LK-1500 Light-Up General MIDI Keyboard
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Safety Precautions
Congratulations on your selection of the RadioShack
electronic musical instrument.
Symbol Examples
• Before using the instrument, be sure to carefully
read through the instructions contained in this
manual.
This triangle symbol ( ) means that the
user should be careful. (The example at
left indicates electrical shock caution.)
• Please keep all information for future reference.
This circle with a line through it (
)
means that the indicated action must not
be performed. Indications within or
nearby this symbol are specifically
prohibited. (The example at left indicates
that disassembly is prohibited.)
Symbols
Various symbols are used in this Owner’s Manual
and on the product itself to ensure that the product is
used safely and correctly, and to prevent injury to the
user and other persons as well as damage to property.
Those symbols along with their meanings are shown
below.
The black dot ( ) means that the
indicated action must be performed.
Indications within this symbol are actions
that are specifically instructed to be
performed. (The example at left indicates
that the power plug must be unplugged
from the electrical socket.)
DANGER
This symbol indicates information that, if ignored
or applied incorrectly, creates the danger of death
or serious personal injury.
WARNING
This indication stipulates matters that have the risk
of causing death or serious injury if the product is
operated incorrectly while ignoring this indication.
CAUTION
This indication stipulates matters that have the risk
of causing injury as well as matters for which there
is the likelihood of occurrence of physical damage
only if the product is operated incorrectly while
ignoring this indication.
649U-E-003A
E-1
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Safety Precautions
G Never touch the AC adapter while your
hands are wet.
Doing so creates the risk of electric shock.
G Use the AC adaptor where it will not be
splashed with water. Water creates the
risk of fire and electric shock.
G Do not place a vase or any other container
filled with liquid on top of the AC
adaptor. Water creates the risk of fire
and electric shock.
DANGER
Alkaline Batteries
Perform the following steps immediately if
fluid leaking from alkaline batteries ever
gets into your eyes.
1. Do not rub your eyes! Rinse them with
water.
2. Contact your physician immediately.
Leaving alkaline battery fluid in your eyes
can lead to loss of sight.
Batteries
Misuse of batteries can cause them to leak,
resulting in damage to nearby objects, or to
explode, creating the risk of fire and
personal injury. Always make sure you
observe the following precautions.
• Never try to take batteries apart or allow
them to become shorted.
• Never expose batteries to heat or dispose
of them by incineration.
• Never mix old batteries with new ones.
• Never mix batteries of different types.
• Do not charge the batteries.
WARNING
Smoke, Strange Odor, Overheating
Continued use of the product while it is
emitting smoke, a strange odor, or heat
creates the risk of fire and electric shock.
Take the following steps immediately.
1. Turn off power.
2. If you are using the AC adaptor for
power, unplug it from the wall outlet.
3. Contact your original retailer or local
RadioShack store.
• Make sure the positive (+) and negative
(–) ends of the batteries are facing
correctly.
AC Adaptor
Do not incinerate the product.
G Misuse of the AC adaptor creates the
risk of fire and electric shock. Always
make sure you observe the following
precautions.
Never throw the product into fire.
Doing so can cause it to explode, creating
the risk of fire and personal injury.
• Be sure to use only the AC adaptor
that is specified for this product.
• Use only a power source whose
voltage is within the rating marked on
the AC adaptor.
• Do not overload electrical outlets and
extension cords.
G Misuse of the AC adaptor’s electric cord
can damage or break it, creating the risk
of fire and electric shock. Always make
sure you observe the following
precautions.
Water and Foreign Matter
Water, other liquids, and foreign matter
(such as pieces of metal) getting into the
product create the risk of fire and electric
shock. Take the following steps
immediately.
1. Turn off power.
2. If you are using the AC adaptor for
power, unplug it from the wall outlet.
3. Contact your original retailer or local
RadioShack store.
• Never place heavy objects on the cord
or subject it to heat.
• Never try to modify the cord or subject
it to excessive bending.
• Never twist or stretch the cord.
• Should the electric cord or plug
become damaged, contact your
original retailer or local RadioShack
store.
Disassembly and Modification
Never try to take this product apart or
modify it in any way. Doing so creates the
risk of electric shock, burn injury, or other
personal injury. Leave all internal
inspection, adjustment, and maintenance up
to your original retailer or local RadioShack
store.
E-2
649U-E-004A
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Safety Precautions
Dropping and Impact
CAUTION
Continued use of this product after it has
been damaged by dropping or subjecting it
to strong impact creates the risk of fire and
electric shock. Take the following steps
immediately.
AC Adaptor
G Misuse of the AC adaptor creates the
risk of fire and electric shock. Always
make sure you observe the following
precautions.
• Do not locate the electric cord near a
stove or other sources of heat.
• Never pull on the cord when
unplugging from the electrical outlet.
Always grasp the AC adaptor when
unplugging.
G Misuse of the AC adaptor creates the
risk of fire and electric shock. Always
make sure you observe the following
precautions.
1. Turn off power.
2. If you are using the AC adaptor for
power, unplug it from the wall outlet.
3. Contact your original retailer or local
RadioShack store.
Plastic Bags
Never place the plastic bag the product
comes in over your head or in your mouth.
Doing so creates the risk of suffocation.
Particular care concerning this precaution
is required where small children are
present.
• Insert the AC adaptor into the wall
outlet as far as it will go.
• Unplug the AC adaptor from the wall
outlet during lightening storms or
before leaving on a trip or other long-
term absence.
• At least once a year, unplug the AC
Adaptor from the wall outlet and wipe
away any dust that is built up in the
area around the prongs of the plug.
Keep off of the product.
Climbing onto the product can cause it to
tip over or become damaged. Particular care
concerning this precaution is required
where small children are present.
Location
Avoid locating the product on an unstable
stand, on an uneven surface, or any other
unstable location. An unstable location can
cause the product to fall over, creating the
risk of personal injury.
Relocating the Product
Before relocating the product, always
unplug the AC adaptor from the wall outlet
and disconnect all other cables and
connecting cords. Leaving cords connected
creates the risk of damage to the cords, fire,
and electric shock.
Cleaning
Before cleaning the product, always unplug
the AC adaptor from the wall outlet first.
Leaving the AC adaptor plugged in creates
the risk of damage to the AC adaptor, fire,
and electric shock.
Batteries
Misuse of batteries can cause them to leak
resulting in damage to nearby objects, or to
explode, creating the risk of fire and
personal injury. Always make sure you
observe the following precautions.
• Use only batteries that are specified for
use with this product.
• Remove batteries from the product if you
do not plan to use it for a long time.
649U-E-005A
E-3
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Safety Precautions
Connectors
• Should you ever feel any symptoms
similar to those described above when
using this product, stop using it
immediately and contact your physician.
Connect only the specified devices and
equipment to the product’s connectors.
Connection of a non-specified device or
equipment creates the risk of fire and
electric shock.
Heavy Objects
Never place heavy object on top of the
product.
Doing so can make the product top heavy,
causing the product to tip over or the object
to fall from it, creating the risk of personal
injury.
Location
Avoid the following locations for this
product. Such locations create the risk of
fire and electric shock.
• Areas subject to high humidity or large
amounts of dust.
• In food preparation areas or other areas
subject to oil smoke.
• Near air conditioning equipment, on a
heated carpet, in areas exposed to direct
sunlight, inside of a vehicle parked in
the sun, or any other area that subjects
the product to high temperatures.
IMPORTANT!
When using batteries, be sure to replace them or shift to
one of the alternate power sources whenever you notice
any of the following symptoms.
• Dim power supply indicator
• Instrument does not turn on
Display Screen
• Never push on the display screen’s LCD
panel or subject it to strong impact. Doing
so can cause the LCD panel’s glass to
crack, creating the risk of personal injury.
• Should the LCD panel ever crack or
break, never touch the liquid inside of
the panel. LCD panel liquid can cause
skin irritation.
• Should LCD panel liquid ever get inside
your mouth, immediately wash out your
mouth with water and contact your
physician.
• Dim, difficult to read display
• Abnormally low speaker/headphone volume
• Distortion of sound output
• Occasional interruption of sound when playing at high
volumes
• Sudden power failure when playing at high volumes
• Dimming of the display when playing at high volume
• Continued sound output even after you release a key
• A totally different tone may sound
• Abnormal rhythm pattern and demo tune play
• Abnormally low microphone volume
• Distortion of microphone input
• Dim power supply indicator when a microphone is used
• Sudden power failure when using the microphone
• Dimming of keyboard lights when notes sound
• Loss of power, sound distortion, or low volume when
playing from a connected computer
• Should LCD panel liquid ever get into
your eyes or onto your skin, rinse with
clear water for at least 15 minutes, and
then contact a physician.
Sound Volume
Do not listen to music at very loud volumes
for long periods. Particular care concerning
this precaution is required when using
headphones. High volume settings can
damage your hearing.
Health Precaution
In extremely rare cases, exposure to strong
sudden light or flashing light can cause
momentary muscle spasms, loss of
consciousness, or other physical problems
with some individuals.
• If you suspect that you might be
susceptible to any condition such as this,
be sure to consult with your physician
before using this product.
• Use this product in an area that is well
illuminated.
E-4
649U-E-006A
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Main Features
❐ 264 tones
A wide selection of tones includes stereo piano and synthesized sounds, drum sets, and much more.
❐ PIANO SONGS button
The touch of a button takes you directly to piano tones and piano lessons.
❐ Advanced 3-Step Lesson System
The 3-Step Lesson System lets you practice at your own pace. The keyboard automatically grades your performances, so you can
trace your progress as you improve.
• 3-Step Lesson System: Use any of the keyboard’s built-in tunes and SMF data from a SmartMediaTM card to learn to play as the
keyboard keys light to teach you the correct notes. First practice the timing of the notes. Next, play along at your own pace.
Soon you will be ready for step three, where you play along at normal speed.
* Note that key lights may be difficult to see under direct sunlight or under other very bright lighting.
• Evaluation System: The keyboard can be configured to rate your performances during Step 1, Step 2, and Step 3 lessons by
assigning points. You can even have the keyboard report your points vocally, both part way through and at the end of a lesson.
❐ Sing-along
Simply connect a microphone (not supplied, available at your local RadioShack store) to the microphone jack and you can sing
along with the keyboard’s built-in tunes and SMF data from a SmartMediaTM card.
❐ 100 built-in tunes, including piano pieces
Built-in tunes are divided into two groups: a SONGS of 65 tunes with Auto Accompaniment, and a PIANO SONGS of 35 piano
tunes. You can simply enjoy listening to the built-in tunes, or eliminate the melody part of a SONGS tunes or either hand part of
a PIANO SONGS tune, and then play along on the keyboard.
❐ 120 rhythms
A selection of rhythms cover rock, pops, jazz and just about any other musical style imaginable.
❐ Auto Accompaniment
Simply play a chord and the corresponding rhythm, bass, and chord parts play along automatically.
❐ Musical Information System
A big LCD screen graphically shows you fingerings and notes, making keyboard play more informative and enjoyable than ever
before.
❐ Song Memory function
With lesson recording you can record as you play along with built-in tunes for later playback.
Performance recording lets you record your performances, including Auto Accompaniment, in real time. When playing back
recorded data, keyboard keys light in time with the melody.
❐ Storing and Playing Back Tune Data You Transferred from Your Computer
You can transfer the SMF data from your computer to the keyboard. Use special software to convert SMF data format and then
transfer it to the keyboard.
❐ SmartMediaTM Card Slot
You can load a card with a standard MIDI file (SMF) and play it back on the keyboard.
❐ VIDEO OUT Jack
Connect the keyboard to a TV equipped with a video input jack and you can view lesson information on your TV screen. You can
also view lyric data for easy reading during sing along.
649U-E-007A
E-5
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Contents
Safety Precautions.................... E-1
Main Features ............................ E-5
Contents..................................... E-6
Practicing on the Piano .......... E-20
Using the PIANO SONGS Button .......... E-20
Playing a Built-in Tune............ E-21
To play back a SONGS tune .................. E-21
To play back a PIANO SONGS tune ...... E-22
Musical Information System ................... E-22
Adjusting the Tempo............................... E-22
To pause playback ................................. E-23
To fast reverse ....................................... E-23
To fast forward ....................................... E-23
Looping a Musical Phrase...................... E-23
To change the melody tone .................... E-24
To play all tunes in succession............... E-24
General Guide............................ E-8
Attaching the Score Stand ..................... E-10
Quick Reference .......................E-11
To play the keyboard .............................. E-11
Power Supply .......................... E-13
Using batteries ....................................... E-13
Using the AC Adaptor............................. E-14
Auto Power Off....................................... E-14
Power On Alert ....................................... E-15
Memory Contents................................... E-15
Advanced 3-Step Lesson ....... E-25
Evaluation Mode .................................... E-26
Using the Lesson Functions and
Evaluation Mode .................................... E-27
Connections ............................ E-16
Phones/Output Jack............................... E-16
USB port ................................................ E-16
Sustain/Assignable Jack ........................ E-16
Microphone Jack .................................... E-17
VIDEO OUT Jack ................................... E-17
Accessories and Options ....................... E-17
Step 1 – Master the timing. .................... E-27
Step 2 – Master the notes. ..................... E-28
Step 3 – Play at normal speed. .............. E-29
Using the Phrase Practice Mode ........... E-29
Voice Fingering Guide............................ E-30
Using the Metronome............................. E-30
Basic Operations..................... E-18
To play the keyboard .............................. E-18
Selecting a Tone..................................... E-18
Using a Microphone for
Sing Along ............................... E-31
Auto Accompaniment ............. E-33
Selecting a Rhythm ................................ E-33
Playing a Rhythm ................................... E-34
Turning the Key Light System
On and Off.............................................. E-19
E-6
649U-E-008A
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Contents
Using Auto Accompaniment ................... E-34
Using an Intro Pattern ............................ E-37
Using a Fill-in Pattern............................. E-37
Using a Rhythm Variation....................... E-37
Connection to a Computer ..... E-50
Connecting to a Computer ..................... E-50
Expanding the Selections in the
SONGS Tunes ....................................... E-51
General MIDI Tone ................................. E-51
Changing the Settings............................ E-51
Messages............................................... E-53
Using a Fill-in Pattern with a
Variation Rhythm.................................... E-38
Synchro Starting Accompaniment with
Rhythm Play........................................... E-38
Using a SmartMedia Card....... E-56
Getting Ready ........................................ E-58
Reading a SmartMedia card .................. E-58
SmartMedia Card Error Messages ........ E-60
Finishing with an Ending Pattern ........... E-38
Song Memory Function .......... E-39
Parts and Tracks .................................... E-39
Recording Play Along with a
Built-in Tune ........................................... E-40
Troubleshooting ...................... E-62
Specifications .......................... E-64
Care of your keyboard ............ E-66
Playing Back a Lesson Recording ......... E-41
Recording a Performance ...................... E-41
Playing Back a Performance
Recording............................................... E-43
Overdubbing a Performance
Recording............................................... E-44
Appendix .................................... A-1
Tone List / Note Table............................... A-1
Drum Assignment List .............................. A-6
FINGERED Chord Chart .......................... A-7
Rhythm List .............................................. A-8
Song List .................................................. A-9
Deleting a Specific Part/Track ................ E-44
Keyboard Settings .................. E-45
Using Layer ............................................ E-45
Using Split .............................................. E-46
Using Layer and Split Together .............. E-47
Transposing the Keyboard ..................... E-47
Using Touch Response .......................... E-48
MIDI messages that can be sent
and received using the USB port
Adjusting Accompaniment and
Song Volume.......................................... E-49
Tuning the Keyboard .............................. E-49
Company and product names used in this
manual may be registered trademarks of
others.
649U-E-009A
E-7
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General Guide
3
5
6
7
8
0
A
B
C
1
2
4
9
D
O
E F G
H
I
J K
L
M
N
I
*2 *3
1
*
P
Q
R S
T
U
V
W
X
Y
Z
[
\
]
_
b
c
d
a
e
E-8
649U-E-010A
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General Guide
NOTE
• This keyboard has two PLAY/STOP buttons. In this manual, the PLAY/STOP button that is located under the SING ALONG
button is indicated as <PLAY/STOP>.
