Wireless-B Game
Adapter
Use this guide to install: WGA11B
User Guide
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•
Belgique B L’utilisation en extérieur est autorisé sur le canal 11 (2462 MHz), 12 (2467
MHz), et 13 (2472 MHz).
Dans le cas d’une utilisation privée, à l’extérieur d’un bâtiment, au-dessus d’un
espace public, aucun enregistrement n’est nécessaire pour une distance de moins
de 300m. Pour une distance supérieure à 300m un enregistrement auprès de l’IBPT
est requise. Pour une utilisation publique à l’extérieur de bâtiments, une licence de
l’IBPT est requise. Pour les enregistrements et licences, veuillez contacter l’IBPT.
France F: Bande de fréquence restreinte: seuls les canaux 10, 11, 12, 13 (2457,
2462, 2467, et 2472 MHz respectivement) doivent être utilisés en France. Toute util-
isation, qu'elle soit intérieure ou extérieure, est soumise à autorisation. Vous pouvez
contacter l'Autorité de Régulation des Télécommuniations (http://www.art-telecom.fr)
pour la procédure à suivre.
France F: Restricted frequency band: only channels 10, 11, 12, 13 (2457, 2462,
2467, and 2472 MHz respectively) may be used in France. License required for
every indoor and outdoor installations. Please contact ART for procedure to follow.
Deutschland D: Anmeldung im Outdoor-Bereich notwending, aber nicht genehmi-
gungspflichtig. Bitte mit Händler die Vorgehensweise abstimmen.
Germany D: License required for outdoor installations. Check with reseller for proce-
dure to follow.
•
•
•
•
•
Italia I: E' necessaria la concessione ministeriale anche per l'uso interno. Verificare
con i rivenditori la procedura da seguire. L'uso per installazione in esterni non e' per-
messa.
•
•
Italy I: License required for indoor use. Use with outdoor installations not allowed.
the Netherlands NL License required for outdoor installations. Check with reseller for
procedure to follow.
•
Nederlands NL Licentie verplicht voor gebruik met buitenantennes. Neem contact op
met verkoper voor juiste procedure.
WGA11B-UG-30606NC KL
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Table of Contents
Chapter 1: Introduction
The Wireless-B Game Adapter
Features
Chapter 1: Introduction
r
The Wireless-B Game Adapter
1
1
1
The Wireless-B Game Adapter gives any wired-Ethernet-equipped game con-
sole wireless connection capabilities. The Game Adapter can be used in two
different ways. If you have an existing home wireless network with a cable or
DSL Internet connection, the Game Adapter lets your PlayStation®2, Xbox™
or GameCube™ attach to the network so you can get into online games with-
out running wires to the game room. Or, use a pair of Game Adapters to form
a "cable-less cable" between two game consoles for head-to-head gaming -- in
the same room, or all the way across the house.
Chapter 2: Getting to Know the
Wireless-G Game Adapter
The Game Adapter’s Back Panel
2
2
3
The Game Adapter’s Front Panel LEDs
Chapter 3: Planning Your Wireless Network
Network Topology
Ad-Hoc versus Infrastructure Mode
4
4
4
It's completely driver-free, so there's no software-installation hassle, and it
works on any platform. And the innovative Channel Selector Button with LED
display makes wireless network configuration into child's play. If you're using
two Game Adapters, just press their Channel Selector Buttons until the channel
numbers match, and you're connected. To connect to an existing wireless net-
work, press the Button to select Infrastructure mode. If your setup's a little dif-
ferent, there's an easy-to-use PC-based Setup Wizard to guide you through.
Then just plug the Adapter into your game box, and go.
Chapter 4: Setting Up the
Wireless-G Game Adapter for Network Play
Connecting the Game Adapter
7
7
8
Setting Up the Game Adapter
Chapter 5: Configuring the Wireless-B
Game Adapter with the Setup Wizard
The Wireless-B Gaming Adapter provides lag-free gaming with communica-
tion speeds up to 11Mbps. So spend your time gaming, not stringing wires,
with the Linksys Wireless-B Gaming Adapter.
