Ages 6 & Up
INSTRUCTION MANUAL
Keep these instructions for future reference
as they contain important information.
HOME MODE
• When your Yippits™ is
in Home Mode, it enjoys
a bit of playful nurturing
YIPPITS™ KNOW HOW TO HAVE FUN!
Your Fijit Friends® Yippits™ is fun-loving and zany! It can’t
wait to play games with you, and really hopes you’ll teach
it new tricks too! And when you’re done playing, don’t forget
to dance!
with you.
• Press either button, and
see what your Yippits™
will do! These gentle
pats on the head will
encourage your Yippits™ t
make surprising sounds or movements.
• You can also teach your Yippits™ tricks while in Home
Mode. See “TEACHING TRICKS.”
GETTING TO KNOW YOUR YIPPITS™
Button A Button B
Figure
TEACHING TRICKS
lap = Sit
Eye A
Eye B
laps = Spin in a Circle
laps = Sing & Dance
laps = Beg
Mouth
laps = Push-ups
Clap Sensor
Speaker
• In Home Mode, you can teach your Yippits™ tricks with
clap commands. The Yippits™ knows which trick to
perform by how many times you clap.
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Scooch
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• Always clap your hands in front of Yippits™ so it can
hear you well. Yippits™ responds best to clapping when
you are 1-2 feet away (30-60 cm).
• When Yippits™ recognizes a clap, its mouth lights-up
red.
• A Yippits™ always starts a trick as a beginner, but gets
better the more you teach it.
• When the Yippits™ has successfully completed the trick,
reward it with positive feedback by pressing either
button. That’s how it knows it did a good job!
• Note that when you power off the Yippits™, it will forget
how to perform the tricks. But that means the next time
you are ready to play, you get to teach it again!
Tail
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Skippa
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THE TAIL’S TALE
Your Yippits™ will arrive with its tail detached. To attach its
tail, simply snap it in place in the hole on its back. For this
act of kindness, it will love you forever!
POWERING ON & OFF
Off
Try-Me
On
®
X O
I
DANCING
Power Switch
(on bottom)
Patter
• To enter Dance Mode, press and hold Button B.
• Now your Yippits™ wants to teach you! It will blink its
eyes to a beat; clap your hands to that beat.
• If you learn the beat before time is up, Yippits™ will
giggle and then reward you with a song and dance!
• Yippits™ will then go on to the next song. There are 3
songs for Yippits™ to teach you.
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Plooki
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• Power your Yippits™ on by sliding the on/off switch to the
“on” position; it will wake up, stand up and then default
to the Home Mode.
• If your Yippits™ is powered on but is sleeping, simply
press either button and it wake up and be ready to play!
• Your Yippits™ will fall asleep after a few seconds of
inactivity. Sometimes it just needs a little nap after
playing games and dancing!
CONTENTS:
1 Fijit Friends® Yippits™ Figure, 1 Tail
• You can return to the Home Mode from this mode by
pressing and holding both buttons at the same time.
Please remove the product from the container; if there are
any issues, please call 1-888-892-6123. Outside the U.S.,
please consult the listing of your local Mattel offices at
the end of these instructions.
Back
• When a Yippits™ communicates with a Fijit Friend®, this is
called a Sonic Chirp. It’s like a secret language that only
they can understand!
• To enter Chirp Mode, press and release both buttons on
the Yippits™ at the same time.
• While in this mode, Yippits™ will send a signal to your
original Fijit Friend® that it wants to interact, and your
Fijit Friend® will respond in amusing ways.
• Your Fijit Friend® may also surprise you by interacting
when your Yippits™ is playing games in Game Mode!
• Remember, the Fijit Friend® must be in Chirp Mode in order
to respond to Sonic Chirps from your Yippits™. See the
instruction sheet included with the original Fijit Friends®
Interactive Figure, or go to FijitFriends.com to find out more
about Chirp Mode.
