E
2
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To ensure long, trouble-free operation, please read this
manual carefully.
THE FCC REGULATION WARNING (for U.S.A.)
This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates,
uses, and can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interfer-
ence to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment
does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the fol-
lowing measures:
Precautions
Location
Using the unit in the following locations can result in a malfunction.
• In direct sunlight
• Locations of extreme temperature or humidity
• Excessively dusty or dirty locations
• Locations of excessive vibration
Power supply
Please connect the designated AC adapter to an AC outlet of the cor-
rect voltage. Do not connect it to an AC outlet of voltage other than that
for which your unit is intended.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
Interference with other electrical devices
This product contains a microcomputer. Radios and televisions placed
nearby may experience reception interference. Operate this unit at a
suitable distance from radios and televisions.
• Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the user’s
authority to operate this equipment.
Handling
To avoid breakage, do not apply excessive force to the switches or con-
trols.
CE mark for European Harmonized Standards
CE mark which is attached to our company’s products of AC mains
operated apparatus until December 31, 1996 means it conforms to
EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).
And, CE mark which is attached after January 1, 1997 means it con-
forms to EMC Directive (89/336/EEC), CE mark Directive (93/68/EEC)
and Low Voltage Directive (73/23/EEC).
Care
If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use
liquid cleaners such as benzene or thinner, or cleaning compounds or
flammable polishes.
Also, CE mark which is attached to our company’s products of Battery
operated apparatus means it conforms to EMC Directive (89/336/EEC)
and CE mark Directive (93/68/EEC).
Keep this manual
After reading this manual, please keep it for later reference.
Keeping foreign matter out of your equipment
• Never set any container with liquid in it near this equipment. If liq-
uid gets into the equipment, it could cause a breakdown, fire, or
electrical shock.
• Be careful not to let metal objects get into the equipment. If some-
thing does slip into the equipment, unplug the AC adapter from the
wall outlet. Then contact your nearest Korg dealer or the store
where the equipment was purchased.
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4. Rear panel............................................................9
5. Bottom panel ........................................................9
6. Display screen ....................................................10
Operation ...............................................20
Step 1. Basic operation ......................................... 20
1. Selecting modes.................................................. 20
Locate mode .................................................................... 20
System mode................................................................... 20
Mark mode ...................................................................... 20
Effect mode...................................................................... 20
Mixer mode ..................................................................... 20
2. Selecting and setting parameters......................... 20
Selecting parameters ...................................................... 20
Editing a parameter value............................................. 21
Using the faders to select/ set parameters .................. 21
Canceling an edit (Undo/ Redo) .................................. 21
3. Tuning................................................................ 22
Tuning your guitar......................................................... 22
Connections..........................................................12
Input .................................................................................12
Output ..............................................................................12
Inserting/ exchanging cards...................................12
More about cards ............................................................13
Turning the power on/ off......................................13
1. Power supply preparations..................................13
Connecting the AC adapter...........................................13
Installing/ replacing batteries .......................................13
Battery empty indicator .................................................14
2. Turning the power on..........................................14
Turning on the display backlight .................................14
3. Turning the power off..........................................15
1
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2. Selecting a different song ....................................23
To select the next-numbered song................................23
3. Changing the name of a song..............................24
To change the name of a song.......................................24
2. Changing the current time location ...................... 32
33
Changing the time location in order of the locations
Deleting a mark .............................................................. 34
marked locations ............................................................ 34
Recording on two tracks ................................................25
2. Additional recording ...........................................26
Overdubbing – listening to the playback while you
record another track .......................................................27
Punch-in/ out – re-recording a portion of a track ......27
Count-in–recordingafteraspecifiednumberofmeasures
28
1. Select a mixer parameter .................................... 35
Adjusting the level (volume), pan (stereo position),
and send level ................................................................. 35
Using the faders to adjust mixer settings.................... 35
3. Bounce – combining multiple tracks .....................29
Combining tracks 1–4 onto two tracks ........................29
Combining three tracks and one external input source
onto one track ..................................................................30
Layering additional performances onto one track.....31
Step 7. Using effects ............................................. 35
1. Using effects....................................................... 35
Using a guitar effect ....................................................... 35
Using an insert effect ..................................................... 36
Using a master effect...................................................... 36
Using a final effect.......................................................... 36
2. Editing an effect.................................................. 37
Effect programs and chains .......................................... 37
Type and chain configuration ...................................... 37
