Mackie Stereo Receiver 1642 VLZ3 User Manual

1642-VLZ3  
16-Channel Mic/Line Mixer  
O W N E R ’ S M A N U A L  
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Other Nuggets of Wisdom  
Read This Page!  
For optimum sonic performance, the channel fad-  
ers and the MAIN MIX fader should be set near the “U”  
(unity gain) markings.  
We realize that you must have a powerful han-  
kerin’ to try out your new 1642-VLZ3. Or you  
might be one of those people who never reads  
manuals. All we ask is that you read this page  
NOW, and read the rest later— you’ll be glad you did.  
Always turn down the MAIN MIX fader and CONTROL  
ROOM and PHONES knobs before making connections  
to your 1642-VLZ3, or turning PHANTOM POWER on.  
WARNING: Before you plug the AC power  
cord into the mixer, make sure the VOLTAGE  
SELECTOR switch is set to the same voltage  
as your local AC mains supply (see page 13).  
If you shut down your equipment, turn off your ampli-  
fiers first. When powering up, turn them on last.  
Save the shipping box! You may need it someday.  
Level-Setting Procedure  
Instant Mixing  
Message to seasoned pros: do NOT set levels using the  
old “Turn the trim up until the clip light comes on, then  
back off a hair” trick. When a Mackie mixer clip light  
comes on, you really are about to clip.  
Here’s how to get going right away, using a  
microphone and a keyboard:  
1. Plug your microphone into Channel 1’s MIC  
input.  
This procedure really works — it assures low noise  
and high headroom. Please read on.  
2. Turn on the 1642-VLZ3.  
3. Perform the Level-Setting Procedure.  
It’s not even necessary to hear what you’re doing to  
set optimal levels. But if you’d like to: Plug headphones  
into the PHONES output jack, then set the PHONES  
knob about one-quarter of the way up.  
4. Connect cords from the MAIN OUT jacks to  
your amplifier.  
5. Hook up speakers to the amp and turn it on.  
6. Set channel 1’s fader to the “U” mark.  
7. Engage (push in) Channel 1’s L/R switch.  
The following steps must be performed one channel at  
a time:  
8. Set the MAIN MIX fader one-quarter of the way  
up.  
1. Turn the GAIN, AUX send and fader controls  
fully down.  
9. Sing like a canary!  
2. Be sure the 1–2, 3–4 and L/R channel assign-  
ment switches are all disengaged.  
10. Plug your keyboard into channels 3 and 4.  
11. Turn channel 3’s PAN knob fully left and chan-  
nel 4’s PAN knob fully right.  
3. Set the EQ knobs at the center detents.  
4. Connect the signal source to the MIC or LINE  
channel input.  
12. Set those faders to the “U” mark.  
13. Perform the Level-Setting Procedure.  
14. Engage the L/R switch on these channels.  
15. Play like a madman and sing like a canary!  
5. Engage (push in) the channel’s SOLO switch.  
6. Push in the MODE switch in the output section  
(LEVEL SET (PFL) mode) — the LEVEL SET  
LED will light.  
7. Play something into the selected input, at real-  
world levels.  
Please write your serial number here for future  
reference (i.e., insurance claims, tech support,  
return authorization, make dad proud, etc.)  
8. Adjust the GAIN control so that the display on  
the meter stays around “0.” (Only the left meter  
is active in the Level-Setting Procedure.)  
9. If you’d like to apply some EQ, do so now and  
return to the previous step.  
Purchased at:  
10. Disengage that channel’s SOLO switch.  
11. Repeat for each channel.  
Date of purchase:  
Part No. SW0552 Rev. F 01/09  
©2007-2009 LOUD Technologies Inc. All Rights Reserved.  
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Introduction  
Thank you for choosing a Mackie professional com-  
pact mixer. The 1642-VLZ3 is equipped with our  
precision-engineered XDR2TM Extended Dynamic Range  
premium studio-grade mic preamps  
This icon marks information that is critically  
important or unique to the 1642-VLZ3. For your  
own good, read them and remember them. They  
will be on the final test.  
Now that you have your 1642-VLZ3, find out how to get  
the most from it. That’s where this manual comes in.  
This icon will lead you to in-depth explana-  
tions of features and practical tips. While not  
mandatory, they usually have some valuable  
nuggets of information.  
How To Use This Manual  
Since many of you folks will want to hook up your  
1642-VLZ3 immediately, the first pages you will en-  
counter after the table of contents are the ever-popular  
hookup diagrams. These show typical mixer setups for  
Recording and Stereo PA. After this section is a detailed  
tour of the entire mixer.  
Appendix A is a section on troubleshooting and repair  
information.  
Appendix B is a section on connectors: XLR connec-  
tors, TRS balanced connectors, TS unbalanced connec-  
tors, and Insert connectors.  
Appendix C shows the technical specifications, and  
a block diagram showing the internal signal path and  
general goings-on within the mixer.  
Every feature of the 1642-VLZ3 is described “geo-  
graphically;” in other words, in order of where it is  
physically placed on the mixer’s top or rear panel. These  
descriptions are divided into the first three sections,  
just as your mixer is organized into three distinct zones:  
Patchbay: The patchbay along the top and back,  
where you connect things.  
Channel Strip: The channel strips on the left where  
you adjust each channel.  
Output Section: The output section on the right.  
Throughout these chapters you’ll find illustrations,  
with each feature numbered. If you’re curious about a  
feature, simply locate it on the appropriate illustration,  
notice the number attached to it, and find that number  
in the nearby paragraphs.  
Need help with your new mixer?  
FAQs (Frequently Asked Questions), manuals, and addendums.  
• Email us at: [email protected].  
Telephone 1-800-898-3ꢀ11 to speak with one of our splendid  
technical support chaps, (Monday through Friday, normal  
business hours, PST).  
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Contents  
35. AUX 1, 2, 3, & 4.................................... 17  
36. PRE....................................................... 17  
APPENDIX C: TECHNICAL INFORMATION................ 28  
SPECIFICATIONS ............................................. 28  
BLOCK DIAGRAM............................................ 29  
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HOOKUP DIAGRAMS  
From Mics, Keys,  
Drum machines  
etc.  
Stereo Compressor  
In  
Out  
8Track Recorder  
EFX A  
EFX B  
Stereo Processor  
Cassette Recorder  
Powered Monitors  
Headphones  
Recording System  
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Mic 1-5  
Guitar  
Bass  
Stereo Compressors  
Mono Effects  
Guitar  
Keyboard  
Drum  
Machine  
Stereo Effects  
Turntable  
Mono EQs, M-1400i Amps,  
and (C300) Passive Stage Monitors  
Phono preamp  
Additional  
stereo source  
Active  
PASpeaker/  
Subwoofer  
Processor  
Processor  
combination  
(Pole-mounted  
SRM450s and  
SRS1500 active  
Subwoofers  
pictured)  
Stereo Processor  
CD Player  
Digital Multitrack  
Recorder  
Headphones  
Live Stereo PA System  
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Patchbay Description  
1
2
4
At the risk of stating the obvious, this is where you  
plug everything in: microphones, line-level instruments  
and effects, and the ultimate destination for your sound:  
a tape recorder, PA system, etc. Many of the features de-  
scribed in this section are on top of the mixer, but some  
are on the rear panel.  
1. MIC INPUTS  
We use phantom-powered, balanced microphone  
inputs just like the big studio mega- consoles, for  
exactly the same reason: This kind of circuit is excel-  
lent at rejecting hum and noise. You can plug in almost  
any kind of mic that has a standard XLR-type male mic  
connector. Always be sure to perform the Level-Setting  
Procedure. If you wire your own connectors, make them  
like this:  
See Appendix B for further details and drawings of  
the connectors you can use with the 1642-VLZ3. Also see  
the Channel Strip description on page 14 for details of  
the signal routing from the XLR and Line inputs.  
Pin 1 = ground or shield  
Pin 2 = positive (+ or hot)  
Pin 3 = negative (– or cold)  
E-Z INTERFACING  
Concerned about levels, balancing, impedanc-  
es, polarity, or other interface goblins? Don’t  
be. On your 1642-VLZ3, you can patch anything almost  
anywhere, with nary a care. Here’s why:  
Professional ribbon, dynamic, and condenser mics will  
all sound excellent through these inputs. The 1642-  
VLZ3’s mic inputs will handle almost any kind of mic  
level you can toss at them, without overloading.  
Every input and output is balanced (except  
inserts, phones and RCA jacks).  
Not every instrument is made to connect directly to a  
mixer. Guitars commonly need a Direct Injection (DI)  
box to connect to the mixer's MIC inputs. These boxes  
convert unbalanced line-level signals from your guitar,  
into balanced mic-level outputs, and provide signal and  
impedance matching. They also let you send your gifted  
guitar renditions over long cables or audio snakes, with  
minimum interference and high-frequency signal loss.  
Ask your dealer or guitar maker about their recommen-  
dations for a good DI box.  
Every input and output will also accept unbal-  
anced lines (except XLR jacks).  
Every input is designed to accept virtually any  
output impedance.  
The main left and right mix outputs can deliver  
28 dBu into as low as a 600 ohm load.  
All the other outputs can deliver 22 dBu into as  
low as a 600 ohm load.  
All the outputs are in phase with the inputs.  
PHANTOM POWER  
All we ask is that you perform the Level-Setting Pro-  
cedure on page 3, every time you patch in a new sound  
source. So stop worrying and start mixing!  
Most condenser mics require phantom power, where  
the mixer sends low-current DC voltage to the mic’s  
electronics through the same wires that carry audio.  
The 1642-VLZ3’s phantom power is globally controlled  
by the PHANTOM [22] switch on the rear panel.  
MIC AND LINE INPUT FLEXIBILITY  
Channels 1-8 are mono channels with MIC [1] and  
LINE [2] inputs, featuring our XDR2 Extended Dynamic  
Range mic preamp circuitry. Channels 9-10 and 11-12  
are stereo pairs with left and right LINE inputs and a  
single MIC input feeding each pair. Channels 13-14 and  
15-16 are stereo pairs with LINE inputs only.  
Semipro condenser mics often have batteries to ac-  
complish the same thing. “Phantom” owes its name to an  
ability to be “unseen” by dynamic mics (Shure® SM57/  
SM58, for instance) that don’t need external power and  
aren’t affected by it.  
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Unless you know for certain it is safe to do  
so, never plug single-ended (unbalanced)  
microphones, instruments, ribbon mics, or  
electronic devices into the MIC [1] input jacks if the  
phantom power is on.  
