Roland Electronic Keyboard D Station User Guide

D
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d-station  
drum synthesizer  
User Manual  
in music, anything is possible.  
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Tom Toms Section  
Rimshot / Handclap / Cowbell Section  
Hi Hat Section  
Cymbals Section  
Congas / Maracas / Claves Section  
Utility Mode  
22  
24  
25  
26  
28  
30  
30  
31  
32  
33  
35  
36  
37  
39  
40  
40  
41  
42  
44  
45  
46  
47  
48  
49  
Table of  
Contents  
Introduction Section  
Front Panel Controls  
Rear Panel Connections  
Connections & Setting up  
Applications - Basic  
Applications - Advanced  
Master Volume Section  
Data Entry / Program Section  
Keypad  
1
2
3
4
5
6
7
8
Operation  
Drum Select  
Front Cut  
Controller / Velocity  
Note Off Recognition  
General MIDI Setup  
Output Set  
Assign Bank  
Distortion  
8
9
Audition - Auto Trigger Button  
Mode Button - Program Change  
Midi TX & RX Channels  
Selecting Utility Mode  
Saving System Exclusive Data Dumps  
Loading System Exclusive Data Dumps  
Editing & Writing Programs  
Compare Function  
10  
11  
11  
11  
12  
13  
14  
15  
16  
18  
20  
Factory Demo  
Din Sync Output  
Controller Map  
Factory Program List  
Factory Demo Guide  
MIDI Implementation  
MIDI Precussion Map  
Troubleshooting Guide  
Specification  
Voice Architecture / ASM  
TR808 & TR909 Notes  
Bass Drum Section  
Snare Drum Section  
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* TR808 & TR909 are trademarks of Roland Corporation, Japan  
Thank you for buying the Novation D Station Rack drum synthesizer. The module you have  
purchased is ideal for producing the kind of classic synthesized drum sounds which have  
returned to popularity in recent years in various styles of dance music.  
Introduction  
Section  
The two most popular drum machines which originally produced these sounds - Roland’s TR808 & TR909* - are no longer  
manufactured and as a result, second-hand units are now changing hands for far more than their original selling prices (and  
indeed the selling price of the D Station). The D Station will allow you to produce these sounds with stunning realism and  
‘tweak’ their parameters using the original analogue synthesis techniques, unlike sampling or PCM playback which ‘freezes’  
the sound and makes it extremely difficult to edit. Additionally the D Station is programmable so once you have adjusted  
the sounds to your taste you can store them in complete ‘kits’. You have the recall of digital memories but with the life and  
warmth that only original analogue sounds have. To get you started 25 Factory kits have been provided and there are 15  
User Programs which you can use to store your own kits, once you become familiar with the editing parameters. The D  
Station features stereo left/right and 6 individual assignable audio outputs so you can process your drum sounds individual-  
ly through your mixer EQ and external effects.  
The D Station is triggered via MIDI, allowing you to program your drums on your favourite MIDI sequencer (hardware or  
software). The TR808 and TR909 kits can be accessed simultaneously allowing any combination of drum sounds to be  
played as a ‘Kit’. MIDI Controllers are transmitted when any drumsound editing knob is adjusted in real-time and these too  
can be recorded on a MIDI sequencer and reproduced from sequencer playback. For those who have vintage equipment  
supporting Roland DIN Sync the D Station uses the incoming MIDI Clock to generate the original Roland DIN Sync 5v out-  
put trigger for external devices. Welcome to a percussive “Analogue for the 90s”.  
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* TR808 & TR909 are trademarks of Roland Corporation, Japan  
1
Front Panel  
Controls  
1
2
3
4
5
6
7
8
9
1 Master Volume Section  
This section contains the Master Volume control, Drum Kit select buttons,  
Headphone output socket and the Program write switch.  
This section contains the Rim Shot and HandClap Level, Tune and Select  
controls.  
7 Hi Hat Section  
2 Data Entry/Program Section  
This section contains the Hi Hat Level, Tune, Decay and Select controls.  
This section contains the 12 Data Entry buttons, Display and Menu LED’s,  
Audition/AutoTrigger and Mode select buttons.  
8 Cymbals Section  
This section contains the Cymbals Level, Tune/Tone, Decay and Select  
controls.  
3 Bass Drum Section  
This section contains the Bass Drum Level, Tune, Attack/Tone, and Decay  
controls.  
9 Congas/Maracas/Claves Section  
This section contains the TR808’s Congas/Maracas/Claves Level, Tune, Select  
and Conga Select controls.  
4 Snare Drum Section  
This section contains the Snare Drum Level, Tune, Tone, and Snappy controls.  
5 Tom Toms Section  
This section contains the Tom Toms Drum Level, Tune, Decay and Select  
controls.  
6 Rim Shot /HandClap Section  
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2
Rear Panel  
Connections  
1
2
3
4
5
1 DIN Sync. Out  
4 MIDI  
This connector is used to control the Tempo/Start-Stop of classic analogue  
drum machines or synthesisers from the MIDI Clock.  
IN - This connector is used to receive MIDI Data from an external device.  
OUT - This connector is used to Transmit MIDI Data to an external device.  
THRU - This connector re-transmits MIDI Data received by the MIDI IN socket  
to an external device.  
2 Individual Outputs  
The six connectors in this section are used to separate a drum sound(s) from  
the main stereo left/Right outputs. The sounds(s) can then be equalised or  
processed individually.  
5 9V DC INPUT  
Connect the output plug of the AC Adapter supplied ( PSU-4 ) with the  
DrumStation to this socket.  
3 Master Output  
The two connectors deliver a stereo line level output signal for connection to a  
mixing desk or amplifier.  
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3
Connections  
& Setting up  
Novation  
PSU-6  
Power Supply  
BASIC SETUP  
Mixer/Amplifier Audio Inputs  
MIDI OUT MIDI IN  
MIDI OUT MIDI IN  
Mixer/Amplifier  
Computer/Sequencer  
Master Keyboard/Module  
Connect the ‘Master output’ sockets of the D Station Rack to a suitable amplifier or mixing desk’s stereo inputs and set the  
‘Volume’ control on the front panel to a reasonably high output level (9-10). This will maintain a good signal to noise ratio.  
Make sure that the input volume setting on your amplifier or mixer is initially set to zero. Connect the MIDI Out from your  
master keyboard or sequencer to the MIDI In on the D Station Rack and check that the ‘Write’ switch is in the ‘Protect’ posi-  
tion. Now, connect the power supply ( Novation PSU-4 ) to the socket marked ‘Power In 9VDC’ and plug into a suitable AC  
power outlet. Switch on the power to the D Station and the display should now illuminate showing the last selected program  
number. Now switch on your amplifier and adjust the volume accordingly. You can now use your master keyboard or  
sequencer to play the drum sounds of the currently selected program ( the D Station Rack is initially set at the factory to  
receive on MIDI channel 10). To listen to all 25 factory presets, first make sure the ‘Program’ LED is on ( if not, use the  
‘Mode’ button to re-select ) and then use the ‘Data Entry’ keypad to call up sounds ‘00’ to ‘24’. See page 44 for factory pro-  
gram information. You can also use the ‘Audition’ button on the front panel to trigger the sounds.  
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4
On page 4 is a diagram of the basic way to set up the DrumStation Rack. Normally the  
setup should be as follows: If the Master Keyboard is a “Workstation” i.e. it has a  
Synthesiser built in, turn “Local Off” or the equivalent in its MIDI setup. ( Refer to the manu-  
facturers Owners Manual for details on how to do this. ) Turn the Computer  
Applications  
Basic  
Software/Sequencer’s “Soft Thru” (or sometimes called “Echo Back”) to the “ON” or “Enabled” position. Now when selecting  
a “Track” in the Computer Software/Sequencer that is assigned to the MIDI RX channel of the Drumstation, (Refer: Page  
11) playing the keyboard should play the Drumstation through the Headphones/Monitors. Similarly “Tracks” in the Computer  
Software/Sequencer that are assigned to the MIDI channel(s) of the “Workstation” should make it produce sound. If not  
please refer to the Keyboard & Computer Software/Sequencer manufacturers Owners Manuals for details on how to do  
this.  
Note:This setup does not allow the recording of knob movements on the Computer Software/Sequencer. This is because  
the MIDI output of the DrumStation is not connected to the input of the Sequencer/Computer. To record Knob movements in  
realtime refer Advanced Setup on page 6.  
Note: If there are additional Keyboards/Modules connected via MIDI as shown, this diagram does not include audio for the  
Keyboard/Module. The audio outputs of these devices must also be connected to the mixer.  
