Mackie DVD Recorder SDR24 User Manual

SSDDRR 2244  
SDR 24/96  
SSDDRR 2244  
Operation Guide  
HIGH RESOLUTION  
NON-LINEAR RECORDER  
24 TRACK/24 BIT DIGITAL AUDIO RECORDER  
SDR  
96  
ERROR 44.1k  
48k  
X2  
EXT  
CLOCK  
TC  
VARI 16BIT 24BIT  
HOURS  
MINUTES  
SECONDS  
FRAMES  
PROJECT: Feel the Love  
AVAIL: 02:27:26 on EXT  
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9
10  
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12  
13  
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15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
SELECT  
SELECT  
SELECT  
SELECT  
POWER  
DELETE  
LAST  
AUTO  
TAKE  
T-CODE  
CHASE  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
TRACK PROJECT  
EDIT  
SETUP  
ALL  
AUTO  
INPUT  
LOCATE STORE  
LOOP  
PUNCH REHRSE  
INPUT  
24 TRACK/24 BIT DIGITAL AUDIO HARD DISK RECORDER  
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Contents  
Record ---------------------------------------------- 27  
Serial 9-Pin----------------------------------------- 27  
Time Display --------------------------------------- 27  
Transport Menu ----------------------------------- 27  
Locate Points and Looping --------------------- 30  
Recording ------------------------------------- 31  
Track Options ------------------------------------- 32  
Record Options ----------------------------------- 33  
Monitoring ----------------------------------------- 35  
Metering and Setting Record Levels---------- 36  
Autopunch ----------------------------------------- 37  
Rehearse-------------------------------------------- 38  
Footswitch Operation --------------------------- 39  
Editing ----------------------------------------- 40  
Introduction ----------------------------4  
Save your Box!-------------------------------- 4  
How To Use This Guide --------------------- 4  
Conventions ---------------------------------- 5  
About “Tape” --------------------------------- 5  
Overview -------------------------------------- 6  
Setup & Configuration----------------7  
Required Equipment ------------------------ 7  
Installation------------------------------------ 7  
I/O Connections and Cables ------------------- 8  
-------------------------------------------------------- 8  
Word Clock and Digital Synchronization ---- 8  
Mackie Media (Optional) ----------------------- 11  
Hookups ----------------------------------------12  
Analog Hookup ----------------------------------- 12  
Digital Hookup ------------------------------------ 14  
Remote 24/Micro Remote (Optional) ------- 16  
Footswitch (Optional) --------------------------- 16  
Power-Up -------------------------------------- 16  
Delete Last ----------------------------------------- 40  
Edit Button----------------------------------------- 40  
Delete ----------------------------------------------- 40  
Cut --------------------------------------------------- 41  
Copy ------------------------------------------------- 41  
Paste ------------------------------------------------- 41  
Place ------------------------------------------------- 42  
Undo ------------------------------------------------- 43  
Redo ------------------------------------------------- 44  
Configuration--------------------------------- 17  
Disk and System Utilities ------------------ 44  
Track I/O Setup ----------------------------------- 17  
Input Type Setup --------------------------------- 18  
Synchronization ---------------------------------- 19  
Sample Clock -------------------------------------- 19  
Sample Rate ---------------------------------------- 19  
Time Code Chase ---------------------------------- 19  
Time Code Source --------------------------------- 19  
Frame Rate ----------------------------------------- 20  
Sample Size----------------------------------------- 20  
LTC Output ----------------------------------------- 20  
MTC Output ---------------------------------------- 20  
Varispeed ------------------------------------------- 20  
Disk Menu ------------------------------------------ 44  
Mount Drive---------------------------------------- 44  
Format Drive --------------------------------------- 44  
Defrag Drive---------------------------------------- 45  
System Menu -------------------------------------- 45  
USB Mass Storage --------------------------------- 45  
SDR Footswitch ------------------------------------ 46  
Remote Footswitch ------------------------------- 46  
Load Meter ----------------------------------------- 46  
Date -------------------------------------------------- 47  
Time ------------------------------------------------- 47  
About ------------------------------------------------ 47  
SDR24/96 Operation -----------------21  
Appendix A: Troubleshooting and Service ---- 48  
Appendix B: Technical Info ----------------------- 50  
Appendix C: Upgrading the System Software -51  
Appendix D: Analog I/O Pinout ------------------51  
Appendix E: Compatible Cables ----------------- 52  
Project Management------------------------ 21  
Creating a New Project -------------------------- 21  
Opening a Project -------------------------------- 22  
Saving a Project ----------------------------------- 22  
Deleting a Project -------------------------------- 23  
Copying a Project --------------------------------- 24  
Renaming a Project ------------------------------ 25  
Purging a Project --------------------------------- 25  
Basic Transport Operations ----------------26  
Fast Wind------------------------------------------- 26  
Stop ------------------------------------------------- 26  
Scrub ------------------------------------------------ 27  
Play -------------------------------------------------- 27  
Part No. 820-259-00 Rev. A1 03/02  
© 2002 Mackie Designs Inc., All rights reserved.  
Printed in the U.S.A.  
3
Operation Guide  
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Introduction  
Save your Box!  
Uncle Jeff’s Bottom Ten Reasons to Save the Box:  
10. You think boxes grow on trees?  
9. It’s actually a time capsule, packed with a biological code that can’t be  
decrypted until 2043.  
8. Its festive graphics will cheer up those other boxes forgotten in your  
attic.  
7. Impress your friends: tape it up and pretend that you actually have two  
SDR24/96s.  
6. If you throw it away, bad people will know you have a studio in your  
house.  
5. Someday, when paper costs more than steel, it could net you a fortune.  
4. The SDR24/96 itself only costs $47.95. The balance is what you paid for  
the box.  
3. Properly sealed, it can be used as a flotation device in the unlikely event  
of a water landing.  
2. It’s a great place to hide your old digital 8-track recorder.  
1. If you collect ten SDR24/96 boxes, Greg will come over for dinner (this  
offer does not apply to dealers or distributors).  
In the unlikely event that you should need to send the SDR24/96 back to Mackie  
for service, please use the shipping box it came in. This box has been specially  
designed to minimize damage to the SDR24/96 during shipping, so that it wont  
end up more broken than when you sent it.  
How To Use This Guide  
Welcome to the cutting edge of affordable multitrack recording and editing! The  
first part of this guide explains how to setup and connect the SDR24/96 to an  
analog or digital console. The second part describes how to start a session,  
operate the basic transport and monitoring controls, and explains the terms and  
conventions used to name, store, and retrieve projects on disk.  
To get the most out of this guide, you’ll need to be familiar with the basic  
multitrack recording process. Updated manuals and the latest software releases  
can be obtained via Mackies website at: www.mackie.com.  
Please write your serial number here for future  
reference:  
Purchased at:  
Date Of Purchase:  
4
SDR24/96  
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Conventions  
The SDR24/96 Operation Guide uses the following conventions to help you find  
information quickly:  
Text Conventions  
a) Text referring to the LCD display use medium weight  
(example: SETUP MENU)  
b) Text referring to hardware controls or connectors use heavy weight  
(example: STOP)  
Icons  
This icon identifies in-depth explanations of features and practical tips. Though  
not required reading, they do offer some choice tidbits of knowledge that will  
leave you wiser for the reading.  
This icon identifies information that is critically important to the operation of the  
SDR24/96. So for your own sake, please read these sections.  
About “Tape”  
No, you’re not reading the wrong manual. Our goal was to build a hard disk  
recorder that is comfortable for someone familiar with tape recording, but that  
doesn’t require you to get a brain transplant from a computer geek to use. When  
familiar terms such as Tape Inputs, Tape Returns, Transport, and the like are  
applied to the SDR24/96, they mean exactly what you expect them to mean.  
Where the well-worn shoe fits, we continue to wear it.  
5
Operation Guide  
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Overview  
By combining traditional multitrack tape recording features with the power and  
flexibility of non-linear editing, the Mackie Designs SDR24/96 takes multitrack  
recording to a level never before achieved by a product in its price range. In  
addition to the standard battery of traditional tape-based features, the SDR24/96:  
• Combines the familiarity of a multitrack tape machine with the security of  
non-destructive recording and non-degrading recording media.  
• Records simultaneously on all 24 tracks at 44.1 kHz, 48 kHz, 88.2 kHz, or  
96 kHz (12 tracks at 88.2 and 96 kHz when using Digital Optical inputs).  
At 48 kHz the internal hard drive stores over 2200 track-minutes of 24-bit  
audio (90 minutes of 24 full tracks). Thats more than six reels of 2" tape  
at 30 inches per second! At 96 kHz the drive stores over 1100 track-  
minutes of 24-bit audio (45 minutes of 24 full tracks).  
• Has eight Virtual Takes per track, allowing you to record multiple passes  
without having to change routing and busing assignments or use  
additional tracks.  
• Projects and Tracks are compatible with the HDR24/96 and the MDR24/96.  
• Audio files are saved in native Wave file format (.WAV).  
• Interfaces with any analog or digital console with ADAT™ optical I/O or  
analog I/O (uses 24-bit A/D and D/A converters).  
• Provides three convenient methods of backup: Mackie Media M•90, a  
removable hard drive (also capable of 24-track recording and playback),  
Mackie Media PROJECT, a removable drive using inexpensive, removable  
2.2 GB ORB™ cartridges; and data transfer to another computer through  
the SDR24/96s USB port.  
• Offers two optional remote control devices – the compact Remote 24 and  
the Micro Remote for smaller project studios.  
• Other remote control interfaces include ADAT Sync, Serial 9-Pin, and MIDI  
I/O for MMC (MIDI Machine Control).  
Meter Display  
Status Display  
Current  
Record Ready  
LCD Display  
Time Display  
HIGH RESOLUTION  
NON-LINEAR RECORDER  
24 TRACK/24 BIT DIGITAL AUDIO RECORDER  
SDR  
96  
ERROR 44.1k  
48k  
X2  
EXT  
CLOCK  
TC  
VARI 16BIT 24BIT  
HOURS  
MINUTES  
SECONDS  
FRAMES  
PROJECT: Feel the Love  
AVAIL: 02:27:26 on EXT  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
SELECT  
SELECT  
SELECT  
SELECT  
POWER  
DELETE  
LAST  
AUTO  
TAKE  
T-CODE  
CHASE  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
TRACK PROJECT  
EDIT  
SETUP  
ALL  
AUTO  
INPUT  
LOCATE STORE  
LOOP  
PUNCH REHRSE  
INPUT  
Media Tray  
Locate &  
Loop  
Setup  
Transport  
LCD Control  
Auto Take &  
Time code  
Chase  
6
SDR24/96  
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Setup & Configuration  
This chapter explains how to set up and configure the SDR24/96 for use in your  
studio. Two application examples show how to interface the SDR24/96 with  
analog and digital recording consoles.  
Required Equipment  
Of course, theres more to a studio than a recorder and some musicians. At a  
minimum, you’ll need the following to make the SDR24/96 feel at home:  
• A console with a minimum of 24 tape sends (buses or direct outputs) and  
returns (line inputs or monitor returns). If your analog console has only 8  
tape sends, use Y-cord splitters to send tape out 1 to SDR24/96 Inputs 1,  
9 and 17; tape out 2 to SDR24/96 Inputs 2, 10, and 18, and so forth.  
• Cables to connect the SDR24/96 to the console: Up to six DB25 break-out  
cables or fiber optic cables, depending on your I/O setup.  
All the stuff that typically connects to a console: microphones,  
instruments, outboard equipment, control room monitors, and so on.  
Installation  
This section describes how to connect the SDR24/96 to your console. Before you  
begin, you should choose a location for your SDR24/96 considering the following:  
• If you’re not using the Remote 24 or Micro Remote, position the front  
panel within convenient reach of your normal recording/mixing position. If  
you are using a remote controller, you might want to get the SDR24/96  
out of the way. Be aware that although analog cables can be fairly long,  
Remote 24 and Micro Remote cables are limited to about 10 meters.  
ADAT Optical cables can reach up to about 15 meters.  
• The SDR24/96 requires a reliable AC power source with a good ground.  
Do not use a ground lift adapter or plug the SDR24/96 into an ungrounded  
receptacle. Remember, this is a computer. Using an uninterruptible power  
supply (UPS) to power the SDR24/96 is a good idea to avoid an  
unexpected shutdown and protect it from transient line voltages.  
Note!  
The SDR24/96 has a universal-input switching power supply, so you can plug  
the AC linecord into any AC outlet with a voltage between 100 and 240 VAC  
without having to worry about setting any switches or using a step-up or step-  
down voltage transformer.  
7
Operation Guide  
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I/O Connections and Cables  
I/O connections are available in either analog or digital and can be used in any  
combination:  
Analog  
• Each 25-pin D-subminiature (DB25) connector provides eight balanced  
analog line-level inputs or outputs. These connectors are pin-for-pin  
compatible with the analog (not TDIF) DB25 connectors found on the  
TASCAM DTRS recorders (see Appendix D: Analog I/O Pinout). DB25  
cables that break out to XLR or 1/4" TRS connectors for mating with your  
console are readily available (see Appendix E: Compatible Cables).  
Digital  
• The digital outputs are ADAT optical connections, and provide eight digital  
inputs or outputs per connector (four if using 96 kHz sample rate).  
Note: Different manufacturers use different wiring standards for DB25 in-  
terface cables that otherwise look the same. Make sure the cable you are  
using is the correct one.  
See Appendix E for a list of compatible SDR24/96 Analog I/O cables.  
Word Clock and Digital Synchronization  
Various methods are provided to synchronize the SDR24/96s sample clock and  
time/transport position to other equipment. The functions and connections for  
each of the sync connections are as follows:  
SMPTE IN — This 1/4" jack serves as an input when slaved to incoming  
SMPTE time code. Use a shielded 2-conductor cable with a 1/4" TS plug.  
SMPTE OUT — This 1/4" jack serves as an output when generating  
SMPTE time code to synchronize other devices with the SDR24/96. Use a  
shielded 2-conductor cable with a 1/4" TS plug.  
WORD CLOCK IN — This BNC jack receives word clock from another  
device when the SDR24/96 Sample Clock is set to Word Clock. Use this  
input when the SDR24/96 is operating as a word clock slave. Use 75-ohm  
coaxial cable with a BNC connector.  
WORD CLOCK OUT — This BNC jack transmits word clock to other  
devices in the system when the SDR24/96 is configured as the clock  
master (Sample Clock set to Internal). Use 75-ohm coaxial cable with a  
BNC connector.  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
FOOT  
MICRO/  
SWITCH REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
OUT  
1- 8  
9- 16  
17- 24  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
X2  
X2  
1-4  
5-8  
9-12  
SERIAL  
9-PIN  
SERIAL NUMBER  
MANUFACTURING DATE  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC • WOODINVILLE • WA 98072 • USA  
FABRIQUE AU USA • PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
ARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
8
SDR24/96  
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MIDI IN/OUT — These standard MIDI connectors (female 5-pin DIN) can  
be used to send or receive MIDI Time Code (MTC) and MIDI Machine  
Control (MMC) when connecting to equipment with transport controls and  
a position display.  