This 15 dB of attenuation can be very handy when you  
are inserting a signal that is very hot, or you want to add  
a lot of EQ gain, or both. Without this “virtual pad,” a  
scenario like this might lead to channel clipping.  
The GAIN controls for stereo channels 9-10 and 11-12  
are only used to adjust the Mic inputs. The line inputs  
are set to unity gain.  
2. LINE INPUTS  
These 1/4" jacks share circuitry (but not phantom  
power) with the mic preamps. You can use these inputs  
for virtually any signal you’ll come across, from instru-  
ment levels as low as –50 dB to operating levels of –10  
dBV to +4 dBu, as there is 45 dB of gain available via the  
GAIN [3] knob. Note that channels 1-8 line inputs are  
intially attenuated by 15 dB.  
The GAIN controls for channels 13-14 and 15-16 only  
adjust the line-level inputs, as they have no Mic inputs.  
4. INSERT  
Found only on channels 1–8, these 1/4" unbalanced  
jacks are for connecting serial effects processors such  
as compressors, equalizers, de-essers, or filters. The  
insert point is after the GAIN [3] control, but before the  
channel’s EQ [32], LOW CUT [34], FADER [25] and  
MUTE [30] controls.  
Always be sure to perform the Level-Setting Proce-  
dure (page 3) when you connect a new input.  
To learn how signals are routed from these inputs,  
see the details lovingly described in the Channel Strip  
section.  
Insert cables must be wired thusly:  
SEND to processor  
To connect balanced lines to these inputs, use a 1/4"  
tip-ring-sleeve (TRS) plug, the type found on some  
stereo headphones:  
ring  
“tip”  
(TRS plug)  
tip  
sleeve  
This plug connects to one of the  
mixer’s Channel Insert jacks.  
“ring”  
RETURN from processor  
Tip = positive (+ or hot)  
Ring = negative (– or cold)  
Sleeve = shield or ground  
Tip = send (to effects device input)  
Ring = return (from effects device output)  
Sleeve = common ground  
To connect unbalanced lines to these inputs, use a  
1/4" mono (TS) phone plug or standard instrument  
cable:  
Even though channels 1–8 already have DIRECT OUT  
[5] jacks, INSERT jacks can also be used as channel  
direct outputs (as they are post-GAIN, pre-EQ, pre-LOW  
CUT, pre-FADER, and pre-MUTE).  
Tip = signal (+)  
Sleeve = ground  
Appendix B, page 27 has a lovely diagram (Figure F)  
showing three ways you can use the INSERT jacks.  
3. GAIN  
These controls are not in the patchbay, but  
they are the top row of knobs in the channel  
strip section. (They are so vitally linked with  
the inputs, this seemed like a good place to  
describe them.)  
3
Every time you plug something into a  
MIC [1] or LINE [2] input jack, you should  
perform the Level-Setting Procedure, and that  
procedure is basically “how to use the GAIN  
knob.”  
GAIN adjusts the input sensitivity of the  
MIC and LINE inputs. This allows signals  
from the outside world to be adjusted to  
optimal internal operating levels.  
Through the XLR jack (MIC), there  
will be 0 dB of gain with the knob fully  
down, ramping to 60 dB of gain fully up.  
Through the 1/4" input (LINE), there  
is 15 dB of attenuation fully down and 45  
dB of gain fully up, with unity gain (U) at 10:00.  
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6
5
9
8
7
5. DIRECT OUT  
Double Busing  
Only on channels 1–8, these 1/4" balanced jacks  
How on earth do you get four buses to feed  
eight tracks? Double busing!  
deliver the signal from the very end of the channel path;  
post-GAIN [3], post-EQ [32], post-LOW CUT [34], post-  
FADER [25], and post-MUTE [30]. Use these for record-  
ing, making the 1642-VLZ3 perfect for an 8-track studio.  
Bus 1 feeds SUB OUT 1 and SUB OUT 5, which  
in turn feed tracks 1 and 5  
Bus 2 feeds SUB OUT 2 and SUB OUT 6, which  
in turn feed tracks 2 and 6  
RECORDING  
Bus 3 feeds SUB OUT 3 and SUB OUT 7, which  
in turn feed tracks 3 and 7  
When recording, you use the first two channels for  
your sound sources: vocal mics, drum mics, keyboard/  
synth outputs, guitar effects outputs, that sort of thing.  
From there, the channels manipulate the sound, but  
are not assigned to the output section. Instead, they’re  
patched from the channel’s DIRECT OUT [5] jacks to  
any of your 8 multitrack inputs. This allows recording of  
two tracks at a time. By reconnecting the Direct Outs to  
the different tape inputs, you can record to all of the 8  
tracks.  
Bus 4 feeds SUB OUT 4 and SUB OUT 8, which  
in turn feed tracks 4 and 8  
Patch the 8 SUB OUTs to the inputs of the 8-track  
deck. Tracks in record mode will accept the signal, and  
tracks in safe mode will ignore the signal.  
The advantages: You can assign any channel to any  
track, without repatching. You can assign multiple chan-  
nels to one track and control the overall level of that  
subgroup. You can’t bounce tracks without this feature.  
Once the tracking is completed, the outputs of the  
multitrack are then patched to channels 3-12 LINE  
[2] inputs on the 1642-VLZ3 (multitrack out 1 to LINE  
input 3, 2 to 4, 3 to 5, etc.). Aha! That’s why it says  
“TRACK 1” next to channel 3’s fader, “TRACK 2” next to  
channel 4, and so forth. These channels (3–12) will be  
assigned to the mixer’s output section, delivering the  
signals to their ultimate destination, which may be your  
mixdown 2-track, your control room system, or your  
headphones.  
By returning the outputs of the effects processors to  
13/14 (EFX A) and 15/16 (EFX B), you can choose to  
record or Monitor with effects.  
Perhaps the best recording method is a combination  
of both approaches: Use the SUB OUTS to feed mul-  
tichannel submixes (like a drum kit) to some of the  
tracks, and the DIRECT OUT jacks to feed single-chan-  
nel signals (like bass guitar) to the other tracks.  
But let’s not forget that the 1642-VLZ3 is a 4-bus  
mixer. These buses lead to the SUB OUTS [8], and are  
designed to accomplish the task of getting channels to  
the multitrack without using the direct outputs.  
The point is that you never listen directly to the  
source channels. You listen to the monitor channels  
(3–12) and they’re listening to the multitrack that is  
listening to the source channels. The main advantage  
is that you won’t be forced to constantly repatch your  
multitrack — just set it up and forget it. You’ll also  
know for certain that the signals are indeed getting to  
the multitrack, since you’re constantly listening to it.  
For example, a channel is assigned to SUB OUT 1.  
SUB OUT 1’s output is patched to multitrack input 1.  
From there, the multitrack output goes to the mixer’s  
channel 3 LINE input, as we just discussed.  
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Another method of interfacing a multitrack is called  
in-line monitoring, and requires a mixing console  
dedicated to that, like the Mackie 8•Bus. Each of its  
channels is actually two channels: one carrying the mic/  
line sound source and the other carrying the multitrack  
output.  
8. SUB OUTS  
These 1/4" jacks are usually patched to the inputs of a  
multitrack deck, or to secondary amplifiers in a complex  
installation. See page 18 for details of the SUBGROUP  
FADERS [38]. (See also the discussion on double bus-  
ing on the previous page.)  
6. AUX SEND OUTPUTS  
9. C-R OUTS (CONTROL ROOM OUTPUTS)  
These 1/4" jacks usually patch to the inputs of your  
parallel effects devices or to the inputs of your stage  
monitor amps. To learn how signals are routed to these  
outputs, see the Aux discussion on page 21.  
These 1/4" jacks are usually patched to the inputs of  
your control room amplifier or a headphone distribution  
amplifier. See page 19, CONTROL ROOM and PHONES  
[43] for details of the signal routing to these outputs.  
EFFECTS: SERIAL OR PARALLEL?  
You’ve heard us carelessly toss around the terms “se-  
rial” and “parallel.” Here’s what we mean by them:  
10. PHONES OUTPUTS  
These stereo 1/4" phones  
jacks will drive any stan-  
dard headphone to very  
loud levels. Walkperson-  
type phones can also be  
“Serial” means that the entire signal leaves the mixer  
(INSERT send), is routed through the effects device,  
and returns to the mixer (INSERT return). Examples:  
compressor, limiter, graphic equalizer. Line-level  
sources can also be patched through a serial effects  
device before or after the mixer.  
used with an appropriate  
10  
adapter. See page 19, CON-  
TROL ROOM and PHONES  
[43] for details of the  
Insert  
Send  
Insert  
Return  
signal routing to these outputs.  
Signal Processor  
(e.g., Compressor)  
Processed  
Signal  
Dry Signal  
If you’re wiring your own cable for the PHONES out-  
put, follow standard conventions:  
Tip = left channel  
“Parallel” means that a portion of the signal in the  
mixer is tapped off to the device (AUX SEND), pro-  
cessed, and returned to the mixer (STEREO RETURN)  
to be mixed with the original “dry” signal. This way,  
multiple channels can all make use of the same effects  
device. Examples: reverb, digital delay.  
Ring = right channel  
Sleeve = common ground  
WARNING: When we say the headphone  
amp is loud, we’re not kidding. It can cause  
permanent ear damage. Even intermediate  
levels may be painfully loud with some earphones. BE  
CAREFUL!  
Aux  
Aux  
Output  
Section  
Send  
Return  
Signal Processor  
(e.g., Reverb)  
Wet Signal  
Always turn the PHONES knob all the way  
down before connecting headphones. Keep  
it down until you’ve put the phones on. Then  
turn it up slowly. Why? “Engineers who fry their ears  
find themselves with short careers.”  
Mix  
Processed  
Signal  
Stage  
Channel Path  
Dry Signal(s)  
Dry Signal(s)  
7. STEREO RETURN INPUTS  
This is where you connect the outputs of your parallel  
effects devices (or extra audio sources). There are four  
stereo returns. They’ll accept just about any pro or semi-  
pro effects device on the market. See page 22 for details  
of the STEREO RETURN [51] level controls.  
Mono: If you have an effects device with a mono  
output (one cord), plug that into the left input of a  
STEREO RETURN and leave the right input unplugged.  
That way, the signal will be sent to both sides, magically  
appearing in the center as a mono signal.  
