Contents
Features. 2
Synthesizer 2 (Performance Functions)
27
Changing.the.Keyboard.Settings. 27
Overview
7
Changing the Pitch in One-octave Steps
(OCTAVE [DOWN] [UP] Button) 27
Overview.of.the.JUNO-Gi. 8
About the Synthesizer 8
Live Sets and Tones 8
About the Digital Recorder 9
Tracks and V-tracks 9
Rhythm Pattern 9
Insert Effects 9
About the Recorder Tempo 9
About the USB Memory Song Player 9
SD Cards and USB Memory 9
Transposing the Pitch in Semitone Steps ([TRANSPOSE] Button) 27
Adjusting the Keyboard Touch 27
Changing the Temperament to an Arabian or Other Scale
(Scale Tune) 27
Controlling.Your.Performance. 28
D Beam Controller 28
D Beam Controller Settings 28
[S1] [S2] buttons 28
Pitch Bend/Modulation Lever 29
[SOUND MODIFY] Knob 29
Modifying the Tonal Character
Panel.Descriptions . 10
Front Panel 10
Rear Panel Connections 12
([CUTOFF]/[RESONANCE] Knobs) 29
Adding Reverberation ([REVERB] Knob) 29
Adjusting the Level of the Low, Middle and High Frequency
Ranges (EQ [LOW]/[MID]/[HIGH] Knobs) 29
Using Pedals 30
Holding Notes (HOLD Pedal) 30
Adding Expression to Your Performance (CONTROL Pedal) 30
CONTROL Pedal Settings 30
Performing with a Microphone (Vocoder) 30
Using the Vocoder 30
Changing the Vocoder Settings 30
About.Batteries . 14
Installing Batteries 14
When to Replace the Batteries (BATTERY Indicator) 14
Removing Batteries 14
About.SD.Cards . 15
Removing an SD card 15
Turning.the.Power.On . 16
Using.the.Chord.Memory.Function. 31
About the Chord Memory Function 31
Performing with the Chord Memory Function 31
Chord Memory Settings 31
About.the.Display. 17
Adjusting the Display Contrast ([LCD CONTRAST] Knob) 17
Turning the Display Backlight On/Off 17
Playing.Arpeggios.(ARPEGGIO).. 32
About Arpeggio 32
Playing by Using Arpeggios 32
Turning Arpeggio On and Off 32
Holding an Arpeggio 32
Determining the Tempo for Arpeggio Performances 32
Arpeggio Settings 32
Saving Arpeggio Settings (WRITE) 33
Importing SMF on Your Computer to an Arpeggio Style 33
Basic.Operation.of.the.JUNO-Gi. 18
About the Function Buttons 18
The [SHIFT] Button Functions 18
Editing a Value 18
Moving the Cursor 18
Changing a Value 18
Entering a Value ([NUMERIC] Button) 19
The [MENU] Button Function 19
Assigning a Name 19
Listening.to.the.Demo.Song . 20
Synthesizer 3 (Editing/Effects)
34
Editing.a.Live.Set.(LIVE.SET.EDIT). 34
Basic Operations in the LIVE SET EDIT Screen 34
Initializing a Live Set 35
Copying/Exchanging Layers 35
Synthesizer 1 (Selecting Sounds)
22
Selecting.Live.Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
About the LIVE SET PLAY Screen 22
Selecting Live Sets from the List 22
Using the VALUE Dial to Select a Live Set 23
Selecting Live Sets by Number ([NUMERIC] Button) 23
Selecting Special Live Sets ([SPECIAL LIVE SET] Button) 23
Auditioning a Live Set ([PREVIEW] Button) 23
Saving.a.Live.Set.(WRITE).. 35
LIVE.SET.EDIT.Parameter. 36
LIVE SET EDIT 1 Screen 36
[1] (TONE) 36
[2] (LV&PAN) 36
[3] (PITCH) 36
[4] (OUTPUT) 36
[5] (KEYBORD) 36
LIVE SET EDIT 2 Screen 37
[1] (OFFSET) 37
[2] (VIBRATO) 37
[3] (VELOCITY) 37
[4] (KEY MOD) 37
[5] (RX FLTR) 37
LIVE SET EDIT 3 Screen 38
[1] (COMMON) 38
[2] (CONTROL) 38
Registering.and.Calling.Up.Favorite.Live.Sets..
(FAVORITE). 24
Registering a Favorite Live Set 24
Calling Up a Favorite Sound 24
Registering, Calling Up, or Editing Favorites in a List 24
Selecting.Tones.(LAYER/SPLIT) . 25
Selecting Tones or Rhythm Sets 25
Dividing.the.Keyboard.into.Two.Areas.to.Play.Separate.
Tones.(SPLIT). 26
Changing the Tone or Volume in the LAYER/SPLIT Screen 26
Changing the Split Point 26
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Digital Recorder 1 (Recording/Playing/Editing) 86
igital Recorder 2 (Effects)
105
Displaying.the.Digital.Recorder.Screen. 86
Displaying the RECORDER Screen 86
About the RECORDER Screen 86
Effects.in.the.Recorder.Section. 105
Insert Effect Banks and Patches 105
Using.Insert.Effects. 106
Displaying the Recorder’s Effects Screen 106
Turning each Effect On/Off (SWITCH) 106
Selecting an Insert Effect 106
Turning the Insert Effect Algorithms On/Off 106
Editing the Insert Effects Settings (EDIT) 107
Saving Insert Effects Settings (WRITE) 107
Changing the Location of the Insert Effects (LOCATION) 108
Playing.a.Song. 87
Selecting and Playing a Song (Song Select) 87
Changing the Current Position 87
Muting Tracks 88
Adjusting the Volume of the Tracks 88
Adjusting the Pan, Reverb, and EQ (TRACK SETTING) 89
Switching V-tracks (V-Track) 89
Controlling the Parameters of Two Tracks Simultaneously
(Stereo Link) 89
Playing Back Repeatedly (REPEAT) 90
Insert.Effects.Parameters . 109
Algorithm 109
GUITAR Bank 109
MIC Bank 109
LINE Bank 109
AMP 110
EQUALIZER 111
NOISE SUPPRESSOR 111
FX 112
OD/DS 112
WAH 113
COMPRESSOR 113
LIMITER 113
OCTAVE 113
AC PRO 113
PHASER 114
FLANGER 114
TREMOLO 114
ROTARY 114
UNI-V 114
PAN 114
DELAY 115
CHORUS 115
REVERB 115
COMPRESSOR 116
ENHANCER 116
LIMITER 116
Specifying the A–B Region 90
Using the A–B SETTING Screen To Specify the Repeat
Region 90
Recording. 91
Song Production Flow 91
Creating a New Song (Create New Song) 91
Connecting the Equipment to Record and Adjusting the Input
Level 92
Selecting an Instrument to Record (REC SOURCE SELECT) 93
Selecting the Sound of the Synthesizer (KEYBOARD) 93
Selecting the Sound of the External Audio Input
(AUDIO INPUT) 93
Recording 94
Re-Recording Over a Mistake (Punch-In/Out) 95
Manual Punch-In/Out 95
Auto Punch-In/Out 95
Repeatedly Recording the Same Region (Loop Recording) 96
Canceling a Recording/Editing (Undo/Redo) 96
Reverting to the Previous State (Undo) 96
Canceling the Undo (Redo) 96
Putting.Multiple.Tracks.Together.(BOUNCE.Mode). 97
Bounce-Recording 97
Listening the Result of the Bounce-Recording 97
Editing. 98
Selecting the RECORDER MENU 98
SONG EDIT Menu 98
TRACK EDIT Menu 98
TRACK EDIT Menu (Editing a Track) 98
Track Copy (Copying Data) 98
Track Move (Moving Data) 99
Track Erase (Erasing Data) 100
Track Exchange (Exchanging Data) 100
Track Import (Importing an Audio File) 101
Track Export (Exporting Track Data to an Audio File) 102
SONG EDIT Menu 103
Song Select 103
Create New Song 103
Information 103
Song Name Edit 103
Song Remove 103
Song Copy 103
Song Protect 104
Song Optimize (Saving space on the SD card) 104
Saving the Current Settings to the Song (Song Write) 104
Using.Reverb.Effect. 117
Selecting the Reverb Effect 117
Adjusting the Reverb Depth for the Tracks, Rhythm, and
External Input 117
Reverb Parameters 117
Mastering.(MASTERING.Mode). 118
Mastering Procedure 118
Editing the Mastering Tool Kit Settings (EDIT) 119
Saving the Mastering Tool Kit Settings (WRITE) 119
Mastering.Tool.Kit.Parameters. 120
Algorithm 120
INPUT 120
3BAND COMP 120
MIXER 120
LIMITER 120
OUTPUT 120
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Digital Recorder 3 (Rhythm Pattern)
121
Appendix
131
Playing.a.Rhythm.Pattern. . . . . . . . . . . . . . . . . . . . . . . . . . .121
About Patterns and Arrangements . . . . . . . . . . . . . . . . . . . . . . . 121
Turning the Rhythm Pattern On/Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Editing the Pan, Reverb, and EQ of the Rhythm Pattern . . . 121
Displaying the RHYTHM PATTERN screen. . . . . . . . . . . . . . . . . . . . . . . 122
About the RHYTHM PATTERN screen . . . . . . . . . . . . . . . . . . . . . 122
Setting the Recorder Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Switching between Pattern Mode and Arrangement Mode122
Selecting a Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Selecting Drum Sounds (Rhythm Set) . . . . . . . . . . . . . . . . . . . . 122
Connecting.to.Your.Computer.via.USB. . . . . . . . . . . . . . .132
Connecting the JUNO-Gi to Your Computer . . . . . . . . . . . . . . 132
Connecting.an.External.MIDI.Device. . . . . . . . . . . . . . . . .133
About MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
About MIDI Connectors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Using the JUNO-Gi as a Master Keyboard (MIDI Controller Mode)133
Specifying the Transmit Channel . . . . . . . . . . . . . . . . . . . . . . . . . 133
Detailed Settings in MIDI Controller Mode. . . . . . . . . . . . . . . . 133
Playing the JUNO-Gi from an External MIDI Device . . . . . . . . . . . . . 134
Setting the Receive Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Setting the Program Change Receive Switch . . . . . . . . . . . . . 134
Synchronizing with an External MIDI Device. . . . . . . . . . . . . . . . . . . . 134
Transmitting Synchronization Data . . . . . . . . . . . . . . . . . . . . . . 134
Placing.Patterns.to.Create.an.Arrangement.
(ARRANGE.EDIT). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Displaying the ARRANGE EDIT screen . . . . . . . . . . . . . . . . . . . . . . . . . . 123
About the ARRANGE EDIT screen . . . . . . . . . . . . . . . . . . . . . . . . 123
Switching Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
CLEAR ALL (Clear All Steps) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
DELETE STEP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
INSERT STEP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
WRITE (Saving the Arrangement) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Using.the.Keyboard.to.Control.Images.(V-LINK). . . . . .135
What is V-LINK?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Turning the V-LINK ON/OFF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
V-LINK Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Chord.Memory.List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Error.Message.List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Specifi.cations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
MIDI.Implementation.Chart. . . . . . . . . . . . . . . . . . . . . . . . .144
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
USING.THE.UNIT.SAFELY. . . . . . . . . . . . . . . . . . . . . . . . . . . .147
IMPORTANT.NOTES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Editing.a.Pattern.(PATTERN.EDIT).. . . . . . . . . . . . . . . . . . .124
Displaying the PATTERN EDIT screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
About the PATTERN EDIT screen . . . . . . . . . . . . . . . . . . . . . . . . . 124
INIT (Initializing a Pattern) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
SETUP (Specify the Time Signature and Length) . . . . . . . . . . 124
SCALE (Specify the Scale of the Grid) . . . . . . . . . . . . . . . . . . . . 124
NOTE SETUP
(Specify The Note’s Type, Duration, and Velocity). . . . . . . . . . 124
Entering Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Deleting a Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
WRITE (Saving a Pattern) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Importing.SMF.on.Your.Computer.to.a.Rhythm.
Pattern.(IMPORT). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
USB Memory Song Player
127
Playing.Song.Files.from.USB.Memory. . . . . . . . . . . . . . . .128
Copying Song Files from Your Computer to Usb Memory . . . . . . . 128
Song files that can be played . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Insert the USB Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Playing Along with an Song File from USB Memory. . . . . . . . . . . . . 128
Adjusting the Volume of the Song Player. . . . . . . . . . . . . . . . . 129
Center Cancel/Minus-One . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Detailed Settings for Center Cancel . . . . . . . . . . . . . . . . . . . . . . 129
Detailed Settings for Minus-One . . . . . . . . . . . . . . . . . . . . . . . . . 129
Using.the.Included.USB.Memory.Protector. . . . . . . . . . .130
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”(p. 147) and “IMPORTANT NOTES”(p. 148). These sections provide important information
concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s
Manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
Copyright © 2010 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
Roland and JUNO are either registered trademarks or trademarks of Roland Corporation in the United States and/or other countries.
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Overview
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Overview of the JUNO-Gi
Broadly speaking, the JUNO-Gi consists of three sections: “Synthesizer,”“Digital Recorder,”and “USB Memory Song Player.”
The explanations in this manual are also organized according to these sections. You can use the index tabs at the right edge of each page to jump to
the section you want to read.
USB.Memory
Song.Player
Synthesizer
Digital.Recorder
What is a Split?
About the Synthesizer
A “Split”is a setting in which you can play different tones with your left
and right hands.
The synthesizer section lets you select sounds and play them from the
keyboard.
When you turn Split on, your left hand will play the tones of the lower
layer, and your right hand will play the tones of the upper layer.
Live Sets and Tones
What’s a Live Set?
Lower.2
Tone
Lower.1
Tone
Upper.2
Tone
Upper.1
Tone
On the JUNO-Gi, “Live Sets”are the units of sound that you select and
use.
Live.Set
Saving a Live Set
If you’ve created a live set, and then select a different live set without
saving the one you created, your changes will be lost. After creating a
live set, you must save it as a “User Live Set”so that it can be used again
later.
For details on saving, refer to “Saving a Live Set (WRITE)”(p. 35).
What are Layers and Tones?
What is a Special Live Set?
Each Live Set has four “Layers”(Upper 1, 2, Lower 1, 2), and a “Tone”
is assigned to each of these Layers. A tone is the lowest-level unit of
sound; you can’t play a tone by itself.
A “Special Live Set”is a particularly rich-sounding live set that uses
layers to take full advantage of the JUNO-Gi’s functionality.
Live.Set
Layer: Upper 1
Layer: Upper 2
Layer: Lower 1
Layer: Lower 2
Tone
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About the Recorder Tempo
About the Digital Recorder
The JUNO-Gi uses two types of tempo: the “keyboard tempo”and the
“recorder tempo.”The keyboard tempo is used for the synthesizer’s
arpeggio playback etc , and the recorder tempo is the tempo of the
digital recorder (p. 32).
The JUNO-Gi’s digital recorder lets you record the JUNO-Gi’s
performance and the sound of a connected guitar or microphone on
separate tracks. You can also save your completed song as an audio file
on an SD card, and then use your computer to create a CD from it or
distribute it via the Internet.
About the USB Memory Song Player
Tracks and V-tracks
The USB Memory Song Player plays back audio files
(WAV, MP3, AIFF) or Standard MIDI Files (SMF) that
you’ve copied from your computer to USB memory.
The digital recorder provides eight tracks. Each track consists of eight
virtual tracks (V-tracks), and you can select one of these V-tracks for
playback and recording. In other words, you can use 8 x 8 = 64 tracks
to record your performance, and choose eight of these for playback.
Copy.to.USB.drive
MP3, WAV, AIFF, SMF (.MID)
V-Track 8
V-Track 7
V-Track 6
Insert.USB.Memory
V-Track 5
V-Track 4
V-Track 3
V-Track 2
V-Track 1
1 2 3 4 5 6 7 8
Rhythm Pattern
SD Cards and USB Memory
The digital recorder has eight tracks, and can also play rhythm patterns
like a rhythm machine.
SD cards
In addition to playing a single rhythm pattern as a guide while you
record, you can also arrange different rhythm patterns as suitable for
the structure of your song.
SD cards store the following data.
• Data recorded by the Digital Recorder
• Backup data for the JUNO-Gi
Rhythm.Pattern
By using a commercially available high-capacity SD/SDHC card, you’ll
be able to record for extended lengths of time.
USB memory
USB memory is used as playback media for the USB
Memory Song Player. Data recorded by the Digital
Recorder and backup data of the JUNO-Gi can’t be
saved to USB memory.
1 2 3 4 5 6 7 8
Insert Effects
The digital recorder provides effects (i.e., separately from the
synthesizer’s effects) that are powerful enough to rival a standalone
effects processor, and you can apply these effects to your guitar or
other source while you record.
What is an Effect Patch?
The insert effects provide numerous effects, such as amp modeling
and overdrive. An “Effect Patch”is a combination of these effects
together with their settings.
Eff.e
AMP
EQ
Over Drive
Reverb
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Panel Descriptions
Front Panel
1
2
3
4
5
6
7
8
9
10
Number Name
Explanation
Page
Here you can play back audio files (WAV, MP3, AIFF) or Standard MIDI Files (SMF) that you’ve copied from your computer
to USB memory.
USB.MEMORY.SONG.PLAYER.area
USB.MEMORY.slot
[SONG.LIST].button
[PLAY/STOP].button
Connect your USB memory (sold separately) here.
p. 128
p. 128
p. 128
1
Opens the song list (a list of the audio/MIDI files on USB memory).
Starts/stops playback for the USB Memory Song Player.
D.BEAM
Move your hand above the D Beam to apply various effects to the sound.
p. 28
p. 16
2
3
[VOLUME].knob
KEYBOARD.area
[MIDI.CTRL].button
Adjusts the volume of the entire JUNO-Gi.
Here you can make keyboard-related settings.
Puts the JUNO-Gi in MIDI Controller mode.
p. 133
[SPLIT].button
Selects “Split”mode, in which the keyboard is divided into left and right zones that each play different Tones.
Turns the Arpeggio function on/off.
p. 26
p. 32
p. 32
p. 31
p. 135
p. 27
p. 27
p. 19
p. 23
p. 19
p. 24
p. 24
p. 17
[ARPEGGIO].button
[TEMPO].button
4
Opens the Tempo window.
[CHORD.MEMORY].button
[V-LINK].button
Turns the Chord Memory function on/off.
Turns the V-LINK function on/off. When you press the button to turn this on, a setting screen will appear.
Hold down the [TRANSPOSE] button and use the [–] [+] buttons to shift the pitch range in semitone steps.
Change the pitch range in one-octave steps.
[TRANSPOSE].button
OCTAVE.[DOWN/–].[UP/+].button
[MENU].button
Access a menu.
[PREVIEW].button
[NUMERIC].button
FAVORITE.[ON/OFF].button
FAVORITE.[BANK].button
Display
Hold down this button to audition the currently selected Live Set (or Tone).
While this button is on, the [0]–[9] buttons can be used to enter numeric values.
Turns the Favorite function on/off.
5
6
While this button is on, the [0]–[9] buttons will select Favorite banks.
Information about the current operation is shown here.
Category.Group.
[RHYTHM/0]–[FX/OTHERS/9].buttons
Select the Live Set category group.
p. 22
p. 18
The six buttons located below the display are also used to execute the function indicated at the bottom of the
screen.
Function.buttons.[1]–[6].
[SPECIAL.LIVE.SET].button
BATTERY indicator
Selects special Live Sets.
p. 23
p. 14
Indicates the amount of battery power remaining.
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Number Name
[DEC].[INC].buttons
Explanation
Page
Edit the value. The value will change more quickly if you press one button while holding down the other
button. The value will change in larger steps if you press one of these buttons while holding down the [SHIFT]
button.
p. 18
[
].[ ].[ ].[
]
Move the cursor position up/down/left/right.
p. 18
(Cursor.buttons).
VALUE.dial
7
Edits the value. The value will change more quickly if you turn the VALUE dial while holding down [SHIFT].
By pressing this in combination with another button, you can access the corresponding setting screen.
p. 18
p. 18
[SHIFT].button
Returns you to the previous screen, or closes the open window. In some screens, this halts the function that’s
being executed.
[EXIT].button
––
[ENTER].(LIST).button
DIGITAL.RECORDER.area
[RECORDER.VIEW].button
[UNDO/REDO].button
Confirms a value or executes an operation. This button is also used to display a list of Live Sets or Tones.
Here you can make settings for the Digital Recorder.
p. 22
Accesses the Digital Recorder screen.
p. 86
p. 96
Cancels (Undo) or re-executes (Redo) an operation of the Digital Recorder.
REC.SOURCE.SELECT..
[KEYBOARD]/[AUDIO.INPUT].button
Selects the source for recording. Press the [KEYBOARD] button to record the JUNO-Gi’s keyboard sound, or
press the [AUDIO INPUT] button to record the sound of the external input.
p. 93
p. 92
Indicates the level of the input to the AUDIO INPUT jacks (LINE, GUITAR/MIC) on the rear panel. Adjust the
[LEVEL] knob on the rear panel so that this lights in orange when the loudest volume occurs. If this lights red,
the maximum level has been exceeded.
PEAK.indicator
Returns you to the beginning of the song.
p. 87
p. 87
p. 87
[
[
[
].(SONG.TOP).button
].(REWIND).button
Rewinds the song while you continue holding down the button.
Fast-forwards the song while you continue holding down the button.
].(FAST-FORWARD).button
8
This button is used for Repeat Playback/Recording and for Auto Punch-In.
p. 90
[REPEAT].(A.
[n].(STOP).button
].(PLAY).button
.
.B).button
Stops song playback/recording.
p. 87
p. 87
p. 94
p. 88
p. 88
p. 121
p. 88
Plays the song.
[
[l].(REC).button
Enters recording-standby mode. Recording will start when you then press the [ ] button.
Adjust the volume of each track.
[TRACK.MIXER].sliders
[MASTER].slider
Adjusts the volume of the entire digital recorder.
Turns the Rhythm Pattern on/off.
[RHYTHM.PATTERN].button
[1/5]–[4/8].buttons
Mute each track or select the recording track.
Switches the set of tracks controlled by the TRACK MIXER buttons and sliders.
When unlit: Tracks 1–4 are controlled. When lit: Tracks 5–8 are controlled.
[TRACK.1–4.5–8].button
p. 88
SOUND.MODIFY.area
[REVERB].knob
Use these knobs to adjust the sound.
Adjusts the amount of reverb for the Synthesizer section.
9
Adjust the three-band equalizer. This applies to both the Synthesizer section and the Digital Recorder. To turn
off the equalizer, press the [ON/OFF] button so its indicator goes out.
[EQ].knobs
p. 29
[CUTOFF].[RESONANCE].knobs
[S1].[S2].buttons
Use these to make realtime changes to the sound of the Synthesizer section.
You can assign various parameters or functions to these buttons.
Modifies the pitch or applies vibrato.
p. 28
p. 29
10
Pitch.Bend/Modulation.Lever
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Rear Panel Connections
The JUNO-Gi does not contain an amp or speakers. In order to produce sound, you’ll need to connect the rear panel OUTPUT jacks to an audio device
such as an amplified speaker system (subsequently referred to as “speakers”), or use headphones.
p. 133
p. 30
p. 92
MIDI connectors
PEDAL jacks
HOLD jack
AUDIO INPUT jacks
For connecting MIDI device.
Connect the equipment that you’ll be recording on the
Digital Recorder.
Use the LINE jacks to connect your audio player or audio
device.
Here you can connect a pedal switch
(such as one from the DP series; sold
separately) and use it as a Hold pedal.
Connect your microphone or guitar to the GUITAR/MIC jack
as shown in the illustration.
CONTROL jack
Here you can connect an expression
pedal (EV-5; sold separately) and use
it to control various paramet
functions.
To adjust the level, use the [LEVEL]
knob located at the left of the jacks.
Adjust the knob so that the front
panel PEAK indicator lights orange
during the loudest passages. If this
indicator lights red, input overload
has occurred.
*
Use.only.the.specifi.ed.expres
separately) .By.connecting.an
risk.causing.malfunction.and
If you connect a guitar or bass, set this to
“GUITAR.”
Output jack of your digital
audio player
If you’re using a condenser microphone,
connect it to the balanced (XLR) jack and
choose the “PHANTOM ON” setting.
(Phantom power is not supplied to the phone
jack.)
If you’re using a dynamic microphone, choose
the “PHANTOM OFF” setting.
LINE OUT jacks
of your stereo
system
*
Always.turn.the.phantom.power.off..when.connecting.
any.device.other.than.condenser.microphones.that.
require.phantom.power .You.risk.causing.damage.if.
you.mistakenly.supply.phantom.power.to.dynamic.
microphones,.audio.playback.devices,.or.other.devices.
that.don’t.require.such.power .Be.sure.to.check.the.
specifi.cations.of.any.microphone.you.intend.to.use.by.
referring.to.the.manual.that.came.with.it
OUTPUT jacks of your keyboard
This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below. Make
connections after first checking the wiring diagrams of other
equipment you intend to connect.
NOTE
• To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before
making any connections.
• When connection cables with resistors are used, the volume level of equipment connected to the inputs (AUDIO INPUT jacks) may be low. If this
happens, use connection cables that do not contain resistors.
• Howling could be produced depending on the location of microphones relative to speakers. This can be remedied by:
1. Changing the orientation of the microphone(s). 2. Relocating microphone(s) at a greater distance from speakers. 3. Lowering volume levels.
12
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DC IN jack
OUTPUT jacks
SD card slot
Connect the included AC adaptor here.
Connect your speakers here. To employ
monaural output, connect to the L/MONO
jack.
p. 15
Insert an SD card here. When
the JUNO-Gi is shipped from
the factory, the included SD
card is inserted and the SD
card protector is fastened
with screws. If you want to
replace the card, remove the
screws as described in “About
SD Cards”(p. 15).
Place the AC adaptor so the side with the indicator (see
illustration) faces upwards and the side with textual
information faces downwards. The indicator will light
when you plug the AC adaptor into an AC outlet.
To prevent the inadvertent disruption of power to your
unit (should the plug be pulled out accidentally), and to
avoid applying undue stress to the DC IN jack, anchor
the power cord using the cord hook, as shown in the
illustration.
p. 16
p. 132
p. 17
[POWER] switch
B COMPUTER connector
[LCD CONTRAST] knob
This turns the power on/off.
a USB cable, you can connect
UNO-Gi to your computer.
This knob adjusts the contrast of the display.
p. 83
PHONES jack
SONG/CLICK OUT jack
You can connect a set of headphones
(sold separately) here.
This jack will output one of the following audio signals.
USB Memory Song Player
•
• USB Memory Song Player’s click tone
•
Digital Recorder
About Functional Ground Terminal
Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels
gritty to the touch when you touch this device, microphones connected to it, or the metal portions of other objects, such as guitars. This
is due to an infinitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this, connect the ground
terminal (see figure) with an external ground. When the unit is grounded, a slight hum may occur, depending on the particulars of your
installation. If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor,
as listed on the “Information”page.
Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in the event of lightning)
13
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About Batteries
If you’re operating the JUNO-Gi on batteries, you’ll need
eight rechargeable Ni-MH batteries (AA, HR6). The battery
life will depend on the specifications of the battery and
on the conditions of use, but for continuous use, will be
approximately 3 hours (approximately 2 hours if USB
memory is connected).
When to Replace the Batteries (BATTERY
Indicator)
The BATTERY indicator shows the state of the
batteries.
About rechargeable batteries
When using rechargeable batteries, the battery lifespan
will normally become shorter with each recharge cycle.
If the batteries run down soon after being recharged, it’s
time to replace them.
Indication
Unlit
Explanation
Batteries are not installed.
Operating on batteries, with sufficient battery power
remaining.
Green
Red
Installing Batteries
Batteries have run low. We recommend that you replace the
batteries.
1. Switch.off..the.JUNO-Gi’s.power.(p .16)
Batteries are nearly depleted. Stop use, and recharge the
batteries. If you continue using the JUNO-Gi when the
indicator is blinking red, the indication “Battery Low!”will
appear, and further operation will not be possible.
2. Remove.the.cover.of.the.battery.compartment.located.on.
Blinking.red
the.JUNO-Gi’s.bottom.panel
While pressing the tabs of the cover, lift the cover up and remove it.
* The.remaining.battery.indication.is.an.approximation
MEMO
• In order to reduce battery consumption, you can turn off the
display backlight when it’s not required. Refer to “Turning the
Display Backlight On/Off”(p. 17).
• The System setting“Power Save Mode”(p. 80) lets you choose to turn
off the backlight when no operation has been performed for a
certain length of time. (With the factory settings, the backlight will
dim after five minutes.)
3. Insert.the.batteries.into.the.battery.compartment
Make sure to observe the correct polarity (+/– orientation) for each
battery when inserting it.
• The System setting“Auto Power Off”(p. 80) lets you choose to turn off
the power automatically when no operation has been performed
for a certain length of time. (With the factory settings, the power
will turn off after 240 minutes.)
Removing Batteries
4. Replace.the.battery.compartment.cover
To remove the batteries, switch off the JUNO-Gi’s power, remove the
battery case cover, and remove the batteries as described in “Installing
Batteries.”
* When.turning.the.unit.upside-down,.get.a.bunch.of.newspapers.or.
magazines,.and.place.them.under.the.four.corners.or.at.both.ends.to.prevent.
damage.to.the.buttons.and.controls .Also,.you.should.try.to.orient.the.unit.so.
no.buttons.or.controls.get.damaged
* When.turning.the.unit.upside-down,.handle.with.care.to.avoid.dropping.it,.or.
allowing.it.to.fall.or.tip.over
Note the following when using batteries
•
•
Do not use alkaline batteries or carbon-zinc batteries.
The use of an AC adaptor is recommended as the unit’s power consumption is relatively high. Should you prefer to use batteries, please use the
rechargeable Ni-MH type.
•
•
When installing or replacing batteries, always turn off the power on this unit and disconnect any other devices you may have connected. This way,
you can prevent malfunction and/or damage to speakers or other devices.
We recommend that you keep batteries installed in the unit even though you’ll be powering it with the AC adaptor. That way, you’ll be able to
continue a performance even if the cord of the AC adaptor gets accidently disconnected from the unit.
•
•
Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
If used improperly, batteries may explode or leak and cause damage or injury. In the interest of safety, please read and observe the following
precautions.
• Carefully follow the installation instructions for batteries, and make sure you observe the correct polarity.
• Avoid using new batteries together with used ones. In addition, avoid mixing different types of batteries.
• Remove the batteries whenever the unit is to remain unused for an extended period of time.
• If a battery has leaked, use a soft piece of cloth or paper towel to wipe all remnants of the discharge from the battery compartment. Then
install new batteries. To avoid inflammation of the skin, make sure that none of the battery discharge gets onto your hands or skin. Exercise
the utmost caution so that none of the discharge gets near your eyes. Immediately rinse the affected area with running water if any of the
discharge has entered the eyes.
• Never keep batteries together with metallic objects such as ballpoint pens, necklaces, hairpins, etc.
14
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About SD Cards
An SD card containing a demo song is inserted when the JUNO-Gi is
shipped from the factory. You’ll be able to record for longer lengths of
time if you use a commercially available high-capacity SD/SDHC card.
SD cards usable with the JUNO-Gi
The JUNO-Gi supports SDHC/SD cards up
to a capacity of 32 GB.
When using a commercially available SD/SDHC card, insert it as
follows.
1. Remove.the.SD.card.protector.screws
Preparing an SD card for use
When the JUNO-Gi is shipped from the factory, the SD card protector
is attached by screws at the locations shown in the illustration. To
remove the card protector, use a Phillips screwdriver to remove these
screws.
When using a commercially available SD card with the JUNO-Gi,
you must first format it as described in “Formatting SD Card
(SD Card Format)”(p. 79). However, don’t format the SD card
that’s included with the JUNO-Gi. If you format the included
SD card, you’ll lose all of the demo song data that was on the
card.
Once you format an SD card, the data that used to be on it
cannot be recovered. We recommend that you back up the data
as described in “Backing Up SD Card Data to Your Computer”
(p. 79).
In order to record, you’ll need to unlock the SD card.
If the SD card is locked, the JUNO-Gi
won’t be able to perform recording or
backup operations. Make sure to unlock
the SD card before inserting it.
NOTE
• Keep the removed screws and SD card protector out of the reach of
small children so that they won’t be swallowed accidentally.
Card must be
unlocked!
• Never insert or remove a SD card while this unit’s power is on.
Doing so may corrupt the unit’s data or the data on the SD card.
2. Remove.the.included.SD.card,.insert.your.SD.card.into.the.
slot,.and.then.reattach.the..SD.card.protector
Removing an SD card
1. Press.the.SD.card.inward
2. Grasp.the.card.and.pull.it.out.toward.yourself
Carefully insert the SD card
all the way in-until it is
firmly in place.
SD card capacity and recording time
The following table shows the total amount of recording time that is available with one SD/SDHC card (when only one track is used).
If you use a high-capacity SD/SDHC card, you’ll be able to save a larger number of samples.
The JUNO-Gi supports SDHC/SD cards up to a capacity of 32 GB.
Card.
Capacity
Card.
Capacity
Recording.Times
Recording.Times
1.GB
2.GB
4.GB
Approx. 6 hours
Approx. 12 hours
Approx. 24 hours
8.GB
Approx. 48 hours
Approx. 96 hours
Approx. 192 hours
16.GB
32.GB
NOTE
• The maximum recording time (storage used) for one song is approximately 12 hours (2 GB).
• The above recording times are approximate.
• The above recording times are for when only one track is used. For example, if you record using all eight tracks, the available time for each track
will be one eighth of the time listed.
• Since the 2 GB SD card included with the JUNO-Gi contains a demo song, the available recording time will be shorter than listed above.
• With the Track Export function, a maximum of approximately 6 hours and 40 minutes worth of monaural data (approximately 3 hours and 20
minutes worth of stereo data) can be output.
15
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Turning the Power On
* Once.the.connections.have.been.completed.(p .12),.turn.on.power.to.
your.various.devices.in.the.order.specifi.ed .By.turning.on.devices.
in.the.wrong.order,.you.risk.causing.malfunction.and/or.damage.to.
speakers.and.other.devices
Turning the Power Off
1. Minimize.the.volume.of.the.JUNO-Gi.and.your.speakers
2. Turn.off..the.power.of.your.speakers
1. Minimize.the.volume.of.the.JUNO-Gi.and.your.speakers
3. Turn.the.JUNO-Gi’s.[POWER].switch.OFF
2. On.the.JUNO-Gi’s.rear.panel,.turn.the..[POWER].switch.ON
* Always.make.sure.to.have.the.volume.level.turned.down.before.
switching.on.power .Even.with.the.volume.all.the.way.down,.you.
may.still.hear.some.sound.when.the.power.is.switched.on,.but.this.is.
normal,.and.does.not.indicate.a.malfunction
3. Turn.on.the.power.of.your.speakers
4. Use.the..[VOLUME].knob.to.adjust.the.volume.appropriately
If you don’t want the power to turn off automatically, turn off the “Auto Power Off”setting
The JUNO-Gi will automatically turn off when no operation has been performed for a certain length of time. (With the factory settings, the power
will turn off after 240 minutes.)
NOTE
When the power turns off, any unsaved modifications that you’ve made in the settings will be lost. If you want to keep the setting changes
you’ve made, make sure to save them beforehand.
If you want to leave the power on at all times, turn off the “Auto Power Off”setting as described below.
1. Press.the.[MENU].button
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.“4 .System,”.and.then.press.the.[ENTER].button
3. Press.the.[1].(GENERAL).button
4. Use.the.cursor.buttons.to.select.“Auto.Power.Off. ”
5. Use.the.VALUE.dial.to.change.the.setting.to.the.“OFF”.setting
6. Press.the.[6].(WRITE).button.to.save.the.setting
16
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About the Display
Adjusting the Display Contrast
([LCD CONTRAST] Knob)
Turning the Display Backlight On/Off
To reduce battery consumption, you can turn off the display backlight
when it’s not required.
The characters in the display may be difficult to read immediately after
the power is turned on, or after you have been using the JUNO-Gi for
an extended time, or due to the conditions in which it’s being used.
If this occurs, turn the rear panel [LCD CONTRAST] knob to make the
display legible.
1. Hold.down.the.[SHIFT].button.and.press.the.[EXIT].button
The display backlight will turn off.
Turning the display backlight on
1. Hold.down.the.[SHIFT].button.and.press.the.[ENTER].button
The display backlight will turn on.
MEMO
The System setting“Power Save Mode”(p. 80) lets you choose to turn
off the backlight when no operation has been performed for a
certain length of time. (With the factory settings, the backlight will
dim after five minutes.)
Screens shown in this manual
Various screens are shown in this manual for explanatory purposes, but please be aware that the screen shots in
this manual may not necessarily match the factory settings (e.g., the names of sounds).
17
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Basic Operation of the JUNO-Gi
About the Function Buttons
Editing a Value
The [1]–[6] buttons located below the display execute various
functions (function buttons), and their operation will differ depending
on the screen. The functions are shown in the bottom of the screen,
and the corresponding function buttons will light.
Moving the Cursor
A single screen or window displays multiple parameters or items
for selection. To edit the setting of a parameter, move the cursor to
the value of that parameter. To select an item, move the cursor to
that item. When selected with the cursor, a parameter value or other
selection is highlighted.
* When.indications.such.as.[6].(EXIT).appear.in.this.manual,.the.
numeral.indicates.the.button.name,.and.the.text.in.parentheses.
indicates.the.function.name.displayed.in.the.screen
Move the cursor with [ ] [ ] [ ] [ ] (cursor buttons).
If you hold down one cursor button while you also press the cursor
button for the opposite direction, the cursor will move more rapidly in
the direction of the first-pressed cursor button.
The [SHIFT] Button Functions
Changing a Value
To change the value, use the VALUE dial or the [DEC] [INC] buttons.
By holding down the [SHIFT] button and pressing another button,
you can access the screen for making settings related to that button.
(In other words, the [SHIFT] button provides a shortcut to the
corresponding screen.)
For example, if you hold down the [SHIFT] button and press the [SOLO
SYNTH] button, the Solo Synth setting screen will appear.
For details, refer to the page where a particular function is explained.
VALUE dial
In some screens, pressing the [SHIFT] button will change the operation
of the function buttons. In this case, pressing the [SHIFT] button will
change the name of the functions displayed at the bottom of the
screen. To execute a function, hold down the [SHIFT] button and press
the corresponding function button.
Turning the VALUE dial clockwise increases the value, counterclockwise
decreases the value.
The value will change in larger steps if you hold down the [SHIFT]
button while turning the VALUE dial.
[DEC] and [INC] buttons
Pressing the [INC] button increases the value, and the [DEC] button
decreases it.
• Keep the button pressed for continuous adjustment.
• For faster value increases, keep the [INC] button pressed down and
press the [DEC] button. For decreasing value faster, keep the [DEC]
button pressed down and press the [INC] button.
• The value will change in larger steps if you hold down the [SHIFT]
button while you press the [INC] or [DEC] button.
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Entering a Value ([NUMERIC] Button) Assigning a Name
If you turn the [NUMERIC] button on, you’ll be able to use the [0]–[9]
buttons to enter numeric values.
On the JUNO-Gi, you can assign names to each live set, song. The
procedure is the same for any type of data.
1. Press.the.[ ].[ ].buttons.to.move.the.cursor.to.the.location.
where.you.wish.to.input.a.character
2. Turn.the.VALUE.dial,.or.press.the.[DEC].[INC].buttons.to.
You can use this method to numerically specify live set numbers or
tone numbers.
specify.the.character
Button
Explanation
1. Use.the.cursor.buttons.to.move.the.cursor.to.the.number.
Selects the type of character. Each time you press
this, you will alternately select the first character
of a character set: uppercase (A), lowercase (a), or
numerals and symbols (0).
that.you.want.to.change
[2].(TYPE).
2. Press.the.[NUMERIC].button.so.it’s.lit
The [0]–[9] buttons will light.
[3].(DELETE).
[4].(INSERT).
[5].(CANCEL).
Deletes the character at the cursor location.
Inserts a space at the cursor location.
3. Use.the.[0]–[9].buttons.to.enter.a.numerical.value,.and.then.
press.the.[ENTER].button
Cancels the input and exits the naming screen.
Your input will be finalized, and the illumination of the [0]–[9] buttons
will return to their previous state.
[6].(NEXT)
or
Saves the changes you’ve made.
[6].(EXEC).
If you press the [NUMERIC] button once again without pressing the
[ENTER] button, the [0]–[9] buttons will return to their previous state
without the number being changed.
Move the cursor.
[
[
].[
].[
]
Switch between uppercase and lowercase letters.
]
MEMO
When you’ve turned the [NUMERIC] button on and are entering a
number, pressing the [EXIT] button will cancel the value.
MEMO
In a screen that allows you to assign a name, you can press the
[MENU] button and perform the following operations.
The [MENU] Button Function
Menu
Explanation
1 .Undo
Return an edited name to its original state.
When you press the [MENU] button, a menu will appear in the display.
Change the character at the cursor location to
uppercase.
2 .To.Upper
Change the character at the cursor location to
lowercase.
3 .To.Lower
4 .Delete.All
1. Press.the..[MENU].button
Clear all of the currently entered characters.
2. Use.the.VALUE.dial.or.cursor.buttons.to.select.menu.and.
then.press.the.[ENTER].button
NOTE
Menu
Explanation
Page
p. 34
p. 44
p. 25
p. 80
p. 78
You can’t enter lowercase characters for a file name (track export).
1 .Live.Set.Edit
2 .Eff.ect.Edit
3 .Layer/Split
4 .System
Edit a Live Set
Edit effects
Settings for each layer
Overall settings for the entire JUNO-Gi
Back up data, format a card, etc.
5 .Utility
If you press the [MENU] button while in the RECORDER screen, a
recorder-related menu will appear.
Menu
Explanation
Page
p. 98
p. 98
p. 78
1 .Song.Edit
2 .Track.Edit
3 .Utility
Song function menu
Track editing function menu
Back up data, format a card, etc.
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Listening to the Demo Song
The SD card included with the JUNO-Gi contains demo songs for the
Digital Recorder. The first time that you turn on the power, the demo
song in song data format will be loaded automatically.
Demo song list
Song.Name
Composer
Copyright
1. Press.the.[ ].(PLAY).button
1
2
3
Gonna.Want.It Scott Tibbs
©2010 Roland Corporation
©2010 Roland Corporation
©2010 Roland Corporation
The demo song will begin playing.
FARAWAY
Late.Nite
Mitsuru Sakaue
Scott Tibbs
You can move the current location within the song in any of the
following ways.
Operation
Explanation
The song will fast-forward while you hold down the
Fast-forward
[
] button.
The song will rewind while you hold down the
] button.
Rewind
[
Move.to.the.begin-
ning.of.the.song
Press the [
] button.
2. Press.the.[n].(STOP).button.to.stop
MEMO
The SD card contains three demo songs. For details on how to
select songs, refer to ”Selecting and Playing a Song (Song Select)”
(p. 87).
NOTE
• Use of the demo song supplied with this product for any purpose other than private, personal enjoyment without the permission of the
copyright holder is prohibited by law.
• No data for the music that is played will be output from MIDI OUT connector.
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Synthesizer
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Synthesizer 1 (Selecting Sounds)
Selecting Live Sets
On the JUNO-Gi, “Live Sets”are the units of sound that you select and
use.
Selecting Live Sets from the List
The JUNO-Gi’s Live Sets are divided into the following groups.
You can view a live set list and select a live set from that list.
Live Set Group
1. Press.one.of.the.[RHYTHM]–[FX/OTHERS].(.category.group).
Group
Explanation
Edit
Write
buttons.to.select.the.desired.category.group
These live sets cannot be
rewritten. You can edit one of
these and save the edited result
in the User group.
PRESET
3
These are high-quality live sets
that were carefully created
specifically for the JUNO-Gi. You
can edit one of these and save
the edited result in the User
group.
SPECIAL
USER
3
3
A live set you edit can be saved
in this group.
Category.Group
RHYTHM
3
PIANO
KEYBOARD/ORGAN
BASS
About the LIVE SET PLAY Screen
GUITAR/PLUCKED
STRINGS/ORCHESTRA
BRASS/WIND
VOCAL/CHOIR
SYNTH/PAD
When you power up the JUNO-Gi, the LIVE SET PLAY screen will
appear.
Live Set Group
FX/OTHERS
2. Press.the.[ENTER].(LIST).button
The LIVE SET LIST screen will appear.
Category Category Group
Liv
ategory Lock
tegory
Number/Name
Function buttons
By holding down the [SHIFT] button and pressing a function button,
you can turn each layer on/off or access an edit screen.
3. Use.the.[ ].[ ].buttons.to.select.the.desired.category
Select a category within the currently selected category group.
You can also use the category group buttons or the [SHIFT]+[ ] [
buttons to select the category group.
]
4. Use.the.VALUE.dial,.the.[ ].[ ].buttons.or.the.[DEC].[INC].
buttons.to.select.the.desired.live.set,.and.press.the.[ENTER].
button
Button
Explanation
Page
If you press the [EXIT] button instead of pressing the [ENTER] button,
you’ll return to the previous screen without the live set number being
changed.
[SHIFT]+[1].(U1)
[SHIFT]+[2].(U2)
[SHIFT]+[3].(L1)
[SHIFT]+[4].(L2)
Upper 1 Layer On/Off
Upper 2 Layer On/Off
Lower 1 Layer On/Off
Lower 2 Layer On/Off
p. 25
[SHIFT]+[5].(LIVE.SET) Access the LIVE SET EDIT screen
[SHIFT]+[6].(EFFECT) Access the EFFECT ROUTING screen
p. 34
p. 44
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Using the VALUE Dial to Select a Live Selecting Special Live Sets
Set
([SPECIAL LIVE SET] Button)
To select a live set, use the cursor buttons and the VALUE dial to
1. Press.the.[SPECIAL.LIVE.SET].button
change the value in the LIVE SET PLAY screen.
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.live.set.
number
1. In.the.LIVE.SET.PLAY.screen,.use.the.cursor.buttons.to.move.
3. Press.the.[ENTER].(LIST).button
the.cursor.to.the.live.set.group.(PRESET,.SPECIAL.or.USER)
The SPECIAL LIVE SET LIST screen will appear.
2. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.live.set.group.(PRESET,.SPECIAL.or.USER)
4. Use.the.VALUE.dial,.the.[ ].[ ].buttons.or.the.[DEC].[INC].
buttons.to.select.the.desired.special.live.set,.and.press.the.
[ENTER].button
3. Use.the.cursor.buttons.to.move.the.cursor.to.the.live.set.
number
If you press the [EXIT] button instead of pressing the [ENTER] button,
you’ll return to the previous screen without the live set number being
changed.
4. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.live.set
MEMO
Selecting live sets by category (category lock)
You can select a special live set as described in “Selecting Live
Sets from the List,”“Using the VALUE dial to Select a Live Set,”or
“Selecting Live Sets by Number,”or by selecting the “SPECIAL”live
set group.
The lock icon ( ) shown in the LIVE SET PLAY screen specifies
whether you’ll be selecting live sets within the selected
category or across categories.
If you move the cursor to the lock icon and use the VALUE dial
or [DEC] [INC] buttons to select the “ ”position, you’ll be able
to select live set numbers across categories. If you select the
Auditioning a Live Set
([PREVIEW] Button)
“
LOCK”position, you’ll be able to change the live set number
within the currently selected category.
If you hold down the [PREVIEW] button, the selected live set will be
played using an appropriate phrase.
1. Press.and.hold.the.[PREVIEW].button
Selecting Live Sets by Number
([NUMERIC] Button)
A phrase will play using the live set that’s selected in the screen.
2. The.phrase.will.stop.playing.when.you.release.the.[PREVIEW].
button
1. Follow.steps.1.through.3.of.“Using.the.VALUE.dial.to.Select.a.
MEMO
Live.Set ”
• If you want to change how the phrase plays when you press the
[PREVIEW] button, refer to the system setting “Preview”(p. 80), the
live set setting “Preview Type”(p. 38) and “Preview Phrase”(p. 38).
2. Press.the.[NUMERIC].button.so.it’s.lit
The [0]–[9] buttons will light.
• If you hold down the [SHIFT] button while you press the [PREVIEW]
button, the phrase will continue playing even after you remove
your finger from the [PREVIEW] button, which will remain lighted.
Press the [PREVIEW] button once again to turn off its light, and
playback of the phrase will stop.
3. Use.the.[0]–[9].buttons.to.enter.the.desired.live.set.number,.
and.press.the.[ENTER].button
When you finalize the input, the [0]–[9] buttons will return to their
previous state of illumination.
If you press the [NUMERIC] button without pressing the [ENTER]
button, the [0]–[9] buttons will return to their previous state without
changing the live set number.
23
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Registering and Calling Up Favorite Live Sets (FAVORITE)
If you register frequently used live sets as “favorites,”you’ll later be able
to call them up instantly.
Registering, Calling Up, or Editing
Each bank of favorites lets you register a total of ten live sets. You can
create ten of these banks.
Favorites in a List
For example, if the sounds you use in your performance are registered
in their order of appearance, it will be easy for you to select each sound
as necessary.
Regardless of whether FAVORITE [ON/OFF] button is on or off, you
can view a list of the favorites you’ve registered, and add or call up
registrations. You can also remove a previously registered favorite, or
change the number to which it’s registered.
1. Hold.down.the.[SHIFT].button.and.press.the.FAVORITE.[ON/
Registering a Favorite Live Set
OFF].button
Here’s how to register a live set in Favorites. You can register a sound in
Favorites regardless of the FAVORITE [ON/OFF] button status.
The FAVORITE LIST screen will appear.
Bank Number
1. Select.the.live.set.that.you.want.to.register
2. If.you.want.to.switch.Favorite.banks,.hold.down.the.
FAVORITE..[BANK].button,.and.press.the.button.of.the.bank.
([0]–[9]).in.which.you.want.to.register.the.sound
When you press the FAVORITE [BANK] button, the button of the
currently selected bank will blink.
Pressing one of the [0]–[9] buttons will select the Favorite bank in
which the sound will be registered.
Fave Number
MEMO
2. Use.the.[ ].[ ].buttons.to.select.the.desired.bank
You can also change the Favorites bank even if the FAVORITE [ON/
OFF] button is off.
3. Use.the.VALUE.dial,.the.[ ].[ ].buttons,.or.the.[DEC].[INC].
buttons.to.select.the.desired.favorite
3. Hold.down.the..FAVORITE.[ON/OFF].button.and.press.the.
button.([0]–[9]).to.which.you.want.to.register.the.currently.
selected.sound
Button
Explanation
[ENTER].button.or.
[6].(SELECT).button
Calls up the selected favorite.
The screen will indicate “Live set registered to Bank:*-*.”(* will be the
number in which you registered the live set), and the live set will be
registered in the selected favorite number.
[1].(REMOVE).
button
Removes the selected favorite.
Registers the currently selected live set at
the selected favorite number. If a favorite has
already been registered at the selected number,
the registration will be overwritten.
It’s a good idea to register your favorites in the order in which they’ll
be used in your song or live set.
[2].(REGIST).button
Changes the registration number. If a favorite
has already been registered at the move-
destination number, the selected favorite will
be inserted at the move destination.
Calling Up a Favorite Sound
Hold.down.[SHIFT].
button.and.press
If you leave the FAVORITE [ON/OFF] button turned on, you’ll be able to
switch between favorites simply by pressing the [0]–[9] buttons.
[
].[ ].button
* It.can.take.several.seconds.for.the.move.to.
be.carried.out .
1. Press.the.FAVORITE.[ON/OFF].button.so.it’s.lit
Now you can use the [0]–[9] buttons to select favorites.
2. If.you.want.to.switch.Favorites.banks,.hold.down.the.
FAVORITE.[BANK].button.and.press.the.button.([0]–[9]).for.
the.desired.Favorites.bank
When you press the FAVORITE [BANK] button, the button
corresponding to the currently selected bank will blink.
When you press one of the [0]–[9] buttons, the corresponding
Favorites bank will be selected.
MEMO
You can also change the Favorites bank even if the FAVORITE [ON/
OFF] button is off.
3. Use.the.[0]–[9].buttons.to.select.a.Favorites.number
MEMO
The screen’s function buttons are not available if the FAVORITE [ON/
OFF] button is on. If you want to use the [0]–[9] buttons as function
buttons, turn off the FAVORITE [ON/OFF] button.
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Selecting Tones (LAYER/SPLIT)
Each Live Set has four “Layers”(Upper 1, 2, Lower 1, 2), and a “Tone”
is assigned to each of these Layers. A tone is the lowest-level unit of
sound; you can’t play a tone by itself.
Layer On/Off
Each layer’s on/off setting is indicated as shown below.
✔ means on
Live.Set
Layer: Upper 1
Layer: Upper 2
Layer: Lower 1
Layer: Lower 2
Tone
3. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.turn.layer.on/off.
The JUNO-Gi has the following types of tones.
MEMO
You can turn each layer on/off by holding down the [SHIFT] button
and pressing the [1]–[4] buttons.
.Tone.Type.
These are instruments such as piano or strings. All
keys will play the sound of the same instrument.
TONE.
Button
Layer
RHYTHM.
(.Rhythm.Set).
These are instruments such as drum sets. Each key
will play the sound of a different instrument.
[SHIFT]+[1]
[SHIFT]+[2]
[SHIFT]+[3]
[SHIFT]+[4]
Upper 1 On/Off
Upper 2 On/Off
Lower 1 On/Off
Lower 2 On/Off
Tones and rhythm sets have the following groups.
.Tone.Group.
PRESET
These are the tones unique to the JUNO-Gi.
These are tones compatible with the GM2
specification which was created as a common
standard for MIDI devices across manufacturers
and models.
Selecting Tones
GM.(GM2).
4. Use.the.cursor.buttons.to.move.the.cursor.to.the.tone.
number.fi.eld.of.the.tone.that.you.want.to.change,.and.
use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.tone.number
It’s not possible to edit or rewrite tones themselves on the JUNO-Gi.
However, you can select the tones that will be played by a live set, and
make relative adjustments (offsets) to the values of each tone. You can
save the edited result in a user live set.
You can select the tone group or tone type in the same way.
Parameter
Value
Tone.Number
Tone.Group
Tone.Type
001–
Selecting Tones or Rhythm Sets
PRST (PRESET), GM
Tone, Rhy (Rhythm)
1. Press.the.[MENU].button
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
“3 .Layer/Split”,.and.press.the.[ENTER].button
Selecting Tones from the List
The LAYER/SPLIT screen will appears.
When you move the cursor to the tone number field and press the
[ENTER] (LIST) button, the tone list will appear. Use the VALUE dial to
select a tone, and then press the [ENTER] button to confirm.
Auditioning a Tone ([PREVIEW] Button)
In the tone list screen, you can hold down the [PREVIEW] button
to audition the tone.
5. Press.the.[EXIT].button.to.return.to.the.previous.screen
If you want to save these settings, save the live set.
For details, refer to “Saving a Live Set (WRITE)”(p. 35).
Layer
Switch
Tone
Number
Tone
Group
Tone
Type
Level
Setting the Octave for Each Layer
In the LAYER/SPLIT screen, you can press the OCTAVE [DOWN]
button or [UP] button to raise or lower by an octave the key
range of the layer at the position of the cursor.
MEMO
You can also access the LAYER/SPLIT screen by holding down the
[SHIFT] button and pressing the [SPLIT] button.
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Dividing the Keyboard into Two Areas to Play Separate Tones (SPLIT)
“Split”refers to a setup in which the keyboard is divided into left-hand
and right-hand areas with a different tone played by each area. The key
at which the keyboard is divided is called the “split point.”
Changing the Tone or Volume in the
LAYER/SPLIT Screen
Lower.2
Tone
Lower.1
Tone
Upper.2
Tone
Upper.1
Tone
In the LAYER/SPLIT screen, you can use the cursor buttons to move the
cursor, and use the VALUE dial or the [DEC] [INC] buttons to change the
following values.
Split Point
Split Switch (✔ means on)
When you turn Split on, the right-hand area of the keyboard will play
the upper tone, and the left-hand area will play the lower tone. The
split point key is included in the upper tone.
Parameter
.Switch
Value
Explanation
1. Press.the.[SPLIT].button.so.it’s.lit
Split keyboard mode will be selected.
The LAYER/SPLIT screen will appear.
OFF, ON (✔)
Split on/off
Split.Point
OFF, C#-–G9
Specifies the Split Point.
Split Point
Split Switch (✔ means on)
Layer
Switch
Tone
Number
Tone
Group
Tone
Type
Level
The right-hand keyboard area will play the upper tone, and the
left-hand keyboard area will play the lower tone.
Parameter
Layer.Switch
Number
Type
Value
Explanation
Split Point (C4)
OFF, ON (✔)
001–
Layer on/off
Tone Number
Tone Type
Tone, Rhy (Rhythm)
PRST (PRESET), GM
Group
Tone Group
Volume of each layer. This
LOWER
UPPER
setting’s main purpose is to adjust
the volume balance between
layers.
Level
0–127
MEMO
By holding down the [SHIFT] button and pressing the [SPLIT]
button, you can access the LAYER/SPLIT screen without turning the
Split function on/off.
MEMO
If you want to exchange the Upper and Lower tones, refer to
“Copying/Exchanging Layers”(p. 35).
2. To.cancel.Split.keyboard.mode,.press.the.[SPLIT].button.so.
its.illumination.is.turned.off.
Changing the Split Point
MEMO
• If you want to close the LAYER/SPLIT screen while leaving Split on,
press the [EXIT] button.
In Split keyboard mode, here’s how to change the split point (the
location at which the keyboard is divided).
• When you turn on the [SPLIT] button, the setting of the Layer
switch will turn “ON”for UPPER 1 and LOWER 1.
1. Hold.down.the.[SPLIT].button.and.press.the.key.that.you.
want.to.specify.as.the.split.point
• When you turn off the [SPLIT] button, the setting of the Layer
switch will return to the value it had in the live set.
The key you pressed will become the new split point.
The split point key is included in the Upper area.