ADAT SYNC OUT — This 9-pin D-subminature connector connects to the  
SYNC IN connector on an ADAT multitrack recorder when the SDR24/96  
is providing the master sample clock. Use male-to-male 9-pin D-sub (DB9)  
cable.  
ADAT SYNC IN — This 9-pin D-subminature connector connects to the  
SYNC OUT connector on an ADAT multitrack recorder when the  
SDR24/96 is the slave. Use male-to-male 9-pin D-sub (DB9) cable.  
Whenever digital audio connections are made between devices, the sample clock  
of every device must run at exactly the same rate. This is usually accomplished by  
selecting one device as the “master” clock source and distributing its word clock  
signal to all the “slave” devices in the system. The master is configured to run  
from its internal clock, and the slaves from external word clock. Some digital  
interfaces are self-clocking (such as the AES input on many DAT machines) and  
do not require a separate word clock connection. Others simply cannot be  
configured as slaves. The master/slave designation must be correctly made for  
each device to avoid the clicks and pops associated with asynchronous clocks.  
Generally it doesn’t matter which device in a system serves as the word clock  
master. For example, if your SDR24/96 Inputs and Outputs are connected to the  
Tape Inputs and Outputs of a Mackie Digital 8Bus console using ADAT optical,  
either the SDR24/96 or D8B can be the word clock master. (Note: The D8B must  
have the Apogee Word Clock Card installed for this application.)  
9
Operation Guide  
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The following is the recommended setup for establishing proper sample clock  
synchronization with the devices connected to the SDR24/96.  
ADAT Optical  
With the SDR24/96 as a master, set the receiving device(s) to derive sample  
clock from their ADAT optical ports if the ports are self-clocking. In this  
case, no word clock connection is necessary. If the ADAT optical ports on the  
receiving devices are not self-clocking, connect WORD CLOCK OUT of the  
SDR24/96 to Word Clock In on the receiving device(s). If the receiving device  
is an ADAT multitrack recorder, use ADAT SYNC OUT of the SDR24/96 to  
the SYNC IN on the ADAT.  
With the SDR24/96 configured as a slave, there is no need to connect the  
word clock connection on the SDR24/96 (the SDR can derive its word clock  
from the Digital Optical input). Make sure the sample clock  
(SETUP:Sync:SClk) is set to ADAT A, ADAT B, or ADAT C (whichever is the  
master ADAT).  
Word Clock to  
other Slaves  
Note: Use 75 W coaxial cables when con-  
necting word clock to the Word Clock  
input jack. If there are more devices to con-  
nect to the Word Clock, use a BNC Tee  
adapter to feed the signal on to the next  
device in the chain.  
WORD CLOCK I/O  
IN  
OUT  
BNC-Tee  
adaptor  
Word clock  
input jack  
Word Clock  
From Master  
Note: If you are using an SDR24/96 with the Mackie Digital  
8•Bus console, you may need to turn on the Digital 8•Bus first.  
The Apogee Clock I/O on the D8B prefers not to see an active  
signal at its Word Clock input when it powers up.  
10  
SDR24/96  
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Mackie Media (Optional)  
The SDR24/96 emulates the tape library tradition with Mackie Media M90 and  
Mackie Media PROJECT drives. Both drives come complete with a plug-in tray for  
quick removal and a nifty storage case for shelving and transporting the drives.  
The SDR24/96 can record or play directly off the M90 so you can change sessions  
as quickly as changing tape on a 24-track—no backup time required. PROJECT  
drives are for backup only and use removable 2.2GB ORB cartridges that fit in your  
pocket. Each can hold a couple of 5-minute 24-track masters.  
Mackie Media Tray  
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
24 TRACK/24 BIT DIGITAL AUDIO RECORDER  
SDR  
ERROR 44.1k  
48k  
X2  
EXT  
CLOCK  
TC  
VARI 16BIT 24BIT  
HOURS  
MINUTES  
SECONDS  
FRAMES  
PROJECT: Feel the Love  
AVAIL: 02:27:26 on EXT  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
SELECT  
SELECT  
SELECT  
SELECT  
Mackie Media  
Receiver  
POWER  
DELETE  
LAST  
AUTO  
TAKE  
T-CODE  
CHASE  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
TRACK PROJECT  
EDIT  
SETUP  
ALL  
AUTO  
INPUT  
LOCATE STORE  
LOOP  
PUNCH REHRSE  
INPUT  
To install or remove a Mackie Media tray:  
1. Power the SDR24/96 off whenever inserting or removing media trays.  
If you have an active project, don’t forget to save it first!  
2. To remove a drive, first unlock it by inserting the key and turning it a  
quarter-turn counterclockwise. Two keys are packed with the recorder, and  
one with each M90 drive.  
3. Lift the bail handle to release the drive, and pull it out of the drive bay.  
4. To install a new M90 or PROJECT drive, slide the media tray into the  
front panel drive bay. Press it firmly into place, and latch it by pressing the  
bail handle downward until its fully seated.  
5. Insert the key into the lock and turn it a quarter-turn clockwise. The key  
locks the drive into place and powers the tray.  
6. The SDR24/96 will automatically detect the Mackie Media drive when you  
next power it up.  
Note: Mackie Media are hard drives, and as we all know, hard drives  
involve some pretty intricate technology. So don’t shake the little  
darlin’, and if a tray has just come in from a freezing car or airplane  
cargo hold, do not install it until it has reached room temperature.  
11  
Operation Guide  
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Hookups  
This section shows how the SDR24/96 is typically connected to both analog and  
digital consoles (using the Mackie Analog and Digital 8•Bus consoles as  
examples). These examples assume that the rest of your studio equipment  
(monitors, sound sources, outboard processing, etc.) is already connected, or that  
you know how to connect it.  
Before you begin, note how the three analog eight-channel I/O connectors are  
arranged on the SDR24/96 rear panel: 1-8 is on the left, 9-16 is in the center, and  
17-24 is on the right. Labeling each cable before you begin will make connecting  
the SDR24/96 to your console easier.  
Analog Hookup  
This example describes the hookup for the 24•8 analog console.  
Cables & Hardware  
(6) Analog break-out cables, DB25 to eight 1/4" TRS phone plugs  
Hookup  
1. Connect three break-out cables to the SDR24/96 Inputs (bottom  
connectors). If you want to have the ability to route any console input to  
any recorder track, then connect the 1/4" plugs on each of the three break-  
out cables to the like-numbered Submaster/Tape Output jacks on the  
8•Bus console. This works as long as you don’t record more than 8-  
channels at a time, since the Submaster Outputs 9-16 and 17-24 are the  
same as outputs 1-8.  
Alternately, you can connect the console’s direct outputs to the recorders  
inputs, so that each console channel feeds the like-numbered recorder  
track. Or, you can use a combination of direct and subgroup outs. The  
hookup diagram below shows the SDR24/96 inputs connected to the  
Submaster Outputs.  
24•8 TAPE RETURNS 1-8  
7
5
3
1
8
6
4
2
24•8 TAPE RETURNS 9-16  
15  
1311  
9
16  
14  
12  
10  
17  
24•8 TAPE RETURNS 17-24  
23  
21  
19  
24  
22  
20  
18  
ANALOG OUT  
1
-
-
8
ANALOG OUT  
9
-
16  
ANALOG OUT 17 24  
-
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
ANALOG IN  
1
8
ANALOG IN  
9
-
16  
ANALOG IN 17  
-
24  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
OUT  
FOOT  
MICRO/  
SWITCH REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
1-  
8
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
1-4  
X2  
5-8  
X2  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100  
-
240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
WOODINVILLE  
WA 98072  
USA  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
8
7
6
5
4
3
2
1
16  
24  
15  
23  
14  
22  
13  
21  
12  
20  
11  
19  
10  
18  
9
17  
24•8 SUBMASTER/TAPE OUTPUTS  
12  
SDR24/96  
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2. Connect three break-out cables to the SDR24/96 Outputs (top connectors).  
Connect the plug end of the cables to the like-numbered Tape Return jacks  
on the 24•8 console.  
SDR24/96 Settings  
1. Set the Sample Clock (SETUP:Sync:SClk) to Internal.  
2. Set the Sample Rate and Sample Size according to your preference.  
Console Settings  
Set the 24•8 console to the nominal +4 dBu operating level by setting the five  
Operating Level switches in the Sub Out and Tape Return sections to the ‘out’  
position.  
This example describes the hookup for the D8B console equipped for analog I/O.  
SDR 24/96  
ANALOG OUT  
1
-
8
ANALOG OUT  
9
-
16  
ANALOG OUT 17 24  
-
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
ANALOG IN  
1
-
8
ANALOG IN  
9
-
16  
ANALOG IN 17  
-
24  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
OUT  
FOOT  
MICRO/  
SWITCH REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
1-  
8
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
1-4  
X2  
5-8  
X2  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100  
-
240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
WOODINVILLE  
WA 98072  
USA  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
ANALOG I/O ANALOG I/O ANALOG I/O  
(6) DB25 to  
DB25 Analog  
Cables  
AIO•8 Cards  
TAPE IN/OUTS  
Cables & Hardware  
Digital 8•Bus  
(3) AIO•8 cards for D8B  
(6) DB25 to DB25 analog cables  
Hookup  
1. Connect three DB25 analog cables between the SDR24/96 Inputs (bottom  
connector) and the corresponding D8B Tape Outputs (top connector).  
2. Connect three DB25 analog cables between the SDR24/96 Outputs (top  
connector) and the corresponding D8B Tape Inputs (bottom connector).  
SDR24/96 Settings  
1. Set the Input Type (SETUP:I/O:INPUT TYPE SELECT) to Analog for  
Inputs 1-8, 9-16, and 17-24.  
2. Set the Sample Clock (SETUP:Sync:SClk) to Internal.  
3. Set the Sample Rate and Sample Size according to your preference. It is  
not necessary to set the D8B and SDR24/96 to the same Sample Rate,  
since with analog connections, the sample clocks on the two units are not  
synchronized  
Console Settings  
1. Set the D8B Sample Clock to 44.1 k Internal or 48 k Internal according  
to your preference.  
13  
Operation Guide  
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Digital Hookup  
This example describes the hookup for the D8B console equipped for digital I/O  
(DIO•8 or OPT•8).  
Cables & Hardware  
(3) DIO8 or OPT8 cards for D8B  
(1) Apogee Clock I/O card for D8B (if D8B is the slave)  
(6) ADAT optical cables  
(1) 75BNC word clock cable  
Hookup  
1. Connect three ADAT optical cables from the SDR24/96 DIGITAL optical  
outputs to the optical inputs on the corresponding D8B I/O cards.  
2. Connect three ADAT optical cables from the SDR24/96 DIGITAL optical  
inputs to the optical outputs on the corresponding D8B I/O cards.  
Note: If you are us-  
ing a D8B console  
with OPT8 cards  
installed and the  
SDR24/96 is the  
clock master, then a  
Clock I/O card must  
also be installed in  
the D8B to properly  
synchronize its word  
clock with the  
3. When the D8B is the clock master, the SDR24/96 can derive its clock from  
the Digital Optical input. When the SDR24/96 is the clock master, connect  
the WORD CLOCK OUT on the SDR24/96 to the WORD CLOCK IN on  
the D8B (the D8B must have an Apogee Clock I/O card installed).  
SDR24/96 Settings  
1. Set the Input Type (SETUP:I/O:INPUT TYPE SELECT) to ADAT for  
Inputs 1-8, 9-16, and 17-24.  
2. If the SDR24/96 is the clock master, set the Sample Clock to Internal. If  
the SDR24/96 is a clock slave, set the Sample Clock to ADAT A (or B or C).  
(SETUP:Sync:SClk:ADAT A).  
SDR24/96.  
3. Set the Sample Rate to 44.1 kHz or 48 kHz according to your preference.  
Console Settings  
1. If you have DIO8 cards installed, set the Tape Input and Tape Output  
format for each card to ADAT. OPT8 cards need no configuration.  
2. If the D8B is the clock master, set the Sample Clock to either 44.1 k  
Internal or 48 k Internal. If it is a clock slave, then set the Sample Clock  
to either 44.1 kHz or 48 kHz to match the Sample Rate selected on the  
SDR24/96. Set the Apogee Clock to Word Clock.  
14  
SDR24/96  
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ADAT Optical Hookup with DIO•8  
ANALOG OUT 1 - 8  
ANALOG OUT 9 - 16  
ANALOG OUT 17 - 24  
ANALOG IN 17 - 24  
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
ANALOG IN 1 - 8  
ANALOG IN 9 - 16  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
FOOT  
SWITCH  
MICRO/  
REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
OUT  
1- 8  
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
X2  
X2  
1-4  
5-8  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100 - 240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC  
WOODINVILLE  
WA 98072  
USA  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
APOGEE  
APOGEE  
APOGEE  
APOGEE  
CLOCK I/O  
DIGITAL I/O DIGITAL I/O DIGITAL I/O  
When the SDR24/96 is  
Master, connect SDR24/96  
WORD CLOCK OUT to D8B  
WORD CLOCK IN.  
When the D8B is Master,  
the SDR24/96 can derive its clock  
from the Digital Optical Input.  
Clock I/O  
Card  
DIO8  
Cards  
SYNC  
ALT I/O  
TAPE IN/OUTS  
Digital 8•Bus  
ADAT Optical Hookup with OPT•8  
ANALOG OUT 1 - 8  
ANALOG OUT 9 - 16  
ANALOG OUT 17 - 24  
ANALOG IN 17 - 24  
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
ANALOG IN 1 - 8  
ANALOG IN 9 - 16  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
OUT  
FOOT  
SWITCH  
MICRO/  
REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
1- 8  
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
X2  
X2  
1-4  
5-8  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100 - 240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC  
WOODINVILLE  
WA 98072  
USA  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
APOGEE  
CLOCK I/O  
When the SDR24/96 is  
Master, connect SDR24/96  
WORD CLOCK OUT to D8B  
WORD CLOCK IN.  
When the D8B is Master,  
the SDR24/96 can derive its clock  
from the Digital Optical Input.  
OPT•8  
OPT•8  
OPT•8  
Clock I/O  
Card  
OPT8  
Cards  
SYNC  
ALT I/O  
TAPE IN/OUTS  
Digital 8•Bus  
15  
Operation Guide  
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Remote 24/Micro Remote (Optional)  
Installing either remote is as simple as plugging in a telephone. Connect one end  
of the cable (supplied with the Remote) to the MICRO/REMOTE 24 CNTRL jack  
on SDR24/96 rear panel, and the other end to the TO HDR REMOTE JACK on the  
Remote 24, or to the TO SDR REMOTE JACK on the Micro Remote. Its OK to  
plug or unplug either remote with the SDR24/96 powered on.  
