Mega System Tech Games PM0425 04 User Manual

Installation & Owner’s  
Manual  
FOR TECHNICAL ASSISTANCE:  
CONTACT YOUR LOCAL DISTRIBUTOR  
For a list of distributors, visit the Merit Industries, Inc. Web site  
merit industries, inc.  
PM0425-04  
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Table of Contents  
Site Preparation .............................p. 1  
Hi Scores Menu .............................. p. 12  
View/Clear Hi Scores ............... p. 12  
Setting up your  
Megatouch Game ......................... p. 1  
Books Menu.................................... p. 13  
Books Display ............................ p. 13  
Cash Settlement ........................ p. 14  
Game Description ..........................p. 1  
CPU Section ............................... p. 1  
Cash Box Section...................... p. 2-3  
System Menu ................................. p. 15  
Diagnostics Menu.......................... p. 16  
Presentation Menu ....................... p. 17  
General Care  
and Maintenance ........................... p. 2  
Screen Calibration ..................... p. 2  
Operator’s Presentation ............ p. 17  
Sales Person’s Presentation ..... p. 17  
Operator Ad Screens ................ p. 18  
Monitor Color  
Adjustment Procedures ............ p. 2-3  
General Circuit Board  
Handling Information .................. p. 3  
Promotion Menu ............................ p. 18  
My Merit ..................................... p. 18-19  
Merit Money ............................... p. 19  
Promo Credits ............................ p. 19  
Cleaning the Cabinet .................p. 3  
Cleaning the Touchscreen  
Monitor ....................................... p. 3  
Cleaning the Fans and  
Vents .........................................p. 3  
Megatouch FORCE Upright  
Hardware  
Watch Dog Timer .......................p. 3  
Linking Games ........................... p. 4  
Connecting a Printer  
(German games only) .................. p. 20  
Troubleshooting ............................ p. 21-23  
Megatouch FORCE Software  
Game Name and Score Needed  
for Initial Replay .............................p. 5  
Parts List and Illustrations  
Game Illustration ........................ p. 24-25  
Replacement Parts List ............. p. 26  
Connection Diagrams ................ p. 27-29  
Main Menu....................................... p. 6-7  
Credits Menu ................................. p. 8  
Coin-In Menu .............................. p. 9  
Coinless Coin Op Menu ............. p. 10-11  
Warranty and Software License  
Agreements  
Warranty ............................................ p. 30  
Software License Agreement........... p. 31-36  
Games Menu .................................. p. 11  
Game Setup ............................... p. 11-12  
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Site Preparation  
to be adjusted, however it is recom-  
mended that the screen be calibrated  
(see “Screen Calibration”) and the coin  
or bill acceptor(s) be tested.  
In determining the location for your  
Megatouch FORCE™ video game, consid-  
eration must be given to a suitable, grounded  
electrical outlet. Since the game is a com-  
puterized device, it should have a separate  
circuit, if at all possible. If a separate circuit  
is not available, care should be taken to pro-  
vide a clean and constant voltage. As a  
basic guideline, never connect the unit to a  
circuit that also supplies power to freezers,  
coolers or other high power consuming and  
electrical noise generating equipment. Place  
the game in a location where nothing will  
interfere with proper ventilation. The game  
should not be exposed to any dripping or  
splashing liquids. Objects filled with liquid  
should not be placed on the unit.  
4. There are many custom settings avail-  
able for the game. To customize the  
settings, follow the instructions begin-  
ning with the Main Menu section in this  
manual.  
Game Description  
The Megatouch Fusion™ comes housed in  
a 17” upright cabinet. This model has 3 key-  
locked compartments: the main bezel door,  
the rear door and the coin/bill door. It is  
equipped with a coin mech and/or bill stacker,  
and optional bill acceptors are also avail-  
able. This model also has couplers installed  
in the rear of the game. These are used for  
future hardware upgrades which include  
linking and modem capabilities. Enclosed in  
some games along with the keys and war-  
ranty card is an Ethernet cable and a cross-  
over connector which can be used to link  
games. For linking information see “Linking  
Games” in the next section.  
The upright model should be located on a  
sturdy, level surface. The game will only  
remain stable when the leg levellers are ex-  
tended and level. Extend the leg levellers  
until they contact the floor and remove the  
weight of the game from the cabinet wheels.  
There are also two stabilizer rods in the back  
of the game to provide stability if the game is  
not placed against a wall (see Figure 25).  
Extend the threaded rods until they contact  
the floor. When the game is properly ad-  
justed, it should remain stable.  
Rear Door Compartment  
The rear compartment of the Fusion allows  
access to storage space for add-on acces-  
sories.  
CPU Section  
Setting up your Megatouch Game  
The CPU section is accessible by opening  
the front bezel. The CPU section houses  
the monitor, motherboard, I/O board, power  
supply, hard drive, centronics connector, and  
the main harness.  
1. After removing the game from the car-  
ton, attach the power cord to the back  
of the game, near the on/off switch.  
Plug the game into a standard AC out-  
let.  
2. Turn the power switch at the back of  
the game to ON and wait for it to go  
through its boot-up sequence. At the  
completion of the boot-up sequence,  
the game will display the Main Menu  
Screen.  
Located in the CPU section on the I/O board  
are two internal switches, SETUP and CALI-  
BRATE. Pressing the SETUP button will bring  
you to the Megatouch Setup Screen. See  
the next section for calibration instructions.  
NOTE: Additional “SET UP” and “CALI-  
BRATE” buttons are located on the con-  
trol board attached to the front bezel.  
3. The machine has been preset at the  
factory and therefore should not need  
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There is also a security key port on the  
How To Calibrate the Touchscreen:  
control board, but in Fusion games, it  
is not operable.  
Find the “CALIBRATE” button located  
on the I/O board in the CPU section and  
press it to enter the screen calibration  
mode.  
Coin Mech/Bill Acceptor Cash Box  
The coin mech and/or bill acceptor are ac-  
cessible by opening the front bezel of the  
cabinet (see Figure 24 for locations). The  
metal cash box door is key-locked for secu-  
rity purposes.  
Touch the center of the first cross that  
appears on the screen. Once you re-  
lease your finger, a second cross will  
appear.  
General Care and Maintenance  
NOTE: You must hold your finger on the  
cross for approximately 2 seconds for  
the calibration to be recognized.  
NOTE: THIS GAME SHOULD ONLY BE  
SERVICED BY QUALIFIED SERVICE  
PERSONNEL.  
CAUTION: THERE ARE HIGH VOLTAGE  
PARTS IN THIS GAME. BE CAREFUL  
WHEN SERVICING THE INSIDE OF THE  
GAME. GAME SHOULD ALWAYS BE  
UNPLUGGED BEFORE SERVICING.  
Touch the center of the second cross  
that appears on the screen.  
Once the second cross is touched and  
released, another cross will appear on  
the screen. To test the calibration of  
the screen, touch the cross with your  
finger and slowly drag your finger  
around the screen. The cross should  
follow your movement.  
Screen Calibration  
NOTE: If you are using MegaWeb™ or  
connecting your game to TouchTunes®  
product, you must enable high resolu-  
tion calibration in order to properly  
view Web pages or activate all of  
TouchTunes® features. All FORCE ma-  
chines, except for the Classic, can sup-  
port this high resolution mode. To en-  
able high resolution:  
Touch the “EXIT” icon.  
If you have high resolution enabled, the game  
will prompt you to go through the same steps  
again for high resolution mode.  
1. Press the SETUP button inside the cabi-  
net.  
Monitor Adjustment Procedure  
2. Touch the “System Menu” icon on the  
first screen that appears.  
For adjusting the settings on our monitors,  
we suggest following the procedures de-  
scribed below. The vertical/horizontal con-  
trols and brightness/contrast controls are  
located on the monitor control board, attached  
to the front bezel. Carefully release the cable  
clamp securing the board assembly to the  
bezel and lower the bezel so the board is  
accessible while viewing the monitor. Press-  
ing the button labeled “Menu” on the monitor  
control board will show the on-screen dis-  
play on the monitor. Adjust the monitor con-  
trols until the screens look as suggested in  
the following steps. When finished, replace  
the control board assemly securing it to the  
bezel with the cable clamp.  
3. Touch the “Options” icon on the Sys-  
tem Menu Screen.  
4. Scroll through the options until you see  
“Enable Hi Resolution” and touch the  
box next to this option so that a check  
appears in the box.  
5. A warning that it should not be enabled  
on Classic games will appear. If you  
have a Classic game, touch “No” to exit.  
If you have any other type of cabinet,  
touch “Yes” to continue.  
6. The game will now have high resolu-  
tion enabled. Touch the “X“ icon in the  
upper corner of the screen to exit out  
of setup. Then continue with the fol-  
lowing screen calibration steps.  