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13. MAIN INSERT  
These 1/4" jacks are for connecting serial effects such  
as compressors, equalizers, de-essers, or filters. The IN-  
SERT point is after the mix amps, but before the MAIN  
MIX fader. Insert cables must be wired thusly:  
17  
SEND to processor  
16  
ring  
“tip”  
(TRS plug)  
tip  
sleeve  
18  
This plug connects to one of the  
mixer’s Channel Insert jacks.  
“ring”  
RETURN from processor  
20 22  
19  
14 15 14 13  
11  
Tip = send (to effects device inputs)  
Ring = return (from effects device outputs)  
11. TAPE OUTPUT  
Sleeve = common ground (connect shield to all  
three sleeves)  
These unbalanced  
RCA jacks tap the main  
mix outputs to make  
simultaneous record-  
ing and PA work more  
convenient. Connect  
these to your 2-track  
recorder’s inputs.  
12  
14. MAIN OUTS  
Two sets of jacks are provided for the main out-  
puts: 1/4" TRS jacks and XLR jacks. These are usually  
patched to the inputs of your 2-track mixdown deck  
(unless you’ve chosen to use the TAPE OUTPUT [11]  
RCA jacks), or to the house amplifier during live sound  
sessions.  
See MAIN MIX  
FADER [37] on page  
18 for details of the  
signal routing to these outputs.  
In addition, the XLR MAIN OUTS have a switch to  
match the signal level to the input of the device you're  
connecting them to. Push the switch in to reduce  
the output by 40 dB, so you can feed the mic input of  
another mixer, for example. Leave the switch out to  
connect to professional +4 dBu devices. To learn how  
signals are routed to these outputs, see page 18, MAIN  
MIX FADER [37].  
Mono: If you want to feed a mono signal to your tape  
deck or other device, use the 1/4" MONO [15] output  
jack instead.  
12. TAPE INPUT  
To use the 1/4" outputs to drive balanced inputs, con-  
nect 1/4" TRS (Tip-Ring-Sleeve) phone plugs like this:  
These unbalanced RCA jacks are designed to work  
with semipro as well as pro recorders. Connect your  
2-track tape recorder’s outputs here, using quality hi-fi  
RCA cables. To learn how signals are routed from these  
inputs see page 19, TAPE IN LEVEL [40].  
Tip = + (hot)  
Ring = – (cold)  
Sleeve = ground  
Use these jacks for convenient playback of your mixes.  
You’ll be able to review a mix, and then rewind and try  
another pass without repatching or disturbing the mixer  
levels. You can also use these jacks with a portable tape  
or CD player to feed music to a PA system between sets.  
To use these outputs to drive unbalanced inputs, con-  
nect 1/4" TS (Tip-Sleeve) phone plugs like this:  
Tip = signal  
Sleeve = ground  
NOTE: Pushing TAPE TO MAIN MIX [41]  
in the output section automatically discon-  
nects the TAPE [11] OUTPUT from the main  
outputs. This prevents creating a feedback loop, which  
could create quite a howl in your system (and your audi-  
ence!)  
15. MONO OUTPUT  
It happens to everybody sooner or later: The forces  
that govern your world will demand a monaural output  
from your painstakingly-created stereo panorama. The  
last thing you want to do is start twirling all your care-  
fully-placed PAN [31] settings to one side. What to do?  
Stick a cord in this 1/4" jack, hand the other end to Mr.  
Mono, and you’re done. He’s got his mono mix and you’ve  
still got your stereo mix. The MONO output is nothing  
more than a sum of the left and right main mix.  
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standby mode. It will not function, but the circuits are  
still live. To remove AC power, either turn off the AC  
mains supply, or unplug the power cord from the mixer  
and the AC mains supply.  
16. MONO LEVEL  
If Mr. Mono's main mono mix is maxed, just reach for  
this knob and turn it down a bit. Just the thing for send-  
ing mono signals to mic inputs like camcorders, tele-  
phone interface boxes, even answering machines. With  
the pot all the way up (fully clockwise), you’ll have 6 dB  
of extra gain, and unity gain is at the 12 o'clock position.  
As a general guide, you should turn on your mixer  
first, before the power amplifier or powered speakers,  
and turn it off last. This will reduce the possibilities of  
any turn-on, or turn-off thumps in your speakers.  
17. VOLTAGE SELECTOR  
21. POWER LED  
You’ve probably already  
figured this out, but if the  
WARNING: Before you plug the AC power cord  
into the 1642-VLZ3, you must make sure that  
this slide switch is set to the same voltage as  
your local AC main supply. Only slide the voltage switch  
with the power cord unplugged.  
24  
POWER [20] switch is on, this  
LED (light-emitting do-hicky)  
will light. If the switch is off,  
well, you get the idea. If the  
POWER [20] switch is on and  
the LED does not glow, one of  
three things has happened:  
Somebody tripped over the  
power cord and yanked it from  
Use a flat headed screwdriver to slide the switch if  
needed. The switch allows you to use the mixer in dif-  
ferent countries and voltages, meet interesting people  
from other cultures, and entertain them.  
18. POWER CONNECTION  
Just in case you lose the cord provided with the 1642- the outlet, your electricity has  
VLZ3, its power jack accepts a standard 3-prong IEC  
cord like those found on most professional recorders,  
musical instruments, and computers.  
been turned off due to nonpay-  
ment, or the FUSE [19] has  
blown.  
23 21  
WARNING: Before you plug the AC power cord  
into the 1642-VLZ3, you must make sure that  
22. PHANTOM SWITCH  
the VOLTAGE SELECTOR [17] slide switch is  
set to the same voltage as your local AC mains supply.  
This switch controls the phantom power supply for  
condenser microphones as discussed on page 8. When  
turned on (or off), the phantom power circuitry takes a  
few moments for voltage to ramp up (or down). This is  
perfectly normal.  
WARNING: Disconnecting the AC mains plug’s  
ground pin can be dangerous. Please don’t do  
it.  
23. 48V LED  
19. FUSE  
This is just to let you know which way you have the  
PHANTOM [22] switch set. If your dynamic mics work  
and your condensers don’t, chances are this LED is off,  
so turn the PHATOM switch on.  
The 1642-VLZ3 is fused for your (and its own) protec-  
tion. If you suspect a blown fuse, disconnect the power  
cord, pull the fuse drawer out (located just below the  
cord receptacle) and replace the fuse with a 1 A SLO  
BLO, 5x20mm, available at electronics stores or your  
You’ll notice that when you turn the phantom power  
dealer (or a 0.5 A SLO BLO 5x20mm if your 1642-VLZ3 is off, the LED stays on for a while. This is a natural phe-  
set to 220V-240V).  
nomenon — the LED is actually a voltmeter telling you  
that the phantom power takes time to ramp itself down  
to zero volts. So, if you’ve turned phantom power off to  
connect something to the mic inputs, wait until the LED  
stops glowing and then make your connections safely.  
If two fuses blow in a row, something is very wrong.  
Please call our toll-free number 1-800-898-3211 from  
within the U.S. (or call the distributor in your country)  
and find out what to do.  
24. BNC LAMP SOCKET  
20. POWER SWITCH  
Located in the top right corner of the output sec-  
tion, this 12V socket will drive any standard BNC-type  
lamp (a Littlite® #12G or #12G-HI (high-intensity), for  
instance).  
Press the top of this rocker switch inwards to turn  
on the mixer. The POWER LED [21] on the top surface  
of the mixer will glow with happiness, or at least it will  
if you have the mixer plugged in to a suitable live AC  
mains supply.  
Press the bottom of this switch to put the mixer into  
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Channel Strip Description  
There are eight mono, and four stereo channel strips.  
Many of the functions are identical for the mono and  
stereo channels. We’ll start at the bottom and work our  
way up, pointing out the differences as we go along.  
26. ASSIGN (1–2, 3–4, L/R)  
Alongside each channel fader are four buttons,  
labeled SOLO, 1–2, 3–4 and L/R. The bottom three are  
collectively referred to as channel assignment switches.  
1, 3 and L are the left sides of these stereo pairs, and  
2, 4 and R are the right sides. Used in conjunction with  
the channel’s PAN [31] knob, these switches determine  
the destination of a channel’s signal: With the PAN knob  
set at the center detent, the left and right sides receive  
equal signal levels. To feed only one side or the other,  
just turn the PAN knob accordingly.  
“U” LIKE UNITY GAIN  
Mackie mixers have a “U” symbol on almost  
every level control. This “U” stands for “unity  
gain,” meaning no change in signal level. Once you have  
performed the Level-Setting Procedure, you can set  
every control at “U” and your signals will travel through  
the mixer at optimal levels. Also, the  
If you’re doing a mixdown to a 2-track, simply engage  
the L/R switch on each channel that you want to hear,  
and they’ll be sent to the main mix. If you want to create  
a subgroup of certain channels, engage either the 1–2  
or 3–4 switches instead of the L/R, and they’ll be sent  
to the appropriate subgroup faders. From there, the  
subgroups can be sent back to the main mix, allowing  
you to use the subgroup faders as a master control for  
those channels.  
labels on our controls are measured  
in decibels (dB), so you’ll know what  
you’re doing level-wise if you choose to  
change a control’s settings.  
25. CHANNEL FADER  
The fader is almost the last control in  
a channel’s signal path. It’s placed after  
the EQ [32] and MUTE [30] (post-EQ  
/post-MUTE), and before PAN [31]  
(pre-PAN). The “U” mark, about three-  
quarters of the way up, indicates unity  
gain, meaning no increase or decrease  
of signal level. All the way up provides  
an additional 10 dB, should you need to  
boost a section of a song. If you find that  
the overall level is too quiet or too loud  
with a fader near unity, you’ll want to  
If you’re printing new tracks or bouncing existing  
ones, you’ll also use the 1–2 and 3–4 switches, but not  
the L/R switch. Here, you don’t want the subgroups sent  
back into the main mix, but sent out, via the SUB OUT  
[8] jacks, to your multitrack inputs. However, if you’re  
printing tracks via the DIRECT OUT [5] jacks, all the  
channel assign switches should be disengaged (up).  
The 1642-VLZ3 is what we call a “true 4-bus mixer.”  
Each channel can be assigned or unassigned to any of  
confirm the GAIN setting by performing the subgroups without affecting the other subgroups or  
the Level-Setting Procedure.  
settings within the channel, and each subgroup has its  
own master fader and dedicated output. In fact, since  
there are 4 subgroups and the main L/R mix, it’s actually  
a true 6-bus mixer.  