2. To.close.the.setting.window,.press.the.[EXIT].button
MIDI receive channel when in Split mode
If you want to play the JUNO-Gi from an external MIDI-
connected device, use the MIDI channel that’s specified by the
System setting “Main Channel”(p. 82).
If the [SPLIT] button is on, the MIDI receive channel for the
Lower layer can be specified by the “Sub Channel”(p. 82) setting
separately from the Main Channel.
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Synthesizer 2 (Performance Functions)
Changing the Keyboard Settings
Changing the Pitch in One-octave Steps Adjusting the Keyboard Touch
You can set the instrument so all notes sound at a fixed volume
(OCTAVE [DOWN] [UP] Button)
regardless of the strength (velocity) at which you play the keys, or
adjust the way in which the keyboard responds to your playing touch.
Octave Shift is a function that changes the pitch of the keyboard in
steps of an octave.
1. Press.the.[MENU].button
If you’re using your right hand to play a low-pitched part, such as a
bass line, you’ll find it easier to play if you shift the keyboard down one
“4 .System,”.and.press.the.[ENTER].button
or two octaves.
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
The System Menu window will appear.
1. Press.the.OCTAVE.[DOWN].or.[UP].button
3. Press.the.[2].(KBD/CTRL).button
4. Press.the.[1].(KBD).button
5. Use.the.cursor.[ ].[ ].buttons.to.select.a.parameter
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.value
• Pressing the [DOWN] button will lower the pitch by one octave, and
pressing the [UP] button will raise the pitch by one octave.
For details on the parameters and values that you can assign, refer to
“[1] (KBD)”(p. 81).
• You can change the pitch as much as three octaves down (-3) or three
octaves up (+3).
7. If.you.want.to.keep.your.settings,.press.the.[6].(WRITE).
button
• A setting window will open when you press one of these buttons, and
will close shortly after you release the button.
8. Press.the.[EXIT].button.a.number.of.times.to.return.to.the.
previous.screen
• When set to any value other than “0,”either OCTAVE [DOWN] or [UP]
will light.
Changing the Temperament to an
• By pressing OCTAVE [DOWN] and [UP] simultaneously you can reset
the value to “0.”
Arabian or Other Scale (Scale Tune)
• There is a single Octave Shift setting for the entire JUNO-Gi.
The changed setting will be remembered even if you switch live sets.
Equal temperament is the method of tuning used by most music
• This setting cannot be saved. The value will be reset to “0”when you
power up the JUNO-Gi.
today, including Western music. However, the JUNO-Gi lets you
recreate other temperaments by individually altering the pitches of
the notes. Using this feature, you change the temperament of the
instrument to that used for Baroque or other classical music, or set it
for tuning used in Arabian music. This feature is called “Scale Tuning.”
• If you want to change the octave setting for each layer of a live set,
specify the “Octave”(p. 36) and then save the live set.
• In the LAYER/SPLIT screen, you can press the OCTAVE [DOWN] button
or [UP] button to raise or lower by an octave the key range of the layer
at the position of the cursor.
Scale tuning allows you to modify the pitch of each note in one-cent
steps (1/100th of a semitone) relative to the equal-tempered pitch.
1. Press.the.[MENU].button
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
Transposing the Pitch in Semitone Steps
([TRANSPOSE] Button)
“4 .System,”.and.press.the.[ENTER].button
The System Menu window will appear.
3. Press.the.[1].(GENERAL).button
4. Press.the.[2].(SOUND).button
Transpose is a function that changes the pitch of the keyboard in
semitone steps.
You can use this to play transposing instruments such as trumpet or
clarinet at the pitches written in the score.
5. Use.the.cursor.[ ].[ ].buttons.to.move.the.cursor.to.“Scale.
Tune.Switch”.or.“Patch.Scale.Tune.for.C–B ”
1. Hold.down.the.[TRANSPOSE].button.and.press.the.[–].or.[+].
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
button
desired.value
For details on the parameters and values that you can assign, refer to
“Scale Tune”(p. 80).
7. If.you.want.to.keep.your.settings,.press.the.[6].(WRITE).
button
8. Press.the.[EXIT].button.a.number.of.times.to.return.to.the.
• Specify the amount of transposition in semitone steps (G–F#: -5–+6
semitones).
previous.screen
• A setting window will open when you press one of these buttons, and
will close shortly after you release the button.
• When any value other than “C”is set, the [TRANSPOSE] button will
light.
• By holding down the [TRANSPOSE] button and pressing the [–] and [+]
buttons simultaneously you can reset the value to “C.”
• There is a single Transpose setting for the entire JUNO-Gi. The changed
setting will be remembered even if you switch live sets.
• This setting cannot be saved. The value will be reset to “C”when you
power up the JUNO-Gi.
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Controlling Your Performance
D Beam Controller
[S1] [S2] buttons
The D Beam controller can be used simply
by waving your hand over it. It can be used
to apply various effects, depending on
the function that is assigned to it. On the
JUNO-Gi, the D Beam controller can be used
not only to modify the sounds, but also to
control the pitch of a monophonic (solo)
synthesizer sound.
You can assign various performance-related functions to the [S1] and
[S2] buttons. When you turn the [S1] or [S2] button on/off, the assigned
function will be switched or turned on/off.
1. Press.either.the.D.BEAM.[SOLO.
SYNTH],.[EXPRESSION],.[ASSIGNABLE].
button.to.turn.on.the.D.Beam.
controller
1. Hold.down.the.[SHIFT].button.and.press.the.[S1].or.[S2].
Button
Explanation
button
You can play a monophonic synthesizer
by moving your hand above the D Beam
controller.
2. Use.the.cursor.[ ].[ ].buttons.to.select.a.parameter
.[SOLO.SYNTH].button
“Switch 1”is the setting for the [S1] button, and “Switch 2”is the setting
for the [S2] button.
.[EXPRESSION].button
.[ASSIGNABLE].button
Lets you add expression.
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
Operates the function assigned to the D Beam
controller.
desired.value
Parameter
Value
Explanation
2. While.you.play.the.keyboard.to.produce.sound,.place.your.
hand.above.the.D.Beam.controller.and.move.it.slowly.up.
and.down
The function assigned to the [S1], [S2] buttons
Shift the pitch of the keyboard
upward in semitone steps (a
maximum of six semitones).
TRANSPOSE UP
To turn off the D Beam controller, once again press the button you
pressed in step 1; it will go out.
Shift the pitch of the keyboard
downward in semitone steps (a
maximum of five semitones).
TRANSPOSE
DOWN
MEMO
When you turn on the power, the D Beam controller will be off.
Used to set the keyboard tempo to
the interval at which you press the
button.
TAP TEMPO
The usable range of the D Beam controller
Specify whether the tone will play
polyphonically (POLY) or monopho-
nically (MONO).
The following diagram shows the usable range of
the D Beam controller. Waving your hand outside
this range will produce no effect.
MONO/POLY
Assign
PORTAMENTO
HOLD
Turn the Portamento on/off.
Turn the Hold on/off.
NOTE
The usable range of the D Beam controller
will become extremely small when used
under strong direct sunlight. If it does not
function as you expect, adjust the sensitivity as
appropriate for the brightness of your location.
➝“D Beam Sens”(p. 83)
MFX1–2 SW
CHORUS SW
REVERB SW
Switch the multi-effects 1–2 on/off.
Switch the chorus on/off.
Switch the reverb on/off.
Transmit the MIDI message specified
by the System setting “Sys Ctrl 1–4
Source.”
SYS CTRL 1–4 SRC
LAYER 1–4 SW
Turns the Layer Switch On/Off for the
specified layer
D Beam Controller Settings
1. Hold.down.the.[SHIFT].button,.and.press.the.D.BEAM.button.
([SOLO.SYNTH],.[EXPRESSION],.[ASSIGNABLE]).that.you.want.
to.assign
The way in which the [S1], [S2] buttons will operate when
pressed.
* Depending.on.the.Assign.setting,.this.may.not.be.
available
Type
2. Use.the.cursor.[ ].[ ].buttons.to.select.a.parameter
The on/off status will alternate each
time you press the button.
LATCH
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
The assigned function will turn on
while you press the button, and will
turn off when you release it.
desired.value
MOMENTARY
For details on the parameters and values that you can assign, refer to
“System Menu [5] (D BEAM)”(p. 83).
4. Press.the.[EXIT].button.to.return.to.the.previous.screen
4. If.you.want.to.keep.your.settings,.press.the.[6].(WRITE).
The [S1] [S2] settings are saved as live set settings. If you want to keep
these settings, press the [WRITE] button to save them in the live set
(p. 35).
button
Setting for the D Beam controller are saved for system settings.
MEMO
You can use the function buttons shown below the screen to move
to other setting screens of the D Beam controller.
5. Press.the.[EXIT].button.a.number.of.times.to.return.to.the.
previous.screen
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Knob
Parameter Value Explanation
Boosts the sound in the vicinity
Pitch Bend/Modulation Lever
of the cutoff frequency, adding a
distinctive character to the sound.
While holding down a key, moving the lever to the left will lower the
pitch, and moving it to the right will raise the pitch. This is called “pitch
bend.”
.[RESONANCE]
knob
Resonance. -64–
Off.set +63
Turning the knob toward the right
will strengthen this character, and
turning the knob toward the left
will weaken it.
MEMO
The Cutoff and Resonance effects apply only to the Synthesizer.
They do not affect the sound of the Digital Recorder or the USB
Memory Song Player.
Pushing the lever away from yourself will apply vibrato. This is called
“modulation.”
Adding Reverberation ([REVERB] Knob)
You can add reverb (reverberation) to the sounds that you play from
the synthesizer.
By adding reverb, you can recreate the pleasant acoustics that are
typical of a performance in a concert hall or similar space.
Pushing the lever away from yourself while moving it to the left or
right will apply both effects simultaneously.
Knob
Parameter
Value
Explanation
Adjusts the amount of reverb.
Turning the knob toward the
right will deepen the reverb, and
turning it toward the left will
decrease the reverb.
MEMO
.[REVERB].
knob
Reverb.Level
0–127
The pitch bend range can be specified separately for each layer.
Refer to “Bend”(p. 36).
MEMO
[SOUND MODIFY] Knob
The Reverb effects apply only to the Synthesizer. They do not affect
the sound of the Digital Recorder or the USB Memory Song Player.
You can use the SOUND MODIFY knobs to modify the sound in real
time.
Adjusting the Level of the Low, Middle and High
Frequency Ranges (EQ [LOW]/[MID]/[HIGH] Knobs)
Use the knobs to adjust the equalizer (EQ) that applies to the overall
sound.
Knob
Parameter
Value
Explanation
Adjusts the low range sound.
Turning the knob toward the
right will boost the low range
sound, while turning it toward the
left will attenuate the low range
sound.
.[LOW].
knob
-15–0–+15
dB
Low.Gain
MEMO
Adjusts the middle range sound.
By holding down the [SHIFT] button and moving a knob, you can
check the current value without modifying the setting.
Turning the knob toward the
right will boost the middle range
sound, while turning it toward
the left will attenuate the middle
range sound.
.[MID].
knob
-15–0–+15
dB
Mid.Gain
NOTE
Depending on the settings of the live set, turning a knob might not
affect the sound in some cases.
Adjusts the high range sound.
Turning the knob toward the
right will boost the high range
sound, while turning it toward the
left will attenuate the high range
sound.
.[HIGH].
knob
-15–0–+15
dB
Modifying the Tonal Character
([CUTOFF]/[RESONANCE] Knobs)
High.Gain
You can use these knobs to adjust the filter that cuts or boosts specific
frequency regions of the sound.
MEMO
• The equalizer applies not only to the Synthesizer but also to the
sound of the Digital Recorder and the USB Memory Song Player.
These affect the following parameters of the currently selected live set.
Knob
Parameter Value Explanation
Adjusts the frequency (cutoff
• You can use the System setting “[3] (MST EQ)”(p. 81) to make more
detailed equalizer settings.
frequency) at which the filter begins
to be applied.
.[CUTOFF]
knob
Cutoff..
Off.set
-64–
+63
Turning the equalizer on/off (EQ [ON/OFF] button)
Turning the knob toward the right
will brighten the sound, and turning
it toward the left will darken the
sound.
You can use the EQ [ON/OFF] button to turn the equalizer on/off.
29
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Using Pedals
Performing with a Microphone
(Vocoder)
You can connect a hold pedal (sold separately: DP series) and an
expression pedal (sold separately: EV-5) to the JUNO-Gi.
If an optional hold pedal (DP series) is connected to the rear panel
PEDAL HOLD jack, you can press the hold pedal to cause notes to
sustain or “hold”even after their keys have been released.
Connecting a microphone, and adjusting the
Input level
If an optional expression pedal or pedal switch (EV-5, DP series.) is
connected to the rear panel PEDAL CONTROL jack (1, 2), you can use
the pedal to control the volume or various functions.
Connect your microphone and adjust the input level as described in
“Connecting the Equipment to Record and Adjusting the Input Level”
(p. 92).
Holding Notes (HOLD Pedal)
Using the Vocoder
While playing the keyboard, press the hold pedal.
The notes will be held while you are pressing the hold pedal.
The JUNO-Gi uses MFX to simulate a vocoder.
1. Select.“PRESET.621.VOCODER.Ens”.as.the.live.set
For details on how to select a live set, refer to“Selecting Live Sets”(p. 22).
2. While.you.play.the.keyboard,.vocalize.into.the.microphone
NOTE
The vocoder is applied to the sound from the microphone. There
will be no sound if you only play the keyboard without vocalizing
into the microphone.
Adding Expression to Your Performance
(CONTROL Pedal)
MEMO
While playing the keyboard, raise and lower the expression pedal.
Even for live sets other than the one listed above, you can apply the
vocoder effect by selecting “79: VOCODER”as the effect.
Changing the Vocoder Settings
1. Select.“PRESET.621.VOCODER.Ens”.as.the.live.set
2. Press.the.[MENU].button
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
“2 .Eff.ect.Edit,”.and.press.the.[ENTER].button
CONTROL Pedal Settings
4. Press.the.[2].(MFX).button
You can assign various performance-related functions to a pedal that is
connected to the rear panel PEDAL CONTROL jack.
The MFX screen will appear. In this case, “79: VOCODER”will be
selected for MFX.
1. Press.the.[MENU].button
5. Use.the.cursor.buttons.to.select.the.parameter.you.want.to.
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
edit
“4 .System,”.and.press.the.[ENTER].button
6. Use.the.VALUE.dial.or.[DEC].[INC].to.edit.the.value
The System Menu window will appear.
3. Press.the.[2].(KBD/CTRL).button
4. Press.the.[2].(PEDAL).button
Parameter
Mic.Sens
Value
0–127
0–127
Explanation
Adjusts the input sensitivity of the microphone.
Adjusts the input level of the instrument.
Synth.Level
5. Use.the.cursor.[ ].[ ].buttons.to.select.the.“Control.Pedal.
Adjusts the amount of sound from the
microphone added to the vocoder’s output.
Mic.Mix
Level
0–127
0–127
Assign ”
Adjusts the volume level of the sound that has
passed through the vocoder.
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.value
For details on the values that you can assign, refer to “Control Pedal
Assign”(p. 81).
If you want to keep the edited settings, save the live set as a user live
set. For details, refer to “Saving a Live Set (WRITE)”(p. 35).
7. If.you.want.to.keep.your.settings,.press.the.[6].(WRITE).
button
8. Press.the.[EXIT].button.a.number.of.times.to.return.to.the.
previous.screen
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Using the Chord Memory Function
About the Chord Memory Function
Chord Memory Settings
Chord Memory is a function that allows you to play chords based on
pre-programmed Chord Forms, just by pressing a single key on the
keyboard.
1. Press.the.[CHORD.MEMORY].button.so.it’s.lit .Alternatively,.
hold.down.the.[SHIFT].button.and.press.the.[CHORD.
MEMORY].button
MEMO
Performing with the Chord Memory
By holding down the [SHIFT] button and pressing the [CHORD
MEMORY] button, you can access the “CHORD MEMORY”screen
without turning the Chord Memory function on/off.
Function
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.item.that.
1. Press.the..[CHORD.MEMORY].button.to.turn.it.on
you.want.to.edit
3. Use.the.VALUE.dial.or.[DEC].[INC].to.edit.the.value
Item
Value
01–17
C–B
Explanation
Selects the type of chord set assigned to the
C–B keys.
Chord.Form
For details on the chord form, refer to “Chord
Memory List”(p. 136).
The button will light. The CHORD MEMORY screen will appear, allowing
you to make chord memory settings.
Chord.Key
Changes the key of the chord.
Rolled.Chord
The notes in the chord will be sounded
sequentially rather than simultaneously. The
speed at which the notes are sounded will
depend on the force with which you strike
the keys; this lets you realistically simulate
guitar-like playing methods simply by using
the keyboard.
ON
Switch
2. Play.the.keyboard
OFF
UP
The notes will be sounded as a chord.
A chord will sound according to the currently selected chord form.
For details on the chord form, refer to “Chord Memory List”(p. 136).
Notes will be sounded in order from bottom
to top.
Notes will be sounded in order from top to
bottom.
Type
DOWN
3. To.fi.nish.the.chord.Memory.Function,.press.the.[CHORD.
MEMORY].button.again.to.turn.it.off.
The order in which the notes are sounded will
change each time you play the keyboard.
ALTERNATE
Destination
Specifies the layer played by the chord memory.
The Upper and Lower layers will be played by
the chord memory.
BOTH
* If.Split.is.on,.the.Upper.layer.will.be.
played.by.the.chord.memory
Destination
The Lower layer will be played by the chord
memory.
LOWER
UPPER
The Upper layer will be played by the chord
memory.
The chord memory settings (including ON/OFF setting) are saved as
live set settings. If you want to keep these settings, press the [WRITE]
button to save them in the live set (p. 35).
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Playing Arpeggios (ARPEGGIO)
Determining the Tempo for Arpeggio Performances
About Arpeggio
This sets the arpeggio tempo.
1. Press.the..[TEMPO].button
The TEMPO window will open.
The JUNO-Gi’s Arpeggio function lets you produce arpeggios
automatically; simply hold down some keys, and a corresponding
arpeggio will be played automatically
Playing by Using Arpeggios
Turning Arpeggio On and Off
1. Press.the..[ARPEGGIO].button.so.it’s.lit
2. Use.either.of.the.following.methods.to.set.the.tempo
• Press the [4] (TAP) button three or more times at the desired tempo
(The tempo will be set to the interval at which you pressed the button).
• Use the VALUE dial or the [DEC] [INC] buttons to change the desired
value.
About tempo
The Arpeggio function will turn on.
The ARPEGGIO STYLE screen will appear.
The JUNO-Gi uses two kinds of tempo: the “keyboard tempo”
and the “recorder tempo.”The keyboard tempo is used for the
synthesizer’s arpeggio etc, and the recorder tempo is the tempo
of the digital recorder.
MEMO
• Use the cursor [ ] [ ] buttons to select the tempo that
you want to change (Keyboard Tempo, Recorder Tempo).
• If you press the [5] (LINK) button to assign a check mark (✔),
the keyboard tempo will match the recorder tempo. This is
convenient when you want to play arpeggios in time with
the tempo of the recorder’s song.
To exit the ARPEGGIO STYLE screen, press the [EXIT] button.
2. Play.a.chord.on.the.keyboard
The JUNO-Gi will play an arpeggio, according to the notes forming the
chord you have just voiced.
• If you use the USB memory song player to play back MIDI
data (SMF) when the [5] (LINK) button is off, the keyboard
tempo will be set to the tempo of the SMF data.
3. To.fi.nish.playing.arpeggios,.press.the.[ARPEGGIO].button.
again.so.it’s.distinguished
• You can save the current keyboard tempo by pressing the
[WRITE] button while the TEMPO window is displayed.
Holding an Arpeggio
* If.the.[5].(LINK).button.(Tempo.Link).is.on,.the.JUNO-Gi.
cannot.synchronize.to.an.external.MIDI.device.(p .134)
By using the following procedure, you can produce arpeggios even
without continuing to press the keyboard.
1. Press.the.[ARPEGGIO].button.so.it’s.lit
The ARPEGGIO STYLE screen will appear.
3. To.close.the.TEMPO.window,.press.the.[6].(CLOSE).button.or.
2. Press.the.[1].(HOLD).button.to.add.a.check.mark.(✔)
3. Play.a.chord.on.the.keyboard
the.[EXIT].button
4. If.you.play.a.diff.erent.chord.or.notes.while.the.arpeggio.is.
Arpeggio Settings
being.held,.the.arpeggio.will.change.accordingly
1. Press.the.[ARPEGGIO].button.so.it’s.lit .Alternatively,.hold.
5. To.cancel.Arpeggio.Hold,.press.the.[1].(HOLD).button.once.
down.the.[SHIFT].button.and.press.the.[ARPEGGIO].button
again
The ARPEGGIO STYLE screen will appear.
MEMO
When Using a Hold Pedal
By holding down the [SHIFT] button and pressing the [ARPEGGIO]
button, you can access the ARPEGGIO STYLE screen without turning
the arpeggio function on/off.
If you play an arpeggio while pressing the hold pedal (p. 30), the
arpeggio will continue to be played even if you release the chord.
1. Connect.an.optional.pedal.switch.(DP.series.etc ).to.the.
2. Use.the.cursor.[ ].[ ].buttons.to.select.a.parameter
PEDAL.HOLD.jack
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
2. Press.the.[ARPEGGIO].button.to.turn.on.the.arpeggio
desired.value
3. Play.a.chord.while.pressing.the.hold.pedal
4. If.you.play.a.diff.erent.chord.or.notes.while.the.arpeggio.is.
being.held,.the.arpeggio.will.change.accordingly
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Parameter
Style
Value
Explanation
Parameter
Value
Specifies the layer played by the arpeggio.
The Upper and Lower layers will be played by
Explanation
Specifies the basic way in which the arpeggio
will be played.
the arpeggio.
MEMO
BOTH
P001–P128,
U001–U064
You can create your own original Arpeggio
Style by importing SMF or phrase data into
an arpeggio user style. For details, refer to
“Importing SMF on Your Computer to an
Arpeggio Style”(p. 33).
Destination
* If.Split.is.on,.the.Upper.layer.will.be.
played.by.the.arpeggio
LOWER
UPPER
The Lower layer will be played by the arpeggio.
The Upper layer will be played by the arpeggio.
The arpeggiator provides several variations
(performance patterns) for each arpeggio style.
This parameter selects the variation number.
The number of variations will differ according
to the arpeggio style.
Variation
1–
Saving Arpeggio Settings (WRITE)
The arpeggio settings (including ON/OFF setting) are saved as live set
settings. If you want to keep these settings, press the [WRITE] button
to save them in the live set
Sets the order in which notes of the chord will sound.
Notes you press will be sounded, beginning
from low to high.
UP
(p. 35).
Notes you press will be sounded, from high
DOWN
to low.
Importing SMF on Your Computer to
an Arpeggio Style
Notes you press will be sounded, from low to
UP&DOWN
high, and then back down from high to low.
Notes you press will be sounded, in random
RANDOM
order.
You can create your own original Arpeggio Style (USER 01–64) by
importing SMF on your computer.
Notes you press will be sounded in the order
in which you pressed them. By pressing
NOTE_ORDER
GLISSANDO
the notes in the appropriate order you can
produce melody lines. Up to 128 notes will be
remembered.
MEMO
You’ll need a commercially available SD card reader in order to
perform this procedure.
Motif
Each chromatic step between the highest and
lowest notes you press will sound in succession,
repeating upward and downward. Press only
the lowest and the highest notes.
1. Using.your.computer.and.a.commercially.available.SD.card.
reader,.copy.your.Standard.MIDI.File.( MID).into.the.SD.card’s.
“/ROLAND/IMPORT”.folder
CHORD
AUTO1
All notes you press will sound simultaneously.
2. Insert.the.SD.card.into.the.JUNO-Gi,.and.switch.on.the.
The timing at which keys will sound will be
assigned automatically, giving priority to the
lowest key that was pressed.
JUNO-Gi’s.power
3. Press.the.[ARPEGGIO].button.so.it’s.lit
The ARPEGGIO STYLE screen will appear.
4. Press.the.[2].(IMPORT).button
The timing at which keys will sound will be
assigned automatically, giving priority to the
highest key that was pressed.
AUTO2
Pressing a single key will sound the phrase
based on the pitch of that key. If multiple keys
are pressed, the last-pressed key will be valid.
5. Turn.the.VALUE.dial.to.select.the.SMF.or.phrase.that.you.
PHRASE
want.to.import
Specifies the loudness of the notes that you
play. If you want the velocity value of each
note to depend on how strongly you play the
keyboard, set this parameter to “REAL.”If you
want each note to have a fixed velocity regard-
less of how strongly you play the keyboard, set
this parameter to the desired value (1–127).
MEMO
• By pressing the [5] (PREVIEW) button you can audition the selected
SMF or phrase.
Velocity
REAL, 1–127
• If you decide not to import, press the [EXIT] button.
6. Press.the.[6].(NEXT).button
Sets the key range in octaves over which
arpeggio will take place. If you want the
arpeggio to sound using only the notes that
you actually play, set this parameter to “0.”
To have the arpeggio sound using the notes
you play and notes 1 octave higher, set this
parameter to “+1.”A setting of “-1”will make the
arpeggio sound using the notes you play and
notes 1 octave lower.
7. Assign.a.name.to.the.Arpeggio.Style.that.you.want.to.
import .After.you’ve.assigned.a.name,.press.the.[6].(NEXT).
button
Oct.Range
-3–+3
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
8. Select.the.desired.STYLE.IMPORT.DESTINATION .Turn.the.
VALUE.dial.to.make.your.choice
Modifies the strength of accents and the length
of the notes to adjust the “groove”feel of the
arpeggio. A setting of “100%”will produce the
most pronounced groove feel.
9. Press.the.[6].(EXEC).button
Accent
0–100%
0–100%
A confirmation message will appear.
10. Press.the.[5].(EXEC).button.to.execute
To cancel, press the [6] (CANCEL) button.
This setting lets you modify the note timing to
create shuffle rhythms. With a setting of “50%”
the notes will be spaced evenly. As the value is
increased, the note timing will have more of a
“dotted”(shuffle) feel.
Shuffl..e.Rate
The SMF or phrase will be imported into the arpeggio user style.
MEMO
This setting lets you modify the note timing to
create shuffle rhythms. With a setting of “50%”
the notes will be spaced evenly. As the value is
increased, the note timing will have more of a
“dotted”(shuffle) feel.
Please note the following points regarding importing an arpeggio.
Shuffl..e.
Resolution
• Only SMF Format 0 is supported. If the data is incorrect, the screen
will indicate “Incorrect File!”
16,
8
• Only the note data will be imported from the original data into the
arpeggio.
• Up to 500 notes (note on/off) can be imported. If there are more
than 500 notes, the screen will indicate “Too Much Data!”
• A maximum of 64 files can be imported.
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Synthesizer 3 (Editing/Effects)
Editing a Live Set (LIVE SET EDIT)
If you want to create an original sound on the JUNO-Gi, you can edit a
live set.
For details on each screen, refer to the following pages.
Screen
Explanation
Page
p. 36
p. 37
p. 38
On the JUNO-Gi, it’s not possible to edit or rewrite the tones
themselves. However, you can select the tones that are played by a live
set, and make relative adjustments (offsets) to the values of each tone.
LIVE.SET.EDIT.1
LIVE.SET.EDIT.2
LIVE.SET.EDIT.3
Layer settings 1
Layer settings 2
Settings for the entire live set
The simplest way to create your own sound is to choose a live set that’s
close to what you have in mind, and then try exchanging different
tones to combine the sounds in different ways.
Detailed settings for each tone assigned
to the layers
PRO.EDIT
p. 39
You can save the edited result in a user live set.
Layer On/Off
Basic Operations in the LIVE SET EDIT
Screen
Each layer’s on/off setting is indicated as shown below.
ayer (highlighted means on)
Displaying the LIVE SET EDIT screen
1. Select.the.live.set.that.you.want.to.edit.(p .22)
MEMO
If you want to create a live set from scratch, initialize the live set as
described in “Initializing a Live Set”(p. 35).
5. You.can.turn.each.layer.on/off..by.holding.down.the.[SHIFT].
2. Press.the.[MENU].button
button.and.pressing.the.[1]–[4].buttons
3. Use.the.VALUE.dial.or.cursor.buttons.to.select.“1 .Live.Set.
Button
Layer
Edit,”.and.then.press.the.[ENTER].button
[SHIFT]+[1]
[SHIFT]+[2]
[SHIFT]+[3]
[SHIFT]+[4]
U1 (Upper 1) On/Off
U2 (Upper 2) On/Off
L1 (Lower 1) On/Off
L2 (Lower 2) On/Off
The LIVE SET EDIT screen will appear.
ayer (U indicates Upper, L indicates Lower)
Entering a value
6. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
that.you.want.to.edit,.and.use.the.VALUE.dial.or.the.[DEC].
[INC].buttons.to.change.the.value
MEMO
Use the cursor [ ] [ ] buttons to scroll the LIVE SET EDIT screen to
left or right. If the screen shown in the illustration does not appear,
continue pressing the cursor [ ] button until the screen appears.
When you’ve finished editing
7. When.you’ve.fi.nished.editing,.press.the.[EXIT].button
Moving within the LIVE SET EDIT screen
You will return to the LIVE SET PLAY screen.
4. Use.the.following.buttons.to.move.within.the.LIVE.SET.EDIT.
Saving
screen
Button
Explanation
If you return to the LIVE SET PLAY screen without saving your changes,
an “*”is shown at the left side of the live set group.
Move the cursor left/right. When the cursor reaches
the edge of the screen, the screen will scroll to the
left or right.
Cursor.[ ].[
[SHIFT]+[ ].[
]
If you turn off the power or switch to a different live set while this “*”is
displayed, the changes you made will be discarded. If you want to keep
your changes, you must save the live set.
Scroll the screen left/right.
]
8. Press.the.[WRITE].button.and.proceed.as.described.in.
Function.Buttons
[1]–[5]
Jump to the screen indicated by the button.
“Saving.a.Live.Set.(WRITE)”.(p .35)
Moves between pages in the order shown below.
LIVE SET EDIT 1.g 2.g 3.g 1.g …
[6].(PAGE.g).
[5].(PRO.EDIT).
Moves to the PRO EDIT screen.
(LIVE.SET.EDIT.3.
screen.only).
LIVE.SET
PRO.EDIT
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Initializing a Live Set
Copying/Exchanging Layers
Here’s how to return (initialize) the settings of the currently selected
live set to their default values.
Here’s how to exchange the Upper and Lower layers, or to copy the
Upper layer settings to the Lower layer.
1. Select.the.live.set.that.you.want.to.edit
NOTE
Initialization will affect only the currently selected live set. If you want
to return all settings to their factory-set state, execute the Factory
Reset operation (p. 78).
2. Press.the.[MENU].button
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.“1 .Live.Set.
Edit,”.and.then.press.the.[ENTER].button
1. Select.the.user.live.set.that.you.want.to.initialize
The LIVE SET EDIT screen will appear.
2. Press.the.[MENU].button
4. Hold.down.the.[SHIFT].button.and.press.the.[5].(COPY).
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
button
“1 .Live.Set.Edit,”.and.press.the.[ENTER].button
5. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.specify.the.copy-
source.and.copy-destination.layers
The LIVE SET EDIT screen will appear.
4. Hold.down.the.[SHIFT].button.and.press.the.[6].(INIT).
button
Display
Explanation
A confirmation message will appear.
Source.Layer
Destination.Layer
Copy-source layer
Copy-destination layer
5. Press.the.[5].(EXEC).button.to.initialize.the.live.set
To cancel, press the [6] (CANCEL) button.
If you press the [4] (EXCHG) button to add a check mark (3), the layers
you specified as the source and destination layers will be exchanged.
6. Press.the.[6].(EXEC).button
A confirmation message will appear.
7. Press.the.[5].(EXEC).button.to.exchange.the.layers
To cancel, press the [6] (CANCEL) button.
Saving a Live Set (WRITE)
Changes you make are temporary, and will be lost when you turn off
the power or select another live set. If you want to keep the live set you
modified, you must save it to internal user memory.
5. Press.the.[6].(WRITE).button
A confirmation message will appear.
6. Press.the.[5].(EXEC).button.to.save.the.live.set
To cancel, press the [6] (CANCEL) button.
When you edit the settings of a live set in Live set mode, an “*”will be
shown in the LIVE SET PLAY screen.
NOTE
NOTE
When you save, the data that previously occupied the save
destination will be overwritten.
Never turn off the power while data is being saved.
1. Press.the..[WRITE].button
The LIVE SET NAME screen will appear.
2. Assign.a.name.to.the.live.set
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
3. When.you’ve.fi.nished.assigning.a.name,.press.the.[6].(NEXT).
button
A screen allowing you to select the save destination will appear.
What the saved Live Set data contains
• LIVE SET EDIT parameters (p. 36)
• Chord Memory settings (p. 31)
• Arpeggio settings (p. 32)
4. Use.the.VALUE.dial,.the.[DEC].[INC].buttons,.or.the.cursor.
[
] [ ].buttons.to.select.the.save.destination.live.set.
number
If you press the [4] (COMPR) button to apply a check mark (✔), you’ll be
able to play the save-destination live set (Compare function).
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LIVE SET EDIT Parameter
For details on how to edit in each screen, refer to “Basic Operations in
the LIVE SET EDIT Screen”(p. 34).
[4] (OUTPUT)
Parameter
Value
Explanation
LIVE SET EDIT 1 Screen
Specifies for each layer how the direct sound will be output.
• Chorus and reverb are output in mono at all times.
• The output destination of the signal after passing through the
chorus is set with the “Chorus Output”(p. 45) parameter.
[1] (TONE)
Output in stereo through multi-effects. You can
Parameter
Value
Explanation
Asgn
MFX
1–2
also apply chorus or reverb to the sound that
passes through multi-effects. Specify which
multi-effects (1–2) will be used.
(Output.Assign).
Tone type of each layer
(Output.MFX.
Select).
These are instruments such as piano or strings. All
keys will play the sound of the same instrument.
Type
Tone
Output in stereo to the OUTPUT jacks without
passing through the multi-effect
L+R
L
(Tone.Type).
These are instruments such as drum sets. Each key
will play the sound of a different instrument.
Rhythm
Output in mono to the OUTPUT L jack without
passing through the multi-effect
Tone group of each layer
Output in mono to the OUTPUT R jack without
passing through the multi-effect
R
PRST
These are the tones unique to the JUNO-Gi.
Group
These are tones compatible with the GM2
specification which was created as a common
standard for MIDI devices across manufacturers
and models.
Output
Level of the signal that is sent to the output
destination specified by Asgn
(Tone.Group).
0–127
0–127
GM
(Output.Level).
Chorus
Level of the signal sent to chorus for each layer
Level of the signal sent to reverb for each layer
(Chorus.Send.
Level).
Number
001–
Tone number of each layer
(Tone.Number).
Reverb
0–127
(Reverb.Send.
Level).
[2] (LV&PAN)
Parameter
Value
Explanation
[5] (KEYBORD)
Volume of each layer. This setting’s main purpose
is to adjust the volume balance between layer.
Level
0–127
Level
The layer sounded in the
lower range
The layer sounded in the
upper range
Pan
L64–0–63R Left/right position of each layer
Sw
OFF,
Layer on/off setting
ON (✔)
(Layer.Switch).
Pitch
This setting specifies the number of voices that
will be reserved for each layer when more than
128 voices are played simultaneously.
* It.is.not.possible.for.the.settings.of.all.layers.
to.total.an.amount.greater.than.64 .The.
remaining.number.of.available.voices.will.
be.displayed.at.(rest=) .Pay.attention.to.this.
readout.as.you.make.Voice.Reserve.settings
Voice
Key Fade Upper
Key Range Upper
Key Fade Lower
Key Range Lower
0–63, FULL
(Voice.Reserve).
* The.JUNO-Gi.is.able.to.play.up.to.128.notes.
simultaneously .The.polyphony,.or.the.
number.of.voices.(sounds).does.not.refer.
only.to.the.number.of.live.sets.actually.being.
played,.but.changes.according.to.the.number.
of.tones.used.in.the.live.sets,.and.the.number.
of.waves.used.in.the.tones
Parameter
K L
Value
Explanation
Specifies the lowest note that the layer will sound
for each layer.
C-–(Upper)
(Key.Range.
Lower).
K U
(Lower)–
G9
Specifies the highest note that the layer will sound
for each layer.
(Key.Range.
Upper).
[3] (PITCH)
Determines what will happen to the layer’s level
when a note that’s lower than Key Range Lower is
played. If you don’t want the layer to sound at all,
set this parameter to "0."
F L
Parameter
Value
Explanation
0–127
0–127
(Key.Fade.
Lower).
Pitch of the layer’s sound (in 1-octave units)
* Note.that.when.a.rhythm.set.is.assigned.
to.a.layer,.you.cannot.modify.this.
parameter
Octave
-3–+3
Determines what will happen to the layer’s level
when a note that’s higher than Key Range Upper is
played. If you don’t want the layer to sound at all,
set this parameter to "0."
F U
(Octave.Shift).
(Key.Fade.
Upper).
Coarse
Pitch of the layer’s sound
(in semitones, +/-4 octaves)
-48–+48
-50–+50
(Coarse.Tune).
Fine
Pitch of the layer’s sound
(in 1-cent steps; one cent is 1/100th of a semitone)
(Fine.Tune).
Amount of pitch change in semitones (2 octaves)
that will occur when the Pitch Bend Lever is
moved. The amount of change when the lever
is tilted is set to the same value for both left and
right sides.
0–24
Bend
(Pitch.Bend.
Range).
The bend range setting specified by the tone will
be used.
TONE
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Parameter
F U
Value
Explanation
LIVE SET EDIT 2 Screen
Determines what will happen to the tone’s
level when the tone is played at a velocity
greater than Velo Range Upper. If you
don’t want the tone to sound at all, set this
parameter to "0."
0–127
(Velocity.Fade.
Upper).
[1] (OFFSET)
The values set here are applied to the parameters of the tones of the
various layers, and are used in correcting the tone.
[4] (KEY MOD)
Parameter
Value
Explanation
Cutoff
-64–
+63
Cutoff frequency
Parameter
Value
Explanation
(Cutoff.Offset).
The tone assigned to the layer will sound only
one note at a time.
Reso
-64–
+63
Resonance
MONO
(Resonance.Offset).
* Unavailable.for.a.layer.to.which.a.rhythm.
set.is.assigned
Attack
-64–
+63
TVA/TVF Envelope Attack Time
TVA/TVF Envelope Release Time
TVA/TVF Envelope Decay Time
Mono/Poly
(Attack.Time.Offset).
Chords can be played on the tone assigned to
the layer.
POLY
TONE
Releas
-64–
+63
The mono/poly setting of the tone assigned to
the layer will be used.
(Release.Time.Offset).
Decay
-64–
+63
Legato refers to playing smoothly without a perceptible
break between notes. This produces an effect similar to the
hammering-on/pulling-off technique of a guitarist.
(Decay.Time.Offset).
* Unavailable.for.a.layer.to.which.a.rhythm.set.is.assigned
Legato
[2] (VIBRATO)
OFF
Legato will not be applied to the layer.
(Legato.Switch).
Legato will be applied to the layer when you
play single notes.
ON
Parameter
Value
Explanation
Vib.Rate
-64–
+63
The legato setting of the tone assigned to the
layer will be used.
For each layer, adjust the vibrato speed
TONE
(Vibrato.Rate).
Depth
OFF
ON
Portamento will not be applied.
Portamento will be applied.
-64–
+63
For each layer, this adjusts the depth of the
vibrato effect
Portamento
(Vibrato.Depth).
(Portamento.
Switch).
Delay
-64–
+63
For each layer, this adjusts the time delay until
the vibrato
The portamento switch setting of the tone
assigned to the layer will be used.
TONE
0–127
TONE
(Vibrato.Delay).
Time over which the pitch change will occur
when using portamento
Time
[3] (VELOCITY)
(Portamento.Time).
The portamento time setting of the tone
assigned to the layer will be used.
The layer sounded when you play
The layer sounded when you play
strongly
Level
softly
[5] (RX FLTR)
Velocity
Here you can specify whether specific MIDI messages will (On) or will
not (Off) be received by each layer.
Velocity Fade Upper
Velocity Range Upper
Velocity Fade Lower
Parameter
Value
Explanation
Velocity Range Lower
Bd.(Receive.Bender).
PA.(Receive.Poly.Key.Press).
CA.(Receive.Channel.Press).
Md.(Receive.Modulation:.CC01).
Ex.(Receive.Expression:.CC11).
Hd.(Receive.Hold-1:.CC64).
Parameter
Sns
Value
Explanation
Adjusts the velocity sensitivity. The higher the
value, the greater the sensitivity.
-63–+63
(Velocity.Sens.
Offset).
Turn reception
on/off for
specific MIDI
messages on
each MIDI
Velocity curve for each layer
Selects for each layer one of the four following
Velocity Curve types that best matches the
touch of the keyboard. Set this to “OFF”if you
are using the keyboard’s own velocity curve.
OFF, ON (✔)
Br.(Receive.Breath.Type:.CC02).
Ft.(Receive.Foot.Type:.CC04).
Po.(Receive.Portamento:.CC05,.CC65).
Fl.(Receive.Filter.Offset:.CC71,.CC74).
Ev.(Receive.Envelope.Offset:.CC72,.CC73,.CC75)
Ef.(Receive.Effect.Send:.CC91,.CC93)
Crv
channel
OFF,
1–4
(Velocity.Curve.
Type).
1
2
3
4
V L
Specifies the lowest velocity at which the layer
will sound.
1–(Upper)
(Velocity.Range.
Lower).
V U
(Lower)
–127
Specifies the highest velocity at which the layer
will sound.
(Velocity.Range.
Upper).
Determines what will happen to the tone’s
level when the tone is played at a velocity
lower than Velo Range Lower. If you don’t want
the tone to sound at all, set this parameter
to "0."
F L
0–127
(Velocity.Fade.
Lower).
37
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Parameter
Value
Explanation
LIVE SET EDIT 3 Screen
Assignable.Switch
The function assigned to the [S1], [S2] buttons
Shift the pitch of the keyboard upward
[1] (COMMON)
TRANSPOSE UP
in semitone steps (a maximum of six
semitones).
Parameter
Value
Explanation
Shift the pitch of the keyboard down-
ward in semitone steps (a maximum of
five semitones).
LiveSet.Category
LiveSet.Tempo
Common.Level
Type (category) of the live set
TRANSPOSE
DOWN
20–250
0–127
Tempo of the live set
Adjusts the volume of the entire live set.
Used to set the keyboard tempo to the
interval at which you press the button.
TAP TEMPO
Adjusts the cutoff frequency of the entire live
set.
Specify whether the tone will play
polyphonically (POLY) or monophoni-
cally (MONO).
Common.Cutoff.
offset
-64–+63
-64–+63
MONO/POLY
You can use the SOUND MODIFY [CUTOFF] knob
to control this (p. 29).
Switch.1/Switch.2.
Assign
PORTAMENTO
HOLD
Turn the Portamento on/off.
Turn the Hold on/off.
Adjusts the resonance of the entire live set.
Common.
Resonance.offset
You can use the SOUND MODIFY [CUTOFF] knob
to control this (p. 29).
MFX1, 2 SW
CHORUS SW
REVERB SW
Switch the multi-effects 1–2 on/off.
Switch the chorus on/off.
Switch the reverb on/off.
Set to “ON”when you want to suppress
discrepancies in timing of parts played on the
same MIDI channel.
* When.this.parameter.is.set.to.“ON,”.
parts.on.the.same.MIDI.channel.are.
put.in.a.condition.in.which.their.
timing.is.matched,.enabling.them.
to.be.played.at.the.same.time .
Accordingly,.a.certain.amount.of.time.
may.elapse.between.reception.of.the.
Note.messages.and.playing.of.the.
sounds .Turn.this.setting.to.“ON”.only.
as.needed
Transmit the MIDI message specified by
the System setting “Sys Ctrl 1–4 Source.”
SYS CTRL 1–4 SRC
LAYER 1 SW (U1)
LAYER 2 SW (U2)
LAYER 3 SW (L1)
LAYER 4 SW (L2)
Phase.Lock
OFF, ON
Turns the Layer Switch On/Off for the
specified layer
The way in which the [S1], [S2] buttons will operate when
pressed.
* Depending.on.the.Assign.setting,.this.may.not.be.
available
Type of phrase played back when you press the [PREVIEW]
button
Switch.1/Switch.
2.Type
The on/off status will alternate each time
you press the button.
LATCH
* Valid.only.if.the.System.setting.“Preview.Mode”.(p .
80).is.set.to.“PHRASE ”
The assigned function will turn on while
you press the button, and will turn off
when you release it.
Preview.Type
MOMENTARY
SINGLE
RHYTHM
MULTI
A single phrase for Upper and Lower
A phrase for a rhythm set
Different phrases for Upper and Lower
Phrase that is played back when you press the [PREVIEW]
button
Preview.Phrase
Preview.Octave
-3–+3
Pitch of the preview phrase (in octave steps)
[2] (CONTROL)
Parameter
Split.Setting
Split.Switch
Split.Point
Value
Explanation
OFF, ON
Specifies the Split setting (p. 26).
Specifies the Split Point (p. 26).
OFF, C#-–G9
Specifies the layer played by the arpeggio.
The Upper layer will be played by the
arpeggio.
UPPER
LOWER
Arpeggio.
Destination
The Lower layer will be played by the
arpeggio.
The Upper and Lower layers will be
played by the arpeggio.
BOTH
* If.Split.is.on,.the.Upper.layer.
will.be.played.by.the.arpeggio
Tone.Control.Source
Selects the MIDI message used as the tone Control.
OFF
The tone control will not be used.
Controller numbers 1–31, 33–95
Tone.Ctrl.1–4.
Source
CC01–31, 33–95
PITCH BEND
Pitch Bend
Aftertouch
AFTERTOUCH
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Parameter
Value
Explanation
PRO EDIT Screen
The tone begins to play after the time specified
in the Tone Delay Time parameter has elapsed.
NORM
Although the tone begins to play after the time
specified in the Tone Delay Time parameter has
elapsed, if the key is released before the time
specified in the Tone Delay Time parameter has
elapsed, the tone is not played.
Basic operations in the Pro Edit screen
HOLD
Basic operations in the Pro Edit screen are the same as described in “Basic Operations in
the LIVE SET EDIT Screen”(p. 34), but the function buttons operate as follows.
Rather than being played while the key is
pressed, the tone begins to play once the
period of time specified in the Tone Delay
Time parameter has elapsed after release of
the key. This is effective in situations such as
when simulating noises from guitars and other
instruments.
OFFN
* If.you.have.selected.a.waveform.that.is.
a.decay-type.sound.(i e ,.a.sound.that.
fades.away.naturally.even.if.the.key.
is.not.released),.selecting.“OFFN”.may.
result.in.no.sound.being.heard
Button
Explanation
.Delay.Mode
Lists the edit groups. Use the VALUE dial or the
cursor [ ] [ ] buttons to select a group, and
press the [ENTER] button to confirm.
[1].(GRP.LIST).
Rather than being played while the key is
pressed, the tone begins to play once the
period of time specified in the Tone Delay Time
parameter has elapsed after release of the key.
Here, however, changes in the TVA Envelope
begin while the key is pressed, which in many
cases means that only the sound from the
release portion of the envelope is heard.
[2].(GRP.).
[3].(GRP.).
[6].(EXIT).
Moves to the preceding edit group.
Moves to the next edit group.
Moves to the LIVE SET EDIT 3 screen.
MEMO
OFFD
By holding down the [SHIFT] button and pressing the cursor [ ] button, you can
select the same parameter for multiple layers and set them simultaneously.
* If.you.have.selected.a.waveform.that.is.
a.decay-type.sound.(i e ,.a.sound.that.
fades.away.naturally.even.if.the.key.is.
not.released),.selecting.“OFFD”.may.
result.in.no.sound.being.heard
1. GENERAL
Parameter
Value
Explanation
The setting of the tone assigned to the layer will
be used.
TONE
Width of random pitch deviation that will occur
each time a key is pressed (in 1-cent steps)
Time from when the key is pressed (or if the Tone
Delay Mode parameter is set to “OFFN”or “OFFD,”
the time from when the key is released) until
when the tone will sound
0–1200
If you do not want the pitch to change randomly,
set this to “0.”
0–127
.Rand.Pitch.Depth
The setting of the tone assigned to the layer will
be used.
TONE
OFF
.Delay.Time
Specify this as a note value if you want to
synchronize the delay to the tempo of the
JUNO-Gi.
Note
When one key is held down and another key is
then pressed, only the pitch changes, without
the attack of the latter key being played. Set
this to “OFF”when performing wind and string
phrases or when using modulation with the
mono synth keyboard sound.
The setting of the tone assigned to the layer will
be used.
TONE
Portamento Start: PITCH
Portamento Start: NOTE
Pitch
Pitch
.Legato.Retrigger
Normally you will leave this parameter “ON.”
C5
C5
* Legato.Retrigger.is.valid.when.the.
Mono/Poly.is.set.to.“MONO”.and.the.
Legato.Switch.is.set.to.“ON ”
ON
D4
C4
D4
C4
The setting of the tone assigned to the layer will
be used.
TONE
NORM
LEGT
Time
Time
press D4 key
press C5 key
press C4 key
press D4 key
press C5 key
press C4 key
Portamento will always be applied.
Portamento will be applied only when you play
legato.
.Portamento.
Mode
The setting of the tone assigned to the layer will
be used.
TONE
RATE
Speed of pitch change is uniform (the time
required for the pitch change will correspond to
the distance of the pitch change)
2. PITCH ENV
Parameter
Value
Explanation
.Portamento.Type
.Portamento.Start
The time it takes will be constant, regardless of
how far apart in pitch the notes are.
TIME
Keyboard playing dynamics can be used to
control the depth of the pitch envelope.
The setting of the tone assigned to the layer will
be used.
TONE
.P-Env.V-Sens
-64–+63
If you want the pitch envelope to have more ef-
fect for strongly played notes, set this parameter
to a positive (+) value.
Starts a new portamento when another key is
pressed while the pitch is changing.
PICH
This allows keyboard dynamics to affect the T1 of
the Pitch envelope.
Portamento will begin anew from the pitch
where the current change would end.
NOTE
TONE
.P-Env.T1.V-Sens
-64–+63
If you want T1 to be speeded up for strongly
played notes, set this parameter to a positive
(+) value.
The setting of the tone assigned to the layer will
be used.
39
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Parameter
Value
Explanation
3. TVF PARAMETER
Use this parameter when you want key release
speed to affect the T4 value of the Pitch
envelope.
Parameter
Value
Explanation
P-Env.T4.V-Sens
-64–+63
OFF
No filter is used.
If you want T4 to be speeded up for quickly
released notes, set this parameter to a positive
(+) value.
Low Pass Filter.
This reduces the volume of all frequencies above
the Cutoff Frequency in order to round off, or
un-brighten the sound.
LPF
BPF
Use this setting if you want the pitch envelope
times (T2–T4) to be affected by the keyboard
location.
P-Env.Time.KF
(Time.Keyfollow).
Band Pass Filter.
-64–+63
This leaves only the frequencies in the region of
the Cutoff Frequency, and cuts the rest. This can
be useful when creating distinctive sounds.
Based on the pitch envelope times for the C4
key, positive (+) settings will cause notes higher
than C4 to have increasingly shorter times.
High Pass Filter.
Depth of the Pitch envelope
This cuts the frequencies in the region below
the Cutoff Frequency. This is suitable for creating
percussive sounds emphasizing their higher
tones.
Higher settings will cause the pitch envelope to
produce greater change. Negative (-) settings
will invert the shape of the envelope.
P-Env.Depth
-12–+12
-64–+63
HPF
PKG
P-Env.Time1.[A]
P-Env.Time2
Peaking Filter.
Pitch envelope times (T1–T4)
This emphasizes the frequencies in the region of
the Cutoff Frequency. You can use this to create
wah-wah effects by employing an LFO to change
the Cutoff Frequency cyclically.
Higher settings will result in a longer time until
the next pitch is reached.
P-Env.Time3.[D]
P-Env.Time4.[R]
P-Env.Level0
P-Env.Level1
P-Env.Level2
P-Env.Level3.[S]
P-Env.Level4
Filter.Type
Low Pass Filter 2.
Although frequency components above the
Cutoff Frequency are cut, the sensitivity of this
filter is half that of the LPF. This filter is good for
use with simulated instrument sounds such as
the acoustic piano.
Pitch envelope levels (L0–L4)
Specify how the pitch will change at each point,
relative to the pitch set with Coarse Tune or Fine
Tune.
-64–+63
LPF2
* If.you.set.“LPF2”.the.setting.for.the.
Resonance.parameter.will.be.ignored
Time Keyfollow
Time
Low Pass Filter 3.
Although frequency components above the
Cutoff Frequency are cut, the sensitivity of
this filter changes according to the Cutoff
Frequency. While this filter is also good for use
with simulated acoustic instrument sounds, the
nuance it exhibits differs from that of the LPF2,
even with the same TVF Envelope settings.
-100
-50
LPF3
0
* If.you.set.“LPF3,”.the.setting.for.the.
Resonance.parameter.will.be.ignored
+50
The setting of the tone assigned to the layer will
be used.
TONE
+100
Frequency at which the filter begins to have an
effect on the waveform’s frequency components
Key
Cutoff.Frequency -63–+63
C1
C2
C3
C4
C5
C6
C7
Emphasizes the portion of the sound in the
region of the cutoff frequency, adding character
to the sound
Resonance
-64–+63
Pitch Envelope
Excessively high settings can produce oscillation,
causing the sound to distort.
T1
T2
T3
T4
Use this parameter if you want the cutoff
frequency to change according to the key that
is pressed
Cutoff.Keyfollow
-200–+200
Relative to the cutoff frequency at the C4 key
(center C), positive (+) settings will cause the
cutoff frequency to rise for notes higher than C4.
Larger settings will produce greater change.
Pitch
L0
Time
L1
L3
Curve that determines how keyboard
playing dynamics (velocity) will affect the cutoff
frequency
Note on
Note off
L2
L4
Set this to “FIX”if you don’t want the Cutoff
frequency to be affected by the keyboard
velocity.
FIX,
1–7, TONE
Cutoff.V-Curve
1
2
3
4
5
6
7
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Parameter
Value
Explanation
4. TVF ENVELOPE
Use this parameter when changing the cutoff
frequency to be applied as a result of changes in
playing velocity.
Parameter
Value
Explanation
Cutoff.V-Sens
-64–+63
Depth of the TVF envelope
If you want strongly played notes to raise the
cutoff frequency, set this parameter to positive
(+) settings.
Higher settings will cause the TVF envelope to
produce greater change. Negative (-) settings
will invert the shape of the envelope.
F-Env.Depth
-63–+63
This allows keyboard velocity to modify the
amount of Resonance.
Use this setting if you want the TVF envelope
times (T2–T4) to be affected by the keyboard
location.
Resonance.
V-Sens
-64–+63
If you want strongly played notes to have a
greater Resonance effect, set this parameter to
positive (+) settings.
F-Env.Time.KF
(Time.Keyfollow).
-100–+100
Based on the TVF envelope times for the C4 key
(center C), positive (+) settings will cause notes
higher than C4 to have increasingly shorter
times.
Curve that determines how keyboard playing
dynamics (velocity) will affect the TVF envelope
Set this to “FIX”if you don’t want the TVF
Envelope to be affected by the keyboard
velocity.
F-Env.Time1.[A]
F-Env.Time2
TVF envelope times (T1–T4)
-64–+63
-64–+63
Higher settings will lengthen the time until the
next cutoff frequency level is reached.
F-Env.Time3.[D]
F-Env.Time4.[R]
F-Env.Level0
FIX,
1–7, TONE
F-Env.V-Curve
1
2
3
4
TVF envelope levels (L0–L4)
F-Env.Level1
Specify how the cutoff frequency will change
at each point, relative to the Cutoff Frequency
value.
F-Env.Level2
F-Env.Level3.[S]
F-Env.Level4
5
6
7
Specifies how keyboard playing dynamics will
affect the depth of the TVF envelope.
F-Env.V-Sens
-63–+63
-63–+63
Time Keyfollow
Time
Positive (+) settings will cause the TVF envelope
to have a greater effect for strongly played notes.
-100
-50
This allows keyboard dynamics to affect the T1 of
the TVF envelope.
F-Env.T1.V-Sens
If you want T1 to be speeded up for strongly
played notes, set this parameter to a positive
(+) value.
0
Use this parameter when you want key release
speed to affect the T4 value of the TVF envelope.
+50
F-Env.T4.V-Sens
-63–+63
If you want T4 to be speeded up for quickly
released notes, set this parameter to a positive
(+) value.
+100
Key
C1
C2
C3
C4
C5
C6
C7
Resonance
LPF
BPF
HPF
PKG
Level
High
TVF.Envelope
Frequency
Cutoff frequency
T1
T2
T3
T4
Cutoff
Frequency
L0
Time
L2
L3
L4
L1
Note on
Note off
Low
Cutoꢀ Keyfollow
Cutoff frequency
(Octave)
+200
+100
+50
0
+2
+1
o
-1
-2
-50
-200
C6
-100
C7
Key
C1
C2
C3
C4
C5
41
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5. TVA PARAMETER
6. TVA ENVELOPE
Parameter
Value
Explanation
Parameter
Value
Explanation
Curve that determines how keyboard playing
dynamics (velocity) will affect the volume
This allows keyboard dynamics to affect the T1
of the TVA envelope.
A-Env.T1.V-Sens
-63–+63
Set this to “FIX”if you don’t want the volume of
the tone to be affected by the keyboard velocity.
If you want Time 1 to be speeded up for strongly
played notes, set this parameter to a positive
(+) value.
Use this parameter when you want key release
speed to affect the T4 value of the TVA envelope.