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1. Set the game to the Checkerz game  
Cleaning the Cabinet  
screen.  
The cabinet should be cleaned with a  
damp cloth and mild detergent. Always  
apply the cleaner to the cloth and not  
directly on the game. Liquids could  
enter the cabinet and damage electron-  
ics inside.  
2. Adjust the vertical and horizontal size  
and vertical and horizontal position to  
make sure that the game screen fills  
the monitor screen and that the game  
screen is centered.  
3. Adjust the brightness and contrast con-  
trols until the top sets of checkers are  
a rich red and the bottom set are a dark  
gray. The feet on the “Checkerz”  
character should be white. (Adjusting  
the brightness and contrast can also  
correct for a lack of sharpness.)  
Cleaning the Touchscreen Monitor  
The touchscreen glass should be  
cleaned with a damp cloth and isopro-  
pyl alcohol or a non-ammonia cleanser.  
Do not use any abrasive or vinegar-  
based cleansers, as they will damage  
the touchscreen glass.  
NOTE: DO NOT USE ANY ABRASIVE  
SOLVENTS, ACID OR VINEGAR-BASED  
CLEANSERS ON THE MONITOR OR  
SIDE DECALS. OVER TIME, SUCH  
CLEANSERS COULD HARM THE  
TOUCHSCREEN AND ERASE THE DE-  
CALS. BE CAREFUL NOT TO USE COM-  
MERCIAL CLEANERS CONTAINING  
ANY OF THESE SUBSTANCES.  
General Circuit Board Handling  
Information  
Before handling any boards, observe the  
following procedures:  
Prevent Electro-Static Discharge by:  
1. Storing the boards in the anti-  
static bags in which they are  
shipped.  
Cleaning the Fans and Vents  
The fans and vents should be cleaned  
of any dust on a regular basis to en-  
sure proper ventilation of the game.  
To ensure proper operation of the  
game, it is important that all fans are  
operating correctly and that the airflow  
is unobstructed. Make sure nothing is  
placed inside the cabinet or next to the  
fan vents that would inhibit the flow of  
air. Also, if any fans are not operating,  
it is important that they be replaced.  
2. Removing any static charge  
from your body before handling  
the boards.  
3. Using a ground strap when  
handling the boards.  
When plugging in connectors to the  
board, make sure the connector is  
inserted straight onto the header and  
that the connector covers all header  
pins.  
Do not connect any peripheral device  
to the board, if the power is still  
connected to the peripheral or if power  
is already applied to the board.  
Watch Dog Timer  
This game has been equipped with a fea-  
ture that allows it to automatically reboot if it  
encounters a problem. When the watch dog  
timer is enabled, it will reboot the machine  
within 2 minutes after a failure, allowing the  
game to automatically reset itself if a prob-  
lem arises without needing a technician  
present. If you want to disable the watch  
dog timer, set DIP switch 3 on the I/O board  
to the open position and reboot the game.  
CAUTION: Be extremely careful when re-  
placing the lithium battery on the mother-  
board. There is a danger of explosion if the  
battery on the motherboard is incorrectly  
replaced. Only replace the battery with the  
same type recommended by the manufac-  
turer. Dispose of used batteries according  
to the manufacturer’s instructions.  
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Linking Games  
Some games include an Ethernet cable and a crossover connector used to link games  
together. By linking your games, players can play compete against one another in real-time  
interactive play. Follow the instructions below to link your games. The software will allow  
up to 8 games to be linked.  
NOTE: One Ethernet cable is required for  
each game you are linking. Additional Cat-  
5 UTP RJ45 Ethernet cables can be pur-  
chased at your local computer store.  
4. Linking two games: Plug the free ends  
of both the Ethernet cables into the  
crossover coupler.  
Linking more than two games: Pug the  
free ends of the Ethernet cables into a  
10 BASE-T Ethernet hub (available from  
your distributor as a separate part num-  
ber (EC0030-01), or at your local com-  
puter store).  
1. Turn off and unplug the games.  
2. Connect one end of the supplied  
Ethernet cable to the Ethernet connec-  
tor on the outside of the game. The  
Ethernet connector is the one on the  
left if you are facing the back of the  
game. (If you are linking a Vibe or EVO,  
the Ethernet connector is the on the  
right.)  
5. Plug in the games and turn on the power.  
If installation was successful, you will  
see a Mega-Link® button displayed on  
the screen after the menu appears.  
3. Connect the second Ethernet cable to  
the Ethernet connector on the outside  
of the second game.  
NOTE: The Mega-Link® icon will appear  
on the game only when 2 or more games  
are linked.  
NOTE: If a MegaTunes unit has been linked  
to a game, the music will be downloaded to  
the game. This download time will vary de-  
pending on the amount of music being down-  
loaded.  
NOTE: If you are linking games to a Combo  
Jukebox or a MegaTunes unit, the free ends  
of the Ethernet cables from the games will  
connect directly to the Ethernet ports on the  
jukebox or MegaTunes unit. If you are link-  
ing more than 2 games and a jukebox, or  
more than 3 games and a MegaTunes, you  
will need to connect an Ethernet cable to the  
hub connector on the jukebox or MegaTunes  
unit and plug the free ends of all of the cables  
into a hub.  
NOTE: Megatouch games that are con-  
nected using the Mega-Link™ system must  
have the same level of software for proper  
operation. The software is designed to de-  
tect other levels of software in linked games.  
If a different level is detected, you will re-  
ceive a screen that says, “MEGALINK MIS-  
MATCH CALL ATTENDANT.” This screen  
will be displayed approximately 5 minutes  
after you turn the games on. To clear the  
screen and continue playing the games, you  
must turn the power off, unlink the games,  
and turn the power back on again. If you  
want to link these games you must upgrade  
all games to the same software level.  
MegaTunes: The Ethernet ports are located  
on the Ethernet hub mounted to the single  
board computer (SBC). The 4 ports on the  
right are all for Ethernet, the port on the left  
is for connecting a hub only. Loosen the 2  
thumbnuts securing the front access panel.  
Connect the Ethernet cable to one of the  
Ethernet ports and replace the front access  
panel routing the cable through the slots at  
the bottom of the access panel.  
Combo Jukebox: There are two available  
Ethernet couplers, labeled “Mega-Link”, on  
the upper left if you are facing the back of  
the jukebox.  
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Game Name and Score Needed for Initial Replay  
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the  
listed score is attained. The other games have to reach the score listed as well as attain the  
high score for the game in order to offer a replay.  
11 Ball  
11-Up  
3 Blind Mice  
3 Some  
Air Shot  
Astro Joe  
Backjammin  
Battle 31  
Big Time Roller  
Boxglide  
Boxxi  
Card Bandits  
Castle Bandits  
Checkerz  
Chip Away  
Chug 21  
125,000  
125,000  
150,000  
150,000  
No Replay  
120,000  
125,000  
125,000  
60,000  
475,000  
850,000  
200,000  
200,000  
28,000  
MGA Champ. Golf  
Monster Madness  
Moon Drop  
Mystery Phrase  
Outer Spades  
Pharaoh’s Fortune  
Pharaoh’s Fortune Pro  
Quiz Show  
Pharaoh's 9  
Photo Hunt  
Pile High  
No Replay  
400,000  
160,000  
325,000  
75,000  
45,000  
45,000  
No Replay  
400,000  
No Replay  
350,000  
55,000  
No Replay  
3,000  
65,000  
Pix Mix  
Power Solitaire  
Power Trivia  
Puck Shot  
QB Zone  
Q-Shot  
125,000  
250,000  
30,000  
50,000  
Conquest  
Quik Cell  
100,000  
125,000  
400,000  
60,000  
Crazy Hearts  
Domino5  
ESP Run  
ESP War  
Euchre Nights  
Fast Lane  
65,000  
200,000  
20  
125,000  
5,000  
100,000  
125,000  
1,500,000  
110,000  
125,000  
55,000  
Quik Chess  
Quik Match  
Quintzee  
Quiz Show  
Rack ‘em  
Royal Flash  
Run 21  
Snapshot  
Speed Draw  
Strip Club  
Super Lone Star  
Super Snubbel  
Tai Play  
45,000  
No Replay  
300,000  
250,000  
400,000  
125,000  
No Replay  
55,000  
No Replay  
240,000  
110,000  
No Replay  
125,000  
150,000  
125,000  
No Replay  
No Replay  
400,000  
400,000  
375,000  
125,000  
200,000  
100,000  
200,000  
Flash 7  
Four Play  
Funky Monkey  
Gender Bender  
Gin Rummy  
GO-O-O-AL  
Great Solitaire  
H2H Gender Bender  
H2H Photohunt  
H2H Safari  
H2H Trivia  
Hoop Jones  
Hooter  
Let It Ride Trivia  
Lone Star  
Lookout  
Magic Charms  
Match'Em Up  
Mega Bowling  
Megatouch Battle  
Command  
Memoree  
No Replay  
45,000  
No Replay  
No Replay  
No Replay  
No Replay  
125  
No Replay  
125,000  
45,000  
400,000  
500,000  
200,000  
125  
Take 2  
Tennis Ace  
Tri-Castles  
Trip Flip  
Tri-Towers  
Trivia Treasure  
Trivia Whiz  
Wild 8's  
Wild Apes  
Word Dojo  
Word Safari  
Wordserve  
Wordster  
No Replay  
Zip 21  
300,000  
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Main Menu  
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the  
Main Menu to set up all game software options.  
