Installation & Owner’s
Manual
FOR TECHNICAL ASSISTANCE:
CONTACT YOUR LOCAL DISTRIBUTOR
For a list of distributors, visit the Merit Industries, Inc. Web site
merit industries, inc.
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Table of Contents
Site Preparation .............................p. 1
Hi Scores Menu .............................. p. 12
View/Clear Hi Scores ............... p. 12
Setting up your
Megatouch Game ......................... p. 1
Books Menu.................................... p. 13
Books Display ............................ p. 13
Cash Settlement ........................ p. 14
Game Description ..........................p. 1
CPU Section ............................... p. 1
Cash Box Section...................... p. 2-3
System Menu ................................. p. 15
Diagnostics Menu.......................... p. 16
Presentation Menu ....................... p. 17
General Care
and Maintenance ........................... p. 2
Screen Calibration ..................... p. 2
Operator’s Presentation ............ p. 17
Sales Person’s Presentation ..... p. 17
Operator Ad Screens ................ p. 18
Monitor Color
Adjustment Procedures ............ p. 2-3
General Circuit Board
Handling Information .................. p. 3
Promotion Menu ............................ p. 18
My Merit ..................................... p. 18-19
Merit Money ............................... p. 19
Promo Credits ............................ p. 19
Cleaning the Cabinet .................p. 3
Cleaning the Touchscreen
Monitor ....................................... p. 3
Cleaning the Fans and
Vents .........................................p. 3
Megatouch FORCE Upright
Hardware
Watch Dog Timer .......................p. 3
Linking Games ........................... p. 4
Connecting a Printer
(German games only) .................. p. 20
Troubleshooting ............................ p. 21-23
Megatouch FORCE Software
Game Name and Score Needed
for Initial Replay .............................p. 5
Parts List and Illustrations
Game Illustration ........................ p. 24-25
Replacement Parts List ............. p. 26
Connection Diagrams ................ p. 27-29
Main Menu....................................... p. 6-7
Credits Menu ................................. p. 8
Coin-In Menu .............................. p. 9
Coinless Coin Op Menu ............. p. 10-11
Warranty and Software License
Agreements
Warranty ............................................ p. 30
Software License Agreement........... p. 31-36
Games Menu .................................. p. 11
Game Setup ............................... p. 11-12
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Site Preparation
to be adjusted, however it is recom-
mended that the screen be calibrated
(see “Screen Calibration”) and the coin
or bill acceptor(s) be tested.
In determining the location for your
Megatouch FORCE™ video game, consid-
eration must be given to a suitable, grounded
electrical outlet. Since the game is a com-
puterized device, it should have a separate
circuit, if at all possible. If a separate circuit
is not available, care should be taken to pro-
vide a clean and constant voltage. As a
basic guideline, never connect the unit to a
circuit that also supplies power to freezers,
coolers or other high power consuming and
electrical noise generating equipment. Place
the game in a location where nothing will
interfere with proper ventilation. The game
should not be exposed to any dripping or
splashing liquids. Objects filled with liquid
should not be placed on the unit.
4. There are many custom settings avail-
able for the game. To customize the
settings, follow the instructions begin-
ning with the Main Menu section in this
manual.
Game Description
The Megatouch Fusion™ comes housed in
a 17” upright cabinet. This model has 3 key-
locked compartments: the main bezel door,
the rear door and the coin/bill door. It is
equipped with a coin mech and/or bill stacker,
and optional bill acceptors are also avail-
able. This model also has couplers installed
in the rear of the game. These are used for
future hardware upgrades which include
linking and modem capabilities. Enclosed in
some games along with the keys and war-
ranty card is an Ethernet cable and a cross-
over connector which can be used to link
games. For linking information see “Linking
Games” in the next section.
The upright model should be located on a
sturdy, level surface. The game will only
remain stable when the leg levellers are ex-
tended and level. Extend the leg levellers
until they contact the floor and remove the
weight of the game from the cabinet wheels.
There are also two stabilizer rods in the back
of the game to provide stability if the game is
not placed against a wall (see Figure 25).
Extend the threaded rods until they contact
the floor. When the game is properly ad-
justed, it should remain stable.
Rear Door Compartment
The rear compartment of the Fusion allows
access to storage space for add-on acces-
sories.
CPU Section
Setting up your Megatouch Game
The CPU section is accessible by opening
the front bezel. The CPU section houses
the monitor, motherboard, I/O board, power
supply, hard drive, centronics connector, and
the main harness.
1. After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.
2. Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence. At the
completion of the boot-up sequence,
the game will display the Main Menu
Screen.
Located in the CPU section on the I/O board
are two internal switches, SETUP and CALI-
BRATE. Pressing the SETUP button will bring
you to the Megatouch Setup Screen. See
the next section for calibration instructions.
NOTE: Additional “SET UP” and “CALI-
BRATE” buttons are located on the con-
trol board attached to the front bezel.
3. The machine has been preset at the
factory and therefore should not need
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There is also a security key port on the
How To Calibrate the Touchscreen:
control board, but in Fusion games, it
is not operable.
•
Find the “CALIBRATE” button located
on the I/O board in the CPU section and
press it to enter the screen calibration
mode.
Coin Mech/Bill Acceptor Cash Box
The coin mech and/or bill acceptor are ac-
cessible by opening the front bezel of the
cabinet (see Figure 24 for locations). The
metal cash box door is key-locked for secu-
rity purposes.
•
Touch the center of the first cross that
appears on the screen. Once you re-
lease your finger, a second cross will
appear.
General Care and Maintenance
NOTE: You must hold your finger on the
cross for approximately 2 seconds for
the calibration to be recognized.
NOTE: THIS GAME SHOULD ONLY BE
SERVICED BY QUALIFIED SERVICE
PERSONNEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
•
Touch the center of the second cross
that appears on the screen.
•
Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
Screen Calibration
NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes® features. All FORCE ma-
chines, except for the Classic, can sup-
port this high resolution mode. To en-
able high resolution:
•
Touch the “EXIT” icon.
If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.
1. Press the SETUP button inside the cabi-
net.
Monitor Adjustment Procedure
2. Touch the “System Menu” icon on the
first screen that appears.