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5
Applications  
Advanced  
Novation  
PSU-6  
Power Supply  
ADVANCED SETUP  
MERGE  
Vintage Equipment DIN Sync Input  
Mixer/Amplifier Audio Inputs  
MIDI OUT MIDI IN  
MIDI OUT MIDI IN  
Mixer/Amplifier  
Computer/Sequencer  
Master Keyboard/Module  
This is the advanced way to setup the DrumStation and utilises all of the rear panel features. This setup allows realtime  
recording of knob movements onto the Computer Software/Sequencer as both the MIDI output of the keyboard and the  
MIDI output of the DrumStation are merged with an external (not supplied) MIDI Merge box. If the Master Keyboard is a  
“Workstation” i.e. it has a Synthesiser built in, turn “Local Off” or the equivalent in its MIDI setup. ( Refer to the manufactur-  
ers Owners Manual for details on how to do this. ) Turn the Computer Software/Sequencer’s “Soft Thru” (or sometimes  
called “Echo Back”) to the “ON” or “Enabled” position. Now when selecting a “Track” in the Computer Software/Sequencer  
that is assigned to the MIDI RX channel of the Drumstation, (Refer: Page 11) playing the keyboard should play the  
Drumstation through the Headphones/Monitors. Similarly “Tracks” in the Computer Software/Sequencer that are assigned to  
the MIDI channel(s) of the “Workstation” should make it produce sound. If not please refer to the Keyboard & Computer  
Software/Sequencer manufacturers Owners Manuals for details on how to do this. When using the DIN Sync feature ensure  
that your sequencer is transmitting MIDI Clock. If is is not this function will not work.  
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6
Volume - Rotary  
Master Volume  
Section  
This knob adjusts the overall output volume of the D Station on both the Main L/R and  
Headphone outputs. The volume of a drum sound can be set individually using the ‘Level’  
controls in each section.  
NOTE: This control can be overidden by MIDI Volume data. If a MIDI Volume of ‘0’ has been  
received by the D Station, no output will be heard regardless of the position of this knob. To  
reset the volume either transmit the relevant MIDI Volume level or move the Volume knob -  
this automatically overides the MIDI setting.  
Drum Kit - Buttons  
Here you select which drum kit (TR808 or TR909) will be edited when using the front panel  
controls or any of the Utility functions. Each ‘Progam’ has TR808 & TR909 sounds - see  
‘Function 5 - General MIDI Setup’ on page 36.  
Write - Switch  
This switch protects your programs from accidental erasure. During normal operation it should be left in it’s ‘Protect’ position  
however, when you have edited or created a new program that you want to save, moving it to the ‘Enable’ position will  
allow you to “write” over an existing program - see “Writing a Program Into Memory” on page 13.  
Headphone - Socket  
Use this 1/4 jack socket to monitor the output of your D Station Rack via headphones. This output will drive any type of  
headphones.  
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7
This is where you select the programs on the D Station Rack, set the MIDI transmit  
and receive channels, set the various utility functions and store newly edited pro-  
grams.  
Data Entry/Program  
Keypad  
NOTE: When editing a program, the current position of a knob or  
switch will probably be totally different to that of the program selected,  
so when you turn a rotary control more than a few degrees or move a  
switch expect the sound parameter to “jump” to the new value.  
Data Entry Keypad - Buttons  
The 12 buttons of the calculator style ‘Data Entry’ keypad are used to  
call up and set the various operating parameters of each ‘Mode’. You  
can use two methods to enter a number :  
1. DIGIT INPUT - using the buttons 0 to 9.  
NOTE: this must always be a two digit entry, for example :  
Selecting program sound 8 —— press the ‘0’ and ‘8’ buttons - display reads ‘08’.  
Selecting program sound 17 —- press the ‘1’ and ‘7’ buttons - display reads ‘17’.  
2. INCREMENT/DECREMENT - using the ‘-’ and ‘+’ buttons.  
Press the ‘+’ button to move up to the next program or value.  
Press the ‘-’ button to move down to the next program or value.  
These buttons can also be used to ‘scroll’ through values by pressing and holding down until the desired value is reached.  
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8
Audition / Auto Trigger - Button  
Data Entry/Program  
Audition/AutoTrig  
This button is used to trigger a drum sound from the currently selected program. It provides  
a convenient way of monitoring a sound whilst working at the control panel. The Auto-  
Trigger function will play the currently edited sound automatically at a pre-determined tempo.  
Audition  
Press the Audition button to trigger the currently edited drum sound. When a control or switch in another section is moved,  
the Audition button will automatically change over to trigger that sound.  
Example: Move any control in the ‘Hi-Hat’ section - Audition button triggers the Hi-Hat, then move any control in the ‘Snare  
Drum’ section - Audition button triggers the Snare Drum etc.  
NOTE: In the ‘Tom Toms’, ‘Rimshot/Handclap/Cowbell’, ‘Hi Hat’, ‘Cymbals’ and 'Conga/Maracas/Claves’ sections the physi-  
cal position of the ‘Select’ switch always determines which drum sound is triggered.  
Auto Trigger  
The Auto-Trigger plays a basic 4 beats / bar sequence, accenting beat one.  
To start the ‘Auto-Trigger’ running, press and hold the ‘Audition’ button and press the - ‘Trigger Start/Stop’ (‘0’) button on  
the data entry keypad. The currently edited sound will auto-trigger at the set tempo. When the control of a different drum  
sound is moved, the auto-trigger will ‘jump’ over to playing that sound.  
Example: If the last control moved was in the Snare Drum section, the auto-trigger will play the Snare Drum sound. Move  
any control in the Hi-Hat section - auto-trigger plays the Hi-Hat sound. Move any control in the Bass Drum section -  
auto-trigger plays the Bass Drum etc.  
To stop the Auto-Trigger , press and hold the ‘Audition’ button and press the ‘0’ - ‘Trigger Start/Stop’ button.  
To adjust the tempo, start the autotrigger playing as above, press and hold the ‘Audition’ button and use the ‘+’ or ‘- ‘  
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9
buttons on the data entry keypad to speed up or slow down the auto-trigger sequence. Auto-  
Trigger tempo is a global setting and is not saved with each program.  
The Audition and Auto-Trigger features can also be used when editing sounds in the various  
Utility functions - see Utility Mode on page 30.  
Data Entry/Program  
Program Change  
MODE - Button  
This button is used to select which of the five main parameter ‘Modes’ are accessed by the ‘Data Entry’ keypad. The cur-  
rent mode is indicated by one of five LED’s on the right hand side of the display panel.  
NOTE: When the D Station Rack is switched on, ‘Program’ mode is automatically selected. Each time the Mode button is  
pressed the next ‘Mode’ in the menu will be selected i.e. MIDI RX Channel, MIDI TX Channel, Utility and Save. From  
‘Save’, the next press will loop the menu back to the Program mode.  
MODE 1 - Program Change.  
This is where you select one of the D Station’s 40 programs. The program number displayed will be the one selected prior  
to power being turned off. To select a different program, first check that the ‘Program’ LED is on. Using the ‘Data Entry’ key-  
pad as described above, you can quickly call up any of the D Station’s 40 programs. The recognised numbers in this mode  
are from ‘00’ to ‘39’. You can also use MIDI Program Change commands from a sequencer or other external MIDI device  
to call up programs.  
NOTE 1: Because the D Station Rack’s program numbers begin at ‘00’, the next higher number must always be used to call  
up the correct sound. i.e. to select program 18, transmit a MIDI Program Change 19.  
NOTE 2: The 25 factory sounds are stored in programs ‘00’ to ‘24’ whilst the 15 user locations from ‘25’ to ‘39’ are all initial-  
ly set up with a basic drum kit - see page 44 for Factory Program listings.  
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10  
MODE 2 - MIDI Receive Channel  
Data Entry/Program  
MIDI/Utilities/Save  
This is where you set the MIDI receive channel for the D Station Rack. Use the ‘Mode’ but-  
ton to select the ‘MIDI RX Ch.’ mode - LED on, and then the ‘Data Entry’ keypad to enter  
your selection. The recognised numbers in this mode are from ‘01’ to ‘16’.  
NOTE: the ‘MIDI RX CH.’ LED will flash when MIDI data is received on this channel.  
MODE 3 - MIDI Transmit Channel  
This is where you set the MIDI transmit channel for the D Station Rack. Use the ‘Mode’ button to select the ‘MIDI TX Ch.’  
mode - LED on, and then the ‘Data Entry’ keypad to enter your selection. The recognised numbers in this mode are from  
‘01’ to ‘16’.  
NOTE: The MIDI Tx and Rx channel settings are memorized when the power is turned off.  
MODE 4 - Utility  
This is where you access the various Utility functions of the D Station Rack. See page 30 for full details on the operation  
and features of the Utility mode.  
MODE 5 - Save System Exclusive Data Dumps  
This is where you ‘Save’ the D Station Rack programs onto a computer or other data storage device using MIDI sysex  
dumps. There are two types of ‘Save’ as follows:  
Type  
Function  
Display Ident.  