NOTE: For help with the Options in any menu section, touch the green “?” icons  
to bring up a help screen.  
Figure 1 - Main Menu  
A summary of the Main Menu functions appears in the following table. For more detail, see  
the corresponding sections of the manual.  
Main Menu  
CREDITS/  
PRICING  
Available Options  
Information  
The Credits Screens allow the operator  
to set credit rules for all games, set up  
the Coin-In Menu, enable the Coinless  
Coin Op feature, select freeplay mode,  
and add or clear credits.  
Quick Price Setup  
Coin-In  
Set Value of Credit  
Coinless Coin Op  
Options  
Clear Credits  
Free Credits  
Game Setup  
Options  
GAMES  
In the Games Screens, you can edit the  
game list (choose which games are  
available and in what category they  
appear on the Category Menu) and  
select options for individual games.  
Touch “CLEAR ALL GAMES” to clear  
all high scores or select a particular  
game to edit high scores for that game.  
The Books Screens display current and  
lifetime credits information as well as  
calculate and collect the location and  
operator fees.  
HI SCORES  
BOOKS  
View/Clear Hi  
Scores  
Options  
Books Display  
Cash Settlement  
Setup  
Cash Settlement  
Collection  
SYSTEM  
Set the game clock, security PIN, serial  
number, game volume, 6 star PIN and  
features, and system options such as  
language control, 6 Star Enable, and  
theft deterrent. Also use this menu to  
transfer books data with a USB Pen or  
PCMCIA flash card.  
Set Time  
Security Setup  
Set Game Serial  
Number  
Volume Control  
Set 6 Star PIN  
Data Transfer  
Options  
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Main Menu  
DIAGNOSTICS  
Available Options  
Information  
Enters the Video Test to display the  
test screens. Touch the screen to  
cycle through test.  
Tests the function of the I/O board,  
DIP switches, coin meter, lockout (if  
applicable), and light (EVO only).  
Allows the operator to calibrate the  
touchscreen. Follow the instructions  
on the screen.  
Checks touchscreen calibration.  
Touch the crosshairs on the screen to  
make sure it is accurately following  
your movement.  
Video Test  
I/O Test  
Touchscreen  
Calibration  
Touchscreen Test  
View System Log  
Checksum Test  
System Info  
Displays operations performed by the  
game.  
Checks the hard drive for missing or  
corrupted files.  
Gives details about various hardware  
components in the game.  
TOURNAMAXX  
Enters the TouraMAXX Set-Up Screen if  
the game is registered for TournaMAXX  
play. For more information, see the  
TournaMAXX installation manual.  
Internet Setup  
General Info  
Connection Log  
Set Update Time  
Update From Server  
Clear Database  
Credit Card Setup  
Dial-In Setup  
CREDIT CARD  
Enters the Credit Card Set-Up Screen if a  
credit card swipe is installed in your game.  
For more information, see the Credit Card  
Kit Installation Instructions.  
Credit Card Test  
PRESENTATION  
Displays a slide show designed to be  
presented to location owners by the  
operator and another slide show to be  
presented to operators and distributors by  
the sales person. Also allows the operator  
to create ad screens and add custom  
screens created on a personal computer.  
Operator’s  
Presentation  
Sales Person’s  
Presentation  
Operator Ad Screens  
PROMOTION  
My Merit  
Enables a feature permitting players to  
create custom accounts. Also displays  
individual player data and allows the  
operator to back up or restore My Merit  
data.  
Merit Money  
Sets time periods in which location  
owners can use the 6 Stars feature to  
offer free credits to encourage game  
play.  
Sets time periods in which the game  
offers a free credit while in Idle Mode.  
Enables My Merit, Merit Money, and  
Promo Credits features.  
Promo Credits  
Options  
Entertainment  
Channel  
Premium Erotic  
Prize Zone  
MegaWeb  
Hot Topics  
Options  
MEGANET  
Enters the MegaNet Set-Up Screen if the  
game is registered for TournaMAXX play.  
Features must be enabled for the  
corresponding button to appear. For more  
information, see the TournaMAXX  
installation manual.  
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Credits/Pricing Menu  
Quick Price Setup  
Quick Price Setup allows the operator to make general pricing changes without entering the  
Games Menu.  
Figure 2 - Quick Price Setup Screen  
3 Credits for a Dollar: Sets each game to the following price settings:  
COIN INPUT COIN VALUE COINS  
=
CREDITS  
&
METER PULSES  
1A  
2B  
3C  
25¢  
25¢  
25¢  
2
3
4
1
2
3
2
3
4
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits  
unless otherwise specified.  
4 Credits for a Dollar: Sets each game to the following price settings:  
COIN INPUT COIN VALUE COINS  
=
CREDITS  
&
METER PULSES  
1A  
2B  
3C  
4D  
25¢  
25¢  
25¢  
25¢  
1
1
1
1
1
1
1
1
1
1
1
1
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the  
Megatouch Combo Jukebox or MegaTunes unit:  
COIN INPUT COIN VALUE COINS  
=
CREDITS  
&
METER PULSES  
1A  
2B  
3C  
4D  
5E  
25¢  
25¢  
25¢  
25¢  
25¢  
1
2
4
8
20  
1
2
4
10  
26  
1
2
4
8
20  
To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes  
Bonus Credit icon.  
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default  
setting of 2 credits, which will remain at 2 credits.  
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a  
default setting of 2 credits, which are then set to 3 credits.  
The operator can also use this screen to determine whether prices are displayed on-screen  
as credits or monetary amounts. Default values are restored with the Factory Settings icon.  
Touch the “?” icon for more information.  
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Coin-In  
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu  
Game cost can be controlled two ways: by changing the number of credits required to play  
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost  
of a credit, as well as providing a way to give players “bonus” credits for depositing a higher  
amount of money.  
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2  
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be  
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down  
arrows on the field you want to change.  
COIN INPUT COIN VALUE COINS  
=
CREDITS  
&
METER PULSES  
1A  
2B  
3C  
4D  
10p  
20p  
50p  
1£  
3
3
1
1
1
2
2
5
3
6
5
player premium 25p/credit  
player premium 20p/credit  
10  
In the above example (UK currency), each game costs one (1) credit and the cost for a  
single credit is 30p. This method is preferred if you want game cost to always be reflected  
as “1 credit.”  
COIN INPUT COIN VALUE COINS  
=
CREDITS  
&
METER PULSES  
1A  
2B  
3C  
4D  
10p  
20p  
50p  
1£  
1
1
1
1
1
2
6
1
2
5
1 bonus credit  
5 bonus credits  
15  
10  
In the above example (UK currency), the cost of a credit is set to 10p and each game costs  
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest  
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase  
the game cost by 10p).  
In both examples, note that meter pulses are independent of credits and only track the unit  
of currency (10p in the examples). Players are given an incentive to deposit more money  
by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any  
combination of values and the game will automatically register the highest number of credits  
for the total amount of coins deposited. Once a game is played, any remaining fractional  
credits are erased.  
Generally, most countries have a factory default setting. This setting can be adjusted (as  
described above), but will return if the game memory is cleared. Some programs, depending  
on the key used, have a currency default display located to the left of the coin inputs. It  
shows the currency value for each of the coin inputs. This display is used as a guide and  
is not used in any calculations. Touch the currency default display to hide/show the display.  
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Coinless Coin Op Menu  
(FORCE Games Only)  
When enabled via the Options button on  
the Credits/Pricing Menu, the Coinless Coin  
Op feature allows the operator to charge  
on a per-game or per-time basis without  
players inserting money into the game. The  
total amount owed after gameplay is tallied  
by the machine and collected by the location  
owner. Location owners reset the game  
with a PIN after collection.  
Figure 4 - Coinless Coin Op Menu -  
Settings Screen  
Setting the PIN  
Touch the Set PIN button on the Coinless  
Coin Op Menu to program the PIN. The  
number can be from 1 to 5 digits.  
NOTE: The Coinless Coin Op PIN can  
also be set from the Player Menu after  
touching the Options button, entering  
the 6 Star PIN, and touching the CCO  
Set PIN button.  