FIX,
1–7, TONE
Level.V-Curve
A-Env.T4.V-Sens
-63–+63
If you want T4 to be speeded up for quickly
released notes, set this parameter to a positive
(+) value.
1
2
3
4
Use this setting if you want the TVA envelope
times (T2–T4) to be affected by the keyboard
location.
5
6
7
A-Env.Time.KF
(Time.Keyfollow).
Based on the TVA envelope times for the C4 key
(center C), positive (+) settings will cause notes
higher than C4 to have increasingly shorter
times. Larger settings will produce greater
change.
Set this when you want the volume of the tone
to change depending on keyboard playing
dynamics
-100–+100
Set this to a positive (+) value to have the
changes in tone volume increase the more
forcefully the keys are played; to make the tone
play more softly as you play harder, set this to a
negative (-) value.
Level.V-Sens
Bias
-63–+63
A-Env.Time1.[A]
A-Env.Time2
TVA envelope times (T1–T4)
-64–+63
-64–+63
Higher settings will lengthen the time until the
next volume level is reached.
A-Env.Time3.[D]
A-Env.Time4.[R]
A-Env.Level1
Bias causes the volume to be affected by the keyboard position. This is useful
for changing volume through keyboard position (pitch) when playing acoustic
instruments.
TVA envelope levels (L1–L3)
A-Env.Level2
Specify how the volume will change at each
point, relative to the Tone Level value.
Angle of the volume change that will occur in
the selected Bias Direction
A-Env.Level3.[S]
-100–
+100,
TONE
Bias.Level
Larger settings will produce greater change.
Negative (-) values will invert the change
direction.
Time Keyfollow
Time
-100
-50
C-–G9,
TONE
Key relative to which the volume will be
modified
Bias.Position
Direction in which change will occur starting
from the Bias Position
The volume will be modified for the keyboard
area below the Bias Point.
LWR
UPR
L&U
ALL
0
The volume will be modified for the keyboard
area above the Bias Point.
+50
Bias.Direction
The volume will be modified symmetrically
toward the left and right of the Bias Point.
+100
Key
C1
C2
C3
C4
C5
C6
C7
The volume changes linearly with the bias point
at the center.
The setting of the tone assigned to the layer will
be used.
TONE
TVA.Envelope
T1 T2
T3
T4
LWR
Level
UPR
Level
+
+
0
–
0
–
Key
Key
C-1
G9
C-1
G9
Bias Position
Bias Position
Level
Time
L3
L2
L1
Note on
Note off
L&U
Level
ALL
Level
–
0
+
+
0
–
+
0
–
0
–
+
Key
Key
C-1
G9
C-1
G9
Bias Position
Bias Position
42
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7. LFO1/8. LFO2
Parameter
Value
Explanation
0–127
Modulation speed of the LFO
If you want the LFO rate to be synchronized
with the tempo, this should be set in terms of a
note value.
Note
Rate
The setting of the tone assigned to the layer will
be used.
TONE
OFF, ON
TONE
Specifies whether the LFO cycle will be
synchronized to begin when the key is pressed
(ON) or not (OFF).
Key.Trigger
The setting of the tone assigned to the layer will
be used.
How deeply the LFO will affect pitch
OFF,
-63–+63
Pitch.Depth
TVF.Depth
If you choose the OFF setting, the tone’s value
will be set to 0.
How deeply the LFO will affect the cutoff
frequency
OFF,
-63–+63
If you choose the OFF setting, the tone’s value
will be set to 0.
How deeply the LFO will affect the volume
OFF,
-63–+63
TVA.Depth
Pan.Depth
If you choose the OFF setting, the tone’s value
will be set to 0.
How deeply the LFO will affect the pan
OFF,
-63–+63
If you choose the OFF setting, the tone’s value
will be set to 0.
43
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Applying Effects (EFFECT EDIT)
You can apply two multi-effects (MFX1, MFX2), one chorus, and one
reverb to each live set. The two multi-effects can not only be used
individually but also as a combination of multi-effects.
Making Effect Settings
1. Select.the.live.set.to.which.you.want.to.apply.eff.ects
2. Press.the.[MENU].button
Turning Effects On/Off (Effect Switch)
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
The JUNO-Gi’s onboard effects can be switched on/off as a whole.
Turn these OFF when you want to listen to the unprocessed sound as
you create a sound, or if you want to use an external effects processor
instead of the built-in effects.
“2 .Eff.ect.Edit,”.and.press.the.[ENTER].button
The EFFECT ROUTING screen will appear.
MEMO
You can turn each layer on/off by holding down the [SHIFT] button
and pressing the [1]–[4] buttons.
NOTE
The effect on/off settings cannot be saved.
4. Press.the.[2].(MFX)–[4].(REVERB).button.to.select.the.eff.ect.
1. Press.the.[MENU].button
for.which.you.want.to.make.settings
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
Button
Explanation
Page
“2 .Eff.ect.Edit,”.and.press.the.[ENTER].button
Overall effect-related settings, such as
the output destination and level of each p. 45
signal.
The EFFECT ROUTING screen will appear.
3. Press.the.[6].(SWITCH).button
The EFFECT SWITCH window will appear.
[1].(ROUTING).
[2].(MFX).
Multi-effect settings
Chorus settings
p. 48
p. 76
[3].(CHORUS).
[4].(REVERB).
Reverb settings
p. 77
5. With.the.cursor.located.at.the.top.line.of.the.screen,.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.desired.
eff.ect.type
4. Press.the.[1].(MFX.1).Button–[4].(REVERB).buttons.to.turn.
(Example of MFX1 screen)
each.eff.ect.on/off.
The effect will turn on/off each time you press the button.
5. To.close.the.setting.window,.press.the.[6].(CLOSE).button.or.
the.[EXIT].button
You will return to the EFFECT ROUTING screen.
6. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
that.you.want.to.edit
7. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.edit.the.
value
8. When.you’ve.fi.nished.editing,.press.the.[EXIT].button.a.
number.of.times.to.return.to.the.LIVE.SET.PLAY.screen
Saving your effect settings
Changes you make to the live set’s effect settings will be lost when
you select another live set. If you want to keep the changes, press the
[WRITE] button to save your live set settings as a User Live Set (p. 35).
44
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Num-
ber
Parameter
Value
Explanation
Signal Flow and Parameters
(EFFECT ROUTING)
Type of reverb
0 (OFF)
Reverb will not be used
Basic reverb
Here you can make overall settings for effects, such as the output
destination and level of the various signals.
1 (REVERB)
Reverb that simulates the reverbera-
tion of a room
2 (SRV ROOM)
3 (SRV HALL)
13
Reverb.Type.
7
9
4
1
2
Reverb that simulates the reverbera-
tion of a hall
12
13
10
11
5
14
15
Simulation of a plate echo (a reverb
device that uses a metal plate)
4 (SRV PLATE)
5 (GM2 REV)
3
8
6
GM2 reverb
Output destination of the sound that has been
processed by the chorus
The parameters listed below in 7, 9–11 can be edited for each of the
three multi-effects (MFX1–MFX2).
MAIN
REV
Output in stereo to the OUTPUT jacks
Output in mono to reverb
.Chorus.Output
14
15
Num-
ber
Parameter
Value
Explanation
Output in stereo to the OUTPUT jacks
and in mono to the reverb
M+R
UPPER 1,
UPPER 2,
LOWER 1,
LOWER 2
Volume of the sound that has been
processed by the chorus
Chorus.Level
Reverb.Level
0–127
0–127
1
Layer.Select
The layer for which to make settings
Volume of the sound that has been
processed by the reverb
Specifies how the unprocessed sound of each layer will
be output
Output in stereo via the multi-effect.
Chorus and reverb can also be applied
after the multi-effect.
MFX
L+R
L
Output in stereo from the OUTPUT
jacks without passing through the
multi-effect
Layer.Output.
Assign
2
Output in mono from the OUTPUT
L jack without passing through the
multi-effect
Output in mono from the OUTPUT
R jack without passing through the
multi-effect
R
Multi-effect used by the layer (choose
one of MFX 1, 2)
3
MFX.Select
1–2
Layer.Output.
Level
Level of signal sent to the destination
specified by Layer Output Assign
4
5
6
0–127
0–127
0–127
Layer.Chorus.
Send.Level
Level of signal sent from each layer to
the chorus
Layer.Reverb.
Send.Level
Level of signal sent from each layer to
the reverb
Type of multi-effect to use (choose
one of 79 types)
7
MFX.Type
0–79
For details on each multi-effect, refer
to “Multi-Effects Parameters (MFX1,
2)”(p. 48).
8
9
MFX.Structure
1–3
How MFX 1, 2 will be combined (p. 46)
MFX.Output.
Level
Volume of the sound that has been
processed by the multi-effect
0–127
Amount of chorus applied to the
sound that has been processed by the
multi-effect
MFX.Chorus.
Send.Level
10
11
0–127
0–127
Amount of reverb applied to the
sound that has been processed by the
multi-effect
MFX.Reverb.
Send.Level
Type of chorus
0 (OFF)
Chorus/delay will not be used
12
Chorus.Type
1 (CHORUS)
2 (DELAY)
Chorus
Delay
3 (GM2 CHO)
GM2 chorus
45
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Parameter
Value
Explanation
Multi-Effect Settings (MFX1, 2)
Specifies the MIDI message that will control the corresponding
MFX control parameter.
From the EFFECT ROUTING screen (p. 45), press the [2] (MFX) button to
access the MFX screen.
OFF
MFX will not be used.
Controller number 1–31
Controller number 33–95
Pitch bend
Source
(1–4).
CC01–31
CC33–95
PITCH BEND
AFTERTOUCH
(Control.
Source).
Aftertouch
Use the controller that is assigned by the
System setting Sys Ctrl 1–4 Source (p. 82).
SYS CTRL1–4
Selects the multi-effect parameter that will
be controlled by control source 1–4.
Use the cursor buttons to move the cursor to the parameter that you
want to edit, and use the VALUE dial or the [DEC] [INC] buttons to
choose the desired value.
Destination.
(1–4)
Refer to
“Multi-
Effects Parameters
(MFX1, 2)”(p. 48)
The type of parameters that can be selected
will depend on the type of multi-effect
you’ve selected in MFX Type.
(Control.
Destination).
Parameter
Value
Explanation
Specifies the depth of multi-effect control.
Specify a positive (+) value if you want to
change the value of the assigned destina-
tion in a positive direction (larger, toward
the right, faster, etc.), or specify a negative
value (-) if you want to change the value in
a negative direction (smaller, toward the
left, slower, etc.). Larger values will allow a
greater amount of control.
Selects the type of multi-effect used
by MFX.
00: THRU–
79: VOCODER
.(MFX.Type).
Sens
(1–4).
Choose “00: THRU”if you don’t want to
apply a multi-effect.
-63–+63
(Control.
Sensitivity).
Parameters.for.
each.MFX.type
Edit the parameters of the MFX type you’ve selected. Refer to
“Multi-Effects Parameters (MFX1, 2)”(p. 48).
Controlling a Multi-Effect via MIDI
(MFX1, 2 CTRL)
Specifying How Multi-Effects are Combined
(MFX STRUCTURE)
In the MFX screen, press the [4] (CTRL 1) button or the [5] (CTRL 2)
button, the MFX CTRL screen will appear.
Here you can specify how MFX 1, 2 will be combined.
In the MFX screen or MFX CTRL screen, press the [3] (STRUCT) button
to access the MFX STRUCTURE screen.
Use the cursor buttons to move the cursor to the parameter you want
to edit, and use the VALUE dial or the [DEC] [INC] buttons to specify the
value.
Use the cursor buttons to move the cursor to the parameter that you
want to edit, and use the VALUE dial or the [DEC] [INC] buttons to set
the value.
Multi-Effect Control
In order to control the multi-effect’s volume or delay time from an
external MIDI device, you would normally need to transmit system
exclusive messages (MIDI messages that are specific to the JUNO-Gi).
However, system exclusive messages are more complex to set up, and
require a larger amount of data to be transmitted.
Parameter
Value
Explanation
Specifies how MFX 1, 2 will be
combined
MFX.Structure
TYPE01–TYPE03
00: THRU–
79: VOCODER
Specifies the multi-effect type for each
MFX 1, 2
MFX1,.2
For this reason, the JUNO-Gi allows you to use control changes
and other common MIDI messages to control the most important
multi-effect parameters.
For example, you might use the pitch bend lever to control the degree
of distortion, or use keyboard touch to change the delay time. The
parameters that can be controlled in this way are predetermined for
each type of multi-effect; such parameters are indicated by a “#”in the
parameter lists in “Multi-Effects Parameters (MFX1, 2)”(p. 48). “Multi-
effect control”is the capability of using MIDI messages in this way to
control multi-effect parameters in real time. You can specify up to four
multi-effect control assignments for each MFX 1, 2.
In order to use multi-effect control, you’ll need to specify which MIDI
message (Source) will control which parameter (Destination) by what
amount (Sens).
46
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Chorus Settings (CHORUS)
Reverb Settings (REVERB)
From the EFFECT ROUTING screen (p. 45), press the [3] (CHORUS) button
to access the CHORUS screen.
From the EFFECT ROUTING screen (p. 45), press the [4] (REVERB) button
to access the REVERB screen.
Use the cursor buttons to move the cursor to the parameter that you
want to edit, and use the VALUE dial or the [DEC] [INC] buttons to set
the value.
Use the cursor buttons to move the cursor to the parameter that you
want to edit, and use the VALUE dial or the [DEC] [INC] buttons to set
the value.
Parameter
Value
Explanation
Parameter
Value
Explanation
Selects the type of chorus.
Selects the type of reverb.
00: OFF–
03: GM2 CHORUS
00: OFF–
05: GM2 REVERB
(Chorus.Type).
(Reverb.Type).
Choose “00: OFF”if you don’t want
to apply chorus.
Choose “00: OFF”if you don’t
want to apply reverb.
Set the parameters of the selected chorus type.
Refer to “Chorus Parameters”(p. 76).
Set the parameters of the selected reverb type.
Refer to “Reverb Parameters”(p. 77).
Parameters.for.
each.chorus.type
Parameters.for.
each.reverb.type
47
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Effects Parameters
46
47
48
49
50
51
52
53
54
55
MODULATION DELAY
3TAP PAN DELAY
4TAP PAN DELAY
MULTI TAP DELAY
REVERSE DELAY
SHUFFLE DELAY
3D DELAY
p. 64
p. 65
p. 65
p. 65
p. 66
p. 66
p. 66
p. 67
p. 67
p. 68
Multi-Effects Parameters (MFX1, 2)
The multi-effects feature 79 different kinds of effects. Some of the
effects consist of two or more different effects connected in series.
Parameters marked with a sharp “#”can be controlled using a Multi-
Effects Control (p. 46) (Two setting items will change simultaneously for
“#1”and “#2”).
FILTER.(10.types)
TIME CTRL DELAY
LONG TIME CTRL DELAY
TAPE ECHO
01
02
03
04
05
06
07
08
09
10
EQUALIZER
p. 50
p. 50
p. 50
p. 50
p. 51
p. 51
p. 51
p. 52
p. 52
p. 52
SPECTRUM
ISOLATOR
LO-FI.(5.types)
LOW BOOST
SUPER FILTER
STEP FILTER
ENHANCER
56
57
58
59
60
LOFI NOISE
p. 68
p. 69
p. 69
p. 69
p. 69
LOFI COMPRESS
LOFI RADIO
TELEPHONE
AUTO WAH
PHONOGRAPH
HUMANIZER
SPEAKER SIMULATOR
PITCH.(3.types)
61
62
63
PITCH SHIFTER
p. 69
p. 70
p. 70
MODULATION.(12.types)
2VOICE PITCH SHIFTER
STEP PITCH SHIFTER
11
12
13
14
15
16
17
18
19
20
21
22
PHASER
p. 53
p. 53
p. 53
p. 54
p. 54
p. 54
p. 54
p. 55
p. 55
p. 55
p. 56
p. 56
STEP PHASER
MULTI STAGE PHASER
INFINITE PHASER
RING MODULATOR
STEP RING MODULATOR
TREMOLO
REVERB.(2.types)
64
65
REVERB
p. 71
p. 71
GATED REVERB
COMBINATION.(12.types)
66
67
68
69
70
71
72
73
74
75
76
77
OVERDRIVE g CHORUS
OVERDRIVE g FLANGER
OVERDRIVE g DELAY
DISTORTION g CHORUS
DISTORTION g FLANGER
DISTORTION g DELAY
ENHANCER g CHORUS
ENHANCER g FLANGER
ENHANCER g DELAY
CHORUS g DELAY
p. 71
p. 72
p. 72
p. 72
p. 72
p. 72
p. 73
p. 73
p. 73
p. 73
p. 74
p. 74
AUTO PAN
STEP PAN
SLICER
ROTARY
VK ROTARY
CHORUS.(12.types)
23
24
25
26
27
28
29
30
31
32
33
34
CHORUS
p. 56
p. 57
p. 57
p. 58
p. 58
p. 58
p. 59
p. 59
p. 59
p. 60
p. 60
p. 60
FLANGER
STEP FLANGER
HEXA-CHORUS
TREMOLO CHORUS
SPACE-D
FLANGER g DELAY
CHORUS g FLANGER
PIANO.(1.type)
78
SYMPATHETIC RESONANCE
p. 75
p. 75
3D CHORUS
VOCODER.(1.type).
3D FLANGER
79
VOCODER
3D STEP FLANGER
2BAND CHORUS
2BAND FLANGER
2BAND STEP FLANGER
DYNAMICS.(8.types)
35
36
37
38
39
40
41
42
OVERDRIVE
p. 61
p. 61
p. 61
p. 61
p. 62
p. 62
p. 63
p. 63
DISTORTION
VS OVERDRIVE
VS DISTORTION
GUITAR AMP SIMULATOR
COMPRESSOR
LIMITER
GATE
DELAY.(13.types)
43
44
45
DELAY
p. 63
p. 64
p. 64
LONG DELAY
SERIAL DELAY
48
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About Note
When Using 3D Effects
Some effect parameters (such as Rate or Delay Time) can be set in
terms of a note value. Such parameters have a num/note switch that
lets you specify whether you will set the value as a numerical value
or as a note value. If you want to set Rate (Delay Time) as a numerical
value, set the num/ note switch to “Hz”(“msec”). If you want to set it as
a note value, set the num/note switch to “NOTE.”
The following 3D effects utilize RSS (Roland Sound Space) technology
to create a spaciousness that cannot be produced by delay, reverb,
chorus, etc.
52: 3D DELAY
29: 3D CHORUS
30: 3D FLANGER
31: 3D STEP FLANGER
num/note switch
When using these effects, we recommend that you place your speakers
as follows. Also, make sure that the speakers are at a sufficient distance
from the walls on either side.
* If.the.Rate.is.specifi.ed.as.a.note.value,.the.modulation.will.be.
synchronized.with.the.keyboard.tempo
30˚ 30˚
note:
Sixty-fourth-note
triplet
Sixty-fourth
note
Thirty-second-
note triplet
Thirty-second
note
Sixteenth-note
triplet
Dotted thirty-
second note
Sixteenth note
Eighth-note
triplet
Dotted sixteenth
note
Quarter note
Eighth note
Quarter-note
triplet
Dotted quarter
note
Dotted eighth
note
Half note
If the left and right speakers are too far alayer, or if there is too much
reverberation, the full 3D effect may not appear. Each of these effects
has an “Output Mode”parameter. If the sound from the OUTPUT jacks
is to be heard through speakers, set this parameter to “SPEAKER.”If the
sound is to be heard through headphones, set it to “PHONES.”This will
ensure that the optimal 3D effect will be heard. If this parameter is not
set correctly, the full 3D effect may not appear.
Half-note triplet
Dotted half note
Whole-note
triplet
Whole note
Double-note
triplet
Dotted whole
note
Double note
NOTE
• If a parameter whose num/note switch is set to “NOTE”is specified
as a destination for multi-effect control, you will not be able to use
multi-effect control to control that parameter.
About the STEP RESET function
06: STEP FILTER
• If you specify the delay time as a note value, slowing down the
tempo will not change the delay time beyond a certain length. This
is because there is an upper limit for the delay time; if the delay
time is specified as a note value and you slow down the tempo
until this upper limit is reached, the delay time cannot change any
further. This upper limit is the maximum value that can be specified
when setting the delay time as a numerical value.
16: STEP RING MODULATOR
19: STEP PAN
20: SLICER
63: STEP PITCH SHIFTER
The above five types contain a sixteen-step sequencer. For these types,
you can use a multi-effect control (p. 46) to reset the sequence to play
from the first step. To do this, set the multi-effect control Destination to
“Step Reset.”
For example if you are using the modulation lever to control the effect,
you would make the following settings.
Parameter
Source
Value
CC01: MODULATION
Step Reset
+63
Destination
Sens
With these settings, the sequence will play back from the first step
whenever you operate the modulation lever.
49
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01: EQUALIZER
03: ISOLATOR
This is a four-band stereo equalizer (low, mid x 2, high).
This is an equalizer which cuts the volume greatly, allowing you to add a special effect
to the sound by cutting the volume in varying ranges.
L in
L out
R out
4-Band EQ
L in
L out
Isolator
Isolator
Low Boost
R in
4-Band EQ
R in
R out
Low Boost
Parameter
Value
Explanation
Parameter
Value
Explanation
Low.Freq
200, 400 Hz
-15–+15 dB
200–8000 Hz
-15–+15 dB
Frequency of the low range
Gain of the low range
These boost and cut each of the
High, Middle, and Low frequency
ranges.
Boost/Cut.Low.#
Boost/Cut.Mid.#
Boost/Cut.High.#
Low.Gain.#
Mid1.Freq
Mid1.Gain
Frequency of the middle range 1
Gain of the middle range 1
Width of the middle range 1
-60–+4 dB
OFF, ON
At -60 dB, the sound becomes
inaudible. 0 dB is equivalent to
the input level of the sound.
Mid1.Q
0.5, 1.0, 2.0, 4.0, 8.0
Set a higher value for Q to
narrow the range to be affected.
Turns the Anti-Phase function
on and off for the Low frequency
ranges.
Mid2.Freq
Mid2.Gain
200–8000 Hz
-15–+15 dB
Frequency of the middle range 2
Gain of the middle range 2
Width of the middle range 2
Anti.Phase.Low.Sw
When turned on, the counter-
channel of stereo sound is
inverted and added to the signal.
Mid2.Q
0.5, 1.0, 2.0, 4.0, 8.0
Set a higher value for Q to
narrow the range to be affected.
Adjusts the level settings for the
Low frequency ranges.
High.Freq
High.Gain.#
Level.#
2000, 4000, 8000 Hz
-15–+15 dB
0–127
Frequency of the high range
Gain of the high range
Output Level
Adjusting this level for certain
frequencies allows you to lend
emphasis to specific parts.
(This is effective only for stereo
source.)
Anti.Phase.Low.Level 0–127
Settings of the Anti-Phase func-
tion for the Middle frequency
ranges The parameters are the
same as for the Low frequency
ranges.
Anti.Phase.Mid.Sw
OFF, ON
0–127
02: SPECTRUM
This is a stereo spectrum. Spectrum is a type of filter which modifies the timbre by
boosting or cutting the level at specific frequencies.
Anti.Phase.Mid.Level
Turns Low Booster on/off.
L in
L out
Spectrum
Low.Boost.Sw
OFF, ON
This emphasizes the bottom to
create a heavy bass sound.
Increasing this value gives you a
heavier low end.
R in
R out
Spectrum
Low.Boost.Level
Level
0–127
0–127
* Depending.on.the.Isolator.
and.filter.settings.this.effect.
may.be.hard.to.distinguish
Parameter
Value
Explanation
Band1.(250.Hz).
Band2.(500.Hz).
Band3.(1000.Hz).
Band4.(1250.Hz).
Band5.(2000.Hz).
Band6.(3150.Hz).
Band7.(4000.Hz).
Band8.(8000.Hz).
Output Level
04: LOW BOOST
-15–+15 dB
Gain of each frequency band
Boosts the volume of the lower range, creating powerful lows.
L in
L out
Low Boost
Low Boost
2-Band EQ
2-Band EQ
R in
R out
Simultaneously adjusts the width
of the adjusted ranges for all the
frequency bands.
Q
0.5, 1.0, 2.0, 4.0, 8.0
0–127
Parameter
Value
Explanation
Level.#
Output Level
Boost..
Frequency.#
Center frequency at which the
lower range will be boosted
50–125 Hz
Amount by which the lower
range will be boosted
Boost.Gain.#
Boost.Width
0–+12 dB
Width of the lower range that will
be boosted
WIDE, MID, NARROW
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low frequency range
Gain of the high frequency range
Output level
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05: SUPER FILTER
06: STEP FILTER
This is a filter with an extremely sharp slope. The cutoff frequency can be varied
cyclically.
This is a filter whose cutoff frequency can be modulated in steps. You can specify the
pattern by which the cutoff frequency will change.
L in
L out
R out
L in
L out
R out
Super Filter
Super Filter
Step Filter
Step Filter
R in
R in
Parameter
Value
Explanation
Parameter
Value
Explanation
Filter type
Step.01-16
Rate.#
0–127
Cutoff frequency at each step
Rate of modulation
Frequency range that will pass through each filter
0.05–10.00 Hz, note
LPF
Frequencies below the cutoff
Speed at which the cutoff
frequency changes between
steps
Attack.#
0–127
Frequencies in the region of the
cutoff
Filter.Type
BPF
Filter type
HPF
Frequencies above the cutoff
Frequency range that will pass through each filter
Frequencies other than the
region of the cutoff
NOTCH
LPF
Frequencies below the cutoff
Amount of attenuation per octave
Frequencies in the region of the
cutoff
Filter.Type
BPF
-12 dB
-24 dB
-36 dB
Gentle
Filter.Slope
HPF
Frequencies above the cutoff
Steep
Frequencies other than the
region of the cutoff
Extremely steep
Cutoff frequency of the filter
NOTCH
Amount of attenuation per octave
Filter.Cutoff.#
0–127
0–127
Increasing this value will raise the
cutoff frequency.
-12 dB
-24 dB
-36 dB
Gentle
Filter.Slope
Steep
Filter resonance level
Filter..
Resonance.#
Extremely steep
Filter resonance level
Increasing this value will
emphasize the region near the
cutoff frequency.
Filter..
Resonance.#
Increasing this value will
emphasize the region near the
cutoff frequency.
0–127
Amount of boost for the filter
output
Filter.Gain
0–+12 dB
OFF, ON
Modulation.Sw
On/off switch for cyclic change
Amount of boost for the filter
output
Filter.Gain
Level
0–+12 dB
0–127
How the cutoff frequency will be modulated
Output level
TRI
Triangle wave
SQR
SIN
Square wave
MEMO
Sine wave
You can use multi-effect control to make the step sequence play again from
the beginning (p. 46).
SAW1
SAW2
Sawtooth wave (upward)
Sawtooth wave (downward)
Modulation.Wave
07: ENHANCER
SAW1
SAW2
Controls the overtone structure of the high frequencies, adding sparkle and tightness
to the sound.
2-Band
Rate.#
Depth
0.05–10.00 Hz, note
0–127
Rate of modulation
Depth of modulation
L in
L out
R out
Enhancer
Enhancer
EQ
Mix
Mix
Speed at which the cutoff
frequency will change
2-Band
EQ
R in
Attack.#
Level
0–127
0–127
This is effective if Modulation
Wave is SQR, SAW1, or SAW2.
Parameter
Value
Explanation
Output level
Sens.#
Mix.#
0–127
0–127
Sensitivity of the enhancer
Level of the overtones generated
by the enhancer
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
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Parameter
Manual.#
Value
Explanation
08: AUTO WAH
Point at which Vowel 1/2 switch
Cyclically controls a filter to create cyclic change in timbre.
Vowel 1 will have a longer
duration.
0–49
50
L in
L out
Auto Wah
2-Band EQ
Vowel 1 and 2 will be of equal
duration.
Vowel 2 will have a longer
duration.
51–100
R in
R out
Auto Wah
2-Band EQ
Low.Gain
High.Gain
Pan.#
-15–+15 dB
-15–+15 dB
L64–63R
0–127
Gain of the low frequency range
Gain of the high frequency range
Stereo location of the output
Output level
Parameter
Value
Explanation
Type of filter
The wah effect will be applied
over a wide frequency range.
LPF
Level
Filter.Type
The wah effect will be applied
over a narrow frequency range.
BPF
10: SPEAKER SIMULATOR
Adjusts the center frequency at
which the effect is applied.
Manual.#
Peak
0–127
Simulates the speaker type and microphone settings used to record the speaker sound.
Adjusts the amount of the wah
effect that will occur in the range
of the center frequency.
L in
L out
Speaker
0–127
Set a higher value for Q to
narrow the range to be affected.
R in
R out
Speaker
Adjusts the sensitivity with which
the filter is controlled.
Sens.#
0–127
Parameter
Value
Explanation
Sets the direction in which the frequency will change
when the auto-wah filter is modulated.
Speaker.Type
(See the table right.)
Type of speaker
The filter will change toward a
higher frequency.
Adjusts the location of the
microphone that is recording the
sound of the speaker.
Polarity
UP
The filter will change toward a
lower frequency.
DOWN
Mic.Setting
1, 2, 3
This can be adjusted in three
steps, with the microphone
becoming more distant in the
order of 1, 2, and 3.
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Depth.#
Mic.Level.#
Direct.Level.#
Level.#
0–127
0–127
0–127
Volume of the microphone
Volume of the direct sound
Output Level
Adjusts the degree of phase shift
of the left and right sounds when
the wah effect is applied.
Phase.#
0–180 deg
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in inches) and the
number of units.
Type
Cabinet
Speaker
10
Microphone
Dynamic
09: HUMANIZER
SMALL.1
Small open-back enclosure
Small open-back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Sealed enclosure
Adds a vowel character to the sound, making it similar to a human voice.
SMALL.2
10
Dynamic
L in
L out
MIDDLE
12 x 1
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 4
12 x 4
12 x 4
12 x 4
12 x 4
Dynamic
Pan L
2-Band
EQ
Overdrive
Formant
JC-120
Dynamic
Pan R
BUILT-IN.1
BUILT-IN.2
BUILT-IN.3
BUILT-IN.4
BUILT-IN.5
BG.STACK.1
BG.STACK.2
MS.STACK.1
MS.STACK.2
METAL.STACK
2-STACK
Dynamic
R in
R out
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Parameter
Value
Explanation
Drive.Sw
OFF, ON
Turns Drive on/off.
Degree of distortion
Drive.#
0–127
Also changes the volume.
Vowel1
Vowel2
a, e, i, o, u
a, e, i, o, u
Large sealed enclosure
Large sealed enclosure
Large sealed enclosure
Large double stack
Large double stack
Large triple stack
Selects the vowel.
Frequency at which the two
vowels switch
Rate.#
0.05–10.00 Hz, note
0–127
Depth.#
Effect depth
LFO reset on/off
3-STACK
Determines whether the LFO
for switching the vowels is reset
by the input signal (ON) or not
(OFF).
Input.Sync.Sw
OFF, ON
Volume level at which reset is
applied
Input.Sync.Threshold 0–127
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Parameter
Polarity
Value
Explanation
11: PHASER
Selects whether the left and right phase of the modulation
will be the same or the opposite.
This is a stereo phaser. A phase-shifted sound is added to the original sound and
modulated.
The left and right phase will be
opposite. When using a mono
source, this spreads the sound.
INVERSE
2-Band
L in
L out
R out
Phaser
The left and right phase will
be the same. Select this when
inputting a stereo source.
EQ
Mix
Mix
SYNCHRO
0–127
Resonance.#
Amount of feedback
2-Band
EQ
Phaser
R in
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Cross..
Feedback
-98–+98%
Parameter
Value
Explanation
Rate of the step-wise change in
the phaser effect
Step.Rate.#
0.10–20.00 Hz, note
4-STAGE,
8-STAGE,
12-STAGE
Mode
Number of stages in the phaser
Mix.#
0–127
Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Adjusts the basic frequency
from which the sound will be
modulated.
Manual.#
0–127
Rate.#
Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Selects whether the left and right phase of the modulation
will be the same or the opposite.
13: MULTI STAGE PHASER
Extremely high settings of the phase difference produce a deep phaser effect.
The left and right phase will be
INVERSE
opposite. When using a mono
source, this spreads the sound.
L in
Polarity
L out
Pan L
Multi Stage
Phaser
2-Band
EQ
The left and right phase will
be the same. Select this when
inputting a stereo source.
SYNCHRO
0–127
Mix
Pan R
R in
R out
Resonance
Resonance.#
Amount of feedback
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Parameter
Value
Explanation
Cross..
Feedback
-98–+98%
4-STAGE, 8-STAGE,
12-STAGE, 16-STAGE,
20-STAGE, 24-STAGE
Mode
Number of phaser stages
Mix.#
0–127
Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level
Adjusts the basic frequency
from which the sound will be
modulated.
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Manual.#
0–127
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Depth
Resonance.#
Mix.#
0–127
Amount of feedback
12: STEP PHASER
0–127
Level of the phase-shifted sound
This is a stereo phaser. The phaser effect will be varied gradually.
Stereo location of the output
sound
Pan.#
L64–63R
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
2-Band
L in
L out
R out
Step Phaser
EQ
Mix
Mix
2-Band
EQ
Step Phaser
R in
Parameter
Value
Explanation
4-STAGE,
8-STAGE,
12-STAGE
Mode
Number of stages in the phaser
Adjusts the basic frequency
from which the sound will be
modulated.
Manual.#
0–127
Rate.#
Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
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14: INFINITE PHASER
16: STEP RING MODULATOR
A phaser that continues raising/lowering the frequency at which the sound is
modulated.
This is a ring modulator that uses a 16-step sequence to vary the frequency at which
modulation is applied.
L in
L out
Pan L
L in
L out
Step Ring Mod
Step Ring Mod
2-Band EQ
2-Band EQ
Infinite Phaser
2-Band EQ
Pan R
R out
R in
R in
R out
Parameter
Value
Explanation
Parameter
Value
Explanation
Higher values will produce a
deeper phaser effect.
Frequency of ring modulation at
each step
Mode
1, 2, 3, 4
Step.01-16
Rate.#
0–127
Speed at which to raise or
lower the frequency at which the
sound is modulated (+: upward /
-: downward)
Rate at which the 16-step
sequence will cycle
0.05–10.00 Hz, note
0–127
Speed.#
-100–+100
Speed at which the modulation
frequency changes between
steps
Attack.#
Resonance.#
Mix.#
0–127
Amount of feedback
Volume of the phase-shifted
sound
Amount of boost/cut for the
low-frequency range
0–127
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Pan.#
L64–63R
-15–+15 dB
Panning of the output sound
Amount of boost/cut for the
high-frequency range
Amount of boost/cut for the
low-frequency range
Low.Gain
Volume balance of the original
sound (D) and effect sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Amount of boost/cut for the
high-frequency range
High.Gain
Level
-15–+15 dB
0–127
Output volume
Output volume
MEMO
You can use multi-effect control to make the step sequence play again from
the beginning (p. 46).
15: RING MODULATOR
This is an effect that applies amplitude modulation (AM) to the input signal, producing
bell-like sounds. You can also change the modulation frequency in response to
changes in the volume of the sound sent into the effect.
17: TREMOLO
Cyclically modulates the volume to add tremolo effect to the sound.
L in
L out
Ring Mod
Ring Mod
2-Band EQ
2-Band EQ
L in
L out
R out
Tremolo
Tremolo
2-Band EQ
2-Band EQ
R in
R in
R out
Parameter
Value
Explanation
Parameter
Value
Explanation
Modulation Wave
Adjusts the frequency at which
modulation is applied.
Frequency.#
Sens.#
0–127
TRI
Triangle wave
Square wave
Sine wave
Adjusts the amount of frequency
modulation applied.
SQR
0–127
SIN
Determines whether the frequency modulation moves
towards higher frequencies or lower frequencies.
Mod.Wave
SAW1/2
Sawtooth wave
Polarity
UP
Higher frequencies
SAW1
SAW2
DOWN
Lower frequencies
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low frequency range
Gain of the high frequency range
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of the change
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Depth to which the effect is
applied
Depth.#
Output level
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
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18: AUTO PAN
20: SLICER
Cyclically modulates the stereo location of the sound.
By applying successive cuts to the sound, this effect turns a conventional sound into a
sound that appears to be played as a backing phrase. This is especially effective when
applied to sustain-type sounds.
L in
L out
R out
Auto Pan
Auto Pan
2-Band EQ
2-Band EQ
L in
L out
Slicer
R in
Parameter
Value
Explanation
R in
R out
Slicer
Modulation Wave
TRI
Triangle wave
Square wave
Sine wave
Parameter
Step.01-16
Value
Explanation
SQR
0–127
Level at each step
SIN
Rate at which the 16-step
sequence will cycle
Rate.#
0.05–10.00 Hz, note
SAW1/2
Sawtooth wave
Mod.Wave
Speed at which the level changes
between steps
Attack.#
0–127
SAW1
R
SAW2
R
Specifies whether an input
note will cause the sequence to
resume from the first step of the
sequence (ON) or not (OFF)
Input.Sync.Sw
OFF, ON
L
L
Volume at which an input note
will be detected
Input.Sync.Threshold 0–127
Rate.#
0.05–10.00 Hz, note
Frequency of the change
Sets the manner in which the volume changes as one step
progresses to the next.
Depth to which the effect is
applied
Depth.#
0–127
The change in volume from
one step’s level to the next
remains unaltered. If the level of
a following step is the same as
the one preceding it, there is no
change in volume.
Low.Gain
High.Gain
Level
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
LEGATO
Mode
The level is momentarily set to 0
before progressing to the level
of the next step. This change in
19: STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
SLASH
volume occurs even if the level of
the following step is the same as
the preceding step.
L in
L out
Step Pan
Timing of volume changes in
levels for even-numbered steps
(step 2, step 4, step 6...).
R in
R out
Shuffle.#
Level
0–127
Step Pan
The higher the value, the later
the beat progresses.
Parameter
Value
Explanation
0–127
Output level
Step.01-16
Rate.#
L64–63R
Pan at each step
Rate at which the 16-step
sequence will cycle
MEMO
0.05–10.00 Hz, note
0–127
You can use multi-effect control to make the step sequence play again from
the beginning (p. 46).
Speed at which the pan changes
between steps
Attack.#
Specifies whether an input
note will cause the sequence to
resume from the first step of the
sequence (ON) or not (OFF)
Input.Sync.Sw
OFF, ON
Volume at which an input note
will be detected
Input.Sync.Threshold 0–127
Level 0–127
Output volume
MEMO
You can use multi-effect control to make the step sequence play again from
the beginning (p. 46).
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Parameter
Value
Explanation
21: ROTARY
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from
FAST to SLOW.
The Rotary effect simulates the sound of the rotary speakers often used with the
electric organs of the past. Since the movement of the high range and low range
rotors can be set independently, the unique type of modulation characteristic of these
speakers can be simulated quite closely. This effect is most suitable for electric organ
Tones.
Woofer.Trans.Down
0–127
Woofer.Level
0–127
Volume of the woofer
Tweeter.Slow.Speed
Tweeter.Fast.Speed
Tweeter.Trans.Up
Tweeter.Trans.Down
Tweeter.Level
0.05–10.00 Hz
0.05–10.00 Hz
0–127
L in
L out
Settings of the tweeter The
parameters are the same as for
the woofer.
Rotary
0–127
R in
R out
0–127
Sets the rotary speaker stereo
image. The higher the value set,
the wider the sound is spread
out.
Parameter
Value
Explanation
Spread
0–10
Simultaneously switch the rotational speed of the low
frequency rotor and high frequency rotor.
Slows down the rotation to the
Slow Rate.
Low.Gain
High.Gain
Level.#
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
Speed.#
SLOW
Speeds up the rotation to the
Fast Rate.
FAST
Slow speed (SLOW) of the low
frequency rotor
Woofer.Slow.Speed
Woofer.Fast.Speed
0.05–10.00 Hz
23: CHORUS
Fast speed (FAST) of the low
frequency rotor
0.05–10.00 Hz
This is a stereo chorus. A filter is provided so that you can adjust the timbre of the
chorus sound.
Adjusts the time it takes the
low frequency rotor to reach
Balance D
2-Band
the newly selected speed when
switching from fast to slow (or
slow to fast) speed. Lower values
will require longer times.
Woofer.Acceleration
0–15
L in
L out
EQ
Balance W
Chorus
Chorus
Volume of the low frequency
Woofer.Level
0–127
rotor
Balance W
2-Band
Tweeter.Slow.Speed
Tweeter.Fast.Speed
0.05–10.00 Hz
R in
R out
Settings of the high frequency
rotor
EQ
Balance D
0.05–10.00 Hz
The parameters are the same as
for the low frequency rotor
Tweeter.Acceleration 0–15
Parameter
Value
Explanation
Tweeter.Level
Separation
Level.#
0–127
0–127
0–127
Type of filter
OFF
Spatial dispersion of the sound
Output Level
No filter is used
Cuts the frequency range above
the Cutoff Freq
Filter.Type
LPF
Cuts the frequency range below
the Cutoff Freq
HPF
22: VK ROTARY
Center frequency when using the
filter to cut a specific frequency
range
This type provides modified response for the rotary speaker, with the low end boosted
further.
Cutoff.Freq
Pre.Delay
200–8000 Hz
0.0–100 msec
This effect features the same specifications as the VK-7’s built-in rotary speaker.
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
L in
2-Band EQ
L out
R out
Rotary
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Depth
R in
2-Band EQ
Phase
0–180 deg
Spatial spread of the sound
Gain of the low range
Gain of the high range
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Parameter
Value
Explanation
Rotational speed of the rotating speaker
Volume balance between the
direct sound (D) and the chorus
sound (W)
Speed.#
Brake.#
SLOW
FAST
Slow
Fast
Balance.#
Level
D100:0W–D0:100W
0–127
Switches the rotation of the
rotary speaker.
Output Level
When this is turned on, the
rotation will gradually stop. When
it is turned off, the rotation will
gradually resume.
OFF, ON
Low-speed rotation speed of the
woofer
Woofer.Slow.Speed
Woofer.Fast.Speed
0.05–10.00 Hz
0.05–10.00 Hz
High-speed rotation speed of
the woofer
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from
SLOW to FAST.
Woofer.Trans.Up
0–127
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24: FLANGER
25: STEP FLANGER
This is a stereo flanger. (The LFO has the same phase for left and right.)
This is a flanger in which the flanger pitch changes in steps. The speed at which the
pitch changes can also be specified in terms of a note-value of a specified tempo.
It produces a metallic resonance that rises and falls like a jet airplane taking off or
landing. A filter is provided so that you can adjust the timbre of the flanged sound.
Balance D
2-Band
Balance D
2-Band
L in
L out
EQ
Balance W
L in
L out
EQ
Step Flanger
Flanger
Balance W
Feedback
Feedback
Feedback
Feedback
Balance W
Step Flanger
Balance W
Flanger
2-Band
R in
R out
2-Band
EQ
R in
R out
Balance D
EQ
Balance D
Parameter
Value
Explanation
Parameter
Value
Explanation
Type of filter
OFF
Type of filter
OFF
No filter is used
No filter is used
Cuts the frequency range above
the Cutoff Freq
Filter.Type
LPF
Cuts the frequency range above
the Cutoff Freq
Filter.Type
LPF
Cuts the frequency range below
the Cutoff Freq
HPF
Cuts the frequency range below
the Cutoff Freq
HPF
Center frequency when using the
filter to cut a specific frequency
range
Center frequency when using the
filter to cut a specific frequency
range
Cutoff.Freq
Pre.Delay
200–8000 Hz
0.0–100 msec
Cutoff.Freq
Pre.Delay
200–8000 Hz
0.0–100 msec
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Rate.#
Depth
Phase
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Rate.#
Depth
Phase
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
0–180 deg
Spatial spread of the sound
0–180 deg
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Feedback.#
-98–+98%
Feedback.#
-98–+98%
Step.Rate.#
Low.Gain
High.Gain
0.10–20.00 Hz, note
-15–+15 dB
Rate (period) of pitch change
Gain of the low range
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
-15–+15 dB
Gain of the high range
Volume balance between the
direct sound (D) and the flanger
sound (W)
Volume balance between the
direct sound (D) and the flanger
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
Output Level
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26: HEXA-CHORUS
28: SPACE-D
Uses a six-phase chorus (six layers of chorused sound) to give richness and spatial
spread to the sound.
This is a multiple chorus that applies two-phase modulation in stereo. It gives no
impression of modulation, but produces a transparent chorus effect.
Balance D
2-Band
L in
L out
Balance W
L in
L out
Balance D
Hexa Chorus
EQ
Balance W
Space D
Space D
Balance W
R out
Balance W
R in
2-Band
R in
R out
Balance D
EQ
Balance D
Parameter
Value
Explanation
Parameter
Value
Explanation
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Pre.Delay
0.0–100 msec
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Pre.Delay
0.0–100 msec
Rate.#
Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Depth
Adjusts the differences in Pre
Delay between each chorus
sound.
Pre.Delay.Deviation
Depth.Deviation
0–20
Phase
0–180 deg
Spatial spread of the sound
Gain of the low range
Gain of the high range
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Adjusts the difference in
modulation depth between each
chorus sound.
-20–+20
Volume balance between the
direct sound (D) and the chorus
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Adjusts the difference in stereo
location between each chorus
sound.
0–20
0
Output Level
All chorus sounds will be in the
center.
Pan.Deviation
Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
20
Volume balance between the
direct sound (D) and the chorus
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
27: TREMOLO CHORUS
This is a chorus effect with added Tremolo (cyclic modulation of volume).
L in
L out
Balance W
Balance D
Tremolo Chorus
Balance W
R in
R out
Balance D
Parameter
Value
Explanation
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Pre.Delay
0.0–100 msec
Modulation frequency of the
chorus effect
Chorus.Rate.#
Chorus.Depth
Tremolo.Rate.#
0.05–10.00 Hz, note
Modulation depth of the chorus
effect
0–127
Modulation frequency of the
tremolo effect
0.05–10.00 Hz, note
Tremolo.Separation
Tremolo.Phase
0–127
Spread of the tremolo effect
Spread of the tremolo effect
0–180 deg
Volume balance between the
direct sound (D) and the tremolo
chorus sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
58
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Parameter
Feedback.#
Value
Explanation
29: 3D CHORUS
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
-98–+98%
2-Band
EQ
L
L out
R out
The optimal 3D effect will be achieved.
Output.Mode
SPEAKER
When using speakers
3D Chorus
PHONES
When using headphones
Gain of the low range
Gain of the high range
2-Band
EQ
R
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Parameter
Value
Explanation
Volume balance between the
direct sound (D) and the flanger
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Type of filter
OFF
LPF
No filter is used
Output Level
Cuts the frequency range above
the Cutoff Freq
Filter.Type
Cuts the frequency range below
the Cutoff Freq
HPF
31: 3D STEP FLANGER
Center frequency when using the
filter to cut a specific frequency
range
This applies a 3D effect to the step flanger sound. The flanger sound will be positioned
90 degrees left and 90 degrees right.
Cutoff.Freq
Pre.Delay
200–8000 Hz
2-Band
EQ
L
L out
R out
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
0.0–100 msec
3D Step Flanger
Rate.#
Depth
Phase
0.05–10.00 Hz, note
0–127
Frequency of modulation
2-Band
EQ
R
Modulation depth of the chorus
effect
Parameter
Value
Explanation
0–180 deg
Spatial spread of the sound
Type of filter
OFF
The optimal 3D effect will be achieved.
No filter is used
Output.Mode
SPEAKER
When using speakers
Cuts the frequency range above
the Cutoff Freq
PHONES
When using headphones
Gain of the low range
Gain of the high range
Filter.Type
LPF
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Cuts the frequency range below
the Cutoff Freq
HPF
Volume balance between the
direct sound (D) and the chorus
sound (W)
Center frequency when using the
filter to cut a specific frequency
range
Balance.#
Level
D100:0W–D0:100W
0–127
Cutoff.Freq
Pre.Delay
200–8000 Hz
0.0–100 msec
Output Level
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
30: 3D FLANGER
Rate.#
Depth
Phase
0.05–10.00 Hz, note
Frequency of modulation
Depth of modulation
0–127
This applies a 3D effect to the flanger sound. The flanger sound will be positioned 90
degrees left and 90 degrees right.
0–180 deg
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
2-Band
EQ
L
L out
R out
Feedback.#
Step.Rate.#
Output.Mode
-98–+98%
3D Flanger
0.10–20.00 Hz, note
Rate (period) of pitch change
2-Band
EQ
R
The optimal 3D effect will be achieved.
SPEAKER
When using speakers
Parameter
Value
Explanation
PHONES
When using headphones
Gain of the low range
Gain of the high range
Type of filter
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
OFF
LPF
No filter is used
Cuts the frequency range above
the Cutoff Freq
Filter.Type
Volume balance between the
direct sound (D) and the flanger
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Cuts the frequency range below
the Cutoff Freq
HPF
Output Level
Center frequency when using the
filter to cut a specific frequency
range
Cutoff.Freq
Pre.Delay
200–8000 Hz
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
0.0–100 msec
Rate.#
Depth
Phase
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
0–180 deg
Spatial spread of the sound
59
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Parameter
Low.Rate.#
Value
Explanation
32: 2 BAND CHORUS
Rate at which the low-range
flanger sound is modulated
0.05–10.00 Hz, note
A chorus effect that lets you apply an effect independently to the low-frequency and
high-frequency ranges.
Modulation depth for the
low-range flanger sound
Low.Depth
Low.Phase
0–127
L in
L out
Spaciousness of the low-range
flanger sound
0–180 deg
Proportion of the low-range
flanger sound that is to be
returned to the input (negative
values invert the phase)
Low.Feedback.#
High.Pre.Delay
-98–+98%
Delay time from when the
original sound is heard to when
the high-range flanger sound
is heard
R in
R out
0.0–100 msec
Parameter
Value
Explanation
Rate at which the high-range
flanger sound is modulated
High.Rate.#
High.Depth
High.Phase
0.05–10.00 Hz, note
0–127
Frequency at which the low and
high ranges will be divided
Split.Freq
200–8000 Hz
Modulation depth for the
high-range flanger sound
Delay time from when the
original sound is heard to when
the low-range chorus sound is
heard
Low.Pre.Delay
0.0–100 msec
Spaciousness of the high-range
flanger sound
0–180 deg
Proportion of the high-range
flanger sound that is to be
returned to the input (negative
values invert the phase)
Rate at which the low-range
chorus sound is modulated
Low.Rate.#
Low.Depth
Low.Phase
0.05–10.00 Hz, note
0–127
High.Feedback.#
-98–+98%
Modulation depth for the
low-range chorus sound
Volume balance of the original
sound (D) and flanger sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Spaciousness of the low-range
chorus sound
0–180 deg
Output Level
Delay time from when the
original sound is heard to when
the high-range chorus sound is
heard
High.Pre.Delay
0.0–100 msec
34: 2 BAND STEP FLANGER
Rate at which the low-range
chorus sound is modulated
High.Rate.#
High.Depth
High.Phase
0.05–10.00 Hz, note
0–127
A step flanger that lets you apply an effect independently to the low-frequency and
high-frequency ranges.
Modulation depth for the
high-range chorus sound
L in
L out
High Band Step Flanger
Spaciousness of the high-range
chorus sound
0–180 deg
Split
Split
High Band Feedback
Volume balance of the original
sound (D) and chorus sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Low Band Step Flanger
Output Level
Low Band Feedback
High Band Feedback
33: 2 BAND FLANGER
High Band Step Flanger
Low Band Feedback
A flanger that lets you apply an effect independently to the low-frequency and
high-frequency ranges.
Low Band Step Flanger
L in
L out
R in
R out
High Band Flanger
Parameter
Split.Freq
Value
Explanation
Split
Split
High Band Feedback
Low Band Flanger
Frequency at which the low and
high ranges will be divided
200–8000 Hz
Delay time from when the
original sound is heard to when
the low-range flanger sound is
heard
Low Band Feedback
High Band Feedback
Low.Pre.Delay
0.0–100 msec
High Band Flanger
Low Band Feedback
Rate at which the low-range
flanger sound is modulated
Low.Rate.#
Low.Depth
Low.Phase
0.05–10.00 Hz, note
0–127
Modulation depth for the
low-range flanger sound
Low Band Flanger
R in
R out
Spaciousness of the low-range
flanger sound
0–180 deg
Parameter
Value
Explanation
Proportion of the low-range
flanger sound that is to be
returned to the input (negative
values invert the phase)
Frequency at which the low and
high ranges will be divided
Split.Freq
200–8000 Hz
Low.Feedback.#
Low.Step.Rate.#
-98–+98%
Delay time from when the
original sound is heard to when
the low-range flanger sound is
heard
Rate at which the steps will cycle
for the low-range flanger sound
Low.Pre.Delay
0.0–100 msec
0.10–20.00 Hz, note
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Parameter
Value
Explanation
37: VS OVERDRIVE
Delay time from when the
original sound is heard to when
the high-range flanger sound
is heard
This is an overdrive that provides heavy distortion.
High.Pre.Delay
0.0–100 msec
L in
L out
Pan L
Amp
2-Band
EQ
Rate at which the high-range
flanger sound is modulated
Overdrive
High.Rate.#
High.Depth
High.Phase
0.05–10.00 Hz, note
0–127
Simulator
Pan R
R in
Modulation depth for the
high-range flanger sound
R out
Parameter
Value
Explanation
Spaciousness of the high-range
flanger sound
0–180 deg
Degree of distortion
Also changes the volume.
Drive.#
0–127
0–127
Proportion of the high-range
flanger sound that is to be
returned to the input (negative
values invert the phase)
High.Feedback.#
High.Step.Rate.#
-98–+98%
Sound quality of the Overdrive
effect
Tone.#
Amp.Sw
OFF, ON
Turns the Amp Simulator on/off.
Rate at which the steps will cycle
for the high-range flanger sound
0.10–20.00 Hz, note
Type of guitar amp
SMALL
Volume balance of the original
sound (D) and flanger sound (W)
Small amp
Balance.#
Level
D100:0W–D0:100W
0–127
Amp.Type
BUILT-IN
Single-unit type amp
Large double stack amp
Large triple stack amp
Gain of the low range
Gain of the high range
Output Level
2-STACK
3-STACK
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
35: OVERDRIVE
Creates a soft distortion similar to that produced by vacuum tube amplifiers.
Stereo location of the output
sound
Pan.#
Level
L64–63R
0–127
L in
L out
Pan L
Output Level
Over
drive
Amp
2-Band
EQ
Simulator
Pan R
R in
R out
38: VS DISTORTION
Parameter
Value
Explanation
Degree of distortion
This is a distortion effect that provides heavy distortion. The parameters are the same
as for “37: VS OVERDRIVE.”
Drive.#
0–127
Also changes the volume.
L in
L out
Type of guitar amp
SMALL
Pan L
Amp
2-Band
EQ
Distortion
Small amp
Simulator
Pan R
Amp.Type
BUILT-IN
Single-unit type amp
Large double stack amp
Large triple stack amp
Gain of the low range
Gain of the high range
R in
R out
2-STACK
3-STACK
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Stereo location of the output
sound
Pan.#
Level
L64–63R
0–127
Output Level
36: DISTORTION
Produces a more intense distortion than Overdrive. The parameters are the same as for
“35: OVERDRIVE.”
L in
L out
Pan L
Amp
2-Band
EQ
Distortion
Simulator
Pan R
R in
R out
61
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Specifications for each Speaker Type
39: GUITAR AMP SIMULATOR
The speaker column indicates the diameter of each speaker unit (in inches) and the
number of units.
This is an effect that simulates the sound of a guitar amplifier.
Type
Cabinet
Speaker
10
Microphone
Dynamic
L in
L out
Pan L
SMALL.1
Small open-back enclosure
Small open-back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Open back enclosure
Sealed enclosure
Pre Amp
Speaker
SMALL.2
10
Dynamic
Pan R
R in
R out
MIDDLE
12 x 1
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 4
12 x 4
12 x 4
12 x 4
12 x 4
Dynamic
JC-120
Dynamic
Parameter
Value
Explanation
Turns the amp switch on/off.
BUILT-IN.1
BUILT-IN.2
BUILT-IN.3
BUILT-IN.4
BUILT-IN.5
BG.STACK.1
BG.STACK.2
MS.STACK.1
MS.STACK.2
METAL.STACK
2-STACK
Dynamic
Pre.Amp.Sw
OFF, ON
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
Condenser
JC-120,
CLEAN TWIN,
MATCH DRIVE,
BG LEAD,
MS1959I,
MS1959II,
MS1959I+II,
SLDN LEAD,
METAL 5150,
METAL LEAD,
OD-1,
OD-2 TURBO,
DISTORTION,
FUZZ
Pre.Amp.Type
Type of guitar amp
Large sealed enclosure
Large sealed enclosure
Large sealed enclosure
Large double stack
Large double stack
Large triple stack
3-STACK
Volume and amount of distortion
of the amp
Pre.Amp.Volume.#
0–127
Pre.Amp.Master.#
Pre.Amp.Gain
0–127
Volume of the entire pre-amp
Amount of pre-amp distortion
40: COMPRESSOR
LOW, MIDDLE, HIGH
Tone of the bass/mid/treble
frequency range
Flattens out high levels and boosts low levels, smoothing out fluctuations in volume.
Pre.Amp.Bass
0–127
Middle cannot be set if “MATCH
DRIVE”is selected as the Pre Amp
Type.
Pre.Amp.Middle
Pre.Amp.Treble
L in
L out
Compressor
2-Band EQ
Tone for the ultra-high frequency
range
Pre.Amp.Presence
0–127
R in
R out
Compressor
2-Band EQ
Turning this “On”produces a
sharper and brighter sound.
This parameter applies to the
“JC-120,”“CLEAN TWIN,”and “BG
LEAD”Pre Amp Types.
Parameter
Value
Explanation
Pre.Amp.Bright
OFF, ON
Sets the time from when the
input exceeds the Threshold
until the volume starts being
compressed
Attack.#
0–127
Determines whether the signal
passes through the speaker (ON),
or not (OFF).
