Korg Recording Equipment PA3 User Manual

E 1  
ENGLISH  
OS Ver. 1.0  
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Table of Contents  
1
Table of Contents  
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Table of Contents  
2
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Style Record mode  
3
The Style structure  
Style Record mode  
By entering the Style Record mode, you can create your own  
Styles, or edit an existing Style.  
Each Style Element is made up of smaller units, called Chord  
Variations (CV), but not all of them have the same number of  
CVs. Variations 1-4 have up to 6 CVs each, while the other Style  
Elements have only up to 2 CVs.  
When you play on the chord recognition area (Lower, Upper or  
Full, depending on the Chord Scanning section on the control  
panel), the arranger scans the keyboard and determines which  
chord you are playing. Then, depending on the selected Style  
Element, it determines which Chord Variation (CV) should be  
played for the scanned chord. Which Chord Variation corre-  
sponds to each scanned chord is a setting of the Style: the Chord  
Variation Table. Each Style Element contains a Chord Variation  
Table, whose prototype is the following:  
The Style structure  
The term “Style” relates with music sequences automatically  
played by the arranger of the Pa3X. A Style consists of a pre-  
defined number of Style Elements (E) (Pa3X features fifteen dif-  
ferent Style Elements: Variation 1-4, Intro 1-3, Fill 1-4, Break,  
Ending 1-3). When playing, these Style Elements can be selected  
directly from the control panel, using the corresponding buttons.  
To explain the Style structure, we can use a tree-structure, as  
shown in the following diagram:  
Chord  
Chord Variations (CVs)  
Variation 1-4 Intro 1-3, Fill 1-4, Break, Ending 1-3  
Pop Ballad  
Maj  
6
Variation 1  
M7  
Variation 2  
CV1  
M7b5  
Sus4  
Sus2  
M7sus4  
min  
Variation 3  
Drum  
Perc  
Variation 4  
Bass  
Acc1  
Intro1  
Acc2  
m6  
Acc3  
Acc4  
Acc5  
m7  
CV1  
m7b5  
mM7  
7
CV2  
CV1 – CV6  
CV1 – CV2  
CV2  
Intro 2  
7b5  
CV3  
7sus4  
dim  
Intro 3/C.In  
CV4  
CV5  
CV6  
Fill 1  
Fill 2  
Fill 3  
dimM7  
aug  
aug7  
augM7  
no 3rd  
no 3rd, no 5th  
b5  
Fill 4  
Break  
dim7  
Ending 1  
Ending 2  
Ending 3  
After deciding what CV to play, the arranger triggers the right  
sequence for each track. Since each sequence is written in a par-  
ticular key (for example, CMajor, GMajor or Emin), the arranger  
transposes it according to the scanned chord. Notes in the  
sequence are carefully transposed, to make them work fine with  
all recognized chords.  
Going deeper into the Style structure, we can see that each  
Chord Variation is made up of Track Sequences, and the Pa3X  
supports 8 different tracks. DRUM and PERC are used for drum  
and percussion sequences, BASS for bass and ACC1-5 are for  
accompaniment sequences (string, guitar, piano or other accom-  
paniment instruments).  
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Style Record mode  
Style/Pad Import/Export  
4
Just to summarize, when you play a chord on the chord recogni-  
tion area, the arranger determines which Style Element is used,  
then determines which Chord Variation should be used for the  
played chord, then Style sequences for every track of that Chord  
Variation are transposed from the original chord to the recog-  
nized chord, and so on every time you play a chord.  
While in Style Play mode, you can assign a single Sound to  
the Style Settings (together with the other track parame-  
ters), that remains the same for all Style Elements.  
Which Sounds are used depends on the status of the “Original  
Style Sounds” parameter (see page 114 of the Users Manual).  
Note: When assigning a Sound in Style Play mode, the “Original  
Style Sounds” is automatically turned off.  
Ordinary, Guitar and Drum tracks  
There are different types of tracks (see Track Type” on page 27),  
and each of them is treated in a different way by the arranger;  
Style/Pad Import/Export  
Acc (Accompaniment) and Bass tracks: When a chord is  
recognized, the programmed chord notes are transposed to  
a suitable scale, according to the Note Transposition  
Tables (NTT) The NTT allows you to record just some  
Chord Variations, and have all the notes play in the right  
place, avoiding dissonances and transposing the pattern  
notes to the notes of the recognized chord.  
As an alternative to creating Styles on the Pa3X, you can import  
a Standard MIDI Files (SMF) from your computer to a Pa3Xs  
Drum & and Perc (Percussion) tracks: No transposition is  
applied.The original pattern plays always.  
Entering the Style Record mode  
Gtr (Guitar) tracks: When a chord is recognized, the  
arranger triggers single notes, strumming and arpeggios on  
a “virtual guitar, keeping care of the way notes are played  
on the guitar keyboard. Note that inside a Guitar track you  
can also have some parts typical of an Acc track - a useful  
addition for short “free-form” passages.  
While in the Style Play operating mode, press the RECORD but-  
ton. The following page will appear in the display:  
What to record  
Recording a Style is a matter of recording tracks, inside a series  
of Chord Variations, inside a series of Style Elements, inside the  
Style itself.  
You don’t need to record all Chord Variations for all Style Ele-  
ments. It is often only needed to record just a Chord Variation  
for each Style Element. Exceptions are the Intro 1 and Ending 1,  
where we suggest to record both a Major and minor Chord Vari-  
ations.  
Select Record/Edit Current Style to edit the current Style.  
If it is a Factory Style, you may not be able to save it at the  
original location (depending on the status of the “Factory  
Style and Pad Protect” parameter, see page 236 of the User’s  
Manual); you will select a User Style instead.  
Pattern data vs. track data  
Select Record New Style to start from a new, empty Style. A  
default Style Performance will be recalled. When finished  
recording, you will save the new Style onto a User Style  
location. (Styles can be saved onto Factory Style locations  
only when the “Factory Style and Pad Protect” parameter is  
set to Off – see page 236 of the Users Manual).  
While the Style Record mode is where you can create or edit  
music patterns for the Style, track parameters (like Volume, Pan,  
Octave Transpose, FX settings…) have to be edited in Style Play  
mode.  
After creating or editing music patterns in Style Record  
mode, save them by selecting the Write Style command  
from the page menu of the Style Record mode (see “Write  
Style dialog box” on page 31 of the User’s Manual).  
After editing the Style or Pad, please save it (see “Exit by saving  
or deleting changes” below) and exit the Style/Pad Record mode.  
Then, edit the Style track settings. Go to the Style Play mode,  
edit the Style Settings to adjust track settings (Tempo, Volume,  
Pan, FX Send… see page 119 and following in the “Style Play  
operating mode” chapter of the User’s Manual) and save it by  
selecting the “Write Current Style Settings” from the page menu  
(see “Write Style Settings dialog box” on page 139 of the Users  
Manual).  
After editing track parameters in Style Play mode, save  
them to the Style Settings by selecting the “Write Current  
Style Settings” command from the page menu of the Style  
Play mode (see “Write Style Settings dialog box” on  
page 139 of the User’s Manual).  
Sounds  
Note: After a record or edit operation, the memory is automati-  
cally reorganized. Therefore, when you press START/STOP there is  
a delay before you can actually listen to the Style. This delay is  
higher with a Style containing more MIDI events.  
There are two ways of assigning Sounds to the Style tracks.  
While in Style Record mode you can assign different  
Sounds to each Style Element (see “Sounds area” on page 9  
of the User’s Manual).  
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Style Record mode  
Exit by saving or deleting changes  
5
Note: While in Record mode, the footswitch and EC5 pedals are  
disabled. On the contrary, volume/expression-type pedals can be  
used.  
List of recorded events  
The Style/Pad Record mode filters out some events that may  
cause wrong operation of the Style or Pad. Here are the recorded  
events, and the most important filtered-out events.  
Exit by saving or deleting changes  
Control function  
CC#  
When finished editing, you can save your Style or Pad in mem-  
ory, or abort any change.  
Allowed  
To save changes, select the “Write Style” command from the  
Note On  
RX Noise On  
Pitch Bend  
Channel After Touch  
Modulation  
Breath  
To abort all changes, select the “Exit from Record” command  
from the page menu, or press the RECORD button, to exit from  
record and return to the main page of the Style Record mode.  
1
Hint: Save often while recording, to avoid accidentally losing your  
changes to the Style.  
2
Pan  
10  
11  
12  
13  
64  
71  
74  
80  
81  
82  
Expression  
CC#12  
CC#13  
Listening to the Style while in Edit mode  
Damper (Hold 1)  
Filter Resonance (Harmonic Content)  
Low Pass Filter Cutoff (Brightness)  
CC#80 (General Purpose #5)  
While you are in Style/Pad Record mode, you can listen to the  
selected Chord Variation or to the whole Style or Pad, depending  
on the page you are in.  
CC#81 (General Purpose #6)  
To select a Chord Variation, go to the Main page of the Record/  
CC#82 (General Purpose #7)  
Note: Some Control Change messages cannot be recorded directly  
by using Pa3X integrated controls (like the Ribbon Controller).  
When you are in the Main, Event Edit, Quantize, Trans-  
pose, Velocity, or Delete pages, you can listen to the  
selected Chord Variation. Press START/STOP to check  
how it works. Press START/STOP again to stop the play-  
back.  
All allowed controllers can be assigned to an Assignable Pedal/  
Slider/Switch.  
MIDI Control Change messaged inserted by using a software on  
an external computer are imported when using the import func-  
When you are in the Sounds/Expression, Keyboard Range,  
Chord Table, Trigger/Tension, Delete All, Copy, Style/Pad  
Element Controls or Style/Pad Control pages, you can lis-  
ten to the whole Style or Pad. Press START/STOP and play  
some chords to do your tests. Select any Style/Pad Element  
using the control panel buttons (VARIATION 1-4, INTRO  
1-3, FILL 1-4, BREAK, ENDING 1-3). Press START/STOP  
again to stop the playback.  
Some controllers are reset at the end of the pattern.  
When you are in the Guitar Mode page, you can listen to  
the pattern you are programming, played in the selected  
Key.  
Note: While in Style Record mode, the Fingered 3 Chord Recogni-  
tion mode is automatically selected.  
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Style Record mode  
Main page - Record 1  
6
Recording parameters area  
Main page - Record 1  
Element (Style Element)  
This parameter lets you select a Style Element for editing. Each  
Style Element corresponds to a button on the control panel car-  
rying the same name. After selecting a Style Element, select a  
Chord Variation for actual editing (see below).  
After having pressed the RECORD button, and having chosen  
whether you want to edit an existing Style or create a new one,  
the main page of the Style Record mode appears, with the tab  
“Record 1” selected.  
Var1…End3 This is the selected Style Element  
Page sub-header  
Page header  
Page menu icon  
Chord Var (Chord Variation)  
Recording  
parameters  
area  
This parameter lets you select a Chord Variation for editing,  
after selecting the Style Element this Chord Variation belongs to.  
Selected  
track info  
area  
Note: When this parameter and the assigned value is in small let-  
ters (cv1…cv6), the Chord Variation is empty; when it is in capi-  
tals (CV1…CV6), it is already recorded.  
• If the Style Element is Var1, Var2, Var 3 or Var4, you can select  
one of 6 Chord Variations to edit.  
Key/  
Chord  
area  
NTT  
area  
• If the Style Element is Intro1, Intro2, Intro3, Fill1, Fill2, Fill3,  
Fill4, Ending1, Ending2 or Ending3, you can select one of 2  
Chord Variations to edit.  
Track volume/status area  
Resolution  
Page header  
Use this parameter to set the quantization during recording.  
Quantization is a way of correcting timing errors; notes played  
too soon or too later are moved to the nearest axis of a rhythmic  
“grid, set with this parameter, thus playing perfectly in time.  
This line shows the current operating mode and transposition.  
Note: To quantize after recording, use the Quantize function in the  
Operating mode  
name  
Master Transpose (in  
semitones)  
High  
No quantization applied.  
Operating mode name  
(1/32)… (1/8)  
Name of the current operating mode.  
Grid resolution, in musical values. For example,  
when you select 1/16, all notes are moved to the  
nearest 1/16 division. When you select 1/8, all  
notes are moved to the nearest 1/8 division. A ‘3’  
after the quantization value means triplet.  
Master transpose  
Master transpose value in semitones. This value can be changed  
using the TRANSPOSE buttons on the control panel.  
No quantiza-  
tion  
1/16  
1/8  
Page menu icon  
Touch this icon to open the page menu. See “Page menu” on  
Page sub-header  
This area shows some performing info on the Style/Pad.  
Rec Length (Recording Length)  
Style/Pad in record/edit  
Beat counter Measure number  
This parameter sets the recording length (in measures) of the  
selected track. Its value is always equal to, or a divider of, the  
Chord Variation Length (see next parameter).  
Style in record/edit  
Name of the Style currently in edit or record.  
This is not the total length of the Chord Variation, but just of the  
current track. For example, you may have a Chord Variation  
eight measures long, with a drum pattern repeating each two  
measures. If so, set the CV Length parameter to “8, and the Rec  
Length parameter to “2” before starting recording the Drum  
track. When playing back the Style, saving it or executing any  
edit operation on the Style, the 2-measures pattern will be  
extended to the full 8-measures length of the Chord Variation.  
Beat counter  
This indicator shows the current beat inside the current mea-  
sure.  
Measure number  
Current measure you are recording.  
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Style Record mode  
7
Main page - Record 1  
Warning: If you assign CV Length a value lower than Rec Length,  
the value of Rec Length is not immediately updated in the display.  
Therefore, you are still free of changing the value of CV Length,  
before the measures exceeding its value are deleted (see warning in  
Selected track info area  
This line lets you see the Sound assigned to the selected track.  
Track name  
Sound bank  
However, if you press START/STOP to begin recording, the real  
Rec Length value is changed to the new one, even if the display still  
shows the old value.  
Program Change  
Sound name  
For example, you may have CV Length = 4 and Rec Length = 4. If  
you set CV Length to 2, and press START/STOP to begin record-  
ing, Rec Length is still shown as 4, but it is in reality set to 2, and  
recording will cycle for just 2 measures. After you press START/  
STOP to stop recording, Rec Length is updated to 2, and all mea-  
sures after the second measure are deleted.  
Track name  
Name of the selected track.  
Drum…Acc5 Style track.  
Sound name  
CV Length (Chord Variation Length)  
Sound assigned to the selected track. The triangle means you can  
touch the name to open the Sound Select window, and select a  
different Sound.  
This parameter sets the total length (up to 32 measures) for the  
selected Chord Variation. When playing a Style, this will be the  
length of the accompaniment pattern, when the chord corre-  
sponding to the Chord Variation is recognized on the keyboard.  
Sound bank  
Bank the selected Sound belongs to.  
Warning: If you reduce the Chord Variation Length after record-  
ing, any measure after the selected length will be deleted. Be very  
careful when setting the CV Length to a lower value after record-  
ing! If it happens, we suggest to exit from record without saving  
Program Change  
Program Change number sequence (Bank Select MSB, Bank  
Select LSB, Program Change).  
Metro (Metronome)  
Key/Chord area  
This is where you can set the metronome.  
Key/Chord  
Off  
No metronome click will be heard during record-  
ing. In any case, a one-bar precount will be played  
before starting recording.  
This parameter pair allows you to define the tracks original key  
and chord type, for the current Chord Variation. When in Style  
Play mode, this chord will be played back exactly as it was  
recorded, without any NTT processing (see above).  
On1  
On2  
Metronome on, with a one-bar precount before  
starting recording.  
To record just one Chord Variation for a Style Element, the sug-  
gested original key/chord is “maj7” (with NTT = i-Series). Be  
very careful to play the 7th+ note (i.e., with a “Cmaj7th” key/  
chord, the B), to avoid the lack of notes, or a bad NTT conver-  
sion when playing different chords.  
Metronome on, with a two-bar precount before  
starting recording.  
Tempo  
Select this parameter to use TEMPO controls to set the tempo.  
Note: To conform to Korg specifications, it is advisable to record  
both the “Major” and “minor” Chord Variations for the Intro 1 and  
Ending 1 Style Elements.  
Hint: You can always change the Tempo, when other parameters  
are selected, by keeping the SHIFT button pressed, and rotating the  
DIAL.  
When you select a track, the original key/chord assigned to the  
selected track will be shown. All recorded tracks will play back  
on that key/chord. For example, if the original key/chord for the  
Acc1 track is A7th, when selecting the Acc1 track all the remain-  
ing tracks will play on the A7th key/chord.  
Note: When recording Tempo, old data is always replaced by the  
new data.  
Note: The actual Tempo of the Style will be the one shown when  
saving the Style Performance in Style Play mode (see “Current  
Tempo” on page 112 of the User’s Manual).  
In the example above, you will record the Acc1 track in the  
AMajor key, with notes pertaining to the A7th scale. This exact  
pattern will be recalled, when an A7th chord will be recognized.  
Meter  
This is the meter (time signature) of the Style Element. You can  
edit this parameter only when the Style Element is empty, i.e.  
before you begin recording anything.  
Note: This does not apply to Guitar Mode, relying on a different  
rule. See “Main page - Guitar Mode” on page 10 for more infoma-  
tion.  
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Style Record mode  
Main page - Record 1  
8
Parallel/Root The root note (in CMaj = C) is transposed to the  
missing notes.  
NTT Area  
NTT Type/Table  
Parallel/Fifth The 5th note (in CMaj = G) is transposed to the  
missing notes.  
NTTs (Note Transposition Tables) are the sophisticated algo-  
rithms that allow Korg arrangers to convert recognized chords  
into musical patterns. The Note Transposition Table (NTT)  
determines how the arranger will transpose pattern notes, when  
a chord is recognized that does not exactly match the original  
chord of a Chord Variation. For example, if you only recorded a  
Chord Variation for the CMaj chord, when a CMaj7 is recog-  
nized on the keyboard the arranger must transpose some notes  
to create the missing 7th.  
As recorded with  
NTT = Root or 5th  
(Key/Chord = CMaj)  
When you play a CM7  
with NTT = Root  
When you play a CM7  
with NTT = 5th  
Parallel/i-Series  
All original patterns must be programmed on the  
“Maj7” or “min7” chords. When loading old Korg  
i-Series Styles, this option is automatically  
selected.  
Note: These parameters cannot be selected with Drum or Percus-  
sion tracks, and are therefore greyed out.  
Note: NTT parameters are separately programmed for each track  
of the Style Element.  
As recorded with  
NTT = i-Series  
(Key/Chord = CM7)  
When you play a CMaj When you play a C7  
with NTT = i-Series with NTT = i-Series  
There are two general types of NTTs:  
• When Parallel types are selected, notes are transposed inside  
the area set by the Wrap Around parameter. These tables are ide-  
ally suited to melody parts.  
Parallel/No Transpose  
The chord is not modified, and is moved to the  
new key unchanged. The pattern plays exactly the  
recorded notes, and is moved to the new key as is.  
This is the standard setting of Intro 1 and Ending  
1 in Korg’s original Styles (where a chord progres-  
sion is usually recorded, and should remain  
unchanged in any key).  
as written  
as played back  
• When Fixed types are selected, the arranger moves as few notes  
as possible, making legato lines and chord changes more natural.  
They are ideally suited to chord tracks (strings, piano etc…).  
Fixed/Chord This table moves as few notes as possible, making  
legato lines and chord changes more natural. It is  
ideally suited to chord tracks (strings, piano  
etc…). Contrary to the Parallel mode, the pro-  
grammed chord is not transposed according to  
the Wrap Around parameter, but always stays  
around its original position, looking for common  
notes between the chords.  
as written  
as played back  
Fixed/No Transpose  
Note: To conform to Korg specifications, it is advisable to set the  
NTT to “No Transpose” on the Intro 1 and Ending 1.  
The programmed notes can only be transposed  
by the Master Transpose. They are never trans-  
posed when chords are changed.  
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Style Record mode  
Main page - Record 2/Cue  
9
Delete Note button  
Main page - Record 2/Cue  
Use this command to delete a single note or a single percussive  
instrument from a track. For example, to delete a snare, keep the  
D2 note (corresponding to the snare) pressed.  
While in the main page, touch the “Record 2/Cue” tab to see this  
page. Most parameters in this page are the same as in “Main page  
- Record 1”. In addition, here you can see and select Sounds for  
each Style track, and the Cue mode for the Style Element.  
1. Select a track.  
2. Touch the “Delete Note” button, and keep it pressed.  
3. Press START/STOP to start the Style.  
4. When you reach the passage containing the note to be  
deleted, play the note on the keyboard. Keep it pressed, up  
to the last note to be deleted.  
Sounds  
area  
5. When finished, release the Delete button and the note to be  
deleted, and press START/STOP again to stop the Style.  
Cue area  
Note: If the note is at the beginning of the pattern, press the  
note before starting the Style.  
Tracks volume/status area  
Sounds area  
Virtual sliders  
Each virtual slider in the display corresponds to an Assignable  
Slider on the control panel. Use the Assignable Sliders to change  
each value, provided the VOLUME LED (over the SLIDER  
MODE button) is turned on. This LED status depends on the  
last selected Performance, but can be changed anytime by using  
the SLIDER MODE button.  
This area lets you see Sounds and octave transposition for the  
eight Style tracks.  
Octave transpose icon  
Sound bank’s icon  
Octave transpose icon  
Non editable. This indicator shows the tracks octave transposi-  
tion. Tracks will be recorded with the selected octave transposi-  
tion. To change this value, use the UPPER OCTAVE buttons, or  
go to the “Mixer/Tuning: Tuning” edit page in the Style Play  
mode (see page 123 of the Users Manual). Save this value to the  
Style Settings.  
Sound banks icon  
As an alternative, touch the tracks area to select a track, and use  
VALUE controls to change the value (or touch and drag it in the  
display).  
This picture illustrates the bank the current Sound belongs to.  
Touch an icon a first time to select the corresponding track  
(detailed information are shown on the Selected Track Info area,  
see the “Record 1” page above). Touch it a second time to open  
the Sound Select window.  
Track status icons  
PA D  
Status of tracks. Touch this icon to change the status.  
Play status. The track can be heard.  
Note: These Sounds can be replaced by Sounds selected by a Per-  
formance, provided the “Original Style Sounds” parameter is left  
unchecked in Style Play mode (see page 114 of the User’s Manual).  
Mute status. The track cannot be heard.  
Record status. After starting recording, the track  
will receive notes from the keyboard and the  
MIDI IN connector.  
Track names  
Under the sliders, a label for each track is shown.  
Drum…Acc5 Shown Style tracks.  
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Style Record mode  
Main page - Guitar Mode  
10  
Cue area  
Main page - Guitar Mode  
Cue mode for [Style element]  
This parameter lets you decide how the current Style Element  
will enter after it has been selected. This setting is only available  
for the ‘Variation’ and ‘Fill’ Style Elements.  
While in the main page, and a Guitar track has been selected,  
touch the “Guitar Mode” tab to see this page. This is where you  
can access Guitar Mode programming:  
Immediate, first measure  
The Style Element enters immediately, and begins  
from the first measure. Only available on Fills.  
Immediate, current measure  
The Style Element enters immediately, and begins  
from the current measure. Only available on Fills.  
Next measure, first measure  
The Style Element enters at the beginning of the  
next measure, and begins from the first measure  
of the new pattern. Available on both Fills and  
Variations.  
Note: To access this page, a Guitar track must first be selected (see  
“Track Type” on page 27 of the User’s Manual). Otherwise, the  
Guitar Mode tab will remain grey (not selectable).  
Next measure, current measure  
The Style Element enters at the beginning of the  
next measure, and begins from the current mea-  
sure. Only available on Variations.  
Note: When programming a Guitar track from an external  
sequencer, you must be sure the Guitar tracks is associated to the  
right channel. Go to the Global > MIDI > MIDI IN Channels page,  
and assign the corresponding Style track (usually Acc1 ~ Acc5) to  
the same channel of the Guitar track on the external sequencer.  
Then, go to the Style Record > Style Track Controls > Type/Ten-  
sion/Trigger page, and set the track as a track of type “Gtr” (see  
“Track Type” on page 27 of the User’s Manual).  
Guitar Mode allows to easily create realistic rhythm guitar parts,  
without the artificial, unmusical playing typical of MIDI pro-  
gramming of guitar parts. Just record a few measures, and you  
will end up with realistic rhythm guitar tracks, where each chord  
is played according to its real position on the guitar, and not gen-  
erated by simply transposing a written pattern.  
Recording overview  
Recording a Guitar track is unlike recording the other tracks,  
where you play exactly all the notes of a melody line or all the  
chords of an accompaniment part. With Guitar tracks you can:  
a) play the keys corresponding to the strumming modes,  
b) play an arpeggio using the six keys corresponding to the six  
guitar strings (and the special keys corresponding to the root  
and fifth notes),  
c) play RX Noises to add realism to the pattern,  
d) add regular patterns, for short melodic passages without wast-  
ing an Acc track,  
e) use the finest MIDI programing to select Chord Shapes, and  
recreate any nuance of a guitar performance.  
The following sections describe the various control keys avail-  
able for this guitar simulation.  
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Style Record mode  
Main page - Guitar Mode  
11  
key; with them, you can always play the lowest notes of an arpeg-  
gio. This octave also includes an ‘all mute’ key (F#):  
Recording strumming types  
The octave from C1 to B1 is devoted to selecting a strumming  
type. By pressing these keys, you play fast strumming samples:  
Pa3X 76  
Pa3X 61  
Pa3X 76  
Pa3X 61  
All Mute  
Recognized Chord  
Full Down Slow Mute  
Power Chord  
Full Down/Up  
Fifth  
Recognized  
Chord Root  
Full Up Mute  
Full Down Mute  
Up Mute 4-Strings  
Down Mute 4-Strings  
VI String (E)  
I String (e)  
II String (B)  
IV String (D) III String (G)  
Down/Up  
4-Strings  
Full Down  
Full Up  
Full Down Mute Body  
Up 4-Strings  
V String (A)  
Full Down  
Slow  
Down 4-Strings  
Full Up Slow  
Recording RX Noises  
Further on, the upper octaves are used to trigger RX Noises:  
Recording single strings  
Pa3X 76  
Pa3X 61  
The octave from C2 to B2 is devoted to selecting a single string  
(or more than one) for playing arpeggios or power chords. You  
can either play a free arpeggio with the six guitar chords  
assigned to the C~A keys, or play one of the faster sampled  
arpeggios on the higher keys. The root note is always available  
on the C# key, while the fifth note is always assigned to the D#  
RX Noises  
Selecting a Capo  
Together with strumming types, single strings and RX Noises,  
you can choose a Capo (capotasto). Note that this might prevent  
some single strings to sound, depending on the composed  
chord. You can always see with strings are playing and which are  
not, as described in the “Diagram” section below.  
Recording a regular pattern  
Together with strums and arpeggios, you can record regular pat-  
terns, exactly as if the track was of Acc type (see Track Type” on  
page 27 of the User’s Manual). This will save an Accompaniment  
track, when all you need is just to record some short melodic  
passages (for example, the closing of a strumming pattern).  
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Style Record mode  
Main page - Guitar Mode  
12  
You can record the pattern by playing it in the range shown by  
the diagram.  
Vel.  
Range  
from Str.  
to Str.  
Position  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
4 Strings Treble  
I
IV  
IV  
IV  
VI  
VI  
VI  
VI  
VI  
VI  
V
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
Pa3X 76  
Pa3X 61  
4 Strings Treble  
I
4 Strings Treble  
I
3 Strings Bass  
IV  
IV  
IV  
IV  
IV  
IV  
III  
III  
III  
III  
III  
III  
II  
3 Strings Bass  
3 Strings Bass  
3 Strings Bass  
3 Strings Bass  
3 Strings Bass  
3 Strings MiddleBas  
3 Strings MiddleBas  
3 Strings MiddleBas  
3 Strings MiddleBas  
3 Strings MiddleBas  
3 Strings MiddleBas  
3 Strings MiddleTreble  
3 Strings MiddleTreble  
3 Strings MiddleTreble  
3 Strings MiddleTreble  
3 Strings MiddleTreble  
3 Strings MiddleTreble  
3 Strings Treble  
V
V
Recording a Chord Shape  
V
You can finely choose Chord Shapes by using MIDI messages.  
When you play a C0 note with the velocity value shown in the  
following table, a chord is played in a particular position and on  
a certain number of strings.  
V
V
IV  
IV  
IV  
IV  
IV  
IV  
III  
III  
III  
III  
III  
III  
VI  
VI  
VI  
VI  
VI  
VI  
V
II  
II  
Vel.  
Range  
from Str.  
to Str.  
Position  
II  
0
6 Strings  
I
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
VI  
V
0
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
II  
1
6 Strings  
I
II  
2
6 Strings  
I
I
3
6 Strings  
I
3 Strings Treble  
I
4
6 Strings  
I
3 Strings Treble  
I
5
6 Strings  
I
3 Strings Treble  
I
6
6 Strings  
I
3 Strings Treble  
I
7
5 Strings Bass  
5 Strings Bass  
5 Strings Bass  
5 Strings Bass  
5 Strings Bass  
5 Strings Bass  
5 Strings Treble  
5 Strings Treble  
5 Strings Treble  
5 Strings Treble  
5 Strings Treble  
5 Strings Treble  
4 Strings Bass  
4 Strings Bass  
4 Strings Bass  
4 Strings Bass  
4 Strings Bass  
4 Strings Bass  
4 Strings Middle  
4 Strings Middle  
4 Strings Middle  
4 Strings Middle  
4 Strings Middle  
4 Strings Middle  
4 Strings Treble  
4 Strings Treble  
4 Strings Treble  
II  
II  
II  
II  
II  
II  
I
3 Strings Treble  
I
8
2 Strings Bass  
V
V
V
V
V
V
IV  
IV  
IV  
IV  
IV  
IV  
III  
III  
III  
III  
III  
III  
II  
9
2 Strings Bass  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
2 Strings Bass  
2 Strings Bass  
2 Strings Bass  
2 Strings Bass  
I
V
2 Strings MiddleBas  
2 Strings MiddleBas  
2 Strings MiddleBas  
2 Strings MiddleBas  
2 Strings MiddleBas  
2 Strings MiddleBas  
2 Strings Middle  
2 Strings Middle  
2 Strings Middle  
2 Strings Middle  
2 Strings Middle  
2 Strings Middle  
2 Strings MiddleTreble  
2 Strings MiddleTreble  
2 Strings MiddleTreble  
2 Strings MiddleTreble  
2 Strings MiddleTreble  
2 Strings MiddleTreble  
2 Strings Treble  
I
V
V
I
V
V
I
V
V
I
V
V
III  
III  
III  
III  
III  
III  
II  
II  
II  
II  
II  
II  
I
VI  
VI  
VI  
VI  
VI  
VI  
V
V
IV  
IV  
IV  
IV  
IV  
IV  
III  
III  
III  
III  
III  
III  
II  
V
V
II  
V
II  
V
II  
V
II  
IV  
IV  
IV  
II  
I
I
I
2 Strings Treble  
I
II  
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Style Record mode  
Main page - Guitar Mode  
13  
Capo - Fret  
Vel.  
Range  
from Str.  
to Str.  
Position  
A capo (from the Italian “capotasto, head of fingerboard”) is a  
movable bar attached to the fingerboard of the guitar, to uni-  
formly raise the pitch of all the strings. Its use makes the strings  
shorter, therefore changing the timbre and position of the chords  
(but not its shape).  
87  
88  
89  
90  
2 Strings Treble  
2 Strings Treble  
2 Strings Treble  
2 Strings Treble  
I
I
I
I
II  
II  
II  
II  
2
3
4
5
0
Open string – no capo.  
Choosing a Key/Chord for Intro 1 and  
Ending 1  
I…X  
Position of the capo over the fingerboard (i.e., “I”  
corresponds to the first fret, “II” to the second  
one, and so on).  
The pattern is recorded in the key indicated by the Key/Chord  
pair of parameters. However, this parameter is only used for  
playback by the Intro 1 and Ending 1 Style Elements. All other  
Style Elements will be played back according to the recognized  
chord.  
Strings - High/Low  
Use this pair of parameters to choose the strings the pattern will  
be played on.  
With Intro 1 and Ending 1 (both Chord Variation 1 and 2) you  
can also prefer to enter a chord progression, to be played on the  
lowest MIDI octave (C-1 ~ B-1). Chord types are inserted by  
using velocity values, as shown in the following table:  
1…6  
Position of the capo over the fingerboard (i.e., “I”  
corresponds to the first fret, “II” to the second o  
Diagram  
The diagram shows how a chord would be composed on the fin-  
gerboard. Here is the meaning of the various symbols:  
Vel.  
Chord Type  
Vel.  
Chord Type  
1
Major  
2
Major 6th  
Red dot  
White dot  
X
Fingered string (i.e., played note).  
Fifth, playing on the D#2 key.  
Non played or muted note.  
3
Major 7th  
4
Major 7th flatted 5th  
Suspended 2nd  
Minor  
5
Suspended 4th  
Major 7th suspended 4th  
Minor 6th  
6
7
8
Light grey bar Barré (a finger crossing all the strings, like a  
mobile capo).  
9
10  
12  
14  
16  
18  
20  
22  
24  
Minor 7th  
11  
13  
15  
17  
19  
21  
23  
Minor 7th flatted 5th  
Dominant 7th  
7th suspended 4th  
Diminished major 7th  
Augmented 7th  
Major w/o 3rd  
Flatted 5th  
Minor major 7th  
7th flatted 5th  
Dimished  
Dark grey bar Capo.  
Augmented  
Augmented major 7th  
Major w/o 3rd and 5th  
Diminished 7th  
Playing back the pattern  
When in Stye Play mode, the recorded Guitar pattern is trans-  
posed according to the chord recognized on the keyboard. The  
way it is transposed depends on the programmed pattern, with  
the chosen positions, strumming mods, etc…  
Guitar mode parameters  
Here is a detailed description of the parameters of the Guitar  
Mode page.  
Key/Chord  
This parameter pair allows you to define the tracks original key  
and chord type. This parameter works in a different way than the  
other tracks. While with other tracks this is always the reference  
key used for NTT transposition, with Guitar tracks there is a dif-  
ference, whether you are recording a Chord Variation contained  
in an Intro 1 or Ending 1 Style Element, or any other Chord  
Variation:  
With Intro 1 and Ending 1, this chord will be used as the  
reference key for the chord progression.  
With all the other Chord Variations, this chord will be used  
only for listening during recording. During playback in  
Style Play mode, the chord will follow chord recognition.  
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Style Record mode  
Style Record procedure  
14  
Realtime Record procedure  
Style Record procedure  
1. Select the track to record. Its status icon will turn to  
‘Record. (For more details, see “Tracks volume/status area”  
There are two different methods for recording a Style: Realtime  
and Step.  
Note: When entering the Record mode, a track is already  
in Record status. When you press START/STOP after  
entering the Record mode, you can immediately start  
recording.  
Realtime Recording allows you to record Style patterns in  
realtime.  
Step Recording allows you to create a new Style by entering  
single notes or chords in each track. This is very useful  
when transcribing an existing score, or needing a higher  
grade of detail, and is particularly suitable to create drum  
and percussion tracks.  
If you like, you can try your part before recording:  
• Mute the track, by repeatedly touching its icon status,  
until the  
(Mute) status icon appears.  
• Press START/STOP to let any recorded track play back,  
and practice on the keyboard.  
In addition, you can program a Style on a personal computer,  
and then import it via the Import function (see “Import: Import  
• When you have finished practicing, press START/STOP  
to stop the arranger, and unmute the track by repeatedly  
Preparing to record  
touching its icon status, until the  
appears again.  
(Record) status icon  
1. If you like to edit an existing Style, select that Style.  
2. While the shown status icon is Record, press START/STOP  
to begin recording. Depending on the “Metro” (metro-  
nome) option you selected, a 1- or 2-bars precount may  
play before the recording actually begins. When it begins,  
play freely. The pattern will last for some measures, accord-  
ing to the Rec Length value, then restart.  
2. Press the RECORD button to enter the Style Record mode.  
You are prompted to select either the Current Style, or a  
New Style.  
Select “Record/Edit Current Style” if you want to edit the  
current Style, or make a new Style starting from an existing  
one. Select “Record New Style” if you want to start from  
scratch with an empty Style.  
Since the recording will happen in overdub, you can add  
notes on any following passage. This is very useful to  
record different percussive instruments at any cycle on a  
Drum or Percussion track.  
3. After you select your preferred option, the main page of the  
Style Record mode will appear.  
4. Select the Element (Style Element) and Chord Var (Chord  
Variation) parameters, to select the Chord Variation to be  
recorded/edited.  
Note: While recording, track’s Keyboard Range (see page 26)  
is ignored, and the track can play over the whole keyboard  
range. The Local parameter (see “Local Control On” on  
page 209 of the User’s Manual) is also automatically set to  
On, to allow playing on the keyboard.  
Note: For more information on the Style Elements and Chord  
Variations, and the Style structure in general, see “The Style  
3. When finished recording, press START/STOP to stop the  
arranger. Select a different track, and go on recording the  
full Chord Variation.  
5. Use the Rec Length (Recording Length) parameter to set  
the length (in measures) of the pattern to record.  
Note: You can select a different track only when the arranger  
is not running.  
6. Use the Meter parameter to set the Style Element’s meter  
(time signature).  
4. When finished recording the Chord Variation, select a dif-  
ferent Chord Variation or Style Element to go on recording  
the full Style.  
Note: You can edit this parameter only if you selected the  
“Record New Style” option when entering the Record mode,  
or when editing an empty Style Element.  
5. When finished recording the new Style, select the “Write  
Style” command from the page menu, to open the Write  
and save it to memory.  
7. Select the Tempo parameter and set the tempo.  
8. Touch the Record 2 tab to see the Sounds area. Here you  
can assign the right Sound to each Style track. You cannot  
select Digital Drawbars Sounds. (For more details, see  
To exit the Style Record mode without saving any change,  
select the “Exit from Record” command from the page  
menu, or press the RECORD button.  
9. If needed, set the Octave Transpose for each track. Note:  
The Octave Transpose will affect only the notes coming from  
the keyboard, and not from the arranger.  
10. At this point, if you want to do a Realtime Recording go on  
reading “Realtime Record procedure” below. Otherwise, if  
you prefer to do a Step Record, jump to “Step Record pro-  
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Style Record mode  
Style Record procedure  
15  
8. When back to the main page of the Style Record mode, you  
may turn all tracks to the play status, then press START/  
STOP to listen to the Style. Press START/STOP again to  
stop the playback.  
Step Record procedure  
1. While in the main page of the Style Record mode, select the  
“Overdub Step Recording” command from the page menu,  
to enter the Overdub Step Record mode.  
9. From the main page of the Style Record mode, select either  
exit from the Style record mode, respectively by saving the  
Style to memory (see “Write Style dialog box” on page 31),  
or by canceling any change.  
2. The “Pos” parameter shows the current position.  
• If you do not want to insert a note or chord at the current  
position, insert a rest instead, as shown in step 4.  
To jump to the next measure, filling the remaining beats  
with rests, touch the Next M. button in the display.  
Chords and second voices  
3. To change the step value, use the “Step Time values” area in  
the display.  
With Pa3X, you are not limited to inserting single notes in a  
track. There are several ways to also insert chords and double  
voices. For more information, see “Chords and second voices in  
Step Record mode” on page 180 of the User’s Manual.  
4. Insert a note, rest or chord at the current position.  
To insert a single note, just play it on the keyboard. The  
inserted note length will match the step length. You may  
change the velocity and relative duration of the note, by  
editing the “Duration” and “Velocity” parameters (see  
page 34).  
To insert a rest, just touch the Rest button in the display.  
Its length will match the step value.  
To tie the note to be inserted to the previous one, touch  
the Tie button in the display. A note will be inserted, tied to  
the previous one, with exactly the same name. You don’t  
need to play it on the keyboard again.  
To insert a chord or a second voice, see “Chords and sec-  
ond voices in Step Record mode” on page 180 of the User’s  
Manual.  
5. After inserting a new event, you may go back by touching  
the Back button in the display. This will delete the previ-  
ously inserted event, and set the step in edit again.  
6. When the end of the pattern is reached, the “End of Loop”  
event is shown, and the recording restarts from the  
“001.01.000” position. Any note exceeding the pattern  
length, inserted at its end, will be reduced to fit the total  
length of the pattern.  
At this point, you may go on, inserting new events in over-  
dub mode (the previously inserted events will not be  
deleted). This is very useful when recording a drum or per-  
cussion track, where you may want to record the bass drum  
on a first cycle, the snare drum on the second cycle, and the  
hi-hat and cymbals during the following cycles.  
7. When finished recording, touch the Done button in the  
display to exit the Step Record mode.  
A dialog box appears, asking you to either cancel, discard  
or save the changes.  
If you touch Cancel, exit is canceled, and you can continue  
editing. If you choose No, changes are not saved, and the  
Step Record window is closed. If you choose Yes, changes  
are saved, and the Step Record window is closed.  
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Style Record mode  
Edit menu  
16  
Other pages have a slightly different structure.  
Edit menu  
Operating mode Edit section  
Chord  
Page menu  
icon  
From any page (apart for Step Record), press the MENU button  
to open the Style Record edit menu. This menu gives access to  
the various Style Record edit sections.  
When in the menu, select an edit section, or press EXIT to exit  
the menu and return to the main page. To return to the main  
page, you can also select the Main Page menu item.  
Parameters  
area  
When in an edit page, press the EXIT button to return to the  
main page of the Style Record mode.  
Track status  
Tabs  
Operating mode  
This indicates that the instrument is in Style Record mode.  
Edit section  
This identifies the current edit section, corresponding to one of  
the items of the edit menu (see “Edit menu” on page 16).  
Chord  
Chord in edit.  
Note: While the Style is in play, you cannot access the Edit section  
pages from the main page (see page 6 of the User’s Manual). Stop  
the playback before pressing MENU.  
Selected Style Element  
In Style Record mode, edits always happen on the selected Style  
Element.  
Note: When switching from the Edit section pages (Quantize,  
Transpose, Velocity, Delete) to the other pages, or vice-versa, the  
Style (if in play) is automatically stopped.  
Page menu icon  
Touch this icon to open the page menu (see “Page menu” on  
page 31).  
Edit page structure  
Parameters area  
Each page contains various parameters. Use the tabs to select  
one of the available pages. For detailed information on the vari-  
ous types of parameters, see sections starting from page 17.  
Most edit pages share some basic elements.  
Chord  
Selected Style Element  
Page menu  
Operating mode Edit section  
icon  
Track status  
Selected  
track info  
Use these buttons to mute/unmute tracks while editing.  
Tabs  
Use tabs to select one of the edit pages of the current edit section.  
Parameters  
area  
Tabs  
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Style Record mode  
17  
Event Edit: Event Edit  
Position  
Position of the event, expressed in the form ‘aaa.bb.ccc’:  
Event Edit: Event Edit  
‘aaa’ is the measure  
‘bb’ is the beat  
‘ccc’ is the tick (each quarter beat = 384 ticks)  
The Event Edit is the page where you can edit each single MIDI  
event of the selected Chord Variation. You can, for example,  
replace a note with a different one, or change its playing strength  
(i.e., velocity value). See “Event Edit procedure” on page 18 for  
more information on the event editing procedure.  
You can edit this parameter to move the event to a different posi-  
tion. You can edit a position in either of the following ways:  
(a) select the parameter, and use the VALUE controls to change  
the value, or  
Chord  
Page sub-header  
Page header  
Page menu icon  
(b) select the parameter, then touch it again; the numeric key-  
pad will appear. Enter the new position by dialing in the  
three parts of the number, separated by a dot. Zeroes at the  
beginning can be omitted, as well as the least important  
parts of the number. For example, to enter position  
002.02.193, dial “2.2.193”; to enter position 002.04.000 dial  
“2.4”; to enter position 002.01.000, simply dial “2.  
Event list  
Type, Value 1, Value 2  
Track pop-  
up menu  
Type and values of the event shown in the display. Depending on  
the selected event, the value may change. This parameter also  
shows the (greyed-out, so non editable) “CC#11” (Expression)  
event at the beginning of the pattern, and the “End Of Loop”  
marking, when the end of a track is reached.  
Tabs  
Scrollbar  
To change the event type, select the Type parameter, then use the  
VALUE controls to select a different event type. A set of default  
values will be automatically assigned to the event.  
Page header  
To select and edit the events value, select the corresponding  
parameter, and use VALUE controls.  
Page menu icon  
Length  
Touch this icon to open the page menu. See “Page menu” on  
Length of the selected Note event. The value format is the same  
as the Position value. This is only available for Note events.  
Note: If you change a length of “000.00.000” to a different value,  
you can’t go back to the original value. This rather uncommon  
zero-length value may be found in some drum or percussion  
tracks.  
Page sub-header  
This area shows some performing info on the Song.  
Scrollbar  
Selected track  
Selected Style Ele-  
ment  
Selected Chord Vari-  
ation  
Use the scrollbar to browse the event through the list. (As an  
alternative, use Shift + Dial).  
Selected track  
Other elements  
Name of the track in edit. Use the Track pop-up menu to select  
one of the Style tracks.  
Track pop-up menu  
SE/CV (Style Element/Chord Variation)  
Use this pop-up menu to select the track to edit, inside the cur-  
rent Chord Variation.  
Selected Style Element and Chord Variation. This parameter  
cannot be edited. To select a different Style Element and Chord  
Variation, press EXIT to go back to the main page of the Style  
Drum…Acc5 Style track.  
Go Meas.  
While the Style is not running, touch this button to open the Go  
to Measure dialog box:  
Event list  
Use the Event list to see all events contained in the selected track  
in the selected Style Element.  
Use the scrollbar to browse through the events. You can also  
scroll by using the SHIFT + DIAL combination.  
Touch the event to be selected. Selected events are highlighted  
and can be heard.  
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Style Record mode  
Event Edit: Event Edit  
18  
When in this dialog box, select a target measure, and touch OK.  
The first event available in the target measure will be selected.  
9. Scroll though the various events by using the scrollbar.  
10. Select an event to be edited by touching it in the display.  
This is usually a note, that you can edit.  
Insert  
Touch the Insert button in the display to insert a new event at the  
current shown Position. The default values are Type = Note,  
Pitch = C4, Velocity = 100, Length = 192.  
For more information on the event types and their val-  
11. Edit the event.  
Delete  
• Select the “M” parameter. Use VALUE controls to change  
the event’s position.  
Touch the Delete button in the display to delete the event  
selected in the display.  
• Select the Type parameter. You may use VALUE controls  
to change the event type, as well as its Value 1 and Value 2.  
Event Edit procedure  
• If a Note event is selected, select the Length parameter,  
and use VALUE controls to change the event’s length.  
Here is the general procedure to follow for the event editing.  
1. Select the Style to edit, and press the RECORD button.  
Select the “Current Style” option to enter recording. The  
main page of the Style Record mode will appear.  
12. You may use the Go Meas. command to go to a different  
13. As described in step 4, you may press START/STOP to lis-  
ten how the pattern sounds after your changes. Press  
START/STOP again to stop the pattern running.  
Note: For more information on the Style Elements and Chord  
Variations, and the Style structure in general, see “The Style  
14. Touch the Insert button in the display to insert an event at  
the Position shown in the display (a Note event with default  
values will be inserted). Touch the Delete button in the dis-  
play to delete the selected event.  
3. Press MENU, and select the Event Edit section. The Event  
for more information).  
15. When editing is complete, you may select a different track  
to edit (go to step 7).  
4. Press START/STOP to listen to the selected Chord Varia-  
tion. Press START/STOP to stop it. Chord Scanning does  
not work, so you will listen the pattern at the original Key/  
Chord.  
16. When finished editing the selected Chord Variation, press  
EXIT to go back to the main page of the Style Record  
mode, then go to step 2 to select and edit a different Chord  
Variation.  
5. Touch the Filter tab to select the Filter page, and uncheck  
the filters for the event types you wish to see in the display  
17. When finished editing the whole Style, select the “Write  
Style” command from the page menu to open the Write  
or select the “Exit from Record” command to cancel all  
changes.  
6. Touch the Event Edit tab to go back to the Event Edit page.  
7. Use the Track pop-up menu to select the track to edit (see  
Touch the  
(Text Edit) button to enter the Text Edit  
8. The list of events contained in the selected track (inside the  
Chord Variation selected on step 2) will appear in the dis-  
play. Some events on the beginning of the Chord Varia-  
tions, as well as the “EndOfTrk” event (marking its ending  
point) cannot be edited, therefore appearing in grey.  
dialog box. Enter a name and confirm by selecting OK.  
• Select a target memory location where to save the Style.  
The name of the Style already existing at the selected loca-  
tion is shown after the Style Bank-Location number.  
Warning: If you select an existing Style and confirm writing,  
the older Style is deleted and replaced by the new one. Save  
the Styles you don’t want to lose to a storage device, before  
overwriting them.  
18. Touch OK to save the Style to the internal memory, or Can-  
cel to delete any changes made in Style Record mode.  
When the Are you sure?” message appears, touch OK to  
confirm, or Cancel to go back to the “Write Style” dialog  
box.  
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Style Record mode  
19  
Event Edit: Filter  
Event Edit: Filter  
Style Edit: Quantize  
This page is where you can select the event types to be shown in  
the Event Edit page.  
The quantize function may be used to correct any timing mis-  
take after recording, or to give the pattern a “groovy” feeling.  
Turn On the filter for all event types you do not wish to see in  
the Event Edit page.  
After setting the various parameters, touch Execute.  
Track  
Note: Some of the events are “ghosted”, and non editable, since the  
corresponding events are not editable in a Style.  
Use this parameter to select a track.  
All  
All tracks selected.  
Note/RX Noise  
Drum…Acc5 Selected track.  
Notes and RX Noises.  
Control  
Control Change events. Only the following Con-  
trol Change numbers are allowed with Styles.  
E / CV (Style Element/Chord Variation)  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Control function  
CC# (Control Change Number)  
Resolution  
Modulation 1  
Modulation 2  
Pan  
1
2
This parameter sets the quantization after recording. For exam-  
ple, when you select 1/8, all notes are moved to the nearest 1/8  
division. When you select 1/4, all notes are moved to the nearest  
1/4 division.  
10  
11  
(a)  
Expression  
CC#12  
12  
13  
16  
64  
71  
No quantiza-  
tion  
CC#13  
Ribbon  
Damper  
Filter Resonance  
1/8  
1/4  
Low Pass Filter Cutoff  
CC#80  
74  
80  
81  
82  
CC#81  
CC#82  
(a). Expression events cannot be inserted at the starting Position (001.01.000). An  
Expression value is already among the default “header” parameters of the Style Ele-  
ment.  
(1/32)… (1/4)  
Grid resolution, in musical values. A “b…fchar-  
acter added after the value means swing-quanti-  
zation. A “3” means triplet.  
Tempo/Meter Tempo and Meter (time signature) changes (Mas-  
ter Track only).  
Start / End Tick  
Pitch Bend  
Pitch Bend events.  
Use these parameters to set the starting and ending points of the  
range to quantize.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the End  
at 5.01.000.  
Bottom / Top Note  
Use these parameters to set the bottom and top of the keyboard  
range to quantize. If you select the same note as the Bottom and  
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Style Record mode  
Style Edit: Transpose  
20  
Top parameters, you can select a single percussive instrument in  
a Drum or Percussion track.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the End  
at 5.01.000.  
Note: These parameters are available only when a Drum or Per-  
cussion track is selected.  
Bottom / Top Note  
Execute  
Use these parameters to set the bottom and top of the keyboard  
range to be transposed. If you select the same note as the Bottom  
and Top parameters, you can select a single percussive instru-  
ment in a Drum or Percussion track. Since in a Drum Kit each  
instrument is assigned to a different note of the scale, transpos-  
ing a percussive instrument means assigning the part to a differ-  
ent instrument.  
Touch this button to execute the operation set in this page.  
Track status icon  
Status of tracks. Touch this icon to change the status.  
Play status. The track can be heard.  
Execute  
Mute status. The track cannot be heard.  
Touch this button to execute the operation set in this page.  
Track names  
Track status icon  
Under the buttons, a label for each track is shown.  
Status of tracks. Touch this icon to change the status.  
Play status. The track can be heard.  
Style Edit: Transpose  
Mute status. The track cannot be heard.  
Track names  
In this page you can transpose the selected track(s).  
Under the buttons, a label for each track is shown.  
Note: After transposing, please don’t forget to readjust the “Key/  
Chord” parameter in the main page of the Style Record mode (see  
Style Edit: Velocity  
In this page you can change the velocity (dynamics) value of  
notes in the selected track. An Advanced mode is available,  
allowing you to select a velocity curve for the selected range.  
This is useful to create fade-ins or fade-outs.  
After setting the various parameters, touch Execute.  
E / CV (Style Element/Chord Variation)  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Track  
After setting the various parameters, touch Execute.  
Use this parameter to select a track.  
Note: When an RX Sound is assigned to the track being edited, the  
resulting sound may change, since this kind of Sounds is made of  
several different layers triggered by different velocity values.  
All  
All tracks selected, apart for tracks set in Drum  
mode (like the Drum and Percussion tracks). The  
whole selected Chord Variation will be trans-  
posed.  
Also, a fade-out may result in the level “jumping” up next to the  
zero, since a higher-level layer may be selected by low velocity val-  
ues.  
Drum…Acc5 Single selected track.  
Value  
Track  
Transpose value ( 127 semitones).  
Start / End Tick  
Use this parameter to select a track.  
All  
All tracks selected. The velocity for all notes of  
the whole selected Chord Variation will be  
changed.  
Use these parameters to set the starting and ending points of the  
range to be transposed.  
Drum…Acc5 Selected track.  
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Style Record mode  
21  
Style Edit: Cut  
E / CV (Style Element/Chord Variation)  
Track status icon  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Status of tracks. Touch this icon to change the status.  
Play status. The track can be heard.  
Value  
Mute status. The track cannot be heard.  
Velocity change value ( 127).  
Start / End Tick  
Track names  
Under the buttons, a label for each track is shown.  
Use these parameters to set the starting and ending points of the  
range to be modified.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the End  
at 5.01.000.  
Style Edit: Cut  
This function lets you quickly delete a selected measure (or a  
series of measures) from the selected Chord Variation. All fol-  
lowing events are moved back, to replace the cut measure(s).  
Bottom / Top Note  
Use these parameters to set the bottom and top of the keyboard  
range to be modified. If you select the same note as the Bottom  
and Top parameters, you can select a single percussive instru-  
ment in a Drum or Percussion track.  
Advanced  
When this checkbox is checked, the “Intensity”, “Curve”, “Start  
Velocity Value” and “End Velocity Value” parameters can be  
edited.  
Intensity  
(Only available in Advanced mode). Use this parameter to specify  
the degree to which the velocity data will be adjusted toward the  
curve you specify in “Curve”.  
After setting the various parameters, touch Execute.  
E / CV (Style Element/Chord Variation)  
0…100%  
Intensity value. With a setting of 0 [%], the veloc-  
ity will not change. With a setting of 100 [%], the  
velocity will be changed the most.  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Start  
Curve  
First measure to be cut.  
(Only available in Advanced mode). Use this parameter to select  
one of the six curves, and to specify how the velocity will change  
over time.  
Length  
Number of measures to be cut.  
Start Value = 0%, End Value = 100%  
Curve 1  
Curve 2  
Curve 3  
127  
127  
127  
Execute  
Velocity  
Velocity  
Velocity  
Touch this button to execute the operation set in this page.  
1
1
1
Start  
Value  
End  
Value  
Start  
Value  
End  
Value  
Start  
Value  
End  
Value  
Track status icon  
Status of tracks. Touch this icon to change the status.  
Curve 4  
Curve 5  
Curve 6  
127  
127  
127  
Play status. The track can be heard.  
Velocity  
Velocity  
Velocity  
RANDOM  
1
1
1
Mute status. The track cannot be heard.  
Start  
Value  
End  
Value  
Start  
Value  
End  
Value  
Start  
Value  
End  
Value  
Track names  
Start / End Vel. Value  
Under the buttons, a label for each track is shown.  
(Only available in Advanced mode). Velocity change at the start-  
ing and ending ticks of the selected range.  
0…100  
Velocity change in percentage.  
Execute  
Touch this button to execute the operation set in this page.  
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Style Record mode  
Style Edit: Delete  
22  
Note: Some CC data are automatically removed  
during recording. See the table on page 5 for more  
information on the allowed data.  
Style Edit: Delete  
This page is where you can delete MIDI events out of the Style.  
This function does not remove measures from the pattern. To  
remove whole measure, use the Cut function (see “Style Edit:  
Start / End Tick  
Use these parameters to set the starting and ending points of the  
range to delete.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the End  
at 5.01.000.  
Bottom / Top Note  
Use these parameters to set the bottom and top of the keyboard  
range to delete. If you select the same note as the Bottom and  
Top parameters, you can select a single percussive instrument in  
a Drum or Percussion track.  
Note: These parameters are available only when the All or Note  
option is selected.  
After setting the various parameters, touch Execute.  
Execute  
E / CV (Style Element/Chord Variation)  
Touch this button to execute the operation set in this page.  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Track status icon  
Status of tracks. Touch this icon to change the status.  
Track  
Play status. The track can be heard.  
Use this parameter to select a track.  
All  
All tracks selected. After deletion, the selected  
Chord Variation will remain empty.  
Mute status. The track cannot be heard.  
Track names  
Drum…Acc5 Selected track.  
Under the buttons, a label for each track is shown.  
Event  
Type of MIDI event to delete.  
All  
All events. The measures are not removed from  
the Chord Variation.  
Style Edit: Delete All  
Note  
All notes in the selected range.  
This function lets you quickly delete a selected Style Element or  
Chord Variation, or the whole Style.  
Dup.Note  
All duplicate notes. When two notes with the  
same pitch are encountered on the same tick, the  
one with the lowest velocity is deleted.  
After Touch After Touch events.  
Note: This kind of data is automatically removed  
during recording.  
Pitch Bend  
Pitch Bend events.  
Prog.Change Program Change events, excluding the bundled  
Control Change #00 (Bank Select MSB) and #32  
(Bank Select LSB).  
Note: This kind of data is automatically removed  
during recording.  
After setting the various parameters, touch Execute.  
Ctl.Change All Control Change events, for example Bank  
Select, Modulation, Damper, Soft Pedal…  
Track  
All  
All tracks of the selected Style, Style Element or  
Chord Variation.  
CC00/32…CC127  
Single Control Change events. Double Control  
Change numbers (like 00/32) are MSB/LSB bun-  
dles.  
Drum-Acc5 Single track of the selected Style, Style Element or  
Chord Variation.  
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Style Record mode  
Style Edit: Copy from Style  
23  
E / CV (Style Element/Chord Variation)  
From… To E/CV (Style Element/Chord Variation)  
Use these parameters to select the Style Element and Chord  
Variation for editing.  
Use these parameters to select the source and target Style Ele-  
ments or Chord Variations.  
All  
All Style Elements, i.e. the whole Style. When E/  
Track=All and CV=All, the whole Style is deleted,  
and all parameters are set to the default status.  
Note: You can’t copy from a Variation to a different Style Element  
(or vice-versa), because of their different structure.  
All  
All Style Elements, i.e. the whole Style. You can’t  
change the target, that is automatically set to All.  
Var1…CountIn  
Single Style Element.  
Var1…End2 Single Style Element.  
V1-CV1…E2-CV2  
V1-CV1…CI-CV2  
Single Chord Variation.  
Single Chord Variation.  
Execute  
From… To Track  
Touch this button to execute the operation set in this page.  
Use this parameter to select the source and target track to copy.  
You can double a track, to strengthen a pattern.  
Track status icon  
All  
All tracks of the selected Style, Style Element or  
Chord Variation.  
Status of tracks. Touch this icon to change the status.  
Drum-Acc5 Single track of the selected Style, Style Element or  
Chord Variation.  
Play status. The track can be heard.  
Mute status. The track cannot be heard.  
Execute  
Track names  
Touch this button to execute the operation set in this page.  
Under the buttons, a label for each track is shown.  
Track status icon  
Status of tracks. Touch this icon to change the status.  
Style Edit: Copy from Style  
Play status. The track can be heard.  
Mute status. The track cannot be heard.  
Here you can copy a track, Chord Variation or Style Element  
inside the same Style, or from a different one. Furthermore, you  
can copy a whole Style.  
Track names  
Under the buttons, a label for each track is shown.  
Warning: The Copy operation deletes all data at the target loca-  
tion (overwrite).  
Copying to a Chord Variation of a different  
length  
You can copy a Chord Variation to a different one of a different  
length. Just keep in mind the following:  
If the source length is a divider of the target length, the  
source Chord Variation will be multiplied to fit the target  
Chord Variation. For example, if the source is 4-measures  
long, and the target 8-measures, the source will be copied  
two times.  
1
2
3
4
After setting the various parameters, touch Execute.  
Note: If you copy too many events on the same “tick”, the “Too  
many events!” message appears, and the copy operation is aborted.  
1
2
3
4
1
2
3
4
Note: When you copy over an existing Chord Variation, Program  
Change data is not copied, to leave the original Sounds unchanged  
for that Chord Variation.  
If the source length is not a divider of the target length, the  
source Chord Variation will be copied for as many mea-  
sures as can fit the target Chord Variation. For example, if  
the source is 6-measures long, and the target 8-measures,  
From Style  
Choose this option to select the source Style to copy the track,  
Chord Variation or Style Element from. Touch the Select button  
to open the Style Select window and select the source Style.  
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Style Record mode  
Style Edit: Copy from Pad  
24  
the source will be copied once, then the first 2 measures  
will be copied to fit the remaining 2 measures.  
Style Edit: Copy from Pad  
1
2
3
4
5
6
Here you can copy a Chord Variation from a Pad. Furthermore,  
you can copy a whole Pad.  
1
2
3
4
5
6
1
2
Warning: The Copy operation deletes all data at the target loca-  
tion (overwrite).  
Note: Avoid copying to a Chord Variation with a different meter  
(time signature), for example a 4/4 Chord Variation onto a 3/4  
one.  
After setting the various parameters, touch Execute.  
Note: If you copy too many events on the same “tick”, the “Too  
many events!” message appears, and the copy operation is aborted.  
Note: When you copy over an existing Chord Variation, Program  
Change data is not copied, to leave the original Sounds unchanged  
for that Chord Variation.  
From Pad  
Choose this option to select the source Pad to copy the Chord  
Variation from. Touch the Select button to open the Pad Select  
window and select the source Pad.  
From CV (Chord Variation)  
Use this parameter to select the source Chord Variation.  
All  
All Chord Variations, i.e. the whole Pad. You can’t  
change the target, that is automatically set to All.  
CV1…CV6 Single Chord Variation.  
To CV (Chord Variation)  
Use this parameter to select a target Chord Variation inside the  
current Style.  
CV1…CV6 Target Chord Variation. Automatically set to All  
if the “From CV” parameter is also set to All.  
To Track  
Use this parameter to select the target track to copy.  
All  
All tracks of the selected Style, Style Element or  
Chord Variation.  
Drum-Acc5 Single track of the selected Style, Style Element or  
Chord Variation.  
Execute  
Touch this button to execute the operation set in this page.  
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Style Record mode  
Style Element Track Controls: Sound/Expression  
25  
Expression  
Style Element Track Controls: Sound/  
Expression  
Use these knobs to set the Expression (CC#11) value for the cor-  
responding track. This value can be seen at the beginning of the  
Different Expression values can be defined for each Style Ele-  
ment. This way, you can set a different volume in each Style Ele-  
ment, relative to the general Volume value set in the Style  
Header.  
In this page you can assign a different Sound to each track of the  
selected Style Element. Each Style Element can have different  
Sound; after saving the new Style, please don’t forget to check the  
“Original Style Sounds” parameter in the Style Play mode (see  
page 114), to let the Style select the Sound bypassing the Style  
Performance settings.  
Expression leveling  
In this page you can also check and modify the Expression  
(CC#11) value for each of the Style Element tracks. This lets you  
reduce the relative level of a track in a single Style Element, with-  
out reducing the overall Volume of the Style. This is a very useful  
control, when you have different Sounds assigned to the same  
track in different Style Elements, and the internal level of these  
Sounds must be different.  
You can quickly and easily adjust the Expression level of all  
tracks in a Style Element (Variation, Intro…). This allows for a  
more precise control over the volume level of all Style Element.  
1. While in this page, select one of the Style Elements by  
pressing its button in the control panel.  
Selected Style Element  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING3).  
Expression level  
To copy the settings of this page to another Style Element, use  
the “Copy Sound” and “Copy Expression” commands from the  
sion dialog box” starting from page 32).  
2. Keep the SHIFT button pressed, and move any Assignable  
Slider to proportionally change the Expression value of all  
Style Variation tracks.  
3. Release the SHIFT button.  
4. Repeat the above operation with all the desired Style Ele-  
Selected Track Info area  
ments.  
Note: A track’s volume may be changed by an Expression event  
contained in a track. To check if any of these events exist in a track,  
let the Style Element play and look at the Expression Monitor in  
this same page. If one or more Expression events are found, go to  
the Event Edit page and delete it (or them)  
Sounds area  
See “Sounds area” on page 9 for detailed information.  
Expression area  
Volume area  
Expression Monitor  
Use these controls to set the volume and status of each track. See  
page 9 for more information.  
You can use these indicators to check if CC#11 (Expression)  
messages are contained in a track. Expression messages con-  
tained in a track can vary the volume of the track. It is very diffi-  
cult to catch them out – unless you carefully read all the events  
in the Event Edit page.  
The Volume value is the same for the whole Style. Use the  
Expression controls to adjust the relative balance between tracks  
in each Style Element.  
This monitor should help you keeping track of them, and let you  
access Event Edit only on the tracks containing the messages.  
Press the START/STOP button to start playback, and look at the  
indicators. When one of them lights up, you can enter Event Edit  
on the corresponding track, and edit or remove the Expression  
messages.  
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Style Record mode  
Style Element Track Controls: Keyboard Range  
26  
Style Element Track Controls: Keyboard  
Range  
Style Element Track Controls: Noise/Guitar  
The Noise/Guitar page is where you can set the RX Noise level  
and the ‘human feel’ of Guitar tracks.  
The Keyboard Range automatically transposes any pattern note  
that would otherwise play too high or too low in pitch, com-  
pared to the original acoustic instrument, when transposed by  
the arranger. This will result in a more natural sound for each  
accompaniment instrument.  
For example, the lower limit for a guitar is E2. If you play a chord  
under the E2, the transposed pattern could exceed this limit, and  
sound unnatural. A Bottom limit set to E2 for the guitar track  
will solve the problem.  
Different Keyboard Range values can be set for each Style Ele-  
ment.  
RX Noise  
Use these controls to adjust the volume of RX Noises in the cor-  
responding tracks. This control applies to all types of tracks  
(provided the Sound includes RX Noises).  
Humanize GTR  
Use these controls to apply a random value to the position,  
velocity and length of notes of Guitar tracks (see Track Type”  
on page 27). This control has no effect on other types of track.  
Note: The Keyboard Range is ignored while recording. The selected  
track can play on the full range of the keyboard.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING3).  
Style Element Chord Table: Chord Table  
This is the page where you can assign a Chord Variation to each  
of the most important recognized chord. When a chord is recog-  
nized, the assigned Chord Variation will be automatically  
selected by the arranger to play the accompaniment.  
To copy the settings of this page to another Style Element, use  
the “Copy Keyboard Range” command from the page menu (see  
Top/Bottom  
Use these parameters to set the bottom and top of the keyboard  
range for the corresponding track of the current Style Element.  
Volume area  
Use these controls to set the volume and status of each track. See  
page 9 for more information.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING3).  
Chord / Chord Variation  
Use these parameters to assign a Chord Variation to each of the  
most important chords.  
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Style Record mode  
Style Track Controls: Type/Trigger/Tension  
27  
Tension  
Style Track Controls: Type/Trigger/Tension  
Tension adds notes (a 9th, 11th and/or 13th) that have actually  
been played to the accompaniment, even if they haven't been  
written in the Style pattern. This parameter specifies whether or  
not the Tension included in the recognized chord will be added  
to the Acc-type tracks.  
In this page you can set the Mode, Retrigger mode for the Style  
tracks, and activate/deactivate the Tension for the Accompani-  
ment tracks.  
On  
Off  
The Tension will be added.  
No Tension will be added.  
Import: Import Groove  
The Import Groove function allows the loading of MIDI  
Grooves (.GRV” files) generated by the Slice function (in the  
Time Slice” page of the Sampling modem see page 85). By  
importing these data to a track, and assigning the Sound based  
on the sliced samples to the same track, you can play the original  
audio groove, and freely change its tempo.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING3).  
Track Type  
Use this parameter to set the type of the corresponding track.  
Drum  
Drum track. This type of track is not transposed  
by the arranger, and is used for Drum Kits made  
of Drum sounds. It can be affected by the Drum  
Mapping of the Style Play mode (see “Drum  
Mapping (Var.1…Var.4)” on page 134).  
Perc  
Percussion track. This type of track cannot be  
transposed, and is used for Drum Kit made of  
Percussion sounds. It is NOT affected by the  
Drum Mapping.  
Note: After importing a groove generated by a melody line (not by  
a percussive groove), the imported groove and samples will not be  
transposed together with the other Style tracks. Audio data cannot  
be transposed by the arranger.  
Bass  
Acc  
Bass track. This type of track always plays the  
root when changing chord.  
Note: Please execute the Import Groove operation before turning  
the instrument off. All “.GRV” files generated by a Time Slice oper-  
ation are deleted when turning the instrument off.  
Accompaniment track. This type of track can be  
used freely, for melodic or harmonic accompani-  
ment patterns.  
From  
Gtr  
Guitar track. This type of track uses Guitar Mode  
to create guitar strumming (see “Main page -  
Guitar Mode” on page 10). When this type is  
selected, the “Tension” parameter can no longer  
be edited.  
Use this parameter to select one of the MIDI Groove patterns  
(.GRV” files) generated when saving data after a Time Slice  
operation.  
To E/CV (Style Element/Chord Variation)  
Trigger Mode  
Use this parameter to select the target Style Element and Chord  
Variation.  
This setting lets you define how Bass and Acc-type tracks are  
retriggered when the chord is changed.  
To Track  
Off  
Each time you play a new chord, current notes  
will be stopped. The track will remain silent until  
a new note will be encountered in the pattern.  
Use this parameter to select the target track inside the selected  
Chord Variation. The Percussion track is usually suggested,  
since the Drum track is still suitable for standard Drum Kit  
sounds (count-in, break etc.). After importing the MIDI Groove  
pattern, assign the Sound, to which the sliced samples are  
assigned, to the track playing the MIDI Groove pattern.  
Rt  
(Retrigger) The sound will be stopped, and new  
notes matching the recognized chord will be  
played back.  
Rp  
(Repitch) New notes matching the recognized  
chord will be played back, by repitching notes  
already playing. There will be no break in the  
sound. This is very useful on Guitar and Bass  
tracks.  
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Style Record mode  
Import: Import SMF  
28  
the CV Length value to reset the Chord Variation length. The  
exceeding note will be cut, to fit the new pattern length.  
Import: Import SMF  
When programming  
a
Chord Variation on an external  
sequencer, please assign each Style track to the correct MIDI  
channel, according to the following table.  
The Import SMF function allows you to import MIDI data from  
a Standard MIDI File (SMF) created on your preferred external  
sequencer, and transform them in a Chord Variation.  
Style Track  
MIDI Channel  
Note: You cannot use this function to import data from any  
generic Song. The Standard MIDI File to be imported must be pro-  
grammed as if it was one of Pa3X’s Chord Variations.  
Bass  
09  
10  
11  
12  
13  
14  
15  
16  
Drum  
Percussion  
Accompaniment 1  
Accompaniment 2  
Accompaniment 3  
Accompaniment 4  
Accompaniment 5  
Note: Only SMF in format 0 can be loaded.  
From Song  
This is the name of the Standard MIDI File to be loaded. Touch  
the Select button to open the file selector, and select an .SMF”  
file.  
When importing an SMF, parameters like CV Length, Meter,  
Tempo Changes, Program Changes and Expression are recog-  
nized. These parameters will be imported as the header of the  
Style Element containing the Chord Variation, provided the  
“Initialize” parameter is checked, or the Style Element is empty.  
Select  
Touch this button to open the file selector and load the SMF.  
Hint: It is a good idea to check the “Initialize” parameter when  
importing the first Chord Variation of a Style Element, and  
uncheck it when importing the following Chord Variations.  
Initialize  
Check this parameter if you want all settings of the target Style  
Element (i.e., Key/Chord, Chord Table, Sounds…) are reset  
when loading the SMF.  
• Sounds assigned to each track can be imported, provided the  
Program Change, Bank Select MSB and LSB events are on the  
first ‘tick’ of the SMF. These data are loaded in the Style Ele-  
ment’s header, and not as Sounds assigned to the Style Perfor-  
mance.  
Hint: It is a good idea to check the “Initialize” parameter when  
importing the first Chord Variation of a Style Element, and  
uncheck it when importing the following Chord Variations.  
Note: Sounds in the Style Element header can be overridden by  
Sounds assigned to the Style Performance, by checking the “Origi-  
nal Style Sound” parameter in the main page of the Style Play  
mode (Style Track view).  
To E/CV  
Use this parameter to select a target Chord Variation.  
Execute  
• If the above data was not found on the first ‘tick’ of the  
imported SMF, Sounds must be manually assigned to each track.  
You can do this in the “Record 1” or “Record 2, or the “Sound/  
Expression” page of the Style Record mode,.  
After setting all parameters in this page, touch this button to  
import the Standard MIDI File into the target Chord Variation.  
• Key/Chord, Chord Table, Expression, and any other Style Vari-  
ation parameter, must be manually programmed in the relevant  
Style Record pages.  
• The starting Tempo, and each track’s Volume, must be pro-  
grammed as Style Performance data, and then saved in the Style  
Performance.  
• Meter (time signature) Change is not allowed, therefore not  
recognized.  
• The Chord Variation length is the same as the imported SMF.  
You can change length by changing the value of the CV Length  
parameter, on the main page of the Style Record mode.  
Hint: If a note extends beyond the last measure of the Chord Vari-  
ation, an additional measure is appended (for example, if a note  
extends after the end of the fourth measure in a 4-measure pat-  
tern, a 5-measure Chord Variation will be generated). If so, change  
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Style Record mode  
29  
Import: Import SMF  
Whenever they are not saved in the SMF, Program Change, Con-  
trol Change 00, 11 and 32, can be still programmed in Style  
Record mode, by using the edit features available.  
Importing an SMF separated by Markers into  
a Style  
As an alternative to importing single Chord Variations, you can  
import a whole Style as an SMF separated by Markers, i.e., a sin-  
gle SMF containing all the Chord Variations (Variation 1, Varia-  
tion 2, etc.) each one separated by a Marker (the same events  
used in Song Play mode).  
Warning: Pa3X can only handle SMF format 0 (Zero). If you are  
in trouble importing your file, maybe your sequencer (or DAW) is  
exporting using a different format. Please refer to the software’s  
user’s manual.  
The naming structure for the Markers inside the SMF is  
“EnCVn, whose single components are shown in the following  
table:  
1. While in this page, touch the Select button, and choose the  
Standard Midi File to be imported.  
2. Keep the SHIFT button pressed.  
Component  
Meaning  
3. Without releasing the SHIFT button, touch the Execute  
button in the display.  
E
Style Element (‘v’ = variation, ‘i’ = intro, ‘f’ = fill,  
‘e’ = ending)  
4. Release the SHIFT button.  
n
Style Element number (‘1’~’4’ for variations, ‘1’~’2’ for all  
other style elements)  
When creating a new Style, we suggest to check the “Initialize”  
checkbox. Do not check it if the SMF you are loading was previ-  
ously exported from a Style to be edited; in this case, it is very  
important to keep all the previous settings.  
CV  
n
Chord Variation (‘cv’ = chord variation – no other choices  
allowed)  
Chord Variation number [1~6 for Variations, 1~2 for all oth-  
ers]  
Style Tracks and MIDI Channels must be lined as in the previous  
table, as per Korgs standard Style format definition.  
Warning: It is mandatory not to use capital letters in Marker  
names. Some examples of valid names:  
Note: Tracks/MIDI Channels other than the above mentioned are  
ignored during the import procedure.  
‘i1cv2’ = Intro1 – Chord Variation 2  
‘v4cv3’ = Variation 4 – Chord Variation 3  
Examples of non accepted names:  
For a list of MIDI events supported during the import opera-  
tions, please see “List of recorded events” on page 5. If any, the  
following events are stripped off and automatically transferred to  
the Style Element header during the import procedure:  
‘V1cv2’, ‘v1CV2’, ‘intro i1cv2’, ‘v1cv1 chorus’  
Time signature (this event is mandatory)  
Control Change bundle #00-32 (Bank Select MSB/LSB)  
Program Change  
The order of the Chord Variations inside the SMF is not relevant.  
They can be freely placed inside the SMF.  
At the end of this page you can find a screenshot of a test file cre-  
ated in Steinberg Cubase, just as an example of how a SMF sepa-  
rated by Markers can look like. Considering analogies between  
actual workstations, it will not look much different in other  
applications like Logic, Digital Performer, Pro Tools or Sonar.  
Control Change #11 (Expression)  
Control Change 00, Control Change 32 and Program Change  
messages must be placed at the very beginning of each Chord  
Variation (tick 0).  
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Style Record mode  
Export SMF  
30  
Exporting a Style as an SMF separated by  
Markers  
Export SMF  
As an alternative to exporting single Chord Variations to indi-  
vidual Standard MIDI Files, you can export a whole Style as an  
SMF separated by Markers, i.e., a single SMF containing all the  
Chord Variations (Variation 1, Variation 2, etc.) each one sepa-  
rated by a Marker (the same events used in Song Play mode).  
The Export SMF function allows you to export a Chord Varia-  
tion as a Standard MIDI File (SMF), and edit it on your preferred  
external sequencer.  
1. While in this page, keep the SHIFT button pressed.  
2. Without releasing the SHIFT button, touch the Execute  
button in the display.  
3. Release the SHIFT button.  
4. Assign a name to the Standard Midi File where to save the  
Style in edit.  
This operation creates, in the selected device, an SMF format 0  
(Zero), containing all the MIDI data included in the selected  
Style, with each Chord Variation starting from a different  
Marker (named as per the naming convention explained in the  
Import section above).  
To Song  
This (non editable) parameter shows the name of the Standard  
MIDI File to be generated. The (automatically assigned) name  
will be the same of the exported Chord Variation.  
Each Chord Variation will include, at the very beginning (tick 0),  
the following informations:  
Time signature  
From E/CV  
Control Change bundle #00-32 (Bank Select MSB/LSB)  
Program Change  
Use this pop-up menu to select one of the available Chord Varia-  
tions from the current Style.  
Control Change #11 (Expression)  
Execute  
After selecting a Chord Variation, touch this button to export it  
as a Standard MIDI File. A standard file selector will appear.  
Select the target device and directory, then touch Save. After you  
touch Save, a dialog box appears, letting you assign a name to the  
file.  
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Style Record mode  
31  
Page menu  
Copy Chord Table  
Page menu  
Only available while in the Style Element Chord Table page. Select  
this command to open the Copy Chord Table dialog box (see  
Touch the page menu icon to open the page menu. Touch a com-  
mand to select it. Touch anywhere in the display to close the  
menu without selecting a command.  
Delete Current Track  
(Only available in the Main Record pages). Select this command  
to delete the selected track.  
Overdub Step Recording  
(Only available in the Main Record pages). Select this command  
to open the Overdub Step recording window (see “Overdub Step  
Solo Track  
Select the track to be soloed, then check this item. You will hear  
only the selected track, and the ‘Solo’ warning will flash on the  
page header.  
Write Style  
Select this command to open the Write Style dialog box, and  
save the Style to the internal memory.  
Uncheck this item to exit the Solo function.  
Keep the SHIFT button pressed and touch one of the  
tracks to solo it. Do the same on a soloed track to deactivate the  
Solo function.  
Undo  
Only available in Record mode. While in Record mode, cancels  
the latest recorded data and restores the previous situation.  
Selected a second time, it restores recorded data again (“Redo”  
function).  
Exit from Record  
Select this command to exit from Record without saving changes  
to the Style.  
Copy Key/Ch (Copy Key/Chord) button  
Select this command to open the Copy Key/Chord dialog box,  
and copy Key/Chord settings of the currently selected track to all  
other tracks of the same Chord Variation, or to the whole Style.  
Write Style dialog box  
Open this window by choosing the Write Style item from the  
page menu. Here you can save the recorded or edited Style to  
memory, by choosing either a User or Favorite Style bank.  
tion.  
Copy Sound  
(Only available in some edit pages). While the Style Element  
Track Control edit section is selected, use this command to open  
the Copy Sound dialog box and copy all Sounds assigned to the  
current Style Element tracks to a different Style Element.  
Copy Expression  
(Only available in some edit pages). While the Style Element  
Track Control edit section is selected, use this command to open  
the Copy Expression dialog box and copy all Expression values  
assigned to the current Style Element tracks to a different Style  
Element.  
Parameters saved in the Style are marked with the  
through the users manual.  
symbol  
Name  
Name of the Style to be saved. Touch the  
(Text Edit) button  
tion.  
next to the name to open the Text Edit window.  
Style Bank  
Copy Keyboard Range  
Target bank of Styles. Each bank corresponds to one of the  
STYLE SELECT buttons. Use VALUE controls to select a differ-  
ent bank.  
(Only available in some edit pages). While the Style Element  
Track Control edit section is selected, use this command to open  
the Copy Keyboard Range dialog box and copy all Keyboard  
Range values for the current Style Element tracks to a different  
Style Element.  
Style  
Target Style location in the selected bank. Use VALUE controls  
to select a different location.  
tion.  
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Style Record mode  
Copy Key/Chord dialog box  
32  
Note: A User or Favorite Style is usually prompted when writing a  
Style. However, you can overwrite a Factory Style, when the “Fac-  
tory Style and Pad Protect” parameter is left unchecked (see  
page 236).  
Copy Sounds dialog box  
Open this window by choosing the Copy Sounds item from the  
page menu. Here you can copy all Sounds assigned to the current  
Style Element tracks to a different Style Element.  
Select… button  
Touch this button to open the Style Select window, and select a  
target location.  
From Style Element  
Non editable. Currently selected Style Element.  
While in the Style Select window, use the buttons on top of the  
window to select either the User or the Favorite banks.  
To Style Element  
Target Style Element.  
All  
Settings will be copied to all Style Element of the  
Style in edit.  
Copy Key/Chord dialog box  
Var1…CountIn  
Single Style Element where to copy settings to.  
Open this window by choosing the Copy Key/Chord item from  
the page menu. Here you can copy Key/Chord settings of the  
currently selected track to all other tracks of the same Chord  
Variation, or to the whole Style. This function is useful to speed-  
up pattern programming, and to avoid having different tracks in  
different keys within the same Chord Variation.  
Copy Expression dialog box  
Open this window by choosing the Copy Expression item from  
the page menu. Here you can copy all Expression values assigned  
to the current Style Element tracks to a different Style Element.  
Current Chord Variation Tracks  
The Key/Chord of the current track will be cop-  
ied to all tracks of the current Chord Variation.  
From Style Element  
All Style Tracks  
Non editable. Currently selected Style Element.  
The Key/Chord of the current track will be cop-  
ied to all tracks of the Style (i.e., all Chord Varia-  
tions).  
To Style Element  
Target Style Element.  
All  
Settings will be copied to all Style Element of the  
Style in edit.  
Var1…CountIn  
Single Style Element where to copy settings to.  
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Style Record mode  
Copy Key Range dialog box  
33  
Copy Key Range dialog box  
Overdub Step Recording window  
Open this window by choosing the Copy Keyboard Range item  
from the page menu. Here you can copy all Keyboard Range val-  
ues for the current Style Element tracks to a different Style Ele-  
ment.  
The Step Record allows you to create a new Style by entering sin-  
gle notes or chords to each track, by playing them on the key-  
board one at a time, with no need to play on time. This is very  
useful when transcribing an existing score, or needing a higher  
grade of detail, and is particularly suitable to create drum and  
percussion tracks.  
To access this page, select the “Overdub Step Recording” com-  
mand from the page menu.  
From Style Element  
Non editable. Currently selected Style Element.  
To Style Element  
Target Style Element.  
All  
Settings will be copied to all Style Element of the  
Style in edit.  
Track (Selected track)  
Name of the selected track in record.  
DRUM…ACC5  
Var1…CountIn  
Single Style Element where to copy settings to.  
Style track.  
SE (Selected Style Element)  
Copy Chord Table dialog box  
CV (Selected Chord Variation)  
Open this window by choosing the Copy Chord Table item from  
the page menu. Here you can copy the Chord Table of the cur-  
rent Style Element to a different Style Element.  
Pos (Position)  
This is the position of the event (note, rest or chord) to be  
inserted.  
Event list  
Previously inserted events. You may delete this event, and set it  
in edit again, by touching the Back button.  
Step Time values  
Length of the event to be inserted.  
To Style Element  
Note value.  
Target Style Element.  
Standard (–) Standard value of the selected note.  
All  
Settings will be copied to all Style Element of the  
Style in edit.  
Dot (.)  
Augments the selected note by one half of its  
value.  
Var1…CountIn  
Triplet (3)  
Triplet value of the selected note.  
Single Style Element where to copy settings to.  
Meter  
Meter (time signature) of the current measure. This parameter  
cannot be edited. You can set the Meter in the main page of the  
Style Record mode, before actually starting recording (see step 6  
on page 14 for more information).  
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Style Record mode  
Overdub Step Recording window  
34  
Free Memory  
Tie  
Remaining memory for recording.  
Touch this button to tie the note to be inserted to the previous  
note.  
Duration  
Back  
Relative duration of the inserted note. The percentage is always  
referred to the step value.  
Goes to the previous step, erasing the inserted event.  
25%  
50%  
85%  
100%  
Staccatissimo.  
Staccato.  
Next M. (Next Measure)  
Goes to the next measure, and fills the remaining space with  
rests.  
Ordinary articulation.  
Legato.  
Done  
Velocity  
Exits the Step Record mode. If you have inserted some notes, a  
dialog box appears, asking you to either cancel, discard or save  
the changes.  
Set this parameter before entering a note or chord. This will be  
the playing strength (i.e., velocity value) of the event to be  
inserted.  
Kbd  
Keyboard. You can select this parameter, by turn-  
ing all counter-clockwise the dial. When this  
option is selected, the playing strength of the  
played note is recognized and recorded.  
If you touch, Cancel, exit is canceled, and you can continue edit-  
ing. If you choose No, changes are not saved, and the Step  
Record window is closed. If you choose Yes, changes are saved,  
and the Step Record window is closed.  
1…127  
Velocity value. The event will be inserted with  
this velocity value, and the actual playing  
strength of the note played on the keyboard will  
be ignored.  
Rest  
Touch this button to insert a rest.  
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Pad Record mode  
35  
The Pad structure  
Pad Record mode  
By entering the Pad Record mode, you can create your own Pads,  
or edit an existing Pad.  
Pattern data vs. track data  
While the Pad Record mode is where you can create or edit  
music patterns for the Pad, track parameters (like Volume, Pan,  
FX settings…) have to be edited in Style Play mode.  
The Pad structure  
After editing Pad Track parameters in Style Play mode, save  
them to the Style Settings by selecting the “Write Current  
Style Settings” command from the page menu of the Style  
Play mode (see “Write Style Settings dialog box” on  
page 139 of the Users Manual).  
A Pad is basically a single-track Style. Most of what applies to  
Style recording also applies to Pad recording.  
There are two different categories of Pads:  
After editing Pad Track parameters in Style Play mode, save  
them to the Style Performance by selecting the Write Cur-  
rent Style Performance command from the page menu of  
the Style Play mode (see “Write Style Settings dialog box”  
on page 139 of the User’s Manual).  
“Hit” Pads. While they are  
mostly used as non-transpos-  
ing events, they can also be  
transposing notes or chords.  
Basically, they are single-note  
or single-chord Sequences  
(see below).  
Pad  
CV1  
Pad Track  
CV2  
CV3  
CV4  
CV5  
CV6  
Entering the Pad Record mode  
“Sequence” Pads, i.e., complex  
single-track patterns, that can  
be transposed by playing dif-  
ferent chords on the keyboard  
– exactly as a Style track. They  
are roughly equivalent to sin-  
To enter Pad Record mode, go to the Style Play mode and press  
RECORD. The Style/Pad Record Select window appears.  
gle-element,  
single-track,  
multi-chord variation Styles  
(see illustration).  
Each Pad is made up of up to six smaller units, called Chord  
Variations (CV). Each Chord Variation is made of a single track  
(the Pad track).  
Exactly as with the Styles, when playing a chord in the chord rec-  
ognition area, the corresponding Chord Variation is recalled.  
Recognized chords are associated to a Chord Variation by means  
of the Chord Variation Table. Each Pad contains a Chord Varia-  
tion Table.  
Select Record/Edit Pad to select an existing Pad to edit. If  
it is a Factory Pad, you may not be able to save it at the orig-  
inal location (depending on the status of the “Factory Style  
and Pad Protect parameter in the Media > Preferences  
page); you will select a User Pad location instead.  
As with the Styles, the Note Transposition Tables (NTT) applies  
to the Pads.  
The same differences between the different types of tracks  
applies (see Track Type” on page 44).  
Select Record New Pad to start from a new, empty Pad.  
When finished recording, you will save the new Pad into a  
User Pad location. (Pads can be saved into Factory Pad  
locations only when the “Factory Style and Pad Protect”  
parameter is set to Off).  
What to record  
Recording a Pad is a matter of recording a single track, inside a  
series of Chord Variations, inside the Pad itself.  
When you have finished recording or editing the Hit or  
Sequence Pad, please save it (see “Exit by saving or deleting  
changes” below) and exit the Pad Record mode.  
You don’t need to record all Chord Variations. It is often only  
needed to record just a Chord Variation.  
Then, go to the Pad page of the Style Play or Song Play mode,  
assign the new Hit or Sequence to a Pad button, and adjust the  
various Pad settings (Volume, Pan, and FX Send… see “Pad/  
Switch: Pad” on page 133 of the User’s Manual). Finally, save the  
Pad settings by selecting the “Write Current Style Performance”  
command from the page menu.  
Note: While in Record mode, the footswitch and EC5 pedals are  
disabled. On the contrary, volume/expression-type pedals can  
be used.  
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Pad Record mode  
Exit by saving or deleting changes  
36  
Exit by saving or deleting changes  
Main page - Record 1  
When finished editing, you can save your Pad in memory, or  
cancel any change.  
The Main - Record page of the Pad Record mode looks like a  
simplified version of the Main page of the Style Record mode,  
with just a single track to be recorded and no Style Elements to  
be chosen. The only addition is the “Pad Sync” parameter.  
To save changes, select the “Write Pad” command from the  
To cancel all changes, select the “Exit from Record” command  
from the page menu, or press the RECORD button, to exit from  
record and return to the main page of the Style Record mode.  
Hint: Save often while recording, to avoid accidentally losing your  
changes to the Pad.  
Listening to the Pad while in Record/Edit  
mode  
Please look at the “Style Record mode” chapter for more infor-  
mation on the various parameters. Only general information and  
differences with the Style Record mode are described here.  
While you are in Pad Record or Pad Edit mode, you can listen to  
the selected Chord Variation. To select a Chord Variation, go to  
the Main page of the Record/Edit mode.  
When you are in the Main, Event Edit, Quantize, Trans-  
pose, Velocity, or Delete pages, you can listen to the  
selected Chord Variation. Press START/STOP to check  
how it works. Press START/STOP again to stop the play-  
back.  
Recording parameters area  
Chord Var (Chord Variation)  
This parameter lets you select one of the six available Chord  
Variations (CV1 … CV6) for editing or recording.  
When you are in the Sounds/Expression, Keyboard Range,  
Chord Table, Trigger/Tension, Delete All, Copy, Style Ele-  
ment Controls or Style Control pages, you can listen to the  
whole Pad. Press START/STOP and play some chords to do  
your tests.  
Note: When this parameter and the assigned value is in small let-  
ters (cv1…cv6), the Chord Variation is empty; when it is in capi-  
tals (CV1…CV6), it is already recorded.  
Resolution  
Note: In this mode, the pattern is always played back in loop, even  
if the “Pad Type” parameter is set to “One Shot” (see page 44).  
Use this parameter to set the quantization during record-  
ing.  
Note: While in Pad Record mode, the Fingered 3 Chord Recogni-  
tion mode is automatically selected.  
Pad Sync  
PA D  
This parameter allows you to set a synchronization mode for the  
Pad’s pattern.  
Off  
No synchronization. The sequence will start as  
soon as you press the PAD button.  
Continued  
The pattern will start immediately, in sync with  
the arrangers or active player’s tempo. Depend-  
ing on the current position of the beat counter, it  
might not start from its very beginning; instead,  
it will continue from the current position.  
For example, if the arranger’s or player’s beat  
counter shows the third beat, and is playing tick  
91, the Pad will start from its third beat, at tick 91.  
The beat counter  
This works exactly as if it was a Fill.  
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Pad Record mode  
Main page - Record 1  
37  
Beat  
The sequence will start at the next beat, in sync  
with the arrangers or player’s tempo. It will start  
from its very beginning (i.e., tick 1 or measure 1).  
Pad Track info area  
This line lets you see the Sound assigned to the selected track.  
Rec Length (Recording Length)  
PA D  
This parameter sets the recording length (in measures) of the  
sequence. Its value is always equal to, or a divider of, the Chord  
Variation Length (see next parameter).  
Sound bank  
Program Change  
Sound name  
Warning: If you assign CV Length a value lower than Rec  
Length, the value of Rec Length is not immediately updated in  
the display. Therefore, you are still free of changing the value of  
CV Length, before the measures exceeding its value are deleted  
Sound name  
PA D  
Sound assigned to the Pad track. The triangle means you can  
touch the name to open the Sound Select window, and select a  
different Sound.  
However, if you press START/STOP to begin recording, the real  
Rec Length value is changed to the new one, even if the display  
still shows the old value.  
Sound bank  
PA D  
Bank the selected Sound belongs to.  
CV Length (Chord Variation Length)  
PA D  
Program Change  
PA D  
This parameter sets the total length (up to 32 measures) for the  
selected Chord Variation. When playing a Style, this will be the  
length of the accompaniment pattern, when the chord corre-  
sponding to the Chord Variation is recognized on the keyboard.  
Program Change number sequence (Bank Select MSB, Bank  
Select LSB, Program Change).  
Tracks volume/status area  
Warning: If you reduce the Chord Variation Length after  
recording, any measure after the selected length will be deleted.  
Be very careful when setting the CV Length to a lower value  
after recording! If it happens, we suggest to exit from record  
Octave Transpose  
This (non editable) indicator shows the current octave  
transposition. To change this value use the OCTAVE  
TRANSPOSE buttons on the control panel.  
Metro (Metronome)  
While this value is not memorized with the Pad, the transposi-  
tion is used during recording. For example, if you play a C4 and  
a +1 octave transposition is selected, a C5 is recorded.  
This is where you can set the metronome.  
Off  
No metronome click will be heard during record-  
ing. In any case, a one-bar precount will be played  
before starting recording.  
Virtual slider  
The virtual slider in the display shows the tracks volume.  
To change the volume, touch the slider and use the  
VALUE controls to change the value (or touch and drag it  
in the display).  
On1  
On2  
Metronome on, with a one-bar precount before  
starting recording.  
Metronome on, with a two-bar precount before  
starting recording.  
This value is not saved with the Pad, and is only used to test the  
Pad’s volume during editing or recording.  
Tempo  
Track status icons  
Select this parameter to use TEMPO controls to set the tempo.  
Status of the track. Touch this icon to change the status.  
Note: This value will not be recorded, and will only be used for  
testing the pattern at various speeds while editing or recording.  
Play status. The track can be heard.  
Hint: You can always change the Tempo, when other parameters  
are selected, by keeping the SHIFT button pressed, and rotating the  
DIAL.  
Mute status. The track cannot be heard.  
Record status. After starting recording, the track  
will receive notes from the keyboard and the  
MIDI IN connector.  
Meter  
PA D  
This is the meter (time signature) of the sequence. You can edit  
this parameter only when the sequence is empty, i.e. before you  
begin recording anything.  
Key/Chord area  
Key/Chord  
PA D  
This parameter pair allows you to define the tracks original key  
and chord type, for the current Chord Variation. When playing  
the pattern back, this chord will be played back exactly as it was  
recorded, without any NTT processing (see below).  
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Pad Record mode  
Main page - Record 1  
38  
Parallel/Root The root note (in CMaj = C) is transposed to the  
missing notes.  
NTT Area  
NTT Type/Table  
PA D  
Parallel/Fifth The 5th note (in CMaj = G) is transposed to the  
missing notes.  
NTTs (Note Transposition Tables) are the sophisticated algo-  
rithms that allow Korg arrangers to convert recognized chords  
into musical patterns. The Note Transposition Table (NTT)  
determines how the arranger will transpose pattern notes, when  
a chord is recognized that does not exactly match the original  
chord of a Chord Variation. For example, if you only recorded a  
Chord Variation for the CMaj chord, when a CMaj7 is recog-  
nized on the keyboard the arranger must transpose some notes  
to create the missing 7th.  
As recorded with  
NTT = Root or 5th  
(Key/Chord = CMaj)  
When you play a CM7  
with NTT = Root  
When you play a CM7  
with NTT = 5th  
Parallel/i-Series  
All original patterns must be programmed on the  
“Maj7” or “min7” chords. When loading old Korg  
i-Series Styles, this option is automatically  
selected.  
Note: These parameters cannot be selected with Drum, Percussion  
or Guitar tracks, and are therefore greyed out.  
Note: NTT parameters are separately programmed for each track  
of the Style Element.  
As recorded with  
NTT = i-Series  
(Key/Chord = CM7)  
When you play a CMaj When you play a C7  
with NTT = i-Series with NTT = i-Series  
There are two general types of NTTs:  
• When Parallel types are selected, notes are transposed inside  
the area set by the Wrap Around parameter. These tables are ide-  
ally suited to melody parts.  
Parallel/No Transpose  
The chord is not modified, and is moved to the  
new key unchanged. The pattern plays exactly the  
recorded notes, and is moved to the new key as is.  
This is the standard setting of Intro 1 and Ending  
1 in Korg’s original Styles (where a chord progres-  
sion is usually recorded, and should remain  
unchanged in any key).  
as written  
as played back  
• When Fixed types are selected, the arranger moves as few notes  
as possible, making legato lines and chord changes more natural.  
They are ideally suited to chord tracks (strings, piano etc…).  
Fixed/Chord This table moves as few notes as possible, making  
legato lines and chord changes more natural. It is  
ideally suited to chord tracks (strings, piano  
etc…). Contrary to the Parallel mode, the pro-  
grammed chord is not transposed according to  
the Wrap Around parameter, but always stays  
around its original position, looking for common  
notes between the chords.  
as written  
as played back  
Fixed/No Transpose  
Note: To conform to Korg specifications, it is advisable to set the  
NTT to “No Transpose” on the Intro 1 and Ending 1.  
The programmed notes can only be transposed  
by the Master Transpose. They are never trans-  
posed when chords are changed.  
Delete Note button  
Use this command to delete a single note or a single percussive  
instrument from a track. For example, to delete a snare, keep the  
D2 note (corresponding to the snare) pressed.  
1. Touch the “Delete Note” button, and keep it pressed.  
2. Press START/STOP to start the Pad.  
3. When you reach the passage containing the note to be  
deleted, play the note on the keyboard. Keep it pressed, up  
to the last note to be deleted.  
4. When finished, release the Delete button and the note to be  
deleted, and press START/STOP again to stop the Pad.  
Note: If the note is at the beginning of the pattern, press the  
note before starting the Pad.  
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Pad Record mode  
Main page - Guitar Mode  
39  
Main page - Guitar Mode  
Edit menu  
While in the main page, and a Guitar track has been selected,  
touch the “Guitar Mode” tab to see this page. This is where you  
can access Guitar Mode programming:  
When pressing the MENU button while in Pad Record mode,  
the Pad Record Edit Menu will appear.  
Note: The Pad Edit pages are a simplified version of the Style Edit  
pages. See the User’s manual for information on the various  
parameters.  
Note: To access this page, the Pad track must be of Guitar type  
(Pad Track Controls > Sound/Expression page, see “Track Type”  
on page 44). Otherwise, the Guitar Mode tab will remain grey (not  
selectable).  
Note: While the Pad is in play, you cannot access the Edit section  
pages from the main page (see page 36). Stop the playback before  
pressing MENU.  
Note: When programming a Guitar track from an external  
sequencer, you must be sure the Guitar tracks is associated to the  
right channel. Go to the Global > MIDI > MIDI IN Channels page,  
and assign the corresponding Style track (usually Acc1 ~ Acc5) to  
the same channel of the Guitar track on the external sequencer.  
Then, go to the Style Record > Style Track Controls > Type/Ten-  
sion/Trigger page, and set the track as a track of type “Gtr” (see  
Note: When switching from the Edit section pages (Quantize,  
Transpose, Velocity, Delete) to the other pages, or vice-versa, the  
Pad (if in play) is automatically stopped.  
