Roland Electronic Keyboard FXWS04 User Guide

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Workshop  
The Fantom-X Effects  
© 2005 Roland Corporation U.S.  
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any form without the written permission of Roland Corporation U.S.  
FXWS04  
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Effect Basics  
Outputs Are Effects Are Outputs  
Here’s an important concept to grasp as you learn about using  
effects on the Fantom-X. Sounds in the Fantom-X—a patch’s  
tones, a rhythm set’s drum keys, a performance’s parts—have  
outputs that can be connected, or “routed,directly to the  
physical jacks on the back of the Fantom-X, or to the Fantom-X  
effect processors. (The effect processorsown outputs can then  
be routed to the desired physical jacks). Getting a sound into  
an effect processor—so its effect can be added—is all about  
setting the sound’s output.  
What Are Effects?  
Effects are enhancements you apply to an audio signal. An  
effect can make the original audio sound as if it’s occurring in  
some real or imaginary physical space. It can add complexity  
to the audio, or it can even change its personality in ways  
ranging from subtle to outrageous.  
The most common effects include:  
reverb—which places the audio in some sort of simulated  
acoustic environment.  
delay—that makes one or more copies of the original  
signal and plays them back a bit later in time.  
To learn about patch tones, see the Workshop booklet The Sounds of the  
Fantom-X. The Rhythms of the Fantom-X explains drum keys. Sequencing on  
the Fantom-X and Performing with the Fantom-X describe parts.  
There are several available output settings:  
chorus—that makes multiple copies and plays them back  
slightly out of time and tune to make them shimmer.  
MFX—sends a signal into a multi-effect processor.  
A—sends a signal in stereo directly to the first of the  
Fantom-X’s two output pairs, the OUTPUT A (MIX) L (MONO)  
and R jacks, as labeled above the jacks. The signal can also  
be sent separately to the chorus and reverb processors,  
which themselves feed the OUTPUT A jack pair.  
In modern music, effects play a big part in achieving a  
musician’s sound, and range from the simple to the insanely  
complex. The Fantom-X, for example, offers 80 types of effects  
that can do all sorts of things to an audio signal.  
B—sends a signal in stereo directly to the second of the  
Fantom-X’s two output pairs, the OUTPUT B L and R jacks.  
1-4—sends the signal in mono directly to one of the four  
OUTPUT jacks, as labeled beneath the jacks.  
Algorithms  
Under the hood, an effect is actually a complex mathematical  
routine called an “algorithm”—since the Fantom-X deals  
with digital audio, pretty much everything it does involves  
manipulating numbers in some way behind the scenes.  
TONE and PAT—We’ll explain these output options later.  
All of these settings will be covered in depth later on.  
An effect algorithm is run by one of the Fantom-X’s effect  
processors, thus creating an effect. When you’re working with  
Fantom-X multi-effect processors—we’ll explain what these  
are in a little bit—you apply the desired effect by selecting the  
algorithm that produces it.  
The Fantom-X effects are “post”-type effects. Changes you make to a  
signal’s output level therefore affect the loudness of its effects.  
The Fantom-X’s stereo DIGITAL OUT signal is identical to the signal coming  
out of the OUTPUT A (MIX) L (MONO) and R jacks.  
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The Fantom-X Effect Processors  
Multi-Effects (MFX) Processors  
The Fantom-X contains a set of multi-effect processors, orMFX  
processors” for short. They’re called “multi-effect” processors  
because each one is capable of producing any one of 78  
different effects.  
Before chorusing  
After chorusing  
The chorus processor has a second algorithm—Algorithm 02: Delay—that  
can provide a high-quality delay instead of a chorus if you wish.  
For a list of the 78 MFX algorithms, see Page 270 in the Fantom-X Owner’s  
Manual.  
You can send an audio signal to the chorus:  
after the signal’s gone through an MFX processor—by setting  
its output to MFX and adjusting the signal’s MFX chorus  
send level.  
Each MFX processor uses a single effect algorithm at a time. Even so, there  
are 12 “combination” algorithms that incorporate a pair of effects, and a  
number of the algorithms contain several distinct effect elements.  
directly—by setting the signal’s output to A or B and  
adjusting the signal’s non-MFX chorus send level.  