For adjusting the settings on our monitors,
we suggest following the procedures de-
scribed below. The vertical/horizontal con-
trols and brightness/contrast controls are
located on the monitor control board, attached
to the front bezel. Carefully release the cable
clamp securing the board assembly to the
bezel and lower the bezel so the board is
accessible while viewing the monitor. Press-
ing the button labeled “Menu” on the monitor
control board will show the on-screen dis-
play on the monitor. Adjust the monitor con-
trols until the screens look as suggested in
the following steps. When finished, replace
the control board assemly securing it to the
bezel with the cable clamp.
3. Touch the “Options” icon on the Sys-
tem Menu Screen.
4. Scroll through the options until you see
“Enable Hi Resolution” and touch the
box next to this option so that a check
appears in the box.
5. A warning that it should not be enabled
on Classic games will appear. If you
have a Classic game, touch “No” to exit.
If you have any other type of cabinet,
touch “Yes” to continue.
6. The game will now have high resolu-
tion enabled. Touch the “X“ icon in the
upper corner of the screen to exit out
of setup. Then continue with the fol-
lowing screen calibration steps.
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1. Set the game to the Checkerz game
Cleaning the Cabinet
screen.
•
The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electron-
ics inside.
2. Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3. Adjust the brightness and contrast con-
trols until the top sets of checkers are
a rich red and the bottom set are a dark
gray. The feet on the “Checkerz”
character should be white. (Adjusting
the brightness and contrast can also
correct for a lack of sharpness.)
Cleaning the Touchscreen Monitor
•
The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS. BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti-
static bags in which they are
shipped.
Cleaning the Fans and Vents
•
The fans and vents should be cleaned
of any dust on a regular basis to en-
sure proper ventilation of the game.
To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
2. Removing any static charge
from your body before handling
the boards.
•
3. Using a ground strap when
handling the boards.
•
•
When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
Watch Dog Timer
This game has been equipped with a fea-
ture that allows it to automatically reboot if it
encounters a problem. When the watch dog
timer is enabled, it will reboot the machine
within 2 minutes after a failure, allowing the
game to automatically reset itself if a prob-
lem arises without needing a technician
present. If you want to disable the watch
dog timer, set DIP switch 3 on the I/O board
to the open position and reboot the game.
CAUTION: Be extremely careful when re-
placing the lithium battery on the mother-
board. There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced. Only replace the battery with the
same type recommended by the manufac-
turer. Dispose of used batteries according
to the manufacturer’s instructions.
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Linking Games
Some games include an Ethernet cable and a crossover connector used to link games
together. By linking your games, players can play compete against one another in real-time
interactive play. Follow the instructions below to link your games. The software will allow
up to 8 games to be linked.
NOTE: One Ethernet cable is required for
each game you are linking. Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.
4. Linking two games: Plug the free ends
of both the Ethernet cables into the
crossover coupler.
Linking more than two games: Pug the
free ends of the Ethernet cables into a
10 BASE-T Ethernet hub (available from
your distributor as a separate part num-
ber (EC0030-01), or at your local com-
puter store).
1. Turn off and unplug the games.
2. Connect one end of the supplied
Ethernet cable to the Ethernet connec-
tor on the outside of the game. The
Ethernet connector is the one on the
left if you are facing the back of the
game. (If you are linking a Vibe or EVO,
the Ethernet connector is the on the
right.)
5. Plug in the games and turn on the power.
If installation was successful, you will
see a Mega-Link® button displayed on
the screen after the menu appears.
3. Connect the second Ethernet cable to
the Ethernet connector on the outside
of the second game.
NOTE: The Mega-Link® icon will appear
on the game only when 2 or more games
are linked.
NOTE: If a MegaTunes unit has been linked
to a game, the music will be downloaded to
the game. This download time will vary de-
pending on the amount of music being down-
loaded.
NOTE: If you are linking games to a Combo
Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit. If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.
NOTE: Megatouch games that are con-
nected using the Mega-Link™ system must
have the same level of software for proper
operation. The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.” This screen
will be displayed approximately 5 minutes
after you turn the games on. To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on again. If you
want to link these games you must upgrade
all games to the same software level.
MegaTunes: The Ethernet ports are located
on the Ethernet hub mounted to the single
board computer (SBC). The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only. Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.
Combo Jukebox: There are two available
Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of
the jukebox.
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Game Name and Score Needed for Initial Replay
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained. The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay.
11 Ball
11-Up
3 Blind Mice
3 Some
Air Shot
Astro Joe
Backjammin
Battle 31
Big Time Roller
Boxglide
Boxxi
Card Bandits
Castle Bandits
Checkerz
Chip Away
Chug 21
125,000
125,000
150,000
150,000
No Replay
120,000
125,000
125,000
60,000
475,000
850,000
200,000
200,000
28,000
MGA Champ. Golf
Monster Madness
Moon Drop
Mystery Phrase
Outer Spades
Pharaoh’s Fortune
Pharaoh’s Fortune Pro
Quiz Show
Pharaoh's 9
Photo Hunt
Pile High
No Replay
400,000
160,000
325,000
75,000
45,000
45,000
No Replay
400,000
No Replay
350,000
55,000
No Replay
3,000
65,000
Pix Mix
Power Solitaire
Power Trivia
Puck Shot
QB Zone
Q-Shot
125,000
250,000
30,000
50,000
Conquest
Quik Cell
100,000
125,000
400,000
60,000
Crazy Hearts
Domino5
ESP Run
ESP War
Euchre Nights
Fast Lane
65,000
200,000
20
125,000
5,000
100,000
125,000
1,500,000
110,000
125,000
55,000
Quik Chess
Quik Match
Quintzee
Quiz Show
Rack ‘em
Royal Flash
Run 21
Snapshot
Speed Draw
Strip Club
Super Lone Star
Super Snubbel
Tai Play
45,000
No Replay
300,000
250,000
400,000
125,000
No Replay
55,000
No Replay
240,000
110,000
No Replay
125,000
150,000
125,000
No Replay
No Replay
400,000
400,000
375,000
125,000
200,000
100,000
200,000
Flash 7
Four Play
Funky Monkey
Gender Bender
Gin Rummy
GO-O-O-AL
Great Solitaire
H2H Gender Bender
H2H Photohunt
H2H Safari
H2H Trivia
Hoop Jones
Hooter
Let It Ride Trivia
Lone Star
Lookout
Magic Charms
Match'Em Up
Mega Bowling
Megatouch Battle
Command
Memoree
No Replay
45,000
No Replay
No Replay
No Replay
No Replay
125
No Replay
125,000
45,000
400,000
500,000
200,000
125
Take 2
Tennis Ace
Tri-Castles
Trip Flip
Tri-Towers
Trivia Treasure
Trivia Whiz
Wild 8's
Wild Apes
Word Dojo
Word Safari
Wordserve
Wordster
No Replay
Zip 21
300,000
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Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.