8
Appendix A: Troubleshooting
Frequently Asked Questions
12
12
Features
Appendix B: Glossary
13
•
•
•
•
Easy-to-use toggle switch for instant wireless configuration
Compatible with popular 802.11b devices for high-speed wireless gaming
Compact size allows easy placement and maximum portability
Compatible with most network-ready game consoles
Appendix C: Specifications
Environmental
18
18
Appendix D: Warranty Information
Appendix E: Contact Information
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The Game Adapter’s LEDs
Chapter 2: Getting to Know the
The Game Adapter’s LEDs,
shown in Figure 2-2, display the
activity on your network.
Wireless-B Game Adapter
The Game Adapter’s Back Panel
The Back Panel, shown in Figure 2-1, is where
you’ll connect the Game Adapter and find the
Reset button.
Channel Selector The Channel Selector button
selects the channel, when
using the Game Adapter in Ad-
hoc mode, or Infrastructure
(IN), when using the Game
Adapter in Infrastructure
mode, for fast setup.
Figure 2-2
Reset
The Reset button resets the
Game Adapter to its factory
default settings.
Ethernet
Wireless
Green. The Ethernet LED will light up when data is trans-
mitted over the Ethernet cable.
X - II
This switch toggles the
Green. The Wireless LED will be lit steadily when the
Game Adapter is connected to the wired network. The LED
will blink when there is network traffic.
Network
port
between
crossover mode (X) and
straight-through mode (II). If
you are connecting the Game
Adapter directly to a computer
or to an Uplink port, choose
straight-through (II).
Wireless Channel When using the Channel Selector button for fast setup, this
will display the channel on which the Game Adapter is
broadcasting (1 - 11) or indicated Infrastructure (IN), when
using the Game Adapter in Infrastructure mode, for fast
setup.
Network
Power
The Network port is where you
will connect the Ethernet net-
work cable.
The Power port is where you
will connect the power adapter.
Figure 2-1
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Chapter 3: Planning Your Wireless
Network
Network Topology
A wireless local area network (WLAN) is exactly like a regular local area net-
work (LAN), except that each computer in the WLAN uses a wireless device to
connect to the network. Computers in a WLAN share the same frequency chan-
nel and SSID, which is an identification name for wireless devices.
Ad-Hoc versus Infrastructure Mode
Unlike wired networks, wireless networks have two different modes in which
they may be set up: infrastructure and ad-hoc. An infrastructure configuration
is a WLAN and wired LAN communicating to each other through an access
point. An ad-hoc configuration is wireless-equipped computers communicating
directly with each other. Choosing between these two modes depends on
whether or not the wireless network needs to share data or peripherals with a
wired network or not.
Figure 3-1
Figure 3-2 shows a wireless bridging scenario using two Wireless-B Game
Adapters. Each wireless network is connected to a Wireless-B Game Adapter
through a switch. A separate computer is equipped with a wireless PC card and
can communicate with both wireless networks as long as it has the same SSID
and channel as both wireless networks.
If the computers on the wireless network need to be accessible by a wired net-
work or need to share a peripheral, such as a printer, with the wired network
computers, the wireless network should be set up in Infrastructure mode. The
basis of Infrastructure mode centers around an access point, which serves as the
main point of communications in a wireless network (see Figure 3-1). Access
points transmit data to PCs equipped with wireless network cards, which can
roam within a certain radial range of the access point. Multiple access points
can be arranged to work in succession to extend the roaming range, and can be
set up to communicate with your Ethernet hardware as well.
If the wireless network is relatively small and needs to share resources only
with the other computers on the wireless network, then the Ad-Hoc mode can
be used. Ad-Hoc mode allows computers equipped with wireless transmitters
and receivers to communicate directly with each other, eliminating the need for
an access point. The drawback of this mode is that in Ad-Hoc mode, wireless-
equipped computers are not able to communicate with computers on a wired
network. And, of course, communication between the wireless-equipped comput-
ers is limited by the distance and interference directly between them.
Figure 3-2
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Setting up the Game Adapter
Chapter 4: Simple SetUp
The Game Adapter can be set up
by clicking the Channel Selector
button once and then clicking the
button to cycle to the appropriate
setting on the LED display, as
shown in Figure 4-3.
Connecting the Game Adapter
1. Plug the included Ethernet network cable into the Game Adapter’s LAN
port, as shown in Figure 4-1.
2. Plug the other end of the Ethernet network cable into your
game console’s RJ-45 port.