Two MFX or Three?  
All signals routed into the chorus arrive in mono. The chorus itself expands  
the signals into stereo.  
The number of available MFX processors depends on the  
Fantom-X’s operating mode. In:  
The output of the stereo chorus can be routed to physical output pair A or  
B, as described later on.  
Patch mode—there are two MFX processors available. One  
is dedicated to the currently selected keyboard patch or  
rhythm set, and the other is dedicated to the pads’ rhythm  
set or patch.  
Performance mode—there are three MFX processors  
available. You can send any part’s sound to any of the three  
MFX processors.  
Stereo Reverb  
The Fantom-X also has a stereo reverb that’s always available  
to any patch, drum key, or part. A reverb makes many copies  
of the original signal, playing them back close together at  
diminishing volumes to simulate the way in which sound  
decays as it bounces off the walls of an actual physical space.  
Stereo Chorus  
The Fantom-X contains a stereo chorus that’s always available  
to any patch, drum key, or part. A chorus makes a copy of a  
signal and delays its playback by small, constantly varying  
amounts, subtly altering its tuning as well. When the copy’s  
blended with the original signal, a shimmering effect, popular  
for electric piano and synths, results.  
Before reverb  
After reverb  
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You can send an audio signal to the reverb:  
The Master Effect Switches  
after the signal’s gone through an MFX processor—by setting  
its output to MFX and adjusting the signal’s MFX reverb  
send level.  
The Fantom-X provides a quick way to turn effects  
on or off. Press EFFECTS and then F8 (Effect Sw) to  
show the effects’ on/off switches.  
directly—by setting the signal’s output to A or B and  
adjusting the signal’s non-MFX reverb send level.  
All signals routed into the reverb go into the effect in mono. The reverb  
added to signals is stereo.  
This is what the switches look like in Performance mode.  
The output of the stereo reverb can be routed to physical output pair A or  
B, as described later on.  
Press an effect’s F button to toggle it on or off—when it’s on, it  
lights red. To close the window, press EXIT.  
The Mastering Processor  
Overview of Working with Effects  
When you’ve created a final mix for transfer to a CD or  
other recording medium, the Fantom-X’s mastering processor  
allows you to smooth out any remaining overall issues in  
your mix. The mastering effect offers three frequency-range-  
dependent bands of compression for this purpose. To learn  
about mastering on the Fantom-X, see the Workshop booklet  
Advanced Fantom-X Sequencing Techniques.  
Each time you apply effects—no matter what you’re doing—  
you’ll follow pretty much the same basic steps. You’ll:  
1. Select the desired effect(s).  
2. Send your sounds into the effects.  
3. Customize, or edit, the effects.  
In the next several sections, we’ll explain how to perform each  
of these steps as you apply effects to patches, rhythms and  
parts. The flexibility of the Fantom-X effects means you have  
lots of choices in how the effects are used and will sound.  
If you write songs on the Fantom-X, sooner or later you’re likely to want to  
move a new musical idea from Patch mode to Performance mode so you  
can add more instruments—and you’ll want to make sure the sound of  
your effects doesn’t change. We’ll list the steps for doing this later on in  
“Moving Effects from Patch to Performance Mode.” If this is all you want  
to know, skip ahead by clicking here. For a deeper understanding of the  
Fantom-X effects, however, read on.  
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The MFX Structure in Performance Mode  
Selecting Effects  
MFX  
While MFX 1 is always assigned to the keyboard and MFX 2 to  
the pads in Patch mode, in Performance mode, you can route  
your signals in and out of the three MFX processors in a variety  
of ways. By selecting the desired MFX structure, you can keep  
the MFX processors separate, or combine them in interesting  
and useful ways. The order in which effects are added can  
significantly change the final sound, so the Fantom-X offers 16  
possible MFX structures that are all graphically presented on  
the display. Let’s discuss a few MFX structures as examples.  
The MFX processors are the Fantom-X’s most powerful, so  
they make a good place to start when selecting your effects.  
To navigate to them, press EFFECTS, and then F3 (MFX1/2) in  
Patch mode, or F3 (MFX1/2/3) in Performance mode. When you  
do this, the screen for one of your MFX processors appears.  