1
2
Save single program  
Save all programs  
SS  
SA  
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11  
Ensure that your data storage device is ready to accept the data. Use the ‘Mode’ button to  
Data Entry/Program  
Loading Sysex  
select ‘SAVE’ mode - LED on, the display shows:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
NOTE: The program ‘Saved’ will be the program currently selected in the ‘Program’ mode. If you were editing a program,  
the modified version will be saved. Press the ‘SAVE’ ( ‘+’ ) button to transmit the single program.  
To save all the programs in the D Station Rack press the ‘SAVE TYPE’ (‘-’) button once, the display changes to:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
Ensure that your computer or data storage device is ready to accept the sysex bulk dump. Press the ‘SAVE’ ( ‘+’ ) button  
to transmit the ‘All programs’ dump. The Global settings ( MIDI Tx and Rx channels ) will also be saved.  
NOTE: The display will briefly go blank as the data is transmitted.  
Loading System Exclusive Data Dumps  
Single Programs  
1 If you want to overwrite an existing program, select the ‘Program’ mode and call up the program number you want to use.  
Now, move the ‘Write’ switch to the ‘Enable’ position and transmit the sysex dump from your computer. The ‘Write’ LED on  
the display will flash to confirm reception. Return the ‘Write’ switch to the ‘Protect’ position.  
NOTE: This operation will erase the existing program and replace it with the program from the computer.  
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12  
2 If you want to listen to a program before committing it to memory, select the ‘Program’  
mode ( don’t worry about which program number comes up ). Ensure that the ‘Write’ switch  
is in the ‘Protect’ position and then transmit the sysex dump from your computer. The ‘Edit’  
LED on the display will come on to show that the program available is different to the one  
Data Entry/Program  
Editing/Writing  
displayed i.e. an ‘edited’ program. Now you can use the ‘Compare’ procedure to select a suitable location to store the  
imported program - see the ‘COMPARE’ section on page 14.  
All Programs  
If you want to overwrite all the existing programs, move the ‘Write’ switch to the ‘Enable’ position and transmit the sysex  
dump from your computer. The ‘Write’ LED on the display will flash to confirm reception. Return the ‘Write’ switch to the  
‘Protect’ position.  
NOTE: if the ‘Write’ switch is in the ‘Protect’ position when the sysex dump is transmitted from your computer the display  
will flash to indicate that the data cannot be loaded.  
Editing a Program  
To change or ‘Edit’ a program, simply adjust the parameters you wish to alter. The Edit LED on the display will flash to  
show that you are no longer listening to the stored program. If you do not store this new edit before calling up another pro-  
gram it will be lost.  
NOTE: Certain sounds are only available on each Kit.Example: The TR909 does not include a Cowbell (C’BLL )  
If, whilst editing a Program, a sound is selected that does not appear on that particular kit, the D Station will automatically  
switch over to the relevant kit. The selected kit is always indicated by the ‘Drum Kit’ LED’s in the Master Volume section.  
Writing a Program into memory  
The program memory on the D Station Rack is divided up as below. If you edit a factory program, you can only save it in  
one of the 15 user program locations - just think of the 25 factory programs as a ‘Reference Library’ to take drum kits from.  
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13  
If you want to start creating a drum kit of your own from scratch, use one of the ‘Blank’ kits  
initially stored in the user program locations.  
To store a new or edited program, move the ‘Write’ switch to the ‘Enable’ position - LED  
flashes. Now, using the ‘Data Entry’ buttons ( ‘0’ to ‘9’ only ) select the program number  
Data Entry/Program  
Compare  
where you want to store the program. To store the program in the same location ( 25 to 39 only ) simply press the ‘WRITE’  
button. If you want to listen to a program before overwriting it use the Compare function as follows:  
COMPARE: When you have edited a program, move the ‘Write’ switch to the ‘Enable’ position and the Enable LED flashes.  
Press the ‘COMPARE’ button once and the ‘Edit’ LED will flash at a faster rate to indicate ‘Compare’ mode is active. You  
can now listen to the original program before deciding whether you want to overwrite it or not. Check the program using an  
external keyboard/computer or the ‘Audition’ button on the front panel. Pressing the ‘COMPARE’ button again will bring  
back the edited program. If you do want to save the program in this location, press the ‘WRITE’ button and the ‘Write’ LED  
on display panel flashes momentarily. If you don’t want to save the program in this location you can choose another by sim-  
ply entering any program number from ‘25’ to ‘39’ using the ‘Data Entry’ keypad ( buttons ‘0’ to ‘9’ only / the ‘-’ and ‘+’ can-  
not be used ). Once again, you can check the programs using the ‘COMPARE’ feature and then, when you have found a  
suitable location, press the ‘WRITE’ button. The program is now saved.  
NOTE 1: Always return the ‘WRITE’ switch to the ‘Protect’ position after completing a save operation. This will avoid any  
accidental erasure of programs. The ‘Write’ LED will flash to warn you of the ‘Enabled’ state.  
NOTE 2: Programs can only be saved in the User locations (‘25’ to ‘39’). If you attempt to save a program into any of the  
Factory locations ( ‘00’ to ‘24’ ) the display digits will flash rapidly to warn that this operation cannot be competed.  
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14  
Voice Architecture  
Voice Architecture  
ASM  
In the original TR808 and TR909 , many analogue circuits were used to produce the imita-  
tions of the various drum sounds. The essential sounds produced by skins (Bass Drum and  
TomToms) rely mainly on a pitched element, those produced by struck metal (HiHat &  
Cymbals) are based on multiple noise sources. Sounds like Snare and Rimshot use a combination of the two, one for the  
skins and one for the snare chain. As a result, there are different parameters for each drum sound, enabling you to make  
interesting variations within the sound category. Some parameters are only available on one or two sounds (eg. Attack on  
the TR909 Bass Drum ) because those parameters are not so useful on the other sounds. Each of the parameters is cov-  
ered in the appropriate section where you need to understand how it relates to that particular sound.  
Other parameters feature on most or all sounds (eg. Decay, Tune & Level). Decay governs how quickly the sound dies  
away, Tune the pitch of the sound and Level the maximum volume it is played in the respective mix.  
Analogue Sound Modelling  
The D Station faithfully re-creates the original analogue sounds of the TR808 & TR909 using a new digital system specially  
developed by Novation - Analogue Sound Modelling (ASM).  
A typical drum sound has a very complex structure made up of many simple waveforms all occuring at the same moment in  
time. To re-model an original drum sound, first it must be broken down and analysed so as to identify the various simple  
waveforms in it’s structure as these can be synthesised more easily. When all these waveforms are regenerated and  
added back together the original sound is faithfully re-created in every detail and realtime ‘fluid’ changes to the character of  
the drum sound can still be made using any of the front panel controls, just like the original TR808 and TR909.  
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15  
Drum Sounds  
TR808 / TR909  
Notes  
The TR808 and TR909’s range of drum sounds were not identical. For your reference, the  
full set of sounds from the original units and the method used to re-create them in the D  
Station are listed below.  
Drum Sound ID TR808  
TR909  
ASM  
SAMPLE  
Bass Drum  
Snare Drum  
Rim Shot  
BD l  
SN l  
RS l  
HC l  
l
l
l
l
4
4
4
4
4
4
4
4
Handclap  
Closed Hi Hat CH l  
Open Hi Hat OH l  
Ride Cymbal RC  
**  
**  
l
l
l
l
l
l
l
+
+
4
4
Crash Cymbal CY l  
**  
+
4
4
4
4
Low Tom  
Mid Tom  
High Tom  
Cowbell  
Low Conga  
Mid Conga  
Hi Conga  
Maracas  
Claves  
LT  
l
MT l  
HT l  
CB l  
LC l  
MC l  
HC l  
MA l  
CL l  
4
4
4
4
4
4
** Recreated using ASM on 808 only  
+Sample with ASM envelopes etc  
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16  
Drum Sound Controls  
TR808 / TR909  
Notes  
The TR808 and TR909 also had differences in their sound editing controls. To give the D  
Station enhanced sonic capabilities, the controls in each section will affect both drum kits.  
For your reference, the controls of the original units and the D Station’s are as follows:  
808 KIT  
D Station l  
808 KIT BD SN RS HC CH OH CY LT MT HT CB LC MC HC MA CL  
l
+
m
LEVEL  
TUNE  
TONE  
l
m
l
l
m
l
l
m
l
m
l
m
l
m
l
l
l
l
l
l
l
l
l
l
m
l
l
l
l
l
l
l
m
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m
ATTACK  
DECAY  
SNAPPY  
909 KIT  
l
l
m
l
m
m
m
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D Station l  
+
m
909 KIT BD SN RS HC CH OH CY LT MT HT RC  
LEVEL  
TUNE  
TONE  
l
l
l
l
l
l
m
l
m
l
m
l
m
l
l
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l
l
l
l
l
l
l
ATTACK l  
DECAY  
l
l
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m
l
l
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SNAPPY  
l
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17  
Bass Drum  
Section  
This section controls the timbre of the Bass (or kick) drum, the lowest pitched instrument in  
both the conventional or electronic drum kit. This is one of the most crucial sounds for dance  
and many other styles of music. The classic analogue Bass drum’s are the TR909 and  
TR808 Bass drums. All the character of the original TR909 & TR808 Bass drums are faith-  
fully reproduced using ASM Technology.  