3. Verify that the Game Adapter’s crossover (X - II) switch
is set appropriately. If the Game Adapter is not transmit-
ting or receiving data appropriately, try flipping the
switch to its other setting.
Figure 4-3
When playing Head-to-Head:
Set both Game Adapters to the same chan-
nel, 1-11.
When playing over the Internet: Set the Game Adapter to IN when using a
simple wireless network with no WEP
Figure 4-1
encryption settings and SSID enabled.
4. Plug the supplied power cable into the Game Adapter’s
Power port, as shown in Figure 4-2. Then, plug the other
end into an electrical outlet, preferably a surge protector.
Note: If your wireless network uses WEP encryption and/or has
SSID disabled, the Game Adapter should be configured with its
Setup Wizard to use one of the three available profiles. Profiles
show up on the LED display as “P1”, “P2”, or “P3”. Once the
Game Adapter is configured with its Setup Wizard, select the
appropriate profile from the LED display. This is explained further
in “Chapter 5: Configuring the Wireless-B Game Adapter with the
Setup Wizard”.
5. Start your game console.
Figure 4-2
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2. The Setup Wizard will search for the Game
Adapter.
Chapter 5: Configuring the
Wireless-B Game Adapter with the
Setup Wizard
If it cannot find one, you will be asked to check the
connections, as shown in Figure 5-2. Review your
connections and click Continue. The Setup Wizard
will search again.
Note: If your wireless network uses WEP encryption and/or has
SSID disabled, the Game Adapter should be configured with its
Setup Wizard to use one of the three available profiles. Profiles
show up on the LED display as “P1”, “P2”, or “P3”. Once the
Game Adapter is configured with its Setup Wizard, select the
appropriate profile from the LED display.
Figure 5-2
3. The next screen,
shown in Figure 5-
3, will show the
Game
Adapter’s
current settings.
Setup for Head-to-Head play or with a simple wireless connection
is described in “Chapter 4: Simple Setup”.
•
New Keyphrase -
The Game Adapter
is designed to work
right out of the box.
If you are concerned
with security, how-
ever, you can set the
same Keyphrase on
two Game Adapters
1. Insert the Setup CD-ROM into your PC’s CD-ROM drive. The Setup
Utility should run automatically, and the screen in Figure 5-1 should appear.
If it does not, click the Start button and choose Run. In the field that
appears, enter D:\setup.exe (if “D” is the letter of your CD-ROM drive).
•
•
•
Setup - Click Setup to proceed with the Setup Wizard.
User Guide - Click User Guide to open the PDF file of this User Guide.
Exit - Click Exit to exit the Setup Wizard.
Figure 5-3
to utilize WEP. The Keyphrase is case-sensitive and should have nine or
fewer alphanumeric characters. It must match the Keyphrase of your wire-
less network and is compatible with Linksys wireless products only.
Click Setup to
begin the setup
process.
Click the Next button to continue with the setup.
4. When the Game Adapter is located, you
will be asked to enter your network pass-
word. Type the password in the field, as
shown in Figure 5-4, and click Enter.
Figure 5-1
Figure 5-4
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5. From the Basic Settings screen, shown in Figure 5-5, select the IP Address
setting for the Game Adapter. Obtain IP Address automatically should
only be selected if you are connected to a network with a DHCP server,
allowing it to administer the IP Address automatically. Otherwise, select
Specify an IP Address. If you are not familiar with IP Address settings,
leave the default settings.
•
•
Passphrase - Instead of manually entering a WEP key, you can enter a
Passphrase, and the WEP Key will appear in the Key field. The Passphrase
is case-sensitive and should have 16 or fewer alphanumeric characters. It
must match the passphrase of your wireless network and is compatible with
Linksys wireless products only. (You will have to enter the WEP key man-
ually on any non-Linksys wireless products.) Write down the Passphrase
and click Next to continue.
Your password can also be changed from this screen by typing your old
password and entering the new password in the appropriate fields.
Key - You can also enter the WEP Key manually in the Key field. If you are
using 64-bit WEP encryption, then the key must consist of exactly 10 hexa-
decimal characters. If you are using 128-bit WEP encryption, then the key
must consist of exactly 26 hexadecimal characters. Valid hexadecimal char-
acters are “0”-“9” and “A”-“F”.
Once the selection is made, click Next to continue or Back to return to the
previous screen.