Figure 1 - Main Menu
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
Main Menu
CREDITS/
PRICING
Available Options
Information
The Credits Screens allow the operator
to set credit rules for all games, set up
the Coin-In Menu, enable the Coinless
Coin Op feature, select freeplay mode,
and add or clear credits.
•
Quick Price Setup
Coin-In
•
•
•
•
•
•
•
•
Set Value of Credit
Coinless Coin Op
Options
Clear Credits
Free Credits
Game Setup
Options
GAMES
In the Games Screens, you can edit the
game list (choose which games are
available and in what category they
appear on the Category Menu) and
select options for individual games.
Touch “CLEAR ALL GAMES” to clear
all high scores or select a particular
game to edit high scores for that game.
The Books Screens display current and
lifetime credits information as well as
calculate and collect the location and
operator fees.
HI SCORES
BOOKS
•
View/Clear Hi
Scores
•
•
•
Options
Books Display
Cash Settlement
Setup
•
Cash Settlement
Collection
SYSTEM
Set the game clock, security PIN, serial
number, game volume, 6 star PIN and
features, and system options such as
language control, 6 Star Enable, and
theft deterrent. Also use this menu to
transfer books data with a USB Pen or
PCMCIA flash card.
•
•
•
Set Time
Security Setup
Set Game Serial
Number
Volume Control
Set 6 Star PIN
Data Transfer
Options
•
•
•
•
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Main Menu
DIAGNOSTICS
Available Options
Information
Enters the Video Test to display the
test screens. Touch the screen to
cycle through test.
Tests the function of the I/O board,
DIP switches, coin meter, lockout (if
applicable), and light (EVO only).
Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
Checks touchscreen calibration.
Touch the crosshairs on the screen to
make sure it is accurately following
your movement.
•
Video Test
•
•
•
•
•
•
•
I/O Test
Touchscreen
Calibration
Touchscreen Test
•
•
•
View System Log
Checksum Test
System Info
•
•
•
Displays operations performed by the
game.
Checks the hard drive for missing or
corrupted files.
Gives details about various hardware
components in the game.
TOURNAMAXX
Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play. For more information, see the
TournaMAXX installation manual.
•
•
•
•
•
•
•
•
•
Internet Setup
General Info
Connection Log
Set Update Time
Update From Server
Clear Database
Credit Card Setup
Dial-In Setup
CREDIT CARD
Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.
Credit Card Test
PRESENTATION
Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.
•
•
•
Operator’s
Presentation
Sales Person’s
Presentation
Operator Ad Screens
PROMOTION
•
My Merit
•
Enables a feature permitting players to
create custom accounts. Also displays
individual player data and allows the
operator to back up or restore My Merit
data.
•
•
Merit Money
•
Sets time periods in which location
owners can use the 6 Stars feature to
offer free credits to encourage game
play.
Sets time periods in which the game
offers a free credit while in Idle Mode.
Enables My Merit, Merit Money, and
Promo Credits features.
Promo Credits
Options
Entertainment
Channel
Premium Erotic
Prize Zone
MegaWeb
Hot Topics
Options
•
•
•
•
MEGANET
Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear. For more
information, see the TournaMAXX
installation manual.
•
•
•
•
•
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Credits/Pricing Menu
Quick Price Setup
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
Figure 2 - Quick Price Setup Screen
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS
=
CREDITS
&
METER PULSES
1A
2B
3C
25¢
25¢
25¢
2
3
4
1
2
3
2
3
4
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS
=
CREDITS
&
METER PULSES
1A
2B
3C
4D
25¢
25¢
25¢
25¢
1
1
1
1
1
1
1
1
1
1
1
1
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the
Megatouch Combo Jukebox or MegaTunes unit:
COIN INPUT COIN VALUE COINS
=
CREDITS
&
METER PULSES
1A
2B
3C
4D
5E
25¢
25¢
25¢
25¢
25¢
1
2
4
8
20
1
2
4
10
26
1
2
4
8
20
To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes
Bonus Credit icon.
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default
setting of 2 credits, which will remain at 2 credits.
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a
default setting of 2 credits, which are then set to 3 credits.
The operator can also use this screen to determine whether prices are displayed on-screen
as credits or monetary amounts. Default values are restored with the Factory Settings icon.
Touch the “?” icon for more information.
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Coin-In
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost
of a credit, as well as providing a way to give players “bonus” credits for depositing a higher
amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down
arrows on the field you want to change.
COIN INPUT COIN VALUE COINS
=
CREDITS
&
METER PULSES
1A
2B
3C
4D
10p
20p
50p
1£
3
3
1
1
1
2
2
5
3
6
5
player premium 25p/credit
player premium 20p/credit
10
In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p. This method is preferred if you want game cost to always be reflected
as “1 credit.”
COIN INPUT COIN VALUE COINS
=
CREDITS
&
METER PULSES
1A
2B
3C
4D
10p
20p
50p
1£
1
1
1
1
1
2
6
1
2
5
1 bonus credit
5 bonus credits
15
10
In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples). Players are given an incentive to deposit more money
by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited. Once a game is played, any remaining fractional
credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as
described above), but will return if the game memory is cleared. Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs. It
shows the currency value for each of the coin inputs. This display is used as a guide and
is not used in any calculations. Touch the currency default display to hide/show the display.
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Coinless Coin Op Menu
(FORCE Games Only)
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
Figure 4 - Coinless Coin Op Menu -
Settings Screen
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.
Disabling the Money Inputs
Figure 3 - Player Menu in Coinless
Coin Op (Time and Per Game
modes both enabled)
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
Certain features will not apply when the
game is in Coinless Coin Op mode:
•
•
MegaNet™ content is disabled.
Merit Money and Promo Credits are not
available.