Level - Rotary  
This knob controls the volume of the Bass drum on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the bass  
drum in the “mix”.  
Tune - Rotary  
This knob controls the pitch of the Bass drum. Turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’  
sound, clockwise and the pitch is raised, as if the skin on a real drum had been tightened.  
NOTE: This control was not featured on the TR808. To re-produce the original pitch setting of the TR808 Bass drum always  
set this knob to the 12 o’clock position.  
Attack/Tone - Rotary  
The TR909 and TR808 different controls for this sound so this knob has two functions depending on which ‘Drum Kit’ is cur-  
rently selected.  
808  
909  
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18  
Bass Drum  
Section  
Attack - When the TR909 kit is selected this knob will affect the percussive character of the  
Bass drum by changing the level of a shaped pulse or ‘thump’ at the beginning of the sound.  
At ‘0’ it is completely removed. As the knob is moved in a clockwise direction the ‘thump’ element will become increasingly  
louder.  
808  
909  
Tone - When the TR808 kit is selected this knob will affect the tonal character of the Bass drum by changing the frequency  
content of the sound. At ‘0’ all of the higher frequencies in the sound are removed making the sound more rounded and  
‘plummy’. As the knob is moved in a clockwise direction the higher frequencies are introduced giving a brighter, cleaner  
affect to the sound  
Decay - Rotary  
This knob controls the time it takes for the sound to die away once it has reached full volume. At ‘0’, the sound falls off  
immediately producing a very ‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to  
drop to zero. A very long ring on the Bass drum is often used as a feature of dance grooves.  
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19  
Snare Drum  
Section  
The classic Analogue snare drums have to be the TR909 and TR808 snares. They are a  
combination sound and comprise of two basic elements. Firstly there is the pitched element  
which simulates the vibration of skins on a snare shell and a noise element simulates the  
‘snare’ chains. Although not totally convincing as the ‘real’ thing, the original TR909 & TR808  
snares have a unique sound and have become ‘The’ Dance and Soul music snares. All the  
character of the original TR909 & TR808 snare drums are faithfully reproduced using ASM  
Technology. Four parameters are provided for adjusting the timbre of the snare sound on  
each drum kit.  
Level - Rotary  
This knob controls the volume of the Snare drum on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the  
Snare drum in the “mix”.  
Tune - Rotary  
This knob controls the pitch of the Snare drum. Turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’  
sound, clockwise and the pitch is raised, as if the skin on a real drum had been tightened.  
NOTE: This control was not featured on the TR808. To re-produce the original pitch setting of the TR808 Snare drum  
always set this knob to the 12 o’clock position.  
Snappy - Rotary  
This knob controls the amount of noise in the snare sound. The snare drum is unique in the fact that it is composed of two  
parts, a pitched element from the skin and a noise element from the metal snare. This parameter decides the proportional  
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20  
level of that noise element. At ‘0’ it is completely removed. At ‘1’ the noise element is intro-  
duced and, as the knob is moved in a clockwise direction it will become increasingly louder  
relative to the pitched element.  
Snare Drum  
Section  
Tone - Rotary  
This knob alters the ‘character’ of the TR808 and TR909 Snare drums in different ways.  
TR808 - On this sound it changes the overall tone. At ‘0’, the sound is at it’s fullest. As the knob is moved in a clockwise  
direction the pitched element loses it’s lower frequencies and, if an amount of ‘Snappy’ is applied to the sound the noise  
element will become more ‘sharp’.  
TR909 - On this sound it changes the duration of the noise element introduced by the ‘Snappy’ control. At ‘0’ the noise ele-  
ment is at it’s shortest, producing a ‘tight’ effect. As the knob is moved in a clockwise direction the duration increases giving  
the Snare drum a broader, ‘looser’ sound.  
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21  
Tom Toms  
Section  
Both the TR909 & TR808 feature three Analogue Tom - Toms, Low Tom, Mid Tom & High  
Tom. Using ASM the Drumstation recreates these sounds faithfully and adds more control.  
A ‘Decay’ parameter not originally found on the TR808 is added giving you even more flexi-  
bility. Each of the Toms has three parameters to adjust its timbre.  
Level - Rotary  
This knob controls the volume of the Tom Toms on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the Tom  
Toms in the “mix”.  
Tune - Rotary  
This knob allows you to change the pitch of the Tom Toms. The pitching of toms is particularly important as they are often  
use to create rising or falling patterns. Having selected the Tom-Tom whose pitch you wish to alter with the select switch,  
turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’ sound, clockwise and the pitch is raised, as if the skin  
on a real drum had been tightened.  
Decay - Rotary  
This knob controls the time it takes for a tom sound to die away once it has reached full volume. At ‘0’, the sound falls off  
immediately producing a very ‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to  
drop to zero. A long ring is often used for fills, whereas if a tom is used repeatedly in a pattern you may want to reduce its  
decay time.  
NOTE: This control was not featured on the TR808. To re-produce the original decay setting of the TR808 Tom Toms,  
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22  
always set this knob to the 12 o’clock position.  
Tom Toms  
Section  
Select - Switch  
This switch selects which of the three Tom Toms will be edited by the Level, Tune and  
Decay knobs.  
NOTE: Each Tom Tom sound has it’s own individual MIDI Controller information so when recording via MIDI always check  
that this switch is pointing to the tom you want to change. When playing back via MIDI, the position of this switch is irrele-  
vant. i.e. all controls for the 3 toms on each ‘Kit’ can be manipulated simultaneously via MIDI - see the ‘Controller Map’ sec-  
tion on page 42.  
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23  
Rimshot/Handclap  
Cowbell Section  
The three specific percussion sounds in this section are easily recognisable from their  
names. As the original TR808 and TR909 only had a Level control for these sounds no  
dynamic sound changes could be made. As the DrumStation uses samples for these sounds  
a Tune control has been added into this section to give the sounds greater dynamic scope.  
Level - Rotary  
This knob controls the volume of the Rim Shot, Handclap and Cowbell on both the stereo  
and individual outputs. When assigned to the stereo outputs this knob allows you to set the  
relative level of these sounds in the “mix”.  
Tune - Rotary  
This knob allows you to change the pitch of each of the sounds in this section. Turn anti-clockwise and the pitch will be low-  
ered, clockwise and the pitch is raised.  
NOTE: This control was not featured on the TR808/909. To re-produce the original pitch setting of the TR808/909 sounds,  
always set this knob to the 12 o’clock position.  
Select - Switch  
This switch selects which of the three sounds will be edited by the Level and Tune knobs.  
NOTE: Each of the three sounds has it’s own individual MIDI Controller information so when recording via MIDI always  
check that this switch is pointing to the sound you want to change. When playing back via MIDI, the position of this switch  
is irrelevant. i.e all the controls can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42.  
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24  
In the D station ASM is used to faithfully recreate the TR808’s Open and Closed High Hat  
sounds and Samples are used to recreate the TR909’s Open and Closed High Hat sounds.  
Hi Hat  
Section  
Level - Rotary  
This knob controls the volume of the Hi-Hat on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the Hi-  
Hat in the “mix”.  
Tune - Rotary  
This knob controls the pitch of the Hi-Hat. Turn anti-clockwise and the pitch will be lowered  
resulting in a ‘looser’ sound, clockwise and the pitch is raised, resulting in a ‘tighter’ sound.  
NOTE: This control was not featured on the TR808/909. To re-produce the original pitch  
setting of the TR808/909 sounds, always set this knob to the 12 o’clock position.  
Decay - Rotary  
This knob controls the time it takes for the Hi-Hat sound to die away. At ‘0’, the sound falls off immediately producing a very  
‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to drop to zero, producing a  
longer ‘tail-off’ to the sound.  
Select - Switch  
This switch selects whether the Open or Closed Hi-Hat sound will be edited by the Level, Tune and Decay knobs.  
NOTE: The Open and Closed Hi-Hats have their own individual MIDI Controller information so when recording via MIDI  
always check that this switch is pointing to the sound you want to change. When playing back via MIDI the position of this  
switch is irrelevant .i.e all the controls for these sounds can be manipulated simultaneously via MIDI - see the ‘Controller  
Map’ section on page 42.  
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25  
In the D station ASM is used to faithfully recreate the TR808’s Crash Cymbal sound and a  
Sample is used to recreate the TR909’s Crash and Ride Cymbal sounds. The TR909 has  
Level and Tune parameters only. With the D station a ‘Decay’ parameter has been added to  
the Crash and Ride Cymbals for even greater control.  