The currently selected MFX processor’s name appears in large  
black letters to the left of the current algorithm’s name. Each  
other available MFX processor’s name appears in white.  
In the MFX structure illustrations, signal flows from the left  
edge of the screen to the right edge.  
To toggle between the available MFX processors, press F3  
repeatedly until the one you want to work with is selected.  
We’ve added the colored arrow outlines to show how the  
signal flows—you won’t see them onscreen.  
In this MFX structure, any signal sent into each processor  
passes only through that processor, as shown by the separate  
red, purple and blue arrows. The three MFX processors operate  
completely independently.  
Select Your Algorithm  
Set the Type parameter to select the desired algorithm for your  
current purposes.  
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Here are three more examples.  
In Patch Mode  
During Patch/Rhythm Set Creation and Editing  
When you’re creating or editing:  
patches—you can set the output of each patch tone.  
rhythm sets—you can set the output of each drum key.  
With this structure, signals going into MFX 1 continue on into MFX 2 so  
that both effects are applied. Signals going to MFX 3 remain separate.  
The chorus or reverb you hear—and edit—depends on the effect Routing  
screen‘s Chorus Source and Reverb Source settings. Before setting up a  
chorus or reverb for use with a keyboard or pad sound, select the keyboard  
or pad part as the Chorus Source or Reverb Source so your chorus or reverb  
settings are saved with the patch or rhythm set you’re editing.  
With this structure, signals going into MFX 1 and MFX 2 are processed  
separately, and then MFX 3’s effect is added to both.  
After you set up a patch or rhythm set’s effect routing, write the patch or  
rhythm set into user or card memory to preserve your settings.  
Effect Routing in Patch Programming  
With this structure, all three MFX processors add their effects to the  
signal in order as it passes from MFX 1 to MFX 2 to MFX 3.  
To send tones to the desired effects and set their output levels,  
select the patch, press PATCH EDIT, and then F6 (Pro Edit). Press  
F2 () until the Output tab is selected.  
Chorus and Reverb  
To select chorus or reverb effects:  
1. Press EFFECTS, and then F5 (Chorus) or F6 (Reverb).  
2. Select the desired algorithm.  
Sending Sounds to Effects  
In this section, we’ll describe how to route sounds into effects.  
In each case—with patch tones, rhythm set drum keys and  
parts—there are a couple of screens on which you can do this.  
We’ll be presenting the screens most commonly used, though  
you can use whichever screen you like at any time.  
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To learn about editing patch tones, see the Workshop booklet The Sounds  
of the Fantom-X.  
To select the desired output, start by setting the Patch Out  
Assign parameter. This parameter allows you to use a single  
common output setting for all of the patch’s tones, or to set  
the routing of each tone individually. To:  
The currently  
selected drum  
key is circled  
here in red.  
use the same output routing for all tones—set Patch Out  
Assign to MFX, A, B, 1, 2, 3, or 4.  
set each tone’s output individually—set Patch Out Assign to  
Tone, and then set each tone’s Tone Out Assign parameter  
as desired.  
When you choose MFX as an output setting while programming a patch,  
you’re sending your signal to MFX 1, since patches always use that  
processor in Patch mode.  
Set the rhythm set’s Rhythm Out Assign parameter, highlighted  
in blue above. This parameter allows you to use a single  
common output setting for all of the rhythm set’s drum keys,  
or to set the routing of each key individually.  
Adjust each tone’s Tone Out Level parameter to set its volume  
as it travels to the selected output destination. You can also set  
the volume of the tone as it goes to the Fantom-X chorus and  
reverb. This is called its “send level.” To set a tone’s chorus and  
reverb send level when its output is:  
When editing a rhythm set, the word “tone” refers to a drum key. Each  
drum key has four independent “waves” that can play waveforms or  
samples. While each drum key can have its own output destination, all of  
its waves share the same output setting.  
MFX—set the parameters in its Send Level (Output=MFX)  
area as desired.  
A or B—set the parameters in its Send Level (Output= non  
MFX) area as desired.  
To:  
use the same output routing for all drum keys—set Rhythm  
Out Assign to MFX, A, B, 1, 2, 3, or 4.  
set each drum key’s output individually—set Rhythm Out  
Assign to Tone.  