Speaker.Sw
OFF, ON
Adjusts the volume at which
compression begins
Threshold.#
0–127
Speaker.Type
(See the table below.)
Type of speaker
Post.Gain
Low.Gain
High.Gain
Level.#
0–+18 dB
-15–+15 dB
-15–+15 dB
0–127
Adjusts the output gain.
Gain of the low range
Gain of the high range
Output Level
Adjusts the location of the
microphone that’s capturing the
sound of the speaker.
This can be adjusted in three
steps, from 1 to 3, with the
microphone becoming more
distant as the value increases.
Mic.Setting
1, 2, 3
Mic.Level
0–127
0–127
Volume of the microphone
Volume of the direct sound
Direct.Level
Stereo location of the output
sound
Pan.#
L64–63R
0–127
Level.#
Output Level
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41: LIMITER
43: DELAY
Compresses signals that exceed a specified volume level, preventing distortion from
occurring.
This is a stereo delay.
When Feedback Mode is NORMAL:
Balance D
L in
L out
Limiter
Limiter
2-Band EQ
2-Band
EQ
Balance W
L in
L out
Delay
R in
R out
2-Band EQ
Feedback
Feedback
Parameter
Value
Explanation
Balance W
Adjusts the time after the signal
volume falls below the Threshold
Level until compression is no
longer applied.
Delay
Release.#
0–127
2-Band
R in
R out
EQ
Balance D
Adjusts the volume at which
compression begins
When Feedback Mode is CROSS:
Threshold.#
0–127
Balance D
Ratio
1.5:1, 2:1, 4:1, 100:1
0–+18 dB
Compression ratio
2-Band
EQ
Balance W
L in
L out
Post.Gain
Adjusts the output gain.
Delay
Low.Gain
-15–+15 dB
Gain of the low range
High.Gain
Level.#
-15–+15 dB
0–127
Gain of the high range
Output Level
Feedback
Feedback
Balance W
Delay
2-Band
R in
42: GATE
R out
EQ
Balance D
Cuts the reverb’s delay according to the volume of the sound sent into the effect. Use
this when you want to create an artificial-sounding decrease in the reverb’s decay.
Parameter
Value
Explanation
Delay.Left
L in
L out
Gate
Adjusts the time until the delay
sound is heard.
0–1300 msec, note
Delay.Right
Phase of the left delay sound
R in
R out
Gate
Phase.Left
NORMAL
INVERT
Non-inverted
Inverted
Parameter
Value
Explanation
Phase of the right delay sound
Volume level at which the gate
begins to close
Phase.Right
Feedback.Mode
Feedback.#
NORMAL
INVERT
Non-inverted
Threshold.#
0–127
Inverted
Type of gate
Selects the way in which delay
sound is fed back into the effect.
(See the figures above.)
The gate will close when the
volume of the original sound
decreases, cutting the original
sound.
NORMAL, CROSS
-98–+98%
GATE
Adjusts the amount of the delay
sound that’s fed back into the
effect. Negative (-) settings invert
the phase.
Mode
The gate will close when the
volume of the original sound
increases, cutting the original
sound.
DUCK (Ducking)
0–127
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you don’t
want to filter out any high
frequencies, set this parameter
to BYPASS.
Adjusts the time it takes for the
gate to fully open after being
triggered.
HF.Damp
200–8000 Hz, BYPASS
Attack
Adjusts the time it takes for the
gate to start closing after the
source sound falls beneath the
Threshold.
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Hold
0–127
0–127
Volume balance between the
direct sound (D) and the delay
sound (W)
Adjusts the time it takes the gate
to fully close after the hold time.
Release
Balance.#
Level
D100:0W–D0:100W
0–127
Volume balance between the
direct sound (D) and the effect
sound (W)
Output Level
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
63
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Parameter
Pan.#
Value
Explanation
44: LONG DELAY
L64–63R
-15–+15 dB
-15–+15 dB
Panning of the delay sound
Gain of the low range
Gain of the high range
A delay that provides a long delay time.
Low.Gain
High.Gain
2-Band
EQ
L in
L out
R out
Volume balance of the original
sound (D) and delay sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Pan L
Long Delay
Output Level
Pan R
Feedback
R in
2-Band
EQ
46: MODULATION DELAY
Parameter
Delay.Time
Value
Explanation
Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
Delay time from when the
original sound is heard to when
the delay sound is heard
0–2600 msec, note
Balance D
2-Band
L out
EQ
L in
Phase of the delay (NORMAL:
non-inverted, INVERT: inverted)
Phase
NORMAL, INVERSE
-98–+98%
Balance W
Delay
Modulation
Proportion of the delay sound
that is to be returned to the
input (negative values invert the
phase)
Feedback
Feedback
Feedback.#
Balance W
Delay
Modulation
Balance D
Frequency at which the high-
frequency content of the delayed
sound will be cut
2-Band
EQ
HF.Damp
200–8000 Hz, BYPASS
R in
R out
(BYPASS: no cut)
Pan.#
L64–63R
Panning of the delay sound
Gain of the low range
When Feedback Mode is CROSS:
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Balance D
2-Band
EQ
Gain of the high range
L in
L out
Volume balance of the original
sound (D) and delay sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Delay
Modulation
Balance W
Output Level
Feedback
Feedback
Delay
Modulation
Balance W
45: SERIAL DELAY
2-Band
EQ
R in
R out
This delay connects two delay units in series. Feedback can be applied independently
to each delay unit, allowing you to produce complex delay sounds.
Balance D
L in
L out
Parameter
Value
Explanation
Pan L
Delay.Left
Adjusts the time until the delay
sound is heard.
0–1300 msec, note
NORMAL, CROSS
-98–+98%
Delay 1
Delay 2
Delay.Right
Pan R
Selects the way in which delay
sound is fed back into the effect
(See the figures above.)
Feedback 1
Feedback 2
Feedback.Mode
Feedback.#
R in
R out
Adjusts the amount of the delay
sound that’s fed back into the
effect. Negative (-) settings invert
the phase.
Parameter
Delay.1.Time
Value
Explanation
Delay time from when sound is
input to delay 1 until the delay
sound is heard
0–1300 msec, note
-98–+98%
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you don’t
want to filter out any high
frequencies, set this parameter
to BYPASS.
Proportion of the delay sound
that is to be returned to the input
of delay 1 (negative values invert
the phase)
HF.Damp
200–8000 Hz, BYPASS
Delay.1.Feedback.#
Delay.1.HF.Damp
Delay.2.Time
Frequency at which the
Rate.#
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
high-frequency content of the
delayed sound of delay 1 will be
cut (BYPASS: no cut)
200–8000 Hz, BYPASS
0–1300 msec, note
-98–+98%
Depth
Phase
0–180 deg
Spatial spread of the sound
Gain of the low range
Gain of the high range
Proportion of the delay sound
that is to be returned to the input
of delay 2 (negative values invert
the phase)
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Volume balance between the
direct sound (D) and the delay
sound (W)
Proportion of the delay sound
that is to be returned to the input
of delay 2 (negative values invert
the phase)
Balance.#
Level
D100:0W–D0:100W
0–127
Delay.2.Feedback.#
Delay.2.HF.Damp
Output Level
Frequency at which the
high-frequency content of the
delayed sound of delay 2 will be
cut (BYPASS: no cut)
200–8000 Hz, BYPASS
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Parameter
HF.Damp
Value
Explanation
47: 3TAP PAN DELAY
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you do
not want to filter out any high
frequencies, set this parameter
to BYPASS.
Produces three delay sounds; center, left and right.
200–8000 Hz, BYPASS
Balance D
2-Band
EQ
L in
L out
R out
Balance W
Left Tap
Delay.1-4.Level
Low.Gain
0–127
Volume of each delay
Gain of the low range
Gain of the high range
-15–+15 dB
-15–+15 dB
Triple Tap Delay
Feedback
Center Tap
High.Gain
Balance W
Right Tap
Balance D
Volume balance between the
direct sound (D) and the delay
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
2-Band
R in
EQ
Output Level
Parameter
Value
Explanation
Adjusts the time from the
original sound until the left,
right, and center delayed sounds
are heard
49: MULTI TAP DELAY
Delay.Left/Right/
Center
0–2600 msec, note
This effect provides four delays. Each of the Delay Time parameters can be set to a note
length based on the selected tempo. You can also set the panning and level of each
delay sound.
Adjusts the amount of the delay
sound that’s fed back into the
effect. Negative (-) settings invert
the phase.
Center.Feedback.#
HF.Damp
-98–+98%
Balance D
2-Band
L in
L out
EQ
Feed
back
Delay 1
Delay 3
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you do
not want to filter out any high
frequencies, set this parameter
to BYPASS.
Balance W
200–8000 Hz, BYPASS
0–127
Multi Tap Delay
Delay 4
Balance W
Delay 2
Left/Right/Center.
Level
Volume of each delay
2-Band
EQ
R in
R out
Balance D
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Parameter
Value
Explanation
Volume balance between the
direct sound (D) and the delay
sound (W)
Adjusts the time until Delays 1–4
are heard.
Delay.1-4.Time
0–2600 msec, note
Balance.#
Level
D100:0W–D0:100W
0–127
Adjusts the amount of the delay
sound that’s fed back into the
effect. Negative (-) settings invert
the phase.
Output Level
Delay.1.Feedback.#
-98–+98%
48: 4TAP PAN DELAY
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you don’t
want to filter out any the high
frequencies, set this parameter
to BYPASS.
This effect has four delays.
HF.Damp
200–8000 Hz, BYPASS
Balance D
L out
L in
Delay 1
Balance W
Delay.1-4.Pan
Delay.1-4.Level
Low.Gain
L64–63R
0–127
Stereo location of Delays 1–4
Output level of Delays 1–4
Gain of the low range
Feedback
Delay 2
Quadruple Tap Delay
Delay 3
-15–+15 dB
-15–+15 dB
High.Gain
Gain of the high range
Balance W
Delay 4
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
R in
R out
Balance D
Output Level
Stereo location of each delay
2
3
4
1
R
L
Parameter
Value
Explanation
Adjusts the time from the
original sound until delay sounds
1–4 are heard
Delay.1-4.Time
0–2600 msec, note
Adjusts the amount of the delay
sound that’s fed back into the
effect. Negative (-) settings invert
the phase.
Delay.1.Feedback.#
-98–+98%
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50: REVERSE DELAY
51: SHUFFLE DELAY
This is a reverse delay that adds a reversed and delayed sound to the input sound. A
tap delay is connected immediately after the reverse delay.
Adds a shuffle to the delay sound, giving the sound a bouncy delay effect with a swing
feel.
2-Band
2-Band
L out
L out
L in
L in
EQ
EQ
Feedback
Feedback
Delay
Rev
Delay A
Delay B
A
B
D1
Rev. Delay
Delay
D2
D3
2-Band
EQ
2-Band
EQ
R in
R out
R in
R out
Parameter
Value
0–127
Explanation
Parameter
Delay.Time.#
Value
Explanation
Volume at which the reverse
delay will begin to be applied
Adjusts the time until the delay
sound is heard.
Threshold
0–2600 msec, note
Delay time from when sound is
input into the reverse delay until
the delay sound is heard
Adjusts the ratio (as a percent-
age) of the time that elapses
before Delay B sounds relative to
the time that elapses before the
Delay A sounds.
When set to 100, the delay times
are the same.
Rev.Delay.Time
0–1300 msec, note
-98–+98%
Shuffle.Rate.#
0–100
Proportion of the delay sound
that is to be returned to the input
of the reverse delay (negative
values invert the phase)
Rev.Delay.Feedback.
#
Adjusts the speed which the
Delay Time changes from the
current setting to its specified
new setting.
Frequency at which the
high-frequency content of the
reverse-delayed sound will be
cut (BYPASS: no cut)
Acceleration
Feedback.#
0–15
Rev.Delay.HF.Damp
200–8000 Hz, BYPASS
Adjusts the amount of the delay
that’s feedback into the effect.
Negative (-) settings invert the
phase.
Panning of the reverse delay
sound
Rev.Delay.Pan
L64–63R
0–127
-98–+98%
Volume of the reverse delay
sound
Rev.Delay.Level
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you don’t
want to filter out any high
frequencies, set this parameter
to BYPASS.
Delay time from when sound is
input into the tap delay until the
delay sound is heard
Delay.1.-.3.Time
0–1300 msec, note
-98–+98%
HF.Damp
200–8000 Hz, BYPASS
Proportion of the delay sound
that is to be returned to the input
of the tap delay (negative values
invert the phase)
Delay.3.Feedback.#
Pan.A/B
L64–63R
0–127
Stereo location of Delay A/B
Volume of delay A/B
Level.A/B
Low.Gain
High.Gain
Frequency at which the
hi-frequency content of the tap
delay sound will be cut (BYPASS:
no cut)
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Delay.HF.Damp
200–8000 Hz, BYPASS
Volume balance between the
direct sound (D) and the effect
sound (W)
Delay.1.Pan,..
Delay.2.Pan
Balance.#
Level
D100:0W–D0:100W
0–127
L64–63R
0–127
Panning of the tap delay sounds
Volume of the tap delay sounds
Delay.1.Level,..
Delay.2.Level
Output Level
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
52: 3D DELAY
Volume balance of the original
sound (D) and delay sound (W)
This applies a 3D effect to the delay sound. The delay sound will be positioned 90
degrees left and 90 degrees right.
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
2-Band
L out
L
EQ
Level
3D Delay L
3D Delay C
Feedback
3D Delay R
2-Band
EQ
R
R out
Parameter
Value
Explanation
Delay.Left
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Delay.Right
Delay.Center
0–2600 msec, note
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Center.Feedback.#
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Parameter
HF.Damp
Value
Explanation
54: LONG TIME CTRL DELAY
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
A delay in which the delay time can be varied smoothly, and allowing an extended
delay to be produced.
200–8000 Hz, BYPASS
2-Band
L in
L out
EQ
Balance D
Left.Level
Balance W
Right.Level
Center.Level
0–127
Output level of the delay sound
Time Control Delay
Balance W
Feedback
2-Band
The optimal 3D effect will be achieved.
R in
R out
EQ
Balance D
Output.Mode
SPEAKER
When using speakers
PHONES
When using headphones
Gain of the low range
Gain of the high range
Parameter
Value
Explanation
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Adjusts the time until the delay
is heard.
Delay.Time.#
Acceleration
0–2600 msec, note
0–15
Volume balance between the
direct sound (D) and the effect
sound (W)
Adjusts the speed which the
Delay Time changes from the
current setting to a specified new
setting.
The rate of change for the Delay
Time directly affects the rate of
pitch change.
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
53: TIME CTRL DELAY
Adjusts the amount of the delay
that’s fed back into the effect.
Negative (-) settings invert the
phase.
Feedback.#
HF.Damp
-98–+98%
A stereo delay in which the delay time can be varied smoothly.
L in
2-Band EQ
L out
R out
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you do
not want to filter out any high
frequencies, set this parameter
to BYPASS.
Pan L
Pan R
Time Ctrl Delay
200–8000 Hz, BYPASS
Feedback
Feedback
Pan.#
L64–63R
Stereo location of the delay
Gain of the low range
Time Ctrl Delay
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
R in
2-Band EQ
Gain of the high range
Volume balance between the
direct sound (D) and the delay
sound (W)
Parameter
Value
Explanation
Balance.#
Level
D100:0W–D0:100W
0–127
Adjusts the time until the delay
is heard.
Delay.Time.#
Acceleration
0–1300 msec, note
Output Level
Adjusts the speed which the
Delay Time changes from the
current setting to a specified new
setting. The rate of change for
the Delay Time directly affects
the rate of pitch change.
0–15
Adjusts the amount of the delay
that’s fed back into the effect.
Negative (-) settings invert the
phase.
Feedback.#
HF.Damp
-98–+98%
Adjusts the frequency above
which sound fed back to the
effect is filtered out. If you do
not want to filter out any high
frequencies, set this parameter
to BYPASS.
200–8000 Hz, BYPASS
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the delay
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
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55: TAPE ECHO
56: LOFI NOISE
A virtual tape echo that produces a realistic tape delay sound. This simulates the tape
echo section of a Roland RE-201 Space Echo.
In addition to a lo-fi effect, this adds various types of noise such as white noise and disc
noise.
L in
L out
Echo Level
2-Band
L in
L out
Direct Level
EQ
Lo-Fi
Tape Echo
Echo Level
R out
Noise Gen.
Lo-Fi
R in
Direct Level
Parameter
Value
Explanation
2-Band
EQ
R in
R out
Combination of playback heads
to use Select from three different
heads with different delay times.
S: short
M: middle
L: long
S, M, L, S+M, S+L,
M+L, S+M+L
Parameter
Value
Explanation
Mode
Degrades the sound quality. The
sound quality grows poorer as
this value is increased.
LoFi.Type
1–9
Tape speed
Type of filter that follows the LoFi effect
Increasing this value will shorten
the spacing of the delayed
sounds.
Repeat.Rate.#
0–127
OFF
LPF
No filter is used
Cuts the frequency range above
the Cutoff.
Post.Filter.Type
Intensity.#
Bass
0–127
Amount of delay repeats
Boost/cut for the lower range of
the echo sound
Cuts the frequency range below
the Cutoff.
-15–+15 dB
HPF
Boost/cut for the upper range of
the echo sound
Post.Filter.Cutoff
W/P.Noise.Type
200–8000 Hz
WHITE, PINK
Center frequency of the filter
Treble
-15–+15 dB
L64–63R
Switch between white noise and
pink noise.
Head.S.Pan
Head.M.Pan
Head.L.Pan
Independent panning for the
short, middle, and long playback
heads
Center frequency of the low pass
filter applied to the white/pink
noise (BYPASS: no cut)
W/P.Noise.LPF
200–8000 Hz, BYPASS
0–127
Amount of tape-dependent
distortion to be added
W/P.Noise.Level.#
Volume of the white/pink noise
This simulates the slight tonal
changes that can be detected
by signal-analysis equipment.
Increasing this value will increase
the distortion.
Type of record noise
Tape.Distortion
0–5
The frequency at which the noise
is heard depends on the selected
type.
Disc.Noise.Type
LP, EP, SP, RND
Adjusts the cutoff frequency of
the low pass filter applied to the
record noise. If you don’t want to
filter out any high frequencies,
set this parameter to BYPASS.
Speed of wow/flutter (complex
variation in pitch caused by tape
wear and rotational irregularity)
Wow/Flutter.Rate
0–127
Disc.Noise.LPF
200–8000 Hz, BYPASS
Wow/Flutter.Depth
Echo.Level.#
Direct.Level.#
Level
0–127
0–127
0–127
0–127
Depth of wow/flutter
Volume of the echo sound
Volume of the original sound
Output Level
Disc.Noise.Level.#
Hum.Noise.Type
0–127
Volume of the record noise
Frequency of the hum noise
50 Hz, 60 Hz
Center frequency of the low pass
filter applied to the hum noise
(BYPASS: no cut)
Hum.Noise.LPF
200–8000 Hz, BYPASS
Hum.Noise.Level.#
Low.Gain
0–127
Volume of the hum noise
Gain of the low range
Gain of the high range
-15–+15 dB
-15–+15 dB
High.Gain
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
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Parameter
Level
Value
Explanation
57: LOFI COMPRESS
0–127
Output Level
This is an effect that intentionally degrades the sound quality for creative purposes.
2-Band
L in
L out
R out
Compressor
Compressor
Lo-Fi
Lo-Fi
59: TELEPHONE
EQ
This effect produces a muffled sound, like that heard through a telephone.
2-Band
EQ
R in
L in
L out
R out
Telephone
Telephone
Parameter
Value
Explanation
R in
Selects the type of filter applied to the sound before it
passes through the Lo-Fi effect.
Parameter
Value
Explanation
Pre.Filter.Type
LoFi.Type
1
Compressor off
Compressor on
Audio quality of the telephone
voice
Voice.Quality.#
Treble
0–15
2–6
Bandwidth of the telephone
voice
Degrades the sound quality. The
sound quality grows poorer as
this value is increased.
-15–+15 dB
1–9
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Type of filter
OFF
No filter is used
Output Level
Cuts the frequency range above
the Cutoff
Post.Filter.Type
LPF
Cuts the frequency range below
the Cutoff
HPF
60: PHONOGRAPH
Post.Filter.Cutoff
Low.Gain
200–8000 Hz
-15–+15 dB
-15–+15 dB
Basic frequency of the Post Filter
Gain of the low range
Simulates a sound recorded on an analog record and played back on a record player.
This effect also simulates the various types of noise that are typical of a record, and
even the rotational irregularities of an old turntable.
High.Gain
Gain of the high range
Balance D
Volume balance between the
direct sound (D) and the effect
sound (W)
L in
L out
Balance.#
Level.#
D100:0W–D0:100W
0–127
Balance W
Balance W
Phonograph
Phonograph
Output Level
R in
R out
58: LOFI RADIO
Balance D
In addition to a Lo-Fi effect, this effect also generates radio noise.
Parameter
Value
Explanation
2-Band
Signal.Distortion
0–127
Depth of distortion
L in
L out
R out
EQ
Frequency response of the
playback system
Decreasing this value will
produce the impression of an old
system with a poor frequency
response.
Lo-Fi
Frequency.Range
0–127
Radio
Lo-Fi
Rotational speed of the turntable
This will affect the frequency of
the scratch noise.
Disc.Type
LP, EP, SP
2-Band
R in
EQ
Amount of noise due to scratches
on the record
Scratch.Noise.Level
Dust.Noise.Level
0–127
0–127
Parameter
LoFi.Type
Value
Explanation
Volume of noise due to dust on
the record
Degrades the sound quality. The
sound quality grows poorer as
this value is increased.
1–9
Hiss.Noise.Level
0–127
0–127
Volume of continuous “hiss”
Volume of overall noise
Type of filter
OFF
Total.Noise.Level.#
No filter is used
Depth of long-cycle rotational
irregularity
Wow
0–127
0–127
0–127
0–127
Cuts the frequency range above
the Cutoff.
Post.Filter.Type
LPF
Depth of short-cycle rotational
irregularity
Flutter
Cuts the frequency range below
the Cutoff.
HPF
Depth of indefinite-cycle
rotational irregularity
Random
Post.Filter.Cutoff
Radio.Detune.#
200–8000 Hz
Basic frequency of the Post Filter
Depth of overall rotational
irregularity
Simulates the tuning noise of a
radio. As this value is raised, the
tuning drifts further.
Total.Wow/Flutter.#
0–127
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Radio.Noise.Level.#
Low.Gain
0–127
Volume of the radio noise
Gain of the low range
Gain of the high range
-15–+15 dB
-15–+15 dB
Output Level
High.Gain
Volume balance between the
direct sound (D) and the effect
sound (W)
Balance.#
D100:0W–D0:100W
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Parameter
Low.Gain
High.Gain
Value
Explanation
61: PITCH SHIFTER
A stereo pitch shifter.
L in
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the pitch
shifted sound (W)
2-Band EQ
L out
R out
Balance.#
Level
D100:0W–D0:100W
0–127
Pitch Shifter
Output Level
Pitch Shifter
R in
2-Band EQ
63: STEP PITCH SHIFTER
Parameter
Coarse.#1
Value
Explanation
A pitch shifter in which the amount of pitch shift is varied by a 16-step sequence.
Adjusts the pitch of the pitch
shifted sound in semitone steps.
-24–+12 semi
2-Band
L in
L out
EQ
Adjusts the pitch of the pitch
shifted sound in 2-cent steps.
Fine.#1
-100–+100 cent
Step Pitch Shifter
Step Pitch Shifter
Adjusts the delay time from
the direct sound until the pitch
shifted sound is heard.
Delay.Time
0–1300 msec, note
2-Band
EQ
R in
R out
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Feedback.#
-98–+98%
Parameter
Value
Explanation
Amount of pitch shift at each
step (semitone units)
Step.01-16
Rate.#
-24–+12 semi
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Rate at which the 16-step
sequence will cycle
0.05–10.0 Hz, note
Volume balance between the
direct sound (D) and the pitch
shifted sound (W)
Speed at which the amount of
pitch shift changes between
steps
Balance.#
Level
D100:0W–D0:100W
0–127
Attack.#
0–127
Output Level
Duration of the pitch shifted
sound at each step
Gate.Time.#
Fine
0–127
Pitch shift adjustment for all
steps (2-cent units)
62: 2VOICE PITCH SHIFTER
-100–+100 cent
Shifts the pitch of the original sound. This 2-voice pitch shifter has two pitch shifters,
and can add two pitch shifted sounds to the original sound.
Delay time from the original
sound until the pitch-shifted
sound is heard
Delay.Time
Feedback.#
0–1300 msec, note
-98–+98%
Balance D
Proportion of the pitch-shifted
sound that is to be returned to
the input (negative values invert
the phase)
L in
L out
Balance W
Level 1
Pan 1 L
Pan 1 R
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
2Voice Pitch Shifter
Level 1
Pan 2 L
Balance W
R out
Pan 2 R
Volume balance of the original
sound (D) and pitch-shifted
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
R in
Balance D
Explanation
Output Level
Parameter
Value
MEMO
Adjusts the pitch of Pitch Shift 1
in semitone steps.
Pitch1.Coarse.#1
Pitch1.Fine.#1
-24–+12 semi
You can use multi-effect control to make the step sequence play again from
the beginning (p. 46).
Adjusts the pitch of Pitch Shift
Pitch 1 in 2-cent steps.
-100–+100 cent
Adjusts the delay time from the
direct sound until the Pitch Shift
1 sound is heard.
Pitch1.Delay
0–1300 msec, note
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Pitch1.Feedback.#
Pitch1.Pan.#
-98–+98%
L64–63R
Stereo location of the Pitch Shift
1 sound
Pitch1.Level
0–127
Volume of the Pitch Shift1 sound
Pitch2.Coarse.#2
Pitch2.Fine.#2
Pitch2.Delay
-24–+12 semi
-100–+100 cent
0–1300 msec, note
-98–+98%
Settings of the Pitch Shift 2
sound.
The parameters are the same as
for the Pitch Shift 1 sound.
Pitch2.Feedback.#
Pitch2.Pan.#
L64–63R
Pitch2.Level
0–127
70
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Parameter
Gate.Time
Value
Explanation
64: REVERB
Adjusts the time from when
the reverb is heard until it
disappears.
Adds reverberation to the sound, simulating an acoustic space.
5–500 msec
2-Band
EQ
L in
L out
R out
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Balance D
Reverb
Balance W
Volume balance between the
direct sound (D) and the reverb
sound (W)
Balance.#
Level.#
D100:0W–D0:100W
0–127
Balance W
2-Band
R in
Output Level
EQ
Balance D
Parameter
Value
Explanation
66: OVERDRIVE g CHORUS
Type of reverb
ROOM1
ROOM2
Dense reverb with short decay
Sparse reverb with short decay
L out
L in
Balance D
Chorus
Balance W
Reverb with greater late
reverberation
STAGE1
STAGE2
Type
Overdrive
Balance W
R out
Reverb with strong early
reflections
R in
Parameter
Balance D
HALL1
HALL2
Reverb with clear reverberance
Reverb with rich reverberance
Value
Explanation
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Degree of distortion
Also changes the volume.
Pre.Delay
Time.#
0.0–100 msec
0–127
Overdrive.Drive.#
Overdrive.Pan.#
0–127
Stereo location of the overdrive
sound
Time length of reverberation
L64–63R
Adjusts the frequency above
which the reverberant sound
will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance. If
you do not want to cut the high
frequencies, set this parameter
to BYPASS.
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Chorus.Pre.Delay
0.0–100 msec
Chorus.Rate.#
Chorus.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
HF.Damp
200–8000 Hz, BYPASS
Adjusts the volume balance
between the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
Chorus.Balance.#
Level
D100:0W–D0:100W
0–127
Low.Gain
High.Gain
-15–+15 dB
-15–+15 dB
Gain of the low range
Gain of the high range
Output Level
Volume balance between the
direct sound (D) and the reverb
sound (W)
Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
65: GATED REVERB
This is a special type of reverb in which the reverberant sound is cut off before its
natural length.
2-Band
L in
L out
EQ
Balance D
Reverb
Balance W
Balance W
2-Band
EQ
R in
R out
Balance D
Parameter
Value
Explanation
Type of reverb
NORMAL
REVERSE
Conventional gated reverb
Backwards reverb
Type
The reverberant sound moves
from right to left
SWEEP1
SWEEP2
The reverberant sound moves
from left to right
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Pre.Delay
0.0–100 msec
71
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67: OVERDRIVEgFLANGER
69: DISTORTION g CHORUS
The parameters are essentially the same as in “66: OVERDRIVE g CHORUS,”with the
Balance D
exception of the following two.
L out
L in
Overdrive Drive g Distortion Drive,
Feedback
Flanger
Balance W
Overdrive Pan g Distortion Pan
Overdrive
L out
L in
Balance W
R out
Balance D
Chorus
Balance W
R in
Distortion
Balance D
Balance W
R out
Parameter
Value
Explanation
R in
Balance D
Degree of distortion
Also changes the volume.
Overdrive.Drive.#
Overdrive.Pan.#
0–127
Stereo location of the overdrive
sound
L64–63R
70: DISTORTION g FLANGER
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
The parameters are essentially the same as in “67: OVERDRIVE g FLANGER,”with the
Flanger.Pre.Delay
0.0–100 msec
exception of the following two.
Overdrive Drive g Distortion Drive,
Flanger.Rate.#
Flanger.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Overdrive Pan g Distortion Pan
Balance D
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
L out
L in
Feedback
Flanger
Flanger.Feedback.#
-98–+98%
Balance W
Distortion
Adjusts the volume balance
between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Balance W
R out
Flanger.Balance.#
Level
D100:0W–D0:100W
0–127
R in
Balance D
Output Level
71: DISTORTION g DELAY
The parameters are essentially the same as in “68: OVERDRIVE g DELAY,”with the
68: OVERDRIVE g DELAY
exception of the following two.
Overdrive Drive g Distortion Drive,
L out
L in
Overdrive Pan g Distortion Pan
Balance D
Balance W
L out
L in
Overdrive
Delay
Balance D
Delay
Balance W
Balance W
R out
Feedback
Distortion
R in
Parameter
Balance W
R out
Balance D
Feedback
Balance D
R in
Value
Explanation
Degree of distortion
Also changes the volume.
Overdrive.Drive.#
Overdrive.Pan.#
0–127
Stereo location of the overdrive
sound
L64–63R
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Delay.Time
0–2600 msec, note
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Delay.Feedback.#
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
Delay.HF.Damp
200–8000 Hz, BYPASS
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Delay.Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
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72: ENHANCER g CHORUS
74: ENHANCER g DELAY
L in
L out
L in
L out
Enhancer
Enhancer
Balance D
Chorus
Balance D
Mix
Mix
Balance W
Balance W
Delay
Feedback
Balance D
Balance W
R out
Balance W
R out
R in
R in
Enhancer
Enhancer
Balance D
Mix
Mix
Parameter
Value
Explanation
Parameter
Value
Explanation
Enhancer.Sens.#
Enhancer.Mix.#
0–127
Sensitivity of the enhancer
Enhancer.Sens.#
Enhancer.Mix.#
0–127
Sensitivity of the enhancer
Level of the overtones generated
by the enhancer
Level of the overtones generated
by the enhancer
0–127
0–127
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Chorus.Pre.Delay
0.0–100 msec
Delay.Time
0–2600 msec, note
Chorus.Rate.#
Chorus.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Delay.Feedback.#
-98–+98%
Adjusts the volume balance
between the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
Chorus.Balance.#
Level
D100:0W–D0:100W
0–127
Delay.HF.Damp
200–8000 Hz, BYPASS
Output Level
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Delay.Balance.#
Level
D100:0W–D0:100W
0–127
73: ENHANCER g FLANGER
Balance D
Output Level
L in
L out
Enhancer
Mix
Feedback
Flanger
Balance W
75: CHORUS g DELAY
Balance W
R out
Balance D
R in
Enhancer
L in
L out
Balance D
Mix
Balance D
Balance W
Balance W
Parameter
Value
Explanation
Chorus
Delay
Feedback
Balance D
Enhancer.Sens.#
Enhancer.Mix.#
0–127
Sensitivity of the enhancer
Balance W
R out
Balance W
Level of the overtones generated
by the enhancer
0–127
R in
Parameter
Balance D
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Flanger.Pre.Delay
0.0–100 msec
Value
Explanation
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Flanger.Rate.#
Flanger.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Chorus.Pre.Delay
0.0–100 msec
Chorus.Rate.#
Chorus.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Flanger.Feedback.#
-98–+98%
Volume balance between the
direct sound (D) and the chorus
sound (W)
Chorus.Balance.#
Delay.Time
D100:0W–D0:100W
0–2600 msec, note
Adjusts the volume balance
between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Flanger.Balance.#
Level
D100:0W–D0:100W
0–127
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Output Level
Delay.Feedback.#
Delay.HF.Damp
-98–+98%
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
200–8000 Hz, BYPASS
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Delay.Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
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76: FLANGER g DELAY
77: CHORUS g FLANGER
Balance D
Balance D
Balance D
L in
L out
L in
L out
Balance D
Feedback
Flanger
Feedback
Flanger
Balance W
Balance W
Balance W
Balance W
Balance W
Chorus
Delay
Feedback
Balance D
Balance W
R out
Balance W
R out
Balance W
R in
R in
Parameter
Balance D
Balance D
Balance D
Parameter
Value
Explanation
Value
Explanation
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Chorus.Pre.Delay
0.0–100 msec
Flanger.Pre.Delay
0.0–100 msec
Modulation frequency of the
chorus effect
Flanger.Rate.#
Flanger.Depth
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Chorus.Rate.#
Chorus.Depth
0.05–10.00 Hz, note
0–127
Modulation depth of the chorus
effect
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Flanger.Feedback.#
-98–+98%
Volume balance between the
direct sound (D) and the chorus
sound (W)
Chorus.Balance.#
Flanger.Pre.Delay
D100:0W–D0:100W
0.0–100 msec
Volume balance between the
direct sound (D) and the flanger
sound (W)
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Flanger.Balance.#
Delay.Time
D100:0W–D0:100W
0–2600 msec, note
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Modulation frequency of the
flanger effect
Flanger.Rate.#
Flanger.Depth
0.05–10.00 Hz, note
0–127
Modulation depth of the flanger
effect
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Delay.Feedback.#
Delay.HF.Damp
-98–+98%
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Flanger.Feedback.#
-98–+98%
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
200–8000 Hz, BYPASS
Adjusts the volume balance
between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Flanger.Balance.#
Level
D100:0W–D0:100W
0–127
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Delay.Balance.#
Level
D100:0W–D0:100W
0–127
Output Level
Output Level
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78: SYMPATHETIC RESONANCE
79: VOCODER
On an acoustic piano, holding down the damper pedal allows other strings to resonate
in sympathy with the notes you play, creating rich and spacious resonances. This effect
simulates these sympathetic resonances.
Mic Mix
L out
R out
MIC
Mic Sens
INPUT
Vocoder
3-Band
L in
L out
Level
EQ
L in
Synth Level
R in
Sym. Resonance
Parameter
Mic.Sens.#
Synth.Level.#
Value
Explanation
3-Band
EQ
R in
R out
Input sensitivity of the
microphone
0–127
0–127
Parameter
Value
Explanation
Input level of the instrument
Depth.#
0–127
Depth of the effect
Amount of microphone audio
added to the output of the
vocoder
Mic.Mix.#
Level
0–127
0–127
Depth to which the damper
pedal is pressed (controls the
resonant sound)
Damper.#
0–127
Volume level after passing
through the vocoder
Frequency of the filter that cuts
the high-frequency content of
the input sound (BYPASS: no cut)
Pre.LPF
16–15000 Hz, BYPASS
Frequency of the filter that cuts
the low-frequency content of the
input sound (BYPASS: no cut)
Pre.HPF
BYPASS, 16–15000 Hz
200–8000 Hz
Frequency of the filter that
boosts/ cuts a specific frequency
region of the input sound
Peaking.Freq
Amount of boost/cut produced
by the filter at the specified
frequency region of the input
sound
Peaking.Gain
Peaking.Q
HF.Damp
LF.Damp
Lid
-15–+15 dB
Width of the frequency region
boosted/cut by the ’Peaking
Gain’parameter (larger values
make the region narrower)
0.5, 1.0, 2.0, 4.0, 8.0
16–15000 Hz, BYPASS
BYPASS, 16–15000 Hz
1–6
Frequency at which the
high-frequency content of the
resonant sound will be cut
(BYPASS: no cut)
Frequency at which the
low-frequency content of the
resonant sound will be cut
(BYPASS: no cut)
This simulates the actual changes
in sound that occur when the
lid of a grand piano is set at
different heights.
EQ.Low.Freq
EQ.Low.Gain
EQ.Mid.Freq
EQ.Mid.Gain
200, 400 Hz
-15–+15 dB
200–8000 Hz
-15–+15 dB
Frequency of the low-range EQ
Amount of low-range boost/cut
Frequency of the midrange EQ
Amount of midrange boost/cut
Width of midrange (larger values
make the region narrower)
EQ.Mid.Q
0.5, 1.0, 2.0, 4.0, 8.0
EQ.High.Freq
EQ.High.Gain
Level
2000, 4000, 8000 Hz
-15–+15 dB
0–127
Frequency of the high-range EQ
Amount of high-range boost/cut
Output Level
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NOTE
Chorus Parameters
If you specify the delay time as a note value, slowing down the tempo will
not change the delay time beyond a certain length. This is because there is
an upper limit for the delay time; if the delay time is specified as a note value
and you slow down the tempo until this upper limit is reached, the delay time
cannot change any further. This upper limit is the maximum value that can be
specified when setting the delay time as a numerical value.
The JUNO-Gi’s Chorus effect unit can also be used as a stereo delay unit.
These settings allow you to select chorus or delay, and the characteristics of the
selected effect type.
Parameter
Value
Explanation
Selects either Chorus or Delay.
note:
00: OFF
Neither Chorus or Delay is used.
Sixty-fourth-note
triplet
Sixteenth-note
triplet
Sixty-fourth
note
Dotted thirty-
second note
Thirty-second-
note triplet
Sixteenth note
Thirty-second
note
Eighth-note
triplet
Chorus.Type
01: CHORUS
02: DELAY
03: GM2 CHORUS
0–127
Chorus is used.
Delay is used.
GM2 Chorus is used.
Volume of the chorus sound
Dotted sixteenth
note
Quarter note
Eighth note
Quarter-note
triplet
Dotted quarter
note
Dotted eighth
note
Half note
Chorus.Level
01:.CHORUS
Half-note triplet
Dotted half note
Whole-note
triplet
Whole note
Double-note
triplet
Type of filter
OFF
No filter is used.
Dotted whole
note
Double note
Cuts the frequency range above
the Cutoff Freq
Filter.Type
LPF
Cuts the frequency range below
the Cutoff Freq
HPF
Cutoff.Freq
Pre.Delay
200–8000 Hz
Basic frequency of the filter
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
0.0–100 msec
Rate
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Depth
Phase
0–180 deg
Spatial spread of the sound
Adjusts the amount of the chorus
sound that is fed back into the
effect.
Feedback
0–127
02:.DELAY
Delay.Left
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Delay.Right
Delay.Center
0–1000 msec, note
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Center.Feedback
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
HF.Damp
200–8000 Hz, BYPASS
0–127
Left.Level
Right.Level.
Center.Level
03:.GM2.CHORUS
Volume of each delay sound
Cuts the high frequency range
of the sound coming into the
chorus.
Pre-LPF
0–7
Higher values will cut more of
the high frequencies.
Level
0–127
0–127
Volume of the chorus sound
Adjusts the amount of the chorus
sound that is fed back into the
effect.
Feedback
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Delay
0–127
Rate
0–127
0–127
Frequency of modulation
Depth of modulation
Depth
Adjusts the amount of chorus
sound that will be sent to the
reverb.
Send.Level.to.Reverb 0–127
76
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Parameter
Value
Explanation
Reverb Parameters
Adjusts the frequency below
which the low-frequency content
of the reverb sound will be
reduced, or “damped.”
These settings allow you to select the desired type of reverb, and its characteristics.
LF.Damp.Freq
50–4000 Hz
Parameter
Value
Explanation
Type of reverb
00: OFF
Adjusts the amount of damping
applied to the frequency range
selected with LF Damp. With
a setting of “0,”there will be
no reduction of the reverb’s
low-frequency content.
Reverb will not be used
Basic reverb
LF.Damp.Gain
HF.Damp.Freq
HF.Damp.Gain
-36–0 dB
01: REVERB
Reverb that simulates the
reverberation of a room
02: SRV ROOM
03: SRV HALL
Reverb.Type
Adjusts the frequency above
which the high-frequency
content of the reverb sound will
be reduced, or “damped.”
Reverb that simulates the
reverberation of a hall
4000–12500 Hz
-36–0 dB
Simulation of a plate echo (a
reverb device that uses a metal
plate)
04: SRV PLATE
Adjusts the amount of damping
applied to the frequency range
selected with HF Damp. With
a setting of “0,”there will be
no reduction of the reverb’s
high-frequency content.
05: GM2 REVERB
0–127
GM2 reverb
Reverb.Level
01:.REVERB
Volume of the reverb sound
Type of reverb/delay
ROOM1
05:.GM2.REVERB
Character
Short reverb with high density
Short reverb with low density
Type of reverb
ROOM2
0–5
6, 7
Reverb
Delay
Reverb with greater late
reverberation
STAGE1
STAGE2
Cuts the high frequency range
of the sound coming into the
reverb.
Reverb with strong early
reflections
Type
Pre-LPF
0–7
Higher values will cut more of
the high frequencies.
HALL1
HALL2
DELAY
Very clear-sounding reverb
Rich reverb
Level
Time
0–127
0–127
Output level of reverberation
Time length of reverberation
Conventional delay effect
Delay effect with echoes that pan
left and right
PAN-DELAY
Adjusts the amount of the delay
sound that is fed back into the
effect when the Character setting
is 6 or 7.
Delay.Feedback
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
Time
0–127
(Type: DELAY, PAN-DELAY)
Adjusts the frequency above
which the high-frequency
content of the reverb sound will
be cut, or “damped.”If you do not
want to cut the high frequencies,
set this parameter to BYPASS.
HF.Damp
200–8000 Hz, BYPASS
Adjusts the amount of delay
feedback when the Type setting
is DELAY or PAN-DELAY. Amount
of delay sound returned to the
input (this setting is valid only if
Type is DELAY or PAN-DELAY)
Delay.Feedback
0–127
02:.SRV.ROOM.
03:.SRV.HALL.
04:.SRV.PLATE
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Pre.Delay
0.0–100 msec
Time
Size
0–127
1–8
Time length of reverberation
Size of the simulated room or hall
Adjusts the frequency above
which the high-frequency
content of the reverb will be
reduced. If you do not want to
reduce the high frequencies, set
this parameter to BYPASS.
160–12500 Hz,
BYPASS
High.Cut
Density
0–127
0–127
Density of reverb
Adjusts the change in the
density of the reverb over time.
The higher the value, the more
the density increases with time.
(The effect of this setting is most
pronounced with long reverb
times.)
Diffusion
77
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Synthesizer 4 (Other Settings)
Utility (UTILITY)
The Utility menu lets you back up your data and format a card.
Restoring JUNO-Gi Settings from SD
Card (User Restore)
Displaying the UTILITY MENU
1. Press.the.[MENU].button
Here’s how to restore backed-up user data from SD card into the
JUNO-Gi.
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
“5 .Utility,”.and.press.the.[ENTER].button
All user data will be rewritten when you execute the User Restore
operation. If the JUNO-Gi contains important data that you want to
keep, you must save it to a separate SD card device before you execute
User Restore.
The UTILITY MENU screen will appear.
1. In.the.UTILITY.MENU.screen,.use.the.cursor.buttons.to.select.
“User.Restore,”.and.press.the.[ENTER].button
The following screen will appear.
Item
Explanation
User.Backup
Backs up user data to an SD card.
Returns backed-up data from an SD card into
the JUNO-Gi (Restore).
User.Restore
Factory.Reset
Returns all of the JUNO-Gi’s settings to their
factory-set state.
2. Press.the.[5].(EXEC).button
To cancel, press the [6] (CANCEL) button.
USB.Mem.Format
SD.Card.Format
Formats (initializes) the USB memory.
Formats (initializes) the SD card.
When the restore operation has been completed, the following screen
will appear.
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.the.item,.
and.press.the.[ENTER].button
Backing Up JUNO-Gi Settings to SD
Card (User Backup)
3. Turn.the.power.of.the.JUNO-Gi.off.,.then.on.again
Here’s how to back up user data to SD card.
1. In.the.UTILITY.MENU.screen,.use.the.cursor.buttons.to.select.
“User.Backup,”.and.press.the.[ENTER].button
Returning to the Factory Settings
(Factory Reset)
The following screen will appear.
You can return all of the JUNO-Gi’s settings to the state they were in
when the instrument was shipped from the factory. This operation is
called “Factory Reset.”
NOTE
If the JUNO-Gi’s internal memory contains important data that
you’ve created, be aware that all of this user data will be lost when
you execute the factory reset operation. If you want to keep this
data, save it to SD card before you continue.
2. Press.the.[5].(EXEC).button
To cancel, press the [6] (CANCEL) button.
When the backup has been completed, you will return to the UTILITY
MENU screen.
1. In.the.UTILITY.MENU.screen,.use.the.cursor.buttons.to.select.
“Factory.Reset,”.and.press.the.[ENTER].button
A confirmation message will appear.
Types of Data that can be backed up
2. To.execute.the.factory.reset,.press.the.[5].(EXEC).button
To cancel, press the [6] (CANCEL) button.
When you back up settings from the JUNO-Gi to SD card, the
following settings are backed up.
When the factory reset has been completed, the following screen will
appear.
•
•
•
•
•
User live sets
Favorites
User arpeggios
MIDI controller mode settings
System settings
• Following digital recorder settings
•
•
•
Insert effects user patches
Mastering tool kit user patches
User rhythm patterns
3. Turn.the.power.of.the.JUNO-Gi.off.,.then.on.again
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Backing Up SD Card Data to Your
Computer
Formatting USB Memory
(USB Memory Format)
Here’s how to back up SD card data to your computer.
You can initialize (format) USB memory.
If the USB memory contains important data that you’ve created, be
aware that all of this data will be lost when you execute this operation.
NOTE
In order to perform this procedure, you’ll need a computer
and a commercially available SD card reader.
1. In.the.UTILITY.MENU.screen,.use.the.cursor.buttons.to.select.
“USB.Mem.Format,”.and.press.the.[ENTER].button
1. Switch.off..the.JUNO-Gi’s.power
A confirmation message will appear.
2. Remove.the.SD.card.from.the.JUNO-Gi,.and.use.a.
commercially.available.SD.card.reader.to.open.the.SD.
card.on.your.computer
MEMO
The JUNO-Gi’s SD card slot is covered by an SD card
protector, which is fastened by screws. To remove the card,
remove the screws as described in “About SD Cards”(p. 15).
3. Copy.(drag.and.drop).the.entire.“ROLAND”.folder.from.
2. To.execute.the.format.operation,.press.the.[5].(EXEC).button
the.SD.card.onto.your.computer
To cancel, press the [6] (CANCEL) button.
NOTE
You must copy the entire “ROLAND”folder. Copying just part
of the files of the “ROLAND”folder will not create a correct
backup.
Formatting SD Card
(SD Card Format)
4. When.copying.is.completed,.unmount.(disconnect).the.
SD.card.from.the.computer,.and.then.remove.the.SD.
card.from.the.SD.card.reader
You can initialize (format) SD card.
Windows 7/Vista/XP users:
NOTE
In My Computer (or Computer), right-click the “removable
disk”icon, and choose “Eject.”
• Do not format the SD card that is included with the JUNO-Gi
Formatting the SD card included with the JUNO-Gi will erase all
of the demo song data on the card.
Mac OSX users:
• Back up to your computer before you format
Drag the SD card icon to the Trash.
Formatting will erase all of the data. If the SD card contains
important data, you should first back it up as described in
“Backing up SD card data to your computer.”
Restoring Backed Up Data to an SD Card
1. Use.a.commercially.available.SD.card.reader.to.open.the.
SD.card.on.your.computer
1. In.the.UTILITY.MENU.screen,.use.the.cursor.buttons.to.select.
2. Copy.(drag.and.drop).the.entire.backed.up.“ROLAND”.
“SD.Card.Format,”.and.press.the.[ENTER].button
folder.from.your.computer.to.the.SD.card
A confirmation message will appear.
NOTE
• When you copy the backed up data to the SD card, all data
that was previously on the SD card will be lost.
• You must copy the entire “ROLAND”folder. The system will
not operate correctly if you copy only some of the files in the
“ROLAND”folder.
3. Remove.the.SD.card.from.the.SD.card.reader.as.
described.in.step.4.of.“Backing.up.SD.card.data.to.your.
computer ”
2. To.execute.the.format.operation,.press.the.[5].(EXEC).button
To cancel, press the [6] (CANCEL) button.
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System Settings (SYSTEM)
Here you can make “System settings”that affect the operation of the
entire JUNO-Gi, such as the tuning and how MIDI messages will be
received.
Parameter
Value
Explanation
USB.Audio
Volume of the USB audio from the computer
connected to the USB COMPUTER connector
USB.Audio.Level
0–127
Making System Settings
Selects the USB audio that will be sent to the computer when
connected via USB
1. Press.the.[MENU].button
MIX
The output of the JUNO-Gi’s OUTPUT jacks
The sound selected by AUDIO INPUT (p. 93)
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select..
INPUT
USB.Audio.To.
Computer
“4 .System,”.and.press.the.[ENTER].button
The sound selected by AUDIO INPUT (p. 93),
processed by the insert effect
The System Menu screen will appear.
INPUT FX
* The.effect.will.not.be.applied.
unless.the.insert.effect’s.LOCATION.
(p .108).is.set.to.INPUT
3. Press.one.of.the.function.buttons.to.select.the.setting.that.
you.want.to.edit
Button
Explanation
Page
p. 80
p. 81
p. 82
p. 83
p. 83
p. 84
Center.Cancel
OFF, ON
MID-HI
Switch of the Center Cancel (p. 129)
[1].(GENERAL).
[2].(KBD/CTRL).
[3].(MIDI/SYNC).
Settings for the entire JUNO-Gi
Keyboard and pedal settings
MIDI and synchronization settings
Mid-frequency and high-frequency sounds
localized in the center will be eliminated.
Center.Cancel.
Type
Low-frequency sounds localized in the
center will be eliminated.
LOW
ALL
[4].(CLICK/PLAYER). USB Memory Song Player and click settings
[5].(D.BEAM). D Beam controller settings
[6].(INFORMATION). Version information
All sounds localized in the center will be
eliminated.
[2] (SOUND)
If necessary, press a function button again to access the desired setting
screen.
Parameter
Value
Explanation
4. Use.the.cursor.buttons.to.select.to.the.parameter.that.you.
Sound.Generator
want.to.set
415.3–
466.2Hz
Overall tuning of the JUNO-Gi (the frequency
of the A4 note).
Master.Tune
5. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
value
Shifts the overall pitch of the JUNO-Gi in
semitone steps.
Master.Key.Shift
Keyboard.Level
-24–+24
0–127
Volume of the entire live set.
Saving the System Settings (WRITE)
Output gain from the live set’s Output. When,
for example, there are relatively few voices
being sounded, boosting the output gain can
let you attain the most suitable output level
for recording and other purposes.
Changes you’ve made to the system settings will return to their
original state when you turn off the power. If you want to keep the
changes you’ve made, you must save them as follows.
Keyboard.Output.
Gain
-12–+12dB
1. Access.a.system.function.setting.screen
Preview
2. Press.the.[6].(WRITE).button
The notes specified by Preview 1–4 Note
Number will sound successively one by one.
SINGLE
CHORD
“System Write Completed!”massage will appear, and the settings will
be saved.
The notes specified by Preview 1–4 Note
Number will sound simultaneously.
Preview.Mode
When the settings have been saved, you will return to the previous
screen.
The phrase specified by the Live Set’s
“Preview Type”(p. 38) and “Preview Phrase”(p.
38) will sound.
PHRASE
System Parameters
Specify the pitch of the four notes that will
sound when the Preview Mode is set to
“SINGLE”or “CHORD.”
This section explains what the different System parameters do, and
also how these parameters are organized.
Preview.1–4.Note.
Number
C-–G9
* If.“PHRASE”.is.selected.for.the.Preview.
Mode.parameter,.these.settings.will.have.
no.effect
System Menu [1] (GENERAL)
[1] (COMMON)
Specify the velocity of the four notes that
will sound when the Preview Mode is set to
“SINGLE”or “CHORD.”
Preview.1–4.
Velocity
OFF,
1–127
* If.“PHRASE”.is.selected.for.the.Preview.
Mode.parameter,.these.settings.will.have.
no.effect
Parameter
Value
Explanation
Specifies the time after which the power will
automatically turn off if no operation has
been performed.
Scale.Tune
OFF,
5–240min
Turn this on when you wish to use a tuning
scale other than equal temperament.
*
When.the.power.turns.off,.any.unsaved.
modifications.that.you’ve.made.in.the.settings.
will.be.lost .If.you.want.to.keep.the.setting.
changes.you’ve.made,.make.sure.to.save.them.
beforehand
Auto.Power.Off
Scale.Tune.Switch
OFF, ON
These templates make the settings for Scale Tune C–B in one
operation.
USER
User setting
Specifies the time after which the backlight
will be turned off to save power if no
operation has been performed.
OFF,
1–60min
Scale.Tune.Type
Power.Save.Mode
EQUAL
JUST
Equal temperament template
Just intonation template
Arabian scale template
The Live Set group first loaded when the power is turned on
ARABIC
USER
User live set
Power.Up.Group
Master.Level
Specifies the scale tonic when Scale Tune
Type is JUST or ARABIC.
Scale.Tune.Key
C–B
PRESET
SPECIAL
0–127
Preset Live Set
Special Live Set
Specifies the pitch adjustment for each note
of the scale.
Scale.Tune.for.C–B -64–+63
Volume of the entire JUNO-Gi
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Parameter
Value
Explanation
This sets the keyboard to a light touch. You
can achieve fortissimo (ff) play with a less
forceful touch than MEDIUM setting, so the
keyboard feels lighter. This setting makes it
easier for children, whose hands have less
strength.
Equal temperament
This divides the octave into twelve equal intervals, and is the
most widely used type of tuning, particular in Western music.
LIGHT
Just intonation (tonic of C)
.Keyboard.Velocity.
Curve
MEDIUM
HEAVY
This sets the keyboard to the standard touch.
Compared to equal temperament, the principal triads have a
more pure sound in just intonation. However, this is the case
only in one key, and triads will sound ambiguous if you play in
a different key.
This sets the keyboard to a heavy touch. You
have to play the keyboard more force-
fully than MEDIUM setting in order to play
fortissimo (ff), so the keyboard touch feels
heavier. This setting allows you to add more
expression when playing dynamically.
Arabian scale
Compared to equal temperament, this scale pitches the E and
B notes a quarter-tone lower, and the C#, F#, and G# notes
a quarter-tone higher. There is a natural third (an interval
between a major third and a minor third) between G and B, C
and E, F and G#, Bb and C#, and Eb and F#.
Makes fine adjustments to the keyboard
sensitivity following the “Velo Curve”
selection. Higher settings for this value will
increase the velocity value that is transmitted
according to your playing strength.
.Keyboard.Velocity.
Sens
-63–+63
Example: Tonic of C
[2] (PEDAL)
If you want to use Just intonation with a tonic of C, or an
Arabian scale, set the “Scale Tune Switch”to “ON,”and set “Patch
Scale Tune for C–B”as shown in the table.
Parameter
Value
Explanation
Pedal
Function of the pedal connected to the PEDAL CONTROL jack
Equal.
Just.
Note.name
Arabian.scale
CC01–31, 33–95
Controller numbers 1–31, 33–95
temperament intonation
The pitch will rise in semitone steps
(maximum 4 octaves) each time you press
the pedal.
C
C#
D
Eb
E
F
F#
G
G#
A
Bb
B
0
0
0
0
0
0
0
0
0
0
0
0
0
-8
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
-10
-49
BEND UP
+4
+16
-14
-2
-10
+2
+14
-16
+14
-12
The pitch will fall in semitone steps
(maximum 4 octaves) each time you press
the pedal.
BEND DOWN
AFTERTOUCH
OCT UP
Aftertouch
Each pedal press raises the key range in
octave steps (up to 3 octaves higher).
Each pedal press lowers the key range in
octave steps (up to 3 octaves lower).
OCT DOWN
USB SONG START The USB memory song player will start/stop.
RECORDER START The digital recorder will start/stop.
RECORDER
REC
The same operation as the Digital Recorder’s
[l] (REC) button.
[3] (MST EQ)
.Control.Pedal.
Assign
Tap tempo (a keyboard tempo specified by
the interval at which you press the pedal).
Parameter
Value
Explanation
TAP TEMPO
.On/Off.
OFF, ON
Switch of the master equalizer (EQ)
PROGRAM UP
Select the next-numbered live set
Low
PROGRAM DOWN Select the previous-numbered live set
.Low.Gain
.Low.Freq
Mid
-15–+15dB
Gain of the low range
The favorite of the next number or bank will
FAVORITE UP
be selected.
40Hz–1.6kHz
Frequency of the low range
The favorite of the previous number or bank
FAVORITE DOWN
will be selected.
.Mid.Gain
.Mid.Freq
-15–+15dB
Gain of the middle range
ARP SW
Arpeggio/Rhythm Pattern function on/off
Chord memory function on/off
20Hz–10kHz
Frequency of the middle range
CHORD SW
Width of the middle range
Set a higher value for Q to narrow the
range to be affected.
.Mid.Q
0.5–16
Controlsthevolumeoftheinserteffect(p.106).
WhenWAH (p. 113) is selected and Mode is set
to “MANUAL,”the pedal will control the wah.
High
INSERT FX CTRL
WhenROTARY(p.114)isselected,thepedalwill
switch the speaker’s rotation speed (Speed
Select).