Note: The Remotes  
duplicate nearly all  
of the front panel  
operating controls.  
When we describe a  
front panel operation,  
you’ll probably find  
it available on the  
Remote also. If you  
have a Remote, try it  
both ways. If you don’t  
have a Remote yet,  
think of how conve-  
nient it would be.  
MICRO REMOTE  
Back panel of the  
Mackie Micro Remote  
TO SDR REMOTE JACK  
Back panel of the  
TO HDR  
REMOTE JACK  
FOOT  
SWITCH  
REMOTE 24  
Mackie Remote 24  
WARNING  
DO NOT PLUG INTO  
ETHERNET  
Footswitch  
Remote  
Footswitch  
connection  
ANALOG OUT 1 - 8  
ANALOG IN 1 - 8  
ANALOG OUT 9 - 16  
ANALOG IN 9 - 16  
ANALOG OUT 17 - 24  
ANALOG IN 17 - 24  
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
IN  
SMPTE  
MIDI  
FOOT  
SWITCH  
MICRO/  
REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
OUT  
IN  
OUT  
1- 8  
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
X2  
X2  
1-4  
5-8  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT  
EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100 - 240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC WOODINVILLE WA 98072 USA  
REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
Footswitch (Optional)  
For hands-free do-it-yourself punches and Play/Stop operations, connect the cable  
of a momentary, normally open footswitch to the FOOT SWITCH 1/4" TS jack on  
the rear panel of the SDR24/96 or the Remote 24. If you have a Remote installed  
you can connect two foot switches, one to the SDR24/96 and one to the Remote.  
Each footswitch functions independently of the other. Footswitch functionality is  
assigned in the front panel SETUP:System menu.  
Note: If you are  
using an SDR24/96  
with the Mackie  
Digital 8•Bus console,  
you may need to  
turn on the Digital  
8•Bus first. The  
Power-Up  
OK, NOW you can turn it on. Assuming you have already connected the SDR24/96  
to your console, power up the SDR24/96 first, then the outboard equipment and  
console, and finally the power amplifiers or powered monitors. Audio equipment  
tends to generate unexpected clicks and pops when you power it up, so by  
powering up your monitoring system last, you’ll save your speakers and your ears.  
Clock I/O on the  
D8B prefers not to  
see an active signal  
at its Word Clock  
input when it pow-  
ers up.  
Before you read the next section, take a quick, self-guided tour of the front panel  
display and controls to get a sense of where they are.  
16  
SDR24/96  
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Configuration  
Before starting a Project, you will need to configure the SDR24/96 I/O options  
and synchronization parameters. These parameters determine where the input  
signal is coming from, where the sample clock is coming from, how fast the  
sample clock runs, and how many bits are recorded in every sample. Some  
options, like sample rate and bit depth, will become “standards” that you won’t  
need to change very often. Others, like input-to-track assignments, you may  
need to change frequently.  
Track I/O Setup  
By default, each of the physical inputs and outputs on the SDR24/96  
corresponds to their track numbers when recording and playing back audio. You  
can customize the inputs and outputs to go to any of the tracks using the  
TRACK INPUT SELECT and TRACK OUTPUT SELECT menus. These settings  
apply to both the analog and digital inputs and outputs, and are saved with the  
project file.  
Note: When 88.2  
kHz or 96 kHz sam-  
pling rate is selected  
(X2 mode), each digi-  
tal optical port carries  
only 4 tracks instead  
of 8, due to a limita-  
tion in the ADAT  
SETUP  
To configure the track input mapping:  
SETUP MENU  
>
1. Press SETUP to enter the  
Record I/O Sync Transp  
SETUP MENU.  
2. Select I/O to enter the TRACK  
TRACK INPUT SELECT >  
TRK: 1-8 9-16 17-24  
INPUT SELECT menu.  
Optical specifica-  
tion. Tracks 1-12 are  
used, and tracks  
3. Select 1-8. The LCD display  
shows you the current setting  
for inputs 1-8, either Direct or  
Custom.  
TRK 1- 8 INP: Direct  
Direct  
Custom Exit  
13-24 are unavailable  
in X2 mode. The ana-  
log inputs continue  
to operate with 24  
tracks in X2 mode.  
4. Select Direct for direct input-to-track recording (i.e., Input 1 to Track 1,  
Input 2 to Track 2, etc.).  
5. Select Custom to route inputs to different track numbers.  
You can assign an input to more than one track.  
If an input is routed to an alternate track (i.e., Input 1 to Track 9),  
the Input Type assignment doesn’t change (see “Input Type Setup” on  
the next page).  
New  
Current  
Track  
Setting Setting  
6. Press the Inc (increment) and  
Dec (decrement) select buttons  
to change the input number  
that is assigned to Track 1.  
TRK 1 INP: 1 ( 1) >  
Inc Dec Apply Exit  
Select Apply to save the change.  
7. Press the Page Right button to scroll to the next track. Repeat step 6  
for Track 2, and so on.  
8. Select Exit when finished with Tracks 1-8 to return to the previous  
menu. Press the Page Left button to return to the TRACK INPUT  
SELECT menu to edit tracks 9-16 and 17-24.  
9. Select Exit when finished to exit.  
To configure the track output mapping:  
SETUP MENU  
>
Record I/O Sync Transp  
1. Press SETUP to enter the  
SETUP MENU.  
< TRACK OUTPUT SELECT >  
TRK: 1-8 9-16 17-24  
2. Select I/O. Press the Page  
Right button to enter the  
TRACK OUTPUT SELECT menu.  
17  
Operation Guide  
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3. Select 1-8. The LCD display  
shows you the current setting for  
outputs 1-8, either Direct or  
Custom.  
TRK 1- 8 OUT: Direct  
Direct Custom Exit  
4. Select Direct for direct track-to-output playback (i.e., Track 1 to Output 1,  
Note: The front  
panel display’s back-  
light switches off  
after ten minutes of  
inactivity. You can  
revive it at any time  
by pressing either  
the Page Left [<] or  
Page Right [>] but-  
ton, or any Select  
button below the  
display.  
Track 2 to Output 2, etc.).  
5. Select Custom to route tracks to different output numbers.  
New  
Current  
Track  
Setting Setting  
6. Press the Inc (increment) and  
Dec (decrement) buttons to  
change the output number that is  
assigned to Track 1. Select Apply  
to save the change.  
TRK 1 OUT: 1 ( 1) >  
Inc Dec Apply Exit  
7. Press the Page Right button to scroll to the next track. Repeat step 6  
for Track 2, and so on.  
8. Select Exit when finished with Tracks 1-8 to return to the previous menu.  
Press the Page Left button to return to the TRACK OUTPUT SELECT  
menu to edit tracks 9-16 and 17-24.  
9. Press the SETUP button when done.  
Notes:  
You cannot route a track to more than one output.  
You cannot assign more than one track to a single output. Attempting to do  
so will cause the output assignments to switch places for the two tracks.  
Input Type Setup  
The SDR24/96 can read only one input for each track, either analog or digital. This  
must be configured in the Setup menu. Since these settings depend on how the SDR  
is connected to the console, these are global settings, and are project independent.  
To configure the input type format:  
1. Press SETUP to enter the  
SETUP MENU  
>
SETUP MENU.  
Record I/O Sync Transp  
2. Select I/O.  
3. Press the Page Right button  
two times to enter the INPUT  
TYPE SELECT menu.  
< INPUT TYPE SELECT  
INP: 1-8 9-16 17-24  
4. Select 1-8. The LCD display  
shows you the current input  
settings for the 8 inputs selected.  
Select Analog when using the  
INP 1- 8 TYPE: ADAT  
Analog ADAT Custom Exit  
DB25 Analog inputs, and ADAT when using the Digital optical inputs.  
5. The SDR24/96 also provides the  
INP 1 TYPE: ADAT >  
Analog ADAT Exit  
option of customizing each input  
individually for either analog or  
digital formats. Select the Custom  
button and use the Page Left and Page Right buttons to scroll  
through the 8 inputs. Choose either analog or digital for each input.  
6. Repeat steps 4 and 5 for inputs 9-16 and 17-24.  
18  
SDR24/96  
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Synchronization  
The Sync Options menu (under SETUP) allows you to select the sample clock  
source, sample rate, time code source if time code chase is enabled, frame rate,  
and sample size. Sample clock source, time code source, LTC output, and MTC  
output are global settings, and are project independent. Sample rate, frame rate,  
and sample size are saved in the project file.  
Sample Clock  
SETUP MENU  
>
The Sample Clock setting  
Record I/O Sync Transp  
(SETUP:Sync:SClk) determines the  
source of the SDR24/96 sample clock. If  
the SDR24/96 is a clock master or is not  
connected to any other digital device(s),  
set it to Internal. If the SDR24/96 is a  
word clock slave, set it to Word Clock.  
If the SDR24/96 is a slave to a device  
SYNC OPTIONS  
>
SClk SRate TcSrc FrRate  
SAMPLE CLOCK: Internal  
<< >>  
OK  
connected to one of the digital optical inputs, set it to either ADAT A, ADAT B, or  
ADAT C, depending on which digital port the master device is connected to.  
Sample Rate  
The Sample Rate (SETUP:Sync:SRate)  
determines how fast the SDR24/96  
SAMPLE RATE: 44.1 kHz  
sample clock runs. Compact Discs use  
<< >>  
OK  
a 44.1 kHz sample rate, while some  
DVD disks use 96 kHz. The video production folks prefer 48 kHz because their  
digital video recorders use 48 kHz. When 44.1 kHz or 48 kHz is selected, all 24  
tracks are available at both the analog and digital inputs and outputs. When 88.2  
kHz or 96 kHz is selected, only 12 tracks are available at the digital inputs and  
outputs. The selected sample rate appears in the status display. If 88.2 kHz or 96  
kHz is selected, the X2 LED lights. Use the same sample rate throughout a  
project.  
You must still select  
the SDR24/96’s  
Sample Rate even if  
it’s slaved to another  
device’s clock. If you  
don’t set it correctly,  
the SDR24/96 time  
display will run at  
the wrong rate, even  
though audio will  
play at the right  
Time Code Chase  
The T-CODE CHASE button allows the SDR24/96 to sync to an external time  
code source. In Play mode, the PLAY LED blinks until the SDR begins  
receiving valid time code. When valid time code is detected, the PLAY LED  
lights steadily, the transport jumps to the time code position being received,  
and playback begins at that point.  
T-CODE  
CHASE  
speed.  
Note: Looping is disabled when T-CODE CHASE is enabled.  
Time Code Source  
The SDR24/96 can chase time code  
from either MIDI IN or SMPTE IN. Use  
Time Code Source (SETUP:Sync:TcSrc) to select either MTC-Jam Contin,  
MTC-Chase, LTC-Jam Contin, or LTC-Chase.  
TC SRC: MTC-Chase  
<< >>  
OK  
MTC (MIDI Time Code) is read at the MIDI IN connector, and LTC  
(Longitudinal Time Code) is read at the SMPTE IN connector.  
With Chase selected, the transport locks to the incoming time code and the  
sample rate is adjusted to stay synchronized to the time code. The SDR24/96  
must use its internal clock in Chase mode. A good application for using Chase  
mode is when slaving to an analog tape. If there is wow and flutter from the  
tape, Chase mode is self-correcting.  
With Jam Contin (Jam Continuous) selected, once the transport locks to the  
incoming time code, the transport is governed by the the word clock speed. It is  
assumed that all devices are synchronized to the same master clock. If not, the  
time code can drift between devices. Use Jam Continuous mode when the  
devices are synchronized to the same master clock.  
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Frame Rate  
There are four standard time code frame  
rates, each developed for a specific  
application. In addition, two of the frame  
rates have variations called drop-frame,  
FRAME RATE: 30  
<< >>  
OK  
mostly used by broadcasters to correct timing issues caused by the 29.97 frame  
rate. Use Frame Rate (SETUP:Sync:FrRate) to set the time code frame rate to one  
of the following settings: 24, 25, 29.97, 29.97 Drop, 30, 30 Drop. If you’re not  
involved with video or broadcast applications, 30 frames per second is your best  
choice.  
Sample Size  
The Sample Size setting  
SAMPLE SIZE: 16 bit  
(SETUP:Sync:Page Right:SSize)  
<< >>  
OK  
determines how many bits are contained  
in each audio sample recorded to disk  
(the bit “resolution”). While 16-Bit audio takes up 1/3 less disk space than 24-Bit  
audio, 24-Bit audio offers the potential for greater dynamic range (the difference  
between the softest and loudest sounds that can be recorded) and captures a more  
accurate “image” of the sound. The selected sample size appears in the status display.  
LTC Output  
This setting turns the SMPTE LTC OUT  
GENERATE LTC: Off  
<< >>  
on or off (SETUP:Sync:Page Right:  
Ltc0). Turn this on when the SDR24/96 is  
generating master SMPTE time code.  
OK  
OK  
MTC Output  
This setting turns MIDI time code on or  
off at the MIDI OUT jack  
(SETUP:Sync:Page Right:Mtc0). Turn  
this on when the SDR24/96 is generating  
master MIDI time code (MTC).  
GENERATE MTC: Off  
<< >>  
Varispeed  
VARISPEED: +1.00 % >  
The Varispeed setting (SETUP:Sync:Page  
Right:VariSp) allows you to speed up or  
slow down the playback speed in  
Units Zero OK Cancel  
percentages (an increase of 1 percent  
means it only takes 0.9 seconds to play  
back a second music) or semitones (an  
increase of 1 semitone is a half-step on  
the musical scale). It does this by varying  
the sample rate speed.  
VARISPEED: +1.00 sem >  
Units Zero OK Cancel  
< VARISPEED: +1.00 %  
<< >> Inc Dec  
Select Units to toggle between percent (%) and semitones (sem). Press the Page  
Right button to access the increment (Inc) and decrement (Dec) controls to  
adjust the speed. Select Zero to return to 0% (no change in speed). The VARI LED  
lights in the status display whenever varispeed is activated.  
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SDR24/96 Operation  
Now that you’ve finished installing and configuring the SDR24/96, you’re almost  
ready to start your first Project. We still want you to read this entire guide, but we  
already hear some of you shuffling and muttering. Okay, okay, okay... for the  
terminally impatient, read this chapter, then you can go out and play with your friends.  
This section explains all you need to know to run a basic recording session:  
opening and creating Projects, operating the Transport, setting levels, and  
recording and overdubbing tracks. After you’re done recording, you will learn how  
to back up your project to Mackie Media M•90, Mackie Media PROJECT drives,  
and an external drive via the USB port.  