The Fantom-X ignores irrelevant parameters. For example, the non-MFX  
send level for a tone is ignored if the tone’s output is set to MFX.  
When you choose MFX as an output setting while programming a rhythm  
set, you’re sending your signal to MFX 2, since rhythm sets always use that  
processor in Patch mode.  
Effect Routing in Rhythm Set Programming  
Select the desired rhythm set, press PATCH EDIT, and then  
F6 (Pro Edit). Press F2 () repeatedly until the Output tab is  
selected.  
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Next, select the drum key you want to set up by playing its  
pad—you’ll see the drum key’s name as shown circled in red  
on the previous page.  
A drum set contains many more drum keys than can be played on the  
Fantom-X’s 16 pads at a single time. During editing, you can select any of  
a set’s drum keys by playing it on the Fantom-X keyboard. You’ll hear the  
currently selected keyboard patch, but you’ll see each drum key’s name  
appear in the Output screen.  
If you set Rhythm Out Assign to Tone, set the currently selected  
drum key’s Tone Out Assign parameter as desired.  
The Tone Out Level parameter determines each drum key’s  
send volume to the selected output destination. To set a drum  
key’s chorus and reverb send level when its output is:  
If the Routing screen isn’t displayed, press F1 (Routing).  
MFX—set the parameters in its Send Level (Output=MFX)  
area as desired.  
A or B—set the parameters in its Send Level (Output= non  
The Green Part Box  
MFX) area as desired.  
The Routing screen is the same for patches and rhythm sets  
with the exception of the green Part box at the upper left.  
The Fantom-X ignores the setting of irrelevant parameters. For example,  
the non-MFX send level for a drum key is ignored when the drum key’s  
output is set to MFX.  
For the box’s Part parameter, you can select:  
Setting Up Effects for a Saved Patch/Rhythm Set  
KBD (for “Keyboard”)—to set up effects for the keyboard’s  
patch or rhythm set. The other parameter in the green box  
changes to Tone, with which you can select the tone or  
drum key to which you want to add effects.  
PAD—to set up effects for the pad’s rhythm set or patch.  
The other parameter in the box changes to Key, with which  
you can select the drum key or tone to which you want to  
add effects by turning VALUE or playing the desired drum  
key’s pad.  
When you’re setting up temporary effect routing and send  
levels for an already-saved patch or rhythm set, you can do so  
on the Effects Routing screen. It provides access to the same  
settings you see during patch or rhythm set programming,  
and also allows you to configure the effects themselves.  
Select the keyboard or pads on the Patch Play screen as  
desired, and press EFFECTS to display the Routing screen.  
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When you first display the Routing screen, the Part parameter is set  
according to your Kbd/Pad selection on the Patch Play screen. You can  
change it manually on the Routing screen if you wish to.  
Basic Chorus and Reverb Settings  
Since the chorus and reverb are shared by the keyboard and  
pad sounds in Patch mode, the Chorus Source and Reverb  
Source parameters let you use the chorus or reverb settings  
programmed into the currently selected patch or rhythm set.  
When you choose KBD or PAD, the active MFX processor lights  
green in the onscreen diagram. When:  
KBD is selected—MFX 1 turns green to show that it’s  
providing MFX processing for the keyboard’s patch or  
rhythm set.  
This is especially handy when a patch or rhythm set relies  
heavily on its chorus or reverb setting in achieving its sound.  
After setting these parameters as desired, you can tweak the  
chorus and reverb settings for your current needs, as we’ll see  
later.  
PAD is selected—MFX 2 turns green to show that it’s  
providing MFX processing for the pads’ rhythm set or  
patch.  
The Routing Parameters  
Output and Send Levels  
Along the left edge of the screen are three level parameters  
that set the levels of the currently selected patch tone or  
rhythm set drum key. Reading from top to bottom, they are:  
Beneath the Part box are two familiar-looking parameters:  
Tone Out Level—This parameter sets the volume of the  
currently selected tone or drum key.  
OUT ASGN PATCH—is the Patch Out Assign parameter, re-  
labeled to fit on this action-packed screen. It allows you to  
use a common output setting for all of a patch’s tones or a  
rhythm set’s drum keys by selecting MFX, A, B, 1, 2, 3, or 4.  