A Clean Fade  
Faders are not rocket science  
— they operate by dragging a  
metal pin (the wiper) across  
27. SOLO  
a carbon-based strip (the track). It is  
possible for airborne crud to land on  
the track. Should that happen, you may them to the L/R, 1-2 or 3-4 mixes.  
hear scratchy noises or signal dropouts  
This lovable switch allows you to check signals in your  
headphones and control room without having to assign  
31  
30  
You can solo as many channels as you like. SOLO does  
as the wiper stumbles over the crud. Do  
all you can to keep airborne crud out  
of your profession. Use air conditioned  
rooms whenever possible, avoid smok-  
ing near the mixer, keep food and drink  
away from the mixer, and for pity’s sake,  
never put the mixer in your kitchen! We  
also recommend “exercising” the faders  
— give them a walk up and down once  
a week or so, and that will help scare  
the crud away. We do not recommend  
spray cleaners.  
29  
28  
not interrupt any of the other channels, buses or out-  
puts — that’s called nondestructive solo. When SOLO is  
pressed, that channel's -20 (SOLO) LED [28] will light  
constantly, so you can easily catch any channels which  
have been soloed by those naughty SOLO pixies.  
27  
Using the MODE [44] switch, the 1642-VLZ3’s solo  
system comes in two flavors: NORMAL (AFL) (some-  
times called SIP, or solo-in-place) and LEVEL SET  
(PFL) (sometimes called PFL, or pre-fader-listen). The  
MODE switch is described on page 20.  
26  
25  
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LEVEL SET (PFL) taps the channel signal  
before the fader. If you have a channel’s fader  
set way below “U” (unity gain), SOLO won’t  
30. MUTE  
Engaging a channel’s MUTE switch provides the same  
results as turning the fader all the way down: Any chan-  
nel assignment to L/R, 1-2 or 3-4 will be interrupted. All  
the post AUX sends will be silenced, as will the DIRECT  
OUT [5] signals on channels 1 through 8. And of course,  
that fun-loving OL (MUTE) LED [29] will commence  
to glow. The PRE AUX sends, channel INSERT [4]  
send and SOLO [27] (in LEVEL SET (PFL) mode) will  
continue to function during MUTE.  
know that and will send a unity gain signal to the con-  
trol room, headphones, and meters. That may result in a  
startling level boost at these outputs, depending on the  
position of the SOLO [46] level knob.  
In a nutshell, soloed channels are sent to the SOURCE  
[42] mix, that ultimately feeds your control room,  
headphones, and meters. Whenever SOLO is engaged,  
all SOURCE selections (MAIN MIX, 1–2, 3–4 and TAPE)  
are defeated, to allow the soloed channel to do just that  
— SOLO!  
Depending on the audio content in a channel, engag-  
ing its MUTE switch may cause a slight popping sound.  
This is not a problem within the mixer, and it can be  
avoided: Simply engage the LOW CUT [34] switch on  
each channel (unless its low frequency content is vitally  
important, such as a kick drum or bass guitar). LOW  
CUT eliminates subsonic debris, which causes the pop,  
and its effect is usually transparent.  
28. –20 (SOLO) LED  
An LED that does two completely different things!  
This saves space, but requires some explanation.  
First, the “–20” part: Often referred to as “signal activ-  
ity,” this LED will flicker in time with the signal present  
in that channel. It’s handy for confirming that a channel  
is indeed active, and may also lend a clue as to what the  
signal is. For instance, a kick drum will cause the LED  
to pulse in time with the drum, and a synth pad will  
cause it to glow a bit more steadily.  
31. PAN  
PAN adjusts the amount of channel signal sent to the  
left versus the right outputs. PAN determines the fate  
of the L/R assignment, subgroups 1–2 and 3–4, and the  
SOLO [27] (in NORMAL (AFL) mode).  
With the PAN knob hard left, the channel signal will  
feed the left main mix, subgroup 1, subgroup 3 and left  
NORMAL (AFL) solo mode (assuming their assignment  
switches are engaged).  
Now for the “SOLO” part: When a channel’s SOLO [27]  
switch is engaged, this LED will glow steadily. It will  
also be brighter than it would be as a –20 indicator. In  
conjunction with the RUDE SOLO LIGHT [47], you can  
find a rogue SOLO switch very quickly.  
With the knob hard right, the channel signal feeds  
the right main mix, subgroup 2, subgroup 4 and right  
NORMAL (AFL) solo mode.  
29. OL (MUTE) LED  
Another LED that does two different things!  
With the PAN knob set somewhere in-between left  
and right, the signal will be divided between the left and  
right buses.  
First, the “OL” part: “OL” means overload, or clip. You  
don’t want that to happen. Ever. Clipping can happen  
to any mixer — it’s the point where the signal’s volt-  
age tries to exceed the supply voltages that power the  
circuitry. This OL LED will come on just before clipping,  
so if you see it, take immediate action: Perform the  
Level-Setting Procedure. If that doesn’t help, check for  
excessive use of EQ boost or fader gain. Like the –20  
LED, it will flicker in time with that channel’s signal.  
The PAN knob behaves a little differently for the ste-  
reo channel strips. Since there is a left and right input  
on these channels, the PAN knob controls the relative  
balance between the left and right sides, just like the  
balance control on your stereo system at home.  
Stereo Sources  
Now for the “MUTE” part. Assuming your levels are  
set correctly, the OL LED will never come on as a result  
of clipping. That’s pretty boring. So, to liven things up,  
this LED will glow steadily when that channel’s MUTE  
switch is engaged.  
Use channels 9-16 to connect stereo sound sources. If  
you must use the mono channel strips (1-8) for stereo  
sources, follow this standard convention: Always plug  
the left signal into an “odd” channel (1, 3, 5, etc.) and  
the right signal into the adjacent “even” channel (2, 4, 6,  
etc.). Then pan the odd channel hard left and the even  
channel hard right.  
Here is a quick reference to these LEDs:  
Name  
Color  
green  
red  
Flickering  
Glowing  
–20 (SOLO)  
OL (MUTE)  
signal present  
channel clipping  
channel soloed  
channel muted  
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The MID EQ , or “midrange,” has a fixed bandwidth of  
1 octave. The MID knob sets the amount of boost or cut,  
up to 15 dB, and is effectively bypassed at the center  
detent. The frequency knob sets the center frequency,  
sweepable from 100 Hz to 8 kHz.  
CONSTANT LOUDNESS ! ! !  
The 1642-VLZ3’s PAN [31]  
controls employ a design  
34  
called “Constant Loudness.”  
It has nothing to do with living next to  
a freeway. As you turn the PAN knob  
from left to right (thereby causing  
the sound to move from the left to the  
center to the right), the sound will ap-  
pear to remain at the same volume (or  
loudness).  
+15  
+15  
+10  
+5  
0
+10  
+5  
0
–5  
–5  
–10  
–15  
–10  
–15  
20Hz  
100Hz  
1kHz  
10kHz 20kHz  
20Hz  
100Hz  
1kHz  
10kHz 20kHz  
If you have a channel panned hard  
left (or right) and reading 0 dB, it  
must dip down about 4 dB on the left  
(or right) when panned center. To do  
otherwise, like those Brand X mixers,  
would make the sound appear much  
louder when panned center.  
Most of the root and lower harmonics that define a  
sound are located in the 100 Hz–8 kHz frequency range,  
and you can create drastic changes with these two  
knobs. Many engineers use MID EQ to cut midrange  
frequencies, not boost them. One popular trick is to set  
the MID fully up, turn the frequency knob until you find  
a point where it sounds just terrible, then back the MID  
down into the cut range, causing those terrible frequen-  
cies to disappear. Sounds silly, but it works. Sometimes.  
32  
32. 3-BAND MID-SWEEP EQ  
The eight mono channels have a  
3-band, mid-sweep equalization: LOW  
shelving at 80 Hz, MID sweep peaking  
from 100 Hz to 8 kHz, and HI shelving  
at 12 kHz. It’s probably all the EQ you’ll  
ever need! (Shelving means that the  
circuitry boosts or cuts all frequen-  
cies past the specified frequency. For  
example, the 1642-VLZ3’s LOW EQ  
boosts bass frequencies starting at 80  
Hz and continuing down to the lowest  
note you never heard. Peaking means  
that certain frequencies form a “hill”  
around the center frequency.)  
The HI EQ provides you up to 15 dB boost or cut  
above 12 kHz, and it is also flat at the detent. Use it to  
add sizzle to cymbals, an overall sense of transparency,  
or an edge to keyboards, vocals, guitar and bacon frying.  
Turn it down a little to reduce sibilance or to mask tape  
hiss.  
+15  
+10  
+5  
0
–5  
–10  
–15  
20Hz  
100Hz  
1kHz  
10kHz 20kHz  
With too much EQ, you can screw things up royally.  
We’ve designed a lot of boost and cut into each equal-  
izer circuit because we know everyone will occasionally  
need that. But if you max the EQ on every channel,  
you’ll get mix mush. Equalize subtly and use the left  
sides of the knobs (cut), as well as the right (boost).  
If you find yourself repeatedly using full boost or cut,  
consider altering the sound source, such as placing a  
mic differently, trying a different kind of mic, changing  
the strings, or gargling.  
The LOW EQ provides up to 15 dB  
boost or cut below 80 Hz. The circuit  
is flat (no boost or cut) at the center  
detent position. This frequency repre-  
sents the punch in bass drums, bass  
guitar, fat synth patches, and some  
really serious male singers.  
+15  
+10  
+5  
0
–5  
–10  
–15  
20Hz  
100Hz  
1kHz  
10kHz 20kHz  
Used in conjunction with the LOW CUT [34] switch,  
you can boost the LOW EQ without injecting a ton of  
subsonic debris into the mix. We recommend using the  
LOW CUT feature on all channels, except low frequency  
signals, like kick drums and bass guitars.  
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using AUX 1 or 2 in the PRE [36] mode,  
these mix levels can be obtained indepen-  
dently of a channel’s fader settings.  
33. 4-BAND FIXED-FREQUENCY EQ  
The stereo channels (9-16) have a 4-band, fixed-fre-  
quency equalization: LOW shelving at 80 Hz, LOW MID  
peaking at 400 Hz, HI MID peaking at 2.5 kHz, and HI  
shelving at 12 kHz.  