Disabling the Money Inputs  
Figure 3 - Player Menu in Coinless  
Coin Op (Time and Per Game  
modes both enabled)  
It is recommended that the money inputs be  
disabled when the game is in Coinless Coin  
Op mode. Unplug the power and signal  
harness connected to the bill/note acceptor  
and the harness connected to the coin  
mech (if applicable) to disable the inputs.  
Certain features will not apply when the  
game is in Coinless Coin Op mode:  
MegaNet™ content is disabled.  
Merit Money and Promo Credits are not  
available.  
Per-Game Mode  
When players choose this mode, a running  
total of the amount owed is maintained and  
displayed in the CREDITS box on the  
screen. The total is incremented after each  
game or function. The location owner then  
collects the total amount owed at the end  
of gameplay. If there is no activity for 10  
minutes, the machine will disable and the  
amount owed by the player will display on  
screen. No further gameplay can occur  
until the machine is reset by a location  
employee using the PIN.  
Free credits cannot be offered.  
Pricing can only be displayed in  
currency values, not credits.  
TouchTunes music is not available.  
Settings  
Touching the Settings icon allows the  
operator to choose whether players can  
play Per Game, Per Time, or both when the  
game is in Coinless Coin Op mode. Per  
Time pricing can be changed on this screen  
with the up and down arrows. The  
currency amount will apply to each 15-  
minute time block selected by the customer.  
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Figure 5 - Coinless Coin Op -  
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Time Expired Screen  
If the player leaves the game before the  
purchased time block has ended, the game  
can be reset using the PIN.  
Resetting or Freezing the Game  
Figure 7 - Games Menu: Game  
Setup Screen  
The game can be reset at any time using  
the pre-programmed PIN. Once gameplay  
totals have been tallied by the machine, the  
attendant can also choose to freeze the  
game to prevent more activity until the  
transaction is complete. The Reset or  
Freeze buttons are accessible through the  
Options icon on the Player Game Menu after  
touching the Coinless Coin Op button. An  
alarm will begin to sound after 3 failed  
attempts to enter the valid number when  
entering the PIN to reset the game. The  
alarm will terminate when the machine is  
rebooted, the operator SETUP button is  
pressed, or the correct PIN is entered.  
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Games that were not originally enabled will  
Hi Scores Menu  
be turned off and all price settings will be  
reset.  
View/Clear Hi Scores  
Use this menu to manage hi scores. The  
first screen allows you to select a particular  
game to edit or clear all scores for all games.  
When you touch a category name, the next  
Game Setup screen shows the game posi-  
tions available for that category and the price  
for each game, with the list at the bottom  
showing all games available for the selected  
category. In categories with Merit-thon  
games, players who choose Merit-thon play  
one round of three different games in that  
category for one combined score.  
To Enter This Screen, Touch  
“View/Clear Hi Scores” on the  
Hi Scores Menu and Choose a  
Game Name  
The Game Setup Screen also allows you to  
make these general changes:  
Default Games: Resets the selected cat-  
egory menu to its default game and price  
settings.  
Enable All Games: Turns on all games  
within the selected category and defaults  
the price settings.  
Figure 8 - Hi Scores Menu:  
View/Clear Hi Scores Screen  
Clear One: Clears a selected item from the  
player’s game menu.  
Touch “Clear All” to remove all hi scores or  
“Clear One” to remove a particular score  
after selecting it from the list.  
Clear All: Clears all games from the player’s  
game menu.  
To customize a particular game list, first se-  
lect a category in the first Game Setup  
Screen. On the second screen, touch Clear  
All to clear the game list. Choose the menu  
position you want a particular game to oc-  
cupy by touching that position, then touch  
the desired game name from the game list  
on the bottom of the screen. Repeat until all  
desired games appear in the menu (a game  
cannot appear in a game list more than  
once). Games already displayed in the menu  
will be red in the game list.  
To adjust the price, touch the credit value  
next to each game. Each touch will rotate  
the price from 25¢ (1CR), to 50¢ (2CR), to  
75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to  
$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),  
and back to 25¢ (1CR).  
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Books Menu  
To Enter This Screen, Touch  
“Books Display” on the Books  
Menu and Choose a  
Game Name  
The Books Screens display the current and  
lifetime credit totals for each game, as well  
as the percentage of credits played per game  
(the percentage for each game is the total  
number of credits played on that game di-  
vided by the total number of credits entered  
into the machine).  
Books Display  
To Enter This Screen, Touch  
“Books Display” on the Books  
Menu  
Figure 10 - Books Menu:  
Books Display Screen with  
Game Selected  
Touching a game name will display the cur-  
rent and lifetime credit totals*, broken into 1-  
4 player totals and linked game totals. It also  
shows the shortest, average, and longest  
playing times for that game.  
Figure 9 - Books Menu:  
Books Display Screen  
*Touching Trivia or Power Trivia dis-  
plays totals by category.  
The books information can be sorted in three  
ways with the button that toggles through  
the sorting categories. “Unsorted” displays  
the books information in the standard order.  
“Sorted by Current” displays the current  
credits for each game from most to least  
played. “Sorted by Lifetime” displays the  
lifetime credits for each game beginning with  
the most played game.  
Books Display also shows coin input data,  
as well as Promotional Credits, Merit Money,  
and Coinless Coin Op totals. Touch Total  
Coins to display individual coin input statis-  
tics and MegaNet Credits to display the to-  
tals for each MegaNet category.  
NOTE: Books data can be exported to  
a file USB pen or PCMCIA card via the  
System Menu/Data Transfer/Export  
Books feature. The .dat file can then  
be viewed with a word processing pro-  
gram after connecting the storage de-  
vice to a personal computer. The file  
will display basic game information  
such as the software version, the game  
serial number, and date/time informa-  
tion relating to books data. The file  
will also show the current and lifetime  
credit totals, as well as credit totals for  
each game featured on the machine.  
TouchTOURNAMAXX STATISTICS orTOUR-  
NAMENT STATISTICS to get the books infor-  
mation for that play only. Touch CLEAR CUR-  
RENT to erase all current books data. The  
date the data was last cleared will appear  
at the top of the Books Screen.  
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Cash Settlement Setup  
Cash Settlement Collection  
The Cash Settlement Screens are used to  
calculate the percentage of earnings the op-  
erator and location will receive, as well as  
fees collected by the operator. This will help  
to offset MegaNet™ operation costs.  
The Cash Settlement Collection Screens will  
display the balance (total revenue minus to-  
tal fees) to be split between the operator  
and the location.  
To Enter This Screen, Touch  
“Cash Settlement Collection” on  
the Books Menu  
The fee amounts can be changed on screen  
by touching the amount itself and using the  
keypad to enter a dollar figure. The other  
two columns display the cumulative totals  
for each fee and the totals for the current  
collection period. Fees are calculated on a  
prorated, per-day basis. Touch the NEXT  
icon to display more groups of fees. For the  
totals displayed on the Cash Settlement Col-  
lection Screen, choose YES or NO to dis-  
play the operator’s cut and enter the per-  
centage of revenue the location will receive.  
Touch FINISH to save your changes.  
Figure 12 - Books Menu:  
To Enter This Screen, Touch  
“Cash Settlement Setup” on the  
Books Menu and touch “NEXT”  
after reading the information on  
the first screen  
Cash Settlement Collection  
Touch “Revenue Details/Cash Out” or “Fee  
Details” for breakdowns and “Complete Col-  
lection” to finish. Cash Settlement totals will  
reset once collection is complete.  
Figure 11 - Books Menu:  
Cash Settlement Setup Screen  
Figure 13 - Books Menu:  
Cash Settlement Collection:  
Fee Details  
NOTE: Make sure the time and date  
are set on the game in order to ensure  
correct fee calculation.  
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System Menu  
Figure 14 - System Menu  
The Set Time Menu allows you to set both the time and date on  
the game. Time is shown in 24-hour, "military" time (e.g. 5:00pm  
= 17:00). Use the up and down arrows to set the time and date.  
Set Time  
The operator can set the PIN number and select which of the  
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,  
Books, All Options, and Set 6 Star PIN) will be protected by the  
PIN. To change the PIN, you must first enter the existing PIN  
(the default PIN is “0000”), then enter a new 4-digit number and  
touch “SET” on the keypad. The game will prompt you to re-  
enter your PIN to confirm. After confirming your PIN, touch the  
icon for each of the features you wish to protect with the PIN.  
Security Setup  
Set Game Serial  
Number  
Use this screen to enter the game’s serial number using the  
keypad.  
Touch the volume control icon to adjust the volume up or down.  
This screen allows you to sample the sound volume without  
exiting the screen. The on-screen volume control can also be  
accessed using 6 Stars.  