1
N
O
P
Q
R
S
T
U
V
W
X
MIC VOLUME knob
KEY CONTROL/TRANSPOSE buttons
SING ALONG button
<PLAY/STOP> button
SONG MEMORY button
FUNCTION button
Display
2
3
4
5
6
7
8
9
0
A
PIANO SONGS list
CHORD root names
Percussion instrument list
SPLIT button
LAYER button
DEMO button
Voice 1 to 5 list
POWER button
Power indicator
MAIN VOLUME slider
MODE switch
KEY LIGHT button
DATA ACCESS lamp
RHYTHM button
TONE button
G ADVANCED 3-STEP LESSON SYSTEM
G SONG/PIANO SONGS/RHYTHM CONTROLLER
B
Y
PRACTICE PHRASE button
REPEAT button, INTRO button
C
Z
SCORING 1 to 3 button
REW button, NORMAL/FILL-IN button
D
[
STEP 1 to 3 button
FF button, VARIATION/FILL-IN button
E
\
SPEAK button
PAUSE button, SYNCHRO/ENDING button
F
]
METRONOME button
PLAY/STOP button, START/STOP button
G
_
LEFT button, TRACK 1 button
Song/PIANO SONGS controller indicator
H
a
RIGHT button, TRACK 2 button
Rhythm controller indicator
I
b
Speaker
SONGS button
J
c
MIC IN jack
PIANO SONGS button
K
d
RHYTHM list
CARD button
L
e
TONE list
TEMPO buttons
M
SONGS/SING ALONG list
Controller Indicators
Song/PIANO SONGS controller indicator
Pressing the SONGS, PIANO SONGS, or SING ALONG button, or pressing the DEMO button to start demo tune play causes the
Song/PIANO SONGS controller indicator to light. This indicates that buttons Y through ] are currently functioning as playback
control buttons.
Rhythm controller indicator
Pressing the RHYTHM button to enter the Rhythm Mode, or pressing the RHYTHM button and then the SONG MEMORY button
to enter the Song Memory mode causes the Rhythm controller indicator to light. This indicates that buttons Y through ] are
currently functioning as rhythm control buttons.
NOTE
• Display examples shown in this Owner’s Manual are intended for illustrative purposes only. The actual text and values that
appear on the display may differ from the examples shown in this Owner’s Manual.
• Viewing a liquid crystal display screen from an angle can change the appearance of display contrast. The display contrast of
this keyboard is set to allow easy viewing for a person seated on a chair in front of the keyboard. Note that display contrast
is fixed, and cannot be adjusted.
649U-E-011A
E-9
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General Guide
*1 Attaching the Score Stand
Insert both ends of the music stand provided
with the keyboard into the two holes on the
top surface.
*2
f
Number buttons
• For input of numbers to
change a displayed number
or setting.
• Negative values cannot be
input using the number
buttons. Use [+] (increase)
and [–] (decrease) instead.
g
[+] [–]
/
buttons
*3
h
Card slot
h
Rear Panel
i
j
k
l
m
i
j
k
l
m
SUSTAIN/ASSIGNABLE JACK
DC 9V jack
USB port
VIDEO OUT jack
PHONES/OUTPUT jack
E-10
649U-E-012A
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Quick Reference
SONGS
PIANO SONGS
Number buttons
POWER indicator
STEP2
STEP1
POWER
MODE
PLAY/STOP
This section provides a quick overview of keyboard operation
using steps one and two of the 3-step lesson feature.
4 Find the tune you want to play in the SONGS/SING
ALONG List, and then use the number buttons to
input its two-digit number.
• See page A-9 for the SONGS/Sing Along List.
Example: To select “58 ALOHA OE”, input 5 and then
8.
To play the keyboard
1 Press the POWER button to turn on power.
• This causes the power indicator to light.
A l o h a
O
e
Lit
5 Press the STEP 1 button or STEP 2 button.
• The keyboard sounds a count beat and waits for you
to play something on the keyboard. The keys that you
need to press first flash.
2 Set the MODE switch to NORMAL.
6 Play the melody along with the selected tune’s
accompaniment.
• Play in accordance with the fingerings, notes, and
dynamic marks that appear on the display.
Note pitch Fingering
A l o h a
O
e
3 Press the SONGS button.
Indicator appears
649U-E-013A
E-11
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Quick Reference
If you selected lesson Step 1
• Play the notes on the keyboard.
• Accompaniment (left-hand part) plays in time with
the notes.
• With Step 1, the correct melody note is played no
matter which keyboard key you press.
If you selected lesson Step 2
• Play the correct notes on the keyboard.
• Press the keyboard key that lights. Note that with a
Piano Bank tune, the keyboard key light turns off as
soon as you press the key.
• The keyboard key for the next note you will need to
play flashes.
• Accompaniment (left-hand part) plays in time with
the notes, as long as you press the correct keyboard
keys.
7 To stop play at any time, press the PLAY/STOP
button.
To play an Etude or Concert Piece tune
1 When you get to step 3 of the above procedure,
press the PIANO SONGS button in place of the
SONGS button.
Indicator appears
2 Find the tune you want to play in the PIANO
SONGS List, and then use the number buttons to
input its two-digit number.
• See page A-9 for the PIANO SONGS List.
3 Next, continue from step 5 of the above procedure.
E-12
649U-E-014A
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Power Supply
This keyboard can be powered by current from a standard
household wall outlet (using the specified AC adaptor) or by
batteries. Always make sure you turn the keyboard off
whenever you are not using it.
Important Battery Information
I
The following shows the approximate battery life.
Alkaline batteries .................................... 2.5 hours
The above value is standard battery life at normal
temperature, with the keyboard volume at medium
setting. Temperature extremes or playing at very loud
volume settings can shorten battery life.
Using batteries
Always make sure you turn off the keyboard before loading
or replacing batteries.
I
Any of the following symptoms indicate low battery power.
Replace batteries as soon as possible whenever any of
the following occurs.
To load batteries
• Dim power supply indicator
• Instrument does not turn on
1 Remove the battery compartment cover.
• Dim, difficult to read display
• Abnormally low speaker/headphone volume
• Distortion of sound output
• Occasional interruption of sound when playing at high
volumes
2 Load 6 AA-size batteries into the battery
compartment.
• Make sure that the positive (+) and negative (–) ends
are facing correctly.
• Sudden power failure when playing at high volumes
• Dimming of the display when playing at high volume
• Continued sound output even after you release a key
• A totally different tone may sound
• Abnormal rhythm pattern and demo tune play
• Abnormally low microphone volume
• Distortion of microphone input
• Dim power supply indicator when a microphone is used
• Sudden power failure when using the microphone
• Dimming of keyboard lights when notes sound
• Loss of power, sound distortion, or low volume when
playing from a connected computer
3 Insert the tabs on the battery compartment cover
into the holes provided and close the cover.
WARNING
NOTE
Misuse of batteries can cause them to leak, resulting in
damage to nearby objects, or to explode, creating the risk of
fire and personal injury. Always make sure you observe the
following precautions.
• Never try to take batteries apart or allow them to
become shorted.
• The keyboard may not function correctly if you load or
replace batteries with power turned on. If this happens,
turning the keyboard off and then back on again should
return functions back to normal.
• Never expose batteries to heat or dispose of them by
incineration.
• Never mix old batteries with new ones.
• Never mix batteries of different types.
• Do not charge the batteries.
• Make sure the positive (+) and negative (–) ends of
the batteries are facing correctly.
CAUTION
Misuse of batteries can cause them to leak resulting in
damage to nearby objects, or to explode, creating the risk of
fire and personal injury. Always make sure you observe the
following precautions.
• Use only batteries that are specified for use with this
product.
• Remove batteries from the product if you do not plan
to use it for a long time.
649U-E-015A
E-13
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Power Supply
CAUTION
Using the AC Adaptor
Misuse of the AC adaptor creates the risk of fire and electric
shock. Always make sure you observe the following
precautions.
• Do not locate the electric cord near a stove or other
sources of heat.
To power the keyboard from an AC outlet, you need an AC
adaptor and a size M AdaptaplugTM (neither supplied,
available at your local RadioShack store or online
www.RadioShack.com).
• Never pull on the cord when unplugging from the
electrical outlet. Always grasp the AC adaptor when
unplugging.
• Insert the AC adaptor into the wall outlet as far as it
will go.
• Unplug the AC adaptor from the wall outlet during
lightening storms or before leaving on a trip or other
long-term absence.
• At least once a year, unplug the AC adaptor from the
wall outlet and wipe away any dust that is built up in
the area around the prongs of the plug.
CAUTION
You must use a class 2 AC power source that supplies 9 V
DC and delivers at least 800 mA. Its center tip must be set to
negative and its plug must fit the keyboard’s DC 9 V jack.
Using an adaptor that does not meet these specifications
could damage the keyboard or the adaptor.
[Rear Panel]
DC 9V jack
AC adaptor
IMPORTANT!
• Make sure that the keyboard is turned off before
connecting or disconnecting the AC adaptor.
• Using the AC adaptor for a long time can cause it to
become warm to the touch. This is normal and does not
indicate malfunction.
AC outlet
Also note the following important warnings and precautions
when using the AC adaptor.
Auto Power Off
When you are using battery power, keyboard power turns
off automatically whenever you leave it on without
performing any operation for about 6 minutes. When this
happens, press the POWER button to turn power back on.
WARNING
Misuse of the AC adaptor creates the risk of fire and electric
shock. Always make sure you observe the following
precautions.
NOTE
• Be sure to use only the AC adaptor that is specified
for this product.
• Auto Power Off is disabled (it does not function) when
• Use only a power source whose voltage is within the
rating marked on the AC adaptor.
you are using the AC adaptor to power the keyboard.
• Do not overload electrical outlets and extension cords.
• Never place heavy objects on the cord or subject it to
heat.
• Never try to modify the cord or subject it to excessive
bending.
To disable Auto Power Off
Hold down the TONE button while turning on the keyboard
to disable Auto Power Off.
• Never twist or stretch the cord.
• Should the electric cord or plug become damaged,
contact your local RadioShack store.
NOTE
• When this function is turned off, the keyboard does not
turn off automatically no matter how long it is left with
no operation being performed.
• Auto Power Off is enabled again when you manually
turn off power and then turn it back on again.
• Never touch theAC adaptor while your hands are wet.
Doing so creates the risk of electric shock.
• Use the AC adaptor where it will not be splashed with
water. Water creates the risk of fire and electric shock.
• Do not place a vase or any other container filled with
liquid on top of the AC adaptor. Water creates the risk
of fire and electric shock.
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Power Supply
Power On Alert
Keyboard keys light to alert you if you leave power on and
do not perform any operation for about 6 minutes. Note that
keys light only, and no sound is produced. When this
happens, press any button or keyboard key to clear the power
on alert.
NOTE
• Power on alert operates only when you are powering
the keyboard using the AC adaptor. It does not operate
when you are using batteries.
To turn off power on alert
1 Press the FUNCTION button a number of times until
“DEMO 2” appears on the display.
2 Use the [+] and [–] buttons to change the setting to
“oFF”.
3 Press the FUNCTION button to clear the setting
screen from the display.
Memory Contents
Even when the keyboard is turned off, song memory contents
are retained as long as power is being supplied to the
keyboard.
Unplugging the AC adaptor when batteries are not loaded
or when batteries are dead cuts off the power supply. This
causes all keyboard settings to be initialized to the initial
factory defaults, and clears all data stored in memory.
Power Requirements
Note the following precautions whenever you want to ensure
that current keyboard settings and memory contents are not
lost.
• Make sure the keyboard is being supplied power through
the AC adaptor before replacing its batteries.
• Before unplugging the AC adaptor, make sure that fresh
batteries are loaded in the keyboard.
Make sure that keyboard power is turned off before replacing
batteries or unplugging the AC adaptor.
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Connections
Connection Example
Phones/Output Jack
PIN plug (red)
PIN jack
PREPARATION
To keyboard’s
PHONES/OUTPUT
jack
INPUT 1
INPUT 2
• Before connecting headphones or other external
equipment, be sure to first turn down the volume settings
of the keyboard and the connected equipment. You can
then adjust volume to the desired level after connections
are complete.
PIN plug (white)
Keyboard or
guitar amp
Stereo standard plug
Standard plug
[Rear Panel]
USB port
PHONES/OUTPUT jack
You can also connect the keyboard to a computer. See
1
Audio connection
“Connecting to a Computer” on page E-50 for details.
Stereo standard plug
Sustain/Assignable Jack
You can connect an optional sustain pedal, available at
RadioShack website (www.RadioShack.com) or call 1-800-The
Shack (843-7422), to the SUSTAIN/ASSIGNABLE jack to
enable the capabilities described below.
White
Red
PIN plug
2
LEFT RIGHT
AUX IN or similar terminal
of audio amplifier
3
Keyboard amp,
guitar amp, etc.
For details on how to select the pedal function you want, see
“SUSTAIN/ASSIGNABLE JACK (Default: SUS)” on page E-
53.
1
Connecting Headphones (Figure
)
Connecting headphones cuts off output from the keyboard’s
built-in speakers, so you can play even late at night without
disturbing anyone.
SUSTAIN/ASSIGNABLE JACK
2
Audio Equipment (Figure
)
Connect the keyboard to a audio equipment using a
commercially available connecting cord with a standard plug
on one end and two PIN plugs on the other end. Note that
the standard plug you connect to the keyboard must be a
stereo plug, otherwise you will be able to output only one of
stereo channels. In this configuration, you normally set the
input selector of the audio equipment to the terminal (usually
marked AUX IN or something similar) where the cord from
the keyboard is connected. See the user documentation that
comes with your audio equipment for full details.
Sustain Pedal
• With piano tones, depressing the pedal causes notes to
linger, much like a piano’s damper pedal.
3
• With organ tones, depressing the pedal causes notes to
continue to sound until the pedal is released.
Musical Instrument Amplifier (Figure
)
Use a commercially available connecting cord to connect the
keyboard to a musical instrument amplifier.
Sostenuto Pedal
• As with the sustain pedal function described above,
depressing the sostenuto pedal causes notes to be sustained.
• This difference between a sostenuto pedal and sustain pedal
is the timing. With a sostenuto pedal, you press the keys
and then depress the pedal before you release the keys.
• Only the notes that are sounding when the pedal is
depressed are sustained.
NOTE
• Be sure to use a connecting cord that has a stereo
standard plug on the end you connect to the keyboard,
and a connector that provides dual channel (left and
right) input to the amplifier to which you are connecting.
The wrong type of connector at either end can cause
one of the stereo channels to be lost.
Soft Pedal
When connected to a musical instrument amplifier, set the
volume of the keyboard to a relatively low level and make
output volume adjustments using the amplifier’s controls.
Depressing the pedal softens the sound of the notes being
played.
Rhythm Start/Stop Pedal
In this case, the pedal performs the same functions as the
START/STOP button.
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Connections
IMPORTANT!
Microphone Jack
• See the user documentation that comes with your TV
for information about how to configure the required
settings.
You can connect a microphone (not supplied, available at your
local RadioShack store) to the microphone jack and sing along
with notes played on the keyboard. For details, see “Using a
Microphone for Sing Along” on page E-31.
• The supported color system by this keyboard is NTSC.
VIDEO OUT Jack
You con connect the keyboard to a TV equipped with a video
input jack, and view lessons*1 and song lyrics*2 on the TV
screen.
Images will not appear correctly on the TV screen if its color
system does not match the color system of the keyboard.
Make sure you check with your retailer before purchasing
the keyboard outside of the area where you will normally
use it.
*1: Lessons using built-in tunes or SMF data
*2: Built-in tunes with lyric data or commercially available
SMF data with lyric data
Accessories and Options
Use only the accessories and options specified for this
keyboard. Use of non-authorized items creates the danger of
fire, electrical shock, and personal injury.
Connecting to a TV
IMPORTANT!
• Make sure that both the keyboard and the TV are turned
off before connecting them.
• Placing the keyboard on top of or too close to the TV
can cause problems with the colors that appear on the
TV screen. Keep the keyboard away from the TV.
Use the bundled video cable to connect the keyboard to a TV
as shown below.
• Turn on the TV and perform the required operation to select
its video input terminal.
• Turn on the keyboard.
[Rear Panel]
VIDEO OUT jack
Bundled video cable
Video input port
(Yellow)
To video
input terminal
Turn on the TV and
select its video input
terminal.
(Example)
TV with video input terminal
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Basic Operations
KEY LIGHT
TONE
Number buttons
[+] / [–]
POWER
MAIN VOLUME
MODE
This section provides information on performing basic
keyboard operations.
2 Press the TONE button.
To play the keyboard
1 Press the POWER button to turn the keyboard on.
Indicator appears
2 Set the MODE switch to NORMAL.
3 Use the number buttons to input the three-digit tone
3 Use the MAIN VOLUME slider to set the volume
number of the tone you want to select.
Example: To select “049 ACOUSTIC BASS”, input 0, 4
and then 9.
to a relatively low level.
4 Play something on the keyboard.
A c o . B a s
s
Selecting a Tone
This keyboard comes with 264 built-in tones. Use the
following procedure to select the tone you want.
NOTE
• Always input all three digits for the tone number,
including leading zeros (if any). If you input one or two
digits and stop, the display will automatically clear your
input after a few seconds.
• You can also increment the displayed tone number by
pressing [+] and decrement it by pressing [–].
• When one of the drum sets is selected (tone numbers
256 through 263), each keyboard key is assigned a
different percussion sound. See page A-6 for details.