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is incremented after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
•
•
Free credits cannot be offered.
Pricing can only be displayed in
currency values, not credits.
•
TouchTunes music is not available.
Settings
Touching the Settings icon allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15-
minute time block selected by the customer.
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MmedoeiT
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Figure 5 - Coinless Coin Op -
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Time Expired Screen
If the player leaves the game before the
purchased time block has ended, the game
can be reset using the PIN.
Resetting or Freezing the Game
Figure 7 - Games Menu: Game
Setup Screen
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options icon on the Player Game Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
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Games that were not originally enabled will
Hi Scores Menu
be turned off and all price settings will be
reset.
View/Clear Hi Scores
Use this menu to manage hi scores. The
first screen allows you to select a particular
game to edit or clear all scores for all games.
When you touch a category name, the next
Game Setup screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom
showing all games available for the selected
category. In categories with Merit-thon
games, players who choose Merit-thon play
one round of three different games in that
category for one combined score.
To Enter This Screen, Touch
“View/Clear Hi Scores” on the
Hi Scores Menu and Choose a
Game Name
The Game Setup Screen also allows you to
make these general changes:
Default Games: Resets the selected cat-
egory menu to its default game and price
settings.
Enable All Games: Turns on all games
within the selected category and defaults
the price settings.
Figure 8 - Hi Scores Menu:
View/Clear Hi Scores Screen
Clear One: Clears a selected item from the
player’s game menu.
Touch “Clear All” to remove all hi scores or
“Clear One” to remove a particular score
after selecting it from the list.
Clear All: Clears all games from the player’s
game menu.
To customize a particular game list, first se-
lect a category in the first Game Setup
Screen. On the second screen, touch Clear
All to clear the game list. Choose the menu
position you want a particular game to oc-
cupy by touching that position, then touch
the desired game name from the game list
on the bottom of the screen. Repeat until all
desired games appear in the menu (a game
cannot appear in a game list more than
once). Games already displayed in the menu
will be red in the game list.
To adjust the price, touch the credit value
next to each game. Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR), to
75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to
$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),
and back to 25¢ (1CR).
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Books Menu
To Enter This Screen, Touch
“Books Display” on the Books
Menu and Choose a
Game Name
The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).
Books Display
To Enter This Screen, Touch
“Books Display” on the Books
Menu
Figure 10 - Books Menu:
Books Display Screen with
Game Selected
Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player totals and linked game totals. It also
shows the shortest, average, and longest
playing times for that game.
Figure 9 - Books Menu:
Books Display Screen
*Touching Trivia or Power Trivia dis-
plays totals by category.
The books information can be sorted in three
ways with the button that toggles through
the sorting categories. “Unsorted” displays
the books information in the standard order.
“Sorted by Current” displays the current
credits for each game from most to least
played. “Sorted by Lifetime” displays the
lifetime credits for each game beginning with
the most played game.
Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals. Touch Total
Coins to display individual coin input statis-
tics and MegaNet Credits to display the to-
tals for each MegaNet category.
NOTE: Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature. The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer. The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data. The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.
TouchTOURNAMAXX STATISTICS orTOUR-
NAMENT STATISTICS to get the books infor-
mation for that play only. Touch CLEAR CUR-
RENT to erase all current books data. The
date the data was last cleared will appear
at the top of the Books Screen.
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Cash Settlement Setup
Cash Settlement Collection
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
fees collected by the operator. This will help
to offset MegaNet™ operation costs.
The Cash Settlement Collection Screens will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.
To Enter This Screen, Touch
“Cash Settlement Collection” on
the Books Menu
The fee amounts can be changed on screen
by touching the amount itself and using the
keypad to enter a dollar figure. The other
two columns display the cumulative totals
for each fee and the totals for the current
collection period. Fees are calculated on a
prorated, per-day basis. Touch the NEXT
icon to display more groups of fees. For the
totals displayed on the Cash Settlement Col-
lection Screen, choose YES or NO to dis-
play the operator’s cut and enter the per-
centage of revenue the location will receive.
Touch FINISH to save your changes.
Figure 12 - Books Menu:
To Enter This Screen, Touch
“Cash Settlement Setup” on the
Books Menu and touch “NEXT”
after reading the information on
the first screen
Cash Settlement Collection
Touch “Revenue Details/Cash Out” or “Fee
Details” for breakdowns and “Complete Col-
lection” to finish. Cash Settlement totals will
reset once collection is complete.
Figure 11 - Books Menu:
Cash Settlement Setup Screen
Figure 13 - Books Menu:
Cash Settlement Collection:
Fee Details
NOTE: Make sure the time and date
are set on the game in order to ensure
correct fee calculation.
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System Menu
Figure 14 - System Menu
The Set Time Menu allows you to set both the time and date on
the game. Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00). Use the up and down arrows to set the time and date.
Set Time
The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN. To change the PIN, you must first enter the existing PIN
(the default PIN is “0000”), then enter a new 4-digit number and
touch “SET” on the keypad. The game will prompt you to re-
enter your PIN to confirm. After confirming your PIN, touch the
icon for each of the features you wish to protect with the PIN.
Security Setup
Set Game Serial
Number
Use this screen to enter the game’s serial number using the
keypad.
Touch the volume control icon to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen. The on-screen volume control can also be
accessed using 6 Stars.
Volume Control
Brings up the Set 6 Star PIN screen via the Options button in the
main game menu screen. Set the 6 Star PIN (between one and
six digits) using this screen. You can enable this feature and
choose which options will be accessible by 6 Stars using the
System Menu: Options Screen. Touch an option box under
System Menu: Options for on-screen help.
Set 6 Star PIN
(only appears if
PIN is enabled)
Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots). Insert PCMCIA cards before powering up
the game.
Data Transfer
For help with the Options in any menu section, touch the option
box to bring up a help screen.
Options
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Diagnostics Menu
Figure 15 - Diagnostics Menu
Video Test
I/O Test
Touch the screen to cycle through a series of video test screens.
Tests the SETUP and CALIBRATE buttons, all coin channels, the coin
meter, and the coin lockout feature (if applicable). A green light next to
the appropriate button will register each time that item is tested, and the
number next to the item should increment by one with each test. The
I/O Test Screen also displays which DIP switches are on or off.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it across
the screen.