Edit page structure  
Guitar Mode allows to easily create realistic rhythm guitar parts,  
without the artificial, unmusical playing typical of MIDI pro-  
gramming of guitar parts. Just record a few notes, and you will  
end up with realistic rhythm guitar tracks, where each chord is  
played according to its real position on the guitar, and not gener-  
ated by simply transposing a written pattern.  
Most edit pages share some basic elements.  
Operating mode Edit section  
Page menu  
icon  
Pad track info  
Recording overview  
For an overview on the recording procedure, see the “Style  
Parameters  
area  
Pad Record procedure  
Tabs  
Recording a Pad is very similar to recording a Style. Please see  
the relevant chapter in the User’s manual.  
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Pad Record mode  
Event Edit: Event Edit  
40  
Other pages exhibit a slightly different structure.  
Event Edit: Filter  
Operating mode Edit section  
Page menu  
icon  
This page is where you can select the event types to be shown in  
the Event Edit page.  
Parameters  
area  
Tabs  
Operating mode  
This indicates that the instrument is in Pad Record mode.  
Turn On the filter for all event types you do not wish to see in  
the Event Edit page.  
Edit section  
Note: Some of the events are “ghosted”, and non editable, since the  
corresponding events are not editable in a Pad.  
This identifies the current edit section, corresponding to one of  
the items of the edit menu (see “Edit menu” on page 39).  
This is very similar to the Style Records Event Edit Filter page.  
See “Event Edit: Filter” on page 19 for more information on the  
filter page.  
Page menu icon  
Touch this icon to open the page menu (see “Page menu” on  
Parameters area  
Pad Edit: Quantize  
Each page contains various parameters. Use the tabs to select  
one of the available pages. For detailed information on the vari-  
ous types of parameters, see sections starting from page 40.  
The quantize function may be used to correct any timing mis-  
take after recording, or to give the pattern a “groovy” feeling.  
Tabs  
Use tabs to select one of the edit pages of the current edit section.  
Event Edit: Event Edit  
The Event Edit is the page where you can edit each single MIDI  
event of the selected Chord Variation. You can, for example,  
replace a note with a different one, or change its playing strength  
(i.e., velocity value).  
After setting the various parameters, touch Execute.  
Page sub-header  
Page header  
Page menu icon  
CV (Chord Variation)  
Use this parameter to select the Chord Variation for editing.  
Event list  
Resolution  
This parameter sets the quantization after recording.  
Start / End Tick  
Use these parameters to set the starting and ending points of the  
range to quantize.  
Bottom / Top Note  
Tabs  
Scrollbar  
Use these parameters to set the bottom and top of the keyboard  
range to quantize.  
This is very similar to the Style Records Event Edit page. See  
“Event Edit: Event Edit” on page 17 for more information on the  
event editing procedure.  
Execute  
Touch this button to execute the operation set in this page.  
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Pad Record mode  
41  
Pad Edit: Transpose  
Pad Edit: Transpose  
Pad Edit: Velocity  
In this page you can transpose the selected track(s).  
In this page you can change the velocity (dynamics) value of  
notes in the selected track.  
Note: After transposing, please don’t forget to readjust the “Key/  
Chord” parameter in the main page of the Pad Record mode (see  
page 37).  
After setting the various parameters, touch Execute.  
CV (Chord Variation)  
After setting the various parameters, touch Execute.  
Use this parameter to select the Chord Variation for editing.  
CV (Chord Variation)  
Value  
Use this parameter to select the Chord Variation for editing.  
Velocity change value ( 127).  
Value  
Intensity  
Transpose value ( 127 semitones).  
Start / End Tick  
(Only available in Advanced mode). Use this parameter to specify  
the degree to which the velocity data will be adjusted toward the  
curve you specify in “Curve”.  
Use these parameters to set the starting and ending points of the  
range to be transposed.  
Curve  
Bottom / Top Note  
(Only available in Advanced mode). Use this parameter to select  
from six types of curve, and specify how the velocity will change  
over time.  
Use these parameters to set the bottom and top of the keyboard  
range to be transposed.  
Start / End Vel. Value  
Execute  
(Only available in Advanced mode). Velocity change at the start-  
ing and ending ticks of the selected range.  
Touch this button to execute the operation set in this page.  
Start / End Tick  
Use these parameters to set the starting and ending points of the  
range to be modified.  
Bottom / Top Note  
Use these parameters to set the bottom and top of the keyboard  
range to be modified.  
Advanced  
When this checkbox is checked, the “Intensity”, “Curve”, “Start  
Velocity Value” and “End Velocity Value” parameters can be  
edited.  
Execute  
Touch this button to execute the operation set in this page.  
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Pad Record mode  
Pad Edit: Cut  
42  
Pad Edit: Cut  
Pad Edit: Delete  
This function lets you quickly delete a selected measure (or a  
series of measures) from the selected Chord Variation. All fol-  
lowing events are moved back, to replace the cut measure(s).  
This page is where you can delete MIDI events out of the Pad.  
This function does not remove measures from the pattern. To  
remove a whole measure, use the Cut function (see “Pad Edit:  
After setting the various parameters, touch Execute.  
After setting the various parameters, touch Execute.  
CV (Chord Variation)  
CV (Chord Variation)  
Use this parameter to select the Chord Variation for editing.  
Use this parameter to select the Chord Variation for editing.  
Start  
Event  
First measure to be cut.  
Type of MIDI event to delete.  
Length  
All  
All events. The measures are not removed from  
the Chord Variation.  
Number of measures to be cut.  
Note  
All notes in the selected range.  
Execute  
Dup.Note  
All duplicate notes. When two notes with the  
same pitch are encountered on the same tick, the  
one with the lowest velocity is deleted.  
Touch this button to execute the operation set in this page.  
After Touch After Touch events.  
Note: This kind of data is automatically removed  
during recording.  
Pitch Bend  
Pitch Bend events.  
Prog.Change Program Change events, excluding the bundled  
Control Change #00 (Bank Select MSB) and #32  
(Bank Select LSB).  
Note: This kind of data is automatically removed  
during recording.  
Ctl.Change All Control Change events, for example Bank  
Select, Modulation, Damper, Soft Pedal…  
CC00/32…CC127  
Single Control Change events. Double Control  
Change numbers (like 00/32) are MSB/LSB bun-  
dles.  
Note: Some CC data are automatically removed  
during recording. See the table on page 5 for more  
information on the allowed data.  
Start / End Tick  
Use these parameters to set the starting and ending points of the  
range to delete.  
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Pad Record mode  
43  
Pad Edit: Delete All  
Bottom / Top Note  
Note: If you copy too many events on the same “tick”, the “Too  
many events!” message appears, and the copy operation is aborted.  
Use these parameters to set the bottom and top of the keyboard  
range to delete.  
Note: When you copy over an existing Chord Variation, Program  
Change data is not copied, to leave the original Sounds unchanged  
for that Chord Variation.  
Note: These parameters are available only when the All or Note  
option is selected.  
From Style  
Execute  
Choose this option to select the source Style to copy the track  
from. Touch the Select button to open the Style Select window  
and select the source Style.  
Touch this button to execute the operation set in this page.  
From E/CV (Style Element/Chord Variation)  
Pad Edit: Delete All  
Use this parameter to select the source Style Element and Chord  
Variation.  
This function lets you quickly delete a single Chord Variation, or  
the whole Pad.  
Var1…End2 A single Style Element, i.e., all Chord Variations.  
V1-CV1…E2-CV2  
A single Chord Variation.  
From Track  
Use this parameter to select the source track to copy.  
Drum-Acc5 Single track of the selected Style Element or  
Chord Variation.  
To CV (Chord Variation)  
Use this parameter to select a target Chord Variation inside the  
current Pad.  
After setting the various parameters, touch Execute.  
CV1…CV6 Target Chord Variation.  
CV (Chord Variation)  
Execute  
Use this parameter to select the Chord Variation to be deleted.  
Touch this button to execute the operation set in this page.  
All  
All Chord Variations, i.e. the whole Pad. After  
deletion, all parameters are set to the default sta-  
tus.  
CV1…CV6 Single Chord Variation.  
Pad Edit: Copy from Pad  
Execute  
Here you can copy a Chord Variation from a different Pad. Fur-  
thermore, you can copy a whole Pad.  
Touch this button to execute the operation set in this page.  
Warning: The Copy operation deletes all data at the target loca-  
tion (overwrite).  
Pad Edit: Copy from Style  
Here you can copy a track from a Style, and transform it into a  
Pad pattern.  
Warning: The Copy operation deletes all data at the target loca-  
tion (overwrite).  
After setting the various parameters, touch Execute.  
Note: If you copy too many events on the same “tick”, the “Too  
many events!” message appears, and the copy operation is aborted.  
Note: When you copy over an existing Chord Variation, Program  
Change data is not copied, to leave the original Sounds unchanged  
for that Chord Variation.  
After setting the various parameters, touch Execute.  
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Pad Record mode  
Pad Track Controls: Sound/Expression  
44  
From Pad  
Expression  
PA D  
Choose this option to select the source Pad to copy the Chord  
Variation from. Touch the Select button to open the Pad Select  
window and select the source Pad.  
Use this knob to set the Expression (CC#11) value for the Pad  
track. This value can be seen at the beginning of the Event Edit  
list.  
The Expression is useful to balance the Pad with the other Pads.  
For example, if you want the Pad you are recording to be mel-  
lower than the average, just lower the Expression value.  
From CV (Chord Variation)  
Use this parameter to select the source Chord Variation.  
All  
All Chord Variations, i.e. the whole Pad. You can’t  
change the target, that is automatically set to All.  
Volume  
Use this slider to set the Volume (CC#07) value for the Pad track.  
This value is not saved with the Pad, and is only used to test the  
Pad’s volume during editing or recording.  
CV1…CV6 Single Chord Variation.  
To CV (Chord Variation)  
Use this parameter to select a target Chord Variation inside the  
current Pad.  
Keyboard Range  
PA D  
The Keyboard Range automatically transposes any pattern note  
that would otherwise play too high or too low in pitch, com-  
pared to the original acoustic instrument, when transposed by  
the arranger. This will result in a more natural sound for the Pad  
instrument.  
CV1…CV6 Target Chord Variation. Automatically set to All  
if the “From CV” parameter is also set to All.  
Execute  
Touch this button to execute the operation set in this page.  
Note: The Keyboard Range is ignored while recording. The Pad  
track can play on the full range of the keyboard.  
Trigger Mode  
PA D  
Pad Track Controls: Sound/Expression  
(Not available if Track Type = Drum). This setting lets you define  
how Bass and Acc-type tracks are retriggered when the chord is  
changed.  
In this page you can assign a Sound to the Pad track, adjust its  
Volume (CC#07) and Expression (CC#11) values, and set vari-  
ous other parameters, like the Keyboard Range, Track Type,  
Trigger Mode, Tension and Wrap Around.  
Off  
Each time you play a new chord, current notes  
will be stopped. The track will remain silent until  
a new note will be encountered in the pattern.  
Rt  
(Retrigger) The sound will be stopped, and new  
notes matching the recognized chord will be  
played back.  
Rp  
(Repitch) New notes matching the recognized  
chord will be played back, by repitching notes  
already playing. There will be no break in the  
sound. This is very useful on Guitar and Bass  
tracks.  
Track Type  
PA D  
Use this parameter to set the type of the Pad track.  
Sound/Bank  
PA D  
Drum  
Drum track. This type of track is not transposed  
Sound assigned to the Pad track.  
by the arranger, and is used for Drum Kits, or for  
tracks that you don’t want to be transposed when  
playing a different chord.  
Pad Type  
PA D  
Use this parameter to decide if the Pad will play once or if it will  
loop.  
Bass  
Acc  
Bass track. This type of track always plays the  
root when changing chord.  
Note: While in Pad Record mode, the pattern is always played  
back in loop, even if this parameter is set to “One Shot”.  
Accompaniment track. This type of track can be  
used freely, for melodic or harmonic accompani-  
ment patterns.  
One Shot  
When you press one of the PAD buttons, the cor-  
responding Pad is only played once. This is useful  
for playing Hits or Sequences that must only play  
once.  
Tension  
PA D  
Tension adds notes (a 9th, 11th and/or 13th) that have actually  
been played, even if they haven't been written in the Pad pattern.  
This parameter specifies whether or not the Tension included in  
the recognized chord will be added to an Acc-type track.  
Loop  
When you press one of the PAD buttons, the cor-  
responding Pad plays up to the end, then contin-  
ues playing from the start. Press STOP in the  
PAD section to stop it playing. This is useful for  
playing cyclic sequences.  
On  
Off  
The Tension will be added.  
No Tension will be added.  
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Pad Record mode  
45  
Pad Chord Table  
RX Noise  
PA D  
Import: Import Groove  
Use these controls to adjust the volume of RX Noises in the cor-  
responding tracks. This control applies to all types of tracks  
(provided the Sound includes RX Noises).  
The Import Groove function allows the loading of MIDI  
Grooves (.GRV” files) generated by the Slice function (see  
Time Slice” in the Sampling mode). By importing these data to  
the Pad track, and assigning the Sound based on the sliced sam-  
ples to the same track, you can play the original audio groove,  
and freely change its tempo.  
Humanize GTR  
PA D  
Use these controls to apply a random value to the position,  
velocity and length of notes of Guitar tracks (see Track Type”  
on page 44). This control has no effect on other types of track.  
Wrap Around  
PA D  
The wrap-around point is the highest register limit for the Pad  
track. The Pad pattern will be transposed according to the  
detected chord. If the chord is too high, the Pad track might play  
in a register that is too high, and therefore unnatural. If, how-  
ever, it reaches the wrap-around point, it will be automatically  
transposed an octave lower.  
The wrap-around point can be individually set in semitone steps  
up to a maximum of 12 semitones, relative to the chord root set  
in the main page of the Pad Record mode (see “Key/Chord” on  
From  
1…12  
Maximum transposition (in semitones) of the  
track, referred to the original key of the Pad pat-  
tern.  
Use this parameter to select one of the MIDI Groove patterns  
(.GRV” files) generated when saving data after a Time Slice  
operation.  
To CV (Chord Variation)  
Use this parameter to select the target Chord Variation.  
Pad Chord Table  
This is the page where you can assign a Chord Variation to each  
of the most important recognized chord. When a chord is recog-  
nized, the assigned Chord Variation will be automatically  
selected by the arranger to play the Pad track.  
Import: Import SMF  
The Import SMF function allows you to import MIDI data from  
a Standard MIDI File (SMF) created on your preferred external  
sequencer, and transform them in a Chord Variation.  
Chord / Chord Variation  
PA D  
Use these parameters to assign a Chord Variation to each of the  
most important chords.  
When programming  
a
Chord Variation on the external  
sequencer, please assign the Pad track to the MIDI channel #10.  
Note: Only SMF in format 0 can be loaded.  
From Song  
This is the name of the Standard MIDI File to be loaded. Touch  
the Select button to open the file selector, and select an .SMF”  
file.  
Select  
Touch this button to open the file selector and load the SMF.  
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Pad Record mode  
Export: SMF  
46  
Initialize  
Page menu  
Check this parameter if you want all Pad settings (i.e., Key/  
Chord, Chord Table, Sound…) are reset when loading the SMF.  
Touch the page menu icon to open the page menu. Touch a com-  
mand to select it. Touch anywhere in the display to close the  
menu without selecting a command.  
Hint: It is a good idea to check this parameter when importing the  
first Chord Variation of the Pad, and uncheck it when importing  
the following Chord Variations.  
To CV  
Use this parameter to select a target Chord Variation.  
Execute  
After setting all parameters in this page, touch this button to  
import the Standard MIDI File into the target Chord Variation.  
Write Pad  
Export: SMF  
When done recording or editing a Pad, and you want to save the  
changes, select this command to open the Write Pad dialog box,  
and save the Pad to the internal memory.  
The Export SMF function allows you to export a Chord Varia-  
tion as a Standard MIDI File (SMF), and edit it on your preferred  
external sequencer.  
Undo  
Only available in the Main page of the Pad Record mode, and in  
some Pad Edit pages. While in Record mode, cancels the latest  
recorded data and restores the previous situation. Selected a sec-  
ond time, it restores recorded data again (“Redo” function).  
Delete Pad Track  
Only available in the Main page of the Pad Record mode. Select  
this command to delete the Pad track.  
Overdub Step Recording  
To Song  
Only available in the Main page of the Pad Record mode. Select  
this command to open the Overdub Step recording window (see  
the Style Record chapter in the Users Manual for more informa-  
tion).  
This (non editable) parameters shows the name of the Standard  
MIDI File to be generated. The (automatically assigned) name  
will be the same of the exported Chord Variation.  
Exit from Record  
From CV  
Select this command to exit from Record without saving changes  
to the Pad.  
Use this pop-up menu to select one of the available Chord Varia-  
tions from the current Pad.  
Execute  
After selecting a Chord Variation, touch this button to export it  
as a Standard MIDI File. A standard file selector will appear.  
Select the target device and directory, then touch Save.  
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Pad Record mode  
Write Pad dialog box  
47  
Write Pad dialog box  
Open this window by selecting the Write Pad item from the page  
menu. Here you can save the recorded or edited Pad to memory.  
Parameters saved in the Pad are marked with the  
through the user’s manual.  
symbol  
PA D  
Name  
PA D  
Name of the Pad to be saved. Touch the  
(Text Edit) button  
next to the name to open the Text Edit window.  
Pad Bank  
Target Pad bank. Only User banks can be selected.  
Pad  
Target Pad location in the selected bank. Use TEMPO/VALUE  
controls to select a different location.  
Note: A User Pad is usually prompted when writing a Pad. How-  
ever, you can overwrite a Factory Pad, when the “Factory Style  
and Pad Protect” parameter is left unchecked (see page Media >  
Preferences).  
Select… button  
Touch this button to open the Pad Select window, and select a  
target location.  
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Sound operating mode  
The MIDI channel  
48  
Sound operating mode  
The Sound operating mode is where you can listen to individual  
Sounds, and edit them.  
Before pressing MENU to enter the edit environment, you  
should select a Sound of the type you wish to edit or create.  
To select a Sound, see the “Interface basics” chapter in the Users  
Manual.  
Note: Notes pointing to special Drum Kit features are marked by  
the  
icon.  
In this mode, the selected Sound can always be played across the  
full keyboard range.  
While in a different operating mode, you can easily select the  
Sound to be edited when switching to the Sound mode. Just  
select the track the Sound to be edited is assigned to, then keep  
the SHIFT button pressed while pressing the SOUND button.  
Main page  
Here is the main page of the Sound operating mode.  
Hint: This is useful to see the Bank Select/Program Change num-  
bers when programming a Song on an external sequencer.  
Page header  
Page menu icon  
Sound Info  
area  
The MIDI channel  
Realtime  
Controls area  
In Sound mode, Pa3X receives and transmits on the same chan-  
nel of the Upper 1 track. If the Global channel is assigned, notes  
can be received also on this channel. See “MIDI: MIDI In Chan-  
nels” on page 211 and “MIDI: MIDI Out Channels” on page 211  
of the User’s Manual for more information.  
FX area  
Voice Assign Mode area  
How to select oscillators  
Page header  
While in an edit page requiring an oscillator to be selected  
for editing, use the vertical row of buttons on the right  
(1…24 max) to select one of the available oscillators. The  
number of available oscillators depends on the “Oscillators  
Count” parameter (see page 52).  
This line shows the current operating mode and transposition.  
Operating mode  
name  
Master Transpose (in  
semitones)  
If you cannot see the desired oscillator, touch the scroll  
arrow, until the hidden oscillator is shown in the display.  
Operating mode name  
When oscillators cannot be select, since the parameter  
contained in the current page are global and valid for the  
whole Sound, these buttons are greyed out, and cannot be  
selected.  
Name of the current operating mode.  
Master transpose  
Master transpose value in semitones. This value can be changed  
using the TRANSPOSE buttons on the control panel.  
Sounds, Drum Kits, Digital Drawbars  
Page menu icon  
Touch the page menu icon to open the menu. See “Page menu”  
on page 75 for more information.  
Pa3X features three different kinds of Sounds:  
Ordinary Sounds. These are normal instrument Sounds,  
like pianos, strings, basses.  
Drum Kits. These are drum and percussion kits, where  
each note of the keyboard is a different percussive instru-  
ment. You can find Drum Kits in the Drum & SFX and  
User Dk banks.  
Sound Info area  
This is where basic details for the Sound are shown. Touch any-  
where in this area to open the Sound Select window.  
Digital Drawbars. These are Sounds with a very complex  
structure, and a special usage. See “Digital Drawbars page”  
on page 50 for more information.  
Sound name  
Name of the Sound assigned to the corresponding Keyboard  
track.  
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Sound operating mode  
49  
Main page  
Bank  
Cutoff  
Filter cutoff. This sets the sound brightness.  
Bank the current Sound belongs to.  
LFO Depth Intensity of the Vibrato (LFO).  
LFO Speed  
LFO Delay  
Speed of the Vibrato (LFO).  
Bank Select / Program Change sequence  
Delay time before the Vibrato (LFO) begins, after  
the sound starts.  
Bank Select MSB / Bank Select LSB / Program Change numbers,  
in the form “CC00.CC32.PC.  
Resonance  
Use the Filter Resonance to boost the cutoff fre-  
quency.  
CC00  
CC32  
PC  
This section shows the value of the Control  
Change (CC) 00 message (or Bank Select MSB)  
for the selected Sound.  
Voice Assign Mode  
This section shows the value of the Control  
Change (CC) 32 message (a.k.a. Bank Select LSB)  
for the selected Sound.  
Poly  
The Sound will play polyphonically, allowing you play chords.  
This section shows the value of the Program  
Change (PC) message for the selected Sound.  
Values are in the standard 0-127 MIDI number-  
ing format.  
Mono  
The Sound will play monophonically, producing only one note at  
a time.  
Note: Some manufacturers could use the 1-128  
numbering system; when connecting your Pa3X to  
an instrument of this kind, increment the PC value  
by 1 unit.  
Legato  
This parameter is available when the Mono option is selected.  
Note: If “Legato” is On, certain multisamples or keyboard locations  
may produce an incorrect pitch.  
Octave Transpose icon  
Octave transpose value. Use the UPPER OCTAVE buttons to  
change this value.  
On  
Legato is on. When multiple note-on’s occur, the  
first note-on will retrigger the sound, and the sec-  
ond and subsequent note-on’s will not retrigger.  
Realtime Controls area  
When legato is on, multiple note-on’s will not  
retrigger the voice. If one note is already on and  
another note is turned on, the first voice will con-  
tinue sounding. The oscillator sound, envelope,  
and LFO will not be reset, and only the pitch of  
the oscillator will be updated. This setting is  
effective for wind instrument sounds and analog  
synth-type sounds.  
Controls in this area allow you to edit the main parameters of the  
Sounds assigned to each track. Touch one of them, and modify  
its value by using the VALUE DIAL controls (or moving your  
finger).  
While in this page, Assignable Sliders are linked to the corre-  
sponding Realtime Controls (a.k.a. Easy Sound Edit parame-  
ters).  
Off  
Legato is off. Notes will always be retriggered  
when note-on occurs.  
Assignable  
Slider  
Realtime  
Control  
Assignable  
Slider  
Realtime  
Control  
When legato is off, multiple note-on’s will retrigger  
the voice at each note-on. The oscillator sound,  
envelope, and LFO will be reset (and retriggered)  
according to the settings of the Sound.  
1
2
3
4
Attack  
Decay  
Release  
Cutoff  
5
6
7
8
LFO Depth  
LFO Speed  
LFO Delay  
Resonance  
Hold  
Use this parameter to keep the notes sustained even after releas-  
ing the keys.  
Note: All values refer to the original values of the Sound.  
Note: When selecting the Write Sound command from the page  
menu, current parameter values, after editing the Realtime Con-  
trols, are saved with the Sound. After saving, Realtime Controls are  
set back to the default position.  
Note: Please remember the Hold must be On before playing the  
note to be held.  
FX Area  
Note: After selecting a different Sound, Realtime Control values  
are automatically set to zero.  
In Sound mode, three Master effect processors (MFX1, MFX2 and  
MFX3) are available. As an alternative, an Insert effect can replace  
the MFX3 effect.  
Attack  
Attack time. This is the time during which the  
sound goes from zero (at the moment when you  
strike a key) to it’s maximum level.  
On/Off  
Decay  
Decay time. Time to go from the final Attack level  
to the beginning of the Sustain.  
Use this button to turn on or off the corresponding effect.  
Release  
Release time. This is the time during which the  
sound goes from the sustaining phase, to zero.  
The Release is triggered by releasing a key.  
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Sound operating mode  
Digital Drawbars page  
50  
Selected Effect  
Percussion/Rotary tab  
Non editable. This shows the effect assigned to the correspond-  
ing FX processor. To select a different effect, see “Effects: “B” FX  
Percussion adds a percussive sound to the attack segment of the  
organ sound. Rotary adds the effect of a rotating speaker.  
Send  
Use this knob to adjust the level of the dry sound sent to the cor-  
responding effect.  
Amount  
Volume of the effect that is added to the dry (uneffected) signal.  
On/Off  
Use this parameter to turn percussion on or off.  
Foot  
Digital Drawbars page  
Use this parameter to select a percussion register.  
DIGITAL DRAWBARS are different from ordinary Sounds.  
Their parameters are not saved as a new Sound, but can be saved  
to a Performance. Therefore, when entering the Digital Draw-  
bars page, the MENU button is disabled.  
4’  
Percussion added to the 4’ foot.  
Percussion added to the 22/3’ foot.  
22/3’  
Mode (Percussion Mode)  
Note: In Style Play and Backing Sequence mode, only a Digital  
Drawbar Sound is available for the Keyboard tracks, and one for  
the Style tracks. Save them to a Performance (see “Write Perfor-  
mance dialog box” on page 138 of the User’s Manual).  
This parameters lets you decide if the percussion sound has to be  
triggered on the first note of a group of held notes, or to all notes.  
All  
The percussive attack is played on all notes of a  
chord.  
Note: In Song Play mode, there is a Digital Drawbars Sound for  
the Keyboard tracks, one for Song tracks 1-8, another one for Song  
tracks 9-16.  
1st  
The percussive attack is played only on the first  
note of a chord or a group of held notes. Release  
all notes to trigger the percussion again.  
Note: In Sequencer mode there is a Digital Drawbars Sound for  
Song tracks 1-8, one for Song tracks 9-16.  
Volume (Percussion Volume)  
When you select the DIGITAL DRAWBARS bank, the Digital  
Drawbar page appears, and the current setting is assigned to the  
selected track.  
Level of the percussive sound.  
0…99  
Level.  
Length (Percussion Length)  
Decay speed of the percussive sound.  
0…99  
Decay time.  
Rotor On/Brake  
Touch this button to start or stop the rotating speaker.  
Speed Slow/Fast  
Touch this button to switch the rotating speaker’s speed (from  
slow to fast, or vice-versa).  
When entering this page, the SLIDER MODE button is automat-  
ically set to DRAWBARS, so you can use the sliders to change  
each foot volume. As an alternative, touch a footage and drag it  
on the display, or use the VALUE DIAL controls to change its  
value.  
are only available when a Rotary effect has been assigned to one of  
the FX slots (effects #63 or #133).  
Get Sliders  
Each foot refers to the pipe length in a pipe organ, in which the  
sound is produced by pipes of different length. Longer pipes  
mean a lower sound; therefore, the 16’ drawbar produces the  
lowest pitched sound, while the 1’ drawbar produces the highest  
pitched sound.  
Touch this button to get the current position of the physical slid-  
ers, and assign their value to the virtual slider.  
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Sound operating mode  
51  
Edit menu  
Tone/Noise tab  
Edit menu  
Tone is the timbre of the sound. Noises are mechanical noises  
from the keyboard and the tonewheels.  
From any page, press the MENU button to open the Sound edit  
menu. This menu gives access to the various Sound edit sections.  
When in the menu, select an edit section, or press EXIT or  
SOUND to exit the menu and return to the main page. To return  
to the main page, you can also select the Main Page menu item.  
When in an edit page, press EXIT or the SOUND button to  
return to the main page of the Sound operating mode.  
Wave (Drawbar Wave)  
When an ordinary Sound is selected:  
Tone  
Waveshape of the drawbars, producing the base timbre.  
Mellow  
Hard  
A mellow-sounding synthetic wave.  
A harder-sounding synthetic wave.  
Leakage  
Leakage from adjacent tonewheels, making the sound richer.  
Key On  
Noise of the keypress.  
When a Drum Kit is selected, the “Basic” section is  
replaced by the “DrumKit” section:  
Key Off  
Noise of the key release.  
Each item in this menu corresponds to an edit section. Each edit  
section groups various edit pages, that may be selected by touch-  
ing the corresponding tab on the lower part of the display.  
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Sound operating mode  
Edit page structure  
52  
Oscillator Count  
Edit page structure  
Oscillators Count  
Use this box to specify the number of oscillators (up to 24) the  
Sound is based on.  
All edit pages share some basic elements.  
Operating mode  
Edit section  
Page menu  
icon  
The total amount of polyphony varies depending on the number  
of oscillators used by the Sound (a maximum of 120 with only 1  
oscillator per voice).  
Selected  
oscillator  
Note: When editing the Grand Piano sound, keep in mind Oscilla-  
tors 10~15 can only be heard when the Damper pedal is depressed.  
Parameters  
area  
Low priority  
Use this parameter to decide if the highest-numbered oscillators  
must be turned off when more polyphony voices are needed.  
Keep in mind that, with a dense polyphony, missing oscillators  
might not even be heard.  
Tabs  
0
1
No oscillator will be turned off in any case.  
The highest-numbered oscillator will be turned  
off, if needed.  
Operating mode  
This indicates that the instrument is in Sound mode.  
2
The two highest-numbered oscillators can be  
turned off, one after the other, if needed.  
Edit section  
[n]…24  
The n-numbered oscillators (up to 24) can be  
turned off, one after the other, if needed.  
This identifies the current edit section, corresponding to one of  
the items of the edit menu (see “Edit menu” on page 51).  
Page menu icon  
Transpose Range  
Touch this icon to open the page menu (see “Page menu” on  
Top/Bottom Key  
Use these parameters to set a range for transposition. Inside this  
range notes are transposed. Outside this range, they are not  
transposed. This is useful to avoid RX Sounds being transposed  
when transposing a Sound.  
Selected oscillator  
Use these buttons to select the oscillator to edit.  
Parameters area  
Note: Set these (general) values so that all RX Noises assigned to  
any Oscillator fall out of the Transpose Range. For example, if you  
assigned an RX Noise to a G7 on OSC1, and an RX Noise to an A7  
on OSC2, set the “Top Key” value no higher than F#7 (just below  
the lowest RX Noise).  
Each page contains various parameters. Use the tabs to select  
one of the available pages. For detailed information on the vari-  
ous types of parameters, see sections starting from page 52.  
Tabs  
Use tabs to select one of the edit pages of the current edit section.  
Voice Assign Mode  
Poly/Mono  
This is the polyphonic mode of the Sound.  
Basic: Sound Basic  
Poly  
The Sound will play polyphonically, allowing you  
to play chords.  
Here you can make basic settings for the Sound, such as basic  
oscillator settings, the oscillator count, and the polyphonic  
mode.  
Mono  
The Sound will play monophonically, producing  
only one note at a time.  
Single Trigger  
This parameter is available when the selected mode is Poly.  
On  
When the same note is played repeatedly, the pre-  
vious note will be silenced before the next note is  
sounded, so that the notes do not overlap.  
Off  
When the same note is played repeatedly, the pre-  
vious note will not be silenced before the next  
note is sounded.  
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Sound operating mode  
53  
Basic: OSC Basic  
Legato  
Basic: OSC Basic  
This parameter is only available when the selected mode is  
Mono. It is the same found on the main page of the Sound mode.  
The multisample(s) on which the Sound will be based can be  
selected here for each of the sixteen oscillators. Each oscillator  
can use 1 or 2 multisamples, each one assigned to the High or  
Low layer.  
See “Legato” on page 49 for information on this parameter.  
Priority  
This parameter is available when the selected mode is Mono. It  
specifies which note will be given priority to play when two or  
more notes are played simultaneously.  
Low  
High  
Last  
Lowest note will take priority.  
Highest note will take priority.  
Last note will take priority.  
Hold  
Use this parameter to keep the notes sustained even after releas-  
ing the keys.  
Legato as OSC Trigger  
OSC Multisample  
The parameters included in this section are to be considered  
when a note is played ‘legato, i.e., with no gap with the previous  
note. These parameters are valid for the whole Sound (all oscilla-  
tors).  
High/Low Bank/Num  
Use these parameters to select a different multisample for each of  
the High and Low layers. You can use velocity to switch between  
the two multisamples. Offset and Level can be adjusted indepen-  
dently for the High and Low multisamples.  
Max Time  
This delay allows notes to be considered Legato, even if there is a  
small gap before them. This is useful to avoid some notes in a  
chord are played Legato, and some others Staccato.  
The High and Low pop-up menus is where you select the bank  
(ROM or RAM), while the numeric field under it is for selecting  
the multisample inside the selected bank. The Sound name  
appears on its right.  
1…999 ms  
Notes played with a small gap are still considered  
Legato notes. A value of approx. 15 ms is usually  
considered effective when playing chords.  
The multisample you select for the High layer will be triggered  
by velocities higher than the value of the “Velocity Multisample  
Switch Low-High” parameter (see page 54). If you do not wish to  
use velocity switching, set the switch to a value of 001, and select  
only the High multisample.  
Max Range  
This is the range (in semitones) within the Legato is considered.  
If you play a wider interval, the note is considered Staccato. This  
is typical of some acoustic instruments, where legato is only pos-  
sible within a small interval, but not on wider ones.  
ROM  
The Factory bank. The Factory area of the inter-  
nal memory contains 829 different multisamples  
(preset multisamples), supplied by Korg as stan-  
dard.  
As an example, please try the Sound “Nylon Guitar DNC, where  
the Max Range is 5 semitones. Play legato with intervals smaller  
than 5 semitones, and you will hear how smoother legato notes  
will become. Play legato with wider intervals, and legato  
smoothing will be lost.  
RAM  
RAM multisample, read from the RAM. These  
are user-loaded or created multisamples.  
Note: If you create a new Sound based on a RAM  
multisample, the RAM samples must be loaded  
from the internal HD or from a connected USB pen  
driver.  
1…127 st  
Max range in semitones.  
In case samples are not loaded, no sound will be  
heard, even if the Sound can be selected and its  
name appears in the display.  
Note: Each multisample has an upper note range limit, and cannot  
produce sound when played above that limit.  
Offset  
These parameters specify the point where the multisample(s)  
will begin to play. For some multisamples this parameter will not  
be available.  
Off  
The sound will start from the beginning of the  
multisample waveform.  
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Sound operating mode  
Basic: OSC Basic  
54  
1st…6th The sound will begin from the offset location pre-  
determined for each sample.  
always play, while a Legato Oscillator will only play when a note  
is played Legato.  
No Attack  
AMS  
The initial portion of the multisample is ignored.  
Mode  
Activates the Alternate Modulation Source (see  
below).  
This is the trigger that allows the selected Oscillator to play.  
Normal  
The Oscillator always plays when a key is pressed  
(unless the “OSC Off when Sound Controllers are  
On” parameter is checked).  
PseudoRandom  
(Only works when more than one Offset point is  
available in the multisample). Randomly selects  
one of the available Offset points (including  
Attack and Off).  
Legato  
The Oscillator only plays when the note is played  
‘legato. The delay and pitch interval from the pre-  
vious note are also to be considered, as set in the  
Sound > Basic page (see “Legato as OSC Trigger”  
above).  
Level  
These parameters specify the level of each multisample.  
0…127 Multisample level.  
Staccato  
The Oscillator only plays when the note is NOT  
played legato (it is the opposite of the above  
choice).  
Note: Depending on the multisample, high settings of this parame-  
ter may cause the sound to distort when a chord is played. If this  
occurs, lower the level.  
Sound Controller 1  
The Oscillator only plays after a switch, foot-  
switch or EC5 pedal programmed as the Sound  
Controller 1 has been pressed. Press and release  
it, and the next note will also trigger the selected  
Oscillator. If you keep it pressed, the Oscillator  
will continue to be triggered until you release the  
controller.  
Octave  
Use this parameter to adjust the pitch of the selected oscillator in  
octave units. The normal octave of the multisample is “0.  
-2…+1  
Octave transposition.  
Transpose  
Note: In Sequencer and Sound mode, the Assign-  
able Switch 1 is automatically assigned to Sound  
Controller 1.  
Use this parameter to adjust the pitch of the selected oscillator in  
semitone steps over a range of 1 octave.  
Hint: This (like the following Sound Controllers) is  
especially useful to enable a different nuance to the  
following note(s).  
-12…+12  
Transposition in semitones.  
Tune  
Sound Controller 2  
Use this parameter to adjust the pitch of the sample in one-cent  
steps (a semitone is 100 cents) over a range of 1 octave.  
As the above, but with a switch, footswitch or EC5  
pedal programmed as the Sound Controller 2.  
-1200…+1200  
Note: In Sequencer and Sound mode, the Assign-  
able Switch 2 is automatically assigned to Sound  
Controller 2.  
Fine-tune value in cents.  
Velocity Multisample Switch Low-High  
This is the velocity value dividing the High and Low layers for  
the selected oscillator. Notes struck harder than this value will be  
played by the High multisample.  
Sound Controller Y+  
As the above, but with the Joystick, assigned as  
the Sound Controller, pushed at least half-way  
forward (value 64). The controller is turned off  
when the Joystick is released. This control is  
equivalent to a CC#01 (Modulation) Control  
Change message.  
AMS / Offset Intensity by AMS  
(Only available when the AMS option is selected in the “Offset”  
parameter.) Alternate Modulation Source for the Offset. See  
Sound Controller Y-  
When the “Offset Intensity by AMS” parameter has a positive  
value, the selected Offset point will depend on the AMS value.  
For example, if the selected AMS is the Velocity, when playing  
softly you will select the Off or 1st Offset, when playing loudly  
you will select the 6th or No Attack Offset.  
As the above, but with the Joystick, assigned as  
the Sound Controller, pulled at least half-way  
back (value 64). The controller is turned off when  
the Joystick is released. This control is equivalent  
to a CC#02 (Breath Controller) Control Change  
message.  
When the “Offset Intensity by AMS” parameter has a negative  
value, the selection will happen in reverse (higher-numbered  
Offsets will be selected before the lowest-numbered ones).  
Cycle 1  
All Oscillators with this same trigger mode  
assigned will play in cycle. For example, if Oscil-  
lators 1, 2 and 4 are assigned the Cycle 1 trigger  
mode, the following note will trigger Oscillator 1,  
then 2, then 4, then 1 again.  
OSC Trigger Mode  
OSC Trigger parameters are used to set the condition to trigger  
the selected Oscillator. For example, a Normal Oscillator will  
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Sound operating mode  
55  
Basic: Vel/Key Zone  
Hint: This is especially useful to trigger different  
sound nuances or create vector-like sound  
sequences.  
OSC Off when Sound Controllers are On  
This ‘mirrors’ the way Sound Controllers work. With this param-  
eter checked, the current Oscillator will not play when one of the  
Sound Controllers (Sound Controller 1, Sound Controller 2,  
Sound Controller Y+, Sound Controller Y-) is activated. It  
should be applied to Oscillators with Normal, Legato, Staccato,  
Cycle 1, Cycle 2, Random, After Tocuh Trigger On, Y+ Trigger  
On, Y- Trigger On, Legato Up and Legato Down trigger modes,  
that can be turned off by using a switch, footswitch, EC5 pedal,  
or the Joystick, programmed as a Sound Controller.  
Cycle 2  
As the above, for use with a different (and paral-  
lel) group of Oscillators. Having two Cycle Trig-  
ger Modes allows for cycling stereo multisamples.  
Random  
As the above, but with a random selection of  
Oscillators within the assigned group.  
After Touch Trigger On  
The Oscillator starts playing when an After  
Touch message with a value of at least 90 is  
received. The Velocity value is the same as the lat-  
est Note On message. The Oscillator will stop  
playing when the After Touch value falls back to  
zero.  
Basic: Vel/Key Zone  
Here you can set a note and velocity range “window” for the  
selected oscillator.  
Hint: This (like the following Triggers) is especially  
useful to trigger harmonics or growls when a note  
is already playing.  
Y+ Trigger On  
Y- Trigger On  
Legato Up  
As the above, but with the Joystick, assigned as  
the Sound Controller, pushed at least half-way  
forward (value 64). The controller is turned off  
when the Joystick is released. This control is  
equivalent to a CC#01 (Modulation) Control  
Change message.  
As the above, but with the Joystick, assigned as  
the Sound Controller, pulled at least half-way  
back (value 64). The controller is turned off when  
the Joystick is released. This control is equivalent  
to a CC#02 (Breath Controller) Control Change  
message.  
Velocity Zone  
Here you can specify the velocity range for the selected oscillator.  
Note: You cannot set the Bottom Velocity higher than the Top  
Velocity, nor the Top Velocity lower than the Bottom Velocity.  
0…127  
Assigned velocity.  
Like Legato, but is only activated when the sec-  
ond note is out of the “Max Range” value (see  
page 53) and it is higher than the first one.  
Keyboard Range  
Here you can specify the note range for the selected oscillator.  
Legato Down Like Legato, but is only activated when the sec-  
ond note is out of the “Max Range” value (see  
page 53) and it is lower than the first one.  
Note: You cannot set the Bottom Key higher than the Top key, nor  
the Top Key lower than the Bottom key.  
C-1…G9  
Assigned note.  
Delay  
Scaled Velocity  
This parameter sets a delay time from the note-on to the real  
beginning of the sound. With a setting of KeyOff, the sound will  
begin when note-off occurs. This is useful to create sounds such  
as the “click” that is heard when a harpsichord note is released.  
In this case, set the “Sustain” parameter to 0 (see page 68).  
Use these parameters to scale velocity values received by the  
oscillator. By using the “Velocity Zone” function (see above), an  
oscillator may be limited to a restricted range (say, 10 to 20), that  
may result in weak dynamics when the associated sample is trig-  
gered.  
0…5000ms Delay time in milliseconds.  
By assigning a different value to these parameters, the restricted  
range will be converted to a wider range (for example, the lowest  
range value of 10 may be converted to a Scaled Velocity value of  
0, and the highest range value of 20 may be converted to a Scaled  
Velocity value of 127). All values included between the mini-  
mum and maximum value are scaled accordingly.  
Key Off  
Key Rel  
Nat Rel  
The sound will begin when the note is released.  
The note velocity is read from the Key On Veloc-  
ity.  
Key Release. The sound will begin when the note  
is released. The note velocity is read from the Key  
Off Velocity.  
As a consequence, you can create an RX Sound of guitar, by  
assigning the guitar fret noise to the 10~20 velocity range. When  
a dynamics value between 10~20 is received, the real velocity  
value is scaled to the Scaled Velocity values, and plays louder.  
Natural Release. The sound will begin when the  
note is released. The note starts from the current  
volume of the sound. If the sound’s volume is  
already at zero, this oscillator is not retriggered.  
0…127  
Assigned velocity value.  
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Sound operating mode  
Basic: Damper Mode  
56  
ple of this kind of Sounds to be avoided in a Style  
track.  
Basic: Damper Mode  
Resonance/Halo  
Here you can program how the Damper pedal works, the Reso-  
nance/Halo effect, and the range within the Note Off message is  
not sent to the selected Oscillator:  
Here you can program the Resonance/Halo effect that is enabled  
by the “Resonance/Halo” Damper Mode (see above). These  
parameters only affect the Resonance/Halo that is enabled when  
pressing the Damper pedal down when a note is already playing.  
Attack Time  
Time needed to the Resonance/Halo to reach the maximum level  
after the Damper pedal has been pressed.  
0…99  
Attack time as a value relative to the current Amp  
Env Attack value.  
Release Time  
Time needed to the Resonance/Halo to extinguish after the  
Damper pedal has been released.  
Damper Mode  
0…99  
Release time as a value relative to the current  
Amp Env Release value.  
Here you can program the Damper Mode for each Oscillator.  
Damper Mode  
Volume Scaling  
This parameter determines how the Damper pedal works.  
Volume of the Resonance/Halo effect, relative to the current  
level of the sound (as determined by the sum of the Multisample  
Volume, Velocity value and current Amp Env value).  
Normal  
The Damper pedal works as usual: by keeping it  
pressed, the note decay is lengthened, to simulate  
the longer note decay of an acoustic piano.  
0%  
No volume at all.  
Damper Off The Damper pedal is deactivated for the selected  
Oscillator.  
1…100%  
Volume expressed as a percentage of the current  
sound level.  
Hint: Set the Damper to Damper Off, if you plan to  
use the selected Oscillator in the Damper Trigger  
page to trigger sounds. Check the Sound “Harmon-  
ica DNC”, and see how the Damper Trigger is  
used.  
No Note Off Range  
From Note  
Like in an acoustic piano, the dampers can only dampen strings  
up to a certain pitch. Starting from that pitch, it is as if the  
Damper was always pressed down.  
Resonance/Halo  
The Damper pedal enables a multisample, nor-  
mally used for the Piano Resonance/Halo effect.  
If the pedal is pressed when the note is already  
playing, the speed at which the multisample  
appears and disappears, and the volume it can  
reach, depend on the “Resonance/Halo” parame-  
ters programmed below.  
Note: This parameter only affects the Normal Damper mode. It  
has no effect on the Resonance/Halo mode.  
C#-1…G9  
Note starting from which the Damper is always  
pressed down. In an acoustic piano, this is usually  
set to G6.  
Hint: This Damper mode is much more realistic  
than the Normal mode, but also ‘steals’ more notes  
from the overall polyphony, and is especially sug-  
gested for solo piano playing.  
Note: Half-pedaling, as well as Damper messages  
received via MIDI (as Control Change #64), con-  
trol the level of the Resonance/Halo effect.  
Repedaling This mode acts as the Normal mode, but also  
enables the Damper pedal effect when the pedal  
is pressed after the note has been released (Note  
Off). In this case, the Damper effect starts from  
the current Release level, and decays slowly.  
Warning: Do not use Sounds with the “Repedal-  
ing” assigned to any Oscillator in a Style, or the  
sustained sound could cause unwanted disso-  
nances. The “Grand Piano RX” Sound is an exam-  
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Sound operating mode  
57  
Basic: Damper Trigger  
Basic: Damper Trigger  
Basic: EQ  
Here you can set the notes triggered by pressing and releasing  
the Damper Pedal. The parameters in this page have effect on  
the Sound as a whole, and not on a single Oscillator.  
In this page, you can set the semi-parametric three-band equal-  
izer for the selected oscillator.  
Enable  
As warned by the message on the lower area of the display, these  
parameters have no effect if the assigned note falls inside of the  
Transpose Range programmed in the “Basic: Sound Basic” page  
(see Transpose Range” on page 52). Please either choose a note  
out of that range, or modify the Transpose Range, so that the  
note is either higher or lower than that range.  
Check this box to activate the equalizer on the selected oscillator.  
TRIM  
This knob allows you to limit the level of the signal passing  
through the equalizer. Extreme equalization values can overload  
the audio circuits and lead to distorsion. This control lets you set  
equalization as desired, and at the same time avoid overloading.  
Transpose Range  
0…99  
Limiting value. The higher, the most effective it  
is.  
Low Gain  
Low frequencies equalization. This is a shelving curve filter. Val-  
ues are shown in decibels (dB).  
Damper Trigger Sample  
-18…+18dB Low gain value in decibels.  
Damper On Trigger  
Mid (Middle) Gain  
Pressing down the Damper pedal (Damper On) can play a spe-  
cial sample assigned to a particular note (for example, pedal  
down squeaking in the Sound “Grand Piano RX, breathing in in  
the Sound “Harmonica DNC” …).  
Middle frequencies equalization. This is a bell curve filter. Values  
are shown in decibels (dB).  
-18…+18dB Middle gain value in decibels.  
Note  
Mid (Middle) Freq  
Note where the special Damper On sample is located.  
Centre frequency of the middle frequencies equalization.  
-0.100…+10 kHz  
Velocity  
Centre frequency in kHz.  
Fixed velocity of the special Damper On sample.  
Hi (High) Gain  
Note Off on Damper Off  
High frequencies equalization. This is a shelving curve filter.  
Values are shown in decibels (dB).  
If checked, the special Damper On sample stops playing when  
the Damper pedal is released.  
-18…+18dB High gain value in decibels.  
Damper Off Trigger  
Releasing the Damper pedal (Damper Off) can play a special  
sample assigned to a particular note (for example, Damper pedal  
release noise in the Sound “Grand Piano RX”).  
Note  
Note where the special Damper Off sample is located.  
Velocity  
Fixed velocity of the special Damper Off sample.  
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Sound operating mode  
DrumKit: Sample Setup (Drum Kits)  
58  
The pop-up menu is where you select the bank (ROM or RAM),  
while the numeric field under it is for selecting the sample inside  
the selected bank. The sample name appears on its right.  
DrumKit: Sample Setup (Drum Kits)  
The sample you select for the current layer will be triggered by  
velocities higher than the value of the “Velocity Switches”  
parameter (see page 58). If you do not wish to use velocity  
switching, assign just one layer to the selected key, and assign a  
sample only to Layer 1.  
This page appears when you edit a Drum Kit. Here you can  
select a different percussive sample for each key and layer.  
Drum Kits use only one oscillator.  
ROM  
The Factory bank. The internal Factory area of  
the Flash-ROM memory contains 944 different  
samples (preset samples), supplied by Korg as  
standard.  
Selected Layer  
Velocity  
Switches  
RAM  
RAM sample, read from the RAM. These are  
user-loaded or created samples.  
Note: If you create a new Sound based on a RAM  
multisample, the RAM samples must be loaded  
from the internal HD or from a connected USB pen  
driver.  
Key  
In case samples are not loaded, no sound will be  
heard, even if the Drum Kit can be selected and its  
name appears in the display.  
Key  
Note: Each sample has an upper note range limit, and may not  
produce sound when played above that limit.  
Key in edit. To select a key, you can press a key on the keyboard  
while this parameter is selected.  
Rev (Reverse)  
Layers  
Non editable. The sample will be played in reverse. In the case of  
Factory (Flash-ROM) or User (RAM) samples that were origi-  
nally specified to loop, the sample will be played back in “one-  
shot” reverse mode. If the sample was originally set to reverse, it  
will playback without change.  
Number of layers assigned to the selected key. Depending on the  
number of selected layers, you can have a different number of  
velocity switches.  
Assign  
Use this parameter to turn the sample on/off.  
On  
Off  
The sample will playback in reverse.  
The sample will play back normally.  
On  
Off  
The sample is assigned to the selected key.  
The sample is not assigned. The sample assigned  
to the next highest assigned key is used instead.  
Ofs (Offset)  
These parameters specify the point where the sample will begin  
to play. For some samples this parameter will not be available.  
Layer Selector & Velocity Sample Switch  
Off  
The sound will start from the beginning of the  
sample.  
Selected Layer  
1st…6th  
The sound will begin from the offset location  
pre-determined for each sample.  
Use these radio buttons to select the layer to edit. The available  
layers depends on the “Layers” parameter.  
NoAtk  
AMS  
The initial portion of the multisample is ignored.  
Velocity Switches  
Activates the Alternate Modulation Source (see  
below).  
Each of these values separates the two adjacent layers for the  
selected sample/key. Notes stricken harder than a velocity switch  
will be played by the layer on the right, while notes stricken  
softer are played by the layer on the left.  
PseudoRandom  
(Only works when more than one Offset point is  
available in the multisample). Randomly selects  
one of the available Offset points (including  
Attack and Off).  
The first and last values are not editable, and are always 001 and  
127 (respectively).  
Drum Sample  
AMS / Int(ensity)  
(Only available when the AMS option is selected in the “Offset”  
parameter.) Alternate Modulation Source for the Offset. See  
Bank/Num/Name  
Use these parameters to select a different Drum Sample for each  
layer. You can use velocity to switch between the available sam-  
ples. Offset and Level can be adjusted independently for the var-  
ious multisamples.  
When the “Intensity” parameter has a positive value, the selected  
Offset point will depend on the AMS value. For example, if the  
selected AMS is the Velocity, when playing softly you will select  
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Sound operating mode  
59  
DrumKit: EQ (Drum Kits)  
the Off or 1st Offset, when playing loudly you will select the 6th  
or No Attack Offset.  
DrumKit: EQ (Drum Kits)  
When the “Intensity” parameter has a negative value, the selec-  
tion will happen in reverse (higher-numbered Offsets will be  
selected before the lowest-numbered ones).  
This page appears when you edit a Drum Kit. In this page, you  
can set the semi-parametric three-band equalizer for the  
selected key, layer and Drum sample.  
Level  
This parameter specifies the level of the sample. For more infor-  
mation, see “Level” on page 54.  
Attack  
This parameter is an offset to the selected samples EG Attack.  
Decay  
This parameter is an offset to the selected samples EG Decay.  
Cutoff  
This parameter sets the cutoff frequency for the filter applied to  
the selected sample.  
Key  
Resonance  
This parameter sets the resonance for the filter applied to the  
selected sample.  
Layer Selector & Velocity Sample Switch  
Transpose  
This parameter transposes the selected sample. Use it to change  
the pitch of the selected key.  
Drum Sample Equalizer  
0
No transposition applied.  
Enable  
-64…+63  
Transpose value in semitones.  
Check this box to activate the equalizer on the selected oscillator.  
Tune  
TRIM  
Use this parameter to fine-tune the assigned sample.  
This knob allows you to limit the level of the signal passing  
through the equalizer. Extreme equalization values can overload  
the audio circuits and lead to distorsion. This control lets you set  
equalization as desired, and at the same time avoid overloading.  
0
Original tuning.  
-99…+99  
Fine-tuning value in cents (1/100 of a semitone).  
0…99  
Limiting value. The higher, the most effective it is.  
Amb Level / Time  
(These parameters are only available if the selected Drum sample  
is of the Ambient” type.) When these parameters are available,  
“Level” control the volume of the direct (dry) sounds, while  
Amb. Level” and “Time” control the volume and length of the  
ambience respectively.  
Low Gain  
Low frequencies equalization. This is a shelving curve filter. Val-  
ues are shown in decibels (dB).  
-18…+18dB Low gain value in decibels.  
Mid (Middle) Gain  
Middle frequencies equalization. This is a bell curve filter. Values  
are shown in decibels (dB).  
-18…+18dB Middle gain value in decibels.  
Mid (Middle) Freq  
Centre frequency of the middle frequencies equalization.  
-0.100…+10 kHz  
Centre frequency in kHz.  
Hi (High) Gain  
High frequencies equalization. This is a shelving curve filter.  
Values are shown in decibels (dB).  
-18…+18dB High gain value in decibels.  
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Sound operating mode  
DrumKit: Voice Mixer (Drum Kits)  
60  
Exclusive Group  
DrumKit: Voice Mixer (Drum Kits)  
Exclusive Groups are sets of mutually exclusive keys, stopping  
each other. For example, if the Open Hi-Hat and Closed Hi-Hat  
are assigned the same Exclusive Group, playing an Open Hi-Hat  
will stop the Closed Hi-Hat playing.  
This page appears when you edit a Drum Kit. Here you can set  
various parameters for the different percussive sample assigned  
to the selected key and layer.  
None  
No Exclusive Group assigned. The selected key  
will not be stopped by any other key.  
1…127  
Exclusive Groups assigned to the selected key.  
When you play this key, all other keys assigned to  
the same Exclusive Group will be stopped, and  
this key will be stopped by other keys assigned to  
the same Exclusive Group.  
Enable Note On Receive  
Use this parameter to enable/disable the reception of the Note  
On (Key On) message.  
On  
Off  
The Note On message is normally received.  
The Note On message is not received. Therefore,  
the corresponding key is muted.  
Key  
Enable Note Off Receive  
Use this parameter to enable/disable the reception of the Note  
Off (Key Off) message.  
Voice Assign Mode  
Single Trigger  
On  
The sound will stop as soon as you release the  
key.  
Use this parameter to set the sample as a single-triggered one.  
Off  
The sound will continue playing up to the end of  
the sample. The Note Off message is ignored.  
On  
When the same key (note) is played repeatedly,  
the previous note will be stopped before the new  
note is triggered, so that they will not overlap.  
Mixer  
Off  
When the same key (note) is played repeatedly,  
the previous note will not be stopped before the  
new note is triggered.  
Pan  
This parameter sets the position in the stereo panorama of the  
selected key.  
Send to MFX1 … MFX3  
These parameters set the MFX1, MFX2 or MFX3 send level for  
the selected key.  
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Sound operating mode  
61  
Pitch: Pitch Mod  
Lowest Pitch Bend only  
Pitch: Pitch Mod  
On this oscillator, Pitch Bend is only activated on  
the lowest note currently playing on the key-  
board.  
Here you can make pitch settings for each oscillator. These set-  
tings specify how keyboard location will affect the pitch of each  
oscillator, and select the controllers that will affect the oscillator  
pitch and specify the depth of control. You can also specify the  
amount of pitch change produced by the Pitch EG and by LFO1  
and LFO2, switch portamento on/off and specify how it will  
apply.  
Ribbon to Pitch  
Pitch Bend range assigned to the Ribbon Controller.  
-12…0…+12 Maximum bending, when touching the extreme  
left or right of the Ribbon Controller.  
JS (+X)  
This parameter specifies how the pitch will change when the joy-  
stick is moved all the way to the right. A setting of 12 produces 1  
octave of change.  
For example if you set this to +12 and move the joystick all the  
way to the right, the pitch will rise one octave above the original  
pitch.  
-60…+12  
Maximum pitch change in semitones.  
JS (–X)  
This parameter specifies how the pitch will change when the joy-  
stick is moved all the way to the left. A setting of 12 produces 1  
octave of change.  
Pitch  
Pitch Slope  
For example, if you set this to -60 and move the joystick all the  
way to the left, the pitch will fall five octaves below the original  
pitch. This can be used to simulate the downward swoops that a  
guitarist produces using the tremolo arm.  
Normally you will leave this parameter at +1.0. Positive (+) val-  
ues will cause the pitch to rise as you play higher notes, and neg-  
ative (–) values will cause the pitch to fall as you play higher  
notes.  
-60…+12  
Maximum pitch change in semitones.  
With a value of 0, there will be no change in pitch, and the C4  
pitch will sound regardless of the keyboard location you play.  
AMS (Alternate Modulation Source)  
This parameter selects the source that will modulate the pitch of  
The diagram shows how the Pitch Slope and pitch are related:  
Pitch  
+2  
+1  
Intensity  
2oct  
This parameter specifies the depth and direction of the effect  
produced by AMS. With a setting of 0, no modulation will be  
applied. With a setting of 12.00, the pitch will change up to one  
octave.  
1oct  
1oct  
0
–1  
C4 C5  
Key  
For example, if you set AMS” to After Touch and apply pressure  
to the keyboard, the pitch will rise if this parameter is set to a  
positive (+) value, or fall if this parameter is set to a negative (–)  
value. The range is a maximum of one octave.  
-1.0…+2.0  
Pitch slope value.  
Pitch Bend Mode  
The Pitch Bend can work in different ways, depending on the  
selected option.  
-12.00…+12.00  
Parameter value.  
Normal  
Linear bending.  
Fixed Scale  
When this parameter is turned on on an oscilla-  
tor, Pitch Bend and Sub Scale have no effect on its  
tuning. The relevant parameters are greyed out  
and non-selectable. This is useful when assign-  
ing to the oscillator a noise (like the breath noise  
of a reed) with a fixed frequency, that must not  
change on different notes and different pitches.  
Pitch EG  
The Pitch EG (Envelope Generator) is unique to all oscillators.  
Velocity Intensity  
This parameter specifies the depth and direction of the modula-  
tion that the pitch EG specified on “Pitch: Pitch EG” will apply to  
the pitch. With a setting of 12.00, the pitch will change a maxi-  
mum of 1 octave.  
Highest Pitch Bend only  
On this oscillator, Pitch Bend is only activated on  
the highest note currently playing on the key-  
board.  
-12.00…+12.00  
Parameter value.  
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Sound operating mode  
Pitch: Pitch Mod  
62  
Pitch EG AMS (Alternate Modulation Source)  
Fingered  
This parameter selects the source that will modulate the pitch  
EG of the selected oscillator. See AMS (Alternate Modulation  
This parameter specifies whether the portamento effect restarts  
or not with each note played.  
On  
Off  
Portamento will restart with each note.  
Pitch EG Intensity  
Portamento will not restart with each note.  
This parameter specifies the depth and direction of the effect  
that AMS” will have. For example, if you set AMS” to Velocity  
and set this value to +12.00, the velocity will control the range of  
pitch change produced by the pitch EG in a range of 1 octave.  
As you play more softly, the pitch change will draw closer to the  
pitch EG levels.  
Time  
This parameter sets the portamento time. Increasing the value  
will produce a slower change in pitch.  
000…127  
Portamento time in MIDI value.  
Pitch change (level)  
LFO 1/2  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
LFO1/2 Int  
Intensity of the corresponding LFO.  
-12…0…+12 Parameter value. Negative values invert the LFO  
shape.  
Strongly played with  
a positive (+) value  
Softly played  
(Intensity (Pitch EG) setting)  
Strongly played with a  
negative (–) value  
Note: “Intensity” (Pitch EG) and AMS will be added to determine  
the depth and direction of the pitch modulation applied by the  
pitch EG.  
JS+Y  
Intensity of the corresponding LFO when the joystick is pushed  
forward.  
-12…0…+12 Parameter value. Negative values invert the LFO  
shape.  
Portamento  
Enabled  
AMS / Intensity  
This parameter turns the portamento effect (smooth change in  
pitch from one note to the next) on/off, and specifies how it will  
be applied.  
Alternate Modulation Source for the LFO. See AMS (Alternate  
Modulation Source) list” on page 77. Use the “Intensity” param-  
eter to set the intensity of the modulation.  
Note: Portamento will also be switched when CC#65 (Portamento  
SW) is received.  
On  
Off  
Portamento will be applied.  
Portamento will not be applied.  
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Sound operating mode  
63  
Pitch: Pitch EG  
Attack Time  
Pitch: Pitch EG  
Specifies the time over which the pitch will change from note-on  
until it reaches the pitch specified as the attack level.  
Here you can make settings for the pitch EG, which creates time-  
variant changes in the pitch of the oscillators. The depth of pitch  
change produced by these EG settings on the oscillators is  
adjusted by the “Intensity (AMS1/2 Intensity)” parameter (see  
0…99  
Parameter value.  
Decay Time  
Specifies the time over which the pitch will change after reaching  
the attack level until it reaches the normal pitch.  
0…99  
Parameter value.  
Release Time  
Specifies the time over which the pitch will change from note-off  
until it reaches the pitch specified as the release level.  
0…99  
Parameter value.  
Level Modulation  
Pitch EG change (level) (AMS=JS-Y/Velocity, Intensity= positive (+) value  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Diagram  
The diagram on top of the page shows the Pitch envelope line.  
A note played softly with  
Start Level Swing set at 0,  
Attack Level Swing set to +, Attack Level Swing set to +, Attack Level Swing set to –,  
the Joystick pulled on the Joystick pulled on the Joystick pulled on  
A note played strongly with  
Start Level Swing set to 0,  
A note played strongly with  
Start Level Swing set to 0,  
Level  
These parameters specify the amount of pitch change. The actual  
amount of pitch change will depend on the “Intensity (AMS1/2  
Intensity)” parameter (see below). For example, with an “Inten-  
sity” setting of +12.00, a “Level” setting of +99 would raise the  
pitch one octave, and a “Level” setting of –99 would lower the  
pitch one octave.  
AMS1/2 (Alternate Modulation Source 1/2)  
These parameters select the source that will control the pitch EG  
Time-varying pitch settings (when Pitch EG Intensity = +12.00)  
Intensity (AMS1/2 Intensity)  
+99 = approximately 1 octave  
Note-on  
Attack Level  
Note-off  
These parameters specify the depth and direction of the effect  
applied by AMS1. With a setting of 0, the levels specified by  
“Level” will be used.  
0 = pitch when  
key is held  
(sustained)  
Time  
Release Level  
Start Level  
Attack  
Time  
Decay  
Time  
For example if AMS1” is After Touch, pressing the keys to turn  
it on will change the “Level” parameters of the Pitch EG. As the  
absolute value of “Intensity” is increased, the pitch EG levels will  
change more greatly when the key pressure is released. The  
direction of the change is specified by “St (Start Level Swing)”  
and At (Attack Level Swing)”. When the key pressure is  
released, the pitch EG levels will return to their own settings.  
Release Time  
–99 = approximately 1 octave  
Start Level  
Specifies the amount of pitch change at note-on.  
-99…+99  
Parameter value.  
If AMS1” is set to Velocity, increasing the absolute value of  
“Intensity” will produce increasingly wider change in pitch EG  
levels for strongly-played notes. The direction of the change is  
Swing)”. As you play more softly, the pitch change will draw  
closer to the pitch EG levels.  
Attack Level  
Specifies the amount of pitch change when the attack time has  
elapsed.  
-99…+99  
Parameter value.  
Release Level  
-99…+99  
Parameter value.  
Specifies the amount of pitch change when the release time has  
elapsed.  
St (Start Level Swing)  
This parameter specifies the direction of change in “Start Level”  
caused by AMS1/2. If “Intensity” is a positive (+) value, a set-  
ting of + will raise the EG level, and a setting of – will decrease it.  
With a setting of 0 there will be no change.  
-99…+99  
Parameter value.  
Time  
These parameters specify the time over which the pitch change  
will occur.  
See diagram above.  
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Sound operating mode  
Filter: Filter Type  
64  
At (Attack Level Swing)  
Filter: Filter Type  
This parameter specifies the direction of change in Attack  
Level” caused by AMS1/2. If “Intensity” is a positive (+) value, a  
setting of + will raise the EG level, and a setting of – will decrease  
it. With a setting of 0 there will be no change.  
Here you can make settings for the filters that will be used by the  
oscillators. You can select either a 24 dB/octave low pass filter  
with resonance, or a series connection of a 12 dB/octave low pass  
filter and a 12 dB/octave high pass filter.  
Time Modulation  
Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
A note played softly with  
A note played strongly with  
Anote played strongly with  
Attack Time Swing set to +  
Attack Time Swing set to + and Attack Time Swing set to – and  
and Decay Time Swing set to Decay Time Swing set to +  
Decay Time Swing set to –  
AMS (Alternate Modulation Source)  
This parameter selects the source that will control the “Time”  
parameters of the pitch EG (see AMS (Alternate Modulation  
Filter Type  
This parameter selects the type of filter (Low Pass Resonant, Low  
Pass & High Pass) for the selected oscillator.  
Intensity (AMS Intensity)  
Low Pass Resonance  
This parameter specifies the depth and direction of the effect  
that AMS” will have on the “Time” parameters. With a setting of  
0, the pitch EG times will be just as specified by the Time” set-  
tings.  
When the Low Pass filter type is selected, only fil-  
ter A will be activated.  
The alternate modulation value at the moment that the EG  
reaches each point will determine the actual value of the EG time  
that comes next.  
Low Pass & High Pass  
When the Low Pass & High Pass filter type is  
selected, the filter B will be activated.  
For example, the decay time will be determined by the alternate  
modulation value at the moment that the attack level is reached.  
When this parameter is set to values of 16, 33, 49, 66, 82, or 99,  
the specified EG times will speed up as much as 2, 4, 8, 16, 32, or  
64 times respectively (or slowed down to 1/2, 1/4, 1/8, 1/16, 1/32,  
or 1/64 of the original time).  
Trim  
Use this parameter to adjust the level at which the audio signal  
output from the selected oscillator is input to filter A.  
For example if AMS” is set to Velocity, increasing the absolute  
value of “Intensity” will allow strongly-played notes to increase  
the changes in pitch EG “Time” values. The direction of the  
Time Swing)”. As you play more softly, the pitch EG times will  
more closely approach the actual settings of the pitch EG.  
Note: If this value is raised, the sound may distort if Resonance is  
set to a high value or when you play a chord.  
00…99  
Trim level.  
-99…+99  
Parameter value.  
Filter A  
At (Attack Time Swing)  
Frequency (Cutoff Frequency A)  
This parameter specifies the direction in which AMS” will affect  
the Attack Time” parameter. With positive (+) values of “Inten-  
sity, a setting of + will cause the time to be lengthened, and a  
setting of – will cause the time to be shortened. With a setting of  
0 there will be no change.  
This parameter specifies the cutoff frequency of filter A.  
This is a filter that cuts the  
high-frequency region above the cutoff  
Low Pass  
frequency.  
This is the most common type of filter,  
Level  
12dB/oct  
24dB/oct  
and is used to cut part of the overtone  
components, making an originally bright  
timbre sound more mellow (darker).  
When the “Filter Type” is Low Pass  
Frequency Resonance, the cutoff will have a  
Dc (Decay Time Swing)  
steeper slope.  
Specify the direction in which AMS” will affect the “Decay  
Time”. With positive (+) values of “Intensity, a setting of + will  
cause the time to be lengthened, and a setting of – will cause the  
time to be shortened. With a setting of 0 there will be no change.  
00…99  
Cutoff frequency value.  
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Sound operating mode  
65  
Filter: Filter Mod  
Resonance (Resonance A)  
Filter: Filter Mod  
The resonance emphasizes the overtone components that lie in  
the region of the cutoff frequency specified by “Frequency, pro-  
ducing a more distinctive sound. Increasing this value will pro-  
duce a stronger effect.  
These settings let you apply modulation to the cutoff frequency  
(“Frequency”) of the filter for the selected oscillator to modify  
the tone.  
00…99  
Resonance value.  
Res. Mod. by AMS (Resonance modulated by AMS)  
Selects the source that will control the “Resonance” level. See  
The effect of resonance  
Low Pass  
Level  
Low resonance value  
High resonance value  
When “Filter Type” is Low Pass Resonance, parameters for filter  
B will not be editable (greyed out).  
Intensity (AMS Intensity)  
This parameter specifies the depth and direction of the effect  
have on the resonance level specified by “Resonance (Resonance  
Keyboard Tracking  
Key Low/High  
These settings specify keyboard tracking for the cutoff frequency  
of the filter for the selected oscillator. The way in which the cut-  
off frequency is affected by the keyboard location you play can  
be specified by the “Key Low, Key High, Ramp Low” and  
“Ramp High” parameters.  
For example if Velocity has been selected, changes in keyboard  
velocity will affect the resonance.  
With positive (+) values, the resonance will increase as you play  
more strongly, and as you play more softly the resonance will  
approach the level specified by the “Resonance” setting.  
Keyboard tracking will apply to the range below the specified  
Low note number, and above the specified High note number.  
With negative (–) values, the resonance will decrease as you play  
more strongly, and as you play more softly the resonance will  
approach the level specified by the “Resonance” setting.  
C–1…G9  
Lowest/Highest note in the range.  
The resonance level is determined by adding the “Resonance”  
and “Intensity (AMS Intensity)” values.  
Ramp Low/High  
These parameter specifies the angle of keyboard tracking.  
-99…+99  
Parameter value.  
If “Intensity to Aand “Intensity to B” are set to +50, “Ramp  
Low” is set to –62 and “Ramp High” is set to +62, the angle of the  
change in cutoff frequency will correspond to the keyboard loca-  
tion (pitch). This means that the oscillation that occurs when  
you increase the “Resonance (Resonance A)” will correspond to  
the keyboard location.  
Filter B  
Frequency (Cutoff Frequency B)  
This parameter specifies the cutoff frequency of filter B. This  
parameter will be displayed when “Filter Type” is set to Low Pass  
& High Pass.  
If you set “Ramp Low” to +43 and “Ramp High” to –43, the cut-  
off frequency will not be affected by keyboard location. Use this  
setting when you do not want the cutoff frequency to change for  
each note.  
High Pass  
Level  
This filter cuts the low-frequency range that  
lies below the cutoff frequency. By cutting  
-99…+99  
Angle value.  
the lower overtones, it lightens the tone.  
12dB/oct  
Here is how cutoff frequency is affected by keyboard location  
and the Ramp setting (“Intensity to Aand “Intensity to B” =  
+50):  
Frequency  
00…99  
Cutoff frequency value.  
Cutoff frequency  
High Ramp=+99  
High Ramp=+62  
High Ramp=0  
High Ramp=–43  
High Ramp=–99  
Low Ramp=+99  
Low Ramp=+43  
Low Ramp=0  
Low Ramp=–62  
Key  
Low Key High Key  
Low Ramp=–99  
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Sound operating mode  
Filter: Filter Mod  
66  
Tracking to A/B  
AMS (EG Alternate Modulation Source)  
These parameters specify the note numbers at which keyboard  
tracking will begin to apply, and set the “Intensity to Aand  
“Intensity to B” parameters to specify the depth and direction of  
the change applied to filters A and B.  
Selects the source that will control the depth and direction of the  
effect that the time-varying changes produced by the filter EG  
will have on the cutoff frequency of filters A and B. See AMS  
For the range of notes between “Key Low” and “Key High, the  
cutoff frequency will change according to the keyboard location  
(pitch).  
Int to A (Intensity to A)  
Specifies the depth and direction of the effect that AMS” will  
have on filter A. For details on how this will apply, refer to “Int to  
-99…+99  
Parameter value.  
Int to B (Intensity to B)  
Filter EG  
hanges in cutoff frequency  
Specifies the depth and direction of the effect that AMS” will  
have on filter B. For details on how this will apply, refer to “Int to  
Note-on  
Note-on  
Note-off  
Note-on  
Note-off  
Note-off  
Note: The sum of the settings for “Velocity to A/B”, “Intensity to A/  
B”, and “(AMS) Intensity to A/B” will determine the depth and  
direction of the effect produced by the filter EG.  
oftly played  
Strongly played  
Setting to +  
Strongly played  
Setting to –  
Filter A/B Modulation  
Velocity to A  
AMS1 (Alternate Modulation Source 1 for filter A/B)  
This parameter specifies the depth and direction of the effect  
that velocity will have on the time-varying changes created by  
the filter EG (as set on “Filter: Filter EG”) to control the filter A  
cutoff frequency.  
Selects the source that will control modulation of the filter A  
Note: The filter B parameters will be displayed when “Filter Type”  
on page 64 is Low Pass & High Pass.  
With positive (+) values, playing more strongly will cause the fil-  
ter EG to produce greater changes in cutoff frequency. With neg-  
ative (–) values, playing more strongly will also cause the filter  
EG to produce greater changes in cutoff frequency, but with the  
polarity of the EG inverted.  
Intensity (Intensity to AMS1)  
Specifies the depth and direction of the effect that AMS1” will  
have.  
99…+99  
Value of the Velocity to A parameter.  
When AMS1” is JS X, a positive (+) value for this parameter will  
cause the cutoff frequency to rise when the joystick is moved  
toward the right, and fall when the joystick is moved toward the  
left. With a negative (–) value for this parameter, the opposite  
will occur.  
Velocity to B  
This parameter specifies the depth and direction of the effect  
that velocity will have on the time-varying changes created by  
the filter EG to control the filter B cutoff frequency (see “Veloc-  
This value is added to the setting of the Filter A “Frequency.  
99…+99  
Value of the Velocity to B parameter.  
AMS2 (Alternate Modulation Source 2 for filter A/B)  
Int to A (Intensity to A)  
Selects the source that will control modulation of the filter A  
Specifies the depth and direction of the effect that the time-vary-  
ing changes created by the filter 1 EG will have on the filter A  
cutoff frequency.  
Intensity (Intensity to AMS2)  
With positive (+) settings, the sound will become brighter when  
the EG levels set by Filter EG “Level” and “Time” parameters are  
in the “+” area, and darker when they are in the “–” area.  
Specifies the depth and direction of the effect that the selected  
page 66).  
With negative (–) settings, the sound will become darker when  
the EG levels set by Filter EG “Level” and “Time” parameters are  
in the “+” area, and brighter when they are in the “–” area.  
-99…+99  
Parameter value.  
Int to B (Intensity to B)  
Specifies the depth and direction of the effect that the time-vary-  
ing changes created by the filter EG will have on the filter B cut-  
off frequency (see “Int to A (Intensity to A)”).  
-99…+99  
Parameter value.  
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Sound operating mode  
67  
Filter: Filter LFO  
Intensity to A  
Filter: Filter LFO  
Specifies the depth and direction of the effect that AMS” will  
have on filter A.  
Here you can use the filter LFO to apply cyclic modulation to the  
cutoff frequency of the filter (for the selected oscillator) to create  
cyclical changes in tone.  
For example if AMS” is After Touch, higher settings of this  
parameter will allow greater change to be applied to LFO1 when  
you apply pressure to the keyboard.  
-99…+99  
Parameter value.  
Intensity to B  
Specifies the depth and direction of the effect that AMS” will  
have on filter B (see “Intensity to A).  
LFO 2  
Adjusts the depth of the cyclic modulation applied by LFO2 (set  
on “LFO: LFO2”) to the cutoff frequency of filters A and B. For  
more information on the parameters see “LFO 1” above.  
LFO 1  
Filter: Filter EG  
Intensity to A  
Specifies the depth and direction of the modulation that LFO1  
(set on “LFO: LFO1”) will have on the cutoff frequency of filter  
A. Negative (–) settings will invert the phase.  
Here you can make settings for the EG that will produce time-  
varying changes in the cutoff frequency of filters A and B for the  
selected oscillator. The depth of the effect that these settings will  
have on the filter cutoff frequency is determined by the “Veloc-  
ity” and “Intensity” parameters.  
Change in cutoff  
Low setting  
High setting  
-99…+99  
Parameter value.  
Intensity to B  
Specify the depth and direction of the modulation that LFO1  
will have on the cutoff frequency of filter B (see “Intensity to A).  
-99…+99  
Parameter value.  
JS (Joystick) –Y Intensity to A  
Diagram  
By moving the joystick in the Y direction (toward yourself), you  
can control the depth at which LFO1 modulates the cutoff fre-  
quency of filter A. This parameter specifies the depth and direc-  
tion of the control.  
The diagram on top of the page shows the Filter envelope line.  
Filter envelope  
Higher settings of this parameter will produce greater increases  
in the effect of LFO1 on the filter when the joystick is moved  
toward yourself.  
Note-off  
Sustain Level  
Attack Level  
Note-on  
Release  
Level  
Break  
Point  
Level  
-99…+99  
Parameter value.  
Time  
The specified  
cutoff  
frequency  
JS (Joystick) –Y Intensity to B  
Start  
Level  
Attack  
Time  
Decay Slope  
Release  
Time  
Time  
Time  
By moving the joystick in the Y direction (toward yourself), you  
can control the depth at which LFO1 modulates the cutoff fre-  
quency of filter B. This parameter specifies the depth and direc-  
tion of the control (see “JS (Joystick) –Y Intensity to A).  
Level  
These are the envelope segment levels. The result will depend on  
the filter that was selected in “Filter Type”. For example, with the  
Low Pass Resonance filter, positive (+) values of EG Intensity  
will cause the tone to be brightened by positive (+) levels, and  
darkened by negative (–) levels.  
AMS (Filter LFO1 Alternate Modulation Source)  
Select a source that will control the depth and direction of cutoff  
frequency change for both filters A and B. See AMS (Alternate  
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Sound operating mode  
Filter: Filter EG  
68  
Start  
Level Modulation  
Filter 1 EG changes (level) (AMS = Velocity, Intensity = a positive (+) value)  
This parameter specifies the change in cutoff frequency at the  
time of note-on.  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
-99…+99  
Level value.  
Attack  
Softly played note with Start Level Strongly played note with Start  
Strongly played note with Start  
Level Swing, Attack Level Swing, Level Swing, Attack Level Swing,  
and Break Level Swing set to + and Break Level Swing set to –  
This parameter specifies the change in cutoff frequency after the  
attack time has elapsed.  
Swing, Attack Level Swing, and  
Break Level Swing set to +  
-99…+99  
Level value.  
AMS (Alternate Modulation Source)  
Break (Break Point)  
This parameter selects the source that will control the “Level”  
parameters of the filter EG (AMS (Alternate Modulation  
This parameter specifies the change in cutoff frequency after the  
decay time has elapsed.  
-99…+99  
Level value.  
Intensity (AMS Intensity)  
Sustain  
This parameter specifies the depth and direction of the effect  
applied by AMS. With a setting of 0, the levels specified by  
This parameter specifies the change in cutoff frequency that will  
be maintained from after the slope time has elapsed until note-  
off occurs.  
For example, if AMS” is Velocity, and you set “St (Start Level  
to + and set “Intensity” to a positive (+) value, the EG levels will  
rise as you play more strongly. If “Intensity” is set to a negative  
(–) values, the EG levels will fall as you play more strongly.  
-99…+99  
Level value.  
Release  
This parameter specifies the change in cutoff frequency that will  
occur when the release time has elapsed.  
-99…+99  
Intensity value.  
-99…+99  
Level value.  
St (Start Level Swing)  
This parameter specifies the direction in which AMS” will affect  
“Start”. When “Intensity” has a positive (+) value, a setting of +  
for this parameter will allow AMS” to raise the EG level, and a  
setting of – will allow AMS” to lower the EG level. With a setting  
of 0 there will be no change.  
Time  
These parameters specify the time over which the filter change  
will occur.  
Attack  
At (Attack Level Swing)  
This parameter specifies the time over which the level will  
change from note-on until the attack level is reached.  
This parameter specifies the direction in which AMS” will affect  
Attack”. When “Intensity” has a positive (+) value, a setting of +  
for this parameter will allow AMS” to raise the EG level, and a  
setting of – will allow AMS” to lower the EG level. With a setting  
of 0 there will be no change.  
0…99  
Time value.  
Decay  
This parameter specifies the time over which the level will  
change from the attack level to the break point level.  
Br (Break Level Swing)  
This parameter specifies the direction in which AMS” will affect  
“Break (Break Point)”. When “Intensity” has a positive (+) value,  
a setting of + for this parameter will allow AMS” to raise the EG  
level, and a setting of – will allow AMS” to lower the EG level.  
With a setting of 0 there will be no change.  
0…99  
Time value.  
Slope  
This parameter specifies the time over which the level will  
change after the decay time has elapsed until the sustain level is  
reached.  
0…99  
Time value.  
Release  
This parameter specifies the time over which the level will  
change after note-on occurs until the release level is reached.  
0…99  
Time value.  
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Sound operating mode  
69  
Amp: Amp Level/Pan  
and setting this parameter to – will allow AMS to shorten the  
time. With a setting of 0 there will be no change.  
Time Modulation  
Filter 1 EG changes (Time) (AMS = Velocity, Intensity = a positive (+) value)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Amp: Amp Level/Pan  
Softly played note with Attack, Strongly played note with  
Strongly played note with  
Attack, Decay, Slope and  
These parameters control the volume and pan of the selected  
oscillator.  
Decay, Slope and Release  
Level Swings set to +  
Attack, Decay, Slope and  
Release Level Swings set to + Release Level Swings set to –  
AMS1/2  
Use this parameter to selecthe source that will control the “Time”  
parameters of the filter EG. See AMS (Alternate Modulation  
Int (AMS Intensity)  
This parameter specifies the depth and direction of the effect  
that AMS1/2” will have.  
For example, if AMS1/2” is set to FltKTr +/+, the EG “Time”  
parameters will be controlled by the Keyboard Tracking settings.  
With positive (+) values of this parameter, positive (+) values of  
“Ramp Low/High” will lengthen the EG times, and negative (–)  
values of “Ramp Low/High” will shorten the EG times. The  
direction of change is specified by At (Attack Time Swing)”, “Dc  
Amp Level  
Volume of the selected oscillator.  
Note: The volume of a Sound can be controlled by CC#7 (volume)  
and #11 (expression). The resulting level is determined by multi-  
plying the values of CC#7 and #11. The Global MIDI channel is  
used for control.  
With a setting of 0, the times specified by “Frequency (Cutoff  
Frequency A)” will be used.  
0…127  
Volume level.  
If AMS1/2” is set to Velocity, positive (+) values of this parame-  
ter will cause EG times to lengthen as you play more strongly,  
and negative (–) values will cause EG times to shorten as you  
play more strongly.  
Pan  
Pan (stereo position) of the selected oscillator.  
This parameter is not available when editing a Drum Kit.  
Use the individual Pan control for each key (see “Pan” on  
-99…+99  
Intensity value.  
At (Attack Time Swing)  
Random  
The sound will be heard from a different location  
at each note-on.  
This parameter specifies the direction in which AMS1/2” will  
affect the attack time. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS to lengthen the time,  
and setting this parameter to – will allow AMS to shorten the  
time. With a setting of 0 there will be no change.  
L001  
C064  
R127  
Places the sound at far left.  
Places the sound in the center.  
Places the sound to far right.  
Note: This can be controlled by CC#10 (panpot). A CC#10 value of  
0 or 1 will place the sound at the far left, a value of 64 will place the  
sound at the location specified by the “Pan” setting for each oscilla-  
tor, and a value of 127 will place the sound at the far right. This is  
controlled on the global MIDI channel.  
Dc (Decay Time Swing)  
This parameter specifies the direction in which AMS1/2” will  
affect the decay time. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS to lengthen the time,  
and setting this parameter to – will allow AMS to shorten the  
time. With a setting of 0 there will be no change.  
Pan modulation  
Sl (Slope Time Swing)  
AMS (Alternate Modulation Source)  
This parameter specifies the direction in which AMS1/2” will  
affect the slope time. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS to lengthen the time,  
and setting this parameter to – will allow AMS to shorten the  
time. With a setting of 0 there will be no change.  
Selects the source that will modify pan (see AMS (Alternate  
tive to the “Pan” setting.  
Intensity  
Rl (Release Time Swing)  
Specifies the depth of the effect produced by AMS. For exam-  
ple, if “Pan” is set to C064 and AMS” is Note Number, positive  
(+) values of this parameter will cause the sound to move toward  
the right as the note numbers increase beyond the C4 note (i.e.,  
This parameter specifies the direction in which AMS1/2” will  
affect the release time. With positive (+) values of “Intensity,  
setting this parameter to + will allow AMS to lengthen the time,  
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Sound operating mode  
Amp: Amp Mod  
70  
as you play higher), and toward the left as the note numbers  
decrease (i.e., as you play lower). Negative (–) values of this  
parameter will have the opposite effect.  
Amp Modulation  
These parameters specify how the volume of the selected oscilla-  
tor will be affected by velocity.  
-99…+99  
Parameter value.  
Velocity Intensity  
With positive (+) values, the volume will increase as you play  
more strongly. With negative (–) values, the volume will decrease  
as you play more strongly.  
Amp: Amp Mod  
Volume change (with positive (+) values of this parameter)  
These settings allow you to apply modulation to amp (for each  
oscillator) to modulate the volume.  
Note-on  
Note-on  
Note-off  
Note-off  
Strongly played  
Softly played  
-99…+99  
Intensity value.  
AMS (Alternate Modulation Source)  
Selects the source that will control the volume of the amp for the  
list” on page 77). “Velocity” cannot be selected.  
Intensity  
Keyboard Tracking  
This parameter specifies the depth and direction of the effect  
that AMS” will have. The actual volume will be determined by  
multiplying the value of the changes produced by the amp EG  
with the values of Alternate Modulation etc., and if the levels of  
the amp EG are low, the modulation applied by Alternate Modu-  
lation will also be less.  
These parameters let you use keyboard tracking to adjust the  
volume of the selected oscillator. Use the “Key” and “Ramp”  
parameters to specify how the volume will be affected by the  
keyboard location that you play.  
Key Low/High  
For example, if AMS” is set to After Touch, positive (+) values of  
this parameter will cause the volume to increase when pressure  
is applied to the keyboard. However if the EG settings etc. have  
already raised the volume to its maximum level, the volume can-  
not be increased further.  
These settings specify the note number at which keyboard track-  
ing will begin to apply. The volume will not change between  
“Key Low” and “Key High.  
Keyboard tracking will apply to the range below the specified  
Low note number, and above the specified Highy note number.  
With negative (–) values of this parameter, the volume will  
decrease when pressure is applied to the keyboard.  
C–1…G9  
Lowest/Highest note in the range.  
-99…+99  
Intensity value.  
Ramp Low/High  
These parameters specify the angle of keyboard tracking.  
With positive (+) values of the “Ramp Low” parameter, the vol-  
ume will increase as you play notes below the “Key Low” note  
number. With negative (–) values, the volume will decrease.  
Amp: Amp EG  
These parameters let you create time-varying changes in the vol-  
ume of the selected oscillator.  
With positive (+) values of the “Ramp High” parameter, the vol-  
ume will increase as you play notes above the “Key High” note  
number. With negative (–) values, the volume will decrease.  
-99…+99  
Angle value.  
Here is an example of volume changes produced by keyboard  
location and “Ramp” settings:  
Volume  
Ramp Low=+99  
Ramp Low=0  
Ramp High=+99  
Ramp High=0  
Ramp Low=—99  
Ramp High=—99  
Key  
Key Low Key High  
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Sound operating mode  
71  
Amp: Amp EG  
Slope  
Diagram  
This parameter specifies the time over which the volume will  
change from when it reaches the break point level until it reaches  
the sustain level.  
The diagram on top of the page shows the Amplitude envelope  
line.  
0…99  
Time value.  
Level  
Release  
These parameters are the level of the envelope segment.  
Amplifier EG  
This parameter specifies the time over which the volume will  
change after note-off until it reaches 0.  
Note-off  
Attack Level  
Note-on  
Break Point  
Volume  
0…99  
Time value.  
Sustain  
Level  
Start  
Level  
Level Modulation  
Time  
Amp 1 EG changes (Level) (AMS=Velocity, Intensity = a positive (+) value)  
Note-on  
Note-on  
Note-on  
Attack  
Time  
Decay Slope  
Time Time  
Release Time  
Note-off  
Note-off  
Note-off  
Start  
Softly played note when Start Level Strongly played note when Start Level Strongly played note when Start Level  
Swing=0 andAttack Level Swing Swing=0 andAttack Level Swing and Swing=0 andAttack Level Swing and  
This parameter specifies the volume level at note-on. If you want  
the note to begin at a loud level, set this to a high value.  
and Break Level Swing are set to + Break Level Swing are set to +  
Break Level Swing are set to +  
0…99  
Level value.  
AMS (Alternate Modulation Source)  
Attack  
This parameter specifies the source that will control the “Level”  
parameters of the amp EG. See AMS (Alternate Modulation  
This parameter specifies the volume level that will be reached  
after the attack time has elapsed.  
0…99  
Level value.  
Intensity  
This parameter specifies the depth and direction of the effect  
that AMS” will have. For example, if AMS” is Velocity, setting  
(Break Point Level Swing)” to + and setting “Intensity” to a posi-  
tive (+) value will cause the amp EG volume levels to increase as  
you play more strongly. Setting “Intensity” to a negative (–) val-  
ues will cause the amp EG volume levels to decrease as you play  
more strongly. With a setting of 0, the levels will be as specified  
Break  
This parameter specifies the volume level that will be reached  
after the decay time has elapsed.  
0…99  
Level value.  
Sustain  
This parameter specifies the volume level that will be maintained  
from after the slope time has elapsed until note-off occurs.  
-99…+99  
Intensity value.  
0…99  
Level value.  
St (Start Level Swing)  
Time  
This parameter specifies the direction in which AMS” will  
change “Start”. If “Intensity” is set to a positive (+) value, setting  
this parameter to + will allow AMS to increase the EG level, and  
setting this parameter to – will allow AMS to decrease the EG  
level. With a setting of 0, no change will occur.  
These parameters specify the time over which the volume  
change will occur.  
Attack  
This parameter specifies the time over which the volume will  
change after note-on until it reaches the attack level. If the start  
level is 0, this will be the rise time of the sound.  
At (Attack Level Swing)  
This parameter specifies the direction in which AMS” will  
change Attack”. If “Intensity” is set to a positive (+) value, set-  
ting this parameter to + will allow AMS to increase the EG level,  
and setting this parameter to – will allow AMS to decrease the  
EG level. With a setting of 0, no change will occur.  
0…99  
Time value.  
Decay  
This parameter specifies the time over which the volume will  
change from when it reaches the attack level until it reaches the  
break point level.  
Br (Break Point Level Swing)  
This parameter specifies the direction in which AMS” will  
change “Break”. If “Intensity” is set to a positive (+) value, setting  
this parameter to + will allow AMS to increase the EG level, and  
setting this parameter to – will allow AMS to decrease the EG  
level. With a setting of 0, no change will occur.  
0…99  
Time value.  
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Sound operating mode  
LFO: LFO1  
72  
Sl (Slope Time Swing)  
Time Modulation  
This parameter specifies the direction of the effect that AMS1”  
will have on “Slope”. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS1 to lengthen the time,  
and setting it to – will allow AMS1 to shorten the time. With a  
setting of 0 there will be no effect.  
These parameters let you use an alternate modulation source to  
modify the amp EG times that were specified in “Time” on  
Amp 1 EG changes (Time)  
(AMS=Amp KTrk +/+, Intensity = a positive (+) value)  
(When Amp Keyboard Track “Low Ramp”= a positive (+) value, and  
“High Ramp” = a positive (+) value)  
Rl (Release Time)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
This parameter specifies the direction of the effect that AMS1”  
will have on “Release”. With positive (+) values of “Intensity,  
setting this parameter to + will allow AMS1 to lengthen the time,  
and setting it to – will allow AMS1 to shorten the time. With a  
setting of 0 there will be no effect.  
Low-pitched note played with High -pitched note played with  
Attack, Decay, Slope, and  
Release Time Swing at +  
Attack, Decay, Slope, and  
Release Time Swing at –  
Amp 1 EG changes (Time) (AMS=Velocity, Intensity= a positive (+) value)  
Note-on Note-on Note-on  
AMS2 (Alternate Modulation Source 2)  
Note-off  
Note-off  
Note-off  
This is another alternate modulation source for the Amp EG. See  
above AMS1” parameters.  
Softly played note with  
Attack, Decay, Slope and  
Release Time Swing at +  
Strongly played note with  
Attack, Decay, Slope and  
Release Time Swing at +  
Strongly played note with  
Attack, Decay, Slope and  
Release Time Swing at –  
LFO: LFO1  
AMS1 (Alternate Modulation Source 1 - Time)  
In this and the next page you can make settings for the LFO that  
can be used to cyclically modulate the Pitch, Filter, and Amp of  
each oscillator. There are two LFO units for each oscillator. By  
setting the LFO1 or LFO2 Intensity to a negative (–) value for  
Pitch, Filter, or Amp, you can invert the LFO waveform.  
This parameter specifies the source that will control the “Time”  
parameters of the amp EG (see AMS (Alternate Modulation  
Source) list” on page 77). With a setting of Off, there will be no  
modulation.  
Intensity  
This parameter specifies the depth and direction of the effect  
that AMS1” will have. For example, if AMS1(T)” is Amp KTrk  
+/+, the (Amp) Keyboard Track settings (see “Keyboard Track-  
ing” on page 70) will control the EG “Time” parameters. With  
positive (+) values of this parameter, positive (+) values of  
“Ramp (Ramp Setting) will cause EG times to be lengthened,  
and negative (–) values of “Ramp (Ramp Setting)” will cause EG  
times to be shortened. The direction of the change is specified by  
Waveform  
When AMS1(T)” is Velocity, positive (+) values will cause EG  
times to lengthen as you play more strongly, and negative (–)  
values will cause EG times to shorten as you play more strongly.  
With a setting of 0, the EG times will be as specified by the  
This parameter selects the LFO waveform. The numbers that  
appear at the right of some of the LFO waveforms indicate the  
phase at which the waveform will begin.  
Triangle  
0
Step Triangle – 4  
Step Triangle – 6  
Step Saw – 4  
At (Attack Time Swing)  
Triangle 90  
Triangle wave  
Phase will change  
randomly at each key-in  
This parameter specifies the direction of the effect that AMS1”  
will have on Attack”. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS1 to lengthen the time,  
and setting it to – will allow AMS1 to shorten the time. With a  
setting of 0 there will be no effect.  
Triangle  
Random  
Saw  
0
Step Saw – 6  
Sawtooth down Ø  
Saw  
180  
Random1 (S/H):  
Conventional sample & hold (S/H) in which the  
level changes randomly at fixed intervals of  
time  
Random2 (S/H):  
Both the levels and the time intervals will  
Square  
Sine  
Square wave  
Sine wave  
Dc (Decay Time Swing)  
change randomly.  
Guitar vibrato  
Random3 (S/H):  
Guitar  
This parameter specifies the direction of the effect that AMS1”  
will have on “Decay”. With positive (+) values of “Intensity, set-  
ting this parameter to + will allow AMS1 to lengthen the time,  
and setting it to – will allow AMS1 to shorten the time. With a  
setting of 0 there will be no effect.  
The maximum level and minimum level will  
alternate at random intervals of time (i.e., a  
square wave with random period).  
Exponential  
Triangle  
Random4 (Vector)  
Random5 (Vector)  
Random6 (Vector)  
These types cause Random 1–3 to change  
smoothly. They can be used to simulate the  
instability of acoustic instruments etc.  
Exponential  
Saw Down  
Exponential  
Saw Up  
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Sound operating mode  
73  
LFO: LFO1  
Frequency  
AMS1 (Alternate Modulation Source1)  
Set the LFO frequency. A setting of 99 is the fastest.  
Selects the source that will adjust the frequency of the selected  
on page 77). LFO1 can be modulated by LFO2.  
00…99  
Frequency rate.  
Offset  
Intensity (AMS1 Intensity)  
This parameter specifies the central value of the LFO waveform.  
For example, with a setting of 0 as shown in the following dia-  
gram, the vibrato that is applied will be centered on the note-on  
pitch. With a setting of +99, the vibrato will only raise the pitch  
above the note-on pitch, in the way in which vibrato is applied  
on a guitar.  
This parameter specifies the depth and direction of the effect  
that AMS1(F)” will have. When this parameter is set to a value  
of 16, 33, 49, 66, 82, or 99, the LFO frequency being can be  
increased by a maximum of 2, 4, 8, 16, 32, or 64 times respec-  
tively (or decreased by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 respec-  
tively).  
When Waveform” is set to Guitar, the modulation will occur  
only in the positive (+) direction even if you set “Offset” to 0.  
For example, if AMS1(F)” is Note Number, positive (+) values  
of this parameter will cause the oscillator LFO to speed up as you  
play higher notes. Negative (–) values will cause the oscillator  
LFO to slow down as you play higher notes. This change will be  
centered on the C4 note.  
Here are offset settings and pitch change produced by vibrato:  
Pitch  
offset = –99  
offset = 0  
offset = +99  
Pitch at note-on  
If AMS1(F)” is set to JS +Y, raising the value of this parameter  
will cause the oscillator LFO1 speed to increase as the joystick is  
moved away from yourself. With a setting of +99, moving the  
joystick all the way away from yourself will increase the LFO  
speed by approximately 64 times.  
-99…+99  
Key Sync  
Offset value.  
-99…+99  
Intensity value.  
This parameter specifies if the LFO is synchronized to key  
strokes.  
AMS2 (Alternate Modulation Source2)  
Intensity (AMS2 Intensity)  
On  
The LFO will start each time you play a note, and  
an independent LFO will operate for each note.  
Make settings for a second alternate modulation source that will  
adjust the frequency of the oscillator LFO1 (see above AMS1 (Alter-  
Off  
The LFO effect that was started by the first-  
played note will continue to be applied to each  
newly-played note. (In this case, Delay and Fade  
will be applied only to the LFO when it is first  
started).  
Frequency MIDI/Tempo Sync  
MIDI/Tempo Sync  
Fade  
This parameter enables/disables the LFO synchronization with  
Sequencer 1 Tempo.  
This parameter specifies the time from when the LFO begins to  
apply until it reaches the maximum amplitude. When “Key  
Sync.” is Off, the fade will apply only when the LFO is first  
started.  
On  
The LFO frequency will synchronize to the  
tempo (MIDI Clock) of Sequencer 1. In this case,  
the values you specified for “Frequency” (see  
page 73) will be ignored.  
Here is how “Fade” affects the LFO (when “Key Sync” is On):  
Note-on  
Note-off  
Fade  
Base Note  
When “MIDI/Tempo Sync” is On, these parameters set a note  
length relative to “q (Tempo)” and the multiple (“Times”) that  
will be applied to it. These parameters will determine the fre-  
quency of the LFO1. For example if “Base Note” is q (quarter  
note) and “Times” is 04, the LFO will perform one cycle every  
four beats.  
Delay  
00…99  
Fade rate.  
Delay  
This parameter specifies the time from note-on until the LFO  
effect begins to apply. When “Key Sync” is Off, the delay will  
apply only when the LFO is first started.  
Even if you change the “q (Tempo)” setting of Sequencer 1, the  
LFO will always perform one cycle every four beats.  
This parameter is not available when editing a Drum Kit.  
x , e ! , e , q ! , q , h ! , h , w  
0…99  
Delay time.  
Frequency Modulation  
Note value.  
You can use two alternate modulation sources to adjust the  
speed of the LFO1 for the selected oscillator.  
Times  
This parameter is not available when editing a Drum Kit.  
1...16  
Beats before restarting the cycle.  