To select a tone
1 Find the tone you want to use in the TONE List and
note its tone number.
• Not all of the available tones are shown on the tone
list printed on the keyboard console. For a complete
list, see the “Tone List” on page A-1.
• If the keyboard is connected to a TV, the tone list
appears on the TV screen. For information about
connecting to a TV, see “VIDEO OUT Jack” on page
E-17.
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Basic Operations
Polyphony
Turning the Key Light System On
and Off
Use the following procedure when you want to turn the key
light system on or off.
The term polyphony refers to the maximum number of notes
you can play at the same time. The keyboard has 32-note
polyphony, which includes the notes you play as well as the
rhythms and auto-accompaniment patterns that are played
by the keyboard. This means that when a rhythm or auto-
accompaniment pattern is being played by the keyboard, the
number of notes (polyphony) available for keyboard play is
reduced. Also note that some of the tones offer only 16-note
polyphony.
To turn the key light system on and off
1 Press the KEY LIGHT button to toggle the key light
• When rhythm or auto accompaniment is playing, the
number of sounds simultaneously played is reduced.
system on and off.
• The KEY LIGHT indicator disappears when the key
light system is turned off.
Digital Sampling
A number of the tones that are available with this keyboard
have been recorded and processed using a technique called
digital sampling. To ensure a high level of tonal quality,
samples are taken in the low, mid, and high ranges and then
combined to provide you with sounds that are amazingly
close to the originals. You may notice very slight differences
in volume or sound quality for some tones when you play
them at different positions on the keyboard. This is an
unavoidable result of multiple sampling, and it is not a sign
of malfunction.
NOTE
• The key light system is turned on automatically whenever
you turn on keyboard power.
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Practicing on the Piano
PIANO SONGS
PLAY/STOP
Using the PIANO SONGS Button
Pressing the PIANO SONGS button provides instant access
to piano tones and piano tune selection.
Initial PIANO SONGS Setting
Tone: 000 Stereo Piano
To use the PIANO SONGS
1 Press the PIANO SONGS button.
Indicator appears
2 Now try playing something on the keyboard.
• The notes you play sound with a piano tone.
3 If you want to playback the built-in tune, press the
PLAY/STOP button.
• This causes the currently selected tune to play in an
endless loop.
• To stop playback, press the PLAY/STOP button again.
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Playing a Built-in Tune
REW
REPEAT
DEMO
SONGS
PIANO SONGS
Number buttons
[+] / [–]
FF
PAUSE
TEMPO
PLAY/STOP
Your keyboard comes with a total of built-in 100 tunes. You
can play back built-in tunes for your own listening pleasure,
or you can use them for practice and even sing-along. Built-
in tunes are divided between the two groups described below.
3 Use the number buttons to input the tune’s two-
digit number.
Example: To select “58 ALOHA OE”, input 5 and then 8.
Song number
Song name
• SONGS/Sing Along Group: 65 tunes for one-hand play
The tunes in this group are Auto Accompaniment tunes. If
you connect a microphone to the keyboard and enter the
Sing Along Mode*, you can sing along with the built-in
tune.
A l o h a
O
e
* The Sing Along Mode reduces the volume of the melody
part of the built-in tunes and changes the tone selection
to one that makes it easier for a vocalist to follow.
• PIANO SONGS Group: 35 tunes for two-hand play
The piano tunes in this group are subdivided between 10
etudes and 25 concert pieces.
NOTE
• Tune Number 00 is the initial default SONGS tune setting
whenever you turn on keyboard power.
• You can also increment the displayed tune number by
pressing [+] and decrement is by pressing [–].
To play back a SONGS tune
PREPARATION
4 Press the PLAY/STOP button to start play of the tune.
• Adjust the main volume (page E-18).
Staff display
A l o h a
O
e
1 Find the tune you want to play in the SONGS/SING
ALONG List, and note its number.
• See page A-9 for the SONGS/Sing Along List.
2 Press the SONGS button to enter the SONGS Mode.
Fingering
Chord name
5 Press the PLAY/STOP button to stop playback of
the SONGS tune.
• The tune you select continues to play until you stop
it.
Indicator appears
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Playing a Built-in Tune
To play back a PIANO SONGS tune
Musical Information System
When the keyboard is playing one of its built-in tunes, the
display shows a variety of information about the tune.
1 Find the tune you want to play in the PIANO
SONGS List, and note its number.
Example: Display during SONGS play
• See page A-9 for the PIANO SONGS List.
Staff display
2 Press the PIANO SONGS button to specify the
PIANO SONGS group.
A l o h a
O
e
Fingering
Chord name
Indicator appears
NOTE
NOTE
• Chord names are not displayed for PIANO SONGS
tunes.
• Pressing the PIANO SONGS button changes the tone
to stereo piano (Tone Number 000).
3 Use the number buttons to input the two-digit tune
Adjusting the Tempo
number you looked up in step 1.
Example: To select tune number 07 (Ode To Joy), input
0 and then 7.
The tempo (beats per minute) can be set to a value in the
range of 30 to 255. The tempo value you set is used for
SONGS, PIANO SONGS, sing along, 3-step lesson, and Auto
Accompaniment chord play, as well as playback from Song
Memory, SmartMedia card, and metronome operation.
y
O d e T o J o
To set the tempo
NOTE
1 Use the TEMPO buttons to set the tempo.
: Increases the tempo value.
• Tune Number 00 is the initial default PIANO SONGS
tune setting whenever you turn on keyboard power.
• You can also change the displayed tune number using
the [+] and [–] buttons.
: Decreases the tempo value.
Flash
4 Press the PLAY/STOP button to start playback.
Tempo value
5 To stop playback, press the PLAY/STOP button.
• The tune you select continues to play until you stop
NOTE
it.
• While the tempo value is flashing, you can also use the
number buttons or [+] and [–] to input a three-digit value.
Note that you must input leading zeros, so 90 is input
as 090.
• Pressing both the and TEMPO buttons at the same
time automatically returns the currently selected rhythm
to its default tempo.
• PIANO SONGS tunes have tempo changes part way
through in order to produce specific musical effects. Note
that the tempo setting automatically returns to the default
whenever a tempo change occurs within one of these
tunes.
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Playing a Built-in Tune
To pause playback
To fast forward
1 Press the PAUSE button while a tune is playing to
1 While a tune is playing or paused, hold down the
pause it.
FF button to skip forward at high speed.
• The fast forward operation skips forward one measure
at a time.
2 Pressing the PAUSE button again resumes play from
• The measure and beat numbers on the display change
while the fast forward operation is being performed.
the point where it was paused.
To fast reverse
1 While a tune is playing or paused, hold down the
Measure number
Beat number
REW button to skip in a reverse direction at high
speed.
2 Releasing the FF button starts song playback from
• The fast reverse operation skips back one measure at
a time.
the measure whose number is shown on the display.
• The measure and beat numbers on the display change
while the fast reverse operation is being performed.
NOTE
• Fast forward does not work while tune play is stopped.
Measure number
Beat number
Looping a Musical Phrase
You can select one or more measures and “loop” them, which
means that they play again and again until you stop playback.
2 Releasing the REW button starts song playback from
the measure whose number is shown on the display.
1 While the tune is playing, press the REPEAT button
while the measure you want to start from is playing.
• This causes the repeat indicator to flash on the display,
and displays the measure number of the start
measure.
NOTE
• Fast reverse does not work while tune play is stopped.
• Certain playback conditions can cause it to take some
time before fast reverse starts after you press the REW
button.
2 When playback is within the measure you want to
specify as the end of the loop, press the REPEAT
button again.
• This displays the measure number of the end measure,
and starts repeat play of the loop.
• To cancel repeat play of a loop, press the REPEAT
button again so the repeat indicator is not displayed.
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Playing a Built-in Tune
To change the melody tone
1 Press the TONE button.
Indicator appears
2 Find the tone you want in the TONE List, and then
use the number buttons to input its three-digit
number.
Example: To select “057 VIOLIN”, input 0, then 5, then
7.
• You can select any one of the keyboard’s 264 built-in
tones.
V i o l i
n
NOTE
• You can also use the [+] and [–] buttons to change the
melody tones.
• For two-hand tunes (PIANO SONGS tunes), the same
tone is applied for both the left and right hand parts.
• Specifying the tune number for the same tune that is
currently selected returns the melody tone to the default
setting for that tune.
To play all tunes in succession
1 Press the DEMO button.
• Playback starts from SONGS tune number 00,
followed in sequence by PIANO SONGS tunes.
2 To stop tune play, press the DEMO button again.
NOTE
• While a tune is playing, you can use the number buttons
or [+] and [–] to change to another tune.
• You can play along with the tunes on the keyboard.
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Advanced 3-Step Lesson
PIANO SONGS
SONGS
PRACTICE PHRASE
SCORING
Number buttons
[+] / [–]
METRONOME
PLAY/STOP
RIGHT
LEFT
TEMPO
STEP
SPEAK
With the 3-Step Lesson System, you can practice built-in tunes
and SMF data from a SmartMedia card, and even plot your
progress according to the evaluation points the keyboard
awards you.
Lesson Parts
3-Step Lesson lets you practice the right-hand part, left-hand
part, or the parts for both hands.
* See “Using a SmartMedia card” on page E-56 for
information about using the SMF data from a SmartMedia
card for playback.
VIDEO OUT Jack
Connect the keyboard to a TV equipped with a video input
jack and you can view lesson information on your TV screen.
• See “VIDEO OUT Jack” on page E-17 for information.
Lesson Progress
Step 1
Evaluation 1
Step 2
Evaluation 2
Step 3
Evaluation 3
Key Lighting System Operation and
Display Contents During 3-step
Lesson Play
Targeted Practice
Whenever you select an Auto Accompaniment tune for 3-
step lesson play, the key lighting system shows you which
keys to press, while the display shows you the notes and their
fingerings.
3-Step Lesson
The 3-step lesson feature takes you through the three distinct
steps described below to help you learn to play tunes on the
keyboard.
Note Pitch
Step 1 – Master the timing.
The keyboard key that should be pressed lights, while the
actual pitch of the note appears in the display’s staff notation
area. The fingers you should use to play the notes are also
shown on the display.
In this step, pressing any key on the keyboard plays the
correct note, so you can concentrate on getting the timing
right without worrying about playing the right note.
Accompaniment (left-hand part) waits until you press a key
before proceeding to the next phrase.
Note Length
Keyboard keys stay lit for as long as the note should be
played. The staff notation and fingerings also remain on the
display for the length of the note.
Step 2 – Master the notes.
In this step, you use the display to learn which fingers you
should use and how loud or soft to play, and the key light
system to learn which keyboard keys to press.
Accompaniment (left-hand part) waits until your play the
correct note, so you can learn at your own pace.
Next Note
The keyboard key for the next note to be played flashes, while
a number appears on the display near the finger you should
use to play the next note.
Series of Same Pitch Notes
Step 3 – Play at normal speed.
The keyboard key light turns off momentarily between the
notes and lights again for each successive note. The staff
notation and fingerings also turn off and back on again.
This is where you enjoy actually playing the tunes you learn
using Step 1 and Step 2. The key light system still shows you
which keyboard keys to press, but accompaniment proceeds
at normal speed regardless of whether or not you play the
correct notes.
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Advanced 3-Step Lesson
Evaluation Mode
Example: When play requires pressing keys with fingers 3, 2,
and then 1
The keyboard’s Evaluation Mode awards points to your
performances during Step 1 and Step 2 of the 3-Step Lesson.
A perfect score is 100. Also, the Evaluation Mode provides
comments about your play, both on the monitor screen and
by means of a simulated human voice.
1st Note
2nd Note
3rd Note
Next note
Current note
Lit
Lit
Flash
Flash
Lit
Flash
Evaluation Mode Display
Level Indicator (9 Levels): This indicator shows the evaluation
of your current performance at a glance. The more segments
that appear, the higher your points.
Key light
Example: 50 points
NOTE
• Note length is not indicated when you are using two-
hand tunes with 3-step lesson Steps 1 and 2. As soon
as you press a lit key, it goes out and the next key to be
played starts to flash.
• Note length is indicated by the key light system when
you use a two-hand tune with Step 3. In this case, the
next key to be pressed does not flash when you press a
lit key and the next finger number does not appear on
the display. Only the current finger number is shown.
Timing Indicator: In the Evaluation Mode, the configuration
of the star changes with each note to let
you know how your timing is. The more
stars, the better your timing.
Using Tone and Voice Guide
3-step Lesson Tempo Setting
When the keyboard senses that your timing is off, it will let
you know by changing the notes you play to a tone that is
different from the one you currently have selected. In the
Evaluation Mode, a simulated human voice will also tell you
your evaluation level. The sound effect keeps you informed
of when your evaluation level is about to change.
Use the procedure under “Adjusting the Tempo” on page E-
22 to adjust the tempo for 3-step lesson play.
Dynamic Marks
The dynamic marks listed below appear on the display while
tunes are playing. Adjust the pressure you apply to the
keyboard in accordance with the mark that is on the display.
Expressions
“Good!”
<High>
pianissimo: Very soft
piano: Soft
“That’s close!”
“Nice try!”
“Keep trying!”
Evaluation Ranges
<Low>
mezzo piano: Moderately soft
mezzo forte: Moderately loud
forte: Loud
“Take your time” : This expression is used if you do not
play the correct note for a long time.
fortissimo: Very loud
(
<
(
) crescendo: Gradually louder
) decrescendo: Gradually softer
cresc.
>
decresc.
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Advanced 3-Step Lesson
3 Press the STEP 1 button to start Step 1 play.
• After a count sounds, they keyboard stands by and
waits for you to play the first note of the tune.
• Voice fingering guide will use a simulated human
voice to call out fingering numbers during one-hand
part practice. See “Voice Fingering Guide” on page
E-30 for details.
Evaluation Results
After you finish playing, the keyboard calculates an
evaluation of your total performance, from beginning to end,
and displays your total score on the monitor screen. The
greater the score, the higher your evaluation is.
Evaluation Rank Display Messages and Sound Effects
Note pitch Fingering
Display Message
Sound Effect
“Bravo!”
Applause and
cheering
Applause only
None
<High>
A l o h a
O
e
“Great!”
“Not bad!”
“Again!”
Evaluation Ranges
<Low>
None
“****” : indicates that the Evaluation Mode was exited
before an evaluation result could be obtained.
Indicator appears
NOTE
4 Press any keyboard keys to play the notes.
• If your play is flawless, the message “Perfect!” appears
before the evaluation result.
• If you press the PLAY/STOP button and interrupt the
Evaluation Mode part way through, the monitor screen
shows the evaluation points you have accumulated up
to that point. In this case, the keyboard does not display
a message and play a sound effect.
• The key for the next note to be played flashes while
the keyboard waits for you to play it. When you press
any key to play the note, the key remains lit as the
note plays.
• Accompaniment (left-hand part) waits until you press
any key to play a note.
• If you accidentally press more than one key in
succession, accompaniment is played for the
corresponding number of notes.
• Pressing more than one key at the same time counts
as a single note. Pressing a key while another key is
held down is counted as two notes.
Using the Lesson Functions and
Evaluation Mode
Perform the following steps to master your favorite tunes.
Step 1 – Master the timing.
1 Select the tune you want to use.
5 To stop play at any time, press the PLAY/STOP
2 Press the RIGHT button or the LEFT button to
button.
specify the part you want to practice.
• If you want to practice both hands, press both buttons
at the same time.
• Indicators appear around the hand on the display
whose part is selected for practice.
Indicators
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Advanced 3-Step Lesson
3 Press the STEP 2 button to start Step 2 play.
• After a count sounds, the keyboard stands by and
waits for you to play the first note of the tune.
• Voice fingering guide will use a simulated human
voice to call out fingering numbers during one-hand
part practice. See “Voice Fingering Guide” on page
E-30 for details.
Evaluation 1: Find out how the
keyboard evaluates your Step 1 play.
Use the SCORING 1 button to check the evaluation of your
play in Step 1.
1 Press the SCORING 1 button.
• This causes the SCORING 1 indicator to appear on
the display.
Fingering
• A count beat sounds and then evaluation mode starts.
A l o h a
O
e
Indicator appears
Indicator appears
4 Follow the key light system to press the correct
2 Play in accordance with the guidance on the
keyboard keys and play the notes.
monitor screen and as told by the voice.
• To stop evaluation, press the PLAY/STOP button. This
displays only the points accumulated up to that point.
3 After you finished playing, your evaluation result
appears on the display.
• For information about evaluation ranks and sound
effects, see “Evaluation Results” on page E-27.
• The keyboard will tell you where you scored the
lowest during your performance, so you can find out
where you need the most work. See “Using the Phrase
Practice Mode” on page E-29 for more information.
• Pressing the SONGS button or PIANO SONGS button
returns to the tune selection screen.