Project Management  
The SDR24/96 organizes audio files and session information into folders called  
Projects. When the SDR24/96 boots up, it automatically opens the default Startup  
Project.  
At this point, you should see the name of  
PROJECT: Startup  
AVAIL: 02:25:40 on EXT  
the Startup Project in the LCD display.  
The display also indicates the amount of  
time that is available on the selected hard  
drive, based on the current sample rate, sample size, and number of armed tracks.  
If no tracks are armed, it displays the amount of time available for 24-track  
recording.  
Creating a New Project  
Now that you have a few basics down, you’re ready to start recording. First, you’ll  
need to create a new Project. Typically a Project is a song, radio spot, or sound  
effects stem for a 10-minute film reel, but it could also be a live concert or an  
entire symphony.  
To create a new Project:  
1. Press PROJECT, then select  
PROJECT FILES MENU >  
New.  
New Open Save SaveAs  
PROJECT  
2. If there is more than one hard  
drive, choose the drive you want to  
create the Project on by selecting  
either Internal or External from the  
Select Drive screen using the << / >>  
SELECT DRIVE: Internal  
<< >>  
Next  
buttons. The selection defaults to the drive containing the currently open  
Project. Select Next.  
3. The NEW PROJECT NAME screen  
NEW PROJECT NAME: >  
New Cancel  
appears. Press New to accept the  
default project name, which is  
Project#1. Each time a new project  
Note: The maxi-  
mum length of a  
project name is 20  
characters. Projects  
with longer names  
cannot be opened  
or selected.  
is created, the project number is incremented by one (i.e., Project#2,  
Project#3, etc.)  
To give the project a unique name,  
< Project#1  
<< >> Inc Dec  
press the Page Right button. A  
blinking cursor appears over the first  
character of the name. Use the  
increment (Inc) and decrement (Dec) buttons to change the highlighted  
character. It scrolls through a modified ASCII character set. Use the >>  
button to move to the next character.  
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4. Press the Page Left button when finished, and then select New.  
New project created appears in the display to confirm that the project  
was successfully created.  
Opening a Project  
Once two or more projects have been created, you can switch projects easily with  
the Open Project command.  
To open a Project:  
1. Press Project. In the  
PROJECT FILES MENU >  
New Open Save SaveAs  
Project Files Menu, select  
Open.  
PROJECT  
2. If there is more than one hard  
drive, choose the drive you want  
to open the Project on by  
selecting either Internal or  
External from the Select Drive  
screen using the << / >> buttons. The selection defaults to the drive  
containing the currently open Project. Select Next.  
SELECT DRIVE: Internal  
<< >>  
Next  
3. Use the << / >> buttons to scroll  
Feel The Love  
through the Project list, then  
<< >> Open Cancel  
select Open.  
4. If the selected project has more  
than one project file, the Open  
button changes to OpenAs. Use  
the << / >> buttons to scroll  
through the list of project files  
Feel The Love v1  
<< >> OpenAs Cancel  
that are contained within the project, then press OpenAs. Project opened  
appears in the display, and then the name of the project.  
Note: The name of the original project appears in the display, regardless  
of which version of the project (project file) is open.  
Saving a Project  
Whenever you record new audio, the audio data and project information is  
automatically saved to disk. However, if you make other changes to the project,  
such as edits or I/O settings, you must save the project for the changes to be  
remembered.  
To save a Project:  
1. Press Project. In the  
PROJECT FILES MENU >  
Project Files Menu, select  
New Open Save SaveAs  
PROJECT  
Save.  
2. A message appears in the display  
Save current project?  
OK Cancel  
asking you to confirm the save.  
Select OK or Cancel.  
You can save a project under a new name with the Save As command. All the  
project information is saved in a new project file, but in the existing project folder.  
This allows you to create backup copies as you work on a project, or to create  
different versions of the project.  
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A project file is the part of a Project that keeps track of all your recording  
and editing, and controls what you hear when you hit Play.  
A project can contain any number of project files. Since the audio  
referenced in one project file can be used in any project file, you can create  
multiple versions of the same song without affecting the original recording.  
For example, you can create dance and extended play mixes from a CD  
mix. Or, you can build an entirely new song and borrow parts from other  
project files.  
To save a current Project As:  
1. Press Project. In the  
PROJECT FILES MENU >  
Project Files Menu,  
New Open Save SaveAs  
PROJECT  
select SaveAs.  
2. The SAVE PROJECT AS  
SAVE PROJECT AS: >  
SaveAs Cancel  
screen appears. Select SaveAs  
to accept the existing project  
name. This works the same as  
the Save command.  
To give the project a unique  
name, press the Page Right  
button. A blinking cursor  
appears over the first  
< Feel The Love v2  
<< >> Inc Dec  
character of the name. Use the increment (Inc) and decrement (Dec)  
buttons to change the highlighted character. It scrolls through a modified  
ASCII character set. Use the >> button to move to the next character.  
3. Press the Page Left button when finished, and then select SaveAs.  
Project saved appears in the display to confirm that the project was  
successfully saved.  
Deleting a Project  
When you’ve finished a project and have properly backed it up and archived it, you  
may need to delete the project from the hard drive to make room for your next project.  
To delete a Project:  
1. Press Project. Press the  
PROJECT FILES MENU >  
New Open Save SaveAs  
Page Right button,  
and in the Project Files  
Menu, select Delete.  
PROJECT  
< PROJECT FILES MENU  
2. The Startup project name  
Delete Copy Rename Purge  
appears in the display. Use the  
<< / >> buttons to scroll  
through the list of project  
files.  
Startup  
<< >> Del Cancel  
3. When the project name you want to delete appears in the display, select  
Del.  
4. A message appears asking you  
Lots of Laughs  
Del Project? OK Cancel  
confirm the delete command.  
Select OK or Cancel.  
5. Deleting project... appears in the display, followed by Project deleted.  
Note: The project that is currently open cannot be deleted.  
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Copying a Project  
The importance of backing up your files cannot be emphasized enough. Do it  
often. Hopefully, you’ll never need to use a backup copy of your project, but you’ll  
thank yourself a hundred times over if you ever need it.  
To copy a Project:  
1. Press Project. Press the  
PROJECT FILES MENU >  
Page Right button, and  
New Open Save SaveAs  
PROJECT  
in the Project Files Menu,  
select Copy.  
< PROJECT FILES MENU  
Delete Copy Rename Purge  
2. If there is more than one hard  
drive, choose the drive you want  
to copy the project from by  
SOURCE DRIVE: Internal  
selecting either Internal or  
External from the Source Drive  
screen using the << / >> buttons.  
The selection defaults to the drive containing the currently open project.  
Select Next.  
<< >>  
Next  
3. Use the << / >> buttons to scroll  
Feel The Love  
through the Project list, then  
select Copy.  
<< >> Copy Cancel  
4. If there is more than one hard  
drive, choose the drive you want  
to copy the project to by selecting  
either Internal or External from  
DEST DRIVE: External  
<< >> Next  
the Destination Drive screen using the << / >> buttons. The selection  
defaults to the drive containing the currently open Project. Select Next.  
5. The COPY PROJECT TO screen  
COPY PROJECT TO: >  
appears. Select OK to accept the  
OK Cancel  
existing project name.  
To give the project a new name,  
press the Page Right button. A  
blinking cursor appears over the  
first character of the name. Use  
< Feel The Love  
<< >> Inc Dec  
the increment (Inc) and decrement (Dec) buttons to change the  
highlighted character. It scrolls through a modified ASCII character set.  
Use the >> button to move to the next character.  
6. Press the Page Left button when finished, and then select OK.  
Project copy busy... appears in the display during the copy operation,  
which may take several minutes, depending on the size of the project.  
Project copy done appears in the display to confirm that the project was  
successfully copied.  
It is extremely important that you make backup copies of your projects at the end  
of each session. While digital recording technology is highly reliable and hard disk  
media is durable, sometimes stuff just happens. To reduce your risk of catastrophic  
data loss (and the possible loss of $$ and clients), back up your projects on two  
media before deleting them from your working drive(s).  
There…. now you know better. So, don’t wait until disaster strikes to get backup  
religion, and don’t complain to Mackie when your pet Rottweiler discovers that the  
only copy of your clients $20,000 project makes a superb chew toy and buries the  
drive in the garden.  
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Renaming a Project  
You can give a project a new name at any time. The project cannot be open when  
you rename it.  
To rename a Project:  
1. Press Project. Press  
PROJECT FILES MENU >  
the Page Right  
New Open Save SaveAs  
PROJECT  
button, and in the  
Project Files Menu,  
< PROJECT FILES MENU  
select Rename.  
Delete Copy Rename Purge  
2. If there is more than one hard  
drive, choose the drive that  
contains the project you want  
to rename by selecting either  
Internal or External from the  
SOURCE DRIVE: Internal  
<< >>  
Next  
Select Drive screen using the << / >> buttons. The selection defaults to  
the drive containing the currently open project. Select Next.  
3. Use the << / >> buttons to  
Smooth as Silk  
scroll through the Project list,  
<< >> Rename Cancel  
then select Rename.  
4. The RENAME PROJECT AS  
screen appears. To give the  
project a new name, press the  
Page Right button. A  
RENAME PROJECT AS: >  
OK Cancel  
blinking cursor appears over  
the first character of the  
name. Use the increment (Inc)  
and decrement (Dec) buttons  
to change the highlighted character. It scrolls through a modified ASCII  
character set. Use the >> button to move to the next character.  
< Smooth as Silk  
<< >> Inc Dec  
5. Press the Page Left button when finished, and then select OK. Project  
renamed appears in the display to confirm that the project was  
successfully renamed.  
Purging a Project  
The purge command compares the contents of the AudioFiles subdirectories in a  
project with the audio files that are referenced in the project files and history list,  
and deletes any audio files that are not used.  
This utility is a two-step process. The first step is to delete files not referenced by  
the project files and history list. The second step is to clear the history list. The  
history list contains a record of all previous edit operations and recording passes  
within the project in chronological order. This allows you to undo and redo  
operations, with up to 99 undo levels. Clearing the history list means you cannot  
undo any previous edits or recording passes. Note that any time you open a new  
project, the history list is automatically cleared.  
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To purge a Project:  
1. Press Project. Press the  
PROJECT FILES MENU >  
New Open Save SaveAs  
Page Right button, and  
in the Project Files Menu,  
select Purge.  
PROJECT  
< PROJECT FILES MENU  
Delete Copy Rename Purge  
2. The Purge current project?  
screen appears. Select OK to  
Purge current project?  
OK Cancel  
delete files not referenced in the  
project file, or Cancel to exit.  
3. The PURGE: clear history?  
screen appears. Select Yes to  
clear the history list, No to leave  
the history list intact and retain  
PURGE: clear history?  
Yes No Cancel  
files that are referenced in the history list, and Cancel to exit without  
purging.  
4. Purging project... appears in the display, followed by Project purged to  
confirm that the project was successfully purged.  
Basic Transport Operations  
The SDR24/96 transport and recording controls are similar to those on most  
multitrack tape recorders.  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
Fast Wind  
REWIND and FAST FWD puts the SDR24/96 into fast wind mode from any  
state. Fast Wind also punches out of record and cancels master record  
standby. If there are unsaved recording passes, the recording passes and  
project file are automatically saved to disk.  
When pressed from stop, the “tape” rolls slowly at first, then accelerates to  
20X speed in four seconds. Pressing the button a second, third, fourth, or  
fifth time increases the winding speed still further.  
1 press: Slow wind; 20X speed after four seconds  
2 presses: 60X speed  
3 presses: 180X speed  
4 presses: 540X speed  
5 presses: 1620X speed  
Stop  
STOP brings the “tape” to an immediate halt. STOP also punches out of  
record and cancels master record standby. If there are unsaved recording  
passes, the recording passes and project file are automatically saved to disk.  
When the transport is already stopped, pressing STOP twice within one  
second moves the current locator to the beginning of the project.  
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Scrub  
When the transport is already stopped, pressing and holding the STOP  
button for one second puts the transport into scrub mode. The STOP and  
PLAY LEDs light simultaneously and Entering scrub mode appears in the  
display. Use the REWIND and FAST FWD buttons to scrub the transport  
forward and backward. Press STOP or PLAY to return to normal mode.  
Play  
PLAY puts the SDR24/96 into play from any state (as if you didn’t know).  
PLAY also punches out of record and cancels master record standby while  
leaving the Transport in play.  
Record  
The master RECORD button must be pressed along with PLAY to enter  
record mode. The master record LED blinks if there are no tracks armed  
(Record Ready buttons), or not within the Autopunch zone when Autopunch  
is activated (see page 37). When One Button Punch is activated  
(SETUP:Record:Page Right:RecBt), recording can be toggled during play by  
pressing only the RECORD button.  
Serial 9-Pin  
The SERIAL 9-PIN connector on the rear panel of the SDR24/96 is provided  
for connecting transport controllers that use the EIA RS-422 serial data  
communication standard. It supports the Sony® 9-Pin protocol. The following  
transport functions can be controlled through the Serial 9-Pin connection:  
Stop, Play, Rec, Fast Forward, Rewind, and Scrub.  
Time Display  
EXT  
CLOCK  
HOURS  
MINUTES  
SECONDS  
FRAMES  
The Current Time display shows the exact position of the SDR24/96s playback  
head.” In the current version, the time format can be displayed only in SMPTE  
time (HH:MM:SS:Frames).  
Transport Menu  
The SDR24/96 transport menu allows you to set locate points, offsets, and enable  
AutoPlay.  
Locate Times  
The Locate option allow you to enter the time for Locates 1-4.  
To set the Locate time:  
SETUP MENU  
>
1. Press SETUP to enter the  
Record I/O Sync Transp  
SETUP  
SETUP MENU.  
2. Select Transp. to enter the  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
TRANSPORT OPTIONS menu.  
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3. Select one of the four Locates  
(Loc1, Loc2, Loc3, Loc4). The  
current locate time appears in the  
display.  
LOC1: 00:12:34:56 >  
Zero OK Cancel  
< LOC1: 00:12:34:56  
<< >> Inc Dec  
4. Select Zero to reset the Locate  
point to zero.  
5. Press Page Right to change the locate time. A blinking cursor appears  
over the first numeral of the locate time. Use the increment (Inc) and  
decrement (Dec) buttons to change the highlighted numeral. Use the >>  
button to move to the next numeral.  
6. Press the Page Left button when finished, and then select OK to save  
the new locate time.  
Current Locator Time  
You can change the current locator time by pressing the PLAY, REWIND, FAST  
FWD, or LOCATE buttons. You can also change it in the Transport menu.  
To change the current locator time:  
1. Press SETUP to enter the  
SETUP MENU  
>
SETUP MENU.  
SETUP  
Record I/O Sync Transp  
2. Select Transp. to enter the  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
TRANSPORT OPTIONS menu.  