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Sound operating mode  
LFO: LFO2  
74  
LFO: LFO2  
Effects: IFX 1  
Here you can make settings for the LFO2, which is the second  
LFO that can be applied to the selected oscillator. See “LFO:  
LFO1” for more information on the parameters value.  
In this page you can edit the effect assigned to the Insert FX 1  
effect processor. See “Effects” on page 106 for more information.  
However in “Frequency Modulation”, the LFO cannot be  
selected as a modulation source in AMS1” or AMS2.”  
Effects: Master 1 / Reverb  
In this page you can edit the effect assigned to the Master FX 1  
effect processor (usually Reverb). See “Effects” on page 106 for  
more information.  
Effects: “B” FX Config  
This page allows you to select the effects for the Sound (B  
Group). The effect types and the FX matrix are the same seen for  
the Style Play mode (see “Effects: A/B FX Configuration” on  
page 125 of the User’s Manual).  
Effects: Master 2 / Chorus  
In this page you can edit the effect assigned to the Master FX 2  
effect processor (usually Chorus). See “Effects” on page 106 for  
more information.  
Note: When assigning double-size effects to Master 2, either Mas-  
ter 3 or the Insert FX are no longer available.  
Effects: Master 3  
In this page you can edit the effect assigned to the Master FX 3  
effect processor. See “Effects” on page 106 for more information.  
FX Name  
Use this pop-up menu to choose one of the available effects. For  
a list of the available effects, see “Effects” on page 235.  
Note: When turning Master 3 on, the Insert FX is no longer avail-  
able.  
Insert FX - Drum Family  
Use this pop-up menu to choose the Drum Family the cor-  
responding Insert FX is assigned to.  
FX parameters  
All other parameters in this page are the same seen for the Style  
Play mode (see “Effects: A/B FX Configuration” on page 125 in  
the User’s Manual).  
Send to Master  
Use these parameters to set the level of the Sound signal going  
from the Insert FX to the Master FXs.  
0…127  
Level of the sent signal.  
Dry  
Use this checkbox to mix the dry, direct Sound signal to the  
effects.  
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Sound operating mode  
75  
Page menu  
4. Choose the “Paste FX” command from the page menu.  
Page menu  
To copy all effects:  
1. Select the source Sound, then go to the Effects > B FX Con-  
Touch the page menu icon to open the menu. Touch a command  
to select it. Touch anywhere in the display to close the menu  
without selecting a command.  
fig page, to copy all the effects.  
2. Choose the “Copy FX” command from the page menu.  
3. Select the target Sound, then go to the page of the Effects >  
B FX Config page.  
4. Choose the “Paste FX” command from the page menu.  
Copy Drum Kit  
Select this command to copy the Drum Kit from a different  
information.  
Init Sound  
Select this command to delete all parameters, and set them to a  
default value.  
Compare  
Write Sound  
When this command is checked, original Sound parameter val-  
ues are temporarily recalled, to compare them with edited  
parameters. You cannot edit the Sound while you are in Com-  
pare mode.  
Select this command to open the Write Sound dialog box, and  
save all editing parameters to a Sound.  
While this function is on, the Compare indicator blinks on the  
page header.  
Solo Oscillator  
Select this command to solo the selected oscillator, and mute the  
other oscillators. Select it again to unmute the other oscillators.  
When this function is activated, the “Solo OSC [n]” indicator (n  
= oscillator number) blinks on the page header. While in this sit-  
uation, you can select a different oscillator to be soloed.  
Write Sound dialog box  
Open this window by selecting the Write Sound item from the  
page menu. Here, you can save all Sound parameters to a Sound  
location in memory.  
Swap LFO  
Select this command to replace LFO1 with LFO2, and vice-versa.  
Warning: If you write over an existing Sound, the Sound will be  
deleted and replaced by the one you are saving (“overwrite”).  
Please save on a storage device any User Sound you don’t want to  
lose.  
Copy Oscillator  
Select this command to copy all settings between oscillators. See  
Note: DrumKits cannot be written over standard Sounds, nor vice  
Copy/Paste FX  
versa.  
You can copy a single effect, or all effects. You can copy them  
between different Sounds. The copy operation can only be car-  
ried on while remaining in Sound mode (you cannot copy the  
effects, for example, to a Song).  
Note: To save over a Factory Sound location, unckeck the Factory  
Sound Protect parameter in Media mode (see “Factory Sound Pro-  
tect” on page 236 of the User’s Manual).  
Warning: When replacing a Factory Sound, please be warned  
that all Performance, STSs, Styles and Songs making use of it  
will be modified as well. Use this feature with great care!  
Note: This operation does not copy the “Send to Master”, “Dry On/  
Offand “DrumFamily” parameters.  
To copy a single effect:  
To restore the original data, please use the “Factory Restore” com-  
mand in the Utility page of the Media mode (see page 235 of the  
User’s Manual for more information).  
1. Select the source Sound, then  
• go to the page of the single effect you want to copy (IFX 1,  
Master 1, Master 2, Master 3), or  
• go to the Effects > B FX Config page, to copy all effects.  
This may be useful if you want to copy more than a single  
effect.  
2. Choose the “Copy FX” command from the page menu.  
3. Select the target Sound, then go to the page of the single  
effect you want to paste (IFX 1, Master 1, Master 2, Master  
3).  
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Sound operating mode  
Copy Oscillator dialog box  
76  
Name  
Copy Drum Kit dialog box  
Name of the Sound to be saved. Touch the  
(Text Edit) but-  
ton next to the name to open the Text Edit window.  
Open this window by selecting the Copy Drum Kit item from  
the page menu. Here, you can copy settings from a range of keys  
of a Drum Kit.  
Sound Bank  
Target bank of Sounds. Use the VALUE controls to select a dif-  
ferent bank.  
Sound  
Target Sound location in the selected bank. Use the VALUE con-  
trols to select a different location.  
Select…  
Touch this button to open the Sound Select window, and select a  
target location.  
From Drum Kit  
Touch this button to open the Sound Select window, and select  
the source Drum Kit.  
Copy Oscillator dialog box  
From Key  
Open this window by selecting the Copy Oscillator item from  
the page menu. Here, you can copy all settings between oscilla-  
tors.  
Select the source range of keys to copy from.  
To Key  
Target key. Settings are copied starting from this key, and  
upwards.  
From Sound  
Touch this button to open the Sound Select window, and select  
the source Sound.  
From Oscillator  
Select the source oscillator to copy from.  
To Oscillator  
Target oscillator where to copy the source settings to.  
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Sound operating mode  
AMS (Alternate Modulation Source) list  
77  
AMS (Alternate Modulation Source) list  
Off  
Do not use Alternate Modulation  
Pitch EG  
Pitch EG  
Filter EG  
Filter EG within the same oscillator  
Amp EG within the same oscillator  
LFO1 within the same oscillator  
Amp EG  
LFO1  
LFO2  
LFO2 within the same oscillator  
Flt KTrk +/+ (Filter Keyboard Track +/+)  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Note number  
Flt KTrk +/– (Filter Keyboard Track +/)  
Flt KTrk 0/+ (Filter Keyboard Track 0/+)  
Flt KTrk +/0 (Filter Keyboard Track +/0)  
Amp KTrk +/+ (Amp Keyboard Track +/+)  
Amp KTrk +/ (Amp Keyboard Track +/)  
Amp KTrk 0/+ (Amp Keyboard Track 0/+)  
Amp KTrk +/0 (Amp Keyboard Track +/0)  
Note Number  
Velocity  
Velocity  
Poly AT (Poly After Touch)  
Polyphonic After Touch (transmitted from the Pa3X only as sequence data)  
Channel AT (Channel After Touch)  
After Touch (Channel After Touch)  
Joystick X  
Joystick X (horizontal) axis  
Joystick +Y  
Joystick +Y (vertical upward) direction (CC#01)  
Joystick Y  
Joystick Y (vertical downward) direction (CC#02)  
JS+Y & AT/2 (Joy Stick +Y & After Touch/2)  
Joystick +Y (vertical upward) direction and After Touch  
JS–Y & AT/2 (Joy Stick Y & After Touch/2)  
Joystick Y (vertical downward) direction and After Touch  
Assign. Pedal  
Ribbon Ctl.  
CC#18  
Assignable foot pedal (CC#04)  
Ribbon controller (CC#16)  
CC#18  
CC#17  
CC#17  
CC#19  
CC#19  
CC#20  
CC#20  
CC#21  
CC#21  
Damper  
CC#65  
Damper pedal (CC#64)  
Portamento switch (CC#65)  
Sostenuto  
CC#80  
Sostenuto pedal (CC#66)  
CC#80  
CC#81  
CC#81  
CC#82  
CC#82  
CC#83  
CC#83  
Tempo  
Tempo (tempo data from Sequencer 1 clock or external MIDI clock)  
Key On and Key Off Velocity are used  
Velocity Plus  
Velocity Exp  
Velocity Log  
Velocity with Exponential curve (higher velocity notes are even louder)  
Velocity with Logarithmic curve (higher velocity notes are weaker than with the linear Velocity)  
Flt KTrk +/+ (Filter Keyboard Track +/+)  
Flt KTrk +/– (Filter Keyboard Track +/)  
Flt KTrk 0/+ (Filter Keyboard Track 0/+)  
Flt KTrk +/0 (Filter Keyboard Track +/0)  
Amp KTrk +/+ (Amp Keyboard Track +/+)  
Amp KTrk +/– (Amp Keyboard Track +/–)  
Amp KTrk 0/+ (Amp Keyboard Track 0/+)  
Amp KTrk +/0 (Amp Keyboard Track +/0)  
+/+  
The direction of the effect will be determined by  
the sign (positive or negative) of the “Ramp Low”  
or “Ramp High” setting.  
+/–  
The direction of the effect will be determined by  
the sign of the “Ramp Low” setting, and by the  
opposite sign of the “Ramp High” setting (50 for a  
setting of +50, and +50 for a setting of 50).  
0/+  
“Ramp Low” will have no AMS effect. The sign of  
the “Ramp High” setting will determine the direc-  
tion of its effect.  
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Sound operating mode  
AMS (Alternate Modulation Source) list  
78  
+/0  
The sign of the “Ramp Low” setting will deter-  
mine the direction of its effect. “Ramp High” will  
have no AMS effect.  
JS +Y & AT/2 (Joy Stick +Y & After Touch/2)  
The effect will be controlled by the joystick +Y (vertically  
upward) and by after touch. In this case, the effect of after touch  
will be only half of the specified intensity.  
Amp  
example of Amp  
Keyboard Track settings  
JS Y & AT/2 (Joy Stick –Y & After Touch/2)  
Ramp Low  
= +50  
Ramp High  
= +50  
The effect will be controlled by the joystick Y (vertically down-  
ward) and by after touch. In this case, the effect of after touch  
will be only half of the specified intensity.  
Note Number  
Key Low Key High  
+ max  
AMS = Amp KTrk +/+  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk +/—  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk 0/+  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk +/0  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
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Sampling operating mode  
Entering and exiting the Sampling mode  
79  
Sampling operating mode  
Pa3X includes a full-featured sampler, with powerful tools for  
creating (a) new sounds and (b) rhythm patterns, based on audio  
grooves.  
Entering and exiting the Sampling mode  
New Sounds. Sampling allows you to create new sounds, by  
recording from an external source (e.g., a microphone or a CD  
player) connected to Pa3X Audio Inputs, or by loading files from  
a storage device. Pa3X can read common formats, like WAV and  
AIFF files, Korg Trinity and Triton Samples, Korg Trinity and  
Triton Multisamples, Korg Triton Programs, and Akai™ S1000  
and S3000 Samples and Programs.Trpt & Trbn.  
• While in Sound mode, press the RECORD button to enter in  
Sampling mode.  
• While in Sampling mode, press the RECORD button to exit the  
Sampling mode, and return to the Sound mode.  
To be used, Samples must then be assigned to a Multisample or a  
Drum Kit. A Multisample allows you to arrange samples into  
separate zones of the keyboard. Drum Kits allows you to assign a  
different sample to each note of the keyboard, with up to six  
dynamic layers per note.  
The Record (Sampling) procedure  
Here is a short overview of a typical sampling procedure.  
Preparing to record  
Multisamples can then be assigned to Sounds. Sounds created  
with this function can be used as any ordinary Sound, and  
assigned to any track.  
First of all, you will set the recording levels for sampling.  
1. With the MASTER VOLUME slider set to zero, connect the  
source to be sampled (e.g., a microphone or a CD player) to  
the relevant Audio Input(s) on the rear of the Pa3X. When  
the source has been connected, raise the MASTER VOL-  
UME slider to a position other than zero.  
The Load Sample function allows you to read samples (Korg  
.KSF, Akai® .S1” or .S3, “.AIFF” and .WAV”) from a storage  
device. The Import function allows to read multisamples (Korg  
.KMP”) from Korg Trinity and Triton files, and Programs  
(Akai® .P1” or .P3”) from Akai S1000 or S3000 CDs. Programs  
(.PCG” files) can be imported from Korg Triton disks, and con-  
verted to Sounds.  
2. Go to the Audio Setup: Audio Input” page of the Global  
mode to set the signal routing for the input source, and  
turn the phantom power on in case a condenser micro-  
phone has been connected.  
You can also use the Export function to export samples (.KSF”)  
and multisamples (.KMP”) in Korg proprietary format.  
3. Press the SOUND button to access the Sound mode, then  
Audio Grooves. Another powerful feature of the Sampling mode  
is the Time Slice. This feature lets you add realism to MIDI  
tracks, by using sampled patterns as the rhythm track of a Style.  
press RECORD to access the Record page.  
4. Choose the input source, by using the “Record Mode”  
parameter.  
Cycling rhythm samples, usually named “audio grooves, can be  
“sliced” into separate percussive instruments. Combined with  
MIDI tracks, the “sliced” audio groove can be kept in sync with  
the Tempo, and can play slower or faster than the original  
groove.  
5. Adjust the source’s volume. If you are recording with a  
microphone, use the MIC GAIN knob of the Pa3X (next to  
the MIC connector). If you are sampling from a line source  
(like a CD player or another instrument), set the sources  
own output level. If possible, set the output level of the  
source to be sampled to the maximum.  
Warning: When loading a “.SET” folder containing Sounds associ-  
ated with PCM data, all existing PCM data in memory are  
deleted. Save them before loading the folder, by selecting the  
“PCM” option during a Save All operation (see “Saving the full  
memory content” on page 229 of the User’s Manual).  
Watch at the meters in the display to check the input level.  
Red means distortion (signal clipping), so ideally, the LED  
bar should never go to red.  
Also, check the microphone level with the AUDIO IN LED  
in the MIC SETTINGS section on the control panel. They  
should never go to red, and stay to orange (green means too  
low an input signal).  
To see if a .SET” folder contains PCM data, open it and look for a  
“PCM” folder.  
Hint: Load single Sounds, if you want to load new PCM data  
without deleting the ones already contained in memory.  
6. Use the “Record Mode” parameter to select the audio input  
Note: No sound will be heard when you first enter the Sampling  
mode.  
to be sampled.  
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Sampling operating mode  
The Record (Sampling) procedure  
80  
the RAM bank of multisamples. Finally, select the new  
multisample.  
Recording  
Next, you’ll record the sound or audio groove.  
To access the new sample(s), you must assign them to a  
Drum Kit. First select a Drum Kit. Press MENU and go to  
page 58). Select a key and a layer, then select the RAM bank  
of samples. Finally, select the new samples.  
1. If you can, start first the source to be recorded, then touch  
the Record button in the display to start recording.  
As an alternative, touch the Record button in the display,  
and immediately start the source to be recorded.  
4. Select the Write Sound command from the page menu, and  
2. Touch the Record button in the display again to stop  
recording. When the memory is full, the sampling auto-  
matically stops. A maximum of 21.8 seconds is allowed for  
each sample.  
save the Sound to an empty User location.  
5. If you want so, assign the new Sound to a track, then select  
the “Write Performance, Write Current Style Settings” or  
“Write STS” command from the page menu, to save the  
Sound to a Performance, Style Settings or STS.  
Note: Stereo and Mono samples have the same sampling  
time. This apply only to the editor; memory needed for saving  
depends on the actual size of the sampled data.  
Hint: Drum Kits are better suited for the Drum or Percussion  
track. Assign them to the Style Settings.  
3. Select a page (tab) different from Record, and play the key-  
board to listen to the sampled sound.  
B) Saving an Audio Groove  
4. If you are not satisfied with the recorded sound, return to  
the Record page and touch the Record button in the display  
again, to repeat recording. Touch Record again to stop  
recording. A new sample will be automatically created.  
After recording an audio groove, you must “slice” it to create a series  
of separate percussive samples, a multisample and a MIDI Groove.  
1. Go to the Time Slice page. After creating a series of slices,  
5. When finished sampling your sound, you can save it (see  
Step A below). If it is an audio groove, continue editing it  
with the Time Slice function (see Step B below).  
use the Extend function to refine your groove.  
2. Select the Write command from the page menu, to save the  
sliced samples, a multisample, a Sound and the MIDI  
Groove. Choose one of the User Sound locations. The  
Sound, multisample, MIDI Groove and sliced samples are  
saved to the internal HD (KHD_SYSTEM).  
A) Saving the sample and creating a Sound  
You can save the sample, and create a multisample and a Sound  
to use it.  
3. Press RECORD to exit the Sampling mode and return to  
the Sound mode.  
1. Select the Write command from the page menu. The Write  
Sample dialog box will appear (see “Write Sample dialog  
box” on page 92). Assign a name to the new Sample, and  
save it to the PCM folder of the internal HD  
(KHD_SYSTEM). The samples will be preserved when the  
Pa3X is turned off.  
C) Using the Groove in other Sounds  
You can use the same multisample and sliced samples in other  
Sounds.  
1. To access the new multisample for use in other Sounds, go  
Note: The PCM area of the HD can contain up to 128MB of  
samples (256MB with the optional EXB-M256 expansion  
board). This amount can double using compression (see  
to the Sound mode.  
2. Select an ordinary Sound. Press MENU and go to the  
“Basic: OSC Basic” page (see page 53). Select one of the  
available layers, then select the RAM bank of multisamples.  
Finally, select the new multisample.  
2. After saving, you can repeat the recording procedure to  
create other samples.  
3. Select the Write Sound command from the page menu, and  
3. When you have recorded and saved all needed samples,  
press the MENU button and go to the “Multisample” sec-  
tion, to assign the sample(s) to a multisample. Assign each  
sample to a different keyboard zone of the multisample.  
save the Sound to an empty User location.  
D) Using the Groove in Styles or Pads  
1. When finished editing the multisample, select the Write  
command from the page menu. The Write Multisample  
on page 92). Assign a name to the new multisample, and  
save it to the internal HD (KHD_SYSTEM).  
Sounds based on sliced samples can be used in Styles or Pads.  
1. Assign the new Sound to a Style track (preferably, the  
Drum or Percussion track) or to a Pad track, then select the  
“Save Current Style Perf.” or “Write Pad” command from  
the page menu, to save the Style Settings or the Pad.  
2. Press RECORD to exit the Sampling mode and return to  
2. Use the “Import: Import Groove” function in the Style or  
Pad Record mode (see page 27 or page 45 of the User’s  
Manual) to import the generated MIDI Groove to the Style  
track you assigned the new Sound to. By playing this MIDI  
Groove with the new Sound, you’ll be able to play the origi-  
nal audio groove on the keyboard.  
the Sound mode.  
3. You can either use the multisample to create a new Sound,  
or the single samples to create a new Drum Kit.  
To access the new multisample, first select an ordinary  
Sound. Press MENU and go to the “Basic: OSC Basic” page  
(see page 53). Select one of the available layers, then select  
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Sampling operating mode  
81  
Edit menu  
Warning: Generated MIDI Grooves will be deleted when  
turning the instrument off. Import them to a Style track  
before turning the instrument off.  
Sampling: Record  
This page allows you to record a 16-bit, 48kHz stereo or mono  
sample . While in this page, you will be able to monitor the input  
signal. The keyboard will not play.  
Edit menu  
From any page of the Sampling mode, press the MENU button  
to open the Sampling edit menu. This menu gives access to the  
various Sampling edit sections.  
When in the menu, select an edit section, or press EXIT to exit  
the menu and return to the Sample Edit / Sample Record page.  
To return to this page, you can also select the Sample Edit / Sam-  
ple Record menu item.  
SM (Sample)  
Touch this area to open the Choose Sample window, and select  
one of the available samples to be loaded in the editor.  
Each item in this menu corresponds to an edit section. Each edit  
section groups various edit pages, that may be selected by touch-  
ing the corresponding tab on the lower part of the display.  
The window will be automatically closed after selecting.  
Level  
Use these meters to see the level of the entering signal. When the  
CLIP indicator turns red, the signal is too hot. Lower it by reduc-  
ing the source output level, or by using the GAIN knob on the  
rear panel of the Pa3X.  
REC Setup  
Record Mode  
Use this parameter to choose between the mono or stereo sam-  
pling mode, by selecting one or both the line audio inputs (Left /  
Right) on the back of the Pa3X.  
Channel 1 (L) Only the Left Input is selected. A mono sample  
will be produced.  
Channel 2 (R) Only the Right Input is selected. A mono sample  
will be produced.  
Channel 1&2 (Stereo)  
Both inputs will be selected. A stereo sample will  
be produced.  
Note: Whether you record or load a stereo or mono sample, the  
sample in memory will be treated as if it was stereo. Mono samples  
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Sampling operating mode  
Sampling: Edit  
82  
will be saved as mono files. Stereo samples will be saved as two sep-  
arate mono files, and will be treated as mono files when reloaded.  
Sampling: Edit  
Source  
This page allows you to cut, trim or normalize a sample, as well  
as edit the loop points. The sample can played on the full key-  
board.  
Use this parameter to choose either a microphone or a line  
source as the input.  
Line  
You can connect a mono or stereo line source to  
the Left and/or Right audio inputs. Use the  
“Record Mode” mode parameter (see above) to  
choose one or both inputs.  
Mic  
You can connect a microphone to the Mic input.  
If it is a condenser microphone, after having con-  
nected it go to the Global > Audio Setup > Audio  
In page, and turn the phantom power on (see  
“+48V Phantom Power” on page 214 of the User’s  
Manual). Use the MIC GAIN knob to set the  
input level.  
Left to Sample  
SM (Sample)  
Non editable. Remaining memory (in samples/seconds) for sam-  
pling. The maximum space available for samples is 1,048,576  
(mono or stereo) samples, or 21.8 seconds.  
Selected sample. See “SM (Sample)” above.  
Waveform display  
Sampled  
This is the graphical display of the selected sample waveform,  
i.e., the one you can hear when playing the keyboard. The area  
included between the Start and End points is highlighted (dark  
background).  
Non editable. Used memory (in samples/seconds) for sampling.  
Sampling Buffer  
Non editable. Available memory (in samples/seconds) for sample  
editing.  
Parameters  
Record  
Start (Sample Start)  
Touch this button to start recording. Touch it again to stop  
recording. Recording will automatically stop when the maxi-  
mum available space will end.  
This is the sample start point (in samples). You may edit this  
point, as well as the End point, to shorten the sample. Changing  
the Sample Start cuts out the attack portion of the sound.  
Note: Pa3X always samples at the maximum quality (16 bit,  
48,000Hz). Samples of a different quality may be loaded (8 or 16  
bit, 11,025Hz to 48,000Hz).  
Note: When moving the “Start” point forward, and reach the  
“Loop Start” point, this latter is also moved forward.  
Warning: When saving the edited sample (Write Sample opera-  
tion), the segments exceeding the Start and End points are perma-  
nently removed.  
Loop Start  
Note: This parameter has no effect, unless you don’t turn the loop  
on. Use the “Loop Onparameter on the “Sampling: Loop Edit”  
page to turn the loop on (see page 84).  
Use this parameter to adjust the Loop Start point. When you  
adjust this parameter, an audible click may appear, due to a pitch  
and/or level mismatch between the starting and ending points of  
the loop. Move the Loop Start and Loop/Sample End point, so  
that the click can no longer be heard.  
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Sampling operating mode  
83  
Sampling: Loop Edit  
When editing audio grooves, the Loop Start should match the  
Sample Start point. This parameter usually differs from the Sam-  
ple Start in ordinary sounds (i.e., a guitar, a piano, a voice…).  
Changing the sample length and finding  
good-sounding loop points  
To adjust the sample length and loop points, check the “Loop  
On” parameter, then use the “Start, Loop Start” and “End”  
parameters to create a fine sounding cycling loop.  
Loop Start (L)  
Loop  
Loop End (E)  
For example, you may have sampled an audio groove of an  
exceeding length. Use the “End” parameter to cut the exceeding  
portion at the end of the sample, and adjust the starting point of  
the loop using the “Start” or “Loop Start” parameters.  
Length  
Usually, checking the “Use Zero” parameter is a big help, to avoid  
the loop clicks due to level mismatches.  
Sample Start (S)  
Sample End (E)  
End (Sample/Loop End)  
This is the sample and loop end point (in samples). You may edit  
this point, to shorten the sample.  
Sampling: Loop Edit  
Warning: When saving the edited sample (Write Sample opera-  
tion), the segments exceeding the Start and End points are perma-  
nently removed.  
The loop is a cycling portion of a sampled sound. It is a tech-  
nique used to reduce the sampling time, cycling a portion of the  
sound to create the sustain phase of the sound. After the attack  
stage, most sounds repeat the same waveform during their sus-  
tain stage. You may adjust the Loop Start point with the “Loop  
Start” parameter, and the Loop End point (always matching the  
Sample End point) using the “End” parameter.  
Use Zero  
If this parameter is turned on, when you move the Start, Loop  
Start and End points, the selection fall on the nearest zero-cross-  
ing point (i.e., points where the waveform crosses the x-axis, and  
goes from negative to positive, or from positive to negative val-  
ues). This will make loops more accurate, and will reduce the  
risk of “clicks.  
This page lets you fine tune the loop points, by watching at the  
Loop End and Loop Start points matching at the center of the  
diagram. A good-sounding loop is shown as a continuous, non-  
breaking line.  
OrigNote (Original Note)  
Original pitch of the sampled note. While this parameter has no  
effect on sound, it will be useful to identify the original pitch of  
the sample and when assigning a sample to the multisample.  
For example, if you sample a C4, set this parameter to “C4.  
When the sample will be assigned to a keyboard zone of the mul-  
tisample, it will be transposed (if needed) according to this  
parameter, to avoid a change of the original pitch.  
Zoom  
Use these buttons to change the size of the waveform shown in  
the diagram. When a button is greyed-out, it means the maxi-  
mum or minimum value has been reached.  
SM (Sample)  
Increase the vertical size.  
Decrease the vertical size.  
Increase the horizontal size.  
Decrease the horizontal size.  
Full zoom in.  
Loop diagram  
This diagram shows the “End” (Loop End) point on the left half,  
and the “Loop Start” point on the right half of the screen. Use the  
“End” and “Loop Start” parameters to adjust the loop.  
Parameters  
Start  
Full zoom out.  
Loop Start  
End  
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Sampling operating mode  
Sampling: Sampling Info  
84  
Use Zero  
When you touch the Crossfade button, the Crossfade Loop dia-  
log box appears:  
Loop Lock  
This fixes the length of the loop being edited.  
Off  
The “Loop S.” and “End” parameters can be  
edited separately.  
On  
When the “Loop S.” or “End” parameter is edited,  
the other one will be automatically adjusted so  
that the distance between them (i.e., the loop  
length) does not change. This is convenient when  
you are creating a rhythm loop to match a spe-  
cific tempo.  
Crossfade Length  
In “Crossfade Length,” specify the length of the sample that you  
wish to crossfade. You can enter it either as the number of sam-  
ples, or a percentage (%). If you set this as a percentage, the  
number of samples will be calculated automatically.  
Loop On  
If you set this to 50%, crossfade will be performed on the second  
half of the region between loop start and loop end.  
Use this parameter to turn the loop on or off.  
On  
The loop is turned on, and the portion of sound  
The “Crossfade Length” cannot be greater than the smaller  
length between the Sample Start – Loop Start points, or the Loop  
Start – Sample End points.  
included between the Loop Start and Loop End  
points will cycle until a key is kept pressed. If the  
“Loop Start” point matches the “Start” point, the  
whole sample is cycled.  
Curve  
When the loop is turned on, a vertical yellow line,  
showing the loop point, appears in the waveform  
display.  
Set “Curve” to specify how the volume will change in the cross-  
faded region.  
Linear  
Power  
The volume will change linearly.  
Off  
The loop is turned off. The sound will play from  
the Sample Start to the Sample End point only  
once, even if you keep a key pressed on the key-  
board.  
The volume will change non-linearly. Sometimes  
a setting of Linear will produce the impression  
that the volume has dropped in the middle of the  
crossfade curve. In such cases, use Power.  
Crossfade  
When looping the pitched sample of a complex sound such as  
strings or woodwinds to make the sound sustain, it is necessary  
to create a long loop to preserve the rich character of the sound.  
Crossfade Loop can be used to minimize the difference in pitch  
and level between the beginning and ending of the loop region,  
to create a natural-sounding loop. In order to solve such prob-  
lems, Crossfade Loop causes the sound to change gradually from  
the end to the beginning of the loop.  
Sampling: Sampling Info  
Use this page to see detailed info on the sample in edit. General  
information for the RAM memory is also available.  
In practice, here is how it works. A specific length (the “Cross-  
fade Length” value) of the waveform immediately before the  
beginning of the loop is taken and mixed with the end portion.  
At this time, the waveform level of the portion immediately  
before the end (the length specified by “Crossfade Length”) will  
gradually decrease, and the waveform level immediately before  
the beginning of the loop will gradually increase as the two are  
mixed.  
When the “Loop On” parameter is checked, and the “Start” and  
“Loop S.” parameters have different values, the “Crossfde” button  
becomes available.  
SM (Sample)  
Sampling Info  
Samples  
Number of samples in memory.  
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Sampling operating mode  
85  
Time Slice  
Drum Samples  
How timeslice works  
Number of drum samples in memory.  
Analyzing and processing. This function detects the attacks (e.g.,  
kick and snare) inside a rhythm audio groove (a sample that  
loops a drum pattern), and automatically divides the audio  
groove into individual percussive samples.  
Multisamples  
Number of multisamples in memory.  
The divided percussive samples will be automatically assigned to  
different keys in a multisample, and the multisample to a Sound.  
Available Memory  
Within the generated multisample, a separate sample is assigned  
to a different note on the keyboard, starting from C#3. By play-  
ing an ascending chromatic scale with this multisample, you  
could recreate the original audio groove.  
RAM Bank  
Pa3X comes with 128MB of RAM already installed, and can be  
expanded up to 256MB with the optional EXB-M256 board.  
This is the maximum amount of non-compressed samples that  
can be loaded or recorded.  
A MIDI Groove will also be created, containing a sequence of  
notes triggering the sliced percussive samples in the same order  
as in the original audio groove (i.e., it plays an ascending chro-  
matic scale starting from C#3).  
In case you need more PCM Sample memory, and you have  
already installed the optional memory expansion, you can com-  
press the samples and then load up to 512MB of samples (see  
When you will import this MIDI Groove to the percussive track  
of a Style (see “Import: Import Groove” on page 27 of the User’s  
Manual), this sequence will let you adjust the groove’s tempo  
without affecting the pitch of the percussive samples.  
Mono Time  
Remaining sample memory (in seconds). This value is given for  
mono samples. With stereo samples, this time has to be halved.  
In addition to changing the groove’s tempo without affecting its  
pitch, this lets you do the following:  
Bytes  
change the order in which notes are played  
change the timing  
Remaining memory for sampling (in Bytes). This value is given  
for mono samples. With stereo samples, this time has to be  
halved.  
edit the pattern notes to freely recreate a new rhythm loop.  
Saving. After the slicing, you can select the Write command  
from the page menu, to save the Sound based on sliced samples,  
and the MIDI Groove containing the corresponding MIDI  
sequence.  
Sample Info  
Selected Samples  
• The Sound will be saved to the selected location in the User  
area of the internal HD (KHD_SYSTEM). You will be able to  
select it as an ordinary Sound, and assign it to the Drum or Per-  
cussion track of a Style.  
Size of the selected sample (in samples).  
Samples  
Total size of the samples in memory (in samples).  
• The Multisample will be automatically saved to the next free  
available location.  
Sampling Frequency  
• Samples will be permanently saved to the internal HD  
(KHD_SYSTEM).  
Sampling frequency of the selected sample (in Hertz).  
• The MIDI Groove will be temporarily saved to the internal HD  
(KHD_SYSTEM), and will be available only when using the  
Import function of the Style Record mode (see “Import: Import  
Groove” on page 27 of the User’s Manual).  
Time Slice  
The Time Slice function lets you transform a rhythm audio  
groove in a series of single percussive samples, to be assigned to  
the Drum or Percussion track of a Style or a Song.  
Warning: All MIDI Grooves will be delete each time the Pa3X is  
turned off.  
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Sampling operating mode  
Time Slice  
86  
Ex.1 - Generating samples and MIDI Groove data:  
Ex.3 - Recombining MIDI notes and samples  
Original rhythm sample  
120BPM  
Kick  
Snare  
Kick  
Kick  
Snare  
Original pattern  
Edit the MIDI data  
Execute the Time Slice command  
Sample1  
Sample3  
Sample4  
Sample5  
Sample2  
Note: To recombine notes inside the generated MIDI sequence, you  
must first import the MIDI data in Style or Pad Record mode, by using  
the “Import” function. Then, use the Event Edit to change the note  
order.  
A multisample, a program and MIDI Groove  
data will be created automatically  
Sample diagram  
C3  
This diagram shows the sample waveform and the slices. Here is  
how the sample diagram appears before the Slice:  
Play in Style Play mode  
120BPM  
Generated MIDI Groove  
Note: Sliced samples and MIDI data are saved with a Write operation.  
… and the same diagram after the Slice:  
Ex.2 - Varying the groove’s tempo  
150BPM  
Played closer together,  
90BPM  
but pitch is unchanged  
Played further apart, but pitch is unchanged  
Note: To vary the groove’s tempo, you must first import the generated  
MIDI data into the Percussion track (Import function of the Style and  
Pad Record mode), and assign the new generated Sound to the Per-  
cussion track.  
Gaps between sliced samples, when slowing down the tempo, can be  
automatically filled by the Extend function, smoothing each sample’s  
tail.  
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Sampling operating mode  
87  
Time Slice  
Slices  
Metronome Information  
This (non-editable) parameter shows the number of generated  
slices, i.e. generated samples and notes in the midifile. To change  
this value, edit the Release and Threshold parameters.  
Meter  
Use this parameter to specify the Meter of the original sample.  
Note: You can have a maximum of 100 slices.  
Measures  
Slice  
Use this parameter to specify the number of measures of the  
original sample. Usually, you will load a groove 1- or 2-measures  
long.  
Select this command to execute the Slice after entering the Time  
Slice page, or changing the Release value. This command is  
“ghosted” (i.e., non-selectable) if no sample has been recorded of  
loaded yet.  
BPM  
This parameter specifies the tempo (in Beats Per Minute) of the  
original sample. Pa3X automatically calculates this value based  
on the Start, End (see page 82), Meter and Measures parameters.  
The Time Slice operation is executed on the sample, from the  
“Start” to the “End” point set in the Sample Edit / Sample Record  
section.  
The BPM can be only adjusted to values lower than the one auto-  
matically calculated. This can be useful, for example, when the  
actual sample is shorter than the entered Meter and Measures  
values.  
Extend  
Meas.1 Meas.2  
When using a sliced groove with a tempo slower than the origi-  
nal, an annoying gap may be heard between a sample and the  
following one. The Extend function allows you to fix this prob-  
lem by adding a “tail” to all samples, making their decay  
smoother and more musical.  
In the above example, the actual groove lasts only up to the first  
half of Measure 2. The recognized tempo is 130, while the real  
tempo is 100. Set the BPM value to 100, and a rest will be added  
to the end of the groove, to allow it to loop seamlessly.  
Before extending…  
Added “tail”  
Time Slice  
Release  
Adjust the value of this parameter to change the number of rec-  
ognized attacks, by varying the speed needed to the Slice engine  
to start working again. For example, in the following example, if  
the Release value is too high (i.e., too long), the second attack  
may be lost:  
…and after extending…  
Note: You can use the Extend function only after a Time Slice  
operation.  
Note: The Extend function increases the original sample size.  
By  
Use this parameter to set the length of the “tail” added to the  
samples (in percentage). The higher this value, the greater the  
size of the samples. A setting of 20-30% is usually suitable to  
most grooves.  
Note: After changing the Release value, you must select the Slice  
command again.  
Threshold  
Caveat: With higher “By” values, the Extend function may add  
audible artifacts.  
This parameter varies the threshold over which the attacks are  
recognized (i.e., the Time Slice sensitivity). If it is too low, weaker  
attacks may be ignored.  
Mode  
This parameter specifies if the added “tail” must decay in a linear  
way, or sustain for a longer time and then fall suddenly.  
Note: After changing the Threshold value, you are not obliged to  
select the Slice command again. The Slices value is immediately  
changed.  
Normal  
This option is most suitable for percussive sound  
with a short (but not immediate) decay. The “tail”  
envelope is linear, and the level decays fast.  
Attacks  
This (non-editable) parameter shows the number of attacks rec-  
ognized. More than one attack may be recognized in a single  
slice. Adjust the Release and Threshold parameters to change the  
number of recognized attacks.  
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Sampling operating mode  
The Time Slice procedure  
88  
Long  
This option is most suitable for cymbals, whose  
sound should be sustained up until the next note.  
The “tail” envelope is sustained and falls slowly,  
then falls suddenly next to the end.  
A MIDI Groove with the original pattern will also be  
generated. The screen will change, to show slices sepa-  
rated by vertical lines:  
4. Test the generated sliced drum kit on the keyboard.  
Extend  
To test the full pattern at different speed, play a note from  
C2 (half speed) to C3 (original speed). See table above.  
Touch this button to execute the Extend command. After you  
select it, it will return “ghosted, meaning that you can’t select it  
again. If you change any of the parameters in this page, it will be  
available again.  
To test the single sliced samples, play notes from C#3 and  
above. If you play a full chromatic scale, the original pat-  
tern will be sounded.  
Hint: If too many samples have been generated, and the key-  
board can’t fit them all, use the OCTAVE buttons to trans-  
pose the keyboard, and listen to samples exceeding the upper  
limit.  
The Time Slice procedure  
5. If the Slice didn’t produce satisfactory results, adjust the  
Release parameter. If this does not produces good results,  
try adjusting the Threshold parameter, too. After adjusting  
the Release parameter, you must execute the Time Slice  
again.  
Before executing a Slice operation, you must record or load a  
sample. Then, you may edit the sample on “Sampling: Edit”, then  
execute the Slice operation on this sample.  
1. After recording or loading a sample, go to the Time Slice  
page.  
6. Since a tempo value rounding happens when making a  
Time Slice operation, and the loop may not be accurate,  
you may need to adjust both the “Start” and “End” parame-  
ters of the “Sampling: Edit” page, to make the groove loop  
flawlessly. After editing these parameters, you must execute  
the Time Slice again.  
2. Pa3X automatically calculates the BPM parameter, based  
on the given Meter and Measures values. If you know these  
data, set the Meter, Measures and BPM (Beats Per Minute)  
parameters. This would make the slicing more accurate.  
3. Select the “Slice” command.  
Go on experimenting different settings! Editing an audio  
groove is a pure matter of experimentation.  
The original sample will be sliced, and each generated sam-  
ple assigned to a different key:  
7. When the Slice is completed, you can save the sliced sam-  
ples and the MIDI Groove, or use the Extend function to  
improve the quality of the slices.  
Select the Write command from the page menu. The Write  
Slice dialog box will appear (see “Write Slice dialog box” on  
page 92). Assign a name to the new Sound, and save it to an  
User Sound location.  
Separate sliced samples  
C3: Full pattern at the  
original speed  
C2…B2: Full pattern at a  
slower speed  
A MIDI Groove with the same name will also be saved to  
the internal HD (KHD_SYSTEM). Be warned, that this  
area will be deleted when turning the instrument off. Con-  
vert it to an internal Style pattern, by using the Import  
function of the Style or Pad Record mode, before turning  
the instrument off.  
Key  
Assigned sample/pattern  
Speed %  
C2  
C#2  
D2  
Full pattern cycling at half the speed  
50%  
53%  
56%  
60%  
63%  
67%  
71%  
75%  
80%  
84%  
89%  
94%  
100%  
D#2  
E2  
To improve the quality of the slices, use the Extend func-  
tion (see “Extend” below).  
F2  
8. After saving, you may press RECORD to exit the Sampling  
F#2  
G2  
Full pattern cycling at various speeds  
mode.  
9. After exiting the Sampling mode, you may load the gener-  
ated MIDI Groove by using the Import function of the  
Style Record mode (see “Import: Import Groove” on  
page 27 of the User’s Manual for more information).  
G#2  
A2  
A#2  
B2  
C3  
Full pattern cycling at the original speed  
Separate sliced samples  
C#3 and  
above  
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Sampling operating mode  
89  
The Extend procedure  
The Extend procedure  
Multisample: Edit MS  
1. Set the By parameter, according to the tempo of the groove  
you will use. If you will slow down the groove very much,  
assign higher values to this parameter, otherwise you may  
assign lower values.  
The Multisample is a way of organizing several samples on the  
keyboard. Each sample is assigned to a Keyboard Zone (or  
Index), with a higher and a lower limit.  
A Multisample is then assigned to a Sound (see “Basic: OSC  
Basic” on page 53), where it is enriched with several perfor-  
mance parameters, like Amplitude Envelope, LFO, Filters, etc…  
2. Select the Extend Mode. “Long” is more suitable for cym-  
bals.  
3. Select the Extend command.  
4. After the Extend operation is complete, test the full pattern  
at different speed, by playing notes from C2 (half speed) to  
C3 (original speed). See table on page 88.  
5. If the Extend didn’t produce satisfactory results, change the  
settings. Any previously made change will be deleted.  
6. When the Extend is completed, you can save the sliced and  
extended samples and the resulting MIDI Groove to the  
internal HD (KHD_SYSTEM).  
Select the Write command from the page menu. The Write  
Slice dialog box will appear (see “Write Slice dialog box” on  
page 92). Assign a name to the new Sound, and save it to an  
User Sound location.  
MS (MultiSample)  
Touch this area to open the Choose Multisample window, and  
select one of the available multisamples in memory.  
A MIDI Groove with the same name will also be saved to a  
reserved area of the internal HD (KHD_SYSTEM). Be  
warned, that this area will be deleted when turning the  
instrument off. Convert it to an internal Style pattern, by  
using the Import function of the Style Record mode, before  
turning the instrument off.  
Keyboard diagram  
This diagram shows the selected Index/Zone (highlighted), and  
its Original Note (in red). Use the big “–” and “+” button on its  
side to scroll the diagram one octave lower or upper.  
7. After saving, you may press RECORD to exit the Sampling  
mode.  
Multisample Setup  
8. After exiting the Sampling mode, you may load the gener-  
ated MIDI Groove by using the Import function of the  
Style or Pad Record mode (see “Import: Import Groove” on  
page 27 of the User’s Manual for more information).  
Index  
Index number of the selected Zone of the multisample / total  
number of Zones in the multisample. A Zone always corre-  
sponds to a single sample.  
When you play a note on the keyboard, the corresponding index  
number is automatically selected.  
Sample Number / Name  
Number / name of the sample assigned to the selected zone of  
the multisample.  
Original Note  
Use this parameter to automatically transpose the assigned sam-  
ple on the keyboard. When you play this note, the sample sounds  
exactly as it was recorded.  
At first, it matches the “OrigNote (Original Note)” value  
assigned when editing the sample (see page 83). This will speed  
up the programming.  
The note set with this parameter is also shown in red in the vir-  
tual keyboard diagram.  
Level  
Relative level of the selected zone. This value can only be nega-  
tive.  
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Sampling operating mode  
Multisample: Key Assign  
90  
Pitch  
Page menu  
Fine tuning of the selected sample in cents (1 cent = 1/100 of a  
semitone).  
Touch the page menu icon to open the menu. Touch a command  
to select it. Touch anywhere in the display to close the menu  
without selecting a command.  
From … To  
Range of the selected Zone (or Index). The minimum size is one  
key. When reducing the range of a zone, the adjacent one is auto-  
matically increased to fill the gap.  
Hint: To create a silent zone, create it and assign no sample to it.  
Buttons  
Insert  
Touch this button to split the current zone in half, and create a  
new zone (Index) on the left of the selected one.  
Add  
Write  
Touch this button to add a new zone (Index) after the last one.  
Select this command to open the Write Sample, Write Multisam-  
ple or Write Slice dialog box (depending on the page you are in),  
and do the following:  
Delete  
Touch this button to delete the selected Zone/Index. The zone  
on the right of the deleted one is automatically extended to fill  
the gap.  
Write Sample: Saves the sample to the internal HD  
more information.  
Write Multisample: Saves the multisample to the internal HD  
page 92 for more information.  
Multisample: Key Assign  
Write Slice: After a Time Slice opration, saves the Sound and  
Multisample to the internal HD (KHD_SYSTEM), and the sliced  
Samples to the internal HD (KHD_SYSTEM). See “Write Slice  
dialog box” on page 92 for more information.  
Use this page to see and edit the samples assigned to each Key-  
board Range/Index in the multisample. This page gives a better  
display of the assigned samples and their range on the keyboard.  
Delete  
Select this command to open the Delete Sample or Delete Multi-  
Sample dialog box (depending on the page you are in):  
Sample list  
Delete Sample: Deletes one or all samples and multisamples  
for more information.  
Delete MultiSample: Deletes a multisample, or all samples and  
multisamples from memory. See “Delete Multisample dialog  
box” on page 93 for more information.  
Normalize  
Keyboard ranges  
Select this command to automatically rescale the level of the  
selected sample. Peaks will be raised to -0dB (i.e., maximum vol-  
ume before clipping), while the remaining parts of the sample  
will be proportionally raised.  
MS (MultiSample)  
Normalization optimizes the sample’s level relative to other sam-  
ples, making all samples sound more uniformly. It also helps  
optimizing signal/noise ratio, by preventing further stages of  
amplification from increasing any residual noise.  
Sample list  
List of samples assigned to the selected multisample. Use the big  
button with an arrow on top and to the bottom of the list to  
scroll the list up or down.  
Cut  
Select this command to cut the selected part of the sample  
(inside the “Start” and “End” points).  
Keyboard ranges  
Next to each sample name the low and high Zone limits appear.  
Edit these values to change the Zone range. The Original Note is  
shown in red.  
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Sampling operating mode  
91  
Page menu  
Trim/Crop  
Import  
Select this command to cut all parts of the sample out of the  
selected range (i.e., out of the “Start” and “End” points).  
Use the Import command to import complex formats, i.e.,  
sounds, multisamples and samples in non-native (i.e., non-Korg)  
formats.  
Select All  
Use this command to select the whole sample.  
Init Multisample  
Only available in the Multisample page. Select this command to  
create a new, blank multisample. Only one Zone will be avail-  
able, with no sample assigned.  
Load Sample  
Use this command to load single samples (mono or stereo), in  
KSF, AIFF or WAVE format.  
With this command, you can import the following formats:  
Warning: By loading new samples, the sample currently in edit  
will be lost if not saved. Before loading, use the Write command to  
save the sample in edit, if not yet saved, to the internal HD  
(KHD_SYSTEM).  
“PCG” is Korg’s native Program format, used by the Trinity  
and Triton series of workstations. The file name must have  
the .PCG” extension. Note that Drum Kits cannot be  
imported.  
“KMP” is Korg’s native multisample format, used by the  
Trinity and Triton series of workstations. The file name  
must have the .KMP” extension.  
“P” is Akai S1000 and S3000 native Program format  
(including the sample key assignation, or multisample).  
Imported Sounds and Multisamples are automatically stored in  
the internal HD (KHD_SYSTEM), so that they will not be lost  
when turning the instrument off.  
Note: While Pa3X and Triton share most of their internal multi-  
samples, some of them may differ. While reading a PCG file, Pa3X  
tries to use exactly the same multisamples as in Triton. If this is not  
possible, it looks for a similar multisample. If this too is not possi-  
ble, an <empty> multisample will be selected. Enter the Sound  
Edit mode, and select a multisample suitable for the imported Pro-  
gram.  
The samples are loaded to the editor. Before leaving the Sam-  
pling mode, use the Write command to save any unsaved sample  
to the internal HD (KHD_SYSTEM) as a New Sample.  
“KSF” is Korg’s native sample format, used by the Trinity  
and Triton series of workstations, as well as the Pa-series  
arrangers. The file name must have the .KSF” extension.  
Note: Not all Triton’s PCG data are imported. Insert FX, EQ,  
Arpeggio, Combi, Global and Drum Kit data are not loaded.  
“S1” is Akai S1000, and “S3” is S3000 native sample format.  
“AIFF” is the Apple® Macintosh© preferred format for  
audio. The file name must have the .AIF” extension.  
Note: You cannot import Drum Kits.  
Note: Multisample may contain many different samples. They are  
assigned to the same keys as in the original file.  
WAVE” is the Microsoft© Windows© preferred format for  
audio. The file name must have the .WAV” extension.  
Hint: When importing a KMP file, take note of the selected multi-  
sample name; you will need it in Sound Edit mode, when assigning  
the multisample to a new Sound.  
Note: You can only load samples in a 8 or 16-bit resolution, and a  
sampling frequency rate from 11,025 to 48,000Hz. Loaded samples  
always preserve their original resolution.  
Hint: While in this window, you can use the Search function,  
allowing for searching a Sample file in the various media. See  
“Searching files and musical resources” on page 109 of the User’s  
Manual for more information.  
Note: If the sample exceeds the maximum size allowed by the  
Pa3X (1,048,576 samples, corresponding to 1 Megasample, either  
mono or stereo), it will be truncated. A warning will appear in the  
display.  
Export  
Note: Compressed samples have an asterisk (*) next to their name.  
Depending on wheter you are in the “Sample Edit / Sample  
Record” or “Multisample” section, this command allows you to  
export a sample in one of two popular computer audio file for-  
mats (WAVE and AIFF), or a multisample in a Korg .KMP” file.  
Hint: While in this window, you can use the Search function,  
allowing for searching a Sample file in the various media. See  
“Searching files and musical resources” on page 109 of the User’s  
Manual for more information.  
page” on page 94 for more information.  
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Sampling operating mode  
Write Sample dialog box  
92  
Compress all samples  
Write MultiSample dialog box  
When there is no more space in the Sample memory for your  
samples, you can compress the samples. With the optional EXB-  
M256 Sample RAM expansion, this will allow to load up to  
512MB of samples.  
Open this dialog box by selecting the Write command from the  
page menu, while in the Multisample section. In this dialog box  
you can save the multisample to the internal HD  
(KHD_SYSTEM). Multisamples are a way to organize samples  
on the keyboard, and are used by Sounds as their basis.  
Note: Compressing the whole content of the Sample memory can  
last up to four hours.  
Compressed samples will have an asterisk (*) next to their name.  
Exit from Record  
Choose this command to exit from the Sampling mode.  
To assign a different name to the multisample, touch the  
(Text Edit) button to open the Text Edit window.  
Select an option to select a memory location where to save the  
sample:  
Write Sample dialog box  
Select “Save as a new MultiSample” to save to a new loca-  
tion.  
Open this dialog box by selecting the Write command from the  
page menu, while in the Sample Edit / Sample Record section. In  
this dialog box you can save the sample to the internal HD  
(KHD_SYSTEM).  
Select “Save to” to overwrite an existing location. Warning:  
The older multisample at the same location will be deleted!  
Write Slice dialog box  
Open this dialog box by selecting the Write command from the  
page menu, while in the Time Slice page. In this dialog box you  
can save the Sound, sliced Samples and Multisample generated  
by the Time Slice function, together with the generated MIDI  
Groove.  
To assign a different name to the sample, touch the  
Edit) button to open the Text Edit window.  
(Text  
The Sound will be saved to the selected User bank location in the  
internal, non-volatile memory. The Multisample will be saved to  
a free location in the same memory. Samples will be saved to the  
internal HD (KHD_SYSTEM).  
In case you are saving a percussive sample, choose a Drum Sam-  
ple family to be assigned to.  
Select an option to choose a memory location where to save the  
sample:  
Note: The MIDI Groove is automatically saved in a reserved, tem-  
porary location, and is automatically deleted when turning the  
instrument off. So, import it (by using the “Import: Import Groove”  
function in Style or Pad Record mode, see page 27 of teh User’s  
Manual), before turning the instrument off.  
Select “Save as a new Sample” to save to a new location.  
Select “Save to” to overwrite an existing location. Warning:  
The older sample at the same location will be deleted!  
Warning: The older Sound at the target location will be deleted!  
You can also check the “Compress” checkbox to save the sample  
in a compressed format. This operation could reduce the size of  
the sample up to a half. Please note the compression procedure  
can require a very long time.  
Compressed samples will have an asterisk (*) next to their name.  
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Sampling operating mode  
93  
Delete Sample dialog box  
Name  
Delete Multisample dialog box  
To assign a different name to the Sound, touch the  
Edit) button to open the Text Edit window.  
(Text  
Open this dialog box by selecting the Delete command from the  
page menu, while you are in any page of the Multisample sec-  
tion.  
Sound Bank  
Target bank of Sounds. Each bank corresponds to one of the  
SOUND buttons. Use VALUE controls to select a different bank.  
Sound  
Target Sound location in the selected bank. Use VALUE controls  
to select a different location.  
Select…  
Touch this button to open the Sound Select window, and select a  
target location.  
Select “Selected, then a multisample number, to delete just  
one of the multisamples from memory.  
Check the “Delete Unassigned Samples” option, to also  
delete all samples not assigned to a different multisample.  
By checking this option, all samples assigned to the multi-  
sample you are deleting, and all samples not assigned to a  
different multisample, will be deleted.  
Delete Sample dialog box  
Open this dialog box by selecting the Delete command from the  
page menu, while you are in any page of the Sample Edit/Sample  
Record section.  
Note: Use this option with care, since you may delete samples  
you would like to preserve, that have not yet been assigned to  
a multisample or drumkit. Use it only when you are sure all  
desired samples have been assigned to a multisample or  
drumkit.  
Select “MultiSamples” to delete all multisamples. No sam-  
ples will be deleted, including those associated with the  
deleted multisamples.  
Select All Samples, Multisamples, Drum Samples” to delete  
all samples, multisamples and drum samples from the  
internal HD (KHD_SYSTEM). This operation completely  
resets the RAM, and may be used to “clean-up” any trouble.  
Select “Selected, and select a sample number, to delete just  
one of the samples from the internal HD (KHD_SYSTEM).  
Select “Not assigned to any Multisample/Drumkit” to  
delete only samples not yet assigned to a multisample or  
drumkit (see paragraphs on the “Multisample” section,  
starting from page 198).  
Export Sample page  
Note: Use this option with care, since you may delete samples  
you would like to preserve, that have not yet been assigned to  
a multisample or drumkit. Use it only when you are sure all  
desired samples have been assigned to a multisample or  
drumkit.  
Open this page by selecting the Export command from the page  
menu, while you are in any page of the Sample Edit/Sample  
Record section.  
First of all, select the target location where to export the sample:  
Select All Samples, Multisamples, Drum Samples” to delete  
all samples, multisamples and drum samples from the  
internal HD (KHD_SYSTEM). This operation completely  
resets the RAM, and may be used to “clean-up” any trouble.  
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Sampling operating mode  
Export Multisample page  
94  
Then touch the Save button to see the Export Sample dialog box:  
and a folder containing a series of .KSF” files (Korgs proprietary  
file format for samples) inside the same directory.  
Note: When exporting a stereo multisample, be careful to assign a  
different name to the Left and Right channel files, to avoid over-  
writing. A “-Land “-R” suffix is usually added after the name of  
this kind of files.  
How to merge PCM samples from various  
sources  
Original Name  
Name of the sample being exported.  
When you load a .SET folder, all PCM samples in memory are  
deleted. To merge samples from several sources, do the follow-  
ing.  
File Name  
Name of the generated file on the storage device.  
1. Load a .SET folder containing samples you want to merge  
File Type  
with other samples.  
Either of the file types you can choose as the file format.  
2. Load single Sounds from other .SET folders.  
WAV  
Microsoft Wave format, very common on Win-  
dows PCs.  
3. Load or import Samples from other sources (Trinity, Tri-  
ton, Akai, Wav, Aiff files).  
AIFF  
Apple’s Audio Interchange File Format, standard  
on the Macintosh.  
4. Save the .SET folder, over the same or a new .SET folder.  
Export Multisample page  
Open this page by selecting the Export command from the page  
menu, while you are in any page of the Multisample section.  
First of all, select the target location where to export the multi-  
sample:  
Then touch the Save button to see the Export MultiSample dia-  
log box:  
By using this function, you can export from the internal HD  
(KHD_SYSTEM) the multisample in edit in the Multisample  
section, and all linked samples. The Export operation generates a  
.KMP” file (Korgs proprietary file format for multisamples),  
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Voice Processor  
Accessing the Voice Processor edit pages  
95  
Voice Processor  
The Voice Processor applies effects, doubling and four-part har-  
mony to your voice. Some dedicated controllers on the control  
panel (MIC SETUP section) allows you to quickly access the  
most often used functions.  
Voice Processor Setup: Setup  
In this page you can set some general parameters for the Setup.  
In addition, you can edit the Voice Processor Setup (general set-  
tings for the singer’s voice) and Presets (programming of various  
effects) in the dedicated pages of the Global edit mode,  
described in this chapter.  
Accessing the Voice Processor edit pages  
While in the Global edit mode, press the MENU button to access  
the edit section menu:  
Global Setting  
VPs  
Lead Mute  
This checkbox allows you to turn the lead voice on or off.  
VPs  
Voice Vibrato Boost  
Specifies how the Mod Wheel message affects vibrato if it is  
enabled in a preset. The Boost setting (default) will add more  
vibrato once the part of the wheel movement reaches the corre-  
sponding amount of vibrato and then returns to the original  
amount at rest position. The Manual setting allows full range  
control of vibrato once the wheel is moved.  
When this page appears, touch either the Voice Processor Setup  
or the Voice Processor Preset item to access the relevant edit  
pages.  
An alternative way to access these pages is to keep the SHIFT  
button pressed, and press either the MIC (Setup page), HAR-  
MONY (Harmony page) or DOUBLE (Double page) button on  
the control panel.  
VPs  
Voices Pitch Bend Range  
Sets the range in semitones that Pitch Bend information will  
alter voice pitch shifts.  
Pitch Correction  
VPs  
(Pitch Correction) On/Off  
Checking this checkbox activates auto chromatic pitch correc-  
tion. For most applications, this is all that is required to set this  
feature. There is no need to set any Key or Scale parameter; all  
notes that you sing in the 12-tone Western chromatic scale are  
corrected to the nearest scale tone.  
This type of vocal pitch correction is quite subtle at its factory  
setting of 50% but even the most highly skilled and on-pitch  
singers will hear a slight chorusing from the PA or monitors with  
it engaged.  
VPs  
Auto-Chromatic Amount  
The factory default value is 50%. Changing the value towards 0%  
reduces the correction effect and changing towards 100%  
increases it. Above 50% the effect becomes more noticeable  
when you slide from note to note. This is the effect of faster tran-  
sition speed between your input note and the closest scale tone  
as well as the fact that the algorithm is trying to pull you closer to  
the target.  
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Voice Processor  
Voice Processor Setup: Mic Tone  
96  
Adjusting the control from 0% to 50% reduces mud while  
increasing brightness to a useful range for your voice. Turning  
from 50% up to 100% adds more brightness.  
Voice Processor Setup: Mic Tone  
Reducing Mud  
In this page you can set parameters for the microphone input,  
choosing the most suitable settings for the Lead voice (i.e., the  
main singer).  
For singers who have a voice with less bass frequencies, the  
“mud” reduction may be less and perhaps not noticeable at all.  
This is a good thing – your voice is nicely balanced regarding  
bass frequencies. For the average male singer or women who  
sing closely on their mic, the reduction in bass will be noticeable  
and beneficial. When voices have too much bass, they tend to  
become lost in the other instruments that occupy those frequen-  
cies resulting in sonic clutter. Reducing bass has the natural  
effect of emphasizing mid and upper frequencies which allow  
the voice to cut through dense instrumentation.  
Lastly, the term “proximity effect” and “cardioid” need to be clar-  
ified as they can cause bass build up. The typical microphone  
used by singers has a pickup pattern called “cardioid” or heart-  
like, because it picks up less sound at the rear than at the front.  
This intends to reduce other instruments or sounds from getting  
into the front of the mic. A side effect of this that singing closely  
on a cardioid mic adds more bass frequencies than your voice  
actually has. This is called “proximity effect” because it is caused  
by closeness to the mic. The adaptive Shape feature listens con-  
tinually to your voice through your mic and adjusts to make  
your voice sound like it is professionally produced and balanced.  
Lead  
VPs  
Level  
This parameter sets the Lead voice level.  
Off  
Lead voice is turned off.  
-60dB … 0dB Lead voice level.  
Adding Highs  
The other facet of the Shape feature is that it adds high frequen-  
cies, also known as “air” or “presence” without making your  
voice sound “tinny. The vocal sounds we hear on CDs and the  
radio are not typically what you hear when you listen to a singer  
acoustically. Commercial vocal sounds are more of a hyper-real-  
ity designed to flatter the voice or voices and make them cut  
through a group of instruments and thus make a larger impres-  
sion on the listener. The Shape feature, used at moderate set-  
tings, emulates this sound through the average microphone and  
amplification system.  
VPs  
Pan  
Adjusts panning for the Lead voice. Left/L99 (panned fully left)  
to R99/Right (panned fully right).  
EQ  
The EQ section is different, depending on the Adaptive check-  
box status.  
VPs  
Adaptive  
When making Shape adjustments, its important to sing while  
listening to the amplification system your audience will hear  
rather than only judging by your monitor sound.  
This activates the automatic EQ algorithm and changes the con-  
trol set for the EQ. When the Adaptive checkbox is checked,  
most of the adjustment is done automatically so fewer controls  
are required.  
VPs  
Warmth  
This control returns a narrow band of low frequencies for singers  
who prefer this sound. The majority of the “mud“ frequencies  
are still reduced automatically when using this control.  
EQ with Adaptive On  
When Adaptive is checked, it allows for simplified editing.  
EQ with Adaptive Off  
Turning Adaptive off presents manual parametric EQ controls  
for users who understand this type of equalization.  
VPs  
Shape  
“Shape” is the name given to the automatically adjusting EQ that  
is activated by the Adaptive checkbox. When the Adaptive fea-  
ture is activated, Shape processing offers an EQ curve that adds  
an airy brightness, or “sizzle” to your voice while reducing  
“mud” due to the proximity effect from singing closely into a  
cardioid microphone.  
There are 3 bands of control:  
• Low band shelving  
• All band fully parametric peak/dip control  
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Voice Processor  
Voice Processor Setup: Mic Tone  
97  
• High band shelving  
Compress/DeEss with Adaptive On  
The 2 “Shelving” EQs boost or cut all frequencies below or above  
the the frequencies set by the Low and High controls respec-  
tively. These are most like the common Bass and Treble controls  
on a stereo system.  
When Adaptive is checked, it allows for simplified editing.  
The “Parametric” EQ boosts or cuts the frequencies within a  
selected band that is defined by a center frequency (lower Mid  
knob) and a width control (center Mid knob). For vocals, the  
gain of a narrow parametric band is typically reduced to over-  
come room or voice resonances and smooth the sound although  
experienced users may boost a band felt to be missing in a par-  
ticular voice as well.  
VPs  
Compress  
With the Adaptive control activated, the Compress control  
reduces the amount of range between louder and softer singing  
to produce more even-sounding vocals. It does so by listening to  
your singing over time (less than 30 seconds) and adjusting  
accordingly.  
The 3 Gain (upper) controls allow +/-12 dB of adjustment. The 3  
Frequency (lower) controls range from 20 Hz to 20 kHz.  
Typical compressors require multiple controls, knowledge and  
experience, and time spent testing and refining over a perfor-  
mance. With TC-Helicon’s Adaptive Compress feature, these are  
not required.  
VPs  
Low Gain  
Boosts or cuts the range of frequencies below the frequency set  
by the Low Frequency control.  
The factory setting of 50% strikes a good balance between mod-  
erating dynamics in your singing without incurring feedback, a  
side effect of compression used in a live mic setting. If you have a  
high quality monitoring/amplification setup with a flat fre-  
quency response and you want more compression, by all means  
add more with the Compress control. Be aware though, that  
average quality systems have frequency peaks that may cause  
feedback with lots of compression combined with Adaptive  
Shape EQ.  
VPs  
Low Frequency  
Allows you to define the frequency range for the low shelf by  
choosing the highest frequency below which boosting or cutting  
is possible.  
VPs  
High Gain  
Boosts or cuts the range of frequencies above the frequency set  
by the High Frequency control.  
Compression: A Primer  
You may not notice this effect as easily as with Shape. It can be  
quite subtle until you educate your ears to compression. Follow-  
ing is a very brief description.  
VPs  
High Frequency  
Defines the frequency range for the high shelf with the selection  
of the lowest frequency above which boosting or cutting is possi-  
ble.  
We typically sing dynamically, like this (capitals are used to show  
louder dynamics):  
VPs  
Mid Gain  
“I LOVE to watch you WALK down the STREET”  
Boosts or cuts the band of frequencies centered at the setting of  
the Mid Frequency control and its associated Mid Width.  
At acoustic singing levels with no, or very quiet instrumentation,  
this would sound fine. When amplified however, the loud words  
become strident and even worse, quiet words can be lost in the  
instrument sounds. The louder the amplification system and  
band the more pronounced the loud parts become. Compression  
seeks to do the following to your dynamics:  
VPs  
Mid Frequency  
Defines the center of the parametric band.  
VPs  
“I LOVE to watch you WALK down the STREET”  
Mid Width (Q)  
Applied appropriately, the difference between loud and soft is  
reduced without killing the interesting dynamics in your perfor-  
mance.  
Defines how narrow or wide the parametric band is to be. The  
ends of the control range are labelled “Narrow” and “Wide” to  
add meaning to the numbers in the middle of the control range.  
VPs  
DeEss Level  
Compress/DeEss  
There is a side effect that comes from adding high frequencies  
and compression to your voice, and that’s excessive sibilance.  
Sibilance can be described as the brief whistle that accompanies  
“S, T” and “D” syllables in your vocal performance. Again,  
when singing acoustically, there is no issue with these sounds. Its  
when you amplify and combine with boosted highs and com-  
pression that they can become piercing.  
VPs  
Adaptive  
This activates the automatic Compressor/DeEsser algorithm and  
changes the control set. When the Adaptive checkbox is checked,  
most of the adjustment is done automatically so fewer controls  
are required.  
The DeEss Level control monitors the level of sibilance and,  
when it is detected, will quickly and transparently reduce it.Typ-  
ically, it’s only briefly required and it then gets out of the way  
allowing the silky brightness to remain on the voiced portion of  
your singing.  
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Voice Processor  
Voice Processor Setup: Mic Tone  
98  
There is only the single DeEss Level control; no other manual  
adjustment settings are required. The factory setting of 50% gen-  
tly reduces sibilance without becoming obvious. Higher settings  
of compression and Shape or a bright, sibilant voice may require  
a higher setting.  
Gate  
If your musical accompaniment is loud or you hear feedback, the  
Gate control will enable you to make adjustments.  
VPs  
Adaptive  
When set to the factory default of Adaptive, the Gate control  
Compress/DeEss with Adaptive Off  
helps in two very important ways by:  
Turning off Adaptive compression switches compression to  
manual control. Be sure to reduce the level of your amplification  
or switch to headphones when adjusting the manual compressor  
because high settings can cause more gain and thus feedback.  
1. Minimizing feedback  
2. Reducing the amount of audible effects processing on  
sounds entering the mic other than your voice.  
Note: The DeEss Level control will remain unchanged.  
A typical, fixed gate works by shutting off, or reducing the level  
of any signal below a threshold that you set. When you sing  
louder than that threshold, the gate will open and your vocal will  
come through the amplification system. When you aren’t sing-  
ing, the gate will close and block sounds around you.  
The Adaptive Gate works automatically with your singing style  
to provide the optimum balance between how loud you have to  
sing to open the gate and how much other noises are reduced.  
VPs  
Threshold  
This sets the singing level at and above which the amount of gain  
reduction (compression) specified by the Ratio control will  
occur. The range is 0 dB to -30 dB: 0 dB being the loudest input  
signal the Voice Processor can accept without distortion and -30  
dB being a very quiet signal. If you sing consistently more quietly  
than the Threshord, you will not hear any compression. A good  
setting for experimentation is -10 dB.  
For troublesome audio environments, or for those who are  
familiar with setting manual gate parameters, there is also a  
Manual setting.  
You can also turn the gate to Off with good results if you are in a  
quiet, low volume musical environment.  
VPs  
Lead Atten(uation)  
VPs  
Ratio  
This controls how much your lead voice level is reduced (attenu-  
ated) when your voice falls below the Gate threshold and the  
Gate closes. This setting applies whether the Gate is set to Adap-  
tive or Manual. The factory default setting of -3 dB (a reduction  
of 3 dB) is gentle enough that if your voice strays below the  
threshold, it is not cut off completely. If you are in a feedback-  
prone environment (loud monitors plus Shape and Compress  
on) you can increase this to reduce more. A setting of 0 dB offers  
no gain reduction on your lead voice at all. Settings of -30 to Off  
effectively mute your voice when the Gate is on.  
This sets how much gain reduction you prefer when your voice  
level goes above the threshold. The range is from 1:1 (no gain  
reduction) to 4:1 (maximum vocal gain reduction ). The default  
setting for Ratio is 4:1.  
The number on the left side of the : (colon) symbol is how loud  
the peaks in your singing have to be in order to achieve a 1 dB  
gain increase. A brief example of how adjusting the ratio of com-  
pressor works is this: say a word you sang went 4 dB over the  
threshold when the Ratio was set to 4:1. The compressor would  
only allow it to go 1 dB louder.  
VPs  
Harm(ony) Atten(uation)  
Note that the Ratio control has to be set above 1.0 (1.0:1) to  
apply any compression regardless of the setting of the Threshold.  
This sets the amount of attenuation for the Harmony and Dou-  
bling voices when the Gate closes. They have a separate attenua-  
tion setting to reduce chatter caused by instrument sounds  
entering the mic and being harmonized when you aren’t singing.  
The factory default attenuation amount of -10 dB should work  
well in many situations, but you can fur ther reduce the level if  
you still hear harmonized instrumental chattering when you  
stop singing.  
Also note that automatic makeup gain occurs depending on  
your combination of Threshold and Ratio. A side effect of com-  
pression is that it can reduce apparent level until makeup gain is  
applied to raise the overall level.  
VPs  
Threshold  
(Only with Manual Gate) This parameter becomes visible when  
the Gate has been switched to Manual. The Threshold defines  
the minimum singing level you need to reach in order for the  
Gate to open and let your voice sound. The factory default set-  
ting of -40 dB is very sensitive to allow a wide range of singing  
levels but it may also allow more nearby instrumental sounds  
through when you are not singing. In this case, further adjust-  
ment from -39 dB and upward may be needed.  
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Voice Processor  
Voice Processor Setup: Talk  
99  
Voice Processor Setup: Talk  
Voice Processor Preset: Easy Preset  
This page is where you can set the Talk function, to be used to  
address the audience, speaking over the background music.  
Parameters contained in this page are relative, and are used to  
attenuate the music when speaking.  
This page allows you to select a Voice Processor Preset, as well as  
turning on or off the various Voice processor blocks.  
Preset  
After editing, you can save the Talk settings in memory, by  
choosing the “Write Global-Voice Processor Setup” command  
from the page menu (see page 219 of the Users Manual).  
SB  
Voice Processor Preset  
Use this parameter to select a Voice Processor Preset. A Preset is  
the programming of all Voice Processor’s effect parameters. A  
Preset is always saved in a Performance or STS. It is therefore  
recalled when selecting a Performance or STS.  
Talk  
Tlk  
Talk On/Off  
If you wish to save your Preset settings, just select the “Write  
Global-Voice Processor Preset” command from the page menu  
(see page 219 of the Users Manual). The saved Preset will appear  
in the list of available Presets.  
On/off switch for the Talk function. This is the same switch you  
can find in the Mic panel of the Style Play and Song Play modes.  
This parameter is automatically set to off when turning the instru-  
ment off.  
VPp  
Effects On/Off  
Note: When you deactivate the Talk function, the Voice Processor  
Preset is recalled. Any unsaved change to the Preset will be lost.  
Use these buttons to turn the effects on/off.  
VPp  
Effect Sets  
Mode  
Use the pop-up menus to choose a Set for each of the Voice Pro-  
cessor effects. Sets configure useful settings to pre-programmed  
values to allow you to make changes quickly.  
Tlk  
Auto (AutoTalk)  
When this parameter is checked, the Talk function automatically  
engages when the Player or Arranger is stopped. This way, you  
can talk to the audience between two songs, without the need to  
touch the Talk On/Off button.  
VPp  
Lev(el)  
Level of the corresponding effect.  
Mixer  
Tlk  
Master Volume Attenuation knob  
Use this knob to reduce the volume of all tracks (Keyboard,  
Style, Player, Pad…). 100% corresponds to no level reduction.  
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Voice Processor  
Voice Processor Preset: Mixer/FX  
100  
VPp  
Delay to Rev  
Voice Processor Preset: Mixer/FX  
Master Level of the Delay effect going to the Reverb block.  
This page contains master level controls for the Voice Processor  
as a whole.  
Del/Rev  
Dly/Rev Level  
Master Level of the Delay and Reverb blocks. This corresponds  
to the DELAY/REVERB knob in the MIC SETTINGS section.  
This control is not memorized in the Voice Processor Preset.  
Voice Processor Preset: Harmony  
In this page you can define general parameters for the Harmony  
block. The Harmony block produces up to four harmony voices.  
μMod  
VPp  
Mod. Level  
Master Level of the μMod block.  
VPp  
Lead to Mod  
Master Level of the Lead voice going to the μMod block.  
VPp  
Hrm/D to Mod  
Master Level of the Harmony and Double effects going to the  
μMod block.  
Harmony  
Delay  
VPp  
(Harmony) On/Off  
This button allows enabling/disabling of the Harmony block. It  
is the same control found in the “Easy Preset” page.  
VPp  
Delay Level  
Master Level of the Delay block.  
VPp  
(Harmony) Type  
VPp  
Lead to Delay  
Type of harmonization. These are the available parameters.  
Master Level of the Lead voice going to the Delay block.  
Chord  
Chords played on the keyboard, received from a  
Song in Standard MIDI File format, or from the  
MIDI IN.  
VPp  
Hrm/D to Dly  
Master Level of the Harmonyand Double effects going to the  
Delay block.  
MP3 Audio Chords recognized in a Song in MP3 format.  
Scale  
Shift  
Harmony notes are adapted to a scale.  
VPp  
Harmony notes are exactly the indicated interval  
above or under the Lead voice.  
Mod. to Delay  
Master Level of the μMod effect going to the Delay block.  
Notes  
Harmony voices play the notes played on the key-  
board, received from a Song in Standard MIDI  
File format, or from the MIDI IN.  
Reverb  
Note: Some of the parameters in this page appear only when a  
specified Harmony Type is selected.  
VPp  
Reverb Level  
Master Level of the Reverb block.  
VPp  
Keyb(oard)  
VPp  
Lead to Rev  
(Only available when the Harmony Type is Chord or Notes.) Use  
this menu to select the keyboard range where Chords or notes  
are to be received from.  
Master Level of the Lead voice going to the Reverb block.  
VPp  
Hrm/D to Rev  
Note: When this parameter is greyed out, notes or chords cannot  
be received from the keyboard or from a Standard MIDI File.  
Master Level of the Harmony and Double effects going to the  
Reverb block.  
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Voice Processor  
Voice Processor Preset: Harmony  
101  
Chord Scan. The area is chosen with the CHORD SCAN-  
NING buttons in the control panel.  
VPp  
Shift  
(Only available when the Shift Harmony Type is selected.) In Shift  
mode the voices are shifted relative to the input note. The values  
range from -24 semitones to +24 semitones.  
Lower  
Upper  
Full  
Lower area (under the Split Point).  
Upper area (under the Split Point).  
The full extension of the keyboard.  
VPp  
Smooth  
VPp  
(Only available when the Notes Harmony Type is selected.) At low  
values, Smoothing acts like pitch correction for the harmony  
voices. With the voices corrected like this, some Portamento is  
usually required to help soften note to note transitions unless a  
robot-like effect is desired. Higher values offer progressively less  
correction. Like Portamento, setting each voice with a unique  
value of the Smoothing parameter helps the harmonies sound  
more natural. When the Notes Harmony Type is selected, high  
values of smoothing will sound out of tune.  
Set  
Use this menu to choose a Set for the Harmony block. Sets con-  
figure useful settings to pre-programmed values to allow you to  
make changes quickly. This corresponds to the option selected in  
the “Easy Preset” page.  
VPp  
Level  
Sets the level for the overall Harmony effect in the current pre-  
set.  
VPp  
Pan  
VPp  
Porta(mento)  
Each voice may have a unique pan position. There are 100 possi-  
ble steps in each of the left and right pan positions.  
Portamento is a delayed response to the pitch movement of your  
singing voice. It is also referred to as “Glide” in synthesizers. The  
range of values equals approximately how long the upwards or  
downwards slide will take to reach each new note.  
When the Notes Harmony Type is selected, you can select  
between Narrow, Medium and Wide panning.  
VPp  
Gender  
Voice select buttons V1-V4  
Each voice has its own timbre adjustment in the form of the  
Gender control. Values below 0 lend each voice a more mascu-  
line and deeper effect and values above 0 lend a more feminine  
or thinner effect.  
Use these buttons to select the individual voice to be pro-  
grammed.  
Single Voice parameters box  
Other Harmony settings  
VPp  
Voicing  
VPp  
(Only available when the Chord or MP3 Audio Harmony Types  
are selected.) Here you set the pitch shift intervals of voices 1  
through 4 relative to your input pitch. The names of the intervals  
change depending on the selected Harmony Type. In the Notes  
mode, the Voicing parameters disappear entirely. The options  
start at the lowest harmony interval and go the highest.  
Humanize Style  
The term “humanize” simply means the application of processes  
designed to increase realism. All harmony modes usually benefit  
from careful application of humanization styles that make each  
harmony voice respond with small pitch and timing variations  
different from your voice. Each Humanize Style configures each  
of the four voices differently; Voice 1 has slightly different  
parameter values than say Voice 4 in the same style but all four  
voices will work together to produce a useful overall effect.  
The Voicing parameter specifies the relation of the harmony  
note to the input note with respect to the current chord. In  
Chord mode presets, the harmony voices are always notes in the  
chord. A setting of Up1 will result in the harmony voice being  
the next note above the input voice in the chord. For instance, if  
the chord was C Major and the input note was an E, an Up1 set-  
ting would produce a G harmony voice, just above the input E.  
The various Humanization styles consist of various amounts of  
the following modifiers:  
Onset pitch events – This is also known as “scooping”  
which adds a generated pitch trajectory for each new note  
that is different than the sung note.  
VPp  
Level  
Pitch modulation – A random wave generator wobbles the  
pitch in non-periodic ways to simulate even the finest sing-  
ers' pitch variation.  
This parameter controls the relative volume of each voice. This is  
also where voices are turned on an off. The range of values goes  
from Off to 0 dB (Full). Typically all voices are set at the same  
level unless you want to highlight or minimize a particular voic-  
ing interval.  
Timing delay and modulation – Singers are unable to start  
notes at the same time with the exactness of a machine so  
this algorithm applies slight delays to the onset of notes and  
then adds modulated time variation to sustained portions  
of notes.  
VPp  
Scale  
(Only available when the Scale Harmony Type is selected.) This  
parameter specifies the interval of the harmony note with  
respect to the input note in the scale. The range of values goes  
from -2VE, which is 2 octaves below the input note, to +2VE  
which is two octaves above the input note. For example, a setting  
of +3 will result in a harmony voice a third above the input voice.  
Level (volume) modulation – This effect is like a subtle  
tremolo with a non-periodic or semi random waveform  
that simulates the way different singers change note vol-  
umes as they sing.  
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Voice Processor  
Voice Processor Preset: Double  
102  
VPp  
Amount  
Voice Processor Preset: Double  
You can vary the amount of humanization for the harmony  
voices. All the styles except for the last one (Time & Pitch) were  
designed at middle values to allow you to add or remove effects  
as you see fit. Time & Pitch was designed so you can create wild  
special effects as you experiment with high values.  
The Double effect uses the same type of Humanization technol-  
ogy as in the Harmony effect to create up to two overdubbed  
versions of your voice. The two voices are set to unison intervals  
as opposed to the moveable intervals available for the harmony  
voices. Unlike simple detune or micro-shift techniques available  
with the μMod effect, Double simulates the sound of a vocalist  
overdubbing their vocal part multiple times. Many of the edit  
parameters for the Doubling page are the same as for Harmony  
page.  
VPp  
Vibrato Style  
Vibrato assists in providing separation between your dry singing  
voice and the harmonies as well as to add some movement to the  
rigid pitch contour in Notes mode harmony. Even the smallest  
amount of vibrato applied to your harmony voices can achieve  
this. Like the Humanize effects, each voice is treated slightly dif-  
ferently by the Vibrato algorithm so the voices don’t all sound  
exactly the same. There are 7 styles available in progressively  
more intensity as you browse down the list.  
VPp  
Amount  
You can vary the amount of vibrato intensity for the overall style  
with this parameter. All the styles were designed to be useful at  
middle values but you can add or remove vibrato as you like.  
VPp  
LoEQ  
VPp  
Low-frequency equalization.  
(Double) On/Off  
This button allows enabling/disabling of the Double block. It is  
the same control found in the “Easy Preset” page.  
VPp  
Lead Level  
Level of the Lead voice mixed with the effect.  
VPp  
Set  
Use this menu to choose a pre-programmed Double Set you like.  
This allows you to quickly choose an effect close to what you  
want instead of having to go directly into the individual parame-  
ters each time. This corresponds to the option selected in the  
“Easy Preset” page.  
VPp  
Level  
Sets the level for the overall Double effect in the current preset.  
VPp  
Portamento  
Portamento is a delayed response to the pitch movement of your  
singing voice. It works exactly like the “Porta(mento)” parameter  
of the Harmony page.  
VPp  
Humanize Style  
The term “humanize” simply means the application of processes  
designed to increase realism. Contrary to the same parameter of  
the Harmony page, humanization is the same for all doubling  
voices.  
VPp  
Humanize Amount  
You can vary the amount of humanization for the harmony  
voices. It works exactly like the Amount” parameter of the Har-  
mony page.  
VPp  
Lead Level  
Level of the Lead voice mixed with the effect.  
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Voice Processor  
Voice Processor Preset: Filter & Hard Tune  
103  
VPp  
Gate Threshold  
Voice Processor Preset: Filter & Hard Tune  
A gate, separate from the main Gate under the “Voice Processor  
Setup: Mic Tone” page is used to help prevent feedback when  
using the Filter with presence filtering that can introduce feed-  
back in a live environment. This parameter sets how loud you  
must sing in order to open the gate.  
This page contains the Filter and HardTune effects, which dra-  
matically change the sound’s character.  
HardTune  
This effect is a pitch corrector that has been optimized to pro-  
duce corrective pitch correction as well as obvious effects made  
popular by a number of artists.  
Note: This effect only works when a chord is recognized.  
VPp  
(HardTune) On/Off  
This button allows enabling/disabling of the HardTune block. It  
is the same control found in the “Easy Preset” page.  
Filter  
VPp  
Set  
This effect uses steep filters to emulate the sound of radios,  
phones and devices that generally degrade the audio signal.  
Use this menu to choose a pre-programmed HardTune Set. This  
allows you to quickly choose an effect close to what you want  
instead of having to go directly into the individual parameters  
each time. This corresponds to the option selected in the “Easy  
Preset” page.  
VPp  
(Filter) On/Off  
This button allows enabling/disabling of the Filter block. It is the  
same control found in the “Easy Preset” page.  
VPp  
Rate  
VPp  
Set  
Rate determines how fast the algorithm pulls you toward scale  
tones. A value of 0 is off and a value of 100 is instant resulting in  
something like the infamous “Cher” effect where the pitch cor-  
rection effect is stair-stepped and obvious when using non-chro-  
matic scales (those with at least a whole tone jump between most  
of the scale tones). Usually, values around 20 yield acceptable  
results for smooth, corrective pitch correction.  
Use this menu to choose a pre-programmed Filter Set. The Rout-  
ing and Gate Threshold parameters are not part of the Set. This  
corresponds to the option selected in the “Easy Preset” page.  
VPp  
Level  
Sets the level for the overall Filter effect in the current preset.  
VPp  
VPp  
Shift  
Routing  
Sets the a relative shift in semitones above or below the input  
vocal. This is useful for transposing or creating character voices  
while simultaneously pitch correcting.  
Selects where the Filter effect is inserted into the signal path for  
maximum flexibility. The options are:  
Off  
No routing.  
VPp  
Lead  
Filter is inserted on the Lead voice only. Harmo-  
nies and Doubling are unaffected.  
Window  
Allows you to determine how close to a valid scale note you have  
to be before the algorithm corrects you. For example, a value of  
80 cents means that only when you are singing within +/- 40  
cents away from the target scale note will you be corrected. The  
maximum value is 600 cents. At maximum, a custom scale could  
be created with only one note for special effects. In a Major scale  
having no more than 100 cents on either side of any scale tone a  
setting of 200 would result in fulltime correction activity.  
Harm+Double Filter is inserted on the Harmony+Double path  
only.  
Voices  
Filter is inserted on both the Lead, Harmony and  
Doubling voices.  
Lead FX  
Filter is inserted on the Lead send to the μMod,  
Delay and Reverb effect sends. Lead voice will be  
clean.  
Harmony FX Filter is inserted on the Harmony send to the  
effects. Lead and Harmony voices will be clean.  
VPp  
Low Cut / Hi Cut  
Sets the cut-off frequency for these very steep low and high  
shelving filters.  
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Voice Processor  
Voice Processor Preset: μMod  
104  
Values above 90 add a high amount of gain and cause distortion  
and higher audio levels.  
Voice Processor Preset: μMod  
VPp  
Lead Level  
μMod is short for micro-modulation. The μMod effect is capable  
of creating many different sounds that range from subtle but  
lush thickening to creatively destructive. It uses a combination of  
stereo pitch shifting (Detune), small amounts of stereo delay  
(Delay), and then a complex path of filtering, feedback, and  
modulation. μMod does a faithful job of emulating classic  
detune, chorus, flange and thickening sounds.  
Level of the Lead voice mixed with the effect.  
Voice Processor Preset: Delay  
The delay effect is a configurable echo. You can control how far  
apart the echoes occur (Delay Time), and whether the echoes  
fade out quickly or slowly or build on themselves. In addition,  
there are filtering and stereo controls that allow you to create  
many popular delay sounds.  
VPp  
(μMod) On/Off  
This button allows enabling/disabling of the μMod block. It is  
the same control found in the “Easy Preset” page.  
VPp  
Delays can be typically be categorized into the two listed catego-  
ries below:  
Set  
Use this menu to choose a pre-programmed μMod Set. This cor-  
responds to the option selected in the “Easy Preset” page.  
Short Delays: Initial reflections, Slaps  
Long Delays (max stereo delay is 2500 ms or 2.5 sec.): Monotaps,  
Stereotaps, Syncopated taps, Ping-pongs (delays travelling from  
left to right).  
VPp  
Level  
Sets the mix level for the μMod effect.  
VPp  
(Delay) On/Off  
VPp  
Speed  
This button allows enabling/disabling of the Delay block. It is the  
same control found in the “Easy Preset” page.  
This setting sets how fast the delay time modulation occurs. In  
order for this to be audible, the depth amount parameter has to  
be nonzero. The setting range is 10.00 Hz (very fast) to .05 Hz  
(very slow).  
VPp  
Set  
Use the soft knob assigned to this parameter to choose a pre-  
programmed delay style you like. This corresponds to the option  
selected in the “Easy Preset” page.  
VPp  
Detune L/R  
Applies a small amount of pitch shift to the left or right sides  
independently. This setting is shown in cents and the maximum  
is +/- 25 cents.  
VPp  
Level  
Sets the mix level for the delay effect.  
VPp  
Depth L/R  
VPp  
Source  
These set the amount of modulation of the delay time for the left  
and right delays. If one delay is set to 10mS, for example, a set-  
ting of 50% will vary the delay time between 15mS and 5mS at  
the rate set by the Speed parameter.  
Determines which of the two methods you want to use to set  
delay times. These include:  
Time  
This allows you to set the exact delay time for the  
left and right delay lines manually with the Time  
L and Time R controls.  
VPp  
Delay L/R  
Sets the left and right delay times. Up to 50 ms of delay is avail-  
able on the left and right delay lines to create effects from flange  
to slapback.  
MIDI  
The unit can be set to derive its delay times from  
incoming MIDI clock signal.  
VPp  
Div L/R  
VPp  
Feedback L/R  
When the source is set to MIDI, these parameters divide the  
tempo into even (e.g. 1/4 or quarter notes) or syncopated sub-  
Re-introduces a portion of the audio output signal of the μMod  
block back to the input to create flanges, tube and chorus effects.  
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Voice Processor  
Voice Processor Preset: Reverb  
105  
beats (e.g. 1/4 triplets, 1/4 dotted notes) for the left and right  
delays.  
VPp  
(Reverb) On/Off  
This button allows enabling/disabling of the Reverb block. It is  
the same control found in the “Easy Preset” page.  
VPp  
Time L/R  
These parameters are used to display the exact delay time and to  
allow editing with all Source settings. You may set from 0 to  
2500ms (2.5 seconds) of delay for the left and right delay lines.  
VPp  
Set  
Use the soft knob assigned to this parameter to choose a pre-  
programmed reverb style you like. This corresponds to the  
option selected in the “Easy Preset” page.  
VPp  
Feedback L/R  
Re-introduces a portion of the audio output signal of the Delay  
block back to the input to add echo repeats.  
VPp  
Level  
Sets the mix level for the Reverb effect.  
VPp  
Hi Cut / Low Cut  
VPp  
Decay  
These steep highpass (Low Cut) and low pass (Hi Cut) filters  
control the bandwidth of the delays. Applying these filters to the  
delays can create the feeling of space while not obscuring the  
main vocal signal.  
Sets the length of the reverb tail from 10mS to 20 seconds. Note  
that, due to the complex nature of Reverb algorithms, a decay  
time of 4 seconds may sound quiet different from one style to the  
next, even when the rest of the settings are identical.  
VPp  
Duck Amount  
VPp  
Pre Delay  
This sets how much attenuation (gain reduction) is applied to  
the delayed signal when a vocal is present. For ducking to not be  
too obvious, a slight reduction of -6 dB is best. The Ducking can  
also be turned Off with this parameter.  
Pre Delay introduces a short (up to 100 ms) delay between the  
dry audio signal and the onset of reverb to help simulate larger  
spaces and to provide audio separation between the dry signal  
and the reverb effect.  
VPp  
Lead Level  
VPp  
Hi Color / Lo Color  
Level of the Lead voice mixed with the effect.  
These are preset-frequency filters inserted into the Reverb feed-  
back path that tailor the low and high frequency response and  
decay of the tails.Values toward -50 will cut response in its  
respective band and a values toward 50 increase response.  
Voice Processor Preset: Reverb  
VPp  
Duck Amount  
Reverb is arguably the most common vocal effect. It can add a  
spaciousness that softens the abrupt beginnings and endings of  
lyric phrases. Many reverb types are meant to imitate the natural  
sound of spaces like churches, clubs and halls but not all. Some  
reverb effects are recreations of electro-mechanical effects meant  
to imitate real spaces like plates and springs.  
When Ducking has a value other than Off, the Reverb blocks  
output will be reduced while you are singing. At the end of a  
sung phrase, the effects return to the level you set, increasing the  
clarity of your vocals while still sounding very “wet. This  
parameter sets the amount of attenuation for Ducking.  
Reverbs are made up of early reflections and the longer reverber-  
ant sounds known as the tails.There are usually controls to con-  
trol the balance of room level and tail. Additionally, a small delay  
can be added between the dry voice and the reverb signal that  
adds clarity by briefly separating the dry voice from its reverb.  
By far the most important control for reverb is the level. A single  
reverb patch can have a different result for the audience whether  
it is mixed quietly or boldly in the mix.  
VPp  
Lead Level  
Level of the Lead voice mixed with the effect.  
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Effects  
Dynamic Modulation sources  
106  
Effects  
Pa3X is equipped with four powerful Effect Processors for the  
internal MIDI tracks (Upper, Lower, Style, Song, Pads).  
Modulation source  
Note  
Damper: #64  
Prta.SW: #65  
Sostenu: #66  
MIDI(CC#67)  
MIDI(CC#80)  
MIDI(CC#81)  
MIDI(CC#82)  
MIDI(CC#83)  
MIDI(CC#85)  
MIDI(CC#86)  
MIDI(CC#87)  
MIDI(CC#88)  
Tempo  
Portamento Switch  
Sostenuto Pedal  
Dynamic Modulation sources  
When the  
symbol is encoutered, a Dynamic Modulation  
can be applied to the corresponding parameter. Dynamic Modu-  
lation allows for realtime control of the effect. The following  
table shows the available modulation sources.  
Modulation source  
Note  
Off  
No modulation  
Gate1  
Gate1+Dmpr  
Gate2  
Some notes on the Gate parameters follow.  
Gate2+Dmpr  
Note Nr  
Note Number  
Gate1, Gate1+Dmpr (Gate1+Damper)  
Velocity  
Note Velocity  
The effect is at maximum during note-on, and will stop when all  
keys are released. With Gate1 + Dmpr, the effect will remain at  
maximum even after the keys are released, as long as the damper  
(sustain) pedal is pressed.  
Expo Velocity  
AfterTouch  
JS X  
Exponential Note Velocity  
After Touch  
Joystick Left/Right  
Joystick Forward  
Joystick Backward  
Gate1,Gate1+Dmpr  
Dmpr  
3
1
2
2
1
3
JS+Y: CC#01  
JS-Y: CC#02  
MIDI(CC#04)  
MIDI(CC#12)  
MIDI(CC#13)  
Ribb.(CC#16)  
MIDI(CC#18)  
MIDI(CC#17)  
MIDI(CC#19)  
MIDI(CC#20)  
MIDI(CC#21)  
MIDI(CC#17+)  
MIDI(CC#19+)  
MIDI(CC#20+)  
MIDI(CC#21+)  
Note  
Damper Pedal  
On  
Off  
Gate1  
Gate1+Dmpr  
Time  
Ribbon Controller  
Gate2, Gate2+Dmpr (Gate2+Damper)  
This is essentially the same as for Gate 1 or Gate 1 + Dmpr. How-  
ever when Gate 2 or Gate 2 + Dmpr are used as a dynamic mod-  
ulation source for the EG, a trigger will occur at each note-on.  
(In the case of Gate 1 and Gate 1 + Dmpr, the trigger occurs only  
for the first note-on.)  
Gate2,Gate2+Dmpr  
Dmpr  
3
1
2
2
1
3
Note  
Damper Pedal  
On  
Off  
Gate2  
Gate2+Dmpr  
Time  
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Effects  
Dynamics (Dynamic)  
107  
Compressor - Sensitivity  
Level  
Dynamics (Dynamic)  
Wet  
Sensitivity=100  
Sensitivity=40  
Dry  
0: No Effect  
Time  
Select this option when you do not use any effects.  
c: Attack  
This parameter controls the attack level.  
1: Stereo Compressor  
This effect compresses the input signal to regulate the level and  
give a “punchy” effect. It is useful for guitar, piano, and drum  
sounds. This is a stereo compressor. You can link left and right  
channels, or use each channel separately.  
Compressor - Attack  
Level  
Attack=80  
Attack=20  
Wet  
Stereo In - Stereo Out  
Dry  
Left  
FX Amt  
EQ Trim  
LEQ  
HEQ  
Time  
Compressor  
Output Level  
Envelope - Control  
Envelope - Control  
Envelope Select  
2: Dyn. Compressor  
Output Level  
Compressor  
EQ Trim  
LEQ  
HEQ  
When playing chords on an electric piano or similar instrument,  
it’s helpful to use a compressor to keep each note smooth and  
well-balanced. In addition to a distinctive percussive accent, it  
will also provide a long sustain. This effect models a popular  
compressor with a clean sound thats perfect for pop and funk  
music.  
Right  
FX Amt  
L/R Mix,  
Determines whether the left and  
right channels are linked or used  
separately  
Envelope  
Select  
a
L/R Individ-  
ually  
b
c
Sensitivity  
Attack  
1...100  
1...100  
0...100  
Sets the sensitivity  
Sets the attack level  
Sets the EQ input level  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
d
EQ Trim  
Wet / Dry  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
Pre LEQ Fc  
e
f
Selects the cutoff frequency (high  
or mid-high) of the high-range  
equalizer  
Compressor  
+
High,  
Output Level  
Pre HEQ Fc  
Mid-High  
Envelope - Control  
Pre LEQ Gain  
[dB]  
Right  
–15.0...+15.0  
–15.0...+15.0  
Sets the gain of the Low EQ  
Sets the gain of the High EQ  
Wet / Dry  
Pre HEQ Gain  
[dB]  
Sets the output level of the  
compressor  
Output Level 0...100  
Sensitivity 1...100  
Sets the sensitivity  
Sets the attack level  
Selects the modulation source for  
the compressor output level  
Attack  
Level  
1...100  
0...100  
g
h
Src  
Off...Tempo  
–100...+100  
Sets the output level of the compressor  
Sets the modulation amount for the  
compressor output level  
Amt  
Wet/Dry  
Src  
Dry, 1 : 99... Sets the Balance between the wet and dry  
99 : 1, Wet signal  
Wet/Dry  
Source  
Dry, 1:99...99:1, Sets the Balance between the wet  
Selects the modulation source for the  
Off...Tempo  
Wet  
and dry signal  
compressor output level  
Selects a modulation source for  
Wet/Dry  
Off...Tempo  
Sets the modulation amount for the  
–100...+100  
Amount  
compressor output level  
Sets the modulation amount for  
Wet/Dry  
Amt  
–100...+100  
3: Stereo Limiter  
a: Envelope Select  
The Limiter regulates the input signal level. It is similar to the  
Compressor, except that the Limiter compresses only signals that  
exceed the specified level to lower unnecessary peak signals. The  
Limiter applies a peaking-type EQ to the trigger signal (which  
controls the degree of the Limiter effect), allowing you to set any  
band width to be covered. This effect is a stereo limiter. You can  
link left and right channels, or use each channel individually.  
This parameter selects whether the left and right channels are  
linked to control both signals simultaneously, or whether each  
channel is controlled independently.  
b: Sensitivity  
g: Output Level  
The “Sensitivity” parameter sets the sensitivity of the compres-  
sor. If this parameter is set to a higher value, lower level sounds  
will be boosted. With a higher Sensitivity, the overall volume  
level is higher. To adjust the final volume level, use the “Output  
Level” parameter.  
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Effects  
Dynamics (Dynamic)  
108  
Limiter - Threshold / Ratio  
Ratio=1.0 : 1  
Stereo In - Stereo Out  
Left  
FX Amt  
Gain Adjust  
Output Level  
Limiter  
Side PEQ  
Ratio=2.0 : 1  
Ratio=4.0 : 1  
Envelope - Control  
Envelope - Control  
Trigger Monitor  
Threshold  
+
Ration=Inf : 1  
Envelope Select  
Limiter  
Envelope Source  
Gain Adjust  
Right  
FX Amt  
FX Control BUS 1  
Louder  
FX Control BUS 2  
Input Level  
Selects from linking both channels,  
controlling only from left channel,  
only from the right channel, or  
controlling each channel individ-  
ually  
Ratio=1.0 : 1  
Ratio=2.0 : 1  
Ratio=4.0 : 1  
Dry  
Level  
L/R Mix,  
Envelope  
Select  
L Only, R Only,  
L/R Individ-  
ually  
a
Threshold  
1.0 : 1…  
50.0 : 1,  
Inf : 1  
Ratio=Inf : 1  
b
Ratio  
Sets the signal compression ratio  
Time  
Sets the level above which the  
compressor is applied  
c
v
Threshold [dB] –40...0  
Attack  
1...100  
1...100  
Sets the attack time  
Sets the release time  
Release  
Gain Adjust  
[dB]  
–Inf,  
–38...+24  
Sets the output gain  
Selects the modulation source for  
the output gain  
e
f
Src  
Off...Tempo  
–63...+63  
Sets the modulation amount of the  
output gain  
Amt  
Toggles between on/off of the  
trigger signal’s EQ  
Side PEQ Insert Off, On  
Trigger  
Off, On  
Monitor  
Switches between effect output  
monitor and trigger signal monitor  
Side PEQ  
Cutoff [Hz]  
Sets the EQ center frequency for the  
trigger signal  
20...12.00k  
Sets the EQ bandwidth for the  
trigger signal  
g
Q
0.5...10.0  
Sets the EQ gain for the trigger  
signal  
Gain [dB]  
Wet/Dry  
–18.0...+18.0  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
h
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Envelope Select  
When L/R Mix is selected for this parameter, the left and right  
channels are linked to control the Limiter using the mixed sig-  
nal. If L Only (or R Only) is selected, the left and right channels  
are linked, and the Limiter is controlled via only the left (or  
right) channel.  