34  
35  
36  
We recommend going into a ste-  
reo reverb in mono and return-  
ing in stereo. We have found  
that on most “stereo” reverbs,  
Each of these filters provides up to 15 dB of boost or  
cut. As with the mono channels, the circuit is flat (no  
boost or cut) at the center detent positions.  
the second input just ties up an extra  
aux send and adds nothing to the sound.  
There are exceptions, so feel free to try it  
both ways. Should you choose to use two  
aux sends, use the “odd” AUX (1 or 3) to  
feed its left input and the “even” AUX (2  
or 4) to feed the right input. Remember,  
34. LOW CUT  
The LOW CUT switch (not present on channels  
13-16), often referred to as a high pass filter, cuts bass  
frequencies below 75 Hz at a rate of 18 dB per octave.  
This ain’t no thrown-in dime-store filter — an 18 dB per if you’re also dealing with a stereo source  
octave curve requires an elaborate circuit. Nothing but  
the best for you.  
signal, you’ll want to follow the sides  
— use the odd AUX on the channel carry-  
ing the left side and the even AUX on the  
channel carrying the right.  
We recommend that you use this on every sound  
source except kick drum, bass guitar, and bassy synth  
patches. These aside, there isn’t much down there that  
you want to hear, and filtering it out makes the low stuff  
you do want much more crisp and tasty. Not only that,  
but low cut can help reduce the possibility of feedback  
in live situations, and it helps to conserve amplifier  
power.  
33  
36. PRE  
This switch determines the tap point  
of AUX 1 and 2. Generally, “post” sends  
are used to feed effects devices, and “pre”  
sends are used to feed your stage moni-  
tors. See the “Pre vs. Post” diagram below.  
AUX 3 and 4 are always in post mode.  
With LOW CUT, you can safely boost LOW EQ. Many  
times, bass shelving eq can really benefit voices. Trouble  
is, adding LOW EQ also boosts the subsonic debris:  
Stage rumble, mic handling clunks, wind noise and  
breath pops. LOW CUT removes all that debris so you  
In post mode (switch up), AUX 1 and 2  
will follow the EQ [32], LOW CUT [34],  
FADER [25] and MUTE [30] settings. If  
can boost the LOW EQ without frying your woofer. Here’s you fade the channel, you fade the send.  
a frequency curve of LOW EQ combined with LOW CUT: This is a must for effects sends, since you  
want the levels of your “wet” signals to  
+15  
follow the level of the “dry.”  
+10  
+5  
In PRE mode (switch down), AUX 1  
and 2 follow the GAIN [3] and LOW CUT  
0
–5  
–10  
settings only. EQ, PAN [31], FADER and  
–15  
20Hz  
100Hz  
1kHz  
10kHz 20kHz  
MUTE settings have no effect on the PRE  
sends. This is the preferred method for  
setting up stage monitor feeds — they’ll  
be controlled independently of the fader  
and mute moves.  
35. AUX 1, 2, 3, & 4  
These four knobs tap a portion of each channel’s  
signal, mix them together and send them to the AUX  
SEND [6] outputs. They are off when turned fully down,  
deliver unity gain at the center detent, and can provide  
up to 15 dB of gain turned fully up. Chances are you’ll  
never need this extra gain, but it’s nice to know it’s  
there if you do.  
MUTE  
PAN  
ASSIGN  
LOW  
CUT  
INPUT  
GAIN  
INSERT  
EQ  
FADER  
AUX 1  
'PRE' SIGNAL  
'POST' SIGNAL  
PRE SWITCH  
AUX 2  
The AUX SEND outputs can then be patched to paral-  
lel effects processor inputs or stage monitor amp inputs.  
AUX SENDS 1 and 2 levels are controlled not only by the  
channel’s AUX knobs, but also by the AUX SEND [49]  
master knobs.  
AUX SENDS can also be used to generate separate  
mixes for recording or “mix-minuses” for broadcast. By  
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Output Section Description  
The main mix signals are off with the fader fully down,  
the “U” marking is unity gain, and fully up provides 10  
dB of additional gain. This additional gain will typically  
never be needed, but it’s nice to know it’s there. The  
fader itself is a stereo version of the channel and sub-  
group faders — same supersmooth custom taper, same  
dead silence when turned fully down. This is the fader  
to pull down at the end of the song when you want “The  
Great Fade-Out.”  
38. SUBGROUP FADERS  
As you might expect, these faders control the levels  
of signals sent to the SUB OUT [8] jacks. All channels  
that are assigned to subgroups, not muted and not  
turned fully down, will appear at the SUB OUTS. Unlike  
the MAIN OUTS [14], the subgroup signals do not pass  
through an insert jack on their way to the subgroup  
faders. That’s no problem — should you want to send  
these signals through a serial effects processor, simply  
patch from the SUB OUTS to the effect’s input, and from  
the effect’s output to whatever the final destination is,  
usually a multitrack recorder.  
40  
41  
The subgroup signal is off when its fader is fully down,  
the “U” marking is unity gain, and fully up provides 10  
dB additional gain. Remember that if you’re treating  
two subgroups as a stereo pair, subgroup 1 and 2 for  
example, make sure that both subgroup faders “ride”  
together, to maintain the left/right balance.  
39  
39. ASSIGN TO MAIN MIX  
One popular use of the subgroups is to use them as  
master faders for a group of channels on their way to  
the main mix. Let’s say you’ve got a drum kit hogging up  
seven channels and you’re going to want to fade them  
out at a different rate than the other channels. You don’t  
want to try that with seven hands or seven fingers, so  
just un-assign these channels from L/R, reassign them  
to subgroup 1–2, engage the ASSIGN TO MAIN MIX,  
LEFT on subgroup 1 and RIGHT on subgroup 2. Now you  
can ride the entire stereo drum mix with two faders — 1  
and 2.  
37  
38  
You’ve just learned about the input channels and how  
the signals get in and out. The signals come in via MIC  
[1] and LINE [2] input jacks, are manipulated by the  
channels, and then sent to the output section. In the  
output section, things get a bit more complicated, so put  
on your thinking caps.  
If you engage just one of these switches per subgroup  
(left or right), the signal sent to the main mix will be  
the same level as the SUB OUTs [8]. If you want a sub-  
group to appear in the center of the main mix, engage  
both left and right switches for that subgroup. The  
signal will be sent to both sides, and will be attenuated  
just enough to preserve constant loudness, just like the  
channel PAN [31] knobs when set in the center.  
37. MAIN MIX FADER  
This controls the levels of signals sent to the MAIN  
OUTS [14] and TAPE [11] OUTPUT jacks. All channels  
and stereo returns that are assigned to the main mix,  
that are not muted or turned fully down, will appear at  
the MAIN OUTS. Before the main mix gets to this fader,  
the signals pass through the MAIN INSERT [13].  
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42. CONTROL ROOM SOURCE  
Typically, the engineer sends the main mix to a live  
audience or to a mixdown deck (if recording). But what  
if the engineer needs to hear something other than the  
main mix? With the 1642-VLZ3, the engineer has several  
choices of what to listen to.  
Via these switches, you can choose to listen to any  
combination of MAIN MIX, SUBS 1-2, SUBS 3-4 and  
TAPE. Selections made here deliver stereo signals to  
the control room, headphones, and meter display. These  
signals are tapped off as follows — post-MAIN MIX [37]  
fader, post SUBGROUP [38] faders, and post-TAPE IN  
[40] knob. With no switches engaged, there will be no  
signal at these outputs and no meter indication, with  
two exceptions: SOLO and STEREO RETURN 4.  
Regardless of the SOURCE selection, engaging a SOLO  
[27] switch will replace that selection with the SOLO  
signal, also sent to the control room, headphones, and  
meters. This is what makes the Level-Setting Procedure  
so easy to do.  
40  
41  
43  
42  
Now you know how to select the signals you want  
to send to the engineer’s control room and/or phones.  
From there, these signals all pass through two level  
controls:  
43. CONTROL ROOM AND PHONES  
These knobs control the level of the stereo C-R OUTS  
[9] and PHONES [10] outputs.  
You can use the control room outputs for other ap-  
plications, such as an additional main mix output with  
its own level control. However, should you do this, be  
aware that if you engage a SOLO switch, it will interrupt  
the mix:  
Once again, engaging a SOLO [27] switch will cause  
this dramatic turn of events: Any existing SOURCE [42]  
matrix selections will be replaced by the SOLO signals,  
appearing in the control room, headphones, and meters.  
The audible solo levels are controlled by the SOLO [46]  
level knob. The SOLO levels appearing on the meter  
display are not controlled by anything — you wouldn’t  
want that. You want to see the actual channel level on  
the meter display, regardless of how loud you’re listen-  
ing.  
40. TAPE IN (LEVEL)  
This knob controls the level of the stereo signal com-  
ing from the TAPE [12] INPUT RCA jacks. Its range is  
off when fully down, unity at the center detent, with 20  
dB additional gain turned fully up, which may come in  
handy if you’ve patched in a device with wimpy output  
levels. After the TAPE IN level is determined, the stereo  
tape signal can be sent to either of two places — the  
main mix or the SOURCE [42] matrix.  
41. TAPE TO MAIN MIX  
Engaging this switch is just like engaging the L/R  
switch on a channel — the signal, stereo in this case, is  
sent to the main mix. It does not interrupt other signals,  
just adds itself to them. This switch can be very handy  
in a live sound situation when you want to play soothing  
elevator music to an anxious crowd.  
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44. MODE (NORMAL (AFL)/LEVEL SET (PFL))  
46. SOLO (LEVEL)  
You may have already seen some of this in the SOLO  
discussion, but in case you missed it: The 1642-VLZ3’s  
solo system comes in two flavors:  
This knob controls the level of the signals coming  
from the SOLO system. It’s range is off when fully down,  
unity at the center detent, with 10 dB additional gain  
turned fully up. After the SOLO level is determined, the  
SOLO signals will proceed to take over the control room,  
headphones, and meters.  
NORMAL (AFL) (sometimes called SIP, or solo-  
in-place)  
LEVEL SET (PFL) (sometimes called PFL, or  
pre-fader-listen)  
Once again, LEVEL SET (PFL) SOLO taps the  
channel signal before the fader. If you have  
a channel’s fader set way below “U” (unity  
In NORMAL (AFL), the soloed channel’s signal is  
sent directly to the control room, headphones, and me-  
ters, just as it would sound to the channel’s assignment  
switches: post-EQ [32], post-FADER [25] and post-PAN  
[31]. The only difference is that SOLO works regardless  
of the channel’s assignment positions, and that makes it  
really handy — you can check out a channel before you  
assign it.  
gain), LEVEL SET (PFL) SOLO won’t know that and  
will send a unity gain signal to the control room, head-  
phones, and meters. That may result in a startling level  
boost at these outputs, depending on the position of the  
SOLO level knob.  