PLAYING GAMES
This device complies with Part 15 of the FCC rules
• To enter Game Mode, press and hold Button A. You will
hear music and then enter the game menu.
• In the game menu, each eye lights up to indicate one of
the 2 games:
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this
device must accept any interference received, including interfer-
ence that may cause undesired operation.
Eye A
Eye B
Eye A = Game A
Eye B = Game B
• To scroll between the 2 game
selections, press Button A.
• To select a game, when the
• This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to part 15 of the FCC
rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This
equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of
the following measures:
corresponding eye is lit press Button B or clap.
Reference for Games A & B
Eye A lights up
Eye B lights up
Both eyes light up = Press both buttons simultaneously
Mouth lights up = Clap
= Press Button A
= Press Button B
BATTERY INFORMATION
• Reorient or relocate the receiving antenna.
Game A: Follow the Lights
• Increase the separation between the equipment and receiver.
• The Yippits™ will play a sequence of lights; repeat the
pattern by pressing the corresponding buttons or
clapping.
• Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
Requires 4 “AA” (LR6)
alkaline batteries.
• Consult the dealer or an experienced radio/TV technician for help.
• Each time you successfully repeat the pattern, the
Yippits™ will play it again plus one more light.
• Continue repeating the patterns until you make a
mistake (you’ll hear a buzzer) or you make it all the
way through the level.
• When you make it through a level, Yippits™ will giggle
and strobe its lights.
• There are 3 Levels in this game. Can you complete them
all?
• You can return to the Home Mode from this game by
pressing and holding both buttons at the same time.
NOTE: Changes or modifications not expressly approved by the
manufacturer responsible for compliance could void the user’s
authority to operate the equipment.
•
Requires 4 “AA”(LR6) alkaline batteries. Batteries included
are for demonstration purposes. Dispose of batteries safely.
For longer life, use alkaline batteries.
Protect the environment by not disposing of this product
with household waste (2002/96/EC). Check your local
authority for recycling advice and facilities.
Let’s have more fun… Visit FijitFriends.com!
•
•
We reserve the right to terminate Fijit Friends® online service after September 1, 2013.
•
If the figure malfunctions, check the battery installation. Unscrew the
battery cover with a Phillips head screwdriver (not included).
BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR
PRODUCT SLOWS OR MALFUNCTIONS.
Game B: Chase the Lights
• The Yippits™ will play a pattern of lights; tag the lights
as fast as you can by pressing the corresponding
button or clapping the instant you see the light.
• Continue chasing the lights until you make a mistake
(you’ll hear a buzzer) or you make it all the way through
the level.
©2012 Mattel. All Rights Reserved. RADICA USA Ltd. Helpline
1-888-892-6123 or service.mattel.com. Mattel, Inc. 636 Girard
Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations
1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond,
Victoria. 3121.Consumer Advisory Service - 1300 135 312 Mattel East
Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour
City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA
Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817,
Fax:03-78803867
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that can cause a
chemical burn injury or ruin your product. To avoid battery leakage:
•
•
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the product before
being charged .
• When you make it through a level, Yippits™ will giggle
and strobe its lights.
• There are 3 Levels in this game. How fast are you?
•
•
Rechargeable batteries are only to be charged under adult supervision.
Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-
cadmium) batteries.
INTERACTING WITH ORIGINAL FIJIT FRIENDS®
• Yippits™ are the
best friends of
the original
Fijit Friends® so
of course they
love to hang out
together!
•
•
Do not mix old and new batteries.
Only batteries of the same or equivalent type as recommended are to
be used.
•
•
•
•
•
Batteries are to be inserted with the correct polarity.
Exhausted batteries are to be removed from the product.
The supply terminals are not to be short-circuited.
Dispose of batteries safely.
Do not dispose of this product in a fire. The batteries inside may explode
or leak.
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-888-892-6123
(US and Canada only).
SERVICE.MATTEL.COM
So cool. So you.™
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