With L/R individually, the left and right channels control the  
Limiter individually.  
b: Ratio  
c: Threshold [dB]  
e: Gain Adjust [dB]  
This parameter sets the signal compression “Ratio. Compres-  
sion is applied only when the signal level exceeds the “Thresh-  
old” value.  
Adjust the output level using the “Gain Adjust” parameter, since  
compression causes the entire level to be reduced.  
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Effects  
Dynamics (Dynamic)  
109  
d: Attack  
d: Release  
Gain Adjust  
[dB]  
–Inf,  
Sets the output gain  
–38...+24  
Selects the modulation source for  
the output gain  
h
i
Src  
Off...Tempo  
–63...+63  
These parameters set the attack time and release time. A higher  
attack time will cause the compression to be applied more slowly.  
Sets the modulation amount of the  
output gain  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Limiter - Attack / Release  
Wet/Dry  
signal  
Threshold  
Src  
Off...Tempo  
–100...+100  
Dry  
Amt  
Amount of modulation source  
e: Low Offset [dB]  
f: Mid Offset [dB]  
g: High Offset [dB]  
Ratio=Inf : 1  
Attack=1  
Release=1  
Wet  
Wet  
These parameters set the gain of the trigger signal.  
For example, if you do not want to apply compression to the high  
range, reduce the “High Offset” value down below the “Thresh-  
old” level. In this way, the high range limiter will not respond,  
and compression will not be applied.  
Ratio=Inf : 1  
Attack=100  
Release=100  
Release  
5: St.MasteringLimtr  
Attack  
(Stereo Mastering Limiter)  
This is a stereo limiter that is optimized for mastering songs.  
f: Trigger Monitor  
Setting this parameter On will cause the trigger signal to be out-  
put, instead of the effect sound. Use this parameter to check the  
trigger signal with EQ applied.  
Stereo In - Stereo Out  
Left  
FX Amt  
Out Ceiling  
Limiter  
Usually, set this to Off.  
+
Envelope - Control  
f: Side PEQ Insert  
g: Side PEQ Cutoff [Hz]  
g: Q  
Limiter  
Out Ceiling  
Right  
FX Amt  
g: Gain [dB]  
Sets the level above which the  
compressor is applied  
a
Threshold [dB] –30.0...0.0  
These parameters are used to set the EQ applied to the trigger  
signal.  
Out Ceiling  
–30.0...0.0  
[dB]  
b
c
Sets the output gain  
The Limiter determines whether the compression is applied or  
not, based on the post-EQ trigger signal. Setting the equalizer  
allows you to set the Limiter to respond to any frequency band.  
Release [msec] 0.50...1000.0  
Sets the release time  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
d
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
4: Multiband Limiter  
This effect applies the Limiter to the low range, mid range, and  
high range of the input signal. You can control dynamics for each  
range to adjust the sound pressure of the low range, mid range,  
and high range in a different way from the EQ.  
6: Stereo Gate  
This effect mutes the input signal when it falls below a specified  
level. You can also invert the on/off status of the gate, or use  
note-on/off messages to turn the gate on/off directly.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Stereo In - Stereo Out  
Band-Pass Filters  
Low  
Left  
Limiter  
FX Amt  
Gain Adjust  
Envelope - Control  
Envelope Source  
Mid Low Offset  
Delay  
Gate  
+
Limiter  
Side PEQ  
Gain Adjust  
Envelope - Control  
Mid Offset  
Envelope - Control  
Envelope - Control  
Trigger Monitor  
High  
+
Limiter  
Envelope - Control  
High Offset  
Envelope Select  
Delay  
Gate  
Right  
FX Amt  
-mod  
Gain Adjust  
D
Right  
FX Amt  
FX Control BUS 1  
FX Control BUS 2  
1.0 : 1...50.0 : 1,  
Inf : 1  
a
Ratio  
Sets the signal compression ratio  
Sets the level above which the  
compressor is applied  
b
Threshold [dB] –40...0  
Selects the source to control the  
Envelope  
Source  
c
d
e
f
Attack  
1...100  
1...100  
Sets the attack time  
a
D-mod, Input gate: D-mod control, or use the  
input signal as a trigger  
Release  
Sets the release time  
L/R Mix,  
L Only,  
Low Offset [dB] –40...0  
Mid Offset [dB] –40...0  
Gain of the low-range trigger signal  
Gain of the mid-range trigger signal  
Envelope  
Select  
Selects the control signal: left and  
right linked, left only, or right only  
R Only  
b
High Offset  
–40...0  
Selects the source that will control  
the gate when Envelope Src = D-  
mod  
g
Gain of the high-range trigger signal  
[dB]  
Src  
Off...Tempo  
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Effects  
EQ and Filters (EQ/Filter)  
110  
Sets the level at which gating is  
applied  
Threshold  
0...100  
c
EQ and Filters (EQ/Filter)  
Polarity  
Attack  
+, –  
Switches the polarity of gating  
Sets the attack time  
Sets the release time  
1...100  
1...100  
d
e
Release  
Delay Time  
[msec]  
Sets the delay time for the gate  
input  
0...100  
7: St.Parametric4EQ  
Switches the trigger signal equalizer  
on/off  
(Stereo Parametric 4-Band EQ)  
Side PEQ Insert Off, On  
f
Trigger  
Off, On  
Monitor  
Switches between monitoring the  
effect output and the trigger signal  
This is a stereo 4-band parametric equalizer. You can select  
peaking type or shelving type for Band 1 and 4. The gain of Band  
2 can be controlled by dynamic modulation.  
Side PEQ  
Cutoff [Hz]  
Sets the center frequency of the  
equalizer for the trigger signal  
20...12.00k  
Sets the bandwidth of the equalizer  
for the trigger signal  
g
Q
0.5...10.0  
Stereo In - Stereo Out  
Left  
Sets the gain of the equalizer for the  
trigger signal  
FX Amt  
Band1 Band2 Band3 Band4  
Gain [dB]  
Wet/Dry  
–18.0...+18.0  
PEQ  
PEQ  
PEQ  
PEQ  
Trim  
Trim  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
LEQ  
HEQ  
signal  
h
LEQ  
PEQ  
HEQ  
PEQ  
Src  
Off...Tempo  
–100...+100  
PEQ  
PEQ  
Amt  
Amount of modulation source  
Right  
FX Amt  
-mod  
D
c: Threshold  
d: Attack  
d: Release  
a
Trim  
0...100  
Sets the input level  
Peaking,  
Shelving-Low  
Selects the type of Band 1  
b
Band1 Type  
“Threshold” specifies the level at which gating occurs when  
“Envelope Select” is set to L/R Mix, L Only, or R Only.  
Peaking,  
Shelving-High  
c
Band4 Type  
Band2  
Dynamic Gain Off...Tempo  
Src  
Selects the type of Band 4  
Attack” and “Release” specify the attack time and release time of  
the gate.  
Selects the modulation source of the  
Band 2 gain  
d
Sets the modulation amount of  
Band 2 gain  
Gate - Threshold  
Amt [dB]  
–18.0...+18.0  
20...1.00k  
Output Level  
Band1 Cutoff  
[Hz]  
Sets the center frequency of Band 1  
e
f
Q
0.5...10.0  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Threshold  
Gain [dB]  
–18.0...+18.0  
Band2 Cutoff  
[Hz]  
50...10.00k  
Sets the center frequency of Band 2  
Q
0.5...10.0  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Louder  
Gain [dB]  
–18.0...+18.0  
Input Level  
Band3 Cutoff  
[Hz]  
300...10.00k  
Sets the center frequency of Band 3  
Gate - Attack / Release  
g
h
Q
0.5...10.0  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Threshold  
Gain [dB]  
–18.0...+18.0  
Band4 Cutoff  
[Hz]  
500...20.00k  
Sets the center frequency of Band 4  
Dry  
Q
0.5...10.0  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Gain [dB]  
–18.0...+18.0  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Wet  
Attack=1  
Release=1  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Wet  
Attack=100  
Release=100  
Release  
Attack  
c: Polarity  
This inverts the polarity of the gate on/off operation. With the  
“–” setting, the gate will close when the input signal exceeds the  
specified level. The direction in which the modulation source  
opens or closes the gate will also be reversed.  
e: Delay Time [msec]  
This sets the delay time for the input to the gate. When using  
shorter Attack Time settings, you can lengthen the Delay Time  
so that the sound is input after the gate opens.  
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Effects  
EQ and Filters (EQ/Filter)  
111  
b: Band1 Type  
c: Band4 Type  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Selects a filter type for Band 1 and 4.  
Amt  
Amount of modulation source  
Parametric 4EQ - Band1, Band4 Type  
a: Type  
3dB  
+Gain  
Band4 Type=Shelving High  
This parameter selects a combination of center frequencies for  
each band. The center frequency of each band is shown in the  
right of the screen.  
Band4 Type=Peaking  
0dB  
Band1 Type=Shelving Low  
Band1 Type=Peaking  
3dB  
–Gain  
You can configure a 21-Band Graphic EQ ranging from 80 Hz to  
18 kHz if you route three Graphic 7-Band EQ effects in series,  
with a setting of 7:Low, 9:Mid, and 11:High for each EQ.  
Band1 Cutoff  
Band4 Cutoff  
Parametric 4EQ - Band2 Gain Mod  
Band2 Cutoff  
9: St.Exciter/Enhncr  
-mod  
D
+15dB  
(Stereo Exciter/Enhancer)  
+6dB  
0dB  
+6dB  
0dB  
This effect is a combination of the Exciter, which adds a punch  
to the sound and the Enhancer, which adds spread and presence.  
Band2 Cutoff  
–9dB  
-mod  
D
Stereo In - Stereo Out  
Band2 Gain[dB]= +6.0  
Band2 Gain Mod Amount[dB]= +9.0  
Band2 Gain[dB]= +6.0  
Band2 Gain Mod Amount[dB]= –15.0  
Left  
FX Amt  
LEQ HEQ  
Exciter  
EQ Trim  
Delay  
e, f, g, h: Q  
Depth  
Delay  
EQ Trim  
Exciter  
These parameters set the bandwidth of each equalizer. The  
higher the value, the narrower the band becomes.  
Enhancer  
Right  
FX Amt  
-mod  
D
d: Band2 Dynamic Gain Src  
d: Amt [dB]  
Sets the intensity (depth) of the  
Exciter effect  
Exciter Blend  
–100...+100  
Off...Tempo  
–100...+100  
You can control the gain of Band 2 using the modulation source.  
Selects the modulation source of the  
Exciter intensity  
a
Src  
Sets the modulation amount of the  
Exciter intensity  
8: St. Graphic 7EQ  
Amt  
(Stereo Graphic 7-Band EQ)  
Sets the frequency to be empha-  
sized  
Emphasis Freq 0...70  
This is a stereo 7-band graphic equalizer. The bar graph of the  
gain setting for each band gives you a clear, visual idea of fre-  
quency responses. You can select a center frequency setting for  
each band from twelve types, according to the sound.  
Selects the modulation source of the  
frequency to be emphasized  
b
Src  
Off...Tempo  
Sets the amount of modulation of the  
frequency to be emphasized  
Amt  
–70...+70  
0.0...50.0  
0.0...50.0  
0...100  
Enhancer  
Delay L [msec]  
Sets the delay time for the Enhancer  
left channel  
c
Enhancer  
Delay R [msec]  
Sets the delay time for the Enhancer  
right channel  
Stereo In - Stereo Out  
d
Left  
FX Amt  
Enhancer  
Depth  
Sets the determines to what degree  
the Enhancer effect is applied  
Trim  
Band1 Band2 Band3 Band4 Band5 Band6 Band7  
Selects the modulation source of the  
Enhancer width  
e
Src  
Off...Tempo  
Trim  
Sets the modulation amount of the  
Enhancer width  
Amt  
–100...+100  
0...100  
Band1 Band2 Band3 Band4 Band5 Band6 Band7  
Right  
f
EQ Trim  
Pre LEQ Fc  
Sets the 2-band EQ input level  
FX Amt  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
g
1:Wide 1, 2:Wide  
2, 3:Wide 3,  
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Pre HEQ Fc  
Mid-High  
4:Half Wide 1,  
5:Half Wide 2,  
Pre LEQ Gain  
[dB]  
6:Half Wide 3,  
7:Low,  
8:Wide Low,  
9:Mid, 10:Wide  
Mid, 11:High,  
12:Wide High  
Selects a combination of center  
frequencies for each band  
–15.0...+15.0  
–15.0...+15.0  
Gain of the Lo EQ  
a
Type  
h
i
Pre HEQ Gain  
[dB]  
Gain of the High EQ  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
b
c
d
e
f
Trim  
0...100  
Sets the input level  
Src  
Off...Tempo  
–100...+100  
Band1 [dB]  
Band2 [dB]  
Band3 [dB]  
Band4 [dB]  
Band5 [dB]  
Band6 [dB]  
Band7 [dB]  
–18.0...+18.0  
–18.0...+18.0  
–18.0...+18.0  
–18.0...+18.0  
–18.0...+18.0  
–18.0...+18.0  
–18.0...+18.0  
Sets the gain of Band 1  
Sets the gain of Band 2  
Sets the gain of Band 3  
Sets the gain of Band 4  
Sets the gain of Band 5  
Sets the gain of Band 6  
Sets the gain of Band 7  
Amt  
Amount of modulation source  
a: Exciter Blend  
g
h
i
This parameter sets the depth (intensity) of the Exciter effect.  
Positive values give a frequency pattern (to be emphasized) dif-  
ferent from negative values.  
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Effects  
EQ and Filters (EQ/Filter)  
112  
b: Emphasis Freq  
11: St. Wah/Auto Wah  
(Stereo Wah/Auto Wah)  
This stereo wah effect allows you to create sounds from vintage  
wah pedal simulation to auto-wah simulation, and much  
broader range settings.  
This parameter sets the frequency to be emphasized. Higher val-  
ues will emphasize lower frequencies.  
c: Enhancer Delay L [msec]  
d: Enhancer Delay R [msec]  
Stereo In - Stereo Out  
These parameters set the delay time for the Enhancer left and  
right channel. Specifying a slightly different delay time for the  
left and right channel will add a stereo image, depth, and width  
to the sound.  
Left  
FX Amt  
Wah  
Envelope Sens  
Sweep Mode  
Envelope Shape  
+
Auto  
D-mod  
LFO  
Response  
-mod  
D
LFO  
Wah  
10: Stereo Isolator  
Right  
FX Amt  
This is a stereo effect that separates the input signal into low,  
mid, and high-frequency bands, and controls the volume of each  
band independently. For example you can separately boost or cut  
the kick, snare, and hi-hat sounds from a drum signal in real-  
time.  
Frequency  
Bottom  
Sets the lower limit of the wah  
center frequency  
0...100  
a
Sets the upper limit of the wah  
center frequency  
Frequency Top 0...100  
Auto,  
Selects the control from auto-wah,  
modulation source, and LFO  
Sweep Mode  
D-mod,  
LFO  
Stereo In - Stereo Out  
Left  
Low  
Mid  
FX Amt  
b
Selects the modulation source for  
the wah when Sweep Mode=D-mod  
Src  
Off...Tempo  
0...100  
Sets the response speed when  
Sweep Mode = Auto or D-mod  
Trim  
Trim  
High  
Respon  
Isolator  
Low  
Mid  
Envelope Sens 0...100  
Envelope  
Shape  
Sets the sensitivity of auto-wah  
c
–100...+100  
Sets the sweep curve of auto-wah  
High  
Right  
LFO Frequency  
[Hz]  
FX Amt  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
-mod  
-mod  
-mod  
D
D
D
Selects a modulation source for LFO  
speed  
d
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
a
Trim  
0...100  
Sets the input level  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Sets the frequency at which the low  
and mid bands are divided  
MIDI Sync  
Off, On  
b
Low/Mid [Hz] 100...500  
Mid/High [Hz] 2000...6000  
Sets the frequency at which the mid  
and high bands are divided  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
c
BPM  
e
–Inf,  
Low Gain [dB]  
–59...+12  
Sets the low-frequency gain  
Selects the type of notes that  
specify the LFO speed  
Base Note  
r...w  
Selects the source that will  
modulate low-frequency gain  
d
Src  
Off...Tempo  
–72...+72  
Sets the number of notes that  
specify the LFO speed  
Times  
x1...x32  
0...100  
Sets the amount by which the low-  
frequency gain will be modulated  
Amt  
Resonance  
Sets the resonance amount  
f
–Inf,  
Switches the wah low pass filter on  
and off  
Mid Gain [dB]  
Src  
Sets the mid-frequency gain  
Low Pass Filter Off, On  
–59...+12  
Selects the modulation source for  
mid-frequency gain  
Sets the output level of the effect  
sound  
e
Off...Tempo  
–72...+72  
Output Level  
Src  
0...100  
Sets the amount by which the mid-  
frequency gain will be modulated  
Selects the modulation source that  
will control the effect output level  
Amt  
g
Off...Tempo  
–100...+100  
–Inf,  
–59...+12  
Sets the modulation amount of the  
effect output level  
High Gain [dB]  
Src  
Sets the high-frequency gain  
Amt  
Selects the modulation source for  
high-frequency gain  
Dry, 1:99...99:1, Balance between the wet and dry  
f
Off...Tempo  
–72...+72  
Wet/Dry  
Wet  
signal  
Sets the amount by which the high-  
frequency gain will be modulated  
h
Amt  
Src  
Off...Tempo  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Amt  
Amount of modulation source  
Wet/Dry  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
EQ and Filters (EQ/Filter)  
113  
a: Frequency Bottom  
a: Frequency Top  
12: St. Vintage Wah  
(Stereo Vintage/Custom Wah)  
The sweep width and direction of the wah filter are determined  
by the “Frequency Top” and “Frequency Bottom” settings.  
This effect simulates the tonal character of a vintage wah pedal.  
You can customize the tone and range settings.  
Sweep Mode=D-mod  
Frequency  
Frequency  
Stereo In - Stereo Out  
Left  
FX Amt  
Top=75  
Wah  
Bottom=60  
Wah  
Wah  
Envelope Sens  
Response  
Sweep Mode  
Auto  
Woo  
+
Shape / Invert  
Mode  
Top=30  
-mod  
D
Woo  
Bottom=25  
D-mod  
LFO  
Preset Setting  
-mod  
D
-mod  
Custom Parameters  
LFO  
Higher  
Higher  
D
Wah  
Zero  
Max  
Zero  
Max  
Right  
Sweep Mode=Auto  
Wah  
FX Amt  
Frequency  
Bottom=75  
Frequency  
Top=75  
Wah  
Wah  
Selects either preset or custom  
settings  
Mode  
Preset, Custom  
a
Envelope  
Shape  
Invert  
–100...+100  
Off, On  
Sets the curve of the sweep  
Woo  
Woo  
Inverts the polarity of the sweep  
Bottom=25  
Top=25  
Woo  
Sets the lower limit of the wah  
center frequency when Mode =  
Custom  
Frequency  
Bottom  
0...100  
Envelope  
Envelope  
Time  
Time  
b
c
Sets the upper limit of the wah  
center frequency when Mode =  
Custom  
Frequency Top 0...100  
b: Sweep Mode  
This parameter changes the wah control mode. Setting “Sweep  
Mode” to Auto will select an auto-wah that sweeps according to  
envelope changes in the input signal level. Auto-wah is fre-  
quently used for funk guitar parts and clav sounds.  
Resonance  
0...100  
Sets the lower limit of resonance  
amount when Mode=Custom  
Bottom  
Sets the upper limit of resonance  
amount when Mode=Custom  
Resonance Top 0...100  
Auto,  
Selects the control from auto-wah,  
modulation source, and LFO  
Sweep Mode  
D-mod,  
LFO  
When “Sweep Mode” is set to D-mod, you can control the filter  
directly via the modulation source in the same way as a wah  
pedal.  
Selects the modulation source for  
the wah when Sweep Mode=D-mod  
d
Src  
Off...Tempo  
Sets the center frequency when  
Sweep Mode=D-mod and  
Source=Off  
Manual  
0...100  
When “Sweep Mode” is set to LFO, the effect uses LFO to sweep  
in cycle.  
Envelope Sens 0...100  
Sets the auto-wah sensitivity  
e
f
Sets the speed of response when  
Sweep Mode=Auto or D-mod  
Response  
0...100  
c: Envelope Sens  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
This parameter sets the sensitivity of auto-wah. Increase the  
value if the input signal is too low to sweep. Reduce the value if  
the input signal is so high that the filter is stopped temporarily.  
Selects a modulation source for LFO  
speed  
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
c: Envelope Shape  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
This parameter determines the sweep curve for auto-wah.  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Envelope Shape  
Level  
g
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Envelope  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0...100  
value = 0...+100  
value = 0...–100  
Sets the output level of the effect  
sound  
Output Level  
Src  
Time  
Selects the modulation source that  
will control the effect output level  
h
i
Off...Tempo  
–100...+100  
d: LFO Frequency [Hz]  
e: MIDI Sync  
Sets the modulation amount of the  
effect output level  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
When “MIDI/Tempo Sync”=Off, the LFO speed uses the LFO  
Frequency parameter setting. When “MIDI/Tempo Sync”=On,  
the LFO speed follows the “BPM, Base Note, and “Times” set-  
tings.  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Shape  
e: BPM  
e: Base Note  
e: Times  
This parameter specifies the sweep curve of the wah. It applies to  
all control via auto-wah, modulation source, and LFO, and lets  
you adjust subtle nuances of the wah effect.  
One cycle of LFO sweep is obtained by multiplying the length of  
a note (rw) (selected for “Base Note, in relation to the tempo  
specified in “BPM, or the MIDI Clock tempo if “BPM” is set to  
MIDI) by the number specified in the Times parameter.  
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Effects  
EQ and Filters (EQ/Filter)  
114  
a: Mode  
b: Frequency Bottom  
b: Frequency Top  
c: Resonance Bottom  
c: Resonance Top  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Selects the modulation source used  
for both LFO speed and step speed  
b
c
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
LFO Step Freq  
[Hz]  
Sets the LFO step speed (speed that  
changes in steps  
0.05...50.00  
If Mode=Preset, this simulates a vintage wah pedal. In this case,  
internally fixed values are used for Frequency Bottom/Top and  
Resonance Bottom/Top, and these settings will be ignored. The  
settings for Frequency Bottom/Top and Resonance Bottom/Top  
are valid if Mode=Custom.  
–50.00...  
+50.00  
Sets the modulation amount of LFO  
step speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
d
13: VOX Wah  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
This models the legendary VOX V847 and V848 Clyde McCoy  
wah pedals. Its distinctive tone, sounding as though it were  
wrung from the throat, made this pedal a favorite of many pro  
musicians.  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Selects the type of notes to specify  
the LFO step speed  
Step Base Note r...w  
e
f
Sets the number of notes to specify  
the LFO step speed  
Times  
x1...x32  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Manual  
Src  
0...100  
Sets the filter center frequency  
Selects the modulation source for  
the filter center frequency  
Off...Tempo  
Wah  
+
Auto Sensitivity  
Envelope Attack / Polarity  
Auto  
Sets the modulation amount for the  
filter center frequency  
Amt  
Depth  
Src  
–100...+100  
0...100  
Mode  
-mod  
D
Sets the modulation depth of filter  
center frequency  
Pedal(D-mod)  
Right  
Wet / Dry  
Selects the modulation source of  
filter modulation  
g
h
i
Off...Tempo  
Sets the modulation amount of filter  
modulation  
Type  
V847, V848 Selects the type of wah  
Amt  
–100...+100  
0...100  
Sets the lower limit of the wah center  
frequency page 113  
Open  
1...100  
1...100  
Resonance  
Sets the resonance amount  
-Wet, -  
1:99...Dry...99:1  
, Wet  
Sets the upper limit of the wah center  
frequency page 113  
Balance between the wet and dry  
signal  
Close  
Mode  
Wet/Dry  
Pedal(Dmod) Switches between pedal wah and auto-  
, Auto  
wah  
Src  
Off...Tempo  
–100...+100  
Specifies the modulation source that will  
use the pedal wah  
Pedal Source  
Pedal Manual  
0...100  
Amt  
Amount of modulation source  
Sets the center frequency for the pedal  
wah when the modulation source is not  
moved  
0...100  
a: LFO Phase [degree]  
Offsetting the left and right phases alters how modulation is  
applied to the left and right channels, creating a swelling affect.  
Auto Sensitivity 0...100  
Auto,  
Sets the auto-wah sensitivity  
Specifies whether the auto-wah sweep is  
normal or inverted  
Auto Polarity  
D-mod,  
LFO  
LFO Phase  
Auto Attack  
Wet/Dry  
Sets the auto-wah’s attack speed  
0
+90  
+180 [degree]  
Balance between the wet and dry signal  
Table , “Selects a modulation source for  
Wet/Dry,on page 107  
Source  
Table , “Sets the modulation amount for  
Wet/Dry,on page 107  
Amount  
–180  
–90 0 [degree]  
14: St. Random Filter  
(Stereo Random Filter)  
This stereo band pass filter uses a step-shape waveform and ran-  
dom LFO for modulation. You can create a special effect from  
filter oscillation.  
a: LFO Waveform  
b: LFO Frequency [Hz]  
c: LFO Step Freq [Hz]  
Stereo In - Stereo Out  
Left  
When “LFO Waveform” is set to Step-Tri, LFO is a step-shape,  
triangle waveform. The “LFO Frequency” parameter sets the  
original triangle waveform speed. Changing the “LFO Step Freq”  
parameter enables you to adjust the width of the steps.  
FX Amt  
Filter  
Filter  
Right  
FX Amt  
LFO Phase  
When “LFO Waveform” is set to Random, the “LFO Step Freq”  
parameter uses a random LFO cycle.  
LFO: Step-Tri/Random  
Step-Tri,  
Random  
LFO Waveform  
Selects the LFO Waveform  
a
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
–180...+180  
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Effects  
EQ and Filters (EQ/Filter)  
115  
Random Filter LFO  
15: St. MultiModeFilter  
(Stereo Multi Mode Filter)  
LFO Frequency  
This is a multi-mode filter with four types; low pass, high pass,  
band pass, and band reject. You can use LFO or dynamic modu-  
lation to vary the cutoff frequency or resonance.  
Step Frequency  
Step Frequency  
Random  
Step-Tri  
Stereo In - Stereo Out  
Left  
FX Amt  
d: BPM  
e: Step Base Note  
e: Times  
Multimode Filter  
Filter Type  
Driver  
Trim  
LPF  
Output  
HPF  
BPF  
BRF  
The width of an LFO step, or a cycle of random LFO, is obtained  
by multiplying the length of a note (rw) (selected for “Step  
Base Note, in relation to the tempo specified in “BPM,” or the  
MIDI Clock tempo if “BPM” is set to MIDI) by the number  
specified in the “Times” parameter.  
Multimode Filter  
Driver  
Trim  
Output  
Right  
FX Amt  
LFO Phase  
LFO Shape  
LFO: Tri / Sine  
i: Wet/Dry  
LPF, HPF, BPF,  
Type  
Trim  
Selects the type of filter  
Sets the input level  
The effect sounds phase will be reversed when you set this  
parameter in the negative range of values.  
BRF  
a
0...100  
Sets the cutoff frequency (center  
frequency)  
Cutoff  
0...100  
Selects the modulation source of  
the cutoff  
b
Src  
Off...Tempo  
Sets the modulation amount of the  
cutoff  
Amt  
–100...+100  
0...100  
Resonance  
Src  
Sets the resonance amount  
Selects the source that will  
modulate the amount of resonance  
Off...Tempo  
c
Sets the amount by which the  
resonance will be modulated  
Amt  
–100...+100  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the LFO phase difference  
Phase [degree] –180...+180  
d
between the left and right  
Sets the depth to which the LFO will  
modulate the cutoff frequency  
Depth  
0...100  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Selects a modulation source for LFO  
speed  
e
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
f
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Off, On  
Switches distortion on/off within  
the filter  
Drive SW  
g
h
Output Level  
Drive Gain  
Low Boost  
0...100  
0...100  
0...100  
Sets the output level  
Sets the distortion amount  
Sets the amount of low-range boost  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
EQ and Filters (EQ/Filter)  
116  
16: St. Sub Oscillator  
(Stereo Sub Oscillator)  
This effect adds very low frequencies to the input signal. It is  
very useful when simulating a roaring drum sound or emphasiz-  
ing powerful low range. This effect is different from the equal-  
izer in that you can add very low range harmonics. You can also  
adjust the oscillator frequency to match a particular note num-  
ber, for use as an octaver.  
17: Talking Modulator  
This effect adds an unusual character, like a human voice, to the  
input signal. Modulating the tone via dynamic modulation, you  
can create an interesting effect that sounds as if the guitar or syn-  
thesizer is talking.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
+
Stereo In - Stereo Out  
Talking Modulator A-I-U-E-O  
Left  
FX Amt  
Envelope Shape  
Envelope Sens  
Pre LPF  
Right  
FX Amt  
Sine Oscillator  
Pitch  
Fixed  
-mod  
Fixed Frequency  
Note Interval, Fine  
Voice Top: A  
Voice Center: I  
Voice Bottom: U  
D
Sweep Mode  
D-mod  
LFO  
-mod  
OSC Mode  
D
Note No.  
Note (Key Follow)  
LFO  
Envelope Sens  
Pre LPF  
Envelope Shape  
Right  
Switches between modulation  
source control and LFO control  
FX Amt  
a
Sweep Mode  
D-mod, LFO  
Bottom, 1...49,  
Center, 51...99, Voice pattern control  
Top  
Manual Voice  
Control  
Determines whether the oscillator  
frequency follows the note number  
or whether it is fixed  
Note (Key  
b
a
OSC Mode  
Follow), Fixed  
Selects the modulation source that  
controls the voice pattern  
Src  
Off...Tempo  
A, I, U, E, O  
A, I, U, E, O  
Sets the pitch difference from the  
note number when OSC  
Mode=Note (Key Follow)  
Note Interval  
Note Fine  
–48...0  
Selects a vowel sound at the top  
end of control  
c
d
e
Voice Top  
Voice Center  
b
Fine adjustment of the oscillator  
frequency  
Selects a vowel sound in the center  
of control  
–100...+100  
10.0...80.0  
Fixed  
Frequency [Hz]  
Sets the oscillator frequency when  
OSC Mode=Fixed  
Selects a vowel sound at the bottom  
end of control  
Voice Bottom A, I, U, E, O  
Formant Shift –100...+100  
Selects the modulation source for  
the oscillator frequency when OSC  
Mode=Fixed  
Sets the frequency to which the  
effect is applied  
Src  
Off...Tempo  
–80...+80  
1...100  
c
f
Sets the Level of resonance of the  
voice pattern  
Resonance  
0...100  
Sets the oscillator frequency  
modulation amount when OSC  
Mode=Fixed  
Amt  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Sets the upper limit of the frequency  
range for which very low harmonics  
are added  
Envelope Pre  
LPF  
Selects a modulation source for LFO  
speed  
d
e
g
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Sets the sensitivity with which very  
low harmonics are added  
Amt  
Envelope Sens 0...100  
Envelope  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Sets the oscillator’s volume  
envelope curve  
–100...+100  
MIDI Sync  
BPM  
Off, On  
Shape  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Wet  
signal  
f
h
Src  
Off...Tempo  
–100...+100  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Amt  
Amount of modulation source  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
a: OSC Mode  
b: Note Interval  
b: Note Fine  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
The “OSC Mode” parameter selects the oscillator operation  
mode. When Note (Key Follow) is selected, the oscillators fre-  
quency is determined based on the note number, allowing you to  
use it as an octaver. The “Note Interval” parameter sets the pitch  
offset from the original note number by semitone steps. The  
“Note Fine” parameter allows you to fine-tune in steps of cents.  
Amt  
Amount of modulation source  
d: Envelope Pre LPF  
This parameter sets the upper limit of the frequency range to  
which very low harmonics are added. Adjust this parameter if  
you do not want to add lower harmonics to the higher range.  
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Effects  
EQ and Filters (EQ/Filter)  
117  
c: Voice Top  
d: Voice Center  
e: Voice Bottom  
18: Stereo Decimator  
This effect creates a rough sound like a cheap sampler by lower-  
ing the sampling frequency and data bit length. You can also  
simulate noise unique to a sampler (aliasing).  
These parameters assign vowels to the top, center, and bottom  
position of the controller.  
Stereo In - Stereo Out  
E.g.: When “Voice Top”=A, “Voice Center”=I, and  
“Voice Bottom”=U:  
Left  
FX Amt  
High Damp Output Level  
Pre LPF Resolution  
Sampling Frequency  
Decimator  
Decimator  
If “Sweep Mode”is set to D-mod and Ribbon is selected as the  
modulation source, moving your finger from the right to left of  
the ribbon controller will change the sound from “a” to “i,” then  
“u.”  
-mod  
LFO  
D
Pre LPF  
High Damp Output Level  
Resolution  
Right  
FX Amt  
If Sweep Mode is set to LFO, the sound will change cyclically  
from “a” to “i,” “u,” “i,” then “a.”  
Selects whether the harmonic noise  
caused by a decrease in sampling  
frequency is generated or not  
Pre LPF  
Off, On  
Talking Modulator Control  
a
Sets the ratio of cut of the high  
range  
Voice Bottom  
Voice Center  
Voice Top  
High Damp [%] 0...100  
Sampling Freq 1.00k...  
A
A
Sets the sampling frequency  
[Hz]  
48.00k  
I
Selects the modulation source of  
the sampling frequency  
b
Src  
Off...Tempo  
U
–48.00k...  
+48.00k  
Sets the modulation amount of the  
sampling frequency  
Amt  
E
LFO Frequency  
[Hz]  
O
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
JS X  
Ribbon  
-mod  
D
+ Max  
+ Max  
Selects a modulation source for LFO  
speed  
Zero  
– Max  
Zero  
c
d
e
Src  
JS +Y  
JS –Y  
etc…  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
f: Formant Shift  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
This parameter adjusts the frequency level to which the effect is  
applied. If you wish to apply the effect to a higher-range sound,  
set this parameter to a higher value; to apply the effect to a  
lower-range sound, set this to a lower value.  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
Depth  
Src  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0...100  
f: Resonance  
Sets the depth of the sampling  
frequency LFO modulation  
This parameter sets the intensity of resonance for the voice pat-  
tern. A larger value will add more character to the sound.  
Selects the LFO modulation source  
of the sampling frequency  
Off...Tempo  
–100...+100  
Sets the LFO modulation amount of  
the sampling frequency  
Amt  
f
Resolution  
4...24  
Sets the data bit length  
Sets the output level  
Output Level  
0...100  
Selects the modulation source for  
the output level  
Src  
Off...Tempo  
–100...+100  
g
Sets the modulation amount of the  
output level  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
h
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Pre LPF  
If a sampler with a very low sampling frequency receives very  
high-pitched sound that could not be heard during playback, it  
could generate pitch noise that is unrelated to the original sound.  
Set “Pre LPF” to On to prevent this noise from being generated.  
If you set the “Sampling Freq” to about 3 kHz and set “Pre LPF”  
to Off, you can create a sound like a ring modulator.  
f: Resolution  
g: Output Level  
If you set a smaller value for the “Resolution” parameter, the  
sound may be distorted. The volume level may also be changed.  
Use “Output Level” to adjust the level.  
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Effects  
118  
Overdrive, Amp models, and Mic models (OD Amp Mic)  
19: St. Analog Record  
(Stereo Analog Record)  
This effect simulates the noise caused by scratches and dust on  
analog records. It also reproduces some of the modulation  
caused by a warped turntable.  
Overdrive, Amp models, and Mic models  
(OD Amp Mic)  
20: OD/Hi.Gain Wah  
Stereo In - Stereo Out  
Left  
(Overdrive/Hi.Gain Wah)  
FX Amt  
EQ Trim  
Pre EQ  
Analog Record  
Simulation  
This distortion effect utilizes an Overdrive mode and a Hi-Gain  
mode. Controlling the wah effect, the 3-band EQ, and the amp  
simulation will allow you to create versatile distortion sounds.  
This effect is suitable for guitar and organ sounds.  
EQ Trim  
Pre EQ  
Right  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
a
Speed [RPM]  
Flutter  
33 1/3, 45, 78  
0...100  
Sets the r.p.m. of a record  
Sets the modulation depth  
Mode: Overdrive / Hi-Gain  
Drive  
b
Pre Low-cut  
3 Band PEQ  
+
Amp Simulation  
Driver  
Wah  
Noise Density  
Noise Tone  
Noise Level  
0...100  
0...100  
0...100  
Sets the noise density  
Sets the noise tone  
Sets the noise level  
Output Level  
Direct Mix  
c
Right  
FX Amt  
Selects the modulation source for  
the noise level  
Src  
Off...Tempo  
–100...+100  
0...100  
-mod  
D
d
Sets the modulation amount of the  
noise level  
Amt  
Wah  
Off, On  
Switches Wah on/off  
Sets the click noise level  
Click Level  
Src  
Selects the modulation source that  
switches the Wah on and off  
Src  
Off...Tempo  
a
Selects the modulation source for  
the click noise level  
e
Off...Tempo  
Selects the switching mode for the  
modulation source that switches the  
Wah on and off  
Toggle,  
Moment  
Sw  
Sets the modulation amount of the  
click noise level  
Amt  
–100...+100  
0...100  
Wah Sweep  
Range  
–10...+10  
Sets the range of Wah  
f
EQ Trim  
Sets the EQ input level  
b
c
Pre EQ Cutoff  
[Hz]  
Selects the modulation source that  
controls the Wah  
300...10.00k  
Sets the EQ center frequency  
Wah Sweep Src Off...Tempo  
g
Q
0.5...10.0  
Sets the EQ band width  
Sets the EQ gain  
Overdrive, Hi- Switches between overdrive and hi-  
Gain  
Drive Mode  
Drive  
gain distortion  
Gain [dB]  
–18.0...+18.0  
Sets the degree of distortion  
Dry, 1:99...99:1, Balance between the wet and dry  
1...100  
Wet/Dry  
Wet  
signal  
d
Sets the low range cut amount of  
the distortion input  
h
Pre Low-cut  
Output Level  
Src  
0...10  
Src  
Off...Tempo  
–100...+100  
0...50  
Sets the output level  
Amt  
Amount of modulation source  
Selects the modulation source for  
the output level  
Off...Tempo  
e
f
b: Flutter  
Sets the modulation amount of the  
output level  
Amt  
–50...+50  
This parameter enables you to set the depth of the modulation  
caused by a warped turntable.  
Sets the center frequency for Low  
EQ (shelving type)  
Low Cutoff [Hz] 20...1.00k  
Gain [dB]  
–18...+18  
Sets the gain of Low EQ  
e: Click Level  
Mid1Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
This parameter enables you to set the level of the click noise that  
occurs once every rotation of the turntable. This simulation  
reproduces record noise, and the noise generated after the music  
on a vinyl record finishes.  
g
Sets the band width of Mid/High EQ  
1
Q
0.5...10.0  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
h
i
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
0...50  
Gain [dB]  
Direct Mix  
Sets the gain of Mid/High EQ 2  
Sets the amount of the dry sound  
mixed to the distortion  
Speaker  
Simulation  
Switches the speaker simulation on/  
off  
Off, On  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
119  
Overdrive, Amp models, and Mic models (OD Amp Mic)  
a: Wah  
21: St. Guitar Cabinet  
(Stereo Guitar Cabinet)  
The Wah parameter switches the wah effect on/off.  
This simulates the acoustical character of a guitar amp’s speaker  
cabinet.  
a: Sw  
This parameter sets how the wah effect is switched on and off via  
the modulation source.  
Stereo In - Stereo Out  
Left  
FX Amt  
When “Sw” = Moment, the wah effect is usually turned off. It is  
turned on only when you press the pedal or operate the joystick.  
Cabinet Simulator  
Trim  
When a value for the modulation source is less than 64, “offspeed is  
selected, and when the value is 64 or higher, “on” is selected.  
Trim  
Cabinet Simulator  
When “Sw” = Toggle, the wah effect is switched between on and  
off each time you press the pedal or operate the joystick.  
Right  
FX Amt  
The switch will be turned on/off each time the value of the  
modulation source exceeds 64.  
a
Trim  
0...100  
Sets the input level  
Selects the type of the cabinet  
Open-back cabinet with one 12"  
speaker, typically used for blues  
b: Wah Sweep Range  
b: Wah Sweep Src  
TWEED - 1x12  
TWEED - 4x10  
BLACK - 2x10  
BLACK - 2x12  
Open-back cabinet with four 10"  
speakers  
This parameter sets the sweep range of the wah center frequency.  
A negative value will reverse the direction of sweep. The wah  
center frequency can be controlled by the modulation source  
specified in the “Wah Sweep Src” parameter.  
Open-back cabinet with two 10"  
speakers  
American open-back cabinet with  
two12" speakers  
VOX AC15 -  
1x12  
Vox AC15 open-back cabinet with  
one 12" “Blue” speaker  
b
Type  
d: Pre Low-cut  
VOX AC30 -  
2x12  
Vox AC30 open-back cabinet with  
two 12" “Blue” speakers  
Cutting the signal in the low range before it is input to the Dis-  
tortion will create a sharp distortion.  
VOX AD412 -  
4x12  
VOX AD412 closed-back cabinet  
with four 12" speakers  
Closed-back classic cabinet with  
four 30W 12" speakers  
UK H30 - 4x12  
UK T75 - 4x12  
d: Drive  
e: Output Level  
Closed-back cabinet with four 75W  
12" speakers  
Closed-back cabinet with four 30W  
12" speakers  
The degree of distortion is determined by the level of input sig-  
nal and the setting of “Drive. Raising the “Drive” setting will  
cause the entire volume level to increase. Use the “Output Level”  
parameter to adjust the volume level. The “Output Level” param-  
eter uses the signal level input to the 3-Band EQ. If clipping  
occurs at the 3-Band EQ, adjust the “Output Level” parameter.  
US V30 - 4x12  
0...100  
c
Air  
Sets the mic position  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
d
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
120  
Overdrive, Amp models, and Mic models (OD Amp Mic)  
22: Gtr. Cabinet + NR  
24: Bass Amp Model  
This simulates the acoustic qualities of a guitar amp’s speaker  
cabinet. It also adds a Noise Reduction control.  
This simulates a bass amp.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
23: St. Bass Cabinet  
(Stereo Bass Cabinet)  
Volume  
+
Bass Amp Model  
This simulates the acoustical character of a bass amps speaker  
cabinet.  
Right  
FX Amt  
-mod  
D
Stereo In - Stereo Out  
Left  
FX Amt  
Cabinet Simulator  
Trim  
Selects the amplifier type  
An amp that is typical of the LA  
sound.  
LA STUDIO  
JAZZ  
Trim  
A combo amp favored by jazz  
bassists.  
Cabinet Simulator  
Right  
An amp distinctive for its eye-  
catching gold panel and clean  
sound.  
FX Amt  
GOLD PANEL  
a
Amp Type  
a
Trim  
0...100  
Sets the input level  
SCOOPED  
VALVE2  
An amp typical of 80’s sounds.  
A tube amp suitable for rock.  
Selects the cabinet type  
Four 10" speakers / LA sound  
cabinet  
A tube amp with the ULTRA LO  
switch turned ON.  
LA - 4x10  
VALVE  
MODERN -  
4x10  
Four 10" aluminum-cone speakers /  
modern cabinet  
A tube amp whose basic character  
changes according to the setting of  
the value dial.  
CLASSIC  
Four 10" aluminum-cone speakers /  
modern cabinet  
METAL - 4x10  
Volume  
Src  
0...100  
Sets the output level  
CLASSIC - 8x10 Eight 10" speakers / classic cabinet  
Selects the modulation source for  
the output level  
Off...Tempo  
b
Four 12" speakers / UK-manufac-  
tured cabinet  
UK - 4x12  
Sets the modulation amount of the  
output level  
Amt  
–100...+100  
One 15" speaker / studio combo  
STUDIO - 1x15  
cabinet  
c
Bass  
0...100  
0...100  
0...4  
Sets the bass (low range) level  
Sets the middle (mid range) level  
Sets the mid-frequency range  
Sets the treble (high range) level  
b
Cabinet Type  
One 15" speaker / jazz combo  
Middle  
Mid Range  
Treble  
JAZZ - 1x15  
cabinet  
d
VOX AC100 -  
2x15  
Two 15" speakers / cabinet for Vox  
AC100  
e
f
0...100  
Sets the presence (high-frequency  
tone)  
Two 15" speakers / US-manufac-  
tured cabinet  
Presence  
Wet/Dry  
0...100  
US - 2x15  
UK - 4x15  
LA - 1x18  
Dry, 1:99...99:1, Balance between the wet and dry  
Four 15" speakers / UK-manufac-  
tured cabinet  
Wet  
signal  
g
One 18" speaker /  
LA sound cabinet  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
COMBI - 1x12 One 12" and one 18" speaker combi-  
& 1x18 nation cabinet  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
c
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
121  
Overdrive, Amp models, and Mic models (OD Amp Mic)  
25: Bass Amp+Cabinet  
(Bass Amp Model+Cabinet)  
26: Tube PreAmp Model  
(Tube PreAmp Modeling)  
This simulates a bass amp and speaker cabinet.  
This effect simulates a two-stage vacuum tube preamp. You can  
make individual settings for two vacuum tubes connected in  
series. This lets you create the warm sound typical of vacuum  
tubes.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Volume  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
+
Bass Amp Model1  
Cabinet Simulator  
FX Amt  
Right  
Invert  
+
FX Amt  
+
Tube Pre Amp1  
Tube Pre Amp2  
-mod  
D
Output Level  
LA STUDIO,  
JAZZ ,  
Right  
FX Amt  
GOLD PANEL  
,
Selects the type of the amplifier  
Sets the output level  
a
Amp Type  
SCOOPED,  
VALVE2, VALVE,  
CLASSIC  
Tube1 Low Cut  
[Hz]  
Sets the cutoff frequency for the low  
cut filter of stage 1  
Thru, 21...8.00k  
a
Volume  
Src  
0...100  
53...20.00k,  
Thru  
Sets the cutoff frequency for the  
high cut filter of stage 1  
High Cut [Hz]  
Selects the modulation source for  
the output level  
Off...Tempo  
b
Tube1 Gain  
[dB]  
–24.0...+24.0  
Sets the input gain for stage 1  
Sets the modulation amount of the  
output level  
b
Amt  
–100...+100  
Sets the input/output response for  
stage 1  
Saturation [%] 0...100  
c
Bass  
0...100  
0...100  
0...4  
Sets the bass (low range) level  
Sets the middle (mid range) level  
Sets the mid-frequency range  
Sets the treble (high range) level  
c
Tube1 Bias  
0...100  
Sets the bias voltage for stage 1  
Middle  
Mid Range  
Treble  
d
Normal,  
Wet Invert  
d
Tube1 Phase  
Turns phase reversal on/off  
e
f
0...100  
Tube2 Low Cut  
[Hz]  
Sets the cutoff frequency for the low  
cut filter of stage 2  
Thru, 21...8.00k  
Sets the presence (high-frequency  
tone)  
Presence  
0...100  
Off, On  
e
f
53...20.00k,  
Thru  
Sets the cutoff frequency for the  
high cut filter of stage 2  
High Cut [Hz]  
Cabinet  
Switches the cabinet simulator on/  
off  
g
h
Simulater  
Tube2 Gain  
[dB]  
–24.0...+24.0  
Sets the input gain for stage 2  
LA - 4x10,  
MODERN -  
4x10,  
METAL - 4x10,  
CLASSIC -  
8x10,  
UK - 4x12,  
STUDIO - 1x15,  
JAZZ - 1x15,  
VOX AC100 -  
2x15,  
US - 2x15,  
UK - 4x15,  
LA - 1x18,  
COMBI - 1x12  
& 1x18  
Sets the input/output response for  
stage 2  
Saturation [%] 0...100  
Sets the bias voltage for stage 2  
g
h
Tube2 Bias  
0...100  
Tube2 Output  
Level [dB]  
–48.0...+0.0  
Sets the output level  
Cabinet Type  
Selects the cabinet type  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Amp Type  
h: Cabinet Type  
Recommended Combinations of Bass Amp Models and Cabi-  
nets:  
Amp Type  
Cabinet Type  
LA STUDIO  
JAZZ  
LA - 4x10, LA - 1x18  
JAZZ - 1x15  
GOLD PANEL  
SCOOPED  
VALVE2  
MODERN - 4x10  
METAL - 4x10  
CLASSIC - 8x10  
CLASSIC - 8x10  
COMBI - 1x12 & 1x18  
VALVE  
CLASSIC  
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Effects  
122  
Overdrive, Amp models, and Mic models (OD Amp Mic)  
b, f: Saturation [%]  
27: St. Tube PreAmp  
(Stereo Tube PreAmp Modeling)  
With higher settings of this value, the waveform will change at  
high gain levels, tending to cause distortion. Lower settings of  
this value will produce linear response.  
This is a stereo vacuum tube preamp simulator (See “Tube Pre-  
Amp Model (Tube PreAmp Modeling)” on page 121.).  
Mic/Pre Amp - Saturation  
Out  
Stereo In - Stereo Out  
Left  
Saturation = 0  
Saturation = 50  
FX Amt  
+
Tube Pre Amp1  
Tube Pre Amp1  
Tube Pre Amp2  
Output Level  
Tube Pre Amp2  
Saturation = 100  
In  
Invert  
+
Right  
FX Amt  
Bias = 0  
28: Mic Model+PreAmp  
(Mic Modeling + PreAmp)  
This effect simulates a mic and vacuum tube preamp. You can  
choose from various types of mic and positions to create differ-  
ing sonic characters.  
c: Tube1 Bias  
This expresses the effect that changes in vacuum tube bias have  
on the distortion of the waveform. Higher settings of this value  
will produce distortion even at low gain levels. Since this will  
also change the overtone structure, you can use it to control the  
tonal character.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Mic/Pre Amp - Bias  
FX Amt  
Out  
Bias = 100  
Bias = 50  
Bias = 0  
+
Mic Simulation  
Tube Pre Amp  
Output Level  
In  
Right  
FX Amt  
Satulation = 50  
Vintage  
Dynamic, Multi  
Condenser,  
Percussion  
Condenser,  
Drums Dynamic,  
Vocal Dynamic,  
Multi Dynamic,  
Vocal  
d: Tube1 Phase  
a
Mic Type  
Selects the type of mic  
With the Wet Invert setting, the phase of the signal will be  
inverted between stage 1 and stage 2. Since “Bias” is applied to  
the inverted signal in stage 2, this will change the tonal character.  
Condenser,  
Vocal Tube,  
Kick Dynamic  
Close, On, Off,  
Far  
b
c
Mic Position  
Sets the mic placement distance  
Tube Low Cut  
[Hz]  
Sets the frequency of the low cut  
filter  
Thru, 21...8.00k  
53...20.00k,  
Thru  
Sets the frequency of the high cut  
filter  
High Cut [Hz]  
Sets the input gain to the vacuum  
tube preamp  
Tube Gain [dB] –24.0...+24.0  
Saturation [%] 0...100  
d
Sets the input/output response of  
the preamp  
e
f
Tube Bias  
0...100  
Sets the bias level of the preamp  
Tube Output  
Level [dB]  
–48.0...+0.0  
Sets the output level of the preamp  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
b: Mic Position  
This expresses the effect that the mic position has on the sound.  
The Close setting is the closest mic position, and the Far setting  
is the farthest.  
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Effects  
123  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
30: Classic Chorus  
Chorus, Flanger, and Phaser (Cho/Fln  
Phaser)  
This models a famous chorus unit that was built into a guitar  
amp. Although it does not provide a chorus and vibrato select  
switch, you can use the “Wet/Dry” and “Bus” settings to produce  
their effect. The “Speed,” “Depth,” and “Manual” parameters  
allow an even wider range of sounds than the original unit.  
29: Stereo Chorus  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
This effect adds thickness and warmth to the sound by modulat-  
ing the delay time of the input signal. You can add spread to the  
sound by offsetting the phase of the left and right LFOs from  
each other.  
Wet / Dry  
Stereo  
(L-D&R-W)  
Output Mode  
Mono  
+
Chorus  
Stereo In - Stereo Out  
Right  
Left  
Wet / Dry  
FX Amt  
LFO  
LEQ  
LEQ  
HEQ  
HEQ  
Chorus  
Chorus  
EQ Trim  
EQ Trim  
Speed [Hz]  
Depth  
0.10...10.0  
0...100  
Sets the speed of LFO  
Sets the modulation depth  
Sets the sweep frequency  
Manual  
1...100  
Right  
FX Amt  
Sets the outpu mode  
0: Mono  
1: ST (L-D& R-W)  
LFO Phase  
Output Mode 0, 1  
LFO: Tri / Sine  
Dry, 1:99 ...  
Wet/Dry  
Source  
Balance between the wet and dry signal  
99:1, Wet  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
a
Table , “Selects a modulation source for  
Wet/Dry,on page 107  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
Off...Tempo  
–180...+180  
0.02...20.00  
Off...Tempo  
LFO Frequency  
[Hz]  
Table , “Sets the modulation amount for  
Wet/Dry,on page 107  
Sets the speed of the LFO  
Amount  
–100 ... +100  
Selects a modulation source for LFO  
speed  
b
Src  
Wet/Dry  
Output Mode  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
For the master effects, “Wet/Dry” adjusts the output level of the  
effect sound.  
MIDI Sync  
BPM  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
When “Output Mode” is Mono, L and R will output the same  
vibrato effect. Normally, you’ll produce a chorus effect by adjust-  
ing the return level to mix the processed sound with the direct  
sound. If you turn “Bus” Off and adjust the settings so that none  
of the direct sound is mixed in, a vibrato effect will be produced.  
c
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0.0...50.0  
L Pre Delay  
[msec]  
Sets the delay time for the left  
channel  
If “Output Mode” is ST (L-D&R-W), the direct sound will be  
panned to L, and the effect sound will be panned to R for output.  
Normally, you’ll mix the direct sound and effect sound by  
adjusting the return level, applying chorus only to the R channel,  
and producing a stereo effect thats spread to the left and right. If  
you turn “Bus” Off, pan the direct sound and effect sound to the  
left and right, and output them from stereo speakers, the effect  
sound and direct sound will be panned in stereo, producing a  
clear and spacious chorus effect.  
d
e
R Pre Delay  
[msec]  
Sets the delay time for the right  
channel  
0.0...50.0  
0...100  
Depth  
Sets the depth of LFO modulation  
Selects the modulation source for  
the LFO modulation depth  
Src  
Off...Tempo  
Sets the modulation amount of the  
LFO modulation depth  
Amt  
–100...+100  
0...100  
f
EQ Trim  
Pre LEQ Fc  
Sets the EQ input level  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
g
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Mid-High  
Pre HEQ Fc  
Pre LEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Gain of the Low EQ  
Gain of the High EQ  
h
i
Pre HEQ Gain  
[dB]  
-Wet, -  
1:99...Dry...99:1  
, Wet  
Balance between the wet and dry  
signal  
Wet/Dry  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
d: L Pre Delay [msec]  
d: R Pre Delay [msec]  
Setting the left and right delay time individually allows you to  
control the stereo image.  
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Effects  
124  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
31: Black Chorus/Flanger  
32: St.HarmonicChorus  
(Stereo Harmonic Chorus)  
This effect applies chorus only to higher frequencies. This can be  
used to apply a chorus effect to a bass sound without making the  
sound thinner. You can also use this chorus block with feedback  
as a flanger.  
This models a Danish-made stereo chorus + pitch modulator &  
flanger. Although this effect was originally intended for guitar, it  
was also used by numerous keyboard players. Used with electric  
piano, it produces a distinctive tone.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Stereo In - Stereo Out  
Left  
Mode & Intensity  
Low Level  
FX Amt  
+
Chorus  
+
Chorus/Flanger  
Chorus/Flanger  
Mono  
High Level  
High Level  
Input Gain  
-
High Damp  
Feedback  
High Damp  
Output Mode  
Wet / Dry  
+
High/Low Split Point  
+
Stereo  
Right  
LFO  
Low Level  
Right  
FX Amt  
LFO Phase  
Speed [Hz]  
Intensity  
0.10...10.0  
1...100  
Sets the LFO speed  
LFO: Tri / Sine  
Sets the intensity of LFO modulation  
Select a mode  
0: Chorus  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Mode  
0, 1, 2  
a
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
1: Pitch Modulation  
2: Flanger  
–180...+180  
0.02...20.00  
Off...Tempo  
LFO Frequency  
[Hz]  
Width  
0...2  
Sets the LFO modulation depth  
Sets the input gain  
Sets the speed of the LFO  
Input Gain  
1...100  
Selects a modulation source for LFO  
speed  
b
Src  
Select a output mode  
0: Mono  
1: Stereo  
Output Mode 0, 1  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Dry, 1:99 ...  
99:1, Wet  
Wet/Dry  
Source  
Balance between the wet and dry signal  
MIDI Sync  
BPM  
Off, On  
Table , “Selects a modulation source for  
Wet/Dry,on page 107  
Off...Tempo  
–100 ... +100  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
c
Table , “Sets the modulation amount for  
Wet/Dry,on page 107  
Amount  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Mode  
Intensity  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Pre Delay  
[msec]  
Sets the delay time from the original  
sound  
d
e
0.0...50.0  
0...100  
Increasing the “Intensity” value will strengthen the modulation  
effect. This controls the effect, direct, and feedback values. The  
values that are controlled will depend on the “Mode” setting.  
Depth  
Sets the depth of LFO modulation  
Selects the modulation source of  
the LFO modulation depth  
Src  
Off...Tempo  
Sets the modulation amount of the  
LFO modulation depth  
Amt  
–100...+100  
1...100  
High/Low Split  
Point  
Sets the frequency split point  
between the low and high range  
f
Sets the feed back amount of the  
chorus block  
Feedback  
–100...+100  
g
Sets the high range damping  
amount of the chorus block  
High Damp [%] 0...100  
Low Level  
High Level  
0...100  
0...100  
Sets the low range output level  
h
i
Sets the high range (chorus) output  
level  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
f: High/Low Split Point  
This parameter sets the frequency that splits the high and low  
range. Only the high range will be sent to the chorus block.  
g: Feedback  
Sets the feedback amount of the chorus block. Increasing the  
feedback will allow you to use the effect as a flanger.  
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Effects  
125  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
33: St. Biphase Mod.  
34: Multitap Cho/Delay  
(Multitap Chorus/Delay)  
(Stereo Biphase Modulation)  
This stereo chorus effect adds two different LFOs together. You  
can set the Frequency and Depth parameters for each LFO indi-  
vidually. Depending on the setting of these LFOs, very complex  
waveforms will create an analog-type, unstable modulated  
sound.  
This effect has four chorus blocks with a different LFO phase.  
You can create a complex stereo image by setting each blocks  
delay time, depth, output level, and pan individually. You can  
also fix some of the chorus blocks to combine the chorus and  
delay effects.  
Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
/
FX Amt = 0: Stereo In -Stereo Out  
Left  
Left  
FX Amt  
FX Amt  
Feedback  
Chorus/Flanger  
High Damp  
Tap1 Delay  
Tap2 Delay  
Tap3 Delay  
Tap4 Delay  
Level  
Level  
Pan  
Pan  
Pan  
Pan  
Feedback  
+
Level  
Level  
High Damp  
Chorus/Flanger  
Right  
Right  
FX Amt  
0 [degree]  
FX Amt  
180 [degree]  
180 [degree]  
90 [degree]  
270 [degree]  
LFO1: Tri / Sine  
LFO2: Tri / Sine  
LFO: Triangle  
LFO1  
LFO Frequency  
0.02...13.00  
[Hz]  
Triangle, Sine Selects LFO1 waveform  
Waveform  
a
Sets the speed of the LFO  
a
LFO2  
Triangle, Sine Selects LFO2 waveform  
Tap1 (000)  
0...1000  
[msec]  
Sets the Tap1 (LFO phase=0  
degrees) delay time  
0 deg,  
180 deg  
Switches the LFO phase difference  
between left and right  
Phase Sw  
Depth  
Level  
0...30  
0...30  
Sets the Tap1 chorus depth  
Sets the Tap1 output level  
b
LFO1  
Frequency [Hz]  
0.02...30.00  
Off...Tempo  
Sets the LFO1 speed  
L6...L1, C,  
R1...R6  
Pan  
Sets the Tap1 stereo image  
Selects the modulation source of  
LFO1&2 speed  
b
c
Src  
Tap2 (180)  
[msec]  
Sets the Tap2 (LFO phase=180  
degrees) delay time  
0...1000  
–30.00...  
+30.00  
Sets the modulation amount of  
LFO1 speed  
LFO1 Amt  
Depth  
Level  
0...30  
0...30  
Sets the Tap2 chorus depth  
Sets the Tap2 output level  
c
d
e
LFO2  
Frequency [Hz]  
0.02...30.00  
Sets the LFO2 speed  
L6...L1, C,  
R1...R6  
–30.00...  
+30.00  
Sets the modulation amount of  
LFO2 speed  
Pan  
Sets the Tap2 stereo image  
Amt  
Depth1  
Src  
Tap3 (090)  
[msec]  
Sets the Tap3 (LFO phase=90  
degrees) delay time  
Sets the depth of LFO1  
modulation  
0...1000  
0...100  
Depth  
Level  
0...30  
0...30  
Sets the Tap3 chorus depth  
Sets the Tap3 output level  
Selects the modulation source of  
LFO1&2 modulation depth  
d
Off...Tempo  
–100...+100  
0...100  
Sets the modulation amount of  
LFO1 modulation depth  
L6...L1, C,  
R1...R6  
Amt  
Pan  
Sets the Tap3 stereo image  
Sets the depth of LFO2  
modulation  
Tap4 (270)  
[msec]  
Sets the Tap4 (LFO phase=270  
degrees) delay time  
Depth2  
Amt  
0...1000  
e
f
Sets the modulation amount of  
LFO2 modulation depth  
Depth  
Level  
0...30  
0...30  
Sets the Tap4 chorus depth  
Sets the Tap4 output level  
–100...+100  
0.0...50.0  
0.0...50.0  
–100...+100  
0...100  
L Pre Delay  
[msec]  
Sets the delay time for the left  
channel  
L6...L1, C,  
R1...R6  
Pan  
Sets the Tap4 stereo image  
R Pre Delay  
[msec]  
Sets the delay time for the right  
channel  
Tap1 Feedback –100...+100  
Sets the Tap1 feedback amount  
Selects the modulation source of  
Tap1 feedback amount and effect  
balance  
Sets the feedback amount  
Feedback  
Src  
Off...Tempo  
–100...+100  
f
g
High Damp  
[%]  
Sets the damping amount in the  
high range  
Sets the Tap1 feedback amount and  
modulation amount  
Amt  
-Wet, -  
1:99...Dry...99:1  
, Wet  
Balance between the wet and dry  
signal  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
Wet/Dry  
signal  
h
g
Src  
Off...Tempo  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Amt  
Amount of modulation source  
Bi-Phase Modulation LFO  
LFO1  
LFO2  
Depth1  
+
Depth2  
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Effects  
126  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
35: Ensemble  
36: Polysix Ensemble  
This Ensemble effect has three chorus blocks that use LFO to  
create subtle shimmering, and gives three dimensional depth  
and spread to the sound, because the signal is output from the  
left, right, and center.  
This models the ensemble effect built into the classic Korg  
PolySix programmable polyphonic synthesizer.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Polysix  
Ensemble  
+
+
Ensemble  
Right  
FX Amt  
Right  
FX Amt  
Depth  
Src  
0...100  
Sets the depth of the effect  
Shimmer  
LFO  
Selects the modulation source that  
will control the effect depth  
Off...Tempo  
–100...+100  
a
Sets the amount by which the effect  
depth will be modulated  
Amt  
Speed  
Src  
1...100  
Sets the speed of the LFO  
Dry, 1:99...99:1, Balance between the wet and dry  
Selects a modulation source for LFO  
speed  
Wet/Dry  
Off...Tempo  
Wet  
signal  
a
b
Sets the modulation amount of LFO  
speed  
Src  
Off...Tempo  
–100...+100  
Amt  
Depth  
Src  
–100...+100  
0...100  
Amt  
Amount of modulation source  
Sets the depth of LFO modulation  
Selects the modulation source of  
the LFO modulation depth  
Off...Tempo  
b
c
Sets the modulation amount of the  
LFO modulation depth  
Amt  
–100...+100  
0...100  
Sets the amount of shimmering of  
the LFO waveform  
Shimmer  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
d
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
c: Shimmer  
This parameter sets the amount of shimmering of the LFO wave-  
form. Increasing this value adds more shimmering, making the  
chorus effect more complex and richer.  
Ensemble LFO  
Level  
Shimmer  
Time  
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Effects  
127  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
37: Stereo Flanger  
38: Classic Flanger  
This effect gives a significant swell and movement of pitch to the  
sound. It is more effective when applied to a sound with a lot of  
harmonics. This is a stereo flanger. You can add spread to the  
sound by offsetting the phase of the left and right LFOs from  
each other.  
This models a classic analog flanger. It is highly effective for  
chording on clavi-type keyboards or electric piano.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Feedback  
Stereo In - Stereo Out  
+
Flanger  
Left  
FX Amt  
Flanger  
Feedback  
Right  
Wet / Dry  
Reset Offset  
LFO  
LFO Sync  
High Damp  
Flanger  
Speed [Hz]  
Depth  
0.10...10.0  
0...100  
Sets the speed of LFO  
Right  
FX Amt  
Sets the depth of LFO  
modulation  
LFO Phase  
LFO Shape  
LFO: Tri / Sine  
Resonance  
Manual  
0...100  
1...100  
Sets the resonance amount  
Sets the sweep frequency  
Delay Time  
[msec]  
Sets the delay time from the original  
sound  
a
b
c
0.0...50.0  
Off...Tempo Selects a modulation source for LFO  
reset  
LFO Reset Source  
Reset Offset  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
0...100  
Sets the offset  
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Off...Tempo  
–Wet...  
–1 : 99, Dry,  
1 : 99...Wet  
Waveform  
Balance between the wet and dry  
signal  
Wet/Dry  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
Table , “Selects a modulation source for  
Wet/Dry,on page 107  
Source  
Off...Tempo  
–100...+100  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Table , “Sets the modulation amount for  
Wet/Dry,on page 107  
Amount  
Selects a modulation source for LFO  
speed  
d
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
e
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0...100  
Sets the depth of LFO  
modulation  
f
Depth  
Sets the feedback amount  
Feedback  
–100...+100  
g
Sets the feedback damping amount  
in the high range  
High Damp [%] 0...100  
-Wet, -  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
h
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
g: Feedback  
h: Wet/Dry  
The peak shape of the positive and negative “Feedback” value is  
different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound if you set a positive value for  
both “Feedback” and “Wet/Dry, and if you set a negative value  
for both “Feedback” and “Wet/Dry.  
g: High Damp [%]  
This parameter sets the amount of damping of the feedback in  
the high range. Increasing the value will cut high-range harmon-  
ics.  
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Effects  
128  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
39: St. Random Flanger  
(Stereo Random Flanger)  
40: St. Env. Flanger  
(Stereo Envelope Flanger)  
The stereo effect uses a step-shape waveform and random LFO  
for modulation, creating a unique flanging effect.  
This Flanger uses an envelope generator for modulation. You  
will obtain the same pattern of flanging each time you play. You  
can also control the Flanger directly using the modulation  
source.  
Stereo In - Stereo Out  
Left  
FX Amt  
Stereo In - Stereo Out  
Flanger  
Feedback  
Left  
FX Amt  
Flanger  
Feedback  
High Damp  
Flanger  
Right  
High Damp  
Flanger  
FX Amt  
LFO Phase  
LFO: Step-Tri/Random  
Right  
FX Amt  
D-mod  
-mod  
D
Sweep Mode  
EG Attack/Decay  
Delay Time  
[msec]  
Sets the delay time from the original  
sound  
EG  
a
0.0...50.0  
Step-Tri,  
Random  
LFO Waveform  
Selects the LFO Waveform  
L Dly Bottom  
[msec]  
Sets the lower limit of the left-  
0.0...50.0  
0.0...50.0  
0.0...50.0  
0.0...50.0  
b
channel delay time  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
a
–180...+180  
0.02...20.00  
Off...Tempo  
L Dly Top  
[msec]  
Sets the upper limit of the left-  
channel delay time  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
R Dly Bottom  
[msec]  
Sets the lower limit of the right-  
channel delay time  
Selects the modulation source used  
for both LFO speed and step speed  
b
c
Src  
R Dly Top  
[msec]  
Sets the upper limit of the right-  
channel delay time  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
Determines whether the flanger is  
controlled by the envelope  
generator or by the modulation  
source  
Sweep Mode  
EG, D-mod  
Off...Tempo  
LFO Step Freq  
[Hz]  
Sets the LFO step speed (speed that  
changes in steps)  
0.05...50.00  
d
–50.00...  
+50.00  
Sets the modulation amount of LFO  
step speed  
c
Selects the modulation source that  
triggers the EG (when Sweep Mode =  
EG), or the modulation source that  
causes the flanger to sweep (when  
Sweep Mode = D-mod)  
Step Amt  
Src  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
EG Attack  
EG Decay  
1...100  
1...100  
Sets the EG attack speed  
Sets the EG decay speed  
Sets the feedback amount  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
d
e
BPM  
40.00...  
300.00  
e
Feedback  
–100...+100  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the feedback damping amount  
in the high range  
Sets the number of notes that  
specify the LFO speed  
f
High Damp [%] 0...100  
-Wet, -  
x1...x32  
Selects the type of notes to specify  
the LFO step speed  
Step Base Note r...w  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
f
Sets the number of notes to specify  
the LFO step speed  
g
Times  
x1...x32  
Src  
Off...Tempo  
–100...+100  
Sets the depth of LFO  
modulation  
Amt  
Amount of modulation source  
g
h
Depth  
0...100  
Sets the feedback amount  
Feedback  
–100...+100  
c: Sweep Mode  
c: Src  
Sets the feedback damping amount  
in the high range  
High Damp [%] 0...100  
-Wet, -  
This parameter switches the flanger control mode. With “Sweep  
Mode” = EG, the flanger will sweep using the envelope genera-  
tor. This envelope generator is included in the envelope flanger,  
and not related to the Pitch EG, Filter EG, or Amp EG.  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
The “Src” parameter selects the source that starts the envelope  
generator. If you select, for example, Gate, the envelope genera-  
tor will start when the note-on message is received.  
When “Sweep Mode” = D-mod, the modulation source can con-  
trol the flanger directly. Select the modulation source using the  
“Src” parameter.  
The effect is off when a value for the modulation source specified for  
the “Src” parameter is smaller than 64, and the effect is on when the  
value is 64 or higher. The Envelope Generator is triggered when the  
value changes from 63 or smaller to 64 or higher.  
d: EG Attack  
d: EG Decay  
Attack and Decay speed are the only adjustable parameters on  
this EG.  
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Effects  
129  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
41: Stereo Phaser  
42: Orange Phaser  
This effect creates a swell by shifting the phase. It is very effective  
on electric piano sounds. You can add spread to the sound by  
offsetting the phase of the left and right LFOs from each other.  
This models a standard model of analog phaser that achieved  
great popularity. It gives a sense of movement to electric piano  
sounds, adding a rich-sounding phase shift effect.  
Stereo In - Stereo Out  
43: Small Phaser  
Left  
FX Amt  
This models a classic phaser that was born in New York during  
the 1970s. With a warm, rich tone, it is also loved by many elec-  
tric piano players.  
Phaser  
Resonance  
High Damp  
Phaser  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Right  
FX Amt  
LFO Phase  
Wet / Dry  
LFO Shape  
LFO: Tri / Sine  
Color  
+
Phaser  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
a
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Off...Tempo  
Waveform  
Right  
Wet / Dry  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
LFO  
b
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Speed [Hz]  
Color  
0.10...10.0  
Off, On  
Sets the speed of the LFO  
Selects a modulation source for LFO  
speed  
c
d
e
Src  
Switches the tone of the phaser sound  
page 129  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
–Wet...  
–1 : 99, Dry,  
1 : 99...Wet  
Balance between the wet and dry signal  
Wet/Dry  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
Table , “Selects a modulation source for Wet/  
Dry,on page 107  
Source  
Off...Tempo  
–100...+100  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Table , “Sets the modulation amount for Wet/  
Dry,on page 107  
Amount  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Color  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0...100  
This lets you choose between two types of phaser sound. Turn-  
ing this On produces a deeper phase shift effect with a distinc-  
tive modulation.  
Sets the frequency to which the  
effect is applied  
Manual  
Src  
Selects the modulation source for  
the LFO modulation  
Off...Tempo  
Sets the modulation amount of the  
LFO modulation  
Amt  
Depth  
Src  
–100...+100  
0...100  
Sets the depth of LFO modulation  
Selects the modulation source for  
the LFO modulation depth  
Off...Tempo  
f
Sets the modulation amount of the  
LFO modulation depth  
Amt  
–100...+100  
–100...+100  
Sets the resonance amount  
Resonance  
h
Sets the resonance damping  
amount in the high range  
High Damp [%] 0...100  
-Wet, -  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
h: Resonance  
i: Wet/Dry  
The peak shape of the positive and negative Feedback value is  
different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound, if you set a positive value for  
both “Resonance” and “Wet/Dry, and if you set a negative value  
for both “Resonance” and “Wet/Dry.  
h: High Damp [%]  
This parameter sets the amount of damping of the resonance in  
the high range. Increasing the value will cut high-range harmon-  
ics.  
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Effects  
130  
Chorus, Flanger, and Phaser (Cho/Fln Phaser)  
44: St. Random Phaser  
(Stereo Random Phaser)  
45: St. Env. Phaser  
(Stereo Envelope Phaser)  
This is a stereo phaser. The effect uses a step-shape waveform  
and random LFO for modulation, creating a unique phasing  
effect.  
This stereo phaser uses an envelope generator for modulation.  
You will obtain the same pattern of phasing each time you play.  
You can also control the Phaser directly using the modulation  
source.  
Stereo In - Stereo Out  
Left  
Stereo In - Stereo Out  
FX Amt  
Left  
FX Amt  
Phaser  
Phaser  
Resonance  
Resonance  
High Damp  
Phaser  
High Damp  
Phaser  
Right  
FX Amt  
LFO Phase  
Right  
FX Amt  
LFO: Step-Tri/Random  
D-mod  
-mod  
D
Sweep Mode  
EG Attack/Decay  
EG  
Step-Tri, Step-  
Sin, Random  
LFO Waveform  
Selects the LFO Waveform  
Sets the lower limit of the frequency  
L Manu  
a
b
c
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
0...100  
0...100  
0...100  
0...100  
range for the effect on the left  
channel  
–180...+180  
Bottom  
a
LFO Frequency  
[Hz]  
Sets the upper limit of the frequency  
range for the effect on the left  
channel  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
L Manu Top  
Selects the modulation source  
commonly used for LFO speed and  
step speed  
Src  
Sets the lower limit of the frequency  
range for the effect on the right  
channel  
R Manu  
Bottom  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
b
Amt  
Sets the upper limit of the frequency  
range for the effect on the right  
channel  
R Manu Top  
LFO Step Freq  
[Hz]  
0.05...50.00  
Sets the LFO step speed  
Determines whether the flanger is  
controlled by the envelope  
generator or by the modulation  
source  
–50.00...  
+50.00  
Sets the modulation amount of LFO  
step speed  
Amt  
Sweep Mode  
EG, D-mod  
Off...Tempo  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
Selects the modulation source that  
triggers the EG (when EG is selected  
for Sweep Mode), or modulation  
source that causes the flanger to  
sweep (when D-mod is selected for  
Sweep Mode)  
c
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Src  
BPM  
d
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the EG attack speed  
Sets the EG decay speed  
Sets the resonance amount  
EG Attack  
EG Decay  
Resonance  
1...100  
Sets the number of notes that  
specify the LFO speed  
d
x1...x32  
1...100  
Selects the type of notes to specify  
the LFO step speed  
Step Base Note r...w  
e
f
–100...+100  
e
f
Sets the number of notes to specify  
the LFO step speed  
Sets the resonance damping  
amount in the high range  
Times  
x1...x32  
High Damp [%] 0...100  
-Wet, -  
Sets the frequency to which the  
effect is applied  
Manual  
Src  
0...100  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
Selects the modulation source for  
the LFO modulation  
Off...Tempo  
g
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
LFO modulation  
Amt  
–100...+100  
0...100  
Amt  
Amount of modulation source  
g
h
Depth  
Sets the depth of LFO modulation  
Sets the resonance amount  
Resonance  
–100...+100  
Sets the resonance damping  
amount in the high range  
High Damp [%] 0...100  
-Wet, -  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
131  
Modulation and Pitch Shift (Mod./P.Shift)  
a: AUTOFADE Src  
b: Fade-In Delay [msec]  
b: Fade-In Rate  
d: LFO Frequency Mod  
Modulation and Pitch Shift (Mod./P.Shift)  
46: Stereo Vibrato  
This effect causes the pitch of the input signal to shimmer. Using  
the AutoFade allows you to increase or decrease the shimmering  
speed.  
When “LFO Frequency Mod” is set to AUTOFADE, you can use  
the modulation source selected in AUTOFADE Src” as a trigger  
to automatically fade in the modulation amount. When “MIDI  
Sync” is set to On, you cannot use this.  
The “Fade-In Rate” parameter specifies the rate of fade-in. The  
“Fade-In Delay” parameter determines the time from AutoFade  
modulation source On until the fade-in starts.  
Stereo In - Stereo Out  
Left  
FX Amt  
Vibrato  
Vibrato  
The following is an example of fade-in where the LFO speed is  
increased from “1.0Hz” to “4.0Hz” when a note-on message is  
received.  
AUTOFADE Src=Gate1, LFO Frequency Mod=AUTOFADE,  
LFO Frequency [Hz]=1.0, Amt=3.0  
Right  
FX Amt  
LFO: Tri / Sine  
AutoFade  
LFO Shape  
Fade-In Delay  
LFO Frequency  
The effect is off when a value for the dynamic modulation source  
specified for the AUTOFADE Src” parameter is smaller than 64, and  
the effect is on when the value is 64 or higher. The AutoFade function  
is triggered when the value changes from 63 or smaller to 64 or  
higher.  
Selects the modulation source that  
starts AutoFade  
a
AUTOFADE Src Off...Tempo  
Fade-In Delay  
00...2000  
[msec]  
Sets the fade-in delay time  
b
Sets the rate of fade-in  
AutoFade  
AUTOFADE  
Fade-In Rate  
1...100  
Source=Gate1  
LFO Freq. Mod=AUTOFADE  
LFO Frequency[Hz]=1.0  
Amount=+3.0  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
c
Gate1 Signal  
LFO Shape  
–100...+100  
Waveform  
Switches between D-mod and  
AUTOFADE for the LFO frequency  
modulation  
All Note Off  
Note On  
LFO Frequency D-mod,  
d
Mod  
AUTOFADE  
LFO Frequency  
=1.0+3.0=4.0Hz  
Fade-In Rate  
Fade-In Dealy  
LFO Frequency  
[Hz]  
AUTOFADE  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
LFO Frequency  
=1.0Hz  
Selects a modulation source for LFO  
speed  
e
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
f
Selects the type of notes that specify  
the LFO speed  
Base Note  
r...w  
Sets the number of notes that  
specify the LFO speed  
Times  
Depth  
Src  
x1...x32  
0...100  
Sets the depth of LFO modulation  
Selects the modulation source of the  
LFO modulation depth  
Off...Tempo  
g
h
Sets the modulation amount of the  
LFO modulation depth  
Amt  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
132  
Modulation and Pitch Shift (Mod./P.Shift)  
47: St. Auto Fade Mod.  
48: 2Voice Resonator  
This effect resonates the input signal at a specified pitch. You can  
set the pitch, output level, and pan settings for two resonators  
individually. You can control the resonance intensity via an LFO.  
(Stereo Auto Fade Modulatiom)  
This stereo chorus/flanger effect enables you to control the LFO  
speed and effect balance using auto fade, and you can spread the  
sound by offsetting the phase of the left and right LFOs from  
each other.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
High Damp  
Resonator  
Level Pan  
Stereo In - Stereo Out  
Trim  
Left  
FX Amt  
Resonance  
+
Delay  
Resonator  
Invert: On/Off  
Level  
Pan  
Trim  
High Damp  
Feedback  
Right  
FX Amt  
High Damp  
Delay  
-mod  
D
LFO  
Pitch, Fine [cents]  
Right  
Control Mode  
FX Amt  
Manual  
LFO Phase  
LFO Shape  
LFO: Tri / Sine  
AutoFade  
LFO Frequency  
FX Amt  
Manual, LFO,  
D-mod  
Switches the controls of resonance  
intensity  
Control Mode  
a
LFO/D-mod  
Invert  
Reverses the Voice 1 and 2 control  
when LFO/D-mod is selected  
Off, On  
Selects the modulation source that  
starts AutoFade  
AUTOFADE Src Off...Tempo  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Fade-In Delay  
00...2000  
[msec]  
Sets the fade-in delay time  
a
b
Selects the modulation source that  
controls resonance intensity  
D-mod Src  
Sets the rate of fade-in  
Rate  
1...100  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
Switches between D-mod and  
AUTOFADE for the LFO frequency  
modulation  
LFO Frequency D-mod,  
Mod  
AUTOFADE  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
b
c
Switches between D-mod and  
AUTOFADE for the effect balance  
modulation  
D-mod,  
AUTOFADE  
Selects the type of notes that  
specify the LFO speed  
Wet/Dry Mod  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
–100...+100  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
c
Sets the amount of resonance  
intensity control via LFO/D-mod  
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Off...Tempo  
Waveform  
Mod. Depth  
d
e
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
d
Trim  
0...100  
C0...B8  
Sets the input level at the resonator  
Sets the voice1 Pitch for resonance  
Voice1: Pitch  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Fine-adjusts the voice 1 pitch for  
resonance  
Fine [cents]  
Level  
–50...+50  
0...100  
Selects a modulation source for LFO  
speed  
e
Src  
Sets the Voice1 output level  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Voice1:  
Resonance  
Sets the intensity of resonance  
when Control Mode = Manual  
Amt  
–100...+100  
L Delay Time  
[msec]  
Sets the damping amount of  
0.0...500.0  
Sets the left channel delay time  
Sets the right channel delay time  
f
High Damp [%] 0...100  
resonant sound in the high range  
f
R Delay Time  
[msec]  
L6...L1, C,  
0.0...500.0  
0...200  
Pan  
Sets the Voice1 stereo image  
R1...R6  
C0...B8  
g
Depth  
Sets the depth of LFO modulation  
Sets the feedback amount  
Voice2: Pitch  
Fine [cents]  
Level  
Sets the voice 2 Pitch for resonance  
Fine-adjusts the voice 2 pitch for  
resonance  
Feedback  
–100...+100  
g
h
–50...+50  
0...100  
h
Sets the feedback damping amount  
in the high range  
Sets the Voice2 output level  
High Damp [%] 0...100  
-Wet, -  
Voice2:  
Resonance  
Sets the intensity of resonance  
when Control Mode = Manual  
–100...+100  
Balance between the wet and dry  
signal  
Sets the damping amount of  
resonant sound in the high range  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
High Damp [%] 0...100  
i
L6...L1, C,  
R1...R6  
Pan  
Sets the Voice2 stereo image  
Src  
Off...Tempo  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
Amt  
Amount of modulation source  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
133  
Modulation and Pitch Shift (Mod./P.Shift)  
a: Control Mode  
f: Voice 1: Resonance  
h: Voice 2: Resonance  
49: Doppler  
This effect simulates the “Doppler effect” of a moving sound  
with a changing pitch, similar to the siren of an passing ambu-  
lance. Mixing the effect sound with the dry sound will create a  
unique chorus effect.  
This parameter determines the resonance intensity.  
When “Control Mode” = Manual, the “Resonance” parameter  
sets the intensity of resonance. If the “Resonance” parameter has  
a negative value, harmonics will be changed, and resonance will  
occur at a pitch one octave lower.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
When “Control Mode” = LFO, the intensity of resonance varies  
according to the LFO. The LFO sways between positive and neg-  
ative values, causing resonance to occur between specified  
pitches an octave apart in turn.  
+
Doppler  
Pan Depth  
Right  
FX Amt  
LFO  
-mod  
Trigger  
D
When “Control Mode” = D-mod, the resonance is controlled by  
the dynamic modulation source. If JS X or Ribbon is assigned as  
the modulation source, the pitch an octave higher and lower can  
be controlled, similar to when LFO is selected for Control Mode.  
LFO Mode = 1-Shot  
LFO Mode  
Src  
Loop, 1-Shot  
Off...Tempo  
Switches LFO operation mode  
a
Selects the modulation source of  
LFO reset  
Switches between LFO reset on and  
off when LFO Mode is set to Loop  
a: LFO/D-mod Invert  
b
LFO Sync  
Off, On  
When “Control Mode” = LFO or D-mod, the controlled phase of  
either Voice 1 or 2 will be reversed. When the resonance pitch is  
set for Voice 1 (Resonance has a positive value), Voice 2 will res-  
onate at a pitch an octave below (Resonance has a negative  
value).  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Selects a modulation source for LFO  
speed  
c
d
e
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
f: Voice 1: Pitch  
f: Fine [cents]  
h: Voice 2: Pitch  
h: Fine [cents]  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
The Pitch parameter specifies the pitch of resonance by note  
name. The “Fine” parameter allows for fine adjustment in steps  
of cents.  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Sets the pitch variation of the  
moving sound  
Pitch Depth  
Src  
0...100  
Selects the modulation source of  
pitch variation  
Off...Tempo  
–100...+100  
–100...+100  
Off...Tempo  
–100...+100  
g: High Damp [%]  
i: High Damp [%]  
Sets the modulation amount of  
pitch variation  
Amt  
This sets the amount of damping amount for the high frequen-  
cies of the resonant sound. Lower values create a metallic sound  
with a higher range of harmonics.  
Sets the panning of the moving  
sound  
Pan Depth  
Src  
Selects the modulation source of  
panning  
f
Sets the modulation amount of  
panning  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: LFO Mode  
a: Src  
b: LFO Sync  
The “LFO Mode” parameter switches LFO operation mode.  
When Loop is selected, the Doppler effect will be created repeat-  
edly. If “LFO Sync” is set to On, the LFO will be reset when the  
modulation source specified with the “Src” parameter is turned  
on.  
When “LFO Mode” is set to 1-Shot, the Doppler effect is created  
only once when the modulation source specified in the “Src”  
field is turned on. At this time if you do not set the “Src” param-  
eter, the Doppler effect will not be created, and no effect sound  
will be output.  
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Effects  
134  
Modulation and Pitch Shift (Mod./P.Shift)  
The effect is off when a value for the modulation source specified for  
the “Src” parameter is smaller than 64, and the effect is on when the  
value is 64 or higher. The Doppler effect is triggered when the value  
changes from 63 or smaller to 64 or higher.  
a: Scratch Source  
b: Response  
The Scratch Source parameter enables you to select the modula-  
tion source that controls simulation. The value of the modula-  
tion source corresponds to the playback position. The Response  
parameter enables you to set the speed of the response to the  
modulation source.  
e: Pitch Depth  
With the Doppler effect, the pitch is raised when the sound  
approaches, and the pitch is lowered when the sound goes away.  
This parameter sets this pitch variation.  
Scratch Source  
Start  
Playback Position  
End  
f: Pan Depth  
This parameter sets the width of the stereo image of the effect  
sound. With larger values, the sound seems to come and go from  
much further away. With positive values, the sound moves from  
left to right; with negative values, the sound moves from right to  
left.  
Recorded Sound  
Scratch Source  
Scratch!  
Zero  
JS X  
-mod  
D
+ Max  
Ribbon  
– Max  
Zero  
Doppler - Pitch / Pan Depth  
Pitch  
JS+Y  
JS–Y  
etc…  
+ Max  
Pan Depth  
= (+) value  
Pan Depth  
= (–) value  
c: Envelope Select  
c: Src  
Original Pitch  
Pitch Depth  
d: Threshold  
Center  
Left  
Right  
When “Envelope Select” is set to D-mod, the input signal will be  
recorded only when the modulation source value is 64 or higher.  
Pan Depth  
< <<<<<< >>>>>> >  
Volume  
<
<
<
<
>
>
>
>
Louder  
Louder  
When “Envelope Select” is set to Input, the input signal will be  
recorded only when its level is over the Threshold value.  
The maximum recording time is 2,730msec. If this is exceeded,  
the recorded data will start being erased from the top.  
50: Scratch  
This effect is applied by recording the input signal and moving  
the modulation source. It simulates the sound of scratches you  
can make using a turntable.  
e: Response  
This parameter enables you to set the speed of the response to  
the end of recording. Set a smaller value when you are recording  
a phrase or rhythm pattern, and set a higher value if you are  
recording only one note.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
f: Direct Mix  
Direct  
Mix  
+
Scratch  
Scratch  
Rec Control  
With Always On, a dry sound is usually output. With Always  
Off, dry sounds are not output. With Cross Fade, a dry sound is  
usually output, and it is muted only when scratching.  
Right  
FX Amt  
D-mod  
-mod  
D
Envelope Control  
Input  
Envelope Select  
-mod  
D
Set Wet/Dry to 100 to use this parameter effectively.  
Selects the modulation source for  
simulation control  
a
Scratch Source Off...Tempo  
Sets the speed of the response to  
the Scratch Src  
b
Response  
0...100  
Selects whether the start and end of  
recording is controlled via the  
modulation source or the input  
signal level  
Envelope  
Select  
D-mod, Input  
c
Selects the modulation source that  
controls recording when Envelope  
Select is set to D-mod  
Src  
Off...Tempo  
Sets the recording start level when  
Envelope Select is set to Input  
d
e
Threshold  
Response  
0...100  
0...100  
Sets the speed of the response to  
the end of recording  
Always On,  
Always Off,  
Cross Fade  
f
Direct Mix  
Wet/Dry  
Selects how a dry sound is mixed  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
135  
Modulation and Pitch Shift (Mod./P.Shift)  
51: Grain Shifter  
52: Stereo Tremolo  
This effect cuts extremely short samples (“grains”) from the  
input signal waveform and plays them repeatedly, giving a  
mechanical character to the sound.  
This effect modulates the volume level of the input signal. The  
effect is stereo, and offsetting the LFO of the left and right phases  
from each other produces a tremolo effect between left and  
right.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Stereo In - Stereo Out  
FX Amt  
Left  
FX Amt  
Tremolo  
Tremolo  
+
Grain Shifter  
Sample Cycle  
Right  
FX Amt  
Right  
LFO  
FX Amt  
LFO Phase  
-mod  
Trigger  
D
LFO: Tri/Sin/Vintage/Up/Down  
LFO Shape  
Triangle, Sine,  
Duration  
Src  
0...100  
Sets the duration of the grain  
Selects the source that will  
LFO Waveform Vintage, Up,  
Down  
Selects the LFO Waveform  
Off...Tempo  
–100...+100  
Off...Tempo  
0.02...20.00  
Off...Tempo  
a
a
modulate the duration of the grain  
Changes the curvature of the LFO  
Waveform  
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Off...Tempo  
Sets the amount by which the grain  
duration will be modulated  
Amt  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
b
Selects the modulation source that  
will reset the LFO  
b
LFO Sync Src  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
LFO Sample  
Cycle [Hz]  
Sets the frequency at which the  
grain will be switched  
Selects a modulation source for LFO  
speed  
c
Src  
Selects a modulation source for LFO  
speed  
c
Src  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
Off, On  
MIDI Sync  
BPM  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
d
d
e
Selects the type of notes that  
specify the LFO speed  
Base Note  
r...w  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
Times  
Depth  
Src  
x1...x32  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
0...100  
Sets the depth of LFO modulation  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
Selects the modulation source of  
the depth of modulation  
signal  
Off...Tempo  
e
f
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
depth of modulation  
Amt  
–100...+100  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
a: Duration  
c: LFO Sample Cycle [Hz]  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Duration sets the length of the sampled grain, and the LFO  
Sample Cycle controls how often a new grain is sampled. In  
between Sample Cycles, the current grain is repeated continu-  
ously.  
a: LFO Waveform  
This parameter sets the basic shape of the LFO. The Vintage  
waveform models classic guitar-amp tremolo.  
Sample Cycle / Duration  
Tremolo - LFO Waveform  
Sample Cycle  
Duration  
Triangle  
Sine  
Vintage  
Up  
Down  
In  
Out  
b: LFO Phase [degree]  
This parameter determines the difference between the left and  
right LFO phases. A higher value will simulate the auto-pan  
effect in which the sound is panned between left and right.  
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Effects  
136  
Modulation and Pitch Shift (Mod./P.Shift)  
53: Classic Tremolo  
This models the highly-acclaimed tremolo circuit that was built  
into a US-made combo amp. The Spread setting lets you create a  
pan effect that wavers between left and right.  
54: St. Env. Tremolo  
(Stereo Envelope Tremolo)  
This effect uses the input signal level to modulate a stereo trem-  
olo (LFO volume modulation). For instance, you can create a  
tremolo effect that becomes deeper and faster as the input gets  
more quiet.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Tremolo  
Tremolo  
Stereo In - Stereo Out  
Left  
FX Amt  
Tremolo  
Right  
Wet / Dry  
Spread  
Tremolo  
LFO  
Right  
FX Amt  
LFO Phase  
LFO Shape  
LFO: Tri/Sin/Vintage  
Speed [Hz]  
Depth  
0.10...10.0  
0...100  
Sets the tremolo speed  
Select the tremolo depth  
Envelope  
Envelope Shape  
Envelope Sens  
+
Sets the width of the stereo image of the  
effect sound  
Spread  
0...100  
Sets the envelope’s sensitivity to the  
input signal  
Envelope Sens 0...100  
Envelope  
Level Adjust 1...100  
–Wet...  
Wet/Dry  
Sets the output level  
a
–100...+100  
Sets the envelope’s curvature  
Selects the LFO Waveform  
–1 : 99, Dry, Balance between the wet and dry signal  
1 : 99...Wet  
Shape  
Triangle, Sine,  
Vintage  
LFO Waveform  
Table , “Selects a modulation source for Wet/  
Dry,on page 107  
Source  
Off...Tempo  
b
c
Changes the curvature of the LFO  
Waveform  
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Table , “Sets the modulation amount for Wet/  
Dry,on page 107  
Amount  
–100...+100  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
d
e
Sets the amount added to or  
subtracted from the Frequency  
when the envelope is at maximum  
Envelope  
–20.00...  
+20.00  
Amount [Hz]  
Depth  
0...100  
Sets the initial amount of tremolo  
Sets the amount added to or  
subtracted from the Depth when  
the envelope is at maximum  
Envelope  
Amount  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
f
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
d: LFO Frequency [Hz]  
d: Envelope Amount [Hz]  
e: Depth  
e: Envelope Amount  
The graphic below shows an example of tremolo modulation  
with negative modulation of both Depth and Frequency. At the  
start of the note, the input is at maximum volume. This slows  
down the LFO Frequency to 1.0Hz, but also modulates the  
Depth to 0–so the tremolo doesn’t have any effect.  
As the input volume dies down, the Frequency speeds up; the  
Depth also increases, making the tremolo effect increasingly  
audible. When the input volume approaches silence, the Depth  
is at its maximum (100) and Frequency is at 8Hz.  
Shimmer  
Level  
Dry Envelope  
LFO Frequency[Hz]=8.0  
Envelope Amount[Hz]= –7.0Hz  
Depth=100  
Envelope Amount= –100  
Time  
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Effects  
137  
Modulation and Pitch Shift (Mod./P.Shift)  
Stereo Auto Pan - LFO Phase  
LFO Phase = 180 degrees  
L-In  
55: Stereo Auto Pan  
LFO Phase = 0 degrees  
LFO Phase = 90 degrees  
L-In  
This is a stereo-in, stereo-out auto-panner. The Phase and Shape  
parameters lets you create various panning effects, such as mak-  
ing the left and right inputs seem to chase each other around the  
stereo field.  
L-In  
R-In  
R-In  
R-In  
L-In  
L-In  
R-In  
L-In  
R-In  
R-In  
L-In  
L-In  
R-In  
L-In  
R-In  
R-In  
L-In  
R-In  
L-In  
Stereo In - Stereo Out  
L-In  
R-In  
L-In  
Left  
FX Amt  
R-In  
L-In  
R-In  
L-In  
Pan  
R-In  
R-In  
Depth  
Left  
Right  
Center  
Output Stereo Image  
Pan  
Right  
FX Amt  
LFO Phase  
56: St. Phaser + Trml  
(Stereo Phaser + Tremolo)  
LFO: Tri / Sin  
LFO Shape  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
This effect combines a stereo phaser and tremolo, with linked  
LFOs. Swelling phaser modulation and tremolo effects synchro-  
nize with each other, creating a soothing modulation effect par-  
ticularly suitable for electric piano.  
a
LFO Shape  
–100...+100  
–180...+180  
0.02...20.00  
Off...Tempo  
Waveform  
LFO Phase  
[degree]  
Sets the LFO phase difference  
between the left and right  
b
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Stereo In - Stereo Out  
Selects a modulation source for LFO  
speed  
Left  
c
Src  
FX Amt  
Phaser  
Phaser  
Tremolo  
Tremolo  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
Phaser FX Amt  
Resonance  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Phaser FX Amt  
MIDI Sync  
Off, On  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Right  
BPM  
40.00...  
300.00  
FX Amt  
d
LFO Type  
LFO  
LFO Shape  
Selects the type of notes that specify  
the LFO speed  
LFO Phase  
Base Note  
r...w  
Sets the number of notes that  
specify the LFO speed  
Times  
Depth  
Src  
x1...x32  
Selects the type of the tremolo and  
phaser LFOs  
0...100  
Sets the depth of LFO modulation  
Phs - Trml,  
...  
Phs LR - Trml  
LR  
Phaser - Tremolo,  
Phaser - Tremolo Spin,  
Phaser - Tremolo LR,  
Phaser LR - Tremolo,  
Phaser LR - Tremolo Spin, Phaser LR -  
Tremolo LR  
Selects the modulation source of the  
depth of modulation  
Type  
Off...Tempo  
e
f
a
Sets the modulation amount of the  
depth of modulation  
Amt  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
LFO Phase  
[degree]  
Sets the phase difference between  
the tremolo and phaser LFOs  
Wet/Dry  
–180...+180  
0.02...20.00  
Off...Tempo  
Wet  
signal  
LFO Frequency  
[Hz]  
Src  
Off...Tempo  
–100...+100  
Sets the speed of the LFO  
Amt  
Amount of modulation source  
Selects a modulation source for LFO  
speed  
b
Src  
–20.00...  
+20.00  
Sets the LFO speed modulation  
amount  
a: LFO Shape  
Amt  
You can change the panning curve by modifying the LFOs  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
Shape.  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
b: LFO Phase [degree]  
c
This determines the phase difference between the left and right  
LFOs. When you gradually change the value away from 0, the  
sounds from the left and right channels will seem to chase each  
other around. If you set the parameter to +180 or –180, the  
sounds from each channel will cross over each other.  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Phaser Manual 0...100  
Sets the phaser frequency range  
Sets the phaser resonance amount  
Sets the phaser modulation depth  
d
e
Resonance  
–100...+100  
Phaser Depth 0...100  
You’ll only hear the effect of this parameter if the input is true  
stereo, with different signals in the left and right channels.  
Selects the modulation source for  
the phaser modulation depth  
Src  
Off...Tempo  
Sets the modulation amount for the  
phaser modulation depth  
Amt  
–100...+100  
–Wet, –2 :  
98...Dry... 2 : 98,  
Wet  
Phaser Wet/  
Dry  
Sets the balance between the  
phaser effect and dry sounds  
f
Sets the degree of the tremolo LFO  
shaping  
g
Tremolo Shape –100...+100  
Tremolo Depth 0...100  
Sets the tremolo modulation depth  
Selects the modulation source for  
the tremolo modulation depth  
Src  
Off...Tempo  
–100...+100  
h
Sets the modulation amount of the  
tremolo modulation depth  
Amt  
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Effects  
138  
Modulation and Pitch Shift (Mod./P.Shift)  
Dry, 1:99...99:1, Balance between the wet and dry  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Wet/Dry  
Wet  
signal  
MIDI Sync  
BPM  
Off, On  
i
Src  
Off...Tempo  
–100...+100  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Amt  
Amount of modulation source  
e
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
a: Type  
a: LFO Phase [degree]  
Sets the number of notes that  
specify the LFO speed  
x1...x32  
Select the type of phaser LFO and tremolo LFO for the “Type”  
parameter. How the effect sound moves or rotates depends on  
the type of LFO. Selecting “LFO Phase” enables you to offset the  
timing of the phaser peak and control a subtle movement and  
rotation of the sound.  