3. Press the Page Right button  
and select CurLoc. The current  
transport locator time appears in  
the display.  
< TRANSPORT OPTIONS >  
CurLoc TrOf RelOf RelMd  
CURLOC: 00:13:57:24 >  
Zero OK Cancel  
4. Select Zero to reset the current  
locator time to zero.  
< CURLOC: 00:13:57:24  
<< >> Inc Dec  
5. Press Page Right to change the  
current locator time. A blinking  
cursor appears over the first  
numeral of the current locator time. Use the increment (Inc) and  
decrement (Dec) buttons to change the highlighted numeral. Use the >>  
button to move to the next numeral.  
6. Press the Page Left button when finished, and then select OK to save  
the new locator time.  
Transport Offset  
Transport offset is a preset amount of time that is added to the transport locator  
positions displayed. For example, if the transport offset is set to 00:01:00:00, the  
rewind function will stop at 00:01:00:00 instead of 00:00:00:00. The transport  
offset time is added to all locates, and to incoming and outgoing LTC and MTC.  
To set the transport offset time:  
1. Press SETUP to enter the  
SETUP MENU  
>
SETUP MENU.  
SETUP  
Record I/O Sync Transp  
2. Select Transp. to enter the  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
TRANSPORT OPTIONS menu.  
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3. Press the Page Right  
button and select TrOf. The  
current transport offset time  
appears in the display.  
< TRANSPORT OPTIONS >  
CurLoc TrOf RelOf RelMd  
TRANSOF: 00:01:00:00 >  
Zero OK Cancel  
4. Select Zero to reset the  
transport offset time to zero.  
< TRANSOF: 00:02:00:00  
<< >> Inc Dec  
5. Press Page Right to change  
the transport offset time. A  
blinking cursor appears over  
the first numeral of the transport offset time. Use the increment (Inc) and  
decrement (Dec) buttons to change the highlighted numeral. Use the >>  
button to move to the next numeral.  
6. Press the Page Left button when finished, and then select OK to save  
the new transport offset time.  
Relative Offset  
Just as transport offset adds a preset amount of time to the transport locator  
positions, relative offset subtracts a preset amount of time from the transport  
locator positions when relative mode is turned on (see “Relative Mode” next). For  
example, if the relative offset is set to 00:01:00:00, the rewind function will stop  
at 23:59:00:00 instead of 00:00:00:00 (at 44.1 kHz and 48 kHz sample rates). The  
transport offset time is subtracted from all locates as well.  
To set the relative offset time:  
1. Press SETUP to enter  
SETUP MENU  
>
the SETUP MENU.  
SETUP  
Record I/O Sync Transp  
2. Select Transp. to enter  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
the TRANSPORT OPTIONS  
menu.  
3. Press the Page Right  
button and select RelOf. The  
current relative offset time  
appears in the display.  
< TRANSPORT OPTIONS >  
CurLoc TrOf RelOf RelMd  
4. Select Zero to reset the  
RELATOF: 00:01:00:00 >  
Zero OK Cancel  
relative offset time to zero.  
5. Press Page Right to change  
the relative offset time. A  
blinking cursor appears over  
the first numeral of the  
< RELATOF: 00:02:00:00  
<< >> Inc Dec  
relative offset time. Use the increment (Inc) and decrement (Dec) buttons  
to change the highlighted numeral. Use the >> button to move to the next  
numeral.  
6. Press the Page Left button when finished, and then select OK to save  
the new relative offset time. Note that the relative mode must be turned on for  
the relative offset time to affect the transport locator positions.  
Relative Mode  
Relative mode can be turned on and off with this command. When relative  
mode is on, the decimal point in the right side of the current time display  
lights. In relative mode, the relative offset time is subtracted from the  
transport locator time (see previous topic). This allows you to work with time  
coordinates relative to a certain position.  
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To turn on the relative mode:  
1. Press SETUP to enter the  
SETUP MENU  
>
SETUP MENU.  
SETUP  
Record I/O Sync Transp  
2. Select Transp. to enter the  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
TRANSPORT OPTIONS menu.  
3. Press the Page Right button  
and select RelMd. Use the << /  
>> buttons to select On or Off,  
then select OK to change the  
relative mode.  
< TRANSPORT OPTIONS >  
CurLoc TrOf RelOf RelMd  
RELATIVE MODE: On  
<< >>  
OK  
AutoPlay  
When AutoPlay is on, the transport automatically starts playing when you jump to  
a locate point.  
To turn on autoplay:  
SETUP MENU  
>
1. Press SETUP to enter the  
SETUP  
Record I/O Sync Transp  
SETUP MENU.  
2. Select Transp. to enter the  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
TRANSPORT OPTIONS menu.  
3. Press the Page Right button  
< TRANSPORT OPTIONS  
AuPlay  
twice and select AuPlay. Use the  
<< / >> buttons to select On or  
Off, then select OK to change the  
autoplay mode.  
AUTOPLAY: On  
<< >>  
OK  
Locate Points and Looping  
Locate points provide fast access to frequently used locations in your Project.  
Looping allows you to playback or record a section of the project repeatedly, from  
a preset starting time to a preset ending time.  
Locate  
The SDR24/96 has four numbered Locates. The numbered Locates can be set  
either from the front panel or an optional remote. Storing a Locate point saves the  
Current Time (Transport position) to the selected Locate. Recalling a Locate  
causes the Transport to jump to the stored time.  
To recall a Locate point:  
LOCATE  
1. Press LOCATE. The Locate LED lights.  
2. JUMP TO LOCATOR appears in  
JUMP TO LOCATOR:  
Loc1 Loc2 Loc3 Loc4  
the display. Select one of the four  
Locate points in the display  
(Loc1, Loc2, Loc3, Loc4). The  
transport automatically jumps to the selected Locate point (and the  
Locate LED goes out).  
30  
SDR 24/96  
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To store numbered Locate points:  
Locate points can be stored either on the  
fly or when stopped.  
E
STORE  
1. Press STORE. The Store LED lights.  
2. STORE LOCATOR appears in  
STORE LOCATOR:  
Loc1 Loc2 Loc3 Loc4  
the display. Select one of the  
four Locate points in the display  
(Loc1, Loc2, Loc3, Loc4)  
when the transport is at the desired location. The Store LED goes out,  
indicating that the Locate point has been stored.  
Loop  
Looped playback is determined by the selected locator mode (SETUP:Record:Page  
Right:LocMd).  
With Loop1-2/Punch3-4 selected, Locates 1 and 2 double as start and end  
points for looped playback. When looping is enabled, playback cycles  
between the Loop Start and Loop End points. Locates 3 and 4 serve as  
punch in and punch out points when Auto Punch is enabled (the PUNCH  
button).  
The order of the Loop points does not matter.  
If the current locator time is before or between the Loop points when loop  
is enabled, playback continues from its current position until it reaches  
the Loop End point, and then jumps back to the Loop Start point.  
If the current locator time is after the Loop End point, looping will not  
occur.  
With Loc3-4 PreR/PostR selected, Locates 3 and 4 double as start and  
end points for looped playback (Locates 1 and 2 do not loop). If Auto  
Punch is enabled, Loc3 and Loc4 become the Punch-in and out points. The  
preroll time (SETUP:Record:PreRo) is subtracted from the Punch Start  
point, and the postroll time (SETUP:Record:PostRo) is added to the  
Punch End point to create the looping points.  
Note: Looping is  
disabled when  
T-CODE CHASE is  
enabled.  
To enable Looping:  
1. Press LOOP to enable looping.  
Looping can be enabled during Stop,  
Play, Fast Forward, or Rewind.  
LOOP  
Recording  
All recording in the SDR24/96 is non-destructive. When you record over  
existing audio, the old audio is not “erased” as it with magnetic tape;  
rather, new audio files are created in addition to the existing files. Audio  
files are recorded in native Wave format (.WAV).  
Recording can only take place on tracks that are “armed” for recording.  
To arm tracks for recording:  
Record Ready  
1. Press a track’s Record Ready button.  
LED  
2. Press it again to disarm the track.  
1
2
Record Ready  
The red Record Ready LED, located at the bottom of  
the meter directly above the Record Ready button,  
blinks when a track is armed and ready to record, and  
31  
Operation Guide  
glows when the track is recording.  
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To record:  
1. Arm one or more tracks.  
PLAY  
RECORD  
2. Press RECORD and PLAY at the same time. Record can  
be activated during Stop or Play. If One Button Record is  
enabled, Record can be activated during play just by  
pressing the RECORD button.  
3. Press any transport button other than RECORD to stop recording.  
The Record LED glows when the SDR24/96 is recording and blinks when  
RECORD is engaged with no tracks armed (master record standby mode).  
Post-record processing time: After a record pass, the SDR takes a few moments to  
process the recording that has just taken place and update the project file. The  
longer the recording, the longer this processing time takes. For full 24-track  
recording that lasts for eight or ten minutes, the post-processing time could take  
up to a minute. During this time, the STOP LED blinks and all transport functions  
are disabled.  
Track Options  
Each of the 24 tracks on the SDR24/96 has 8 virtual tracks associated with it.  
Virtual tracks are used to record multiple takes, so you can compare the takes and  
decide which one to keep. Only one virtual track can be active at at time. You can  
give a unique name to each track to help you remember what is recorded on each  
track. You can also mute individual tracks.  
Mute  
The Track Mute menu (TRACK:Mute)  
toggles muting for each track. When  
TRACK OPTIONS  
a track is muted, its corresponding  
TRACK  
Mute Virtual Name  
meter is also muted (no indication).  
Use the Page Right button to page through  
the various tracks, and use the SELECT  
buttons to toggle the mute for each track.  
An asterisk (*) indicates the track is muted.  
TRACK MUTE (*=Muted) >  
1- 2- 3- 4-  
Virtual Track  
The Virtual Track menu (TRACK:Virtual) lets  
you select the active virtual track for each track.  
VIRTUAL TRACK  
>
1=V1 2=V1 3=V1 4=V1  
Use the Page Right button to page through the various tracks, and use the SELECT  
buttons to increment the virtual track number, which wraps around from 8 to 1.  
Track Name  
The Track Name menu (TRACK:Name)  
TRACK 1 NAME  
>
allows you to enter a unique name for each  
<< >> Save  
track. Audio files are named after the track  
name. Select a track by using the <</>>  
buttons to scroll through the 24 tracks. The default name assigned to each track  
is Track 1, Track 2, etc.  
< Bobbie's Lead  
To give a track a new name, press the Page  
<< >> Inc Dec  
Right button. A blinking cursor appears  
over the first character of the name of the selected track. Use the increment (Inc)  
and decrement (Dec) buttons to change the highlighted character. It scrolls through  
a modified ASCII character set. Use the >> button to move to the next character.  
Press the Page Left button when finished, and then select Save.  
32  
SDR 24/96  
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Record Options  
There are a number of options available to make your recording session easier.  
Safe Mode  
Safe mode (SETUP:Record:Safe)  
SETUP MENU  
>
disarms all tracks and disables the  
Record I/O Sync Transp  
Record Ready and master Record  
buttons. Use safe mode to prevent  
anyone from inadvertently activating  
record mode and ruining your perfect  
song.  
RECORD OPTIONS  
>
Safe PreLoc PreRo PostRo  
RECORD SAFE: Off  
<< >>  
OK  
Preroll Before Locator  
Turning on the Preroll Before Locator  
option (SETUP:Record:PreLoc)  
causes the Preroll time (see “Preroll”  
next) to be subtracted from the locate  
time when jumping to a Locate point.  
PREROLL BEFORE LOC: On  
<< >>  
OK  
Preroll  
Here is where you enter the preroll  
offset (SETUP:Record:PreRo) in  
Seconds and Frames. This value is  
subtracted from Locate points when  
Preroll Before Locator  
(SETUP:Record:PreLoc) is turned on,  
and from the Punch Start Point when  
PREROLL: 05:00  
>
Zero OK Cancel  
< PREROLL: 05:00  
<< >> Inc Dec  
Loc3-4 PreR/PostR locator mode (SETUP:Record:Page Right:LocMd) is turned  
on and both LOOP and PUNCH are active.  
1. Select Zero to reset the current preroll time to zero.  
2. Press Page Right to change the preroll time. A blinking cursor appears  
over the first numeral of the preroll time. Use the increment (Inc) and  
decrement (Dec) buttons to change the highlighted numeral. Use the >>  
button to move to the next numeral.  
3. Press the Page Left button when finished, and then select OK to save  
the new preroll time.  
Postroll  
Here is where you enter the postroll  
POSTROLL: 10:00  
>
offset (SETUP:Record:PostRo) in  
Zero OK Cancel  
Seconds and Frames. This value is  
added to the Punch End point when  
Loc3-4 PreR/PostR locator mode  
(SETUP:Record:Page Right:LocMd)  
is turned on and both LOOP and  
PUNCH are active.  
< POSTROLL: 10:00  
<< >> Inc Dec  
1. Select Zero to reset the current postroll time to zero.  
2. Press Page Right to change the postroll time. A blinking cursor  
appears over the first numeral of the postroll time. Use the increment  
(Inc) and decrement (Dec) buttons to change the highlighted numeral. Use  
the >> button to move to the next numeral.  
3. Press the Page Left button when finished, and then select OK to save  
the new postroll time.  
33  
Operation Guide  
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Locator Mode  
The locator mode setting  
(SETUP:Record:Page Right:LocMd)  
determines how looping and auto punch  
work.  
LOCMD: Loop1-2/Punch3-4  
<< >> OK  
With Loop1-2/Punch3-4 selected, Locates 1 and 2 double as start and end  
points for looped playback (see “Loop” on page 31 for more info), and  
Locates 3 and 4 serve as punch in and punch out points when Auto Punch  
is enabled (see “Auto Punch” on page 37 for more info).  
With Loc3-4 PreR/PostR selected, Locates 3 and 4 double as start and  
end points for looped playback (Locates 1 and 2 do not loop). If Auto  
Punch is enabled (the PUNCH button), Loc3 and Loc4 become the Punch-  
in and out points. With both LOOP and PUNCH selected, the preroll time  
(SETUP:Record:PreRo) is subtracted from the Punch Start point to get  
the Loop Start point, and the postroll time (SETUP:Record:PostRo) is  
added to the Punch End point to get the Loop End point.  
Auto Take Mode  
When the AUTO TAKE button is enabled, the SDR24/96 automatically  
increments the virtual tracks after each take (record pass).  
AUTO  
TAKE  
There are two modes in which AutoTake (SETUP:Record:Page Right:AuTkMd)  
can operate.  
With Auto Increment mode  
AUTOTAKE MODE: AutoIncr  
<< >> OK  
selected, after each take, the  
audio stays on the virtual track on  
which it was recorded and the  
virtual track selection is automatically incremented by one. After 8 takes,  
virtual track 8 will continue to be re-recorded with additional passes until  
you manually move to another virtual track (it does not wrap around to  
virtual track 1).  
