Mattel Doll X3409 0920 User Manual

Ages 6 & Up  
INSTRUCTION MANUAL  
Keep these instructions for future reference  
as they contain important information.  
HOME MODE  
• When your Yippits™ is  
in Home Mode, it enjoys  
a bit of playful nurturing  
YIPPITS™ KNOW HOW TO HAVE FUN!  
Your Fijit Friends® Yippits™ is fun-loving and zany! It can’t  
wait to play games with you, and really hopes you’ll teach  
it new tricks too! And when you’re done playing, don’t forget  
to dance!  
with you.  
• Press either button, and  
see what your Yippits™  
will do! These gentle  
pats on the head will  
encourage your Yippits™ t
make surprising sounds or movements.  
• You can also teach your Yippits™ tricks while in Home  
Mode. See “TEACHING TRICKS.”  
GETTING TO KNOW YOUR YIPPITS™  
Button A Button B  
Figure  
TEACHING TRICKS  
lap = Sit  
Eye A  
Eye B  
laps = Spin in a Circle  
laps = Sing & Dance  
laps = Beg  
Mouth  
laps = Push-ups  
Clap Sensor  
Speaker  
• In Home Mode, you can teach your Yippits™ tricks with  
clap commands. The Yippits™ knows which trick to  
perform by how many times you clap.  
Scooch  
X3409  
• Always clap your hands in front of Yippits™ so it can  
hear you well. Yippits™ responds best to clapping when  
you are 1-2 feet away (30-60 cm).  
• When Yippits™ recognizes a clap, its mouth lights-up  
red.  
• A Yippits™ always starts a trick as a beginner, but gets  
better the more you teach it.  
• When the Yippits™ has successfully completed the trick,  
reward it with positive feedback by pressing either  
button. That’s how it knows it did a good job!  
• Note that when you power off the Yippits™, it will forget  
how to perform the tricks. But that means the next time  
you are ready to play, you get to teach it again!  
Tail  
Skippa  
X3410  
THE TAIL’S TALE  
Your Yippits™ will arrive with its tail detached. To attach its  
tail, simply snap it in place in the hole on its back. For this  
act of kindness, it will love you forever!  
POWERING ON & OFF  
Off  
Try-Me  
On  
®
X O  
I
DANCING  
Power Switch  
(on bottom)  
Patter  
• To enter Dance Mode, press and hold Button B.  
• Now your Yippits™ wants to teach you! It will blink its  
eyes to a beat; clap your hands to that beat.  
• If you learn the beat before time is up, Yippits™ will  
giggle and then reward you with a song and dance!  
• Yippits™ will then go on to the next song. There are 3  
songs for Yippits™ to teach you.  
X3411  
Plooki  
X3412  
• Power your Yippits™ on by sliding the on/off switch to the  
“on” position; it will wake up, stand up and then default  
to the Home Mode.  
• If your Yippits™ is powered on but is sleeping, simply  
press either button and it wake up and be ready to play!  
• Your Yippits™ will fall asleep after a few seconds of  
inactivity. Sometimes it just needs a little nap after  
playing games and dancing!  
CONTENTS:  
1 Fijit Friends® Yippits™ Figure, 1 Tail  
• You can return to the Home Mode from this mode by  
pressing and holding both buttons at the same time.  
Please remove the product from the container; if there are  
any issues, please call 1-888-892-6123. Outside the U.S.,  
please consult the listing of your local Mattel offices at  
the end of these instructions.  
Back  
• When a Yippits™ communicates with a Fijit Friend®, this is  
called a Sonic Chirp. It’s like a secret language that only  
they can understand!  
• To enter Chirp Mode, press and release both buttons on  
the Yippits™ at the same time.  
• While in this mode, Yippits™ will send a signal to your  
original Fijit Friend® that it wants to interact, and your  
Fijit Friend® will respond in amusing ways.  
• Your Fijit Friend® may also surprise you by interacting  
when your Yippits™ is playing games in Game Mode!  
• Remember, the Fijit Friend® must be in Chirp Mode in order  
to respond to Sonic Chirps from your Yippits™. See the  
instruction sheet included with the original Fijit Friends®  
Interactive Figure, or go to FijitFriends.com to find out more  
about Chirp Mode.  
PLAYING GAMES  
This device complies with Part 15 of the FCC rules  
• To enter Game Mode, press and hold Button A. You will  
hear music and then enter the game menu.  
• In the game menu, each eye lights up to indicate one of  
the 2 games:  
Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and (2) this  
device must accept any interference received, including interfer-  
ence that may cause undesired operation.  