Volume Control  
Brings up the Set 6 Star PIN screen via the Options button in the  
main game menu screen. Set the 6 Star PIN (between one and  
six digits) using this screen. You can enable this feature and  
choose which options will be accessible by 6 Stars using the  
System Menu: Options Screen. Touch an option box under  
System Menu: Options for on-screen help.  
Set 6 Star PIN  
(only appears if  
PIN is enabled)  
Transfer information (Books data, ad screens) using a USB Pen  
(FORCE games only) or PCMCIA card (in MAXX games with  
PCMCIA card slots). Insert PCMCIA cards before powering up  
the game.  
Data Transfer  
For help with the Options in any menu section, touch the option  
box to bring up a help screen.  
Options  
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Diagnostics Menu  
Figure 15 - Diagnostics Menu  
Video Test  
I/O Test  
Touch the screen to cycle through a series of video test screens.  
Tests the SETUP and CALIBRATE buttons, all coin channels, the coin  
meter, and the coin lockout feature (if applicable). A green light next to  
the appropriate button will register each time that item is tested, and the  
number next to the item should increment by one with each test. The  
I/O Test Screen also displays which DIP switches are on or off.  
Touchscreen  
Calibration  
Follow the on-screen instructions to calibrate the touchscreen.  
Allows you to check the touchscreen calibration accuracy. The  
crosshairs should follow your finger exactly when you move it across  
the screen.  
Touchscreen  
Test  
Displays a log of all operations performed by the game since the log  
was last cleared. This information is helpful for customer service in  
troubleshooting your game.  
View System  
Log  
Checks the hard drive for missing or corrupted files. With STOP ON  
ERROR? set to YES, a message indicating which file is corrupted will  
be shown whenever the game encounters an error. With STOP ON  
ERROR? set to NO, a list of corrupted files will be displayed when the  
test is complete. If errors are detected, the software on the drive may  
need to be reloaded. If this does not solve the problem, the drive may  
require replacement. The test could take up to 30 minutes.  
Checksum Test  
Gives details about the following:  
processor type and speed  
motherboard manufacturer  
amount of memory  
Ethernet card manufacturer  
sound chip type  
System Info  
video chip type  
touchscreen manufacturer  
hard drive manufacturer and capacity  
modem part identification number  
fan speed (FORCE games only)  
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Presentation Menu  
The Presentation Menu features a slide  
show for location owners and another slide  
show for operators and distributors. This  
menu also allows operators to create ad  
screens and add custom screens created  
on a personal computer.  
Figure 18 - Sales Person’s  
Presentation Sample Screen  
Figure 16 - Presentation Menu  
Operator’s Presentation  
This presentation is designed to be shown  
to location owners by the operator. It dem-  
onstrates how to maximize earning poten-  
tial with the game and increase profit with  
additional products.  
Figure 19 - Sales Person’s  
Presentation Sample Screen  
Figure 17 - Operator’s Presentation  
Sample Screen  
Figure 20 - Sales Person’s  
Presentation Sample Screen  
Sales Person’s Presentation  
This presentation is designed to be shown  
to operators and distributors by the sales  
person. In addition to illustrating the rev-  
enue potential of the games, it gives details  
on available products and game content.  
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Operator Ad Screens  
A total of 24 advertising screens can be  
created with the software and added to the  
game. The ads will appear along with the  
other attract screens when the game is in  
idle mode. Custom images for ad screens  
can also be added to the game using an  
appropriate storage device for your game  
(USB pen, CD, or PCMCIA card). Touch the  
green “?” icons on each screen for informa-  
tion on how to create ad screens and add  
custom screens to the machine.  
Figure 22 - My Merit Options  
Game Menu or by accepting the option to  
create an account after achieving a Hi  
Score. Players will then have the choice to  
log in to their accounts through the OP-  
TIONS button on the Player Menu and have  
personal data stored on the machine. Play-  
ers can view their hi scores and the num-  
ber of games they’ve played in the My Merit  
mode for the last year.  
In addition, a program for adding up to 120  
additional ad screens can be downloaded  
the Support/Software Downloads section.  
FORCE games only: AUSB Pen Kit (kit num-  
ber KAV-100-008-01) is available through  
Merit Industries. To order, contact Customer  
Service at 1-800-445-9353.  
NOTE: My Merit data will be cleared  
when a software update is performed.  
Be sure to back up the data before up-  
dating the game.  
Promotion Menu  
The Promotion Menu is designed to encour-  
age player interest. Use the Options but-  
ton to enable each feature.  
View Player Data  
Touching View Player Data will bring up a  
list of all players with My Merit accounts.  
Touching a player name will bring up the  
player’s PIN, the total number of games  
played, and the date the account was cre-  
ated. The Show Hi Scores button will dis-  
play a list of the games on which the player  
has the hi score and the score itself. The  
operator can also reward the player with  
free credits on the View Player Data screen  
if desired.  
Figure 21 - Promotion Menu  
Show Game Play Frequency  
My Merit (FORCE Games Only)  
This feature shows the number of games  
played by each My Merit player. The op-  
erator can choose whether to display all  
totals or just those that fall within a certain  
date range.  
The My Merit feature allows individual play-  
ers to create custom accounts, accessible  
via PIN numbers. Accounts can be created  
by touching the My Merit button on the Main  
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Promo Credits  
Show Player Hi Scores  
The Promo Credits feature generates inter-  
est by offering operator-controlled free  
credits while the game is in idle mode. Se-  
lect days of the week, time frames, idle  
time (number of minutes the game would  
be in idle mode before free credits are of-  
fered) and the number of credits (1-10) to  
be awarded. A message announcing that  
free credits are available will appear on  
the screen during idle mode when Promo  
Credits go into effect. Promo Credits ex-  
pire after 10 minutes or when the Promo  
Credits time period comes to an end.  
Selecting a game name under this feature  
will bring up the Hi Scores of each My Merit  
player for that game, as well as the date  
the score was achieved. The operator can  
choose whether to display all Hi Scores or  
just those that fall within a certain date  
range.  
Backup/Restore  
My Merit data can be backed up or restored  
with a USB pen. After connecting a pen to  
the machine, touch this button to proceed  
with backing up or restoring all My Merit  
data. USB pen kits (kit number KAV-100-  
008-01) are available through Merit Indus-  
tries. To order, contact Customer Service  
at 1-800-445-9353.  
NOTE: Restoring My Merit data from  
a storage device will erase any My  
Merit data currently on the game.  
Merit Money  
The Merit Money screens allow location  
owners to encourage game play by offer-  
ing free games (not free credits) at certain  
time intervals via the 6 Star feature. Select  
days of the week, time frames, and the  
number of free games (1-10 per day) to be  
awarded, as well as a PIN number for lo-  
cation owners to use in order to access  
Merit Money using the 6 Stars feature. Lo-  
cation owners can enable Merit Money by  
entering that specific PIN in the 6 Stars  
screen. One free game is given away each  
time the location enters the code until the  
predetermined daily limit is reached. Free  
games expire after 10 minutes, when money  
is deposited into the machine, or when the  
Merit Money time period comes to an end.  
Figure 23 - Promo Credits Screen  
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CONNECTINGAPRINTER (GERMAN GAMES ONLY)  
To connect a printer to the game as needed:  
1. Unlock and open the front bezel.  
2. The printer port is located on the same bracket as the counter (see Figure 24).  
3. When the game enters idle mode, connect the printer to the printer port on the game.  
NOTE: Some printers may cause the game to reboot. Once the game has rebooted  
and entered idle mode, the printer will begin printing. Do not disconnect the  
printer until it is finished printing.  
Um einen Drucker an eine Maschine anzuschliessen:  
1. Die vordere Blende oeffnen.  
2. Der Drucker ist in der gleichen Halterung wie der Zähler (siehe Fig. 24).  
3. Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des  
Geraets anschliessen.  
BEMERKUNG: Bei bestimmten Druckern rebootet das Geraet. Nachdem das  
Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang. Den Drucker  
bitte nicht abschalten bevor der Druckvorgang beendet ist.  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Merit Industries, Inc.  
Troubleshooting Guide for Megatouch FORCE™ Games  
PROBLEM  
CORRECTIVE ACTION  
no power  
Check that the power cord is connected to a “live” outlet.  
Check that the power switch is on.  
Check that the power cord is connected to the game power supply.  
Check that the power supply’s voltage select switch is set to the  
proper voltage.  
Check the harness connections to the on/off switch and circuit  
breaker.  
Check the circuit breaker for an “open”.  
Check the A/C harness connection to the power supply.  
Check the line cord.  
Check the power on jumper wire located on the motherboard. It  
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing  
or not connected between the correct pins, it may prevent the power  
supply from turning on. For more information, see Tech Note 52.  