Touchscreen
Test
Displays a log of all operations performed by the game since the log
was last cleared. This information is helpful for customer service in
troubleshooting your game.
View System
Log
Checks the hard drive for missing or corrupted files. With STOP ON
ERROR? set to YES, a message indicating which file is corrupted will
be shown whenever the game encounters an error. With STOP ON
ERROR? set to NO, a list of corrupted files will be displayed when the
test is complete. If errors are detected, the software on the drive may
need to be reloaded. If this does not solve the problem, the drive may
require replacement. The test could take up to 30 minutes.
Checksum Test
Gives details about the following:
•
•
•
•
•
•
•
•
•
•
processor type and speed
motherboard manufacturer
amount of memory
Ethernet card manufacturer
sound chip type
System Info
video chip type
touchscreen manufacturer
hard drive manufacturer and capacity
modem part identification number
fan speed (FORCE games only)
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Presentation Menu
The Presentation Menu features a slide
show for location owners and another slide
show for operators and distributors. This
menu also allows operators to create ad
screens and add custom screens created
on a personal computer.
Figure 18 - Sales Person’s
Presentation Sample Screen
Figure 16 - Presentation Menu
Operator’s Presentation
This presentation is designed to be shown
to location owners by the operator. It dem-
onstrates how to maximize earning poten-
tial with the game and increase profit with
additional products.
Figure 19 - Sales Person’s
Presentation Sample Screen
Figure 17 - Operator’s Presentation
Sample Screen
Figure 20 - Sales Person’s
Presentation Sample Screen
Sales Person’s Presentation
This presentation is designed to be shown
to operators and distributors by the sales
person. In addition to illustrating the rev-
enue potential of the games, it gives details
on available products and game content.
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Operator Ad Screens
A total of 24 advertising screens can be
created with the software and added to the
game. The ads will appear along with the
other attract screens when the game is in
idle mode. Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card). Touch the
green “?” icons on each screen for informa-
tion on how to create ad screens and add
custom screens to the machine.
Figure 22 - My Merit Options
Game Menu or by accepting the option to
create an account after achieving a Hi
Score. Players will then have the choice to
log in to their accounts through the OP-
TIONS button on the Player Menu and have
personal data stored on the machine. Play-
ers can view their hi scores and the num-
ber of games they’ve played in the My Merit
mode for the last year.
In addition, a program for adding up to 120
additional ad screens can be downloaded
the Support/Software Downloads section.
FORCE games only: AUSB Pen Kit (kit num-
ber KAV-100-008-01) is available through
Merit Industries. To order, contact Customer
Service at 1-800-445-9353.
NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.
Promotion Menu
The Promotion Menu is designed to encour-
age player interest. Use the Options but-
ton to enable each feature.
View Player Data
Touching View Player Data will bring up a
list of all players with My Merit accounts.
Touching a player name will bring up the
player’s PIN, the total number of games
played, and the date the account was cre-
ated. The Show Hi Scores button will dis-
play a list of the games on which the player
has the hi score and the score itself. The
operator can also reward the player with
free credits on the View Player Data screen
if desired.
Figure 21 - Promotion Menu
Show Game Play Frequency
My Merit (FORCE Games Only)
This feature shows the number of games
played by each My Merit player. The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.
The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers. Accounts can be created
by touching the My Merit button on the Main
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Promo Credits
Show Player Hi Scores
The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode. Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded. A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect. Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.
Selecting a game name under this feature
will bring up the Hi Scores of each My Merit
player for that game, as well as the date
the score was achieved. The operator can
choose whether to display all Hi Scores or
just those that fall within a certain date
range.
Backup/Restore
My Merit data can be backed up or restored
with a USB pen. After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data. USB pen kits (kit number KAV-100-
008-01) are available through Merit Indus-
tries. To order, contact Customer Service
at 1-800-445-9353.
NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.
Merit Money
The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain
time intervals via the 6 Star feature. Select
days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Stars feature. Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Stars
screen. One free game is given away each
time the location enters the code until the
predetermined daily limit is reached. Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.
Figure 23 - Promo Credits Screen
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CONNECTINGAPRINTER (GERMAN GAMES ONLY)
To connect a printer to the game as needed:
1. Unlock and open the front bezel.
2. The printer port is located on the same bracket as the counter (see Figure 24).
3. When the game enters idle mode, connect the printer to the printer port on the game.
NOTE: Some printers may cause the game to reboot. Once the game has rebooted
and entered idle mode, the printer will begin printing. Do not disconnect the
printer until it is finished printing.
Um einen Drucker an eine Maschine anzuschliessen:
1. Die vordere Blende oeffnen.
2. Der Drucker ist in der gleichen Halterung wie der Zähler (siehe Fig. 24).
3. Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des
Geraets anschliessen.
BEMERKUNG: Bei bestimmten Druckern rebootet das Geraet. Nachdem das
Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang. Den Drucker
bitte nicht abschalten bevor der Druckvorgang beendet ist.
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Troubleshooting Guide for Megatouch FORCE™ Games
PROBLEM
CORRECTIVE ACTION
•
•
no power
•
•
•
•
Check that the power cord is connected to a “live” outlet.
Check that the power switch is on.
Check that the power cord is connected to the game power supply.
Check that the power supply’s voltage select switch is set to the
proper voltage.
Check the harness connections to the on/off switch and circuit
breaker.
Check the circuit breaker for an “open”.
Check the A/C harness connection to the power supply.
Check the line cord.
Check the power on jumper wire located on the motherboard. It
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing
or not connected between the correct pins, it may prevent the power
supply from turning on. For more information, see Tech Note 52.
Check the D/C harness connection to the motherboard.
bill acceptor
motor does not
run
no flash on the
monitor screen
no cooling fans
operating
•
•
•
•
•
•
•
•
no output from
power supply
•
•
no video
no cooling fan
operation
screen is blank
A/C power to the
monitor and bill
acceptor
•
•
•
•
Check the A/C harness connection to the power supply.
•
no output from
power supply
Radion, Classic and Upright games:
•
•
no video
cooling fans are
working
•
Check the video cable connections to the motherboard and the
monitor.
•
•
Check the AC power harness to the monitor.