47. RUDE SOLO LIGHT  
NORMAL (AFL) is the preferred mode during mix-  
down. For example, if the channel has some midrange  
boost at 4.2 kHz, is panned a smidgen to the left, and its  
fader is at –5 dB, that’s exactly what you’ll hear if you  
SOLO during NORMAL (AFL) mode. It’s just as if you  
took the time to MUTE all the other channels.  
This flashing LED (light emitting diode) serves two  
purposes — to remind you that you’re in SOLO, and to  
let you know that you’re mixing on a Mackie. No other  
company is so concerned about your level of SOLO  
awareness. We even force the soloed channel’s –20 LED  
to play along, so you can find that rogue switch fast.  
LEVEL SET (PFL) solo is the key player in the all-im-  
portant Level-Setting Procedure. It’ll send the channel’s  
actual internal levels to the meters so you’ll know just  
what’s going on, level-wise. This procedure should be  
performed every time a new sound source is patched  
into a channel’s MIC [1] or LINE [2] input jacks.  
If you work on a mixer that has a SOLO function with  
no indicator lights, and you happen to forget you’re in  
SOLO, you can easily be tricked into thinking that some-  
thing is wrong with your mixer. Hence the RUDE SOLO  
LIGHT. It’s especially handy at about 3:00 in the morn-  
ing, when no sound is coming out of your monitors, even  
though your multitrack is playing back like mad.  
LEVEL SET (PFL) is also the preferred mode for SR  
(sound reinforcement, or live sound), to preview chan-  
nels before they are let into the mix. It won’t give you  
stereo placement, but will give you signal even if the  
fader is turned down.  
48. METERS  
The 1642-VLZ3’s peak metering system is made up  
of two columns of twelve lobster-hypnotizing LEDs.  
Deceptively simple, considering the multitude of signals  
that can be monitored by it. If nothing is selected in  
the SOURCE [42] matrix, and no channels are in SOLO  
[27], the meter display will just sit there. To put them  
to work, you must make a selection in the SOURCE  
matrix (or engage a SOLO switch).  
Remember, LEVEL SET (PFL) taps the chan-  
nel signal before the fader. If you have a chan-  
nel’s fader set way below “U” (unity gain),  
SOLO won’t know that and will send a unity gain signal  
to the control room, headphones, and meters. That may  
result in a startling level boost at these outputs, depend-  
ing on the position of the SOLO level knob.  
Why? You want the meter display to reflect what the  
engineer is listening to, and the engineer is listening  
either to the C-R OUTS [9] or the PHONES [10] output.  
The only difference is that while the listening levels are  
controlled by the CTL ROOM and PHONES [43] knobs,  
the meter display reads the SOURCE mix before the  
controls, giving you the real facts at all times, even if  
you’re not listening at all.  
45. LEVEL SET LED  
To quote step 6 of the Level-Setting Procedure, “Push  
in the MODE [44] switch in the output section (LEVEL  
SET (PFL) mode) — the LEVEL SET LED will light.”  
When the solo MODE switch is engaged, it’s in LEVEL  
SET (PFL) mode, the mode you must be in to set levels.  
Now, when you engage any solo switch, this LED will  
be a “green light” to set levels. If you tried to set levels  
during NORMAL (AFL) mode, the meter display would  
be at the mercy of the channel fader, and that would be  
a big problem.  
When the solo MODE [44] switch is set to LEVEL SET  
(PFL) (down), all soloed signals will be sent to the left  
meter only. That, combined with LEVEL SET LED [45],  
are along the path of enlightenment known as the Level-  
Setting Procedure. During NORMAL (AFL) mode, the  
meters will behave normally.  
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Thanks to the 1642-VLZ3’s wide dynamic range, you  
can get a good mix with peaks flashing anywhere be-  
tween –20 and +10 dB on the meter display. Most ampli-  
fiers clip at about +10 dB, and some recorders aren’t so  
forgiving either. For best real-world results, try to keep  
your peaks between “0” and “+7.”  
49  
49  
51  
51  
Please remember: Audio meter displays are just tools  
to help assure you that your levels are “in the ballpark.”  
You don’t have to stare at them (unless you want to).  
50  
50  
AUX DISCUSSION  
SENDS are outputs, RETURNS are inputs. The AUX  
[35] knobs tap the signal off the channel and sends it to  
the AUX SEND [6] outputs: AUX 1 and 2 are sent to the  
AUX SENDS 1 and 2 [49] master knobs before the AUX  
SEND outputs, and AUX 3 through 6 are sent directly.  
These outputs are fed to the inputs of a reverb or  
other device. From there, the outputs of the external  
device are fed back to the mixer’s STEREO RETURN [7]  
inputs. Then these signals are sent through the STEREO  
RETURN [51] level controls, and finally delivered to the  
main mix.  
So, the original “dry” signals come from the channels  
to the main mix and the affected “wet” signals come  
from the STEREO RETURNS to the main mix, and once  
mixed together, the dry and wet signals combine to cre-  
ate a glorious sound. Armed with this knowledge, let’s  
visit the Auxiliary World:  
48  
46  
45  
44  
49. AUX SENDS (MASTER)  
These knobs provide overall level control of AUX  
SENDS 1 and 2, just before they’re delivered to their  
AUX SEND [6] outputs. This is perfect for controlling  
the level of stage monitors, since you’ll be using AUX 1  
and 2 for this, with their PRE [36] switches engaged.  
AUX SENDS 3 and 4 have no such control — they just  
send their mixes directly to their AUX SEND outputs at  
unity gain.  
47  
Meters vs. Reality  
These knobs go from off (turned fully down), to unity  
gain at the center detent, with 10 dB of extra gain  
(turned fully up). As with some other level controls, you  
may never need the additional gain, but if you ever do,  
you’ll be glad you bought a Mackie.  
You may already be an expert at the world of “+4” (+4  
dBu=1.23 V) and “–10” (–10 dBV=0.32 V) operating  
levels. Basically, what makes a mixer one or the other  
is the relative 0 dB VU (or 0 VU) chosen for the meter  
display. A “+4” mixer, with a +4 dBu signal pouring out  
the back will actually read 0 VU on its meter display.  
A “–10” mixer, with a –10 dBV signal trickling out, will  
read, you guessed it, 0 VU on its meter display. So when  
is 0 VU actually 0 dBu? Right now!  
These are usually the knobs you turn up when the  
lead singer glares at you, points at his stage monitor,  
and sticks his thumb in the air. (It would follow suit  
that if the singer stuck his thumb down, you’d turn the  
knobs down, but that never happens.)  
At the risk of creating another standard, Mackie’s  
compact mixers address the need of both crowds by  
calling things as they are: 0 dBu (0.775 V) at the output  
shows as 0 VU on the meter display. What could be  
easier? By the way, the most wonderful thing about stan-  
dards is that there are so many to choose from.  
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50. AUX SENDS SOLO and LED  
53. MAIN MIX TO SUBS (for RETURN 3)  
In live sound situations, AUX SEND [6] outputs 1  
and 2 are likely to feed your stage monitors. You’ll want  
to check the mix you’re sending them, and that’s what  
these two buttons are for. (AUX 3 and 4 have no such  
switch.) Beside each switch is a green LED that, just  
like the channel’s –20 LED, helps you find the rogue  
SOLO switch.  
With this switch up, STEREO RETURN 3 behaves like  
all the others — it delivers a stereo signal, regulated  
by its level knob, to the main mix. When you engage  
this switch, the signals are removed from the main mix  
buses and sent to the 1-2/3-4 switch [54], which diverts  
the signal once more. We’re not finished. Please read on:  
54. 1–2/3–4 (for RETURN 3)  
The only thing different about AUX SENDS SOLO is  
that it’s not really PFL (pre-fader listen), and it’s not  
really SIP (solo-in-place), it’s actually AFL (after-fader  
listen.) Read on:  
If the MAIN MIX TO SUBS [53] switch is disengaged,  
the 1–2/3–4 switch does absolutely nothing. Let’s now  
assume it’s engaged. STEREO RETURN 3’s stereo signal  
will not be sent to the main mix, but to SUBGROUP  
FADERS [38] 1 and 2 (this switch up) or 3 and 4 (this  
switch down).  
In the NORMAL (AFL) position of the MODE [44]  
switch, you’ll get AUX SEND 1’s solo signal, post-AUX  
SENDS [49] master level, in the left side of the control  
room, headphones, and meters, and AUX SEND 2 on  
the right side. (If you ever use AUX 1 and 2 to create a  
stereo monitor mix, you’ll understand why.)  
Let’s say you’ve made a stereo drum submix on SUB-  
GROUP FADERS 1 and 2, so you can ride those two fad-  
ers instead of the seven channels that the drums came  
from. SUBGROUP FADER 1 has its ASSIGN TO MAIN  
MIX [39], left button engaged and SUBGROUP FADER  
2 has its ASSIGN TO MAIN MIX, right button engaged,  
blending the drum submix back into the main mix. The  
drum channels are also sending signals to your reverb  
via the AUX SENDS [6], and the reverb outputs are  
patched into STEREO RETURN 3 [7]. So far so good.  
In the LEVEL SET (PFL) position of the MODE  
switch, you’ll get the signal dead-center, but still post-  
AUX SENDS master level.  
51. STEREO RETURNS (LEVEL)  
These four controls set the overall level of effects  
received from the STEREO RETURN [7] input jacks.  
These controls are designed to handle a wide range of  
signal levels — each knob goes from off, to unity gain at  
the detent, to 20 dB gain fully clockwise, to compensate  
for low-level effects. Signals passing through these con-  
trols proceed directly to the MAIN MIX [37] fader, with  
exceptions that we’ll discuss in a moment.  
Even though you could send STEREO RETURN 3 di-  
rectly to the main mix (MAIN MIX TO SUBS [53] switch  
up), you don’t want to. Instead, engage the MAIN MIX  
TO SUBS switch and make sure the 1–2/3–4 switch is  
up. Now the reverb return will be blended into the drum  
submix, and as you ride those two faders, the reverb  
level will follow.  