Selecting the effect type and chain............................... 37
Editing an effect.............................................................. 38
Using the faders to edit the effect ................................ 38
Shortcuts using the [REC SELECT] keys .................... 38
Step 4. Playback...................................................31
1. Playback ............................................................31
Double-speed playback..................................................31
Half-speed playback.......................................................32
Consecutive playback (Chain Play) – playing songs
one after another .............................................................32
2. Other types of playback......................................32
2
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2. Playing rhythms..................................................40
41
Recovering a damaged card: Card Recovery ............. 54
Formatting a card: Format ............................................ 54
Changing the tempo of the rhythm ..............................41
Step 9. Song editing..............................................41
1. Song editing operations ......................................41
Song Name – naming a song.........................................41
Song Copy – copying a song .........................................41
Delete Song – deleting a song .......................................42
Parameters..............................................56
Step 10. Track editing ...........................................43
1. Track editing operations .......................................43
Virtual Track – selecting a virtual track ......................43
Copy Track – copying a track .......................................43
Insert Track – inserting a blank space..........................45
Erase Track – erasing a track.........................................46
Delete Track – deleting a track......................................47
Expansion/ Compression–expanding/ compressingatrack
47
LOCATE................................................................ 56
P1. Location Counter: counter display........................ 56
SYSTEM................................................................ 57
P1. Tempo: tempo setting.......................................... 57
P2. EditSong: Song editing operations ....................... 57
P.2-1 NameSong: Change the name of a song ........... 57
P.2-2 CopySong: copy a song ....................................... 57
P.2-3 DelSong: Delete a song ........................................ 58
P3. EditTrk: Track editing operations ......................... 58
P.3-1 V-Track: Select virtual tracks .............................. 58
P.3-2 CpyTrack (CopyTrack): Copy a track................ 58
Copy Virtual Track – copying to a virtual track ........49
Delete Virtual Track – deleting a virtual track ...........49
3
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P.3-3InsTrack(InsertTrack):Insertblankspaceintoatrack
59
P.3-4 ErsTrack (Erase Track): Erase data from a
track ..................................................................................59
P.3-5 DelTrack (Delete Track): Delete data from a track
60
P.1-9 EffectBalance: Effect return balance setting...... 65
P.1-10 Rename, Write: Name and save an effect ....... 65
P.2-1 DelMark (Delete Mark): Delete a mark ............. 66
region of a track ..............................................................60
P.4-3 CdFxLoad: Loading an effect user file ...............62
P.4-4 CdRecvey: Recover card data..............................62
P.4-5 CdFormat: Format a card .....................................62
P5. System: System-related settings ...........................62
P.5-1 MixerSys: Mixer settings......................................62
P.5-2 Record: Recording settings ..................................63
P.5-3 UndoSys: Undo settings.......................................63
P6. USB comm: USB connections................................64
P.2-1 Pan: Pan adjustment............................................. 66
EFFECT ASSIGN .................................................... 67
BOUNCE .............................................................. 68
REC SELECT........................................................... 69
EXIT ..................................................................... 69
SHIFT ................................................................... 69
STORE MARK........................................................ 69
FADER.................................................................. 69
TRANSPORT KEYS................................................. 70
EFFECT..................................................................64
P1. Effect: Effect settings ............................................64
P.1-1 SelectEffect: Select an effect program .................64
P.1-2 Drive/ LMT: Drive/ LMT module.......................64
P.1-3 Cabinet: Cabinet module .....................................65
P.1-4 Modulation: Modulation module .......................65
P.1-5 Ambience: Ambience module .............................65
P.1-6 NR/ Gate: NoiseReduction/ Gate module .........65
P.1-7 ProgMVol: Program master volume ..................65
4
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Effect parameters.................................... 72
DRIVE/ LMT BLOCK................................................72
Effect Program List ................................................81
Effect Chain List.....................................................82
received permission from the copyright holder to publicly per-
form, record, broadcast, sell, and duplicate, or in connection
permission from the copyright holder, or have not engaged in
fair use of the works, you may be violating copyright law, and
may be liable for damages and penalties. If you are unsure
about your rights to a work, please consult a copyright attor-
ney. KORG TAKES NO RESPONSIBILITY FOR ANY
INFRINGEMENT COMMITTED THROUGH USE OF
KORG PRODUCTS.
Appendices ............................................ 84
Troubleshooting ....................................................84
Messages .............................................................87
Error messages.........................................................88
Rhythm pattern list................................................91
What is
?
Specifications........................................................92
Analog/ digital input/ output specifications.................92
Included items ..........................................................93
(Resonant structure and Electronic circuit Modeling
System) is KORG’s proprietary sound modeling technology
which precisely reproduces the complex character and nature
of both acoustic and electric instruments as well as electronic
Index ...................................................................94
Block diagram ......................................................96
circuits in real world environments.
emulates a wide
variety of sound generation characteristics including instru-
ment bodies, speakers & cabinets, acoustic fields, micro-
phones, vacuum tubes, transistors, etc.