Cymbals  
Section  
Level - Rotary  
This knob controls the volume of the Cymbals on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the  
Crash and Ride Cymbals in the “mix”.  
Tune/Tone - Rotary  
The TR909 and TR808 different controls for this sound so this knob has two functions  
depending on which ‘Drum Kit’ is currently selected.  
808  
909  
Tune - When the TR909 kit is selected this knob will change the pitch of the Crash and Ride cymbals. Turn anti-clockwise  
and the pitch will be lowered resulting in a ‘larger’ cymbal, clockwise and the pitch is raised, as if a smaller cymbal has  
been struck.  
808  
909  
Tone - When the TR808 kit is selected this knob will affect the ‘character’ of the TR808 Crash cymbal by changing the fre-  
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26  
quency content of the sound. Fully clockwise, all the frequencies in the sound are present,  
giving you the brightest sound possible. The further anti-clockwise you move the knob, the  
more high frequencies are removed, making the sound less harsh and intrusive.  
Cymbals  
Section  
Decay - Rotary  
This knob controls the time it takes for the cymbal to die away. At ‘0’, the sounds falls off rapidly. As the knob is moved in a  
clockwise direction the longer it takes for the level to drop to zero. The decay time of cymbals is quite critical especially if  
they are triggered repeatedly in the bar. Only set the longest decay time if you are using the cymbals sparingly in your  
songs.  
NOTE: This control was not featured on the TR909. To re-produce the original decay setting of the TR909 Cymbals, always  
set this knob to the fully clockwise position.  
Select - Switch  
This switch selects which TR909 Cymbal will be edited by the Level, Tune and Decay knobs.  
NOTE: The TR808 has one Cymbal sound. This switch has no effect on the TR808 Cymbal. It is used to switch between  
the two TR909 Cymbals.  
NOTE: Each Cymbal sound has it’s own individual MIDI Controller information so when recording via MIDI always check  
that this switch is pointing to the Cymbal you want to change. When playing back via MIDI the position of this switch is irrel-  
evant.i.e all the controls for these sounds can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on  
page 42.  
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27  
The sounds in this section were only featured on the TR808. They are however the classic  
selection for ballads and the like. The three Congas are recreated using ASM Technology  
and the Maracas and Claves are samples. As the original TR808 only had a Level control  
for the Maracas and Clave sounds no dynamic sound changes could be made. As the D  
Station uses samples for these sounds a Tune control has been added to give the sounds  
greater dynamic scope.  
Congas/Maracas/  
Claves Section  
Level - Rotary  
This knob controls the volume of each sound on both the stereo and individual outputs.  
When assigned to the stereo outputs this knob allows you to set the relative level of the  
Congas, Maracas and Claves in the “mix”.  
Tune - Rotary  
This knob allows you to change the pitch of each of the sounds in this section. Turn anti-clockwise and the pitch will be low-  
ered, clockwise and the pitch is raised.  
NOTE: This Tune control was not featured in the TR808’s Maracas and Claves sections. To re-produce the original pitch  
setting of these sounds, always set this knob to the 12 o’clock position.  
Conga Select - Switch  
This switch selects which of the three Congas will be edited by the Level and Tune knobs when the ‘Select’ switch is set to  
‘Congas’.  
NOTE: Each Conga sound has it’s own individual MIDI Controller information so when recording via MIDI always check that  
this switch is pointing to the Conga you want to change. When playing back via MIDI, the position of this switch is irrele-  
vant. i.e. all controls for the 3 Congas can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on  
page 42.  
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28  
Select - Switch  
Congas/Maracas/  
Claves Section  
This switch selects which of the three sounds will be edited by the Level and Tune knobs.  
NOTE: Each of the three sounds has it’s own individual MIDI Controller information so when  
recording via MIDI always check that this switch is pointing to the sound you want to  
change. When playing back via MIDI, the position of this switch is irrelevant. i.e all the controls for these sounds can be  
manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42.  
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29  
Operational Procedure  
Utility Mode  
Operation  
IMPORTANT NOTE: The operating system of the ‘Data Entry’ keypad is different in this  
mode ( all of the functions in the Utility mode are visually indicated in small text under the  
data entry buttons- see panel diagram on page 8 ). The ‘0’ to ‘9’ buttons are now used to call up ‘sub-directories’ of the  
Utility mode and the ‘-’ and ‘+’ buttons used to change their values whilst the display may flash alternatately between a  
value and a letter reference code. The nine sub-directories are as follows:  
Button  
Function  
Display Ident.  
1
2
3
4
5
6
7
8
9
Drum Select  
Front Cut  
Controller / Velocity  
Note Off Recognition  
General MIDI  
Output Set  
Assign Banks  
Distortion  
Demo  
Selected Drum  
‘FC’  
‘tu’-’to’-’At’-’dE’-’Sn’-’VL’  
‘nO’  
‘Gn’  
‘01’ to ‘r4’  
‘AA’-’Ab’-’AC’-’Ad’  
‘dS’  
‘dE’  
Each drum has a display code which, in connection with the ‘Drum Kit’ select LED’s identifies which drum sound is current-  
ly selected or edited. The codes are as follows:  
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30  
Utility Mode  
Drum Select  
TR808 Bass Drum  
TR808 Snare Drum  
TR808 Low Tom  
bd  
Sd  
t1  
TR808 Maracas  
TR808 Claves  
Ar  
CL  
TR808 Mid Tom  
t2  
t3  
rS  
TR909 Bass Drum  
TR909 Snare Drum  
TR909 Low Tom  
TR909 Mid Tom  
TR909 High Tom  
TR909 Rim Shot  
TR909 Hand Clap  
TR909 Closed HiHat  
TR909 Open HiHat  
TR909 Crash Cymbal  
TR909 Ride Cymbal  
bd  
Sd  
t1  
t2  
t3  
TR808 High Tom  
TR808 Rim Shot  
TR808 Hand Clap  
TR808 Cowbell  
TR808 Closed HiHat  
TR808 Open HiHat  
TR808 Crash Cymbal  
TR808 Low Conga  
TR808 Mid Conga  
TR808 High Conga  
CP  
Cb  
CH  
OH  
cC  
C1  
C2  
C3  
rS  
CP  
CH  
OH  
cC  
rC  
Use the ‘Mode’ button to select the ‘UTILITY’ mode - LED on.  
Function 1 - Drum Select  
This is where you select the drum sound that will be edited. Each time you go into Utility mode, the selected drum sound  
will automatically be the one last edited on the front panel. The range, in connection with the front panel 808 and 909 ‘Drum  
Kit’ select LED’s is as follows:  
TR808-bd-Sd-t1-t2-t3-rS-CP-Cb-CH-OH-cC-C1-C2-C3-Ar-CL-TR909-bd-Sd-t1-t2-t3-rS-CP-CH-OH-cC-rC  
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31  
Utility Mode  
Front Cut  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
808  
909  
EDIT  
WRITE  
SAVE  
Typical Display ident. ( TR808 Snare Drum )  
Use the ‘+’ and ‘-’ buttons to “page” through the different drum sounds.  
Function 2 - Front Cut  
This function allows you to remove up to 99 milleseconds of the start or ‘front end’ of a drum sound to create a similar effect  
to sample editing. To hear the effect this has on a drum sound, listen to the demo whilst making reference to the Factory  
Demo Guide on page 45.  
Range = ‘00’ ( off ) to ‘99’ ( max ) Each increment = 1mS  
First, use the ‘Drum Select’ utility function to select the drum sound to be edited. Press the ‘FRONT CUT’ button once - the  
display alternates between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display ident.  
Value  
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32  
Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to  
change these settings on another drum sound. This setting can be saved with the program.  
See ‘Writing a program into memory, on page 13.  
Utility Mode  
Controller / Velo  
NOTE: The Front Cut setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to be made  
during a performance. See the ‘Controller Map’ section on page 42.  
Function 3 - Controller / Velocity  
NOTE: All of the sound editing front panel rotary controls on the D Station can be set to transmit and receive MIDI data  
allowing record and playback of any ‘live’ changes made during a performance. For more information see the ‘Controller  
Map’ section on page 42.  
This function allows you to choose whether a front panel control responds to MIDI Controller data or MIDI Velocity data.  
This setting does not affect the transmitted data i.e. the front panel controls will always transmit MIDI Controller data.  
Example 1: Snare Drum - If a control, say the snare drum’s ‘Snappy’ is set to receive MIDI Velocity, the harder a note is  
played the more ‘snap’ will be applied. Any number of controls in a section can be set-up in this way. In this example the  
‘Tune’, ‘Tone’ and ‘Snappy’ controls could all be set to respond to Velocity data giving a wide character change to the Snare  
Drum between minimum and maximum velocities.  