• The key for the next note to be played flashes while
the keyboard waits for you to play it. When you press
any key to play the note, the key remains lit as the
note plays.
• If multiple keys light on the on-screen keyboard guide
when you are using a two-hand tune, it means that
you must press all of the keys that are lit.
5 To stop play at any time, press the PLAY/STOP
button.
B r a v o !
Evaluation 2: Find out how the
keyboard evaluates your Step 2 play.
Step 2 – Master the notes.
1 Press the SCORING 2 button.
• This causes the SCORING 2 indicator to appear on
the display.
1 Select the tune you want to use.
2 Press the RIGHT button or the LEFT button to
• A count beat sounds and then evaluation mode starts.
specify the part you want to practice.
• If you want to practice both hands, press both buttons
at the same time.
Indicator appears
* The remainder of this procedure is identical to that
for Evaluation 1.
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Advanced 3-Step Lesson
Step 3 – Play at normal speed.
Using the Phrase Practice Mode
Perform the following procedure to find out where you scored
the lowest in your performance, so you can find your weak
points and focus your practice on those phrases.
1 Select the tune you want to play.
2 Press the RIGHT button or the LEFT button to
1 After displaying your evaluation results, press the
specify the part you want to practice.
• If you want to practice both hands, press both buttons
at the same time.
PRACTICE PHRASE button.
• This displays the Phrase Practice Mode screen, which
shows the phrase (start measure number and end
measure number) where your evaluation mode was
the lowest. This is the “practice phrase”.
3 Press the STEP 3 button to start Step 3 play.
• Accompaniment (left hand part) starts to play at
normal speed.
• Voice fingering guide will use a simulated human
voice to call out fingering numbers during one-hand
part practice. See “Voice Fingering Guide” on page
E-30 for details.
NOTE
Fingering
• If there are multiple phrases that qualify as the lowest
score, the phrase closest to the beginning of the tune is
used for phrase practice.
A l o h a
O
e
• If there is no section that qualifies for phrase practice,
“
-
” is displayed in place of the start and end
*** ***
measures.
• Phrase practice measures are cleared if you change to
another tune or another mode.
Indicator appears
4 Follow the key light system to press the correct
To play back the practice phrase
keyboard keys and play the notes.
1 While the Phrase Practice Mode screen is on the
display, press the PLAY/STOP button.
• This plays back the phrase starting from the start
measure number.
• Playback continually loops from the beginning of the
practice phrase to its end.
• To stop practice phrase playback, press the PLAY/
STOP button again.
5 To stop play at any time, press the PLAY/STOP
button.
NOTE
Evaluation 3: Find out how the
keyboard evaluates your Step 3 play.
• With some tunes, it may take a few seconds for playback
to start after you press the PLAY/STOP button in the
above procedure.
1 Press the SCORING 3 button.
• This causes the SCORING 3 indicator to appear on
the display.
• After the keyboard sounds a count, it enters the
Evaluation Mode.
* The remainder of this procedure is identical to that
for Evaluation 1.
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Advanced 3-Step Lesson
To practice the practice phrase
Using the Metronome
The metronome feature of this keyboard produces a bell
sound for the first beat of each measure, followed by click
sounds for each successive beat of the measure. It is the perfect
tool for practicing tunes without accompaniment (rhythm).
1 While the Phrase Practice Mode screen is on the
display, press the STEP 1, STEP 2, or STEP 3 button.
• This starts 3-Step Lesson playback of the practice
phrase in accordance with the STEP button you
pressed.
To start the metronome
2 Play along on the keyboard.
1 Press the METRONOME button to start sounding
• Playback continually loops from the beginning of the
practice phrase to its end.
the metronome.
• To stop playback, press the PLAY/STOP button.
• This causes “Beat” to appear on the display. Perform
step 2 within five seconds after “Beat” appears.
Voice Fingering Guide
Voice fingering guide uses a simulated human voice to call
out fingering numbers during Step 1 and Step 2 one-hand
part practice. If you need to press a key with your thumb, for
example, voice fingering guide says, “One!” In the case of a
chord to be played with your thumb, middle and little finger,
voice fingering guide says, “One, three, five!”
2 Use the number buttons or [+] and [–] to change
the number of beats per measure.
• You can specify 0, or a value from 2 to 6 as the number
of beats per measure.
Voice Fingering Guide calls out fingerings only when you do
not press the proper key when you should.
B e a t
Voice Fingering Guide
One : Thumb
Two : Forefinger
Three : Middle finger
Four : Ring finger
Five : Little finger
NOTE
• The bell (indicating the first beat of a measure) does not
sound while one beat per measure is specified. All beats
are indicated by a click sound. This setting lets you
practice with a steady beat, without worrying about how
many beats there are in each measure.
To turn voice fingering guide on or off
Press the SPEAK button to toggle voice fingering guide on
(voice fingering guide indicator displayed) and off (indicator
not displayed).
3 Use the TEMPO buttons to set the tempo.
• Press to increase the tempo (make if faster) or to
decrease it (make it slower).
Indicator
appears
Flash
NOTE
• Note that Voice Fingering is disabled in the Evaluation
Mode. Pressing the SCORING 1 or SCORING 2 button
automatically turns off Voice Fingering.
• Exiting the Evaluation Mode automatically restores the
Voice Fingering setting that was in effect when you
entered the Evaluation Mode.
Tempo value
NOTE
• While the tempo value is flashing, you can also use the
number buttons or [+] and [–] to input a three-digit value.
Note that you must input leading zeros, so 90 is input
as 090.
• Pressing both the and TEMPO buttons at the same
time automatically returns the currently selected rhythm
or tune to its default tempo.
4 To turn off the metronome, press the METRONOME
button.
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Using a Microphone for Sing Along
MIC IN
KEY CONTROL/TRANSPOSE
SING ALONG
Number buttons
MIC VOLUME
[+] / [–]
<PLAY/STOP>
CARD
SONGS
You can select any of the 65 SONGS/Sing Along Group tunes
or SMF data from a SmartMedia card, and sing along with its
accompaniment.
Recommended Microphone Type
• Dynamic microphone (standard plug)
Howling (Feedback Noise)
Any of the following conditions can cause howling (feedback
noise).
Using the microphone jack
Connecting a microphone (not supplied, available at your
local RadioShack store) to the MIC IN jack makes it possible
to sing along with the keyboard’s built-in tunes or with SMF
playback. When connecting a microphone, be sure to first
adjust the MIC VOLUME to a relatively low setting, and then
adjust to the level you want after connecting.
• Covering the head of the microphone with your hand
• Positioning the microphone too near to a speaker
Should howling occur, try grasping the microphone further
away from the head, and move away from any nearby
speaker.
1 Set the MIC VOLUME knob setting so it is on the
“MIN” side.
Static Noise
Fluorescent lighting can cause static noise in the microphone
signal. When this happens, move away from the lighting you
suspect may be causing the static.
2 Turn on the microphone’s ON/OFF switch.
3 Use the MIC VOLUME knob to adjust microphone
volume to the level you want.
Microphone ON/OFF switch
Microphone
MIC VOLUME knob
IMPORTANT!
• Be sure to use the microphone’s ON/OFF switch to turn
off the microphone and to disconnect the microphone
from the keyboard whenever you are not using it.
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Using a Microphone for Sing Along
5 Press the <PLAY/STOP> button to start tune play.
To use a microphone for sing along
I When the keyboard is connected to a TV
When you select a tune that includes lyric data, the lyrics
appear on the TV screen. In this case, the keyboard’s
screen continues to show the song title, without
changing.
PREPARATION
• Adjust the main volume (page E-18), accompaniment/
song volume (page E-49), and microphone volume (page
E-31).
• Now use the microphone to sing along with the
playback.
1 Find the tune you want in the SONGS/Sing Along
• The Sing Along Mode is similar to the SONGS Mode.
The only difference is that the melody part in the Sing
Along Mode is played back at a lower volume. Also a
different tone setting is used in the Sing Along mode
to make sing along easier.
List or on a Smart Media card, and note its number.
• See page A-9 for the SONGS/Sing Along List.
2 Press the SING ALONG button to enter the Sing
Along Mode.
• This causes the SING ALONG indicator to appear.
6 Use the KEY CONTROL/TRANSPOSE buttons
(
/
) to change the overall key of the playback,
3 Select the sing along source.
if you want.
: Raises the key by one semitone
: Lowers the key by one semitone
I SONGS
Press the SONGS button. This enters the Sing Along
SONGS Mode, and displays the SONGS indicator.
• Each press of the SONGS button toggles the SONGS
indicator on and off.
7 Press the <PLAY/STOP> button to stop tune play.
• The same song plays in an endless loop until you stop
it.
NOTE
• To return a tune to its default key, press both of the KEY
CONTROL/TRANSPOSE buttons ( and ) at the
same time.
Indicator appears
I SmartMedia card
Displaying Song Lyrics on a TV
Screen
When you select and start playback of a song that includes
lyric data while the keyboard is connected to a TV, a sing
along screen showing the song lyrics will appear on the TV.
• A microphone icon is displayed next to the song numbers
on the TV screen SONGS/Sing Along List that include lyric
data.
Press the CARD button. This enters the Sing Along Card
Mode, and displays the CARD indicator.
• Each press of the CARD button toggles the CARD
indicator on and off.
• The lyrics that correspond to the accompaniment that is
currently playing change color on the screen.
• Lyrics that appear on the TV screen may not perfectly match
those of the original tune, so they can be matched to the
built-in tune.
Indicator appears
4 Use the number buttons to input the two-digit song
number.
NOTE
Example: To select “ALOHAOE”, which is song number
• The display limit is 25 characters per line on the screen
of a TV connected to the keyboard. Anything past the
25th character is not displayed.
58, input 5 and then 8.
NOTE
• The initial power on default tune setting is “00”.
• You can also specify the song number using the [+] and
[–] buttons.
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Auto Accompaniment
NORMAL/FILL-IN
VARIATION/FILL-IN
RHYTHM
Number buttons
MODE
START/STOP
INTRO
SYNCHRO/ENDING
This keyboard automatically plays bass and chord parts in
accordance with the chords you finger. The bass and chord
parts are played using sounds and tones that are
automatically selected to select the rhythm you are using.
All of this means that you get full, realistic accompaniments
for the melody notes you play with your right hand, creating
the mood of an one-person ensemble.
Selecting a Rhythm
This keyboard provides you with 120 exciting rhythms that
you can select using the following procedure.
To select a rhythm
1 Find the rhythm you want to use in the RHYTHM
List and note its rhythm number.
• Not all of the available rhythms are shown on the
rhythm list printed on the keyboard console. For a
complete list, see the “Rhythm List” on page A-8.
2 Press the RHYTHM button.
p
P o
1
Indicator appears
3 Use the number buttons to input the three digit
rhythm number for the rhythm you want to select.
Example: To select “075 RHUMBA”, input 0, 7 and then
5.
R h u m b
a
NOTE
• You can also increment the displayed rhythm number
by pressing [+] and decrement it by pressing [–].
• Some rhythms consist of chord accompaniments only,
without any drums or other percussion instruments. Such
rhythms do not sound unless CONCERT CHORD,
FINGERED, or FULL RANGE CHORD is selected as
the accompaniment mode.
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Auto Accompaniment
4 To stop Auto Accompaniment play, press the START/
Playing a Rhythm
Use the following procedure to start and stop rhythm play.
STOP button again.
NOTE
To play a rhythm
• If you press the SYNCHRO/ENDING button and then
the INTRO button in place of the START/STOP button
in step 2, accompaniment will start with an intro pattern
when you perform the operation in step 3. For details
about these buttons, see pages E-37 and E-38.
• If you press the SYNCHRO/ENDING button in place of
the START/STOP button in step 4, an ending pattern
will play before accompaniment play is ended. For details
about this button, see page E-38.
• You can adjust the accompaniment part volume level
independently of the main volume. For details, see
“Adjusting Accompaniment and Song Volume” on page
E-49.
1 Set the MODE switch to NORMAL.
2 Press the START/STOP button to start play of the
currently selected rhythm.
3 To stop rhythm play, press the START/STOP button
again.
NOTE
• All of the keyboard keys are melody keys while the
MODE switch is set to NORMAL.
CONCERT CHORD
Using Auto Accompaniment
This method of chord play makes it possible for anyone to
easily play chords, regardless of previous musical knowledge
and experience. The following describes the CONCERT
CHORD “Accompaniment keyboard” and “Melody
keyboard”, and tells you how to play CONCERT CHORDs.
The following procedure describes how to use the keyboard’s
Auto Accompaniment feature. Before starting, you should
first select the rhythm you want to use and set the tempo of
the rhythm to the value you want.
CONCERT CHORD Accompaniment Keyboard and
Melody Keyboard
To use Auto Accompaniment
Accompaniment
Melody keyboard
keyboard
1 Set the MODE switch to CONCERT CHORD,
FINGERED, or FULL RANGE CHORD.
2 Press the START/STOP button to start play of the
currently selected rhythm.
NOTE
• The accompaniment keyboard can be used for playing
chords only. No sound will be produced if you try playing
single melody notes on the accompaniment keyboard.
3 Play a chord.
• The actual procedure you should use to play a chord
depends on the current MODE switch position. Refer
to the following pages for details on chord play.
CONCERT CHORD ................... Page E-34
FINGERED ................................... Page E-35
FULL RANGE CHORD ............. Page E-36
Basic Chord Form
R h u m b a
Chord name
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Auto Accompaniment
Chord Types
FINGERED
CONCERT CHORD accompaniment lets you play four types
of chords with minimal fingering.
FINGERED provides you with a total of 15 different chord
types. The following describes the FINGERED
“Accompaniment keyboard” and “Melody keyboard”, and
tells you how to play a C-root chord using FINGERED.
Chord Types
Example
Major chords
C Major (C)
Major chord names are marked
above the keys of the
CDE F GABCDE F
FINGERED Accompaniment Keyboard and Melody
Keyboard
accompaniment keyboard. Note that
the chord produced when you press
an accompaniment keyboard does
not change octave, regardless of
which key you use to play it.
Accompaniment
Melody keyboard
keyboard
Minor chords (m)
C minor (Cm)
To play a minor chord, keep the
major chord key depressed and
press any other accompaniment
keyboard key located to the right of
the major chord key.
CDE F GABCDE F
NOTE
• The accompaniment keyboard can be used for playing
chords only. No sound will be produced if you try playing
single melody notes on the accompaniment keyboard.
Seventh chords (7)
C seventh (C7)
To play a seventh chord, keep the
major chord key depressed and
press any other two accompaniment
keyboard keys located to the right
of the major chord key.
CDE F GABCDE F
C
Cm
Cdim
Minor seventh chords (m7)
To play a minor seventh chord, keep
the major chord key depressed and
press any other three
accompaniment keyboard keys
located to the right of the major
chord key.
C minor seventh (Cm7)
CDE F GABCDE F
Caug*1
Cm7*2
C7ꢀ5 *1
Cmadd9*2
Csus4
Cmaj7*2
C7sus4
CmM7*2
C7*2
Cm7ꢀ5
Cadd9*2
Cdim7*1
NOTE
• It makes no difference whether you press black or white
keys to the right of a major chord key when playing minor
and seventh chords.
See the FINGERED Chord Chart on page A-7 for details on
playing chords with other roots.
*1: Inverted fingerings cannot be used. The lowest note is
the root.
*2: The same chord can be played without pressing the 5th
G.
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Auto Accompaniment
Example: To play the chord C major.
NOTE
• Except for the chords specified in note*1 above, inverted
fingerings (i.e. playing E-G-C or G-C-E instead of C-E-
G) will produce the same chords as the standard
fingering.
Any of the fingerings shown in the illustration below will
produce C major.
1
• Except for the exception specified in note*2 above, all
of the keys that make up a chord must be pressed.
Failure to press even a single key will not play the desired
FINGERED chord.
E
G
C
C
E
G
1 .... Chord C
2
C
FULL RANGE CHORD
2 .... Chord C
E
This accompaniment method provides a total of 38 different
chord types: the 15 chord types available with FINGERED
plus 23 additional types. The keyboard interprets any input
of three or more keys that matches a FULL RANGE CHORD
pattern to be a chord. Any other input (that is not a FULL
RANGE CHORD pattern) is interpreted as melody play.
Because of this, there is no need for a separate accompaniment
keyboard, so the entire keyboard, from end to end, can be
used for both melody and chords.
NOTE
• As with the FINGERED mode (page E-35), you can play
the notes that form a chord in any combination (1).
• When the composite notes of a chord are separated by
6 or more notes, the lowest sound becomes the bass
(2).