Check the D/C harness connection to the motherboard.  
bill acceptor  
motor does not  
run  
no flash on the  
monitor screen  
no cooling fans  
operating  
no output from  
power supply  
no video  
no cooling fan  
operation  
screen is blank  
A/C power to the  
monitor and bill  
acceptor  
Check the A/C harness connection to the power supply.  
no output from  
power supply  
Radion, Classic and Upright games:  
no video  
cooling fans are  
working  
Check the video cable connections to the motherboard and the  
monitor.  
Check the AC power harness to the monitor.  
Radion and FORCE Upright monitors will display a test pattern on  
the screen when the video cable is disconnected from the  
motherboard and the monitor has power. Disconnect the video  
cable and if there is no test pattern; replace the monitor chassis  
board.  
there is a sound  
when coins are  
deposited  
EVO, Fusion, Elite and Vibe:  
Check the video cable connections to the motherboard and the LCD  
display (and the monitor control board in EVO and Fusion games).  
Check the +12 volt supply voltage to the LCD display (yellow wire  
+12, black wire ground)  
Check the harness connections between the PC boards on the back  
of the LCD display.  
Replace the LCD display.  
The memory card (DIMM) may not be seated properly. Reseat the  
DIMM or replace it.  
no video  
constant beeping  
or a sequence of  
beeps  
no video  
no sound when  
coins are  
Check all connections to the motherboard.  
Reseat the DIMM.  
Replace the motherboard or send it for repair.  
deposited  
poor picture  
quality  
coin jam  
Adjust Brightness, Contrast, Horizontal, and Vertical controls with  
monitor controls.  
Check the coin mech and coin chute for coins blocking the pathway.  
Make sure the coin harness is connected between the normally  
open and common terminals on the coin switch.  
Disconnect the bill acceptor and the coin switch one at a time to  
narrow down the problem.  
Check the coin harness for pinched or damaged wires.  
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O  
board. If the coin jam still appears, the I/O board will have to be sent  
for repair.  
(NOTE: The Radion cabinets have an optical coin switch.)  
meter not  
advancing  
Check connection at I/O board.  
Check wiring at J2 METER connector on I/O board.  
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Merit Industries, Inc.  
Troubleshooting Guide for Megatouch FORCEGames continued  
PROBLEM  
CORRECTIVE ACTION  
game locks up or  
resets while  
being played or  
in the attract  
mode  
no movement on  
the screen  
power has to be  
cycled off and on  
to get the game  
to function again  
Check the output voltages from the power supply:  
Enhance SFX 1211J  
Red wire +5 volt  
Yellow wire +12 volt  
Blue wire -12 volt  
White wire +5 volt power good  
Violet wire +5 volt VSB  
Black wire ground  
Brown wire +3.3 volt  
Clean the vents and the fans of any dust and dirt that may interfere  
with airflow.  
Clean the CPU cooling fan on the motherboard.  
Replace the CPU cooling fan if it is not operating properly.  
Reseat the DIMM on the motherboard.  
Clear memory with the following procedure:  
Turn off the game.  
Press and hold the “Setup” and “Calibrate” buttons.  
Turn the game on and keep holding the buttons until the  
screen displays “TWO BUTTON CLEAR DETECTED  
RELEASE BUTTONS”. This should take about 30 seconds.  
Release the buttons. This will clear high scores, clear the  
books and reset options, and reset the game menu and coin  
menu to their factory settings.  
Perform a checksum test on the hard drive:  
Turn off the game.  
Turn on DIP switch 8 on the I/O board.  
Turn on the game. The test will take about 10 minutes.  
A failure will cause the test to stop.  
A passed test will display “DRIVE CHECKSUM  
COMPLETE RESET ALL DIP SWITCHES TO REBOOT  
MACHINE”.  
With power on, turn off DIP switch 8.  
game locks up  
with “invalid key  
for version  
PG3002 – V  
XXXX”  
Check the program number on the security key. It should be  
compatible with the program on the hard drive.  
Check the contacts on the security key socket. Lift up on the contact  
on the bottom of the socket and make sure there is a good  
connection to the base of the security key.  
Check the USB cable that connects the I/O board to the  
motherboard.  
Check jumpers JP5 and JP6 on the I/O board. The USB cable can  
be connected to two connectors on the I/O board (J5A and J5B).  
The position of the shunts on jumpers JP5 and JP6 will enable  
either J5A or J5B. The shunts should be positioned towards the  
connector where the USB cable is connected. For more information,  
see Tech Note 55.  
Try another security key with the same program number or test the  
security key in another game with the same program version.  
If the security key was replaced before the download:  
“INVALID KEY”  
message while  
downloading  
software to the  
hard drive  
The motherboard did not boot from the CD-ROM drive.  
Check that the CD-ROM drive is set as master.  
Check the ribbon cable connections between the CD-ROM drive  
and the motherboard.  
Try another CD-ROM drive or another set of CDs.  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Merit Industries, Inc.  
Troubleshooting Guide for Megatouch FORCEGames continued  
PROBLEM  
CORRECTIVE ACTION  
When the game is turned on, it will check the type of touchscreen  
controller, motherboard and hard drive. If one of these does not match  
with FORCE hardware, the game will power up and display “MAXX” on  
the screen and it will not have the H2H category.  
the screen  
displays MAXX  
and not FORCE,  
and the H2H  
category is  
Make sure the game is only using FORCE hardware.  
missing  
game will not  
download CD  
Make sure the CD is installed correctly, with the logo facing up.  
Check for scratches or a defective CD.  
Try a different CD-ROM drive or another set of CDs.  
If you’re downloading a CD set, make sure each CD is of the same  
revision.  
"ERROR  
READING DRIVE  
C"  
This message can be caused by the hard drive or in some  
program versions, a coin jam while the game is turned on.  
1.  
2.  
3.  
Turn the game off.  
Locate DS 1, position 8 and turn it on.  
Turn on power to the cabinet. This will start the  
hard drive checksum test, which should take about  
20 minutes to complete.  
4.  
5.  
When the hard drive passes the test it will display  
a "CHECKSUM GOOD" message and continue to  
boot up into the game attract screens. This  
indicates a coin jam.  
When the hard drive fails the test, the game will  
lock up with a "CHECKSUM ERROR" message,  
which will stay on the screen until the power is  
turned off. In this case, the hard drive will have to  
be replaced.  
This message indicates the motherboard is not receiving data from the  
hard drive and has locked up.  
"DISK BOOT  
FAILURE"  
Check the IDE ribbon cable connections to the motherboard and  
hard drive.  
Check the power to the hard drive. It should have +5 volts, +12  
volts, and ground.  
The self-diagnostics on the hard drive has detected an error.  
“QUANTUM  
FIREBALL,  
SMART FAILURE  
DETECTED,  
BACK UP HARD  
DRIVE”  
The hard drive will have to be replaced.  
“CRITICAL  
Try reloading the program onto the hard drive with a different set of  
update CD’s compatible with the security key. If it will not accept the  
download, try another CD-ROM drive. If it still does not work,  
replace the hard drive.  
ERROR ABORT  
RETRY FAIL” or  
“BAD COMMAND  
OR FILE NAME”  
error  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
MONITOR  
CONTROL  
BOARD  
COIN  
MECH  
TOUCHSCREEN  
CONTROLLER  
CENTRONICS  
UPGRADE  
CONNECTOR  
MOTHERBOARD  
I/O BOARD  
PRINTER PORT  
FOR GERMAN  
GAMES  
HARD  
DRIVE  
SECURITY  
KEY  
POWER  
SUPPLY  
BILL  
ACCEPTOR  
CASH  
DOOR  
LOCK  
FIGURE 24 - FRONT VIEW OF THE FUSION WITH BEZEL OPEN  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
LCD AND  
TOUCHSCREEN  
SPEAKER  
ASSEMBLY  
ETHERNET  
COUPLER  
PHONE  
COUPLER  
STABILIZER ROD  
(2 PLACES)  
FIGURE 25 - REAR VIEW OF THE FUSION WITH BEZEL OPEN  
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MEGATOUCH FORCE FUSION OWNER’S MANUAL  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Megatouch FORCE™ Fusion Replacement Parts List  
R EP L A C EM EN T C O M P O N EN T S  
F O R C E F U S IO N U P R IG H T ( G 2 1 -1 1 1 - 0 0 0 - X X )  
P A R T N U M B E R  
D E S C R IP TIO N  
F O R C E M O TH E R B O A R D  
M A R S B ILL A C C E P TO R . $1/2/5, 500 S TK R , A E 2411  
E LE C TR O N IC C O IN M E C H  
P O W E R S U P P LY , 110W ±12,+ 5,+ 3.3, A C -O N  
17" TO U C H S C R E E N O V E R LA Y  
17" LC D D IS P LA Y  
M IC R O TO U C H S M T4 TO U C H S C R E E N C O N TR O LLE R  
I/O B O A R D  
S A 10057-05  
E C 9796-06  
H W 8159-XX  
E C 7531-03  
E C 9851-02  
E C 9384-XX  
E C 9840-08  
S A 10065-01  
S A 10066-01  
S A 3068-XX  
P A 3017-02  
C O N TR O L B O A R D  
F O R C E 2004 K E Y  
F O R C E 2004.5 P R O G R A M A S S E M B LY  
NOTE: The parts in your game may vary. When calling for replacement  
parts, make sure to have your serial number available to ensure the accuracy  
of your order.  