With Auto Edit mode selected,  
AUTOTAKE MODE: AutoEdit  
<< >> OK  
after each take, the audio in the  
area to be recorded is shifted to  
the next highest virtual track,  
beginning with the currently selected virtual track up to virtual track 8,  
and the newly recorded audio is pasted into the currently selected virtual  
track. The audio on virtual track 8 will be lost.  
Auto Increment mode provides the following advantage:  
You can record further takes to the same track without discarding  
or covering up previous takes.  
Auto Edit mode provides the following advantages:  
If you want to keep the latest take, no further editing is needed.  
If you want to hear a previous take, you can use the undo/redo  
commands.  
It keeps the current virtual track active, so audio before and after  
the recorded area is always retained.  
One Button Record  
To enter record mode, you normally have  
to press the PLAY and RECORD buttons  
at the same time. When One Button  
ONE BUTTON RECORD: On  
<< >> OK  
Record is enabled (SETUP:Record:Page Right:RecBt), once PLAY has been  
started, you can press the RECORD button to begin recording on armed tracks.  
34  
SDR 24/96  
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Arming tracks before pressing the RECORD button is usually the best way to  
work when tracking, because you can punch-in multiple tracks at the same time.  
Pressing RECORD with no tracks armed and then punching with the record ready  
buttons is a handy way to overdub individual tracks, because you can punch in and  
out of individual tracks at different times.  
Monitoring  
The Monitor Mode buttons determine what you hear from the SDR24/96 Tape  
Outputs. The SDR24/96 offers several familiar monitoring modes to facilitate  
rehearsal, tracking, and overdubbing.  
All Input  
All Input is used for rehearsal and level setting. When All Input is on, both  
armed and unarmed tracks monitor their inputs, and the Auto Input setting  
has no effect.  
To enable All Input:  
Press the ALL INPUT button. The LED above the button  
lights to indicate that its on.  
ALL  
INPUT  
Auto Input  
Auto Input is used for recording. Auto Input affects only tracks that are in  
Record Ready (“armed”). Tracks that are not armed only monitor the  
playback of previously recorded audio.  
When Auto Input is on, armed tracks monitor their inputs in Stop, Fast  
Forward, Rewind, and Record. In Play, you hear only whats already recorded  
on the tracks. This mode is used primarily for tracking and overdubbing,  
where you want to hear whats been previously recorded on the track before  
the punch-in and after the punch-out. During the punch, you hear what is  
presently being recorded.  
When Auto Input (and All Input) is off, armed tracks always monitor their  
inputs and unarmed tracks playback whats been previously recorded. This  
mode is used primarily for rehearsal and tracking, where you want to always  
hear what you’re playing rather than whats already recorded on that track.  
To enable Auto Input:  
Press the AUTO INPUT button. The LED above the button  
lights to indicate that its on.  
AUTO  
INPUT  
Note: Auto Input is the default mode when the SDR24/96 is turned on.  
All Input overrides Auto Input.  
All Input ON  
Auto Input ON  
Both OFF  
Armed Unarmed Armed Unarmed Armed Unarmed  
Stop  
Play  
Record Input  
Input  
Input  
Input  
Input  
Input  
Input  
Tape  
Input  
------  
Tape  
Tape  
Input  
Input  
Input  
------  
Tape  
Tape  
Track Monitoring Modes  
35  
Operation Guide  
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Metering and Setting Record Levels  
A professional analog recorder has meters that indicate 0 VU at a +4 dBu nominal  
signal level. Generally you can record peaks 10 to 15 dB above that before  
distortion becomes objectionable. This 10-15 dB range above the nominal level is  
called “headroom.”  
On digital recorder meters, zero represents the full-scale digital signal level, 0  
dBFS for short. 0 dBFS is the hottest signal that a digital device can handle, with  
no headroom to spare. When a digital signal reaches 0 dBFS for more than a  
sample or two, the resulting distortion is uglier than scraping your fingernails  
across a chalkboard.  
24 TRACK/24 BIT DIGITAL AUDIO RECORDER  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
To get the get the best sound from the SDR24/96:  
1. Turn ALL INPUT on.  
ALL  
INPUT  
2. Ask the talent to play or sing as loud as they will be performing during the  
session. While watching the SDR24/96 meters, adjust the consoles tape  
outputs so that the signal peaks cause the red overload indicators to come  
on occasionally. Then, back off the tape output level slightly. This insures  
the best fidelity and the widest dynamic range in the recorded signal and  
leaves you a little headroom to accommodate the talents enthusiasm.  
Keep the signal levels as high as possible without overload, because  
recording at lower levels reduces resolution and dynamic range.  
Nonetheless it is always better to be conservative and avoid the risk of  
overload than to try squeezing the last ounce of dynamic range from the  
signal.  
3. Alternately, if you have a tone generator or a sound source with a constant  
volume (you can hold down a key on a synth), turn All Input on and send  
the tone to all 24 tracks of the console. Adjust the output levels to read 0  
VU on analog consoles, or around –20 dBFS on digital consoles. If the  
SDR24/96 meters read –15 to –20, you’re in good shape. This leaves  
enough headroom for most popular music, but if you’re recording acoustic  
music, jazz, classical, or narration, you may want to leave a little more.  
When the talent starts to play you may have to make some final tweaks to  
get everything just right.  
4. After adjusting the tape output levels for each console channel, follow  
your console manufacturers instructions for setting the console tape  
return levels.  
With analog I/O, a +22 dBu signal at the SDR24/96  
dBu  
equivalent  
inputs and outputs corresponds to 0 dBFS inside the  
OL  
2
4
+22 dBu  
+20  
+18  
+15  
+12  
+7  
+2  
–3  
–8  
–13  
SDR24/96. So, if your console has a nominal output level  
(0 VU) of +4 dBu, there is 18 dB of headroom before you  
hit the maximum record level on the SDR24/96. It also  
means that your console must be capable of putting out  
at least +22 dBu without distortion so the console  
7
10  
15  
20  
25  
30  
35  
40  
50  
–18  
–28 dBu  
36  
SDR 24/96  
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doesn’t clip while the recorder is still within its working range. Most professional  
consoles can output +22 dBu without breaking a sweat (like the Mackie Analog  
and Digital 8•Bus consoles). But beware that semi-pro consoles often operate at a  
nominal output level of –10 dBV and will run out of steam before reaching a level  
that can take advantage of the recorders full resolution.  
Remember, audio levels must NEVER reach 0 dBFS... never, ever, ever. Digital  
clipping is an extremely nasty sound that could only pass for music if you  
like what those crazy kids listen to over and over at all hours of the night  
including weekdays.  
Auto Punch  
Auto Punch allows you to automatically punch in and out between two predefined  
points. This feature is very convenient when you need to nail a really tight punch  
or need two hands to play your instrument. Numbered Locates 3 and 4 double as  
the Auto Punch punch-in and punch-out points.  
To enable Auto Punch:  
Press the PUNCH button.  
PUNCH  
To adjust the Punch-in and Punch-out points (Locates 3 and 4):  
Method 1  
1. Use the REHEARSE button to set the locate points (see “Rehearse” next).  
Method 2  
1. Set the transport locator to the desired Punch-in point, either by using the  
transport buttons (FAST FWD, REWIND, PLAY), or by entering the  
exact time in the current locator time in the Transport Options Menu  
(SETUP:Transp:Page Right:CurLoc).  
2. Press STORE. The  
Store LED lights.  
STORE LOCATOR:  
E
STORE  
Loc1 Loc2 Loc3 Loc4  
3. STORE LOCATOR  
appears in the display.  
Select Loc3. The Store LED  
goes out, indicating that the locate point has been stored.  
4. Repeat steps 1-2 for the Punch-out point. In step 3, select Loc4 to store  
the Punch-out point in Locate 4.  
Method 3  
1. Press SETUP to enter  
SETUP MENU  
>
the SETUP MENU.  
SETUP  
Record I/O Sync Transp  
2. Select Transp. to enter  
TRANSPORT OPTIONS >  
Loc1 Loc2 Loc3 Loc4  
the TRANSPORT OPTIONS  
menu.  
3. Select Loc3. The current locate time appears in the display.  
4. Select Zero to reset the locate  
LOC1: 00:12:34:56 >  
Zero OK Cancel  
point to zero.  
5. Press Page Right to change  
the locate time. A blinking  
cursor appears over the first  
numeral of the locate time.  
< LOC1: 00:12:34:56  
<< >> Inc Dec  
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Operation Guide  
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Use the increment (Inc) and  
< LOC1: 00:12:34:56  
<< >> Inc Dec  
decrement (Dec) buttons to change  
the highlighted numeral. Use the >>  
button to move to the next numeral.  
6. Press the Page Left button when finished, and then select OK to save  
the new locate time.  
7. Repeat steps 1-6 for Loc4.  
To perform Autopunch recording:  
1. Arm one or more tracks, and park the transport comfortably before the  
Punch-in point, or enable Always Preroll Before Locator  
(SETUP:Record:PreLoc) to subtract the current preroll time  
(SETUP:Record:PreRo) from Locate 3.  
2. Press PUNCH, then PLAY and RECORD. The Record LED blinks and the  
SDR24/96 plays. When Current Time reaches the Punch-in point, the  
SDR24/96 begins recording on all armed tracks and the Record LED  
glows. When Current Time reaches the Punch-out point, the SDR24/96  
stops recording, the Record LED blinks, and the SDR24/96 continues  
playing. The order of the Punch points does not matter; the Punch-in  
always happens at the earlier point, and the Punch-out at the later point.  
To use Autopunch and Loop together:  
1. If in Loc3-4 PreR/PostR locator mode, make sure there is a value entered  
in Record Preroll (SETUP:Record:PreRo) and Record Postroll  
(SETUP:Record:PostRo).  
If in Loop1-2/Punch3-4 locator mode, make sure Loc1 and Loc2 contain  
the desired loop points.  
2. Arm one or more tracks, and park the transport comfortably before the  
Punch-in point, or enable Always Preroll Before Locator  
(SETUP:Record:PreLoc) to subtract the current preroll time  
(SETUP:Record:PreRo) from Locate 3.  
3. Press PUNCH, LOOP, PLAY, and RECORD. The Record LED blinks and  
the SDR24/96 plays. When Current Time reaches the Punch-in point, the  
SDR24/96 begins recording on all armed tracks and the Record LED glows.  
When Current Time reaches the Punch-out point, the SDR24/96 stops  
recording, the Record LED blinks, and the SDR24/96 continues playing  
for the postroll amount of time. The transport loops back to the Punch-in  
point minus the preroll time.  
Rehearse  
The REHEARSE button allows you to practice punching without actually  
recording anything to disk. Rehearse automatically stores the last Punch-in and  
Punch-out points to Loc 3 and Loc 4 (respectively). When the Punch points sound  
correct, you can use Auto Punch (the PUNCH button) to record the take.  
REHRSE  
Tip: You can use re-  
hearse mode to set  
locate points for  
editing (see “Edit-  
ing” on page 40).  
Using PLAY, RECORD, or STOP to engage and disengage master Record  
captures the punch points, but using the Record Ready buttons to punch does not.  
If multiple punch-ins and outs happen during a single pass, only the last punch points  
are remembered. The Rehearse LED is lit when enabled, and off when disabled.  
38  
SDR 24/96  
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Footswitch Operation  
Using a footswitch with the SDR24/96 gives you hands-free access to several of  
the most-used SDR24/96 functions. The footswitch is extremely handy when you  
want to use your hands for other tasks, like playing your instrument, working the  
console, or eating pizza. Punching in and out is probably the most common use of  
the footswitch, but it can stop and play as well.  
Punch punches-in just like pressing PLAY + RECORD and punches-out like  
pressing PLAY. When playing, hitting the footswitch punches-in all armed  
tracks. When recording, hitting the footswitch again punches-out of Record,  
but leaves the transport in Play.  
Stop/Play toggles the transport between PLAY and STOP. When the  
Transport is stopped, it puts it into play; when moving, it stops the Transport.  
To assign the footswitch function:  
1. The footswitch function  
SETUP MENU  
>
is assigned in the System  
menu, under SDR  
Footswitch  
Record I/O Sync Transp  
SETUP  
(SETUP:Page  
Right:System:SDRSw).  
< SETUP MENU  
Disk System  
2. Use the << / >> buttons to  
select Stop/Play or Punch,  
then select OK to assign the  
footswitch function.  
SYSTEM MENU  
>
USBMS SDRSw RemSw Load  
SDR FOOTSW: Stop/Play  
<< >>  
OK  
If you have a Remote 24 connected to  
the SDR24/96, you can independently assign the remote footswitch function:  
To assign the remote footswitch function:  
1. The remote footswitch function is assigned in the System menu, under  
Remote Footswitch (SETUP:Page Right:System:RemSw).  
2. Use the << / >> buttons to  
select Stop/Play or Punch,  
REMOTE FOOTSW: Stop/Play  
then select OK to assign the  
<< >>  
OK  
footswitch function.  
ANALOG OUT 1 - 8  
ANALOG IN 1 - 8  
ANALOG OUT 9 - 16  
ANALOG IN 9 - 16  
ANALOG OUT 17 - 24  
ANALOG IN 17 - 24  
HIGH RESOLUTION  
96  
NON-LINEAR RECORDER  
SDR  
24 TRACK/24 BIT DIGITAL  
AUDIO RECORDER  
POWER  
DIGITAL  
DIGITAL  
DIGITAL  
WORD CLOCK I/O  
SMPTE  
MIDI  
FOOT  
SWITCH  
MICRO/  
REMOTE 24  
CNTRL  
ADAT SYNC  
OUT  
IN  
OUT  
IN  
OUT  
1- 8  
9- 16  
17- 24  
USB  
IN  
OUT  
IN  
OUT  
IN  
OUT  
IN  
OUT  
ADAT SYNC  
IN  
X2  
X2  
X2  
1-4  
5-8  
9-12  
SERIAL NUMBER  
MANUFACTURING DATE  
SERIAL  
9-PIN  
CAUTION  
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EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER.  
NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.  
100 - 240V  
250mA  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
50/60Hz  
AVIS: RISQUE DE CHOC ELECTRIQUE  
NE PAS OUVRIR  
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC  
WOODINVILLE  
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REPLACE WITH THE SAME TYPE FUSE AND RATING.  
DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE  
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.  
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE  
MADE IN USA FABRIQUE AU USA PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR  
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.  
Footswitch  
TO HDR  
FOOT  
REMOTE 24  
REMOTE JACK SWITCH  
WARNING  
DO NOT PLUG INTO  
ETHERNET  
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Editing  
Delete Last  
Pressing the DELETE LAST button removes the last record pass and  
automatically deletes the recorded audio, but only if the record pass is the last  
entry in the history list. If any other action is performed after the record pass that  
is recorded in the history list, pressing the DELETE LAST button results in the  
message Nothing to delete in the display.  