< Music Example >
FULL RANGE CHORD Accompaniment Keyboard and
Melody Keyboard
Tone: 023, Rhythm: 005, Tempo: 070
D
Bm
A
E7
A
G
Accompaniment keyboard/Melody keyboard
ꢀ
D
C#
Bm
G
A
A
ꢁ
4
4
ꢁ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢅ
ꢈ
ꢂ
ꢂ
ꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂ
ꢉ
ꢊ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢄ
ꢁ 4
ꢇ
ꢄ
ꢁ
ꢄ
4
ꢄ
ꢄ
ꢂꢆ
ꢂ
ꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢂꢄ ꢂꢂꢁꢄ ꢂꢂꢃꢂꢂꢂꢄ ꢂꢂꢃ
< Chords Recognized by This Keyboard >
Chord Types
Number of Types
15 (page E-35)
Corresponding
FINGERED Chord
23
The following are examples of chords
that use C as the bass note.
C6 • Cm6 • C69
ꢁ
ꢀ
ꢀ
C
C
D
C
ꢁ
E
C
F
C
G
C
A
C
B
C
Other Chords
•
•
•
•
•
•
•
ꢀ
B
C
C m Dm Fm Gm Am B m
•
•
•
•
•
•
C
C
C
C
C
C
ꢀ
ꢀ
ꢀ
5
Dm7
C
A
7
F7 Fm7 Gm7 A add9
•
•
•
•
C
C
C
C
C
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Auto Accompaniment
Using a Fill-in Pattern
Fill-in patterns let you momentarily change the rhythm
pattern to add some interesting variation to your
performances.
Using an Intro Pattern
This keyboard lets you insert a short intro into a rhythm
pattern to make startup smoother and more natural.
The following procedure describes how to use the Intro
feature. Before starting, you should first select the rhythm
you want to use, and set the tempo.
The following procedure describes how to use the Fill-in
feature.
To insert a fill-in
To insert an intro
1 Press the START/STOP button to start rhythm play.
1 Press the INTRO button to start the selected rhythm
with an intro pattern.
2 Press the NORMAL/FILL-IN button to insert a fill-
• With the above setup, the intro pattern is played and
the auto accompaniment with intro pattern starts as
soon as you play chords on the accompaniment
keyboard.
in pattern for the rhythm you are using.
NOTE
• The fill-in pattern does not play if you press the
NORMAL/FILL-IN button while an intro pattern is playing.
NOTE
• The standard rhythm pattern starts to play after the intro
pattern is complete.
• Pressing the VARIATION/FILL-IN button while an intro
pattern is playing causes the variation pattern to sound
after the intro pattern is complete.
• Pressing the SYNCHRO/ENDING button while an intro
pattern is playing causes the ending pattern to sound
after the intro pattern is complete.
Using a Rhythm Variation
In addition to the standard rhythm pattern, you can also
switch to a secondary “variation” rhythm pattern for a bit of
variety.
To insert the variation rhythm pattern
1 Press the START/STOP button to start rhythm play.
2 Press the VARIATION/FILL-IN button to switch to
the variation pattern for the rhythm you are using.
NOTE
• To switch back to the standard rhythm pattern, press
the NORMAL/FILL-IN button.
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Auto Accompaniment
Using a Fill-in Pattern with a
Variation Rhythm
You can also insert a fill-in pattern while a variation rhythm
pattern is playing.
Finishing with an Ending Pattern
You can end your performances with an ending pattern that
brings the rhythm pattern you are using to a natural-sounding
conclusion.
The following procedure describes how to insert an ending
pattern. Note that the actual ending pattern played depends
on the rhythm pattern you are using.
To insert a fill-in into a rhythm variation
1 While a variation rhythm pattern is playing, press
the VARIATION/FILL-IN button to insert a fill-in
pattern for the variation rhythm you are using.
To finish with an ending pattern
1 While the rhythm is playing, press the SYNCHRO/
ENDING button.
• This causes the ending pattern to play, which brings
rhythm accompaniment to an end.
Synchro Starting Accompaniment
with Rhythm Play
You can set up the keyboard to start rhythm play at the same
time you play the accompaniment on the keyboard.
NOTE
• The timing when the ending pattern starts depends on
when you press the SYNCHRO/ENDING button. If you
press the button before the second beat of the current
measure, the ending pattern starts playing immediately.
Pressing the button at any point in the measure after
the second beat results in the ending pattern playing
from the beginning of the following measure.
The following procedure describes how to use synchro start.
Before starting, you should first select the rhythm you want
to use, set the tempo, and use the MODE switch to select the
chord play method you want to use (NORMAL, CONCERT
CHORD, FINGERED, FULL RANGE CHORD).
To use synchro start
1 Press the SYNCHRO/ENDING button to put the
keyboard into synchro start standby.
Flash
2 Playing a chord and the rhythm pattern starts to
play automatically.
NOTE
• If the MODE switch is set to NORMAL, only the rhythm
plays (without a chord) when you play on the
accompaniment keyboard.
• If you press the INTRO button before playing anything
on the keyboard, the rhythm starts automatically with
an intro pattern when you play something on the
accompaniment keyboard.
• Pressing the VARIATION/FILL-IN button before playing
anything on the keyboard causes play to start with the
variation pattern when something is played on the
keyboard.
• To cancel synchro start standby, press the SYNCHRO/
ENDING button one more time.
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Song Memory Function
START/STOP
SONGS
PIANO SONGS
SYNCHRO/ENDING
RHYTHM
Number buttons
SONG MEMORY
MODE
[+] / [–]
INTRO
START/STOP
RIGHT/TRACK 2
LEFT/TRACK 1
VARIATION/FILL-IN
You can use Song Memory to record your lesson play (lesson
recording) and to record your keyboard play along with the
AutoAccompaniment you are using (performance recording).
Using the SONG MEMORY Button
When performing a performance recording or lesson
recording, you will need to use the SONG MEMORY button
to select recording or playback. Each press of the SONG
MEMORY button cycles through the song memory options
in the sequence shown below.
Parts and Tracks
How data is recorded to Song Memory and the type of data
that is recorded depends on whether you are performing a
performance recording operation or a lesson recording
operation.
Playback
Standby
Recording
Standby
SONG
MEMORY off
Lesson Recording
With lesson recording, you use the LEFT/TRACK1 button
and the RIGHT/TRACK 2 button to select recording of only
the left-hand part, only the right-hand part, or both the left-
hand and right-hand parts.
Displayed
Flashing
Not displayed
Song Memory Capacity
Performance Recording
Song Memory can hold a total of approximately 13,000 notes,
which can be divided between a lesson recording and a
performance recording. Note that you can use up all 13,000
notes for either the lesson recording or the performance
recording. If you do, you will not be able to record anything
for the other type of recording.
With performance recording, Song Memory operates like a
tape recorder or sequencer. In this case, you can use the LEFT/
TRACK1 button and the RIGHT/TRACK 2 button to select
the Song Memory track you want to record to.
Performance recording records the data shown in the
illustration below, using two memory tracks.
• When the number of remaining notes becomes less than
about 100 while you are recording, the SONG MEMORY
indicator and the track/part indicator (L, R) will start to
flash at high speed.
• Recording will stop automatically if Song Memory becomes
full.
Start
End
Auto Accompaniment
Track 1
Track 2
(rhythm, bass, chords), melody
Melody
Data recorded in track
If you are using Auto Accompaniment or a rhythm, they will
also stop playing at this time.
• Since each track is independent of the other, you can edit a
recording by re-recording only one of the tracks.
IMPORTANT!
• Never turn off the keyboard while it is recording or
standing by for recording to Song Memory. Doing so will
cause all of the song data currently stored in the SONGS
user area to be deleted.
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Song Memory Function
Recorded Data Storage
Part/Track Indicators in Playback
Standby
Each press of a part/track button toggles playback of that
part on (part/track indicator displayed) and off (indicator
not displayed).
• Anything previously stored in song memory is replaced
whenever you make a new recording.
• Song Memory contents are retained even when power is
turned off, as long as the keyboard is being supplied battery
or AC adaptor power. If you remove the batteries or should
the batteries go dead while the keyboard is not being
supplied power by the AC adaptor, song memory contents
will be deleted. Be sure to supply power to the keyboard
with the AC adaptor when replacing batteries.
• Turning off the keyboard while a record operation is in
progress causes the contents of the track you are currently
recording to be lost.
Left-hand
part
Right-hand
part
Playback
(displayed)
No playback
(not
displayed)
Example: The above indicates that left-hand part will be
Recording Play Along with a
Built-in Tune
You can use the lesson recording procedure to record notes
you play along with one of the keyboard’s built-in tunes.
When you start a lesson recording, the keyboard plays the
song minus the part(s) you selected as the recording part(s),
and indicates the notes you need to play by lighting the keys
of the keyboard.
played back, while the right-hand part will not.
Part/Track Indicators in Recording
Standby
Press the part/track button of the part you want to play on
the keyboard (recording part). This causes its part/track
indicator to flash. The part/track indicator of the other part
will remain displayed (without flashing) to indicate that it
will play back during recording (playback part).
Selecting Parts
Press the part/track button that corresponds to the part(s)
you want to select as the recording part(s).
Playback
part
(displayed)
Recording
part
(flashing)
To select this part:
Left-hand
Press this button:
LEFT/TRACK 1
RIGHT/TRACK 2
Right-hand
LEFT/TRACK 1 +
RIGHT/TRACK 2
Example: The above indicates the left-hand part is the
playback part, and the right-hand part is the
recording part.
Both hands
The part that is currently selected is indicated by the part/
track indicators (L and R) that appear on the display as
described below.
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Song Memory Function
To record as you play along with a
built-in tune
Lesson Recording Data
In addition to the notes you play on the keyboard and the
accompaniment of the built-in song you selected, the
following data is also stored by a lesson recording operation.
1 Press the SONGS button or PIANO SONGS button
to select the mode that includes the tune you want
to play along with.
• Tone setting
• Tempo setting
• Tune name
• Recording part selection
• Pedal operations
2 Use the SONG MEMORY button to select record
standby.
• Layer and split settings, and their tone settings
• This causes the SONG MEMORY indicator to flash
on the display.
Playing Back a Lesson Recording
3 Select the tune you want to play along with.
• See “To play back a SONGS tune” on page E-21 for
information about selecting SONGS tunes, and “To
play back a PIANO SONGS tune” on page E-22 for
information about selecting PIANO SONGS tunes.
1 Press the SONGS button or the PIANO SONGS
button to select the bank of the built-in tune that
you originally used to record the lesson recording.
4 Use the LEFT/TRACK 1 button or RIGHT/TRACK 2
button to select the part(s) (left-hand, right-hand)
you want to mute in the built-in tune playback and
2 Use the SONG MEMORY button to select playback
standby.
play along on the keyboard.
• If you want to mute and play both parts, press both
buttons at the same time.
3 Press the controller block START/STOP button.
• This starts playback of Song Memory lesson recording
contents.
• You can adjust the tempo at this point, if you want.
5 Configure the following settings as required.
• Tone (page E-18)
4 To stop playback, press the controller block START/
• Tempo (page E-22)
STOP button again.
6 Press the controller block START/STOP button.
• This starts recording.
Recording a Performance
Use this procedure when you want to record what you play
on the keyboard in real time. Performance recording records
both the notes you play and any accompaniment patterns
that you use.
7 Play the notes for the part(s) you selected in step 4
on the keyboard.
8 To stop recording, press the controller block START/
STOP button again.
Selecting a Track
Press the part/track button that corresponds to the track you
want to select.
• If you want to hear what you recorded immediately,
press the controller block START/STOP button again.
NOTE
To select this track:
Track 1
Press this button:
LEFT/TRACK 1
RIGHT/TRACK 2
• You cannot record a lesson when the lesson song is
SMF data on a SmartMedia card.
Track 2
The track that is currently selected is indicated by the part/
track indicator (L or R) that appears on the display as
described below.
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Song Memory Function
To record your keyboard
performances
Part/Track Indicators in Playback
Standby
Each press of a part/track button toggles playback of that
track on (part/track indicator displayed) and off (indicator
not displayed).
IMPORTANT!
• Recording to a track that already contains data causes
the existing data to be replaced by your new
performance.
Track 1
Track 2
Playback
(displayed)
No playback
(not
displayed)
1 Press the RHYTHM button to enter the rhythm
mode.
2 Use the SONG MEMORY button to select record
Example: The above indicates that Track 1 will be played back,
standby.
while Track 2 will not.
• This causes the SONG MEMORY indicator to flash
on the display.
Part/Track Indicators in Recording
Standby
The part/track indicator will be displayed if its track already
contains data.
3 Press the LEFT/TRACK 1 button to select Track 1.
• This causes the L indicator to flash, indicating that
Track 1 is the recording track.
Press the part/track button of the track to which you want to
record (record track). This causes its part/track indicator to
flash. The part/track indicator of the other track will remain
displayed (without flashing) to indicate that it will playback
during recording (playback track).
Flashing
4 Configure the following settings as required.
• Tone (page E-18)
Playback
track
(displayed)
Record track
(flashing)
• Rhythm (page E-33)
• MODE switch setting (page E-34)
• Use a slower tempo if you feel you might have trouble
playing properly at a faster tempo (page E-22).
Example: The above indicates Track 1 is the playback track,
and Track 2 is the record track.
5 Press the controller block START/STOP button.
• This starts recording.
6 Play the notes you want on the keyboard.
• Besides notes, any chords you play on the keyboard
are recorded, along with their Auto Accompaniment
patterns. Melody notes you play are also recorded.
• Any pedal operations you perform while playing are
also recorded.
7 To stop recording, press the controller block START/
STOP button again.
• If you make a mistake, you need to go back and re-
record from step 2.
• If you want to immediately hear what you recorded,
press the controller block START/STOP button again.
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Song Memory Function
Track 1 Data
In addition to notes played on the keyboard and chord
accompaniments, the following data is also stored in Track 1
during performance recording.
Playing Back a Performance
Recording
Perform the following procedure when you want to play back
a tune you recorded with performance recording.
• Tone number
• Rhythm number
1 Press the RHYTHM button to enter the rhythm
• INTRO button, SYNCHRO/ENDING button, NORMAL/
FILL-IN button, VARIATION/FILL-IN button operations
• Pedal operations
• Layer and split settings, and their tone settings
• Split point
mode.
2 Use the SONG MEMORY button to select playback
standby.
• Tempo setting
3 Press the controller block START/STOP button.
• This starts playback of Song Memory performance
recording contents. During playback, you can press
the LEFT/TRACK 1 or RIGHT/TRACK 2 button to
mute either track and listen to the contents of the other
track only.
Track 1 Recording Variations
ITo record without rhythm
Skip step 5 of the above procedure.
• Recording without rhythm starts as soon as you press a
keyboard key.
• You can adjust the tempo at this point, if you want.
4 To stop playback, press the controller block START/
ITo start recording with synchro start
In place of step 5 of the above procedure, press the
SYNCHRO/ENDING button.
STOP button again.
• NowAuto Accompaniment and recording will start when
you play a chord within the accompaniment keyboard
range.
NOTE
• During performance recording playback, the entire range
of the keyboard operates as a melody keyboard,
regardless of the MODE switch setting. You can play
along with performance recording playback, if you want.
You could use layer and split (page E-45 through E-47)
at this time to assign multiple tones to the keyboard.
• Note that pause, skip forward, and skip back operations
cannot be performed during performance recording
playback.
ITo insert an intro, ending, or fill-in into a recording
During recording, press the INTRO button, SYNCHRO/
ENDING button, NORMAL/FILL-IN button, or
VARIATION/FILL-IN button as required.
ITo start recording with an intro using synchro start
In place of step 5 of the above procedure, press the
SYNCHRO/ENDING button and then the INTRO button.
• Now Auto Accompaniment and recording will start with
an intro pattern when you play a chord within the
accompaniment keyboard range.
ITo start Auto Accompaniment part way into a recording
In place of step 5 of the above procedure, press the
SYNCRHO/ENDING button, and play something within
the melody range of the keyboard.
• This records the melody without any accompaniment.
Auto Accompaniment will start when you play a chord
within the accompaniment keyboard range.
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Song Memory Function
Overdubbing a Performance
Recording
You can use the following procedure to record a melody in
Track 2 so it combines with a recording you previously made
in Track 1.
Track 2 Data
In addition to notes played on the keyboard, the following
data is also recorded to Track 2.
• Tone number
• Pedal operations
1 Press the RHYTHM button to enter the rhythm
Deleting a Specific Part/Track
mode.
You can use the following procedure to delete a specific
part/track from a lesson recording or performance recording.
2 Use the SONG MEMORY button to select record
standby.
Getting Ready
IWhen deleting a lesson recording part
• Press the SONGS button or PIANO SONGS button.
3 Press the RIGHT/TRACK 2 button to select Track 2
as the recording track.
Flashing
Flashing
IWhen deleting a performance recording track
• Press the RHYTHM button.
1 Press the SONG MEMORY button to enter record
standby.