Example 2: Closed HiHat - With the HiHat’s ‘Decay’ control set to respond to Velocity data an extremely realistic ‘Accent’  
can be created as the decay time increases with velocity, much like the real instrument.  
The actual velocity (or volume) of the sound can be fixed at a predetermined level so that only the edit controls are affected  
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33  
by the velocity data. To hear the effect this can have on a drum sound(s), listen to the demo  
whilst making reference to page 45.  
Utility Mode  
Controller / Velo  
Control  
Tune  
Display Ident.  
‘tu’  
Tone  
‘to’  
Attack  
Decay  
Snappy  
Velocity  
‘At’  
‘dE’  
‘Sn’  
‘VL’  
Only the controls relevant to a particular drum sound are available for selection with the exception of Velocity ‘VL’, which  
can be applied to every drum. Here are some typical examples:  
Drum  
Rotary Controls  
Tune - Tone - Decay  
Tune - Attack - Decay  
Tune - Decay  
Tune - Tone  
Decay - Tone  
Display Idents.  
tu - to - dE - VL  
tu - At - dE - VL  
tu -dE - VL  
tu - to - VL  
dE - to - VL  
TR808 Bass Drum  
TR909 Bass Drum  
TR808 Tom 2 Mid  
TR909 Crash Cymbal  
TR808 Crash Cymbal  
TR909 Snare Drum  
Tune - Tone - Snappy  
tu - to - Sn - VL  
First, use the ‘Drum Select’ utility function to select the drum sound to be edited. Range = ‘OF’ & ‘On’  
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34  
Response for tu - to - At - dE - Sn parameters:  
‘OF’ - will respond to MIDI Controller data  
‘On’ - will respond to MIDI Velocity data  
Response for VL parameter:  
Utility Mode  
Note Off Recogn’t’n  
‘OF’ - has a fixed MIDI Velocity level ( 100 )  
‘On’ - will respond to MIDI Velocity data  
Press the ‘CONT./VELOCITY’ button once and the display alternates between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Typical Display Ident.  
Value  
Use the ‘-’ and ‘+’ buttons to change the value. Press the ‘CONT./VELOCITY’ button again to select ‘to’ ( Tone ) ‘At’  
( Attack ) etc. The display will loop back to ‘Tu’ ( tune ) after ‘VL’ ( Velocity ). Use the ‘Drum Select’ function again to change  
these settings on another drum sound. This setting can be saved with the program.  
NOTE: the ‘VL’ display ident. appears as a ‘UL’ on screen due to limitations of the 7 segment display.  
Function 4 - Note-Off Recognition  
This function is used to setup a drum sounds response to MIDI Note-Off messages. Normally, when a MIDI Note-On mes-  
sage is received a drum sound will play in full ( long decay on a bass drum, cymbal etc.) thus ignoring any Note-Off mes-  
sage. When set to recognised ( ‘rE’ ), the duration of the drum sound will be determined by the length of time a note is held  
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35  
down. When set to ignored (‘IG’) the drum sound will play in full regardless of the note dura-  
tion.  
Utility Mode  
GM MIDI Setup  
First, use the ‘Drum Select’ utility function to select the drum sound to be edited.  
Range = ‘rE’ ( recognised ) & ‘IG’ ( ignored ).Press the ‘NOTE-OFF REC.’ button once - the display alternates between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident.  
Value  
Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to change settings on another drum  
sound. This setting can be saved with the program.  
Function 5 - General MIDI Setup  
This function is used to select which drum kit ( TR808 or TR909 ) is placed in the General MIDI drum map area.  
Range = ‘80’ ( TR808 ) & ‘90’ ( TR909 ). Press the ‘GEN.MIDI SET’ button once - the display alternates between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident.  
Value  
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36  
Utility Mode  
Output Set  
Use the ‘-’ and ‘+’ buttons to change the value. As a secondary visual indication, the rele-  
vant ‘Drum Kit’ LED will flash. This setting can be saved with the program. See ‘Writing a  
program into memory, on page 13.  
NOTE: Because the TR909 has fewer drum sounds than the TR808 ( Conga’s - Maracas - Cowbell etc.) only the drum  
sounds common to both units will be moved in this operation. - see the ‘MIDI Percussion Maps’ on page 47.  
Function 6 - Output Set  
The D Station’s output section consists of a Stereo left/right pair and six Individual outputs which enable a drum sound(s) to  
be processed separately.  
This function is used to select either a drum sound’s position in the ‘stereo field’ or one of the six individual mono outputs.  
OUTPUT  
DISPLAY IDENT  
OUTPUT  
DISPLAY IDENT  
Individual O/P 1  
Individual O/P 2  
Individual O/P 3  
Individual O/P 4  
Individual O/P 5  
Individual O/P 6  
Individual O/P 4  
Stereo O/P Left 4  
01  
02  
03  
04  
05  
06  
04  
L4  
Stereo O/P Left 3  
Stereo O/P Left 2  
Stereo O/P Left 1  
Stereo O/P Centre Ct  
Stereo O/P Right 1 R1  
Stereo O/P Right 2 R2  
Stereo O/P Right 3 R3  
Stereo O/P Right 4 R4  
L3  
L2  
L1  
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37  
First, use the ‘Drum Select’ function to select the drum sound to be edited. Press the ‘OUT-  
PUT SET’ button once - the display alternates between:  
Utility Mode  
Output Set  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident.( Selected drum )  
Value ( Individual output 1 )  
Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to change settings on another drum  
sound. This setting can be saved with the program. See ‘Writing a program into memory, on page 13.  
Any number of drum sounds can be routed to an Individual output enabling a ‘stack’ of sounds to be processed in a similar  
manner.  
Example: TR808 Snare - TR909 Snare - TR909 Handclap all routed to output 1 - all treated with the same effect i.e.  
Reverb/Compression/Eq etc.  
NOTE 1: When a drum sound is routed to an Individual output it will be removed from the Stereo left/right mix and  
Headphone outputs.  
NOTE 2: The stereo output ‘Pan’ setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to  
be made during a performance. See the ‘Controller Map’ section on page 42.  
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38  
Function 7 - Assign Bank  
Utility Mode  
Assign Bank  
This function is used to setup the Pitch Play Assign Banks. There are four Assign banks, A,  
B, C, & D. Range = ‘AA’ to ‘Ad’. This feature places a drum sound in the centre of a one  
octave range of undefined MIDI note numbers allowing the drums pitch to follow a musical  
scale.  
Assign Bank  
Bank A  
Bank B  
Bank C  
Bank D  
Display Ident.  
MIDI Note Range  
‘AA’  
‘Ab’  
‘AC’  
‘Ad’  
12 ( C-1 )  
84 ( C5 )  
96 ( C6 )  
108 ( C7 )  
-
-
-
-
23 ( B-1 )  
95 ( B5 )  
107 ( B6 )  
120 ( C8 )  
Press the ‘ASSIGN BANK’ and the display alternates between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident.  
Value ( Bass Drum )  
Use the ‘-’ and ‘+’ buttons to change the value ( drum code ). This setting can be saved with a program. See ‘Writing a pro-  
gram into memory’ on page 13. Press the ‘ASSIGN BANK’ button again to select banks B, C and D. The display will loop  
back to ‘AA’ after ‘Ad ‘  
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39  
Function 8 - Distortion  
Utility Mode  
This function is used to add ‘Soft-knee’ distortion in varying amounts to a drum sound.  
Distortion / Demo  
To hear the effect this has on a drum sound listen to the demo whilst making reference to Page 45. Range = 0F ( Off ) to 15  
( Maximum ). First, use the ‘Drum Select’ utility to select the drum sound. Press the ‘DISTORTION’ button once and the dis-  
play will alternate between:  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident  
Value ( level 3 )  
Use the ‘-’ and ‘+’ buttons to change the value. This setting can be saved with a program. See ‘Writing a program into  
memory’ on page 13.  
NOTE: The Distortion setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to be made  
during a performance. See the ‘Controller Map’ section on page 42.  
Function 9 - Demo  
This function demonstrates the full potential of the D Station Rack. If a Novation BassStation is connected to the MIDI Out  
socket and set to receive on MIDI channel 1 an accompaniment to the rhythm track can be heard.  
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40  
To start the demo running, press the ‘DEMO’ button once - the display alternates between:  
Utility Mode  
Din Sync  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
PROGRAM  
MIDI RX CH  
MIDI TX CH  
UTILITY  
EDIT  
WRITE  
SAVE  
EDIT  
WRITE  
SAVE  
Display Ident  
Value ( Program Number )  
As the demo plays, the value changes to show the currently used program. The demo will ‘loop’ continuously with a few  
seconds break between the end and beginning. To stop the demonstration at any time simply press the ‘DEMO’ button  
again.  
NOTE 1: The demo function does NOT operate if the ‘Autotrigger’ is running.  