NOTE: In order for your Megatouch FORCE game to function properly, the  
hardware must only be replaced with FORCE hardware. Replacing the  
motherboard, I/O board, hard drive or touchscreen controller with hardware  
that is not specific for FORCE will eliminate some of the FORCE software  
features.  
For additional assistance, after contacting your distributor, contact:  
Merit Product Support and Services  
USA and Canada call toll-free:  
1-800-445-9353  
Outside the USA and Canada call:  
(215) 639-4700  
FAX: (215) 639-5346  
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529.  
You can also visit our Web site  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Connection Diagrams  
HARD DRIVE  
CONNECTION  
(PRIMARY IDE)  
CENTRONICS  
CONNECTION  
(SECONDARY IDE)  
MOTHERBOARD  
POWER  
TOP VIEW OF MOTHERBOARD  
ETHERNET  
I/O BOARD  
AUDIO OUT  
TOUCHSCREEN  
CONTROLLER  
(COM 1)  
VGA  
VIDEO  
CONNECTOR SIDE VIEW OF MOTHERBOARD  
FIGURE 26 - ECS MOTHERBOARD DRAWING  
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Connection Diagrams  
Motherboard - Power Connector  
FIGURE 27 - REAR VIEW OF CABLE CONNECTOR  
PIN  
WIRE COLOR  
USE  
1
2
3
4
5
BROWN  
BROWN  
BLACK  
RED  
+3.3 VDC  
+3.3 VDC  
GND  
+5 VDC  
GND  
BLACK  
6
RED  
+5 VDC  
7
8
9
10  
BLACK  
WHITE  
VIOLET  
YELLOW  
GND  
PWR GOOD  
+5V VSB  
+12 VDC  
11  
12  
13  
14  
15  
BROWN  
BLUE  
BLACK  
BLACK  
BLACK  
+3.3 VDC  
-12 VDC  
GND  
GND  
GND  
16  
17  
18  
19  
20  
BLACK  
BLACK  
-----  
RED  
RED  
GND  
GND  
-----  
+5 VDC  
+5 VDC  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Connection Diagrams  
SECURITY  
CALIBRATE  
SETUP  
REMOTE SETUP/  
KEY  
J6  
POWER  
CONNECTOR  
CALIB/KEY TO J2  
ON OSD BOARD  
USB  
CONNECTOR  
DIP SWITCH  
BANK  
J19  
METER 2  
METER 1  
J8  
J3  
SMILEY BILL  
ACCEPTOR  
MECHANICAL MECH  
J1  
ELECTRONIC MECH  
J2  
FIGURE 28 - I/O BOARD DRAWING  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Merit Video Machine Limited Warranty  
Merit Industries, Inc. warrants its video ma-  
Merit’s obligation shall be limited to repair or  
replacement as stated above, and shall spe-  
cifically exclude any liability for consequen-  
tial damages or loss of earnings.  
chines to be free from defects in material  
and workmanship for a period of one year  
from the date of purchase. The warranty  
covers all electrical components (except  
fuses and light bulbs) and printed circuit  
boards. The touchscreen is under warranty  
for a period of 3 years.  
Merit may, at its discretion, provide replace-  
ment parts under warranty prior to receiv-  
ing defective items, without incurring any  
ongoing obligation to extend such accom-  
modations.  
Failure due to misuse, vandalism, excessive  
or intentional abuse, operation outside speci-  
fied conditions (including, but not limited to,  
improper electrical power source), fire, wa-  
ter damage, acts of God, acts of war and  
civil unrest are specifically excluded.  
In certain instances, due to geographical or  
other considerations, Merit may offer PCB  
warranty service on an extended time ba-  
sis as follows:  
(a) User notifies Merit in writing (or FAX)  
of PCB failure, providing dates of failure,  
serial numbers and a brief description of  
failure symptoms.  
Merit products are carefully inspected and  
thoroughly tested prior to packing and ship-  
ment. Any damage discovered upon receipt  
of goods, whether obvious or concealed,  
must be reported immediately to the deliver-  
ing carrier and claims made directly to them.  
Merit assumes no responsibility for damages  
once the product has left its facilities and  
any disputes regarding transportation dam-  
age must be resolved with the shipping  
company(s).  
(b) Failed PCBs are accumulated for a  
time period or quantity accumulation, as  
designated by Merit and sent in one ship-  
ment to save shipping expenses.  
(c) Merit honors warranty as per dates  
of failure notification.  
The above terms and conditions constitute  
the sole obligation, written or implied, of Merit  
Industries under its warranty coverage.  
Merit will repair or replace, at its option, any  
component, part or assembly that fails un-  
der warranty, provided that the failed item is  
returned, shipping charges prepaid, to  
Merit’s repair facility and Merit is notified of  
the failure within the warranty period. Merit  
reserves the right to request the serial num-  
bers of the item and/or game which has  
failed, and copies of sales invoices, bills of  
lading or other documents as required to  
determine the validity of the warranty cov-  
erage. Merit will return or replace warranty  
items, as specified above, shipping charges  
prepaid, by ground transportation.  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Merit Industries, Inc. Software License Agreement  
Merit Industries, Inc. ("Licensor") is willing to license the enclosed software to you only if  
you accept all of the terms in this license agreement.  
Ownership of the Software  
1. The enclosed Megatouch™ software program ("Software") and the accompanying  
written materials are owned by Licensor and are protected by United States copyright  
laws, by laws of other nations, and by international treaties.  
Restrictions on Use and Transfer  
2. If this Software package contains multiple media types (such as CD's, flash cards,  
hard drives, etc), then you may use only the type of media appropriate for your  
Machine. You may not use the other media types on another Machine, or transfer, or  
assign them to another user except as part of the permanent transfer of the Software  
and all written materials (as provided for below in paragraph 4).  
3. You may make one copy of the software for backup purpose only. You may not copy  
or make backup copies of any software security key or software security device  
under any circumstances.  
4. You may permanently transfer the right to use the Software and accompanying  
written materials (including the most recent update and all prior versions) if you retain  
no copies and the transferee agrees to be bound by the terms of this Agreement. Such  
a transfer of this license to another party terminates your license. You may not other-  
wise transfer or assign the right to use the Software, except as stated in this para-  
graph.  
5. You may not operate or allow the operation of the Software at locations where the  
operation of such Software does not comply with all local, state, and other governmen-  
tal body laws and regulations.  
6. You may not modify, adapt, translate, reverse engineer, decompile, disassemble the  
Software or create derivative works from the Software or any component thereof; nor  
may you remove, modify or hide or otherwise make unreadable or non-viewable any  
notice, legend, advice, watermark or other designation contained on the Software,  
component thereof, or output therefrom.  
7. You agree that the Software and the authorship, systems, ideas, methods of opera-  
tion, documentation and other information contained therein, and all versions, modifica-  
tions and adaptations thereto are proprietary intellectual properties of Licensor and are  
protected by civil and criminal law, and by the law of copyright, trade secret, trademark  
and patent of the United States and other countries.  
Limited Warranty  
8. Licensor warrants, solely for your benefit, that the Software will function in material  
conformity, with its accompanying documentation for a period outlined in Licensor's  
standard product warranty period after your receipt of the Software.  
Licensor's Obligations Under Warranty  
9. Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially  
reasonable efforts to correct or modify such portion of the Software as to make it  
materially conform with the applicable documentation.  
31  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Grant Of License  
10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™  
("Machine") accompanied by a single licensor factory authorized security key. Licen-  
sor reserves the right to update versions of the software and the content to the  
Machine as deemed appropriate by the Licensor.  
Disclaimers  
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LICENSOR  
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER EX-  
PRESSED OR IMPLIED, REGARDING OR RELATINGTOTHE SOFTWARE OR CONTENT  
THEREIN ORTOANYOTHER MATERIALFURNISHED OR PROVIDEDTOYOU PURSU-  
ANTTOTHISAGREEMENTOR OTHERWISEAND LICENSOR SPECIFICALLYDISCLAIMS  
ALLIMPLIED WARRANTIES OF MERCHANTABILITYAND FITNESS FORAPARTICULAR  
PURPOSE WITH RESPECTTO SAID MATERIALS ORTHE USETHEREOF. TOTHE MAXI-  
MUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER  
UNIFORM LAWS SHALLNOTAPPLYTOTHISAGREEMENT.  