4 Select the tone you want to use.
2 Select the part/track you want to delete by pressing
the LEFT/TRACK 1 button or RIGHT/TRACK 2
button.
5 Press the controller block START/STOP button.
• This starts playback of Track 1 and recording in Track
2.
3 Hold down the SONG MEMORY button.
• This causes a confirmation message to appear on the
display.
6 Play the melody notes you want as you listen to
the playback from Track 1.
• To cancel the delete operation, press the [–] (NO)
button .
7 To stop recording, press the controller block START/
STOP button again.
4 Press the [+] (YES) button to delete the part/track.
• This causes the keyboard to return to Song Memory
playback standby.
• If you make a mistake, you need to go back and re-
record from step 2.
• If you want to immediately hear what you recorded,
press the controller block START/STOP button again.
NOTE
• Pressing the SONG MEMORY button while the part/track
delete screen is on the display returns to record standby.
NOTE
• Track 2 is a melody-only track, which means that chord
accompaniment cannot be recorded there. Because of
this, the entire range of the keyboard becomes a melody
keyboard when recording the Track 2, regardless of the
current MODE switch setting.
• If you want to record without playback from a recorded
track, enter playback standby, deselect the playback
track, and then enter record standby. Note, however,
that you cannot turn off rhythm and Auto
Accompaniment.
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Keyboard Settings
KEY CONTROL/TRANSPOSE
FUNCTION
RHYTHM
TONE
Number buttons
[+] / [–]
LAYER
SPLIT
This section describes how to use layer (to play two tones
3 Select the layered tone.
with a single key) and split (to assign different tones to either
end of the keyboard), and how to make touch response,
transpose, and tuning settings.
Example: To select “077 FRENCH HORN” as the layered
tone, use the number buttons or [+] and [–]
buttons to input 0, 7 and then 7.
Using Layer
F r . H o r
n
Layer lets you assign two different tones (a main tone and a
layered tone) to the keyboard, both of which play whenever
you press a key. For example, you could layer the FRENCH
HORN tone on the BRASS tone to produce a rich and brassy
sound.
4 Now try playing something on the keyboard.
• Both tones are played at the same time.
5 Press the LAYER button again to unlayer the tones
To layer tones
and return the keyboard to normal.
LAYER
1 First select the main tone.
Example: To select “078 BRASS” as the main tone, press
the TONE button and then use the number
buttons or [+] and [–] buttons to input 0, 7 and
then 8.
Main Tone (BRASS) + Layered Tone (FRENCH HORN)
B r a s s
2 Press the LAYER button.
g
S t r i n
s
Selected layer tone
Indicator appears
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Keyboard Settings
5 Now try playing something on the keyboard.
Using Split
ꢁ
• Every key from F 3 and below is assigned the
With split you can assign two different tones (a main tone
and a split tone) to either end of the keyboard, which lets
you play one tone with your left hand and another tone with
your right hand. For example, you could select STRINGS as
the main (high range) tone and PIZZICATO STRINGS as the
split (low range) tone, putting an entire string ensemble at
your fingertips.
Split also lets you specify the split point, which is the location
on the keyboard where the changeover between the two tones
occurs.
PIZZICATO STRINGS tone, while every key from G3
and above is assigned the STRINGS tone.
6 Press the SPLIT button again to unsplit the keyboard
and return it to normal.
SPLIT
To split the keyboard
Split Tone
Main Tone (STRINGS)
(PIZZICATO STRINGS)
1 First select the main tone.
Example: To select “062 STRINGS” as the main tone,
press the TONE button and then use the
number buttons or [+] and [–] buttons to input
0, 6 and then 2.
Split point
NOTE
• The split point is the point that separates the Auto
Accompaniment area (pages E-34 and E-35) and the
melody area of the keyboard. You can change the
location of the split point, which also changes the sizes
of the keyboard areas.
g
S t r i n
s
2 Press the SPLIT button.
A c o . B a s s
Indicator appears
3 Select the split tone.
Example: To select “060 PIZZICATO STRINGS” as the
split tone, use the number buttons or [+] and
[–] buttons to input 0, 6 and then 0.
P i z z . S
t
r
4 Specify the split point. While holding down the
SPLIT button, press the keyboard where you want
the leftmost key of the high end range to be.
Example: To specify G3 as the split point, press the G3
key.
G 3
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Keyboard Settings
6 Specify the split point.
Using Layer and Split Together
• While holding down the SPLIT button, press the
keyboard where you want the leftmost key of the low
end range to be.
You can use layer and split together to created a layered split
keyboard. It makes no difference whether you layer tones
first and then split the keyboard, or split the keyboard and
then layer tones. When you use layer and split in combination,
the high range of the keyboard is assigned two tones (main
tone + layered tone), and the low range two tones (split tone
+ layered split tone).
7 Play something on the keyboard.
• Press the LAYER button to unlayer the keyboard, and
the SPLIT button to unsplit it.
LAYER SPLIT
To split the keyboard and then layer
tones
1 Press the TONE button and then input the tone
number of the main tone.
Split Tone (PIZZICATO STRINGS)
Main Tone (BRASS)
+
+
Layered Split Tone (STRINGS)
Layered Tone (FRENCH HORN)
Split point
B r a s s
Transposing the Keyboard
2 Press the SPLIT button and then input the number
Transpose lets you raise and lower the overall key of the
keyboard in semitone units. If you want to play an
accompaniment for a vocalist who sings in a key that’s
different from the keyboard, for example, simply use
transpose to change the key of the keyboard.
of the split tone.
P i z z S t r
Indicator appears
To transpose the keyboard
• After specifying the split tone, press the SPLIT button
to unsplit the keyboard.
1 Press the RHYTHM button to enter the Rhythm
Mode.
3 Press the LAYER button and then input the number
• Note that you cannot transpose the keyboard while
in the SONGS Mode or PIANO SONGS Mode.
of the layered tone.
• Note that you can reverse steps 2 and 3, specifying
the layered tone first and then the split tone.
2 Use the KEY CONTROL/TRANSPOSE buttons
(
/
) to change the key of the keyboard.
F r . H o r
n
: Raises the key by one semitone
: Lowers the key by one semitone
Example: To transpose the keyboard five semitones
upwards.
Indicator appears
4 Press the SPLIT button or the LAYER button so both
T r a n s .
of the SPLIT and LAYER indicators are displayed.
5 Input the number of the layered split tone.
g
S t r i n
s
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Keyboard Settings
2 Use the [+] and [–] or [0] and [1] buttons to change
NOTE
• The keyboard can be transposed within a range of –12
(one octave downwards) to +12 (one octave upwards).
• The default transpose setting is “00” when keyboard
power is turned on.
the setting.
Example: To select touch response 2.
• If you leave the transpose screen on the display for about
five seconds without doing anything, the screen is
automatically cleared.
T o u c h
• The transpose setting also affects playback from memory
and Auto Accompaniment.
• To return the keyboard to its default key, perform the
above procedure and press both of the KEY CONTROL/
• Touch response is on when TOUCH RESPONSE
indicator is on.
TRANSPOSE buttons (
and
) at the same time in
step 2. You could also use the [+] and [–] buttons to
change the transpose setting to “00”.
• The effect of a transpose operation depends on the pitch
of each note and on the tone you are currently using. If
a transpose operation causes a note to be outside of
the allowable range for a tone, the same note in the
nearest octave within the range will be substituted.
Indicator appears
• Touch response is off when TOUCH RESPONSE
indicator is off.
Using Touch Response
When touch response is turned on, the relative volume of
sound output by the keyboard is varied in accordance with
the amount of pressure applied, just like an acoustic piano.
Touch response provides a choice of three settings, described
below.
NOTE
• Touch response not only affects the keyboard’s internal
sound source, it also is output as sending message.
• Song memory playback and accompaniment do not
affect the touch response setting.
OFF: This setting turns off touch response. Keyboard pressure
does not have any affect on the output notes.
1:This setting provides touch response that is suited for
normal play.
2:This setting increases touch response, so stronger keyboard
pressure has a greater effect than the “1” setting.
About FUNCTION button
Each press of the FUNCTION button cycles through a total
of 10 setting screens. If you accidentally pass the screen you
want to use, keep pressing the FUNCTION button until the
screen appears again.
1 Press the FUNCTION button until the TOUCH
RESPONSE SELECT screen appears.
T o u c h
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Keyboard Settings
Adjusting Accompaniment and
Song Volume
You can adjust the volume of the accompaniment and tunes
independently of the notes you play on the keyboard. You
can specify a volume level in the range of 000 (minimum) to
127 (maximum).
Tuning the Keyboard
Use the following procedure to fine tune the keyboard to
match the tuning of another musical instrument.
To tune the keyboard
1 Press the FUNCTION button three times to display
To adjust the accompaniment volume
the tuning screen.
1 Press the FUNCTION button twice to display the
T u n e
accompaniment volume adjustment screen.
p
2 Use the [+], [–], and the number buttons to adjust
A c o m V o l
the tuning value.
Example: To lower tuning by 20
Current accompaniment volume setting
T u n e
2 Use the number buttons or the [+]/[–] buttons to
change the current volume setting value.
Example: 110
NOTE
• The keyboard can be tuned within a range of –50 cents
to +50 cents.
* 100 cents is equivalent to one semitone.
• The default tuning setting is “00” when keyboard power
is turned on.
p
A c o m V o l
NOTE
• If you leave the tuning screen on the display for about
five seconds without doing anything, the screen is
automatically cleared.
• The tuning setting also affects playback from song
memory and Auto Accompaniment.
• To return the keyboard to its default tuning, perform the
above procedure and press the [+] and [–] buttons at
the same time in step 2.
• The current accompaniment volume value that appears
in Step 1 automatically clears from the display if you do
not input anything within about five seconds.
• Pressing [+] and [–] buttons at the same time
automatically sets an accompaniment volume of 115.
To adjust built-in tune volume
Enter the SONGS mode or PIANO SONGS mode, and then
perform the procedure under “To adjust the accompaniment
volume”.
• In this case, a song volume screen will appear in place of
the accompaniment volume screen.
To adjust volume for playback of SMF
data from a Smart Media card
Load a SmartMedia card into the card slot, and then perform
the procedure under “To adjust the accompaniment volume”.
• In this case, a song volume screen will appear in place of
the accompaniment volume screen.
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Connection to a Computer
FUNCTION
Number buttons
[+] / [–]
TRACK 1
TRACK 2
2 Use a commercially available USB cable to connect
Connecting to a Computer
the keyboard to the computer.
The keyboard’s USB port makes it quick and simple to connect
to a computer. After installing the USB driver onto your
computer from the CD-ROM that comes with the keyboard,
you will be able to use commercially available MIDI software
on your computer to exchange data between the keyboard
and your computer.
Computer
USB port
USB cable
USB connector
Using the USB port
Keyboard USB port
Note that you need to purchase a commercially available USB
cable to connect the keyboard to a computer using the USB
port. Once you establish a USB connection between the
keyboard and a computer, you can exchange data between
them.
To connect to a computer using the
USB port
1 On the computer to which you plan to connect,
install the USB driver that comes on the CD-ROM
that comes bundled with the keyboard.
• For information about installing the driver, navigate
to one of the language directories located in the root
directory of the bundled CD-ROM, and read the
contents of the “readme.txt” file.
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Connection to a Computer
Expanding the Selections in the
SONGS Tunes
Changing the Settings
This section tells you how to make the settings required when
connecting to a computer.
You can transfer up to five song data (about 80 kilobytes in
total) from your computer to the keyboard as SONGS tunes
65 through 69. For SMF data you purchase or create, you need
to use special conversion software, available at RadioShack
web site (www.RadioShack.com), before transferring to the
keyboard. Download the software along with information
about its installation and use. While you visit our web site,
browse through the pages so you can find the latest news
about your keyboard and other musical instrument.
KEYBOARD CHANNEL (Default: 1)
The keyboard channel is the channel used to send messages
from this keyboard to a computer. You can specify one channel
from 1 to 16 as the keyboard channel.
1 Press the FUNCTION button until the KEYBOARD
CHANNEL screen appears.
NOTE
• This keyboard supports SMF 0 format data.
• Voice Fingering Guide, on-screen fingering indicators,
voice announcement of evaluation points, and the
Practice Phrase function are not supported for
commercially available SMF data.
y
K e b d
C
h
2 Use the [+], [–], and the number buttons to change
the channel number.
Example: To specify channel 4
General MIDI Tone
y
K e b d
C
h
The General MIDI standard defines the tone numbering
sequence, the drum sound numbering sequence, the number
of MIDI channels that can be used, and other general factors
that determine the sound source configuration. Because of
this, musical data produced on a General MIDI sound source
can be played back using similar tones and identical nuances
as the original, even when played on another manufacturers
sound source.
This keyboard conforms with General MIDI standards, so it
can be connected to a computer and used to play back General
MIDI data that has been purchased, downloaded from the
Internet, or obtained from any other source.
NAVIGATE CHANNEL (Default: 4)
When messages are received from a computer for play on
this keyboard, the navigate channel is the channel whose note
data appears on the display. You can select one channel from
01 to 16 as the navigate channel. Since this setting lets you
use the data on any channel of commercially available SMF
data to light on the on-screen keyboard guide, you can
analyze how different parts of an arrangement are played.
1 Press the FUNCTION button until the NAVIGATE
CHANNEL screen appears.
N a v i .
C
h
2 Use the [+], [–], and the number buttons [0] through
[9] to change the channel number.
Example: To specify channel 2
N a v i .
C
h
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Connection to a Computer
To turn off specific sounds before playing back tune data
that is being received
<<Navigate channel on/off>>
ACCOMP OUT (Default: Off)
on: Auto Accompaniment is played by the keyboard and
the corresponding message is output from the USB port.
oFF: AutoAccompaniment messages are not output from the
1 While playing tune data, press the TRACK 2 button.
• This cuts the sound of the navigate channel, but on-
screen keyboard guide keys continue to light in
accordance with the channel’s data as it is received.
Press TRACK 2 button again to turn the channel back
on.
USB port.
1 Press the FUNCTION button until the ACCOMP
OUT screen appears.
Example: When ACCOMP OUT is off
<<Next lower channel from navigate channel on/off>>
p
A c o m O
u
t
1 While playing tune data, press the TRACK 1 button.
• This cuts the sound of the channel whose number is
one less than the navigate channel, but on-screen
keyboard guide keys continue to light in accordance
with the channel’s data as it is received. Press TRACK
1 button again to turn the channel back on.
2 Use the [+] and [–] or [0] and [1] buttons to turn
the setting on and off.
Example: To turn ACCOMP OUT on
Example: If the navigate channel is channel 4, the above
operation turns off channel 3.
p
A c o m O
u
t
LOCAL CONTROL (Default: On)
oFF: Anything played on the keyboard is output as a message
from the USB port, without being sounded by the
internal sound source.
GM Mode Receive
• Note that no sound is produced by the keyboard if LOCAL
CONTROL is turned off and no external device is
connected.
When GM off is received and the mode switch is set to a chord
mode, the Auto Accompaniment chord is specified in
accordance with the received message.
When GM on is received, Auto Accompaniment chords
cannot be specified by received messages.
1 Press the FUNCTION button until the LOCAL
CONTROL screen appears.
Example: When LOCAL CONTROL is on
L o c a l
2 Use the [+] and [–] or [0] and [1] buttons to turn
the setting on and off.
Example: To turn LOCAL CONTROL off
L o c a l
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Connection to a Computer
SUSTAIN/ASSIGNABLE JACK
(Default: SUS)
Messages
The MIDI messages explained here can be sent and received
when the keyboard is connected to a computer by USB
connection. Note, however, that you need to install the USB
driver from the CD-ROM that comes with the keyboard on
your computer to send and receive these MIDI messages.
There is a wide variety of messages defined under the MIDI
standard, and this section details the particular messages that
can be sent and received by this keyboard. An asterisk is used
to mark messages that affect the entire keyboard. Messages
without an asterisk are those that affect only a particular
channel.
SUS(sustain): Specifies a sustain*1 effect when the pedal is
depressed.
SoS (sostenuto): Specifies a sostenuto*2 effect when the
pedal is depressed.
SFt (soft): Specifies reduction of the sound’s volume when
the pedal is depressed.
rHy (rhythm): Specifies START/STOP button operation
when the pedal is depressed.
1 Press the FUNCTION button until the SUSTAIN/
NOTE ON/OFF
This message sends data when a key is pressed (NOTE ON)
or released (NOTE OFF).
ASSIGNABLE JACK screen appears.
Example: When sustain is currently set
A NOTE ON/OFF message include a note number (to indicate
note whose key is being pressed or released) and velocity
(keyboard pressure as a value from 1 to 127). NOTE ON
velocity is always used to determine the relative volume of
the note. This keyboard does not receive NOTE OFF velocity
data.
Whenever you press or release a key on this keyboard, the
corresponding NOTE ON or NOTE OFF message is sent from
the USB port.