Eye A  
Eye B  
Eye A = Game A  
Eye B = Game B  
• To scroll between the 2 game  
selections, press Button A.  
• To select a game, when the  
• This equipment has been tested and found to comply with the  
limits for a Class B digital device, pursuant to part 15 of the FCC  
rules. These limits are designed to provide reasonable protection  
against harmful interference in a residential installation. This  
equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with the  
instructions, may cause harmful interference to radio communica-  
tions. However, there is no guarantee that interference will not  
occur in a particular installation. If this equipment does cause  
harmful interference to radio or television reception, which can be  
determined by turning the equipment off and on, the user is  
encouraged to try to correct the interference by one or more of  
the following measures:  
corresponding eye is lit press Button B or clap.  
Reference for Games A & B  
Eye A lights up  
Eye B lights up  
Both eyes light up = Press both buttons simultaneously  
Mouth lights up = Clap  
= Press Button A  
= Press Button B  
BATTERY INFORMATION  
• Reorient or relocate the receiving antenna.  
Game A: Follow the Lights  
• Increase the separation between the equipment and receiver.  
• The Yippits™ will play a sequence of lights; repeat the  
pattern by pressing the corresponding buttons or  
clapping.  
• Connect the equipment into an outlet on a circuit different from  
that to which the receiver is connected.  
Requires 4 “AA” (LR6)  
alkaline batteries.  
• Consult the dealer or an experienced radio/TV technician for help.  
• Each time you successfully repeat the pattern, the  
Yippits™ will play it again plus one more light.  
• Continue repeating the patterns until you make a  
mistake (you’ll hear a buzzer) or you make it all the  
way through the level.  
• When you make it through a level, Yippits™ will giggle  
and strobe its lights.  
• There are 3 Levels in this game. Can you complete them  
all?  
• You can return to the Home Mode from this game by  
pressing and holding both buttons at the same time.  
NOTE: Changes or modifications not expressly approved by the  
manufacturer responsible for compliance could void the user’s  
authority to operate the equipment.  
Requires 4 “AA(LR6) alkaline batteries. Batteries included  
are for demonstration purposes. Dispose of batteries safely.  
For longer life, use alkaline batteries.  
Protect the environment by not disposing of this product  
with household waste (2002/96/EC). Check your local  
authority for recycling advice and facilities.  
Let’s have more fun… Visit FijitFriends.com!  
We reserve the right to terminate Fijit Friends® online service after September 1, 2013.  
If the figure malfunctions, check the battery installation. Unscrew the  
battery cover with a Phillips head screwdriver (not included).  
BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR  
PRODUCT SLOWS OR MALFUNCTIONS.  
Game B: Chase the Lights  
• The Yippits™ will play a pattern of lights; tag the lights  
as fast as you can by pressing the corresponding  
button or clapping the instant you see the light.  
• Continue chasing the lights until you make a mistake  
(you’ll hear a buzzer) or you make it all the way through  
the level.  
©2012 Mattel. All Rights Reserved. RADICA USA Ltd. Helpline  
1-888-892-6123 or service.mattel.com. Mattel, Inc. 636 Girard  
Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations  
1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2.  
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.  
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.  
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond,  
Victoria. 3121.Consumer Advisory Service - 1300 135 312 Mattel East  
Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour  
City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA  
Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran  
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817,  
Fax:03-78803867  
BATTERY SAFETY INFORMATION  
In exceptional circumstances batteries may leak fluids that can cause a  
chemical burn injury or ruin your product. To avoid battery leakage:  
Non-rechargeable batteries are not to be recharged.  
Rechargeable batteries are to be removed from the product before  
being charged .  
• When you make it through a level, Yippits™ will giggle  
and strobe its lights.  
• There are 3 Levels in this game. How fast are you?  
Rechargeable batteries are only to be charged under adult supervision.  
Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-  
cadmium) batteries.  
INTERACTING WITH ORIGINAL FIJIT FRIENDS®  
• Yippits™ are the  
best friends of  
the original  
Fijit Friends® so  
of course they  
love to hang out  
together!  
Do not mix old and new batteries.  
Only batteries of the same or equivalent type as recommended are to  
be used.  
Batteries are to be inserted with the correct polarity.  
Exhausted batteries are to be removed from the product.  
The supply terminals are not to be short-circuited.  
Dispose of batteries safely.  
Do not dispose of this product in a fire. The batteries inside may explode  
or leak.  
CONSUMER INFORMATION  
Need Assistance? Visit service.mattel.com or call 1-888-892-6123  
(US and Canada only).  
SERVICE.MATTEL.COM  
So cool. So you.™  
X3409-0920  
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