Limitation on Liability  
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION  
ARISING OUTOF OR RELATINGTOTHE SOFTWARE, OR LICENSOR'S PERFORMANCE  
OR LACKTHEREOF UNDERTHISAGREEMENTFORANYSPECIAL, INDIRECT, INCIDEN-  
TAL, EXEMPLARY OR CONSEQUENTIALDAMAGES, WHETHER OR NOT LICENSOR  
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH CLAIM, DEMAND OR ACTION. IN  
ADDITION, WITHOUTLIMITINGTHE FOREGOING, INALLEVENTSTHE REMEDIESAVAIL-  
ABLETOYOU SHALLBE LIMITED TO THEAMOUNT PAID BYYOU TO LICENSOR FOR  
THE SOFTWARE.  
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY  
LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTALOR CONSEQUENTIAL  
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.  
General  
14. The validity and construction of this Agreement and of the rights and obligations herein  
shall be determined and governed by the laws of the Commonwealth of Pennsylvania,  
USA. Any controversy or claim arising out of or relating to this agreement shall be  
resolved in the appropriate venue in Pennsylvania, USA.  
15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga-  
tions hereunder.  
16. If you have any questions concerning this Agreement or wish to contact Licensor for  
any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020,  
USA.  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Contrat de licence de logiciel de Merit Industries, Inc.  
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence  
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les  
termes, clauses et conditions du présent contrat de licence.  
Droit de Propriété  
1. Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent  
la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis,  
ainsi que par les lois des autres pays et les traités internationaux.  
Restriction d'Utilisation et Transfert  
2. Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,  
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à  
votre appareil. Il est strictement interdit de les utiliser sur un autre appareil, les transférer  
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et  
de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).  
3. Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi  
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de  
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.  
4. Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la  
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes  
autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le  
cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat.  
Cette cession à un tiers met fin à votre licence. Autrement, vous n'avez pas la  
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel,  
excepté que tel que décrit dans le présent paragraphe.  
5. Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em-  
placements où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations  
locales, nationales ou réglementations d'autres organismes gouvernementaux.  
6. Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le  
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne  
pouvez pas enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruc-  
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,  
composant dudit logiciel ou résultant dudit logiciel.  
7. Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les  
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes  
les versions, modifications et adaptations qui s'y rattachent sont les propriétés  
intellectuelles du Concédant et sont protégées par le droit civil et pénal et par la loit sur  
le copyright, le secret commercial, la marque déposée et le brevet aux Etats-Unis et  
dans les autres pays du monde.  
Limite de Garantie  
8. Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation  
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée  
dans la période de garantie du produit standard du Concédant, à compter de la date de  
livraison du logiciel.  
Responsabilité du Concédant aux termes de la Garantie  
9. La seule obligation du Concédant aux termes de la garantie susmentionnée sera de  
faire tous les efforts commercialement raisonnables pour corriger ou modifier la partie  
du logiciel pour le rendre matériellement conforme aux spécifications de la documenta-  
tion.  
33  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Concession de Licence  
10. Le Concédant vous accorde le droit d'utiliser une seule copie sur un seul Megatouch™  
(ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et  
fournie par le Concédant. Le Concédant réserve le droit de mise-à-jour des versions  
du logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.  
Exclusion de toute autre garantie  
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE  
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ETA  
QUELQUETITREQUECESOIT,EXPLICITEOUIMPLICITE,ENRAPPORTAVECLELOGICIEL  
ETLES COMPOSANTS QUI L'ACCOMPAGNENTOU, LE CAS ECHEANT,TOUTSUPPORT  
OUMATERIELFOURNICONFORMEMENTAUPRESENTCONTRAT. ENPARTICULIER, LE  
CONCEDANTNE PEUTDONNERAUCUNE GARANTIE, DE QUELQUE NATURE QUE CE  
SOIT, POUR LACOMMERCIALISATION DETOUS LES PRODUITS EN RAPPORTAVEC LE  
LOGICIEL OUAVEC L'UTILISATION DE CELUI-CI. DANS LAMESURE OU CELA EST  
PERMIS PAR LALOI, LE CODE UNIFORME COMMERCIALOUAUTRE LOI UNIFORME NE  
S'APPLIQUE PASAU PRESENTCONTRAT.  
Limite de Responsabilité  
12. LE CONCEDANTNE SERAENAUCUN CAS RESPONSABLE DETOUTE RECLAMATION,  
DEMANDE OUACTION RESULTANT DE OU EN RAPPORTAVEC LE LOGICIELOU LA  
PERFORMANCE OU MANQUE DE PERFORMANCE DU CONCEDANT EN VERTU DU  
PRESENTCONTRATPOURTOUSDOMMAGESD'UNENATUREQUIN'ESTPASPRESUMEE  
PARLALOIETQUIDOIVENTETREEXPRESSEMENTPROUVES, DOMMAGEINDIRECTS,  
DOMMAGES-INTERETSPOURPREJUDICEMORAL, QUELECONCEDANTAITETEAVISE  
OU NON DE LAPOSSIBILITE D'UNE TELLE RECLAMATION, DEMANDE OUACTION. DE  
PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI-  
TION SERONTLIMITESAU MONTANTQUE VOUSAUREZ PAYEAU CONCEDANTPOUR  
LE LOGICIEL.  
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y  
COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES  
DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE  
L'UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.  
Dispositions Générales  
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus  
seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États-  
Unis. Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront  
l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie,  
aux Etats-Unis.  
15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses  
droits et obligations ci-après.  
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le  
Concédant pour une raison quelconque, veuillez écrire à: Merit Industries, Inc., 2525  
State Road, Bensalem, PA 19020, Etats-Unis.  
PM0425-04  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Merit Industries, Inc. Softwarelizenzabkommen  
Merit Industries, Inc. („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende  
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.  
Eigentumsvorbehalt der Software  
1. Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen  
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten  
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich  
geschützt.  
Beschränkungen im Gebrauch und Transfer  
2. Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten  
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die  
anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an  
Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software  
und aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).  
3. Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen  
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren  
oder davon Sicherungskopien herstellen.  
4. Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen  
(einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte  
übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen  
dieses Abkommens akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt  
Ihre Lizenz. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen  
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.  
5. Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine  
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der  
kommunalen oder staatlichen Behörden verletzen würde.  
6. Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,  
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder  
eines Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem  
Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise,  
Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen,  
verändern, verbergen oder auf andere Art unlesbar machen.  
7. Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die  
Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen  
und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum  
des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch  
die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der Vereinigten  
Staaten und anderer Länder geschützt sind.  
Beschränkte Garantie  
8. Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene  
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher  
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.  
Verpflichtung des Lizenzgebers im Rahmen der Garantie  
9. Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie  
besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der  
Software zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation  
erheblich übereinstimmen.  
35  
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.  
Übertragung der Lizenz  
10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen  
Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten  
Sicherungsschlüssel zu benutzen. Der Lizenzgeber behält sich das Recht vor, nach  
eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.  
Beschränkungen  
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE  
GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN,  
VERPFLICHTUNGENODERGARANTIEN,OBAUSDRÜCKLICHODERSTILLSCHWEIGEND,  
FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN  
MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS ZUR VERFÜGUNG  
GESTELLT ODER ÜBERLASSEN WERDEN, UND DER LIZENZGEBER LEHNT  
AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG DER  
BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT  
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE  
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE  
AUF DIESES ABKOMMEN NICHT ANWENDBAR SEIN.  
Haftungsbeschränkung  
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER  
FORDERUNGODEREINERKLAGE, DIEAUFNUTZUNGDERSOFTWARE, DERLEISTUNG  
DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS  
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN,  
SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN  
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN INALLEN  
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE  
SOFTWAREAN DEN LIZENZGEBER GEZAHLTE SUMME NICHTÜBERSCHREITEN.  
13. DER LIZENZGEBER HAT IN KEINEM FALLEINE HAFTUNG IHNEN GEGENÜBER FÜR  
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER  
EINSPARUNGEN ODERANDERER NEBEN- ODER FOLGESCHÄDEN, DIEAUS IHRER  
VERWENDUNG ODER GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.  
Allgemein  
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen  
Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylva-  
nia bestimmt. Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses  
Abkommen betreffen, werden am jeweiligen Verhandlungsort in Pennsylvania, USA,  
verhandelt.  
15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen  
Rechte und Pflichten an Dritte abtreten.  
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem  
anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525  
State Road, Bensalem, PA 19020, USA.  
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Please read the enclosed license agreement. Operation of this game  
constitutes acceptance of the Merit Software License Agreement.  
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce  
jeu, vous vous engagez à respecter les termes et conditions du contrat de  
licence d’utilisation du logiciel de Merit.  
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software  
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.  
MEGATOUCH FORCE UPRIGHTOWNER’S MANUAL  
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