Retain individual control over the tones and drum keys by  
setting OUT ASGN PATCH to Tone.  
Tone Chorus Send—This sets the amount of the selected  
tone or drum key to be sent into the chorus. A higher value  
means more chorus.  
Tone Reverb Send—This parameter sets the amount of the  
selected tone or drum key to be sent into the reverb. A  
higher value means more reverb.  
As you change the OUT ASGN PATCH value, you’ll see the signal-flow  
diagram on the screen change to reflect your current setting. We’ll explain  
the diagram in detail later.  
You can easily identify each of these parameters by the black  
line running from its value into the corresponding processor.  
TONE—When OUT ASGN PATCH is set to Tone, this  
parameter becomes active. Use it to set the output routing  
of the currently selected patch tone or drum key.  
While you set separate MFX and non-MFX chorus and reverb settings  
during patch and rhythm set programming, on this screen you need only  
set one set of chorus and reverb send parameters for a tone or drum key.  
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The chorus has one more output parameter that can be set  
to:  
Selecting Effect Processor Algorithms  
MAIN—so its signal goes only to the selected output pair.  
REV—so that its signal goes only into the reverb.  
M+R—so that its signal goes to both the selected output  
pair and to the reverb.  
Use this screen to quickly select a processor’s algorithm and  
select its output level and destination. You can also set the  
amount of an active MFX processor’s output to be sent to the  
chorus and/or reverb, as well as the amount of signal to be  
sent from the chorus to the reverb.  
About the only thing you won’t do on this screen is edit your current  
algorithm’s parameters. We’ll explain how to do this in “Customizing  
Effects” later on.  
Understanding the Routing Diagram  
The Effect Routing screen shows graphically how your sounds  
are flowing into the Fantom-X effects, and how the effects  
flow into each other and on to the Fantom-X’s physical  
outputs. It’s really quite simple—in spite of all the crisscrossing  
lines—and provides instant visual feedback and confirmation  
of your effect settings as you adjust them. In fact, once you  
understand how to read the diagram, it’ll be obvious to you  
which parameter is which.  
To select a different algorithm for a processor, cursor to the box  
in the processor’s upper-right-hand corner and turn VALUE.  
Setting Processor Output Destinations and Levels  
To the right of each processor are two output parameters,  
circled here in red.  
As with MFX structures, the sound flows from the left edge of  
the screen to the right, where you can see the Fantom-X’s four  
physical outputs, or two output pairs, as labeled underneath  
onscreen. To trace a signal from the left edge to the right—in  
and out of processors—just trace its route, using your finger if  
you need to as you become familiar with the screen.  
These parameters, reading from left to right, set:  
the processor’s volume, from 0 to 127.  
the output pair to which the processor’s output is  
connected. You can select Output Pair A or B.  
The first illustration on the next page is an example in which a  
tone’s signal flows into MFX 1 (in red), while the output of MFX  
1 goes to Output Pair A (in blue), to the chorus (in purple), and  
to the reverb (in yellow).  
Each MFX processor has two additional parameters, shown  
above circled in blue. They are, reading from left to right:  
the processor’s send level into the chorus  
the processor’s send level into the reverb  
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In Performance Mode  
To preserve your effects settings, be sure to write the performance to the  
Fantom-X’s memory before selecting another performance or powering  
off.  
When You’re First Setting Up a Performance  
When you’re first setting up effects for a performance, you’ll  
probably want to start on the Effects Routing screen. Select  
the desired performance, and then press EFFECTS to display  
the Routing screen.  
In this next illustration, the chorus output goes to the selected  
output pair (in red) and to the reverb (in blue).  
And the reverb goes to the selected output pair (in red).  
If you don’t see this screen, press F1 (Routing).  
On this screen, you can set up the output routing and send  
levels for each of the performance’s parts. Since you can also  
select algorithms for the effect processors and configure the  
processor’s outputs, it’s a good place to start setting up a  
performance’s effects.  
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This parameter selects the part’s output destination. Choose:  
The effect settings on this screen affect a part’s entire patch or rhythm set  
as a whole. Output destination settings and send level values apply to all  
of a patch’s tones, or all of a rhythm set’s drum keys, at once, preserving the  
differences in their individual settings relative to each other.  