Sets the depth of LFO modulation  
for the oscillator frequency  
LFO Depth  
Src  
0...100  
Selects the modulation source of  
the depth of modulation  
f
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
depth of modulation  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
f: Phaser Wet/Dry  
i: Wet/Dry  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
PHASER Wet/Dry sets the balance between the phaser output  
and the dry sound. OUTPUT Wet/Dry sets the balance between  
the final phaser and tremolo output level and the dry sound.  
a: OSC Mode  
This parameter determines whether or not the oscillator fre-  
quency follows the note number.  
57: St. Ring Modulator  
(Stereo Ring Modulator)  
a: Pre LPF  
This parameter enables you to set the damping amount of the  
high range sound input to the ring modulator. If the input sound  
contains lots of harmonics, the effect may sound dirty. In this  
case, cut a certain amount of high range.  
This effect creates a metallic sound by applying the oscillators to  
the input signal. Use the LFO or Dynamic Modulation to modu-  
late the oscillator to create a radical modulation. Matching the  
oscillator frequency with a note number will produce a ring  
modulation effect in specific key ranges.  
b: Fixed Frequency [Hz]  
This parameter sets the oscillator frequency when “OSC Mode”  
is set to Fixed.  
Stereo In - Stereo Out  
Left  
FX Amt  
Pre LPF  
Ring Modulator  
c: Note Offset  
c: Note Fine  
Pre LPF  
Ring Modulator  
These parameters for the oscillator are used when “OSC Mode”  
is set to Note (Key Follow). The “Note Offset” sets the pitch dif-  
ference from the original note in semitone steps. The “Note  
Fine” parameter fine-adjusts the pitch in cent steps. Matching  
the oscillator frequency with the note number produces a ring  
modulation effect in the correct key.  
Right  
FX Amt  
Sine Oscillator  
Pitch  
Fixed  
Fixed Frequency  
Note No.  
OSC Mode  
Note Offset, Fine  
Note (Key Follow)  
LFO  
Switching between specifying the  
oscillator frequency and using a  
note number  
Fixed, Note  
(Key Follow)  
OSC Mode  
a
Sets the damping amount of the  
high range input to the ring  
modulator  
Pre LPF  
0...100  
Fixed  
Sets the oscillator frequency when  
OSC Mode is set to Fixed  
0...12.00k  
Off...Tempo  
Frequency [Hz]  
Selects the modulation source for  
the oscillator frequency when OSC  
Mode is set to Fixed  
Src  
b
Sets the modulation amount of the  
oscillator frequency when OSC  
Mode is set to Fixed  
–12.00k...  
+12.00k  
Amt  
Sets the pitch difference from the  
original note when OSC Mode is set to  
Note (Key Follow)  
Note Offset  
Note Fine  
–48...+48  
c
–100...+100  
0.02...20.00  
Fine-adjusts the oscillator frequency  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Selects a modulation source for LFO  
speed  
d
Src  
Off...Tempo  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
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Effects  
139  
Modulation and Pitch Shift (Mod./P.Shift)  
58: Detune  
59: Pitch Shifter  
Using this effect, you can obtain a detune effect that offsets the  
pitch of the effect sound slightly from the pitch of the input sig-  
nal. Compared to the chorus effect, a more natural sound thick-  
ness will be created.  
This effect changes the pitch of the input signal. You can select  
from three types: Fast (quick response), Medium, and Slow (pre-  
serves tonal quality). You can also create an effect in which the  
pitch is gradually raised (or dropped) using the delay with feed-  
back.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Input Level  
High Damp  
Input Level  
+
Delay  
Detune  
High Damp  
Delay  
+
Pitch Shifter  
Feedback  
Post  
Pre  
Feedback Position  
Input Level  
Feedback  
Right  
Input Level  
FX Amt  
Right  
FX Amt  
Pitch Shift  
[cents]  
Sets the pitch difference from the  
input signal  
–100...+100  
Slow, Medium, Switches Pitch Shifter mode  
Fast  
a
Mode  
Selects a modulation source for  
pitch shift  
a
Src  
Off...Tempo  
–100...+100  
Pitch Shift [1/  
2tone]  
Sets the pitch shift amount by steps  
of a semitone  
–24...+24  
Sets the modulation amount for  
pitch shift  
Amt  
Selects the modulation source of  
pitch shift amount  
b
Src  
Off...Tempo  
–24...+24  
Delay Time  
[msec]  
b
c
0...1000  
Sets the delay time  
Sets the modulation amount of  
pitch shift amount  
Amt  
Feedback  
–100...+100  
Sets the feedback amount  
Sets the damping amount in the  
high range  
Sets the pitch shift amount by steps  
of a cent  
High Damp [%] 0...100  
Input Level  
Fine [cents]  
Amt  
–100...+100  
–100...+100  
0...2000  
c
Sets the modulation amount of the  
input level  
Sets the modulation amount of  
pitch shift amount  
–100...+100  
Dmod [%]  
d
e
Selects the modulation source for  
the input level  
Delay Time  
[msec]  
Src  
Off...Tempo  
d
e
Sets the delay time  
Dry, 1:99...99:1, Balance between the wet and dry  
Feedback  
Position  
Wet/Dry  
Pre, Post  
Switches the feedback connection  
Sets the feedback amount  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Feedback  
–100...+100  
f
Amt  
Amount of modulation source  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
d: Input Level Dmod [%]  
d: Src  
–100...+100  
Dmod [%]  
g
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
This parameter sets the dynamic modulation of the input level.  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Input Level Dmod  
Input Level  
x1.0  
Input Level  
x1.0  
h
Src  
Off...Tempo  
–100...+100  
Input Level Dmod= –50  
Input Level Dmod= –100  
Amt  
Amount of modulation source  
Input Level Dmod= +50  
Input Level Dmod= +100  
x0.5  
x0.5  
a: Mode  
-mod  
D
-mod  
D
Higher  
Higher  
This parameter switches the pitch shifter operating mode. With  
Slow, tonal quality will not be changed too much. With Fast, the  
effect becomes a Pitch Shifter that has a quick response, but may  
change the tone. Medium is in-between these two. If you do not  
need to set too much pitch shift amount, set this parameter to  
Slow. If you wish to change the pitch significantly, use Fast.  
Zero  
Max  
Zero  
Max  
b: Pitch Shift [1/2tone]  
b: Src  
b: Amt  
c: Fine [cents]  
c: Amt  
The amount of pitch shift will use the value of the Pitch Shift  
plus the Fine value. The amount of modulation will use the b:  
Amt value plus the c: Amt.  
The same Modulation Source is used for both Pitch Shift and  
Fine.  
e: Feedback Position  
f: Feedback  
When Feedback Position is set to Pre, the pitch shifter output is  
again input to the pitch shifter. Therefore, if you specify a higher  
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Effects  
140  
Modulation and Pitch Shift (Mod./P.Shift)  
value for the Feedback parameter, the pitch will be raised (or  
lowered) more and more each time feedback is repeated.  
61: Pitch Shift Mod.  
(Pitch Shift Modulation)  
This effect modulates the detuned pitch shift amount using an  
LFO, adding a clear spread and width to the sound by panning  
the effect sound and dry sound to the left and right. This is espe-  
cially effective when the effect sound and dry sound output from  
stereo speakers are mixed.  
If Feedback Position is set to Post, the feedback signal will not  
pass through the pitch shifter again. Even if you specify a higher  
value for the Feedback parameter, the pitch-shifted sound will  
be repeated at the same pitch.  
60: Pitch Shifter BPM  
This pitch shifter enables you to set the delay time to match the  
song tempo.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
+
Pitch Shifter  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Pan  
Right  
Input Level  
FX Amt  
High Damp  
Delay  
+
Pitch Shifter  
LFO: Tri / Sqr  
Post  
Pre  
Feedback Position  
Feedback  
Input Level  
BPM  
Pitch Shift  
[cents]  
Sets the pitch difference from the  
a
–100...+100  
Right  
Tempo  
input signal  
FX Amt  
Triangle,  
Square  
Base Note x Times  
b
LFO Waveform  
Selects the LFO Waveform  
BPM  
LFO Frequency  
[Hz]  
0.02...20.00  
Off...Tempo  
Sets the speed of the LFO  
Slow, Medium, Switches Pitch Shifter mode  
Fast  
a
Mode  
Selects a modulation source for LFO  
speed  
c
d
e
Src  
Pitch Shift [1/  
2tone]  
Sets the pitch shift amount in steps  
of a semitone  
–24...+24  
–20.00...  
+20.00  
Sets the modulation amount of LFO  
speed  
Amt  
Selects the modulation source of  
pitch shift amount  
b
Src  
Off...Tempo  
–24...+24  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
Sets the modulation amount of  
pitch shift amount  
Amt  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Sets the pitch shift amount in steps  
of one cent  
Fine [cents]  
Amt  
–100...+100  
–100...+100  
c
Sets the modulation amount of  
pitch shift amount  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
Depth  
Src  
r...w  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Sets the number of notes that  
specify the LFO speed  
BPM  
x1...x32  
d
Sets the LFO modulation depth for  
pitch shift amount  
Displays an error message when the  
delay time exceeds the upper limit  
–100...+100  
Off...Tempo  
–100...+100  
Time Over?  
---, OVER!  
r...w  
Selects the modulation source of  
the depth of modulation  
Delay Base  
Note  
Selects the type of notes to specify  
the delay time  
e
f
Sets the modulation amount of the  
depth of modulation  
Sets the number of notes to specify  
the delay time  
Amt  
Times  
x1...x32  
Pre, Post  
–100...+100  
L, 1 : 99...99 : 1, Sets the panning effect sound and  
dry sound separately  
Feedback  
Position  
Switches the feedback  
connection  
f
Pan  
R
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Sets the feedback amount  
Wet/Dry  
Feedback  
signal  
g
g
Sets the damping amount in the  
high range  
Src  
Off...Tempo  
–100...+100  
High Damp [%] 0...100  
Input Level  
Amt  
Amount of modulation source  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
h
i
a: Pitch Shift [cents]  
e: Depth  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
These parameters set the amount of pitch shift and amount of  
modulation by means of the LFO.  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Pitch Shift Mod - Pitch Shift / Depth  
Pitch  
d: BPM  
e: Delay Base Note  
e: Times  
LFO Waveform=Triangle  
Depth (+value)  
Pitch Shift (+ value)  
Original Pitch  
LFO Waveform=Square  
Depth (–value)  
The delay time is the duration of “Times” number of “Delay Base  
Note” note values at the “BPM” tempo (or if “BPM” is set to  
MIDI, the tempo determined by MIDI Clock).  
d: Time Over?  
g: Pan  
h: Wet/Dry  
You can set the delay time up to 5,290msec. If the delay time  
exceeds this limit, the error message “OVER!” appears on the  
display. Set the delay time parameters so that this message will  
not appear. “Time Over?” is only a display parameter.  
The Pan parameter pans the effect sound and dry sound to the  
left and right. With L, the effect sound is panned left, and the dry  
sound is panned right. With a Wet/Dry = Wet setting, the effect  
and dry sound will be output in a proportion of 1:1.  
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Effects  
141  
Modulation and Pitch Shift (Mod./P.Shift)  
62: Organ Vib/Chorus  
(Organ Vibrato/Chorus)  
This effect simulates the chorus and vibrato circuitry of a vintage  
organ. The modulation speed and depth can be customized.  
63: Rotary Speaker  
This effect simulates a rotary speaker, and obtains a more realis-  
tic sound by simulating the rotor in the low range and the horn  
in the high range separately. The effect also simulates the stereo  
microphone settings.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Horn  
+
Vibrato/Chorus  
Mic Distance  
Mic Spread  
Rotary Speaker  
Rotor  
Horn/Rotor  
Balance  
+
Preset Setting  
Custom Parameters  
Mode  
Right  
Speaker Simulation  
FX Amt  
Right  
FX Amt  
-mod  
Mode Switch: Rotate/Stop  
Speed Switch: Slow/Fast  
Manual Speed Control  
D
D
D
-mod  
-mod  
a
Input Trim  
0...100  
Sets the input level  
Selects either preset or custom  
settings  
b
Control Mode Preset, Custom  
Selects the effect type when  
Mode=Preset  
V1/V2/V3 are variations of vibrato,  
and C1/C2/C3 are variations of  
chorus  
Switches between speaker rotation  
and stop  
Mode Switch  
Src  
Rotate, Stop  
Off...Tempo  
V1, C1, V2, C2,  
Preset Type  
V3, C3  
Selects a modulation source for  
Rotate/Stop  
a
c
Sets the switch mode for Rotate/  
Stop modulation  
Selects the modulation source that  
will change the effect type  
Toggle,  
Src  
Off...Tempo  
–5...+5  
Mode  
Moment  
Sets the modulation amount for  
changing the effect type  
Amt  
Switches the speaker rotation speed  
between slow and fast  
Speed Switch Slow, Fast  
Vibrato,  
1:99...99:1,  
Chorus  
Sets the mix level of the direct  
sound when Mode=Preset  
Selects a modulation source for  
Slow/Fast  
Custom Mix  
Src  
Src  
Off...Tempo  
b
Sets the switch mode for Slow/Fast  
modulation  
Selects the modulation source that  
will control the mix level of the  
direct sound  
Toggle,  
Moment  
Mode  
d
Off...Tempo  
–100...+100  
Manual Speed  
Ctrl  
Sets a modulation source for direct  
control of rotation speed  
Sets the modulation amount for  
controlling the mix level of the  
direct sound  
c
Off...Tempo  
0...100  
Amt  
Hore  
Acceleration  
How quickly the horn rotation  
speed in the high range is switched  
Custom Depth 0...100  
Sets the vibrato depth  
Adjusts the (high-range side) horn  
rotation speed. Standard value is  
1.00. Selecting “Stop” will stop the  
rotation  
Selects the modulation source that  
will control vibrato depth  
d
Src  
Off...Tempo  
Stop,  
e
f
Hore Ratio  
0.50...2.00  
Sets the modulation amount for  
controlling the vibrato depth  
Amt  
–100...+100  
0.02...20.00  
Off...Tempo  
Determines how quickly the rotor  
rotation speed in the low range is  
switched  
Rotor  
Acceleration  
Custom Speed  
[Hz]  
0...100  
Sets the vibrato speed  
Selects the modulation source for  
controlling the vibrato speed  
e
Adjusts the (low-frequency) rotor  
speed. Standard value is 1.00.  
Selecting “Stop” will stop the  
rotation  
Src  
Stop,  
0.50...2.00  
Rotor Ratio  
–20.00...  
+20.00  
Sets the modulation amount for  
controlling the vibrato speed  
Amt  
Sets the level balance between the  
high-frequency horn and low-  
frequency rotor  
Dry, 1:99...99:1, Balance between the wet and dry  
Horn/Rotor  
Balance  
Rotor, 1...99,  
Horn  
Wet/Dry  
f
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Sets the distance between the  
microphone and rotary speaker  
Mic Distance  
Mic Spread  
Wet/Dry  
0...100  
0...100  
Amt  
Amount of modulation source  
g
Sets the angle of left and right  
microphones  
b: Control Mode  
c: Preset Type  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
h
d: Custom Mix  
e: Custom Depth  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
f: Custom Speed [Hz]  
a: Mode  
If Control Mode=Preset, you can use c: Preset Type to select the  
effect. In this case, the Custom Mix/Depth/Speed settings are  
ignored. If Control Mode=Custom, the Custom Mix/Depth/  
Speed settings are valid, and the c: Preset Type setting is ignored.  
This parameter sets how the modulation source switches  
between rotation and stop.  
When Mode = Toggle, the speaker rotates or stops alternately  
each time you press the pedal or move the joystick. Via MIDI,  
rotation will switch between start and stop each time the modu-  
lation amount exceeds 64.  
c: Amt  
If Preset Type=V1 and Src=JS+Y, you can set this to +5 and  
move JS +Y to control the effect in the order of  
V1 C1 V2 C2 V3 C3.  
When Mode = Moment, the speaker rotates by default, and  
stops only when you press the pedal or move the joystick. Via  
MIDI, modulation values above 64 make the speaker rotate, and  
values below 64 make it stop.  
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Effects  
Delay  
142  
b: Speed Switch  
Delay  
This parameter controls how the rotation speed (slow and fast) is  
switched via the modulation source.  
When Mode = Toggle, the speed will switch between slow and  
fast each time you press the pedal or move the joystick. Via  
MIDI, the speed will switch each time the modulation amount  
exceeds 64.  
64: L/C/R Delay  
This multitap delay outputs three Tap signals to the left, right,  
and center respectively. You can also adjust the left and right  
spread of the delay sound.  
When Mode = Moment, the speed is usually slow. It becomes  
fast only when you press the pedal or move the joystick. Via  
MIDI, modulation values above 64 set the speed to Fast, and val-  
ues below 64 set it to Slow.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In -Stereo Out  
FX Amt  
L Delay  
Level  
Input Level D-mod  
c: Manual Speed Ctrl  
+
Spread  
C Delay  
High Damp  
Low Damp  
Level  
Level  
If you wish to control the rotation speed manually, instead of  
switching between Slow and Fast, select a modulation source in  
the Manual Speed Ctrl parameter. If you don’t want to use man-  
ual control, set this to Off.  
Feedback  
R Delay  
Input Level D-mod  
Right  
FX Amt  
L Delay Time  
[msec]  
0...2730  
0...50  
Sets the delay time of TapL  
Sets the output level of TapL  
Sets the delay time of TapC  
Sets the output level of TapC  
Sets the delay time of TapR  
Sets the output level of TapR  
d: Horn Acceleration  
e: Rotor Acceleration  
a
b
c
Level  
C Delay Time  
[msec]  
0...2730  
0...50  
On a real rotary speaker, the rotation speed accelerates or decel-  
erates gradually after you switch the speed. The Horn and Rotor  
Acceleration parameters set the transition times between fast  
and slow speeds.  
Level  
R Delay Time  
[msec]  
0...2730  
0...50  
Level  
Feedback  
(C Delay)  
g: Mic Distance  
g: Mic Spread  
–100...+100  
Sets the feedback amount of TapC  
Selects the modulation source of the  
TapC feedback amount  
d
e
Src  
Off...Tempo  
–100...+100  
This is a simulation of stereo microphone settings.  
Sets the modulation amount of the  
TapC feedback amount  
Amt  
Rotary Speaker - Mic Placement  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Mic Spread  
Microphone  
Microphone  
Sets the damping amount in the low  
range  
Low Damp [%] 0...100  
Input Level  
Mic Distance  
Mic Distance  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
f
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
0...50  
Sets the width of the stereo image of  
the effect sound  
g
Spread  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Rotary Speaker (Top View)  
h
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
e: High Damp [%]  
e: Low Damp [%]  
These parameters set the damping amount of high range and low  
range. The tone of the delayed sound becomes darker and lighter  
as it feeds back.  
g: Spread  
This parameter sets the pan width of the effect sound. The stereo  
image is widest with a value of 50, and the effect sound of both  
channels is output from the center with a value of 0.  
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Effects  
143  
Delay  
65: Stereo/CrossDelay  
This is a stereo delay, and can by used as a cross-feedback delay  
effect in which the delay sounds cross over between the left and  
right by changing the feedback routing.  
66: St. Multitap Delay  
(Stereo Multitap Delay)  
The left and right Multitap Delays have two taps respectively.  
Changing the routing of feedback and tap output allows you to  
create various patterns of complex effect sounds.  
Stereo In - Stereo Out  
Left  
FX Amt  
Stereo In - Stereo Out  
High Damp Low Damp  
Left  
Delay  
FX Amt  
Input Level D-mod  
Feedback  
Stereo/Cross  
Feedback  
Spread  
Delay  
(2)  
Input Level D-mod  
Input Level D-mod  
(1)  
High Damp Low Damp  
Mode  
High Damp Low Damp  
Input Level D-mod  
Tap1=(1)  
Tap2=(2)  
Mode  
(2)  
Spread  
Tap1 Level  
Delay  
Stereo/Cross  
High Damp Low Damp  
(1)  
Delay  
Right  
FX Amt  
Feedback  
Right  
FX Amt  
Switches between stereo delay and  
cross-feedback delay  
a
b
c
Stereo/Cross  
Stereo, Cross  
0.0...1360.0  
0.0...1360.0  
–100...+100  
Off...Tempo  
–100...+100  
–100...+100  
–100...+100  
Normal, Cross  
Feedback,  
L Delay Time  
[msec]  
Sets the delay time for the left  
channel  
Switches the left and right delay  
routing  
a
Mode  
Cross Pan1,  
Cross Pan2  
R Delay Time  
[msec]  
Sets the delay time for the right  
channel  
Tap1 Time  
[msec]  
b
c
0.0...1360.0  
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the feedback amount for the  
left channel  
L Feedback  
Src  
Tap2 Time  
[msec]  
Sets the Tap2 delay time  
Sets the Tap1 output level  
Selects the modulation source of  
feedback amount  
d
e
d
Tap1 Level  
Sets the modulation amount of the  
left channel feedback  
Amt L  
Feedback  
(Tap2)  
–100...+100  
Off...Tempo  
–100...+100  
Sets the Tap2 feedback amount  
Sets the feedback amount for the  
right channel  
R Feedback  
Amt R  
Selects the modulation source of  
the Tap2 feedback amount  
e
Src  
Sets the modulation amount of the  
right channel feedback  
Sets the modulation amount of the  
Tap2 feedback amount  
Amt  
Sets the damping amount in the  
high range  
f
High Damp [%] 0...100  
Sets the damping amount in the  
high range  
f
High Damp [%] 0...100  
Sets the damping amount in the low  
range  
g
Low Damp [%] 0...100  
Input Level  
Sets the damping amount in the low  
range  
g
Low Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
Sets the modulation amount of the  
input level  
h
i
–100...+100  
Dmod [%]  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
–50...+50  
h
i
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
–100...+100  
Sets the width of the stereo image  
of the effect sound  
Spread  
Sets the width of the stereo image  
of the effect sound  
Spread  
Src  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Selects the modulation source of  
the effect sound’s stereo image  
width  
Off...Tempo  
–100...+100  
j
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
effect sound’s stereo image width  
Amt  
Amount of modulation source  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Mode: Normal  
Mode: Cross Feedback  
Mode: Cross Pan1  
Mode: Cross Pan2  
a: Mode  
You can change how the left and right delay signals are panned  
by modifying the routing of the left and right delay as shown in  
the figure above. You need to input different sounds to each  
channel in order for this parameter to be effective.  
d: Tap1 Level  
This parameter sets the output level of Tap1. Setting a different  
level from Tap2 will add a unique touch to a monotonous delay  
and feedback.  
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Effects  
Delay  
144  
d: LFO Sync  
d: Src  
g: L LFO Phase [deg]  
h: R LFO Phase [deg]  
67: St. Mod Delay  
(Stereo Modulation Delay)  
This stereo delay uses an LFO to sweep the delay time. The pitch  
also varies, creating a delay sound which swells and shimmers.  
You can also control the delay time using a modulation source.  
If “LFO Sync” is On, the LFO will be reset by the modulation  
source that is received.  
Stereo In - Stereo Out  
The “Src” parameter sets the modulation source that resets the  
LFO. For example, you can assign Gate as a modulation source  
so that the sweep always starts from the specified point.  
Left  
FX Amt  
Delay  
Feedback  
“L LFO Phase” and “R LFO Phase” set the phase obtained when  
the left and right LFOs are reset. In this way, you can create  
changes in pitch sweep for the left and right channels individu-  
ally.  
Delay  
Right  
FX Amt  
D-mod  
-mod  
Response  
L/R: +/+ +/–  
LFO Shape  
D
LFO Sync  
The effect is off when a value of the modulation source specified in  
the “Src” parameter is 63 or smaller, and the effect is on when the  
value is 64 or higher. The LFO is triggered and reset to the “L LFO  
Phase” and “R LFO Phase” settings when the value changes from 63  
or smaller to 64 or higher.  
LFO: Tri / Sine  
LFO  
LFO Phase  
Modulation Mode  
Switches between LFO modulation  
control and modulation source  
control  
Modulation  
Mode  
a
LFO, D-mod  
D-mod  
L/R:+/+,  
L/R:+/–  
Reversed L/R control by modulation  
source  
Modulation  
68: St. Dynamic Delay  
(Stereo Dynamic Delay)  
This stereo delay controls the level of delay according to the  
input signal level. You can use this as a ducking delay that applies  
delay to the sound only when you play keys at a high velocity or  
only when the volume level is low.  
Selects the modulation source that  
controls delay time  
b
Src  
Off...Tempo  
0...30  
Sets the rate of response to the  
modulation source  
Response  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
c
LFO Shape  
LFO Sync  
Src  
–100...+100  
Off, On  
Waveform  
Switches LFO reset off/on  
Stereo In - Stereo Out  
d
e
Selects the modulation source that  
resets the LFO  
Left  
Off...Tempo  
0.02...20.00  
FX Amt  
High Damp Low Damp  
Delay  
LFO Frequency  
[Hz]  
Sets the speed of the LFO  
Feedback  
Spread  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
High Damp Low Damp  
MIDI Sync  
BPM  
Off, On  
Delay  
FB  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Right  
FX Amt  
Out  
Control Target  
f
Attack, Release  
+
Envelope  
Threshold  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the number of notes that  
specify the LFO speed  
Selects from no control, output, and  
feedback  
x1...x32  
Control Target None, Out, FB  
a
L LFO Phase  
[deg]  
Sets the phase obtained when the  
left LFO is reset  
Polarity  
+, –  
Reverses level control  
–180...+180  
0...200  
Sets the level to which the effect is  
applied  
g
h
i
Threshold  
0...100  
Sets the depth of the left LFO  
modulation  
b
L Depth  
Offset  
0...100  
1...100  
1...100  
Sets the offset of level control  
R LFO Phase  
[deg]  
Sets the phase obtained when the  
right LFO is reset  
–180...+180  
0...200  
c
Attack  
Release  
Sets the attack time of level control  
Sets the release time of level control  
d
Sets the depth of the right LFO  
modulation  
R Depth  
L Delay Time  
[msec]  
Sets the delay time for the left  
channel  
e
0.0...1360.0  
L Delay Time  
[msec]  
Sets the delay time for the left  
channel  
0.0...1000.0  
–100...+100  
0.0...1000.0  
–100...+100  
R Delay Time  
[msec]  
Sets the delay time for the right  
channel  
f
0.0...1360.0  
–100...+100  
Sets the feedback amount of left  
delay  
L Feedback  
g
Feedback  
Sets the feedback amount  
R Delay Time  
[msec]  
Sets the delay time for the right  
channel  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Low Damp [%] 0...100  
j
h
i
Sets the feedback amount of right  
delay  
Sets the damping amount in the low  
range  
R Feedback  
-Wet, -  
1:99...Dry...99:1  
, Wet  
Sets the width of the stereo image  
of the effect sound  
Balance between the wet and dry  
signal  
Wet/Dry  
Spread  
–100...+100  
k
Dry, 1:99...99:1, Balance between the wet and dry  
Src  
Off...Tempo  
–100...+100  
Wet/Dry  
Wet  
signal  
Amt  
Amount of modulation source  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
b: D-mod Modulation  
When the modulation source is used for control, this parameter  
reverses the left and right modulation direction.  
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Effects  
145  
Delay  
a: Control Target  
69: St. AutoPanningDly  
(Stereo Auto Panning Delay)  
This stereo delay effect pans the delay sound left and right using  
the LFO.  
This parameter selects no level control, delay output control  
(effect balance), or feedback amount control.  
a: Polarity  
b: Threshold  
b: Offset  
c: Attack  
d: Release  
Stereo In - Stereo Out  
Left  
FX Amt  
High Damp Low Damp  
Pan  
Pan  
Delay  
Delay  
Feedback  
Depth  
The “Offset” parameter specifies the value for the “Control Tar-  
get” parameter (that is set to None), expressed as the ratio rela-  
tive to the parameter value (the “Wet/Dry” value with “Control  
Target”=Output level, or the “Feedback” value with “Control  
Target”=Feedback).  
High Damp Low Damp  
Right  
FX Amt  
LFO Phase  
LFO: Tri / Sin  
LFO Shape  
When “Polarity” is positive, the “Control Target” value is  
obtained by multiplying the parameter value by the “Offset”  
value (if the input level is below the threshold), or equals the  
parameter value if the input level exceeds the threshold.  
L Delay Time  
[msec]  
Sets the delay time for the left  
channel  
0.0...1360.0  
–100...+100  
0.0...1360.0  
–100...+100  
a
Sets the feedback amount for the  
left channel  
L Feedback  
R Delay Time  
[msec]  
Sets the delay time for the right  
channel  
b
When “Polarity” is negative, Control Target value equals the  
parameter value if the input level is below the threshold, or is  
obtained by multiplying the parameter value by the “Offset”  
value if the level exceeds the threshold.  
Sets the feedback amount for the  
right channel  
R Feedback  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Low Damp [%] 0...100  
c
Sets the damping amount in the low  
range  
The Attack” and “Release” parameters specify attack time and  
release time of delay level control.  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
d
LFO Shape  
–100...+100  
Waveform  
Dynamic Delay  
Level  
Sets the LFO phase difference  
between the left and right  
e
f
Phase [degree] –180...+180  
Panning Freq  
0.02...20.00  
[Hz]  
Dry  
Sets the panning speed  
Threshold  
Switches between using the  
frequency of the panning speed and  
using the tempo and notes  
MIDI Sync  
BPM  
Off, On  
Release  
Envelope  
Attack  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
(Ducking Delay)  
Delay Time  
g
Wet  
Selects the type of notes to specify  
the delay time for the panning  
speed  
Base Note  
Times  
r...w  
Target=Output Level  
Polarity= (–)  
Sets the number of notes to specify  
the delay time for the panning  
speed  
x1...x32  
Wet  
Target=Output Level  
Polarity= (+)  
Panning Depth 0...100  
Sets the panning width  
Selects the modulation source for  
the panning width  
Time  
Src  
Off...Tempo  
–100...+100  
h
i
Set the modulation amount of the  
panning width  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Delay  
146  
d: FB Amt  
e: FB Amt  
f: FB Amt  
70: Tape Echo  
This effect simulates a tape echo unit with three playback heads.  
The distortion and tonal change typical of magnetic tape are also  
reproduced.  
g: Feedback  
The feedback output from Tap 1, 2, and 3 is mixed according to  
the “FB Amt,” and then the final amount of feedback is specified  
by “Feedback.”  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
(3)  
(2)  
Feedback  
71: Classic Tape Echo  
(1)  
Feedback Amt  
Tape  
Level Pan  
Delay  
+
This models a famous analog tape echo unit. On the original device, “echo”  
was created by a playback head, and the “delay time” was specified by  
adjusting the speed of the motor. The warmth and subtlety of the echoes it  
generated made this “lo-fi” unit a favorite with many pro musicians.  
Saturation  
Trim Pre Tone  
High / Low Damp  
Tap2/3  
Position  
Wah Flatter  
Delay Time  
Right  
FX Amt  
-mod  
D
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Delay (Tap1)  
[msec]  
Sets the delay time (tap1)  
0...2700  
Wet / Dry  
Selects the modulation source of the  
delay time  
a
Src  
Off...Tempo  
Input Level  
D-mod  
Tone  
Low Damp  
–2700...  
+2700  
Sets the modulation amount of  
delay time  
+
Delay  
Amt  
Feedback  
Sets the position of Tap 2 relative to  
the Tap 1 delay time the depth of  
pitch variation  
Tap2 Position  
[%]  
b
c
0...100  
0...100  
Right  
Wet / Dry  
Sets the position of Tap 3 relative to  
the Tap 1 delay time the depth of  
pitch variation  
Tap3 Position  
[%]  
Time [ms]  
0...539  
Sets the delay time  
Tap1 Level  
Pan  
0...100  
Sets the Tap1 output level  
Feedback  
Tone  
0...100  
1...100  
Sets the amount of feedback  
d
e
f
L, 1...99, R  
–100...+100  
0...100  
Sets the stereo image of tap1  
Sets the Tap1 feedback amount  
Sets the Tap2 output level  
Sets the tone of the delay sound  
FB Amt  
Tap2 Level  
Pan  
Sets the damping amount in the low  
range  
Low Damp [%]  
0...100  
L, 1...99, R  
–100...+100  
0...100  
Sets the stereo image of tap2  
Sets the Tap2 feedback amount  
Sets the Tap3 output level  
Sets the modulation amount of the  
input level page 139  
Input Lvl Dmod [%] –100...+100  
FB Amt  
Tap3 Level  
Pan  
Selects the modulation source for  
the input levelpage 139  
Source  
Off...Tempo  
L, 1...99, R  
–100...+100  
Sets the stereo image of tap3  
Sets the Tap3 feedback amount  
Dry, 1 : 99... Balance between the wet and dry  
Wet/Dry  
Source  
FB Amt  
99 : 1, Wet  
signal  
Sets the amount of feedback for  
Taps 1, 2, and 3  
Table , “Selects a modulation source  
for Wet/Dry,on page 107  
Feedback  
0...100  
Off...Tempo  
g
Selects the modulation source of  
feedback amount  
Table , “Sets the modulation amount  
for Wet/Dry,on page 107  
Src  
Off...Tempo  
–100...+100  
Amount  
–100...+100  
Amt  
Sets the feedback amount  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Low Damp [%] 0...100  
72: Auto Reverse  
This effect records the input signal and automatically plays it in  
reverse (the effect is similar to a tape reverse sound).  
h
Sets the damping amount in the low  
range  
i
j
Saturation  
Input Trim  
Pre Tone  
0...100  
0...100  
0...100  
Sets the distortion amount  
Sets the input gain  
Sets the tone of the input  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Wow Flutter  
[Hz]  
Sets the frequency at which pitch  
variation will occur  
FX Amt  
0.02...1.00  
0...100  
k
l
Wow Flutter  
depth  
Direct  
Sets the depth of pitch variation  
+
Auto Reverse  
Mix  
Rec/Reverse Play  
Control  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Right  
FX Amt  
Src  
Off...Tempo  
–100...+100  
D-mod  
Input  
-mod  
D
Envelope Control  
Amt  
Amount of modulation source  
Envelope Select  
a: Delay (Tap1) [msec]  
a: Src  
a: Amt  
Sets the recording mode  
a
Rec Mode  
Single, Multi  
20...2640  
Reverse Time  
[msec]  
Sets the maximum duration of the  
reverse playback  
b
b: Tap2 Position [%]  
b: Tap3 Position [%]  
Selects whether the start and end of  
recording is controlled via the  
modulation source or the input  
signal level  
Envelope  
Select  
D-mod, Input  
Off...Tempo  
c
The delay time for Tap 2 and 3 is specified as a proportion (%)  
relative to “Delay (Tap1).” Even if you use dynamic modulation  
to control “Delay (Tap1),” Tap 2 and 3 will change at the same  
proportion.  
Selects the modulation source that  
controls recording when Envelope  
Select is set to D-mod  
Src  
Sets the recording start level when  
Envelope Select is set to Input  
d
e
Threshold  
Response  
0...100  
0...100  
Sets the speed of the response to  
the end of recording  
Always On,  
Always Off,  
Cross Fade  
f
Direct Mix  
Selects how a dry sound is mixed  
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Effects  
147  
Delay  
Dry, 1:99...99:1, Balance between the wet and dry  
73: Sequence BPM Dly  
(Sequence BPM Delay)  
This four-tap delay enables you to select a tempo and rhythm  
pattern to set up each tap.  
Wet/Dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Rec Mode  
b: Reverse Time [msec]  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In -Stereo Out  
FX Amt  
Pan  
When “Rec Mode” is set to Single, you can set up to 2,640msec  
for “Reverse Time.” If recording starts during the reverse play-  
back, the playback will be interrupted.  
Input Level D-mod  
+
Delay  
When “Rec Mode” is set to Multi, you can make another record-  
ing during the reverse playback. However, the maximum  
Reverse Time is limited to 1,320msec.  
High Damp Low Damp  
Input Level D-mod  
Feedback  
Right  
FX Amt  
Tempo  
BPM  
BPM  
If you wish to record a phrase or rhythm pattern, set “Rec Mode”  
to Single. If you record only one note, set “Rec Mode” to Multi.  
Rythm Pattern  
The “Reverse Time” parameter specifies the maximum duration  
of the reverse playback. The part in excess of this limit will not  
be played in reverse. If you wish to add short pieces of the  
reverse playback of single notes, make the “Reverse Time”  
shorter.  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
a
BPM  
40.00...  
300.00  
3
Rhythm  
Pattern  
Selects a rhythm pattern  
b
x...eee  
Tap1 Pan  
Tap2 Pan  
Tap3 Pan  
Tap4 Pan  
Feedback  
L, 1...99, R  
L, 1...99, R  
L, 1...99, R  
L, 1...99, R  
–100...+100  
Sets the panning of Tap1  
Sets the panning of Tap2  
Sets the panning of Tap3  
Sets the panning of Tap4  
Sets the feedback amount  
Mode/Reverse Time  
c
Rec  
Reverse Rec  
Reverse  
Envelope Select = Input  
Input  
Selects the modulation source of  
feedback amount  
Time  
d
Src  
Off...Tempo  
–100...+100  
Amt  
Sets the feedback amount  
Mode = Single  
Mode = Multi  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
e
f
Sets the damping amount in the low  
range  
Low Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
Reverse Time  
Reverse Time  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
c: Envelope Select  
c: Src  
d: Threshold  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
These parameters select the source to control the start and end  
of recording.  
a: BPM  
b: Rhythm Pattern  
When “Envelope Select” is set to D-mod, the input signal will be  
recorded only when the value of the modulation source selected  
by the Src parameter is 64 or higher.  
With the tempo specified by the “BPM” parameter (or the MIDI  
Clock tempo if “BPM” is set to MIDI), the length of one beat  
equals the feedback delay time, and the interval between taps  
becomes equal. Selecting a rhythm pattern will automatically  
turn the tap outputs on and off. When “BPM” is set to MIDI, the  
lower limit of the “BPM” is 44.  
When “Envelope Select” is set to Input, the input signal will be  
recorded only when its level exceeds the Threshold level.  
When recording is completed, reverse playback starts immedi-  
ately.  
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Effects  
Delay  
148  
74: L/C/R BPM Delay  
75: Stereo BPM Delay  
The L/C/R delay enables you to match the delay time with the  
song tempo. You can also synchronize the delay time with the  
arpeggiator or sequencer. If you program the tempo before per-  
formance, you can achieve a delay effect that synchronizes with  
the song in real-time. Delay time is set by notes.  
This stereo delay enables you to set the delay time to match the  
song tempo.  
Stereo In - Stereo Out  
Left  
FX Amt  
High Damp Low Damp  
Delay  
Input Level D-mod  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In -Stereo Out  
Feedback  
FX Amt  
High Damp Low Damp  
Input Level D-mod  
Delay  
L Delay  
Level  
Input Level D-mod  
Right  
Tempo  
FX Amt  
+
C Delay  
Spread  
High Damp Low Damp  
Input Level D-mod  
Level  
Level  
Feedback  
R Delay  
BPM  
Base Note x Times  
Adjust [%]  
Adjust [%]  
BPM  
Base Note x Times  
Right  
FX Amt  
Tempo  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
Base Note x Times  
BPM  
BPM  
Base Note x Times  
Base Note x Times  
Display the error message if the left  
channel delay time exceeds the  
upper limit  
a
Time Over? L  
R
---, OVER!  
---, OVER!  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
Time Over?  
40.00...  
300.00  
Display the error message if the  
right channel delay time exceeds  
the upper limit  
a
Displays an error message when the  
delay time exceeds the upper limit  
---, OVER!  
L Delay Base  
Note  
Selects the type of notes to specify  
the left channel delay time  
r...w  
L Delay Base  
Note  
Selects the type of notes to specify  
the delay time for TapL  
r...w  
Sets the number of notes to specify  
the left channel delay time  
b
c
Times  
x1...x32  
b
Sets the number of notes to specify  
the delay time for TapL  
Times  
x1...x32  
0...50  
r...w  
Fine-adjust the left channel delay  
time  
Adjust [%]  
–2.50...+2.50  
r...w  
Level  
Sets the output level of TapL  
R Delay Base  
Note  
Selects the type of notes to specify  
the right channel delay time  
C Delay Base  
Note  
elects the type of notes to specify  
the delay time for TapC  
Sets the number of notes to specify  
the right channel delay time  
c
Sets the number of notes to specify  
the delay time for TapC  
Times  
x1...x32  
Times  
Level  
x1...x32  
0...50  
r...w  
Fine-adjust the right channel delay  
time  
Sets the output level of TapC  
Adjust [%]  
L Feedback  
Src  
–2.50...+2.50  
–100...+100  
Off...Tempo  
–100...+100  
–100...+100  
–100...+100  
R Delay Base  
Note  
Selects the type of notes to specify  
the delay time for TapR  
Sets the feedback amount for the  
left channel  
d
Sets the number of notes to specify  
the delay time for TapR  
Times  
Level  
x1...x32  
0...50  
Selects the modulation source of  
feedback amount  
d
e
Sets the output level of TapR  
Sets the modulation amount of the  
left channel feedback  
Amt L  
Feedback  
(C Delay)  
–100...+100  
Sets the feedback amount of TapC  
Sets the feedback amount for the  
right channel  
R Feedback  
Amt R  
Selects the modulation source for  
the TapC feedback  
e
f
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
right channel feedback  
Sets the modulation amount of the  
TapC feedback  
Amt  
Sets the damping amount in the  
high range  
f
High Damp [%] 0...100  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Sets the damping amount in the low  
range  
g
Low Damp [%] 0...100  
Input Level  
Sets the damping amount in the low  
range  
Low Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
–100...+100  
Sets the modulation amount of the  
input level  
Dmod [%]  
–100...+100  
h
i
Dmod [%]  
Selects the modulation source for  
the input level  
g
h
Src  
Off...Tempo  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
0...50  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Sets the width of the stereo image of  
the effect sound  
Wet  
signal  
Spread  
Src  
Off...Tempo  
–100...+100  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
Amt  
Amount of modulation source  
signal  
i
Src  
Off...Tempo  
–100...+100  
a: Time Over? L, R  
Amt  
Amount of modulation source  
You can set the delay time up to 2,730msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
a: Time Over?  
You can set the delay time up to 5,460msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
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Effects  
149  
Delay  
76: St.BPM Mtap Delay  
77: St.BPM Mod. Delay  
(Stereo BPM Multi tap Delay)  
(Stereo BPM Modulation Delay)  
This four-tap delay enables you to select a tempo and rhythm  
pattern to set up each tap.  
This is a stereo modulation delay that lets you synchronize the  
delay time to the tempo of the song.  
Stereo In - Stereo Out  
Stereo In - Stereo Out  
Left  
Left  
FX Amt  
FX Amt  
Feedback  
Delay  
Delay  
(2)  
Input Level D-mod  
Input Level D-mod  
(1)  
High Damp Low Damp  
Mode  
Tap1 Level  
Tap1=(1)  
Tap2=(2)  
Feedback  
Mode  
(2)  
Spread  
High Damp Low Damp (1)  
Delay  
Delay  
Feedback  
Right  
Right  
FX Amt  
FX Amt  
Tempo  
BPM  
BPM  
Tempo  
BPM  
Base Note x Times  
Base Note x Times  
Base Note x Times  
BPM  
Base Note x Times  
D-mod  
-mod  
Response  
LFO: Tri / Sine  
L/R: +/+ +/–  
LFO Shape  
D
Normal, Cross  
Feedback,  
LFO Sync  
LFO  
LFO Phase  
Switches the left and right delay  
routing  
Modulation Mode  
a
Mode  
BPM  
Cross Pan1,  
Cross Pan2  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo;  
40–300 sets the tempo manually for  
this individual effect  
Switches between LFO modulation  
control and modulation source  
control  
Modulation  
Mode  
a
LFO, D-mod  
Displays an error message when the  
delay time for Tap1 exceeds the  
upper limit  
D-mod  
L/R:+/+,  
L/R:+/–  
Reversed L/R control by modulation  
source  
b
Time Over? 1  
2
---, OVER!  
---, OVER!  
Modulation  
Selects the modulation source that  
controls delay time  
b
Src  
Off...Tempo  
0...30  
Displays an error message when the  
delay time for Tap2 exceeds the  
upper limit  
Sets the rate of response to the  
modulation source  
Response  
Tap 1 Base  
Note  
Selects the type of notes to specify  
the delay time for Tap1  
r...w  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
c
c
Sets the number of notes to specify  
the delay time for Tap1  
LFO Shape  
LFO Sync  
Src  
–100...+100  
Off, On  
Times  
x1...x32  
r...w  
Waveform  
Switches LFO reset off/on  
Tap 2 Base  
Note  
Selects the type of notes to specify  
the delay time for Tap2  
d
e
d
e
Selects the modulation source that  
resets the LFO  
Sets the number of notes to specify  
the delay time for Tap2  
Off...Tempo  
0.02...20.00  
Times  
x1...x32  
0...100  
LFO Frequency  
[Hz]  
Sets the Tap1 output level  
Sets the speed of the LFO  
Tap1 Level  
When this is on, the LFO speed is set  
by BPM, Base Note, and Times,  
instead of Frequency  
Feedback  
(Tap2)  
–100...+100  
Off...Tempo  
–100...+100  
Sets the Tap2 feedback amount  
MIDI Sync  
BPM  
Off, On  
Selects the modulation source of  
the Tap2 feedback amount  
f
Src  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Sets the modulation amount of the  
Tap2 feedback amount  
f
Amt  
Selects the type of notes that  
specify the LFO speed  
Base Note  
Times  
r...w  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
g
h
Sets the number of notes that  
specify the LFO speed  
x1...x32  
–180...+180  
0...200  
Sets the damping amount in the  
low range  
Low Damp [%] 0...100  
Input Level  
L LFO Phase  
[deg]  
Sets the phase obtained when the  
left LFO is reset  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
g
h
Sets the depth of the left LFO  
modulation  
Depth  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
–100...+100  
R LFO Phase  
[deg]  
Sets the phase obtained when the  
right LFO is reset  
–180...+180  
0...200  
Sets the width of the stereo image  
of the effect sound  
Spread  
Src  
Sets the depth of the right LFO  
modulation  
Depth  
Selects the modulation source of  
the effect sound’s stereo image  
width  
i
j
Off...Tempo  
–100...+100  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM(Delay)  
Sets the modulation amount of the  
effect sound’s stereo image width  
Amt  
Display the error message if the left  
channel delay time exceeds the  
upper limit  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
i
Time Over? L  
R
---, OVER!  
---, OVER!  
Wet/Dry  
signal  
Display the error message if the  
right channel delay time exceeds  
the upper limit  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
L Delay Base  
Note  
Selects the type of notes to specify  
the left channel delay time  
r...w  
Sets the number of notes to specify  
the left channel delay time  
j
Times  
x1...x32  
–100...+100  
r...w  
Sets the feedback amount of left  
delay  
Feedback  
R Delay Base  
Note  
Selects the type of notes to specify  
the right channel delay time  
Sets the number of notes to specify  
the right channel delay time  
k
Times  
x1...x32  
–100...+100  
Sets the feedback amount of right  
delay  
Feedback  
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Effects  
Delay  
150  
-Wet, -  
78: St.BPMAutoPanDly  
Balance between the wet and dry  
signal  
Wet/Dry  
1:99...Dry...99:1  
, Wet  
(Stereo BPM Auto Panning Delay)  
l
Src  
Off...Tempo  
–100...+100  
This stereo auto panning delay enables you to set the delay time  
to match the song tempo.  
Amt  
Amount of modulation source  
Stereo In - Stereo Out  
i: Time Over? L, R  
Left  
FX Amt  
High Damp Low Damp  
You can set the delay time up to 2,550msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
Pan  
Pan  
Delay  
Delay  
Feedback  
Depth  
High Damp Low Damp  
Right  
Tempo  
FX Amt  
BPM  
Base Note x Times  
Base Note x Times  
BPM  
LFO Phase  
LFO: Tri / Sin  
LFO Shape  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
Display the error message if the left  
channel delay time exceeds the  
upper limit  
a
Time Over? L  
R
---, OVER!  
---, OVER!  
Display the error message if the  
right channel delay time exceeds  
the upper limit  
L Delay Base  
Note  
Selects the type of notes to specify  
the left channel delay time  
r...w  
Sets the number of notes to specify  
the left channel delay time  
b
Times  
x1...x32  
–100...+100  
r...w  
Sets the feedback amount for the  
left channel  
Feedback  
R Delay Base  
Note  
Selects the type of notes to specify  
the right channel delay time  
Sets the number of notes to specify  
the right channel delay time  
c
Times  
x1...x32  
–100...+100  
Sets the feedback amount for the  
right channel  
Feedback  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Low Damp [%] 0...100  
d
Sets the damping amount in the low  
range  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Changes the curvature of the LFO  
Shape  
–100...+100  
–180...+180  
0.02...20.00  
e
f
Waveform  
Sets the LFO phase difference  
between the left and right  
LFO Phase  
Panning Freq  
[Hz]  
Sets the panning speed  
When this is on, the pan LFO speed  
is set by BPM, Base Note, and Times,  
instead of Frequency  
MIDI Sync  
BPM  
Off, On  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
g
Selects the type of notes to specify  
the delay time for the panning  
speed  
Base Note  
Times  
r...w  
Sets the number of notes to specify  
the delay time for the panning  
speed  
x1...x32  
Panning Depth 0...100  
Sets the panning width  
Selects the modulation source for  
the panning width  
Src  
Off...Tempo  
–100...+100  
h
i
Set the modulation amount of the  
panning width  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
151  
Delay  
a: Tap1 Dmod Src  
b: Tap1 Delay Note  
b: Times  
c: Tap1 Dmod Note  
c: Times  
79: Tape Echo BPM  
This is a tape echo that lets you synchronize the delay time to the  
tempo of the song.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
If “Tap1 Dmod Src” is Off or the selected modulation is at 0, the  
delay time will be the length specified by “Tap1 Delay Note” and  
Times.”  
(3)  
(2)  
Feedback  
(1)  
Feedback Amt  
Tape  
Level Pan  
Delay  
If “Tap1 Dmod Src” is other than Off, the delay time will change  
so that it will be as specified by “Tap1 Dmod Note” and “Times”  
when the maximum modulation is reached.  
+
Saturation  
Trim Pre Tone  
BPM  
High / Low Damp  
Wah Flatter  
Tap2/3 Position  
Right  
FX Amt  
Tempo  
Delay Time  
Base Note x Times  
BPM  
-mod  
D
b: Time Over?  
You can set the delay time up to 5,400msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM (Delay)  
40.00...  
300.00  
a
Selects the modulation source of  
the delay time  
Tap1 Dmod Src Off...Tempo  
Tap1 Delay  
r...w  
Selects the type of notes to specify  
the delay time (tap1)  
Note  
Sets the number of notes to specify  
the delay time (tap1)  
b
Times  
x1...x32  
Displays an error message when the  
delay time exceeds the upper limit  
Time Over?  
---, OVER!  
Selects the note value used to  
specify the delay time when the  
modulation is at maximum  
Tap1 Dmod  
Note  
r...w  
c
Specifies the number of notes used  
to specify the delay time when the  
modulation is at maximum  
Times  
x1...x32  
0...100  
0...100  
Sets the position of Tap 2 relative to  
the Tap 1 delay time the depth of  
pitch variation  
Tap2 Position  
[%]  
d
e
Sets the position of Tap 3 relative to  
the Tap 1 delay time the depth of  
pitch variation  
Tap3 Position  
[%]  
Tap1 Level  
Pan  
0...100  
Sets the Tap1 output level  
f
L, 1...99, R  
–100...+100  
0...100  
Sets the stereo image of tap1  
Sets the Tap1 feedback amount  
Sets the Tap2 output level  
FB Amt  
Tap2 Level  
Pan  
g
h
L, 1...99, R  
–100...+100  
0...100  
Sets the stereo image of tap2  
Sets the Tap2 feedback amount  
Sets the Tap3 output level  
FB Amt  
Tap3 Level  
Pan  
L, 1...99, R  
–100...+100  
Sets the stereo image of tap3  
Sets the Tap3 feedback amount  
FB Amt  
Sets the amount of feedback for  
Taps 1, 2, and 3  
Feedback  
Src  
0...100  
Selects the modulation source of  
feedback amount  
i
Off...Tempo  
–100...+100  
Sets the depth by which feedback  
amount will be modulated  
Amt  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Low Damp [%] 0...100  
j
Sets the damping amount in the low  
range  
k
l
Saturation  
Input Trim  
Pre Tone  
0...100  
0...100  
0...100  
Sets the distortion amount  
Sets the input gain  
Sets the tone of the input  
Wow Flutter  
[Hz]  
Sets the frequency at which pitch  
variation will occur  
0.02...1.00  
0...100  
m
n
Wow Flutter  
depth  
Sets the depth of pitch variation  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
152  
Reverb and Early Reflections (Reverb ER)  
b: Pre Delay [msec]  
b: Pre Delay Thru [%]  
Reverb and Early Reflections (Reverb ER)  
80: Reverb Hall  
This hall-type reverb simulates the reverberation of mid-size  
concert halls or ensemble halls.  
The “Pre Delay” sets the delay time to the reverb input, allowing  
you to control spaciousness.  
Using the “Pre Delay Thru” parameter, you can mix the dry  
sound without delay, emphasizing the attack of the sound.  
Reverb - Hall / Plate Type  
Level  
Dry  
81: Reverb SmoothHall  
Reverb  
This hall-type reverb simulates the reverberation of larger halls  
and stadiums, and creates a smooth release.  
Pre Delay Thru  
Time  
82: Reverb Wet Plate  
Pre Delay  
Reverb Time  
This plate reverb simulates warm (dense) reverberation.  
84: Reverb Room  
83: Reverb Dry Plate  
This plate reverb simulates dry (light) reverberation.  
This room-type reverb emphasizes the early reflections that  
make the sound tighter. Changing the balance between the early  
reflections and reverb sound allows you to simulate nuances,  
such as the type of walls of a room.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Pre Delay Thru  
FX Amt  
EQ Trim  
LEQ  
HEQ  
+
Pre Delay  
Reverb  
EQ Trim  
Right  
FX Amt  
Reverb Time  
[sec]  
0.1...10.0  
Sets the reverberation time  
a
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Pre Delay  
0...200  
Sets the delay time from the dry  
sound  
[msec]  
b
c
Pre Delay Thru  
0...100  
Sets the mix ratio of non-delay  
sound  
[%]  
EQ Trim  
0...100  
Sets the EQ input level  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
Pre LEQ Fc  
d
e
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Pre HEQ Fc  
Mid-High  
Pre LEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Sets the gain of Low EQ  
Sets the gain of High EQ  
Pre HEQ Gain  
[dB]  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
f
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
153  
Reverb and Early Reflections (Reverb ER)  
85: Reverb BrightRoom  
86: Reverb Spring  
This room-type reverb emphasizes the early reflections that  
make the sound brighter.  
The R2-type reverbs R2.Spring–R2.Room have a different sonic  
character than Rev.Hall–Rev.Room2. They model the spring  
reverb systems that are built into some amps.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
ER Level  
87: Early Reflections  
ERs  
EQ Trim  
Pre Delay Thru  
LEQ  
HEQ  
This effect is only the early reflection part of a reverberation  
sound, and adds presence to the sound. You can select one of the  
four decay curves.  
Reverb Level  
+
Pre Delay  
Reverb  
ERs  
EQ Trim  
ER Level  
Right  
FX Amt  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Reverb Time  
[sec]  
0.1...3.0  
Sets the reverberation time  
EQ Trim  
a
LEQ  
HEQ  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Pre Delay  
+
Early Reflections  
Pre Delay  
0...200  
Sets the delay time from the dry  
sound  
EQ Trim  
[msec]  
b
Right  
Pre Delay Thru  
0...100  
Sets the mix ratio of non-delay  
sound  
FX Amt  
[%]  
c
d
e
ER Level  
0...100  
0...100  
0...100  
Sets the level of early reflections  
Sets the reverberation level  
Sharp, Loose,  
Modulated,  
Reverse  
Selects the decay curve for the early  
reflection  
Reverb Level  
EQ Trim  
a
Type  
Sets the EQ input level  
Sets the time length of early  
reflection  
b
c
ER Time [msec] 10...800  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
Pre LEQ Fc  
Pre Delay  
0...200  
Sets the time taken from the original  
sound to the first early reflection  
f
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
[msec]  
High,  
Mid-High  
Pre HEQ Fc  
Sets the input level of EQ applied to  
the effect sound  
d
EQ Trim  
0...100  
Pre LEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Sets the gain of Low EQ  
Sets the gain of High EQ  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
Pre LEQ Fc  
g
Pre HEQ Gain  
[dB]  
e
f
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Mid-High  
Pre HEQ Fc  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
Pre LEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Gain of the Low EQ  
Gain of the High EQ  
h
Src  
Off...Tempo  
–100...+100  
Pre HEQ Gain  
[dB]  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
c: ER Level  
d: Reverb Level  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
These parameters set the early reflection level and reverb level.  
Changing these parameter values allows you to simulate the type  
of walls in the room. That is, a larger “ER Level” simulates a hard  
wall, and a larger “Reverb Level” simulates a soft wall.  
a: Type  
This parameter selects the decay curve for the early reflection.  
Early Reflections - Type  
Reverb - Room Type  
Level  
Dry  
ER  
(Early Reflections)  
Sharp  
Reverb  
Time  
Loose  
Pre Delay Thru  
Pre Delay  
Reverb Time  
Modulated  
Reverse  
Dry  
ER Time  
Pre Delay  
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Effects  
Mono-Mono Serial (Mono-Mono)  
154  
89: P4EQ - Wah  
(Parametric 4-Band EQ -  
Wah/Auto Wah)  
Mono-Mono Serial (Mono-Mono)  
This effect combines a mono four-band parametric equalizer  
and a wah. You can change the order of the connection.  
88: P4EQ - Exciter  
(Parametric 4-Band EQ - Exciter)  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
This effect combines a mono four-band parametric equalizer  
and an exciter.  
FX Amt  
Routing  
Parametric 4Band EQ  
Trim  
Wah/Auto Wah  
Wah  
+
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Parametric 4Band EQ  
Trim  
Exciter  
Exciter  
Right  
Sweep Mode  
FX Amt  
Envelope  
+
Auto  
D-mod  
LFO  
-mod  
D
LFO  
Right  
FX Amt  
P4EQ  
[E]Trim  
0...100  
Sets the parametric EQ input level  
P4EQ  
a
P4EQ Wah,  
Wah P4EQ  
Changes the order of the parametric  
equalizer and wah connection  
Routing  
a
[E]Trim  
0...100  
Sets the parametric EQ input level  
Sets the center frequency of Band 1  
[E]B1 Cutoff  
[Hz]  
[E]B1 Cutoff  
[Hz]  
20...1.00k  
20...1.00k  
Sets the center frequency of Band 1  
b
b
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Gain [dB]  
Gain [dB]  
[E]B2 Cutoff  
[Hz]  
[E]B2 Cutoff  
[Hz]  
50...5.00k  
Sets the center frequency of Band 2  
50...5.00k  
Sets the center frequency of Band 2  
c
d
e
c
d
e
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Gain [dB]  
Gain [dB]  
[E]B3 Cutoff  
[Hz]  
[E]B3 Cutoff  
[Hz]  
300...10.00k  
Sets the center frequency of Band 3  
300...10.00k  
Sets the center frequency of Band 3  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Gain [dB]  
Gain [dB]  
[E]B4 Cutoff  
[Hz]  
[E]B4 Cutoff  
[Hz]  
500...20.00k  
Sets the center frequency of Band 4  
500...20.00k  
Sets the center frequency of Band 4  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Gain [dB]  
Gain [dB]  
EXCITER  
WAH  
[X]Exciter  
Sets the intensity (depth) of the  
Exciter effect  
[W]Frequency  
Bottom  
Sets the lower limit of the wah  
center frequency  
f
–100...+100  
0...70  
0...100  
Blend  
f
[X]Emphasis  
Freq  
Sets the frequency range to be  
emphasized  
Sets the upper limit of the wah  
center frequency  
g
Frequency Top 0...100  
Dry, 1:99...99:1, Balance between the wet and dry  
Auto,  
[W]Sweep  
D-mod,  
Wet/Dry  
Selects the control from auto-wah,  
modulation source, and LFO  
Wet  
signal  
Mode  
LFO  
g
h
h
Src  
Off...Tempo  
–100...+100  
Selects the modulation source for  
the wah when Sweep Mode=D-mod  
Src  
Off...Tempo  
Amt  
Amount of modulation source  
[W]LFO  
0.02...20.00  
0...100  
Sets the speed of the LFO  
Frequency [Hz]  
Resonance  
Sets the resonance amount  
Switches the wah low pass filter on  
and off  
LPF  
Off, On  
Dry,1 : 99... 99 :  
1, Wet  
[W] Wet/Dry  
Src  
Sets the wah effect balance  
Selects the Wet/Dry modulation  
source for the wah  
i
j
Off...Tempo  
–100...+100  
Sets the Wet/Dry modulation  
amount for the wah  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
155  
90: P4EQ - Cho/Flng  
(Parametric 4-Band EQ - Chorus/Flanger)  
91: P4EQ - Phaser  
(Parametric 4-Band EQ - Phaser)  
This effect combines a mono four-band parametric equalizer  
and a chorus/flanger.  
This effect combines a mono four-band parametric equalizer  
and a phaser.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Parametric 4Band EQ  
Trim  
Chorus/Flanger  
Parametric 4Band EQ  
Trim  
Phaser  
+
+
Chorus/Flanger  
Feedback  
Phaser  
Normal  
Output Mode  
Wet Invert  
Normal  
+
+
Output Mode  
Wet Invert  
Resonance  
Cho/Flng FX Amt  
Phaser FX Amt  
Right  
Right  
FX Amt  
FX Amt  
LFO: Tri / Sine  
LFO: Tri / Sine  
P4EQ  
P4EQ  
a
[E]Trim  
0...100  
Sets the parametric EQ input level  
Sets the center frequency of Band 1  
a
[E]Trim  
0...100  
Sets the parametric EQ input level  
Sets the center frequency of Band 1  
[E]B1 Cutoff  
[Hz]  
[E]B1 Cutoff  
[Hz]  
20...1.00k  
20...1.00k  
b
b
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Gain [dB]  
Gain [dB]  
[E]B2 Cutoff  
[Hz]  
[E]B2 Cutoff  
[Hz]  
50...5.00k  
Sets the center frequency of Band 2  
50...5.00k  
Sets the center frequency of Band 2  
c
d
e
c
d
e
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Gain [dB]  
Gain [dB]  
[E]B3 Cutoff  
[Hz]  
[E]B3 Cutoff  
[Hz]  
300...10.00k  
Sets the center frequency of Band 3  
300...10.00k  
Sets the center frequency of Band 3  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Gain [dB]  
Gain [dB]  
[E]B4 Cutoff  
[Hz]  
[E]B4 Cutoff  
[Hz]  
500...20.00k  
Sets the center frequency of Band 4  
500...20.00k  
Sets the center frequency of Band 4  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Gain [dB]  
Gain [dB]  
CHORUS/FLANGER  
PHASER  
[P]LFO  
Frequency [Hz]  
[F]LFO  
0.02...20.00  
Sets the speed of the LFO  
0.02...20.00  
Sets the speed of the LFO  
Frequency [Hz]  
f
f
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the frequency to which the  
0.0...1350.0  
0...100  
Sets the delay time  
[P]Manual  
Depth  
0...100  
[msec]  
Depth  
effect is applied  
g
Sets the depth of LFO modulation  
Sets the feedback amount  
g
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
Feedback  
–100...+100  
Resonance  
–100...+100  
-Wet, -  
1:99...Dry...99:1  
, Wet  
-Wet, -  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
[P]Phaser Wet/  
Dry  
1:99...Dry...99:1 Sets the phaser effect balance  
, Wet  
h
Selects the Wet/Dry modulation  
source for the chorus/flanger  
h
Selects the Wet/Dry modulation  
Off...Tempo  
Src  
Off...Tempo  
–100...+100  
Src  
source for the phaser  
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Sets the Wet/Dry modulation  
–100...+100  
Amt  
Amt  
amount for the phaser  
[F]Output  
Mode  
Normal,  
Selects the output mode for the  
chorus/flanger  
[P]Output  
Mode  
Normal,  
i
j
i
j
Selects the phaser output mode  
Wet Invert  
Wet Invert  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
Wet/Dry  
signal  
signal  
Src  
Off...Tempo  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Amt  
Amount of modulation source  
i: Output Mode  
When Wet Invert is selected, the right channel phase of the cho-  
rus/flanger effect sound is inverted. This creates pseudo-stereo  
effects and adds spread.  
However, if a mono-input type effect is connected after this  
effect, the left and right sounds may cancel each other, eliminat-  
ing the chorus/flanger effects.  
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Effects  
Mono-Mono Serial (Mono-Mono)  
156  
92: P4EQ - Mt. Delay  
(Parametric 4-Band EQ -  
Multitap Delay)  
This effect combines a mono four-band parametric equalizer  
and a multitap delay.  
93: Comp - Wah  
(Compressor - Wah/Auto Wah)  
This effect combines a mono compressor and a wah. You can  
change the order of the connection.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Routing  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Compressor  
LEQ HEQ  
Wah/Auto Wah  
FX Amt  
EQ Trim  
Parametric 4Band EQ  
Trim  
Multitap Delay  
Feedback  
+
Comp  
Wah  
FX Amt  
Output Level  
+
Delay  
(1)  
(2)  
High Damp  
Mt.Dly FX Amt  
Right  
Sweep Mode  
Envelope  
FX Amt  
Envelope - Control  
Auto  
D-mod  
Right  
-mod  
D
FX Amt  
LFO  
LFO  
P4EQ  
a
COMPRESSOR  
Sets the parametric EQ input  
level  
[E]Trim  
0...100  
[C]  
a
1...100  
1...100  
Sets the sensitivity  
Sets the attack level  
Sensitivity  
[E]B1 Cutoff  
Sets the center frequency of  
Band 1  
20...1.00k  
[Hz]  
[C]Attack  
b
b
c
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Output Level  
[C]EQ Trim  
0...100  
0...100  
Sets the compressor output level  
Sets the EQ input level  
Gain [dB]  
c
d
[E]B2 Cutoff  
[Hz]  
Sets the center frequency of  
Band 2  
[C]Pre LEQ  
Gain [dB]  
50...5.00k  
–15...+15  
–15...+15  
Sets the gain of Low EQ  
Sets the gain of High EQ  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Pre HEQ Gain  
[dB]  
Gain [dB]  
WAH  
[E]B3 Cutoff  
[Hz]  
Sets the center frequency of  
Band 3  
300...10.00k  
[W]Frequency  
Bottom  
Sets the lower limit of the wah  
center frequency  
0...100  
d
e
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
e
Sets the upper limit of the wah  
center frequency  
Gain [dB]  
Frequency Top 0...100  
[E]B4 Cutoff  
[Hz]  
Sets the center frequency of  
Band 4  
500...20.00k  
Auto,  
[w]Sweep  
D-mod,  
Mode  
Selects the control from auto-wah,  
modulation source, and LFO  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
LFO  
f
Gain [dB]  
Selects the modulation source for  
the wah when Sweep Mode=D-mod  
Src  
Off...Tempo  
MULTITAP DELAY  
[D]Tap1Time  
[W]LFO  
Frequency [Hz]  
0.02...20.00  
0...100  
Sets the speed of the LFO  
0.0...1360.0 Sets the Tap1 delay time  
[msec]  
f
g
Resonance  
Sets the resonance amount  
Sets the Tap1 output level  
0...100  
Tap1 Level  
Switches the wah low pass filter on  
and off  
LPF  
Off, On  
[D]Tap2Time  
[msec]  
0.0...1360.0 Sets the Tap2 delay time  
Dry,  
1 : 99...99 : 1,  
Wet  
g
[W]Wet/Dry  
Sets the wah effect balance  
Feedback  
(Tap2)  
–100...+100 Sets the Tap2 feedback amount  
h
Selects the Wet/Dry modulation  
source for the wah  
[D]High  
h
Sets the damping amount in  
the high range  
Src  
Off...Tempo  
–100...+100  
0...100  
Damp [%]  
Sets the Wet/Dry modulation  
amount for the wah  
Dry,  
Amt  
[D]Mt.Delay  
Wet/Dry  
Sets the multitap delay effect  
1:99...99:1,  
balance  
Wet  
Comp Wah,  
Wah Comp  
Switches the order of the  
compressor and wah  
i
j
Routing  
Wet/Dry  
Selects the Wet/Dry  
Off...Tempo modulation source for the  
multitap delay  
i
Src  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Sets the Wet/Dry modulation  
–100...+100  
Amt  
Src  
Off...Tempo  
–100...+100  
amount for the multitap delay  
Dry,  
Amt  
Amount of modulation source  
Balance between the wet and  
Wet/Dry  
1:99...99:1,  
dry signal  
Wet  
j
Off...Tempo  
Src  
Amt  
–100...+100 Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
157  
94: Comp - Amp Sim  
95: Comp - OD/HiGain  
(Compressor - Amp Simulation)  
(Compressor - Overdrive/Hi.Gain)  
This effect combines a mono compressor and an amp simula-  
tion. You can change the order of the effects.  
This effect combines a mono compressor and an overdrive/high-  
gain distortion. You can change the order of the effects.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Routing  
Routing  
Compressor  
Amp Simulation  
Compressor  
Overdrive / Hi-Gain  
EQ Trim LEQ HEQ  
3 Band PEQ  
+
Comp  
Amp Simulation Filter  
+
Comp  
Driver  
FX Amt  
Output Level  
Output Level  
Output Level  
Mode: Overdrive / Hi-Gain  
Drive  
Right  
Right  
FX Amt  
FX Amt  
Envelope - Control  
Envelope - Control  
COMPRESSOR  
COMPRESSOR  
[C]  
a
[C]  
a
1...100  
Sets the sensitivity  
Sets the attack level  
1...100  
Sets the sensitivity  
Sets the attack level  
Sets the compressor output level  
Sensitivity  
Sensitivity  
[C]Attack  
b
1...100  
0...100  
0...100  
[C]Attack  
b
1...100  
0...100  
Output Level  
Sets the compressor output level  
Sets the EQ input level  
Output Level  
c
[C]EQ Trim  
OD/HI-GAIN  
[O]  
[C]Pre LEQ  
Gain [dB]  
Overdrive, Hi- Switches between overdrive and  
Gain  
–15...+15  
–15...+15  
Sets the gain of Low EQ  
Sets the gain of High EQ  
Drive Mode  
high-gain distortion  
d
c
Pre HEQ Gain  
[dB]  
Sets the degree of distortion  
Drive  
1...100  
AMP SIM  
[O]Output  
Level  
0...50  
Sets the overdrive output level  
[A]Amplifier  
e
f
SS, EL84, 6L6  
Selects the type of guitar amplifier  
Type  
Selects the modulation source for  
the overdrive output level  
d
Src  
Off...Tempo  
–50...+50  
Comp Amp,  
Amp Comp  
Switches the order of the  
compressor and amp simulation  
Routing  
Sets the modulation amount of the  
overdrive output level  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
[O]Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
20...1.00k  
–18...+18  
e
f
g
Src  
Off...Tempo  
–100...+100  
Gain [dB]  
Sets the gain of Low EQ  
Amt  
Amount of modulation source  
[O]Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
Sets the band width of Mid/High EQ  
1
Q
0.5...10.0  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
[O]Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
g
h
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
Dry,  
1 : 99...99 : 1,  
Wet  
[O]Wet/Dry  
Sets the overdrive effect balance  
Selects the Wet/Dry modulation  
source for the overdrive  
Src  
Off...Tempo  
–100...+100  
Sets the Wet/Dry modulation  
amount for the overdrive  
Amt  
Comp OD/  
HG, OD/HG  
Comp  
Switches the order of the  
compressor and overdrive  
i
j
Routing  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
158  
96: Comp - P4EQ  
(Compressor - Parametric 4-Band EQ)  
97: Comp - Cho/Flng  
(Compressor - Chorus/Flanger)  
This effect combines a mono compressor and a four-band para-  
metric equalizer. You can change the order of the effects.  
This effect combines a mono compressor and a chorus/flanger.  
You can change the order of the effects.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Routing  
Routing  
Parametric 4Band EQ  
Trim  
Compressor  
Chorus/Flanger  
Compressor  
LEQ HEQ  
EQ Trim  
+
Comp  
Chorus/Flanger  
Feedback  
+
Comp  
Normal  
Output Mode  
+
Output Level  
Output Level  
Wet Invert  
Cho/Flng FX Amt  
Right  
Right  
FX Amt  
FX Amt  
Envelope - Control  
LFO: Tri / Sine  
Envelope - Control  
COMPRESSOR  
COMPRESSOR  
[C]  
a
[C]  
a
1...100  
Sets the sensitivity  
Sets the attack level  
1...100  
Sets the sensitivity  
Sets the attack level  
Sensitivity  
Sensitivity  
[C]Attack  
b
1...100  
0...100  
0...100  
[C]Attack  
b
1...100  
0...100  
Output Level  
Sets the compressor output level  
Sets the EQ input level  
Output Level  
Sets the compressor output level  
c
[C]EQ Trim  
P4EQ  
[C]Pre LEQ  
Gain [dB]  
c
[E]Trim  
0...100  
Sets the parametric EQ input level  
Sets the center frequency of Band 1  
–15...+15  
Sets the gain of Low EQ  
Sets the gain of High EQ  
[E]B1 Cutoff  
[Hz]  
d
20...1.00k  
Pre HEQ Gain  
[dB]  
–15...+15  
d
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
CHORUS/FLANGER  
[F]LFO  
Gain [dB]  
0.02...20.00  
Sets the speed of the LFO  
[E]B2 Cutoff  
[Hz]  
Frequency [Hz]  
50...5.00k  
Sets the center frequency of Band 2  
e
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
[msec]  
Depth  
e
f
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
0.0...1350.0  
0...100  
Sets the delay time  
Gain [dB]  
[E]B3 Cutoff  
[Hz]  
f
Sets the depth of LFO modulation  
Sets the feedback amount  
300...10.00k  
Sets the center frequency of Band 3  
Feedback  
–100...+100  
-Wet, -  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Gain [dB]  
Sets the effect balance of the  
[F]Cho/Flng  
Wet/Dry  
1:99...Dry...99:1 chorus/flanger  
[E]B4 Cutoff  
[Hz]  
500...20.00k  
Sets the center frequency of Band 4  
, Wet  
,
g
h
g
Selects the Wet/Dry modulation  
source for the chorus/flanger  
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Src  
Off...Tempo  
Gain [dB]  
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Amt  
–100...+100  
Comp P4EQ, Switches the order of the  
P4EQ Comp compressor and parametric EQ  
Routing  
Wet/Dry  
[F]Output  
Mode  
Normal,  
Wet Invert  
Selects the output mode for the  
chorus/flanger  
h
i
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Comp  
Switches the order of the  
compressor and chorus/flanger  
i
Routing  
Wet/Dry  
Flanger,  
Src  
Off...Tempo  
–100...+100  
Flanger Comp  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
h: [F]Output Mode  
i: Routing  
When Wet Invert is selected, the right channel phase of the cho-  
rus/flanger effect sound is inverted. This creates pseudo-stereo  
effects and adds spread.  
However, if a mono-input type effect is connected after this  
effect, the left and right sounds may cancel each other, eliminat-  
ing the chorus/flanger effects.  
When “Routing” is set to FlangerComp, “[F]Output Mode”  
will be set to Normal.  
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Effects  
Mono-Mono Serial (Mono-Mono)  
159  
98: Comp - Phaser  
(Compressor - Phaser)  
99: Comp - Mt. Delay  
(Compressor - Multitap Delay)  
This effect combines a mono compressor and a phaser. You can  
change the order of the effects.  
This effect combines a mono compressor and a multitap delay.  
You can change the order of the effects.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Routing  
Routing  
Compressor  
Multitap Delay  
Compressor  
Phaser  
EQ Trim LEQ HEQ  
EQ Trim LEQ HEQ  
Feedback  
+
Comp  
Phaser  
+
Comp  
High Damp  
Output Level  
Delay  
(1)  
(2)  
Normal  
Output Mode  
Wet Invert  
+
Output Level  
Mt.Dly FX Amt  
Resonance  
Phaser FX Amt  
Right  
Right  
FX Amt  
FX Amt  
LFO: Tri / Sine  
Envelope - Control  
Envelope - Control  
COMPRESSOR  
COMPRESSOR  
[C]  
a
[C]  
1...100  
1...100  
Sets the sensitivity  
Sets the attack level  
a
1...100  
Sets the sensitivity  
Sets the attack level  
Sensitivity  
Sensitivity  
[C]Attack  
b
[C]Attack  
1...100  
0...100  
0...100  
b
c
Output Level  
[C]EQ Trim  
0...100  
0...100  
Sets the compressor output level  
Sets the EQ input level  
Output Level  
[C]EQ Trim  
Sets the compressor output level  
Sets the EQ input level  
c
[C]Pre LEQ  
Gain [dB]  
[C]Pre LEQ  
Gain [dB]  
–15...+15  
–15...+15  
Sets the gain of Low EQ  
Sets the gain of High EQ  
–15...+15  
–15...+15  
Sets the gain of Low EQ  
Sets the gain of High EQ  
d
d
Pre HEQ Gain  
[dB]  
Pre HEQ Gain  
[dB]  
PHASER  
MULTITAP DELAY  
[D]Tap1 Time  
[P]LFO  
0.02...20.00  
Sets the speed of the LFO  
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the Tap1 output level  
Frequency [Hz]  
[msec]  
e
f
e
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the frequency to which the  
Tap1 Level  
[P]Manual  
Depth  
0...100  
effect is applied  
[D]Tap2 Time  
0.0...1360.0  
–100...+100  
0...100  
Sets the Tap2 delay time  
[msec]  
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
f
Feedback  
(Tap2)  
Sets the Tap2 feedback amount  
Resonance  
–100...+100  
-Wet, -  
[D]High Damp  
[%]  
Sets the damping amount in the  
high range  
g
[P]Phaser Wet/  
Dry  
1:99...Dry...99:1 Sets the phaser effect balance  
, Wet  
Dry,  
1 : 99...99 : 1,  
Wet  
[D]Mt.Delay  
Wet/Dry  
Sets the multitap delay effect  
balance  
g
Selects the Wet/Dry modulation  
Off...Tempo  
Src  
source for the phaser  
h
Selects the Wet/Dry modulation  
source for the multitap delay  
Sets the Wet/Dry modulation  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
amount for the phaser  
Sets the Wet/Dry modulation  
amount for the multitap delay  
[F]Output  
Mode  
Normal,  
Amt  
h
i
Selects the phaser output mode  
Wet Invert  
Comp  
Switches the order of the  
Comp Phaser,  
Mt.Delay,  
Mt.Delay  
Comp  
Switches the order of the  
Routing  
Wet/Dry  
compressor and phaser  
Phaser Comp  
i
j
Routing  
Wet/Dry  
compressor and multitap delay  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
signal  
j
Src  
Off...Tempo  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
160  
a: [L]Ratio  
a: Threshold [dB]  
c: [L]Gain Adjust [dB]  
100: Limiter - P4EQ  
(Limiter - Parametric 4-Band EQ)  
This effect combines a mono limiter and a four-band parametric  
equalizer. You can change the order of the effects.  
This parameter sets the signal compression “[L]Ratio. Compres-  
sion is applied only when the signal level exceeds the “Thresh-  
old” value.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Adjust the output level using the “Gain Adjust” parameter, since  
compression causes the entire level to be reduced.  
Routing  
Limiter  
Parametric 4Band EQ  
Trim  
+
Limiter  
Limiter - Threshold / Ratio  
Gain Adjust  
Ratio=1.0 : 1  
Output Level  
Right  
FX Amt  
Ratio=2.0 : 1  
Envelope - Control  
Threshold  
Ratio=4.0 : 1  
Ration=Inf : 1  
LIMITER  
[L]Ratio  
1.0 : 1...  
50.0 : 1, Inf : 1  
Sets the signal compression ratio  
a
Sets the level above which the  
compressor is applied  
Louder  
Threshold [dB] –40...0  
Input Level  
[L]Attack  
Release  
1...100  
1...100  
Sets the attack time  
Ratio=1.0 : 1  
Ratio=2.0 : 1  
Ratio=4.0 : 1  
Dry  
Level  
b
c
Sets the release time  
Sets the limiter output gain  
[L]Gain Adjust –Inf,  
[dB] –38...+24  
Threshold  
P4EQ  
Ratio=Inf : 1  
d
[E]Trim  
0...100  
Sets the parametric EQ input level  
Sets the center frequency of Band 1  
[E]B1 Cutoff  
[Hz]  
20...1.00k  
Time  
e
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 1  
Sets the gain of Band 1  
Gain [dB]  
[E]B2 Cutoff  
[Hz]  
50...5.00k  
Sets the center frequency of Band 2  
f
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 2  
Sets the gain of Band 2  
Gain [dB]  
[E]B3 Cutoff  
[Hz]  
300...10.00k  
Sets the center frequency of Band 3  
g
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 3  
Sets the gain of Band 3  
Gain [dB]  
[E]B4 Cutoff  
[Hz]  
500...20.00k  
Sets the center frequency of Band 4  
h
i
Q
0.5...10.0  
–18...+18  
Sets the bandwidth of Band 4  
Sets the gain of Band 4  
Gain [dB]  
Limiter P4EQ, Switches the order of the limiter and  
P4EQ Limiter parametric EQ  
Routing  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
161  
101: Limiter - Cho/Flng  
(Limiter - Chorus/Flanger)  
This effect combines a mono limiter and a chorus/flanger. You  
can change the order of the effects.  
102: Limiter - Phaser  
This effect combines a mono limiter and a phaser. You can  
change the order of the effects.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Routing  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Limiter  
Phaser  
FX Amt  
Routing  
Limiter  
Chorus/Flanger  
+
Limiter  
Phaser  
Normal  
Output Mode  
Wet Invert  
Gain Adjust  
+
+
Limiter  
Chorus/Flanger  
Resonance  
Normal  
Output Mode  
Wet Invert  
EQ Trim  
LEQ HEQ  
Phaser FX Amt  
+
Gain Adjust  
Right  
Feedback  
FX Amt  
Cho/Flng FX Amt  
Envelope - Control  
LFO: Tri / Sine  
Right  
FX Amt  
LFO: Tri / Sine  
Envelope - Control  
LIMITER  
[L]Ratio  
1.0 : 1...  
LIMITER  
[L]Ratio  
Sets the signal compression ratio  
50.0 : 1, Inf : 1  
a
1.0 : 1...  
Sets the signal compression ratio  
Sets the level above which the  
compressor is applied  
50.0 : 1, Inf : 1  
Threshold [dB] –40...0  
a
Sets the level above which the  
compressor is applied  
Threshold [dB] –40...0  
[L]Attack  
Release  
1...100  
1...100  
Sets the attack time  
b
c
Sets the release time  
Sets the limiter output gain  
[L]Attack  
Release  
1...100  
1...100  
Sets the attack time  
b
c
[L]Gain Adjust –Inf,  
[dB] –38...+24  
Sets the release time  
Sets the limiter output gain  
[L]Gain Adjust –Inf,  
[dB] –38...+24  
PHASER  
[P]LFO  
Frequency [Hz]  
CHORUS/FLANGER  
[F]LFO  
0.02...20.00  
Sets the speed of the LFO  
d
0.02...20.00  
Sets the speed of the LFO  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the frequency to which the  
Frequency [Hz]  
d
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
[P]Manual  
Depth  
0...100  
effect is applied  
0.0...1350.0  
0...100  
Sets the delay time  
e
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
[msec]  
Depth  
e
Sets the depth of LFO modulation  
Sets the feedback amount  
Resonance  
–100...+100  
Feedback  
–100...+100  
0...100  
-Wet, -  
[P]Phaser Wet/  
Dry  
1:99...Dry...99:1 Sets the phaser effect balance  
, Wet  
f
[F]EQ Trim  
Sets the EQ input level  
Sets the gain of Low EQ  
[F]Pre LEQ  
Gain [dB]  
f
Selects the phaser’s Wet/Dry  
Off...Tempo  
–15...+15  
Src  
modulation source  
g
Pre HEQ Gain  
[dB]  
Sets the phaser’s Wet/Dry  
–100...+100  
–15...+15  
Sets the gain of High EQ  
Amt  
modulation amount  
-Wet, -  
[P]Output  
Mode  
Normal,  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
g
h
Selects the phaser output mode  
Wet Invert  
1:99...Dry...99:1  
, Wet  
Limiter  
Switches the order of the limiter and  
h
Selects the Wet/Dry modulation  
source for the chorus/flanger  
Routing  
Wet/Dry  
Phaser, Phaser  
phaser  
Src  
Off...Tempo  
–100...+100  
Limiter  
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Amt  
signal  
[F]Output  
Mode  
Normal,  
Selects the output mode for the  
chorus/flanger  
i
Src  
Off...Tempo  
–100...+100  
Wet Invert  
Limiter  
Flanger,  
Flanger  
Limiter  
Amt  
Amount of modulation source  
i
j
Switches the order of the limiter and  
chorus/flanger  
Routing  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
162  
103: Limiter - Mt.Delay  
(Limiter - Multitap Delay)  
104: Exciter - Comp  
(Exciter -Compressor)  
This effect combines a mono limiter and a multitap delay. You  
can change the order of the effects.  
This effect combines a mono exciter and a compressor. You can  
change the order of the effects.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Routing  
FX Amt  
Routing  
Multitap Delay  
Limiter  
Exciter  
Compressor  
Feedback  
EQ Trim LEQ HEQ  
+
Limiter  
Delay  
(1)  
+
Exciter  
Comp  
(2)  
Gain Adjust High Damp  
Output Level  
Mt.Dly FX Amt  
Right  
Right  
FX Amt  
FX Amt  
Envelope - Control  
Envelope - Control  
LIMITER  
[L]Ratio  
EXCITER  
1.0 : 1...  
[X]Exciter  
Blend  
Sets the intensity (depth) of the  
Exciter effect  
Sets the signal compression ratio  
a
–100...+100  
50.0 : 1, Inf : 1  
a
Sets the level above which the  
compressor is applied  
[X]Emphasis  
Frequency  
Sets the frequency range to be  
emphasized  
Threshold [dB] –40...0  
b
c
0...70  
[L]Attack  
Release  
1...100  
1...100  
Sets the attack time  
[X]EQ Trim  
0...100  
–15...+15  
Sets the EQ input level  
b
c
Sets the release time  
Sets the limiter output gain  
[X]Pre LEQ  
Gain [dB]  
Sets the gain of Low EQ  
[L]Gain Adjust –Inf,  
[dB] –38...+24  
d
Pre HEQ Gain  
[dB]  
–15...+15  
Sets the gain of High EQ  
MULTITAP DELAY  
[D]Tap1 Time  
COMPRESSOR  
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the Tap1 output level  
Sets the Tap2 delay time  
Sets the Tap2 feedback amount  
[msec]  
[C]  
e
d
1...100  
Sets the sensitivity  
Sets the attack level  
Sensitivity  
Tap1 Level  
[C]Attack  
1...100  
0...100  
[D]Tap2 Time  
f
0.0...1360.0  
–100...+100  
0...100  
[msec]  
Output Level  
Sets the compressor output level  
e
Feedback  
Exciter Comp, Switches the order of the exciter and  
Comp Exciter compressor  
g
Routing  
Wet/Dry  
[D]High Damp  
[%]  
Sets the damping amount in the  
high range  
f
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
[D]Mt.Delay  
Wet/Dry  
Dry, 1:99...99:1, Sets the multitap delay effect  
Wet  
balance  
h
Src  
Off...Tempo  
–100...+100  
Selects the multitap delay’s Wet/Dry  
modulation source  
g
Src  
Off...Tempo  
Amt  
Amount of modulation source  
Sets the multitap delay’s Wet/Dry  
modulation amount  
Amt  
–100...+100  
Limiter  
Mt.Delay,  
Mt.Delay  
Limiter  
Switches the order of the limiter and  
multitap delay  
h
i
Routing  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
163  
105: Exciter - Limiter  
This effect combines a mono exciter and a limiter. You can  
change the order of the effects.  
106: Exciter - Cho/Flng  
(Exciter - Chorus/Flanger)  
This effect combines a mono limiter and a chorus/flanger.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Routing  
FX Amt  
Limiter  
Exciter  
Exciter  
Chorus/Flanger  
EQ Trim LEQ HEQ  
EQ Trim LEQ HEQ  
+
Limiter  
Exciter  
+
Exciter  
Chorus/Flanger  
Feedback  
Normal  
Output Mode  
Gain Adjust  
+
Wet Invert  
Cho/Flng FX Amt  
Right  
Right  
FX Amt  
FX Amt  
Envelope - Control  
LFO: Tri / Sine  
EXCITER  
EXCITER  
[X]Exciter  
Blend  
Sets the intensity (depth) of the  
Exciter effect  
[X]Exciter  
Blend  
Sets the intensity (depth) of the  
Exciter effect  
a
–100...+100  
a
–100...+100  
[X]Emphasis  
Frequency  
Sets the frequency range to be  
emphasized  
[X]Emphasis  
Frequency  
Sets the frequency range to be  
emphasized  
b
c
0...70  
b
c
0...70  
[X]Trim  
0...100  
–15...+15  
Sets the EQ input level  
[X]Trim  
0...100  
–15...+15  
Sets the EQ input level  
[X]Pre LEQ  
Gain [dB]  
[X]Pre LEQ  
Gain [dB]  
Sets the gain of Low EQ  
Sets the gain of Low EQ  
d
d
Pre HEQ Gain  
[dB]  
Pre HEQ Gain  
[dB]  
–15...+15  
Sets the gain of High EQ  
–15...+15  
Sets the gain of High EQ  
Sets the speed of the LFO  
LIMITER  
CHORUS/FLANGER  
1.0 : 1...  
50.0 : 1, Inf : 1  
[F]LFO  
Frequency [Hz]  
e
[L]Ratio  
Sets the signal compression ratio  
0.02...20.00  
e
f
[L]Threshold  
[dB]  
Sets the level above which the  
compressor is applied  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
[msec]  
Depth  
f
–40...0  
0.0...1350.0  
0...100  
Sets the delay time  
g
[L]Attack  
Release  
1...100  
1...100  
Sets the attack time  
Sets the release time  
Sets the limiter output gain  
Sets the depth of LFO modulation  
Sets the feedback amount  
[L]Gain Adjust –Inf,  
[dB]  
h
i
Feedback  
–100...+100  
–38...+24  
Exciter  
Limiter, Limiter  
Exciter  
-Wet, -  
1:99...Dry...99:1  
, Wet  
Switches the order of the exciter  
and limiter  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
Routing  
Dry, 1:99...99:1, Balance between the wet and dry  
g
Selects the Wet/Dry modulation  
source for the chorus/flanger  
Wet/Dry  
Src  
Off...Tempo  
–100...+100  
Wet  
signal  
j
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Src  
Off...Tempo  
–100...+100  
Amt  
Amt  
Amount of modulation source  
[F]Output  
Mode  
Normal,  
Wet Invert  
Selects the output mode for the  
chorus/flanger  
h
i
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
164  
107: Exciter - Phaser  
This effect combines a mono limiter and a phaser.  
108: Exciter - Mt.Delay  
(Exciter - Multitap Delay)  
This effect combines a mono exciter and a multitap delay.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Phaser  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Exciter  
FX Amt  
Exciter  
Multitap Delay  
Feedback  
EQ Trim LEQ HEQ  
+
Exciter  
Phaser  
Normal  
Output Mode  
Wet Invert  
EQ Trim LEQ HEQ  
+
+
Delay  
(1)  
Exciter  
(2)  
Resonance  
High Damp  
Phaser FX Amt  
Mt.Dly FX Amt  
Right  
FX Amt  
LFO: Tri / Sine  
Right  
FX Amt  
EXCITER  
EXCITER  
[X]Exciter  
Blend  
Sets the intensity (depth) of the  
Exciter effect  
a
–100...+100  
[X]Exciter  
Blend  
Sets the intensity (depth) of the  
Exciter effect  
a
–100...+100  
[X]Emphasis  
Frequency  
Sets the frequency range to be  
emphasized  
b
c
0...70  
[X]Emphasis  
Frequency  
Sets the frequency range to be  
emphasized  
b
c
0...70  
[X]Trim  
0...100  
–15...+15  
Sets the EQ input level  
[X]Trim  
0...100  
–15...+15  
Sets the EQ input level  
[X]Pre LEQ  
Gain [dB]  
Sets the gain of Low EQ  
[X]Pre LEQ  
Gain [dB]  
Sets the gain of Low EQ  
d
Pre HEQ Gain  
[dB]  
d
–15...+15  
Sets the gain of High EQ  
Sets the speed of the LFO  
Pre HEQ Gain  
[dB]  
–15...+15  
Sets the gain of High EQ  
PHASER  
MULTITAP DELAY  
[P]LFO  
0.02...20.00  
[D]Tap1 Time  
Frequency [Hz]  
e
f
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the Tap1 output level  
Sets the Tap2 delay time  
[msec]  
e
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the frequency to which the  
Tap1 Level  
[P]Manual  
Depth  
0...100  
[D]Tap2 Time  
[msec]  
effect is applied  
0.0...1360.0  
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
f
Feedback  
(Tap2)  
–100...+100  
0...100  
Sets the Tap2 feedback amount  
Resonance  
–100...+100  
-Wet, -  
[D]High Damp  
[%]  
Sets the damping amount in the  
high range  
g
[P]Phaser Wet/  
Dry  
1:99...Dry...99:1, Sets the phaser effect balance  
Wet  
[D]Mt.Delay  
Wet/Dry  
Dry, 1:99...99:1, Sets the multitap delay effect  
Wet  
balance  
g
Selects the Wet/Dry modulation  
Off...Tempo  
Src  
Selects the Wet/Dry modulation  
source for the multitap delay  
source for the phaser  
h
i
Src  
Off...Tempo  
Sets the Wet/Dry modulation  
–100...+100  
Amt  
Sets the Wet/Dry modulation  
amount for the multitap delay  
amount for the phaser  
Amt  
–100...+100  
[P]Output  
Mode  
Normal,  
h
i
Selects the phaser output mode  
Wet Invert  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
165  
109: OD/HG - Amp Sim  
(Overdrive/Hi.Gain -  
110: OD/HG - Cho/Flng  
(Overdrive/Hi.Gain - Chorus/Flanger)  
Amp Simulation)  
This effect combines a mono overdrive/high-gain distortion and  
a chorus/flanger. You can change the order of the effects.  
This effect combines a mono overdrive/high-gain distortion and  
an amp simulation. You can change the order of the effects.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Routing  
Overdrive / Hi-Gain  
Chorus/Flanger  
FX Amt  
Routing  
Overdrive / Hi-Gain  
Amp Simulation  
3 Band PEQ  
Driver  
+
Chorus/Flanger  
Feedback  
Normal  
3 Band PEQ  
Driver  
Output Level  
+
Output Mode  
+
Amp Simulation Filter  
Wet Invert  
Cho/Flng FX Amt  
Mode: Overdrive / Hi-Gain  
Drive  
Output Level  
Mode: Overdrive / Hi-Gain  
Drive  
Right  
FX Amt  
LFO: Tri / Sine  
Right  
FX Amt  
OD/HI-GAIN  
[O]Drive Mode  
OD/HI-GAIN  
Overdrive, Hi- Switches between overdrive and  
Overdrive, Hi- Switches between overdrive and  
Gain  
high-gain distortion  
[O]Drive Mode  
a
Gain  
high-gain distortion  
a
Sets the degree of distortion  
Drive  
1...100  
Drive  
1...100  
Sets the degree of distortion  
[O]Output  
Level  
[O]Output  
Level  
0...50  
Sets the overdrive output level  
0...50  
Sets the overdrive output level  
Selects the modulation source for  
the overdrive output level  
Selects the modulation source for  
the overdrive output level  
b
Src  
Off...Tempo  
–50...+50  
b
Src  
Off...Tempo  
–50...+50  
Sets the modulation amount of the  
overdrive output level  
Sets the modulation amount of the  
overdrive output level  
Amt  
Amt  
[O]Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
[O]Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
20...1.00k  
–18...+18  
20...1.00k  
–18...+18  
e
f
e
f
Gain [dB]  
Sets the gain of Low EQ  
Gain [dB]  
Sets the gain of Low EQ  
[O]Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
[O]Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
300...10.00k  
Sets the band width of Mid/High EQ  
1
Sets the band width of Mid/High EQ  
1
Q
0.5...10.0  
Q
0.5...10.0  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
[O]Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
[O]Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
g
Sets the band width of Mid/High EQ  
2
g
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
Q
0.5...10.0  
–18...+18  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
AMP SIM  
CHORUS/FLANGER  
[A]Amplifier  
[F]LFO  
h
i
SS, EL84, 6L6  
Selects the type of guitar amplifie  
0.02...20.00  
Sets the speed of the LFO  
Type  
Frequency [Hz]  
h
i
OD/HG Amp, Switches the order of the overdrive  
Amp OD/HG and amp  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
[msec]  
Depth  
Routing  
0.0...1350.0  
0...100  
Sets the delay time  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
signal  
Sets the depth of LFO modulation  
Sets the feedback amount  
j
Src  
Off...Tempo  
–100...+100  
Feedback  
–100...+100  
Amt  
Amount of modulation source  
-Wet, -  
1:99...Dry...99:1  
, Wet  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
j
Selects the Wet/Dry modulation  
source for the chorus/flanger  
Src  
Off...Tempo  
–100...+100  
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Amt  
[F]Output  
Mode  
Normal, Wet  
Invert  
Selects the output mode for the  
chorus/flanger  
OD/HG  
Flanger,  
k
l
Switches the order of the overdrive  
Routing  
Wet/Dry  
Flanger OD/ and chorus / flanger  
HG  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
166  
111: OD/HG - Phaser  
(Overdrive/Hi.Gain - Phaser)  
112: OD/HG - Mt.Delay  
(Overdrive/Hi.Gain - Multitap Delay)  
This effect combines a mono overdrive/high-gain distortion and  
a phaser. You can change the order of the effects.  
This effect combines a mono overdrive/high-gain distortion and  
a multitap delay.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt  
Routing  
Overdrive / Hi-Gain  
Multitap Delay  
Overdrive / Hi-Gain  
3 Band PEQ  
Phaser  
3 Band PEQ  
Feedback  
Delay  
+
Driver  
+
Phaser  
Driver  
(2)  
(1)  
Normal  
Output Mode  
High Damp  
Output Level  
Output Level  
+
Mt.Dly FX Amt  
Wet Invert  
Mode: Overdrive / Hi-Gain  
Drive  
Resonance  
Mode: Overdrive / Hi-Gain  
Drive  
Phaser FX Amt  
Right  
Right  
FX Amt  
FX Amt  
LFO: Tri / Sine  
OD/HI-GAIN  
[O]Drive Mode  
OD/HI-GAIN  
[O]Drive Mode  
Overdrive, Hi- Switches between overdrive and  
Gain  
high-gain distortion  
Overdrive, Hi- Switches between overdrive and  
a
Gain  
high-gain distortion  
Sets the degree of distortion  
a
Drive  
1...100  
Sets the degree of distortion  
Drive  
1...100  
[O]Output  
Level  
0...50  
Sets the overdrive output level  
[O]Output  
Level  
0...50  
Sets the overdrive output level  
Selects the modulation source for  
the overdrive output level  
b
Src  
Off...Tempo  
–50...+50  
Selects the modulation source for  
the overdrive output level  
b
Src  
Off...Tempo  
–50...+50  
Sets the modulation amount of the  
overdrive output level  
Amt  
Sets the modulation amount of the  
overdrive output level  
Amt  
[O]Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
20...1.00k  
–18...+18  
[O]Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
e
f
20...1.00k  
–18...+18  
e
f
Gain [dB]  
Sets the gain of Low EQ  
Gain [dB]  
Sets the gain of Low EQ  
[O]Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
[O]Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
Sets the band width of Mid/High EQ  
1
Q
0.5...10.0  
Sets the band width of Mid/High EQ  
1
Q
0.5...10.0  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
[O]Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
[O]Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
g
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
g
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
MULTITAP DELAY  
[D]Tap1 Time  
PHASER  
[P]LFO  
Frequency [Hz]  
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the Tap1 output level  
[msec]  
0.02...20.00  
Sets the speed of the LFO  
h
h
Tap1 Level  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Sets the frequency to which the  
[D]Tap2 Time  
0.0...1360.0  
–100...+100  
0...100  
Sets the Tap2 delay time  
[P]Manual  
Depth  
0...100  
[msec]  
effect is applied  
i
Feedback  
Sets the Tap2 feedback amount  
i
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
[D]High Damp  
[%]  
Sets the damping amount in the  
high range  
j
Resonance  
–100...+100  
[D]Mt.Delay  
Wet/Dry  
Dry, 1:99...99:1, Sets the multitap delay effect  
-Wet, -  
[P]Phaser Wet/  
Dry  
Wet  
balance  
1:99...Dry...99:1 Sets the phaser effect balance  
, Wet  
Selects the Wet/Dry modulation  
source for the multitap delay  
k
l
Src  
Off...Tempo  
j
Selects the Wet/Dry modulation  
Off...Tempo  
Src  
source for the phaser  
Sets the Wet/Dry modulation  
amount for the multitap delay  
Amt  
–100...+100  
Sets the Wet/Dry modulation  
–100...+100  
Amt  
amount for the phaser  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
[P]Output  
Mode  
Normal,  
Selects the phaser output mode  
Wet Invert  
Src  
Off...Tempo  
–100...+100  
k
l
OD/HG  
Phaser, Phaser  
and phaser  
OD/HG  
Switches the order of the overdrive  
Routing  
Wet/Dry  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
167  
113: Wah - Amp Sim  
(Wah - Amp Simulation)  
114: Decimator - Amp  
(Decimator - Amp Simulation)  
This effect combines a mono wah and an amp simulation. You  
can change the order of the effects.  