Typically, these knobs can just live at the center  
detent, and the effects device’s output control should  
be set at whatever they call unity gain (check their  
manual). If that turns out to be too loud or too quiet,  
adjust the effects device’s outputs, not the mixer. That  
way, the mixer’s knobs are easy to relocate at the center  
detent.  
Why do we want that? Because if you had just sent the  
reverb directly to the main mix (MAIN MIX TO SUBS  
switch up) and you did a drum fade-out using SUB-  
GROUP FADERS 1 and 2, the “dry” signals would fade  
out, but the “wet” signals would keep on singing. All you  
would hear is the drum reverb (the “wet”), and none of  
the original drum signals (the “dry”). That’s because the  
reverb is being fed by the channel’s AUX sends, and they  
have no idea that you’ve pulled down the SUBGROUP  
FADERS. That’s why we threw in these switches.  
52. TO AUX 1 and TO AUX 2  
If you want to add reverb or delay to the stage monitor  
mixes, these are the knobs for you. Operating indepen-  
dently of their respectively numbered STEREO RE-  
TURNS [51] level controls, these knobs are the same as  
the AUX 1 [35] and 2 knobs in the channel strip.  
These two knobs feed STEREO RETURN signals to  
their respective AUX SEND [6] outputs: TO AUX 1 feeds  
STEREO RETURN 1 to AUX SEND 1 [49] master, and  
TO AUX 2 feeds STEREO RETURN 2 to AUX SEND 2  
master. They are off when turned fully down, deliver  
unity gain at the center detent, and provide up to 15 dB  
of gain turned fully up. STEREO RETURN 3 and 4 have  
no such knobs.  
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56. RETURNS SOLO  
This switch operates just like the channel SOLO [27]  
switches — engaging it sends signals to the control  
room, headphones, and meters, and interrupts whatever  
happened to be there before you soloed. It follows the  
MODE [44] switch setting as well. The only difference  
is that when you engage this RETURNS SOLO switch, it  
sends all four STEREO RETURNS signals to the SOLO  
circuit.  
52  
54  
51  
51  
53  
55  
Assume you want to solo the snare drum. Hit that  
channel’s SOLO switch, and you get the “dry” (no  
effects) snare only. That helps, but you want to hear  
it with the reverb you have patched into a STEREO  
RETURN. Leaving that channel’s SOLO switch engaged,  
also engage the RETURNS SOLO switch, and now you’ll  
get the dry snare and its reverb.  
50  
50  
56  
Since it is a global feature, you’ll also get the signals  
from all the other STEREO RETURNS, so there may be  
some sounds that you didn’t want to hear. If they offend  
your sensibilities, simply turn down the STEREO RE-  
TURNS LEVELS [51] you don’t want to hear, or MUTE  
[30] the channels feeding the unwanted signal to the  
effects device you do want to hear.  
Congratulations! You’ve just read about all the fea-  
tures of your 1642-VLZ3. You’re probably ready for a nice  
cup of tea. Go ahead. The rest of the manual can wait.  
55. C-R/PHNS ONLY (for RETURN 4)  
Once again, the default for all the STEREO RETURNS  
[7] is to feed them directly into the main mix. You’ve  
just learned about the optional exceptions involving  
STEREO RETURN 3. Not wanting to be left out, STEREO  
RETURN 4 also has an optional exception: By engaging  
this C-R/PHNS switch, you will remove STEREO RE-  
TURN 4’s stereo signal from the main mix and send it di-  
rectly to the CTL ROOM/PHONES SOURCE [42] matrix.  
It matters not if any of the SOURCE matrix switches are  
assigned, but it will be interrupted, as usual, if a SOLO  
switch is engaged.  
Let’s pretend you’re doing a live mix to a 2-track deck,  
a house PA, or both, and you want to play along to a  
click track. You could run the click track directly into  
the main mix, but you don’t want the mixdown deck  
and/or audience to hear it. By gum, this is the switch  
for you. Similarly, it can be used for voice-over tracks,  
narration, anything you want heard by the engineer and  
players but not by the audience and mixdown deck.  
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Appendix A: Service Information  
Warranty Service  
Repair  
If you think your Mackie product has a problem,  
please check out the following troubleshooting tips and  
do your best to confirm the problem. Visit the Support  
section of our website (www.mackie.com/support)  
where you will find lots of useful information such as  
FAQs and documentation. You may find the answer to  
the problem without having to send your Mackie prod-  
uct away.  
For warranty service, refer to the warranty informa-  
tion on page 31.  
Non-warranty service for Mackie products is avail-  
able at a factory-authorized service center. To locate  
“Support” and select “Locate a Service Center.” Service  
for Mackie products living outside the United States can  
be obtained through local dealers or distributors.  
If you do not have access to our website, you can call  
our Tech Support department at 1-800-898-3211, Mon-  
day-Friday, normal business hours, PST, to explain the  
problem. Tech Support will tell you where the nearest  
factory-authorized service center is located in your area.  
Troubleshooting  
Bad Channel  
Are the channels assigned to the correct mix  
(1-2, 3-4, L-R )?  
Is the fader up?  
Try unplugging any insert devices from the  
INSERT [4) jacks.  
Try the same source signal in another channel,  
set up exactly like the suspect channel.  
Bad Output  
Is the level control (if any) turned up?  
If you’re listening to the C-R OUTS [9] or  
PHONES [10] outputs, has a SOURCE selection  
been made?  
If it’s one of the MAIN OUTS [14], try unplug-  
ging its companion. For example, if it’s the 1/4"  
output, unplug the RCA output. If the problem  
goes away, it’s not the mixer.  
If it’s a stereo pair, try switching them around.  
For example, if a left output is presumed dead,  
switch the left and right cords, at the mixer  
end. If the left is still dead, it’s not the mixer.  
Unplug everthing from the MAIN INSERT [13].  
Noise  
Turn the channel faders and STEREO RETURN  
knobs down, one by one. If the sound disap-  
pears, it’s either that channel or whatever is  
plugged into it, so unplug whatever that is. If  
the noise disappears, it’s from your whatever.  
Power  
Unplug the power cord and check the fuse.  
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Appendix B: Connections  
“XLR” Connectors  
You can cook up your own adapter for a stereo  
microphone adapter. “Y” two cables out of a  
female 1⁄4" TRS jack to two male XLR plugs,  
one for the Right signal and one for the Left.  
Mackie mixers use 3-pin female “XLR” connectors on  
all microphone inputs, with pin 1 wired to the grounded  
(earthed) shield, pin 2 wired to the “high” (”hot” or  
positive polarity) side of the audio signal and pin 3  
wired to the “low” (“cold” or negative polarity) side of  
the signal. See Figure A. This is all totally aboveboard  
and in full accord with the hallowed standards dictated  
by the AES (Audio Engineering Society).  
Balanced mono circuits. When wired as a bal-  
anced connector, a 1⁄4" TRS jack or plug is con-  
nected tip to signal high (hot), ring to signal  
low (cold), and sleeve to ground (earth).  
Unbalanced Send/Return circuits. When wired  
as send/return “Y” connector, a 1⁄4" TRS jack  
or plug is connected tip to signal send (output  
from mixer), ring to signal return (input back  
into mixer), and sleeve to ground (earth).  
Use a male “XLR”-type connector, usually found on the  
nether end of what is called a “mic cable,” to connect to  
a female XLR jack.  
2
SHIELD  
HOT  
14" TS Phone Plugs and Jacks  
1
3
COLD  
SHIELD  
1
“TS” stands for Tip-Sleeve, the two connections avail-  
able on a “mono” 1⁄4" phone jack or plug. See Figure C.  
3
COLD  
2
HOT  
SLEEVE  
SLEEVE  
TIP  
SHIELD  
COLD  
HOT  
1
3
TIP  
2
TIP  
SLEEVE  
Figure A: XLR Connectors  
Figure C: TS Plug  
14" TRS Phone Plugs and Jacks  
TS jacks and plugs are used in many different  
applications, always unbalanced. The tip is connected to  
the audio signal and the sleeve to ground (earth). Some  
examples:  
“TRS” stands for Tip-Ring-Sleeve, the three  
connections available on a “stereo” 14" or “balanced”  
phone jack or plug. See Figure B.  
Unbalanced microphones  
RING SLEEVE  
TIP  
SLEEVE RING TIP  
Electric guitars and electronic instruments  
Unbalanced line-level connections  
RING  
TIP  
Switched 14" Phone Jacks  
SLEEVE  
Figure B: " TRS Plugs  
Switches can be incorporated into 1⁄4" phone jacks,  
which are activated by inserting the plug. These switch-  
es may open an insert loop in a circuit, change the input  
routing of the signal or serve other functions. Mackie  
uses switches in the channel insert and bus insert jacks,  
input jacks and AUX returns. We also use these switches  
to ground the line-level inputs when nothing is plugged  
into them.  
TRS jacks and plugs are used in several different ap-  
plications:  
Stereo Headphones, and rarely, stereo micro-  
phones and stereo line connections.  
When wired for stereo, a 1⁄4" TRS jack or plug  
is connected tip to left, ring to right and sleeve  
to ground (earth). Mackie mixers do not  
directly accept 1-plug-type stereo microphones.  
They must be separated into a left cord and a  
right cord, which are plugged into the two mic  
preamps.  
In most cases, the plug must be inserted fully to  
activate the switch. Mackie takes advantage of this in  
some circuits, specifying circumstances where you are  
to insert the plug only partially. See Special Mackie  
Connections, on the next page.  
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RCA Plugs and Jacks  
Special Mackie Connections  
RCA-type plugs (also known as phono plugs) and  
jacks are often used in home stereo and video equip-  
ment and in many other applications (Figure D). They  
are unbalanced and electrically identical to a 1⁄4" TS  
phone plug or jack. See Figure C. Connect the signal to  
the center post and the ground (earth) or shield to the  
surrounding “basket.”  
The balanced-to-unbalanced connection has been  
anticipated in the wiring of Mackie jacks. A 14" TS plug  
inserted into a 14" TRS balanced input, for example,  
will automatically unbalance the input and make all the  
right connections. Conversely, a 14" TRS plug inserted  
into a 14" unbalanced input will automatically tie the  
ring (low or cold) to ground (earth).  
TRS Send/Receive Insert Jacks  
SLEEVE TIP SLEEVE TIP  
Mackie’s single-jack inserts are the three-conductor,  
TRS-type 1⁄4" phone. They are unbalanced, but have  
both the mixer output (send) and the mixer input  
(return) signals in one connector. See Figure E.  