MFX 1, 2, or 3—Select MFX and then dial in the desired MFX  
processor’s number in the box to the right.  
Output Pairs A or B—Select A or B to send the part’s sound  
directly to the desired pair of output jacks.  
Outputs 1, 2, 3, or 4—Select the desired individual output  
to send the part’s sound there in mono.  
PAT—This selects the output routing programmed into  
the part’s sound. Use this setting to preserve individual  
tone or drum key output destinations. If the patch uses  
an MFX processor in Patch mode, you can use any of the  
three MFX processors in Performance mode—select the  
MFX processor that’s most convenient for this purpose by  
dialing its number in the box to the right.  
Same Stuff, Sort Of  
In many ways, this screen works the same way for performances  
as it does for patches and rhythm sets. The main difference is  
that you’re working with one part at a time instead of one tone  
or drum key at a time. Here’s what we mean:  
the send levels at the left edge of the screen—function the  
same way for the selected part as they did for a selected  
tone or drum key.  
effect processor algorithm selection and output settings—  
work the same way as they do on the Patch mode Effects  
Routing screen, with the addition of one more MFX  
processor, and the fact that all three MFX processors are  
available at once.  
MFX Structure  
the signal-flow diagram—works exactly the same way.  
The MFX Structure diagram shows the currently selected MFX  
structure, described earlier. This is for informational purposes  
only—to change the MFX structure, press F2 (MFX Structure).  
The Part Selector  
Stealing Part Effects  
The upper-left-hand green box in this screen is where you  
select a part, allowing you to set up its effects.  
Part Output Assign  
You can apply the effect settings from the sound used by  
any part to an MFX processor, chorus, or reverb. To do this,  
select the processor’s SRC parameter and dial in the desired  
part’s number. Select Prf to use the Performance’s own effect  
settings.  
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When your musical arrangement hinges on the sound you select for a  
particular part—even though you’re still undecided about which patch or  
rhythm set you want to use—set an MFX processor to use the part’s effect.  
That way, as you try out each patch, its effect tags along automatically.  
When You’re Adding More Parts  
Once you set up a performance’s effects and one of its parts,  
you’ll want to set up the effects for any additional parts in one  
of two ways. Use the:  
The Performance screens are discussed in detail in the Workshop booklets  
Sequencing on the Fantom-X and Performing with the Fantom-X. For now,  
we’re concerned only with their effect-related parameters.  
Performance Mixer 1 and 2 screens—These screens provide a  
graphic view of your performance’s settings, looking much  
like a physical mixing desk. To view the two screens, press  
MIXER, and press F8 to toggle between the Performance  
Mixer 1 and 2 screens.  
In both areas, you’ll see output parameters that—having  
read this far—are now familiar, though they each have a look  
appropriate to their screens.  
What’s Where: The Performance Mixer Screens  
In the Performance Mixer screens, each part’s parameters are  
presented in a vertical strip, just as you’d find on a physical  
mixing console. On these screens, you’ll find the following  
output parameters:  
Part Level and Output Assign screens—The Part View screens  
show the performance’s settings as a table using text and  
numbers. While less fun to look at, this can also provide the  
quickest way to work. To view these screens, press MIXER  
or LAYER/SPLIT, and then F2 (Part View). You’ll work on  
the Part Level and the Part Output Assign screens, as we’ll  
see.  
Cho—sets the part’s  
chorus send level.  
Part Output  
Select—selects  
the part’s output  
destination  
Rev—sets the part’s  
reverb send level.  
Level—sets the part’s  
basic output level.  
Performance Mixer Screen 1  
Performance Mixer Screen 2  
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C—sets the part as the source for the chorus’ settings.  
R—sets the part as the source for the reverb’s  
settings.  
The Part Level and Output Assign Screens  
On the Part Level and Output Assign screens, each part’s  
output parameters are laid out in a horizontal strip.  
Customizing Effects  
On the Part Level screen—press F1 (Level Pan)—you’ll find  
the part’s Level parameter, which sets the part signal’s basic  
volume.  
Editing a Fantom-X effect to suit your needs is just a matter of  
setting its effect processor’s parameters. To get to them, press  
EFFECTS, and then press:  
F3 (MFX 1/2 or 1/2/3)—repeatedly to display the desired  
MFX parameters.  