This effect combines a mono decimator and an amp simulation.  
You can change the order of the effects.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Routing  
FX Amt  
Routing  
Wah/Auto Wah  
Amp Simulation  
Decimator  
Amp Simulation  
Output Level  
Resolution  
+
Amp Simulation Filter  
Wah  
+
Amp Simulation Filter  
Decimator  
FX Amt  
High Damp  
Pre LPF  
Right  
Sweep Mode  
Right  
FX Amt  
FX Amt  
Envelope  
Auto  
D-mod  
-mod  
D
LFO  
LFO  
DECIMATOR  
[D]Pre LPF  
Turn the harmonic noise caused by  
lowered sampling on and off  
Off, On  
0...100  
WAH  
a
a
High Damp  
[%]  
Sets the ratio of high-range damping  
[W]  
Sets the lower limit of the wah  
center frequency  
Frequency  
Bottom  
0...100  
[D]Sampling  
Freq [Hz]  
1.00k...48.00k Sets the sampling frequency  
b
c
Sets the upper limit of the wah  
center frequency  
Frequency Top 0...100  
Resolution  
4...24  
Sets the data bit length  
[D]Output  
Level  
Auto,  
[W]Sweep  
D-mod,  
0...100  
Sets the decimator output level  
Selects the control from auto-wah,  
modulation source, and LFO  
Mode  
LFO  
b
c
AMP SIM  
Selects the modulation source for  
the wah when Sweep Mode=D-mod  
[A]Amplifier  
Src  
Off...Tempo  
d
SS, EL84, 6L6 Selects the type of guitar amplifier  
Type  
[W]LFO  
Frequency [Hz]  
Decimator  
0.02...20.00  
0...100  
Sets the speed of the LFO  
Switches the order of the decimator and  
e
Routing  
Amp, Amp  
amp simulation  
Decimator  
Resonance  
Sets the resonance amount  
Dry,  
Switches the wah low pass filter on  
and off  
LPF  
Off, On  
Wet/Dry  
1:99...99:1,  
Wet  
Balance between the wet and dry signal  
Dry, 1:99...99:1,  
Wet  
f
[W]Wet/Dry  
Src  
Sets the wah effect balance  
Src  
Off...Tempo  
Selects the Wet/Dry modulation  
source for the wah  
d
Off...Tempo  
–100...+100  
Amt  
–100...+100 Amount of modulation source  
Sets the Wet/Dry modulation  
amount for the wah  
Amt  
AMP SIM  
[A]Amplifier  
e
f
SS, EL84, 6L6  
Selects the type of guitar amplifier  
Type  
Wah Amp,  
Amp Wah  
Switches the order of the wah and  
amp simulation  
Routing  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
168  
115: Decimator - Comp  
(Decimator - Compressor)  
116: AmpSim - Tremolo  
(Amp Simulation- Tremolo)  
This effect combines a mono decimator and a compressor. You  
can change the order of the effects.  
This effect combines a mono amp simulation and a tremolo.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Amp Simulation  
Tremolo  
FX Amt  
Routing  
Compressor  
Decimator  
+
Amp Simulation Filter  
Tremolo  
Resolution  
Output Level  
+
Comp  
Decimator  
Pre LPF  
High Damp  
Output Level  
Right  
FX Amt  
LFO: Tri/Sin/Vintage/Up/Down  
LFO Shape  
Right  
FX Amt  
Envelope - Control  
AMP SIM  
[A]Amplifier  
Type  
DECIMATOR  
a
SS, EL84, 6L6  
Selects the type of guitar amplifier  
Selects the LFO Waveform  
Turn the harmonic noise caused by  
lowered sampling on and off  
[D]Pre LPF  
Off, On  
TREMOLO  
a
Triangle, Sine,  
Vintage, Up,  
Down  
Sets the ratio of high-range  
damping  
[T]LFO  
High Damp [%] 0...100  
[D]Sampling  
Waveform  
LFO Shape  
b
1.00k...48.00k  
Sets the sampling frequency  
Sets the data bit length  
Changes the curvature of the LFO  
Waveform  
Freq [Hz]  
b
c
–100...+100  
Resolution  
4...24  
[T]LFO  
Frequency [Hz]  
c
0.02...20.00  
0...100  
Sets the speed of the LFO  
[D]Output  
Level  
0...100  
Sets the decimator output level  
d
[T]Depth  
Sets the depth of LFO modulation  
COMPRESSOR  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
[C]  
d
signal  
1...100  
Sets the sensitivity  
Sensitivity  
e
Src  
Off...Tempo  
–100...+100  
[C]Attack  
e
1...100  
0...100  
Sets the attack level  
Output Level  
Sets the compressor output level  
Amt  
Amount of modulation source  
Decimator  
Comp,  
Switches the order of the decimator  
and compressor  
f
Routing  
Wet/Dry  
Comp  
Decimator  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
g
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
169  
117: Cho/Flng - Mt.Dly  
118: Phaser - Cho/Flng  
(Phaser - Chorus/Flanger)  
(Chorus/Flanger - Multitap Delay)  
This effect combines a mono chorus/flanger and a multitap  
delay.  
This effect combines a mono phaser and a chorus/flanger.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Chorus/Flanger  
FX Amt  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Phaser  
FX Amt  
Chorus/Flanger  
Multitap Delay  
+
Phaser  
Chorus/Flanger  
Normal  
Output Mode  
Wet Invert  
EQ  
Feedback  
Delay (2)  
LEQHEQ  
+
Trim  
+
Chorus/Flanger  
Phaser  
FX Amt  
Resonance  
Feedback  
EQ  
Trim  
(1)  
Cho/Flng  
FX Amt  
Mt.Dly  
FX Amt  
LEQ HEQ  
Cho/Flng  
FX Amt  
High Damp  
Feedback  
Right  
FX Amt  
LFO: Tri / Sine  
LFO: Tri / Sine  
Right  
FX Amt  
LFO: Tri / Sine  
PHASER  
[P]LFO  
CHORUS/FLANGER  
[F]LFO  
a
0.02...20.00  
Sets the speed of the LFO  
Frequency [Hz]  
a
0.02...20.00  
Sets the speed of the LFO  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
Frequency [Hz]  
Sets the frequency to which the  
effect is applied  
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
[P]Manual  
Depth  
0...100  
0.0...1350.0  
0...100  
Sets the delay time  
b
c
0...100  
Sets the depth of LFO modulation  
Sets the resonance amount  
[msec]  
Depth  
b
Sets the depth of LFO modulation  
Sets the feedback amount  
Resonance  
–100...+100  
-Wet, -  
Feedback  
–100...+100  
0...100  
[P]Phaser Wet/  
Dry  
1:99...Dry...99:1 Sets the phaser effect balance  
, Wet  
c
[F]EQ Trim  
Sets the EQ input level  
Sets the gain of Low EQ  
[F]PreLEQ Gain  
[dB]  
CHORUS/FLANGER  
[F]LFO  
–15...+15  
d
0.02...20.00  
Sets the speed of the LFO  
PreHEQ Gain  
[dB]  
Frequency [Hz]  
–15...+15  
Sets the gain of High EQ  
d
LFO Waveform Triangle, Sine Selects the LFO Waveform  
[F]Delay Time  
–Wet...–1 : 99,  
Dry,  
1 : 99...Wet  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
e
0.0...1350.0  
0...100  
Sets the delay time  
[msec]  
Depth  
e
Sets the depth of LFO modulation  
Sets the feedback amount  
MULTITAP DELAY  
[D]Tap1 Time  
Feedback  
–100...+100  
0...100  
0.0...1360.0  
0...100  
Sets the Tap1 delay time  
Sets the Tap1 output level  
[msec]  
a
f
[F]EQ Trim  
Sets the EQ input level  
Sets the gain of Low EQ  
Tap1 Level  
[F]PreLEQ Gain  
[dB]  
–15...+15  
[D]Tap2 Time  
0.0...1360.0  
–100...+100  
0...100  
Sets the Tap2 delay time  
g
[msec]  
b
c
PreHEQ Gain  
[dB]  
–15...+15  
Sets the gain of High EQ  
Feedback  
Sets the Tap2 feedback amount  
-Wet, -  
1:99...Dry...99:1  
, Wet  
[D]High Damp  
[%]  
Sets the damping amount in the  
high range  
[F]Cho/Flng  
Wet/Dry  
Sets the effect balance of the  
chorus/flanger  
[D]Mt.DelayWe Dry, 1:99...99:1, Sets the multitap delay effect  
h
Selects the Wet/Dry modulation  
source for the chorus/flanger  
t/Dry  
Wet  
balance  
Src  
Off...Tempo  
–100...+100  
Selects the Wet/Dry modulation  
source for the multitap delay  
d
e
Src  
Off...Tempo  
Sets the Wet/Dry modulation  
amount for the chorus/flanger  
Amt  
Sets the Wet/Dry modulation  
amount for the multitap delay  
Amt  
–100...+100  
[F]Output  
Mode  
Normal,  
Wet Invert  
Selects the output mode for the  
chorus/flanger  
i
j
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
Wet/Dry  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Amt  
Amount of modulation source  
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Effects  
Mono-Mono Serial (Mono-Mono)  
170  
f: [G]Envelope Select  
f: Src  
g: [G]Input Reverb Mix  
g: Threshold  
119: Reverb - Gate  
This effect combines a mono reverb and a gate.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Reverb  
The “[G]Envelope Select” parameter enables you to select  
whether turning the gate on and off is triggered by the input sig-  
nal level or controlled directly by the modulation source. You  
can select from Off to Tempo for the Src parameter to specify the  
modulation source.  
FX Amt  
EQ Trim  
+
Pre Delay  
Reverb  
Gate  
Reverb  
Balance  
LEQ HEQ  
Right  
FX Amt  
When “[G]Envelope Select” is set to Input, the gate is controlled  
by the level of signals that are the combination of the dry sound  
and the reverb sound. When the signal level exceeds the thresh-  
old, the gate opens and the reverb sound is output.  
Input Reverb Mix  
Input  
Envelope - Control  
Gate+Dmpr  
D-mod  
Envelope Select  
Gate  
REVERB  
Normally, set “[G]Input Reverb Mix” to Dry (the gate is con-  
trolled only by the dry sound). If you wish to extend the gate  
time, set the “[G]Input Reverb Mix” value higher and adjust the  
“Threshold” value.  
[R]Reverb Time  
[sec]  
0.1...10.0  
Sets the reverberation time  
a
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
[R]Pre Delay  
0...200  
Sets the delay time of the reverb  
sound and gate control signal  
b
c
[msec]  
[R]EQ Trim  
0...100  
Sets the EQ input level  
Reverb Balance 0...100  
Sets the reverb effect balance  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
[R]PreLEQ Fc  
d
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Mid-High  
Pre HEQ Fc  
[R]PreLEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Sets the gain of Low EQ  
Sets the gain of High EQ  
e
Pre HEQ Gain  
[dB]  
GATE  
Switches between modulation  
[G]Envelope  
D-mod, Input source control and input signal  
control  
Select  
Src  
f
Selects the modulation source that  
controls the gate when Envelope  
Select is set to D-mod  
Off...Tempo  
0...100  
Sets the balance between the dry  
and reverb sounds of the gate  
control signal  
[G]Input  
Reverb Mix  
g
Sets the gate threshold level  
Threshold  
[G]Polarity  
0...100  
+, –  
Switches between non-invert and  
invert of the gate on/off state  
h
i
[G]Attack  
Release  
1...100  
1...100  
Sets the attack time  
Sets the release time  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Double Size  
171  
121: PianoBody/Damper  
Double Size  
(PianoBody/Damper Simulation)  
This effect simulates the resonance of the piano sound board  
caused by the string vibration, and also simulates the resonance  
of other strings that are not being played when you press the  
damper pedal. It will create a very realistic sound when applied  
to acoustic piano sounds.  
Double-size effects take two processing units, therefore “steal-  
ing” one unit to the following FX processors.  
120: St. Mltband Limiter  
(Stereo Mltband Limiter)  
This is a stereo multiband limiter.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Stereo In - Stereo Out  
+
Band-Pass Filters  
Left  
Piano  
Body/Damper  
Simulation  
Low  
FX Amt  
Limiter  
Limiter  
Limiter  
Envelope - Control  
Envelope - Control  
Mid  
Gain Adjust  
High  
Right  
FX Amt  
Envelope - Control  
Envelope - Control  
Limiter  
Limiter  
Limiter  
-mod  
Low  
Damper  
Gain Adjust  
D
Envelope - Control  
Envelope - Control  
Mid  
High  
Right  
Sound Board  
0...100  
Sets the intensity of resonance of  
FX Amt  
a
Offset  
Depth  
the sound board  
Sets the intensity of the string  
resonance created when the  
damper pedal is pressed  
Damper Depth 0...100  
1.0 : 1...  
50.0 : 1, Inf : 1  
a
Ratio  
Sets the signal compression ratio  
b
Selects the modulation source of  
damper effect  
Sets the level above which the  
compressor is applied  
Src  
Off...Tempo  
b
Threshold [dB] –40...0  
c
d
e
Tone  
1...100  
0...36  
Sets tonal quality of effect sound  
Sets the mid range of tonal quality  
Fine tuning  
c
Attack  
1...100  
1...100  
Sets the attack time  
Sets the release time  
Mid Shape  
Tune  
d
Release  
–50...+50  
Sets the low range gain of trigger  
signal  
e
f
Low Offset [dB] –40...0  
Mid Offset [dB] –40...0  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Sets the mid range gain of trigger  
signal  
f
Src  
Off...Tempo  
–100...+100  
High Offset  
–40...0  
Sets the high range gain of trigger  
signal  
g
[dB]  
Amt  
Amount of modulation source  
Gain Adjust  
[dB]  
–Inf,  
Sets the output gain  
–38...+24  
a: Sound Board Depth  
Selects the modulation source for  
the output gain  
h
i
Src  
Off...Tempo  
–63...+63  
This parameter sets the intensity of resonance of the piano  
sound board.  
Sets the modulation amount of the  
output gain  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
b: Damper Depth  
b: Src  
Wet  
signal  
Src  
Off...Tempo  
–100...+100  
This parameter sets the resonance intensity of the other strings  
created when the damper pedal is pressed. The “Src” parameter  
selects the modulation source from which the damper effect is  
applied. Usually, select Damper #64 Pdl (Damper pedal).  
Amt  
Amount of modulation source  
The effect is off when a value for the modulation source specified for  
the “Src” parameter is 63 or smaller, and the effect is on when the  
value is 64 or higher.  
c: Tone  
d: Mid Shape  
These parameters control the tonal quality of the effect sound.  
e: Tune  
Since this effect simulates the resonance of the strings, the sound  
varies depending on the pitch. If you have changed tuning using  
the “Master Tuning” (Global > General Controls > Basic), adjust  
this parameter value.  
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Effects  
Double Size  
172  
122: OD/HyperGain Wah  
(Overdrive/Hyper Gain Wah)  
This distortion effect has two modes: overdrive and hyper-gain  
that produces a strong distortion. A higher high-gain setting is  
required for this effect relative to a normal-size effect.  
123: GuitarAmp + P4EQ  
(Guitar Amp Model +  
Parametric 4-Band EQ)  
This combines a guitar amp simulation (which even faithfully  
replicates the distortion and tone control circuitry) with a four-  
band equalizer.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
By using this in conjunction with “St. Guitar Cabinet (Stereo  
Guitar Cabinet)” on page 119, you can obtain an even more real-  
istic guitar sound that simulates a guitar amp + speaker cabinet.  
Mode: Overdrive / Hyper-Gain  
Drive  
Pre Low-cut  
3 Band EQ  
+
Wah  
Amp Simulation  
Driver  
Output Level  
Direct Mix  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Right  
FX Amt  
-mod  
D
Volume  
+
Guitar Amp Model  
Parametric 4Band EQ  
Wah  
Src  
Off, On  
Switches Wah on/off  
Selects the modulation source that  
switches the Wah on and off  
Off...Tempo  
Right  
a
FX Amt  
Selects the switching mode for the  
modulation source that switches the  
Wah on and off  
-mod  
D
Toggle,  
Moment  
Sw  
Wah Sweep  
Range  
–10...+10  
Sets the range of Wah  
VOX AC15,  
VOX AC15TB,  
VOX AC30,  
VOX AC30TB,  
UK BLUES, UK  
70'S,  
b
Selects the modulation source that  
controls the Wah  
Wah Sweep Src Off...Tempo  
Overdrive,  
Drive Mode  
Switches between overdrive and hi-  
gain distortion  
c
UK 80'S,  
Hyper-Gain  
UK 90'S,  
Amp Type  
Selects the type of the amplifier  
Sets the degree of distortion  
UK MODERN,  
US MODERN,  
US HIGAIN,  
a
Drive  
1...120  
d
Sets the low range cut amount of  
the distortion input  
Pre Low-cut  
Output Level  
Src  
0...10  
BOUTIQUE OD,  
BOUTIQUE CL,  
BLACK 2x12,  
TWEED - 1x12,  
TWEED - 4x10  
0...50  
Sets the output level  
Selects the modulation source for  
the output level  
Off...Tempo  
e
f
Drive Gain  
Volume  
0...100  
0...100  
Sets the input gain  
Sets the output level  
Sets the modulation amount of the  
output level  
Amt  
–50...+50  
Low Cutoff  
[Hz]  
Sets the center frequency for Low  
EQ (shelving type)  
Selects the modulation source for  
the output level  
20...1.00k  
–18...+18  
Src  
Off...Tempo  
–100...+100  
b
c
Gain [dB]  
Sets the gain of Low EQ  
Sets the modulation amount of the  
output level  
Amt  
Mid1 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 1 (peaking type)  
300...10.00k  
Bass  
0...100  
0...100  
0...100  
Sets the bass (low range) level  
Sets the middle (mid range) level  
Sets the treble (high range) level  
g
Sets the band width of Mid/High EQ  
1
Middle  
Treble  
Q
0.5...10.0  
Gain [dB]  
–18...+18  
500...20.00k  
Sets the gain of Mid/High EQ 1  
d
e
Sets the presence (high-frequency  
tone)  
Presence  
0...100  
Mid2 Cutoff  
[Hz]  
Sets the center frequency for Mid/  
High EQ 2 (peaking type)  
Selects through or on for the  
equalizer  
Post P4EQ  
Thru, On  
20...1.00k  
h
i
Sets the band width of Mid/High EQ  
2
Q
0.5...10.0  
–18...+18  
0...50  
Band1 Cutoff  
[Hz]  
Sets the center frequency of  
Band 1  
Gain [dB]  
Direct Mix  
Sets the gain of Mid/High EQ 2  
e
f
Sets the amount of the dry sound  
mixed to the distortion  
Q
0.5...10.0  
–18...+18  
Sets Band 1’s bandwidth  
Sets the gain of Band 1  
Gain [dB]  
Speaker  
Simulation  
Switches the speaker simulation on/  
off  
Off, On  
Band2 Cutoff  
[Hz]  
Sets the center frequency of  
Band 2  
50...5.00k  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Q
0.5...10.0  
–18...+18  
Sets Band 2’s bandwidth  
Sets the gain of Band 2  
Wet  
signal  
Gain [dB]  
j
Src  
Off...Tempo  
–100...+100  
Band3 Cutoff  
[Hz]  
Sets the center frequency of  
Band 3  
300...10.00k  
Amt  
Amount of modulation source  
g
h
Q
0.5...10.0  
–18...+18  
Sets Band 3’s bandwidth  
Sets the gain of Band 3  
Gain [dB]  
Band4 Cutoff  
[Hz]  
Sets the center frequency of  
Band 4  
500...20.00k  
Q
0.5...10.0  
–18...+18  
Sets Band 4’s bandwidth  
Sets the gain of Band 4  
Gain [dB]  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Double Size  
173  
a: Amp Type  
d: Presence  
combined with a relaxed sustain, making for an enjoyable play-  
ing experience.  
If the Amp Type is VOX AC15...VOX AC30TB, this sets the  
attenuation of the high-frequency range. For other types, this  
sets the boost of the high-frequency range.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Volume  
This corresponds to the Cut knob control of amps made by the  
VOX Corporation.  
Guitar Amp Model  
+
Right  
e: Post P4EQ  
Wet / Dry  
By chaining this with 19: St.Guitar Cabinet you can simulate the  
combination of a guitar amp and speaker cabinet. In this case,  
we recommend that you set Post P4EQ to “Thru,” but if neces-  
sary you can turn it “On” and adjust the tone.  
Drive  
0...100  
Sets the input gain  
Sets the output level  
Volume  
Bass  
0...100  
0...100  
0...100  
0...100  
0...100  
Dry,  
Sets the bass (low range) level  
Sets the middle (mid range) level  
Sets the treble (high range) level  
Middle  
Treble  
Recommended Combinations of Guitar Amp Models and Cab-  
inet Simulators:  
Presence  
Sets the presence (high-frequency tone)  
Amp Type  
Cabinet Type  
Wet/Dry  
1 : 99...99 : 1, Balance between the wet and dry signal  
Wet  
VOX AC15  
VOX AC15 - 1x12  
VOX AC15 - 1x12  
VOX AC30 - 2x12  
VOX AC30 - 2x12  
UK H30 - 4x12  
Table , “Selects a modulation source for Wet/  
Dry,on page 107  
Source  
Off...Tempo  
VOX AC15TB  
VOX AC30  
Table , “Sets the modulation amount for Wet/  
Dry,on page 107  
Amount  
–100...+100  
VOX AC30TB  
UK BLUES  
UK 70'S  
UK H30 - 4x12  
UK 80'S  
UK T75 - 4x12  
UK 90'S  
UK T75 - 4x12  
UK MODERN  
US MODERN  
US HIGAIN  
BOUTIQUE OD  
BOUTIQUE CL  
BLACK 2x12  
TWEED - 1x12  
TWEED - 4x10  
UK T75 - 4x12, US V30 - 4x12  
US V30 - 4x12  
US V30 - 4x12, UK T75 - 4x12  
UK H30 - 4x12  
UK H30 - 4x12  
BLACK - 2x12  
TWEED - 1x12  
TWEED - 4x10  
124: Amp Clean Combo  
This models the clean channel of a amp that went on sale in 1975  
and contained two 12" speakers. As the name suggests, it pro-  
duces a clean tone with a tight sounding character, and a deep  
and compact low-end.  
125: Amp California  
This American combo amp with four 10" speakers was produced  
during the years 1963–1968, and was known for its big, clean  
sound and its warm and husky sound when driven heavily.  
126: Amp Tweed  
This American-made tweed-covered 1957 model combo amp  
with two 12" speakers is known for its rich, clean tone that is  
ideal for classic rock, blues, and country. By raising the volume  
you can also produce a powerful and punchy overdrive sound.  
127: Amp Modded OD  
This models a 100W boutique amp head produced in North  
Hollywood. An overdrive tone with a rich harmonic structure is  
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Effects  
Double Size  
174  
128: BassTubeAmp+Cab.  
129: St. Mic + PreAmp  
(Bass Tube Amp Model + Cabinet)  
(Stereo Mic Modeling + PreAmp)  
This simulates a bass amp (with gain and drive) and speaker cab-  
inet.  
This is a stereo mic and preamp simulator (See “Mic Model+Pre-  
Amp (Mic Modeling + PreAmp)” on page 122.). For example  
you might use this to simulate micing of a stereo source such as a  
rotary speaker.  
FX Amt = 100: Mono In - Mono Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
Stereo In - Stereo Out  
Volume  
Left  
FX Amt  
+
Bass Amp Model2  
Cabinet Simulator  
Mic Simulation  
Mic Simulation  
Tube Pre Amp  
Tube Pre Amp  
Drive  
Output Level  
Right  
FX Amt  
-mod  
D
Right  
FX Amt  
Selects the type of the amplifier  
STUDIO  
COMBO  
A tube combo ideal for the Motown  
sound  
130: Multitap Cho/Delay  
(Multitap Chorus/Delay)  
This effect has six chorus blocks with different LFO phases. You  
can produce a complex stereo image by setting a different delay  
time and depth for each block. You can control the delay output  
level via a modulation source.  
a
Amp Type  
A 100W tube amp AC100 made by  
Vox  
VOX AC100  
UK MAJOR  
0...100  
A 200W tube amp made in the UK  
Sets the input gain  
b
c
Drive Gain  
Volume  
0...100  
Sets the output level  
Selects the modulation source for  
the output level  
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of the  
output level  
Amt  
FX Amt = 100: Mono In - Stereo Out  
/
FX Amt = 0: Stereo In -Stereo Out  
d
e
f
Bass  
0...100  
0...100  
0...100  
Sets the bass (low range) level  
Sets the middle (mid range) level  
Sets the treble (high range) level  
Left  
Feedback  
FX Amt  
Middle  
Treble  
Tap1 Delay  
Tap2 Delay  
Tap3 Delay  
Tap4 Delay  
Tap5 Delay  
Tap6 Delay  
+
Sets the presence (high-frequency  
tone)  
g
h
Presence  
0...100  
Off, On  
Cabinet  
Simulator  
Switches the cabinet simulator on/  
off  
Right  
FX Amt  
0 [degree]  
180 [degree]  
60 [degree]  
240 [degree]  
120 [degree]  
300 [degree]  
LA - 4x10,  
Panning Preset  
MODERN - 4x10,  
METAL - 4x10,  
CLASSIC -8x10,  
UK - 4x12,  
STUDIO - 1x15,  
JAZZ - 1x15,  
VOX AC100 -  
2x15,  
LFO: Triangle  
-mod  
On/Off Control  
D
i
j
Cabinet Type  
Selects the cabinet type  
LFO Frequency  
[Hz]  
US - 2x15,  
UK - 4x15,  
LA - 1x18,  
COMBI - 1x12 &  
1x18  
a
0.02...13.00  
Sets the speed of the LFO  
Tap1 (000)  
[msec]  
Sets the Tap1 (LFO phase=0  
degrees) delay time  
0...2000  
0...30  
Depth  
Sets the Tap1 chorus depth  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
b
Wet/Dry  
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
signal  
Selects on, off, or modulation source  
for the control of Tap1 output  
Status  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Tap2 (180)  
[msec]  
Sets the Tap2 (LFO phase=180  
degrees) delay time  
0...2000  
Depth  
0...30  
Sets the Tap2 chorus depth  
a: Amp Type  
i: Cabinet Type  
c
d
e
f
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
Selects on, off, or modulation source  
for the control of Tap2 output  
Status  
Recommended Combinations of Bass Amp Models and Cabi-  
nets:  
Tap3 (060)  
[msec]  
Sets the Tap3 (LFO phase=60  
degrees) delay time  
0...2000  
0...30  
Depth  
Sets the Tap3 chorus depth  
Amp Type  
Cabinet Type  
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
Selects on, off, or modulation source  
for the control of Tap3 output  
Status  
STUDIO COMBO  
AC100  
STUDIO - 1x15  
VOX AC100 - 2x15  
UK - 4x15, UK - 4x12  
Tap4 (240)  
[msec]  
Sets the Tap4 (LFO phase=240  
degrees) delay time  
0...2000  
UK MAJOR  
Depth  
0...30  
Sets the Tap4 chorus depth  
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
Selects on, off, or modulation source  
for the control of Tap4 output  
Status  
Tap5 (120)  
[msec]  
Sets the Tap5 (LFO phase=120  
degrees) delay time  
0...2000  
0...30  
Depth  
Sets the Tap5 chorus depth  
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
Selects on, off, or modulation source  
for the control of Tap5 output  
Status  
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Effects  
Double Size  
175  
Tap6 (300)  
[msec]  
Sets the Tap1 (LFO phase=300  
degrees) delay time  
131: St. Pitch Shifter  
(Stereo Pitch Shifter)  
0...2000  
0...30  
Depth  
Sets the Tap6 chorus depth  
g
Always On,  
Always Off,  
On Off (Dm),  
Off On (Dm)  
Selects on, off, or modulation source  
for the control of Tap6 output  
This is a stereo pitch shifter. The pitch shift amount for the left  
and right channels can be reversed from each other.  
Status  
1 : L 1 2 3 4 5 6 R,  
2 : L 135 246 R,  
3 : L 1 3 5 2 4 6 R,  
4 : L 1 4 5 6 3 2 R  
Selects the stereo panning pattern  
for each tap  
Stereo In - Stereo Out  
h
i
Panning Preset  
Left  
FX Amt  
High Damp  
Pitch Shifter  
Delay  
Tap1 Feedback –100...+100  
Sets the Tap1 feedback amount  
Input Level  
Input Level  
Post  
Feedback Position  
Pre  
Pre  
Selects the modulation source for  
the Tap output level, feedback  
amount, and effect balance  
Spread  
Feedback  
Src  
Off...Tempo  
–100...+100  
Post  
Pitch Shifter  
Delay  
High Damp  
Sets the modulation amount of Tap1  
feedback amount  
Amt  
Right  
FX Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Slow, Medium, Switches Pitch Shifter mode  
Fast  
j
Mode  
Src  
Off...Tempo  
–100...+100  
a
b
c
Normal,  
Up/Down  
Determines whether or not the L/R  
pitch shift amount is inverted  
Amt  
Amount of modulation source  
L/R Pitch  
Pitch Shift [1/  
2tone]  
Sets the pitch shift amount in steps  
of a semitone  
b, c, d, e, f, g: Status  
–24...+24  
Selects the modulation source of  
pitch shift amount  
These parameters set the output status of each Tap.  
Always On: Output is always on. (No modulation)  
Always Off: Output is always off. (No modulation)  
Src  
Off...Tempo  
–24...+24  
Sets the modulation amount of  
pitch shift amount  
Amt  
Sets the pitch shift amount in steps  
of one cent  
Fine [cents]  
Amt  
–100...+100  
–100...+100  
OnOff (dm): Output level is switched from on to off depend-  
ing on the modulation source.  
Sets the modulation amount of  
pitch shift amount  
Sets the delay time for the left  
channel  
d
e
L Delay [msec] 0...2000  
R Delay [msec] 0...2000  
OffOn (dm): Output level is switched from off to on depend-  
ing on the modulation source.  
Sets the delay time for the right  
channel  
Sets the feedback amount  
Combining these parameters, you can change from 4-phase cho-  
rus to two-tap delay by crossfading them gradually via the mod-  
ulation source during a performance.  
Feedback  
–100...+100  
f
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Feedback  
Pre, Post  
Position  
Switches the feedback connection  
h: Panning Preset  
g
h
Sets the width of the stereo image  
of the effect sound  
This parameter selects combinations of stereo images of the tap  
outputs.  
Spread  
–100...+100  
Input Level  
Dmod [%]  
Sets the modulation amount of the  
input level  
–100...+100  
Off...Tempo  
Selects the modulation source for  
the input level  
Src  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
i
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: L/R Pitch  
When you select Up/Down for this parameter, the pitch shift  
amount for the right channel will be reversed. If the pitch shift  
amount is positive, the pitch of the left channel is raised, and the  
pitch of the right channel is lowered.  
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Effects  
Double Size  
176  
132: St. PitchShift BPM  
(Stereo Pitch Shifter BPM)  
133: Rotary SpeakerOD  
(Rotary Speaker Overdrive)  
This stereo pitch shifter enables you to set the delay time to  
match the song tempo.  
This is a stereo rotary speaker effect. It has an internal speaker  
simulator that simulates overdrive (recreating the amp distor-  
tion) and characteristics of the rotary speaker, producing a very  
realistic rotary speaker sound.  
Stereo In - Stereo Out  
Left  
FX Amt  
High Damp  
Pitch Shifter  
Delay  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
Input Level  
Input Level  
Post  
Feedback Position  
Pre  
Pre  
FX Amt  
Spread  
Feedback  
Horn  
Post  
Pitch Shifter  
Delay  
Mic Distance  
Mic Spread  
Horn/Rotor  
Balance  
Rotary Speaker  
Rotor  
High Damp  
Overdrive  
+
Right  
Tempo  
FX Amt  
BPM  
Speaker Simulation  
Base Note x Times  
Base Note x Times  
BPM  
Right  
-mod  
FX Amt  
On/Off  
D
-mod  
Mode Switch: Rotate/Stop  
D
-mod  
D
Slow, Medium, Switches Pitch Shifter mode  
Fast  
Speed Switch: Slow/Fast  
Mode  
-mod  
D
Manual Speed Control  
a
Normal,  
Up/Down  
Determines whether or not the L/R  
pitch shift amount is inverted  
L/R Pitch  
Overdrive  
Src  
Off, On  
Switches overdrive on/off  
Pitch Shift [1/  
2tone]  
Sets the pitch shift amount in steps  
of a semitone  
–24...+24  
Selects a modulation source to  
switch overdrive on/off  
Off...Tempo  
Selects the modulation source of  
pitch shift amount  
a
b
Src  
Off...Tempo  
–24...+24  
Sets the switch mode for overdrive  
on/off modulation  
Toggle,  
Moment  
Sw  
Sets the modulation amount of  
pitch shift amount  
Amt  
Overdrive Gain 0...100  
Determines the degree of distortion  
Sets the overdrive output level  
Sets the pitch shift amount in steps  
of one cent  
Fine [cents]  
–100...+100  
b
C
Overdrive  
0...100  
Level  
Sets the modulation amount of  
pitch shift amount Sets the  
modulation amount of pitch shift  
amount  
c
Sets the tonal quality of the  
overdrive  
Amt  
–100...+100  
Overdrive Tone 0...15  
Speaker  
Off, On  
Switches the speaker simulation on/  
off  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
Simulator  
BPM  
Switches between speaker rotation  
and stop  
Mode Switch  
Src  
Rotate, Stop  
Display the error message if the left  
channel delay time exceeds the  
upper limit  
Selects a modulation source for  
Rotate/Stop  
d
Time Over? L  
R
---, OVER!  
---, OVER!  
Off...Tempo  
d
e
Sets the switch mode for Rotate/  
Stop modulation  
Display the error message if the  
right channel delay time exceeds  
the upper limit  
Toggle,  
Moment  
Sw  
Switches the speaker rotation speed  
between slow and fast  
L Delay Base  
Note  
Selects the type of notes to specify  
the left channel delay time  
Speed Switch Slow, Fast  
r...w  
e
f
Selects a modulation source for  
Slow/Fast  
Sets the number of notes to specify  
the left channel delay time  
Src  
Sw  
Off...Tempo  
Times  
x1...x32  
r...w  
Toggle,  
Moment  
Sets the switch mode for Slow/Fast  
modulation  
R Delay Base  
Note  
Selects the type of notes to specify  
the right channel delay time  
Sets the volume balance between  
the high-range horn and low-range  
rotor  
Sets the number of notes to specify  
the right channel delay time  
Horn/Rotor  
Balance  
Rotor, 1...99,  
Horn  
Times  
x1...x32  
Pre, Post  
–100...+100  
–100...+100  
f
Feedback  
Position  
Switches the feedback connection  
Manual  
SpeedCtrl  
Sets a modulation source for direct  
control of rotation speed  
Off...Tempo  
0...100  
g
h
i
Sets the width of the stereo image  
of the effect sound  
Spread  
Sets how quickly the horn rotation  
speed changes  
Horn  
Acceleration  
Sets the feedback amount  
Feedback  
g
Adjusts the (high-frequency) horn  
rotation speed. Standard value is  
1.00. “Stop” stops the rotation  
Stop,  
0.50...2.00  
Sets the damping amount in the  
high range  
Horn Ratio  
High Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
Rotor  
Acceleration  
Sets how quickly the rotor speed  
changes  
–100...+100  
0...100  
Dmod [%]  
Selects the modulation source for  
the input level  
h
i
Adjusts the (low-frequency) rotor  
rotation speed. Standard value is  
1.0. “Stop” stops the rotation  
Src  
Off...Tempo  
Stop,  
0.50...2.00  
Rotor Ratio  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Distance between the microphone  
and rotary speaker  
Mic Distance  
0...100  
0...100  
j
Src  
Off...Tempo  
–100...+100  
Mic Spread  
Wet/Dry  
Angle of left and right microphones  
Amt  
Amount of modulation source  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Double Size  
177  
a: Sw  
135: St/Cross Long Delay  
(Stereo/Cross Long Delay)  
This is a stereo delay, and can by used as a cross-feedback delay  
effect in which the delay sounds cross over between left and  
right by changing the feedback routing. You can set a maximum  
of 2,730msec for the delay time.  
This parameter determines how to switch on/off the overdrive  
via a modulation source.  
When “Sw” = Toggle, overdrive is turned on/off each time the  
pedal or joystick is operated.  
Overdrive will be switched on/off each time the value of the  
modulation source exceeds 64.  
Stereo In - Stereo Out  
When “Sw” = Moment, overdrive is applied only when you press  
the pedal or operate the joystick.  
Left  
FX Amt  
High Damp Low Damp  
Delay  
Input Level D-mod  
Only when the value for the modulation source is 64 or higher, the  
overdrive effect is applied.  
Stereo/Cross  
Stereo/Cross  
Spread  
Feedback  
Delay  
High Damp Low Damp  
Input Level D-mod  
Right  
134: L/C/R Long Delay  
FX Amt  
This multitap delay outputs three Tap signals to left, right and  
center respectively. You can set a maximum of 5,460msec for the  
delay time.  
Switches between stereo delay and  
cross-feedback delay  
a
b
c
Stereo/Cross  
Stereo, Cross  
0.0...2730.0  
0.0...2730.0  
–100...+100  
Off...Tempo  
–100...+100  
–100...+100  
–100...+100  
L Delay Time  
[msec]  
Sets the delay time for the left  
channel  
R Delay Time  
[msec]  
Sets the delay time for the right  
channel  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In -Stereo Out  
FX Amt  
Sets the feedback amount for the  
left channel  
L Delay  
Level  
Input Level D-mod  
L Feedback  
Src  
Selects the modulation source of  
feedback amount  
+
Spread  
C Delay  
d
e
High Damp Low Damp  
Input Level D-mod  
Level  
Feedback  
Sets the modulation amount of the  
left channel feedback  
Amt  
R Delay  
Level  
Right  
Sets the feedback amount for the  
right channel  
FX Amt  
R Feedback  
Amt  
Sets the modulation amount of the  
right channel feedback  
L Delay Time  
[msec]  
0...5460  
0...50  
Sets the delay time of TapL  
Sets the output level of TapL  
Sets the delay time of TapC  
Sets the output level of TapC  
Sets the delay time of TapR  
Sets the output level of TapR  
a
b
c
Sets the damping amount in the  
high range  
f
High Damp [%] 0...100  
Level  
Sets the damping amount in the low  
range  
C Delay Time  
[msec]  
g
Low Damp [%] 0...100  
Input Level  
0...5460  
0...50  
Sets the modulation amount of the  
input level  
Level  
–100...+100  
Dmod [%]  
R Delay Time  
[msec]  
h
i
0...5460  
0...50  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
–50...+50  
Level  
Sets the width of the stereo image of  
the effect sound  
Feedback  
(C Delay)  
Spread  
–100...+100  
Sets the feedback amount of TapC  
Selects the modulation source for  
the TapC feedback  
Dry, 1:99...99:1, Balance between the wet and dry  
d
e
Src  
Off...Tempo  
–100...+100  
Wet/Dry  
Wet  
signal  
Sets the modulation amount of the  
TapC feedback  
j
Amt  
Src  
Off...Tempo  
–100...+100  
Sets the damping amount in the  
high range  
Amt  
Amount of modulation source  
High Damp [%] 0...100  
Sets the damping amount in the low  
range  
Low Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
f
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
0...50  
Sets the width of the stereo image  
of the effect sound  
g
Spread  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
h
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Double Size  
178  
Times.” Even in this case, the delay time cannot exceed 10,800  
msec.  
136: Hold Delay  
This effect records the input signal and plays it back repeatedly.  
You can control the start of recording and reset via a modulation  
source. Easy to use for real-time performances.  
“Hold” procedure (when Loop Time = Auto)  
1. “Rec Src”JS +Y: #01  
“Reset Src”JS –Y: #02  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
“Manual REC Control”REC Off  
“Manual RST Control”RESET  
“Loop Time [msec]Auto  
FX Amt  
+
Delay  
“MIDI/Tempo Sync”Off  
It should be noted that all recordings will be deleted while  
Reset is On.  
Pan  
Loop Time: Auto/ ...5400ms  
Right  
FX Amt  
2. “Manual RST Control”Off  
-mod  
Tempo  
REC Control  
D
BPM  
Reset is cancelled and the unit enters Rec ready mode.  
-mod  
RST Control  
D
Base Note x Times  
BPM  
3. Push the joystick in the +Y direction (forward) and play a  
phrase you wish to hold. When you pull the joystick to its  
original position, the recording will be finished and the  
phrase you just played will be held.  
Loop Time  
Sets Automatic loop time setup  
mode or specifies loop time  
a
Auto, 1...10800  
[msec]  
Specifies whether delay time is set  
in milliseconds, or as a note value  
relative to tempo  
Loop BPM  
Sync  
b
Off, On  
Loop Time is automatically set only for the first recording  
after resetting. If the time length exceeds 10,800msec, Loop  
Time will be automatically set to 10,800msec. (If you have  
set “Times” to 1–10,800msec, the specified loop time will  
be used regardless of the time taken from pushing the joy-  
stick forward until it is pulled back. However, the recording  
method remains the same. The phrase being played while  
the joystick is pushed forward will be held.)  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
40.00...  
300.00  
c
An error indication that appears if  
delay time exceeds the upper limit  
when MIDI/Tempo Sync=On  
Time Over?  
---, OVER!  
Loop Base  
Note  
Selects the type of notes to specify  
the delay time  
r...w  
d
Sets the number of notes to specify  
the delay time  
Times  
x1...x32  
Off...Tempo  
REC Control  
Src  
e
f
Selects control source for recording  
4. If you made a mistake during recording, pull the joystick in  
the –Y direction (back) to reset. In this way, the recording  
will be erased. Repeat step 4. again.  
RST Control Src Off...Tempo  
Selects control source for reset  
Sets the recording switch  
Manual REC  
Control  
REC Off,  
REC On  
g
Manual RST  
Control  
5. The recorded phrase will be repeated again and again. You  
h
i
Off, RESET  
Sets the reset switch  
can use this to create an accompaniment.  
L100...L1, C,  
R1...R100  
Pan  
Sets the stereo image of the effect  
6. By pushing the joystick in the +Y direction (forward), you  
can also overdub performances over the phrase that is  
being held.  
Selects the modulation source of  
stereo image of the effect  
Src  
Off...Tempo  
–100...+100  
Sets the modulation amount of  
stereo image of the effect  
Amt  
Dry, 1:99...99:1, Balance between the wet and dry  
e: REC Control Src  
Wet/Dry  
Wet  
signal  
g: Manual REC Control  
j
Src  
Off...Tempo  
–100...+100  
“REC Control Src” selects the modulation source that controls  
recording.  
Amt  
Amount of modulation source  
a: Loop Time [msec]  
If this modulation is on, or if “Manual REC Control” is set to On,  
you can record the input signal. If a recording has already been  
carried out, additional signals will be overdubbed.  
With Auto, the loop time is automatically set. Otherwise, you  
can specify the loop time.  
The effect is off when a value for the modulation source specified for  
the “REC Control Src” parameter is 63 or smaller, and the effect is on  
when the value is 64 or higher.  
When Auto is selected, the Loop Time is automatically set to the  
time it takes for a performance recorded while the Modulation  
Source or “Manual REC Control” is on. However, if the time  
length exceeds 10,800msec, the loop time will be automatically  
set to 10,800msec.  
f: RST Control Src  
h: Manual RST Control  
The “RST Control Src” parameter specifies the modulation  
source that controls the reset operation.  
c: Time Over?  
You can set the delay time up to 10,800msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
When you set this modulation source to On, or “Manual RST  
Control” to RESET, you can erase what you recorded. If the Loop  
Time parameter has been set to Auto, the loop time is also reset.  
b: Loop BPM Sync  
c: BPM  
d: Loop Base Note  
d: Times  
If “Loop BPM Sync” is on, the “Times” setting is ignored; the  
loop time is determined by “BPM,” “Loop Base Note,” and  
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Effects  
Double Size  
179  
The effect is off when a value for the modulation source specified for  
the “RST Control Src” parameter is 63 or smaller, and the effect is on  
when the value is 64 or higher.  
138: St. BPM Long Dly  
(Stereo BPM Long Delay)  
The stereo delay enables you to match the delay time with the  
song tempo.  
137: LCR BPM Long Dly  
The L/C/R delay enables you to match the delay time with the  
song tempo.  
Stereo In - Stereo Out  
Left  
FX Amt  
High Damp Low Damp  
Delay  
Input Level D-mod  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In -Stereo Out  
Feedback  
FX Amt  
Input Level D-mod  
High Damp Low Damp  
L Delay  
Level  
Input Level D-mod  
Delay  
+
C Delay  
Spread  
High Damp Low Damp  
Right  
Tempo  
Level  
FX Amt  
Feedback  
R Delay  
Input Level D-mod  
Level  
BPM  
Adjust [%]  
Adjust [%]  
Base Note x Times  
BPM  
Right  
Tempo  
BPM  
Base Note x Times  
FX Amt  
BPM  
Base Note x Times  
Base Note x Times  
Base Note x Times  
MIDI,  
40.00...  
300.00  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
BPM  
Display the error message if the left  
channel delay time exceeds the  
upper limit  
MIDI,  
MIDI syncs to the system tempo; 40–  
300 sets the tempo manually for this  
individual effect  
a
Time Over? L  
R
---, OVER!  
---, OVER!  
BPM  
40.00...  
300.00  
a
Display the error message if the  
right channel delay time exceeds  
the upper limit  
Displays an error message when the  
delay time exceeds the upper limit  
Time Over?  
---, OVER!  
r...w  
L Delay Base  
Note  
Selects the type of notes to specify  
the delay time for TapL  
L Delay Base  
Note  
Selects the type of notes to specify  
the left channel delay time  
r...w  
b
Sets the number of notes to specify  
the delay time for TapL  
Times  
Level  
x1...x32  
0...50  
r...w  
Sets the number of notes to specify  
the left channel delay time  
b
c
Times  
x1...x32  
Sets the output level of TapL  
Fine-adjust the left channel delay  
time  
Adjust [%]  
–2.50...+2.50  
r...w  
C Delay Base  
Note  
elects the type of notes to specify  
the delay time for TapC  
R Delay Base  
Note  
Selects the type of notes to specify  
the right channel delay time  
c
Sets the number of notes to specify  
the delay time for TapC  
Times  
x1...x32  
0...50  
r...w  
Sets the number of notes to specify  
the right channel delay time  
Times  
x1...x32  
Level  
Sets the output level of TapC  
R Delay Base  
Note  
Selects the type of notes to specify  
the delay time for TapR  
Fine-adjust the right channel delay  
time  
Adjust [%]  
L Feedback  
Src  
–2.50...+2.50  
–100...+100  
Off...Tempo  
–100...+100  
–100...+100  
–100...+100  
d
Sets the number of notes to specify  
the delay time for TapR  
Sets the feedback amount for the  
left channel  
Times  
Level  
x1...x32  
0...50  
Sets the output level of TapR  
Selects the modulation source of  
feedback amount  
d
e
Feedback  
(C Delay)  
–100...+100  
Sets the feedback amount of TapC  
Sets the modulation amount of the  
left channel feedback  
L Amt  
Selects the modulation source for  
the TapC feedback  
e
f
Src  
Off...Tempo  
–100...+100  
Sets the feedback amount for the  
right channel  
R Feedback  
R Amt  
Sets the modulation amount of the  
TapC feedback  
Amt  
Sets the modulation amount of the  
right channel feedback  
Sets the damping amount in the  
high range  
High Damp [%] 0...100  
Sets the damping amount in the  
high range  
f
High Damp [%] 0...100  
Sets the damping amount in the low  
range  
Low Damp [%] 0...100  
Input Level  
Sets the damping amount in the low  
range  
g
Low Damp [%] 0...100  
Input Level  
Sets the modulation amount of the  
input level  
–100...+100  
Dmod [%]  
Sets the modulation amount of the  
input level  
–100...+100  
g
h
Dmod [%]  
Selects the modulation source for  
the input level  
h
i
Src  
Off...Tempo  
0...50  
Selects the modulation source for  
the input level  
Src  
Off...Tempo  
Sets the width of the stereo image  
of the effect sound  
Spread  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet  
Wet/Dry  
Src  
Off...Tempo  
–100...+100  
signal  
i
Amt  
Amount of modulation source  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
a: Time Over? L, R  
You can set the delay time up to 5,460msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
a: Time Over?  
You can set the delay time up to 10,920msec. If the delay time  
exceeds this limit, the error message “OVER!” appears in the dis-  
play. Set the delay time parameters so that this message will not  
appear. “Time Over?” is only a display parameter.  
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Effects  
Vocoder  
180  
139: Early Reflections  
Vocoder  
This early reflection effect has more precise early reflections  
with twice the maximum length of a normal-size effect (See  
“Early Reflections” on page 153.). You can create a very smooth  
and dense sound.  
The Vocoder can only be assigned to the FX B - Master 2 proces-  
sor (usually, the modulating effect for the keyboard tracks).  
When this effect is selected, the microphone input no longer  
goes to the Voice Processor, but is routed to this FX processor.  
FX Amt = 100: Mono In - Stereo Out  
Left  
/
FX Amt = 0: Stereo In - Stereo Out  
FX Amt  
EQ Trim  
140: Vocoder  
LEQ  
HEQ  
+
Pre Delay  
Early Reflections  
This effect applies the timbral character of a different signal (the  
modulator) to the input signal (the carrier).  
A common use of this effect is to produce the sound of various  
instruments by inputting a voice to the Modulator via a micro-  
phone. A special effect is also achieved by using rhythm or effect  
sounds. Strings or distortion guitar sounds with a lot of harmon-  
ics are suitable as Carrier signals.  
EQ Trim  
Right  
FX Amt  
Sharp, Loose,  
Modulated,  
Reverse  
Selects the decay curve for the early  
reflection  
a
Type  
Sets the time length of early  
reflection  
b
c
ER Time [msec] 10...1600  
FX Amt = 100: Stereo In - Mono Out  
/
FX Amt = 0: Stereo In - Stereo Out  
Pre Delay  
0...200  
Sets the time taken from the original  
sound to the first early reflection  
[msec]  
Left  
FX Amt  
Carrier Trim  
Sets the input level of EQ applied to  
the effect sound  
d
EQ Trim  
0...100  
+
+
Envelope  
Low,  
Mid-Low  
Selects the cutoff frequency (low or  
mid-low) of the low-range equalizer  
Modulator Trim  
Pre LEQ Fc  
Band Pass Filter  
e
f
Modulator Select  
Selects the cutoff frequency (high or  
mid-high) of the high-range  
equalizer  
High,  
Pre HEQ Fc  
Mid-High  
Modulator Source  
Modulator High Mix  
Right  
FX Amt  
Pre LEQ Gain  
[dB]  
–15.0...+15.0  
–15.0...+15.0  
Sets the gain of Low EQ  
Sets the gain of High EQ  
FX Control BUS 1  
FX Control BUS 2  
Noise Level  
Noise  
Generator  
Pre HEQ Gain  
[dB]  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
a
Carrier Trim  
0...100  
0...100  
Input,  
Sets the Carrier input level  
Wet  
signal  
Modulator  
Trim  
g
b
Sets the Modulator input level  
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
Modulator  
Source  
c
Audio In 1,  
Selects the modulator input  
Audio In 2  
L/R Mix,  
L Only,  
R Only  
Selects whether to use the left/right  
mix, only left, or only right of the  
modulator input  
Modulater  
Select  
d
Sets the height of the frequency for  
the vocoder effect  
e
f
Formant Shift –2...+2  
Sets the speed of the response to  
the modulator input  
Response  
Noise Level  
Src  
0...100  
Sets the noise mix level to the  
Carrier  
0...100  
Selects the modulation source for  
the noise mix level  
g
Off...Tempo  
–100...+100  
0...100  
Sets the modulation amount for the  
noise mix level  
Amt  
Modulator  
High Mix  
Sets the high-range output level of  
the modulator  
h
i
Sets the low-range output level of  
the vocoder  
Low Gain [dB] –12...+12  
High Gain [dB] –12...+12  
Sets the high-range output level of  
the vocoder  
Dry, 1:99...99:1, Balance between the wet and dry  
Wet/Dry  
Wet  
signal  
j
Src  
Off...Tempo  
–100...+100  
Amt  
Amount of modulation source  
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Effects  
Vocoder  
181  
e: Formant Shift  
By offsetting the Carrier filter, you can adjust the height of the  
frequency range to which the vocoder effect is applied. The tonal  
quality will change significantly.  
g: Noise Level  
This parameter enables you to mix white noise with the Carrier.  
h: Modulator High Mix  
This parameter sets the high-range output level of the modulator  
sound. If the modulator is a human voice, it will make the words  
more clear.  
Using the vocoder with microphone input  
When programming the Vocoder, you can start from one of the  
specially programmed “Vocoder” Performances (in the Synth  
Pad bank, Page 3) as templates.  
To use a voice from a microphone as a modulator:  
1. Connect a microphone to the Mic Input.  
2. Set “Modulator Source” to Audio In 1.  
3. Speak into the microphone while you use the GAIN knob  
to adjust the level as high as possible without allowing dis-  
tortion to occur.  
With these settings, the sound from the microphone will be used  
as the modulator. While you play, speak into the mic; it will  
sound as though the instrument is talking.  
If the effect sound is distorted, adjust the “Carrier Trim” and  
“Modulator Trim.”  
Note: Please remember to set the Carrier track’s “Dry” parameter  
to Off, and the Send value to 127.  
You can add reverb to the Vocoder, by way of the “to MFX1”  
parameter.  
Hint: To create a new Song making use of the Vocoder, enter the  
Sequencer-Backing Sequence mode with a Performance that  
includes the Vocoder effect.  
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Factory data  
Styles  
182  
Factory data  
Styles  
Note: You can remotely select Styles on the Pa3X, by sending it  
Bank Select MSB (CC#0), Bank Select LSB (CC#32) and Pro-  
gram Change messages on the Control channel (see “MIDI:  
MIDI In Channels” on page 211 of the User’s Manual).  
#
CC0 CC32  
PC  
Name  
2
1
Soft Ballad 2  
Orchestral Bld 1  
Orchestral Bld 2  
Piano Ballad  
Guitar Ballad  
Organ Ballad  
Moonlight Ballad  
Modern Ballad 1  
Modern Ballad 2  
Ambient Ballad  
Funky Ballad  
Analog Ballad 1  
Analog Ballad 2  
Jazzy Ballad  
3
2
4
3
#
CC0 CC32  
PC  
Name  
5
4
6
5
Bank: Pop  
7
6
1
0
0
0
70's Guitar Pop  
Classic Pop  
Standard 8 Beat  
Standard 16 Beat  
Shadow Pop  
Pop Rock  
8
7
2
1
9
8
3
2
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
9
4
3
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
5
4
6
5
7
6
Vintage Pop 1  
Vintage Pop 2  
Retro Beat  
8
7
9
8
Easy Ballad  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
9
Pop Evergreen  
Easy Pop 1  
6/8 Ballad 1  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
6/8 Ballad 2  
Easy Pop 2  
6/8 Brush Bld  
Slow 6/8  
Pop Shuffle 1  
Pop Shuffle 2  
Pop Shuffle 3  
Guitar Pop  
Rock Ballad 1  
Rock Ballad 2  
Pop Ballad 1  
Pop Ballad 2  
Blues Ballad  
Pop Ska  
British Pop  
Slow Latin Pop  
Modern Beat  
Slow Pop 6/8  
Pop 12/8  
Folk Ballad  
Waltz Ballad  
Oriental Ballad  
Groove Ballad  
Blue Ballad  
Pop Chart 1  
Pop Chart 2  
Pop Groove  
Kool Beat  
Bank: Ballroom  
1
2
0
2
0
1
Slow 12/8  
Quick Step  
Pasodoble  
Paso Dance  
Jive 1  
Easy Beat 1  
Easy Beat 2  
Real 8 Beat  
3
2
4
3
5
4
Real 16 Beat  
Soft 8 Beat  
6
5
Jive 2  
7
6
Argentina Tango  
Modern Tango  
Slow Waltz 1  
Slow Waltz 2  
Slow Waltz 3  
Organ Waltz  
Slow Fox  
Soft 16 Beat  
Analog Beat 1  
Analog Beat 2  
8 Beat Analog 1  
8 Beat Analog 2  
Guitar Beat  
Vocal Pop  
8
7
9
8
10  
11  
12  
13  
14  
15  
16  
9
10  
11  
12  
13  
14  
15  
Organ Foxtrot  
Foxtrot 1  
Pop Funk  
Bank: Ballad  
Foxtrot 2  
1
0
1
0
Soft Ballad 1  
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Factory data  
183  
Styles  
#
CC0 CC32  
PC  
Name  
#
CC0 CC32  
PC  
Name  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
Slow Band  
3
2
Classic Rock  
Rolling Blues  
50's R&Roll  
60's R&Roll  
Rock Boogie  
Rock Blues  
Power Rock  
English Rock  
Rock & Roll  
Hard Rock  
Big Band Jump  
Big Band Fox  
Big Band 40's  
Fox Shuffle 1  
Fox Shuffle 2  
Italian Tango 1  
Italian Tango 2  
Easy Listening  
Twist  
4
3
5
4
6
5
7
6
8
7
9
8
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
Hully Gully  
50's Fox  
Open Rock 1  
Open Rock 2  
Heavy Rock  
Funky Rock  
Rock Oldie  
Fire Rock  
Italian Fox  
Irish Fox  
Bank: Dance  
1
0
3
0
70's Disco Remix  
70's Disco 1  
70's Disco 2  
80's Dance  
90's Dance  
Electro Dance  
Dance Chart 1  
Dance Chart 2  
Funky Disco 1  
Funky Disco 2  
Techno  
South Shuffle  
Surf Rock  
2
1
3
2
Rock Cha Cha  
4
3
Slow Latin Rock  
Latin Rock 1  
Latin Rock 2  
Slow Rock 1  
Slow Rock 2  
60's Slow Rock  
Rock 6/8  
5
4
6
5
7
6
8
7
9
8
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
Steely Rock  
Garage  
Abbey Rock  
SouthStrait Rock  
Blues Shuffle  
House  
Electro House  
Ethno House  
Drum&Bass  
Tribal  
Bank: Unplugged  
1
2
0
5
0
1
Unplugged Heaven  
Acoustic Rock  
Club House  
Euro Trance  
Fashion Funk  
Dance Fever  
Barry Dance  
Sister & Girl  
Philly Disco  
Miami Disco  
Love Disco  
Dance Motown  
Dance Mix  
3
2
Sally Groove  
4
3
Unplugged Reggae  
UnpluggedBallad1  
UnpluggedBallad2  
UnpluggedBallad3  
UnpluggedBallad4  
Easy Strumming  
Unplugged Slow  
Desert Shuffle  
5
4
6
5
7
6
8
7
9
8
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Serenade  
Soca Dancing  
Disco Gully  
Disco Latin  
Oriental Dance  
Groove It Up  
HipHop  
Unplugged Gtr 1  
Unplugged Gtr 2  
Unplugged Gtr 3  
Unplugged Gtr 4  
Unplugged  
Meditando  
Unplugged 8 Bt  
Unplugged 16 Bt  
Unplugged Rock  
Unplugged Latin  
Bank: Rock  
1
2
0
4
0
1
80's Rock  
Rock Punch  
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Factory data  
Styles  
184  
#
CC0 CC32  
PC  
Name  
#
CC0 CC32  
PC  
Name  
23  
24  
25  
22  
23  
24  
Unplugged Swing  
Unplugged 3/4  
Acoustic Bld.3/4  
27  
28  
26  
27  
French March  
Irish Waltz  
Bank: Latin  
Bank: Country  
1
0
8
0
Samba Enredo  
Samba Brazil  
Bossa Nova  
Classic Salsa  
Classic Mambo  
Classic ChaCha  
Guajira  
1
2
0
6
0
1
Easy Country  
Country Blues  
Slow Country  
West Coast  
2
1
3
2
3
2
4
3
4
3
5
4
5
4
Country Hit  
6
5
6
5
Finger Pickin  
7
6
7
6
Country Strum  
Country QuikStep  
Country Beat 1  
Country Beat 2  
Country Ballad 1  
Country Ballad 2  
Country 3/4  
8
7
Guaguancò  
Timba  
8
7
9
8
9
8
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
9
Afro 6/8  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
Bomba  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Classic Bachata  
Classic Merengue  
Cumbia  
Modern Country  
Country Pop  
Joropo  
Habanera  
Bar Country  
Guitar Bossa  
Meditation Bossa  
Organ Bossa  
Pop Bossa  
Country 8 Beat  
Country 16 Beat  
Bluegrass  
Country Boogie  
Country Shuffle  
Cool Bossa  
Fast Bossa  
Orch. Bossa 1  
Orch. Bossa 2  
Brazilian Samba  
Salsa 1  
Bank: Traditional  
1
0
7
0
1
Italian Waltz 1  
Italian Waltz 2  
Italian Polka 1  
Italian Polka 2  
Italian Polka 3  
Italian Mazurka 1  
Italian Mazurka 2  
Italian Mazurka 3  
Bavarian Polka 1  
Bavarian Polka 2  
German Polka 1  
German Polka 2  
German Waltz 1  
German Waltz 2  
German March  
Heimat Walzer  
9/8  
2
3
2
Salsa 2  
4
3
Mambo  
5
4
Pop ChaCha  
Rhumba 1  
Rhumba 2  
Bachata  
6
5
7
6
8
7
9
8
Cool Latin Jazz  
Latin Big Band  
Latin Pop  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
Latin Bolero  
Latin Vocal  
Sabor  
Merengue  
Natural Bossa  
Bank: Latin Dance  
Vahde  
2/4 Oyun  
1
2
3
4
5
6
7
8
0
9
0
1
2
3
4
5
6
7
Reggaeton 1  
Reggaeton 2  
Lambada  
Ciftetelli  
Halay  
5/8  
Meneaito  
Oryantal  
Macarena  
Turkish Pop  
Musette Waltz  
French Waltz  
Bomba Dance  
Tortura Dance  
Gipsy Dance  
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Factory data  
185  
Styles  
#
CC0 CC32  
PC  
Name  
#
CC0 CC32  
PC  
Name  
9
8
Sambalegre  
Samba Dance  
Disco Samba  
Mambo Party  
Mambo 2000  
Modern Bachata  
Classic Beguine  
Modern Beguine  
Bayon  
Bank: Movie & Show  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
9
1
2
0
11  
0
1
ScreenEpicMarch1  
ScreenEpicMarch2  
Orchestral Movie  
Broadway  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
3
2
4
3
5
4
Hollywood 1  
Hollywood 2  
Show Time  
6
5
7
6
8
7
Mystery Man  
Ritz Swing  
Modern Bossa  
Disco ChaCha  
Calypso  
9
8
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
9
Tap Dance  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Movie Ballad  
Movie Swing  
Safari Swing  
Western Movie  
Cartoon Time  
Horror Movie  
Love Movie  
Reggae 1  
Reggae 2  
Latin Club  
Andean  
Bank: Jazz  
1
0
10  
0
Swing Band  
2
1
Modern Big Band  
Big Band Shuffle  
Latin Jazz Band  
Bigger Band  
Medium Big Band1  
Medium Big Band2  
Fast Big Band  
Medium JazzWaltz  
Fast Jazz Waltz  
Tonewheel Swing  
Jazz Quartet  
BeBop  
Artie's Theme  
Love Ballad  
3
2
4
3
Army Band  
5
4
Christmas Waltz  
Chrismas Swing  
Theatre Swing  
Theatre March  
6
5
7
6
8
7
9
8
Bank: Funk & Soul  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
9
1
0
12  
0
1
Capital Soul  
Soul Power  
Level Funk  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
2
3
2
4
3
Kool Funk  
Swing Ballad 1  
Swing Ballad 2  
Swing Ballad 3  
Dixieland  
5
4
Acoustic Shuffle  
Blues  
6
5
7
6
Talkin' Jazz  
Classic Funk  
70's Beat Groove  
Funk R&B  
8
7
Django  
9
8
Organ Swing  
Organ Blues  
Serenade Band  
Jazz Club  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
Al Funk  
Elektrik Funk  
Urban Funk  
Soul  
Slow Swing Brush  
Orchestral Swing  
Jazz Brush  
Funky Sisters  
Slide Blues  
Soft Jazz  
Gospel  
Jazzy Blues  
Gospel Swing  
Gospel Shuffle  
Rhythm & Blues  
Modern Gospel 1  
Modern Gospel 2  
Motown Shuffle 1  
Motown Shuffle 2  
Al Swing  
Swing Quintet  
Moon Swing  
5/4 Swing  
Stride  
Charleston  
Vocal Swing  
Vocal Jazz  
Groove  
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Factory data  
Styles  
186  
#
CC0 CC32  
PC  
Name  
#
CC0 CC32  
PC  
Name  
27  
28  
26  
27  
Groove Funk  
Cool Vocal  
Bank: Contemporary  
1
0
14  
0
Love 4 All  
Bank: World  
2
1
Dance to Rhythm  
Latin Rock Hit  
Chill Out  
1
0
13  
0
Spanish Dance  
Flamenco 4/4  
Flamenco 3/4  
Casatchock  
Greek Rumba  
Xasapiko  
3
2
2
1
4
3
3
2
5
4
Fast Smooth Jazz  
Slow Smooth Jazz  
Funk & Rock  
Funk Groovin'  
Ambient RMX  
Kyoto Lounge  
Ambient Groove  
Contemporary Bld  
Funky R&B  
4
3
6
5
5
4
7
6
6
5
8
7
7
6
Sirtaki  
9
8
8
7
Zouk  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
9
9
8
Hawaiian  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
9
Mexican Waltz  
Norteno  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
Kebradita  
AM : PM  
Bolero Ranchero  
Mariachi Polka  
Mariachi Valz  
Mariachi Cumbia  
Alpen Schlager  
Classic Schlager  
Modern Schlager  
Vienna Waltz  
Tarantella  
Little Boy  
Island View  
Karma  
Slow & Jazzy  
Take beat  
Slow Funk  
Swing HipHop  
Slow Mood  
Hip Hindi Hop  
Soft HipHop  
Elektro Funk  
Jazzy PopFunk  
Elektro Pop  
Modern Latin  
Folk Beat  
Rumba Napoletana  
Raspa  
Mad Ska  
Celtic Dream  
Celtic Waltz  
Celtic Ballad  
Scottish Reel  
Banda  
Wave Jazz  
Little Shuffle  
Pop Rock Hit  
Dance Hit  
OrchestralBolero  
Minuetto  
Baroque  
Rap  
Orleans  
New Age  
Cajun  
Zydeco  
Hora  
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Factory data  
Style Elements  
187  
Style Elements  
Note: You can remotely select the various Style Elements on the Pa3X, by sending it Program Change messages on the Control channel (see  
“MIDI: MIDI In Channels” on page 211 of the User’s Manual).  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
80  
85  
90  
Intro 1  
81  
86  
91  
Intro 2  
82  
87  
92  
Intro 3/Count In  
Fill 1  
83  
88  
93  
Variation 1  
Fill 2  
84  
89  
94  
Variation 2  
Fill 3  
Variation 3  
Fill 4  
Variation 4  
Break  
Ending 1  
Ending 2  
Ending 3  
Note: The above Program Change numbers are given according to the 0-127 numbering system.  
Style and Player controls  
Note: You can remotely send various commands to the Style and Player of the Pa3X, by sending it Program Change messages on the Control  
channel (see “MIDI: MIDI In Channels” on page 211 of the User’s Manual).  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
95  
Fade In/Out  
96  
STS Mode  
97  
Auto Fill  
98  
Memory  
99  
Bass Inversion  
100  
105  
Manual Bass  
Play/Stop (Ply 2)  
101  
Tempo Lock  
102  
Style Change  
103  
Start/Stop (Style)  
104  
Play/Stop (Ply 1)  
Note: The above Program Change numbers are given according to the 0-127 numbering system.  
Single Touch Settings (STS)  
Note: You can remotely select Single Touch Settings (STS) on the Pa3X, by sending it Bank Select MSB (CC#0), Bank Select LSB (CC#32)  
and Program Change messages on the Control channel (see “MIDI: MIDI In Channels” on page 211 of the User’s Manual). If a Style is  
already selected, just send the Program Change message.  
CC#0  
CC#32  
PC  
STS  
PC  
STS  
PC  
STS  
PC  
STS  
The same as the Style to which the STS belongs  
64  
STS 1  
65  
STS 2  
66  
STS 3  
67  
STS 4  
Note: The above Control Change and Program Change numbers are given according to the 0-127 numbering system.  
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Factory data  
Sounds (Bank order)  
188  
CC00 CC32 PC  
Sound Name  
Sounds (Bank order)  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
17  
14  
9
5
5
5
5
4
4
4
4
4
4
4
4
4
4
4
4
5
5
4
4
4
4
4
4
4
4
4
VPM E. Piano  
Digi E. Piano  
Classic Tines  
DW8000 EP  
The following table lists all Pa3X Factory Sounds as they appear  
in the banks accessed by pressing the SOUND SELECT buttons  
on the control panel.  
11  
43  
35  
25  
26  
18  
11  
20  
21  
17  
12  
16  
8
Natural EP  
Legend: The table also includes MIDI data used to remotely select  
the Sounds. CC00: Control Change 0, or Bank Select MSB. CC32:  
Control Change 32, or Bank Select LSB. PC: Program Change.  
Bank: Sound Select button.  
E.Piano RX Noise  
EP+Damper 1 DNC  
EP+Damper 2 DNC  
Tine E.Piano RX  
Club E. Piano  
Suit E.Piano 1  
Suit E.Piano 2  
Classic Wurly 1  
Classic Wurly 2  
Tremolo Wurly  
R&B E. Piano  
FM Pad EP  
CC00 CC32 PC  
Factory: Piano  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
10  
13  
12  
3
0
0
0
0
2
2
3
3
0
2
0
0
6
7
7
7
0
0
1
1
2
2
0
0
Grand Piano RX  
Concert Grand RX  
Grand Piano Live  
Grand Piano  
8
G.Piano Stack 1  
G.Piano Stack 2  
Honky-Tonk RX  
Ragtime Piano  
Grand&MovingPad  
E. Grand Phaser  
Piano & Strings  
Jazz Piano  
15  
13  
9
9
White Pad EP  
Thin E. Piano  
Tine E. Piano  
Dyno Tine EP 1  
Dyno Tine EP 2  
Studio EP  
2
3
19  
10  
22  
7
9
10  
7
5
5
Pro Dyno EP  
6
Harpsichord RX  
Clav RX  
6
Pro Stage EP  
Bell E. Piano 1  
Bell E. Piano 2  
5
23  
24  
6
Synth Clav RX  
Clav Wah RX  
2
Factory: Mallet & Bell  
4
Classic Piano  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
7
2
1
2
1
2
6
2
1
1
1
1
2
4
3
1
5
11  
12  
12  
13  
9
Vibraphone 1  
Marimba  
Marimba Key Off  
Xylophone  
Glockenspiel  
Celesta  
8
Rock Piano  
5
Bright Piano RX  
Piano & Pad  
4
7
Grand & FM Stack  
Piano Layers  
6
8
6
Piano & Vibes  
Grand RX DEMO  
10  
12  
108  
108  
9
Music Box  
Balaphon  
Kalimba 1  
Kalimba 2  
Sistro  
11  
Factory: E. Piano  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
27  
28  
29  
31  
30  
32  
33  
34  
36  
38  
39  
41  
37  
40  
44  
42  
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
Tine EP Phaser  
Tine EP Dyno  
Tine EP Amp/Phas  
Wet Tine EP  
10  
114  
98  
14  
14  
15  
12  
Orgel  
Warm Steel  
Vs Bell Boy  
Tubular Bell  
Bells  
Dist. Tine EP  
Bell Tine EP  
Suit Case88 EP1  
Suit Case88 EP2  
Wurly Logic  
Santur  
Mallet Clock  
Wurly Amp  
Factory: Accordion  
Wurly Clean 1  
Wurly Clean 2  
Reed EP Clean  
Wurly AmpChorus  
Natural Wurly  
Wurly RX Noise  
121  
121  
121  
121  
121  
6
7
22  
22  
22  
22  
21  
Jazz Harm. DNC  
Sweet Harm. DNC  
Harmonica DNC  
Melodica DNC  
5
8
29  
Classic Musette  
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Factory data  
Sounds (Bank order)  
189  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
12  
9
21  
21  
21  
21  
21  
21  
21  
23  
21  
21  
21  
22  
22  
22  
21  
23  
23  
21  
23  
21  
21  
21  
23  
23  
21  
23  
23  
23  
21  
21  
21  
21  
23  
Cassotto 16'  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
18  
14  
8
16  
16  
16  
16  
17  
16  
16  
16  
16  
16  
16  
16  
16  
19  
19  
19  
19  
19  
19  
19  
20  
20  
20  
20  
19  
Drawbars Fast V.  
Drawbars Organ  
Jazz Organ  
Cassotto  
23  
11  
18  
16  
17  
3
Master Accordion  
Sweet Musette  
French Musette  
2 Voices Musette  
3 Voices Musette  
Accordion16,8,4'  
Cassotto Or.Tune  
Acc.Clarinet OT  
Fisa Master  
17  
4
Organ Hi V.  
Organ LowPc V.  
Organ Low 1 V.  
Organ Low 2 V.  
Organ Mid V.  
Organ HiMix1 V.  
Organ HiMix2 V.  
Big Theatre Org.  
Theatre Organ 1  
Theatre Organ 2  
Pipe Tutti 1  
4
15  
16  
34  
35  
30  
22  
23  
6
13  
19  
8
3
Harmonica AT 1  
Harmonica AT 2  
Harmonica  
4
2
21  
2
Acc. Piccolo OT  
Accordion 16,8'  
Acc.16,8,4' Plus  
Fisa 16,8'  
8
Pipe Tutti 2  
9
Pipe Tutti 3  
8
10  
4
Pipe Tutti 4  
6
Church Pipes  
Full Pipes  
7
Accordion 16,4'  
Fisa 16,4'  
5
7
3
Pipe Mixture  
Pipe Flute 1  
3
Musette 1  
4
4
Musette 2  
5
Pipe Flute 2  
10  
1
Tango Accordion  
Fisa Tango!  
3
Flauto Pipes  
Small Pipe  
2
24  
4
Accordion  
7
Positive Organ  
Acc.16,8' & Bass  
Acc. & Acc. Bass  
Accordion Bass  
Steirisch.Akk.1  
Steirisch.Akk.2  
Steirisch.Akk.3  
Steirisch.Akk.4  
Acc.Voice Change  
Factory: Guitar  
9
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
20  
21  
36  
37  
4
24  
24  
25  
25  
29  
27  
30  
30  
24  
24  
25  
25  
27  
27  
29  
27  
25  
25  
25  
25  
26  
26  
27  
27  
24  
24  
25  
Concert Gtr DNC  
Concert Gtr Pro  
ClassicSteel DNC  
Classic12Str Pro  
Lead Guitar DNC  
E.Gtr Ch/Dly DNC  
Dist. Gtr 1 DNC  
Dist. Gtr 2 DNC  
RealNylon Gtr ST  
Real Nylon Gtr  
Classic12Str DNC  
Classic 12Str RX  
Stra. Gtr 1 DNC  
Stra. Gtr 2 DNC  
Crunch Gtr DNC  
Chorus Gtr DNC  
RealSteel Gtr ST  
RealFolk Gtr ST1  
RealFolk Gtr ST2  
Steel Gtr RX  
5
25  
26  
27  
28  
6
35  
13  
14  
16  
17  
38  
39  
32  
33  
3
Factory: Organ  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
127  
13  
12  
33  
10  
9
16  
18  
17  
16  
17  
17  
17  
16  
16  
18  
18  
18  
16  
16  
18  
16  
18  
16  
16  
Digit.DRAWBARS  
Jimmy Organ DNC  
Classic Perc.Org  
Organ Low+1'V.  
Perc. Organ 1  
Perc. Organ 2V.  
Perc. Organ 3V.  
Organ 16+51/3 V.  
BX3 Rock 1 V.  
11  
36  
10  
1
34  
28  
29  
30  
35  
7
BX3 Rock 2 V.  
5
BX3 Rock 3 V.  
12  
6
BX3 Rock 4 V.  
BX3 Full V.  
Jazz Gtr DNC  
20  
9
BX3 Jazz V.  
5
Soft Jazz Guitar  
E.Gtr Amp DNC  
Single Coil Pro  
Nylon Guitar DNC  
Natural NylonDNC  
RealFolk Gtr DNC  
BX3 Jazz Pc. V.  
BX3 Gospel V.  
Jimmy Organ V.  
Gospel Organ V.  
Drawbars Slow V.  
37  
14  
18  
19  
34  
21  
10  
13  
19  
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Factory data  
Sounds (Bank order)  
190  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
33  
8
25  
24  
24  
24  
25  
25  
25  
25  
25  
27  
27  
27  
27  
26  
26  
27  
27  
25  
25  
28  
30  
27  
25  
25  
27  
28  
28  
30  
30  
27  
28  
24  
25  
25  
27  
27  
30  
27  
26  
27  
27  
27  
27  
29  
27  
27  
27  
27  
28  
30  
30  
28  
24  
Real 12 Strings  
Nylon Gtr Pro1  
Nylon Gtr Pro2  
Nylon Slide Pro  
Steel Guitar Pro  
12 Strings Pro  
Steel 12 Strings  
Real Steel Gtr  
Real Folk Gtr  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
13  
15  
16  
18  
22  
24  
25  
3
24  
25  
25  
25  
24  
25  
25  
120  
27  
30  
27  
28  
28  
28  
28  
28  
28  
28  
28  
Nylon Gtr RX2  
Steel Guitar RX1  
Steel Guitar RX2  
12 Strings RX  
11  
14  
19  
17  
5
Concert 12Str RX  
Pop SteelGtr RX1  
Pop SteelGtr RX2  
Vox Wah Chick RX  
Funky Wah RX  
31  
32  
28  
29  
30  
31  
6
12  
15  
36  
11  
13  
14  
15  
16  
17  
18  
20  
Real El. Gtr ST1  
Real El. Gtr ST2  
Real El. Guitar1  
Real El. Guitar2  
JazzGtr SlidePro  
Club Jazz Gtr 1  
Clean Jazz 1  
Power Chords RX  
Clean Funk RX1  
Clean Funk RX2  
Funk Stein RX2  
Clean Guitar RX1  
Clean Guitar RX2  
Clean Guitar RX3  
Clean Guitar RX4  
Clean Guitar RX5  
Clean Guitar RX6  
2
22  
23  
21  
22  
21  
8
Clean Jazz 2  
Pop Steel Gtr 1  
Pop Steel Gtr 2  
5th Mute Gtr  
Stereo Dist.Gtr  
Solid Guitar  
Factory: Strings & Vocal  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
7
5
40  
40  
40  
46  
53  
53  
49  
49  
49  
49  
40  
40  
52  
52  
52  
52  
49  
49  
49  
48  
48  
49  
48  
44  
43  
42  
41  
41  
40  
40  
48  
48  
48  
Real Violin DNC  
Violin Expr. DNC  
Conc.Violin DNC  
Classic Harp  
21  
13  
14  
20  
12  
10  
9
Steel Slide Pro1  
Steel Slide Pro2  
Clean Guitar 1  
Funk Stein RX1  
Clean Funk RX1  
Dist. Guitar RX1  
Dist. Guitar RX2  
Vintage S. 1  
6
2
4
SopranoVox1 DNC  
SopranoVox2 DNC  
Real Strings 1  
Real Strings 2  
Movie Str.1 DNC  
Movie Str.2 DNC  
Violin Expr. 1  
5
9
10  
7
10  
19  
6
8
Clean Mute Gtr  
Ac.Guitar KeyOff  
Steel Guitar 1  
Steel Guitar 2  
Clean Gtr Pro 1  
Clean Gtr Pro 2  
Dist. Clean Gtr  
Chorus Gtr Pro  
Pedal Steel  
8
5
2
Violin Expr. 2  
4
21  
22  
20  
23  
5
Cycle Scat 1  
20  
13  
15  
11  
18  
4
Cycle Scat 2  
Scat Voices DNC  
Little Boy Voice  
Movie Strings 1  
Movie Strings 2  
Concert Strings  
Strings Ens. RX  
Concert Str.RX  
Full Strings  
6
11  
22  
23  
2
24  
6
'54 E. Guitar  
Single Coil  
16  
7
Stra. Vel. Pro  
New Stra.Guitar  
Soft Overdrive  
Chorus Guitar  
Vintage S. 2  
11  
1
Ensemble & Solo  
Tremolo Strings  
Class.Contrabass  
Cello  
2
3
1
4
1
5
Processed E.Gtr  
L&R E.Guitar 1  
R&R Guitar  
1
Viola Expr.  
9
2
Violin & Viola  
Violin Expr. 3  
4
4
4
Power Chords  
Mute Monster  
Disto Mute  
3
Slow Violin  
5
9
Strings Quartet  
Chamber Strings  
Orchestra Tutti1  
9
12  
14  
12  
Nylon Gtr RX1  
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Factory data  
Sounds (Bank order)  
191  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
19  
16  
17  
20  
15  
18  
1
48  
48  
48  
48  
48  
48  
45  
45  
48  
49  
48  
50  
50  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
54  
91  
54  
91  
54  
91  
53  
Orchestra Tutti2  
Orch. & Oboe 1  
Orch. & Oboe 2  
Orchestra&Flute  
Strings & Horns  
Strings & Glock.  
Pizz. Ensemble  
Pizz. Section  
Octave Strings  
Spiccato Strings  
Symphonic Bows  
Analog Strings 1  
Synth Strings 1  
Scat V.& Bass1  
Scat V.& Bass2  
Wuuh Choir  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
16  
2
56  
56  
56  
56  
57  
57  
57  
56  
56  
56  
56  
57  
57  
56  
56  
56  
56  
58  
58  
58  
Trumpet Pro 3  
Trumpet Overb.  
Cornet Pro 1  
22  
23  
8
Cornet Pro 2  
Trombone Vel. 1  
Trombone Vel. 2  
Trombone Vel. 3  
Flugel Horn Pro  
Concert Trumpet  
Concert Trp. Pro  
Dual Trumpets  
Hard Trombone  
Trombone Pro Vel  
Alp Trumpet  
9
10  
13  
19  
20  
6
2
8
4
10  
5
3
6
11  
17  
14  
18  
5
17  
18  
8
Trumpet  
Trumpet Shake Y+  
Trumpet Pitch  
Alp Tuba  
9
Oh-Ah Voices  
Femal&Male Scat  
Take Voices 1  
Ooh Slow Voice  
Scat Voices RX  
Male Scat  
14  
4
6
2
Tuba Gold  
3
1
Oberkr. Tuba  
19  
16  
15  
11  
6
Factory: Brass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
32  
4
61  
61  
61  
61  
61  
61  
60  
61  
60  
60  
60  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
59  
59  
61  
61  
73  
60  
60  
60  
Big Band Brass 1  
Big Band Brass 2  
Tight Brass 1  
Tight Brass 2  
Tight Brass 3  
Tight Brass 4  
Trpt. & Horns  
Trpts &Trombs  
Soft Horns 1  
Femal Scat  
Grand Choir  
27  
29  
2
Ooh Choir  
2
Ooh Voices  
12  
6
Choir Light  
12  
5
Synth Voices  
Full Vox Pad  
9
34  
6
2
Vocalesque  
7
Fresh Breath  
Vocalscape  
7
Soft Horns 2  
3
8
Soft Horns 3  
3
Heaven  
28  
36  
9
Tight Brass Pro  
Trumpet Ens2 Y+  
Trumpet Ens.  
Trombone Ens.  
Trombones  
3
Airways  
Factory: Trumpet & Trbn.  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
24  
26  
25  
15  
14  
16  
17  
13  
15  
4
56  
56  
56  
57  
57  
57  
57  
57  
56  
56  
56  
59  
59  
56  
57  
57  
56  
56  
Jazz Trumpet DNC  
Trumpet Expr.DNC  
Jazz Cornet DNC  
Jazz Trb. 1 DNC  
Jazz Trb. 2 DNC  
Soft Trb. DNC  
10  
11  
14  
7
Dyna Brass 1  
Trpts & Brass  
Fat Brass  
13  
30  
3
Brass of Power  
Glenn & Friends  
Glenn & Boys  
Sax & Brass  
Trb. Expr. DNC  
Trombone DNC  
Trumpet Expr.1  
Trumpet Expr.2  
Cornet Expr.  
6
5
16  
3
Brass & Sax  
21  
2
Mute Ensemble 1  
Mute Ensemble 2  
Sforzato Brass  
Movie Brass  
Wah Trumpet  
4
5
Mute Trumpet  
Sweet FlugelHorn  
Trombone Expr. 1  
Trombone Expr. 2  
Trumpet Pro 1  
Trumpet Pro 2  
23  
20  
6
12  
6
Flute Muted  
7
2
French Section  
Horns & Ensemble  
Classic Horns  
10  
11  
4
3
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Factory data  
Sounds (Bank order)  
192  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
5
4
62  
62  
61  
61  
55  
61  
Synth Brass 1  
Electrik Brass  
Brass Section  
Brass Fall  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
3
73  
73  
73  
71  
71  
71  
78  
78  
78  
78  
71  
71  
68  
73  
71  
72  
71  
71  
71  
71  
Jazz Flute Expr.  
Flute Dyn. 5th  
Flute Frullato  
Jazz Clarinet  
31  
26  
4
4
1
Brass Impact  
Brass Hit  
8
Clarinet Pro 1  
Clarinet Pro 2  
Whistle  
25  
9
1
Factory: Sax  
3
Whistle RX1  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
13  
14  
12  
12  
9
65  
65  
65  
66  
65  
65  
66  
66  
64  
64  
64  
64  
67  
67  
65  
65  
65  
65  
66  
66  
66  
66  
67  
65  
65  
66  
Jazz Sax 1 DNC  
Jazz Sax 2 DNC  
Alto Sax DNC  
4
Whistle RX2  
2
Whistle Breathe  
Clar & Sax Ens.1  
Clar & Sax Ens.2  
Double Reed  
Orchestra Flute  
Woodwinds  
17  
18  
1
Tenor Sax DNC  
Alto Sax Expr.  
Alto Sax RX  
10  
1
5
Tenor Sax Noise1  
Tenor Sax Noise2  
Sweet Soprano 1  
Sweet Soprano 2  
Sweet Soprano 3  
Soprano Pro  
6
6
1
Small Orchestra  
Clarinet Ens.  
3
5
4
3
Section Winds 1  
Section Winds 2  
Reeds & Saxes  
1
4
2
10  
3
Baritone Sax Pro  
Baritone Sax  
Factory: Synth Pad  
4
5
Sweet Alto Sax 1  
Sweet Alto Sax 2  
Soft Alto Sax  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
15  
13  
3
89  
91  
93  
96  
101  
127  
89  
89  
89  
89  
89  
89  
89  
91  
97  
97  
97  
95  
89  
91  
91  
95  
90  
90  
90  
101  
95  
88  
96  
102  
98  
63  
Warm Pad  
6
Choir-Sequence  
Techno Stab DNC  
Wave-Sequence  
Organ Stab DNC  
Deep Noise  
The Pad  
7
8
Alto Sax Pro  
4
8
Tenor Sax Expr.2  
Tenor Sax Expr.1  
Jazz Tenor 1  
4
7
4
9
4
10  
1
Jazz Tenor 2  
6
Dark Pad  
Baritone Growl  
Cool Sax Ens.  
8
Analog Pad 1  
Analog Pad 2  
OB Pad  
11  
2
9
Sax Ensemble  
Reed of Power  
12  
13  
14  
5
11  
Dark Anna  
Symphonic Ens.  
Future Pad  
Factory: Woodwind  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
14  
15  
16  
13  
2
71  
71  
71  
71  
68  
73  
73  
73  
78  
77  
75  
75  
76  
70  
72  
79  
73  
73  
RealClarinet DNC  
JazzClarinet DNC  
SoloClarinet DNC  
Clarinet DNC  
Classic Oboe  
Jazz Flute DNC  
Orch. Flute DNC  
Flute DNC  
1
Air Clouds  
3
Tinklin Pad  
4
Pods In Pad  
Vintage Sweep  
Money Pad  
Tsunami Wave  
Ravelian Pad  
Meditate  
7
5
13  
12  
11  
5
6
8
2
Whistle DNC  
Shakuhachi Vel.  
Panflute 1 DNC  
Panflute 2 DNC  
Blown Bottle  
Bassoon  
4
Super Sweep  
Wave Sweep  
Cross Sweep  
Digi Ice Pad  
Cinema Pad  
Virtual Traveler  
Motion Ocean  
Moon Cycles  
Bell Pad  
3
5
2
6
3
2
1
5
1
1
3
Piccolo  
1
1
Ocarina  
5
2
Flute Switch  
Jazz Flute RX  
6
10  
4
Big Panner  
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Factory data  
Sounds (Bank order)  
193  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
6
5
97  
98  
89  
90  
91  
91  
91  
91  
93  
96  
Rave  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
25  
9
24  
104  
104  
110  
25  
Ukulele  
Zither  
Sitar  
Moving Bell  
Analog Pad 3  
Big Sweep Stab  
Fresh Air 1  
10  
12  
2
8
1
Fiddle  
11  
26  
27  
1
Mandolin Trem.  
Mandolin Ens. 1  
Mandolin Ens. 2  
Banjo Key Off  
Banjo RX  
11  
4
Fresh Air 2  
25  
Pop Synth Pad 1  
Pop Synth Pad 2  
80's Pop Synth  
Wave Cycle DNC  
25  
12  
2
105  
105  
104  
107  
107  
107  
107  
107  
105  
105  
104  
72  
4
3
2
Sitar Tambou  
Kanoun 1  
5
Factory: Synth Lead  
2
Kanoun 2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
12  
3
87  
80  
81  
81  
87  
87  
87  
80  
80  
80  
87  
87  
80  
81  
81  
80  
89  
80  
93  
81  
90  
87  
90  
90  
95  
84  
81  
88  
87  
96  
87  
80  
80  
101  
Bass Phat Saw  
Old Portamento  
Power Saw  
6
Kanoun Trem. 1  
Kanoun Trem. 2  
Kanoun Mix  
Oud 1  
3
5
4
6
Octo Lead  
5
2
Electro Lead  
Rich Lead  
2
Oud 2  
3
5
Bouzouki  
4
Thin Analog Lead  
Dance Lead  
Wave Lead  
2
Nay  
4
2
71  
Clarinet G  
5
11  
12  
1
71  
Klarnet 1  
6
Sine Wave  
71  
Klarnet 2  
5
Express. Lead  
HipHop Lead  
Analog Lead  
Phat Saw Lead  
Glide Lead  
77  
Old Shakuhachi  
Kawala  
6
1
75  
7
2
111  
109  
109  
104  
111  
111  
112  
112  
105  
107  
107  
107  
Hichiriki  
8
3
HighlandBagPipes  
Uillean BagPipes  
Indian Frets  
Zurna 1  
9
2
9
Gliding Square  
Power Synth  
Sine Switch  
Cosmic  
4
3
3
10  
1
1
Zurna 2  
1
Gamelan  
10  
7
Fire Wave  
3
Garbage Mall  
Jaw Harp  
Digital PolySix  
A Leadload  
Noisy Stabb  
Mega Synth  
Dark Element  
Metallic Rez  
Synth Pianoid  
Arp Angeles  
Big & Raw  
3
11  
8
7
Ac. Baglama 1  
Ac. Baglama 2  
Ac. Baglama Grp.  
8
9
9
3
Factory: Bass  
4
12  
2
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
12  
13  
17  
18  
19  
20  
24  
21  
22  
23  
12  
13  
8
32  
32  
33  
33  
33  
33  
33  
33  
33  
33  
34  
34  
35  
35  
33  
36  
Real Ac.Bass RX  
Real Ac.Bass  
8
Vintage P.Round  
Vintage P. Flat  
2
Caribbean  
10  
12  
13  
3
OB Lead  
5 Strings BassRX  
Dark E.Bass 1  
Port Whine  
2VCO Planet Lead  
VCF Modulation  
Dark E.Bass 2  
Finger Jazz B.RX  
Dark E.Bass DNC  
Vintage P. Bass  
Vintage P. Pick  
Picked Jazz Bass  
MM Fretless B.RX  
Woofer Pusher 1  
Finger Bass DNC  
Dark Bs&Slp DNC  
Factory: Ethnic  
121  
121  
121  
121  
121  
121  
40  
43  
41  
42  
23  
24  
25  
25  
25  
25  
24  
24  
Mandolin DNC  
Mandolin  
Mandolin Orch.1  
Mandolin Orch.2  
Cavaquinho 1  
Cavaquinho 2  
9
16  
7
Download from Www.Somanuals.com. All Manuals Search And Download.  
Factory data  
Sounds (Bank order)  
194  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
32  
32  
32  
32  
33  
33  
33  
33  
33  
37  
37  
34  
34  
36  
36  
35  
33  
33  
33  
35  
35  
32  
32  
33  
34  
34  
34  
33  
34  
38  
39  
34  
33  
34  
38  
34  
39  
38  
38  
38  
38  
38  
38  
32  
32  
32  
33  
36  
34  
36  
36  
Acous. Bass Pro1  
Acous. Bass Pro2  
Jazz Bass  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
80  
20  
21  
22  
94  
23  
39  
36  
37  
45  
46  
38  
95  
81  
82  
88  
77  
59  
58  
5
Room Kit Amb  
Power Kit 1 Amb  
Power Kit 2 Amb  
Rock Kit Amb  
Vintage Kit Amb  
Gate Kit Amb  
Cool Kit Amb  
Jazz Kit 1 Amb  
Jazz Kit 2 Amb  
Brush Kit 1 Amb  
Brush Kit 2 Amb  
Lounge Kit Amb  
Studio Kit RX  
Real Kit 1 Amb  
Real Kit 2 Amb  
Pop Kit Amb  
Groove Kit RX  
Synth Kit 1  
9
8
Acoustic Bass  
Finger Bass 1  
Finger Bass 2  
Finger Bass 3  
Finger Bass 4  
Finger Slap  
6
7
10  
15  
12  
5
The Other Slap  
Thumb Bass  
1
7
Pick Bass 1  
8
Pick Bass 2  
1
Super Bass 1  
Super Bass 2  
Sweet Fretless  
Finger E.Bass 1  
Finger E.Bass 2  
Finger E.Bass 3  
Fretless Bass 1  
Fretless Bass 2  
Bass & Ride 1  
Bass & Ride 2  
Bright Finger B.  
Picked E.Bass 1  
Picked E.Bass 2  
Picked E.Bass 3  
Chorus Fing.Bass  
Bass Mute  
2
3
2
3
4
Synth Kit 2  
1
Standard Kit RX1  
Standard Kit RX2  
Standard Kit RX3  
Standard Kit RX4  
Ambient Kit RX  
Pop Std. Kit RX  
Electro Kit RX1  
Electro Kit RX2  
Brush Kit RX1  
Brush Kit RX2  
Brush Kit RX3  
HipHop Kit RX  
Jazz Kit RX1  
2
1
6
2
2
6
9
3
1
4
2
75  
76  
42  
43  
44  
72  
33  
34  
35  
73  
30  
31  
18  
19  
74  
123  
10  
122  
120  
9
11  
8
5
18  
15  
6
Synth Bass 1  
Synth Bass 2  
Bass&Gtr Double  
FingerB.& Guitar  
Bass & Guitar  
30303 Bass  
14  
4
Jazz Kit RX2  
Jazz Kit RX3  
5
Techno Kit RX  
House Kit RX1  
House Kit RX2  
Power Kit RX1  
Power Kit RX2  
Dance Kit RX  
Analog Kit  
3
Stein Bass  
5
Jungle Rez  
8
Syn Bass Reso  
Digi Bass 1  
9
11  
13  
15  
10  
10  
11  
7
Digi Bass 3  
Jungle Bass  
Hybrid Bass  
Jungle Kit  
Digi Bass 2  
Electro Kit  
Organ Pedal 1  
Organ Pedal 2  
Acous. Bass RX  
Finger Bass RX  
SlapFing Bass RX  
Picked Bass RX  
SlapPick Bass RX  
FunkSlap Bass RX  
Room Kit 1  
HipHop Kit 1  
Techno Kit 1  
11  
89  
90  
96  
97  
51  
69  
117  
13  
4
Pop Std. Kit 1  
Pop Std. Kit 2  
Elektro Kit 1  
10  
5
Elektro Kit 2  
3
Arabian Kit 1  
Standard PercKit  
Arabian Kit 2  
Factory: Drum & SFX  
120 93  
0
Standard Kit Amb  
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Factory data  
Sounds (Bank order)  
195  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
118  
119  
64  
Turkish Kit  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
7
18  
17  
18  
16  
17  
16  
16  
17  
16  
17  
18  
16  
16  
16  
16  
16  
16  
16  
16  
16  
17  
Killer B  
Oriental PercKit  
Percussion Kit  
Latin Perc.Kit 1  
Latin Perc.Kit 2  
Trinity Perc.Kit  
i30 Perc. Kit  
SFX Kit 1  
BX3 Short Decay  
Super BX Perc.  
Gospel Organ  
Old Wheels  
6
65  
9
68  
3
66  
7
Dark Organ 1  
Dark Organ 2  
Rotary Organ  
VOX Legend  
M1 Organ  
67  
5
60  
8
57  
SFX Kit 2  
11  
5
Legacy: Piano  
7
Dirty JazzOrgan  
Arabian Organ  
Theatre Organ 3  
Theatre Organ 4  
Tibia  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
2
3
3
4
5
5
4
3
4
2
1
1
2
2
2
6
6
7
7
M1 Piano  
12  
24  
25  
26  
27  
28  
29  
31  
32  
6
Piano Pad 1  
Piano Pad 2  
90's Piano  
2000's Piano  
Chorus Piano  
Harpsi 16' RX  
Harpsi Korg  
Clav Snap  
Tibia 16+8+4  
Tibia & Vox  
Post Horn Trem.  
Tibia & Kinura  
Tibia Vox Glock  
Techno Org.Bass  
Sticky Clav  
Legacy: E. Piano  
Legacy: Guitar  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
6
4
5
5
5
5
4
4
4
5
5
5
Vintage EP  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
10  
6
24  
24  
24  
24  
24  
25  
24  
25  
26  
25  
25  
27  
25  
27  
28  
30  
25  
27  
27  
27  
28  
27  
27  
28  
28  
31  
30  
30  
30  
Nylon Bossa  
Nylon Vel. Harm.  
Spanish Guitar  
Nylon Guitar  
Brazilian Guitar  
Steel Folk Gtr  
Guitar Strings  
Finger Key Off  
Club Jazz Gtr 2  
Pop Steel Slide  
Finger Tips  
Stereo Dig. EP  
FM Stack EP  
Hybrid EP  
16  
8
15  
9
10  
13  
14  
15  
12  
7
Phantom Tine  
Soft Wurly  
9
Hard Wurly  
Velo Wurly  
7
7
Sweeping EP  
Classic Dig. EP  
Syn Piano X  
3
23  
8
5
Legacy: Mallet & Bell  
11  
12  
26  
8
Country Nu  
121  
121  
121  
121  
3
3
4
3
11  
12  
98  
98  
Vibraphone 2  
Monkey Skuls  
Digi Bell  
Reso Guitar  
Tel. Midddle  
Clean Funk  
Krystal Bell  
6
Wet Dist. Guitar  
Hackbrett  
Legacy: Accordion  
6
121  
121  
121  
121  
121  
121  
121  
121  
1
22  
21  
21  
21  
21  
21  
21  
21  
Sweet Harmonica  
Akordeon  
27  
8
Tel. Bridge  
2
Guitarish  
14  
20  
22  
15  
5
Cassotto NorTune  
Acc. Clarinet NT  
Acc. Piccolo NT  
Detune Accordion  
Musette Clar.  