If the last record pass consisted of multiple punches, all of the recorded audio will  
be deleted, not just the final punch.  
If the record pass was the last entry in  
Delete last? (No undo!)  
the history list, you are asked to confirm  
OK Cancel  
the Delete Last command, because you  
cannot undo this once it has been done.  
Select OK to complete the operation. The project file is saved to disk.  
Another method of deleting the last record pass is with the EDIT:Undo command.  
This gives you the option of keeping the audio from the last record pass so that  
you can use the Redo command if you change your mind. See “A Closer Look:  
Undo, Redo, and Delete Last” on page 44 for more information.  
Edit Button  
The EDIT button brings up a menu of common editing functions available with the  
SDR24/96. When the EDIT button is pressed, all armed tracks are unarmed and  
the Record Ready buttons are used to select tracks for editing. Upon exiting edit  
mode, all the Record Ready buttons are cleared.  
T
EDIT  
Edit actions are performed using a clipboard:  
Some edit operations move or copy selections from the arrangement to the  
clipboard.  
Some edit operations move or copy selections from the clipboard to the  
arrangement.  
The edit operations can also be performed with or without splicing. Where  
appropriate, the option is given to splice or not before each edit operation.  
Note: Edit operations for Delete, Cut, and Copy are restricted to region  
selections. The selected region consists of the audio on the selected  
tracks between locators 3 and 4 (the punch area). You can use the  
REHEARSE button to set the locator points exactly where you want  
them before commiting to the desired edit.  
Delete  
This operation deletes the audio in the selected region on the selected tracks. It  
does not delete the audio from the hard drive, so you can undo this action.  
1. Press EDIT, select the tracks you  
EDIT MENU  
>
want to delete (Record Ready),  
then select Delete.  
2. You are asked whether to Splice  
after delete?  
Delete Cut Copy Paste  
Splice after delete?  
Yes No Cancel  
If you choose to delete without splicing (No):  
The audio in the selected area is deleted.  
The audio before and after the selected area remains at its position.  
The clipboard content is unchanged.  
The delete action is added to the history list, and can be undone.  
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If you choose to delete followed by splicing (Yes):  
The audio in the selected area is deleted.  
The audio on either side of the deleted area is joined together. The earlier  
audio stays put, and the later audio slides backward in time to join it.  
The clipboard content is unchanged.  
The delete action is added to the history list, and can be undone.  
Cut  
This operation cuts the audio in the selected region on the selected tracks and  
puts it on the clipboard.  
EDIT MENU  
>
1. Press EDIT, select the tracks  
you want to cut (Record  
Ready), then select Cut.  
2. You are asked whether to  
Splice after cut?  
Delete Cut Copy Paste  
Splice after cut?  
Yes No Cancel  
If you choose to cut without splicing (No):  
The audio in the selected area is deleted.  
The audio before and after the selected area remains at its position.  
The deleted audio is put on the clipboard, and replaces the previous  
content.  
The cut action is added to the history list, and can be undone.  
If you choose to cut followed by splicing (Yes):  
The audio in the selected area is deleted.  
The audio on either side of the deleted area is joined together. The  
earlier audio stays put, and the later audio slides backward in time to  
join it.  
The deleted audio is put on the clipboard, and replaces the previous  
content.  
The cut action is added to the history list, and can be undone.  
Copy  
This operation copies the audio in the selected region on the selected tracks and  
puts it on the clipboard.  
Press EDIT, select the tracks  
you want to copy (Record  
EDIT MENU  
>
Delete Cut Copy Paste  
Ready), then select Copy.  
The audio is unchanged.  
The selected audio is put on  
the clipboard, and replaces the  
previous content.  
Copy done.  
Paste  
This operation pastes the audio from the clipboard to the selected tracks,  
beginning at the current locator point.  
1. Press EDIT, select the tracks  
EDIT MENU  
>
you want to paste audio into  
Delete Cut Copy Paste  
(Record Ready), then select  
Paste.  
2. You are asked whether to  
Splice before paste?  
Splice before paste?  
Yes No Cancel  
If you choose to paste without splicing (No):  
The audio on the clipboard is copied into the arrangement:  
1. starting at the current locator, towards higher locators.  
2. the tracks on the clipboard are copied to the selected tracks, track  
by track, and from the lowest to the highest track. If there are more  
tracks on the clipboard than selected tracks, the remaining tracks on  
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the clipboard are not copied. If there are less tracks on the clipboard  
than selected tracks, the remaining selected tracks remain  
unchanged.  
The audio before and after the pasted area remains at its position.  
Audio regions pasted from the clipboard replace any existing audio on  
the selected tracks. Silence gaps pasted from the clipboard leave the  
existing audio unchanged.  
The clipboard content is unchanged.  
The paste action is added to the history list, and can be undone.  
If you choose to splice before pasting:  
The audio on the clipboard is copied into the arrangement:  
1. starting at the current locator, towards higher locators.  
2. the tracks on the clipboard are copied to the selected tracks, track  
by track, and from the lowest to the highest track. If there are more  
tracks on the clipboard than selected tracks, the remaining tracks on  
the clipboard are not copied. If there are less tracks on the clipboard  
than selected tracks, the remaining selected tracks remain  
unchanged.  
Before any paste operation, the track is split at the current locator, and  
the upper part slides higher to make room for the pasted-in piece.  
Audio regions pasted from the clipboard are pasted over silence, since  
the existing audio is moved forward in time, so they do not replace any  
existing audio on the selected tracks. Silence gaps pasted from the  
clipboard remain silent.  
The clipboard content is unchanged.  
The paste action is added to the history list, and can be undone.  
Place  
This operation copies the audio from another audio file and places it into the  
selected track, beginning at the current locator point. This allows you to input  
files from another project or from elsewhere within the current project.  
1. Press EDIT and Page Right,  
T
EDIT  
< EDIT MENU  
select the track you want to place  
audio into (Record Ready), then  
select Place.  
Place Undo Redo  
2. You are asked whether to Splice  
before place?  
Splice before place?  
Yes No Cancel  
3. Use the << / >> buttons to scroll  
through the available AudioFiles  
subdirectories. Select View.  
4. Use the << / >> buttons to scroll  
through the audio files within the  
selected subdirectory.  
AudioFiles1  
<< >> View Cancel  
Georges Guitar  
5. Select Place to complete the  
operation.  
<< >> Place Cancel  
If you choose to place without splicing (No):  
The selected audio is copied into the arrangement:  
1. starting at the current locator, towards higher locators.  
2. on the first selected track. If there are no selected tracks, nothing  
is copied into the arrangement. If more than one track is selected, all  
tracks but the first remain unchanged.  
The audio before and after the placed audio remains at its position.  
The placed audio replaces any existing audio on the track.  
The clipboard content is unchanged.  
The place action is added to the history list, and can be undone.  
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If you choose to splice before placing (Yes):  
The selected audio is copied into the arrangement:  
1. starting at the current locator, towards higher locators.  
2. on the first selected track.  
If there are no selected tracks, nothing is copied into the arrangement.  
If more than one track is selected, all tracks but the first remain unchanged.  
Before the place operation, the track is split at the current locator, and  
the upper part slides higher to make room for the placed piece.  
The audio is placed over silence, so it does not replace any existing  
audio on the track.  
The clipboard content is unchanged.  
The place action is added to the history list, and can be undone.  
Undo  
This operation allows you to undo the previous action. If it was a record pass,  
you are asked whether or not to keep the audio. You can continue to undo  
actions as you back down the history list.  
T
EDIT  
1. Press EDIT, Page Right, and  
< EDIT MENU  
select Undo.  
Place Undo Redo  
2. You are asked to confirm the  
undo operation. Select OK or  
Cancel.  
UNDO: Record pass  
3. If it was a record pass, you are  
asked if you want to keep the  
audio.  
Proceed?  
OK Cancel  
UNDO: Record pass  
Keep audio? Yes No  
If the audio is not kept  
(No), all the operations  
including and beyond  
(above) the recording pass disappear from the history list.  
If the audio is kept (Yes), the operations remain in the history list and  
can be redone. The audio will remain on the disk until explicitly deleted.  
4. The next action can now be undone, or press the Page Left button twice to  
exit the edit mode. If there are no more actions to be undone, you’ve  
reached the end of the history list and the display reads “Nothing to undo”  
and exits the edit mode.  
Redo  
This operation allows you to redo the previous undo action. You can continue to  
redo actions as you move forward through the history list.  
1. Press EDIT, Page Right, and  
< EDIT MENU  
select Redo.  
Place Undo Redo  
2. You are asked to confirm the  
redo operation. Select OK or  
Cancel.  
REDO: Record pass  
3. The next undo action can now  
be redone, or press the Page  
Left button twice to exit the  
Proceed?  
OK Cancel  
edit mode. If there are no more actions to be redone, you’ve reached the  
top of the history list and the display reads “Nothing to redo” and exits the  
edit mode.  
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Undo, Redo, and Delete Last  
The history list contains all edit operations and recording passes in  
chronological order.  
The undo command moves up one entry on the history list; the redo  
command moves down one entry.  
Performing an edit operation or record pass permanently removes the  
undone actions from the history list.  
When a recording pass is to be undone, you are asked whether or not  
to keep the audio.  
The DELETE LAST button removes the last record pass and  
automatically deletes the recorded audio, but only if this record pass is  
the most recent entry in the history list.  
Depending on the size of the edits, up to 99 undo levels can be supported.  
Opening another project or turning off the SDR24/96 purges the  
history list.  
Disk and System Utilities  
There are several options available for managing the internal and external hard  
drives, transferring files to a computer, and setting the date and time.  
Disk Menu  
The Disk Utility menu (under SETUP) allows you to mount, format, and  
defragment a drive.  
SETUP  
Mount Drive  
SETUP MENU  
>
Select Mount (SETUP:Page  
Record I/O Sync Transp  
Right:Disk:Mount) anytime you change  
drives in the Mackie Media Bay. The  
SDR24/96 takes a look at the internal  
and external drives and checks to see if  
the media has changed. When the  
operation is complete, “Disk mount  
complete” appears in the display.  
< SETUP MENU  
Disk System  
DISK UTILITY MENU  
Mount Format Defrag  
Format Drive  
The Format utility (SETUP:Page Right:Disk:Format) completely erases the data  
on the hard drive and creates a new FAT32 partition, which fills the entire drive  
space. All media must be formatted before it can be used with the SDR24/96.  
Mackie Media M•90 drives come pre-formatted and ready to use, as do ORB disks  
for the Mackie Media PROJECT drive (be sure to buy IBM formatted ORB disks).  
To format a drive:  
1. Press SETUP to enter the SETUP MENU.  
2. Press Page Right, select Disk, and then select Format.  
3. If there are multiple drives, the  
SELECT DRIVE: External  
<< >> Next  
Select Drive menu asks you to  
select the drive to format. Select  
either Internal or External using  
the << / >> buttons. The selection defaults to the drive containing the  
currently open Project. Select Next.  
4. You are asked to confirm the  
Format external drive.  
Proceed? OK Cancel  
format command. Select OK to  
proceed or Cancel to exit.  
5. While the drive is formatting, the display indicates the progress of the  
operation in percentages.  
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Defrag Drive  
The Defrag option (SETUP:Page Right:Disk:Defrag) allows you to defragment a  
drive. As files are written, edited, and deleted on a disk, the files can become  
fragmented. The SDR24/96 still keeps track of the data, but it can slow down  
access to the files. Defragmenting a drive puts all the files back together in  
contiguous streams of data.  
As a precaution, we recommend backing up the data on the hard drive before running  
the defrag operation.  
To defragment a drive:  
< SETUP MENU  
Disk System  
1. Press SETUP to enter the  
SETUP MENU.  
2. Press Page Right, select Disk,  
DISK UTILITY MENU  
and then select Defrag.  
Mount Format Defrag  
3. If there are multiple drives,  
the Select Drive menu asks  
you to select the drive to  
defragment. Select either  
SELECT DRIVE: External  
<< >>  
Next  
Internal or External using the << / >> buttons. The selection defaults to  
the drive containing the currently open Project. Select Next.  
4. You are asked to confirm the  
Defrag external drive.  
defrag command. Select OK to  
Proceed?  
OK Cancel  
proceed or Cancel to exit.  
5. While the drive is defragmenting, the display indicates the progress of the  
operation in percentages.  
System Menu  
The System menu provides options for transferring files to a computer through the  
USB port, for footswitch control, and for setting the date and time.  
USB mass storage (USBMS)  
The system USB mass storage option (SETUP:Page Right:System:USBMS) allows  
you to put the SDR24/96 into USB mass storage mode. The SDR24/96 can then be  
accessed as an external storage device from a computer for transferring files.  
In USB mass storage mode, the SDR24/96 cannot be used as a hard disk recorder.  
Upon leaving USB mass storage mode, the SDR24/96 will reboot.  
To enter USB Mass Storage mode:  
1. Press SETUP to enter the  
< SETUP MENU  
SETUP MENU.  
Disk System  
2. Press Page Right, select  
SYSTEM MENU  
>
System, and then select USBMS.  
USBMS SDRSw RemSw Load  
3. You are asked whether or not  
to save the project. Select Yes,  
No, or Cancel to exit.  
USBMS: save project?  
Yes No Cancel  
4. If you select Yes or No, “USB  
mass storage mode” appears  
in the display.  
USB mass storage mode.  
Reboot  
5. To exit USB mass storage mode, select Reboot.  
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Connect a USB cable between the USB port on the SDR24/96 and the USB port on  
your computer. Support for USB mass storage mode varies depending on the  
Operating System you are running on your computer.  
Here is an overview of USB mass storage support in various operating systems:  
Windows NT 4.0 has no USB support at all.  
Windows 95 and 98 have no USB mass storage support.  
Windows 98SE supports USB, but not USB mass storage.  
Windows 2000 has USB mass storage support, but only single LUN  
(Logical Unit Number). This means that you will see only one hard  
disk—the external disk, if present; otherwise the internal disk.  
Windows ME and XP have USB mass storage support, and support  
multiple LUNs. This means that you will see both disks if they are  
present.  
Macintosh OS 9.x has USB mass storage support, but only single LUN.  
When you connect the SDR24/96 to a computer while in USB mass storage mode:  
If using a Windows OS, the SDR24/96 appears in Windows Explorer as  
another drive in the system. You can navigate through the directories on  
the drive to access project and audio files, and copy and delete files using  
the standard edit (or drag and drop) functions in Explorer.  
If using a Mac OS, the SDR24/96 appears as a drive on the desktop. You  
can open the drive, navigate through folders, and drag and drop files from  
the SDR24/96 to the computer and vice versa.  