.High.Gain
.High.Freq
-15–+15dB
Gain of the high range
400Hz–16kHz
Frequency of the high range
.Control.Pedal.
Polarity
Selects the polarity of the pedal connected
to the PEDAL CONTROL jack or to the PEDAL
HOLD jack.
System Menu [2] (KBD/CTRL)
[1] (KBD)
On some pedals, the electrical signal output
by the pedal when it is pressed or released
is the opposite of other pedals. If your pedal
has an effect opposite of what you expect,
set this parameter to “REVERSE.”If you are
using a Roland pedal (that has no polarity
switch), set this parameter to “STANDARD.”
STANDARD,
REVERSE
.Hold.Pedal.
Polarity
Parameter
Value
Explanation
Keyboard
Velocity value that will be transmitted when you play the
keyboard
.Velocity
REAL
Actual keyboard velocity will be transmitted.
A fixed velocity value will be transmitted
regardless of how you play.
1–127
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Parameter
Value
Explanation
Determines whether the HOLD PEDAL jack
will provide support for half-pedaling (ON),
or not (OFF). When this is set to support
use of half-pedaling techniques, you can
then connect an optional expression pedal
(DP-10, etc.), and employ pedal work to
achieve even finer control in performances
in which piano tones are used.
Using the Local Switch
When you’re using the JUNO-Gi with external sequencer software, leave the
Local Switch turned off. Read the following for details.
.Continuous.
Hold
OFF, ON
Typically, things are hooked up so the data travels as follows: the JUNO-Gi’s
keyboard g your external sequencer software g the JUNO-Gi’s sound
generator. Normally, the JUNO-Gi’s keyboard section is internally connected to
its sound generator section; this internal connection is controlled by the Local
Switch. If you turn the Local Switch off, the JUNO-Gi’s keyboard and sound
generator sections will be independent, allowing you to use the connection
described with your external sequencer software.
[3] (CTRL)
Parameter
Value
Explanation
Connecting the JUNO-Gi to an external sequencer
Selects the MIDI message used as the System Control.
Local Off
JUNO-Gi
Sound Generator
JUNO-Gi Keyboard
OFF
The system control knob will not be used.
Controller numbers 1–95
Pitch Bend
.Sys.Ctrl.1–4.
Source
CC01–31, 33–95
PITCH BEND
AFTERTOUCH
Aftertouch
(External) Sequencer
“Sys Ctrl 1–4 Source”settings will be used
for tone control.
SYSTEM
LIVE SET
.Source.Select
“Tone Ctrl 1–4 Source”(p. 38) settings of each
Live Set will be used for tone control.
[2] (TX)
System Menu [3] (MIDI/SYNC)
[1] (GENERL)
Parameter
Value
Explanation
.Transmit.
Program.Change
Specifies whether Program Change messages
will be transmitted (ON) or not (OFF).
OFF, ON
.Transmit.Bank.
Select
Specifies whether Bank Select messages will
be transmitted (ON) or not (OFF).
OFF, ON
OFF, ON
Parameter
Value
Explanation
.Transmit.Active.
Sensing
Specifies whether Active Sensing messages
will be transmitted (ON) or not (OFF).
Determines whether the internal sound generator
is disconnected (OFF) from the controller section
(keyboard, pitch bend/modulation lever, knobs,
buttons, D Beam controller, pedal, and so on); or not
disconnected (ON).
Specify whether changes you make in the
settings of a patch, performance will be
transmitted as system exclusive messages
(ON), or will not be transmitted (OFF).
.Transmit.Edit.
Data
.Local.Switch
OFF, ON
OFF, ON
OFF, ON
Normally this is left “ON,”but if you wish to use the
JUNO-Gi’s keyboard and controllers to control only
external sound modules, set it to “OFF.”
Thru function re-transmits all messages
received at the MIDI IN connector to the MIDI
OUT connector without modifying them in
any way.
.Soft.Through
When you want to transmit or receive System
Exclusive messages, set this parameter to match the
Device ID number of the other MIDI device.
.Device.ID
17–32
Set this parameter “ON”when you want to use an
external MIDI keyboard instead of the JUNO-Gi’s
keyboard. In this case, the MIDI transmit channel
of the external MIDI keyboard can be set to any
channel. Normally you will leave this parameter
“OFF.”
[3] (RX)
.Remote.
Keyboard.
Switch
Parameter
Value
Explanation
OFF, ON
.Receive.Program.
Change
Specifies whether Program Change messages
will be received (ON) or not (OFF).
OFF, ON
* Turn.this.“ON”.when.you.want.to.control.the.
JUNO-Gi.from.an.external.MIDI.device.when.
performing.with.the.Arpeggio.function
.Receive.Bank.
Select
Specifies whether Bank Select messages will
be received (ON) or not (OFF).
OFF, ON
MIDI receive channel for playing the JUNO-Gi from
an external MIDI device.
Specifies whether System Exclusive messages
will be received (ON) or not (OFF).
.Main.Channel 1–16
.Receive.Exclusive OFF, ON
MIDI receive channel on which an external MIDI
device can play the JUNO-Gi’s Lower layer when the
[SPLIT] button is on.
.Receive.GM.
OFF, ON
Specifies whether General MIDI System On
messages will be received (ON) or not (OFF).
.Sub.Channel
.USB.MIDI
1–16
System.On
.Receive.GM2.
OFF, ON
Specifies whether General MIDI 2 System On
messages will be received (ON) or not (OFF).
System.On
If this is “ON,”incoming MIDI messages will be
re-transmitted without change from the MIDI OUT
connector.
Specifies whether GS Reset messages will be
received (ON) or not (OFF).
.USB-MIDI.
Thru
.Receive.GS.Reset
OFF, ON
OFF, ON
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[4] (SYNC)
Parameter
[2] (PLAYER)
Value
Explanation
Parameter
Value
Explanation
Specifies the synchronization signals that the JUNO-Gi’s USB
memory song player will follow.
Song.Player.Level
Sets the volume at which audio files will be
played by the USB memory song player.
Audio.Level
SMF.Level
0–127
0–127
The JUNO-Gi’s USB memory song player will
be the master. Choose this setting if you’re
operating the JUNO-Gi by itself, without
MASTER
Sets the volume at which SMF will be played by
the USB memory song player.
synchronizing it to any other device.
The JUNO-Gi’s USB memory song player will
be the slave. Choose this setting if you want
the JUNO-Gi to operate according to MIDI
Clock messages received from an external
device.
USB.Song.Sync.
Mode
System Menu [5] (D BEAM)
[1] (GENERL)
SLAVE
The JUNO-Gi’s USB memory song player will
obey MIDI Start, Continue, and Stop messages
from an external device, but will use its own
keyboard tempo.
REMOTE
OFF, ON
Parameter
Value
Explanation
Sensitivity
If this is ON, the JUNO-Gi will transmit MIDI
clock to an external MIDI device.
MIDI.Clock.
Output
This sets the D Beam controller’s sensitivity.
* This.cannot.be.set.if.USB.Song.Sync.Mode.
is.“SLAVE ”
D.Beam.Sens
0–127
Increasing this value will make the D Beam
controller more responsive.
If this is ON, switching live sets will make
the keyboard tempo change to the “LiveSet
Tempo”(p. 38) specified for that live set.
LiveSet.Tempo.
Switch
OFF, ON
OFF, ON
[2] (SYNTH)
If this is ON, the keyboard tempo will match
the recorder tempo. This is convenient when
you want to play arpeggios in time with the
tempo of the recorder’s song (p. 32).
Parameter
Level.&.Range.
Level
Value
Explanation
Tempo.Link
0–127
0–127
Volume Level of the Solo Synth
Level of the signal sent to chorus
* The.JUNO-Gi’s.Digital.Recorder.cannot.synchronize.to.an.external.
Chorus.Send.
Level
MIDI.device
* If.the.Tempo.Link.is.on,.the.JUNO-Gi.cannot.synchronize.to.an.
external.MIDI.device.(p .134)
Reverb.Send.
Level
0–127
Level of the signal sent to reverb
2OCT, 4OCT, Range in which the pitch of the solo synth will
Range
Osc1
8OCT
vary
System Menu [4] (CLICK/PLAYER)
[1] (CLICKOUT)
Waveform
Osc.1.Waveform SAW
Sawtooth wave
Square wave
SQR
Parameter
Value
Explanation
Pulse width of the waveform
By cyclically modifying the pulse width you can
create subtle changes in the tone.
Osc.1.Pulse.
Width
0–127
Click.Setting
Output from the SONG/CLICK OUT jack
When the USB Memory Song Player is playing
Osc.1.Coarse.
Tune
Pitch of the tone’s sound (in semitones, +/-4
octaves)
-48–+48
-50–+50
back, a click tone at the tempo of the USB
memory song will be output from the SONG/
CLICK OUT jack (it will not be output from the
OUTPUT L/R jacks.)
Osc.1.Fine.Tune
Osc2.&.Sync
Pitch of the tone’s sound (in 1-cent steps)
CLICK
Osc.2.Waveform
Song/Click
The sound from the Digital Recorder will be
output from the SONG/CLICK OUT jack (it will not
be output from the OUTPUT L/R jacks).
Osc.2.Pulse.
Width
RECORDER
(same as Osc 1)
0–127
Osc.2.Coarse.
Tune
The sound from the USB Song Player and USB
audio of your computer will be output from the
SONG/CLICK OUT jack (it will not be output from
the OUTPUT L/R jacks).
USB SONG
0–10
Osc.2.Fine.Tune
Osc.2.Level
Level of the OSC2
Click.Level
Click.Sound
Level
Volume of the click
Turning this switch on produces a complex
sound with many harmonics. This is effective
when the OSC1 pitch is higher than the OSC2
pitch.
Sound type of the click
Osc.Sync.Switch OFF, ON
A conventional click sound (A bell will sound on
the first beat.)
TYPE 1
TYPE 2
TYPE 3
TYPE 4
Clicks
Beeps
Cowbell
Song/Click.
Output.Level
Volume of the output from the SONG/CLICK
OUT jack
0–127
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Parameter
.Filter
Value
Explanation
[4] (ASSIGN)
Parameter
Value
Explanation
Type of filter
OFF
User.Assignable
No filter is used.
Function controlled by the D Beam controller
LPF
This reduces the volume of all frequencies
above the cutoff frequency (Cutoff).
CC01–31, 33–95
BEND UP
Controller numbers 1–31, 33–95
Controls the pitch.
(Low Pass
Filter)
BPF
BEND DOWN
USB SONG START
Controls the pitch.
This leaves only the frequencies in the region of
the cutoff frequency, and cuts the rest.
(Band Pass
Filter)
.Filter.Type
The USB memory song player will start/stop.
.Type
RECORDER START The digital recorder will start/stop.
Tap tempo (a keyboard tempo specified by
HPF
This cuts the frequencies in the region below
the cutoff frequency.
(High Pass
Filter)
TAP TEMPO
the interval at which you move your hand
over the D Beam controller).
PKG
AFTERTOUCH
Produce the same effect as aftertouch.
This emphasizes the frequencies in the region of
the cutoff frequency.
(Peaking
Filter)
Lower limit of the range of the D Beam
controller. The effect will be applied when
the position of your hand above the D Beam
controller is lower than this value.
.Range.Min
.Range.Max
0–127
0–127
Frequency at which the filter begins to have an
effect on the waveform’s frequency components
.Cutoff.
0–127
0–127
Emphasizes the portion of the sound in the
region of the cutoff frequency, adding character
to the sound.
Upper limit of the range of the D Beam
controller. The effect will be applied when
the position of your hand above the D Beam
controller is above this value.
.Resonance
.LFO
* By.setting.Range.Max.below.Range.Min.
you.can.invert.the.range.of.change
.LFO.Rate
0–127
Modulation speed of the LFO
.LFO.Osc.1.Pitch.
Depth
Depth to which the LFO will modulate the Osc
1 pitch
-63–+63
.LFO.Osc.2.Pitch.
Depth
Depth to which the LFO will modulate the Osc
2 pitch
-63–+63
-63–+63
System Menu [6] (INFORMATION)
Here you can view the JUNO-Gi’s software version.
Depth to which the LFO will modulate the pulse
width of the Osc 1 waveform
.LFO.Osc.1.Pulse.
Width.Depth
* The.Pulse.Width.is.activated.when.“SQR”.is.
selected.with.Osc.1.waveform
Depth to which the LFO will modulate the pulse
width of the Osc 2 waveform
.LFO.Osc.2.Pulse.
Width.Depth
-63–+63
* The.Pulse.Width.is.activated.when.“SQR”.is.
selected.with.Osc.2.waveform
[3] (EXP)
Parameter
Value
Explanation
Expression
Lower limit of the range of the Active
Expression.
.Range.Min
0–127
The effect will be applied when the position of
your hand above the D Beam controller is lower
than this value.
Upper limit of the range of the Active
Expression.
The effect will be applied when the position of
your hand above the D Beam controller is above
this value.
* By.setting.Range.Max.below.Range.Min.you.
can.invert.the.range.of.change
0
.Range.Max
0–127
Range Min
Range Max
127
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Digital Recorder
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Digital Recorder 1 (Recording/Playing/Editing)
Displaying the Digital Recorder Screen
Num-
ber
Name
Explanation
Displaying the RECORDER Screen
Indicator
1. Press.the..[RECORDER.VIEW].button.so.it’s.lit
This is displayed when Repeat is enabled.
This is displayed when you use the [REPEAT]
(A
B) button to specify the A–B region used
by Repeat or Auto Punch In. It will blink when you
specify the start time (A), and will display when you
specify the end time (B).
A
B
7
RECORDER screen will appear.
This is displayed when Auto Punch In/Out has been
specified.
To return to Synthesizer screen (LIVE SET PLAY), press the [RECORDER
VIEW] button to turn off its illumination, or press the [EXIT] button.
A.PUNCH
PROTECT
EFFECTS
Displayed when a song is protected.
Synthesizer.screen
(LIVE.SET.PLAY).
Digital.Recorder.screen
(RECORDER).
This is displayed when the insert effect (p. 106) is on.
Function buttons
Button
Explanation
Page
p. 94
p. 98
p. 89
p. 122
p. 106
About the RECORDER Screen
[1].(MODE).
[3].(MENU).
Changes the mode
1
2
3
4
5
Opens the Recorder menu
[4].(TRK.SET).
[5].(RHYTHM).
[6].(EFFECT).
Opens the track settings screen
Opens the Rhythm Pattern screen
Opens the recorder effect screen
Num-
ber
Name
Explanation
Indicates the current location within the song.
From the left, the numbers indicate measure-beat-
clock.
1
Measure
* When.there.are.more.than.999.measures,.an.
“*”.is.shown.for.the.hundreds.place
2
3
Song name
Indicates the name of the song.
The current location within the song is shown as
“hours: minutes: seconds–frames–sub-frames.”
Current time
•
•
One frame is 1/30th of a second.
A sub-frame is 1/10th of a frame.
Indicates the tempo of the digital recorder.
Recorder
tempo
4
5
g“Setting the Recorder Tempo”(p. 122)
Mode indication (use the [1] (MODE) button to switch)
(unlit)
This means you’re in Normal Recording mode.
This means you’re in Bounce mode (p. 97).
This means you’re in Mastering mode (p. 118).
BOUNCE
MASTERING
Level meter
The input from the input jack (LINE IN, GUITAR/MIC
IN) or keyboard is shown in the level meter.
INPUT
RHYTHM
1–8
The output level of the Rhythm Pattern is shown in
the level meter.
6
The output level from each track is shown in the
level meters.
The level of the entire Digital Recorder is shown. In
bounce mode or mastering mode, the individual
recording levels (bounce level/mastering level) will
be shown.
L/R
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Playing a Song
Selecting and Playing a Song
(Song Select)
Changing the Current Position
You can use any of the following methods to change the current
position within the song.
When the JUNO-Gi is shipped from the factory, an SD card containing
demo songs are installed. Here’s how to play these demo songs.
1. In.the.RECORDER.screen,.press.the.[3].(MENU).button
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.
“1 .Song.Edit,”.and.press.the.[ENTER].button
The SONG EDIT MENU will appear.
3. Use.the.cursor.[ ].[ ].buttons.to.select.“Song.Select,”.and.
press.the.[ENTER].button
The SONG SELECT screen will appear.
4. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.the.song
5. Press.the.[6].(SELECT).button
6. Press.the.[5].(EXEC).button
Operation
Explanation
The song will fast-forward while you hold down
.Fast-forward
the [
The song will rewind while you hold down the
] button.
] button.
7. Press.the.[ ].(PLAY).button
The song will begin playing.
.Rewind
[
.Move.to.the.beginning.
of.the.song
Press the [
] button.
.Move.to.the.end.of.the.
song
Hold down the [n] button and press the
[
] button.
Use the cursor buttons to move the cursor to the
“hours/minutes/seconds/frames/sub-frames”
indication, and use the VALUE dial or the [DEC]
[INC] buttons to change the time.
.Move.in.steps.of.hours/
minutes/seconds/
frames/sub-frames
Use the cursor buttons to move the cursor to
the measure/beat indication, and use the VALUE
dial or the [DEC] [INC] buttons to change the
measure/beat.
.Move.in.steps.of.
measures/beats
MEMO
• Playback will not stop automatically even if you play back to the
end of the song.
• Use of the demo song supplied with this product for any purpose
other than private, personal enjoyment without the permission of
the copyright holder is prohibited by law. Additionally, this data
must not be copied, nor used in a secondary copyrighted work
without the permission of the copyright holder.
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Muting Tracks
Adjusting the Volume of the Tracks
Track button operations
Adjusting the volume of tracks 1–8
Button
Status
Explanation
1. Use.the..TRACK.MIXER[1/5]–[4/8].sliders.to.adjust.the.volume
Unlit
Controlling tracks 1–4
.[TRACK.1–4.5–8]
If the [TRACK 1–4 5–8] button is lit, you’ll be controlling tracks 5–8.
Lit red
Unlit
Controlling tracks 5–8
Rhythm Pattern function is off
Rhythm Pattern function is on
Track contains no recorded data
Track contains recorded data
MEMO
.[RHYTHM.
PATTERN]
• By holding down the [SHIFT] button and moving a slider, you can
check the current value without modifying the setting.
Lit green
Unlit
• If a slider is lowered all the way, the sound of that track will not be
heard.
Lit green
Blinking
green
Muted
• For tracks for which Stereo Link (p. 89) is enabled, moving one slider
will simultaneously change the volume of the two stereo-linked
tracks.
Lit red
Recording track (p. 94)
[1/5]–[4/8]
Selecting the track to record
MEMO
Adjusting the Rhythm Pattern volume
1. Use.the.[RHYTHM.PATTERN].slider.to.adjust.the.volume
Blinking red
You can select the track to record by
holding down the [SHIFT] button and
pressing a TRACK [1/5]–[4/8] button.
Adjusting the Digital Recorder’s overall volume
1. Use.the..[MASTER].slider.to.adjust.the.volume
Muting tracks 1–8
1. Use.the..TRACK.[1/5]–[4/8].buttons.to.mute.or.unmute.the.
tracks
If the [TRACK 1–4 5–8] button is lit, you’ll be controlling tracks 5–8.
Turning the Rhythm Pattern on/off
1. Press.the.[RHYTHM.PATTERN].button.to.turn.the.Rhythm.
Pattern.on/off.
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Parameter
High
Value
Explanation
Adjusting the Pan, Reverb, and EQ
(TRACK SETTING)
.High.Gain
.High.Freq
-12–+12 dB
Gain of the high range
400 Hz–16 kHz
Frequency of the high range
In the TRACK SETTING screen you can adjust the pan and reverb of
tracks 1–8 and the Rhythm Pattern.
1. In.the.RECORDER.screen,.press.the.[4].(TRK.SET).button
Switching V-tracks (V-Track)
The TRACK SETTING screen will appear.
The digital recorder
provides eight tracks. Each
track consists of eight
virtual tracks (V-tracks), and
you can select one of these
Track.Number
Explanation
Rhythm Pattern
Track 1–8
V-Track 8
V-Track 7
V-Track 6
V-Track 5
R
1–8
V-tracks for playback and
recording.
V-Track 4
V-Track 3
V-Track 2
V-Track 1
In other words, you can use
8 x 8 = 64 tracks to record
your performance, and
choose eight of these for
playback.
1 2 3 4 5 6 7 8
1. In.the.TRACK.SETTING.screen,.change.the.value.for.“.V-Track ”
Function.Buttons
[1].(EQ.SET).
Explanation
The status of the V-track is shown in the screen (n indicates that data
exists).
Accesses the equalizer setting screen (EQ SETTING).
Enables Stereo Link.
[2].(ST.LINK).
2. Use.the.cursor.buttons.to.select.to.the.parameter.that.you.
Controlling the Parameters of Two Tracks
Simultaneously (Stereo Link)
want.to.set
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
value
In some cases you may wish to adjust the parameters of two tracks
simultaneously, such as when you’re using two tracks to record or play
Parameter
.Level
Value
Explanation
0–127
Volume of each track
back a stereo source. You can do this using the Stereo Link function.
L64–
0–63R
1. In.the.TRACK.SETTING.screen,.move.the.cursor.to.the.
parameter.for.which.you.want.to.enable.(or.disable).stereo.
link
.Pan
Pan (left/right position) of each track
Reverb
0–127
Level of signal sent from each track to reverb
Equalizer (EQ) switch for each track
OFF,
ON
2. Press.the.[2].(ST.LINK).button
.EQ
Press the [1] (EQ SET) button to open the
equalizer setting screen for each track.
• The indication “=”is shown for parameters that are stereo-linked.
V-Track number
• When you use the VALUE dial or the [DEC] [INC] buttons to modify the
value of a track parameter that is stereo-linked, the two values will
change together.
The status of the V-track is shown in the screen
(n indicates that data exists).
.V-Track
1–8
* The.Rhythm.Pattern.does.not.have.
V-tracks
MEMO
• The value will not change immediately when you enable stereo
link. Stereo-linked operation begins when you modify the value.
4. Press.the.[EXIT].button.to.return.to.the.RECORDER.screen
• Simply selecting stereo tracks for recording does not turn Stereo
Link on. When you select stereo tracks for recording (two REC
indications are shown) and then finish recording, Stereo Link will
automatically be enabled for those tracks.
Equalizer setting screen (EQ SETTING)
Here you can make equalizer (EQ) settings for each track.
• The pan parameter changes as shown below when Stereo Link is
on.
MEMO
To switch the track that appears in the EQ SETTING screen, hold
down the [SHIFT] button and use the cursor [ ] [ ] buttons.
[-]
[+]
VALUE
Parameter
.On/Off.
Value
Explanation
Equalizer (EQ) switch for each
track
OFF, ON
L64
L64
L5604
RR5603
R 63
R 63
(Default)
Low
.Low.Gain
.Low.Freq
Mid
-12–+12 dB
Gain of the low range
40 Hz–1.6 kHz
Frequency of the low range
.Mid.Gain
.Mid.Freq
-12–+12 dB
Gain of the middle range
20 Hz–10 kHz
Frequency of the middle range
Width of the middle range
Set a higher value for Q to narrow
the range to be affected.
.Mid.Q
0.5–16
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Using the A–B SETTING Screen To Specify the
Repeat Region
Playing Back Repeatedly (REPEAT)
The “repeat”function lets you play back a specified region repeatedly.
This function is useful when you want to check the mix balance
repeatedly, or can be used in conjunction with punch-in/out to
perform Loop Recording (p. 96).
3. Hold.down.the.[SHIFT].button.and.press.the.[REPEAT].(A. .
.
B).button
A–B SETTING screen will appear.
Current Time
Specifying the A–B Region
1. Move.to.the.point.where.you.want.to.begin.repeating.(point.
A),.and.press.the.[REPEAT].(A. . .B).button
The “A
B”indication will blink in the display, and that location will
be registered as the starting point (A) of the repeated region.
2. Move.to.the.point.where.you.want.to.stop.repeating.(point.
B),.and.press..the.[REPEAT].(A. . .B).button
At this time, the “A
region has been assigned.
B”indication will light, indicating that the A–B
Location of point A
Location of point B
• When specifying the repeat end point (B), pressing the [REPEAT] (A
B) button at a point that is earlier than the repeat start point (A) will
cause that point to be reassigned as the repeat start point (A).
Function button
Button
Function
Page
• There must be at least one second between the repeat start point (A)
and end point (B). You can’t specify an end point that’s less than one
second away from the start point.
The region you specified (A–B) will be
assigned as the repeat region.
[1].(REPEAT).
––
The region you specified (A–B) will be
assigned as the auto punch-in/out region.
MEMO
[2].(AUTO).
[3].(R&A1).
p. 95
p. 96
You can also set the A-B region by pressing the [REPEAT] (A
button while the song is playing.
B)
The region you specified (A–B) will be
assigned as the auto punch-in/out region.
The A–B region will be assigned as the
repeat region.
The region you specified (A–B) will be
assigned as the auto punch-in/out region.
One measure before and after the A–B
region will be assigned as the repeat
region.
[4].(R&A2).
p. 96
The location data at the cursor will be
cleared.
[5].(CLEAR).
[6].(EDIT).
––
The track edit menu will open.
p. 98
4. Press.the.[1].(REPEAT).button
The region you specified will be assigned as the repeat region.
Repeat
Playback
Time
A
B
5. Press.[EXIT].button.to.close.the.A–B.SETTING.screen
In the RECORDER screen, “
”and “A
B”will be displayed.
MEMO
• If you want to cancel the repeat, press the [REPEAT] (A
button once again. The repeat settings will be cancelled, and the
“A B”will be unlit.
B)
• If you want to preserve the repeat region you specified, press the
[WRITE] button to save the song.
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Recording
Song Production Flow
Creating a New Song
(Create New Song)
A general outline of the song production workflow is shown below.
This manual explains each function in detail, but when you’re creating
a song for the first time, please read the “Quick Guide”(separate
document), which provides the explanations in the order of the song
production workflow.
On the Digital Recorder, each of your compositions is managed as a
“song.”You’ll need to create a song before you begin recording a new
composition.
1. In.the.RECORDER.screen,.press.the.[3].(MENU).button
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select..
1. Create.a.new.song.(p .91)
“1 .Song.Edit,”.and.press.the.[ENTER].button
The SONG EDIT MENU will appear.
2. Specify.the.tempo,.and.select.a.Rhythm.Pattern.to.play.(p .121)
3. Record.your.performances.(p .94)
3. Use.the.cursor.[ ].[ ].buttons.to.select.“Create.New.Song,”.
and.press.the.[ENTER].button
4. Press.the.[5].(EXEC).button
A new song will be created, and you will return to the RECORDER
screen.
4. Adjust.the.volume.balance.and.effects.for.each.track.(p .89)
5. Master.your.song.to.create.the.final.version.(p .118)
6. Use.a.computer.to.burn.the.completed.song(s).to.a.CD
MEMO
You can create up to a maximum of 99 songs with one SD card.
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Connecting the Equipment to Record and Adjusting the Input Level
To the rear panel AUDIO INPUT jacks, connect the equipment that you want to record in the Digital Recorder.
Connect your digital audio player or other audio device to the LINE jacks.
Connect your microphone or guitar to the GUITAR/MIC jack as shown in the illustration.
To adjust the level, use the [LEVEL]
knob located at the left of the jacks.
Adjust the knob so that the front
panel PEAK indicator lights orange
during the loudest passages. If this
indicator lights red, input overload
has occurred.
If you connect a guitar or bass, set this to
“GUITAR.”
Output jack of your digital
audio player
If you’re using a condenser microphone,
connect it to the balanced (XLR) jack and
choose the “PHANTOM ON” setting.
(Phantom power is not supplied to the phone
jack.)
If you’re using a dynamic microphone, choose
the “PHANTOM OFF” setting.
LINE OUT
jacks of your
stereo system
*
Always.turn.the.phantom.power.off..when.connecting.
any.device.other.than.condenser.microphones.that.
require.phantom.power .You.risk.causing.damage.if.
you.mistakenly.supply.phantom.power.to.dynamic.
microphones,.audio.playback.devices,.or.other.devices.
that.don’t.require.such.power .Be.sure.to.check.the.
specifi.cations.of.any.microphone.you.intend.to.use.by.
OUTPUT jacks of your keyboard
This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below. Make
connections after first checking the wiring diagrams of other
equipment you intend to connect.
NOTE
• To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before
making any connections.
• When connection cables with resistors are used, the volume level of equipment connected to the inputs (AUDIO INPUT jacks) may be low. If this
happens, use connection cables that do not contain resistors.
• Howling could be produced depending on the location of microphones relative to speakers. This can be remedied by:
1. Changing the orientation of the microphone(s). 2. Relocating microphone(s) at a greater distance from speakers. 3. Lowering volume levels.
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Selecting the Sound of the External Audio
Input (AUDIO INPUT)
Selecting an Instrument to Record
(REC SOURCE SELECT)
If you want to record the sound from a guitar, microphone, line input,
or USB audio, select the desired sound as follows.
Here’s how to select the instrument you’ll be recording.
1. Press.the..[AUDIO.INPUT].button
The AUDIO INPUT SELECT window will appear.
Input Level Mater
Selecting the Sound of the Synthesizer
(KEYBOARD)
2. Press.the.[1].(GUITAR)–[5].(USB.AUDIO).button.to.select.the.
input.source
1. If.you.want.to.record.your.Synthesizer.performance,.press.
Button
Explanation
the..[KEYBOARD].button.so.it’s.lit
Sound of a guitar or bass connected to the GUITAR/
MIC jack.
[1].(GUITAR).
The KEYBOARD INPUT window will appear.
Sound of a microphone connected to the GUITAR/MIC
jack.
[2].(MIC).
[3].(LINE).
Sound of the device connected to the LINE IN jack.
Sound of the USB Memory Song Player.
[4].(USB.SONG).
Sound of the USB audio from the computer connected
to the USB COMPUTER connector.
[5].(USB.AUDIO).
Input LeeMter
• When you press a button, the input corresponding to the button you
pressed will be switched on.
2. Press.[2].(KEYBOARD).to.record.just.the.synthesizer.
performance,.or.press.[4].(KEYBOARD+INS.FX).to.record.the.
synthesizer.performance.with.the.insert.eff.ect.applied.to.it .
• When you press the same button again, its input will be switched off.
• Multiple buttons cannot be on at the same time.
• If you’re not recording anything, turn off all of the inputs in order to
minimize the noise from the input jacks.
Button
Explanation
[2].(KEYBOARD).
Synthesizer performance recorded
3. Set.the.input.level.and.reverb .Use.the.cursor.buttons.to.
select.a.parameter,.and.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.set.the.value
[4].
Synthesizer performance and insert effect recorded
(KEYBOARD+INS.FX).
• When you press a button, the input corresponding to the button you
pressed will be switched on.
Parameter
Value
Explanation
Adjusts the internal digital input level.
• When you press the same button again, its input will be switched off.
For example, if you apply an insert effect to
the input sound, this may increase the internal
digital level. In such cases, play the input sound
and adjust the Input Level value so that the
level meter in the screen does not reach the
maximum position (“CLIP”is shown when the
level meter reaches the maximum position).
• Multiple buttons cannot be on at the same time.
.Input.Level
0–127
3. Set.the.input.level.and.reverb .Use.the.cursor.buttons.to.
select.a.parameter,.and.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.set.the.value
Parameter
Value
Explanation
Level of signal sent from the input sound to
reverb
.Reverb
0–127
Adjusts the internal digital input level.
For example, if you apply an insert effect to
the sound of the synthesizer, this may increase
the internal digital level. In such cases, play
the keyboard and adjust the Input Level value
so that the level meter in the screen does not
reach the maximum position (“CLIP”is shown
when the level meter reaches the maximum
position).
4. Press.the.[6].(CLOSE).button.to.close.the.AUDIO.INPUT.
SELECT.window
Input.Level
0–127
MEMO
By holding down the [SHIFT] button and pressing the [KEYBOARD]/
[AUDIO INPUT] button, you can access the KEYBOARD INPUT/
AUDIO INPUT SELECT window without turning the audio input on/
off.
Level of signal sent from the sound of the
synthesizer to reverb
Reverb
0–127
* Valid.only.when.the.[4].(KEYBOARD+INS.FX).
button.is.on
4. Press.the.[6].(CLOSE).button.to.close.the.KEYBOARD.INPUT.
window
If you decide not to record your synthesizer performance, press the
[KEYBOARD] button to turn off its illumination.
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Recording
Selecting stereo tracks for recording
Entering normal mode
1. In.the.RECORDER.screen,.press.the.[1].(.MODE).button.a.
If INPUT is set to “KEYBOARD”, “LINE” or “USB”
Since the input is stereo, this will normally be stereo recording
using two tracks. If you press the TRACK [1] or [2] button,
recording will take place in stereo on tracks 1 and 2. Similarly
if you press the [3] or [4] button, recording will take place in
stereo on tracks 3 and 4.
number.of.times.to.select.Normal.mode
Make sure that the display does not indicate “BOUNCE”or
“MASTERING.”
However if you want to mix the sound from the L-channel and
R-channel of the input and record it on track 1, press the TRACK
[1] button once again from the state in which tracks 1 and 2 are
selected. Track 1 will be selected as the recording destination.
You can use the same operation to specify a different track as
the recording destination.
Mode.indication.(use.the.[1].(MODE).button.to.switch)
If INPUT is set to “GUITAR” or “MIC”
(unlit)
This means you’re in Normal Recording mode.
This means you’re in Bounce mode (p. 97).
This means you’re in Mastering mode (p. 118).
If you want to record in stereo so that the insert effects will
sound better, you can simultaneously press the TRACK [1] and
[2] buttons or [3] and [4] buttons to specify stereo recording
using two tracks.
.BOUNCE
.MASTERING
Stereo link (p. 89) will be enabled (or disabled) for the pair of
tracks you pressed simultaneously.
Selecting the track to record
MEMO
If you want to switch V-tracks, select the desired V-track now as
described in“SwitchingV-tracks (V-Track)”(p. 89) before you proceed.
Recording
2. Press.the.[l].(REC).button
The [l] (REC) button will blink, and the digital recorder will be in
recording standby condition.
4. Press.the.[ ].(PLAY).button
The [l] (REC) and [ ] (PLAY) buttons will light, and recording will
begin. The button of the track being recorded will light red.
In recording-standby mode, one of the TRACK [1/5]–[4/8] buttons (the
track to record) will blink red.
5. To.stop.recording,.press.the.[n].(STOP).button
3. Press.the[1/5]–[4/8].button.of.the.track.you.want.to.record
The [l] (REC) and [ ] (PLAY) buttons will go dark.
Button
Explanation
* You.can’t.play.back.audio.whose.recording.time.was.shorter.than.
one.second
When.[TRACK.1–4.5–8].is.unlit
[1/5]–[4/8]
Select tracks 1–4.
* The.following.operations.cannot.be.performed.(or.will.be.invalid).
while.the.recorder.is.operating.(i e ,.during.recording.or.playback)
When.[TRACK.1–4.5–8].is.lit
[1/5]–[4/8]
Select tracks 5–8.
• Recorder Menu
• Undo/Redo
MEMO
• Switching a mode ([1] (MODE) button)
• Arrange editing, etc...
Even when you’re not in recording-standby mode, you can select
the track to record by holding down the [SHIFT] button and
pressing a TRACK [1/5]–[4/8] button.
94
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Auto Punch-In/Out
Re-Recording Over a Mistake (Punch-
In/Out)
“Auto punch-in/out”is the method in which punch-in/
out begins automatically at the time locations you specify
beforehand.
During recording, you may sometimes play a wrong note or be
unsatisfied with your performance. In such cases, you can punch-in/
out to re-record just a specific region of your performance.
This is convenient when you want to punch-in/out at precise
points, or if you want to punch-in/out automatically so that
you can concentrate on your playing.
“Punch-in”is the action of switching from playback to recording while
you play back a track. “Punch-out”is the action of switching from
recording back to playback while the track continues to play.
* When.using.auto.punch-in/out,.you.must.set.the.punchin.and.
punch-out.points.at.least.1 0.seconds.apart
In other words, you punch-in at the point where you want to start
re-recording, and punch-out when you’re finished recording.
1. Specify.the.punch-in.and.punch-out.locations.(the.A–B.
region).as.described.in.steps.1–2.of.“Specifying.the.A–B.
Region”.(p .90)
Playback
Recording
Playback
Time
2. Hold.down.the.[SHIFT].button,.and.press.the.[REPEAT].(A. .
.B).button
Start
Punch-In
Punch-Out
Stop
The A–B SETTING screen will appear.
On the JUNO-Gi, you can choose from two methods of doing this;
manual punch-in/out and auto punch-in/out.
3. Press.the.[2].(AUTO).button
The region you specified will be the auto punch-in/out region.
4. Press.[EXIT].button.to.close.the.A–B.SETTING.screen
MEMO
•
You can use the Undo function (p. 96) to return to the state prior
to re-recording.
5. Move.to.a.location.slightly.earlier.than.the.point.at.which.
you.want.to.begin.rerecording
•
The data prior to punching-in/out will remain on the SD card
without being erased. If you no longer need this data, you
should execute Song Optimize (p. 104) to erase the unneeded
data from the SD card so that its storage capacity can be used
effectively.
6. Select.the.track.that.you.want.to.punch.into,.as.described.in.
steps.2–3.of.“Selecting.the.track.to.record”.(p .94)
7. Press.the.[ ].(PLAY).button
At the location you specified for punch-in, the [l] (REC) button will
automatically turn red and recording will begin. When you reach the
punch-out point, you will automatically return to playback.
8. When.you’ve.fi.nished.recording,.press.the.[n].(STOP).button
Manual Punch-In/Out
In this method, you punch-in/out by operating the [l] (REC) button.
* When.using.manual.punch-in/out,.you.must.ensure.that.there.is.at.
least.a.1 0.second.interval.between.punch-in.and.punch-out
1. Select.the.track.that.you.want.to.punch.into,.as.described.in.
steps.2–3.of.“Selecting.the.track.to.record”.(p .94)
2. Press.the.[l].(REC).button.to.turn.off..its.illumination,.thus.
exiting.recording-standby.mode
3. Move.to.a.location.slightly.earlier.than.the.point.at.which.
you.want.to.begin.rerecording,.and.press.the.[ ].(PLAY).
button.to.play.back.the.song
4. At.the.point.where.you.want.to.begin.rerecording,.press.the.
[l].(REC).button
Punch-in will begin, and you’ll be in record mode.
5. When.you’re.ready.to.punch-out,.press.the.[l].(REC).button.
(or.press.the.[ ].(PLAY).button)
Each time you press the [l] (REC) button, you’ll alternately punch-in
and punch-out, so simply perform the same procedure at any other
location that you want to re-record.
6. When.you’re.fi.nished.recording,.press.the.[n].(STOP).button
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Repeatedly Recording the Same Region
(Loop Recording)
Canceling a Recording/Editing
(Undo/Redo)
“Loop recording”is when you use the Repeat function and the Auto
Punch-In/Out function together to record repeatedly.
Occasionally when the recording you make doesn’t turn out as you
wish, or the settings you make for an editing operation are incorrect,
and you want to reverse what you have done. At these times, you can
use the “Undo function.”
If you record on the A–B region during the first pass of the loop, that
recorded content will play back on the second and subsequent passes
of the loop, allowing you to check the content that was recorded.
Undo will cancel the result of the operation and revert the data to its
previous state. If desired, you can then use “Redo”to cancel the Undo.
Repeat
For example, let’s suppose that you’re performing punch-in recording,
and have recorded twice over the same region. You could then execute
Undo to cancel the second recording and revert to the first recording.
Recorded in first pass, played back in subsequent passes
After you’ve executed Undo, you could execute Redo if you wanted
to cancel the Undo and revert to the state following your second
recording.
Time
A
B
If you’re not satisfied with the recorded content, you can press the [l]
(REC) button and re-record from the beginning (A) of the next pass.
NOTE
• After executing Undo, you’ll only be able to execute Redo.
MEMO
• If, after executing Undo, you then record or execute a track editing
operation, you will no longer be able to execute Redo.
While the loop plays back after it has been recorded, you can
select a different track (hold down the [SHIFT] button and press a
TRACK button) while loop playback continues; this lets you record
smoothly on other tracks without having to stop the song.
• Undo applies only to the audio data recorded on the tracks.
• Parameters such as track settings, rhythm settings, and effect
settings cannot be restored to their original state.
1. Specify.the.locations.(A–B.region).at.which.you.want.to.
auto.punch-in/out.and.loop,.as.described.in.steps.1–2.of.
“Specifying.the.A–B.Region”.(p .90)
• IfyouexecuteSongOptimize(p.104),theoperatinghistoryforalldata
will be cleared. This means that you won’t be able to execute Undo
immediately after executing Song Optimize.
2. Hold.down.the.[SHIFT].button,.and.press.the.
[REPEAT].(A. . .B).button
The A–B SETTING screen will appear.
Reverting to the Previous State (Undo)
1. Press.the.[UNDO/REDO].button
3. Press.the.[3].(R&A1).or.[4].(R&A2).button
Button
Explanation
2. If.you.want.to.execute.Undo,.press.the.[6].(EXEC).button
If you decide not to execute Undo, press the [EXIT] button.
The region you specified (A–B) will be assigned as the auto
punch-in/out region.
The A–B region will be assigned as the repeat region.
When you execute Undo, the display will indicate “Undo Completed!”
and the most recently executed recording or editing operation will be
cancelled.
[3].(R&A1).
Recording
A
B
Canceling the Undo (Redo)
The region you specified (A–B) will be assigned as the auto
punch-in/out region.
One measure before and after the A–B region will be assigned
as the repeat region.
You can execute Redo if you decide to cancel the Undo operation you
just executed.
1. Press.the.[UNDO/REDO].button
[4].(R&A2).
2. If.you.want.to.execute.Redo,.press.the.[6].(EXEC).button
If you decide not to execute Redo, press the [EXIT] button.
Playback
Recording
Playback
When you execute Redo, the display will indicate “Redo Completed!”
and the Undo operation you just executed will be cancelled.
A
B
4. Press.[EXIT].button.to.close.the.A–B.SETTING.screen
5. Move.to.a.location.slightly.earlier.than.the.point.at.which.
you.want.to.begin.rerecording
6. Select.the.track.that.you.want.to.punch.into,.as.described.in.
steps.2–3.of.“Selecting.the.track.to.record”.(p .94)
7. Press.the.[ ].(PLAY).button
When you press the [ ] (PLAY) button, you’ll be able to record the
region between punch-in and punch-out. Re-record your performance.
After the repeat, playback will begin from the punch-in location. Listen
to the re-recorded result. If you’re not satisfied with the recording,
press the [l] (REC) button and re-record from the beginning (A) of the
next pass.
8. When.you’re.fi.nished.recording,.press.the.[n].(STOP).button
96
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Putting Multiple Tracks Together (BOUNCE Mode)
Although the JUNO-Gi allows the simultaneous playback of eight
tracks, when you run out of tracks, the JUNO-Gi also lets you copy
the recordings of multiple tracks together onto one track (V-Track).
This is called “bounce”(also known as bounce recording or ping-pong
recording). By combining multiple tracks in this way, you can free up
other tracks in order to record additional performances.
3. Play.back.the.song,.and.use.the.[MASTER].slider.to.adjust.the.
master.level
Raise the volume level until it is as high as you can get it without
causing the level meter to reach the maximum (the point at which
distortion would occur).
In Bounce mode, you can play back eight tracks simultaneously and
record them all to a single, separate V-Track.
When the [KEYBOARD] or [AUDIO INPUT] buttons are on, you
can have those sounds recorded together. Furthermore, you can
include the sounds from the Rhythm Pattern (p. 121) in the recording.
4. Press.the.[
].(Song.Top).button.to.move.to.the.
beginning.of.the.song
KEYBOARD
AUDIO.INPUT
Rhythm.Pattern
Track.1–8
Track.8-V1
Track.7-V1
5. Press.the.[l].(REC).button.and.then.the.[ ].(PLAY).button;.
bounce-recording.will.begin
Track.6-V1
Track.5-V1
6. When.you’ve.fi.nished.recording,.press.the.[n].(STOP).button
Track.4-V1
Track.3-V1
Rhythm.Pattern
MEMO
ack.2-V1
ck.1-V1
You can apply reverb (p. 117) or the insert effects (p. 106) during
bounce-recording. If you want to use the insert effects on a
specific track, refer to “Changing the Location of the Insert Effects
(LOCATION)”(p. 108).
Track.2-V2
Track.1-V2
Listening the Result of the Bounce-
Recording
1. Press.the.[1].(MODE).button.a.number.of.times.to.select.
Normal.mode
Bounce-Recording
Make sure that the display does not indicate “BOUNCE”or
“MASTERING.”
1. In.the.RECORDER.screen,.press.the.[1].(MODE).button.a.
2. Press.the.[4].(TRK.SET).button
number.of.times.until.“BOUNCE”.appears.in.the.display
The TRACK SETTING screen will appear.
3. Move.the.cursor.to.the.“V-Track”.fi.eld.of.the.track.that.you.
bounce-recorded,.and.use.the.VALUE.dial.to.specify.the.
number.of.the.V-track.you.bounce-recorded
(Example: If you bounce-recorded to V-track 2 of tracks 1 and 2, set the
V-Track field to “2”for tracks 1 or 2.)
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.“Target.
Track”.fi.eld,.and.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.specify.the.bounce-destination.track.and.V-track
4. Set.the.“Level”.fi.eld.values.to.0.for.all.tracks.other.than.the.
bounced.tracks,.and.set.“Reverb”.fi.eld.values.to.0.for.all.
tracks
Alternatively, you can use the track buttons to mute all tracks other
than the bounced tracks (see “Muting Tracks,”p. 88).
If the Target Track is stereo, set the pan of the bounce-destination
tracks (1 and 2) to far left and far right, respectively.
5. Press.the.[EXIT].button
(Example: If you want to bounce-record to V-track 2 of tracks 1 and 2,
you would specify “Target Track: 1/2”and “V-Track: 2”)
6. Press.the.[
].(Song.Top).button.to.move.to.the.
beginning.of.the.song
• To bounce in stereo, choose Target Track: 1/2–7/8.
7. Press.the.[ ].(PLAY).button.to.hear.the.bounce-recorded.
• To bounce in monaural, choose Target Track: 1–8.
sound
• If the V-track contains data, a n symbol is shown beside the V-track
column.
8. If.you.want.to.save.the.settings.to.the.currently.selected.
song,.press.the.[WRITE].button
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Editing
Selecting the RECORDER MENU
TRACK EDIT Menu (Editing a Track)
These operations let you change the structure of your song by copying
track data or moving it to another location.
1. In.the.RECORDER.screen,.press.the.[3].(MENU).button
The Recorder Menu screen will appear.
MEMO
Track Copy (Copying Data)
You can also access the Recorder Menu screen from the RECORDER
screen by pressing the [MENU] button.
This operation copies data from the specified region of a track (or the
entire track) to another location. You can copy the track data just once,
or copy the specified region of data several times in succession to the
specified destination.
2. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.the.menu,.
and.press.the.[ENTER].button
Menu
Explanation
Page
p. 98
p. 98
p. 78
If you want to use a phrase that’s already been recorded on a track, or
if you want to use the same phrase repeatedly, you can use the Copy
operation to assemble your song efficiently.
1 .Song.Edit
2 .Track.Edit
3 .Utility
Song function menu
Track editing function menu
Back up data, format a card, etc.
Example 1: Copying twice to the same track
3. Use.the.VALUE.dial.or.the.cursor.buttons.to.select.the.item,.
and.press.the.[ENTER].button
For details on the items in each menu, refer to the page references
below.
START
TO
Time
END
SONG EDIT Menu
Menu
Explanation
Page
p. 87
p. 91
p. 103
Example 2: Copying twice to a different track
Song.Select
Create.New.Song
Information
Selects a song.
Creates a new song.
Displays information about the song.
Song.Name.Edit
Song.Remove.
Song.Copy
Edits the name of the song.
Deletes the selected song.
Copies the song.
p. 103
p. 103
p. 103
p. 104
START
TO
Time
Song.Protect.
Turns the song’s Protect setting on/off.
END
Deletes unneeded data to conserve
space on the SD card.
Song.Optimize.
p. 104
NOTE
• If the copy destination contains data, that data will be overwritten.
• The copy region you specify must be longer than 1.0 seconds. If the
region is shorter than 1.0 seconds, the sound won’t be heard even if
the data was copied.
TRACK EDIT Menu
Menu
Explanation
Page
p. 98
Track.Copy
Track.Move
Track.Erase
Track.Exchange
Copies track data.
Moves track data.
Erases track data.
Exchanges track data.
p. 99
p. 100
p. 100
Imports audio files (WAV or AIFF) from
the SD card into a track.
Track.Import
Track.Export
p. 101
p. 102
Exports a track’s data to an SD card as an
audio file.
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1. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Copy.
Track Move (Moving Data)
(p .98)
The TRACK COPY screen will appear.
This operation moves the data of the specified region (or the entire
track) to another location.
2. Specify.the.Source.Track,.Source.V-Track,.Start.and.End.for.
* Following.this.operation,.the.original.location.of.the.moved.data.
will.be.empty.(containing.no.data)
the.Copy.operation,.and.press.the.[6].(NEXT).button
Example 1: Moving within the same track
Function.
Edit.Region
Button
START
TO
Time
[1].(ALL).
The edit region will be the entire track you specified.
The edit region will be the region between the points A
and B you specified.
END
[2].(AB).
If you want to copy/move/erase the A–B region, you must
set point A and point B beforehand (p. 90).
Example 2: Moving to a different track
3. Specify.the.destination.Target.Track,.Target.V-Track,.To.and.
Repeat.(the.number.of.times.to.copy.the.data).for.the.Copy.
operation,.and.press.the.[6].(EXEC).button
The display will ask “Copy OK?”
4. If.you’re.sure.you.want.to.execute,.press.the.[5].(EXEC).
button .If.you.decide.to.cancel,.press.the.[6].(CANCEL).
button
START
TO
Time
END
1. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Copy.
(p .98)
The TRACK MOVE screen will appear.
2. Specify.the.Source.Track,.Source.V-Track,.Start.and.End.for.
the.Move.operation,.and.press.the.[6].(NEXT).button
Function.
Edit.Region
Button
[1].(ALL).
The edit region will be the entire track you specified.
The edit region will be the region between the points A
and B you specified.
[2].(AB).
If you want to copy/move/erase the A–B region, you must
set point A and point B beforehand (p. 90).
3. Specify.the.destination.Target.Track,.Target.V-Track.and.To.
for.the.Move.operation,.and.press.the.[6].(EXEC).button
To
The move-destination time location or measure
The display will ask “Move OK?”
4. If.you’re.sure.you.want.to.execute,.press.the.[5].(EXEC).
button .If.you.decide.to.cancel,.press.the.[6].(CANCEL).
button
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Track Erase (Erasing Data)
Track Exchange (Exchanging Data)
This operation erases data from the specified region. If you use this
operation to erase data, any data located later than the erased data will
not be moved forward. In other words, this operation is comparable to
recording silence over an unwanted portion of recording tape.
This operation exchanges data between two tracks.
Example: Exchanging the entire contents of tracks 1 and 2
Track 1
* Don’t.leave.sounds.shorter.than.1 0.seconds.before.or.after.the.
erased.region .Any.remaining.sound.that.is.shorter.than.1 0.seconds.
cannot.be.played
Track 2
Track 1
Track 2
START
END
Time
Time
1. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Erase.
(p .98) .
1. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Exchange.(p .
98)
The TRACK ERASE screen will appear.
The TRACK EXCHANGE screen will appear.
2. Specify.the.erasing.Source.Track,.Source.V-Track,.Start.and.
2. Specify.the.Source.Track,.Source.V-Track,.Target.Track,.Target.
End.for.the.Erase.operation,.and.Press.the.[6].(EXEC).button
V-Track.that.you.want.to.exchange
Function.
Edit.Region
Button
3. Press.the.[6].(EXEC).button
[1].(ALL).
The edit region will be the entire track you specified.
The display will ask “Exchange OK?”
The edit region will be the region between the points A
and B you specified.
4. If.you’re.sure.you.want.to.execute,.press.the.[5].(EXEC).
button .If.you.decide.to.cancel,.press.the.[6].(CANCEL).
button
[2].(AB).
If you want to copy/move/erase the A–B region, you must
set point A and point B beforehand (p. 90).
The display will ask “Erase OK?”
3. If.you’re.sure.you.want.to.execute,.press.the.[5].(EXEC).
button .If.you.decide.to.cancel,.press.the.[6].(CANCEL).
button
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Track Import (Importing an Audio File)
Audio files that can be imported
• Wave data in the following formats can be imported.
• WAV/AIFF format
This operation lets you convert an audio file (WAV or AIFF format) from
your computer into track data.
MEMO
• Linear format
You’ll need a commercially available SD card reader in order to
perform this operation.
• File extension: WAV file “.WAV”,
AIFF file “.AIF”or “.AIFF”
1. Using.your.computer.and.a.commercially.available.SD.card.
reader,.copy.the.audio.fi.le.(WAV.or.AIFF.format).from.the.SD.
card’s.“/ROLAND/IMPORT”.folder
• Extremely short waveform data (less than approximately 1 sec)
cannot be loaded.
2. Insert.the.SD.card.into.the.JUNO-Gi,.and.switch.on.the.
Caution when importing
JUNO-Gi’s.power
• Use an SD card that was formatted by the JUNO-Gi. However, if
you’re using the SD card that was included with the JUNO-Gi,
don’t format it.
3. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Import.
(p .98)
4. Turn.the.VALUE.dial.to.select.the.audio.fi.le.you.want.to.
If the display indicates “EMPTY”
import
• If there are no audio files in the SD card’s “/ROLAND/IMPORT”
folder, the display will indicate “EMPTY”, and the import will not
be possible.
MEMO
• By pressing the [5] (PREVIEW) button, you can audition the selected
audio.
• Files whose name begins with a “.”(period) cannot be used.
There are also certain characters (\ / : , ; * ? “ < > | ) that cannot
be used anywhere in a file name.
• You can also select audio files that are in the SD card’s “/ROLAND/
EXPORT”folder. These are shown in the list as “EXPORT/file name.”
• If you decide not to import, press the [EXIT] button.
If the display indicates “Incorrect File!”
5. Press.the.[6].(NEXT).button
• If you attempt to import a WAV/AIFF file in a format that is
not supported by the JUNO-Gi, the error message “Incorrect
File!”will be shown in the display, and the import will not be
possible.
6. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.specify.the.import-
destination.Target.Track.and.Target.V-Track
• You cannot import compressed audio files.
Choose the track on which the audio data will be recorded.
MEMO
If you select Track 1–8, the data will be imported in monaural, and
if you select Track 1/2–7/8, the data will be imported in stereo. For
example, if you select Track 1/2, the left channel of the audio file
is imported into Track 1, and the right channel of the audio file is
imported into Track 2. If you want to listen to these Tracks in stereo
after it has been imported, set the pan for Track 1 to “L64,”and set
the pan for Track 2 to “R63.”(p. 89)
7. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.specify.the.time.
or.measure.(To).at.which.you.want.to.import.the.data,.and.
press.the.[6].(EXEC).button
The display will ask “Import OK?”
8. If.you’re.sure.you.want.to.import,.press.the.[5].(EXEC).button .
If.you.decide.to.cancel,.press.the.[6].(CANCEL).button
The audio file will be imported into the track.
MEMO
A maximum of 99 files can be imported.
101
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Track Export
About the file name
(Exporting Track Data to an Audio File)
Files created using the Track Export procedure are named as
follows.
Here’s how track data recorded on a track can be converted to an audio
file (WAV formats).
(Ex.)
T1_V1_01.WAV
T34V8_99.WAV
MEMO
If you want to combine all tracks and export the result as a single
audio file, execute the Mastering procedure as described in
“Mastering (MASTERING Mode)”(p. 118).
The file name will be the source track and V-track number plus a
sequential number and the extension .WAV.
If an identically named file already exists, the display will ask
“Overwrite?”
Exported audio files
The data in the following formats can be exported.
• WAV format
MEMO
• Sampling Frequency: 44.1 kHz
• 16-bit
• You can audition an exported WAV file in the TRACK IMPORT screen
(p. 101) by pressing the [5] (PREVIEW) button.
• With the Track Export function, a maximum of approximately 6
hours and 40 minutes worth of monaural data (approximately 3
hours and 20 minutes worth of stereo data) can be output.
1. Choose.Recorder.Menu.g.2 .Track.Edit.g.Track.Export.
(p .98)
2. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.Source.
Track.and.Source.V-Track.you.want.to.export.to.audio.fi.le
MEMO
If you select Track 1–8, the data will be created to a monaural audio
file, and if you select Track 1/2–7/8, the data will be created to a
stereo audio file. For example, if you select Track 1/2, Track 1 will
be exported to the left channel, and Track 2 will be exported to the
right channel of a stereo audio file.
3. Press.the.[6].(NEXT).button
4. Assign.a.name.to.the.audio.fi.le
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
5. After.assigning.a.name,.press.the.[6].(EXEC).button
The display will ask “Export OK?”
6. If.you’re.sure.you.want.to.export,.press.the.[5].(EXEC).button .
If.you.decide.to.cancel,.press.the.[6].(CANCEL).button
The track data will be exported to the audio file. The exported audio
file will be saved in the “/ROLAND/EXPORT/”folder on the SD card.
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Song Remove
SONG EDIT Menu
This operation removes a song from the SD card.
This is a menu of song-related operations.
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Song.Remove.
(p .98)
Song Select
The SONG REMOVE screen will appear.
Refer to “Selecting and Playing a Song (Song Select)”(p. 87).
2. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
song.that.you.want.to.remove
Create New Song
The display will ask “Song Remove OK?”
Refer to “Creating a New Song (Create New Song)”(p. 91).
3. If.you.are.sure.you.want.to.remove.the.song,.press.the.[5].
(EXEC).button .If.you.decide.not.to.remove.the.song,.press.
the.[6].(CANCEL).button
Information
MEMO
This displays detailed information about the song.
If you remove the song that you’re currently using, another song on
the SD card will be selected automatically. If no other song exists, a
new song will be created.