Figure D: RCA Plug  
SEND to processor  
Unbalancing a Line  
ring  
“tip”  
(TRS plug)  
tip  
sleeve  
In most studio, stage and sound reinforcement situ-  
ations, there is a combination of balanced and unbal-  
anced inputs and outputs on the various pieces of  
equipment. This usually will not be a problem in making  
connections.  
This plug connects to one of the  
mixer’s Channel Insert jacks.  
“ring”  
RETURN from processor  
Figure E  
The sleeve is the common ground (earth) for both  
signals. The send from the mixer to the external unit is  
carried on the tip, and the return from the unit to the  
mixer is on the ring.  
When connecting a balanced output to an  
unbalanced input, be sure the signal high (hot)  
connections are wired to each other, and that  
the balanced signal low (cold) goes to the  
ground (earth) connection at the unbalanced  
input. In most cases, the balanced ground  
(earth) will also be connected to the ground  
(earth) at the unbalanced input. If there are  
ground-loop problems, this connection may be  
left disconnected at the balanced end.  
Using the Send Only on an Insert Jack  
If you insert a TS (mono) 1⁄4" plug only partially (to  
the first click) into a Mackie insert jack, the plug will  
not activate the jack switch and will not open the insert  
loop in the circuit (thereby allowing the channel signal  
to continue on its merry way through the mixer).  
When connecting an unbalanced output to a  
balanced input, be sure that the signal high  
(hot) connections are wired to each other. The  
unbalanced ground (earth) connection should  
be wired to the low (cold) and the ground  
(earth) connections of the balanced input. If  
there are ground-loop problems, try connecting  
the unbalanced ground (earth) connection only  
to the input low (cold) connection, and leaving  
the input ground (earth) connection discon-  
nected.  
This allows you to tap out the channel or bus signal  
without interrupting normal operation.  
If you push the 1⁄4" TS plug in to the second click, you  
will open the jack switch and create a direct out, which  
does interrupt the signal in that channel. See Figure F  
on the next page.  
NOTE: Do not overload or short-circuit the signal you  
are tapping from the mixer. That will affect the internal  
signal.  
In some cases, you will have to make up special  
adapters to interconnect your equipment. For  
example, you may need a balanced XLR female  
connected to an unbalanced 1⁄4" TS phone  
plug.  
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A stereo signal, having two plugs, should be patched  
into the LEFT (MONO) and the RIGHT input or return  
jacks. A jack switch in the RIGHT jack will disable the  
mono function, and the signals will show up in stereo.  
MONOPLUG  
ChannelInsertjack  
Direct outwithnosignalinterruptiontomaster.  
Insertonlytofirstclick.”  
A mono signal connected to the RIGHT jack will show  
up in the right bus only. You probably will only want to  
use this sophisticated effect for special occasions.  
MONOPLUG  
ChannelInsertjack  
Mults and “Y”s  
Direct outwithsignalinterruptiontomaster.  
Insert allthewayintothesecondclick.”  
A mult or “Y” connector allows you to route one output  
to two or more inputs by simply providing parallel wir-  
ing connections. You can make “Y”s and mults for the  
outputs of both unbalanced and balanced circuits.  
STEREO  
PLUG  
ChannelInsertjack  
Remember: Only mult or “Y” one output into  
several inputs. If you need to combine several  
outputs into one input, you must use a mixer,  
not a mult or a “Y.”  
Foruse asaneffectsloop.  
(TIP=SEND toeffect, RING=RETURNfromeffect.)  
Figure F  
Mackie Stereo Inputs and Returns: Mono,  
Stereo, Whatever  
Stereo line inputs and stereo returns are a fine  
example of the Mackie philosophy (which we just made  
up) of Maximum Flexibility with Minimum Headache.  
The inputs and returns will automatically be mono or  
stereo, depending upon how you use the jacks. Here’s  
how it works:  
A mono signal should be patched into the input or  
return jack labeled Left (MONO). The signal will be  
routed to both the left and right sides of the return  
circuit, and will show up in the center of the stereo pair  
of buses it’s assigned to, or it can be panned with the  
PAN control.  
RING (IN)  
RING  
TIP  
RING (RETURN)  
(RETURN)  
(SEND)  
TIP (OUT)  
TO MIXER  
CHANNEL INSERT  
FROM  
PROCESSOR  
OUTPUT  
TO  
PROCESSOR  
INPUT  
TIP (SEND)  
Y-cord insert cable  
Y-cord splitter cable  
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Appendix C: Technical Information  
Low Mid Peaking  
15 dB @ 400 Hz  
15 dB @ 80 Hz  
Specifications  
Low Shelving  
Low Cut Filter (Ch.9–12)  
18 dB/octave, –3 dB @ 75 Hz  
Main Mix Noise  
(20 Hz–20 kHz bandwidth, 1/4" Main out, channel gains @  
unity gain, channel EQs flat, all channels assigned to Main Mix,  
odd channels panned left, even channels panned right.)  
Power Consumption  
50 watts  
Fuse Ratings  
100–120 VAC  
220–240 VAC  
Main Mix fader unity, channel faders down:  
(90 dB Signal to Noise Ratio, ref +4 dBu)  
–86.5 dBu  
1A Slo Blo, 5 x 20 mm  
0.5A Slo Blo, 5 x 20 mm  
Main Mix fader unity, channel faders @ unity: –86 dBu  
Dimensions (H x W x D) in Normal Pod Position  
Total Harmonic Distortion (THD)  
16.7" x 16.6" x 5.2" (425 mm x 421 mm x 131 mm)  
(1 kHz 35 dB gain, 20 Hz–20 kHz bandwidth)  
Mic in to insert out:  
<0.0007%  
Weight  
18.2 lb (8.3 kg)  
Attenuation (Crosstalk)  
(1 kHz relative to 0 dBu, 20 Hz–20 kHz bandwidth,  
Line in, 1⁄4" Main Out, Gain @ unity.)  
LOUD Technologies Inc. is always striving to improve our prod-  
ucts by incorporating new and improved materials, components,  
and manufacturing methods. Therefore, we reserve the right to  
change these specifications at any time without notice.  
Channel Mute switch engaged:  
Channel Gain knob down:  
–82 dBu  
–82 dBu  
“Mackie,” and the “Running Man” are registered trademarks of  
LOUD Technologies Inc. All other brand names mentioned are  
trademarks or registered trademarks of their respective hold-  
ers, and are hereby acknowledged.  
Frequency Response  
(Mic input to any output.)  
20 Hz to 40 kHz:  
+0 dB/–1 dB  
+0 dB/–3 dB  
20 Hz to 60 kHz:  
Please check our website for any updates to this manual: www.  
mackie.com.  
Equivalent Input Noise (EIN)  
(Mic in to Insert Send out, max gain.)  
150 ohm termination:  
©2007-2009 LOUD Technologies Inc. All Rights Reserved.  
–129.5 dBu 20 Hz–20 kHz  
16.6 in  
421 mm  
Common Mode Rejection Ratio (CMRR)  
(Mic in to Insert Send out, max gain.)  
5.2 in  
131 mm  
1 kHz:  
better than –70 dB  
5.2 in  
131 mm  
Maximum Levels  
Mic in:  
+22 dBu  
+22 dBu  
+28 dBu  
+22 dBu  
All other inputs:  
Main Mix TRS out and XLR out:  
All other outputs:  
16.7 in  
425 mm  
Impedances  
Mic in:  
2.5 kilohms  
Channel Insert return:  
All other inputs:  
Tape out:  
2.5 kilohms  
10 kilohms or greater  
1.1 kilohms  
All other outputs:  
120 ohms  
3 Band EQ (channels 1 – 8)  
High Shelving  
15 db @ 12 kHz  
15 dB sweep 100 Hz–8 kHz  
15 db @ 80 Hz  
Mid Peaking  
Low Shelving  
Low Cut Filter  
18 dB/octave, –3 dB @ 75 Hz  
4 Band EQ (channels 9 – 16)  
High Shelving  
19.1 in/ 485 mm  
15 dB @ 12 kHz  
15 dB @ 2.5 kHz  
(optional Rack Mount Kit)  
Hi Mid Peaking  
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BlockDiagram  
CR/PHN  
CR/PHN  
R
L
LOGIC  
PFL  
SIP R  
SIP L  
AUX 4  
AUX 3  
AUX 2  
AUX 1  
SUB 4  
SUB 3  
SUB 2  
SUB 1  
MAIN R  
MAIN L  
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Track Sheet  
30  
164ꢀ-VLZ3  
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Mackie Limited Warranty  
Please keep your sales receipt in a safe place.  
This Limited Product Warranty (“Product Warranty”) is provided by LOUD Technologies Inc. (“LOUD”)  
and is applicable to products purchased in the United States or Canada through a LOUD-authorized  
reseller or dealer. The Product Warranty will not extend to anyone other than the original purchaser of  
the product (hereinafter, “Customer,” “you” or “your”).  
For products purchased outside the U.S. or Canada, please visit www.mackie.com/warranty to find  
contact information for your local distributor, and information on any warranty coverage provided by the  
distributor in your local market.  
LOUD warrants to Customer that the product will be free from defects in materials and workmanship  
under normal use during the Warranty Period. If the product fails to conform to the warranty then LOUD  
or its authorized service representative will at its option, either repair or replace any such nonconforming  
product, provided that Customer gives notice of the noncompliance within the Warranty Period to the  
Company at: www.mackie.com/support or by calling LOUD technical support at 1.800.898.3211 (toll-  
free in the U.S. and Canada) during normal business hours Pacific Time, excluding weekends or LOUD  
holidays. Please retain the original dated sales receipt as evidence of the date of purchase. You will need it  
to obtain any warranty service.  
For full terms and conditions, as well as the specific duration of the Warranty for this product, please visit  
www.mackie.com/warranty.  
The Product Warranty, together with your invoice or receipt, and the terms and conditions located  
at www.mackie.com/warranty constitutes the entire agreement, and supersedes any and all prior  
agreements between LOUD and Customer related to the subject matter hereof. No amendment,  
modification or waiver of any of the provisions of this Product Warranty will be valid unless set forth in a  
written instrument signed by the party to be bound thereby.  
31  
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16220 Wood-Red Road NE • Woodinville, WA 98072 • USA  
United States and Canada: 800.898.3211  
Europe, Asia, Central and South America: 425.487.4333  
Middle East and Africa: 31.20.654.4000  
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