J a c k
2 Use the [+] and [–] or [0], [1], [2], and [3] buttons
to change the setting.
Example: To select rhythm
J a c k
Press the key
Keyboard USB port
NOTE ON
• Note number (tone)
• Velocity (volume)
*1 Sustain
With piano tones and other sounds that decay, the pedal acts
as a damper pedal, with sounds being sustained longer when
the pedal is depressed. With organ tones and other continuous
sounds, notes played on the keyboard continue to sound until
the pedal is released. In either case, the sustain effect is also
applied to any notes that are played while the pedal is
depressed.
Release the key
Keyboard USB port
NOTE OFF
• Note number (tone)
• Velocity (volume)
NOTE
*2 Sostenuto
• The pitch of a note depends on the tone that is being
used, as shown in the Note Table on pageA-1. Whenever
this keyboard receives a note number that is outside its
range for that tone, the same tone in the nearest
available octave is substituted.
This effect performs the same way as sustain, except that it is
applied only to notes that are sounding already when the
pedal is depressed. It does not affect notes that are played
after the pedal is depressed.
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Connection to a Computer
*1 The BANK SELECT setting of PROGRAM CHANGE can be used
to access any of this keyboard’s 255 tones when selecting tones on
this keyboard from an external machine.
See the “Tone List” on page A-1 for details about PROGRAM
CHANGE and BANK SELECT combinations.
PROGRAM CHANGE
This is the tone selection message. PROGRAM CHANGE can
contain tone data within the range of 0 to 127.
A PROGRAM CHANGE message is sent out through this
keyboard’s USB port whenever you manually change its tone
number. Receipt of a PROGRAM CHANGE message from
an external machine changes the tone setting of this keyboard.
Example: To select tone number 96 (panel tone “FLUTE 1”)
from a computer.
CONTROL NUMBER= 0,
CONTROL VALUE= 2 (bank number)
CONTROL NUMBER= 32, CONTROL VALUE= 0
PROGRAM CHANGE= 73
NOTE
• This keyboard supports 128 tones in the range 0 to 127.
However, Channel 10 is a percussion-only channel, and
Channels 0, 8, 16, 24, 25, 32, 40, 48, and 62 correspond
to the nine drum set sounds of this keyboard.
*2 RPN stands for Registered Parameter Number, which is a special
control change number used when combining multiple control
changes. The parameter being controlled is selected using the
control values of control numbers 100 and 101, and then settings
are made using the control values of DATA ENTRY (control
numbers 6 and 38).
This keyboard uses RPN to control this keyboard’s pitch bend sense
(pitch change width in accordance with bend data) from a
computer, transpose (this keyboard’s overall tuning adjusted in
halftone units), and tune (this keyboard’s overall fine tuning).
PITCH BEND
This message carries pitch bend information for smoothly
sliding the pitch upwards or downwards during keyboard
play. This keyboard does not send pitch bend data, but it can
receive such data.
NOTE
• Sustain (control number 64), sostenuto (control number
66), and soft (control number 67) effects applied using
the foot pedal are also applied.
CONTROL CHANGE
This message adds effects such as vibrato and volume changes
applied during keyboard play. CONTROL CHANGE data
includes a control number (to identify the effect type) and a
control value (to specify the on/off status and depth of the
effect).
The following is a list of data that can be send or received
using CONTROL CHANGE.
Effect
BANK SELECT*1
# Modulation
# Volume
# Pan
Control Number
0, 32
1
7
10
# Expression
Hold1
11
64
Sostenuto
66
Soft Pedal
RPN*2
67
100 / 101
6 / 38
Data Entry
# indicates receive-only messages
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Connection to a Computer
ALL SOUND OFF
This message forces all sound being produced over the
current channel to turn off, regardless of how the sound is
being produced.
ALL NOTES OFF
This message turns off all note data sent from an external
device and currently being sounded on the channel.
• Any notes being sustained using a sustain pedal or
sostenuto pedal continue to sound until the next pedal off.
RESET ALL CONTROLLERS
This messages initializes pitch bend and all other control
changes.
SYSTEM EXCLUSIVE*
This message is used to control system exclusives, which are
tone fine adjustments that are unique to a particular machine.
Originally, system exclusives were unique to a particular
model, but now there are also universal system exclusives
that are applicable to machines that are different models and
even produced by different manufacturers.
The following are the system exclusive messages supported
by this keyboard.
I GM SYSTEM ON ([F0][7E][7F][09][01][F7])
GM SYSTEM ON is used by an external machine to turn on
this keyboard’s GM system. GM stands for General MIDI.
• GM SYSTEM ON takes more time to process than other
messages, so when GM SYSTEM ON is stored in the
computer it can take more than 100msec until the next
message.
I GM SYSTEM OFF ([F0][7E][7F][09][02][F7])
GM SYSTEM OFF is used by a computer to turn off this
keyboard’s GM system.
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Using a SmartMedia Card
FUNCTION
SCORING
Number buttons
[+] / [–]
PLAY/STOP
START/STOP
CARD
STEP
Your keyboard is equipped with a card slot that supports use
of SmartMediaTM memory cards. This makes it possible for
the keyboard to directly read commercially available SMF
data, which has been saved to a SmartMedia card from your
computer, for sing along and lessons. SmartMedia data can
be used the same way as built-in tunes.
About SmartMediaTM Cards
• You can purchase SmartMedia cards at most household
appliance stores, computer stores, etc.
• SmartMedia cards are commercially available in capacities
ranging from 8MB up to 128MB.
• Though a SmartMedia card is about the size of a postage
stamp, its capacity ranges from 8 to 100 times the capacity
of a floppy diskette.
This keyboard supports SMF (FORMAT 0) data.
NOTE
• The data read rate from a SmartMedia card is very fast.
• An SMF that is larger than about 80 Kbytes cannot be
used for a 3 Step Lesson or Evaluation Mode.Attempting
to do so will cause an error message to appear on the
display.
• SmartMediaTM is a trademark of Toshiba Corporation.
• This keyboard cannot write data to a SmartMedia card.
• The keyboard can manage up to 200 SMF data files.
IMPORTANT!
• There are two types of SmartMedia cards: 3.3V and 5V.
Note that this keyboard supports use of 3.3V type
SmartMedia cards only.
• Never try to use a 5V type SmartMedia card with this
keyboard.
• Note you will not be able to store data to, delete data
from, or rename a SmartMedia card that has a write
protect sticker affixed to the card’s write protect area.
Contacts
Write protect area
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Using a SmartMedia Card
SmartMedia Card and Card Slot
Precautions
Inserting and Removing a
SmartMedia Card
The following describes how to insert a SmartMedia card into
the card slot and how to remove it.
IMPORTANT!
• Be sure to carefully read all documentation that comes
with the SmartMedia card for important information about
how to handle it.
• Avoid storing and using SmartMedia cards in the
following types of locations. Such conditions can cause
corruption of data stored on the card.
To insert a SmartMedia card into the card slot
With the contact side of the SmartMedia card facing
downwards, insert the card into the card slot. Carefully push
the card into the slot as far as it will go.
• Areas subject to high temperatures, high humidity, or
corrosive agents
• Areas subject to strong electrostatic charge or
electrical noise
NOTE
• When inserting a SmartMedia card into the card slot,
make sure you carefully orient the card correctly so it
slides correctly straight into the slot. Make sure that the
card is not at an angle, which can cause it to enter into
the space above or below the slot by mistake.
• Whenever handling a SmartMedia card, make sure that
you never touch its contacts with your fingers.
• If the data access lamp is lit and the message “Pls Wait”
is on the display, it means that data on the SmartMedia
card is being accessed by a save, read, or delete
operation. Never remove the SmartMedia card from the
card slot or turn off the keyboard while the card is being
accessed. Doing so can corrupt the data on the
SmartMedia card or even damage the card slot.
• Never try to insert any type of card other than a 3.3V
SmartMedia card into the card slot. Doing so can
damage the keyboard.
• Inserting a SmartMedia card that is charged with static
electricity into the card slot can cause malfunction of
the keyboard. If this happens, turn the keyboard off and
then back on again.
• A SmartMedia card that has been in the card slot for a
long time may feel hot when you remove it. This is normal
and does not indicate malfunction.
• Note that a SmartMedia card has a limited service life.
After long use, you may not be able to store data to,
read data from, and/or delete data from a card. When
this happens, you will need to purchase a new
SmartMedia card.
To remove a SmartMedia card from the slot
After making sure that the message “Pls Wait” is not on the
display, carefully pull the card from the slot.*
* Never remove the SmartMedia card from the card slot or
turn off the keyboard card while any of the following
conditions exists.
• While there is the CARD indicator on the display
• While the message “Pls Wait” is on the display, indicating
that a card access operation is being performed
RadioShack Corporation assumes no responsibility for any
loss or damage to you or any third party arising out of the
loss or corruption of data.
IMPORTANT!
• Never remove the SmartMedia card from the card slot
or turn off the keyboard while card data is being accessed
by a read or format operation. Doing so can corrupt the
data on the SmartMedia card or even damage the card
slot.
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Using a SmartMedia Card
Getting Ready
Reading a SmartMedia card
IMPORTANT!
1 Press the CARD button.
• Before you can use a SmartMedia card with this
keyboard, you need to perform the procedure below to
format it. After formatting the card, transfer SMF data
from your computer to the card.
• Formatting a SmartMedia card with this keyboard
automatically creates a folder named “MUSICDAT” on
the card. When transferring SMF data from your
computer to the card for use by the keyboard, be sure
to store it in the “MUSICDAT” folder.
2 Use the number buttons to input the three-digit
number that corresponds to the SMF data you want
to select.
3 Perform one of the following operations.
I To play back SMF data
• Note that formatting a card that already contains data
causes all of that data to be deleted. Data deleted by
the format operation cannot be recovered. Before
performing the procedure below, check to make sure
that the media does not contain any data you might need.
3-1 Press the START/STOP button.
• The keyboard will read the SMF data and play it.
• Repeat operation is not supported while playing
SMF data.
I To sing along with SMF data
PREPARATION
• Insert the SmartMedia card you want to format into the
keyboard’s card slot. Make sure that the sticker is
removed from the card’s write area, which enables
writing.
3-1 Press the PLAY/STOP button.
• The keyboard will read the SMF data and play it in
the Sing Along Mode.
• Repeat operation is not supported while playing
SMF data.
• Playback volume is lower for SMF data part that is
assigned to Channel 4.
• When you select and start playback of a song that
includes lyric data while the keyboard is connected
to a TV, a sing along screen showing the song lyrics
will appear on the TV.
To format a SmartMedia card
1 Press the FUNCTION button a number of times until
the card format setting screen appears.
I To use SMF data in a 3-Step Lesson
F o r m a t
?
3-1 Press the STEP 1, STEP 2, or STEP 3 button.
• The keyboard will read the SMF data and start a
lesson at the step you selected.
• An error message will appear if the selected SMF
data file is larger than about 80 Kbytes.
• If an error message appears, see “SmartMedia Card
Error Messages” on the following page for
information about what you need to do.
2 Press the [+] (YES) button.
• This will display a confirmation message asking
whether you really want to format the media.
3 Press the [+] (YES) button to start formatting.
• The message “Pls Wait” will remain on the display to
indicate that a procedure is being performed. Never
try to perform any other operation on the keyboard
while the card is being formatted. After formatting is
complete, the keyboard returns to the mode you were
in before you displayed the setting screen.
• The channel specified as the navigate channel is
assigned to the right-hand part, while the channel
that is one less than the channel specified as the
navigate channel is assigned to the left-hand part.
• Voice Fingering Guide and on-screen fingering
indicators, are not supported for SMF data.
• To cancel the format operation, press the [–] (NO)
button. This returns to the card format setting screen.
• If an error message appears on the display, see
“SmartMedia Card Error Messages” on page E-60.
Pressing the FUNCTION button while an error
message is on the display returns to the card format
setting screen.
NOTE
• You cannot loop measures (page E-23) of SMF data
read from a SmartMedia card.
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Using a SmartMedia Card
I To evaluate your play using SMF Data
3-1 Press the SCORING button.
• The keyboard will read the SMF data and enter the
Evaluation Mode.
• An error message will appear if the selected SMF
data file is larger than about 80 Kbytes.
• If an error message appears, see “SmartMedia Card
Error Messages” on the following page for
information about what you need to do.
• The channel specified as the navigate channel is
assigned to the right-hand part, while the channel
that is one less than the channel specified as the
navigate channel is assigned to the left-hand part.
• On-screen fingering indicators and the Practice
Phrase function are not supported for SMF data.
4 Press the START/STOP button to stop SMF data play.
Memory Sharing
The message “Err Mem Full” appears (see “ SmartMedia Card
Error Messages “ on the following page) and no more SMF
data can be read when the keyboard’s built-in memory*
becomes full.
* The memory used for reading SMF data from a Smart Media
card is shared memory. The shared memory is also used
for storage of SMF data loaded from a computer (SONGS
user areas No. 65 to 69), and for storage of Song Memory
data.
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Using a SmartMedia Card
SmartMedia Card Error Messages
Display Message
Cause
Action
Err Card R/W
Err No Card
There is something wrong with the card.
Use a different card.
(1) The card is not set correctly in the card slot.
(2) There is no card in the card slot or the card was
removed part way through a card operation.
(1) Remove the card and reinsert it correctly (page E-57).
(2) Insert a card into the card slot. Never remove a
card from the card slot while a card access
operation is in progress.
Err Format
Err Protect
Err SizeOver
(1) The format of the card is not compatible with
this keyboard.
(2) The card is damaged.
(1) Change to a card that has the proper format.
........................................................................ E-58
(2) Use a different card.
The card is write protected.
• Use a different card.
• Remove the card’s write protect sticker to enable
data storage. ................................................. E-56
The SMF data you are trying to read is larger than
80 Kbytes.
Press the CARD button to return to the SMF data
selection screen, and then select different SMF data
that is smaller than 80 Kbytes (page E-58).
Err WrongDat
Err Not SMF0
The SMF data is corrupted or the wrong format.
Use different data.
You are attempting to play SMF data that is not
Format 0.
Use only Format 0 SMF data.
Err No File
You are trying to read data from a card that does not
contain any SMF data that is supported by this keyboard.
Load a card that contains SMF data that is
supported by this keyboard.
Err Fragment
The card data you are trying to use for playback or
sing along is fragmented.
Perform either of the two followng operations.
• Without deleting the original (fragmented) data,
perform a “save as” operation to save the data
under a different name. Next, try performing
the operation using the newly saved data.
•
If you saved the data to the card from another location,
format the card (which will delete its contents), and
then save the data to the card again. Next, try
performing the operation using the newly saved data.
Err Mem Full
The keyboard ran out of memory for SMF data reading
during a lesson or use of the evaluation feature.
1. Select other SMF data:
Press the CARD button to return to the SMF data selection screen, and then select different SMF data
that is smaller (page E-58).
2. Delete some song data already stored in memory:
After a few seconds, the “Err Mem Full” message will be replaced by one of the messages described
below. The actual message that appears will depend on the size of the SMF data you are trying to read.
a) “dEL MemSong?”
This message asks whether you want to delete the contents of Song Memory in order to make room for
the SMF data you are trying to read. To clear this message and return to the SMF data selection screen,
press the [–] (NO) button.
1. Press the [+] (YES) button if you want to delete Song Memory contents.
• This causes a confirmation message to appear on the display.
• If you want to cancel the delete operation, press the [–] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete Song Memory contents.
• After Song Memory contents are deleted, the keyboard automatically starts reading of the SMF
data you originally selected, and then starts the lesson (or evaluation).
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Using a SmartMedia Card
b) “dEL UsrSong?”
This message asks whether you want to delete the contents of SONGS user area for storage of SMF
data (5 songs) in order to make room for the SMF data you are trying to read. To clear this message
and return to the SMF data selection screen, press the [–] (NO) button. If you do, the message “dEL
MemSong?” will appear if there is data in the Song Memory. See “a) dEL MemSong?” above about
the steps you need to perform in response to this message.
1. Press the [+] (YES) button if you want to delete SONGS user area contents.
• This causes a confirmation message to appear on the display.
• If you want to cancel the delete operation, press the [–] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete SONGS user area contents.
• After SONGS user area contents are deleted, the keyboard automatically starts reading of the
SMF data you originally selected, and then starts the lesson (or evaluation).
c) “dEL AllSong?”
This message asks whether you want to delete all data in keyboard memory in order to make room
for the SMF data you are trying to read. To clear this message and return to the SMF data selection
screen, press the [–] (NO) button.
1. Press the [+] (YES) button if you want to delete all the data in keyboard memory.
• This causes a confirmation message to appear on the display.
• If you want to cancel the delete operation, press the [–] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete all the data in keyboard memory.
