Tiger Games 42792 User Manual

Ages 6+  
Item No. 42792  
TM  
Get a Tiger!  
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Read the instructions below, plug in your Paintball Trainer, and get ready for  
some fast blasting action! Begin by sharpening your skills with “shooting gallery”  
target practice! The compact size of the marker gun helps younger players learn  
and master the shooting technique! Then shoot or be shot as you compete  
against your TV opponents in a variety of interesting terrains and exciting  
scenarios.  
To install the batteries, do the following:  
1. Use a Phillips head screwdriver to loosen the screw  
on the battery compartment door (as shown below)  
and open the door.  
2. Insert 4 new 1.5V “AA” or LR6 size batteries, making  
sure to align “+” and “-” as shown.  
3. Replace the battery compartment door and tighten  
the screw.  
REQUIREMENTS  
• TV or VCR with AV input. RF adapter required if TV has no AV input. Or, you  
may use the AV input on a VCR that’s connected to your TV.  
CAUTION: TO AVOID BATTERY LEAKAGE  
1. Be sure to insert the batteries correctly and  
always follow the toy and battery manufacturers’  
instruction;  
Standard glass screen TV only. Not for use with Projection TV, High  
Definition TV, or flat screen (Plasma) TV.  
Important: You cannot play this game through a cable box or satellite hookup.  
Game must be connected directly to the TV or VCR.  
2. Do not mix old batteries and new batteries or  
alkaline, standard (carbon-zinc) or rechargeable  
(nickel-cadmium) batteries;  
INSTALL BATTERIES  
Requires 4 x 1.5V “AA” or LR6 size batteries (not included). Alkaline batteries  
recommended. Phillips/cross head screwdriver (not included) needed to insert  
batteries.  
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3. Always remove weak or dead batteries from the  
product.  
4. Remove batteries if product is not to be played  
with for a long time.  
5. Do not short circuit the supply terminals.  
IMPORTANT: BATTERY INFORMATION  
Please retain this information for future reference.  
Batteries should be replaced by an adult.  
6. Should this product cause, or be affected by, local  
electrical interference, move it away from other  
electrical equipment. Reset (switching off and back  
on again or removing and re-inserting batteries) if  
necessary.  
CAUTION:  
1. Always follow the instructions carefully. Use  
only batteries specified and be sure to insert  
them correctly by matching the + and - polarity  
markings.  
7. RECHARGEABLE BATTERIES: Do not mix these  
with any other types of battery. Always remove  
from the product before recharging. Recharge  
batteries under adult supervision. DO NOT  
RECHARGE OTHER TYPES OF BATTERIES.  
2. Do not mix old batteries and new batteries or  
standard (carbon-zinc) with alkaline batteries.  
3. Remove exhausted or dead batteries from the  
product.  
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5. Set your TV, VCR or DVD player to the channel / video input mode directed by  
your TV, VCR or DVD player owner’s manual.  
SET UP  
6. Slide the ON/OFF switch on the game controller to ON.  
Connecting to a TV  
1. Insert the game unit’s white plug into the white  
audio-in jack on the TV.  
See Troubleshooting Guide at end of Instructions if necessary.  
2. Insert the game unit’s yellow plug into the yellow  
video-in jack on the TV.  
Note: These jacks are normally found on the front of  
the TV near the adjustment controls, or on the back  
of the TV near the antenna and cable connections.  
MARKER GUN BUTTONS AND FEATURES  
AUDIO PLUG  
(WHITE)  
VIDEO INPUT  
AUDIO INPUT  
VIDEO PLUG  
(YELLOW)  
RESET  
3. Turn on your TV.  
ON/OFF  
4. Set your TV to the channel / video input mode directed by your TV and VCR  
owner’s manual.  
Connecting to a VCR or DVD  
1. Make sure the VCR or DVD player is properly  
connected to the TV.  
VCR/DVD  
SAFETY  
VIDEO PLUG  
(YELLOW)  
2. Insert the game UNIT’S white plug into the  
white audio-in jack on the VCR or DVD player.  
3. Insert the GAME UNIT’S yellow plug into the  
yellow video-in jack on the VCR or DVD player.  
4. Turn on your TV and VCR or DVD.  
TRIGGER  
AUDIO INPUT  
VIDEO INPUT  
AUDIO PLUG  
(WHITE)  
HIDE  
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2. After the title screen and legal information appears on the screen, the Main  
Menu screen appears.  
ON / OFF  
- Slide to turn the game ON and OFF.  
IMPORTANT: All menu selections are made using the marker gun. To select a  
menu item, aim and shoot at it. When you are aiming at an item correctly it will  
turn bright orange. The selection will flash to confirm it has been selected.  
HIDE  
- Press to briefly hide behind objects during competition. You cannot be hit nor  
can you hit an opponent when hiding.  
3. There are three options in the Main Menu:  
SAFETY  
- Press to pause the game during play.  