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Information.
(p .98)
The screen will show the Song Name, Song Folder Name on the SD
card, Song Size, and Free Size on the SD card.
Song Copy
This allows you to make a copy of the currently selected song and save
it under a new name on the SD card.
This comes in handy when, for example, you want to preserve a song
in its current form; simply make a copy of it before you carry out
editing or record additional material.
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Song.Copy.
Song Name Edit
(p .98)
When you create a new song, it will automatically be given a name
such as “SONG0001.”When you’ve finished your song, we recommend
that you give it a descriptive name so that you’ll be able to manage
your songs more easily.
The display will ask “Copy to New Song?”
2. If.you.are.sure.you.want.to.copy.the.song,.press.the.[5].
(EXEC).button .If.you.decide.not.to.copy.the.song,.press.the.
[6].(CANCEL).button
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Song.Name.Edit.
The Copy operation will be executed. Once the copy has been
completed, “Completed!”appears in the display.
(p .98)
2. Assign.a.name.to.the.song .When.you’ve.fi.nished.assigning.a.
name,.press.the.[6].(EXEC).button
If the message “SD Card Full!” appears
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
If this message appears before you copy data, either the
number of songs has exceeded 99, or the SD card has
insufficient free space. Use either of the following methods to
increase the free space on the SD card.
3. Press.the.[5].(EXEC).button
• Execute “Song Optimize”(p. 104).
• Execute “Song Remove”(p. 103).
103
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Song Protect
Saving the Current Settings to the
Song (Song Write)
Even after you’ve finished the work of creating a song, you could lose
your song by accidentally recording over it or erasing it. To prevent
such accidents, the Song Protect setting lets you protect a song so that
it cannot be erased or modified.
The following content is saved as song data.
• Mixer status (pan, etc.)
If you’ve protected a song, the RECORDER screen will indicate
“PROTECT,”and the following operations will not be possible.
• Insert effects patch number
• Mastering Tool Kit patch number
• Rhythm pattern number
• Rhythm arrangement
• Recording
• Track editing
• Changing the song name
• Removing the song
• Reverb
These settings are automatically saved following a recording
operation. However, simply editing one of these settings will not save
it, so proceed as follows if you want to save the change.
• Song optimize
• Writing a song
• Writing or editing a rhythm arrangement
• Writing an effect song patch
• Writing a song rhythm pattern
1. In.the.RECORDER.screen.(p .86),.press.the.[WRITE].button
A confirmation message will appear.
2. Press.the.[5].(EXEC).button.to.execute
To cancel, press the [6] (CANCEL) button.
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Song.Protect.
(p .98)
MEMO
The display will ask “Protect Song?”
When you edit the settings of a song, an “*”will be shown in the
RECORDER screen.
2. Press.the.[5].(EXEC).button
If a song is protected, the song protect symbol “PROTECT”is shown in
the RECORDER screen.
To turn off the protect setting, perform the same procedure once
again.
Song Optimize (Saving space on the SD card)
If you turn off the power or switch to a different song while this “*”
is displayed, the changes you made will be discarded. If you want to
keep your changes, you must save the song.
When you perform track editing or punch-in/ out, the previous data
will remain on the SD card without being erased. In some cases,
this unneeded data may occupy significant space on the SD card,
unnecessarily using up the card’s capacity. This will reduce the
available recording time.
By executing the “Song Optimize”operation you can erase unneeded
data from the SD card and increase the amount of space that’s
available.
1. Choose.Recorder.Menu.g.1 .Song.Edit.g.Song.Optimize.
(p .98)
The display will ask “Optimize Song?”
2. If.you.are.sure.you.want.to.execute.the.song.optimize.
operation,.press.the.[5].(EXEC).button .If.you.decide.not.to.
execute.this.operation,.press.the.[6].(CANCEL).button
The Song Optimize operation will be executed. When optimization is
completed, the display will indicate “Song Optimize Completed!”
MEMO
The Song Optimize operation erases the unneeded and unplayable
audio data from all V-tracks.
NOTE
• In some cases, it may take an appreciable amount of time for
optimization to be completed. This is not a malfunction. Don’t turn
off the power before optimization has ended.
• If you’ve executed the optimize operation, you won’t be able to
return to the state prior to optimization by executing Undo.
104
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Digital Recorder 2 (Effects)
Effects in the Recorder Section
The Digital Recorder section includes three effects: Insert Effects,
Reverb, and Mastering Tool Kit.
Insert Effect Banks and Patches
Insert Effects
What is a Effect Patch?
An effect added directly to a specific signal (on the JUNO-Gi, the sound
of the synthesizer, guitar or mic you’re recording) is called an “insert
effect.”The effect pedals that a guitarist connects between his guitar
and amp are a type of the insert effects. You can use the insert effects
not only while recording, but also apply it to the sound when mixing
the tracks.
The Insert effects provides numerous effects, and two or more of these
effects can be used simultaneously. Such a combination of effects
(i.e., the types of the effects used and the order in which they are
connected) is called an “algorithm.”
Each effect in an algorithm offers a certain number of parameters,
which allow the sound to be altered (similar to tweaking the knobs on
a stomp pedal). The algorithm and its parameter settings are bundled
into units called “effect patches.”
Insert effects provide various types of effects driven by COSM
technology.
Reverb
Separately from the insert effects, the Digital Recorder section also
provides a Reverb effect that can be applied to each of the song’s
tracks and to the INPUT jack. You can apply the insert effects and
reverb simultaneously, and make settings for each as appropriate for
your situation.
What is a Bank?
The effect patches are organized into the following banks. Choose the
bank that’s appropriate for the device you’re recording.
Bank
GUITAR
MIC
Explanation
Mastering Tool Kit
Effects for guitar
When creating an audio CD from your recorded songs the overall
volume needs to be restrained, so that even the loudest portions of
the songs are handled appropriately on the CD. However, this often
results in an overall lowering of the volume, resulting in a CD that lacks
excitement and impact. With the “Mastering Tool Kit,”however, you can
smooth out the differences in volume that occur over the course of a
song, while also correcting the balance.
Effects for microphone
Effects for line input, keyboard, or USB audio
LINE
What is a Group?
Effect patch settings you’ve edited can be saved in the “USER”or
“SONG”groups.
MEMO
Group
Explanation
Edit
Write
What is the COSM?
PRESET
Patches that cannot be rewritten
3
Technology that simulates existing physical structures, materials,
and the like using different, virtual means is called “modeling
technology.”
Patches that can be saved in
internal memory
USER
3
3
3
3
Patches that can be saved in
each song
SONG
COSM (Composite Object Sound Modeling) is a technical
innovation from Roland that combines a number of such sound-
modeling technologies to create new and unique sounds.
NOTE
The Insert Effects and the Mastering Tool Kit cannot be used
simultaneously.
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Using Insert Effects
Displaying the Recorder’s Effects
Screen
Selecting an Insert Effect
1. In.the.recorder’s.eff.ects.screen,.press.the.[1].(INS.FX).button
The INSERT FX screen will appear.
1. In.the.RECORDER.screen,.[6].(EFFECT).button
The recorder’s effects screen will appear.
2. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.change.the.bank,.
group.and.patch
Function Buttons
Turning the Insert Effect Algorithms On/Off
1. Use.the.cursor.buttons.to.move.the.cursor.to.each.algorithm.
Button
Explanation
Page
[1].(INS.FX).
Opens the INSERT FX screen.
p. 106
of.the.patch
(only in Mastering mode)
[1].(MASTER).
[2].(REVERB).
p. 118
p. 117
Opens the Mastering Tool Kit.
2. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.turn.the.
Opens the Reverb screen.
selected.algorithm.on/off.
(only when an insert effect is selected)
Changes the insert effect connection
location.
For details on each algorithm, refer to“Insert Effects Parameters”(p. 109).
[4].(LOC).
p. 108
(only when an insert/mastering effect is
selected)
Edits the effect.
[5].(EDIT).
p. 107
p. 106
[6].(SWITCH).
Turns each effect on/off.
On
Off.
Uppercase indication in solid frame
Lowercase indication in dashed frame
2. Use.the.[1].(INS.FX)–[2].(REVERB).buttons.to.switch.to.the.
eff.ect.screen.that.you.want.to.see
Turning each Effect On/Off (SWITCH)
1. In.the.recorder’s.eff.ects.screen,.press.the.[6].(SWITCH).
button
2. Press.the.[1].(INS.FX)–[2].(REVERB).buttons.to.turn.each.
eff.ect.on/off.
Button
Eff.ects
[1].(INS.FX).
Insert Effects
(Mastering mode only)
Mastering Tool Kit
[1].(MASTER).
[2].(REVERB).
Reverb
3. To.close.the.setting.window,.press.the.[6].(CLOSE).button.or.
the.[EXIT].button
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Saving Insert Effects Settings (WRITE)
Editing the Insert Effects Settings
(EDIT)
Here’s how to assign a name (patch name) to the effect settings you’ve
edited, and save them as a new effect patch.
If you want to create a new effect sound, start by selecting an existing
patch that’s close to the sound you want, then modify (edit) the patch
settings. If you want to save the effect settings you’ve edited, save the
patch as a user patch or song patch.
1. In.the.INSERT.FX.EDIT.screen,.press.the.[6].(WRITE).button
The INSERT FX PATCH NAME screen will appear.
2. Assign.a.name
1. In.the.recorder’s.effects.screen,.press.the.[1].(INS.FX).button
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
The INSERT FX screen will appear.
3. When.you’ve.finished.assigning.a.name,.press.the.[6].(NEXT).
button
2. Use.the.cursor.buttons.to.move.the.cursor.to.each.algorithm.
of.the.patch
A screen will appear, allowing you to select the save destination.
3. Press.the.[5].(EDIT).button
4. Press.the.[1].(USER).or.[2].(SONG).button.to.select.the.
save-destination.group
The INSERT FX EDIT screen will appear.
Group
USER
Explanation
MEMO
Patches saved in internal memory
Patches saved for each song
You can switch between algorithms in the edit screen by holding
down the [SHIFT] button and using the cursor [ ] [ ] buttons.
SONG
5. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.bank.
and.patch.number.into.which.you.want.to.write.your.edited.
patch
Entering a value
4. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
that.you.want.to.edit,.and.use.the.VALUE.dial.or.the.[DEC].
[INC].buttons.to.edit.the.value
6. Press.the.[6].(WRITE).button
For details on each parameter, refer to“Insert Effects Parameters”(p. 109).
A confirmation message will appear.
5. If.you.want.to.save.the.current.effect.settings,.press.the.[6].
7. Press.the.[5].(EXEC).button.to.write.to.the.patch
To cancel, press the [6] (CANCEL) button.
(WRITE).button
For the save procedure, refer to “Saving Insert Effects Settings (WRITE)”
(p. 107).
NOTE
• Never turn off the power while saving is in progress.
• You can’t save effect patches while recording or playing a song.
When you’ve finished editing
6. When.you’ve.finished.editing,.press.the.[EXIT].button
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Value
Explanation
Changing the Location of the Insert
Effects (LOCATION)
Use this setting if you want to apply the effect to the
overall sound, such as when using the effect to modify
the sound during bounce-recording, or using the effect
to achieve a special sound.
By default, the insert effects are connected (inserted) directly after
the input source. This means that you’ll be able to hear and record the
sound processed by the effect.
However, in some cases, you may wish to change this method of
connection. The JUNO-Gi lets you change the location where the insert
effects are connected, thus allowing you to use the effect in a variety
of ways.
MASTER
TRACK 1
(PLAY)
1. In.the.recorder’s.effects.screen,.press.the.[1].(INS.FX).button
The INSERT FX screen will appear.
TRACK 8
(PLAY)
RHYTHM
2. Press.the.[4].(LOC).button
The INSERT FX LOCATION screen will appear.
4. When.you’ve.finished.making.settings,.press.the.[EXIT].
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.specify.the.
button
location.where.the.insert.effects.are.to.be.connected
Value
Explanation
This lets you monitor and record the sound that is
processed through the insert effects. Normally, you
should use this setting.
INPUT.
<NORMAL>
TRACK 1
(REC)
This lets you monitor the sound that is processed
through the insert effects, but record the sound before
it has passed through the insert effects (i.e., record the
“dry”sound). Use this setting if you want to try out
various effect settings after recording.
ꢀg.03
INPUT.
<REC.DRY>
TRACK 1
(REC)
This lets you apply the insert effects to the track
playback audio. Use this setting if you want to try out
effects after recording the dry sound, or if you want to
apply the effect only to a specific track.
TRACK..
1–8,..
ꢀg.03
1/2–7/8
TRACK 1
(PLAY)
This lets you apply the insert effects to the rhythm
sound.
ꢀg.03
RHYTHM
RHYTHM
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Insert Effects Parameters
* The.trademarks.listed.in.this.document.are.trademarks.of.their.
respective.owners,.which.are.separate.companies.from.Roland .
Those.companies.are.not.affiliated.with.Roland.and.have.not.
licensed.or.authorized.Roland’s.JUNO-Gi .
MIC Bank
This is a multi-effect designed for vocals. It provides the basic effects
needed for vocals.
* Their.marks.are.used.solely.to.identify.the.equipment.whose.sound.
is.simulated
-[CMP]-[ENH]-[EQ]-[NS]-[DLY]=
Algorithm
Explanation
Page
Algorithm
This compresses the overall output signal when
the input volume level exceeds a set value.
COMPRESSOR.
p. 116
The algorithms (the available effects and their connection order) that
can be used as the insert effects are shown below. The algorithms that
can be selected will differ for each bank.
By adding sounds which are out-of-phase with the
direct sound, this effect enhances the definition of p. 116
the sound, and pushes it to the forefront.
ENHANCER.
EQUALIZER
Adjusts the volume levels for different frequencies
in the low-frequency to high-frequency ranges.
MEMO
The line or lines connecting the algorithm indicate whether the
effect features mono output (single line) or stereo output (two
lines).
p. 111
Low and high midrange settings feature
parametric equalization.
NOISE..
SUPPRESSOR.
This effect reduces the noise and hum.
p. 111
p. 115
Mono/Stereo
Output:.Mono
Output:.Stereo
Ex
A delayed sound is added to the normal guitar
sound, producing a thicker tone with a distinctive
ambience.
–[AMP]–[EQ]–
=[LIM]=[OUT]=
DELAY.
GUITAR Bank
LINE Bank
This is a multi-effect designed for electric guitar. This provides an amp
sound using a preamp and speaker simulator.
These effects are for stereo line input. The LINE/EXT bank uses the
same effects as the mastering tool kit.
-[AMP]-[EQ]-[NS]-[FX]-[DLY]=[CHO]=[REV]=
=[IN]=[CMP]=[MIX]=[LIM]=[OUT]=
* The.order.may.differ.depending.on.the.patch
Algorithm
Explanation
Page
This divides the original sound into three
frequency ranges: low, mid, and high.
Algorithm
Explanation
Page
INPUT
p. 120
Models sounds passed through guitar and bass
amps.
3BANDCOMP.
(Compressor).
This compresses the overall output signal when
the input volume level exceeds a set value.
p. 120
p. 120
p. 120
p. 120
AMP.
(Amp.Modeling).
COSM modeling simulates not just preamp and
speaker characteristics, but even miking as well.
p. 110
MIXER
Adjusts the volume of each frequency band.
You can select from a large number of different
amp types.
This suppresses high-level signals to prevent
distortion.
LIMITER
OUTPUT
Adjusts the volume levels for different frequencies
in the low-frequency to high-frequency ranges.
This makes settings that affect the overall output.
EQUALIZER
p. 111
p. 111
Mid and high midrange settings feature
parametric equalization.
This effect suppresses noise and hum from the
guitar’s pickups.
Since the noise reduction follows the guitar
sound’s envelope (the change in volume over
time), it has practically no influence on the guitar
sound itself, thus producing a highly natural
effect.
NOISE..
SUPPRESSOR
Provides a wide variety of effects to choose from,
including compressor, distortion, wah, and many
others.
FX.
(Effects).
p. 112
p. 115
A delayed sound is added to the normal guitar
sound, producing a thicker tone with a distinctive
ambience.
DELAY.
This effect adds a subtle frequency modulation,
producing a beautiful sound with greater breadth p. 115
and body.
CHORUS
This effect adds reverberation and other spatial
effects.
REVERB
p. 115
Set the REVERB TYPE to choose from a variety of
different types of reverb sound.
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Value
Explanation
Type
AMP
This is a drive sound producing awesome
distortion.
BOSS DRIVE
Parameter
Value
Explanation
This models a Soldano SLO-100, a very popular
tube amp in the 1980s.
On/Off
OFF, ON
Turns the AMP OFF/ON.
SLDN
LEAD STACK
HEAVY LEAD
BOSS METAL
5150 DRIVE
This is a lead sound with high gain.
Value
Explanation
Type
A powerful lead sound featuring extreme
distortion.
BOSS CLEAN
JC-120
This is a clean sound that is smooth and warm.
This is the sound of the Roland JC-120.
This is a sound suited to jazz.
This is a metal sound suited to heavy riffs.
JAZZ COMBO
This models the lead channel of a Peavey EVH
5150.
This is a sound with flat response.
Good for acoustic guitar.
FULL RANGE
METAL LEAD
EDGE LEAD
This is a lead sound suited to metal.
CLEAN TWIN
PRO CRUNCH
TWEED
This models a Fender Twin Reverb.
This models a Fender Pro Reverb.
This is a sharp sound suited for lead play.
Clean sound that is great for use with bass
guitars.
BASS CLEAN
BASS CRUNCH
BASS HIGAIN
This models a Fender Bassman 4 x 10”Combo.
This models a Fender Deluxe Reverb.
DELUXE CRUNCH
Crunch sound with natural distortion that sounds
great with bass guitars.
This is a crunch sound that faithfully reproduces
picking nuances.
BOSS CRUNCH
A high-gain sound suitable for use with bass
guitars.
BLUES
This is a sound suited to blues.
WILD CRUNCH
STACK CRUNCH
This is a crunch sound with wild distortion.
This is a crunch sound with high gain.
Parameter
Gain
Value
0–120
0–100
Explanation
Adjusts the distortion of the amp.
Adjusts the tone for the low frequency range.
This models the drive sound of a VOX AC-30TB.
This is a sound that it suited to sixties-style British
rock.
Bass
VO DRIVE
Adjusts the tone for the middle frequency
range.
Middle
Treble
0–100
0–100
VO LEAD
This models the lead sound of the VOX AC-30TB.
This models the clean sound of the VOX AC-30TB.
Adjusts the tone for the high frequency range.
VO CLEAN
Adjusts the tone for the ultra high frequency
range.
This models the sound produced using the left
input on a Matchless D/C-30, a modern tube amp
widely used in styles from blues to rock.
MATCH DRIVE
When you set the TYPE parameter to VO DRIVE,
VO LEAD, VO CLEAN, MATCH DRIVE, FAT MATCH,
or MATCH LEAD, the PRESENCE parameter
functions as the high cut filter found in the
original amps.
Presence
Level
0–100
This models the sound of a Matchless modified
for high gain.
FAT MATCH
This models the sound produced using the right
input on a Matchless D/C-30
MATCH LEAD
Adjusts the volume of the entire preamp. Be
careful not to raise the LEVEL setting too high.
0–100
This models the lead sound of the MESA/Boogie
combo amp, a tube amp that was very popular in
the late ’70s and ’80s.
BG LEAD
Turns the bright setting OFF/ON.
The Bright parameter setting is only partially available with some
JC CLEAN, TW CLEAN, CRUNCH, or BG LEAD settings in TYPE.
This models a MESA/Boogie with TREBLE SHIFT
SW on.
BG DRIVE
Bright
OFF
ON
Bright is not used.
This models the rhythm channel of a MESA/
Boogie combo amp.
BG RHYTHM
Bright is switched on to create a lighter and
crisper tone.
This models the sound produced using Input I on
a Marshall 1959 Super Lead amp. This is a trebly
sound suited to hard rock.
Provides for selection from three levels of
distortion. Distortion will successively increase
for settings of LOW, MIDDLE and HIGH.
MS1959 I
LOW, MIDDLE,
HIGH
Gain.Sw
The sound of connecting Inputs I and II of the
Marshall 1959 amp in parallel, creating a sound
with a stronger low end than I.
Set SOLO SW to ON to add a boost in volume
that’s suitable for solos.
MS1959 I+II
Solo.Sw
OFF, ON
0–100
Adjusts the volume level when the SOLO SW
is ON.
Solo.Level
This models the sound of a Marshall modified
with a midrange boost.
MS HIGAIN
MS SCOOP
Select the speaker type.
This is a Marshall sound that’s been tweaked for
a metal sound.
OFF
This turns off the speaker simulator.
This is the built-in speaker of the amp you
selected with AMP TYPE.
Models the sound of the Channel 2 VINTAGE
Mode on the MESA/Boogie DUAL Rectifier.
ORIGINAL
R-FIER VINTAGE
R-FIER MODERN
R-FIER CLEAN
This is a open-back speaker cabinet with one
8-inch speaker.
Models the sound of the Channel 2 MODERN
Mode on the MESA/Boogie DUAL Rectifier.
1x8”
This is a open-back speaker cabinet with one
10-inch speaker.
Models the sound of the Channel 1 CLEAN Mode
on the MESA/Boogie DUAL Rectifier.
1x10”
1x12”
2x12”
4x10”
4x12”
8x12”
This is a open-back speaker cabinet with one
12-inch speaker.
SP.Type
T-AMP LEAD
The models AMP3 on a Hughes & Kettner TriAmp.
The models AMP2 on a Hughes & Kettner TriAmp.
The models AMP1 on a Hughes & Kettner TriAmp.
T-AMP CRUNCH
T-AMP CLEAN
This is a open-back speaker cabinet with two
12-inch speakers.
This is a closed-back speaker cabinet with four
10-inch speakers.
This is a closed-back speaker cabinet with four
12-inch speakers.
This is a double stack of two closed-back
cabinets, each with four 12-inch speakers.
110
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Parameter
Value
Explanation
EQUALIZER
This setting selects the simulated microphone type.
Low Gain
Lo-Mid Gain
Hi-Mid Gain
High Gain
This is the sound of the SHURE SM-57, a
general-use dynamic microphone used for
DYN57
instruments and vocals. Optimal for use in
miking guitar amps.
This is the sound of the SENNHEISER MD-421, a
DYN421
Frequency
dynamic microphone with extended low end.
Mic.Type
This is the sound of the AKG C451, a small-
CND451
diaphragm condenser microphone for use with
instruments.
Lo-Mid Freq
Value
Hi-Mid Freq
This is the sound of the NEUMANN U87, a
large-diaphragm condenser microphone with
flat response.
CND87
FLAT
Parameter
Explanation
Simulates a microphone with perfectly flat
response.
On/Off
OFF, ON
Turns the EQ OFF/ON.
This sets the frequency at which the low cut
filter begins to take effect. When “FLAT”is
selected, the low cut filter will have no effect.
FLAT, 55–800
(Hz)
Simulates the distance between the microphone and speaker.
Low.Cut
This setting points the microphone away from
OFF MIC
Mic.Distance
the speaker.
Low.Gain
-20–+20 (dB)
Adjusts the low frequency range tone.
Provides conditions whereby the microphone is
directed more towards the speaker.
20.0–10.0k
(Hz)
Specifies the center of the frequency range that
will be adjusted by the Lo-Mid Gain.
ON MIC
Lo-Mid.Freq
This simulates the microphone position.
Adjusts the width of the area affected by the EQ
centered at the “Lo-Mid Freq.”Higher values will
narrow the area.
Lo-Mid.Q
0.5–16
Simulates the condition that the microphone is
CENTER
set in the middle of the speaker cone.
Mic.Position
Mic.Level
Lo-Mid.Gain
Hi-Mid.Freq
-20–+20 (dB)
Adjusts the low-middle frequency range tone.
Simulates the condition that the microphone
is moved away from the center of the speaker
cone.
1–10
20.0–10.0k
(Hz)
Specifies the center of the frequency range that
will be adjusted by the Hi-Mid Gain.
0–100
Adjusts the volume of the microphone.
Adjusts the width of the area affected by the EQ
centered at the “Hi-Mid Freq.”Higher values will
narrow the area.
Hi-Mid.Q
0.5–16
Hi-Mid.Gain
High.Gain
-20–+20 (dB) Adjusts the high-middle frequency range tone.
-20–+20 (dB) Adjusts the high frequency range tone.
This sets the frequency at which the high cut
700–11.0k,
High.Cut
Level
filter begins to take effect. When “FLAT”is
FLAT (Hz)
selected, the high cut filter will have no effect.
-20–+20 (dB) Adjusts the volume before the equalizer.
NOISE SUPPRESSOR
Parameter
Value
Explanation
On/Off
OFF, ON
Turns the NOISE SUPPRESSOR OFF/ON.
This adjusts the effect in response to the level
of noise. A value of 0 switches off the noise
suppressor.
Threshold
Release
0–100
0–100
Setting this higher than necessary may cause
no sound to be produced when the guitar is
played at low volume.
Adjusts the time from when the noise
suppressor begins to function until the noise
level reaches “0.”
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BLUES
FX
This is the crunch sound of the BOSS BD-2. This produces
distortion that faithfully reproduces the nuances of picking.
BLUES.OD
CRUNCH
Parameter
Value
Explanation
A crunch sound with an added element of amp distortion.
On/Off
OFF, ON
Turns FX OFF/ON.
This provides the natural sounding distortion of a slightly
overdriven amp.
NATURAL.OD
FX
Explanation
This effect distorts the sound to create long sustain.
OD
OD/DS
Select the type of distortion with TYPE, then use DRIVE to
adjust the amount of distortion.
The sound of the BOSS OD-1.
OD-1
This produces sweet, mild distortion.
If you set “Control Pedal Assign”(p. 81) to “INSERT FX CTRL,”
you can use an expression pedal connected to the PEDAL
CONTROL jack to control wah.
WAH
T-SCREAM
TURBO.OD
WARM.OD
This models an Ibanez TS-808.
This is the high-gain overdrive sound of the BOSS OD-2.
This is a warm overdrive.
This is an effect that produces a long sustain by evening out
the volume level of the input signal.
COMPRESSOR
Use the Sustain parameter to adjust the length of the effect
and Attack to adjust the strength of the picking attack (p. 113).
DIST
DISTORTION
MILD.DS
MID.DS
This gives a basic, traditional distortion sound.
This produces a mild distortion sound.
The limiter attenuates loud input levels to prevent distortion.
Adjust Threshold to match the guitar input signal.
LIMITER
OCTAVE
This distortion sound features a boosted midrange.
This adds a note one octave lower, creating a richer sound.
Play a single tone while completely muting the other strings.
CLASSIC
RAT
This processor allows you to change the sound produced by
the pickup on an acoustic electric guitar, creating a richer
sound similar to that obtained with a microphone placed
close to the guitar.
This models a Pro Co RAT.
AC PROCESSOR
(AC PRO).
GUV.DS
DST+
This models a Marshall GUV’NOR.
This models an MXR DISTORTION+.
You can select the acoustic guitar type.
By adding varied-phase portions to the direct sound, the
phaser effect gives a whooshing, swirling character to the
sound.
MODERN
MODERN.DS
SOLID.DS
STACK
PHASER
This is the deep distortion sound of a large stack-type amp.
This is a distortion sound featuring an edge effect.
You can select the phaser configuration.
A fat sound with an added element of a stack amp’s distortion.
The flanging effect gives a twisting, jet-airplane-like character
to the sound.
FLANGER
TREMOLO
METAL
LOUD
Tremolo is an effect that creates a cyclic change in volume.
This produces an effect like the sound of a rotary speaker.
This distortion sound is ideal for performing heavy riffs.
This is the sound of the BOSS MT-2.
If you set “Control Pedal Assign”(p. 81) to “INSERT FX CTRL,”
you can use an expression pedal or a foot switch to change
SLOW/FAST of the speaker’s rotating speed.
ROTARY
METAL.ZONE
LEAD
It produces a wide range of metal sounds, from old style to slash
metal.
This models a Uni-Vibe. Although this resembles a phaser
effect, it also provides a unique modulation that you can’t get
with a regular phaser.
Produces a distortion sound with the smoothness of an
overdrive along with a deep distortion.
UNI-V
PAN
Alternately changes the volume level of the left and right
channels. When monitoring the sound in stereo, this effect
makes the guitar sound “fly”back and forth between the
speakers.
FUZZ
60s.FUZZ
OCT.FUZZ
MUFF.FUZZ
This models a FUZZFACE. It produces a fat fuzz sound.
This models an ACETONE FUZZ.
This models an Electro-Harmonix Big Muff π.
Parameter
Drive
Value
Explanation
OD/DS
BOOSTER
0–120
-50–+50
0–100
Adjusts the depth of distortion.
Adjusts the tone.
Tone
Effect.Level
Adjusts the volume of the OD/DS sound.
This is a booster with unique characteristics in the midrange.
This produces a great sound for solos.
MID.BOOST
This not only functions as a booster, but also produces a clean
tone that has punch even when used alone.
CLEAN.BOOST
TREBLE.BOOST
This is a booster that has bright sound characteristics.
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WAH
Parameter
COMPRESSOR
Value
Selects the wah mode.
If you set “Control Pedal Assign”(p. 81) to
Explanation
Parameter
Sustain
Attack
Value
0–100
0–100
0–100
Explanation
This sets the sustain for the sound.
This sets the attack (onset) of the sound.
This sets the volume level of the effect.
“INSERT FX CTRL,”you can use an expression
pedal connected to the PEDAL CONTROL
jack to control wah.
MANUAL
Level
Mode
T.UP
This produces a wah effect matched to the
intensity of picking.
LIMITER
Parameter
T.DOWN
Selects the type of wah.
Value
Explanation
This models the sound of the CRY BABY wah
pedal popular in the ’70s.
When the input signal level exceeds the level
set here, limiting will be applied.
CRY WAH
Threshold
0–100
VO WAH
FAT WAH
This models the sound of the VOX V846.
This is a wah sound featuring a bold tone.
Adjusts the amount of time that the limiting
effect is applied after the signal exceeds the
threshold level.
Release
Level
0–100
0–100
This wah has a refined sound with no
unusual characteristics.
Type.(*1).
LIGHT WAH
This sets the volume level of the effect.
This expanded wah features a variable range
compatible with seven-string and baritone
guitars.
7STRING WAH
OCTAVE
Parameter
This completely original effect offers
enhancements on the characteristic
resonances produced by analog synth filters.
Value
0–100
0–100
Explanation
RESO WAH
0–100
Octave.Level
Direct.Level
This sets the volume level of the effect sound.
This sets the volume level of the direct sound.
Adjusts the position of the wah pedal.
Pedal.Position.
(*1).
This parameter will change when you
operate the expression pedal.
This sets the sensitivity of response to the
input sound.
AC.PRO
Parameter
Sens.(*2).
0–100
0–100
0–100
Value
Explanation
Adjusts the center frequency of the Wah
effect.
Frequency.(*2).
Peak.(*2).
Selects the modeling type.
This is the sound of a small-bodied acoustic
guitar.
SMALL
This sets the intensity of the wah sound.
Type
This is a standard, unadorned acoustic guitar
sound.
MEDIUM
(*1) Setting available with MODE set to MANUAL.
(*2) Setting available with MODE set to T.UP or T.DOWN.
BRIGHT
POWER
-50–+50
-50–+50
-50–+50
This is a bright acoustic guitar sound.
This is a powerful acoustic guitar sound.
Adjusts the low-end volume.
Bass
Middle
Treble
Adjusts the midrange volume.
Adjusts the high-end volume.
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PHASER
Parameter
ROTARY
Parameter
Value
Explanation
Value
Explanation
Selects the number of stages that the phaser effect uses.
This parameter adjusts the SPEED SELECT of
rotation when set to “SLOW.”
Rate.Slow
0–100, BPM
This is a four-phase effect. A light
4 STAGE
phaser effect is obtained.
This parameter adjusts the SPEED SELECT of
rotation when set to “FAST.”
Rate.Fast
Depth
0–100, BPM
0–100
This is an eight-phase effect. This is the
8 STAGE
Type
most common phaser effect.
This sets the richness of the effect.
This is a twelve-phase effect. A deep
12 STAGE
This parameter changes the simulated speaker’s
rotating speed.
phase effect is obtained.
If you set“Control Pedal Assign”(p. 81) to“INSERT
FX CTRL,”you can use an expression pedal or
a foot switch to change SLOW/FAST of the
speaker’s rotating speed.
This is the phaser with two phase shift
BI-PHASE
Speed.Select
SLOW, FAST
circuits connected in series.
Rate
0–100, BPM
0–100
This sets the speed of the effect.
This sets the richness of the effect.
This sets the intensity of the effect.
Depth
Resonance
0–100
UNI-V
Parameter
Value
Explanation
FLANGER
Parameter
Rate
0–100, BPM
0–100
This sets the speed of the effect.
This sets the richness of the effect.
This sets the volume level of the effect.
Value
Explanation
Depth
Level
Rate
0–100, BPM
0–100
This sets the speed of the effect.
This sets the richness of the effect.
0–100
Depth
Adjusts the modulation frequency of the
flanger effect.
Manual
0–100
0–100
PAN
Resonance
This sets the intensity of the effect.
Parameter
Value
Explanation
Rate
0–100, BPM
0–100
This sets the speed of the effect.
This sets the richness of the effect.
TREMOLO
Parameter
Depth
Adjusts the sound character of the volume level
changes imparted with the pan effect.
Wave.Shape
0–100
Value
Explanation
Rate
0–100, BPM
0–100
This sets the speed of the effect.
This sets the richness of the effect.
Depth
When set to BPM
Adjusts changes in volume level. A higher value
will steepen wave’s shape.
Wave.Shape
0–100
When set to BPM, the value of the RATE parameter is set according to the value
of the “Recorder Tempo”(p. 122). This makes it easier to achieve effect sound
settings that match the tempo of the song.
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DELAY
REVERB
Parameter
Value
Explanation
Parameter
Value
Explanation
On/Off
OFF, ON
Turns the DELAY OFF/ON.
On/Off
OFF, ON
Turns the REVERB OFF/ON.
Use this to choose the type of delay.
Use this to choose the type of reverb.
Simulates an ambience microphone (off-mic,
SINGLE
This is a simple monaural delay.
placed at a distance from the sound source) used
in recording and other applications. Rather than
emphasizing the reverberation, this reverb is
used to produce a sense of openness and depth.
This delay is specifically for stereo output.
This provides a tap delay effect that divides
the delay time between the left and right
channels.
AMBIENCE
PAN
Simulates the reverberation in a small room.
Provides warm reverberations.
The direct sound is output from the left
channel, and the effect sound is output from
the right channel.
ROOM
HALL 1
HALL 2
STEREO
Type
Simulates the reverberation in a concert hall.
Provides clear and spacious reverberations.
Type
This produces the effect of playback in
reverse.
REVERSE
ANALOG
TAPE
Simulates the reverberation in a concert hall.
Provides mild reverberations.
This produces a mild analog delay sound.
Simulates plate reverberation (a studio effect
unit that uses the vibration of a large metal plate
to produce reverberation). Provides a metallic
sound with a distinct upper range.
This setting provides the characteristic
wavering sound of a tape echo.
PLATE
This is a delay with a pleasant chorus-type
effect added to the delay repeats.
MODULATE
HICUT
Reverb.Time
High.Cut
0.1–10.0 (s)
Adjusts the length (time) of reverberation.
This features a more suppressed high end
than the Single delay.
700Hz–
11.0kHz,
FLAT
The high cut filter adjusts the amount of high
frequencies in the reverb sound. When “FLAT”is
selected, the high cut filter will have no effect.
This sets the delay time.
When set to BPM, the value of the DELAY
TIME parameter is set according to the value
of the“Recorder Tempo”(p. 122). This makes it
easier to achieve effect sound settings that
match the tempo of the song.
Effect.Level
0–100
This sets the volume level of the effect.
1–3400 [msec],
BPM
Delay.Time
This sets the number of repetitions for the
delay.
Feedback
0–100
0–120
This sets the volume level of the effect.
Effect.Level
When Type is set to REVERSE, this adjusts the
balance of direct and effect sound.
CHORUS
Parameter
Value
Explanation
On/Off
OFF, ON
Turns the CHORUS OFF/ON.
Use this to choose the type of chorus.
This chorus effect outputs the same sound
from the left and right channels.
MONO
This is a stereo chorus effect that adds
different chorus sounds to L channel and R
channel.
STEREO 1
This stereo chorus uses spatial synthesis,
with the direct sound output in the left
channel and the effect sound output in the
right channel.
Type
STEREO 2
This features a more suppressed high end
than MONO.
MONO MILD
STEREO 1
MILD
This features a more suppressed high end
than ST 1.
STEREO 2
MILD
This features a more suppressed high end
than ST 2.
This sets the speed of the effect.
When set to BPM, the value of the RATE
parameter is set according to the value of
the “Recorder Tempo”(p. 122). This makes it
easier to achieve effect sound settings that
match the tempo of the song.
Rate
0–100, BPM
Depth
0–100
0–100
This sets the richness of the effect.
Effect.Level
This sets the volume level of the effect.
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COMPRESSOR
ENHANCER
Parameter
Value
Explanation
Parameter
Value
Explanation
This parameter turns the compressor effect
on/off.
This parameter turns the enhancer effect
on/off.
On/Off
OFF, ON
On/Off
OFF, ON
Sustain
Attack
Level
0–100
0–100
0–100
This sets the sustain for the sound.
This sets the attack (onset) of the sound.
This sets the volume level of the effect.
Adjusts the manner in which the enhancer
will be applied relative to the input signals.
Sens
Freq
0–100
Adjusts the frequency at which the
enhancer effect will begin to be applied.
The effect will be made apparent in the
frequencies above the frequency set here.
1.0–10.0 (kHz)
Adjusts the amount of phase-shifted sound
of the range set by “Frequency”that is to
be mixed with the input.
Mix.Level
0–100
Adjusts the amount of phase-shifted sound
of the lower range that is to be mixed with
the input. The frequency range in which
the effect is applied is fixed.
Low.Mix.Level
Level
0–100
0–100
Adjusts the volume of the enhanced
sound.
LIMITER
Parameter
Value
Explanation
On/Off
OFF, ON
Sets the limiter to ON or OFF.
Adjust this parameter to match the signal.
Limiting will be applied to input levels in
excess of this level.
Threshold
Attack
-24–0dB
This sets the time it takes for the limiter to
go into effect once the input level exceeds
the threshold level.
0–100ms
50–5000ms
Adjusts the time until when the limiter will
turn off after the input level falls below the
threshold level.
Release
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Using Reverb Effect
Here we will explain how to edit the reverb settings (parameters).
Reverb Parameters
Reverberation (or reverb) is the effect caused by sound waves decaying
in an acoustic space, or a digital simulation thereof. This decay occurs
because sound waves bounce off many walls, ceilings, objects, etc.
in a very complex way. These reflections, coupled with absorption by
various objects, dissipate the acoustic energy over a certain period of
time (called the decay time). The ear perceives this phenomenon as a
continuous wash of sound.
Selecting the Reverb Effect
1. In.the.RECORDER.screen,.press.the.[6].(EFFECT).button
The recorder’s effects screen will appear.
2. Press.the.[2].(REVERB).button
The REVERB screen will appear.
Parameter
Value
Use this to choose the type of reverb.
Simulates an ambience microphone
Explanation
(off-mic, placed at a distance from
the sound source) used in recording
and other applications. Rather than
emphasizing the reverberation, this
reverb is used to produce a sense of
openness and depth.
AMBIENCE
Choosing the reverb type
Simulates the reverberation in
a small room. Provides warm
reverberations.
3. Use.the.cursor.buttons.to.move.the.cursor.to.the.Type.fi.eld,.
and.use.the.VALUE.dial.or.[DEC].[INC].buttons.to.choose.the.
type
ROOM
HALL 1
HALL 2
Type
Simulates the reverberation in a
concert hall. Provides clear and
spacious reverberations.
Editing the reverb settings
4. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
that.you.want.to.edit,.and.use.the.VALUE.dial.or.the.[DEC].
[INC].buttons.to.edit.the.value
Simulates the reverberation in a
concert hall. Provides mild reverbera-
tions.
Simulates plate reverberation (a
studio effect unit that uses the
vibration of a large metal plate to
produce reverberation). Provides a
metallic sound with a distinct upper
range.
For details on the reverb parameters refer to“Reverb Parameters”(p. 117).
PLATE
When you’re finished editing
5. When.you’re.fi.nished.editing,.press.the.[EXIT].button
Adjusts the length (time) of
reverberation.
Time
0.1–10.0 (s)
The high cut filter adjusts the
amount of high frequencies in
the reverb sound. When “FLAT”is
selected, the high cut filter will have
no effect.
700Hz–11.0kHz,
FLAT
Saving the reverb settings
High.Cut
Eff.ect.Level
Reverb does not have patches. The reverb settings are saved as part of
the song data. If you want to save the settings to the currently selected
song, press the [WRITE] button in the RECORDER screen.
This sets the volume level of the
effect.
0–100
Adjusting the Reverb Depth for the
Tracks, Rhythm, and External Input
You can vary the reverb depth by adjusting the amount of sound (send
level) that is sent from each track, the rhythm, and the external input
to the reverb.
For the procedure, refer to the following pages.
Track 1–8, Rhythm Pattern
“Adjusting the Pan, Reverb, and EQ (TRACK SETTING)”(p. 89)
External Input
“Selecting an Instrument to Record (REC SOURCE SELECT)”(p. 93)
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Mastering (MASTERING Mode)
You can apply the “Mastering Tool Kit”to those two tracks (or stereo)
to optimize the level (volume) of your completed song. And you can
convert mastering data into an audio file.
4. Use.the.cursor.buttons.and.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.select.the.desired.patch.for.the.Mastering.Tool.
Kit
What is Mastering Tool Kit?
When creating an audio CD from your recorded songs the overall
volume needs to be restrained, so that even the loudest portions of
the songs are handled appropriately on the CD. However, this often
results in an overall lowering of the volume, resulting in a CD that lacks
excitement and impact. With the “Mastering Tool Kit,”however, you can
smooth out the differences in volume that occur over the course of a
song, while also correcting the balance.
Choose one of the patch numbers from the preset, song, or user
groups.
5. Press.the.[EXIT].button.to.return.to.the.RECORDER.screen
6. Play.back.the.song,.and.use.the.[MASTER].slider.to.adjust.the.
We recommend mastering with the Mastering Tool Kit in the final
stage of creating songs.
master.level
Raise the volume level until it is as high as you can get it without
causing the level meter to reach the maximum (the point at which
distortion would occur).
The patches of the Mastering Tool Kit are organized into the following
three groups.
Group
Explanation
Edit
Write
PRESET
Patches that cannot be rewritten
3
Patches that can be saved in
internal memory
USER
3
3
3
3
Patches that can be saved in
each song
SONG
7. Press.the.[
].(Song.Top).button.to.move.to.the.
beginning.of.the.song
Mastering Procedure
8. Press.the.[l].(REC).button.and.then.the.[ ].(PLAY).button.to.
start.mastering .
1. In.the.RECORDER.screen,.Press.the.[1].(MODE).button.several.
times.to.make.the.display.indicate.“MASTERING ”
9. When.you.fi.nished.mastering,.press.the.[n].(STOP).button
The mastering data was stored in the V-track that you had specified in
step 2.
“Export?”message will appear.
10. If.you.want.to.convert.to.the.audio.fi.le,.press.the.[6].(EXEC).
button .If.you.want.to.cancel.this.operation,.press.the.[EXIT].
button
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.“Target.
Track”.fi.eld,.and.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.specify.the.mastering-destination.track.and.
V-track
Press the [6] (EXEC) button, the file type setting screen appears.
Press the [EXIT] button, the mastering operation will cancel, and return
to the mastering screen.
11. Assign.a.name.to.the.audio.fi.le
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
12. When.you’ve.fi.nished.assigning.a.name,.press.the.[6].(EXEC).
button
The display will ask “Export OK?”
(Example: If you want to use V-track 2 of tracks 1 and 2, you would
specify “Target Track: 1/2”and “V-Track: 2.”
13. If.you.want.to.execute,.press.the.[5].(EXEC).button .If.you.
want.to.cancel.this.operation,.press.the.[6].(CANCEL).button
If the V-track contains data, a n symbol is shown beside the V-track
field.
The mastering data will be exported to the audio file. The exported
audio file will be saved in the “/ROLAND/EXPORT/”folder on the SD
card.
3. In.the.RECORDER.screen,.press.the.[6].(EFFECT).button
The mastering tool kit selection screen will appear.
Exported audio files
Exported audio files will be in the following format.
• WAV format
• 44.1 kHz sampling frequency
• 16-bit
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MEMO
Saving the Mastering Tool Kit Settings
(WRITE)
• You can audition an exported WAV file in the TRACK IMPORT screen
(p. 101) by pressing the [5] (PREVIEW) button.
• With the Export function, a maximum of approximately 6 hours and
40 minutes worth of monaural data (approximately 3 hours and 20
minutes worth of stereo data) can be output.
Here’s how you can assign a name (patch name) to the kit settings
you’ve edited, and save them as a new patch.
1. In.the.MASTERING.EDIT.screen,.press.the.[6].(WRITE).button
The MASTERING PATCH NAME screen will appear.
Editing the Mastering Tool Kit
Settings (EDIT)
2. Assign.a.name
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
If you want to create new settings, select the existing patch that’s
closest to what you have in mind, then modify (edit) those settings.
If you want to save your edited settings, you can save them as a user
patch or a song patch.
3. When.you’ve.fi.nished.assigning.a.name,.press.the.[6].(NEXT).
button
A screen allowing you to select the save destination will appear.
1. In.the.RECORDER.screen,.press.the.[6].(EFFECT).button
4. Press.the.[1].(USER).or.[2].(SONG).button.to.select.the.
save-destination.group
2. In.the.recorder’s.eff.ects.screen,.press.the.[1].(MASTER).
button
Group
USER
Explanation
The MASTERING screen will appear.
3. Press.the.[5].(EDIT).button
The MASTERING EDIT screen will appear.
Patches saved in internal memory
Patches saved for each song
SONG
5. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
patch.number.into.which.you.want.to.write.your.edited.
patch
Entering values
4. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
that.you.want.to.edit,.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.edit.the.value
6. Press.the.[6].(WRITE).button
A confirmation message will appear.
7. Press.the.[5].(EXEC).button.to.write.to.the.patch
To cancel, press the [6] (CANCEL) button.
For details on each parameter, refer to “Mastering Tool Kit Parameters”
(p. 120).
NOTE
5. If.you.want.to.save.the.edited.result,.press.the.[6].(WRITE).
• Never turn off the power while saving is in progress.
button
• You can’t save effect patches while recording or playing a song.
For the save procedure, refer to “Saving the Mastering Tool Kit Settings
(WRITE)”(p. 119).
When you’re finished editing
6. When.you’re.fi.nished.editing,.press.the.[EXIT].button
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Mastering Tool Kit Parameters
Parameter
Value
Explanation
Algorithm
This sets the time it takes for the upper-
range compressor effect to stop once the
input level falls below the Hi threshold
level.
The Mastering Tool Kit’s algorithms are composed from the following effects.
Hi.Release
50–5000ms
Algorithm
Input
Explanation
This divides the original sound into three frequency ranges:
low, mid, and high.
MEMO
3BANDCOMP.
(Compressor).
This compresses the overall output signal when the input
volume level exceeds a set value.
With the compressor, the level is automatically adjusted to the optimum
setting according to the Threshold and Ratio settings. In addition, since
lengthening the Attack setting may result in distortion, a margin of -6 dB is
provided. Adjust the Mixer level as needed.
Mixer
Adjusts the volume of each frequency band.
Limiter
Output
This suppresses high-level signals to prevent distortion.
This makes settings that affect the overall output.
MIXER
Parameter
INPUT
Parameter
Value
Explanation
Value
Explanation
Sets the volume level of the lower range
after the signal passes through the
compressor.
Sets the overall volume level before the
signal passes through the compressor.
Gain
-24–+12dB
0–10ms
Lo.Level
-80–+6dB
This sets the amount of time by which the
source input sound is delayed.
Delay.Time
SplitL
Sets the volume level of the midrange after
the signal passes through the compressor.
Mid.Level
Hi.Level
-80–+6dB
-80–+6dB
This sets the frequency (in the lower range)
at which the source sound is split into
three separate ranges.
Sets the volume level of the upper range
after the signal passes through the
compressor.
20–800 Hz
This sets the frequency (in the upper
range) at which the source sound is split
into three separate ranges.
SplitH
1.6–16.0 kHz
LIMITER
Parameter
Value
Explanation
3BAND COMP
On/Off.
OFF, ON
Sets the limiter to ON or OFF.
Parameter
Value
Explanation
Adjust this parameter to match the signal.
Limiting will be applied to input levels in
excess of this level.
Threshold
Attack
-24–0dB
This parameter turns the compressor effect
on/off.
On/Off.
OFF, ON
This sets the time it takes for the limiter to
go into effect once the input level exceeds
the threshold level.
This sets the volume level at which the
lower-range compressor goes into effect.
Lo.Threshold
Lo.Ratio
-24–0dB
0–100ms
50–5000ms
This sets the ratio of suppression of the
Adjusts the time until when the limiter will
turn off after the input level falls below the
threshold level.
1:1.00–1:16.0, 1:INF lower-range output when the input level
exceeds the Lo threshold level.
Release
This sets the time it takes for the lower-
range compressor to go into effect once
the input level exceeds the Lo threshold
Lo.Attack
0–100ms
level.
OUTPUT
Parameter
This sets the time it takes for the lower-
range compressor effect to stop once the
input level falls below the Lo threshold
Value
Explanation
Lo.Release
50–5000ms
Sets the volume level of the overall sound
after the signal passes through the limiter.
level.
Level
-80–+6dB
This sets the volume level at which the
Mid.Threshold -24–0dB
midrange compressor goes into effect.
This sets the ratio of suppression of the
1:1.00–1:16.0, 1:INF midrange output when the input level
exceeds the Middle threshold level.
Mid.Ratio
This sets the time it takes for the midrange
compressor to go into effect once the input
level exceeds the Middle threshold level.
Mid.Attack
0–100ms
This sets the time it takes for the midrange
compressor effect to stop once the input
level falls below the Middle threshold level.
Mid.Release
Hi.Threshold
Hi.Ratio
50–5000ms
-24–0dB
This sets the volume level at which the
upper-range compressor goes into effect.
This sets the ratio of suppression of the
1:1.00–1:16.0, 1:INF upper-range output when the input level
exceeds the Hi threshold level.
This sets the time it takes for the upper-
range compressor to go into effect once
the input level exceeds the Hi threshold
Hi.Attack
0–100ms
level.
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Digital Recorder 3 (Rhythm Pattern)
Playing a Rhythm Pattern
The JUNO-Gi provides a dedicated rhythm track in addition to its audio
tracks 1–8.
What is an arrangement?
You can play rhythms as a guide during recording, or place internal
rhythms in the order of your song structure to create your own original
rhythm.
You could let a certain pattern repeat endlessly and practice along
with it, just as though you were playing along with a metronome.
However, using just a single pattern from the beginning of the song to
its end would make the rhythm rather boring!
Rhythm.Pattern
To give your song greater musical variety, you’ll probably want to
arrange patterns in order, such as: intro g chorus g break g ending.
A sequence of patterns that are placed in a performance order such as
this is called an “arrangement.”
Each song can store one arrangement.
Intro
Verse
Fill
• • •
1 2 3 4 5 6 7 8
What is an rhythm set?
A “rhythm set”is the set of drum sounds that are played by the pattern/
arrangement.
About Patterns and Arrangements
For each song, one Rhythm Set number is remembered.
Broadly speaking, the JUNO-Gi’s rhythms consist of performance data
called “patterns”and “arrangements.”
Turning the Rhythm Pattern On/Off
What is a pattern?
If you’re a drummer playing in a band, you will normally repeat fixed
patterns that are one or two measures in length. These are the basic
units of repetition, and are called “patterns”on the JUNO-Gi.
You can also edit a pattern to create your own original rhythm pattern.
The JUNO-Gi contains various patterns created for use in the
introduction, verse, fill, and ending. The pattern type is indicated by
the letters at the end of the pattern name.
Pattern
Explanation
A performance pattern for use during an
introduction.
IN.(Intro).
These are the main performance patterns. 1 is the
basic pattern, and 2 is a more advanced variation
of 1.
V.(Verse).1,.2
1. Press.the..[RHYTHM.PATTERN].button.to.turn.the.Rhythm.
These are performance patterns typically inserted
at transitions between phrases. Choose either 1 or 2
depending on the pattern that will follow the fill.
Pattern.on/off.
F.(Fill).1,.2
E.(Ending).
Button
State
Explanation
A performance pattern used at the end of the song.
Unlit
Rhythm Pattern function is off
Rhythm Pattern function is on
[RHYTHM.
PATTERN]
Lit green
Ex.
• ROCK1-IN (Intro)
• ROCK1-V1 (Verse 1)
• ROCK1-F1 (Fill 1)
• ROCK1-V2 (Verse 2)
• ROCK1-F2 (Fill 2)
• ROCK1-E (Ending)
Adjusting the volume of the Rhythm Pattern
1. Use.the..[RHYTHM.PATTERN].slider.to.adjust.the.volume
Editing the Pan, Reverb, and EQ of the
Rhythm Pattern
The patterns are organized into the following groups.
Refer to “Adjusting the Pan, Reverb, and EQ (TRACK SETTING)”(p. 89).
Pattern.Group
These are preset patterns that cannot be rewritten.
However, you are free to edit the currently selected pattern,
and then save it as a User or Song pattern.
PRESET
These patterns are saved in the JUNO-Gi’s internal memory.
These patterns can be used by multiple songs.
USER
These patterns are saved as part of the song.
These patterns cannot be used in other songs.
SONG.
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1. In.the.RHYTHM.PATTERN.screen,.use.the.cursor.buttons.to.
Displaying the RHYTHM PATTERN
screen
move.the.cursor.to.the.“ =”.(Recorder.Tempo).fi.eld
2. Use.the.VALUE.dial.or.the.[DEC].[INC].button.to.set.the.
recorder.tempo
1. In.the.RECORDER.screen,.press.the.[5].(RHYTHM).button
MEMO
The RHYTHM PATTERN screen will appear.
You can also set the recorder tempo in the TEMPO window that
appears when you press the [TEMPO] button (p. 32).
MEMO
You can also access the RHYTHM PATTERN screen by holding down
the [SHIFT] button and pressing the [RHYTHM PATTERN] button.
About the RHYTHM PATTERN screen
If you press the [5] (LINK) button to assign a check mark (✔), the
keyboard tempo will match the recorder tempo. This is convenient
when you want to play arpeggios in time with the tempo of the
recorder’s song.
1
2
3
Switching between Pattern Mode and
Arrangement Mode
1. In.the.RHYTHM.PATTERN.screen,.use.the.cursor.buttons.to.
move.the.cursor.to.the.“Pattern/Arrange”.fi.eld
Num-
ber
Name
Explanation
2. Use.the.VALUE.dial.or.the.[DEC].[INC].button.to.select.the.
mode
Pattern/
Arrange
“Pattern”shown for Pattern mode, “Arrange”
indicates Arrangement mode.
1
2
Mode
Explanation
Indicates the pattern group, pattern number, and
pattern name. In Arrangement mode this will be
blank.
Pattern Mode
Pattern
Number
This mode is used to play patterns individually. The pattern
you select will continue playing from the beginning to the end
of the song. You can’t make the pattern switch automatically
during the song.
Pattern
Recorder
Tempo
3
4
Indicates the tempo of the Digital Recorder.
Arrange Mode
Indicates the Rhythm Set group, Rhythm Set
number and Rhythm Set name.
Rhythm Set
This mode is used to play an arrangement. As the song
progresses, the patterns will switch according to how they
have been placed in the arrangement.
Arrange
Function buttons
Selecting a Pattern
Button
Explanation
Page
[1].(ARG.EDIT).
[2].(PTN.EDIT).
Opens a screen for editing the arrangement
p. 123
p. 124
1. In.the.RHYTHM.PATTERN.screen,.specify.Pattern.mode
Opens a screen for editing the pattern
2. Use.the.cursor.buttons.to.move.the.cursor,.and.use.the.
VALUE.dial.or.the.[DEC].[INC].buttons.to.specify.the.pattern.
group.and.pattern.number
Imports a Standard MIDI File (SMF) from
your computer into the pattern
[3].(IMPORT).
p. 126
Selecting Drum Sounds (Rhythm Set)
1. In.the.RHYTHM.PATTERN.screen,.use.the.cursor.buttons.to.
move.the.cursor,.and.use.the.VALUE.dial.or.the.[DEC].[INC].
buttons.to.specify.the.Rhythm.Set.group.and.Rhythm.Set.
number
Setting the Recorder Tempo
About the tempo
The JUNO-Gi has two types of tempo: “keyboard tempo”and
“recorder tempo.”Keyboard tempo is used for the Synthesizer’s
arpeggio performance etc, and recorder tempo is the tempo of
the Digital Recorder.
Caution when changing the recorder tempo
Changing the recorder tempo will change the playback tempo
of the rhythm pattern, but will not change the playback tempo
of the audio data recorded in the Digital Recorder. This means
that if you change the tempo after recording, the sound of the
tracks and the sound of the rhythm pattern will play back out of
time with each other.
To avoid such problems, you should decide on the recorder
tempo before you start recording tracks, and avoid
changing it later.
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Placing Patterns to Create an Arrangement (ARRANGE EDIT)
Here’s how to create an arrangement by placing patterns in the desired
order from the intro through the ending. The arrangement you create
is saved in the song.
CLEAR ALL (Clear All Steps)
This operation clears all of the steps that you input, returning them to
the blank condition. Use this when you want to create an arrangement
from scratch.
Displaying the ARRANGE EDIT screen
1. Press.the.[1].(CLR.ALL).button
1. In.the.RHYTHM.PATTERN.screen,.press.the.[1].(ARG.EDIT).
A confirmation message will appear.
button
2. Press.the.[5].(EXEC).button
The ARRANGE EDIT screen will appear.