17  
5
Stra. Gtr Slide  
Stra. Chime  
25  
10  
7
Clean Guitar 2  
L&R E.Guitar 2  
Rhythm E.Guitar  
Muted Guitar  
E.Gtr Harmonics  
Solo Dist.Guitar  
Dist. Steel Gtr  
Joystick Gtr Y-  
10  
Arabic Accordion  
19  
2
Legacy: Organ  
7
121  
121  
121  
121  
4
8
18  
18  
18  
18  
Classic Click  
Perc.Short Deca  
Rock Organ 2  
Dirty B  
12  
3
11  
3
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Factory data  
Sounds (Bank order)  
196  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
2
1
3
3
4
2
4
67  
65  
66  
65  
65  
66  
66  
Breathy Baritone  
Alto Breath  
Legacy: Strings & Vocal  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
21  
3
48  
49  
48  
48  
89  
48  
48  
48  
45  
48  
49  
50  
51  
52  
52  
52  
85  
50  
52  
50  
85  
54  
54  
53  
Strings Ens. 1  
Strings Ens. 2  
i3 Strings  
Tenor Breath  
Breathy Alto Sax  
Alto Sax Growl  
Soft Tenor  
5
3
Stereo Strings  
Master Pad  
2
Tenor Growl  
6
N Strings  
Legacy: Woodwind  
7
Arco Strings  
Legato Strings  
Double Strings  
Arabic Strings  
Sweeper Strings  
Analog Strings 2  
Synth Strings 2  
Take Voices 2  
Aah Choir  
4
121  
121  
121  
121  
121  
121  
121  
7
9
7
8
1
1
2
71  
73  
73  
73  
69  
74  
74  
Folk Clarinet  
Flute  
3
13  
1
Wooden Flute  
Bambu Flute  
English Horn  
Recorder 1  
Recorder 2  
2
1
5
7
Legacy: Synth Pad  
10  
2
Slow Choir  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
11  
8
90  
89  
95  
90  
95  
95  
97  
86  
89  
97  
95  
100  
100  
90  
98  
91  
97  
Sky Watcher  
Vintage Pad  
You Decide  
Korgmatose  
Reoccuring Astra  
Astral Dream  
Reso Down  
Crimson 5ths  
Freedom Pad  
Noble Pad  
Cyber Choir  
Odissey  
4
13  
3
Strings Choir  
Analog Velve  
Ether Voices  
Dream Voice  
Classic Vox  
13  
6
1
1
5
2
4
1
2
Doolally  
7
Legacy: Trumpet & Trbn.  
5
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
8
56  
56  
57  
57  
57  
56  
56  
58  
58  
58  
Mono Trumpet  
Warm Flugel  
4
Mellow Pad  
Lonely Spin  
Synth Ghostly  
Farluce  
1
5
Pitch Trombone  
Soft Trombone  
Trombone  
2
4
11  
7
12  
9
Bell Choir  
BeBop Cornet  
Flugel Horn  
10  
7
Dance ReMix  
Elastick Pad  
7
3
Dynabone  
Legacy: Synth Lead  
4
Ob.Tuba&E.Bass 1  
Ob.Tuba&E.Bass 2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
2
101  
84  
55  
81  
80  
55  
90  
90  
84  
90  
102  
87  
102  
80  
81  
38  
87  
84  
Motion Raver  
Synchro City  
Wild Arp  
5
Legacy: Brass  
6
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
8
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
63  
63  
55  
Attack Brass  
Big BandShake Y+  
Trumpet Ens1 Y+  
Dyna Brass 2  
Double Brass  
Power Brass  
Brass Expr.  
7
Seq Lead  
33  
35  
22  
24  
21  
15  
17  
18  
19  
5
8
Old & Analog  
Flip Blip  
7
1
Reso Sweep  
Synth Sweeper  
Sync Kron  
Tecno Phonic  
Band Passed  
Cat Lead  
3
3
10  
3
Film Brass  
Brass Slow  
9
Fanfare  
4
Pan Reso  
Synth Brass 2  
Brass Pad  
11  
11  
14  
7
Square Rez  
Rezbo  
3
8
Netherland Hit  
Auto Pilot 1  
Square Bass  
Brian Sync  
Legacy: Sax  
121  
5
5
66  
Folk Sax  
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Factory data  
Sounds (Bank order)  
197  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
6
7
84  
84  
Arp Twins  
120  
120  
120  
120  
120  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
0
4
2
3
2
1
6
2
27  
28  
House Kit 2  
House Kit 3  
Brush Kit 1  
Brush Kit 2  
Orchestra Kit  
Log Drum  
LoFi Ethnic  
125  
41  
Legacy: Ethnic  
121  
121  
121  
121  
121  
121  
121  
121  
2
10  
1
77  
25  
Shakuhachi  
Mandolin Key Off  
War Pipes  
49  
12  
109  
104  
55  
117  
118  
119  
119  
126  
115  
Reverse Tom  
Reverse Snare  
7
Sitar Sitar  
5
Hit in India  
Tambra  
Reverse Cymbal  
Dragon Gong  
Stadium  
6
104  
104  
112  
3
Indian Stars  
Bali Gamelan  
2
Castanets Plus  
Legacy: Bass  
GM2/XG: Piano  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
6
32  
36  
37  
37  
37  
37  
32  
33  
35  
35  
37  
34  
35  
33  
35  
39  
39  
38  
39  
39  
39  
39  
38  
39  
39  
38  
38  
39  
38  
39  
Ac. Bass Buzz  
Slap Bass 1  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
0
1
0
1
0
1
0
1
2
3
0
1
2
3
4
0
1
2
3
0
1
0
0
0
1
1
2
2
3
3
4
4
4
4
5
5
5
5
5
6
6
6
6
7
7
AcousticPiano GM  
Ac. Piano Wide  
Ac. Piano Dark  
Bright Piano GM  
Bright PianoWide  
E.Grand Piano GM  
E. Grand Wide  
Honky-Tonk GM  
Honky Wide  
6
Slap Bass 2  
7
Slap Bass 3  
3
Dyna Slap Bass  
Chorus Slap Bass  
DarkWoody A.Bass  
More mid! Bass  
Woofer Pusher 2  
Dark R&B Bass1  
Dyna Bass  
4
5
11  
6
4
E. Piano 1 GM  
Detuned EP 1  
EP 1 Veloc. Mix  
60's E. Piano  
2
9
Ticktacing Bass  
Fretless Bass 3  
Stick Bass  
7
5
E. Piano 2 GM  
Detuned EP 2  
EP 2 Veloc. Mix  
EP Legend  
5
Dark R&B Bass2  
Auto Pilot 2  
13  
14  
16  
11  
9
Bass4 Da Phunk  
Dr. Octave  
EP Phase  
Monofilter Bass  
Synth Bass 80ish  
Reso Bass  
Harpsichord GM  
Harpsi OctaveMix  
Harpsi Wide  
12  
10  
17  
6
Autofilter Bass  
Drive Bass  
Harpsi Key Off  
Clav GM  
Nasty Bass  
Pulse Clav  
4
Euro Bass  
GM2/XG: Chromatic Percussion  
6
30303 Square  
Bass Square  
7
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
1
0
1
0
0
1
2
0
8
Celesta GM  
7
Phat Bass  
9
Glockenspiel GM  
Music Box GM  
Vibraphone GM  
Vibraphone Wide  
Marimba GM  
Marimba Wide  
Xylophone GM  
Tubular Bell GM  
Church Bell  
12  
8
Blind As A Bat  
Poinker Bass  
10  
11  
11  
12  
12  
13  
14  
14  
14  
15  
Legacy: Drum & SFX  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
7
50  
12  
121  
17  
13  
14  
15  
26  
Standard Kit  
Bdrum&Sdrum Kit  
Room Kit 2  
Power Kit 1  
Power Kit 2  
Carillon  
HipHop Kit 2  
Techno Kit 2  
Techno Kit 3  
House Kit 1  
Dulcimer GM  
GM2/XG: Organ  
121  
0
16  
Drawbar Org GM  
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Factory data  
Sounds (Bank order)  
198  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
2
3
0
1
2
0
0
1
2
0
1
0
1
0
0
16  
16  
16  
17  
17  
17  
18  
19  
19  
19  
20  
20  
21  
21  
22  
23  
Det.Drawbar Org  
It. 60's Organ  
121  
121  
121  
121  
121  
121  
3
4
0
1
2
3
38  
38  
39  
39  
39  
39  
Clavi Bass  
Hammer  
Drawbar Org. 2  
Perc.Organ GM  
Det. Perc. Organ  
Perc. Organ 2  
Synth Bass 2 GM  
SynthBass Attack  
SynthBass Rubber  
Attack Pulse  
Rock Organ GM  
Church Organ GM  
Church Oct. Mix  
Detuned Church  
Reed Organ GM  
Puff Organ  
GM2/XG: Strings  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
0
0
0
0
0
1
0
40  
40  
41  
42  
43  
44  
45  
46  
46  
47  
Violin GM  
Slow Att. Violin  
Viola GM  
Cello GM  
Contrabass GM  
Tremolo Str. GM  
Pizzicato Str.GM  
Harp GM  
Accordion GM  
Accordion 2  
Harmonica GM  
Tango Accord.GM  
Yang Chin  
GM2/XG: Guitar  
Timpani GM  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
3
0
1
2
3
0
1
0
1
2
0
1
2
3
0
1
0
1
2
0
1
24  
24  
24  
24  
25  
25  
25  
25  
26  
26  
27  
27  
27  
28  
28  
28  
28  
29  
29  
30  
30  
30  
31  
31  
Nylon Guitar GM  
Ukulele  
GM2/XG: Ensemble  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
0
0
1
0
0
1
0
1
0
1
0
1
2
3
48  
48  
48  
49  
50  
50  
51  
52  
52  
53  
53  
54  
54  
55  
55  
55  
55  
Strings Ens.1 GM  
Strings & Brass  
60's Strings  
Nylon Key Off  
Nylon Guitar 2  
Steel Guitar GM  
12 Strings Gtr  
Mandolin  
Strings Ens.2 GM  
Synth Strings1GM  
Synth Strings 3  
Synth Strings2GM  
Choir Aahs GM  
Choir Aahs 2  
Steel Gtr & Body  
Jazz Guitar GM  
Pedal Steel Gtr  
Clean Guitar GM  
Det.Clean El.Gtr  
Mid Tone Gtr  
Voice Oohs GM  
Humming  
Synth Voice GM  
Analog Voice  
Orchestra Hit GM  
Bass Hit Plus  
Muted Guitar GM  
Funky Cut El.Gtr  
Mute Vel. El.Gtr  
Jazz Man  
6th Hit  
Overdrive Gtr GM  
Guitar Pinch  
Euro Hit  
GM2/XG: Brass  
Distortion GtrGM  
Feedback DistGtr  
Dist. Rhythm Gtr  
Gtr Harmonic GM  
Guitar Feedback  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
1
2
0
0
1
0
1
0
1
0
1
2
3
56  
56  
57  
57  
57  
58  
59  
59  
60  
60  
61  
61  
62  
62  
62  
62  
Trumpet GM  
Dark Trumpet  
Trombone GM  
Trombone 2  
Bright Trombone  
Tuba GM  
GM2/XG: Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
1
0
0
0
0
0
1
2
32  
33  
33  
34  
35  
36  
37  
38  
38  
38  
Acoustic Bass GM  
Finger Bass GM  
Finger Slap Bass  
Picked E.Bass GM  
Fretless Bass GM  
Slap Bass 1 GM  
Slap Bass 2 GM  
Synth Bass 1 GM  
Synth Bass Warm  
Synth Bass Reso  
Muted Trumpet GM  
Muted Trumpet 2  
French Horn GM  
FrenchHorn Warm  
Brass Section GM  
Brass Section 2  
Synth Brass 1 GM  
Synth Brass 3  
Analog Brass 1  
Jump Brass  
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Factory data  
Sounds (Bank order)  
199  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
Sound Name  
121  
121  
121  
0
1
2
63  
63  
63  
Synth Brass 2 GM  
Synth Brass 4  
121  
121  
121  
121  
121  
121  
121  
121  
1
0
0
0
0
1
2
0
98  
Synth Mallet  
99  
Atmosphere GM  
Brightness GM  
Goblins GM  
Analog Brass 2  
100  
101  
102  
102  
102  
103  
GM2/XG: Reed  
Echo Drops GM  
Echo Bell  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
0
0
0
0
64  
65  
66  
67  
68  
69  
70  
71  
Soprano Sax GM  
Alto Sax GM  
Echo Pan  
Tenor Sax GM  
Baritone Sax GM  
Oboe GM  
Star Theme GM  
GM2/XG: Ethnic  
English Horn GM  
Bassoon GM  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
0
0
1
0
0
0
0
104  
104  
105  
106  
107  
107  
108  
109  
110  
111  
Sitar GM  
Sitar 2  
Clarinet GM  
Banjo GM  
Shamisen GM  
Koto GM  
GM2/XG: Pipe  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
0
0
0
0
72  
73  
74  
75  
76  
77  
78  
79  
Piccolo GM  
Taisho Koto  
Kalimba GM  
Bag Pipes GM  
Fiddle GM  
Shanai GM  
Flute GM  
Recorder GM  
Pan Flute GM  
Blown Bottle GM  
Shakuhachi GM  
Whistle GM  
GM2/XG: Percussive  
Ocarina GM  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
1
0
1
0
1
0
1
2
0
112  
113  
114  
115  
115  
116  
116  
117  
117  
118  
118  
118  
119  
Tinkle Bell GM  
Agogo GM  
GM2/XG: Synth Lead / Synth Pad  
Steel Drums GM  
Woodblock GM  
Castanets  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
0
1
2
3
4
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
0
80  
80  
80  
81  
81  
81  
81  
81  
82  
83  
84  
84  
85  
86  
87  
87  
88  
89  
89  
90  
91  
91  
92  
93  
94  
95  
Lead Square GM  
Lead Square 2  
Lead Sine  
Taiko Drum GM  
Concert BassDrum  
Melodic Tom GM  
Melodic Tom 2  
Synth Drum GM  
Rhythm Box Tom  
Electric Drum  
Lead Saw GM  
Lead Saw 2  
Lead Saw & Pulse  
Lead Double Saw  
Lead Seq. Analog  
Calliope GM  
Chiff GM  
ReverseCymbalGM  
Charang GM  
Wire Lead  
GM2/XG: SFX  
Voice Lead GM  
Fifths Lead GM  
Bass & Lead GM  
Lead Soft Wrl  
New Age Pad GM  
Warm Pad GM  
Sine Pad  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
0
1
0
1
2
3
4
5
0
1
2
3
0
1
2
120  
120  
120  
121  
121  
122  
122  
122  
122  
122  
122  
123  
123  
123  
123  
124  
124  
124  
Gtr FretNoise GM  
Guitar Cut Noise  
Ac. Bass String  
Breath Noise GM  
Flute Key Click  
Seashore GM  
Rain  
Polysynth GM  
Choir Pad GM  
Itopia Pad  
Thunder  
Wind  
Stream  
Bowed Glass GM  
Metallic Pad GM  
Halo Pad GM  
Sweep Pad GM  
Bubble  
Bird Tweet GM  
Dog  
Horse Gallop  
Bird Tweet 2  
Telephone GM  
Telephone 2  
Door Creaking  
GM2/XG: Synth SFX  
121  
121  
121  
0
0
0
96  
97  
98  
Ice Rain GM  
Soundtrack GM  
Crystal GM  
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Factory data  
Sounds (Bank order)  
200  
CC00 CC32 PC  
Sound Name  
CC00 CC32 PC  
GM2/XG: Drum  
Sound Name  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
5
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
0
1
2
3
124  
124  
124  
125  
125  
125  
125  
125  
125  
125  
125  
125  
125  
126  
126  
126  
126  
126  
126  
127  
127  
127  
127  
Door  
Scratch  
120  
120  
120  
120  
120  
120  
120  
120  
120  
127  
127  
127  
127  
127  
127  
127  
127  
127  
127  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Standard Kit GM  
Room Kit GM  
Power Kit GM  
Electro Kit GM  
Analog Kit GM  
Jazz Kit GM  
Wind Chime  
Helicopter GM  
Car Engine  
Car Stop  
8
16  
24  
25  
32  
40  
48  
56  
0
Car Pass  
Car Crash  
Siren  
Brush Kit GM  
Orchestra Kit GM  
SFX Kit GM  
Train  
Jetplane  
Standard Kit1 XG  
Standard Kit2 XG  
Room Kit XG  
Rock Kit XG  
Starship  
9
Burst Noise  
Applause GM  
Laughing  
Screaming  
Punch  
8
16  
24  
25  
32  
48  
40  
17  
Electro Kit XG  
Analog Kit XG  
Jazz Kit 1 XG  
Jazz Kit 2 XG  
Brush Kit XG  
Heart Beat  
Footsteps  
Gun Shot GM  
Machine Gun  
Laser Gun  
Explosion  
Classic Kit XG  
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Factory data  
Sounds (Program Change order)  
201  
CC00 CC32 PC  
Name  
Sound Family  
Sounds (Program Change order)  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
8
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
R&B E. Piano  
Thin E. Piano  
Dyno Tine EP 1  
Club E. Piano  
Classic Wurly 2  
Soft Wurly  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Legacy: E. Piano  
Legacy: E. Piano  
Legacy: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Legacy: E. Piano  
Legacy: E. Piano  
Legacy: E. Piano  
Legacy: E. Piano  
Factory: E. Piano  
Legacy: E. Piano  
Factory: E. Piano  
Legacy: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
9
The following table lists all Pa3X Factory Sounds in order of  
Bank Select-Program Change number.  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
0
Legend: The table also includes MIDI data used to remotely select  
the Sounds. CC00: Control Change 0, or Bank Select MSB. CC32:  
Control Change 32, or Bank Select LSB. PC: Program Change.  
Bank: Sound Select button.  
Hard Wurly  
Velo Wurly  
Tremolo Wurly  
Classic Wurly 1  
Tine E.Piano RX  
Tine E. Piano  
Suit E.Piano 1  
Suit E.Piano 2  
Dyno Tine EP 2  
Bell E. Piano 1  
Bell E. Piano 2  
EP+Damper 1 DNC  
EP+Damper 2 DNC  
Tine EP Phaser  
Tine EP Dyno  
Tine EP Amp/Phas  
Dist. Tine EP  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
4
4
4
4
4
4
4
4
AcousticPiano GM  
Ac. Piano Wide  
Ac. Piano Dark  
Grand Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Legacy: Piano  
Legacy: Piano  
Factory: Piano  
Factory: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Legacy: Piano  
Legacy: Piano  
Legacy: Piano  
Legacy: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
Factory: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Factory: Piano  
Factory: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
GM2/XG: Piano  
Legacy: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
Factory: E. Piano  
2
3
4
Classic Piano  
Jazz Piano  
5
6
Piano & Vibes  
Piano & Strings  
Rock Piano  
7
8
9
Grand&MovingPad  
Grand Piano RX  
Grand RX DEMO  
Grand Piano Live  
Concert Grand RX  
Bright Piano GM  
Bright PianoWide  
Piano Pad 1  
10  
11  
12  
13  
0
Wet Tine EP  
Bell Tine EP  
1
Suit Case88 EP1  
Suit Case88 EP2  
E.Piano RX Noise  
Wurly Logic  
2
3
Piano Pad 2  
4
Piano & Pad  
5
Bright Piano RX  
E.Grand Piano GM  
E. Grand Wide  
M1 Piano  
Reed EP Clean  
Wurly Amp  
0
1
Wurly Clean 1  
Wurly AmpChorus  
Wurly Clean 2  
Wurly RX Noise  
Natural EP  
2
3
90's Piano  
4
2000's Piano  
5
Chorus Piano  
Piano Layers  
6
Natural Wurly  
E. Piano 2 GM  
Detuned EP 2  
EP 2 Veloc. Mix  
EP Legend  
7
Grand & FM Stack  
G.Piano Stack 1  
G.Piano Stack 2  
E. Grand Phaser  
Honky-Tonk GM  
Honky Wide  
8
1
9
2
10  
0
3
4
EP Phase  
1
5
Syn Piano X  
2
Honky-Tonk RX  
Ragtime Piano  
E. Piano 1 GM  
Detuned EP 1  
EP 1 Veloc. Mix  
60's E. Piano  
6
Stereo Dig. EP  
Classic Dig. EP  
Hybrid EP  
3
7
0
8
1
9
Classic Tines  
Phantom Tine  
DW8000 EP  
2
10  
11  
12  
13  
14  
15  
3
4
Vintage EP  
Sweeping EP  
White Pad EP  
Digi E. Piano  
FM Pad EP  
5
Pro Dyno EP  
6
Pro Stage EP  
7
Studio EP  
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Factory data  
Sounds (Program Change order)  
202  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
16  
17  
0
1
2
3
4
5
6
0
1
2
3
4
5
6
0
1
0
1
2
0
1
2
0
1
2
3
0
1
2
3
4
5
6
7
0
1
0
1
2
3
4
0
1
0
1
2
3
4
5
6
7
5
5
FM Stack EP  
VPM E. Piano  
Harpsichord GM  
Harpsi OctaveMix  
Harpsi Wide  
Harpsi Key Off  
Harpsi Korg  
Harpsi 16' RX  
Harpsichord RX  
Clav GM  
Legacy: E. Piano  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
8
9
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
16  
17  
17  
17  
17  
17  
17  
17  
17  
17  
17  
17  
17  
17  
18  
18  
18  
18  
18  
18  
18  
18  
18  
18  
18  
Jazz Organ  
Factory: Organ  
Legacy: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
GM2/XG: Organ  
GM2/XG: Organ  
GM2/XG: Organ  
Legacy: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
Factory: Organ  
GM2/XG: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Legacy: Organ  
Legacy: Organ  
Legacy: Organ  
Factory: Organ  
Factory: Organ  
Factory: E. Piano  
Gospel Organ  
BX3 Rock 1 V.  
VOX Legend  
6
GM2/XG: Piano  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
0
6
GM2/XG: Piano  
6
GM2/XG: Piano  
Arabian Organ  
Gospel Organ V.  
Drawbars Organ  
Organ Low 2 V.  
Organ Mid V.  
Organ Hi V.  
6
GM2/XG: Piano  
6
Legacy: Piano  
6
Legacy: Piano  
6
Factory: Piano  
7
GM2/XG: Piano  
7
Pulse Clav  
GM2/XG: Piano  
Drawbars Fast V.  
Drawbars Slow V.  
BX3 Jazz V.  
7
Clav Wah RX  
Clav Snap  
Factory: Piano  
7
Legacy: Piano  
7
Sticky Clav  
Legacy: Piano  
BX3 Gospel V.  
Theatre Organ 1  
Theatre Organ 2  
Theatre Organ 3  
Theatre Organ 4  
Tibia  
7
Clav RX  
Factory: Piano  
7
Synth Clav RX  
Celesta GM  
Celesta  
Factory: Piano  
8
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
Legacy: Mallet & Bell  
GM2/XG: Chrom.Perc.  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
Legacy: Mallet & Bell  
Legacy: Drum & SFX  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
GM2/XG: Chrom.Perc.  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
GM2/XG: Chrom.Perc.  
Factory: Mallet & Bell  
GM2/XG: Organ  
8
9
Glockenspiel GM  
Sistro  
9
Tibia 16+8+4  
Tibia & Vox  
9
Glockenspiel  
Music Box GM  
Orgel  
10  
10  
10  
11  
11  
11  
11  
12  
12  
12  
12  
12  
12  
12  
12  
13  
13  
14  
14  
14  
14  
14  
15  
15  
16  
16  
16  
16  
16  
16  
16  
16  
Post Horn Trem.  
Big Theatre Org.  
Tibia & Kinura  
Tibia Vox Glock  
Organ Low+1'V.  
Organ HiMix1 V.  
Organ HiMix2 V.  
Organ 16+51/3 V.  
Perc.Organ GM  
Det. Perc. Organ  
Perc. Organ 2  
Old Wheels  
Music Box  
Vibraphone GM  
Vibraphone Wide  
Vibraphone 1  
Vibraphone 2  
Marimba GM  
Marimba Wide  
Marimba Key Off  
Monkey Skuls  
Log Drum  
1
2
3
Mallet Clock  
Balaphon  
4
Organ LowPc V.  
M1 Organ  
5
Marimba  
6
Techno Org.Bass  
BX3 Short Decay  
Rotary Organ  
Perc. Organ 2V.  
Perc. Organ 1  
Perc. Organ 3V.  
Classic Perc.Org  
Rock Organ GM  
BX3 Rock 2 V.  
Killer B  
Xylophone GM  
Xylophone  
7
8
Tubular Bell GM  
Church Bell  
Carillon  
9
10  
11  
12  
0
Bells  
Tubular Bell  
Dulcimer GM  
Santur  
1
2
Drawbar Org GM  
Det.Drawbar Org  
It. 60's Organ  
Drawbar Org. 2  
Organ Low 1 V.  
Dark Organ 2  
BX3 Full V.  
3
Dirty B  
GM2/XG: Organ  
4
Classic Click  
GM2/XG: Organ  
5
BX3 Rock 3 V.  
Super BX Perc.  
Dirty JazzOrgan  
Perc.Short Deca  
BX3 Jazz Pc. V.  
Jimmy Organ V.  
GM2/XG: Organ  
6
Factory: Organ  
7
Legacy: Organ  
8
Factory: Organ  
9
Dark Organ 1  
Legacy: Organ  
10  
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Factory data  
Sounds (Program Change order)  
203  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
11  
12  
13  
0
18  
18  
18  
19  
19  
19  
19  
19  
19  
19  
19  
19  
19  
19  
20  
20  
20  
20  
20  
20  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
21  
22  
22  
22  
Rock Organ 2  
BX3 Rock 4 V.  
Jimmy Organ DNC  
Church Organ GM  
Church Oct. Mix  
Detuned Church  
Pipe Mixture  
Church Pipes  
Full Pipes  
Legacy: Organ  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
22  
22  
22  
22  
22  
22  
23  
23  
23  
23  
23  
23  
23  
23  
23  
23  
23  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
24  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
Harmonica AT 1  
Harmonica AT 2  
Harmonica DNC  
Jazz Harm. DNC  
Sweet Harm. DNC  
Melodica DNC  
Tango Accord.GM  
Fisa Tango!  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
GM2/XG: Organ  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Legacy: Guitar  
Factory: Organ  
Factory: Organ  
5
GM2/XG: Organ  
GM2/XG: Organ  
GM2/XG: Organ  
Factory: Organ  
6
1
7
2
8
3
0
4
Factory: Organ  
1
5
Factory: Organ  
2
Accordion 16,8'  
Accordion16,8,4'  
Acc.16,8' & Bass  
Accordion Bass  
Acc.Voice Change  
Accordion 16,4'  
Acc.16,8,4' Plus  
Acc. & Acc. Bass  
Tango Accordion  
Nylon Guitar GM  
Ukulele  
6
Pipe Tutti 1  
Factory: Organ  
3
7
Positive Organ  
Pipe Tutti 2  
Factory: Organ  
4
8
Factory: Organ  
5
9
Pipe Tutti 3  
Factory: Organ  
6
10  
0
Pipe Tutti 4  
Factory: Organ  
7
Reed Organ GM  
Puff Organ  
GM2/XG: Organ  
GM2/XG: Organ  
Factory: Organ  
8
1
9
2
Small Pipe  
10  
0
3
Flauto Pipes  
Factory: Organ  
4
Pipe Flute 1  
Factory: Organ  
1
5
Pipe Flute 2  
Factory: Organ  
2
Nylon Key Off  
Nylon Guitar 2  
Nylon Bossa  
0
Accordion GM  
Accordion 2  
GM2/XG: Organ  
GM2/XG: Organ  
Legacy: Accordion  
Factory: Accordion  
Factory: Accordion  
Legacy: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Legacy: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Legacy: Accordion  
Legacy: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Legacy: Accordion  
Factory: Accordion  
Legacy: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
Factory: Accordion  
GM2/XG: Organ  
Legacy: Accordion  
Factory: Accordion  
3
1
4
2
Akordeon  
5
Ac.Guitar KeyOff  
Spanish Guitar  
Guitar Strings  
Nylon Gtr Pro1  
Brazilian Guitar  
Nylon Vel. Harm.  
Nylon Gtr Pro2  
Nylon Gtr RX1  
Nylon Gtr RX2  
Nylon Slide Pro  
Nylon Guitar  
Factory: Guitar  
Legacy: Guitar  
3
Musette 1  
6
4
Musette 2  
7
Legacy: Guitar  
5
Musette Clar.  
Fisa 16,8'  
8
Factory: Guitar  
Legacy: Guitar  
6
9
7
Fisa 16,4'  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
0
Legacy: Guitar  
8
Fisa Master  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
9
Cassotto  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
0
Arabic Accordion  
Sweet Musette  
Cassotto 16'  
Cassotto Or.Tune  
Cassotto NorTune  
Detune Accordion  
2 Voices Musette  
3 Voices Musette  
French Musette  
Acc.Clarinet OT  
Acc. Clarinet NT  
Acc. Piccolo OT  
Acc. Piccolo NT  
Master Accordion  
Accordion  
RealNylon Gtr ST  
Real Nylon Gtr  
Nylon Guitar DNC  
Natural NylonDNC  
Concert Gtr DNC  
Concert Gtr Pro  
Concert 12Str RX  
Cavaquinho 1  
Cavaquinho 2  
Ukulele  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Ethnic  
Factory: Ethnic  
Factory: Ethnic  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Steel Guitar GM  
12 Strings Gtr  
Mandolin  
1
Steirisch.Akk.1  
Steirisch.Akk.2  
Steirisch.Akk.3  
Steirisch.Akk.4  
Classic Musette  
Harmonica GM  
Sweet Harmonica  
Harmonica  
2
3
Steel Gtr & Body  
Steel Guitar 1  
Steel 12 Strings  
Hackbrett  
4
5
6
7
Finger Key Off  
Finger Tips  
Legacy: Guitar  
1
8
Legacy: Guitar  
2
9
Steel Folk Gtr  
Legacy: Guitar  
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Factory data  
Sounds (Program Change order)  
204  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
0
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
25  
26  
26  
26  
26  
26  
26  
26  
26  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
Mandolin Key Off  
Mandolin Trem.  
Reso Guitar  
Legacy: Ethnic  
Factory: Ethnic  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Ethnic  
Factory: Ethnic  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Ethnic  
Factory: Ethnic  
Factory: Ethnic  
Factory: Ethnic  
GM2/XG: Guitar  
GM2/XG: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Legacy: Guitar  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
0
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
27  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
28  
29  
29  
29  
29  
Country Nu  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Legacy: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Legacy: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Factory: Guitar  
Factory: Guitar  
Funky Wah RX  
Clean Gtr Pro 1  
Single Coil Pro  
Clean Gtr Pro 2  
Stra. Vel. Pro  
Steel Slide Pro1  
Steel Slide Pro2  
Steel Guitar RX1  
Steel Guitar RX2  
12 Strings Pro  
12 Strings RX  
Stra. Gtr Slide  
Chorus Gtr Pro  
Vintage S. 1  
Steel Guitar Pro  
Steel Guitar 2  
Pop Steel Gtr 1  
Pop Steel Gtr 2  
Pop Steel Slide  
Pop SteelGtr RX1  
Pop SteelGtr RX2  
Mandolin Ens. 1  
Mandolin Ens. 2  
RealSteel Gtr ST  
RealFolk Gtr ST1  
RealFolk Gtr ST2  
Real Steel Gtr  
Real Folk Gtr  
Clean Guitar 1  
Solid Guitar  
Clean Jazz 1  
Clean Jazz 2  
'54 E. Guitar  
Clean Guitar 2  
Tel. Midddle  
Tel. Bridge  
Real El. Gtr ST1  
Real El. Gtr ST2  
Real El. Guitar1  
Real El. Guitar2  
Stra. Gtr 1 DNC  
Stra. Gtr 2 DNC  
Chorus Gtr DNC  
E.Gtr Ch/Dly DNC  
Clean Funk RX1  
E.Gtr Amp DNC  
Muted Guitar GM  
Funky Cut El.Gtr  
Mute Vel. El.Gtr  
Jazz Man  
Real 12 Strings  
RealFolk Gtr DNC  
Steel Gtr RX  
ClassicSteel DNC  
Classic12Str Pro  
Classic12Str DNC  
Classic 12Str RX  
Mandolin DNC  
Mandolin Orch.1  
Mandolin Orch.2  
Mandolin  
1
2
3
4
R&R Guitar  
5
Stra. Chime  
6
Clean Mute Gtr  
Rhythm E.Guitar  
Clean Funk  
Jazz Guitar GM  
Pedal Steel Gtr  
Club Jazz Gtr 1  
Club Jazz Gtr 2  
Pedal Steel  
7
1
8
2
9
Disto Mute  
3
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
0
Clean Funk RX1  
Clean Funk RX2  
Funk Stein RX1  
Funk Stein RX2  
Clean Guitar RX1  
Clean Guitar RX2  
Clean Guitar RX3  
Clean Guitar RX4  
Clean Guitar RX5  
Muted Guitar  
Clean Guitar RX6  
5th Mute Gtr  
4
5
Soft Jazz Guitar  
JazzGtr SlidePro  
Jazz Gtr DNC  
6
7
0
Clean Guitar GM  
Det.Clean El.Gtr  
Mid Tone Gtr  
1
2
3
Chorus Guitar  
Vintage S. 2  
4
5
Processed E.Gtr  
Single Coil  
6
7
New Stra.Guitar  
Guitarish  
Overdrive Gtr GM  
Guitar Pinch  
8
1
9
L&R E.Guitar 1  
L&R E.Guitar 2  
2
Soft Overdrive  
Crunch Gtr DNC  
10  
3
Download from Www.Somanuals.com. All Manuals Search And Download.  
Factory data  
Sounds (Program Change order)  
205  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
0
29  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
31  
31  
31  
32  
32  
32  
32  
32  
32  
32  
32  
32  
32  
32  
32  
32  
32  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
33  
Lead Guitar DNC  
Distortion GtrGM  
Feedback DistGtr  
Dist. Rhythm Gtr  
Joystick Gtr Y-  
Power Chords  
Mute Monster  
Wet Dist. Guitar  
Solo Dist.Guitar  
Stereo Dist.Gtr  
Dist. Guitar RX1  
Dist. Guitar RX2  
Dist. Clean Gtr  
Dist. Steel Gtr  
Dist. Gtr 1 DNC  
Dist. Gtr 2 DNC  
Power Chords RX  
Gtr Harmonic GM  
Guitar Feedback  
E.Gtr Harmonics  
Acoustic Bass GM  
Ac. Bass Buzz  
Factory: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
Legacy: Guitar  
Factory: Guitar  
Factory: Guitar  
Factory: Guitar  
GM2/XG: Guitar  
GM2/XG: Guitar  
Legacy: Guitar  
GM2/XG: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
GM2/XG: Bass  
GM2/XG: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
19  
20  
21  
22  
23  
24  
0
33  
33  
33  
33  
33  
33  
34  
34  
34  
34  
34  
34  
34  
34  
34  
34  
34  
34  
34  
34  
35  
35  
35  
35  
35  
35  
35  
35  
35  
35  
36  
36  
36  
36  
36  
36  
36  
36  
37  
37  
37  
37  
37  
37  
37  
37  
38  
38  
38  
38  
38  
38  
38  
5 Strings BassRX  
Dark E.Bass 1  
Finger Jazz B.RX  
Dark E.Bass DNC  
Vintage P. Bass  
Dark E.Bass 2  
Picked E.Bass GM  
Picked E.Bass 1  
Picked E.Bass 2  
Stein Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
GM2/XG: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
GM2/XG: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Legacy: Bass  
Legacy: Bass  
Legacy: Bass  
Factory: Bass  
Factory: Bass  
GM2/XG: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Factory: Bass  
Legacy: Bass  
Factory: Bass  
GM2/XG: Bass  
Factory: Bass  
Legacy: Bass  
Legacy: Bass  
Legacy: Bass  
Factory: Bass  
Legacy: Bass  
Legacy: Bass  
GM2/XG: Bass  
GM2/XG: Bass  
GM2/XG: Bass  
GM2/XG: Bass  
GM2/XG: Bass  
Factory: Bass  
Legacy: Bass  
1
2
3
4
5
6
1
7
2
8
3
9
4
Bass & Guitar  
Bass Mute  
10  
11  
12  
13  
14  
15  
0
5
6
Bass&Gtr Double  
Pick Bass 1  
7
8
Pick Bass 2  
9
Ticktacing Bass  
Picked Bass RX  
Picked E.Bass 3  
Vintage P. Pick  
Picked Jazz Bass  
Fretless Bass GM  
Fretless Bass 1  
Fretless Bass 2  
Sweet Fretless  
Dark R&B Bass1  
Dark R&B Bass2  
Woofer Pusher 2  
Fretless Bass 3  
MM Fretless B.RX  
Woofer Pusher 1  
Slap Bass 1 GM  
Super Bass 1  
10  
11  
12  
13  
0
1
2
0
1
1
2
Bass & Ride 2  
2
3
Acous. Bass Pro1  
Acous. Bass Pro2  
DarkWoody A.Bass  
Bass & Ride 1  
3
4
4
5
5
6
6
7
Acous. Bass RX  
Acoustic Bass  
7
8
8
9
Jazz Bass  
9
10  
11  
12  
13  
0
Organ Pedal 1  
Organ Pedal 2  
Real Ac.Bass RX  
Real Ac.Bass  
0
1
2
Super Bass 2  
3
FunkSlap Bass RX  
SlapFing Bass RX  
SlapPick Bass RX  
Slap Bass 1  
Finger Bass GM  
Finger Slap Bass  
Finger E.Bass 1  
Finger E.Bass 2  
Finger E.Bass 3  
Stick Bass  
4
1
5
2
6
3
7
Dark Bs&Slp DNC  
Slap Bass 2 GM  
Thumb Bass  
4
0
5
1
6
Finger Bass 1  
2
Dyna Bass  
7
Finger Bass 2  
3
Dyna Slap Bass  
Chorus Slap Bass  
The Other Slap  
Slap Bass 2  
8
Chorus Fing.Bass  
Bright Finger B.  
Finger Bass 3  
4
9
5
10  
11  
12  
13  
14  
15  
16  
17  
18  
6
More Mid! Bass  
Finger Slap  
7
Slap Bass 3  
0
Synth Bass 1 GM  
Synth Bass Warm  
Synth Bass Reso  
Clavi Bass  
Finger Bass RX  
FingerB.& Guitar  
Finger Bass 4  
1
2
3
Finger Bass DNC  
Vintage P.Round  
Vintage P. Flat  
4
Hammer  
5
30303 Bass  
6
30303 Square  
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Factory data  
Sounds (Program Change order)  
206  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
7
8
38  
38  
38  
38  
38  
38  
38  
38  
38  
38  
38  
38  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
39  
40  
40  
40  
40  
40  
40  
40  
40  
40  
41  
41  
41  
42  
42  
43  
43  
44  
44  
45  
45  
45  
45  
46  
46  
46  
Bass Square  
Syn Bass Reso  
Digi Bass 1  
Legacy: Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
47  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
48  
49  
49  
49  
49  
49  
49  
49  
49  
49  
49  
49  
49  
50  
50  
50  
50  
50  
50  
50  
51  
51  
52  
52  
52  
52  
52  
52  
52  
Timpani GM  
GM2/XG: Strings  
Factory: Bass  
Strings Ens.1 GM  
Strings & Brass  
60's Strings  
GM2/XG: Ensemble  
9
Factory: Bass  
1
GM2/XG: Ensemble  
10  
11  
12  
13  
14  
15  
16  
17  
18  
0
Digi Bass 2  
Factory: Bass  
2
GM2/XG: Ensemble  
Digi Bass 3  
Factory: Bass  
3
Stereo Strings  
Legato Strings  
i3 Strings  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
Blind As A Bat  
Jungle Bass  
Auto Pilot 1  
Hybrid Bass  
Dr. Octave  
Legacy: Bass  
4
Factory: Bass  
5
Legacy: Synth Lead  
Factory: Bass  
6
N Strings  
7
Arco Strings  
Legacy: Bass  
8
Octave Strings  
Strings Quartet  
Symphonic Bows  
Ensemble & Solo  
Chamber Strings  
Arabic Strings  
Orchestra Tutti1  
Strings & Horns  
Orch. & Oboe 1  
Orch. & Oboe 2  
Strings & Glock.  
Orchestra Tutti2  
Orchestra&Flute  
Strings Ens. 1  
Strings Ens. RX  
Concert Str.RX  
Strings Ens.2 GM  
Sweeper Strings  
Full Strings  
Drive Bass  
Legacy: Bass  
9
Synth Bass 1  
Synth Bass 2 GM  
SynthBass Attack  
SynthBass Rubber  
Attack Pulse  
Euro Bass  
Factory: Bass  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
0
GM2/XG: Bass  
1
GM2/XG: Bass  
2
GM2/XG: Bass  
3
GM2/XG: Bass  
4
Legacy: Bass  
5
Jungle Rez  
Factory: Bass  
6
Nasty Bass  
Legacy: Bass  
7
Phat Bass  
Legacy: Bass  
8
Poinker Bass  
Synth Bass 80ish  
Autofilter Bass  
Monofilter Bass  
Reso Bass  
Legacy: Bass  
9
Legacy: Bass  
10  
11  
12  
13  
14  
15  
0
Legacy: Bass  
Legacy: Bass  
Legacy: Bass  
Auto Pilot 2  
Bass4 Da Phunk  
Synth Bass 2  
Violin GM  
Legacy: Bass  
Legacy: Bass  
1
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
Factory: Bass  
2
GM2/XG: Strings  
GM2/XG: Strings  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Strings  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Strings  
Factory: Strings & Voc.  
GM2/XG: Strings  
Factory: Strings & Voc.  
GM2/XG: Strings  
Factory: Strings & Voc.  
GM2/XG: Strings  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
GM2/XG: Strings  
GM2/XG: Strings  
Factory: Strings & Voc.  
3
Strings Ens. 2  
Spiccato Strings  
Movie Strings 1  
Movie Strings 2  
Movie Str.1 DNC  
Movie Str.2 DNC  
Real Strings 1  
Real Strings 2  
Concert Strings  
Synth Strings1GM  
Synth Strings 3  
Analog Strings 2  
Analog Velve  
1
Slow Att. Violin  
Violin Expr. 2  
Slow Violin  
4
2
5
3
6
4
Violin Expr. 3  
Violin Expr. DNC  
Conc.Violin DNC  
Real Violin DNC  
Violin Expr. 1  
Viola GM  
7
5
8
6
9
7
10  
11  
0
8
0
1
Viola Expr.  
1
GM2/XG: Ensemble  
2
Violin & Viola  
Cello GM  
2
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
0
3
1
Cello  
4
Odissey  
0
Contrabass GM  
Class.Contrabass  
Tremolo Str. GM  
Tremolo Strings  
Pizzicato Str.GM  
Pizz. Ensemble  
Pizz. Section  
Double Strings  
Harp GM  
5
Analog Strings 1  
Synth Strings 1  
Synth Strings2GM  
Synth Strings 2  
Choir Aahs GM  
Choir Aahs 2  
1
6
0
0
1
1
Legacy: Strings & Voc.  
GM2/XG: Ensemble  
0
0
1
1
GM2/XG: Ensemble  
2
2
Ooh Voices  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
3
3
Ooh Slow Voice  
Take Voices 1  
Take Voices 2  
Ooh Choir  
0
4
1
Yang Chin  
5
2
Classic Harp  
6
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Factory data  
Sounds (Program Change order)  
207  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
7
8
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
52  
53  
53  
53  
53  
53  
53  
54  
54  
54  
54  
54  
54  
54  
55  
55  
55  
55  
55  
55  
55  
55  
55  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
Aah Choir  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
GM2/XG: Ensemble  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
GM2/XG: Ensemble  
Factory: Strings & Voc.  
Factory: Strings & Voc.  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
Factory: Strings & Voc.  
GM2/XG: Ensemble  
GM2/XG: Ensemble  
GM2/XG: Ensemble  
GM2/XG: Ensemble  
Factory: Brass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
0
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
56  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
57  
58  
58  
58  
58  
58  
58  
58  
59  
59  
59  
59  
59  
59  
60  
60  
60  
60  
60  
60  
60  
60  
60  
Trumpet  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
GM2/XG: Brass  
Wuuh Choir  
Oh-Ah Voices  
Slow Choir  
Trumpet Expr.1  
Trumpet Pro 3  
Alp Trumpet  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
0
Grand Choir  
Choir Light  
Trumpet Shake Y+  
Concert Trumpet  
Concert Trp. Pro  
Cornet Expr.  
Strings Choir  
Femal&Male Scat  
Femal Scat  
Cornet Pro 1  
Male Scat  
Cornet Pro 2  
Scat V.& Bass1  
Scat V.& Bass2  
Scat Voices RX  
Scat Voices DNC  
Cycle Scat 1  
Cycle Scat 2  
Little Boy Voice  
Voice Oohs GM  
Humming  
Jazz Trumpet DNC  
Jazz Cornet DNC  
Trumpet Expr.DNC  
Trombone GM  
Trombone 2  
1
GM2/XG: Brass  
2
Bright Trombone  
Hard Trombone  
Soft Trombone  
Pitch Trombone  
Trombone Expr. 1  
Trombone Expr. 2  
Trombone Vel. 1  
Trombone Vel. 2  
Trombone Vel. 3  
Trombone Pro Vel  
Trombone  
GM2/XG: Brass  
3
Factory: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
GM2/XG: Brass  
4
1
5
2
Doolally  
6
3
Airways  
7
4
SopranoVox1 DNC  
SopranoVox2 DNC  
Synth Voice GM  
Analog Voice  
Vocalesque  
8
5
9
0
10  
11  
12  
13  
14  
15  
16  
17  
0
1
2
3
Vocalscape  
Trombone DNC  
Jazz Trb. 2 DNC  
Jazz Trb. 1 DNC  
Soft Trb. DNC  
4
Classic Vox  
5
Dream Voice  
Synth Voices  
Orchestra Hit GM  
Bass Hit Plus  
6th Hit  
6
0
Trb. Expr. DNC  
Tuba GM  
1
2
1
Oberkr. Tuba  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Factory: Trpt & Trbn.  
GM2/XG: Brass  
3
Euro Hit  
2
Tuba Gold  
4
Brass Impact  
Hit in India  
3
Dynabone  
5
Legacy: Ethnic  
4
Ob.Tuba&E.Bass 1  
Ob.Tuba&E.Bass 2  
Alp Tuba  
6
Wild Arp  
Legacy: Synth Lead  
Legacy: Synth Lead  
Legacy: Brass  
5
7
Flip Blip  
6
8
Netherland Hit  
Trumpet GM  
Dark Trumpet  
Trumpet Overb.  
Mono Trumpet  
Trumpet Expr.2  
Trumpet Pitch  
Dual Trumpets  
Flugel Horn  
0
Muted Trumpet GM  
Muted Trumpet 2  
Wah Trumpet  
Mute Ensemble 1  
Mute Ensemble 2  
Mute Trumpet  
French Horn GM  
FrenchHorn Warm  
French Section  
Classic Horns  
0
GM2/XG: Brass  
1
GM2/XG: Brass  
1
GM2/XG: Brass  
2
Factory: Trpt & Trbn.  
Factory: Brass  
2
Factory: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Legacy: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
Factory: Trpt & Trbn.  
3
3
4
Factory: Brass  
4
5
Factory: Trpt & Trbn.  
GM2/XG: Brass  
5
0
6
1
GM2/XG: Brass  
7
2
Factory: Brass  
8
Warm Flugel  
BeBop Cornet  
Trumpet Pro 1  
Trumpet Pro 2  
Sweet FlugelHorn  
Flugel Horn Pro  
3
Factory: Brass  
9
4
Horns & Ensemble  
Trpt. & Horns  
Factory: Brass  
10  
11  
12  
13  
5
Factory: Brass  
6
Soft Horns 1  
Factory: Brass  
7
Soft Horns 2  
Factory: Brass  
8
Soft Horns 3  
Factory: Brass  
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Factory data  
Sounds (Program Change order)  
208  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
61  
62  
62  
62  
62  
62  
62  
63  
63  
63  
63  
63  
63  
64  
64  
64  
64  
Brass Section GM  
Brass Section 2  
Tight Brass 3  
Glenn & Friends  
Big Band Brass 2  
Sax & Brass  
GM2/XG: Brass  
GM2/XG: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Legacy: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Legacy: Brass  
Factory: Brass  
Legacy: Brass  
Legacy: Brass  
Legacy: Brass  
Factory: Brass  
Legacy: Brass  
Legacy: Brass  
Factory: Brass  
Legacy: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Factory: Brass  
Legacy: Brass  
Factory: Brass  
Legacy: Brass  
Factory: Brass  
GM2/XG: Brass  
GM2/XG: Brass  
GM2/XG: Brass  
GM2/XG: Brass  
Factory: Brass  
Factory: Brass  
GM2/XG: Brass  
GM2/XG: Brass  
GM2/XG: Brass  
Legacy: Brass  
Factory: Synth Pad  
Legacy: Brass  
GM2/XG: Reed  
Factory: Sax  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
0
64  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
67  
67  
67  
67  
67  
68  
68  
68  
69  
69  
70  
70  
71  
71  
71  
71  
71  
71  
71  
71  
71  
71  
71  
71  
Sweet Soprano 2  
Alto Sax GM  
Factory: Sax  
GM2/XG: Reed  
Legacy: Sax  
2
1
Alto Breath  
3
2
Sax Ensemble  
Breathy Alto Sax  
Alto Sax Growl  
Sweet Alto Sax 1  
Sweet Alto Sax 2  
Soft Alto Sax  
Alto Sax Pro  
Factory: Sax  
4
3
Legacy: Sax  
5
4
Legacy: Sax  
6
Glenn & Boys  
Trpts & Brass  
Attack Brass  
Trumpet Ens.  
Trombone Ens.  
Trombones  
5
Factory: Sax  
7
6
Factory: Sax  
8
7
Factory: Sax  
9
8
Factory: Sax  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
0
9
Alto Sax Expr.  
Alto Sax RX  
Factory: Sax  
10  
11  
12  
13  
14  
0
Factory: Sax  
Tight Brass 4  
Fat Brass  
Cool Sax Ens.  
Alto Sax DNC  
Jazz Sax 1 DNC  
Jazz Sax 2 DNC  
Tenor Sax GM  
Tenor Sax Noise1  
Soft Tenor  
Factory: Sax  
Factory: Sax  
Dyna Brass 1  
Brass Expr.  
Factory: Sax  
Factory: Sax  
Brass & Sax  
GM2/XG: Reed  
Factory: Sax  
Film Brass  
1
Brass Slow  
2
Legacy: Sax  
Fanfare  
3
Tenor Breath  
Tenor Growl  
Legacy: Sax  
Movie Brass  
4
Legacy: Sax  
Power Brass  
5
Folk Sax  
Legacy: Sax  
Dyna Brass 2  
Sforzato Brass  
Double Brass  
Brass Hit  
6
Tenor Sax Noise2  
Tenor Sax Expr.1  
Tenor Sax Expr.2  
Jazz Tenor 1  
Factory: Sax  
7
Factory: Sax  
8
Factory: Sax  
9
Factory: Sax  
Brass Fall  
10  
11  
12  
0
Jazz Tenor 2  
Factory: Sax  
Tight Brass 1  
Tight Brass Pro  
Tight Brass 2  
Brass of Power  
Brass Section  
Big Band Brass 1  
Big BandShake Y+  
Trpts &Trombs  
Trumpet Ens1 Y+  
Trumpet Ens2 Y+  
Synth Brass 1 GM  
Synth Brass 3  
Analog Brass 1  
Jump Brass  
Reed of Power  
Tenor Sax DNC  
Baritone Sax GM  
Baritone Growl  
Breathy Baritone  
Baritone Sax Pro  
Baritone Sax  
Oboe GM  
Factory: Sax  
Factory: Sax  
GM2/XG: Reed  
Factory: Sax  
1
2
Legacy: Sax  
3
Factory: Sax  
4
Factory: Sax  
0
GM2/XG: Reed  
Factory: Woodwind  
Factory: Woodwind  
GM2/XG: Reed  
Legacy: Woodwind  
GM2/XG: Reed  
Factory: Woodwind  
GM2/XG: Reed  
Factory: Woodwind  
Factory: Ethnic  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Legacy: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Ethnic  
1
Double Reed  
Classic Oboe  
English Horn GM  
English Horn  
Bassoon GM  
Bassoon  
2
0
1
1
2
0
3
1
4
Electrik Brass  
Synth Brass 1  
Synth Brass 2 GM  
Synth Brass 4  
Analog Brass 2  
Brass Pad  
0
Clarinet GM  
5
1
Jazz Clarinet  
Clarinet G  
0
2
1
3
Section Winds 1  
Section Winds 2  
Clarinet Ens.  
Woodwinds  
2
4
3
5
4
Big Panner  
6
5
Synth Brass 2  
Soprano Sax GM  
Sweet Soprano 3  
Soprano Pro  
Sweet Soprano 1  
7
Folk Clarinet  
Clarinet Pro 1  
Clarinet Pro 2  
Reeds & Saxes  
Klarnet 1  
0
8
1
9
2
Factory: Sax  
10  
11  
3
Factory: Sax  
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Factory data  
Sounds (Program Change order)  
209  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
12  
13  
14  
15  
16  
17  
18  
0
71  
71  
71  
71  
71  
71  
71  
72  
72  
72  
72  
73  
73  
73  
73  
73  
73  
73  
73  
73  
73  
73  
73  
73  
73  
74  
74  
74  
75  
75  
75  
75  
76  
76  
77  
77  
77  
77  
78  
78  
78  
78  
78  
78  
79  
79  
80  
80  
80  
80  
80  
80  
80  
Klarnet 2  
Factory: Ethnic  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
7
8
80  
80  
80  
80  
80  
80  
80  
81  
81  
81  
81  
81  
81  
81  
81  
81  
81  
81  
81  
81  
82  
83  
84  
84  
84  
84  
84  
84  
84  
84  
85  
85  
85  
86  
86  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
88  
88  
88  
89  
Analog Lead  
Old & Analog  
Gliding Square  
Sine Switch  
Square Rez  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Legacy: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Legacy: Synth Lead  
Legacy: Synth Lead  
GM2/XG: Syn.Ld/Pad  
Legacy: Strings & Voc.  
Legacy: Strings & Voc.  
GM2/XG: Syn.Ld/Pad  
Legacy: Synth Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Pad  
Factory: Synth Lead  
GM2/XG: Syn.Ld/Pad  
Clarinet DNC  
RealClarinet DNC  
JazzClarinet DNC  
SoloClarinet DNC  
Clar & Sax Ens.1  
Clar & Sax Ens.2  
Piccolo GM  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
GM2/XG: Pipe  
9
10  
11  
12  
13  
0
Port Whine  
2VCO Planet Lead  
Lead Saw GM  
Lead Saw 2  
1
Small Orchestra  
Nay  
Factory: Woodwind  
Factory: Ethnic  
1
2
2
Lead Saw & Pulse  
Lead Double Saw  
Lead Seq. Analog  
Power Saw  
3
Piccolo  
Factory: Woodwind  
GM2/XG: Pipe  
3
0
Flute GM  
4
1
Jazz Flute Expr.  
Flute Switch  
Flute Dyn. 5th  
Flute Frullato  
Orchestra Flute  
Flute Muted  
Wooden Flute  
Bambu Flute  
Flute  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Brass  
5
2
6
Octo Lead  
3
7
Seq Lead  
4
8
Phat Saw Lead  
Glide Lead  
5
9
6
10  
11  
12  
0
Fire Wave  
7
Legacy: Woodwind  
Legacy: Woodwind  
Legacy: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
GM2/XG: Pipe  
Rezbo  
8
Synth Pianoid  
Calliope GM  
Chiff GM  
9
10  
11  
12  
13  
0
Jazz Flute RX  
Flute DNC  
0
0
Charang GM  
Wire Lead  
Orch. Flute DNC  
Jazz Flute DNC  
Recorder GM  
Recorder 1  
1
2
Synchro City  
Sync Kron  
3
1
Legacy: Woodwind  
Legacy: Woodwind  
GM2/XG: Pipe  
4
Metallic Rez  
Brian Sync  
2
Recorder 2  
5
0
Pan Flute GM  
Kawala  
6
Arp Twins  
1
Factory: Ethnic  
7
LoFi Ethnic  
2
Panflute 1 DNC  
Panflute 2 DNC  
Blown Bottle GM  
Blown Bottle  
Shakuhachi GM  
Old Shakuhachi  
Shakuhachi  
Shakuhachi Vel.  
Whistle GM  
Factory: Woodwind  
Factory: Woodwind  
GM2/XG: Pipe  
0
Voice Lead GM  
Ether Voices  
Cyber Choir  
Fifths Lead GM  
Crimson 5ths  
Bass & Lead GM  
Lead Soft Wrl  
Electro Lead  
Rich Lead  
3
1
0
2
1
Factory: Woodwind  
GM2/XG: Pipe  
0
0
1
1
Factory: Ethnic  
0
2
Legacy: Ethnic  
1
3
Factory: Woodwind  
GM2/XG: Pipe  
2
0
3
1
Whistle  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
Factory: Woodwind  
GM2/XG: Pipe  
4
Thin Analog Lead  
Express. Lead  
HipHop Lead  
Square Bass  
Big & Raw  
2
Whistle Breathe  
Whistle RX1  
Whistle RX2  
Whistle DNC  
Ocarina GM  
Ocarina  
5
3
6
4
7
5
8
0
9
Cat Lead  
1
Factory: Woodwind  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
10  
11  
12  
0
OB Lead  
0
Lead Square GM  
Lead Square 2  
Lead Sine  
A Leadload  
1
Bass Phat Saw  
New Age Pad GM  
Virtual Traveler  
Arp Angeles  
Warm Pad GM  
2
3
Old Portamento  
Dance Lead  
Wave Lead  
1
4
2
5
0
6
Sine Wave  
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Factory data  
Sounds (Program Change order)  
210  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
1
89  
Sine Pad  
GM2/XG: Synth Lead /  
Pad  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
5
6
7
8
0
1
2
3
4
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
0
1
2
0
1
2
3
4
0
1
2
3
4
5
0
0
1
2
3
4
5
6
7
8
9
95  
95  
Dark Element  
Mellow Pad  
Cinema Pad  
Reoccuring Astra  
Vintage Sweep  
You Decide  
Ice Rain GM  
Motion Ocean  
Caribbean  
Factory: Synth Lead  
Legacy: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
GM2/XG: Synth SFX  
Factory: Synth Pad  
Factory: Synth Lead  
Factory: Synth Pad  
Factory: Synth Pad  
GM2/XG: Synth SFX  
Factory: Synth Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
GM2/XG: Synth SFX  
GM2/XG: Synth SFX  
Factory: Mallet & Bell  
Legacy: Mallet & Bell  
Legacy: Mallet & Bell  
Factory: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
GM2/XG: Synth SFX  
GM2/XG: Synth SFX  
Legacy: Synth Pad  
Legacy: Synth Pad  
GM2/XG: Synth SFX  
Legacy: Synth Lead  
Factory: Synth Pad  
Factory: Synth Lead  
Factory: Synth Pad  
GM2/XG: Synth SFX  
GM2/XG: Synth SFX  
GM2/XG: Synth SFX  
Legacy: Synth Lead  
Legacy: Synth Lead  
Factory: Synth Pad  
GM2/XG: Synth SFX  
GM2/XG: Ethnic  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
3
89  
89  
89  
89  
89  
89  
89  
89  
89  
89  
89  
89  
89  
89  
90  
90  
90  
90  
90  
90  
90  
90  
90  
90  
90  
90  
90  
90  
91  
91  
91  
91  
91  
91  
91  
91  
91  
91  
91  
91  
91  
91  
92  
93  
93  
93  
93  
94  
95  
95  
95  
Master Pad  
Legacy: Strings & Voc.  
Factory: Synth Lead  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
GM2/XG: Syn.Ld/Pad  
Legacy: Synth Lead  
Legacy: Synth Pad  
Legacy: Synth Lead  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Lead  
Factory: Synth Lead  
Factory: Synth Lead  
Legacy: Synth Lead  
Legacy: Synth Pad  
Factory: Synth Pad  
Legacy: Synth Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Pad  
Factory: Strings & Voc.  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Strings & Voc.  
Factory: Synth Pad  
Factory: Strings & Voc.  
Legacy: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
Factory: Synth Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Factory: Synth Lead  
Factory: Synth Pad  
Factory: Synth Pad  
GM2/XG: Syn.Ld/Pad  
GM2/XG: Syn.Ld/Pad  
Legacy: Synth Pad  
Factory: Synth Pad  
95  
Power Synth  
The Pad  
95  
4
95  
5
Money Pad  
95  
6
Dark Pad  
96  
7
Freedom Pad  
Analog Pad 1  
Analog Pad 2  
Analog Pad 3  
Vintage Pad  
OB Pad  
96  
8
96  
9
96  
Wave Cycle DNC  
Wave-Sequence  
Soundtrack GM  
Air Clouds  
10  
11  
12  
13  
14  
15  
0
96  
97  
97  
Dark Anna  
97  
Reso Down  
Tinklin Pad  
Pods In Pad  
Noble Pad  
Symphonic Ens.  
Warm Pad  
97  
97  
Polysynth GM  
Reso Sweep  
Sky Watcher  
Synth Sweeper  
Super Sweep  
Wave Sweep  
Cross Sweep  
Digital PolySix  
Noisy Stabb  
Mega Synth  
Tecno Phonic  
Farluce  
97  
1
97  
Rave  
2
97  
Elastick Pad  
Crystal GM  
Synth Mallet  
Vs Bell Boy  
Krystal Bell  
Digi Bell  
3
98  
4
98  
5
98  
6
98  
7
98  
8
98  
Moving Bell  
Bell Pad  
9
98  
10  
11  
12  
13  
0
98  
Bell Choir  
99  
Atmosphere GM  
Brightness GM  
Lonely Spin  
Synth Ghostly  
Goblins GM  
Motion Raver  
Digi Ice Pad  
VCF Modulation  
Organ Stab DNC  
Echo Drops GM  
Echo Bell  
Big Sweep Stab  
Korgmatose  
Choir Pad GM  
Itopia Pad  
100  
100  
100  
101  
101  
101  
101  
101  
102  
102  
102  
102  
102  
102  
103  
104  
104  
104  
104  
104  
104  
104  
104  
104  
104  
1
2
Fresh Air 1  
3
Heaven  
4
Pop Synth Pad 1  
Future Pad  
5
6
Tsunami Wave  
Fresh Breath  
Ravelian Pad  
Full Vox Pad  
Dance ReMix  
Fresh Air 2  
7
8
Echo Pan  
9
Band Passed  
Pan Reso  
10  
11  
12  
13  
0
Moon Cycles  
Star Theme GM  
Sitar GM  
Pop Synth Pad 2  
Choir-Sequence  
Bowed Glass GM  
Metallic Pad GM  
Cosmic  
Sitar 2  
GM2/XG: Ethnic  
0
Sitar Tambou  
Indian Stars  
Indian Frets  
Bouzouki  
Factory: Ethnic  
1
Legacy: Ethnic  
2
80's Pop Synth  
Techno Stab DNC  
Halo Pad GM  
Sweep Pad GM  
Astral Dream  
Meditate  
Factory: Ethnic  
3
Factory: Ethnic  
0
Tambra  
Legacy: Ethnic  
0
Sitar Sitar  
Legacy: Ethnic  
1
Sitar  
Factory: Ethnic  
2
Zither  
Factory: Ethnic  
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Factory data  
Sounds (Program Change order)  
211  
CC00 CC32 PC  
Name  
Sound Family  
CC00 CC32 PC  
Name  
Sound Family  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
3
4
5
0
0
1
2
3
4
5
6
7
8
9
0
1
2
0
1
2
3
0
1
0
1
2
3
0
1
2
3
0
0
1
0
1
2
0
1
0
1
2
0
1
2
3
0
1
2
0
105  
105  
105  
105  
105  
105  
106  
107  
107  
107  
107  
107  
107  
107  
107  
107  
107  
108  
108  
108  
109  
109  
109  
109  
110  
110  
111  
111  
111  
111  
112  
112  
112  
112  
113  
114  
114  
115  
115  
115  
116  
116  
117  
117  
117  
118  
118  
118  
118  
119  
119  
119  
120  
Banjo GM  
GM2/XG: Ethnic  
Factory: Ethnic  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
2
3
0
1
0
1
2
3
4
5
0
1
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
6
0
1
2
3
4
127  
120  
120  
120  
121  
121  
122  
122  
122  
122  
122  
122  
123  
123  
123  
123  
124  
124  
124  
124  
124  
124  
125  
125  
125  
125  
125  
125  
125  
125  
125  
125  
126  
126  
126  
126  
126  
126  
126  
127  
127  
127  
127  
127  
16  
Guitar Cut Noise  
Ac. Bass String  
Vox Wah Chick RX  
Breath Noise GM  
Flute Key Click  
Seashore GM  
Rain  
GM2/XG: SFX  
GM2/XG: SFX  
Factory: Guitar  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
Banjo Key Off  
Oud 2  
Factory: Ethnic  
Jaw Harp  
Factory: Ethnic  
Banjo RX  
Factory: Ethnic  
Oud 1  
Factory: Ethnic  
Shamisen GM  
Koto GM  
GM2/XG: Ethnic  
GM2/XG: Ethnic  
GM2/XG: Ethnic  
Factory: Ethnic  
Thunder  
Taisho Koto  
Kanoun 2  
Wind  
Stream  
Kanoun Trem. 2  
Kanoun Mix  
Kanoun 1  
Factory: Ethnic  
Bubble  
Factory: Ethnic  
Bird Tweet GM  
Dog  
Factory: Ethnic  
Kanoun Trem. 1  
Ac. Baglama 1  
Ac. Baglama 2  
Ac. Baglama Grp.  
Kalimba GM  
Kalimba 2  
Factory: Ethnic  
Horse Gallop  
Bird Tweet 2  
Telephone GM  
Telephone 2  
Door Creaking  
Door  
Factory: Ethnic  
Factory: Ethnic  
Factory: Ethnic  
GM2/XG: Ethnic  
Factory: Mallet & Bell  
Factory: Mallet & Bell  
GM2/XG: Ethnic  
Legacy: Ethnic  
Kalimba 1  
Scratch  
Bag Pipes GM  
War Pipes  
Wind Chime  
Helicopter GM  
Car Engine  
Car Stop  
Uillean BagPipes  
HighlandBagPipes  
Fiddle GM  
Factory: Ethnic  
Factory: Ethnic  
GM2/XG: Ethnic  
Factory: Ethnic  
Car Pass  
Fiddle  
Car Crash  
Shanai GM  
GM2/XG: Ethnic  
Factory: Ethnic  
Siren  
Zurna 2  
Train  
Hichiriki  
Factory: Ethnic  
Jetplane  
Zurna 1  
Factory: Ethnic  
Starship  
Tinkle Bell GM  
Gamelan  
GM2/XG: Percussive  
Factory: Ethnic  
Burst Noise  
Applause GM  
Laughing  
Bali Gamelan  
Garbage Mall  
Agogo GM  
Legacy: Ethnic  
Factory: Ethnic  
Screaming  
Punch  
GM2/XG: Percussive  
GM2/XG: Percussive  
Factory: Mallet & Bell  
GM2/XG: Percussive  
GM2/XG: Percussive  
Legacy: Drum & SFX  
GM2/XG: Percussive  
GM2/XG: Percussive  
GM2/XG: Percussive  
GM2/XG: Percussive  
Legacy: Drum & SFX  
GM2/XG: Percussive  
GM2/XG: Percussive  
GM2/XG: Percussive  
Legacy: Drum & SFX  
GM2/XG: Percussive  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
GM2/XG: SFX  
Steel Drums GM  
Warm Steel  
Heart Beat  
Footsteps  
Stadium  
Woodblock GM  
Castanets  
Legacy: Drum & SFX  
GM2/XG: SFX  
Gun Shot GM  
Machine Gun  
Laser Gun  
Explosion  
Deep Noise  
Digit.DRAWBARS  
Castanets Plus  
Taiko Drum GM  
Concert BassDrum  
Melodic Tom GM  
Melodic Tom 2  
Reverse Tom  
Synth Drum GM  
Rhythm Box Tom  
Electric Drum  
Reverse Snare  
ReverseCymbalGM  
Dragon Gong  
Reverse Cymbal  
Gtr FretNoise GM  
GM2/XG: SFX  
GM2/XG: SFX  
GM2/XG: SFX  
Factory: Synth Pad  
Factory: Organ  
User Sound and Drum Kit Banks  
121  
121  
121  
121  
120  
64  
65  
66  
67  
64  
0-127  
User 01  
0-127  
0-127  
0-127  
0-127  
User 02  
User 03  
User 04  
User DK  
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Factory data  
Drum Kits  
212  
Drum Kits  
The following table lists all Pa3X Factory Drum Kits in order of  
Bank Select-Program Change number.  
CC00 CC32  
PC  
Name  
Bank  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
44  
45  
46  
48  
49  
50  
51  
56  
57  
58  
59  
60  
64  
65  
66  
67  
68  
69  
72  
73  
74  
75  
76  
77  
80  
81  
82  
88  
89  
90  
93  
94  
95  
96  
97  
Brush Kit RX3  
Brush Kit 1 Amb  
Brush Kit 2 Amb  
Orchestra Kit GM  
Orchestra Kit  
Bdrum&Sdrum Kit  
Arabian Kit 1  
SFX Kit GM  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
GM2/XG: Drum  
Legend: The table also includes MIDI data used to remotely select  
the Drum Kits. CC00: Control Change 0, or Bank Select MSB.  
CC32: Control Change 32, or Bank Select LSB. PC: Program  
Change.  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
Factory: Drum & SFX  
GM2/XG: Drum  
CC00 CC32  
PC  
Name  
Bank  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Standard Kit GM  
Standard Kit RX2  
Standard Kit RX3  
Ambient Kit RX  
Pop Std. Kit RX  
Standard Kit RX1  
Standard Kit RX4  
Standard Kit  
Room Kit GM  
HipHop Kit 1  
Jungle Kit  
GM2/XG: Drum  
1
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Legacy: Drum & SFX  
GM2/XG: Drum  
SFX Kit 2  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Legacy: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Legacy: Drum & SFX  
2
Synth Kit 2  
3
Synth Kit 1  
4
SFX Kit 1  
5
Percussion Kit  
Latin Perc.Kit 1  
Trinity Perc.Kit  
i30 Perc. Kit  
6
7
8
9
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
GM2/XG: Drum  
Latin Perc.Kit 2  
Standard PercKit  
HipHop Kit RX  
Techno Kit RX  
Dance Kit RX  
Electro Kit RX1  
Electro Kit RX2  
Groove Kit RX  
Room Kit Amb  
Real Kit 1 Amb  
Real Kit 2 Amb  
Pop Kit Amb  
Pop Std. Kit 1  
Pop Std. Kit 2  
Standard Kit Amb  
Vintage Kit Amb  
Studio Kit RX  
Elektro Kit 1  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
Techno Kit 1  
Room Kit 2  
HipHop Kit 2  
Techno Kit 2  
Techno Kit 3  
Power Kit GM  
Power Kit 2  
Legacy: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
GM2/XG: Drum  
Power Kit RX1  
Power Kit RX2  
Power Kit 1 Amb  
Power Kit 2 Amb  
Rock Kit Amb  
Gate Kit Amb  
Electro Kit GM  
Analog Kit GM  
House Kit 1  
GM2/XG: Drum  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
Legacy: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
GM2/XG: Drum  
House Kit 2  
Elektro Kit 2  
House Kit 3  
117 Arabian Kit 2  
118 Turkish Kit  
119 Oriental PercKit  
120 Room Kit 1  
121 Power Kit 1  
122 Electro Kit  
123 Analog Kit  
125 Brush Kit 1  
House Kit RX1  
House Kit RX2  
Jazz Kit GM  
Jazz Kit RX1  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
GM2/XG: Drum  
Jazz Kit RX2  
Jazz Kit RX3  
Jazz Kit 1 Amb  
Jazz Kit 2 Amb  
Lounge Kit Amb  
Cool Kit Amb  
Brush Kit GM  
Brush Kit 2  
127  
127  
127  
127  
127  
127  
0
0
0
0
0
0
0
9
Standard Kit1 XG  
Standard Kit2 XG  
Room Kit XG  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
8
Legacy: Drum & SFX  
Factory: Drum & SFX  
Factory: Drum & SFX  
16  
24  
25  
Rock Kit XG  
Brush Kit RX1  
Brush Kit RX2  
Electro Kit XG  
Analog Kit XG  
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Factory data  
213  
Drum Kits  
CC00 CC32  
PC  
Name  
Bank  
127  
127  
127  
127  
0
0
0
0
32  
48  
40  
17  
Jazz Kit 1 XG  
Jazz Kit 2 XG  
Brush Kit XG  
Classic Kit XG  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
GM2/XG: Drum  
120  
64  
0-127  
User DK  
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Factory data  
Multisamples  
214  
Multisamples  
The following table lists all Pa3X Factory Multisamples.  
* OrigTune: Original Tune, i.e., samples use the natural tuning of the original instrument, instead of the equal tuning. Beating may occur at  
the extreme pitch, when the sound is used in conjunction with other sounds.  
0
1
2
3
4
5
6
7
8
9
Grand Piano L  
38 E.Piano Dyno f  
39 E.Piano Dyno ff  
40 E.Piano Dyno Soft  
41 E.Piano Dyno SoftLP  
42 E.Piano Stage Hard  
43 E.Piano Stage HardLP  
44 E.Piano Vintage pp  
45 E.Piano Vintage p  
46 E.Piano Vintage mf  
47 E.Piano Vintage f  
48 E.Piano Vintage ff  
49 E.Piano Vintage fff  
50 E.Piano Vintage Koff  
51 E.Piano Wurly Soft  
52 E.Piano Wurly Hard  
53 E.Piano Pad 1  
76 4' 22/3' 2' LF R  
77 4' 22/3' 2' LS L  
78 4' 22/3' 2' LS R  
79 11/3' 13/5' 1' LF L  
80 11/3' 13/5' 1' LF R  
81 11/3' 13/5' 1' LS L  
82 11/3' 13/5' 1' LS R  
83 16' 8' 51/3' Perc LF L  
84 16' 8' 51/3' Perc LF R  
85 16' 8' 51/3' Perc LS L  
86 16' 8' 51/3' Perc LS R  
87 Theater Organ 1  
88 Theater Organ 2  
89 50s E.Organ Bright  
90 50s E.Organ Dark  
91 E.Organ CX 3  
92 E.Organ Perc. O1W  
93 E.Organ Fast Click  
94 E.Organ Perc. 1  
95 E.Organ Perc. 2  
96 E.Organ Perc. 3  
97 E.Organ Perc. 4  
98 Organ 1 M1  
Grand Piano R  
Grand Piano OT L  
Grand Piano OT R  
Piano Resonance L  
Piano Resonance R  
Piano Resonance OT L  
Piano Resonance OT R  
Piano FX Pedal On L  
Piano FX Pedal On R  
10 Piano FX Pedal Off L  
11 Piano FX Pedal Off R  
12 Piano FX Key Off L  
13 Piano FX Key Off R  
14 AcousticPiano L  
15 AcousticPiano R  
16 Piano M1  
54 E.Piano Pad 1LP  
55 E.Piano Pad 2  
17 E.GrandPiano  
18 E.Piano FM 1  
56 Clavi 1  
19 E.Piano FM 1LP  
20 E.Piano FM 2  
57 Clavi 2  
58 Clavi 3  
21 E.Piano PO mp  
22 E.Piano PO mf  
59 Clavi 4  
60 Clavinet GM  
23 E.Piano PO f  
61 Harpsichord  
99 Organ 2 M1  
24 E.Piano PO f+  
62 Harpsichord Key off  
63 Gospel Organ Slow L  
64 Gospel Organ Slow R  
65 Gospel Organ Fast L  
66 Gospel Organ Fast R  
67 16' 8' LF L  
100 Organ 1  
25 E.Piano PO ff  
101 Organ 2  
26 E.Piano PO ff+  
27 E.Piano PO fff  
102 Organ 2LP  
103 Organ3 Jazz  
28 E.Piano PO Kof p  
29 E.Piano PO Kof f  
30 E.Piano Rx KON L  
31 E.Piano Rx KON R  
32 E.Piano Rx KOF L  
33 E.Piano Rx KOF R  
34 E.Piano Suit Bright mp  
35 E.Piano Suit Bright mf  
36 E.Piano Suit Bright f  
37 E.Piano Dyno mf  
104 BX3 & Perc. 3rd  
105 E.Organ Vox  
68 16' 8' LF R  
106 E.Organ Soft  
69 16' 8' LS L  
107 E.Organ Full  
70 16' 8' LS R  
108 E.Organ Dist  
71 16' 8' 51/3 LF L  
72 16' 8' 51/3 LF R  
73 16' 8' 51/3 LS L  
74 16' 8' 51/3 LS R  
75 4' 22/3' 2' LF L  
109 Rotary Organ 1  
110 Rotary Organ 1LP  
111 Rotary Organ 2  
112 Super BX3  
113 Super BX3LP  
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Factory data  
215  
Multisamples  
114 Rotor Noise LF L  
115 Rotor Noise LF R  
116 Rotor Noise LS L  
117 Rotor Noise LS R  
118 H Organ Leakage  
119 H Organ 2nd Harmonic  
120 H Organ Click Kon  
121 H Organ Click Koff  
122 ON-Click (Organ)  
123 OFF-Click (Organ)  
124 Pipe Flute L  
159 Flute Frull  
204 Tenor Sax mf Vib  
160 Flute Voice  
205 Tenor Sax f Vib  
206 Tenor Sax ff Vib  
207 Tenor Sax Glissando  
208 Tenor Sax Falls  
209 Tenor Sax mf Straight  
210 Tenor Sax Riff Up  
211 Tenor Sax Riff Down  
212 Tenor Sax Vibrato  
213 Tenor Sax Expressive  
214 Tenor Sax mp  
161 Flute Jazz  
162 Flute Vibrato  
163 Flute Attack p  
164 Flute Attack f  
165 Piccolo  
166 Pan Flute  
167 Pan Flute Attack  
168 Tin Whistle  
169 Tin Whistle Voice  
170 Tin Whistle Attack  
171 Whistle Gliss  
172 Whistle No Vibr  
173 Whistle Sfz Vibr  
174 Whistle Sfz No Vibr  
175 Whistle Slow Atk Vibr  
176 Whistle Breath  
177 Shakuhachi  
125 Pipe Flute R  
126 Pipe Positive  
127 Pipe Mixture  
128 Pipe Full 1 L  
129 Pipe Full 1 R  
130 Pipe Full 2  
215 Tenor Sax mf  
216 Tenor Sax Straight  
217 Tenor Sax M1  
218 Tenor Sax GM  
219 Alto Sax Vibrato1  
220 Alto Sax Vibrato2  
221 Alto Sax Vibrato2 Drive  
222 Alto Sax p  
131 E.Organ Church  
132 Music Box  
133 Music BoxLP  
134 Kalimba  
178 Shakuhachi Atk  
179 Shakuhachi Mid  
180 Shakuhachi High  
181 Bottle  
223 Alto Sax mf  
224 Alto Sax GM  
135 Kalimba GM  
136 Marimba  
225 Alto Sax Growl  
226 Soprano Sax Vibrato  
227 Soprano Sax Straight  
228 Soprano Sax GM  
229 Sax Family Vibrato  
230 Sax key on  
137 MarimbaLP  
138 Xylophone  
182 Bottlizer  
183 Shanai GM  
139 Balaphone  
184 Recorder  
140 Vibraphone1  
141 Vibraphone1LP  
142 Vibraphone2  
143 Celesta  
185 Ocarina  
186 Clarinet 1 Vibrato p  
187 Clarinet 1 Vibrato f  
188 Clarinet 1 GlissUp  
189 Clarinet 1 Fall  
190 Clarinet 2  
231 Sax key off  
232 Sax breath  
233 Musette 1  
144 Celesta GM  
234 Musette 2  
145 CelestaLP  
235 Musette 2LP  
146 Glockenspiel  
147 GlockenspielLP  
148 Tubular Bell  
149 Log Drum  
191 Clarinet 3  
236 Musette 3 L  
192 DoubleReed M1  
193 Oboe 1 Vibrato  
194 Oboe 2 Straight  
195 Oboe key noises  
196 Oboe get a breath  
197 English Horn  
198 Bassoon  
237 Musette 3 R  
238 Accordion 16'  
239 Accordion 16' OrigTune  
240 Accordion 8'  
150 Steel Drum Hard  
151 Steel Drum GM  
152 Steel Drum HardLP  
153 Gamelan  
241 Accordion 8' OrigTune  
242 Accordion 4'  
243 Accordion 4' OrigTune  
244 Accordion preset 1  
245 Accordion preset 2  
246 Accordion Bassoon  
247 Accordion Clarinet  
248 Accordion Bandoneon  
154 FM Bell  
199 Baritone Sax mf  
200 Baritone Sax f  
201 Baritone Sax Growl  
202 Baritone Sax GM  
203 Tenor Sax p Vib  
155 Flute  
156 Flute Falls  
157 Flute Gliss Up  
158 Flute Gliss Down  
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Factory data  
Multisamples  
216  
249 Accordion Volkst.  
250 Accordion Bass  
251 Accordion Noise KeyOn  
252 Accordion Noise KeyOff  
253 Accordion Change Voice  
254 Harmonica 1  
294 2 Trombones mf R  
295 2 Trombones f L  
296 2 Trombones f R  
297 Classic Trumpet p  
298 Classic Trumpet mf  
299 Pop Trumpet mf  
300 Pop Trumpet f  
339 Voice Male Dah  
340 Voice Scat Buh  
341 Voice Scat Duh  
342 Voice Scat Bah  
343 Voice Scat Dah  
344 Voice Choir  
255 Harmonica 1 Fall  
256 Harmonica 2  
345 Voice Hoo  
301 Trumpet Expr.  
346 Voice Pop Ooh  
347 Voice Pop Ah  
257 Harmonica 3 Wah  
258 Melodica  
302 Trumpet Slow mp  
303 Trumpet Slow f  
348 Voice Doo  
259 Melodica Key On  
260 Melodica Key Off  
261 Highland Bag Pipes  
262 Highland Drones  
263 Uilleann Pipes  
304 Trumpet GM  
349 Voice DooLP  
305 Trumpet Tonguing mp  
306 Trumpet Tonguing f  
307 Trumpet Medium  
308 Trumpet Overblown  
309 Trumpet Muted  
350 Violin1 Classic  
351 Violin1 Gliss Up  
352 Violin1 Gliss Dw  
353 Violin1 Strings free  
354 Violin1 Trill Up  
355 Violin2 Solo Vibrato  
356 Violin2 Straight  
357 Violin GM  
264 Bag Pipes  
265 Bag Pipes GM  
310 Trumpet Muted GM  
311 Trumpet Wah wah  
312 Trumpet WDH Vib  
313 Trumpet WDH Shakes  
314 Trumpet WDH Shakes Atk  
315 Trumpet WDH Shakes Rel  
316 Trumpet Doit  
266 French Horn T1  
267 French Horn Ensemble  
268 French Horns GM  
269 Tenor Horn  
358 Fiddle GM  
359 Viola Expressive mf  
360 Viola Expressive f  
361 Viola GM  
270 Flugel Horn Vibrato  
271 Flugel Horn M1  
272 Tuba f  
317 Trumpet Fall  
362 Cello & Contrabass  
363 Cello GM  
273 Tuba ff  
318 2 Trumpets mp L  
319 2 Trumpets mp R  
320 2 Trumpets f L  
274 Tuba GM  
364 Violin & Cello  
365 Strings Quartet Vibrato1  
366 Strings Quartet Vibrato2  
367 Pizzicato  
275 Tuba Bariton Attack  
276 Trombone 1 mf  
277 Trombone 1 f  
321 2 Trumpets f R  
322 Brass Ensemble Stereo L  
323 Brass Ensemble Stereo R  
324 Brass Ensemble 1  
325 Brass Ensemble 2  
326 Brass Ensemble 2LP  
327 Brass Ensemble GM  
328 Soprano Voice  
278 Trombone 1 ff  
368 Strings Ensemble St L  
369 Strings Ensemble St R  
370 Strings Ensemble GM L  
371 Strings Ensemble GM R  
372 Strings Ensemble Mono  
373 Strings Ensemble Tremolo  
374 Pizzicato Ensemble  
375 Harp Stereo L  
279 Trombone 1 Gliss Up  
280 Trombone 1 Fall  
281 Trombone 1 Smear  
282 Trombone 1 Smear Atk  
283 Trombone 2 Vibrato  
284 Trombone 3 mf  
285 Trombone 3 f  
329 Soprano Voice AD  
330 Soprano Voice 5thDW  
331 Soprano Voice 4thUP  
332 Voice Female Wuh  
333 Voice Female Woh  
334 Voice Female Wah  
335 Voice Female Dah  
336 Voice Male Wuh  
337 Voice Male Woh  
338 Voice Male Wah  
286 Trombone 4 Soft  
287 Trombone 4 Bright  
288 Trombone 5 Straight fff  
289 Trombone 5 Slur Up  
290 Trombone 5 Fall  
291 Trombone GM  
292 Trombone Muted  
293 2 Trombones mf L  
376 Harp Stereo R  
377 Harp Atk L  
378 Harp Atk R  
379 Harp Mono  
380 Ac.Gtr muted p L  
381 Ac.Gtr muted p R  
382 Ac.Gtr muted f L  
383 Ac.Gtr muted f R  
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Factory data  
217  
Multisamples  
384 Ac.Gtr Dwn1 L  
429 Nylon Gtr1 Slide p R  
430 Nylon Gtr1 Slide f L  
431 Nylon Gtr1 Slide f R  
432 Nylon Gtr1 Harmonics L  
433 Nylon Gtr1 Harmonics R  
434 Nylon Gtr2 p  
474 El. Guitar Tel Mid p  
385 Ac.Gtr Dwn1 R  
475 El. Guitar Tel Mid mf  
476 El. Guitar Tel Mid f  
477 El. Guitar Tel Bridge p  
478 El. Guitar Tel Bridge mf  
479 El. Guitar Tel Bridge f  
480 El. Guitar Tel Mt 5th pp  
481 El. Guitar Tel Mt 5th p  
482 El. Guitar Tel Mt 5th mf  
483 El. Guitar Tel Mt 5th f  
484 El. Guitar Tel Mt 5th ff  
485 El. Guitar Tel Mt 5th Ko  
486 El. Guitar Clean Str p  
487 El. Guitar Clean Str f  
488 El. Guitar Clean Mute  
489 El. Guitar Clean Dead  
490 El. Guitar Clean Slap  
491 El. Guitar Clean Slide  
492 El. Guitar Clean GM  
493 El. Guitar Fret Noise GM  
494 El. Guitar Cut Noise GM  
495 El. Guitar Le Neck  
496 El. Guitar Le Bridge  
497 El. Guitar Le Mute p  
498 El. Guitar Le Mute mf  
499 El. Guitar Le Ghost1  
500 El. Guitar Le Ghost2  
501 El. Guitar Harmonics  
502 El. Guitar Gliss Down  
503 El. Guitar Gliss Up  
504 El. Guitar Noise  
386 Ac.Gtr Dwn2 L  
387 Ac.Gtr Dwn2 R  
388 Ac.Gtr Dwn3 L  
389 Ac.Gtr Dwn3 R  
390 Ac.Gtr SlideHT Up p L  
391 Ac.Gtr SlideHT Up p R  
392 Ac.Gtr SlideHT Up f L  
393 Ac.Gtr SlideHT Up f R  
394 Ac.Gtr Harmonics L  
395 Ac.Gtr Harmonics R  
396 Ac.Gtr RX noises L  
397 Ac.Gtr RX noises R  
398 Ac.Gtr finger off L  
399 Ac.Gtr finger off R  
400 Steel Gtr 1 Pick p  
401 Steel Gtr 1 Pick mf  
402 Steel Gtr 1 Pick f  
403 Steel Gtr 1 Mute  
404 Steel Gtr 1 Slide  
405 Steel Gtr 2 p  
435 Nylon Gtr2 mf  
436 Nylon Gtr2 f  
437 Nylon Gtr2 Atk  
438 Nylon Guitar GM  
439 Stra Pos2 MtS1  
440 Stra Pos2 MtS2  
441 Stra Pos2 MtS3  
442 Stra Pos2 MtS4  
443 Stra Pos2 MtS5  
444 Stra Pos2 MtS6  
445 Stra Pos2 MtL1  
446 Stra Pos2 MtL2  
447 Stra Pos2 MtL3  
448 Stra Pos2 MtL4  
449 Stra Pos2 dw1  
450 Stra Pos2 dw2  
406 Steel Gtr 2 mf  
451 Stra Pos2 dw3  
407 Steel Gtr 2 f  
452 Stra Pos2 dw4  
408 Steel Gtr 2 Slap  
453 Stra Pos2 dw5  
409 Steel Gtr 2 Slide  
410 Steel Gtr 12 Strings  
411 Steel Gtr Harmonics 1  
412 Steel Gtr Harmonics 2  
413 Steel Gtr Noise  
454 Stra Pos2 up1  
455 Stra Pos2 up2  
456 Stra Pos2 up3  
457 Stra Pos2 up4  
458 Stra Pos2 up5  
414 Guitar Fret Noise Off  
415 Guitar Noise Off  
416 Guitar Body  
459 Stra Pos2 SlideHT p  
460 Stra Pos2 SlideHT f  
461 Stra Pos2 Harm 12  
462 Stra Pos2 Harm 7  
463 Stra Pos2 Harm 5  
464 Stra Pop2 Ghost UP  
465 Stra Pop2 Ghost DW  
466 Stra Pop2 Fret Nuances  
467 Stra Pop2 Key Off  
468 Stra RX1 (Old Compatib)  
469 Stra RX2  
505 El. Guitar Short Noise  
506 El. Guitar Fret Noise  
507 El. Guitar Les P.  
417 Guitar Noise Attack Off  
418 Nylon Gtr1 p L  
508 Jazz Guitar1  
419 Nylon Gtr1 p R  
509 Jazz Guitar2  
420 Nylon Gtr1 mf1 L  
421 Nylon Gtr1 mf1 R  
422 Nylon Gtr1 mf2 L  
423 Nylon Gtr1 mf2 R  
424 Nylon Gtr1 mf3 L  
425 Nylon Gtr1 mf3 R  
426 Nylon Gtr1 f L  
510 Jazz Gib mellow p  
511 Jazz Gib mellow mf  
512 Jazz Gib mellow f  
513 Pedal Steel Guitar  
514 Resonator Guitar  
470 El. Guitar Stra 54 p  
471 El. Guitar Stra 54 mf  
472 El. Guitar Stra 54 f  
473 El. Guitar Stra 54 Slide  
515 Vox Wah Guitar  
516 Overdrive GM  
427 Nylon Gtr1 f R  
517 Dist. Guitar  
428 Nylon Gtr1 Slide p L  
518 Dist. Guitar GM  
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Factory data  
Multisamples  
218  
519 Dist. Guitar1 Harmo.  
520 Gtr Harmonic GM  
521 Dist. Guitar2 Harmo P1  
522 Dist. Guitar2 Harmo P2  
523 Dist. Guitar2 Mute1  
524 Dist. Guitar2 Mute2  
525 El. Guitar DistMuted p  
526 El. Guitar DistMuted mp  
527 El. Guitar PowerChord1  
528 El. Guitar PowerChord2  
529 El. Guitar PowerChord3  
530 Ac.Bass Natural  
564 E.Bass2 RH Stop  
565 E.Bass2 Harmo.  
566 E.Bass3 p  
609 BouzoukiLP  
610 Mandolin Dw mf L  
611 Mandolin Dw mf R  
612 Mandolin Dw f L  
613 Mandolin Dw f R  
614 Mandolin Up L  
615 Mandolin Up R  
616 Mandolin  
567 E.Bass3 mf  
568 E.Bass3 f Slap  
569 E.Bass4 Pick  
570 E.Bass4 Harmo.  
571 E.Bass4 Slap  
572 E.Bass4 SlapHar  
573 E.Bass4 LH Mute  
574 E.Bass4 RH Mute  
575 E.Bass5 Finger  
576 E.Bass6 Finger  
577 E.Bass6 FingerLP  
578 E.Bass7 Finger  
579 E.Bass8 Pick  
617 MandolinLP  
618 Mandolin Tremolo  
619 Mandolin Ensemble  
620 Banjo  
531 Ac.Bass Natural Key Off  
532 Ac.Bass Natural Ghost  
533 Acoustic Bass1  
621 Banjo GM  
622 BanjoLP  
623 Ukulele  
534 Acoustic Bass2 mf  
535 Acoustic Bass2 f  
624 Shamisen  
580 E.Bass9 Pick Muted1  
581 E.Bass9 Pick Muted2  
582 E.Bass10 Pick  
583 E.Bass10 PickLP  
584 E.Bass11 Thumb  
585 E.Bass12 SlapThumb  
586 E.Bass12 SlapThumbLP  
587 E.Bass Gliss  
625 Shamisen GM  
626 Koto  
536 Acoustic Bass3 mp  
537 Acoustic Bass3 mp VAR  
538 Acoustic Bass3 mf  
539 Acoustic Bass3 mf VAR  
540 Acoustic Bass3 f  
627 Koto GM  
628 M.E. Oud  
629 M.E. Oud Tek  
630 M.E. Kanoun1  
631 M.E. Kanoun2  
632 M.E. Kanoun Tremolo  
633 M.E. Baglama1  
634 M.E. Baglama2  
635 M.E. Zurna  
541 Acoustic Bass3 f VAR  
542 Acoustic Bass GM  
543 Acoustic Bass RX Noises  
544 Bass Prec FW Finger  
545 Bass Prec RW Finger  
546 Bass Prec RW FingerDeads  
547 Bass Prec Pick Open mf  
548 Bass Prec Pick Open f  
549 Bass Prec Pick Dead  
550 Bass Sray Finger  
588 E.Bass Noise1  
589 E.Bass Noise2  
590 E.Bass Harmonics  
591 E.Bass HarmonicsLP  
592 E.Bass Fretless 1  
593 E.Bass Fretless 2  
594 Finger Bass GM  
595 Picked Bass GM  
596 Slap Bass1 GM  
597 Slap Bass2 GM  
598 Fretless Bass GM  
599 Sitar1  
636 M.E. Klarnet Tek  
637 M.E. Klarnet  
638 M.E. Nay  
639 Mouth Harp1  
640 Mouth Harp2  
641 Mouth Harp3  
642 Mouth Harp4  
643 Mouth Harp5  
644 Syn Flute Pad  
645 Syn Bass Reso1  
646 Syn Bass FM1  
647 Syn Bass FM1LP  
648 Syn Bass FM2  
649 Syn Bass FM2LP  
650 Syn Bass TB  
651 R&B Saw Bass  
652 R&B Square Bass  
653 Chrom Res  
551 Bass Sray Harmonics  
552 Bass Sray Deads  
553 Bass Sray HandNoise  
554 Bass Almb Fingered mf  
555 Bass Almb Fingered f  
556 Bass Fjazz Fingered  
557 Bass Fjazz pickmute mf  
558 Bass Fjazz pickmute f  
559 Bass Fjazz Ghost  
600 Sitar2  
601 Sitar GM  
602 Sitar & Tambura  
603 Zither  
604 Santur  
560 E.Bass1 Finger  
605 SanturLP  
561 E.Bass2 P.B.1  
606 Tambura  
562 E.Bass2 P.B.2  
607 TamburaLP  
563 E.Bass2 LH Stop  
608 Bouzouki  
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Factory data  
219  
Multisamples  
654 Detuned Super  
655 Detuned PWM  
656 Synth Brass  
657 PopSynth-2  
658 An.Strings1  
659 An.Strings2  
660 Analog Vintage  
661 White Pad  
662 N1 Air Vox  
663 SynthBell  
664 Ether Bell  
665 Ether BellLP  
666 Lore  
699 Ramp MG  
700 Sine  
744 Footstep2  
745 Door Creak  
746 Door Slam  
747 Car Engine  
748 Car EngineLP  
749 Car Stop  
701 DWGS Syn Sine1  
702 DWGS Syn Sine2  
703 DWGS Organ1  
704 DWGS Organ2  
705 DWGS Bell1  
706 DWGS Bell2  
707 DWGS Bell3  
708 DWGS Bell4  
709 DWGS Clav.  
710 DWGS Digi1  
711 DWGS Digi2  
712 DWGS Wire1  
713 DWGS Wire2  
714 DWGS Sync1  
715 DWGS Sync2  
716 DWGS Sync3  
717 Orchestra Hit 1  
718 Orchestra Hit 2  
719 Orchestra Hit GM L  
720 Orchestra Hit GM R  
721 Band Hit  
750 Car Pass  
751 Car Crash  
752 Train  
753 Helicopter  
754 Gun Shot  
755 Machine Gun  
756 Laser Gun  
757 Explosion  
758 Wind  
667 Lore NT  
668 Space Lore  
669 Wave Sweep1  
670 Wave Sweep2  
671 Wave Sweep3  
672 Syn Ghostly  
673 Ghost  
759 Chinese Gong  
760 Crash  
761 Crash Reverse  
762 Crash Reverse GM  
763 Orchestra Crash  
764 Ride Jazz  
674 Syn Air Pad  
675 Dream Str  
676 Syn AirVortex  
677 Syn Palawan  
678 Syn Clicker  
679 Cricket Spectrum  
680 Noise1  
765 Ride Edge1  
766 Ride Edge2  
767 HiHat Closed  
768 88 HiHat Open  
769 88 Cowbell  
770 88 Tom  
722 Impact Hit  
723 Brass Fall  
724 Vibe Chord  
725 Zap1  
681 Noise2  
726 Zap2  
771 88 Conga  
682 Noise Pad  
683 Swish Terra  
684 Gamelan XEQ  
685 Saw1  
727 Stadium  
772 88 Crash  
728 Applause  
773 Tom  
729 Birds1  
774 Tom Brush  
775 Tom Process  
776 Electric Tom  
777 Melodic Tom GM  
778 Flexatone  
730 Birds2  
686 Saw2  
731 Crickets  
687 Saw3  
732 Church Bell  
733 Thunder  
688 Pulse 02%  
689 Pulse 05%  
690 Pulse 08%  
691 Pulse 16%  
692 Pulse 33%  
693 Pulse 40%  
694 Square  
734 Stream  
779 Tambourine  
780 Agogo Bell  
781 Meditation Tree  
782 Marc Tree  
783 Marc TreeLP  
784 Rain Stick  
785 Cowbell  
735 Bubble  
736 Dog  
737 Gallop  
738 Laughing  
739 Telephone Ring  
740 Scream  
695 Square MG  
696 Square JP  
697 Triangle MG  
698 Ramp  
741 Punch  
786 Castanet  
742 Heart Beat  
743 Footstep1  
787 Temple Blocks  
788 Orchestra BD  
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Factory data  
Multisamples  
220  
789 Timpani  
803 Tabla & Baya  
817 Stereo Snare1 L  
818 Stereo Snare1 R  
819 Stereo Snare2 L  
820 Stereo Snare2 R  
821 FX SD Large Hall1 L  
822 FX SD Large Hall1 R  
823 FX SD Large Hall2 L  
824 FX SD Large Hall2 R  
825 FX Rim Large Hall1 L  
826 FX Rim Large Hall1 R  
827 FX Rim Large Hall2 L  
828 FX Rim Large Hall2 R  
829 Click  
790 Taiko  
804 WoodBlock & Castanet  
805 Mix Latin Percussion  
806 Kangaroo  
791 Djembe Open  
792 Djembe Mute  
793 Conga  
807 DJ Eddie Set  
794 Quinto & Bongo  
795 Okonkolo  
808 Claps Natural Set1 L  
809 Claps Natural Set1 R  
810 Claps Natural Set2 L  
811 Claps Natural Set2 R  
812 Claps Natural Set3 L  
813 Claps Natural Set3 R  
814 Snare Ghost  
796 Timbales  
797 Cowbell & Clave  
798 Cabasa  
799 Shaker  
800 Cabasa & Shaker  
801 Dumbek - Djambe - Udu  
802 Caxixi  
815 Stereo Snares1&2 L  
816 Stereo Snares1&2 R  
830 Empty  
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Factory data  
Drum Samples  
221  
Drum Samples  
The following table lists all Pa3X Factory  
Drum Samples.  