F5 (Chorus)—to display the chorus parameters.  
F6 (Reverb)—to display the reverb parameters.  
The Part Output Assign screen—press F2 (Output Effect)—  
contains the rest of the part’s effect settings.  
Select the algorithm you want and adjust the available  
parameters.  
Out—The Out parameter is actually a pair of settings. The  
left-hand box’s value selects the part’s output destination.  
When the destination is MFX, the right-hand box selects  
the desired MFX processor.  
Output—The Output parameter allows you to make fine  
adjustments to the volume of the part as it goes to the  
selected output destination without affecting its chorus or  
reverb send levels.  
The Fantom-X Owner’s Manual has a description of all of the algorithms and  
their parameters, starting on Page 270.  
For each algorithm, four parameters appear onscreen with Knobs 1-4 next  
to them. These are the four REALTIME CONTROL knobs, and this means that  
the four parameters can be set by simply turning the corresponding knob.  
Chorus—This parameter sets the part’s send level going  
into the chorus processor.  
Reverb—This parameter sets the part’s send level going  
into the reverb processor.  
Source Switches: 1, 2, 3, C, R—When you want a part’s pre-  
programmed effect settings to be borrowed by one of the  
MFX processors in the performance, or by the chorus or  
reverb, check the appropriate box:  
A number of the Fantom-X’s effects are tempo-related, and they can easily  
be synchronized to your songs’ tempos. To learn how to do this, see the  
Workshop booklet Advanced Fantom-X Sequencing Techniques.  
Setting Up Realtime Effect Controls  
You can control the Fantom-X’s MFX processors using the  
REALTIME CONTROL knobs and/or the D Beam in ASSIGNABLE  
mode. You can turn effect processors on and off using the  
ASSIGNABLE Sw buttons. Here’s how to set up these devices  
and select the effect parameters they’ll control.  
1—sets the part as the source for MFX 1’s settings.  
2—sets the part as the source for MFX 2’s settings.  
3—sets the part as the source for MFX 3’s settings.  
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Configuring the Fantom-X’s Realtime Controls  
Manipulating MFX Parameters in Realtime  
To set up the REALTIME CONTROL knobs, the D Beam, and the  
ASSIGNABLE Sw buttons:  
On any effects screen, press F4 (MFX Ctrl) to display the MFX  
Control screen. Press F4 (MFX Ctrl) as necessary to select an  
MFX processor, shown in the screen’s upper-left-hand corner.  
1. Hold down SHIFT and turn any of the knobs—the Control  
Setting screen appears. On this screen you can set the  
four knobs to transmit a range of MIDI messages that can  
control the desired MFX parameters.  
You can use pretty much any MIDI messages for realtime control. We  
suggest selecting ones that aren’t already in use to avoid confusion.  
You can control up to four important parameters in each of  
the MFX processors in realtime, as you can see from the four  
numbered rows of parameters. Each row sets up control of one  
parameter.  
For each of the rows, set the:  
Source—The Source parameter selects the MIDI message  
you want use for controlling a parameter. Dial in the MIDI  
message being transmitted by the REALTIME CONTROL  
knob you wish to use, or the D Beam.  
Destination—Destination selects the MFX parameter you’ll  
be controlling.  
Sensitivity—Thisparameterallowsyoutocontrolthedegree  
to which the realtime controls change the destination  
parameter’s value. Set it to +63 for the maximum amount  
of possible change. Setting it to negative values causes  
higher realtime control values to lower the destination  
parameter’s original setting.  
2. Press F1 () once to select the D Beam’s Assignable tab and  
choose the type of MIDI messages it’ll transmit. Set the  
lowest and highest values it can produce.  
3. Press F2 () twice and set the effect processor on/off  
switch you’d like each ASSIGNABLE Sw button to control.  
4. When you’re done, in:  
Patch mode—press F8 (System Write) to store the  
settings in global memory.  
Performance mode—write the performance to user or  
card memory.  
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You don’t have to control four parameters in realtime. Just set up as many  
parameters for realtime control as you like.  