NOTE 2: The changing program numbers can be used to ‘track’ the demo as it plays through which will help identify the  
various functions and effects detailed previously in this chapter and as summarised in the ‘Factory Demo Guide’ on page  
45.  
DIN Sync.  
DIN Sync. was a standard developed by Roland for synchronising drum machines and basslines before the advent of  
MIDI. This feature on the D Station converts the incoming MIDI clock from your sequencer or sync box into the DIN Sync.  
format allowing you to control the tempo of a unit like the original TB303 etc. with your MIDI equipment. It sends a 5v pulse  
at a rate of 24ppqn (pulses per quarter note) to keep a slaved machine at the same tempo as your master clock.  
To use this feature, simply connect a suitable lead between the D Station’s output and the slave units DIN Sync input.  
When the MIDI clock is running the slave unit will play it’s current pattern or song at the same tempo.  
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41  
Distortion  
Tune  
Decay  
39  
40  
41  
Tone  
Decay  
61  
62  
Controller  
Map  
Low Conga (1)  
Mid Conga (2)  
Pan  
Distortion  
Tune  
63  
64  
65  
High Tom (3)  
Front cut  
Pan  
Distortion  
Tune  
42  
43  
44  
45  
46  
TR808 Kit  
Bass Drum  
Front cut  
Pan  
20  
21  
22  
23  
24  
25  
Pan  
Distortion  
Tune  
66  
67  
68  
Decay  
Distortion  
Tune  
Tone  
Rim Shot  
Hand Clap  
Cowbell  
Pan  
Tune  
47  
48  
High Conga (3) Pan  
Distortion  
69  
70  
71  
Decay  
Pan  
Tune  
49  
50  
Tune  
Snare Drum  
Front cut  
Pan  
26  
27  
28  
29  
30  
31  
Maracas  
Claves  
Pan  
Tune  
72  
73  
Distortion  
Tune  
Tone  
Pan  
Distortion  
Tune  
51  
52  
53  
Pan  
Tune  
74  
75  
Snappy  
Closed HiHat  
Open HiHat  
Pan  
Tune  
Decay  
54  
55  
56  
Low Tom (1)  
Mid Tom (2)  
Front cut  
Pan  
Distortion  
Tune  
32  
33  
34  
35  
36  
TR909 Kit  
Bass Drum  
Front cut  
Pan  
Distortion  
Tune  
Attack  
Decay  
105  
106  
107  
76  
77  
78  
Pan  
Tune  
Decay  
57  
58  
59  
Decay  
Front cut  
Pan  
37  
38  
Crash Cymbal  
Pan  
60  
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42  
Snare Drum  
Front cut  
Pan  
Distortion  
Tune  
Tone  
Snappy  
108  
109  
110  
79  
80  
81  
Tune  
100  
Controller  
Map  
Closed HiHat  
Pan  
Distortion  
Tune  
111  
101  
102  
103  
Decay  
Low Tom (1)  
Mid Tom (2)  
High Tom (3)  
Front cut  
Pan  
Distortion  
Tune  
82  
83  
84  
85  
86  
Open HiHat  
Pan  
Tune  
Decay  
112  
104  
113  
Decay  
Crash Cymbal  
Ride Cymbal  
Pan  
Tune  
Decay  
114  
115  
116  
Front cut  
Pan  
Distortion  
Tune  
87  
88  
89  
90  
91  
Pan  
Tune  
Decay  
117  
118  
119  
Decay  
Equivalent Controllers found on the BassStation Keyboard & BassStation Rack Module.  
Note: Controllers marked with * are only available on the BassStation Rack Module.  
BassStation  
Filter Frequency 105  
Filter Resonance 106  
Filter Mod Depth 107  
Env 1 Attack  
Env 1 Decay  
Front cut  
Pan  
Distortion  
Tune  
92  
93  
94  
95  
96  
Controller  
DrumStation  
TR909 Bass drum - Front Cut  
TR909 Bass drum - Pan  
TR909 Bass drum - Distortion  
TR909 Snare drum - Front Cut  
TR909 Snare drum - Pan  
TR909 Snare drum - Distortion  
TR909 Closed HiHat - Pan  
TR909 Open HiHat - Pan  
Decay  
108  
109  
110  
111  
112  
Rim Shot  
Pan  
Tune  
97  
98  
Env 1 Sustain*  
Env 1 Release*  
Env 1 Velocity*  
Hand Clap  
Pan  
99  
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43  
NOTE : Factory programs 00 to 22 have their outputs set to the Left/Right Main Stereo Output.  
Programs 23 and 24 are setup to demonstrate the Individual Outputs.  
Factory Program  
List  
Prog No  
1
Kit Name  
Classic TR909 V1  
Description  
A typical setup of this instantly recognisable classic.  
Key velocity Mod - 909 Snare. Note off recognised - 808 Bass/909 Crash  
808/909 kits setup in the ‘Garage’ style.  
Another setup of this timeless classic.  
Distortion effect on 808/909 Bass drums.  
808 kit setup in the real ‘Rave/Jungle’ style.  
Familiar setup of the classic TR808. Ballad City.  
Key velocity Mod - Tuning on all 808/909 drums.  
Front Cut effect - Bass/Snare drums.  
2
3
4
5
6
7
8
9
‘FX’ TR909/TR808  
‘Garage’ 909/808  
Classic TR909 V2  
‘Hardcore’ TR909  
‘Rave/Jungle’ TR808  
Classic TR808 V1  
‘Tune Me Up’  
‘Cut’ TR909  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
‘Dynamic’ TR909  
‘Cut’ TR808  
Key velocity Mod - Decay, Attack etc. Bass, Snare, Toms, Hats & Cymbals.  
Front Cut effect - Bass/Snare drums.  
Distortion - Bass, Snare & Toms.  
Key velocity Mod - Decay, Attack etc. Bass, Snare, Toms, Hats & Cymbals.  
Distortion - Bass, Snare & Toms.  
Another setup of this timeless classic.  
Distortion - Bass, Snare & HiHats.  
Distortion - Bass, Snare & HiHats.  
Note off recognised - TR909 kit.  
Note off recognised - TR909 kit.  
Key velocity Mod - Tuning HiHats & Cymbals.  
Key velocity Mod - Tuning on Bass drum with distortion.  
Key velocity Mod - Tuning on Tom Toms.  
Key velocity Mod - Tuning on Tom Toms.  
Individual Outputs - 1= Bass 2= Snare 3= HiHats. Other sounds on Stereo  
Individual Outputs - 1= Bass 2= Snare 3= HiHats. Other sounds on Stereo.  
‘Grunge’ TR909  
‘Dynamic’ TR808  
‘Grunge’ TR808  
Classic TR909 V3  
‘Power’ TR909  
‘Power’ TR808  
‘A Bit Off’ TR909  
‘A Bit Off’ TR808  
‘Velo’ TR909  
‘VeloDis’ TR909  
‘VeloTom’ TR909  
‘VeloTom’ TR808  
Classic TR909 Ind.  
Classic TR808 Ind.  
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44  
Factory Demo  
Guide  
Part No Prog  
Bars  
Features  
1
01  
1 to 4  
Velocity Mod of TR909 Snare - Tuning and Snappy controls.  
Note-off recognised on TR808 Bass drum/ TR909 Crash Cymbal.  
2
3
02  
03  
4 to 12 ‘Garage’ style demo of the classic TR808 & TR909 sounds.  
12 to 18 Classic TR909 kit demo with dynamic tuning of Ride Cymbal and dynamic  
mod on Bass drum Front Cut/Tuning. TR808 Snare Panning.  
4
04  
18 to 26 ‘Hardcore’ style demo with dynamic mod of Crash Cymbal Tune/Pan, Bass  
Distortion/Pan, Open HiHat Tuning/Pan opposite channels & Handclap Pan.  
5
6
05  
06  
26 to 31 ‘Rave/Jungle’ style demo using the classic TR808.  
31 to Out Classic Ballad style demo using the classic TR808.  