#
Name  
Family  
#
Name  
Family  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
BD Dry1  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
97  
BD Electribe01  
BD Electribe02  
BD Electribe03  
BD Electribe04  
BD Electribe05  
BD Electribe06  
BD Electribe07  
BD Electribe08  
BD Electribe09  
BD Electribe10  
BD Electribe11  
BD Electribe12  
BD Electribe13  
BD Electribe14  
BD Electribe15  
BD Electribe16  
BD Electribe17  
Syn. BD1  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
BD Dry2  
98  
#
Name  
Family  
BD Dry3  
99  
0
BD 22 Inch Std1  
BD 22 Inch Std2  
BD 22 Inch Std3  
BD 22 Inch Std4  
BD 22 Inch Std5  
BD 22 Inch Std6  
BD 24x14 p  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
BD Normal  
BD SoftRoom  
BD Jazz open p  
BD Jazz open f  
BD Jazz wire open p  
BD Jazz wire open f  
BD Jazz  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
1
2
3
4
5
6
7
BD 24x14 mf  
BD Jazz GM  
BD Pillow  
8
BD 24x14 f  
9
BD 24x14 f GM  
BD 24 inch Open p  
BD 24 inch Open mf  
BD 24 inch Open f  
BD 26 inch Open p  
BD 26 inch Open mf  
BD 26 inch Open f  
BD 26 inch Open ff  
BD 26 inch Open ff GM  
BD 26 inch Std p  
BD 26 inch Std mf  
BD 26 inch Std f  
BD 26 inch Std ff  
BD Natural1 p  
BD Natural1 mf  
BD Natural1 f  
BD Woofer  
BD MondoKill  
BD Terminator  
BD Tubby  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
BD Gated  
BD Tight  
BD Squash  
BD Soul1  
Syn. BD2  
Syn. BD3  
BD Soul2  
Syn. BD4  
BD Soul3 dist  
BD Soul4 noise  
BD Soul5 Long  
BD Soul6  
Syn. BD Buzz  
BD Orchestra Open p  
BD Orchestra Open f  
BD Orchestra muted  
BD Orchestra  
BD Orchestra GM  
Timpani  
BD Dance1  
BD Dance2  
BD Dance3  
BD House1  
BD House2  
BD House3  
BD House4  
BD House5  
BD Liquid  
BD Natural2 p  
BD Natural2 mf  
BD Natural2 f  
SD Crv p  
SD Crv mf  
SD Crv f  
BD Natural2 ff  
BD Pop1  
SD Crv+Rim p  
SD Crv+Rim mf  
SD Crv+Rim f  
SD CrvOpen pp  
SD CrvOpen p  
SD CrvOpen mf  
SD CrvOpen f  
SD CrvOpRim pp  
SD CrvOpRim p  
SD CrvOpRim mf  
SD CrvOpRim f  
SD Crv Roll p  
BD Pop2  
BD Pop3 p  
BD Techno1  
BD Techno2  
BD Hip1  
BD Pop3 f  
BD Pop4 p  
BD Pop4 f  
BD Hip2  
BD Pop5  
BD Hip3  
BD Acoustic1 p  
BD Acoustic1 mf  
BD Acoustic1 f  
BD Acoustic2 mf  
BD Acoustic2 mf GM  
BD Acoustic2 f  
BD Acoustic2 f GM  
BD open p  
BD Hip4  
BD Kick1  
BD Kick2  
Electro Kick  
BD Ambient  
BD Ambient Crackle  
BD Ambient Rocker  
BD Pop  
SD Crv Roll mf  
SD Crv Roll f  
SD Crv Stage p  
SD Crv Stage mf  
SD Crv Stage f  
SD Crv+Rim Stage p  
SD Crv+Rim Stage mf  
BD open mf  
BD Deep  
BD open f  
BD Deep GM  
BD Klanger  
BD Peak  
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Factory data  
Drum Samples  
222  
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199  
SD Crv+Rim Stage f  
SD Crv Open Stage pp  
SD Crv Open Stage p  
SD Crv Open Stage mf  
SD Crv Open Stage f  
SD Crv OpRim Stage pp  
SD Crv OpRim Stage p  
SD Crv OpRim Stage mf  
SD Crv OpRim Stage f  
SD Crv Gate1 p  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
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244  
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249  
250  
251  
252  
SD LdwBB1A Cl4  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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303  
304  
305  
SD LdwVint Room p  
SD LdwVint Room mf  
SD LdwVint Room f  
SD LdwVint Room ff  
SD LdwVint room S+R p  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD LdwBB1A OpRim1  
SD LdwBB1A OpRim2  
SD LdwBB1A OpRim3  
SD LdwBB1A OpRim4  
SD LdwBB1A Roll1  
SD LdwBB1A Roll2  
SD LdwBB1A Roll3  
SD LdwBB1B Op1  
SD LdwVint room S+R mf Snare Drum  
SD LdwVint room S+R f  
SD Ldw Roll room p  
SD Ldw Roll room mf  
SD Ldw Roll room f  
SD Spr Std p  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
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Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD LdwBB1B Op2  
SD Crv Gate1 mf  
SD LdwBB1B Op3  
SD Crv Gate1 f  
SD LdwBB1B Op4  
SD Spr Std mf  
SD Spr Std f  
SD Crv+Rim Gate1 p  
SD Crv+Rim Gate1 mf  
SD Crv+Rim Gate1 f  
SD Crv OpRim Gate1 pp  
SD Crv OpRim Gate1 p  
SD Crv OpRim Gate1 mf  
SD Crv OpRim Gate1 f  
SD Crv Roll Gate1 p  
SD Crv Roll Gate1 mf  
SD Crv Roll Gate1 f  
SD Crv Gate2 p  
SD LdwBB1B OpRim1  
SD LdwBB1B OpRim2  
SD LdwBB1B OpRim3  
SD LdwBB1B OpRim4  
SD LdwBB2 OpRim1  
SD LdwBB2 OpRim2  
SD LdwBB2 Std1  
SD Spr StdRim p  
SD Spr StdRim mf  
SD Spr StdRim f  
SD Spr Open p  
SD Spr Open mf  
SD Spr Open f  
SD Spr Open ff  
SD Spr OpRim p  
SD Spr OpRim mf  
SD Spr OpRim f  
SD Spr OpRim ff  
SD Spr Roll p  
SD LdwBB2 Std2  
SD LdwBB2 Std3  
SD LdwBB2 Roll1  
SD LdwBB2 Roll2  
SD Crv Gate2 mf  
SD LdwBB2 Roll3  
SD Crv Gate2 f  
SD LdwBB2 Roll4  
SD Crv+Rim Gate2 p  
SD Crv+Rim Gate2 mf  
SD Crv+Rim Gate2 f  
SD Crv Roll Gate2 p  
SD Crv Roll Gate2 mf  
SD Crv Roll Gate2 f  
SD Crv+Rim Plate p  
SD Crv+Rim Plate mf  
SD Crv+Rim Plate f  
SD Crv Open Plate pp  
SD Crv Open Plate p  
SD Crv Open Plate mf  
SD Crv Open Plate f  
SD Crv OpRim Plate pp  
SD Crv OpRim Plate p  
SD Crv OpRim Plate mf  
SD Crv OpRim Plate f  
SD Crv Open Room pp  
SD Crv Open Room p  
SD Crv Open Room mf  
SD Crv Open Room f  
SD Crv OpRim Room pp  
SD Crv OpRim Room p  
SD Crv OpRim Room mf  
SD Crv OpRim Room f  
SD LdwBB1A Cl1  
SD LdwSup Std p  
SD Spr Roll mf  
SD P.E. Std p  
SD LdwSup Std mf  
SD LdwSup Std f  
SD P.E. Std mf  
SD LdwSup Std+Rim p  
SD LdwSup Std+Rim mf  
SD LdwSup Std+Rim f  
SD LdwSup Std Gate p  
SD LdwSup Std Gate mf  
SD LdwSup Std Gate f  
SD LdwSup S+R Gate p  
SD P.E. Std f  
SD P.E. Std+Rim p  
SD P.E. Std+Rim mf  
SD P.E. Std+Rim f  
SD P.E. Open p  
SD P.E. Open mf  
SD P.E. Open f  
SD P.E. OpRim mf  
SD P.E. OpRim f  
SD P.E. Roll mf  
SD P.E. Roll f  
SD LdwSup S+R Gate mf Snare Drum  
SD LdwSup S+R Gate f  
SD LdwSup Std Room p  
Snare Drum  
Snare Drum  
SD LdwSup Std Room mf Snare Drum  
SD LdwSup Std Room f  
SD LdwSup S+R Room p  
Snare Drum  
Snare Drum  
SD Natural p  
SD Natural mf  
SD Natural f  
SDLdwSupS+RRoommf Snare Drum  
SD LdwSup S+R Room f  
SD LdwVintage Std p  
SD LdwVintage Std mf  
SD LdwVintage Std f  
SD LdwVintage Std ff  
SD LdwVintage S+Rim p  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD Natural Rim p  
SD Natural Rim mf  
SD Natural Rim f  
SD Dry center1  
SD Dry center2  
SD Dry center3  
SD Dry Rim1  
SD LdwVintage S+Rim mf Snare Drum  
SD LdwVintage S+Rim f  
SD Ldw Roll p  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD Dry Rim2  
SD Dry Rim3  
SD LdwBB1A Cl2  
SD Ldw Roll mf  
SD Ldw Roll f  
SD Dry Roll  
SD LdwBB1A Cl3  
SD Pop1 p  
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Factory data  
Drum Samples  
223  
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355  
356  
357  
358  
SD Pop1 p GM  
SD Pop1 mf  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
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411  
SD Brass1 mf  
SD Brass1 f  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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SD Dance01  
SD Dance02  
SD Dance03  
SD Dance04  
SD Dance05  
SD Dance06  
SD Dance07  
SD Dance08  
SD Dance09  
SD Dance10  
SD Dance11  
SD Dance12  
SD Dance13  
SD Dance14  
SD Dance15  
SD Dance16  
SD Dance17  
SD Dance18  
SD Dance19  
SD Dance20  
SD Dance21  
SD Dance22  
SD Dance23  
SD Dance23 GM  
SD Dance24  
SD House1  
SD House2  
SD House3  
SD House4  
SD BeatBox  
SD Small  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
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Snare Drum  
Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
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Snare Drum  
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Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD Pop1 mf GM  
SD Pop1 f  
SD Brass2 p  
SD Brass2 mf  
SD Brass2 f  
SD Pop1 f GM  
SD Pop1 +Rim mf  
SD Pop1 +Rim mf GM  
SD Pop1 +Rim f  
SD Pop1 +Rim f GM  
SD Pop2 p  
SD Roll  
SD Ghost Roll  
SD Ghost p  
SD Ghost f  
SD Snr Ghost1 a  
SD Snr Ghost1 b  
SD Snr Ghost2 a  
SD Snr Ghost2 b  
SD Snr Ghost2 c  
SD Snr Signature p  
SD Snr Signature mf  
SD Snr Signature f  
SD Pop2 mf  
SD Pop2 f  
SD Pop2 ff  
SD Flam  
SD Black  
SD S Gate1  
SD S Gate1 GM  
SD S Gate2  
SD Snr Signature Rim mf Snare Drum  
SD S Gate3  
SD Snr Signature Rim f  
SD Snr Signature Rim1  
SD Snr Signature Rim2  
SD J center p  
SD J center f  
SD J edge1  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SD Wood1 p  
SD Wood1 mf  
SD Wood1 f  
SD Wood2 pp  
SD Wood2 p  
SD Wood2 mf  
SD Wood2 f  
SD J edge2  
SD J edge3  
SD Piccolo1 pp  
SD Piccolo1 p  
SD Piccolo1 mf  
SD Piccolo1 f  
SD Piccolo2 pp  
SD Piccolo2 p  
SD Piccolo2 mf  
SD Piccolo2 f  
SD Solid1 p  
SD J edge4  
SD J std p  
SD J std mf  
SD J std f  
SD J std+rim p  
SD J std+rim mf  
SD J std+rim f  
SD Dry1  
SD Rap  
SD Noise  
SD Reverse  
SD Hip1  
SD Dry2  
SD Solid1 mf  
SD Solid1 f  
SD Dry3  
SD Hip2  
SD Full Room  
SD Off Center  
SD Jazz Ring  
SD Amb.Piccolo  
SD Paper  
SD Hip3  
SD Solid2 p  
SD Hip4  
SD Solid2 mf  
SD Solid2 f  
SD Hip5  
SD Hip6  
SD Maple1 pp  
SD Maple1 p  
SD Maple1 mp  
SD Maple1 mf  
SD Maple1 f  
SD Maple1 ff  
SD Maple2 pp  
SD Maple2 p  
SD Maple2 mp  
SD Maple2 mf  
SD Maple2 f  
SD Maple2 ff  
SD Brass1 p  
SD Ringy  
SD Big Rock  
SD Tiny  
SD Yowie  
SD Vintage1  
SD Vintage2  
SD Vintage3  
SD Vintage4  
SD Vintage5  
SD Vintage6  
SD AmbiHop  
SD Brasser  
SD Chili  
SD Trinity1  
SD Trinity2  
SD Stereo Gate  
SD Stereo Gate GM  
SD Processed  
SD Processed GM  
SD Cracker Room  
SD El. Funk1  
SD El. Funk2  
SD El. Funk3  
SD Whopper  
SD Syn.1  
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Factory data  
Drum Samples  
224  
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Name  
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#
Name  
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Name  
Family  
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511  
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514  
515  
516  
517  
SD Syn.2  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
518  
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566  
567  
568  
569  
570  
Rim2 m Gate 1  
Rim3 m Gate 1  
Rim4 m Gate 1  
Rim1 st Gate 1  
Rim2 st Gate 1  
Rim3 st Gate 1  
Rim4 st Gate 1  
Rim1 m Gate 2  
Rim2 m Gate 2  
Rim3 m Gate 2  
Rim4 m Gate 2  
Rim1 st Gate 2  
Rim2 st Gate 2  
Rim3 st Gate 2  
Rim4 st Gate 2  
Rim1 m Hall  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Tom  
571  
572  
573  
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619  
620  
621  
622  
623  
Tom D Low mf  
Tom  
Tom  
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Tom  
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Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
SD Syn.3  
Tom D Low f  
SD Syn.4  
Tom D Floor p  
SD Electro  
Tom D Floor mf  
Tom D Floor f  
SD Orchestra  
SD Orch. Roll  
Tom P Hi  
SD JBrush Loop1  
SD JBrush loop2  
SD JBrush mid  
SD JBrush open p  
SD JBrush open mf  
SD JBrush open f  
SD JBrush short  
SD JBrush shot p  
SD BrushHit1  
Tom P Mid  
Tom P Low  
Tom P Floor  
Tom R Vintage Hi  
Tom R Vintage Mid  
Tom R Vintage Floor  
Tom Vintage Room Hi  
Tom Vintage Room Mid  
Tom Vintage Room Low  
Tom Jazz Hi center  
Tom Jazz Hi center GM  
Tom Jazz Hi edge  
Tom Jazz Hi Rim  
Tom Jazz Low center  
SD BrushHit2  
SD JazzBrush1  
SD JazzBrush2  
SD Brush1 (swirl1)  
SD Brush1 (swirl2)  
SD Brush1 (swirl3)  
SD Brush1 (swirl4)  
SD Brush1  
Rim2 m Hall  
Rim3 m Hall  
Rim4 m Hall  
Rim1 st Hall  
Rim2 st Hall  
Tom Jazz Low center GM Tom  
Rim3 st Hall  
Tom Jazz Low edge  
Tom Jazz Low Rim  
Tom1 Open Hi p  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Rim4 st Hall  
SD Brush2 (ghost1)  
SD Brush2 (ghost2)  
SD Brush2 (ghost3)  
SD Brush2  
Rim1 Amb  
Rim2 Amb  
Tom1 Open Hi p flam  
Tom1 Open Hi f  
Rim3 Amb  
Rim4 Amb  
Tom1 Open Hi f flam  
Tom1 Open Mid p  
Tom1 Open Mid p flam  
Tom1 Open Mid f  
SD Brush2 (fill) 4 shots  
SD Brush2 (fill) 3 shots  
SD Brush2 (fill) 2 shots  
SD Brush3 Hit  
Rim Signature Hi  
Rim Signature Mid  
Rim Signature Low  
Rim Shot p  
Tom1 Open Mid f flam  
Tom1 Open Low p  
Tom1 Open Low p flam  
Tom1 Open Low f  
SD Brush3 Tap1  
SD Brush3 Tap2  
SD Brush3 Swirl  
SD FX Large Hall1  
SD FX Large Hall2  
Rim1 m Studio  
Rim2 m Studio  
Rim3 m Studio  
Rim4 m Studio  
Rim1 st Studio  
Rim2 st Studio  
Rim3 st Studio  
Rim4 st Studio  
Rim1 m rev 80's  
Rim2 m rev 80's  
Rim3 m rev 80's  
Rim4 m rev 80's  
Rim1 st rev 80's  
Rim2 st rev 80's  
Rim3 st rev 80's  
Rim4 st rev 80's  
Rim1 m Gate 1  
Rim Shot f  
Rim House1  
Rim House2  
Rim Synth  
Tom1 Open Low f flam  
Tom1 Open Floor p  
Rim Synth Click  
Rim Synth Tamb  
Rim FX Large Hall1  
Rim FX Large Hall2  
Sidestick mf  
Tom1 Open Floor p flam Tom  
Tom1 Open Floor f  
Tom1 Open Floor f flam  
Tom2 Hi p  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Sidestick f  
Tom2 Hi f  
Sidestick Dance  
SideStick Dry  
SideStick Amb  
DrumStick Hit  
DrumStick Hit GM  
Tom D Hi p  
Tom2 Mid p  
Tom2 Mid f  
Tom2 Low p  
Tom2 Low f  
Tom2 Floor p  
Tom2 Floor f  
Tom3 Hi  
Tom D Hi mf  
Tom D Hi f  
Tom  
Tom  
Tom3 Floor  
Tom4 Hi  
Tom D Mid p  
Tom D Mid mf  
Tom D Mid f  
Tom  
Tom  
Tom4 Low  
Tom  
Tom4 Floor  
Tom5 Hi  
Tom D Low p  
Tom  
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Factory data  
Drum Samples  
225  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
624  
625  
626  
627  
628  
629  
630  
631  
632  
633  
634  
635  
636  
637  
638  
639  
640  
641  
642  
643  
644  
645  
646  
647  
648  
649  
650  
651  
652  
653  
654  
655  
656  
657  
658  
659  
660  
661  
662  
663  
664  
665  
666  
667  
668  
669  
670  
671  
672  
673  
674  
675  
676  
Tom5 Low  
Tom  
677  
678  
679  
680  
681  
682  
683  
684  
685  
686  
687  
688  
689  
690  
691  
692  
693  
694  
695  
696  
697  
698  
699  
700  
701  
702  
703  
704  
705  
706  
707  
708  
709  
710  
711  
712  
713  
714  
715  
716  
717  
718  
719  
720  
721  
722  
723  
724  
725  
726  
727  
728  
729  
HiHat Jazz op1 a  
HiHat Jazz op1 b  
HiHat Jazz op1 c  
HiHat Jazz op2 a  
HiHat Jazz op2 b  
HiHat Jazz op3  
HiHat Jazz op4  
HiHat Jazz ped cl  
HiHat Jazz ped op  
HH1 Closed pp  
HH1 Closed p  
HH1 Closed mf  
HH1 Closed f  
HH1 Foot mp  
HH1 Foot mf  
HH1 Open mp  
HH1 Open mf  
HH2 Closed pp  
HH2 Closed p  
HH2 Closed mp  
HH2 Closed mf  
HH2 Closed f  
HH2 Closed ff  
HH2 Foot p  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
730  
731  
732  
733  
734  
735  
736  
737  
738  
739  
740  
741  
742  
743  
744  
745  
746  
747  
748  
749  
750  
751  
752  
753  
754  
755  
756  
757  
758  
759  
760  
761  
762  
763  
764  
765  
766  
767  
768  
769  
770  
771  
772  
773  
774  
775  
776  
777  
778  
779  
780  
781  
782  
HH Brush cl 3  
HH Brush op 1  
HH Brush op 2  
HH Brush op 3  
HH Brush op 4  
Ride Z 20 edge1  
Ride Z 20 edge2  
Ride Z 20 edge3  
Ride Z 20 edge4  
Ride Z 20 edge5  
Ride Z 20 edge6  
Ride Z 20 cup1  
Ride Z 20 cup2  
Ride Z 20 cup3  
Ride Z Brush Edge 1  
Ride Z Brush Edge 2  
Ride Z Brush Cup  
Crash Z 20  
HiHat  
Tom6 Vintage Hi p  
Tom6 Vintage Hi mf  
Tom6 Vintage Hi f  
Tom6 Vintage Mid p  
Tom6 Vintage Mid mf  
Tom6 Vintage Mid f  
Tom6 Vintage Low p  
Tom6 Vintage Low mf  
Tom6 Vintage Low f  
Tom Processed  
Tom  
HiHat  
Tom  
HiHat  
Tom  
HiHat  
Tom  
HiHat  
Tom  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom Jazz Hi  
Tom  
Tom Jazz Floor  
Tom  
Tom Brush1 (sd open)  
Tom Brush1 (sd close)  
Tom Brush2 (sd open)  
Tom Brush2 (sd close)  
Tom Brush3 Hi mf  
Tom Brush3 Hi f  
Tom  
Tom  
Tom  
Tom  
Tom  
Tom  
Ride 20' mp1  
Ride 20' mp2  
Ride 20' mf1  
Tom Brush3 Hi f GM  
Tom Brush3 Mid mf  
Tom Brush3 Mid f  
Tom Brush3 Mid f GM  
Tom Brush3 Low mf  
Tom Brush3 Low f  
Tom Brush3 Low f GM  
Tom Brush4  
Tom  
Tom  
Tom  
Ride 20' mf2  
Tom  
Ride Edge1  
Tom  
Ride Edge2  
Tom  
HH2 Foot f  
Ride Cup  
Tom  
HH2 Open p  
Ride Jazz  
Tom  
HH2 Open f  
Ride Brush1  
Tom Brush5 Amb Hi  
Tom Brush5 Amb Low  
E.Tom FM  
Tom  
HH3 Closed1  
HH3 Closed2  
HH3 Foot  
Ride Brush2  
Tom  
Ride Brush3  
Tom  
Ride Rivet  
E.Tom Real  
Tom  
HH3 Open1  
Ride Rivet Amb  
Crash 15'edge1  
Crash 15'edge2  
Crash 17'edge1  
Crash 17'edge2  
Crash 19'open1  
Crash 19'open2  
Crash 1  
HiHat Soul cl p  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HH3 Open2  
HiHat Soul cl mf  
HH3 Sizzle  
HiHat Soul cl f  
HH4 Closed1  
HH4 Closed2  
HH4 Foot  
HiHat Soul op p  
HiHat Soul op mf  
HiHat Soul op f  
HH4 Foot Open  
HH4 Open  
HiHat Vintage cl p  
HiHat Vintage cl mf  
HiHat Vintage cl f  
HiHat Vintage op  
HiHat Jazz tip cl a  
HiHat Jazz tip cl b  
HiHat Jazz tip cl c  
HiHat Jazz tip op1 a  
HiHat Jazz tip op1 b  
HiHat Jazz tip op1 c  
HiHat Jazz tip op2 a  
HiHat Jazz tip op2 b  
HiHat Jazz tip op3  
HiHat Jazz cl a  
HH Old Close1  
HH Old Open1  
HH Old TiteClose  
HH Old Close2  
HH Old Open2  
HH House Open1  
HH House Open2  
HH Hip  
Crash 2  
Crash Reverse  
Crash Dance 99  
Crash DDD-1  
Splash 8'edge1  
Splash 8'edge2  
Splash  
China  
HH Alpo Close  
HH Dance1  
Orchestra Cymbal  
Finger Snaps  
Claps Natural 1a  
Claps Natural 1b  
Claps Natural 1c  
Claps Natural 1d  
Claps Natural 2a  
HH Dance2  
HH Syn. Closed  
HH Syn. Open  
HH Brush cl 1  
HH Brush cl 2  
HiHat Jazz cl b  
HiHat Jazz cl c  
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Factory data  
Drum Samples  
226  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
783  
784  
785  
786  
787  
788  
789  
790  
791  
792  
793  
794  
795  
796  
797  
798  
799  
800  
801  
802  
803  
804  
805  
806  
807  
808  
809  
810  
811  
812  
813  
814  
815  
816  
817  
818  
819  
820  
821  
822  
823  
824  
825  
826  
827  
828  
829  
830  
831  
832  
833  
834  
835  
Claps Natural 2b  
Claps Natural 2c  
Claps Natural 2d  
Claps Natural 2e  
Claps Natural 3a  
Claps Natural 3b  
Claps Natural 3c  
Claps Natural 3d  
Claps Natural 3e  
Claps Natural 3f  
Claps Natural 3g  
Claps Natural 3h  
Claps1  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
SFX  
836  
837  
838  
839  
840  
841  
842  
843  
844  
845  
846  
847  
848  
849  
850  
851  
852  
853  
854  
855  
856  
857  
858  
859  
860  
861  
862  
863  
864  
865  
866  
867  
868  
869  
870  
871  
872  
873  
874  
875  
876  
877  
878  
879  
880  
881  
882  
883  
884  
885  
886  
887  
888  
DJ Vinyl Sliced 13  
DJ Vinyl Sliced 14  
DJ Vinyl Sliced 15  
DJ Vinyl Sliced 16  
DJ Vinyl Sliced 17  
DJ Vinyl Sliced 18  
DJ Vinyl Sliced 19  
DJ Vinyl Sliced 20  
DJ Vinyl Sliced 21  
DJ Vinyl Sliced 22  
DJ Vinyl Sliced 23  
DJ Vinyl Sliced 24  
DJ Scratch 01  
SFX  
889  
890  
891  
892  
893  
894  
895  
896  
897  
898  
899  
900  
901  
902  
903  
904  
905  
906  
907  
908  
909  
910  
911  
912  
913  
914  
915  
916  
917  
918  
919  
920  
921  
922  
923  
924  
925  
926  
927  
928  
929  
930  
931  
932  
933  
934  
935  
936  
937  
938  
939  
940  
941  
Conga1 Hi Open mf  
Conga1 Hi Open Slap  
Conga1 Hi Muffled  
Conga1 Hi Closed  
Conga1 Hi Closed Slap  
Conga1 Hi Heel  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
Conga1 Hi Toe  
SFX  
Conga2 Lo Open  
Conga2 Lo Mt Slap  
Conga2 Lo Slap  
SFX  
SFX  
SFX  
Conga2 Hi Open  
Conga2 Hi Mute  
Conga2 Hi Mt Slap  
Conga2 Hi Slap1  
Conga2 Hi Slap2  
Conga2 Heel  
SFX  
SFX  
Claps2  
DJ Scratch 02  
SFX  
Claps3  
DJ Scratch 03  
SFX  
Claps4  
DJ Scratch 04  
SFX  
Dance Claps1  
Dance Claps2  
Dance Claps3  
Dance Claps4  
Dance Claps5  
Dance Claps6  
DanceConga1Lo-Open  
Dance Conga1 Hi-Open  
Dance Tambourine  
Electric Bongo  
Syn. Bongo1  
DJ Scratch 05  
SFX  
Conga2 Toe  
DJ Scratch 06  
SFX  
Quinto1 Open  
DJ Hit Rub  
SFX  
Quinto1 Closed  
DJ Vocal Rub1  
SFX  
Quinto1 Closed Slap  
Quinto1 Toe  
DJ Vocal Rub2  
SFX  
DJ BD Rub  
SFX  
Quinto2 Basstone  
Quinto2 Open mp  
Quinto2 Open Flam  
Quinto2 Open Slap  
Quinto2 Muffled  
Quinto2 C.Slap Flam p  
Quinto2 C.Slap Flam f  
Quinto2 Heel  
DJ SD Rub  
SFX  
Guiro Long  
Low Perc.  
Low Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Guiro Short  
Vibraslap  
Samba Whistle  
Samba Whistle Lp  
Cuica Hi  
Syn. Bongo2  
Syn. Castanet  
Syn. Shaker  
Cuica Lo  
Bongo1 Lo Muffled mp  
Bongo1 Lo Muffled f  
Bongo1 Lo Closed  
Bongo1 Lo Flam  
Syn. Noise  
Surdo Open GM  
Surdo Mute GM  
Tumba Open1 mf  
Tumba Open1 f  
Tumba Open2 mf  
Tumba Open2 f  
Tumba Open Flam  
Tumba Glissando  
Tumba Basstone  
Tumba O.Slap Flam mf  
Tumba O.Slap Flam f  
Tumba Muffled  
Conga1 Lo Basstone  
Conga1 Lo Open mf  
Conga1 Lo Open Slap  
Conga1 Lo Glissando  
Conga1 Lo Muffled  
Conga1 Lo Closed  
Conga1 Lo Closed Slap  
Conga1 Lo Heel  
Conga1 Lo Toe  
Conga1 Hi Basstone mf  
Conga1 Hi Basstone f  
Syn. FX1  
SFX  
Syn. FX2  
SFX  
Syn. FX3  
SFX  
Bongo1 Lo MuffledFlam Low Perc.  
Bongo1 Lo Stick Low Perc.  
Bongo1 Lo StickEdge mf Low Perc.  
Syn. FX4  
SFX  
Syn. FX5  
SFX  
Syn. Perc. Ahh  
Boom  
SFX  
Bongo1 Lo StickEdge f  
Bongo1 Lo StickBounce  
Bongo1 Lo Fingernail  
Bongo1 Lo Cuptone  
Bongo1 Lo Slap  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
Zap1  
SFX  
Zap2  
SFX  
Vinyl Hit  
SFX  
DJ Vinyl Sliced 01  
DJ Vinyl Sliced 02  
DJ Vinyl Sliced 03  
DJ Vinyl Sliced 04  
DJ Vinyl Sliced 05  
DJ Vinyl Sliced 06  
DJ Vinyl Sliced 07  
DJ Vinyl Sliced 08  
DJ Vinyl Sliced 09  
DJ Vinyl Sliced 10  
DJ Vinyl Sliced 11  
DJ Vinyl Sliced 12  
SFX  
Bongo1 Hi Open mf  
Bongo1 Hi Open f  
Bongo1 Hi Pops  
SFX  
SFX  
SFX  
Bongo1 Hi Hightone  
Bongo1 Hi OpenFlam  
Bongo1 Hi Fingernail  
Bongo1 Hi Stick  
SFX  
SFX  
SFX  
SFX  
Bongo1 Hi StickEdge mf Low Perc.  
SFX  
Bongo1 Hi StickEdge f  
Bongo1 Hi StickBounce  
Bongo1 Hi Cuptone  
Bongo1 Hi Slap  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
SFX  
SFX  
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Factory data  
Drum Samples  
227  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
942  
943  
944  
945  
946  
947  
948  
949  
950  
951  
952  
953  
954  
955  
956  
957  
958  
959  
960  
961  
962  
963  
964  
965  
966  
967  
968  
969  
970  
971  
972  
973  
974  
975  
976  
977  
978  
979  
980  
981  
982  
983  
984  
985  
986  
987  
988  
989  
990  
991  
992  
993  
994  
Bongo2 Lo Open a  
Bongo2 Lo Open b  
Bongo2 Lo Mute  
Bongo2 Hi Open a  
Bongo2 Hi Open b  
Bongo2 Hi Muffled  
Bongo2 Hi Slap  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
995  
996  
997  
998  
999  
Tabla2 Na b  
Tabla2 Na c  
Tabla2 Tun a  
Tabla2 Tun b  
Tabla2 Tele a  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1048 Cowbell7-Open  
1049 Cowbell7-Mute  
1050 Agogo Bell  
Hi Perc.  
Hi Perc.  
Hi Perc.  
1051 Chacha Bell  
Hi Perc.  
1052 Mambo Bell  
Hi Perc.  
1000 Tabla2 Tele b  
1001 Tabla2 Tele c  
1002 Tabla2 Ti a  
1053 Recoreco short1  
1054 Recoreco short2  
1055 Recoreco short3  
1056 Recoreco long  
1057 Triangle1 Open  
1058 Triangle1 Mute  
1059 Triangle2 Open Lp  
1060 Triangle2 Closed c  
1061 Sleigh Bell  
Hi Perc.  
Hi Perc.  
Bongo2 Lo Heel  
Bongo2 Lo Muffled  
Bongo3 Lo Open  
Bongo3 Lo Slap  
Bongo3 Lo Stick  
Bongo3 Hi Open  
Bongo3 Hi Slap  
Hi Perc.  
1003 Tabla2 Ti b  
Hi Perc.  
1004 Tabla2 Ti c  
Hi Perc.  
1005 Tabla2 Tera  
1006 Tsuzumi  
Hi Perc.  
Hi Perc.  
1007 Taiko Open  
1008 Taiko Rim  
Hi Perc.  
Hi Perc.  
Bongo3 Hi Stick1  
Bongo3 Hi Stick2  
1009 Timbales1 Lo Open mp  
1010 Timbales1 Lo Open mf  
1062 Rap Sleigh Bell  
1063 Jingle Bell  
Hi Perc.  
Hi Perc.  
OkonkoloBocaOpenmp Low Perc.  
OkonkoloBocaOpenmf Low Perc.  
1011 Timbales1LoOpenmfGM Low Perc.  
1064 Bells Open  
Hi Perc.  
1012 Timbales1 Lo Edge mf  
1013 Timbales1 Lo Edge f  
1014 Timbales1 Lo RimShot  
1015 Timbales1 Lo Abanico  
1016 Timbales1 Lo Roll  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1065 Finger Cymbal  
1066 Marc Tree  
Hi Perc.  
Okonkolo Boca Open f  
Okonkolo Boca Open ff  
Low Perc.  
Low Perc.  
Hi Perc.  
1067 Marc Tree GM  
1068 Marc TreeLP  
1069 Rainstick  
Hi Perc.  
Okonkolo Chacha Open mp Low Perc.  
Okonkolo Chacha Open mf Low Perc.  
Okonkolo Chacha Open f Low Perc.  
Okonkolo Chacha Open ff Low Perc.  
Okonkolo Chacha Slap mp Low Perc.  
Okonkolo Chacha Slap mf Low Perc.  
Okonkolo Chacha Slap f Low Perc.  
Hi Perc.  
SFX  
1017 Timbales1 Lo Mute mf  
1018 Timbales1 Lo Mute f  
1019 Timbales1 Lo Paila mf  
1020 Timbales1 Lo Paila f  
1021 Timbales1 Hi Open  
1022 Timbales1 Hi Edge  
1023 Timbales1 Hi Edge GM  
1070 Flexatone  
Hi Perc.  
1071 Chinese Gong  
1072 Claves1 Lo a  
1073 Claves1 Lo b  
1074 Claves1 Hi a  
Cymbal  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Hi Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Baya Open  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1075 Claves1 Hi b  
1076 Claves2  
Baya Ghe  
Baya GheUp a  
Baya GheUp b  
Baya KaPalm  
Baya KaToe a  
Baya KaToe b  
Baya Nail a  
1024 Timbales1 Hi RimShot mf Low Perc.  
1025 Timbales1 Hi RimShot f Low Perc.  
1026 Timbales1 Hi RimShot ff Low Perc.  
1077 Wood Block 1 a  
1078 Wood Block 1 b  
1079 Wood Block 2 a  
1080 Wood Block 2 b  
1081 Wood Block 3 a  
1082 Wood Block 3 b  
1083 Wood Block 4 a  
1084 Wood Block 4 b  
1085 Wood Block 5 a  
1086 Wood Block 5 b  
1087 Wood Block 6 a  
1088 Wood Block 6 b  
1089 Wood Block 7  
1090 Wood Block 8  
1091 Castanet 1 a  
1092 Castanet 1 b  
1093 Castanet 1 c  
1094 Castanet 2  
1027 Timbales1 Hi Abanico1  
1028 Timbales1 Hi Abanico2  
1029 Timbales1 Hi Mute  
1030 Timbales1 Hi Paila mf  
1031 Timbales1 Hi Paila f  
1032 Timbales2 Lo Open  
1033 Timbales2 Lo Mute  
1034 Timbales2 Lo Rim  
1035 Timbales2 Hi Edge  
1036 Timbales2 Hi Rim1  
1037 Timbales2 Hi Rim2  
1038 Timbales2 Paila  
1039 Cowbell1  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Baya Nail b  
Baya Nail c  
Hi Perc.  
Baya Ge  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Baya Up  
Baya UpDown a  
Baya UpDown b  
Baya Mute1  
Baya Mute2  
Baya Mute3  
Tabla1 Na  
Hi Perc.  
Tabla1 Open  
Tabla1 Tin  
1040 Cowbell2  
Hi Perc.  
1041 Cowbell3  
Hi Perc.  
Tabla1 Mute1  
Tabla1 Mute2  
Tabla1 Mute3  
Tabla2 Tin a  
Tabla2 Tin b  
Tabla2 Na a  
1042 Cowbell4 Open  
1043 Cowbell4 Mute  
1044 Cowbell5 Open a  
1045 Cowbell5 Open b  
1046 Cowbell5 Mute  
1047 Cowbell6  
Hi Perc.  
1095 Castanet Single  
1096 Castanet Single GM  
1097 Castanet Double  
1098 Cabasa 1 L a Down  
1099 Cabasa 1 L a Up  
1100 Cabasa 1 L b Down  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Factory data  
Drum Samples  
228  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
1101 Cabasa 1 L b Up  
1102 Cabasa 1 S a Down  
1103 Cabasa 1 S a Up  
1104 Cabasa 1 S b Down  
1105 Cabasa 1 S b up  
1106 Cabasa 2 L Stack b  
1107 Cabasa 2 L Stack a  
1108 Cabasa 2 L Roll  
1109 Cabasa 2 S Stack a  
1110 Cabasa 2 S Stack b  
1111 Cabasa 2 S Roll  
1112 Cabasa 3 WS  
1113 Cabasa 3 Up  
1114 Cabasa 3 Down  
1115 Cabasa 3 Tap  
1116 Caxixi1 a  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1154 Djembe L Open  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1207 M.E.1 Douf Tek Ak2  
1208 M.E.1 Pand Open  
1209 M.E.1 Pand Pattern1  
1210 M.E.1 Pand Pattern2  
1211 M.E.1 Pand Pattern3  
1212 M.E.1 Pand Pattern4  
1213 M.E.1 Rek Dom Ak  
1214 M.E.1 Rek Jingle  
1215 M.E.1 Rik1  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1155 Djembe L Open Slap  
1156 Djembe L Closed Slap  
1157 Djembe S Basstone a  
1158 Djembe S Basstone b  
1159 Djembe S Basstone c  
1160 Djembe Open  
1161 Djembe Mute  
Hi Perc.  
1162 Djembe Slap  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1163 Djembe S Open  
1216 M.E.1 Rik2  
1164 Djembe S Open Slap a  
1165 Djembe S Open Slap b  
1166 Djembe S Closed Slap a  
1217 M.E.1 Rik3  
1218 M.E.1 Sagat Half Open  
1219 M.E.1 Sagat Close  
1220 M.E.1 Surdo L Open  
1221 M.E.1 Surdo L Mute  
1222 M.E.1 Tabla Medium  
1223 M.E.1 Tabla Dom  
1224 M.E.1 Tabla Flam  
1225 M.E.1 Tabla Rim  
1226 M.E.1 Tabla Tak  
Hi Perc.  
1167 Djembe S Closed Slap b Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1168 Djembe S Closed Slap c  
1169 Djembe Bass  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1117 Caxixi1 b  
1170 Udu Open a  
1118 Caxixi1 c  
1171 Udu Open b  
1119 Caxixi2 a  
1172 Udu Open c  
1120 Caxixi2 b  
1173 Udu Open d  
1121 Caxixi2 c  
1174 Udu Slide a  
1227 M.E.1 Timbales  
1122 Caxixi3 Hard  
1123 Caxixi3 Soft  
1124 Shaker1 Push a  
1125 Shaker1 Push b  
1126 Shaker1 Pull a  
1127 Shaker1 Pull b  
1128 Shaker1 Accent a  
1129 Shaker1 Accent b  
1130 Shaker1 Slow a  
1131 Shaker1 Slow b  
1132 Shaker1 Slow c  
1133 Shaker1 Roll a  
1134 Shaker1 Roll b  
1135 Shaker1 Roll c  
1136 Shaker2  
1175 Udu Slide b  
Hi Perc.  
1228 M.E.1 Udu f Open  
1229 M.E.1 Alkis  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1176 Udu Half Open a  
1177 Udu Half Open b  
1178 Udu Half Open c  
1179 Udu Bell a  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
SFX  
1230 M.E.1 Bandir Open  
1231 M.E.1 Bandir Closed  
1232 M.E.1 Bongo Roll  
1233 M.E.1 Darbuka1 Tek1  
1234 M.E.1 Darbuka1 Tek2  
1235 M.E.1 Darbuka1 Open  
1236 M.E.1 Darbuka1 Closed  
1237 M.E.1 Darbuka2  
1238 M.E.1 Darbuka3  
1239 M.E.1 Darbuka4  
1240 M.E.1 Darbuka5 D1  
1241 M.E.1 Darbuka5 D2  
1242 M.E.1 Darbuka5 D3  
1243 M.E.1 Darbuka6 Mute  
1244 M.E.1 Darbuka6 Open  
1245 M.E.1 Darbuka6 Rim  
1180 Udu Bell b  
1181 WD Brazillia1  
1182 WD Brazillia2  
1183 WD Ethno SD1  
1184 WD Ethno SD2  
1185 WD Ethno SD3  
1186 WD Ethno SD4  
1187 WD Ethno SD5  
1188 WD Ethno SD6  
1189 WD Kangaroo1  
1190 WD Kangaroo2  
1191 WD Kangaroo3  
1192 WD Kangaroo4  
1193 WD Kangaroo5  
1194 WD Kangaroo6  
1195 WD Kangaroo7  
1196 WD Kangaroo8  
1197 Tambourine Push  
1198 Tambourine Pull  
1199 Tambourine Acc1 A  
1200 Tambourine Acc1 B  
1201 Tambourine Acc2  
1202 Tambourine Mute1  
1203 Tambourine Mute2  
1204 Tambourine Open  
1205 M.E.1 Douf Rim Ak  
1206 M.E.1 Douf Tek Ak1  
1137 Shaker3  
1138 Maracas Push  
1139 Maracas Pull  
1140 Dumbek a  
SFX  
SFX  
SFX  
1246 M.E.1Darbuka6DomAk Low Perc.  
1141 Dumbek b  
SFX  
1247 M.E.1 Davul  
Hi Perc.  
1142 Dumbek c  
SFX  
1248 M.E.1 Hollo1  
1249 M.E.1 Hollo2  
1250 M.E.1 Kup1  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1143 Dumbek d  
SFX  
1144 Dumbek e  
Hi Perc.  
1145 Dumbek f  
Hi Perc.  
1251 M.E.1 Kup2  
1146 Dumbek g  
Hi Perc.  
1252 M.E.1 Ramazan Davul1  
1253 M.E.1 Ramazan Davul2  
1254 M.E.1 Ramazan Davul3  
1255 M.E.1 Tef1  
1147 Dumbek h  
Hi Perc.  
1148 Dumbek i  
Hi Perc.  
1149 Dumbek j  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
1150 Dumbek k  
1256 M.E.1 Tef2  
Hi Perc.  
1151 Djembe L Basstone a  
1152 Djembe L Basstone b  
1153 Djembe L Basstone c  
1257 M.E.1 Tef3  
Hi Perc.  
1258 M.E.2 BD Kick  
1259 M.E.2 SD  
Bass Drum  
Snare Drum  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Factory data  
Drum Samples  
229  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
1260 M.E.2 Asagum  
1261 M.E.2 Asmatek  
1262 M.E.2 Bendirgum  
1263 M.E.2 Bendirtek1  
1264 M.E.2 Bendirtek2  
1265 M.E.2 Dm1  
1266 M.E.2 Findik  
1267 M.E.2 Gum  
1268 M.E.2 Hollotokat  
1269 M.E.2 Islik1  
1270 M.E.2 Islik2  
1271 M.E.2 Kapalit  
1272 M.E.2 Kasik1  
1273 M.E.2 Kasik2  
1274 M.E.2 Kasik3  
1275 M.E.2 Kasik4  
1276 M.E.2 Kemik  
1277 M.E.2 Kenar1  
1278 M.E.2 Kenartek  
1279 M.E.2 Ramazangum  
1280 M.E.2 Ramazantek  
1281 M.E.2 Renk  
1282 M.E.2 Renkbir  
1283 M.E.2 Renkiki  
1284 M.E.2 Tefacik  
1285 M.E.2 Tefgum  
1286 M.E.2 Teftek1  
1287 M.E.2 Teftokat  
1288 M.E.2 Teftrill  
1289 M.E.2 Tefzil  
1290 M.E.2 Tek1  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
1313 Stadium  
1314 Applause  
1315 Scream  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
Hi Perc.  
Hi Perc.  
Hi Perc.  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
1366 Gtr Scratch1  
1367 Gtr Scratch2  
1368 Ac.Bs-String Slap  
1369 Amp Noise  
1370 Space Lore  
1371 Swish Terra  
1372 Hand Drill  
1373 Mouth Harp  
1374 Grv BD1  
SFX  
SFX  
SFX  
1316 Laughing  
1317 Footsteps1  
1318 Footsteps2  
1319 Bird1  
SFX  
SFX  
SFX  
SFX  
1320 Bird2  
SFX  
1321 Dog  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Bass Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
HiHat  
1322 Gallop  
1375 Grv BD2  
SFX  
1323 Crickets  
1376 Grv BD3  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Hi Perc.  
Hi Perc.  
SFX  
1324 Cat  
1377 Grv BD4  
1325 Growl  
1378 Grv BD5  
1326 Heart Beat  
1327 Heart Beat GM  
1328 Punch  
1379 Grv BD6  
1380 Grv BD7  
1381 Grv BD8  
1329 Tribe  
1382 Grv BD9  
1330 Door Creak  
1331 Door Slam  
1332 Car Engine  
1333 Car Stop  
1334 Car Pass  
1383 Grv BD10  
1384 Grv BD11  
1385 Grv BD12  
1386 Grv BD13  
1387 Grv BD14  
1388 Grv BD15  
1389 Grv BD16  
1390 Grv BD17  
1391 Grv SD1  
1335 Car Crash  
1336 Train  
1337 Helicopter  
1338 Gun Shot1  
1339 Gun Shot2  
1340 Machine Gun  
1341 Laser Gun  
1342 Explosion  
1343 Thunder  
1344 Wind  
1392 Grv SD2  
1393 Grv SD3  
1394 Grv SD4  
1395 Grv SD5  
1396 Grv SD6  
1291 M.E.2 Tek2  
1397 Grv SD7  
1292 M.E.2 Tekbir  
1293 M.E.2 Tokat  
1294 M.E.2 Toprgum  
1295 M.E.2 Toprtek1  
1296 M.E.2 Toprtek2  
1297 M.E.2 Toprtokat  
1298 M.E.2 TRILL1  
1299 M.E.2 Zil1  
1345 Stream  
1398 Grv SD8  
1346 Bubble  
1399 Grv SD9  
1347 Bubble GM  
1348 Church Bell  
1349 Telephone Ring  
1350 Xylophone Spectr  
1351 Cricket Spectrum  
1352 Air Vortex  
1353 Noise White  
1354 Noise FM Mod  
1355 Tubular  
1400 Grv SD10  
1401 Grv SD11  
1402 Grv SD12  
1403 Grv SD13  
1404 Grv SD14  
1405 Grv SD15  
1406 Grv Rim1  
1407 Grv Rim2  
1408 Grv Rim3  
1409 Grv Rim4  
1410 Grv Rim5  
1411 Grv Rim6  
1412 Grv HH Closed1  
1413 Grv HH Closed2  
1414 Grv HH Closed3  
1415 Grv HH Closed4  
1416 Grv HH Closed5  
1417 Grv HH Closed6  
1418 Grv HH Closed7  
1300 M.E.2 Zil2  
1301 M.E.2 Zil3  
1302 M.E.2 Zilgit  
1303 Orchestra Hit  
1304 Band Hit  
SFX  
1356 Gamelan  
1357 Tambura  
1358 Gtr Cut Noise1  
1359 Gtr Cut Noise2  
1360 Power Chord  
1361 Fret Noise  
1362 Dist. Slide1  
1363 Dist. Slide2  
1364 E.Gtr Pick1  
1365 E.Gtr Pick2  
SFX  
1305 Impact Hit  
SFX  
1306 Metal Hit  
SFX  
1307 Yeah!  
SFX  
HiHat  
1308 Yeah! Solo  
SFX  
HiHat  
1309 Uhh  
SFX  
HiHat  
1310 Hit It  
SFX  
HiHat  
1311 Uhhhh Solo  
1312 Comp Voice Noise  
SFX  
HiHat  
SFX  
HiHat  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Factory data  
Drum Samples  
230  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
1419 Grv HH Closed8  
1420 Grv HH Closed9  
1421 Grv HH Closed10  
1422 Grv HH Closed11  
1423 Grv HH Closed12  
1424 Grv HH Open1  
1425 Grv HH Open2  
1426 Grv Hi Tom1  
1427 Grv Hi Tom2  
1428 Grv Low Tom1  
1429 Grv Low Tom2  
1430 Grv Ride  
1431 Grv Crash1  
1432 Grv Crash2  
1433 Grv Claps1  
1434 Grv Claps2  
1435 Grv Claps3  
1436 Grv Fx1  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
HiHat  
Tom  
Tom  
Tom  
Tom  
Cymbal  
Cymbal  
Cymbal  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
1472 Grv Slice2  
1473 Grv Slice3  
1474 Grv Slice4  
1475 Grv Slice5  
1476 Grv Slice6  
1477 Grv Slice7  
1478 Grv Slice8  
1479 Grv Slice9  
1480 Grv Slice10  
1481 Grv Slice11  
1482 Grv Slice12  
1483 Grv Slice13  
1484 Grv Slice14  
1485 Grv Slice15  
1486 Grv Slice16  
1487 Grv Slice17  
1488 Grv Slice18  
1489 Grv Slice19  
1490 78 BD  
SFX  
1525 88 BD1  
Bass Drum  
Bass Drum  
Bass Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
HiHat  
SFX  
1526 88 BD2  
SFX  
1527 88 BD Long  
1528 88 SD1  
SFX  
SFX  
1529 88 SD2  
SFX  
1530 88 SD2 GM  
1531 88 SD3  
SFX  
SFX  
1532 88 SD3 GM  
1533 88 RIM Shot1  
1534 88 Rim Shot2  
1535 88 Rim Shot2 GM  
1536 88 HH Close1  
1537 88 HH Close1 acc  
1538 88 HH Close1 acc GM  
1539 88 HH Close2  
1540 88 HH Close2 GM  
1541 88 HH Open1  
1542 88 HH Open1 GM  
1543 88 HH Open2  
1544 88 Tom1  
SFX  
SFX  
SFX  
SFX  
SFX  
HiHat  
SFX  
HiHat  
SFX  
HiHat  
SFX  
HiHat  
SFX  
HiHat  
SFX  
HiHat  
1437 Grv Fx2  
SFX  
Bass Drum  
Snare Drum  
Snare Drum  
HiHat  
HiHat  
1438 Grv Fx3  
SFX  
1491 78 SD1  
Tom  
1439 Grv Fx4  
SFX  
1492 78 SD2  
1545 88 Tom2  
Tom  
1440 Grv Fx5  
SFX  
1493 78 HH Cl1  
1494 78 HH Cl2  
1495 78 HH Open  
1496 78 Tom  
1546 88 Cymbal  
1547 88 Cymbal Acc1  
1548 88 Cymbal Acc2  
1549 88 Crash  
Cymbal  
1441 Grv Fx6  
SFX  
HiHat  
Cymbal  
1442 Grv Fx7  
SFX  
HiHat  
Cymbal  
1443 Grv Fx8  
SFX  
Tom  
Cymbal  
1444 Grv Fx9  
SFX  
1497 78 Cymbal  
1498 78 Bongos  
1499 78 Congas  
1500 78 Claves  
1501 55 BD  
Cymbal  
Low Perc.  
Low Perc.  
Low Perc.  
Bass Drum  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
Hi Perc.  
Cymbal  
HiHat  
1550 88 Crash GM  
1551 88 Bongos  
1552 88 Congas1  
1553 88 Congas2  
1554 88 Claps1  
1555 88 Claps2  
1556 88 Claves  
Cymbal  
1445 Grv Fx10  
1446 Grv Fx11  
1447 Grv Fx12  
1448 Grv Fx13  
1449 Grv Fx14  
1450 Grv Fx15  
1451 Grv Fx16  
1452 Grv Fx17  
1453 Grv Fx18  
1454 Grv Fx19  
1455 Grv Fx20  
1456 Grv Fx21  
1457 Grv Fx22  
1458 Grv Fx23  
1459 Grv Fx24  
1460 Grv Fx25  
1461 Grv Fx26  
1462 Grv Fx27  
1463 Grv Fx28  
1464 Grv Fx29  
1465 Grv Fx30  
1466 Grv Fx31  
1467 Grv Fx32  
1468 Grv Fx33  
1469 Grv Fx34  
1470 Grv Fx35  
1471 Grv Slice1  
SFX  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
SFX  
SFX  
SFX  
SFX  
1502 55 Claps  
SFX  
1503 55 CongaHi  
1504 55 CongaLow  
1505 55 Cowbell Hi  
1506 55 Cowbell Low  
1507 55 Crash  
1508 55 HH Close  
1509 55 HH Open  
1510 55 Ride  
SFX  
1557 88 Cowbell  
1558 88 Maracas  
1559 99 BD1  
SFX  
Hi Perc.  
SFX  
Bass Drum  
Bass Drum  
Bass Drum  
Snare Drum  
Snare Drum  
Snare Drum  
Snare Drum  
HiHat  
SFX  
1560 99 BD2  
SFX  
1561 99 BD3  
SFX  
HiHat  
1562 99 SD1  
SFX  
Cymbal  
Snare Drum  
Snare Drum  
Low Perc.  
Tom  
1563 99 SD2  
SFX  
1511 55 Rim  
1564 99 SD3  
SFX  
1512 55 SD  
1565 99 RIM Shot  
1566 99 HH Close1  
1567 99 HH Close2  
1568 99 HH Close3  
1569 99 HH Open1  
1570 99 HH Open2  
1571 99 HH Open3  
1572 99 Tom Hi  
1573 99 Tom Mid  
1574 99 Tom Low  
1575 99 Claps  
SFX  
1513 55 Timbales Hi  
1514 55 Tom Hi  
1515 55 Tom Mid  
1516 55 Tom Low  
1517 66 BD  
SFX  
HiHat  
SFX  
Tom  
HiHat  
SFX  
Tom  
HiHat  
SFX  
Bass Drum  
Snare Drum  
HiHat  
HiHat  
SFX  
1518 66 SD  
HiHat  
SFX  
1519 66 HH Close  
1520 66 HH Open  
1521 66 Tom  
Tom  
SFX  
HiHat  
Tom  
SFX  
Tom  
Tom  
SFX  
1522 66 Congas  
1523 66 Cymbal  
1524 66 Cowbell  
Low Perc.  
Cymbal  
Hi Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
SFX  
1576 99 Guiro1  
1577 99 Guiro2  
SFX  
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Factory data  
Drum Samples  
231  
#
Name  
Family  
#
Name  
Family  
#
Name  
Family  
1578 99 Ride  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Cymbal  
Hi Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
1587 99 Agogo Low  
1588 99 Conga Hi  
1589 99 Conga Mid  
1590 99 Conga Low  
1591 99 WoodBlock  
1592 99 Timbale Hi  
1593 99 Timbale Mid  
1594 99 Metal  
Hi Perc.  
1596 Click GM  
1597 Seq Click  
1598 Empty  
SFX  
1579 99 Ride Dance  
1580 99 Crash1  
1581 99 Crash2  
1582 99 Crash3  
1583 99 Cabasa  
1584 99 Bongo Hi  
1585 99 Bongo Low  
1586 99 Agogo Hi  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Low Perc.  
Hi Perc.  
SFX  
Bass Drum  
1595 Click  
SFX  
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Factory data  
Pads  
232  
Pads  
You can assign the following Hits or Sequences to the four Pads. Older sounds might be still assigned to the Pads when loading musical  
resources generated with an older operating system (see the following section).  
#
HIT - Drum  
#
HIT - Percussion  
#
HIT - World 1  
#
Hit - World 2  
#
HIT - Orchestral  
1
2
3
4
5
6
7
8
9
88 Cowbell  
88 Crash  
China  
1
2
3
4
5
6
7
8
9
Agogo 1  
1
2
3
4
5
6
7
8
9
Baja 1  
1
2
3
4
5
6
7
8
9
Kup 1  
1
2
3
4
5
6
7
8
9
Brass Fall  
Agogo 2  
Baja 2  
Kup 2  
Orch.Cymbal 1  
Orch.Cymbal 2  
Orch. Hit  
Castanet 1  
Castanet 2  
Conga Hi  
Conga Low  
Conga Mute  
Conga Slap  
Cowbell  
China Gong  
Darbuka 1  
Darbuka 2  
Darbuka 3  
Darbuka 4  
Darbuka 5  
Darbuka 6  
Kup 3  
Crash 1  
Kup 4  
Crash 2  
Ramazan 1  
Ramazan 2  
Ramazan 3  
Rek Dom Ak  
Rik 1  
Orch. Snare  
Orch. Sn. Roll  
Timpani 1  
Rev. Cymbal  
Ride 1  
Ride 2  
Timpani 2  
Ride Bell  
Timpani 3  
10 Splash  
10 Cuica 1  
10 Darbuka 7  
10 Rik 2  
10 Timpani 4  
11 Sticks  
11 Cuica 2  
11 Darbuka 8  
11 Rik 3  
11 Orchestra Tutti  
12 Rim-Shot  
12 Jingle Bell  
13 Long Guiro  
14 Short Guiro  
15 Open Bells  
16 Rain Stick  
12 Davul  
12 Sagat 1  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
13 Hi Tom Flam  
14 Mid Tom Flam  
15 Low Tom Flam  
16 Tom Flam End  
17 Drum Single A  
18 Drum Single B  
19 Drum Single C  
20 Drum Single D  
21 Drum Sing.HouseA  
22 Drum Sing.HouseB  
23 Drum Sing.HouseC  
24 Drum Sing.HouseD  
25 Drum Kit A  
26 Drum Kit B  
27 Drum Kit C  
28 Drum Kit D  
29 Drum Kit E  
30 Drum Kit F  
31  
13 Douf Rim Ak  
13 Sagat 2  
14 Dragon Gong  
14 Tef 1  
15 Hollo 1  
15 Tef 2  
16 Hollo 2  
16 Tef 3  
17 Tamb. Acc. 1  
18 Tamb. Acc. 2  
19 Tamb. Open  
20 Tamb. Push  
21 Timbale Hi  
22 Timbale Low  
23 Timbale Rim 1  
24 Timbale Rim 2  
25 Triangle 1  
26 Triangle 2  
27 Vibra Slap  
28 Whistle 1  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
17 Tef 4  
18 Tef 5  
19 Tef 6  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
29 Whistle 2  
30 Windchimes 1  
31 Windchimes 2  
32 Windchimes 3  
32  
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Factory data  
233  
Pads  
#
HIT - Synth&Pad  
HIT - Voice  
#
HIT - Blocks  
#
HIT - Misc&SFX 1  
#
HIT - Misc&SFX 2  
1
2
3
4
5
6
7
8
9
Cosmic  
1
Aah !  
1
2
3
4
5
6
7
8
9
Blk Funk 1 A  
Blk Funk 1 B  
Blk Funk 1 C  
Blk Funk 1 D  
Blk Funk 2 A  
Blk Funk 2 B  
Blk Funk 2 C  
Blk Funk 2 D  
Blk Organ A  
1
2
3
4
5
6
7
8
9
Applause  
Bird 1  
1
2
3
4
5
6
7
8
9
Bubble  
VCF Modulation  
Planet Lead  
Brightness  
Crystal  
2
Hit it !  
Car Crash  
Car Engine  
Car Pass  
3
Laughing  
Scream  
Uuh !  
Bird 2  
4
Cat  
5
Church Bell  
Crickets  
Dist. Slide 1  
Dist. Slide 2  
Dog  
Car Stop  
Explosion  
Gun Shot  
Helicopter  
Jet Plane  
New Age Pad  
Fifths Lead  
Calliope  
6
Yeah ! 1  
Yeah ! 2  
7
8
Caribbean  
9
10 Rezbo  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
10 Blk Organ B  
10 Door Creak  
11 Door Slam  
12 Foosteps 1  
13 Foosteps 2  
14 Heart Beat  
15 Horse Gallop  
16 Lion  
17 Scratch 1  
18 Scratch 2  
19 Scratch 3  
20 Scratch 4  
21 Scratch 5  
22 Scratch 6  
23 Stadium  
24  
10 Laser Gun  
11 Digital Polisix  
11 Blk Organ C  
11 Machine Gun  
12 Motion Raver  
12 Blk Organ D  
12 Phone Ring  
13 Moving Bell  
13 Blk Choir A  
13 Punch  
14 Elastick Pad  
14 Blk Choir B  
14 River  
15 Rave  
15 Blk Choir C  
15 Seashore  
16 Dance Remix  
16 Blk Choir D  
16 Siren  
17 Vintage Sweep  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
17 Starship  
18 You Decide  
18 Thunder  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
19 Train  
20 Wind  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
25  
26  
27  
28  
29  
30  
31  
32  
#
SEQ - Drum  
#
SEQ - Percussion  
#
SEQ - Groove  
#
SEQ - Bass  
#
SEQ - Piano  
1
2
3
4
5
6
7
8
9
Drum DrumBasSolo  
Drum Snare Solo  
Drum 8 Bt Easy  
Drum 8 Bt Medium  
Drum Rock 1  
1
2
3
4
5
6
7
8
9
Perc FingerSnap  
Perc Triang.+HH  
Perc Latin 1  
Perc Latin 2  
Perc Latin 3  
Perc Mix  
1
2
3
4
5
6
7
8
9
Grv Drum 1  
Grv Drum 2  
Grv Brush  
1
2
3
4
5
6
7
8
9
Bass Pick Easy  
Bass Pick Med.  
Bass Pick Busy  
Bass Finger Easy  
Bass Finger Med.  
Bass Finger Walk  
Bass Latin  
1
2
3
4
5
6
7
8
9
Piano Accomp 1  
Piano Accomp 2  
Piano Accomp 3  
Piano Accomp 4  
Piano Accomp 5  
Piano Accomp 6  
Piano Accomp 7  
Piano Accomp 8  
Piano Accomp 9  
Grv Jazzy  
Grv Latin  
Drum Rock 2  
Grv HipHop 1  
Grv HipHop 2  
Grv HipHop 3  
Grv HipHop 4  
Drum Brush 1 3/4  
Drum Brush 2 3/4  
Drum Disco 1  
Perc Soft  
Perc Conga  
Bass Slap  
Perc Conga+Ride  
Bass Digital  
10 Drum Disco 2  
11 Drum Disco 3  
12 Drum Disco 4  
13 Drum Funk 1  
14 Drum Funk 2  
15 Drum Brush Shuff  
16 Drum Latin  
17 Drum Progressiv1  
18 Drum Progressiv2  
19 Drum Fill 1  
20 Drum Fill 2  
21 Drum Break  
22 Drum End  
23  
10 Perc Conga+Mix  
11 Perc Conga+Bongo  
12 Perc Conga+Tamb.  
13 Perc Shaker  
10 Grv HipHop 5  
11 Grv HipHop 6  
12 Grv Funk 1  
13 Grv Funk 2  
14 Grv Funk 3  
15 Grv House 1  
16 Grv House 2  
17 Grv Analog  
18 Grv Garage 1  
19 Grv Garage 2  
20 Grv Dance 1  
21 Grv Dance 2  
22 Grv Techno 1  
23 Grv Techno 2  
24  
10 Bass Synth  
10 Piano Arpeg. 1  
11 Piano Arpeg. 2  
12 Piano Arp 1 3/4  
13 Piano Arp 2 3/4  
14 Piano Arp Down  
15 Piano Arp Up  
11 Bass DigiFilter1  
12 Bass DigiFilter2  
13 Bass DigiFilter3  
14 Perc Shak+Tamb 1  
15 Perc Shak+Tamb 2  
16 Perc Shak+Cong 1  
17 Perc Shak+Cong 2  
18 Perc Tambourine1  
19 Perc Tambourine2  
20 Perc Tamb+Conga1  
21 Perc Tamb+Conga2  
22 Perc Guiro+Bongo  
23 Perc Cowbel+Tamb  
24 Perc 3/4  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
16 Piano Rhythm 1/8  
17 Piano Rhythm1/8T  
18 Piano Latin Rock  
19 Piano Salsa 1  
20 Piano Salsa 2  
21 Pno GlissDwnWhit  
22 Pno GlissUpWhite  
23 Pno GlissDwnBlak  
24 Pno GlissUpBlack  
25 Honky End  
24  
25  
25 Perc 6/8  
25  
26  
26  
26  
26  
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Factory data  
Pads  
234  
27  
28  
29  
30  
31  
32  
27  
28  
29  
30  
31  
32  
27  
28  
29  
30  
31  
32  
27  
28  
29  
30  
31  
32  
27  
28  
29  
30  
31  
32  
#
SEQ - Guitar  
#
SEQ - Orchestral  
#
SEQ - Solo  
#
SEQ - Synth&Pad  
#
SEQ - Misc&SFX  
1
2
3
4
5
6
7
8
9
Gtr Steel Strum1  
Gtr Steel Strum2  
Gtr Steel Strum3  
Gtr Steel Strum4  
Gtr Steel Strum5  
Gtr Steel Strum6  
GtSteelStrum 3/4  
Gtr Steel Arp 1  
1
2
3
4
5
6
7
8
9
Timpani Roll 1  
Timpani Roll 2  
Orch. Tutti 1  
Orch. Tutti 2  
Orch. Tutti 3  
Orch. Tutti 4  
Orch. Harp 1  
Orch. Harp 2  
Orch. Harp 3  
1
2
3
4
5
6
7
8
9
Solo Marimba  
Solo Kalimba 1  
Solo Kalimba 2  
Solo Steel Drums  
Solo Vibes  
1
2
3
4
5
6
7
8
9
Synth Seq 1  
Synth Seq 2  
Synth Seq 3  
Synth Seq 4  
Synth Seq 5  
Synth Seq 6  
Synth Seq 7  
Synth Seq 8  
Synth Seq 9  
1
2
3
4
5
6
7
8
9
Military 1  
Military 2  
Military 3  
Military 4  
Horror 1  
Horror 2  
Horror 3  
Horror 4  
Lullaby 1  
Solo Gtr Dist.  
Solo Slide Steel  
Solo Banjo  
Gtr Steel Arp 2  
Solo Violin  
10 Gtr Steel Arp 3  
11 GtrSteel Arp 6/8  
12 Gtr Steel Mute 1  
13 Gtr Steel Mute 2  
14 Guitar Country  
15 Gtr Nylon Strum1  
16 Gtr Nylon Strum2  
17 Gtr Nylon Strum3  
18 Gtr Nylon Strum4  
19 Gtr Nylon Strum5  
20 Gtr Nylon Strum6  
21 Gtr Nylon Arp 1  
22 Gtr Nylon Arp 2  
23 Gtr Nylon Arp 3  
24 GtrNylon Arp 3/4  
25  
10 Orch. Harp 4  
10 Solo Harpsi 3/4  
11 Solo Harpsi 4/4  
12 Solo Gtr Funk  
13 Solo Piano 1  
14 Solo Piano 2  
15 Solo Piano 3  
16 Solo Piano 4  
17 Solo Synth 1  
18 Solo Synth 2  
19 Solo Synth 3  
20 Solo Synth 4  
21 Solo Synth 5  
22 Solo Synth 6  
23 Solo Guitar 1  
24 Solo Guitar 2  
25 Solo Guitar 3  
26  
10 Synth Seq 10  
10 Lullaby 2  
11 Orch. Harp 5  
11 Synth Seq 11  
11 Nature - River  
12 French Horns 1  
12 Synth Portam. 1  
12 Nature - Storm  
13 French Horns 2  
13 Synth Portam. 2  
13 Metronome 3/4  
14 Strings 1  
14 Synth Portam. 3  
14 PreCount 3/4  
15 Strings 2  
15 Synth Portam. 4  
15 Metronome 4/4  
16 Strings 3  
16 Synth Filter 1  
16 PreCount 4/4  
17 Strings 4  
17 Synth Filter 2  
17 PreCount 4/4 Dbl  
18 Strings 5  
18 Synth Pad Panned  
18 Toccata  
19 Strings 6  
19 Synth Master Pad  
19 5th Intro  
20 Strings 7  
20 Synth Dark Pad  
20 Primavera  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
21 Circus 1  
22 Circus 2  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
26  
27  
27  
28  
28  
29  
29  
30  
30  
31  
31  
32  
32  
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Factory data  
235  
Effects  
Effects  
The following table lists all Pa3X Factory Effects. Detailed infor-  
mation on each effects parameter are contained in the “Effects”  
#
FX Name  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
Stereo Vibrato  
St. Auto Fade Mod.  
2Voice Resonator  
Doppler  
#
FX Name  
0
No Effect  
Scratch  
1
Stereo Compressor  
Dyn. Compressor  
Stereo Limiter  
Grain Shifter  
2
Stereo Tremolo  
Classic Tremolo  
St. Env. Tremolo  
Stereo Auto Pan  
St. Phaser + Trml  
St. Ring Modulator  
Detune  
3
4
Multiband Limiter  
St.MasteringLimtr  
Stereo Gate  
5
6
7
St.Parametric4EQ  
St. Graphic 7EQ  
St.Exciter/Enhncr  
Stereo Isolator  
8
9
Pitch Shifter  
10  
11  
12  
13  
14  
15  
16  
17  
8
Pitch Shifter BPM  
Pitch Shift Mod.  
Organ Vib/Chorus  
Rotary Speaker  
L/C/R Delay  
St. Wah/Auto Wah  
St. Vintage Wah  
VOX Wah  
St. Random Filter  
St. MultiModeFilter  
St. Sub Oscillator  
Talking Modulator  
Stereo Decimator  
St. Analog Record  
OD/Hi.Gain Wah  
St. Guitar Cabinet  
Gtr. Cabinet + NR  
St. Bass Cabinet  
Bass Amp Model  
Bass Amp+Cabinet  
Tube PreAmp Model  
St. Tube PreAmp  
MicModel+PreAmp  
Stereo Chorus  
Stereo/CrossDelay  
St. Multitap Delay  
St. Mod Delay  
St. Dynamic Delay  
St. AutoPanningDly  
Tape Echo  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
Classic Tape Echo  
Auto Reverse  
Sequence BPM Dly  
L/C/R BPM Delay  
Stereo BPM Delay  
St.BPM Mtap Delay  
St.BPM Mod. Delay  
St.BPMAutoPanDly  
Tape Echo BPM  
Reverb Hall  
Classic Chorus  
Black Chorus/Flanger  
St.HarmonicChorus  
St. Biphase Mod.  
Multitap Cho/Delay  
Ensemble  
Reverb SmoothHall  
Reverb Wet Plate  
Reverb Dry Plate  
Reverb Room  
ReverbBrightRoom  
Reverb Spring  
Early Reflections  
P4EQ - Exciter  
Polysix Ensemble  
Stereo Flanger  
Classic Flanger  
St. Random Flanger  
St. Env. Flanger  
Stereo Phaser  
P4EQ - Wah  
P4EQ - Cho/Flng  
P4EQ - Phaser  
Orange Phaser  
P4EQ - Mt. Delay  
Comp - Wah  
Small Phaser  
St. Random Phaser  
St. Env. Phaser  
Comp - Amp Sim  
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Factory data  
Effects  
236  
#
FX Name  
#
FX Name  
95  
Comp - OD/HiGain  
Comp - P4EQ  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
St.Mltband Limiter  
PianoBody/Damper  
OD/HyperGain Wah  
GuitarAmp + P4EQ  
Amp Clean Combo  
Amp California  
96  
97  
Comp - Cho/Flng  
Comp - Phaser  
98  
99  
Comp - Mt. Delay  
Limiter - P4EQ  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
Limiter-Cho/Flng  
Limiter - Phaser  
Limiter - Mt.Delay  
Exciter - Comp  
Amp Tweed  
Amp Modded OD  
BassTubeAmp+Cab.  
St. Mic + PreAmp  
Multitap Cho/Delay  
St. Pitch Shifter  
Exciter - Limiter  
Exciter-Cho/Flng  
Exciter - Phaser  
Exciter - Mt.Delay  
OD/HG - Amp Sim  
OD/HG - Cho/Flng  
OD/HG - Phaser  
OD/HG - Mt.Delay  
Wah - Amp Sim  
Decimator - Amp  
Decimator - Comp  
AmpSim - Tremolo  
Cho/Flng - Mt.Dly  
Phaser - Cho/Flng  
Reverb - Gate  
St. PitchShift BPM  
Rotary SpeakerOD  
L/C/R Long Delay  
St/Cross Long Dly  
Hold Delay  
LCR BPM Long Dly  
St. BPM Long Dly  
Early Reflections  
Vocoder  
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Factory data  
237  
MIDI Setup  
MIDI Setup  
Default  
Master Kbd  
Player1  
Player 2  
Accordion 1  
Accordion 2  
Accordion 3  
Ext. Seq  
P1_Tr 1  
1
P1_Tr 1  
Global  
P1_Tr 1  
P1_Tr 2  
P1_Tr 3  
P1_Tr 4  
P1_Tr 5  
P1_Tr 6  
P1_Tr 7  
P1_Tr 8  
P1_Tr 9  
P1_Tr 10  
P1_Tr 11  
P1_Tr 12  
P1_Tr 13  
P1_Tr 14  
P1_Tr 15  
P1_Tr 16  
P1_Tr 1  
P1_Tr 2  
P1_Tr 3  
P1_Tr 4  
P1_Tr 5  
P1_Tr 6  
P1_Tr 7  
P1_Tr 8  
P1_Tr 9  
P1_Tr 10  
P1_Tr 11  
P1_Tr 12  
P1_Tr 13  
P1_Tr 14  
P1_Tr 15  
P1_Tr 16  
Off  
P2_Tr 1  
P2_Tr 2  
P2_Tr 3  
P2_Tr 4  
P2_Tr 5  
P2_Tr 6  
P2_Tr 7  
P2_Tr 8  
P2_Tr 9  
P2_Tr 10  
P2_Tr 11  
P2_Tr 12  
P2_Tr 13  
P2_Tr 14  
P2_Tr 15  
P2_Tr 16  
P2_Tr 1  
P2_Tr 2  
P2_Tr 3  
P2_Tr 4  
P2_Tr 5  
P2_Tr 6  
P2_Tr 7  
P2_Tr 8  
P2_Tr 9  
P2_Tr 10  
P2_Tr 11  
P2_Tr 12  
P2_Tr 13  
P2_Tr 14  
P2_Tr 15  
P2_Tr 16  
Off  
Global  
Lower  
Bass  
-
Upp1  
Lower  
-
Upp1  
Lower  
Bass  
2
3
P1_Tr 2  
Control  
P1_Tr 2  
P1_Tr 3  
-
P1_Tr 3  
4
P1_Tr 4  
-
Upp2  
Upp3  
-
Upp2  
Upp3  
-
P1_Tr 4  
5
P1_Tr 5  
-
-
P1_Tr 5  
6
P1_Tr 6  
-
-
P1_Tr 6  
7
P1_Tr 7  
-
-
-
-
P1_Tr 7  
8
P1_Tr 8  
-
-
-
-
P1_Tr 8  
MIDI IN  
Channel  
9
P1_Tr 9  
-
-
Bass  
-
P1_Tr 9  
10  
11  
12  
13  
14  
15  
16  
1
P1_Tr 10  
-
Drum  
Perc  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
Upp1  
Upp2  
Upp3  
Lower  
-
Drum  
Perc  
Drum  
Perc  
P1_Tr 10  
P1_Tr 11  
-
P1_Tr 11  
P1_Tr 12  
-
Acc1  
Acc1  
P1_Tr 12  
P1_Tr 13  
-
Acc2  
Acc2  
P1_Tr 13  
P1_Tr 14  
-
Acc3  
Acc3  
P1_Tr 14  
P1_Tr 15  
-
Acc4  
Acc4  
P1_Tr 15  
P1_Tr 16  
-
Acc5  
Acc5  
P1_Tr 16  
1 Upp1  
Upp1  
P1_Tr 1  
P1_Tr 2  
P1_Tr 3  
P1_Tr 4  
P1_Tr 5  
P1_Tr 6  
P1_Tr 7  
P1_Tr 8  
P1_Tr 9  
P1_Tr 10  
P1_Tr 11  
P1_Tr 12  
P1_Tr 13  
P1_Tr 14  
P1_Tr 15  
P1_Tr 16  
2
P2_Tr 1  
P2_Tr 2  
P2_Tr 3  
P2_Tr 4  
P2_Tr 5  
P2_Tr 6  
P2_Tr 7  
P2_Tr 8  
P2_Tr 9  
P2_Tr 10  
P2_Tr 11  
P2_Tr 12  
P2_Tr 13  
P2_Tr 14  
P2_Tr 15  
P2_Tr 16  
2
Upp. 1  
2
Upp2  
Upp2  
-
-
3
Upp3  
Upp3  
4
Lower  
Lower  
-
5
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
6
-
-
-
7
-
-
-
8
-
-
-
MIDI OUT  
Channel  
9
-
Bass  
Drum  
Perc  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
2
-
10  
11  
12  
13  
14  
15  
16  
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Off  
Off  
Chord 1 Chann.  
Chord 2 Chann.  
Harm. Chann.  
Off  
5
Off  
5
Off  
Off  
3
2
3
2
Off  
Off  
Off  
1
5
5
2
-1  
0
0
0
G9  
0
G9  
-1  
-1  
Harm. Octave  
G9  
C -1  
Normal  
On  
On  
0
G9  
C -1  
Normal  
On  
On  
0
G9  
C -1  
110  
On  
G9  
C -1  
110  
On  
G9  
C -1  
Normal  
On  
G9  
Harm. Range HI  
Harm. Range LO  
MIDI IN Velocity  
MIDI IN Oct. Trp.  
C -1  
Normal  
On  
C -1  
Normal  
On  
C -1  
Normal  
On  
On  
0
MIDI IN Mute/Un.  
Upper Oct. Trp.  
Lower Oct. Trp.  
0
0
0
0
0
0
0
0
0
0
0
0
0
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Assignable parameters  
List of Assignable Footswitch / Pedal functions  
238  
Assignable parameters  
Function  
Meaning  
List of Assignable Footswitch / Pedal  
functions  
STS Mode  
STS1  
Same functions of the control panel buttons  
with the same name  
STS2  
STS3  
The following functions can be assigned to a footswitch or a con-  
tinuous pedal.  
STS4  
STS Up  
Selects the next STS  
Function  
Meaning  
STS Down  
Selects the previous STS  
Selects the next Performance  
Selects the previous Performance  
Style number  
Perform. Up  
Off  
No function assigned  
Perform. Down  
Style Change  
Sound Up  
Style Start/Stop  
Play Stop Player 1  
Play Stop Player 2  
Go to Beginning-Ply 1  
Go to Beginning-Ply 2  
Chord Seq. Record  
Chord Seq. Play  
Synchro Start  
Synchro Stop  
Tap Tempo/Reset  
Tempo Lock  
Ritardando  
Accelerando  
Tempo Up  
Selects the next Sound  
Selects the previous Sound  
Sound Down  
Transpose Down  
Transpose Up  
Upper Octave Up  
Upper Octave Down  
Punch In/Out  
Style-Upper1 Mute  
Style-Upper2 Mute  
Style-Upper3 Mute  
Style-Lower Mute  
Style-Drum Mute  
Style-Percussion Mute  
Style-Bass Mute  
Style-Acc1 Mute  
Style-Acc2 Mute  
Style-Acc3 Mute  
Style-Acc4 Mute  
Style-Acc5 Mute  
Style-Acc1-5 Mute  
Song-Melody  
Same functions of the control panel buttons  
with the same name  
Same functions of the control panel buttons  
with the same name  
Turns Punch Recording on/off  
Progressively decreases the Tempo value  
Progressively increases the Tempo value  
Increases the Tempo value  
Tempo Down  
Intro 1  
Decreases the Tempo value  
Intro 2  
Intro 3 / Count In  
Ending 1  
Ending 2  
Ending 3  
Fill 1  
Same functions of the control panel buttons  
with the same name  
Mute of the Standard MIDI File’s track  
selected as the Melody track (Song Play >  
Preferences).  
Fill 2  
Fill 3  
Fill 4  
Vocal Remover On/Off  
Song-Drum&Bass Mode  
Voice removal from the MP3 file (the type of  
voice to be removed can be chosen in Song  
Play > Preferences).  
Break  
Variation 1  
Variation 2  
Variation 3  
Variation 4  
Variation Up  
Variation Down  
Fade In/Out  
Memory  
Mute of all tracks, apart for track 2 (usually  
Bass) and 10 (usually Drum). It doesn’t work on  
MP3 files.  
Solo Selected Track  
Damper Pedal  
Selects the next Variation  
Selects the previous Variation  
Soft Pedal  
Sostenuto Pedal  
Bass&Lower Backing  
When the Style is not playing and you are in  
Split mode, you can play the Lower track with  
your left hand, while the Bass still plays the  
chord root. See “Bass & Lower Backing” on  
page 137 of the User’s Manual.  
Same functions of the control panel buttons  
with the same name  
Bass Inversion  
Manual Bass  
Style Up  
Selects the next Style  
Ensemble On/Off  
QuarterTone  
Style Down  
Selects the previous Style  
Turns Quarter Tone on/off  
Global-Scale  
When the switch or footswitch is pressed, the  
Global > General Controls > Scale is recalled  
in the display.  
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Assignable parameters  
List of Assignable Footswitch / Pedal functions  
239  
Function  
Meaning  
Function  
Meaning  
SubScale Preset 1 (SC1)…4  
(SC4)  
Same functions of the SC Preset buttons in  
the display.  
Joystick -X  
Joystick left  
Joystick +Y  
Joystick forward  
Chord Latch  
Holds the recognized chord until the pedal is  
released  
Joystick -Y  
Joystick backward  
Upper VDF Cutoff  
Filter cutoff (for Sounds assigned to the  
Upper tracks)  
Chord Latch + Damper  
Holds the recognized chord until the pedal is  
released, and sustains the tracks where the  
Damper has been turned on  
Upper VDF Resonance  
Filter resonance (for Sounds assigned to the  
Upper tracks)  
Glide  
When the pedal is pressed, affected notes on  
Upper tracks are bent down, according to set-  
tings for the Pitch Bend on the same tracks.  
When the pedal is released, notes return to  
the normal pitch, at the speed defined by the  
“Time” parameter (see “Glide” on page 201 of  
the User’s Manual).  
Mic In Level  
Mic Lead Voice Level  
Mic Harmony/Double Level  
Mic Harmony Level  
Mic Double Level  
Mic Filter Level  
Continuous controls assigned to the Voice  
Processor.  
Audio In Mute  
Microphone Talk  
Turns all Voice Processor effects down, to let  
you address the audience. See “Voice Proces-  
Mic uMod  
Mic Delay/Reverb Level  
Mic Delay Level  
Mic Reverb Level  
Mic EQ Gain Low  
Mic EQ Gain Mid  
Mic EQ Gain High  
FX CC12 Ctl  
Mic Lead On/Off  
Mic Harmony On/Off  
Mic Double On/Off  
Mic Filter On/Off  
Mic HardTune On/Off  
Mic uMod On/Off  
Mic Delay On/Off  
Mic Reverb On/Off  
FX CC12 Switch  
On/off switch controls assigned to the Voice  
Processor. Press to activate, press a second  
time to deactivate.  
Standard FX controllers  
FX CC13 Ctl  
Standard FX controllers  
FX CC13 Switch  
Rotary Spkr On/Off  
Rotary Spkr Fast/Slow  
Drawbar Perc On/Off  
Text Page Down  
These options let you move to the previous or  
next page, when reading a text file loaded  
with a Song or Song Book entry (see “Text  
files loaded with Standard MIDI Files and MP3  
files” on page 170 of the User’s Manual).  
Text Page Up  
SongBook Next  
Moves to the next SongBook entry in the  
selected Custom List.  
Pad 1  
Pad 2  
Same functions of the control panel buttons  
with the same name  
Pad 3  
Pad 4  
Pad Stop  
Sound Controller 1  
Sound Controller 2  
To be used as triggers for two DNC parameter  
(transmit CC#80 or CC#81). When these func-  
tions are assigned to the selected physical  
controller, this latter becomes the corre-  
sponding Sound Controller (Sound Controller  
1 or Sound Controller 2). You can then use  
this Sound Controller to control any of the  
DNC parameters.  
Master Volume  
Accompaniment Volume  
Keyboard Expression  
Pad Volume  
With this function assigned, you can control  
the proportional volume of all four Pads at  
the same time. Please note that the status of  
the Pad’s volume, after having been modified  
with a pedal or slider, is made current, and  
will be saved in a Performance or STS by  
using the relevant Write procedure.  
Joystick +X  
Joystick right  
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Assignable parameters  
List of Assignable Slider functions  
240  
List of Assignable Slider functions  
List of Assignable Switch functions  
The following functions can be assigned to the Assignable Slid-  
ers.  
The following functions can be assigned to the Assignable  
Switches.  
Function  
Meaning  
Function  
Meaning  
Off  
No function assigned  
Off  
No function assigned  
Master Volume  
Keyboard Expression  
Pad Volume  
Ritardando  
Progressively decreases the Tempo value  
Progressively increases the Tempo value  
Selects the next Style  
Accelerando  
Style Up  
Joystick +X  
Style Down  
Selects the previous Style  
Joystick -X  
Perform. Up  
Selects the next Performance  
Selects the previous Performance  
Selects the next Sound  
Joystick +Y  
Perform. Down  
Sound Up  
Joystick -Y  
Upper VDF Cutoff  
Upper VDF Resonance  
Mic Lead Voice Level  
Mic Harmony Level  
Mic Double Level  
Mic Filter Level  
Mic uMod Level  
Mic Delay Level  
Mic Reverb Level  
Mic EQ Gain Low  
Mic EQ Gain Mid  
Mic EQ Gain High  
FX CC12 Ctl  
Sound Down  
Style-Drum Mute  
Style-Percussion Mute  
Style-Bass Mute  
Style-Acc1 Mute  
Style-Acc2 Mute  
Style-Acc3 Mute  
Style-Acc4 Mute  
Style-Acc5 Mute  
Style-Acc1-5 Mute  
Song-Melody Mute  
Selects the previous Sound  
Continuous controls assigned to the Voice  
Processor  
Mute of Song track 4 (usually, the Melody  
track) in a Standard MIDI File  
Vocal Remover On/Off  
Song-Drum&Bass Mode  
Removal of the Lead Vocals from a Song in  
MP3 format  
FX CC13 Ctl  
Mute of all tracks, apart for track 2 (usually  
Bass) and 10 (usually Drum)  
Solo Selected Track  
Bass&Lower Backing  
When the Style is not playing and you are in  
Split mode, you can play the Lower track with  
your left hand, while the Bass still plays the  
chord root. See “Bass & Lower Backing” on  
page 137 of the User’s Manual.  
QuarterTone  
Global-Scale  
Turns Quarter Tone on/off  
When the switch or footswitch is pressed, the  
Global > General Controls > Scale is recalled in  
the display.  
SubScale Preset 1 (SC1)…4 Same functions of the SC Preset buttons in the  
(SC4)  
display.  
Microphone Talk  
Turns all Voice Processor effects down, to let  
you address the audience. See “Voice Proces-  
Mic Lead On/Off  
On/Off switch controls assigned to the Voice  
Processor. Press to activate, press a second  
time to deactivate.  
Mic Filter On/Off  
Mic HardTune On/Off  
Mic uMod On/Off  
Mic Delay On/Off  
FX CC12 Switch  
Standard FX controllers  
FX CC13 Switch  
Rotary Spkr On/Off  
Rotary Spkr Fast/Slow  
Drawbar Perc On/Off  
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Assignable parameters  
241  
List of EC5 functions  
Function  
Meaning  
List of EC5 functions  
Text Page Down  
Text Page Up  
These options let you move to the previous or  
next page, when reading a text file loaded  
with a Song or Song Book entry (see “Text files  
loaded with Standard MIDI Files and MP3 files”  
on page 170 of the User’s Manual).  
The following functions can be assigned to a Korg EC5s switch  
pedal.  
SongBook Next  
Moves to the next SongBook entry in the  
selected Custom List.  
Function  
Meaning  
Sound Controller 1  
Sound Controller 2  
To be used as triggers for two DNC parameter  
(transmit CC#80 or CC#81). When these func-  
tions are assigned to the selected physical  
controller, this latter becomes the correspond-  
ing Sound Controller (Sound Controller 1 or  
Sound Controller 2). You can then use this  
Sound Controller to control any of the DNC  
parameters.  
Off  
No function assigned  
Style Start/Stop  
Play Stop Player 1  
Play Stop Player 2  
Go to Beginning-Ply 1  
Go to Beginning-Ply 2  
Chord Seq. Record  
Chord Seq. Play  
Synchro Start  
Synchro Stop  
Tap Tempo/Reset  
Tempo Lock  
Ritardando  
Accelerando  
Tempo Up  
Tempo Down  
Intro 1  
Same functions of the control panel buttons  
with the same name  
Progressively decreases the Tempo value  
Progressively increases the Tempo value  
Increases the Tempo value  
Decreases the Tempo value  
Intro 2  
Intro 3 / Count In  
Ending 1  
Ending 2  
Ending 3  
Fill 1  
Same functions of the control panel buttons  
with the same name  
Fill 2  
Fill 3  
Fill 4  
Break  
Variation 1  
Variation 2  
Variation 3  
Variation 4  
Variation Up  
Variation Down  
Fade In/Out  
Memory  
Selects the next Variation  
Selects the previous Variation  
Same functions of the control panel buttons  
with the same name  
Bass Inversion  
Manual Bass  
Style Up  
Selects the next Style  
Style Down  
STS Mode  
STS1  
Selects the previous Style  
Same functions of the control panel buttons  
with the same name  
STS2  
STS3  
STS4  
STS Up  
Selects the next STS  
STS Down  
Perform. Up  
Selects the previous STS  
Selects the next Performance  
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Assignable parameters  
List of EC5 functions  
242  
Function  
Meaning  
Function  
Meaning  
Perform. Down  
Style Change  
Selects the previous Performance  
Style number  
Microphone Talk  
Turns all Voice Processor effects down, to let  
you address the audience. See “Voice Proces-  
Sound Up  
Selects the next Sound  
Selects the previous Sound  
Mic Lead On/Off  
Mic Harmony On/Off  
Mic Double On/Off  
Mic Filter On/Off  
Mic HardTune On/Off  
Mic uMod On/Off  
Mic Delay On/Off  
Mic Reverb On/Off  
FX CC12 Switch  
On/off switch controls assigned to the Voice  
Processor. Press to activate, press a second  
time to deactivate.  
Sound Down  
Transpose Down  
Transpose Up  
Same functions of the control panel buttons  
with the same name  
Upper Octave Up  
Upper Octave Down  
Punch In/Out  
Turns Punch Recording on/off  
Style-Upper1 Mute  
Style-Upper2 Mute  
Style-Upper3 Mute  
Style-Lower Mute  
Style-Drum Mute  
Style-Percussion Mute  
Style-Bass Mute  
Style-Acc1 Mute  
Style-Acc2 Mute  
Style-Acc3 Mute  
Style-Acc4 Mute  
Style-Acc5 Mute  
Style-Acc1-5 Mute  
Song-Melody  
Standard FX controllers  
FX CC13 Switch  
Rotary Spkr On/Off  
Rotary Spkr Fast/Slow  
Drawbar Perc On/Off  
Text Page Down  
These options let you move to the previous or  
next page, when reading a text file loaded  
with a Song or Song Book entry (see “Text files  
loaded with Standard MIDI Files and MP3 files”  
on page 170 of the User’s Manual).  
Text Page Up  
SongBook Next  
Moves to the next SongBook entry in the  
selected Custom List.  
Pad 1  
Pad 2  
Mute of the Standard MIDI File’s track selected  
as the Melody track (Song Play > Preferences).  
Same functions of the control panel buttons  
with the same name  
Pad 3  
Vocal Remover On/Off  
Song-Drum&Bass Mode  
Voice removal from the MP3 file (the type of  
voice to be removed can be chosen in Song  
Play > Preferences).  
Pad 4  
Pad Stop  
Sound Controller 1  
Sound Controller 2  
To be used as triggers for two DNC parameter  
(transmit CC#80 or CC#81). When these func-  
tions are assigned to the selected physical  
controller, this latter becomes the correspond-  
ing Sound Controller (Sound Controller 1 or  
Sound Controller 2). You can then use this  
Sound Controller to control any of the DNC  
parameters.  
Mute of all tracks, apart for track 2 (usually  
Bass) and 10 (usually Drum). It doesn’t work on  
MP3 files.  
Solo Selected Track  
Damper Pedal  
Soft Pedal  
Sostenuto Pedal  
Bass&Lower Backing  
When the Style is not playing and you are in  
Split mode, you can play the Lower track with  
your left hand, while the Bass still plays the  
chord root. See “Bass & Lower Backing” on  
page 137 of the User’s Manual.  
Ensemble On/Off  
QuarterTone  
Turns Quarter Tone on/off  
Global-Scale  
When the switch or footswitch is pressed, the  
Global > General Controls > Scale is recalled in  
the display.  
SubScale Preset 1 (SC1)…4 Same functions of the SC Preset buttons in the  
(SC4)  
display.  
Chord Latch  
Holds the recognized chord until the pedal is  
released  
Chord Latch + Damper  
Glide  
Holds the recognized chord until the pedal is  
released, and sustains the tracks where the  
Damper has been turned on  
When the pedal is pressed, affected notes on  
Upper tracks are bent down, according to set-  
tings for the Pitch Bend on the same tracks.  
When the pedal is released, notes return to  
the normal pitch, at the speed defined by the  
“Time” parameter (see “Glide” on page 201 of  
the User’s Manual).  
Audio In Mute  
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Assignable parameters  
243  
Scales  
Scales  
The following is a list of scales (or tunings) you can select in var-  
ious operating modes.  
Equal  
Equal tuning, the standard scale for modern  
Western music. It is made of 12 identical semi-  
tones.  
Pure Major Major chords in the selected key are perfectly  
tuned.  
Pure Minor Minor chords in the selected key are perfected  
tuned.  
Arabic  
An arabic scale, using quarters of tone. Set the  
Key parameter as follow:  
C - for the “rast C/bayati D” scale  
D - for the “rast D/bayati E” scale  
F - for the “rast F/bayati G” scale  
G - for the “rast G/bayati Ascale  
A# - for the “rast Bb/bayati C” scale  
Pythagorean Pythagorean scale, based on the music theories of  
the great Greek philosopher and matematician. It  
is most suitable for melodies.  
Werckmeister  
Late Baroque/Classic Age scale. Very suitable for  
XVIII Century music.  
Kirnberger  
Slendro  
Harpsichord scale, very common during the  
XVIII Century.  
Scale of the Indonesian Gamelan. The octave is  
divided in 5 notes (C, D, F, G, A). The remaining  
notes are tuned as in the Equal tuning.  
Pelog  
Stretch  
User  
Scale of the Indonesian Gamelan. The octave is  
divided in 7 notes (all white keys, when Key is =  
C). The black keys are tuned as in the Equal tun-  
ing.  
Simulates the “stretched” tuning of an acoustic  
piano. Basically an equal tuning, the lowest notes  
are slightly lower, while the highest notes are  
slightly higher than the standard.  
User scale, i.e. scale programmed by the user for  
the Style Play, Backing Sequence and Song Play  
modes. The user scale can be saved to a Perfor-  
mance, Style Settings, STS or Song. You can’t  
select a User scale in Global mode.  
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MIDI Data  
MIDI Controllers  
244  
MIDI Data  
CC#  
CC Name  
Pa3X Function  
MIDI Controllers  
91  
92  
93  
94  
95  
96  
97  
98  
Fx A/C  
A/C (reverb) send level  
Fx 2 ctl  
Fx B/D  
The following is a table including all Control Change messages,  
and their effect on various Pa3X functions. Note that not all con-  
trollers are available in all operative modes.  
B/D (modul.) send level  
Fx 4 ctl  
Fx 5 ctl  
Data Inc  
Data Dec  
NRPN Lsb  
CC#  
CC Name  
Pa3X Function  
0
1
Bank Select  
Mod1 (Y+)  
Mod2 (Y-)  
Undef. ctl  
Foot ctl  
Program selection  
Joystick forward  
Joystick backward  
(*)  
See table below  
(*)  
99  
NRPN Msb*  
See table below  
2
100  
101  
RPN Lsb  
RPN Msb  
Undefined ctl  
AllSOff  
See MIDI Implementation Chart  
See MIDI Implementation Chart  
3
4
102-119  
120  
5
Port.time  
Data ent.  
Volume  
6
121  
Res Ctl  
Reset All Controllers  
7
Track volume  
122  
LocalCt  
8
Balance  
123  
NoteOff  
OmniOff  
Omni On  
Mono On  
Poly On  
9
Undef. ctl  
Pan Pot  
124  
10  
11  
12  
13  
14-15  
16  
17  
18  
19  
20-31  
Track panning  
Expression  
CC#12  
125  
Expression  
Fx Ctl 1  
126  
127  
Fx Ctl 2  
CC#13  
Undef. ctlþ  
Gen.pc.1  
Gen.pc.2  
Slider  
(*) The following NRPN messages are recognized by Pa3X in  
Song Play and Sequencer mode only:  
Ribbon Controller  
CC#99  
(MSB)  
CC#98  
(LSB)  
CC#06  
NRPN  
(Data Entry)  
Gen.pc.4  
Undef. ctlþþ  
(a)  
Vibrato Rate  
1
1
8
9
0…127  
Control Change #32-63 are the LSB (Least Significant Bytet) of Control  
Change #0-31, i.e. the MSB (Most Significant Byte), and are changed accord-  
ing to their MSB counterparts.  
(a)  
Vibrato Depth  
0…127  
(a)  
Vibrato Decay  
1
10  
32  
33  
99  
100  
102  
0…127  
(a)  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85-90  
Damper  
Portamento  
Sostenuto  
Soft  
Damper pedal  
Filter Cutoff  
1
0…127  
(a)  
Resonance  
1
0…127  
Sostenuto pedal  
Soft pedal  
(a)  
EG Attack Time  
EG Decay Time  
1
0…127  
(a)  
1
0…127  
Legato  
(a)  
EG Release Time  
Drum Filter Cutoff  
Drum Filter Resonance  
Drum EG Attack Time  
Drum EG Decay Time  
Drum Coarse Tune  
Drum Fine Tune  
Drum Volume  
1
0…127  
Hold 2  
(b)  
(a)  
20  
21  
22  
23  
24  
25  
26  
28  
29  
30  
dd  
0…127  
Sustain level  
F.Res.Hp  
Release  
(b)  
(a)  
Filter resonance  
Release time  
dd  
0…127  
(b)  
(a)  
dd  
0…127  
Attack  
Attack time  
(b)  
(a)  
dd  
0…127  
F.CutOff  
Decay T.  
Lfo1 Sp.  
Lfo1 Dpt  
Lfo1 Dly  
FilterEgþ  
Gen.pc.5  
Gen.pc.6  
Gen.pc.7  
Gen.pc.8  
Port.ctl  
Filter cutoff (Brilliance)  
Decay time  
(b)  
(a)  
dd  
0…127  
(b)  
(a)  
dd  
0…127  
Vibrato speed  
Vibrato depth  
Vibrato initial delay  
(b)  
0…127  
dd  
(b)  
(a)  
Drum Panpot  
dd  
0…127  
(b)  
(a)  
Drum Rev Send (FX 1)  
Drum Mod Send (FX 2)  
dd  
0…127  
Sound Controller 1  
Sound Controller 2  
(b)  
(a)  
dd  
0…127  
(a). 64 = No change to the original parameter’s value  
(b). dd = Drum Instrument No. 0…127 (C0…C8)  
Note: These controls are reset when stopping the Song, or choosing  
Undef. ctl  
a new Song.  
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Recognized chords  
245  
Recognized chords  
The following pages show the most important chords recognized by the Pa3X, when the selected Chord Recognition mode is Fingered  
2 (see “Chord Recognition Mode” on page 135 of the User’s Manual). Recognized chords may vary with a different Chord Recognition  
mode. Note: Fingered 2 is selected while in Split keyboard mode; in Full Upper keyboard mode, Fingered 3 or Expert are selected instead.  
Major 6th  
Major  
3-note  
2-note  
4-note  
2-note  
T
T
T
T
T
T
T
T
T
T
T
Major 7th  
4-note  
3-note  
2-note  
T
T
T
T
Sus 4  
Sus 2  
3-note  
2-note  
3-note  
T
T
Dominant 7th  
4-note  
3-note  
2-note  
T
T
T
T
T
T
T
T
T
T
T
T
Dominant 7th Sus 4  
Flat 5th  
4-note  
3-note  
3-note  
T
T
T
T
Dominant 7th 5  
Major 7th 5  
Major 7th Sus 4  
4-note  
4-note  
4-note  
T
T
T
T
T
T
T
= constituent notes of the chord  
T
= can be used as tension  
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Recognized chords  
246  
Minor  
Minor 6th  
3-note  
2-note  
4-note  
T
T
T
T
T
Minor 7th  
Minor-Major 7th  
3-note  
4-note  
3-note  
4-note  
T
T
T
T
T
T
Diminished  
Diminished 7th  
Diminished Major 7th  
3-note  
4-note  
4-note  
T
T
T
T
Minor 7th 5  
4-note  
T
T
T
Augmented  
Augmented 7th  
Augmented Major 7th  
3-note  
4-note  
4-note  
T
T
T
T
T
T
T
T
T
T
No 3rd  
No 3rd, no 5th  
2-note  
1-note  
= constituent notes of the chord  
T
= can be used as tension  
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Address  
KORG ITALY SpA  
Via Cagiata, 85  
I-60027 Osimo (An)  
Italy  
Web  
www.korgpa.com  
www.korg.co.jp  
www.korg.com  
www.korg.co.uk  
© KORG Italy 2011. All rights reserved  
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