Radion and FORCE Upright monitors will display a test pattern on
the screen when the video cable is disconnected from the
motherboard and the monitor has power. Disconnect the video
cable and if there is no test pattern; replace the monitor chassis
board.
•
there is a sound
when coins are
deposited
EVO, Fusion, Elite and Vibe:
•
•
•
Check the video cable connections to the motherboard and the LCD
display (and the monitor control board in EVO and Fusion games).
Check the +12 volt supply voltage to the LCD display (yellow wire
+12, black wire ground)
Check the harness connections between the PC boards on the back
of the LCD display.
•
•
Replace the LCD display.
The memory card (DIMM) may not be seated properly. Reseat the
DIMM or replace it.
•
•
no video
constant beeping
or a sequence of
beeps
•
•
no video
no sound when
coins are
•
•
•
Check all connections to the motherboard.
Reseat the DIMM.
Replace the motherboard or send it for repair.
deposited
•
•
poor picture
quality
coin jam
•
Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.
•
•
Check the coin mech and coin chute for coins blocking the pathway.
Make sure the coin harness is connected between the normally
open and common terminals on the coin switch.
Disconnect the bill acceptor and the coin switch one at a time to
narrow down the problem.
•
•
•
Check the coin harness for pinched or damaged wires.
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O
board. If the coin jam still appears, the I/O board will have to be sent
for repair.
(NOTE: The Radion cabinets have an optical coin switch.)
•
meter not
advancing
•
•
Check connection at I/O board.
Check wiring at J2 METER connector on I/O board.
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Troubleshooting Guide for Megatouch FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
•
game locks up or
resets while
being played or
in the attract
mode
no movement on
the screen
power has to be
cycled off and on
to get the game
to function again
•
Check the output voltages from the power supply:
Enhance SFX 1211J
Red wire +5 volt
Yellow wire +12 volt
Blue wire -12 volt
White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
•
•
Brown wire +3.3 volt
•
Clean the vents and the fans of any dust and dirt that may interfere
with airflow.
•
•
•
•
Clean the CPU cooling fan on the motherboard.
Replace the CPU cooling fan if it is not operating properly.
Reseat the DIMM on the motherboard.
Clear memory with the following procedure:
•
Turn off the game.
•
•
Press and hold the “Setup” and “Calibrate” buttons.
Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED
RELEASE BUTTONS”. This should take about 30 seconds.
Release the buttons. This will clear high scores, clear the
books and reset options, and reset the game menu and coin
menu to their factory settings.
•
•
Perform a checksum test on the hard drive:
•
Turn off the game.
•
•
Turn on DIP switch 8 on the I/O board.
Turn on the game. The test will take about 10 minutes.
•
•
A failure will cause the test to stop.
A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.
•
With power on, turn off DIP switch 8.
•
game locks up
with “invalid key
for version
PG3002 – V
XXXX”
•
•
Check the program number on the security key. It should be
compatible with the program on the hard drive.
Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good
connection to the base of the security key.
•
•
Check the USB cable that connects the I/O board to the
motherboard.
Check jumpers JP5 and JP6 on the I/O board. The USB cable can
be connected to two connectors on the I/O board (J5A and J5B).
The position of the shunts on jumpers JP5 and JP6 will enable
either J5A or J5B. The shunts should be positioned towards the
connector where the USB cable is connected. For more information,
see Tech Note 55.
•
•
Try another security key with the same program number or test the
security key in another game with the same program version.
If the security key was replaced before the download:
•
“INVALID KEY”
message while
downloading
software to the
hard drive
•
The motherboard did not boot from the CD-ROM drive.
•
•
Check that the CD-ROM drive is set as master.
Check the ribbon cable connections between the CD-ROM drive
and the motherboard.
•
Try another CD-ROM drive or another set of CDs.
PM0425-04
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
When the game is turned on, it will check the type of touchscreen
controller, motherboard and hard drive. If one of these does not match
with FORCE hardware, the game will power up and display “MAXX” on
the screen and it will not have the H2H category.
•
the screen
displays MAXX
and not FORCE,
and the H2H
category is
•
Make sure the game is only using FORCE hardware.
missing
•
•
game will not
download CD
•
•
•
•
Make sure the CD is installed correctly, with the logo facing up.
Check for scratches or a defective CD.
Try a different CD-ROM drive or another set of CDs.
If you’re downloading a CD set, make sure each CD is of the same
revision.
"ERROR
READING DRIVE
C"
•
This message can be caused by the hard drive or in some
program versions, a coin jam while the game is turned on.
1.
2.
3.
Turn the game off.
Locate DS 1, position 8 and turn it on.
Turn on power to the cabinet. This will start the
hard drive checksum test, which should take about
20 minutes to complete.
4.
5.
When the hard drive passes the test it will display
a "CHECKSUM GOOD" message and continue to
boot up into the game attract screens. This
indicates a coin jam.
When the hard drive fails the test, the game will
lock up with a "CHECKSUM ERROR" message,
which will stay on the screen until the power is
turned off. In this case, the hard drive will have to
be replaced.
This message indicates the motherboard is not receiving data from the
hard drive and has locked up.
•
"DISK BOOT
FAILURE"
•
Check the IDE ribbon cable connections to the motherboard and
hard drive.
•
Check the power to the hard drive. It should have +5 volts, +12
volts, and ground.
The self-diagnostics on the hard drive has detected an error.
•
•
“QUANTUM
FIREBALL,
SMART FAILURE
DETECTED,
BACK UP HARD
DRIVE”
•
The hard drive will have to be replaced.
“CRITICAL
•
Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the
download, try another CD-ROM drive. If it still does not work,
replace the hard drive.