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45  
Function  
Transmitted  
Recognised  
Remarks  
Basic Default  
1 - 16  
1 - 16  
Memorised  
Channel  
Changed  
Mode Default  
4
x
Messages  
Altered  
x
************  
Note True  
Number  
************  
************  
12 - 120  
12 - 120  
Voice  
Velocity  
Note ON  
x
x
o
o
v=1-127  
Note OFF  
After Keys  
Touch Ch’s  
x
x
x
x
Pitch Bender  
x
x
x
x
Control  
Change  
7
1
Modulation Wheel  
o
o
o
o
Volume  
Parameter Control  
20 to 119  
inclusive  
Program change  
True *  
o 0 - 39  
***********  
o 0 - 39  
System exclusive  
o
x
o
o
Voice parameters  
System  
:Clock  
Start,Stop,  
Continue  
Real Time  
Aux messages  
:Local ON/OFF  
x
x
x
x
x
x
x
x
:All Notes OFF  
:Active Sense  
:Reset  
Mode 1  
Mode 2  
: OMNI ON,POLY  
: OMNI OFF, POLY  
Mode 3  
Mode 4  
: OMNI ON,MONO  
: OMNI OFF,MONO  
Version : 1.0  
Date : 10th - May - 1996  
o = Yes  
x = No  
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MIDI Key Number  
MIDI Note ( Normal )  
C0  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
C1  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
Gn = 808 Drum Sound  
Gn = 909 Drum Sound  
MIDI  
Percussion Maps  
Note: When using a KORG or Yamaha  
instrument the note values differ by  
one octave from those in this table.  
i.e. C3 on a Korg / Yamaha equals  
C2 on everything else.  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
56  
62  
63  
64  
70  
75  
TR909 Bass Drum  
TR909 Rim Shot  
TR909 Snare Drum  
TR909 Hand Clap  
TR909 Low Tom  
TR808 Bass Drum  
TR808 Rim Shot  
TR808 Snare Drum  
TR808 Hand Clap  
TR808 Low Tom  
TR909 Mid Tom  
TR808 Mid Tom  
TR909 Closed HiHat  
TR909 High Tom  
TR909 Crash Cymbal  
TR909 Ride Cymbal  
TR909 Open HiHat  
TR808 Bass Drum  
TR808 Rim Shot  
TR808 Snare Drum  
TR808 Hand Clap  
TR808 Snare Drum  
TR808 Low Tom  
TR808 Closed HiHat  
TR808 Low Tom  
TR808 Closed HiHat  
TR808 Mid Tom  
TR808 Open HiHat  
TR808 Mid Tom  
TR808 High Tom  
TR808 Crash Cymbal  
TR808 High Tom  
TR909 Ride Cymbal  
TR808 Cowbell  
TR808 High Conga  
TR808 Mid Conga  
TR808 Low Conga  
TR808 Maracas  
TR808 Closed HiHat  
TR808 High Tom  
TR808 Crash Cymbal  
TR909 Ride Cymbal  
TR909 Open HiHat  
TR909 Bass Drum  
TR909 Rim Shot  
TR909 Snare Drum  
TR909 Hand Clap  
TR909 Snare Drum  
TR909 Low Tom  
TR909 Closed HiHat  
TR909 Low Tom  
TR909 Closed HiHat  
TR909 Mid Tom  
TR909 Open HiHat  
TR909 Mid Tom  
TR909 High Tom  
TR909 Crash Cymbal  
TR909 High Tom  
TR909 Ride Cymbal  
TR808 Cowbell  
TR808 High Conga  
TR808 Mid Conga  
TR808 Low Conga  
TR808 Maracas  
Note: There is no TR808 Ride Cymbal  
D#2  
G#2  
D3  
D#3  
E3  
Note: There is no TR808 Ride Cymbal  
A#3  
D#4  
TR808 Claves  
TR808 Claves  
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47  
If the D Station Rack does not operate as expected, make reference to the troubleshooting  
guide below. Remember in most cases, problems that appear to be caused by equipment  
malfunction can often be traced to human error.  
Troubleshooting  
Guide  
No power  
Check that the Power supply not connected correctly or you are using an A/C adaptor of the incorrect polarity. Check  
polarity of 9v DC output plug (center pin +.)  
No sound  
Check that the Volume’ knob is not set at ‘0’  
Check that the current Program is not saved with ‘Level’ knob(s) set to ‘0’ Check you are not sending a MIDI volume  
message ( Controller 7 ) set to zero - this will also affect the headphone output  
No Individual Output  
Check that the sound is not assigned to different output check settings on all outputs  
Check that the drum sound level knob is not set (or saved) in the ‘0’ position  
Knob movements cannot be recorded on my sequencer  
Some sequencers feature the ability to ‘Remap’ the MIDI Channel. .Check that the playback channel of the track on your  
sequencer corresponds to the RX channel of the D station. Some sequencers feature the ability to ‘Filter’ out Controller  
data. Check this feature is not active on your sequencer. Some sequencers feature the ability to ‘Remap’ Controllers.Check  
this feature is not active on your sequencer. Refer to your sequencer’s owners manual for details.  
Changes to the Level knobs are not recorded on my sequencer  
This is because no controller is generated by the D Station’s individual Level knob’s for this purpose. The D Station will  
respond to Controller 7 (Volume) but this will alter the total level of all drumsounds simultaneously. The way to do it is to  
adjust the velocities of the individual notes themselves in your sequencer. For this reason it is popular to have one drum-  
sound per track on the sequencer as it make velocity adjustments easy.  
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48  
Troubleshooting  
Guide  
Assigning kits/individual drums to individual outputs  
Please refer to pages 37 and 38 for information on how to do this.  
Simultaneous playing of both 808 and 909 Drum kits  
When triggered from MIDI both 808 and 909 sounds may be played simultaneously. The front panel buttons only select  
which type of sounds - 808 or 909 are live for front panel editing.  
Operating System Firmware  
The latest version of the Operating system may be displayed by holding down the AUDITION BUTTON while applying  
power to D- Station. The final production version of the operating system firmware is 1.3. and the display should show this.  
Please note this system in NOT flash memory upgradeable. If a previous version is displayed and it is desired to perform  
an upgrade, please contact the dealer who supplied the unit.  
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49  
Specifications  
Sounds  
Featured Sounds :  
TR808, TR909  
Modelled :  
Samples :  
Polyphony :  
Bass, Snare, Tom Toms, Hi Hat, Cymbals (TR808), Congas  
Rimshot,  
8 note  
HandClap, Cowbell, Cymbals (TR909), Maracas, Claves  
MIDI  
Programs :  
Controllers :  
40 Total - 25 Factory/15 User  
All front panel rotary controls except Individual drum “Level” rotary controls.  
Via MIDI - Front Cut, Pan and Distortion on most sounds. Refer Controller Map on page 42.  
Note-Off Recognition : Selective Note-Off recognition for each drum sound.  
General MIDI :  
Selective Drum Kit (TR808/TR909) for placement within the GM map.  
Connections  
MIDI :  
IN/OUT/THRU  
Outputs :  
DIN Sync :  
Power :  
Stereo Left/Right + 6 Individual Outputs & Headphone  
Output - 24 ppqn  
9VDC 500mA input. Use Novation PSU-4  
Dimensions / Weight  
Case Style :  
Width :  
1U 19” Rackmount  
483mm  
Depth :  
110mm  
Height :  
44mm  
Weight :  
1.9kg  
NOTE: Specification and design subject to change without prior notice, due to improvements.  
50  
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FCC Information ( U.S.A.)  
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this Manual, meets FCC requirements. Modifications not expressly approved by Novation may void  
your authority, granted by the FCC, to use the product.  
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instruc-  
tions could void your FCC authorisation to use this product in the USA.  
3 NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that  
your use of this product in residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in  
the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the  
source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures:  
Relocate either this product or the device that is being affected by the interference.  
Utilise power outlets that are on different branch (Circuit breaker or fuse) circuits or install AC line filter/s.  
In the case of radio or TV interference, relocate/re orient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable.  
If these corrective measures do not produce satisfactory results, please contact the local retailer authorised  
to distribute this type of product.  
The statements above apply ONLY to products distributed in the USA.  
CANADA  
The digital section of this apparatus does not exceed the “Class B” limits for radio noise emissions from digital apparatus set out in the radio interference regulation of the Canadian Department of Communications.  
Le present appareil numerique n’emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la “Classe B” prescrites dans le reglement sur le brouillage radioelectrique edicte par le Ministere Des  
Communications du Canada.  
This only applies to products distributed in Canada.  
Ceci ne s’applique qu’aux produits distribues dans Canada.  
Other Standards ( Rest of World )  
This product complies with the radio frequency interference requirements of the Council Directive 89/336/EC.  
Dette apparat overholder det gaeldenda EF-direktiv vedr¯rendareadiost¯j.  
Cet appareil est conforme aux prescriptions de la directivecommunautaire 89/336/EC  
Diese Ger‰te entsprechen der EG-Richtlinie 89/336/EC.  
Specifications subject to change:  
The information contained in this manual is believed to be correct at the time of going to press. However, Novation reserves the right to change or modify the specification without notice or obligation to update existing units.  
Copyright 2002  
Novation Electronic Music Systems Ltd.  
Printed in England  
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Part No: MAN-DST-UK  
Vers. 1.1  
O
n
in music, anything is possible.  
Novation EMS Limited  
Platinum House 32 Clivemont Road Maidenhead Berkshire England SL6 7BZ  
Phone +44 1 628 678520 Fax +44 1 628 671122 E-mail [email protected]  
Novation USA Limited  
Int. Toll-free Tel: 011 - 800 - NOVATION (6682-8466) E-mail [email protected]  
Specification subject to change without prior notice.  
www.novationmusic.com  
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