• Shoot at NEW GAME to create a player profile. You can challenge your  
friends by each creating your own player profile and competing for best  
scores and highest level completed. Two or more players cannot compete at  
the same time.  
TRIGGER  
- Pull to shoot a simulated paintball at the TV screen.  
RESET  
Note: Player profiles are saved by the game until you delete them. Pressing the  
reset button or removing the batteries will not erase player profiles.  
- Press with a ball-point pen if your game operates erratically or “locks up.”  
• Shoot at CONTINUE GAME to continue an existing saved game and player  
HOW TO PLAY  
profile.  
Object of the Game: Defeat your opponents and take command of the  
environment in which you are battling.  
• Shoot at HIGH SCORES to view the top rankings for both points and  
accuracy.  
1. Slide the ON/OFF switch to ON.  
The game will automatically go to Level 1 (if NEW GAME was selected) or to the  
level you reached in CONTINUE GAME.  
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Mini Games - Between certain levels you will automatically enter a mini-game.  
These short target practice games help you score extra points and gain power-  
ups. You will be judged on speed and accuracy.  
Note: There are 4 levels and 2 mini-games in the game. Here is a brief  
description of each:  
LEVEL 1 - Paintball Primer  
Your Goal: Hit the enemy targets as they pop up or move across on the screen.  
Description: Target practice.  
4. Power-ups - If you run out of paintballs and/or CO2, you will be at the mercy  
of your opponents! Luckily, however, there are power-ups hidden behind  
certain objects like barrels, crates, windows, etc. A unique sound is emitted  
when you hit an object that’s hiding a power-up. Hit that object 2 more times  
(for a total of 3 hits) to unlock the power-up.  
LEVEL 2 - Into the Deep  
Your Goal: Hike from a clearing into a deep forest and eliminate all enemies  
before you are eliminated.  
Here are some examples of power - ups:  
Description: Single elimination - you against TV opponents.  
LEVEL 3 - Over the River  
Your Goal: Travel across bridges and eliminate all enemies before you are  
eliminated.  
• Extra Paintballs  
• CO2 Refill  
Description: Single elimination - you against TV opponents.  
• Marker Gun Upgrade (Marker shoots multiple paintballs at once for a period  
of time)  
LEVEL 4 - Guard the Fort  
Your Goal: As you are perched atop your fort, stop enemy advances by  
eliminating your opponents.  
Description: Two red arrows on the lower left and right hand corner of the screen  
allow additional movement. Shoot at these arrows to turn and face a different  
side of the fort (four different directions). Radar (upper left hand corner) indicates  
location of opponents, and which direction you are facing with respect to their  
location.  
• Hopper Upgrade (increase the number of paintballs you can hold)  
• CO2 Tank Upgrade (increase capacity to hold more CO2)  
5. Scoring - Points are earned in a variety of ways. You receive more points for  
eliminating more skilled enemies. Shooting accuracy also earns you more  
points. Extra points are received when you break certain objects and find  
power-ups.  
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6. Taking a Hit - When you are hit, a large orange splat of paint appears on the  
PAINTBALL COUNT  
CO2 LEVEL  
SCORE  
RADAR  
(level 4 only)  
screen and a “Not Me!” is heard.  
7. Continuing after being hit- When you take a hit, you will be prompted with  
a “continue” screen. You may then continue from the point where you were  
hit by shooting the “Continue” caption on the screen. If you select “Quit,” the  
game is over. You are only allowed two “continues”. After using up the two  
“continues,” the game is over.  
HIDE TIMER  
8. Display Information - The following items are displayed on the screen during  
certain levels:  
10. Reload - If the RELOAD warning appears on the screen, your marker gun is  
running out of paintballs If you have extra paintballs the marker will reload  
automatically when it is out.  
Your score - shown in the upper left hand corner of the TV screen.  
CO2 level and the remaining paintball count - shown in the upper right  
hand corner.  
Hide Timer - shown in the lower middle of the screen. Indicates how  
much time you have left when hiding. (You may only hide for 7 seconds  
at a time.)  
11. Completing a Level - To complete a level you will need to eliminate all your  
opponents. The game will then save your progress and take you to the next  
level.  
Radar (level 4 only) - shows the location of your opponents.  
AUTOMATIC SHUT OFF  
Your game will shut off automatically after ten minutes of non-use.  
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Check VCR Connection - Your VCR should be set to “AUX,” “AV” or “Video.”  
You may have to refer to your VCR owner’s manual to determine this.  
TROUBLESHOOTING GUIDE  
If you do not see the legal screens and then the main title screen, after turning  
the TV and game unit on, try the following:  
No Picture - Try putting a videotape into your VCR, let it start to play, and  
then hit STOP. This may give you a blue screen background. Then click down  
to the auxiliary channel on your TV.  
Check Plugs and Jacks - Make sure that the video and audio plugs are  
inserted into the correct jacks on your TV or VCR player.  