ERROR ABORT
RETRY FAIL” or
“BAD COMMAND
OR FILE NAME”
error
23
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
MONITOR
CONTROL
BOARD
COIN
MECH
TOUCHSCREEN
CONTROLLER
CENTRONICS
UPGRADE
CONNECTOR
MOTHERBOARD
I/O BOARD
PRINTER PORT
FOR GERMAN
GAMES
HARD
DRIVE
SECURITY
KEY
POWER
SUPPLY
BILL
ACCEPTOR
CASH
DOOR
LOCK
FIGURE 24 - FRONT VIEW OF THE FUSION WITH BEZEL OPEN
PM0425-04
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
LCD AND
TOUCHSCREEN
SPEAKER
ASSEMBLY
ETHERNET
COUPLER
PHONE
COUPLER
STABILIZER ROD
(2 PLACES)
FIGURE 25 - REAR VIEW OF THE FUSION WITH BEZEL OPEN
25
MEGATOUCH FORCE FUSION OWNER’S MANUAL
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Megatouch FORCE™ Fusion Replacement Parts List
R EP L A C EM EN T C O M P O N EN T S
F O R C E F U S IO N U P R IG H T ( G 2 1 -1 1 1 - 0 0 0 - X X )
P A R T N U M B E R
D E S C R IP TIO N
F O R C E M O TH E R B O A R D
M A R S B ILL A C C E P TO R . $1/2/5, 500 S TK R , A E 2411
E LE C TR O N IC C O IN M E C H
P O W E R S U P P LY , 110W ±12,+ 5,+ 3.3, A C -O N
17" TO U C H S C R E E N O V E R LA Y
17" LC D D IS P LA Y
M IC R O TO U C H S M T4 TO U C H S C R E E N C O N TR O LLE R
I/O B O A R D
S A 10057-05
E C 9796-06
H W 8159-XX
E C 7531-03
E C 9851-02
E C 9384-XX
E C 9840-08
S A 10065-01
S A 10066-01
S A 3068-XX
P A 3017-02
C O N TR O L B O A R D
F O R C E 2004 K E Y
F O R C E 2004.5 P R O G R A M A S S E M B LY
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy
of your order.
NOTE: In order for your Megatouch FORCE game to function properly, the
hardware must only be replaced with FORCE hardware. Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.
For additional assistance, after contacting your distributor, contact:
Merit Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529.
You can also visit our Web site
PM0425-04
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Connection Diagrams
HARD DRIVE
CONNECTION
(PRIMARY IDE)
CENTRONICS
CONNECTION
(SECONDARY IDE)
MOTHERBOARD
POWER
TOP VIEW OF MOTHERBOARD
ETHERNET
I/O BOARD
AUDIO OUT
TOUCHSCREEN
CONTROLLER
(COM 1)
VGA
VIDEO
CONNECTOR SIDE VIEW OF MOTHERBOARD
FIGURE 26 - ECS MOTHERBOARD DRAWING
27
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Connection Diagrams
Motherboard - Power Connector
FIGURE 27 - REAR VIEW OF CABLE CONNECTOR
PIN
WIRE COLOR
USE
1
2
3
4
5
BROWN
BROWN
BLACK
RED
+3.3 VDC
+3.3 VDC
GND
+5 VDC
GND
BLACK
6
RED
+5 VDC
7
8
9
10
BLACK
WHITE
VIOLET
YELLOW
GND
PWR GOOD
+5V VSB
+12 VDC
11
12
13
14
15
BROWN
BLUE
BLACK
BLACK
BLACK
+3.3 VDC
-12 VDC
GND
GND
GND
16
17
18
19
20
BLACK
BLACK
-----
RED
RED
GND
GND
-----
+5 VDC
+5 VDC
PM0425-04
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Connection Diagrams
SECURITY
CALIBRATE
SETUP
REMOTE SETUP/
KEY
J6
POWER
CONNECTOR
CALIB/KEY TO J2
ON OSD BOARD
USB
CONNECTOR
DIP SWITCH
BANK
J19
METER 2
METER 1
J8
J3
SMILEY BILL
ACCEPTOR
MECHANICAL MECH
J1
ELECTRONIC MECH
J2
FIGURE 28 - I/O BOARD DRAWING
29
MEGATOUCH FORCE FUSION OWNER’S MANUAL
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Video Machine Limited Warranty
Merit Industries, Inc. warrants its video ma-
Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase. The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards. The touchscreen is under warranty
for a period of 3 years.
Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:
(a) User notifies Merit in writing (or FAX)
of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.
Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.
(c) Merit honors warranty as per dates
of failure notification.
The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.
Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period. Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Software License Agreement
Merit Industries, Inc. ("Licensor") is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement.
Ownership of the Software
1. The enclosed Megatouch™ software program ("Software") and the accompanying
written materials are owned by Licensor and are protected by United States copyright
laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2. If this Software package contains multiple media types (such as CD's, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).
3. You may make one copy of the software for backup purpose only. You may not copy
or make backup copies of any software security key or software security device
under any circumstances.
4. You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees to be bound by the terms of this Agreement. Such
a transfer of this license to another party terminates your license. You may not other-
wise transfer or assign the right to use the Software, except as stated in this para-
graph.
5. You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other governmen-
tal body laws and regulations.
6. You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor
may you remove, modify or hide or otherwise make unreadable or non-viewable any
notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.
7. You agree that the Software and the authorship, systems, ideas, methods of opera-
tion, documentation and other information contained therein, and all versions, modifica-
tions and adaptations thereto are proprietary intellectual properties of Licensor and are
protected by civil and criminal law, and by the law of copyright, trade secret, trademark
and patent of the United States and other countries.
Limited Warranty
8. Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor's
standard product warranty period after your receipt of the Software.
Licensor's Obligations Under Warranty
9. Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.
31
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Grant Of License
10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™
("Machine") accompanied by a single licensor factory authorized security key. Licen-
sor reserves the right to update versions of the software and the content to the
Machine as deemed appropriate by the Licensor.
Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER EX-
PRESSED OR IMPLIED, REGARDING OR RELATINGTOTHE SOFTWARE OR CONTENT
THEREIN ORTOANYOTHER MATERIALFURNISHED OR PROVIDEDTOYOU PURSU-
ANTTOTHISAGREEMENTOR OTHERWISEAND LICENSOR SPECIFICALLYDISCLAIMS
ALLIMPLIED WARRANTIES OF MERCHANTABILITYAND FITNESS FORAPARTICULAR
PURPOSE WITH RESPECTTO SAID MATERIALS ORTHE USETHEREOF. TOTHE MAXI-
MUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER
UNIFORM LAWS SHALLNOTAPPLYTOTHISAGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUTOF OR RELATINGTOTHE SOFTWARE, OR LICENSOR'S PERFORMANCE
OR LACKTHEREOF UNDERTHISAGREEMENTFORANYSPECIAL, INDIRECT, INCIDEN-
TAL, EXEMPLARY OR CONSEQUENTIALDAMAGES, WHETHER OR NOT LICENSOR
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH CLAIM, DEMAND OR ACTION. IN
ADDITION, WITHOUTLIMITINGTHE FOREGOING, INALLEVENTSTHE REMEDIESAVAIL-
ABLETOYOU SHALLBE LIMITED TO THEAMOUNT PAID BYYOU TO LICENSOR FOR
THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTALOR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the Commonwealth of Pennsylvania,
USA. Any controversy or claim arising out of or relating to this agreement shall be
resolved in the appropriate venue in Pennsylvania, USA.