To cancel, press the [6] (CANCEL) button.
About the ARRANGE EDIT screen
DELETE STEP
1
2
3
4
This operation deletes an unwanted step, and joins the two sections.
1
2
3
4
5
6
1
2
3
4
5
Num-
ber
Name
Explanation
1. Use.the.cursor.[ ].[ ].buttons.to.select.the.step.that.you.
want.to.delete
This step number indicates the order of each pattern
within the arrangement.
1
2
3
Step
2. Press.the.[2].(DELETE).button
Rhythm
Pattern
The selected step will be deleted.
This indicates the rhythm pattern placed at each step.
This indicates the number of measures in the rhythm
pattern.
Meas
INSERT STEP
Current
Meas
This indicates the number of measures at the cursor
location.
This operation inserts a step, and moves subsequent steps backward
by one.
4
Function buttons
1
1
2
2
3
32
4
4
5
5
Button
Explanation
This operation clears all of the steps that you input,
returning them to the blank condition.
[1].(CLR.ALL).
6
This operation deletes an unwanted step, and joins the
two sections.
[2].(DELETE).
This operation inserts a step, and moves subsequent
steps backward by one.
[3].(INSERT).
[4].(GROUP).
[5].(PREVIEW).
[6].(WRITE).
1. Use.the.cursor.[ ].[ ].buttons.to.select.the.step.at.which.
you.want.to.insert.a.pattern
This operation switches the pattern group.
In the example shown above, select step 2.
This operation auditions the currently selected
pattern.
2. Press.the.[3].(INSERT).button
This operation saves the arrangement.
A step containing the same pattern as the step you selected in step 1
will be inserted, and the subsequent steps will be moved backward by
one.
Switching Patterns
The upper limit for the step value is 99.
1. Use.the.cursor.[ ].[ ].buttons.to.select.the.step.whose.
WRITE (Saving the Arrangement)
pattern.you.want.to.change
2. Use.the.[4].(GROUP).button.to.select.the.pattern.group
The edited arrangement will be saved when you save the song. If
you want to save the arrangement immediately, press the [6] (WRITE)
button in the ARRANGE EDIT screen.
Group
Explanation
Preset Pattern
User Pattern
Song Pattern
P
U
S
3. Use.the.VALUE.dial.or.[DEC].[INC].button.to.select.the.
desired.pattern
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Editing a Pattern (PATTERN EDIT)
In addition to using the patterns that are provided, you are also free to
create your own patterns. Your edited content can be saved either as a
user pattern or a song pattern.
SETUP (Specify the Time Signature and
Length)
Here’s how to specify the time signature and length of the pattern.
Displaying the PATTERN EDIT screen
1. In.the.PATTERN.EDIT.screen,.press.the.[1].(SETUP).button
1. In.the.RHYTHM.PATTERN.screen,.press.the.[2].(PTN.EDIT).
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.item.that.
you.want.to.edit,.and.use.the.VALUE.dial.or.[DEC].[INC].to.
edit.the.value
button
The PATTERN EDIT screen will appear.
Parameter
Value
Explanation
About the PATTERN EDIT screen
Pattern time signature
2/4–7/4, 5/8–7/8, 9/8,
12/8, 9/16, 11/16, 13/16,
15/16, 17/16, 19/16
.Pattern.Beat
This can be set only for an
empty pattern.
1–32
Pattern length
Measure.Length
* You.can’t.set.this.shorter.than.the.number.of.
measures.that.contain.data
3. To.close.the.setting.window,.press.the.[6].(CLOSE).button.or.
the.[EXIT].button
Function buttons
SCALE (Specify the Scale of the Grid)
Button
Explanation
This specifies the scale of the grid.
Specifies the time signature and length of the
pattern.
[1].(SETUP).
[2].(NOTE.SET).
[3].(CLR.STEP).
1. In.the.PATTERN.EDIT.screen,.press.the.[5].(SCALE).button
The grid’s scale will change each time you press the button.
Specifies the type, duration, and volume of the note.
Clears all notes from the vertical axis of the cursor
position.
Parameter
Scale
Value
Explanation
Clears all notes from the horizontal axis of the cursor
position.
16th notes, 32nd notes,
8th note triplets, 16th note triplets
[4].(CLR.NOTE).
Grid scale
[5].(SCALE).
[6].(WRITE).
Specifies the scale grid.
Saves the pattern.
NOTE SETUP (Specify The Note’s Type,
Duration, and Velocity)
[SHIFT]+
[6].(INIT).
Initializes the pattern.
Here’s how to specify the type, duration, and velocity of the notes
you’ll be entering.
Other controllers
1. In.the.PATTERN.EDIT.screen,.press.the.[2].(NOTE.SET).button
Controller
Explanation
Cursor.buttons
Select the position at which to enter a note
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.item.that.
you.want.to.edit,.and.use.the.VALUE.dial.or.[DEC].[INC].to.
edit.the.value
Specify the scale
(equivalent to the cursor [ ] [ ] buttons)
Keyboard
[ENTER]
Parameter
Note.Type
Value
Explanation
Enters/deletes a note
[DEC].[INC]
Refer to “note:”
(p. 49)
Selects the type of note to enter.
Plays the pattern
[
].(PLAY).
Selects the gate time (duration) of the
note message to enter, as a proportion
of the note value you selected in Note
Type.
[n].(STOP).
Stops the pattern
Gate.Time
Velocity
5–200%
1–127
Moves the editing location to the beginning
Moves the editing location toward the beginning
Moves the editing location toward the end
[
[
[
]
]
Selects the velocity (volume) of the
note message to enter.
]
If this is On, you’ll be able to enter
notes using the keyboard.
• The sixteen white keys from the
right are used to enter notes
(the black keys are ignored).
INIT (Initializing a Pattern)
Input.by.
Keyboard
OFF, ON
If you want to create a pattern from scratch rather than by modifying
an existing one, you can initialize the pattern.
• The velocity you use when
pressing a key will be entered
as the note-on velocity.
1. In.the.PATTERN.EDIT.screen,.hold.down.the.[SHIFT].button.
and.press.the.[6].(INIT).button
A confirmation message will appear.
2. Press.the.[5].(EXEC).button
To cancel, press the [6] (CANCEL) button.
3. To.close.the.setting.window,.press.the.[6].(CLOSE).button.or.
the.[EXIT].button
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Entering Notes
WRITE (Saving a Pattern)
A pattern you create is temporary, and will be lost if you turn off the
power or select another pattern.
1. Use.the.cursor.buttons.to.move.the.cursor.to.the.location.at.
which.you.want.to.enter.a.note
If you want to keep a pattern you’ve created, you must save it in
internal user memory or song memory.
You can also specify the pitch by playing a key on the keyboard
(same result as cursor [ ] [ ] buttons).
NOTE
2. Press.the.[INC].or.[ENTER].button.to.enter.the.note
When you save a pattern, the data that previously occupied the
destination for the save will be overwritten.
• If you press the [ENTER] button once again at a location that already
contains a note, that note will be deleted.
1. In.the.PATTERN.EDIT.screen,.press.the.[6].(WRITE).button
The PATTERN NAME screen will appear.
• The note will be entered with the settings you specified in NOTE
SET.
2. Assign.a.name.to.the.pattern
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
Deleting a Note
3. When.you’ve.finished.assigning.a.name,.press.the.[6].(NEXT).
1. Use.the.cursor.buttons.to.move.the.cursor.to.the.location.at.
button
which.you.want.to.delete.a.note
A screen allowing you to select the save destination will appear.
2. Press.one.of.the.following.buttons.to.delete.the.note(s)
4. Press.the.[1].(USER).or.[2].(SONG).button.to.select.the.
• To delete the note at the cursor location, press the [DEC] or [ENTER]
button.
save-destination.group
Group
Explanation
• To delete all notes in the vertical axis of the cursor location, press
the [3] (CLR STEP) button.
These are patterns saved within the JUNO-Gi’s
internal memory. These patterns can be used in
any song.
USER.
• To delete all notes in the horizontal axis of the cursor location, press
the [4] (CLR NOTE) button.
These are patterns saved within a song. These
patterns cannot be used in another song.
SONG
5. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
pattern.number.into.which.you.want.to.write.your.edited.
pattern
6. Press.the.[6].(WRITE).button
A confirmation message will appear.
7. Press.the.[5].(EXEC).button.to.write.to.the.patch
To cancel, press the [6] (CANCEL) button.
NOTE
Never turn off the power while saving is in progress.
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Importing SMF on Your Computer to a Rhythm Pattern (IMPORT)
You can create your own original Rhythm Pattern by importing SMF on
your computer.
MEMO
You’ll need a commercially available SD card reader in order to
perform this procedure.
1. Using.your.computer.and.a.commercially.available.SD.card.
reader,.copy.your.Standard.MIDI.File.( MID).into.the.SD.card’s.
“/ROLAND/IMPORT”.folder
2. Insert.the.SD.card.into.the.JUNO-Gi,.and.switch.on.the.
JUNO-Gi’s.power
3. Press.the.[RECORDER.VIEW].button
4. Press.the.[5].(RHYTHM).button
The RHYTHM PATTERN screen will appear.
5. Press.the.[3].(IMPORT).button
6. Turn.the.VALUE.dial.to.select.the.SMF.or.phrase.that.you.
want.to.import
MEMO
If you decide not to import, press the [EXIT] button.
7. Press.the.[6].(NEXT).button
8. Assign.a.name.to.the.Rhythm.Pattern.that.you.want.to.
import .After.you’ve.assigned.a.name,.press.the.[6].(NEXT).
button
For details on how to enter a name, refer to ”Assigning a Name”(p. 19).
9. Press.the.[1].(USER).or.[2].(SONG).button.to.select.the.
import-destination.group
Group
Explanation
These are patterns saved within the JUNO-Gi’s
internal memory. These patterns can be used in
any song.
USER.
These are patterns saved within a song. These
patterns cannot be used in another song.
SONG
10. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.select.the.
desired.Rhythm.Pattern.Destination
11. Press.the.[6].(EXEC).button
A confirmation message will appear.
12. Press.the.[5].(EXEC).button.to.execute
To cancel, press the [6] (CANCEL) button.
The SMF or phrase will be imported into the Rhythm Pattern.
MEMO
Please note the following point regarding the Import operation.
• Ensure that the SMF’s rhythm part uses MIDI channel 10.
• A maximum of 4000 events can be imported. If you exceed 4000
events, the display will indicate “Too Much Data!”
• Ensure that the SMF to be imported is no longer than 32 measures.
• A maximum of 99 files can be imported.
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USB Memory Song Player
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Playing Song Files from USB Memory
The USB Memory Song Player is able to play audio
files (WAV, MP3, AIFF) or Standard MIDI Files (SMF)
that you’ve copied from your computer to USB
memory.
Insert the USB Memory
1. Insert.your..USB.memory.into.the.USB.MEMORY.slot.as.
shown.in.the.illustration.below
Copying Song Files from Your
Computer to Usb Memory
Insert.USB.Memory
You’ll need to copy the audio files from your computer to the root level
of your USB memory.
Copy.to.a.USB.drive
NOTE
• Never insert or remove a USB memory while this unit’s power is
on. Doing so may corrupt the unit’s data or the data on the USB
memory.
MP3, WAV, AIFF, SMF (.MID)
• Carefully insert the USB memory all the way in-until it is firmly in
place.
MEMO
• If the USB memory contains numerous song files, it may take some
time for loading to be completed.
• Use USB memory sold by Roland. We cannot guarantee operation if
other products are used.
• A maximum of 99 song files can be handled.
Playing Along with an Song File from
Song files that can be played
USB Memory
1. Press.the.[SONG.LIST].button
.SMF
0 or 1
* For.an.SMF.format.1.song.that.has.more.than.
16.tracks,.all.of.the.tracks.might.not.play.back.
correctly.in.some.cases
Format
Maximum of approximately 240 KB
(this will change somewhat depending on the
content of the SMF)
File.Size
System.Exclusive
Packet size must be 512 or less
When you press the [SONG LIST] button, the display will list the song
files in USB memory.
.MP3
MEMO
Format
MPEG-1 audio layer 3
The songs will be ordered by their file name (in the order of
numerals, uppercase letters, and lowercase letters).
Sampling.Frequency 44.1 kHz
32/40/48/56/64/80/96/112/128/160/192/224/256/320
kbps, VBR (Variable Bit Rate)
Bit.Rate
.WAV,..AIFF
Sampling.Frequency 44.1 kHz
Bit.Rate 8/16/24 -bit
GM
GM (General MIDI) is a set of recommendations that allows the
Function buttons
MIDI capabilities of sound modules to be standardized across
manufacturers. Sound modules or music data that meet the GM
standard carry the GM logo ( ). Music data with the GM logo
can be played back on any sound module carrying the GM logo,
and will produce essentially the same musical performance.
Button
Explanation
[1].(<<.BWD).
[2].(FWD.>>).
[3].(LEVEL).
Plays the song while rewinding
Plays the song while fast-forwarding
Adjusts the volume of the song player
GM2
[4].(C .CAN/MINUS). Enables center cancel or minus-one playback
GM2 (
) is a set of recommendations that is upwardly
[5].(SETUP).
[6].(WRITE).
Makes center cancel or minus-one settings.
Saves the Song Player settings
compatible with the original GM recommendations, and
allows a higher level of musical expression and compatibility.
It covers issues that were not covered by the original GM
recommendations, such as ways in which sounds can be edited
and how effects should be handled. It also expands the sounds
that are available. Sound modules that are compatible with
GM2 will correctly play back music data that carries either the
GM or GM2 logo. The original GM, which does not include the
GM2 enhancements, is sometimes called “GM1”in order to
distinguish it from the newer set of recommendations.
2. Select.a.song
Use the VALUE dial or the cursor [ ] [ ] buttons to select a song in
the list.
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3. Press.the..[PLAY/STOP].button.to.play/stop.the.song
Detailed Settings for Center Cancel
You can choose from types of the center cancel function.
1. In.the.SONG.LIST.screen,.press.the.[5].(SETUP).button
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.“Center.
Cancel.Type”.fi.eld
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
• When you press the [PLAY/STOP] button, selected song file will play.
Center.Cancel.Type
• If you press the [PLAY/STOP] button during playback, it will stop.
Parameter
Value
Explanation
• If you press the [PLAY/STOP] button once again, playback will resume
from where it was stopped.
Mid-frequency and high-frequency sounds
localized in the center will be eliminated.
MID-HI
Center.Cancel.
Type
Low-frequency sounds localized in the center
will be eliminated.
LOW
ALL
Adjusting the Volume of the Song Player
1. Press.the.[3].(LEVEL).button
All sounds localized in the center will be
eliminated.
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.“Audio.
Level”.or.“SMF.Level”.fi.eld,.and.use.the.VALUE.dial.or.the.
[DEC].[INC].buttons.to.adjust.the.volume
MEMO
• If you want to save the changes you made to system settings, press
the [6] (WRITE) button. If you want to exit without saving, press the
[EXIT] or [5] (EXIT) button.
Parameter
Value
Explanation
• Center Cancel can not only be applied effectively to songs played
using the USB Song Player, but can also be used with respect to the
sound when using USB Audio (p. 132).
Volume at which the USB Memory Song
Player will play audio files
Audio.Level
0–127
Volume at which the USB Memory Song
Player will play SMF data
SMF.Level
0–127
Detailed Settings for Minus-One
3. Press.the.[6].(CLOSE).button.to.close.the.setting.window
Here you can specify the parts that will be muted by Minus One when
playing back an SMF song.
Center Cancel/Minus-One
Parts for which this setting is ON will be muted.
If you use “Center Cancel/Minus-One”when playing back an SMF song,
the specified part will be muted (silenced); if you use it when playing
back an audio file, the sounds located in the center will be minimized.
This allows you to mute a specific part of a song and play it yourself,
or to minimize the vocal of a song while you perform that part.
Depending on the file type of the song, you’ll be able to perform the
following operations.
1. In.the.SONG.LIST.screen,.press.the.[5].(SETUP).button
2. Use.the.cursor.buttons.to.select.to.the.part.(1–16).that.you.
want.to.change
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.turn.the.
setting.on.or.off.
You can also use the following function buttons to turn the mute
setting on/off.
File.Type
SMF
Function
Explanation
Mutes the specified part. For details on
• Pressing the [1] (1 ON) button will turn on the mute setting for part
1.
Minus-One specifying the part to be muted, refer to
“Detailed Settings for Minus-One”(p. 129).
• Pressing the [2] (3–4 ON) button will turn on the mute settings for
parts 3 and 4.
Diminishes the volume of sounds that are
located in the center (such as the vocal or the
melody instrument).
Center
Cancel
Audio.fi.les
• Pressing the [3] (ALL OFF) button will turn off the mute settings for
all parts.
* For.some.songs,.the.vocal.might.not.be.
minimized.successfully
MEMO
1. In.the.SONG.LIST.screen,.press.the.[4].(C .CAN/MINUS).
If you want to save the changes you made to system settings, press
the [6] (WRITE) button. If you want to exit without saving, press the
[EXIT] or [5] (EXIT) button.
button.to.turn.on
When you play back the song, the specified part will be muted if the
song is an SMF. If the song is an audio file, the sounds that are located
in the center will be diminished in volume.
2. To.turn.off..Minus-One.or.Center.Cancel,.press.the.[4].(C .
CAN/MINUS).button.so.it’s.extinguished
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Using the Included USB Memory Protector
You can use the included USB memory protector to prevent theft of
the USB memory connected to the JUNO-Gi.
NOTE
• You must use the included screws.
• You must use the included Allen wrench to tighten or remove
the screws. Using a tool that does not match the screw heads will
damage them.
• Be careful not to over-tighten the screws. Doing so may damage
the screw’s head, causing the wrench to rotate uselessly.
• To tighten the screws, turn the Allen wrench clockwise. To loosen
the screws, turn the Allen wrench counter-clockwise.
loosen
tighten
• Keep the removed screws out of the reach of small children to
ensure they are not swallowed accidentally.
• Never allow foreign objects (e.g., coins, wires) to enter the USB
memory box.
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Appendix
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Connecting to Your Computer via USB
If you use a commercially available USB cable to connect the JUNO-Gi’s
rear panel USB COMPUTER connector to a USB connector on your
computer, you’ll be able to do the following things.
What is the USB driver?
The USB driver is software that transfers data between the JUNO-Gi
• Use the JUNO-Gi to hear audio or SMF files played back by MIDI
software (DAW).
and the application (e.g., DAW software) on your computer when the
JUNO-Gi is connected via USB to your computer.
The USB driver sends data from your application to the JUNO-Gi, and
data from the JUNO-Gi to your application.
Computer’s USB connector
Supports USB 2.0 Hi-Speed)
USB audio
Settings for JUNO-Gi g computer
If you connect the JUNO-Gi to your computer via a USB cable, the
sound of the JUNO-Gi and of the equipment connected to the
JUNO-Gi’s INPUT jacks can be played through your computer. Sounds
played by your computer will follow the System settings “USB Audio To
Computer”(p. 80).
USB cable
(Supports USB 2.0 Hi-Speed)
USB COMPUTER
connector
Settings for computer g JUNO-Gi
Sounds from the computer can be heard via an amp/speaker system
connected to the JUNO-Gi’s OUTPUT jacks, or recorded on the JUNO-
Gi’s Digital Recorder. If you want to record these sounds on the Digital
Recorder, choose “USB AUDIO”in “Selecting an Instrument to Record
(REC SOURCE SELECT)”(p. 93).
NOTE
Whenever the USB Song Player is playing something, USB Audio
(the sound from a computer connected to the JUNO-Gi’s USB
COMPUTER connector) will not be produced.
For details on operating requirements, refer to the Roland website.
http://www.roland.com/
USB MIDI
NOTE
If the JUNO-Gi is connected via USB to your computer, your DAW
software can record the JUNO-Gi’s performance data (MIDI data), and
performance data (MIDI data) played back by your DAW software can
play the JUNO-Gi’s sound generator section.
• For some models of computer, the system might not operate
correctly. Refer to the Roland website for the operating systems
that are supported.
• Before you make connections to other equipment, turn down the
volume and turn off the power off on all equipment in order to
prevent malfunction and/or speaker damage.
Connecting the JUNO-Gi to Your Computer
• A USB cable is not included. To purchase one, please contact the
dealer where you purchased the JUNO-Gi.
1. Install.the.USB.driver.on.your.computer
The USB driver is on the included CD-ROM “JUNO-Gi DRIVER CD-ROM.”
• Use a USB cable that supports USB 2.0 Hi-Speed.
The driver installation procedure will depend on your system, so be
sure to carefully read the “Readme”file on the CD-ROM.
• Use a computer with a USB connector that supports USB 2.0
Hi-Speed.
2. Use.a.USB.cable.(sold.separately).to.connect.the.JUNO-Gi.to.
• Switch on the JUNO-Gi’s power before you start up the DAW
software on your computer. Do not switch the JUNO-Gi on/off while
your DAW software is running.
your.computer
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Connecting an External MIDI Device
Specifying the Transmit Channel
About MIDI
Set the JUNO-Gi’s transmit channel so it matches the channel your
external MIDI device is using for reception.
MIDI (Musical Instrument Digital Interface) is a standard specification
that allows musical data to be transferred between electronic musical
instruments and computers. If a MIDI cable is connected between
devices equipped with MIDI connectors, you’ll be able to play
multiple devices from a single MIDI keyboard, perform ensembles
using multiple MIDI instruments, program the settings to change
automatically as the song progresses, and more.
1. In.the.MIDI.CONTROLLER.screen,.use.the.cursor.buttons.to.
move.the.cursor.to.the.“MIDI.Ch”.value
2. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
value
Value
1–16
About MIDI Connectors
MEMO
The JUNO-Gi is equipped with the following two
types of MIDI connectors, each of which has the
For details on how to set the receive channel of your external MIDI
device, refer to its owner’s manual.
following role.
Detailed Settings in MIDI Controller Mode
MIDI IN connector
1. In.the.MIDI.CONTROLLER.screen,.use.the.cursor.buttons.to.
This connector receives MIDI messages that are sent from an external
MIDI device. When the JUNO-Gi receives MIDI messages, it can respond
by playing notes, switching sounds, etc.
select.the.parameter.that.you.want.to.edit
2. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
value
MIDI OUT connector
Parameter
Local.Sw
Value
Explanation
Specifies whether MIDI messages
will be sent to the JUNO-Gi’s own
internal sound generator when
you operate the JUNO-Gi.
This connector transmits MIDI messages to an external MIDI device.
Use it when you want to control an external MIDI device.
OFF, ON
When Local Sw is ON, the volume
will be the value specified by “SMF
Level”(p. 83).
Using the JUNO-Gi as a Master Keyboard
(MIDI Controller Mode)
Specifies the channel on which
MIDI messages will be transmitted.
MIDI.Ch
Button
PC
1–16
0–9
You can connect external MIDI devices to the JUNO-Gi’s MIDI OUT
connector, and use the JUNO-Gi to control the connected MIDI
devices.
Selects the number of the button
for which you’ll assign an MSB,
LSB, and PC.
Program Change number that is
transmitted
1–128
Connection example
MSB that is transmitted
MIDI.sound.module
MSB
LSB
0–127, OFF
0–127, OFF
(If this is “OFF,”LSB will also be
turned OFF.)
MIDI IN connector
LSB that is transmitted
(“OFF”will be automatically
selected if MSB is “OFF.”)
RHYTHM SLIDER,
TRACK 1–4 SLIDER,
MASTER SLIDER,
SONG TOP SWITCH,
BWD SWITCH,
MIDI OUT connector
JUNO-Gi
FWD SWITCH,
STOP SWITCH,
PLAY SWITCH,
Selects the controller for which
the setting is to be changed.
Controller
REC SWITCH,
RHYTHM SWITCH,
TRACK 1–4 SWITCH,
1-4 5-8 SWITCH,
KNOB 1–6
1. Press.the..[MIDI.CTRL].button.so.it’s.lit
The MIDI CONTROLLER screen will appear, and the JUNO-Gi will be in
MIDI Controller mode.
CC01–31,
CC33–127, PITCH
BEND, AFTER-
TOUCH
Specifies the MIDI message
assignment for the controller.
MIDI.Message
When you press one of the [0]–[9] buttons, the program change
message assigned to that button will be transmitted.
You can use the knobs, sliders or buttons to transmit control change
messages (refer to “Detailed Settings in MIDI Controller Mode”).
3. To.save.your.settings,.press.the.[WRITE].button
2. To.exit.MIDI.controller.mode,.press.the.[MIDI.CTRL].button.to.
turn.off..the.button’s.illumination
NOTE
The Digital Recorder, D Beam controller, [S1] [S2] buttons, Arpeggio
and Chord Memory will not operate when you’re in MIDI controller
mode.
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Playing the JUNO-Gi from an External Synchronizing with an External MIDI
MIDI Device
Device
Connection example
Connection example
MIDI.keyboard
MIDI.device
MIDI OUT connector
MIDI OUT connector
JUNO-Gi
MIDI IN connector
MIDI IN connector
MIDI OUT connector
JUNO-Gi
Setting the Receive Channel
You’ll need to match your external MIDI device’s transmit channel with
the JUNO-Gi’s receive channel.
MIDI IN connector
Here’s how to synchronize the JUNO-Gi’s USB Memory Song Player
with an external MIDI device.
1. Press.the.[MENU].button
2. Use.the.VALUE.dial.or.the.cursor.button.to.select.“4 .System”.
* The.JUNO-Gi’s.Digital.Recorder.cannot.synchronize.with.an.external.
MIDI.device
and.press.the.[ENTER].button
3. Press.the.[3].(MIDI/SYNC).button
* If.the.Tempo.Link.(p .83).is.on,.the.JUNO-Gi.cannot.synchronize.to.an.
external.MIDI.device
4. Press.the.[1].(GENERL).button
1. Press.the.[MENU].button
5. Use.the.[ ].[ ].buttons.to.select.“Main.Channel ”
2. Use.the.VALUE.dial.or.the.cursor.button.to.select.“4 .System”.
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
and.press.the.[ENTER].button
value
3. Press.the.[3].(MIDI/SYNC).button
Value
1–16
4. Press.the.[4].(SYNC).button
MEMO
5. Use.the.cursor.buttons.to.select.the.parameter.you.want.to.
If the [SPLIT] button is on, the Lower layer’s MIDI receive channel
can be specified by its own “Sub Channel”(p. 82) setting that is
independent of the Main Channel.
edit
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.edit.the.
value
For details on these settings, refer to “[4] (SYNC)”(p. 83).
Setting the Program Change Receive Switch
7. To.save.the.settings,.press.the.[WRITE].button
Here’s how to turn on the receive switch for program change and bank
select messages. With the factory settings, both are turned “ON.”
Transmitting Synchronization Data
1. Press.the.[MENU].button
2. Use.the.VALUE.dial.or.the.cursor.button.to.select.“4 .System”.
If you want an external MIDI device to synchronize to the operation of
the JUNO-Gi’s USB Memory Song Player, make the following settings.
and.press.the.[ENTER].button
3. Press.the.[3].(MIDI/SYNC).button
Parameter
Value
MASTER
ON
USB.Song.Sync.Mode
MIDI.Clock.Output
4. Press.the.[3].(RX).button
5. Use.the.cursor.buttons.to.select.“Receive.Program.Change”.
or.“Receive.Bank.Select ”
6. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.turn.each.of.
these.“ON ”
7. To.save.your.settings,.press.the.[WRITE].button
Behavior upon reception of GM System On or GS Reset
If you decide not to save the changes you made, press the [EXIT]
button to return to the previous screen.
When the JUNO-Gi receives a GM System On or GS Reset message
via MIDI, it will switch to“MIDI controller mode”(p. 133). At this time,
the volume will be set to the value specified by“SMF Level”(p. 83).
MEMO
When the JUNO-Gi receives a GM System Off message, it will exit
MIDI controller mode.
• For details on these settings, refer to “[3] (RX)”(p. 82).
• For details on how to set the transmit channel of your external MIDI
device, refer to its owner’s manual.
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Using the Keyboard to Control Images (V-LINK)
What is V-LINK?
V-LINK Settings
V-LINK (
) is a function that allows music and images to
1. Press.the.[V-LINK].button.to.access.the.V-LINK.screen
be performed together. By using MIDI to connect two or more V-LINK
compatible devices, you can easily enjoy performing a wide range
of visual effects that are linked to the expressive elements of a music
performance.
The V-LINK screen will appear.
2. Use.the.cursor.buttons.to.move.the.cursor.to.the.parameter.
you.want.to.edit
For example if you use the JUNO-Gi in conjunction with EDIROL P-10,
you’ll be able to do the following things.
3. Use.the.VALUE.dial.or.the.[DEC].[INC].buttons.to.set.the.
value
• Use the JUNO-Gi’s keyboard (the far-left octave) to switch images.
Parameter
Value
Explanation
• Use the JUNO-Gi’s pitch bend lever to control the image playback
speed.
MIDI channel that will
control the V-LINK device.
Tx.Channel
1–16
• You can use the JUNO-Gi’s knobs to control the brightness and hue
of the image.
0-1-2, 0.5-1-2,
0-1-4, 0.5-1-4,
0-1-8, 0.5-1-8,
0-1-16, 0.5-1-16,
0-1-32, 0.5-1-32,
0-2-4, 0-4-8,
0-8-16, 0-16-32,
(-1) -0-1, (-2) -1-4, (-6) -1-8
Range of video playback
speed The three values
are the playback speeds
(multiples of normal speed)
at the left, center, and right
positions of the pitch bend.
NOTE
When V-LINK is ON, the keys in the leftmost octave of the keyboard
cannot be used to produce sound.
Speed.Ctrl
Connection example
As an example, we will use a setup in which the JUNO-Gi is connected
to the EDIROL P-10.
4. To.save.the.settings,.press.the.[6].(WRITE).button
Use a MIDI cable to connect the JUNO-Gi’s MIDI OUT connector to the
MIDI IN connector of the EDIROL P-10.
JUNO-Gi
MIDI OUT connector
EDIROL.P-10
MIDI IN connector
* You.can’t.perform.V-LINK.communication.via.USB
Turning the V-LINK ON/OFF
1. Press.the.[V-LINK].button.so.it’s.lit
The V-LINK screen will appear, and the V-LINK setting will be on.
Operations on the JUNO-Gi
By operating the JUNO-Gi’s keyboard and knobs, you can control the
image along with your performance on the JUNO-Gi.
Keyboard/Knob/Lever
Keys.(leftmost.octave)
[CUTOFF].knob
Explanation
Switch images.
Controls the hue and brightness.
Controls the saturation.
Controls the image switching time.
Controls the playback speed.
[RESONANCE].knob
[REVERB].knob
Pitch.Bend.lever
2. With.the.V-LINK.screen.shown,.press.the.[V-LINK].button.
again
The [V-LINK] button will go dark, and the V-LINK setting will be off.
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Chord Memory List
01: Pop 1
06: Blues
Assign Key
C
Chord Name
Cadd9
Constituent Notes of Chord Forms
C3, G3, D4, E4
Assign Key
C
Chord Name
C7(9)
Constituent Notes of Chord Forms
C3, A#3, D4, E4
C#
D
C#maj9
D-7
C#3, C4, D#4, F4
D3, F4, A3, C4
C#
D
C#7(9)
D7(9)
C#3, F3, B3, D#4
D3, F#3, C4, E4
D#
E
F
D#maj7
Cadd9 (on E)
Fmaj9
D#3, A#3, D4, G4
E3, C4, D4, G4
F2, A3, E4, G4
D#
E
F
D#7(9)
E7(#9)
F7(9)
D#3, G3, C#4, F4
E3, G#3, D4, G4
F2, A3, D#4, G4
F#
G
G#
A
A#
B
Dadd9 (on F#)
Cadd9 (on G)
F-6 (on Ab)
F (on A)
G- (on Bb)
G (on B)
F#2, A3, D4, E4
G2, D4, E4, G4
G#2, C4, D4, F4
A2, A3, C4, F4
A#2, A#3, D4, G4
B2, B3, D4, G4
F#
G
G#
A
A#
B
F#dim7
G7(13)
G#dim7
A7(b13)
Bb7(13)
B-7(b5)
F#2, A3, C4, D#4
G2, F3, B3, E4
G#2, B3, D4, F4
A2, G3, C#4, F4
A#2, G#3, D4, G4
B2, A3, D4, F4
02: Pop 2
07: Trad Maj
Assign Key
C
Chord Name
Cmaj9
Constituent Notes of Chord Forms
C3, E3, B3, D4
Assign Key
C
Chord Name
C
Constituent Notes of Chord Forms
C3, E4, G4, C5
C#
D
C#dim7
D-9
C#3, G3, A#3, E4
D3, F3, C4, E4
C#
D
C#dim7
D-
C#3, E4, G4, A#4
D3, D4, F4, A4
D#
E
D#dim7
E-7
D#3, A3, C4, F#4
E3, B3, D4, G4
D#
E
D#dim7
E-
D#3, F#4, A4, C5
E3, E4, G4, B4
F
Fmaj9
F3, A3, E4, G4
F
F
F3, F4, A4, C5
F#
G
G#
A
F#-7 (b5)
G7sus4 (9 13)
G#dim7
A-9
F#3, A3, C4, E4
G2, A3, C4, F4
G#2, B3, D4, F4
A2, B3, C4, G4
F#
G
G#
A
F#-7(b5)
G
G#dim7
A-
F#3, E4, A4, C5
G3, D4, G4, B4
G#3, D4, F4, B4
A2, E4, A4, C5
A#
B
C7(on Bb)
B-7(b5)
A#2, G3, C4, E4
B2, A3, D4, F4
A#
B
Bb
Bdim
A#2, D4, F4, A#4
B2, D4, F4, B4
03: Jazz 1
08: Trad Min 1
Assign Key
C
Chord Name
C6 9
Constituent Notes of Chord Forms
C3, E3, A3, D4
Assign Key
C
Chord Name
C-
Constituent Notes of Chord Forms
C3, D#4, G4, C5
C#
D
D#
E
C#7(#9)
D-9
D#7(#9)
E#7(#9)
Fmaj9
C#3, F3, B3, E4
D3, F3, C4, E4
D#3, G3, C#4, F#4
E3, G#3, D4, G4
F3, A3, E4, G4
C#
D
D#
E
Db
Ddim
Eb
Edim7
F-
C#3, C#4, F4, G#4
D3, D4, F4, G#4
D#3, D#4, G4, A#4
E3, C#4, G4, A#4
F2, C4, F4, G#4
F
F
F#
G
G#
A
A#
B
F#7(#9)
G7(13)
G#7(13)
A-7(11)
Bb9
F#3, A#3, E4, A4
G2, F3, B3, E4
G#2, F#3, C4, F4
A2, G3, C4, D4
A#2, G#3, C4, D4
B2, A3, D4, E4
F#
G
G#
A
A#
B
Gbdim7
G-
Ab
A-7(b5)
Bb
Bdim7
F#2, C4, D#4, A4
G2, A#3, D4, G4
G#2, C4, D#4, G#4
A2, C4, D#4, G4
A#2, D4, F4, A#4
B2, D4, F4, G#4
B-7(11)
04: Jazz 2
09: Trad Min 2
Assign Key
C
Chord Name
C6 9
Constituent Notes of Chord Forms
C3, E3, A3, D4
Assign Key
C
Chord Name
C-
Constituent Notes of Chord Forms
C3, D#4, G4, C5
C#
D
D#
E
C#9
D-9
D#9
E-9
C#3, F3, B3, D#4
D3, F3, C4, E4
D#3, G3, C#4, F4
E3, G3, D4, F#4
C#
D
D#
E
Db
C#3, C#4, F4, G#4
D3, D4, F4, G#4
D#3, D#4, G4, B4
E3, E4, G4, B4
Ddim
Eaug
E-
F
F#
G
G#
A
A#
B
F-9
F2, G#3, D#4, G4
F#2, A3, C4, E4
G2, F3, B3, D#4
G#2, F#3, C4, F4
A2, G3, C#4, F4
A#2, G#3, D4, G4
B2, A3, D4, E4
F
F#
G
G#
A
A#
B
F-
F2, C4, F4, G#4
F#2, C4, D#4, A4
G2, B3, D4, G4
G#2, G#4, D#4, C4
A2, C4, D#4, G4
A#2, D4, F4, A#4
B2, D4, F4, B4
F#-7(b5)
G7(b13)
G#7(13)
A7(b13)
Bb7(13)
B-7(11)
Gbdim7
G
Ab
A-7(b5)
Bb
Bdim
05: Jazz 3
10: Pop Min 1
Assign Key
C
C#
D
D#
E
F
F#
G
Chord Name
Cmaj9
Dbmaj7
Dmaj9
Ebmaj9
Emaj9
Fmaj9
Constituent Notes of Chord Forms
C3, E3, G3, B3, D4
Assign Key
C
C#
D
D#
E
F
F#
G
Chord Name
C-add9
Dbmaj7
D-7(b5)
Ebmaj7
Edim7
F-7(9)
Gbdim7
G-7
Constituent Notes of Chord Forms
C3, D4, D#4, G4
C#3, G#3, C4, F4
D3, C4, F4, G#4
D#3, A#3, D4, G4
E3, A#3, C#4, G4
F2, G#3, D#4, G4
F#2, A3, C4, D#4
G2, A#3, D4, F4
C#3, F3, G#3, C4, D#4
D3, F#3, A3, C#4, E4
D#3, G3, A#3, D4, F4
E3, G#3, B3, D#4, F#4
F3, A3, C4, E4, G4
Gbmaj9
Gmaj9
F#3, A#3, C#4, F4, G#4
G3, B3, D4, F#4, A4
G#
A
A#
B
Abmaj9
Amaj9
Bbmaj9
Bmaj9
G#3, C4, D#4, G4, A#4
A3, C#4, E4, G#4, B4
A#3, D4, F4, A4, C5
G#
A
A#
B
Abmaj7
A-7(b5)
Bb7sus4(9 13)
Bdim7
G#2, C4, D#4, G4
A2, C4, D#4, G4
A#2, G#3, C4, D#4
B2, G#3, D4, F4
B3, D#4, F#4, A#4, C#5
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11: Pop Min 2
16: 5th Stack
Assign Key
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
Chord Name
C-add9
Eb7(on Db)
D-7(b5)
Ebmaj7
Emaj7(9)
F-7(9)
Gbdim7
G7(b13)
Abmaj7
A-7(b5)
C-7(on Bb)
C-maj7(B)
Constituent Notes of Chord Forms
C3, D4, D#4, G4
C#3, A#3, D#4, G4
D3, G#3, C4, F4
D#3, A#3, D4, G4
E3, G#3, D#4, F#4
F2, G#3, D#4, G4
F#2, A3, C4, D#4
G2, F3, B3, D#4
G#2, C4, D#4, G4
A2, C4, D#4, G4
A#2, C4, D#4, G4
B2, D4, D#4, G4
Assign Key
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
Chord Name
Constituent Notes of Chord Forms
C4, G4
C#4, G#4
D4, A4
D#4, A#4
E4, B4
---
---
---
---
---
---
---
---
---
---
---
---
F4, C5
F#4, C#5
G4, D5
G#4, D#5
A4, E5
A#4, F5
B4, F#5
12: Jazz Min 1
17: Scale Set
Assign Key
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
Chord Name
C-7(11)
Db7(#9)
D-7(b5)
Ebaug maj7
E7(9)
F7(9)
Gbdim7
G7(#9)
Constituent Notes of Chord Forms
C3, A#3, D#4, F4
C#3, F3, B3, E4
D3, C4, F4, G#4
D#3, B3, D4, G4
E2, G#3, D4, F#4
F2, A3, D#4, G4
F#2, A3, C4, D#4
G2, B3, F4, A#4
G#2, C4, D4, G4
A2, C4, D#4, G4
Assign Key
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
Chord Name
Major Scale
Major Pentatonic Scale
Minor Scale
Harmonic Minor Scale
Melodic Minor Scale
Whole Tone Scale
Blue note Scale
Japanese Minor
Ryukyu Scale
Constituent Notes of Chord Forms
C4, D4, E4, F4, G4, A4, B4
C4, D4, E4, G4, A4
C4, D4, D#4, F4, G4, G#4, A#4
C4, D4, D#4, F4, G4, G#4, B4
C4, D4, D#4, F4, G4, A4, B4
C4, D4, E4, F#4, G#4, A#4
C4, D#4, F4, F#4, G4, A#4
C4, C#4, F4, G4, A#4
C4, E4, F4, G4, B4
C4, C#4, D#4, G4, G#4
C4, C#4, E4, F4, G4, G#4, A#4
C4, C#4, E4, F4, G4, G#4, B4
Abmaj7(#11)
A-7(b5)
Bb-7
Bari Scale
Spanish Scale
Gypsy Scale
A#2, G#3, C#4, F4
B2, G#3, D4, F4
Bdim7
13: Jazz Min 2
*
To change the key of a chord set, change the value for “KEY” in the
“CHORD MEMORY” screen.
Assign Key
C
Chord Name
C-7(9)
Constituent Notes of Chord Forms
C3, D#3, A#3, D4
C#3, F3, B3, D#4
D3, F3, C4, E4
The illustration below shows how to determine the key of the song
from the key signature (the number of and symbols).
C#
D
Db7(9)
D-7(9)
fig.KEY.eps
D#
E
F
F#
G
G#
A
Eb7(9)
Emaj7(9)
F-7(9)
Gbdim7
G7(13)
Ab-6
A-7(b5)
Bb-7
D#3, G3, C#4, F4
E2, G#3, D#4, F#4
F2, G#3, D#4, G4
F#2, A3, C4, D#4
G2, F3, B3, E4
G#2, B3, D#4, F4
A2, C4, D#4, G4
A#2, G#3, C#4, F4
B2, A3, D4, F4
A#
B
B-7(b5)
14: Oct Stack
Assign Key
Chord Name
Constituent Notes of Chord Forms
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
---
---
---
---
---
---
---
---
---
---
---
---
C4, C5
C#4, C#5
D4, D5
D#4, D#5
E4, E5
F4, F5
F#4, F#5
G4, G5
G#4, G#5
A4, A5
A#4, A#5
B4, B5
15: 4th Stack
Assign Key
Chord Name
Constituent Notes of Chord Forms
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
---
---
---
---
---
---
---
---
---
---
---
---
C4, F4
C#4, F#4
D4, G4
D#4, G#4
E4, A4
F4, A#4
F#4, B4
G4, C5
G#4, C#5
A4, D5
A#4, D#5
B4, E5
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Error Message List
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear.
Refer to the explanation for the error message that appears, and take the appropriate action.
Message
Meaning
Action
Battery.Low!
Cannot.Erase!
Cannot.Insert!
The battery has run down.
Recharge the batteries, or use an AC adaptor.
No further steps can be erase.
No further steps can be insert.
If only step 1 remains, no further steps can be erased.
You can arrange sequences of up to 99 steps.
You have tried to operate the undo function though
there was no history of edit operations.
Cannot.Undo!
Event.Full!
Cannot use the undo function.
The JUNO-Gi has used up all the events that can be
handled by one song.
Perform the Song Optimize operation (p. 104).
What.is.an.event?
The smallest unit of memory used by the JUNO-Gi to store recorded results on a memory card is the event. A newly created
song provides approximately 2,000 events per song. For each track, one recording pass uses two events. Operations such as
punch-in/out or track copy also use up events. The number of events that are used up will fluctuate in a complex way. Even if
there is capacity remaining on the memory card, further recording or track editing will not be possible if all of the events are
used up. In such cases, an error message such as “Event Full”will appear.
The file was not found in SD card/USB memory.
Make sure that the file exists on the SD card or in USB memory.
EMPTY
or
If when importing an audio file, the audio file was not
found in the SD card’s “/ROLAND/IMPORT”folder.
File.Not.Found!
Place the audio file in the “/ROLAND/IMPORT”folder (p. 101).
Do not use this file.
This is a file that the JUNO-Gi is unable to play.
If when importing an audio file, you attempted to
import a WAV/AIFF file of a format that is not supported
by the JUNO-Gi, the error message “Incorrect File!”will
appear, and the import cannot be performed.
Use a WAV/AIFF file that complies with the guidelines on p. 101.
Incorrect.File!
The format of an SMF you intend to import to an
arpeggio style or rhythm pattern must be Format 0.
Make sure that the SMF you’re importing is in Format 0.
SMF data that contains a time signature other than the time signature
specified in the “Pattern Beat”(p. 124) setting cannot be loaded by the
JUNO-Gi. You need to change the time signature data of the SMF.
The SMF you attempted to import cannot be loaded
into the JUNO-Gi.
An unusually large amount of MIDI data was received,
and could not be processed.
MIDI.Buff.er.Full!
Reduce the amount of MIDI messages that are being transmitted.
Check that there is no problem with the MIDI cable connected to the
JUNO-Gi’s MIDI IN, and that the MIDI cable was not disconnected.
MIDI.Offl..ine!
No.Data!
The MIDI IN connection was broken.
The track data you are trying to export was not found.
There are no songs on the SD card.
Select the track where track data exists.
Create a new song (p. 91).
No.Song!
Incorrect data is in the song folder, or the necessary data Restore the data backed up on the computer to the JUNO-Gi. In this
is not present.
case, restore each “ROLAND”folder to the JUNO-Gi (p. 79).
Either stop playback, or wait until playback has ended.
Either stop record, or wait until record has ended.
Now.Playing!
The Song Player/Digital Recorder is currently playing.
The Digital Recorder is currently recording.
Now.Recording!
The rhythm pattern cannot be recorded any further
because you have exceeded the maximum number of
notes recordable in a single rhythm pattern.
Pattern.Full!
Delete unneeded data from the rhythm pattern you’re recording.
Since the data on the SD card is stored in a fragmented
state, it is taking too long to read/write the data.
Alternatively, you’re using an SD card whose processing
speed is too slow.
Reduce the number of tracks being played back simultaneously. You can
use bouncing to combine tracks, erase and then delete data of tracks
you’re not playing back, and then play back.
SD.Card.Busy!
This is more likely to occur if you’ve been using
operations such as track editing and punch-in/out
recording to connect phrases (recorded data) several
seconds in length.
Reduce the number of tracks being recorded simultaneously.
Use an SD card that has sufficient free space.
Delete unneeded songs (p. 103).
There is insufficient free space on the SD card.
The number of songs has exceeded 99.
Increase the free space on the SD card by executing the Song Optimize
command to delete unneeded data from the card (p. 104).
SD.Card.Full!
A maximum of 99 songs can be saved on an SD card. Delete unneeded
songs (p. 103).
138
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Message
Meaning
Action
Writing or erasure are not possible because the SD card
is locked.
SD.Card.Locked!
Turn off the power, remove the SD card, and unlock it.
The SD card or USB memory is not inserted, or is
inserted incompletely.
SD.Card.Not.Ready!
Turn off the power, firmly insert the SD card or USB memory, and then
turn on the power once again.
USB.Memory.Not.Ready!
The SD card or USB memory was removed after you
selected data that was on the SD card or USB memory.
Failed to load data from SD card/USB memory.
It may be that the file is damaged.
Make sure that SD card/USB memory is correctly connected.
Do not use this file.
SD.Card.Read.Error!
USB.Memory.Read.Error!
This file cannot be loaded since its format is incorrect.
Failed to write data to SD card.
Do not use this file.
Make sure that SD card is correctly connected.
Make sure that the file or the SD card is not write protected.
SD.Card.Write.Error!
Song.Protected!
The file or the SD card itself is write protected.
You are attempting to write data to a song that has
protection switched on.
To write data to the song, switch Protect to OFF (p. 104).
Please execute a Factory Reset.
It is possible that the contents of system memory have
been damaged.
Sys.Memory.Damaged!
Too.Much.Data!
If this does not resolve the problem, contact your dealer or a nearby
Roland service center.
The SMF you’re importing to an arpeggio style or
rhythm pattern contains too much data.
Keep the SMF data within 500 notes (note-on/off) for an arpeggio style,
and within 4,000 events for a rhythm pattern.
The number of steps in the arrangement exceeds 99.
Keep the number of steps in the arrangement within 99.
Use the JUNO-Gi to format the SD card (p. 79).
The JUNO-Gi cannot recognize or use the format of the
inserted SD card.
Unsupported.Format!
User.Memory.Full!
There is insufficient free space in the JUNO-Gi’s storage
area.
Delete unneeded data.
139
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Troubleshooting
Problem
Items.to.check
Action
Overall.problems
Check the system setting “Auto Power Off”(p. 80). The
JUNO-Gi’s power will automatically be switched off if no
operation has been performed for a certain length of time
(with the factory setting, the power will turn off after 240
minutes).
Power.turns.off.by.
itself
If you want the power to remain on constantly, set the system setting “Auto Power Off”
(p. 80) to “OFF.”
Check the system setting “Power Save Mode”(p. 80). The
JUNO-Gi will automatically turn off the display backlight
if no operation is performed for a certain length of time
(with the factory settings, the backlight will turn off after
five minutes).
Display.backlight.
turns.off.by.itself
If you want the backlight to remain on constantly, set the system setting “Power Save
Mode”(p. 80) to “OFF.”
Are the included AC adaptor and power cord correctly
connected to an outlet and to the JUNO-Gi?
Do not use any AC adaptor or power cord other than the supplied items.
Doing so will cause malfunctions.
Power.won’t.turn.on
Could the batteries have run low?
Check the remaining battery power (p. 14).
Open the battery case and make sure that the batteries are installed in the correct
polarity.
Are the batteries installed in the correct polarity?
Have the connected amp or speakers been powered up?
Turn on the power of the connected amp or speakers.
Adjust the volume of the connected equipment.
Adjust the [VOLUME] knob.
Could the volume of a connected device have been
lowered?
Could the [VOLUME] knob be set to the minimum level?
Are your amp, speakers, headphones, etc., connected
correctly?
Correctly connect your amp, speakers, and headphones (p. 12).
No.sound
If you hear sound through your headphones, it may be that there is a broken con-
nection cable, or that your amp or mixer have malfunctioned. Check your connection
cables and equipment once again.
Can you connect headphones and hear sound through
them?
Could you be using a connection cable that contains a
resistor?
Use a connection cable that does not contain a resistor.
Problems.with.the.Synthesizer.sound
If pressing the keyboard does not produce sound, could
Turn the Local Switch setting on (p. 82).
the Local switch be turned off?
Could the Layer level setting be too low?
Are the effect settings correct?
Check the Layer level settings (p. 36).
Check the effect on/off settings (p. 44). Also check settings such as the effect levels.
Could the volume have been lowered by a pedal
operation, a D Beam controller operation, or a MIDI
message (volume or expression) received from an external
MIDI device?
No.sound
Step on the pedal, move your hand above the D Beam controller, and check settings of
the other controllers.
If the [KEYBOARD] button is on, you won’t hear any synthesizer sound if the recorder’s
[MASTER] slider is at the lowest position (MASTER LEVEL at 0). Turn the [KEYBOARD]
button off.
Could the REC SOURCE SELECT [KEYBOARD] button be
turned on?
Could the Layer level be set too low?
Check the Layer level settings (p. 36).
Turn on the Layer Switch (p. 36).
A.specific.Layer.is.not.
heard
Could the Layer Switch (p. 36) be turned off?
No.sound.from.a.
specific.range.of.keys
If there’s no sound from a specific range of keys, check the key range settings of the
Layers in the Live Set (p. 36).
Could key range settings have been specified?
Could you be applying an effect that intentionally distorts
the sound?
If the sound of a specific Live Set or Layer is distorted, lower the volume of that Live
Set or Layer.
Sound.is.distorted
Could the [VOLUME] knob be set too high?
Could the Output Gain be raised excessively?
Could the JUNO-Gi’s tuning be incorrect?
If the overall sound is distorted, lower the [VOLUME] knob.
Check the system setting “SOUND”(p. 80).
Check the system setting “Master Tune”(p. 80).
Could the pitch have been changed by a pedal operation
or by a pitch bend message received from an external MIDI
device?
Check the pedal and the pitch bender.
Pitch.is.wrong
Have you edited the coarse tune or fine tune settings of a
specific Layer?
Check the settings of the Coarse and Fine parameters.
Notes will be broken off if the number of voices used
simultaneously exceeds 128.
Reduce the number of Tones you’re using. Increase the voice reserve setting for layers
on which you don’t want to allow broken-off notes.
Notes.are.broken.off
Notes.remain.
sounding.when.you.
play.the.keyboard
Could the polarity of the hold pedal be reversed?
Check the system setting “Hold Pedal Polarity”(p. 81).
The JUNO-Gi provides multi-effects that let you apply a wide variety of different ef-
fects, and when you switch live sets, the multi-effect type used by the live set will also
be switched. The mismatch between the currently heard notes and the multi-effect
type would cause unwanted sound to occur when this change happens, and this is
why the notes are turned off when you switch live sets.
Sound.stops.when.
you.switch.Live.Sets
When you switch sounds (Live Sets), notes you played
using the previous sound will stop.
140
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Problem
Items.to.check
Action
Sound.is.still.heard.
from.the.opposite.
side.as.well.even.
when.panned.all.the.
way.to.one.side
Since the JUNO-Gi’s internal effects are stereo, applying an insert effect will allow
effect sound to be heard from the opposite side even if the source sound is panned all
the way to one side.
Could effects be applied?
When you play high notes on the JUNO-Gi, you might hear
notes that fail to sound, whose pitch fails to rise, or a noise
that changes depending on the note you play (a warbling,
chirping, rustling, beeping, etc.)
Notes.played.in.a.
high.register.sound.
funny
This is usually because you have exceeded the highest note that the JUNO-Gi is able
to produce, and won’t occur with the notes you would normally use. This does not
indicate a malfunction.
If “USB Song Sync Mode”is set to “SLAVE,”the JUNO-Gi must be receiving MIDI clock
from an external device.
Set “USB Song Sync Mode”to “MASTER”unless you’re synchronizing the JUNO-Gi with
an external device.
Could the system setting“USB Song Sync Mode”(p. 83) have
been set to “SLAVE”?
Can’t.play.arpeggios
Problems.with.the.Synthesizer.effects
Could the effect switch be off?
Check the on/off setting of each effect (p. 44).
With the factory settings, the Output Assign of some are not set to “MFX.”Set the
Output Assign to “MFX.”
Is each layer’s Output Assign set to “MFX”?
Check the send level to each effect.
Effect.not.applied
The effect won’t be obtained if the send level to that effect is set at 0. Even if the send
levels to the effect is set above 0, the effect won’t be applied if the multi-effect output
level, chorus level, or reverb level are set to 0. Check each of these settings.
You.specified.a.
delay.time.value.(for.
example.for.multi-
effect.43:.DELAY).
as.a.note.value,.but.
there’s.a.limit.beyond.
which.the.delay.time.
will.not.change
Since the delay time has an upper limit, specifying the delay time as a note value and
then slowing down the tempo may reach this upper limit. The maximum delay time is
the highest value that can be specified numerically (i.e., other than in terms of a note
value).
Settings such as the delay time have an upper limit.
Problems.with.the.USB.Memory.Song.Player
Check the format of your USB memory. The JUNO-Gi
can use USB memory that is formatted as FAT. (Normally,
when you purchase USB memory, it will be formatted
as FAT, so you can start using it immediately.) However,
USB memory that was formatted by a computer or other
device as something other than FAT (e.g., NTFS) will not be
recognized by the JUNO-Gi.
USB.memory.is.not.
detected./.Song.files.
are.not.displayed
Format the USB memory on the JUNO-Gi (p. 79).
Song.files.are.not.
shown
Are the songs located in the USB memory’s root directory?
Songs placed within a folder will not be displayed on the JUNO-Gi.
The audio file’s file type might not be a file type that can
be played on the JUNO-Gi.
Use an audio file of the types listed in “Song files that can be played”(p. 128).
Check the audio file.
Audio.files.on.USB.
memory.won’t.play
The audio file may be damaged.
Not.all.the.tracks.of.
an.SMF.format.1.file.
are.played
Could there be too many tracks? In the case of SMF Format
1, some tracks may not play correctly if there are more
than 16 tracks.
Reduce the number of tracks.
[VOLUME] knob setting
Can’t.hear.playback
Check the following points
Minus-One setting (p. 129)
Problem.with.USB.audio
Sound.from.USB.
Audio.is.strange
Center Cancel works not only with respect to songs played using the USB Song Player,
but also affects the sound when using USB Audio. Switch off Center Cancel.
Could Center Cancel (p. 129) be ON?
Problems.with.external.MIDI.devices
No.sound.from.an.
external.MIDI.device
Does the JUNO-Gi’s MIDI transmit channel match the
connected device’s MIDI receive channel?
Match the JUNO-Gi’s transmit channel and your connected device’s receive channel
(p. 133).
Exclusive.messages.
are.not.received
Does the transmitting unit’s Device ID number match the
JUNO-Gi’s Device ID number?
Set the device ID numbers (p. 82).
When.using.
If you’re using this type of sequencer software, and you want to record system
exclusive messages, turn off the following parameter.
sequencer.software,.
operating.knobs.or.
other.controls.does.
not.affect.the.sound
Some sequencer software does not “soft thru”system
exclusive messages.
Local Switch (p. 82)
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Problem
Items.to.check
Action
Problems.with.a.microphone.or.external.device.you’re.recording
Is the microphone cable connected correctly?
Check the connection.
Is a condenser microphone connected?
Set the phantom power supply appropriately (p. 92).
Check the rear panel MIC IN [LEVEL] knob.
No.sound.or.insuf-
ficient.sound.from.
the.microphone
Could the mic level be lowered?
Could the AUDIO INPUT SELECT setting have been turned
off? (p. 92)
Turn on the AUDIO INPUT SELECT setting.
Could you be using a connection cable that contains a
resistor?
Insufficient.
Use a connection cable that does not contain a resistor.
volume.from.a.device.
connected.to.the.
JUNO-Gi
Is the volume of the external device adjusted correctly?
Is the INPUT [LEVEL] knob adjusted correctly? (p. 92)
Adjust the volume of your external device to an appropriate level.
Adjust the INPUT [LEVEL] knob.