If you would like to setup a second and/or third profile click Yes next to “Would
you like to configure another profile?”. If not, click No.
Figure 5-5
6. From the Profile Configuration screen, shown in Figure 5-6, you can set the
Profile’s settings as shown below:
•
•
Mode - Select Head-to-Head when playing between two Game Adapters
or Internet when playing over an Internet Connection.
SSID - The SSID is the unique name shared among all devices in your wire-
less network. The SSID must be identical for all devices in the wireless net-
work. It is case-sensitive and must not exceed 32 alphanumeric characters,
which can be any keyboard character.
Figure 5-6
When you have configured all of the profiles you wish, configuration is com-
plete.
•
WEP (Disabled/64-bit WEP/128-bit WEP) - In order to utilize WEP
encryption, select 64-bit or 128-bit WEP from the drop-down menu.
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Appendix A: Troubleshooting
Appendix B: Glossary
Frequently Asked Questions
802.11b - One of the IEEE standards for wireless networking hardware.
Products that adhere to a specific IEEE standard will work with each other,
even if they are manufactured by different companies. The 802.11b standard
specifies a maximum data transfer rate of 11Mbps, an operating frequency of
2.4GHz, and WEP encryption for security. 802.11b networks are also referred
to as Wi-Fi networks.
This section provides solutions to potential problems regarding the installation and
operation of the Wireless-B Game Adapter. If you can’t find an answer here, check
Can I run an application from a remote computer over the wireless network?
This will depend on whether or not the application is designed to be used over
a network. Consult the application’s user guide to determine if it supports oper-
ation over a network.
Adapter - Printed circuit board that plugs into a PC to add to capabilities or
connectivity to a PC. In a networked environment, a network interface card is
the typical adapter that allows the PC or server to connect to the intranet and/or
Internet.
Can I play multiplayer games with other users of the wireless network?
Yes, as long as the game supports multiple players over a LAN. Refer to the
game’s user guide for more information.
Ad-hoc Network - An ad-hoc network is a group of computers, each with a
wireless adapter, connected as an independent 802.11 wireless LAN. Ad-hoc
wireless computers operate on a peer-to-peer basis, communicating directly
with each other without the use of an access point. Ad-hoc mode is also
referred to as an Independent Basic Service Set or as peer-to-peer mode.
What is ad-hoc mode?
When a wireless network is set to ad-hoc mode, the wireless-equipped com-
puters are configured to communicate directly with each other. The ad-hoc
wireless network will not communicate with any wired network.
Bit - A binary digit. The value - 0 or 1-used in the binary numbering system.
Also, the smallest form of data.
Would the information be intercepted while transmitting on air?
Cable Modem - A device that connects a computer to the cable television net-
work, which in turn connects to the Internet.
Instant Wireless products feature two-fold protection in security. On the hard-
ware side, it has the inherent security feature of scrambling. On the software
side, Instant Wireless products offer the encryption function (WEP) to enhance
security and access control. Users can set it up depending upon their needs.
DHCP (Dynamic Host Configuration Protocol) - A protocol that lets network
administrators manage centrally and automate the assignment of Internet
Protocol (IP) addresses in an organization's network. Using the Internet's set of
protocol (TCP/IP), each machine that can connect to the Internet needs a
unique IP address. When an organization sets up its computer users with a con-
nection to the Internet, an IP address must be assigned to each machine.
Without DHCP, the IP address must be entered manually at each computer and,
if computers move to another location in another part of the network, a new IP
address must be entered. DHCP lets a network administrator supervise and dis-
tribute IP addresses from a central point and automatically sends a new IP
address when a computer is plugged into a different place in the network.
What is WEP?
WEP is Wired Equivalent Privacy, a data privacy mechanism based on a 40/64
bit shared key algorithm, as described in the IEEE 802.11 standard.
DHCP uses the concept of a "lease" or amount of time that a given IP address
will be valid for a computer. The lease time can vary depending on how long a
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user is likely to require the Internet connection at a particular location. It's espe-
cially useful in education and other environments where users change fre-
quently. Using very short leases, DHCP can dynamically reconfigure networks
in which there are more computers than there are available IP addresses.