If you do not get a blue screen, see if your TV and/or VCR has a main menu  
with an option for a blue screen background. If you go into the main menu, you  
can usually change from “cable” to “video” and get a blue screen. If you have  
an older TV, you may find a “hidden door” on the TV that has color, picture,  
horizontal, vertical, and cable, antennae buttons. If your TV does have these,  
press the antennae/cable button to get a blue screen.  
Check Batteries - Make sure the batteries in the game unit are fresh and  
properly installed.  
Check TV Channel - Your TV channel should be set to its auxiliary “gaming”  
channel. This is usually indicated as “AUX,” “AV” or “Video.” You may have to  
refer to your TV owner’s manual to determine this.  
To locate your auxiliary channel, (usually one of the following channels: 2, 1, 0,  
00, or 99), click down from channel 3 until “Line 1” or “Line 2,” “Video 1” or  
“Video 2,” “Front,” “Aux,” “AV” etc. appears on the screen. Then press the ON  
button on game unit. If you are on the right channel, the game should come on.  
If this does not work, take a look at your TV remote. There may be a button on it  
that takes you to the correct channel. Look for a button labeled “Input,” “AUX,”  
“AV,” “Line,” “TV/Video,” or “Video.” If your remote has one of these buttons,  
turn your TV to Channel 3 and then hit that button. Then press the ON button on  
the game unit. The game should come on.  
MAINTENANCE  
• Handle the game carefully.  
• Store the game away from dusty or dirty areas.  
• Keep the game away from moisture or temperature extremes.  
• Do not disassemble the game. If a problem occurs, remove and replace the  
batteries to reset the game, or press the RESET button.  
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returned to Hasbro without proof of the date of purchase or after the 90-day  
warranty period has expired, but prior to one year from the original date of  
purchase, will be repaired or replaced (at Hasbro’s option) for a service fee of  
U.S $14.50. Payments must be by check or money order payable to Hasbro Inc.  
DEFECTS OR DAMAGE  
If your game has been damaged or something has been left out, DO NOT  
RETURN IT TO THE STORE. The store doesn’t have replacement parts. Instead,  
write to us at:  
The foregoing states the purchaser’s sole and exclusive remedy for any  
breach of warranty with respect to the product.  
Hasbro Inc.  
PO Box 200  
Pawtucket, RI 02862 USA  
All product returned must be shipped prepaid and insured for loss or damage to:  
Hasbro Inc.  
In your note, mention the name of your game, its model number, and tell us  
briefly what the problem is. Also include sales slip, date, date of purchase and  
price paid. We will do our best to help.  
Consumer Returns A-847  
1027 Newport Ave.  
Pawtucket, RI 02862 USA  
The product should be carefully packed in the original box or other packing  
materials sufficient to avoid damage during shipment. Include a complete  
written description of the defect, a check if product is beyond the 90-day  
warranty period, and your printed name, address and telephone number.  
90-DAY LIMITED WARRANTY  
Hasbro Inc. warrants to the original consumer purchaser of this product that the  
product will be free from defects in materials or workmanship for 90 days from  
the date of original purchase. This warranty does not cover damages resulting  
from accident, negligence, improper service or use or other causes not arising  
out of defects in materials or workmanship.  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING  
ON OR OBLIGATE HASBRO IN ANY WAY. ANY IMPLIED WARRANTIES  
APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF  
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO  
During this 90-day warranty period, the product will either be repaired or  
replaced (at Hasbro’s option) without charge to the purchaser, when returned  
with proof of the date of purchase to either the dealer or to Hasbro. Product  
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This equipment has been tested and found to comply with the limits for a Class  
B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed  
to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency  
energy and, if not installed and used in accordance with the instructions,  
may cause harmful interference to radio communications. However, there is  
no guarantee that interference will not occur in a particular installation. If this  
equipment does cause harmful interference to radio or television reception,  
which can determined by turning the equipment off and on, the user is  
encouraged to try to correct the interference by one or more of the following  
measures:  
EVENT WILL HASBRO BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR  
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR  
MALFUNCTION OF THIS PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts  
and/or exclusions or limitations of incidental or consequential damages, so  
the above limitations and/or exclusions of liability may not apply to you. This  
warranty gives you specific rights, and you may also have other rights, which  
vary, from state to state. For more information about Hasbro Inc., our products  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Consult the dealer or an experienced radio/TV technician for help.  
FCC NOTICE  
This device complies with Part 15 of the FCC Rules.  
Operation is subject to the following two conditions:  
CONSUMER INFORMATION  
(1) This device may not cause harmful interference, and  
(2) this device must accept any interference received, including interference that  
may cause undesired operation.  
We will be happy to hear your questions or comments about this game. US  
consumers please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box  
200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers  
please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil,  
QC Canada, J4G 1G2. European consumers please write to: Hasbro UK  
Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales,  
NP194YD, or telephone our Helpline on 00 800 2242 7276.  
Changes or modifications to this unit not expressly approved by the party  
responsible for compliance could void the user’s authority to operate the  
equipment.  
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