Problems.with.the.Digital.Recorder
Could the track’s volume level (Track Level parameter)
Raise the volume level (Track Level parameter).
Select a V-track that contains data.
have be lowered? (p. 89)
No.sound.from.a.
specific.track
Could the V-track setting have selected the wrong V-track?
(p. 89)
Is the INPUT [LEVEL] knob set appropriately? (p. 92)
Adjust the INPUT [LEVEL] knob.
Adjust the Level value.
Can’t.hear.the.input.
source
Could the INPUT screen’s Level be set to a low value? (p. 93)
Could the AUDIO INPUT SELECT setting have been turned
off? (p. 93)
Turn on the AUDIO INPUT SELECT setting.
Could the song be protected? (p. 104)
Is the SD inserted?
Remove protection from the song.
Check the SD card.
Could the SD card be locked?
Check the SD card.
Use an SD card that has enough free space remaining.
Delete unneeded songs (p. 103).
Can’t.record
Is there insufficient free space on the SD card?
Increase the amount of free space on the SD card by executing the Song Optimize
function, which deletes unneeded data from the SD card (p. 104).
Is the mode (Normal mode, Bounce mode, Mastering
mode) selected correctly? (p. 94)
Check the mode.
Was the input sensitivity appropriate?
Adjust the level until it is as high as you can get it without causing the PEAK indicator
to light red.
If the input sensitivity is too high, the recorded sound will
be distorted; if the input sensitivity is too low, the recorded
sound will be buried in noise.
Noise.and.distortion.
is.heard.in.the.
recorded.sound
Is the track output level appropriate?
If you hear noise or distortion after bouncing, the track output levels were too high.
Problems.with.the.SD.card
If data on the SD card is damaged, the following reasons
are possible.
Could you have turned off the power while the recorder
was operating?
Could a strong physical shock have been applied to the
SD card?
Re-format the SD card (p. 79).
Data.on.the.SD.card.
was.damaged
Could the power have been turned off while accessing the
SD card?
Do not format the SD card that is included with this product; doing so will erase the
demo data.
While using the system on batteries, could it have been
subject to a physical shock such as being dropped?
A strong physical shock may break the contact between
batteries, causing the power to turn off.
Could you have formatted the card on a computer or
digital camera?
Could the SD card be write protected?
Disable write protection.
Is there sufficient free space on the SD card?
Use an SD card that has sufficient free space.
Format the SD card on the JUNO-Gi (p. 79).
Can’t.back.up.to.SD.
card
Check the format of the SD card. The JUNO-Gi can use SD
cards that are formatted in FAT format.
Do not format the SD card that is included with this product; doing so will erase the
demo data.
142
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Specifications
JUNO-Gi: Synthesizer Keyboard (Conforms to General MIDI 2 System)
Keyboard
61 keys (with velocity)
Others
Sound.Generator.Section
Preset: 371
Rhythm.Pattern User: 99
Song (Digital Recorder): 99
Maximum.
Polyphony
Parts
128 voices
Live Set (4 layers) +16 parts
Preset: 128
User: 64
Arpeggiator
Wave.Memory
128 M bytes (16-bit linear equivalent)
Chord.Memory
Preset: 17
Live Set: 1,379
Preset.Memory
User.Memory
Effects
Tone: 788 + 256 (GM2)
Rhythm Set: 14 + 9 (GM2)
Pitch Bend/Modulation Lever
D Beam Controller
Controllers
S1/S2 Buttons
Live Set: 256
Favorite: 100
Sound Modify Knob x 6
Display
240 x 64 dots graphic LCD (with backlit)
SD/SDHC Card
Multi-Effects: 2 systems, 79 types
Chorus: 3 types
External.
Memory
Reverb: 5 types
OUTPUT Jacks (L/MONO, R) (1/4 inch phone type)
PHONES Jack (stereo 1/4 inch phone type)
SONG/CLICK OUT Jack (stereo 1/4 inch phone type)
LINE INPUT Jacks (L, R) (1/4 inch phone type)
GUITAR/MIC INPUT Jack:
Digital.Recorder.Section
Track: 8
V-Track: 64 (8 V-Tracks per each Track)
Tracks
* Up.to.2.tracks.can.be.recorded.simultaneously,.and.up.to.8.
tracks.can.be.played.back.simultaneously
MIC: 1/4 inch phone type or XLR type (phantom power),
GUITAR: 1/4 inch phone type (Hi-Z)
Maximum.
Number.Of.
Songs
99
Connectors
CONTROL PEDAL Jack
Memory.
Capacity
HOLD PEDAL Jack
SD memory card: supports SDHC cards to a maximum of 32 GB
44.1 kHz
MIDI Connectors (IN, OUT)
Sample.Rate
USB COMPUTER Connectors (USB Hi-Speed Audio/MIDI)
(Use a USB cable and a computer with a USB connector that
support USB 2.0 Hi-Speed.)
Card.
Capacity
Card.
Capacity
Recording.Times
Recording.Times
DC IN Jack
1.GB
2.GB
Approx. 6 hours
Approx. 12 hours
8.GB
Approx. 48 hours
Approx. 96 hours
DC 9 V
16.GB
(AC Adaptor or Rechargeable Ni-MH Battery (AA, HR6; sold
separately) x 8)
Power.Supply
Current.draw
4.GB
Approx. 24 hours
32.GB
Approx. 192 hours
* Carbon-zinc.batteries.or.alkaline.batteries.cannot.be.used
•
The maximum recording time (storage used) for one song is
approximately 12 hours (2 GB).
750 mA
Recording.Time.
(conversion.in.
one.track)
•
•
The above recording times are approximate.
Rechargeable Ni-MH batteries (AA, HR6): Approximately 3 hours
(approximately 2 hours if USB memory is connected)
Battery.Life.for.
Continuous.Use
The above recording times are for when only one track is
used. For example, if you record using all eight tracks, the
available time for each track will be one eighth of the time
listed.
Since the 2 GB SD card included with the JUNO-Gi contains a
demo song, the available recording time will be shorter than
listed above.
(This figure will vary depending on the actual conditions of use.)
1008 (W) x 300 (D) x 105 (H) mm
39-11/16 (W) x 11-13/16 (D) x 4-3/16 (H) inches
Dimensions
Weight
•
•
5.7 kg
12 lbs 10 oz
(Excluding AC Adaptor)
With the Track Export function, a maximum of approximately
6 hours and 40 minutes worth of monaural data
(approximately 3 hours and 20 minutes worth of stereo data)
can be output.
Owner’s Manual
Quick Guide
LINE INPUT jacks: -10 dBu
GUITAR/MIC INPUT jack:
GUITAR: -20 dBu
CD-ROM (USB Driver)
DVD-ROM (Cakewalk PPP)
Nominal.Input.
Level
SD Card (2 GB, installed in the JUNO-Gi when shipped from the
factory)
MIC: -40 dBu
Accessories
Insert Effects: 3 banks (Guitar, Mic, Line)
Mastering Tool Kit
Reverb
SD Card Protector (installed in the JUNO-Gi when shipped from
the factory)
Effects
USB Memory Protector
AC Adaptor
USB.Memory.Song.Player.Section
Audio File: WAV, AIFF, MP3
Power Cord
File.Format
Standard MIDI File: format-0/1
99 Songs
Keyboard Stand: KS-18Z
(Use a stand that causes the height of the unit to be one meter
or lower.)
Number.Of.
Songs
Pedal Switch: DP Series
Expression Pedal: EV-5
USB Memory
External.
Memory
USB MEMORY (supports USB 2.0 Hi-Speed Flash Memory: Sold
Separately)
Options
* Use.USB.memory.sold.by.Roland .We.cannot.guarantee.
operation.if.other.products.are.used
* In.the.interest.of.product.improvement,.the.specifications.and/or.appearance.of.
this.unit.are.subject.to.change.without.prior.notice
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MIDI Implementation Chart
Date : June 1, 2010
Version : 1.00
Model JUNO-Gi
Function...
Transmitted
Recognized
Remarks
Basic
Channel
Default
Changed
1–16
1–16
1–16
1–16
Default
Messages
Altered
Mode 3
Mono, Poly
**************
Mode 3
Mode 3, 4 (M = 1)
* 2
Mode
Note
Number :
0–127
**************
0–127
0–127
True Voice
Note On
Note O€
O
O
O
O
Velocity
After
Touch
Key’s
Channel’s
X
O
O
O
*1
*1
Pitch Bend
O
O
*1
0, 32
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
*1
*1
*1
*1
*1
Bank select
O
Modulation
2
O
Breath type
4
5
6, 38
7
O
Foot type
O
Portamento time
Data entry
O
O
Volume
10
11
16
17
18
19
64
65
66
67
68
71
72
73
74
75
76
77
78
80
81
82
83
84
91
93
O
Panpot
O
*1
Expression
O (Tone Modify 1)
General purpose controller 1
General purpose controller 2
General purpose controller 3
General purpose controller 4
Hold 1
O (Tone Modify 2)
O (Tone Modify 3)
O (Tone Modify 4)
Control
Change
O
*1
*1
O
Portamento
O
Sostenuto
O
Soft
O
Legato foot switch
Resonance
O
*1
*1
*1
*1
*1
O
Release time
O
Attack time
O
Cuto€
O
Decay time
O
Vibrato rate
O
Vibrato depth
O
Vibrato delay
O (Tone Modify 5)
General purpose controller 5
General purpose controller 6
General purpose controller 7
General purpose controller 8
Portamento control
General purpose e€ects 1
General purpose e€ects 3
Pedal, Knob, D Beam
NRPN LSB, MSB
RPN LSB, MSB
O (Tone Modify 6)
O (Tone Modify 7)
O (Tone Modify 8)
O
O (Reverb)
*1
*1
O (Chorus)
1–31, 33–95
98, 99
−
X
O
−
100, 101
X
1–31, 33–127
O
MIDI controller
Program
Change
O
*1
*3
O
0–127
*1
*1
**************
: True Number
Program No. 1–128
System Exclusive
O
O
: Song Position
: Song Select
: Tune Request
X
X
X
X
X
X
System
Common
System
Real Time : Commands
: Clock
X
X
O
X
O
O
X
O
: All Sound O€
O
: ResetAllControllers
Aux
Messages
X
: Local On/O€
O
O
X
O (123–127)
: All Notes O€
O
X
: Active Sensing
: System Reset
* 1 O X is selectable.
Notes
* 2 Recognized as M=1 even if M1.
* 3 Transmitted only when “Transmitted Edit Data” is ON or RQ1 is received.
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
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Index
CTRL . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
current position. . . . . . . . . . . . . . . . . 87
cursor buttons . . . . . . . . . . . . . . . . . . 18
Cutoff . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Cutoff Frequency . . . . . . . . . . . . . . . 40
Cutoff Keyfollow . . . . . . . . . . . . . . . . 40
[CUTOFF] knob. . . . . . . . . . . . . . . . . . 29
Cutoff Offset . . . . . . . . . . . . . . . . . . . . 37
Cutoff V-Curve . . . . . . . . . . . . . . . . . . 40
Cutoff V-Sens . . . . . . . . . . . . . . . . . . . 41
MASTERING. . . . . . . . . . . . . . . . . . . . . 94
MASTERING mode . . . . . . . . . . . . .118
mastering tool kit . . . . . . . . .105, 118
mastering tool kit parameters . .120
Master Key Shift. . . . . . . . . . . . . . . . . 80
Master Level . . . . . . . . . . . . . . . . . . . . 80
[MASTER] slider . . . . . . . . . . . . . . . . . 88
Master Tune . . . . . . . . . . . . . . . . . . . . 80
[MENU] button. . . . . . . . . . . . . . . . . . 19
MFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
MFX1, 2. . . . . . . . . . . . . . . . . . . . . . . . . 48
MFX1, 2 CTRL . . . . . . . . . . . . . . . . . . . 46
MFX STRUCTURE. . . . . . . . . . . . . . . . 46
microphone . . . . . . . . . . . . . . . . . . . . 92
Mid Freq. . . . . . . . . . . . . . . . . . . . 81, 89
Mid Gain. . . . . . . . . . . . . . . . . . . . 81, 89
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . .133
MIDI Clock Output . . . . . . . . . . . . . . 83
MIDI connectors . . . . . . . . . . . . . . .133
MIDI controller mode . . . . . . . . . .133
[MIDI CTRL] button. . . . . . . . . . . . .133
MIDI implementation chart. . . . .144
MIDI/SYNC. . . . . . . . . . . . . . . . . . . . . . 82
[MID] knob . . . . . . . . . . . . . . . . . . . . . 29
Mid Q. . . . . . . . . . . . . . . . . . . . . . . 81, 89
minus-one. . . . . . . . . . . . . . . . . . . . .129
MIXER . . . . . . . . . . . . . . . . . . . . . . . . .120
MODE . . . . . . . . . . . . . . . . . . . . . . . . . . 94
modulation lever. . . . . . . . . . . . . . . . 29
Mono/Poly. . . . . . . . . . . . . . . . . . . . . . 37
move in steps of hours/minutes/
seconds/frames/sub-frames . . . . . 87
move in steps of measures/beats 87
move to the beginning of
A
H
A–B region. . . . . . . . . . . . . . . . . . . . . . 90
AC adaptor . . . . . . . . . . . . . . . . . . . . . 13
AC.PRO . . . . . . . . . . . . . . . . . . . . . . . .113
A-Env Level1. . . . . . . . . . . . . . . . . . . . 42
A-Env Level2. . . . . . . . . . . . . . . . . . . . 42
A-Env Level3 [S]. . . . . . . . . . . . . . . . . 42
A-Env T1 V-Sens. . . . . . . . . . . . . . . . . 42
A-Env T4 V-Sens. . . . . . . . . . . . . . . . . 42
A-Env Time1 [A] . . . . . . . . . . . . . . . . . 42
A-Env Time2 . . . . . . . . . . . . . . . . . . . . 42
A-Env Time3 [D]. . . . . . . . . . . . . . . . . 42
A-Env Time4 [R] . . . . . . . . . . . . . . . . . 42
agorithm . . . . . . . . . . . . . . . . . . . . . .109
AIFF . . . . . . . . . . . . . . . . . . . . . . . . . . .128
AMP . . . . . . . . . . . . . . . . . . . . . . . . . . .110
arpeggio. . . . . . . . . . . . . . . . . . . . . . . . 32
[ARPEGGIO] button . . . . . . . . . . . . . 32
Arpeggio Destination . . . . . . . . . . . 38
ARRANGE EDIT screen. . . . . . . . . .123
arrangement. . . . . . . . . . . . . .121, 123
ASSIGN . . . . . . . . . . . . . . . . . . . . . . . . . 84
[ASSIGNABLE] button . . . . . . . . . . . 28
Assignable Switch. . . . . . . . . . . . . . . 38
Attack Time Offset . . . . . . . . . . . . . . 37
[AUDIO INPUT] button . . . . . . . . . . 93
AUDIO INPUT jacks. . . . . . . . . . . . . . 92
AUDIO INPUT SELECT window. . . 93
Audio Level . . . . . . . . . . . . . . . . . . . . . 83
Auto Power Off . . . . . . . . . . . . . 16, 80
High Freq. . . . . . . . . . . . . . . . . . . 81, 89
High Gain. . . . . . . . . . . . . . . . . . . 81, 89
[HIGH] knob . . . . . . . . . . . . . . . . . . . . 29
HOLD pedal . . . . . . . . . . . . . . . . . . . . 30
Hold Pedal Polarity. . . . . . . . . . . . . . 81
I
[INC] button . . . . . . . . . . . . . . . . . . . . 18
Information. . . . . . . . . . . . . . . . . . . .103
INFORMATION . . . . . . . . . . . . . . . . . . 84
initializing a live set . . . . . . . . . . . . . 35
INPUT . . . . . . . . . . . . . . . . . . . . . . . . .120
input level . . . . . . . . . . . . . . . . . . . . . . 92
Input Level . . . . . . . . . . . . . . . . . . . . . 93
insert effects. . . . . . . . . . . . . .105, 106
insert effects parameters . . . . . . .109
INSERT FX EDIT screen . . . . . . . . .107
INSERT FX screen. . . . . . . . . . . . . . .106
INSERT STEP . . . . . . . . . . . . . . . . . . .123
D
D BEAM. . . . . . . . . . . . . . . . . . . . . . . . . 83
D Beam controller. . . . . . . . . . . . . . . 28
D Beam Sens. . . . . . . . . . . . . . . . . . . . 83
DC IN jack . . . . . . . . . . . . . . . . . . . . . . 13
Decay Time Offset. . . . . . . . . . . . . . . 37
[DEC] [INC] buttons. . . . . . . . . . . . . 18
DELAY . . . . . . . . . . . . . . . . . . . . . . . . .115
Delay Mode. . . . . . . . . . . . . . . . . . . . . 39
Delay Time. . . . . . . . . . . . . . . . . . . . . . 39
DELETE STEP. . . . . . . . . . . . . . . . . . .123
demo song . . . . . . . . . . . . . . . . . . . . . 87
Device ID . . . . . . . . . . . . . . . . . . . . . . . 82
digital recorder . . . . . . . . . . . . . . . . . 86
display. . . . . . . . . . . . . . . . . . . . . . . . . . 17
K
KBD . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
KBD/CTRL . . . . . . . . . . . . . . . . . . . . . . 81
[KEYBOARD] button. . . . . . . . . . . . . 93
Keyboard Level . . . . . . . . . . . . . . . . . 80
Keyboard Output Gain . . . . . . . . . . 80
keyboard tempo . . . . . . . . . . . . . . . . 32
keyboard touch . . . . . . . . . . . . . . . . . 27
Keyboard Velocity Curve . . . . . . . . 81
Keyboard Velocity Sens. . . . . . . . . . 81
KEYBORD . . . . . . . . . . . . . . . . . . . . . . . 36
Key Fade Lower . . . . . . . . . . . . . . . . . 36
Key Fade Upper . . . . . . . . . . . . . . . . . 36
KEY MOD . . . . . . . . . . . . . . . . . . . . . . . 37
Key Range Lower . . . . . . . . . . . . . . . 36
Key Range Upper . . . . . . . . . . . . . . . 36
Key Trigger . . . . . . . . . . . . . . . . . . . . . 43
E
EFFECT EDIT . . . . . . . . . . . . . . . . . . . . 44
effect patch. . . . . . . . . . . . . . . . . . . .105
EFFECT ROUTING . . . . . . . . . . . . . . . 45
effects . . . . . . . . . . . . . . . . . . . . . . . . . . 44
EFFECT SWITCH window . . . . . . . . 44
ENHANCER . . . . . . . . . . . . . . . . . . . .116
EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
EQ [ON/OFF] button . . . . . . . . . . . . 29
EQ SETTING. . . . . . . . . . . . . . . . . . . . . 89
equalizer . . . . . . . . . . . . . . . . . . . . . . . 89
EQUALIZER . . . . . . . . . . . . . . . . . . . .111
error message list . . . . . . . . . . . . . .138
EXP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
[EXPRESSION] button . . . . . . . . . . . 28
B
backlight . . . . . . . . . . . . . . . . . . . . . . . 17
back up. . . . . . . . . . . . . . . . . . . . . 78, 79
[BANK] button . . . . . . . . . . . . . . . . . . 24
batteries. . . . . . . . . . . . . . . . . . . . . . . . 14
BATTERY indicator . . . . . . . . . . . . . . 14
bias. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Bias Direction . . . . . . . . . . . . . . . . . . . 42
Bias Level . . . . . . . . . . . . . . . . . . . . . . . 42
Bias Position . . . . . . . . . . . . . . . . . . . . 42
BOUNCE . . . . . . . . . . . . . . . . . . . . . . . . 94
BOUNCE mode. . . . . . . . . . . . . . . . . . 97
bounce-recording. . . . . . . . . . . . . . . 97
the song. . . . . . . . . . . . . . . . . . . . . . . . 87
move to the end of the song . . . . 87
MP3 . . . . . . . . . . . . . . . . . . . . . . . . . . .128
MST EQ . . . . . . . . . . . . . . . . . . . . . . . . . 81
multi-effect . . . . . . . . . . . . . . . . . . . . . 46
multi-effect control . . . . . . . . . . . . . 46
multi-effects parameters . . . . . . . . 48
muting tracks . . . . . . . . . . . . . . . . . . . 88
L
layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
LAYER/SPLIT screen . . . . . . . . . . . . . 25
Layer Switch . . . . . . . . . . . . . . . . . . . . 36
[LCD CONTRAST] knob . . . . . . . . . . 17
Legato Retrigger . . . . . . . . . . . . . . . . 39
Legato Switch. . . . . . . . . . . . . . . . . . . 37
Level . . . . . . . . . . . . . . . . . . . .36, 83, 89
[LEVEL] knob. . . . . . . . . . . . . . . . . . . . 92
Level & Range. . . . . . . . . . . . . . . . . . . 83
Level V-Curve . . . . . . . . . . . . . . . . . . . 42
Level V-Sens . . . . . . . . . . . . . . . . . . . . 42
LFO. . . . . . . . . . . . . . . . . . . . . . . . . 43, 84
LFO Osc 1 Pitch Depth . . . . . . . . . . 84
LFO Osc 1 Pulse Width Depth. . . . 84
LFO Osc 2 Pitch Depth . . . . . . . . . . 84
LFO Osc 2 Pulse Width Depth. . . . 84
LFO Rate. . . . . . . . . . . . . . . . . . . . . . . . 84
LIMITER. . . . . . . . . . . . . .113, 116, 120
LINE jacks. . . . . . . . . . . . . . . . . . . . . . . 92
live set. . . . . . . . . . . . . . . . . . . . 8, 22, 34
LiveSet Category. . . . . . . . . . . . . . . . 38
LIVE SET EDIT 1 screen . . . . . . . . . . 36
LIVE SET EDIT 2 screen . . . . . . . . . . 37
LIVE SET EDIT 3 Screen . . . . . . . . . . 38
LIVE SET EDIT screen . . . . . . . . . . . . 34
live set group . . . . . . . . . . . . . . . . . . . 22
LIVE SET PLAY screen. . . . . . . . . . . . 22
LiveSet Tempo . . . . . . . . . . . . . . . . . . 38
LiveSet Tempo Switch . . . . . . . . . . . 83
Local Switch . . . . . . . . . . . . . . . . . . . . 82
LOCATION . . . . . . . . . . . . . . . . . . . . .108
loop recording . . . . . . . . . . . . . . . . . . 96
Low Freq . . . . . . . . . . . . . . . . . . . 81, 89
Low Gain . . . . . . . . . . . . . . . . . . . 81, 89
[LOW] knob. . . . . . . . . . . . . . . . . . . . . 29
LV&PAN. . . . . . . . . . . . . . . . . . . . . . . . . 36
F
N
Factory Reset . . . . . . . . . . . . . . . . . . . 78
fast-forward . . . . . . . . . . . . . . . . . . . . 87
favorite . . . . . . . . . . . . . . . . . . . . . . . . . 24
FAVORITE LIST screen . . . . . . . . . . . 24
FAVORITE [ON/OFF] button. . . . . . 24
F-Env Depth . . . . . . . . . . . . . . . . . . . . 41
F-Env Level0 . . . . . . . . . . . . . . . . . . . . 41
F-Env Level1 . . . . . . . . . . . . . . . . . . . . 41
F-Env Level2 . . . . . . . . . . . . . . . . . . . . 41
F-Env Level3 [S] . . . . . . . . . . . . . . . . . 41
F-Env Level4 . . . . . . . . . . . . . . . . . . . . 41
F-Env T1 V-Sens . . . . . . . . . . . . . . . . . 41
F-Env T4 V-Sens . . . . . . . . . . . . . . . . . 41
F-Env Time1 [A] . . . . . . . . . . . . . . . . . 41
F-Env Time2 . . . . . . . . . . . . . . . . . . . . 41
F-Env Time3 [D] . . . . . . . . . . . . . . . . . 41
F-Env Time4 [R] . . . . . . . . . . . . . . . . . 41
F-Env V-Curve. . . . . . . . . . . . . . . . . . . 41
F-Env V-Sens . . . . . . . . . . . . . . . . . . . . 41
Filter. . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Filter Type . . . . . . . . . . . . . . . . . . 40, 84
Fine Tune . . . . . . . . . . . . . . . . . . . . . . . 36
FLANGER . . . . . . . . . . . . . . . . . . . . . .114
format . . . . . . . . . . . . . . . . . . . . . . . . . . 79
functional ground terminal. . . . . . 13
function buttons. . . . . . . . . . . . . . . . 18
FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
name . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
NOISE SUPPRESSOR . . . . . . . . . . . .111
note . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
NOTE SET . . . . . . . . . . . . . . . . . . . . . .124
[NUMERIC] button . . . . . . . . . . 19, 23
C
category group . . . . . . . . . . . . . . . . . 22
category group buttons . . . . . . . . . 22
category lock . . . . . . . . . . . . . . . . . . . 23
center cancel . . . . . . . . . . . . . . . . . .129
Center Cancel. . . . . . . . . . . . . . . . . . . 80
Center Cancel Type. . . . . . . . . . . . . . 80
[CHORD MEMORY] button. . . . . . . 31
chord memory function . . . . . . . . . 31
chord memory list . . . . . . . . . . . . .136
chorus. . . . . . . . . . . . . . . . . . . . . . . . . . 47
CHORUS . . . . . . . . . . . . . . . . . . . . . . .115
chorus parameters . . . . . . . . . . . . . . 76
Chorus Send Level . . . . . . . . . . 36, 83
Chorus Type . . . . . . . . . . . . . . . . . . . . 76
CLEAR ALL . . . . . . . . . . . . . . . . . . . . .123
Click Level . . . . . . . . . . . . . . . . . . . . . . 83
CLICKOUT . . . . . . . . . . . . . . . . . . . . . . 83
CLICK/PLAYER. . . . . . . . . . . . . . . . . . . 83
Click Sound . . . . . . . . . . . . . . . . . . . . . 83
Coarse Tune . . . . . . . . . . . . . . . . . . . . 36
COMMON . . . . . . . . . . . . . . . . . . 38, 80
Common Cutoff offset . . . . . . . . . . 38
Common Level. . . . . . . . . . . . . . . . . . 38
Common Resonance offset. . . . . . 38
COMP . . . . . . . . . . . . . . . . . . . . . . . . .113
computer. . . . . . . . . . . . . . . . . . 79, 132
Continuous Hold. . . . . . . . . . . . . . . . 82
CONTROL. . . . . . . . . . . . . . . . . . . . . . . 38
CONTROL pedal. . . . . . . . . . . . . . . . . 30
Control Pedal Assign . . . . . . . . . . . . 81
Control Pedal Polarity . . . . . . . . . . . 81
copying/exchanging layers. . . . . . 35
Create New Song . . . . . . . . . . . . . . . 91
O
octave . . . . . . . . . . . . . . . . . . . . . . . . . . 27
OCTAVE. . . . . . . . . . . . . . . . . . . . . . . .113
OCTAVE [DOWN] [UP] button . . . . 27
Octave Shift . . . . . . . . . . . . . . . . . . . . 36
OFFSET . . . . . . . . . . . . . . . . . . . . . . . . . 37
On/Off. . . . . . . . . . . . . . . . . . . . . . 81, 89
Osc1. . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Osc 1 Coarse Tune. . . . . . . . . . . . . . . 83
Osc 1 Fine Tune . . . . . . . . . . . . . . . . . 83
Osc 1 Pulse Width . . . . . . . . . . . . . . . 83
Osc 1 Waveform. . . . . . . . . . . . . . . . . 83
Osc 2 Coarse Tune. . . . . . . . . . . . . . . 83
Osc 2 Fine Tune . . . . . . . . . . . . . . . . . 83
Osc 2 Level . . . . . . . . . . . . . . . . . . . . . 83
Osc 2 Pulse Width . . . . . . . . . . . . . . . 83
Osc2 & Sync. . . . . . . . . . . . . . . . . . . . . 83
Osc 2 Waveform. . . . . . . . . . . . . . . . . 83
Osc Sync Switch. . . . . . . . . . . . . . . . . 83
OUTPUT . . . . . . . . . . . . . . . . . . . 36, 120
Output Assign . . . . . . . . . . . . . . . . . . 36
OUTPUT jacks. . . . . . . . . . . . . . . . . . . 13
Output Level. . . . . . . . . . . . . . . . . . . . 36
Output MFX Select. . . . . . . . . . . . . . 36
G
GENERAL . . . . . . . . . . . . . . . . . . . 39, 80
GENERL. . . . . . . . . . . . . . . . . . . . . 82, 83
GM . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
GM2 . . . . . . . . . . . . . . . . . . . . . . . . . . .128
GUITAR . . . . . . . . . . . . . . . . . . . . . . . . . 92
GUITAR/MIC jack . . . . . . . . . . . . . . . . 92
P
Pan . . . . . . . . . . . . . . . . . . . . . . . . . 36, 89
PAN . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Pan Depth . . . . . . . . . . . . . . . . . . . . . . 43
pattern . . . . . . . . . . . . . . . . . . .121, 124
M
Main Channel. . . . . . . . . . . . . . . . . . . 82
145
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PATTERN EDIT screen. . . . . . . . . . .124
PEAK indicator . . . . . . . . . . . . . . . . . . 92
pedal . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
PEDAL . . . . . . . . . . . . . . . . . . . . . . . . . . 81
P-Env Depth . . . . . . . . . . . . . . . . . . . . 40
P-Env Level0 . . . . . . . . . . . . . . . . . . . . 40
P-Env Level1 . . . . . . . . . . . . . . . . . . . . 40
P-Env Level2 . . . . . . . . . . . . . . . . . . . . 40
P-Env Level3 [S] . . . . . . . . . . . . . . . . . 40
P-Env Level4 . . . . . . . . . . . . . . . . . . . . 40
P-Env T1 V-Sens . . . . . . . . . . . . . . . . . 39
P-Env T4 V-Sens . . . . . . . . . . . . . . . . . 40
P-Env Time1 [A] . . . . . . . . . . . . . . . . . 40
P-Env Time2 . . . . . . . . . . . . . . . . . . . . 40
P-Env Time3 [D] . . . . . . . . . . . . . . . . . 40
P-Env Time4 [R] . . . . . . . . . . . . . . . . . 40
P-Env V-Sens . . . . . . . . . . . . . . . . . . . . 39
PHANTOM . . . . . . . . . . . . . . . . . . . . . . 92
phantom power . . . . . . . . . . . . . . . . 92
Phase Lock. . . . . . . . . . . . . . . . . . . . . . 38
PHASER. . . . . . . . . . . . . . . . . . . . . . . .114
PHONES jack. . . . . . . . . . . . . . . . . . . . 13
PITCH. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
pitch bend. . . . . . . . . . . . . . . . . . . . . . 29
Pitch Bend Range . . . . . . . . . . . . . . . 36
Pitch Depth. . . . . . . . . . . . . . . . . . . . . 43
PITCH ENV . . . . . . . . . . . . . . . . . . . . . . 39
PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . 83
[PLAY/STOP] button. . . . . . . . . . . .129
Portamento Mode . . . . . . . . . . . . . . 39
Portamento Start . . . . . . . . . . . . . . . 39
Portamento Switch . . . . . . . . . . . . . 37
Portamento Time . . . . . . . . . . . . . . . 37
Portamento Type . . . . . . . . . . . . . . . 39
power . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Power Save Mode . . . . . . . . . . . . . . . 80
[POWER] switch . . . . . . . . . . . . . . . . . 16
Power Up Group . . . . . . . . . . . . . . . . 80
Preview. . . . . . . . . . . . . . . . . . . . . . . . . 80
Preview 1–4 Note Number . . . . . . 80
Preview 1–4 Velocity . . . . . . . . . . . . 80
[PREVIEW] button. . . . . . . . . . . . . . . 25
[PREVIEW] button. . . . . . . . . . . . . . . 23
Preview Mode . . . . . . . . . . . . . . . . . . 80
Preview Octave . . . . . . . . . . . . . . . . . 38
Preview Phrase. . . . . . . . . . . . . . . . . . 38
Preview Type. . . . . . . . . . . . . . . . . . . . 38
PRO EDIT screen . . . . . . . . . . . . . . . . 39
punch-in/out . . . . . . . . . . . . . . . . . . . 95
Release Time Offset . . . . . . . . . . . . . 37
Remote Keyboard Switch. . . . . . . . 82
REPEAT . . . . . . . . . . . . . . . . . . . . . . . . . 90
Resonance. . . . . . . . . . . . . . . . . . 40, 84
[RESONANCE] knob . . . . . . . . . . . . . 29
Resonance Offset . . . . . . . . . . . . . . . 37
Resonance V-Sens. . . . . . . . . . . . . . . 41
reverb . . . . . . . . . . . . 47, 89, 105, 117
Reverb. . . . . . . . . . . . . . . . . . . . . . . . . . 93
REVERB . . . . . . . . . . . . . . . . . . . . . . . .115
[REVERB] knob . . . . . . . . . . . . . . . . . . 29
reverb parameters . . . . . . . . . . . . . . 77
Reverb Send Level . . . . . . . . . . 36, 83
Reverb Type . . . . . . . . . . . . . . . . . . . . 77
rewind. . . . . . . . . . . . . . . . . . . . . . . . . . 87
rhythm pattern . . . . . . . . . . . . . . . .121
[RHYTHM PATTERN] button. 88, 121
RHYTHM PATTERN screen . . . . . .122
[RHYTHM PATTERN] slider . . . . . .121
rhythm set. . . . . . . . . . . . . . . . . 25, 121
ROTARY. . . . . . . . . . . . . . . . . . . . . . . .114
RX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
RX FLTR. . . . . . . . . . . . . . . . . . . . . . . . . 37
system parameters. . . . . . . . . . . . . . 80
Vibrato Rate . . . . . . . . . . . . . . . . . . . . 37
V-LINK . . . . . . . . . . . . . . . . . . . . . . . . .135
vocoder . . . . . . . . . . . . . . . . . . . . . . . . 30
Voice Reserve . . . . . . . . . . . . . . . . . . . 36
[VOLUME] knob. . . . . . . . . . . . . . . . . 16
volume of the tracks . . . . . . . . . . . . 88
V-Track . . . . . . . . . . . . . . . . . . . . . . . . . 89
system settings . . . . . . . . . . . . . . . . . 80
T
temperament. . . . . . . . . . . . . . . . . . . 27
tempo . . . . . . . . . . . . . . . . . . . . . 32, 122
[TEMPO] button. . . . . . . . . . . . . . . . . 32
Tempo Link . . . . . . . . . . . . . . . . . . . . . 83
The LAYER/SPLIT screen . . . . . . . . . 26
Time Keyfollow . . . . . . . . . .40, 41, 42
Tone. . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
TONE . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Tone Control Source . . . . . . . . . . . . 38
Tone Ctrl 1–4 Source . . . . . . . . . . . . 38
Tone Group . . . . . . . . . . . . . . . . . 25, 36
Tone Number . . . . . . . . . . . . . . . . . . . 36
Tone Type. . . . . . . . . . . . . . . . . . . 25, 36
[TRACK 1-4 5-8] . . . . . . . . . . . . . . . . . 88
TRACK [1/5]–[4/8] buttons. . . . . . . 88
Track Copy. . . . . . . . . . . . . . . . . . . . . . 98
TRACK EDIT menu. . . . . . . . . . . . . . . 98
Track Erase. . . . . . . . . . . . . . . . . . . . .100
Track Exchange . . . . . . . . . . . . . . . .100
Track Export . . . . . . . . . . . . . . . . . . .102
Track Import . . . . . . . . . . . . . . . . . . .101
TRACK MIXER[1/5]–[4/8] sliders . . 88
Track Move . . . . . . . . . . . . . . . . . . . . . 99
TRACK SETTING . . . . . . . . . . . . . . . . . 89
track to record . . . . . . . . . . . . . . . . . . 94
Transmit Active Sensing . . . . . . . . . 82
Transmit Bank Select . . . . . . . . . . . . 82
Transmit Edit Data . . . . . . . . . . . . . . 82
Transmit Program Change. . . . . . . 82
transpose. . . . . . . . . . . . . . . . . . . . . . . 27
[TRANSPOSE] button. . . . . . . . . . . . 27
TREMOLO. . . . . . . . . . . . . . . . . . . . . .114
troubleshooting . . . . . . . . . . . . . . .140
TVA Depth. . . . . . . . . . . . . . . . . . . . . . 43
TVA ENVELOPE. . . . . . . . . . . . . . . . . . 42
TVA PARAMETER . . . . . . . . . . . . . . . . 42
TVF Depth . . . . . . . . . . . . . . . . . . . . . . 43
TVF ENVELOPE . . . . . . . . . . . . . . . . . . 41
TVF PARAMETER . . . . . . . . . . . . . . . . 40
TX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Type. . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
W
WAH. . . . . . . . . . . . . . . . . . . . . . . . . . .113
WAV . . . . . . . . . . . . . . . . . . . . . . . . . . .128
[WRITE] button . . . . . . . . . . . . . . . . . 35
S
[S1] [S2] buttons . . . . . . . . . . . . . . . . 28
saving a live set . . . . . . . . . . . . . . . . . 35
SCALE . . . . . . . . . . . . . . . . . . . . . . . . .124
scale tune . . . . . . . . . . . . . . . . . . . . . . 27
Scale Tune . . . . . . . . . . . . . . . . . . . . . . 80
Scale Tune for C–B . . . . . . . . . . . . . . 80
Scale Tune Key . . . . . . . . . . . . . . . . . . 80
Scale Tune Switch . . . . . . . . . . . . . . . 80
Scale Tune Type . . . . . . . . . . . . . . . . . 80
SD card . . . . . . . . . . . . . . . 9, 15, 78, 79
SD Card Format . . . . . . . . . . . . . . . . . 79
SD card protector . . . . . . . . . . . . . . . 15
Sensitivity . . . . . . . . . . . . . . . . . . . . . . 83
SETUP . . . . . . . . . . . . . . . . . . . . . . . . .124
[SHIFT] button . . . . . . . . . . . . . . . . . . 18
SMF . . . . . . . . . . . . . . . . . . 33, 126, 128
SMF Level. . . . . . . . . . . . . . . . . . . . . . . 83
Soft Through. . . . . . . . . . . . . . . . . . . . 82
[SOLO SYNTH] button . . . . . . . . . . . 28
song. . . . . . . . . . . . . . . . . . . . . . . . 87, 91
Song/Click . . . . . . . . . . . . . . . . . . . . . . 83
SONG/CLICK OUT jack. . . . . . . 13, 83
Song/Click Output Level . . . . . . . . 83
Song Copy. . . . . . . . . . . . . . . . . . . . .103
SONG EDIT menu . . . . . . . . . . . . . .103
Song Name Edit. . . . . . . . . . . . . . . .103
Song Optimize. . . . . . . . . . . . . . . . .104
Song Player Level . . . . . . . . . . . . . . . 83
Song Protect. . . . . . . . . . . . . . . . . . .104
Song Remove. . . . . . . . . . . . . . . . . .103
Song Select. . . . . . . . . . . . . . . . . . . . . 87
Song Write. . . . . . . . . . . . . . . . . . . . .104
SOUND . . . . . . . . . . . . . . . . . . . . . . . . . 80
Sound Generator . . . . . . . . . . . . . . . 80
[SOUND MODIFY] knob . . . . . . . . . 29
Source Select . . . . . . . . . . . . . . . . . . . 82
special live set . . . . . . . . . . . . . . . . . . . 8
[SPECIAL LIVE SET] button. . . . . . . 23
split . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
split point . . . . . . . . . . . . . . . . . . . . . . 26
Split Point . . . . . . . . . . . . . . . . . . . . . . 38
Split Setting . . . . . . . . . . . . . . . . . . . . 38
Split Switch . . . . . . . . . . . . . . . . . . . . . 38
STEP RESET function . . . . . . . . . . . . 49
stereo link . . . . . . . . . . . . . . . . . . . . . . 89
stereo tracks . . . . . . . . . . . . . . . . . . . . 94
Sub Channel . . . . . . . . . . . . . . . . . . . . 82
Switch 1/Switch 2 Assign . . . . . . . . 38
Switch 1/Switch 2 Type. . . . . . . . . . 38
SYNC . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Synchronizing with
U
undo/redo. . . . . . . . . . . . . . . . . . . . . . 96
UNI-V. . . . . . . . . . . . . . . . . . . . . . . . . .114
USB. . . . . . . . . . . . . . . . . . . . . . . . . . . .132
USB audio . . . . . . . . . . . . . . . . . . . . .132
USB Audio Level . . . . . . . . . . . . . . . . 80
USB Audio To Computer. . . . . . . . . 80
USB COMPUTER connector . . . . .132
USB driver . . . . . . . . . . . . . . . . . . . . .132
USB memory. . . . . . . . . . . . .9, 79, 128
USB Memory Format . . . . . . . . . . . . 79
USB memory protector. . . . . . . . .130
USB memory song player. . . . . . .127
USB MIDI . . . . . . . . . . . . . . . . . . 82, 132
USB-MIDI Thru . . . . . . . . . . . . . . . . . . 82
USB Song Sync Mode . . . . . . . . . . . 83
User Backup . . . . . . . . . . . . . . . . . . . . 78
User Restore . . . . . . . . . . . . . . . . . . . . 78
utility. . . . . . . . . . . . . . . . . . . . . . . . . . . 78
UTILITY MENU window. . . . . . . . . . 78
R
Rand Pitch Depth . . . . . . . . . . . . . . . 39
Range . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Range Max. . . . . . . . . . . . . . . . . . . . . . 84
Range Min . . . . . . . . . . . . . . . . . . . . . . 84
Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Receive Bank Select . . . . . . . . . . . . . 82
Receive Bender . . . . . . . . . . . . . . . . . 37
Receive Breath Type. . . . . . . . . . . . . 37
Receive Channel Press. . . . . . . . . . . 37
Receive Effect Send . . . . . . . . . . . . . 37
Receive Envelope Offset. . . . . . . . . 37
Receive Exclusive . . . . . . . . . . . . . . . 82
Receive Expression. . . . . . . . . . . . . . 37
Receive Filter Offset . . . . . . . . . . . . . 37
Receive Foot Type. . . . . . . . . . . . . . . 37
Receive GM2 System On. . . . . . . . . 82
Receive GM System On. . . . . . . . . . 82
Receive GS Reset. . . . . . . . . . . . . . . . 82
Receive Hold-1. . . . . . . . . . . . . . . . . . 37
Receive Modulation. . . . . . . . . . . . . 37
Receive Poly Key Press . . . . . . . . . . 37
Receive Portamento. . . . . . . . . . . . . 37
Receive Program Change. . . . . . . . 82
Recorder Menu screen . . . . . . . . . . 98
RECORDER Screen. . . . . . . . . . . . . . . 86
recorder tempo . . . . . . . . . . . . 32, 122
[RECORDER VIEW] button . . . . . . . 86
recording . . . . . . . . . . . . . . . . . . . . . . . 94
REC SOURCE SELECT . . . . . . . . . . . . 93
V
VALUE dial . . . . . . . . . . . . . . . . . . . . . . 18
Velocity. . . . . . . . . . . . . . . . . . . . . . . . . 81
VELOCITY . . . . . . . . . . . . . . . . . . . . . . . 37
Velocity Curve Type . . . . . . . . . . . . . 37
Velocity Fade Lower. . . . . . . . . . . . . 37
Velocity Fade Upper. . . . . . . . . . . . . 37
Velocity Range Lower . . . . . . . . . . . 37
Velocity Range Upper . . . . . . . . . . . 37
Velocity Sens Offset . . . . . . . . . . . . . 37
VIBRATO . . . . . . . . . . . . . . . . . . . . . . . . 37
Vibrato Delay . . . . . . . . . . . . . . . . . . . 37
Vibrato Depth. . . . . . . . . . . . . . . . . . . 37
a MIDI Device . . . . . . . . . . . . . . . . . .134
SYNTH. . . . . . . . . . . . . . . . . . . . . . . . . . 83
Sys Ctrl 1–4 Source. . . . . . . . . . . . . . 82
System Menu screen . . . . . . . . . . . . 80
146
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USING THE UNIT SAFELY
The
symbol alerts the user to important instructions or
Used for instructions intended to alert the
user to the risk of death or severe injury
should the unit be used improperly.
warnings.The specic meaning of the symbol is
determined by the design contained within the triangle. In
the case of the symbol at left, it is used for general
cautions, warnings, or alerts to danger.
Used for instructions intended to alert the
user to the risk of injury or material damage
should the unit be used improperly.
The
symbol alerts the user to items that must never be
carried out (are forbidden). The specic thing that must
not be done is indicated by the design contained within
the circle. In the case of the symbol at left, it means that
the unit must never be disassembled.
*
Material damage refers to damage or
other adverse eꢀects caused with respect
to the home and all its furnishings, as well
to domestic animals or pets.
The symbol alerts the user to things that must be carried
out. The specic thing that must be done is indicated by
the design contained within the circle. In the case of the
symbol at left, it means that the power-cord plug must be
unplugged from the outlet.
WARNING
WARNING
CAUTION
Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information”page when:
At regular intervals, you should unplug the AC
adaptor and clean it by using a dry cloth to wipe all
dust and other accumulations away from its prongs.
Also, disconnect the power plug from the power
outlet whenever the unit is to remain unused for an
extended period of time. Any accumulation of dust
between the power plug and the power outlet can
result in poor insulation and lead to fire.
Do not open (or modify in any way) the unit or its AC
adaptor.
Do not attempt to repair the unit, or replace parts
within it (except when this manual provides specific
instructions directing you to do so). Refer all servicing
to your retailer, the nearest Roland Service Center,
or an authorized Roland distributor, as listed on the
“Information”page.
•
The AC adaptor, the power-supply cord, or the
plug has been damaged; or
•
•
If smoke or unusual odor occurs
Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be placed
so they are out of the reach of children.
Objects have fallen into, or liquid has been
spilled onto the unit; or
Never install the unit in any of the following locations.
•
Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating
duct, on top of heat-generating equipment);
or are
•
•
The unit has been exposed to rain (or otherwise
has become wet); or
Never climb on top of, nor place heavy objects on
the unit.
The unit does not appear to operate normally or
exhibits a marked change in performance.
Never handle the AC adaptor or its plugs with wet
hands when plugging into, or unplugging from, an
outlet or this unit.
•
Damp (e.g., baths, washrooms, on wet floors);
or are
In households with small children, an adult should
provide supervision until the child is capable of
following all the rules essential for the safe operation
of the unit.
•
•
•
•
•
•
Exposed to steam or smoke; or are
Subject to salt exposure; or are
Humid; or are
Before moving the unit, disconnect the AC adaptor
and all cords coming from external devices.
Before cleaning the unit, turn off the power and
unplug the AC adaptor from the outlet (p. 16).
Protect the unit from strong impact.
(Do not drop it!)
Exposed to rain; or are
Whenever you suspect the possibility of lightning in
your area, disconnect the AC adaptor from the outlet.
Dusty or sandy; or are
Do not force the unit’s power-supply cord to share an
outlet with an unreasonable number of other devices.
Be especially careful when using extension cords–the
total power used by all devices you have connected
to the extension cord’s outlet must never exceed the
power rating (watts/amperes) for the extension cord.
Excessive loads can cause the insulation on the cord to
heat up and eventually melt through.
Subject to high levels of vibration and
shakiness.
If used improperly, batteries may explode or leak
and cause damage or injury. In the interest of safety,
please read and observe the following precautions
(p. 14).
This unit should be used only with a rack or stand that
is recommended by Roland.
When using the unit with a rack or stand
•
Carefully follow the installation instructions for
batteries, and make sure you observe the correct
polarity.
recommended by Roland, the rack or stand must be
carefully placed so it is level and sure to remain stable.
If not using a rack or stand, you still need to make
sure that any location you choose for placing the unit
provides a level surface that will properly support the
unit, and keep it from wobbling.
Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service Center,
or an authorized Roland distributor, as listed on the
“Information”page.
•
Avoid using new batteries together with used
ones. In addition, avoid mixing different types of
batteries.
•
•
Remove the batteries whenever the unit is to
remain unused for an extended period of time.
Be sure to use only the AC adaptor supplied with the
unit. Also, make sure the line voltage at the installation
matches the input voltage specified on the AC
adaptor’s body. Other AC adaptors may use a different
polarity, or be designed for a different voltage, so their
use could result in damage, malfunction, or electric
shock.
Batteries must never be recharged, heated, taken
apart, or thrown into fire or water.
If a battery has leaked, use a soft piece of cloth or
paper towel to wipe all remnants of the discharge
from the battery compartment. Then install new
batteries. To avoid inflammation of the skin, make
sure that none of the battery discharge gets onto
your hands or skin.
Exercise the utmost caution so that none of the
discharge gets near your eyes. Immediately rinse
the affected area with running water if any of the
discharge has entered the eyes.
DO NOT play a CD-ROM disc on a conventional audio
CD player. The resulting sound may be of a level that
could cause permanent hearing loss. Damage to
speakers or other system components may result.
Use only the attached power-supply cord. Also, the
supplied power cord must not be used with any other
device.
Never expose Battery to excessive heat such as
sunshine, fire or the like.
Do not excessively twist or bend the power cord, nor
place heavy objects on it. Doing so can damage the
cord, producing severed elements and short circuits.
Damaged cords are fire and shock hazards!
•
Never keep batteries together with metallic objects
such as ballpoint pens, necklaces, hairpins, etc.
CAUTION
Used batteries must be disposed of in compliance
with whatever regulations for their safe disposal that
may be observed in the region in which you live.
This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could cause
permanent hearing loss. Do not operate for a long
period of time at a high volume level, or at a level that
is uncomfortable. If you experience any hearing loss or
ringing in the ears, you should immediately stop using
the unit, and consult an audiologist.
The unit and the AC adaptor should be located so
their location or position does not interfere with their
proper ventilation.
Keep any screws, the SD card or the SD card protector
you may remove and the included USB memory
protector in a safe place out of children’s reach,
so there is no chance of them being swallowed
accidentally.
This (JUNO-Gi) for use only with Roland stand KS-18Z.
Use with other stands (or carts) is capable of resulting
in instability causing possible injury.
Even if you observe the cautions given in the owner’s
manual, certain types of handling may allow this
product to fall from the stand, or cause the stand to
overturn. Please be mindful of any safety issues before
using this product.
Always turn the phantom power off when connecting
any device other than condenser microphones that
require phantom power. You risk causing damage if
you mistakenly supply phantom power to dynamic
microphones, audio playback devices, or other
devices that don’t require such power. Be sure to
check the specifications of any microphone you
intend to use by referring to the manual that came
with it.
Do not place containers containing liquid (e.g., flower
vases) on this product. Never allow foreign objects
(e.g., flammable objects, coins, wires) or liquids
(e.g., water or juice) to enter this product. Doing so
may cause short circuits, faulty operation, or other
malfunctions.
Always grasp only the plug on the AC adaptor cord
when plugging into, or unplugging from, an outlet
or this unit.
(This instrument’s phantom power: 48 V DC, 10 mA
Max)
147
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IMPORTANT NOTES
Power Supply
Using SD cards/USB memories
Additional Precautions
•
Do not connect this unit to same electrical outlet that is
being used by an electrical appliance that is controlled
by an inverter (such as a refrigerator, washing machine,
microwave oven, or air conditioner), or that contains a
motor. Depending on the way in which the electrical
appliance is used, power supply noise may cause this
unit to malfunction or may produce audible noise. If it is
not practical to use a separate electrical outlet, connect
a power supply noise filter between this unit and the
electrical outlet.
•
•
•
Carefully insert the SD cards or USB memories all the way
in–until it is firmly in place.
•
Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that
you periodically save a backup copy of important data you
have stored in the SD card.
Never touch the terminals of the SD cards or USB
memories. Also, avoid getting the terminals dirty.
The SD cards or USB memories are constructed using
precision components; handle the cards carefully, paying
particular note to the following.
•
•
Unfortunately, it may be impossible to restore the contents
of data that was stored internal memory, SD card and
USB memory once it has been lost. Roland Corporation
assumes no liability concerning such loss of data.
•
To prevent damage to the cards from static electricity,
be sure to discharge any static electricity from your own
body before handling the cards.
•
•
•
The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a cause
for concern.
Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
•
•
•
Do not touch or allow metal to come into contact with
the contact portion of the cards.
The use of an AC adaptor is recommended as the unit’s
power consumption is relatively high. Should you prefer to
use batteries, please use the nickel hydrogen type.
Do not bend, drop, or subject cards to strong shock or
vibration.
•
•
Never strike or apply strong pressure to the display.
When connecting / disconnecting all cables, grasp the
connector itself–never pull on the cable. This way you will
avoid causing shorts, or damage to the cable’s internal
elements.
Do not keep cards in direct sunlight, in closed vehicles,
or other such locations.
When installing or replacing batteries, always turn off
the power on this unit and disconnect any other devices
you may have connected. This way, you can prevent
malfunction and/or damage to speakers or other devices.
•
•
Do not allow cards to become wet.
•
To avoid disturbing your neighbors, try to keep the
unit’s volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you.
Do not disassemble or modify the cards.
•
•
The JUNO-Gi supports SDHC memory cards.
•
Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions and/
or damage to speakers or other devices.
Some memory card types or memory cards from some
manufacturers may not record or playback properly on
the JUNO-Gi.
•
•
•
When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
• The memory card write protect feature (LOCK)
Placement
The contents of the memory card
Use only the specified expression pedal (EV-5; sold
separately). By connecting any other expression pedals,
you risk causing malfunction and/or damage to the unit.
Write protect
switch
•
Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To
alleviate the problem, change the orientation of this unit;
or move it farther away from the source of interference.
can be protected by write protecting
it. To write protect a card, slide the
write protect switch on the side of the
memory card to the “LOCK”position.
Unlock write protect to delete data
on the card.
Some connection cables contain resistors. Do not use
cables that incorporate resistors for connecting to this unit.
The use of such cables can cause the sound level to be
extremely low, or impossible to hear. For information on
cable specifications, contact the manufacturer of the cable.
•
•
This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity
of this unit. Such noise could occur when receiving or
initiating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
Handling CD-ROMs
•
•
The sensitivity of the D Beam controller will change
depending on the amount of light in the vicinity of the
unit. If it does not function as you expect, adjust the
sensitivity as appropriate for the brightness of your
location.
•
Avoid touching or scratching the shiny underside
(encoded surface) of the disc. Damaged or dirty CD
discs may not be read properly. Keep your discs clean
using a commercially available CD cleaner.
The explanations in this manual include illustrations that
depict what should typically be shown by the display.
Note, however, that your unit may incorporate a newer,
enhanced version of the system (e.g., includes newer
sounds), so what you actually see in the display may not
always match what appears in the manual.
•
•
Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
Copyright
•
Recording, duplication, distribution, sale, lease,
performance, or broadcast of copyrighted material
(musical works, visual works, broadcasts, live
performances, etc.) belonging to a third party in part
or in whole without the permission of the copyright
owner is forbidden by law.
When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
•
This product can be used to record or duplicate audio
or visual material without being limited by certain
technological copy-protection measures. This is due to
the fact that this product is intended to be used for the
purpose of producing original music or video material,
and is therefore designed so that material that does not
infringe copyrights belonging to others (for example,
your own original works) can be recorded or duplicated
freely.
•
•
Do not allow objects to remain on top of the keyboard.
This can be the cause of malfunction, such as keys ceasing
to produce sound.
Depending on the material and temperature of the surface
on which you place the unit, its rubber feet may discolor or
mar the surface.
•
Microsoft, Windows and Windows Vista are either
registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries.
•
•
Do not use this unit for purposes that could infringe
on a copyright held by a third party. We assume
no responsibility whatsoever with regard to any
infringements of third-party copyrights arising through
your use of this unit.
You can place a piece of felt or cloth under the rubber feet
to prevent this from happening. If you do so, please make
sure that the unit will not slip or move accidentally.
•
•
•
Windows® is known officially as: “Microsoft® Windows®
operating system.”
Use of the demo song supplied with this product for
any purpose other than private, personal enjoyment
without the permission of the copyright holder is
prohibited by law. Additionally, this data must not be
copied, nor used in a secondary copyrighted work
without the permission of the copyright holder.
Maintenance
Apple, Macintosh and Mac OS are trademarks of Apple Inc.,
registered in U.S. and other countries.
•
For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a mild,
non-abrasive detergent. Afterwards, be sure to wipe the
unit thoroughly with a soft, dry cloth.
MMP (Moore Microprocessor Portfolio) refers to a patent
portfolio concerned with microprocessor architecture,
which was developed by Technology Properties Limited
(TPL). Roland has licensed this technology from the TPL
Group.
•
Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
•
MPEG Layer-3 audio compression technology is
licensed from Fraunhofer IIS Corporation and THOMSON
Multimedia Corporation.
•
•
The SD logo (
of SD-3C, LLC.
) and SDHC logo (
) are trademarks
Repairs and Data
•
Please be aware that all data contained in the unit’s
memory may be lost when the unit is sent for repairs.
Important data should always be backed up on an SD card,
or written down on paper (when possible). During repairs,
due care is taken to avoid the loss of data. However, in
certain cases (such as when circuitry related to memory
itself is out of order), we regret that it may not be possible
to restore the data, and Roland assumes no liability
concerning such loss of data.
MatrixQuest™ 2010 TEPCO
UQUEST, LTD. All rights
reserved.
The JUNO-Gi’s USB functionality uses MatrixQuest
middleware technology from TEPCO UQUEST, LTD.
•
All product names mentioned in this document are
trademarks or registered trademarks of their respective
owners.
148
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For China
For EU Countries
149
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For the USA
DECLARATION OF CONFORMITY
Compliance Information Statement
Model Name :
Type of Equipment :
Responsible Party :
JUNO-Gi
Synthesizer Keyboard
Roland Corporation U.S.
Address : 5100 S. Eastern Avenue, Los Angeles, CA 90040-2938
Telephone : (323) 890-3700
For EU Countries
For the USA
This product complies with the requirements of EMC Directive 2004/108/EC.
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may cause undesired operation.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
(
)
For C.A. US Proposition 65
WARNING
This product contains chemicals known to cause cancer, birth defects and other reproductive harm, including lead.
150
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