Infrastructure Network - An infrastructure network is a group of computers
or other devices, each with a wireless adapter, connected as an 802.11 wireless
LAN. In infrastructure mode, the wireless devices communicate with each
other and to a wired network by first going through an access point. An infra-
structure wireless network connected to a wired network is referred to as a
Basic Service Set (BSS). A set of two or more BSS in a single network is
referred to as an Extended Service Set (ESS). Infrastructure mode is useful at
a corporation scale, or when it is necessary to connect the wired and wireless
networks.
Driver - A workstation or server software module that provides an interface
between a network interface card and the upper-layer protocol software running
in the computer; it is designed for a specific device, and is installed during the
initial installation of a network-compatible client or server operating system.
DSL (Digital Subscriber Line) - A technology that dramatically increases the
digital capacity of ordinary telephone lines into the home or office and, by
employing unused bandwidth, still allows for normal phone usage. DSL pro-
vides "always-on" operation, eliminating the need to dial in to the service.
IP (Internet Protocol) - The method or protocol by which data is sent from one
computer to another on the Internet. It is a standard set of rules, procedures, or
conventions relating to the format and timing of data transmission between two
computers that they must accept and use to be able to understand each other.
Encryption - A security method that applies a specific algorithm to data in
order to alter the data's appearance and prevent other devices from reading the
information.
IP Address - In the most widely installed level of the Internet Protocol (IP)
today, an IP address is a 32-binary digit number that identifies each sender or
receiver of information that is sent in packet across the Internet. When you
request an HTML page or send e-mail, the Internet Protocol part of TCP/IP
includes your IP address in the message (actually, in each of the packets if more
than one is required) and sends it to the IP address that is obtained by looking
up the domain name in the Uniform Resource Locator you requested or in the
e-mail address you're sending a note to. At the other end, the recipient can see
the IP address of the Web page requestor or the e-mail sender and can respond
by sending another message using the IP address it received.
Ethernet - IEEE standard network protocol that specifies how data is placed
on and retrieved from a common transmission medium. Has a transfer rate of
10 Mbps. Forms the underlying transport vehicle used by several upper-level
protocols, including TCP/IP and XNS.
Hardware - Hardware is the physical aspect of computers, telecommunica-
tions, and other information technology devices. The term arose as a way to dis-
tinguish the "box" and the electronic circuitry and components of a computer
from the program you put in it to make it do things. The program came to be
known as the software.
LAN (Local Area Network) - A group of computers and associated devices that
share a common communications line and typically share the resources of a
single processor or server within a small geographic area (for example, within
an office building).
IEEE (The Institute of Electrical and Electronics Engineers) - The IEEE
describes itself as "the world's largest technical professional society, promoting
the development and application of electrotechnology and allied sciences for
the benefit of humanity, the advancement of the profession, and the well-being
of our members."
Mbps (Megabits per second) - One million bits per second; unit of measure-
ment for data transmission.
Network - A system that transmits any combination of voice, video and/or data
between users.
The IEEE fosters the development of standards that often become national and
international standards. The organization publishes a number of journals, has
many local chapters, and several large societies in special areas, such as the
IEEE Computer Society.
Packet - A unit of data routed between an origin and a destination in a network.
Passphrase - Used much like a password, a passphrase simplifies the WEP
encryption process by automatically generating the WEP encryption keys for
Linksys products.
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PC Card - A credit-card sized removable module that contains memory, I/O,
or a hard disk.
the network. TCP is known as a "connection oriented" protocol due to requir-
ing the receiver of a packet to return an acknowledgment of receipt to the
sender of the packet resulting in transmission control.
Port - A pathway into and out of the computer or a network device. For exam-
ple, the serial and parallel ports on a personal computer are external sockets for
plugging in communications lines, modems and printers.
TCP/IP (Transmission Control Protocol/Internet Protocol) - The basic com-
munication language or set of protocols for communications over a network
(developed specifically for the Internet). TCP/IP defines a suite or group of
protocols and not only TCP and IP.
RJ-45 (Registered Jack-45) - A connector similar to a telephone connector that
holds up to eight wires, used for connecting Ethernet devices.
Topology - A network's topology is a logical characterization of how the
devices on the network are connected and the distances between them. The
most common network devices include hubs, switches, routers, and gateways.
Most large networks contain several levels of interconnection, the most impor-
tant of which include edge connections, backbone connections, and wide-area
connections.