• After memory contents are deleted, the keyboard automatically starts reading of the SMF data
you originally selected, and then starts the lesson (or evaluation).
SMF data selection screen
Press the CARD button
Err Mem Full
NO
or
After a few seconds
After a few seconds
After a few seconds
*a) dEL MemSong?
*b) dEL UsrSong?
*c) dEL AllSong?
NO
NO
NO
YES
NO
Sure ?
YES
Pls Wait
YES
NO
Sure ?
YES
Pls Wait
YES
NO
Sure ?
YES
Pls Wait
The keyboard starts the lesson (or evaluation)
*
The actual message that appears will depend on the size of the SMF data you are trying to read.
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Troubleshooting
Problem
Possible Cause
Action
See page
No keyboard sound
(1) Power supply problem.
(1) Correctly attach the AC
adaptor, make sure that
batteries poles (+/–) are facing
correctly, and check to make
sure that batteries are not dead.
(2) Adjust the POWER button to
turn on power.
Pages
E-13, 14
(2) Power is not turned on.
Page E-18
Page E-18
Page E-34
(3) Volume setting is too low.
(4) The MODE switch is in the
(3) Use the MAIN VOLUME slider
to increase volume.
(4) Normal play is not possible on
the accompaniment keyboard
while the MODE switch is set
to CONCERT CHORD or
FINGERED. Change the MODE
switch setting to NORMAL.
(5) Turn on LOCAL CONTROL.
CONCERT
CHORD
or
FINGERED position.
(5) LOCAL CONTROL is off.
Low battery power
Page E-52
Any of the following symptoms
while using battery power.
Replace the batteries with a set of
new ones or use the AC adaptor.
Pages
E-13, 14
• Dim power supply indicator
• Instrument does not turn on
• Dim, difficult to read display
• Abnormally low speaker/headphone volume
• Distortion of sound output
• Occasional interruption of sound when playing at high volumes
• Sudden power failure when playing at high volumes
• Dimming of the display when playing at high volume
• Continued sound output even after you release a key
• A totally different tone may sound
• Abnormal rhythm pattern and demo tune play
• Abnormally low microphone volume
• Distortion of microphone input
• Dim power supply indicator when a microphone is used
• Sudden power failure when using the microphone
• Dimming of keyboard lights when notes sound
• Loss of power, sound distortion, or low volume when playing from a connected computer
Auto Accompaniment does not
sound.
Accompaniment volume is set to
000.
Use the FUNCTION button to
increase the volume.
Page E-49
Page E-48
Sound output does not change
when key pressure is varied.
Touch response is turned off.
Press the FUNCTION button to
turn it on.
Key light stays on.
Keyboard is waiting for play of
the correct note during Step 1 or
Step 2 play.
• Press the lit key to continue with
Step 1 or Step 2 play.
• Press the PLAY/STOP button to
quit Step 1 or Step 2 play.
Pages
E-27, 28
Pages
E-27, 28
Keys are lit though no sound is
being produced.
Power on alert is reminding you
that power was left on without
any operation being performed.
Press any button or keyboard key
to restore power to normal.
Page E-15
Cannot
Accompaniment or rhythm.
record
Auto
Track other than Track 1 is selected
as the recording track.
Use the track select buttons to select
Track 1. (Track 2 is melody track.)
Page E-44
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Troubleshooting
Problem
Possible Cause
Action
Turn on ACCOMP OUT.
See page
Cannot
record
chord
ACCOMP OUT is turned off.
Page E-52
accompaniment data on
computer.
a
Static noise when a microphone is
connected.
(1) Use of a microphone that is a
different from the type that is
recommended.
(2) Use of the microphone in the
vicinity of fluorescent lighting.
(1) Use
a
recommended type
Page E-31
Page E-31
microphone.
(2) Move the microphone away
from source of the static.
No microphone sound
(1) Microphone volume setting is
too low.
(2) Microphone ON/OFF switch is
set to OFF.
(1) Increase the microphone
volume setting.
(2) Change the microphone ON/
OFF switch setting to ON.
Page E-31
Page E-31
Cannot recall data from a card.
(1) The card is not inserted
correctly into the card slot.
(2) You are trying to use a card
whose voltage or capacity is not
supported by this keyboard.
(3) The card is damaged.
(1) Correctly insert the card into
the card slot.
(2) Use only a card of the voltage
and capacity specified for this
keyboard.
Page E-57
Page E-56
(3) Use a different card.
Song play momentarily cuts out
at some points during SMF or sing
along play.
Data is fragmented.
Perform either of the two following
operations.
• Without deleting the original
(fragmented) data, perform a
“save as” operation to save the
data under a different name.
Next, try performing the
operation using the newly saved
data.
–––
• If you saved the data to the card
from another location, format the
card (which will delete its
contents), and then save the data
to the card again. Next, try
performing the operation using
the newly saved data.
Page E-58
Lyrics do not appear.
The built-in tune or the SMF data
does not have any lyric data.
Select a built-in tune or SMF data
that has lyric data.
Page E-32
Page E-17
Page E-17
Page E-21
The color of the image on the TV
screen is abnormal.
The keyboard is located on top of
or too close to the TV.
Move the keyboard away from the
TV.
I can hear the audio, but the image
is unclear.
The keyboard and TV are not
connected correctly.
Correctly connect keyboard and
TV.
Sing Along <PLAY/STOP>
button does not work.
The keyboard is not in the Sing
Along Mode.
Check to see if the Sing Along icon
is shown on the display. If it isn’t,
use the Song/PIANO SONGS
Controller PLAY/STOP button.
Auto accompaniment chords do
not sound.
The keyboard is in the SONGS
mode.
Press the RHYTHM button to enter
the rhythm mode, which is
indicated by the rhythm indicator
on the display.
Page E-33
649U-E-065A
E-63
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Specifications
Model:
LK-1500
Keyboard:
61 standard-size keys, 5 octaves (with touch response; 1, 2, off)
Can be turned on and off (up to 10 keys can be lit at the same time)
264 (128 panel tones + 128 General MIDI tones + 8 drum sets); with layer and split
61
Key Light System:
Tones:
Rhythm Instrument Tones:
Polyphony:
32 notes maximum (16 for certain tones)
Auto Accompaniment
Rhythm Patterns:
Tempo:
120
Variable (226 steps, = 30 to 255)
Chords:
Rhythm Controller:
3 fingering methods (CONCERT CHORD, FINGERED, FULL RANGE CHORD)
START/STOP, INTRO, NORMAL/FILL-IN, VARIATION/FILL-IN,
SYNCHRO/ENDING
Accomp Volume:
0 to 127 (128 steps)
<Advanced 3-Step Lesson System>
3-step Lesson:
3 lessons (Step 1, 2, 3)
Playback:
Evaluation Mode:
Voice Fingering Guide:
Repeat play of a single tune
Scoring 1, Scoring 2, Scoring 3, Phrase Practice
On/Off
SONGS, PIANO SONGS
Number of Tunes:
Controllers:
100 (SONGS/Sing Along: 65, PIANO SONGS: 35)
PLAY/STOP, PAUSE, FF, REW, LEFT/RIGHT, REPEAT
User Songs:
Number of Songs: Up to 5 download songs
Capacity: Approximately 80 kilobytes
Sing Along Mode
Number of Tunes:
Controllers:
SONGS/Sing Along: 65
PLAY/STOP, KEY CONTROL (25 steps, –12 semitones to +12 semitones)
Metronome:
On/Off
0, 2 to 6
Beat Specification:
Song Memory
Number of Songs:
Recorded Data:
Two (1 Lesson Recording, 1 Performance Recording)
Lesson Recording: Right-hand part, left-hand part, both-hand parts
Performance Recording: Track 1 (chord accompaniment), Track 2 (melody)
Real-time
Recording Method:
Memory Capacity:
Approximately 13,000 notes (two songs)
Other Functions
Transpose:
Tuning:
25 steps (–12 semitones to +12 semitones)
101 steps (A4 = approximatery 440Hz 50Cents)
Card Slot:
3.3V SmartMediaTM (8MB, 16MB, 32MB, 64MB, 128MB)
Playback of SMF; card formatting
Functions:
Terminals
SUSTAIN/ASSIGNABLE JACK:
HEADPHONE/OUTPUT Jack:
Standard jack (sustain, sostenuto, soft, rhythm start/stop)
Stereo standard jack
Output Impedance: 100Ω
Output Voltage: 4V (RMS) MAX
Microphone In: Standard jack (with microphone volume knob)
Input impedance: 3KΩ
Input sensitivity: 10mV
USB port
VIDEO OUT Jack:
Output Voltage: 1Vp-p MAX
9V DC
Power Jack:
E-64
649U-E-066A
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Specifications
Power Supply:
Batteries:
2-way
6 AA-size batteries
Battery Life:
AC Adaptor:
Auto Power Off:
Approximately 2.5 hours continuous operation on alkaline batteries
Turns power off approximately 6 minutes after last key operation. Enabled under
batter power only, can be disabled manually.
Speaker Output:
Power Consumption:
Dimensions:
2.5W + 2.5W
9V
7.7W
94.4 x 38.7 x 14.2 cm (37 3/16 x 15 1/4 x 5 9/16 inch)
Weight:
Approximately 5.1kg (11.2 lbs)(without batteries)
• Design and specifications are subject to change without notice.
649U-E-067A
E-65
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Care of your keyboard
Avoid heat, humidity or direct sunlight.
Do not overexpose the instrument to direct sunlight, or place it near an air conditioner, or in any extremely hot place.
Do not use lacquer, thinner or similar chemicals for cleaning.
Clean the keyboard with a soft cloth dampened in a weak solution of water and a neutral detergent. Soak the cloth in the solution
and squeeze until it is almost dry.
Avoid use in areas subjected to temperature extremes.
Extremely high or low temperature can cause figures on the LCD screen to become dim and difficult to read. This condition
should correct itself when the keyboard is brought back to normal temperature.
NOTE
• You may notice lines in the finish of the case of this keyboard. These lines are a result of the molding process used to shape
the plastic of the case. They are not cracks or breaks in the plastic, and are no cause for concern.
E-66
649U-E-068A
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Appendix
ab
one
T
649U-E-069A
A-1
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Appendix
A-2
649U-E-070A
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Appendix
649U-E-071A
A-3
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Appendix
N
A-4
649U-E-072A
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Appendix
ꢋ
ꢋ
=
A
440Hz
ꢋ
ꢋ
ꢋ
ꢅ
ꢋ
ꢋ
ꢆ
ꢋ
ꢋ
-
Range Type
C 1
C0
C1
C2
C3
C4
C5
C6
C7 G7 C8
C9 G9
A
(Standard type)
B
“020 GLOCKENSPIEL”/
“095 PICCOLO”
C
Low pitch
instruments
D
No scale for tones.
(Sound Effect)
a
b
........Keyboard range
........Available range (using transpose or a message receive)
649U-E-073A
A-5
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Appendix
N
L
D
A-6
649U-E-074A
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Appendix
N
F
649U-E-075A
A-7
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Appendix
Rhythm List
POPS I
ROCK I
EUROPEAN
VARIOUS II
000
001
002
003
004
005
006
007
008
009
POP 1
030
031
032
033
034
035
036
037
038
039
POP ROCK 1
POP ROCK 2
POP ROCK 3
FOLKIE POP
POP SHUFFLE 2
ROCK BALLAD
SOFT ROCK
ROCK 1
060
061
062
063
064
065
066
POLKA
POP POLKA
MARCH 1
MARCH 2
WALTZ 1
SLOW WALTZ
VIENNESE
WALTZ
FRENCH WALTZ
SERENADE
TANGO
090
091
092
093
094
095
096
097
098
099
FOLKLORE
JIVE
WORLD POP
8 BEAT POP
SOUL BALLAD 1
POP SHUFFLE 1
8 BEAT DANCE
POP BALLAD 1
POP BALLAD 2
BALLAD
FAST GOSPEL
SLOW GOSPEL
SIRTAKI
HAWAIIAN
ADANI
BALADI
ENKA
STR QUARTET
ROCK 2
HEAVY METAL
067
068
069
FUSION
SHUFFLE
ROCK II
FOR PIANO I
POPS II
LATIN I
040
041
042
043
044
045
046
047
048
049
60'S SOUL
100
101
102
103
104
105
106
107
108
109
PIANO BALLAD 1
010
011
012
013
014
015
016
017
018
019
SOUL BALLAD 2
16 BEAT 1
16 BEAT 2
8 BEAT 1
8 BEAT 2
60'S ROCK
SLOW ROCK
SHUFFLE ROCK
50'S ROCK
BLUES
NEW ORLNS R&R
TWIST
R&B
070
071
072
073
074
075
076
077
078
079
BOSSA NOVA 1
BOSSA NOVA 2
SAMBA 1
SAMBA 2
MAMBO
RHUMBA
CHA-CHA-CHA
MERENGUE
BOLERO
PIANO BALLAD 2
PIANO BALLAD 3
EP BALLAD 1
EP BALLAD 2
BLUES BALLAD
MELLOW JAZZ
JAZZ COMBO 2
RAGTIME
8 BEAT 3
DANCE POP 1
POP FUSION
POP 2
ROCK WALTZ
BOOGIE-
WOOGIE
POP WALTZ
SALSA
JAZZ
DANCE/FUNK
LATIN II/VARIOUS I
FOR PIANO II
050
051
052
053
054
055
056
057
058
059
BIG BAND 1
BIG BAND 2
BIG BAND 3
SWING
SLOW SWING
FOX TROT
JAZZ COMBO 1
JAZZ VOICE
ACID JAZZ
JAZZ WALTZ
020
021
022
023
024
025
026
027
028
029
DANCE
DISCO 1
DISCO 2
EURO BEAT
DANCE POP 2
GROOVE SOUL
TECHNO
TRANCE
080
081
082
083
084
085
086
087
088
089
REGGAE
PUNTA
CUMBIA
PASODOBLE
SKA
BLUEGRASS
DIXIE
TEX-MEX
COUNTRY 1
COUNTRY 2
110
111
112
113
114
115
116
117
118
119
ARPEGGIO 1
ARPEGGIO 2
ARPEGGIO 3
PIANO BALLAD 4
6/8 MARCH
MARCH 3
2 BEAT
WALTZ 2
WALTZ 3
WALTZ 4
HIP-HOP
FUNK
NOTE
• Rhythms 110 through 119 consist of chord accompaniments only, without any drums or other percussion instruments. These
rhythms do not sound unless CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected as the accompaniment
mode. With such rhythms, make sure that CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected before you
try playing chords.
A-8
649U-E-076A
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Appendix
N
Song
649U-E-077A
A-9
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649U-E-078A
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649U-E-079A
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Limited One-Year Warranty
This product is warranted by RadioShack against manufacturing defects in material and workman-ship under normal use for
one (1) year from the date of purchase from RadioShack company-owned stores and authorized RadioShack franchisees and
dealers. EXCEPT AS PROVIDED HEREIN, RadioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED
WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED HEREIN. EXCEPT AS
PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RE-SPONSIBILITY TO CUSTOMER OR ANY OTHER
PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR INDIRECTLY BY
USE OR PERFOR-MANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, IN-CLUDING,
BUT NOT LIMITED TO, ANY DAMAGES RESULTING FROM INCONVENIENCE, LOSS OF TIME, DATA, PROPERTY,
REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDEN-TAL, OR CONSEQUENTIAL DAMAGES, EVEN IF
RadioShack HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limita-tion of incidental or
consequential damages, so the above limitations or exclusions may not apply to you.
In the event of a product defect during the warranty period, take the product and the RadioShack sales receipt as proof of
purchase date to any RadioShack store. RadioShack will, at its option, un-less otherwise provided by law: (a) correct the defect
by product repair without charge for parts and labor; (b) replace the product with one of the same or similar design; or (c) refund
the purchase price. All replaced parts and products, and products on which a refund is made, become the prop-erty of
RadioShack. New or reconditioned parts and products may be used in the performance of warranty service. Repaired or
replaced parts and products are warranted for the remainder of the original warranty period. You will be charged for repair or
replacement of the product made after the expiration of the warranty period.
This warranty does not cover: (a) damage or failure caused by or attributable to acts of God, abuse, accident, misuse, improper
or abnormal usage, failure to follow instructions, improper installation or maintenance, alteration, lightning or other incidence of
excess voltage or current; (b) any repairs other than those provided by a RadioShack Authorized Service Facility; (c)
consumables such as fuses or batteries; (d) cosmetic damage; (e) transportation, shipping or insurance costs; or (f) costs of
product removal, installation, set-up service adjustment or reinstallation.
This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
RadioShack Customer Relations, 200 Taylor Street, 6th Floor, Fort Worth, TX 76102
12/99
RadioShack Corporation
Fort Worth, Texas 76102
MA0407-A Printed in China
LK1500E-1
07A04
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