15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga-
tions hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for
any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020,
USA.
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Contrat de licence de logiciel de Merit Industries, Inc.
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.
Droit de Propriété
1. Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis,
ainsi que par les lois des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2. Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil. Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et
de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).
3. Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.
4. Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le
cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat.
Cette cession à un tiers met fin à votre licence. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel,
excepté que tel que décrit dans le présent paragraphe.
5. Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em-
placements où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations
locales, nationales ou réglementations d'autres organismes gouvernementaux.
6. Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.
7. Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes
les versions, modifications et adaptations qui s'y rattachent sont les propriétés
intellectuelles du Concédant et sont protégées par le droit civil et pénal et par la loit sur
le copyright, le secret commercial, la marque déposée et le brevet aux Etats-Unis et
dans les autres pays du monde.
Limite de Garantie
8. Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9. La seule obligation du Concédant aux termes de la garantie susmentionnée sera de
faire tous les efforts commercialement raisonnables pour corriger ou modifier la partie
du logiciel pour le rendre matériellement conforme aux spécifications de la documenta-
tion.
33
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie sur un seul Megatouch™
(ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et
fournie par le Concédant. Le Concédant réserve le droit de mise-à-jour des versions
du logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ETA
QUELQUETITREQUECESOIT,EXPLICITEOUIMPLICITE,ENRAPPORTAVECLELOGICIEL
ETLES COMPOSANTS QUI L'ACCOMPAGNENTOU, LE CAS ECHEANT,TOUTSUPPORT
OUMATERIELFOURNICONFORMEMENTAUPRESENTCONTRAT. ENPARTICULIER, LE
CONCEDANTNE PEUTDONNERAUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LACOMMERCIALISATION DETOUS LES PRODUITS EN RAPPORTAVEC LE
LOGICIEL OUAVEC L'UTILISATION DE CELUI-CI. DANS LAMESURE OU CELA EST
PERMIS PAR LALOI, LE CODE UNIFORME COMMERCIALOUAUTRE LOI UNIFORME NE
S'APPLIQUE PASAU PRESENTCONTRAT.
Limite de Responsabilité
12. LE CONCEDANTNE SERAENAUCUN CAS RESPONSABLE DETOUTE RECLAMATION,
DEMANDE OUACTION RESULTANT DE OU EN RAPPORTAVEC LE LOGICIELOU LA
PERFORMANCE OU MANQUE DE PERFORMANCE DU CONCEDANT EN VERTU DU
PRESENTCONTRATPOURTOUSDOMMAGESD'UNENATUREQUIN'ESTPASPRESUMEE
PARLALOIETQUIDOIVENTETREEXPRESSEMENTPROUVES, DOMMAGEINDIRECTS,
DOMMAGES-INTERETSPOURPREJUDICEMORAL, QUELECONCEDANTAITETEAVISE
OU NON DE LAPOSSIBILITE D'UNE TELLE RECLAMATION, DEMANDE OUACTION. DE
PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI-
TION SERONTLIMITESAU MONTANTQUE VOUSAUREZ PAYEAU CONCEDANTPOUR
LE LOGICIEL.
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y
COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES
DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE
L'UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.
Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus
seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États-
Unis. Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront
l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie,
aux Etats-Unis.
15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses
droits et obligations ci-après.
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le
Concédant pour une raison quelconque, veuillez écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Softwarelizenzabkommen
Merit Industries, Inc. („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.
Eigentumsvorbehalt der Software
1. Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich
geschützt.
Beschränkungen im Gebrauch und Transfer
2. Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die
anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an
Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software
und aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).
3. Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren
oder davon Sicherungskopien herstellen.
4. Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen
(einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte
übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen
dieses Abkommens akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt
Ihre Lizenz. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5. Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde.
6. Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder
eines Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem
Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise,
Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen,
verändern, verbergen oder auf andere Art unlesbar machen.
7. Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die
Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen
und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum
des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch
die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der Vereinigten
Staaten und anderer Länder geschützt sind.
Beschränkte Garantie
8. Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9. Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie
besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der
Software zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation
erheblich übereinstimmen.
35
MEGATOUCH FORCE FUSION OWNER’S MANUAL
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Übertragung der Lizenz
10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen
Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten
Sicherungsschlüssel zu benutzen. Der Lizenzgeber behält sich das Recht vor, nach
eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.
Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE
GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN,
VERPFLICHTUNGENODERGARANTIEN,OBAUSDRÜCKLICHODERSTILLSCHWEIGEND,
FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN
MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS ZUR VERFÜGUNG
GESTELLT ODER ÜBERLASSEN WERDEN, UND DER LIZENZGEBER LEHNT
AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG DER
BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE
AUF DIESES ABKOMMEN NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER
FORDERUNGODEREINERKLAGE, DIEAUFNUTZUNGDERSOFTWARE, DERLEISTUNG
DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN,
SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN INALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWAREAN DEN LIZENZGEBER GEZAHLTE SUMME NICHTÜBERSCHREITEN.
13. DER LIZENZGEBER HAT IN KEINEM FALLEINE HAFTUNG IHNEN GEGENÜBER FÜR
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODERANDERER NEBEN- ODER FOLGESCHÄDEN, DIEAUS IHRER
VERWENDUNG ODER GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen
Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylva-
nia bestimmt. Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses
Abkommen betreffen, werden am jeweiligen Verhandlungsort in Pennsylvania, USA,
verhandelt.
15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem
anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, USA.
PM0425-04
MEGATOUCH FORCE FUSION OWNER’S MANUAL
36
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Download from Www.Somanuals.com. All Manuals Search And Download.
Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the Merit Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGATOUCH FORCE UPRIGHTOWNER’S MANUAL
PM0425-04
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