Roaming - In an infrastructure mode wireless network, this refers to the abili-
ty to move out of one access point's range and into another and transparently
reassociate and reauthenticate to the new access point. This reassociation and
reauthentication should occur without user intervention and ideally without
interruption to network connectivity. A typical scenario would be a location
with multiple access points, where users can physically relocate from one area
to another and easily maintain connectivity.
WEP (Wired Equivalent Privacy) - A data privacy mechanism based on a 64-
bit or 128-bit shared key algorithm, as described in the IEEE 802.11 standard.
Server - Any computer whose function in a network is to provide user access
to files, printing, communications, and other services.
WLAN (Wireless Local Area Network) - A group of computers and associat-
ed devices that communicate with each other wirelessly.
Software - Instructions for the computer. A series of instructions that performs
a particular task is called a "program." The two major categories of software are
"system software" and "application software." System software is made up of
control programs such as the operating system and database management sys-
tem (DBMS). Application software is any program that processes data for the
user.
Workgroup - Two or more individuals that share files and databases.
SSID (Service Set IDentifier) - A unique name shared among all points in a
wireless network. The SSID must be identical for each point in the wireless net-
work and is case-sensitive.
Switch - 1. A data switch connects computing devices to host computers,
allowing a large number of devices to share a limited number of ports. 2. A
device for making, breaking, or changing the connections in an electrical cir-
cuit.
TCP (Transmission Bontrol Protocol) - A method (protocol) used along with
the IP (Internet Protocol) to send data in the form of message units (datagram)
between network devices. While IP takes care of handling the actual delivery
of the data (routing), TCP takes care of keeping track of the individual units of
data (called packets) that a message is divided into for efficient delivery over
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Appendix C: Specifications
Appendix D: Warranty Information
BE SURE TO HAVE YOUR PROOF OF PURCHASE AND A BARCODE
FROM THE PRODUCT’S PACKAGING ON HAND WHEN CALLING.
RETURN REQUESTS CANNOT BE PROCESSED WITHOUT PROOF OF
PURCHASE.
Standards
802.11b
Ports
Power, Ethernet
Buttons
Channel Selector, Reset
IN NO EVENT SHALL LINKSYS’S LIABILITY EXCEED THE PRICE
PAID FOR THE PRODUCT FROM DIRECT, INDIRECT, SPECIAL, INCI-
DENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE
USE OF THE PRODUCT, ITS ACCOMPANYING SOFTWARE, OR ITS
DOCUMENTATION. LINKSYS DOES NOT OFFER REFUNDS FOR ANY
PRODUCT.
Cabling
Cat 5 UTP
LEDs
Ethernet, Wireless, Wireless Channel
Transmit Power
Security Features
15dBm
WEP
LINKSYS OFFERS CROSS SHIPMENTS, A FASTER PROCESS FOR PRO-
CESSING AND RECEIVING YOUR REPLACEMENT. LINKSYS PAYS
FOR UPS GROUND ONLY. ALL CUSTOMERS LOCATED OUTSIDE OF
THE UNITED STATES OF AMERICA AND CANADA SHALL BE HELD
RESPONSIBLE FOR SHIPPING AND HANDLING CHARGES. PLEASE
CALL LINKSYS FOR MORE DETAILS.
WEP key bits
Environmental
64, 128
Dimensions
Unit Weight
Power
2.83" x 5.31" x 1.10" (72 mm x 135 mm x 28 mm)
0.26 lbs. (0.12 kg)
5 volt 1.0 Amp
Certification
Operating Temp.
Storage Temp.
FCC
32ºF to 104ºF (0ºC to 40ºC)
-4ºF to 158ºF (-20ºC to 70ºC)
Operating Humidity 10% to 85%, Non-Condensing
Storage Humidity 5% to 90%, Non-Condensing
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Appendix E: Contact Information
For help with the installation or operation of the Wireless-b Game Adapter,
contact Linksys Technical Support at one of the phone numbers or Internet
addresses below.
Sales Information
Technical Support
RMA (Return Merchandise
Authorization) Issues
Fax
800-546-5797 (LINKSYS)
800-326-7114
949-265-6655
E-mail
Web
FTP Site
ftp.linksys.com
© Copyright 2003 Cisco Systems Inc. All rights reserved.
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