SDR Footswitch  
The SDR Footswitch option  
SDR FOOTSW: Stop/Play  
(SETUP:Page Right:System:SDRSw)  
<< >>  
OK  
allows you to select the function of a  
footswitch when connected to the FOOT  
SWITCH jack on the back of the SDR24/96. You can select Stop/Play or Punch.  
Refer to “Footswitch Operation” on page 39 for more information.  
Remote Footswitch  
The Remote Footswitch option  
REMOTE FOOTSW: Stop/Play  
(SETUP:Page Right:System:RemSw)  
<< >>  
OK  
allows you to select the function of a  
footswitch when connected through the  
optional Remote 24. You can select Stop/Play or Punch. Refer to “Footswitch  
Operation” on page 39 for more information.  
Load Meter  
The Load Meter (SETUP:Page  
SYSTEM LOAD: 15%  
Right:System:Load) indicates the current  
load on the system resources resulting  
from the play/record functions. The Load  
Cancel  
Meter mainly reflects the disk workload (I/O requests). If the system load should  
ever reach 100%, the transport will stop, indicating a performance error.  
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Date  
The Date option (SETUP:Page Right:System:Page Right:Date) allows you to  
enter the current date. This is used to timestamp new and updated files.  
To reset the date:  
1. Press SETUP to enter the SETUP MENU.  
2. Press Page Right, select  
DATE: 02/02/02 m/d/y >  
OK Cancel  
System, Page Right, and then  
select Date.  
3. Press Page Right to change  
the date. A blinking cursor  
appears over the first numeral  
of the date. Use the increment  
< DATE: 02/02/02 m/d/y  
<< >> Inc Dec  
(Inc) and decrement (Dec) buttons to change the highlighted numeral.  
Select the >> button to move to the next numeral.  
4. Press the Page Left button when finished, and then select OK to save the  
new date.  
Time  
The Time option (SETUP:Page Right:System:Page Right:Time) allows you to  
enter the current time. This is used to timestamp new and updated files. Note that  
the SDR24/96 uses military time (00:00:01 to 23:59:59).  
To reset the time:  
1. Press SETUP to enter the SETUP MENU.  
2. Press Page Right, select  
TIME: 14:30:45 h:m:s >  
System, Page Right, and then  
OK Cancel  
select Time.  
3. Press Page Right to change  
the time. A blinking cursor  
appears over the first numeral  
of the time. Use the increment  
< TIME: 15:31:22 h:m:s  
<< >> Inc Dec  
(Inc) and decrement (Dec) buttons to change the highlighted numeral.  
Select the >> button to move to the next numeral.  
4. Press the Page Left button when finished, and then select OK to save the  
new time.  
About  
The About option shows the current  
software version of the SDR24/96.  
SDR-1.0-1.0.0  
Continue  
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Appendix A: Troubleshooting and Service  
If you think your SDR24/96 has a problem, please do everything you can to  
confirm it before calling for service, including reading through the following  
Troubleshooting section. Doing so might save you from the deprivation of your  
Mackie Digital Audio Recorder and the associated suffering.  
Of all Mackie products returned for service (which is hardly any at all), roughly  
50% are coded “CND” — Could Not Duplicate, which usually means the problem  
lay somewhere else in the system. These may sound obvious to you, but here are  
some things you can check:  
Troubleshooting  
No power!  
• Our favorite question: Is it plugged in? Make sure the detachable linecord  
is pushed firmly into the AC socket on the back of the SDR24/96. Make  
sure the AC outlet is live (check with a tester or lamp).  
• Our next favorite question: Is the POWER switch on? If not, try turning it  
on.  
• Is the red LED above the power switch lit? If not, make sure the AC outlet  
is live. If so, refer to “No Sound” below.  
• The AC line fuse inside the cabinet is blown. This is not a user-serviceable  
part. Refer to “Repair” on the next page to find out how to proceed.  
No sound getting recorded  
• Is the Input Type Select (SETUP:I/O:Page Right:Page Right:INPUT  
TYPE SELECT) correctly set to the inputs you are using, analog or  
digital?  
• Is the signal source turned up? Make sure the signal from the mixing  
console is high enough to move the meters on the SDR24/96.  
No sound on playback  
• Are the tracks mapped directly to the outputs? If you have customized the  
track-to-output mapping (SETUP:I/O:Page Right:TRACK OUTPUT  
SELECT), make sure you are monitoring the correct output to listen to the  
desired track(s).  
Can’t rewind to zero  
• Is the transport offset (SETUP:Transp:Page Right:TrOf) set to something  
other than zero? The transport locator time will be offset by whatever  
value is entered in the transport offset field.  
Noise/Hum  
• Check the signal cable between the mixer and the recorder. Make sure all  
connections are good and sound.  
• Make sure the signal cable is not routed near AC cables, power  
transformers, or other EMI-inducing device.  
• Is there a light dimmer or other SCR-based device on the same AC circuit  
as the monitor? Use an AC line filter or plug the amplifier into a different  
AC circuit.  
• If possible, listen to the signal source with headphones plugged into the  
console. If it sounds noisy there, the problems not in the SDR24/96.  
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Repair  
Service for the SDR24/96 Digital Audio Recorders purchased in the USA is  
available only from one of our authorized domestic service stations. It is also  
available at the factory, located in sunny Woodinville, Washington. (Service for  
Mackie products living outside the United States can be obtained through local  
dealers or distributors.) If your SDR24/96 needs service, and it lives in the United  
States, follow these instructions:  
1. Review the preceding troubleshooting suggestions. Please.  
2. Call Tech Support at 1-800-258-6883, 8am to 5pm PST, to explain the  
problem and request an RA (Return Authorization) number. Have your  
SDRs serial number ready. You must have an RA number before you can  
obtain service at the factory or an authorized service center.  
3. Keep this owners manual. We don’t need it to repair the recorder.  
4. Pack the recorder in its original package, including endcaps and box. This  
is very important. When you call for the RA number, please let Tech  
Support know if you need new packaging. Mackie is not responsible for  
any damage that occurs due to non-factory packaging.  
5. Include a legible note stating your name, shipping address (no P.O. boxes),  
daytime phone number, RA number, and a detailed description of the  
problem, including how we can duplicate it.  
6. Write the RA number in BIG PRINT on top of the box.  
7. Ship the recorder to us. We suggest insurance for all forms of cartage.  
Ship to this address:  
Mackie Designs  
SERVICE DEPARTMENT  
16140 Wood-Red Rd. NE Ste. 5  
Woodinville, WA 98072  
8. We’ll try to fix the recorder within five business days. Ask Tech Support  
for current turn-around times when you call for your RA number. We  
normally send everything back prepaid using UPS ORANGE (three-day  
air). However, if you rush your recorder to us by Next Day Air, we’ll ship it  
back to you UPS RED (Next Day Air). This paragraph does not necessarily  
apply to non-warranty service.  
Please read the included warranty information, then complete and return the  
Warranty Registration card, or its straight to bed for you with no dinner.  
“Mackie,” the “Running Man” figure, “SDR24/96,” and “Digital 8•Bus” are  
trademarks or registered trademarks of Mackie Designs Inc. All other brand  
names mentioned are trademarks or registered trademarks of their respective  
holders, and are hereby acknowledged.  
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Appendix B: Technical Info  
SDR24/96 Specifications  
Electronic  
Frequency Response (Digital, 48 kHz sampling rate):  
Harmonic Distortion:  
20 Hz to 20 kHz (+ 0 dB, – 0.5 dB)  
0.005% @ 1 kHz sine wave at –1 dBFS with 20 kHz  
brick-wall low-pass filter  
Dynamic Range:  
Adjacent Channel Crosstalk (+10 dBu at 1 kHz):  
108 dB digital (A-Weighted)  
–90 dB  
Digital  
Quantization:  
Sample Rates:  
16-bit and 24-bit, selectable  
44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz  
Computer  
Internal CPU:  
Internal RAM:  
Hitachi H8S 2357 w/128k internal Flash memory  
8 MB DRAM  
Hard Disk  
Internal Capacity:  
20 GB (> 90 minutes, 24 tracks at 48 kHz)  
20 GB (> 90 minutes, 24 tracks at 48 kHz)  
9.5 ms  
Mackie M90 Media Capacity:  
Hard Disk Seek Time:  
Hard Disk Throughput:  
295 megabits/sec  
I/O  
Analog:  
Balanced, +4 dBu nominal, +22 dBu maximum,  
DB25F  
Digital:  
ADAT optical, 24-bit, 128X oversampling  
MIDI:  
MIDI IN/MIDI OUT, 5-pin DIN  
SMPTE:  
1/4" TRS  
BNC  
DB9F  
DB9F  
Word Clock:  
ADAT Sync:  
Serial 9-Pin:  
Physical  
Height:  
Width:  
Depth:  
Weight:  
5.25" (133 mm)(3 RU)  
19.00" (483 mm)  
13.25" (337 mm)  
14 lbs. (6.4 kg)  
Electrical  
Operating Voltage:  
Power Consumption:  
100-240 VAC, 50/60Hz  
30W  
Optional  
Remotes:  
Remote 24, Micro Remote  
50  
SDR 24/96  
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Appendix C: Upgrading the System Software  
From time to time, Mackie may release updated versions of the SDR24/96  
easily from the SDR24/96 section of the site.  
To install new software:  
1. Place the SDR24/96 into USB mass storage mode (SETUP:Page  
Right:System:USBMS). See “USB mass storage” on page 45 for more info.  
2. Connect a USB cable between the SDR24/96 and your computer.  
3. Copy the file that you downloaded from the Mackie website from your  
computer to the SDR drive that appears on your desktop or in Windows  
Explorer.  
4. Select Reboot on the SDR24/96.  
SDR-1.0-1.0.0  
You are asked to confirm the  
Upgrade?  
OK Cancel  
upgrade. Select OK to proceed  
with the upgrade, or Cancel to  
reboot without upgrading.  
Upgrade in progress... appears  
in the display as the new  
software is installed.  
SDR-1.0-1.0.0  
Upgrade in progress...  
Appendix D: Analog I/O Pinout  
The analog inputs and outputs on the SDR24/96 are compatible with TASCAM  
DB25 analog I/O. See Appendix E for a list of compatible cables.  
Pin 1  
Pin 2  
Pin 3  
Pin 4  
Pin 5  
Pin 6  
Pin 7  
Pin 8  
Pin 9  
Pin 10  
+
Ch 8 Ch16 Ch24  
Ch 8 Ch16 Ch24  
Ch 7 Ch15 Ch23  
Ch 6 Ch14 Ch22  
Ch 6 Ch14 Ch22  
Ch 5 Ch13 Ch21  
Ch 4 Ch12 Ch20  
Ch 4 Ch12 Ch20  
Ch 3 Ch11 Ch19  
Ch 2 Ch10 Ch18  
Ch 2 Ch10 Ch18  
Ch 1 Ch 9 Ch17  
Pin 14  
Pin 15  
Pin 16 shield  
Pin 17  
Pin 18  
Pin 19 shield  
Pin 20  
Pin 21  
Pin 22 shield  
Pin 23  
Pin 24  
Pin 25 shield  
+
Ch 8 Ch16 Ch24  
Ch 7 Ch15 Ch23  
Ch 7 Ch15 Ch23  
Ch 6 Ch14 Ch22  
Ch 5 Ch13 Ch21  
Ch 5 Ch13 Ch21  
Ch 4 Ch12 Ch20  
Ch 3 Ch11 Ch19  
Ch 3 Ch11 Ch19  
Ch 2 Ch10 Ch18  
Ch 1 Ch 9 Ch17  
Ch 1 Ch 9 Ch17  
shield  
+
shield  
+
shield  
+
+
+
+
Pin 11 shield  
Pin 12  
Pin 13 N/C  
ANALOG OUT 1 - 8  
13 12 11 10  
9
8
7
6
5
4
3
2
1
25 24 23 22 21 20 19 18 17 16 15 14  
51  
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Appendix E: Compatible Cables  
Analog and Digital Multitrack Cables  
The following companies supply analog and digital multitrack cables for use with  
the SDR24/96 Input and Output connectors:  
Horizon Music, Inc.  
P.O. Box 1988, Cape Girardeau MO 63702-1988  
Tel: (800) 255-9822; Fax: (800) 455-3460  
Analog Interface Cables  
HDA8 Series  
DB25 to [specify connector]  
8 male XLR, 8 female XLR, or 8 1/4" TRS  
5, 10, 15, 20, 25 feet  
Connector options:  
Standard lengths:  
Hosa Technology, Inc.  
6920 Hermosa Circle, Buena Park CA 90620  
Tel: (714) 736-9270; Fax (714) 522-4540  
Analog Interface Cables  
DTP Series  
DB25 to 8 1/4" TRS  
DB25 to 8 female XLRs  
DB25 to 8 male XLRs  
3, 4, 5, 7 meters  
DTF Series  
DTM Series  
Standard lengths:  
ADAT Optical Interface Cables  
OPT Series  
OPM Series  
OPT lengths:  
OPM lengths:  
Standard ADAT Optical cables  
Jacketed ADAT Optical cables w/ metal headshell  
2, 3, 6, 10, 13, 17, 30, 50 feet  
3, 5, 10, 15, 20, 30, 50 feet  
Marshall Electronics  
PO Box 2027, Culver City, CA 90231  
Tel: (800) 800-6608; Fax: (310) 391-8926  
Analog Interface Cables  
DC-DAXM Series  
DC-DAXF Series  
DC-DAS Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4" TRS connectors  
3, 5, 10, 15, 20, 25 feet  
Pro Co Sound, Inc.  
135 E. Kalamazoo Ave., Kalamazoo, MI 49007  
Tel: (800) 253-7360; Fax: (616) 388-9681  
Analog Interface Cables  
DA-88 XM Series  
DA-88 XF Series  
DA-88 BQ Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4" TRS connectors  
5, 10, 15, 20 feet  
52  
SDR 24/96  
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Other Cables  
In addition to the companies listed above, the following companies supply  
individual 110AES/EBU and/or 75word clock and video cables:  
Apogee Electronics Corporation  
3145 Donald Douglas Loop South  
Santa Monica, CA 90405-3210  
Tel: (310) 915-1000; Fax: (310) 391-6262  
Canare  
531 5th Street, Unit A, San Fernando, CA 91340  
Tel: (818) 365-2446; Fax: (818) 365-0479  
Whirlwind  
99 Ling Rd., Rochester, NY 14612  
Tel: (888) 733-4396; Fax: (716) 865-8930  
© 2002 Mackie Designs Inc.  
All Rights Reserved.  
Printed in the U.S.A.  
53  
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54  
SDR 24/96  
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Notes  
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55  
Operation Guide  
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16220 Wood-Red Rd. NE • Woodinville, WA 98072 • USA  
US & Canada: 800/898-3211  
Europe, Asia, Central & South America: 425/487-4333  
Middle East & Africa: 31-20-654-4000  
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