Saving Effects Settings in Patch Mode  
When you’ve created or edited the effects associated with a:  
The Sys Ctrl area at the bottom of the screen lists the MIDI messages  
currently assigned to the four System Controllers. These globally-available  
realtime control sources are available to any patch, rhythm set, or  
performance.  
patch—write the patch to user or card memory to save  
your effects.  
rhythm set—write the rhythm set to user or card memory  
to save your effects.  
The REALTIME CONTROL Knobs and D Beam  
Saving Effect Settings in Performance Mode  
The REALTIME CONTROL knobs and D Beam have three  
realtime operational modes. The:  
To save your effects in a performance—when you’re preparing  
to record or using splits and layers in performance, for  
example—write the performance to user or card memory.  
REALTIME CONTROL knobs—can be set  
to control filter/envelope parameters,  
arpeggiator/rhythmparameters,orassignable  
parameters. To select the mode, repeatedly  
press the FILTER/ENV•ARP/RHY•ASSIGNABLE  
button—the current mode is indicated by  
a lit red LED. When you’re controlling MFX  
parameters you’ve chosen, set the knobs to  
ASSIGNABLE.  
When you set up effects during the process of recording a song, those  
effects—along with all of your other song data—can be saved in one  
operation using the Song Save or Save Song + Samples procedure,  
described in the Workshop booklet Sequencing on the Fantom-X.  
Moving Effects from Patch to Performance Mode  
The Fantom-X is a great instrument for inspiring new  
musical ideas, particularly in Patch mode, where you can be  
experimenting with patches, rhythm sets and rhythms, and  
the arpeggiator. It’s easy to record a new idea right in Patch  
mode.  
D Beam—can trigger a pad, act as a simple synthesizer, or  
control assignable parameters. When you want to control  
an MFX parameter you’ve selected, press ASSIGNABLE so  
it lights.  
When you want to add more parts to your arrangement,  
however, you’ve got to move your idea over into Performance  
mode, where multitrack sequencing takes place on the  
Fantom-X.  
When and Where Are Effects Saved  
After you’ve set up your effects just so, save your work to make  
sure you don’t lose it when you power-off, select another  
patch or rhythm set in Patch mode, or another performance in  
Performance mode.  
Since a patch’s effect settings are often critical to its sound,  
you’ll most likely want to move the patch into a performance  
with its effects intact so it sounds the same there as it did  
when inspiration first struck.  
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Here’s how to do this:  
On your Routing screen, the processor boxes should show the name of the  
algorithm your patch uses.  
1. Record your new idea on the Patch Play screen in Patch  
mode.  
If you recorded with a rhythm, Part 10 should be selected in the upper-left-  
hand corner. Set MFX 2 SRC to P10.  
To learn about recording, see the Workshop booklet Recording on the  
Fantom-X.  
If you manually changed the source of your chorus and reverb settings  
in Patch mode—as described earlier—set CHO SRC and REV SRC here to  
match.  
2. Press F7 (Kbd) and note the memory location of the patch  
you’re using. If you’ve recorded with a rhythm, press F8  
(Pad) and make note of the current rhythm set’s memory  
location.  
10. Press RESET and then PLAY—your idea should now sound  
the same in Performance mode as it did in Patch mode.  
3. Press LAYER/SPLIT.  
Remember to press SAVE and store your song in user or card memory. Use  
F2 (Save Song) or—if your patch or rhythm set uses any samples, or if  
you’ve added any audio tracks—F1 (Save Song+Samples).  
4. Select the performance USER: 01 Seq:Template.  
5. Press 6 so the Part 1 box is selected, and press F1 (Patch  
List).  
6. Press F5 (Patch), and then find and highlight your patch.  
7. Press F8 (Select).  
The End  
We hope you’ve enjoyed this introduction to the powerful  
effects of the Fantom-X. Check out the other Workshop  
booklets, as well your Fantom-X Handbook, Owner’s Manual,  
and the Audio Track Expansion guide. We’re confident you’ll  
have a great time with the exciting, inspiring Fantom-X.  
8. If you’ve recorded using a rhythm, select Part 10 and  
repeat Steps 5-7.  
9. Press EFFECTS and set the Effect Routing screen so it looks  
the way it does here.  
For the latest Fantom-X updates and support tools, visit the Roland U.S.  
amazing Product Support team at 323-890-3745.  
ꢀꢇ  
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