5
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Introduction
Thank you for purchasing the TONEWORKS Digital Recording
Studio PXR4.
In order to take full advantage of the PXR4 and enjoy trouble-
free operation, please read this manual carefully. After you
have read this manual, please keep it for future reference.
Main features
The PXR4 is a digital multi-track recorder that uses
“SmartMedia™” as its storage medium.
The PXR4 lets you record from guitar, keyboard, mic, or
other instruments, and mix your tracks to complete a song
– all without requiring any additional equipment. You can
also use the USB connector to send the recorded data to
your computer.
Printing conventions in this manual
[ ]: Keys, and knobs on the panel of the PXR4 are enclosed
in [square brackets].
SmartMedia™
“ ”: Parameters that appear in the display are enclosed in
double quotation marks.
Steps 1 2 3 ...: Steps in a procedure are indicated as 1
2 3 ...
In addition to recording in the studio, you can pass
“SmartMedia™” back and forth between the members of
your band, so that each can record their performance at
home to complete the song.
→p.■■: This indicates a reference page.
Virtual tracks
,
: These symbols indicate cautions or advice.
The PXR4 has four recording/ playback tracks. Each track
provides 8 virtual tracks. These virtual tracks give you the
equivalent of 32 tracks (4 tracks × 8) of multi-track record-
ing.
Display screens in this manual
The parameter values appearing in the display screens
printed in this manual are only examples, and may not be
the same as what appears in the display of your PXR4.
Effects
About your data
The built-in effect unit features Korg’s “
” modeling
technology, and contains 100 different effect programs cre-
ated by professional musicians and engineers. You can
also save 100 of your own original effect programs in the
user area.
The contents of memory may be lost if an unexpected
malfunction occurs, so be sure to make a backup of any
important data. Korg Corporation can take no responsibil-
ity for any damages due to loss of data.
The PXR4 provides other functions such as tuner, metro-
nome, and rhythm patterns to meet your recording needs.
6
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Introduction
4. [TRACK] faders
These faders adjust the playback/ recording volume of
each track. (→p.26, 68)
Features of the PXR4 and their
function
5. [MASTER] fader
This fader adjusts the overall volume of all tracks.
1. Top panel
6. Dial
Use this dial to select parameters or edit their value.
(→p.20)
6
7. [CURSOR] key
1
9
Use this key to move between pages. (→p.20)
8
1 0
1 2
1 4
8. MIC (internal mic) (→p.12)
1 1
1 3
2
3
9. [EFFECT/ TUNER] key
This key accesses Effect mode (→p.35). If you are
already in Effect mode, this key accesses Tuner mode
(→p.22).
4
1 5
1 6
10. [LOCATE] key
5
This key accesses Locate mode, in which you can view
time counter data. (→p.32, 56)
1. Display
This area displays level meters for recording and play-
back, time information (locate), page information, and
various parameters.
11. [SYSTEM] key
This key accesses a mode in which you can edit tracks,
edit songs, and make system settings. (→p.57)
2. [REC SELECT] keys
12. [MARK] key
These keys switch each track between playback and
recording. (→p.25, 69)
This key accesses Mark mode, in which you can move
to a registered mark or delete a mark. (→p.33, 66)
3. [MIXER] key
13. [SHIFT] key
This key accesses the mode in which you can adjust
mixer settings (volume, pan, effect send level, etc.).
(→p.35, 66)
By holding down this key and pressing another key,
you can execute the operation printed in highlighted
characters above that key.
7
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Introduction
14. [EXIT] key
1. [INPUT SELECT] switch
This key returns to a desired page specified for each
MIC: Select this position when using the internal mic.
LINE: Select this position when connecting a line-level
device (keyboard or effect unit output) or a mic.
GUITAR: Select this position when connecting a
device that has a high output impedance, such as a
guitar or bass guitar.
mode or page. When time information is displayed,
pressing this key will briefly display the name of the
currently selected song.
15. [STORE MARK] key
This key registers the desired location of the song as a
Mark. (→p.66)
2. [LINE INPUT] jack
Connect a mic or the output of a line-level device such
as a keyboard or effect unit to this jack. Stereo input is
supported.
16. TRANSPORT keys
These are the [PLAY], [REC], [STOP], [REW], and [FF]
keys. They perform recorder operations during play-
back and recording. (→p.70)
3. [GUITAR INPUT] jack
Connect your guitar or bass guitar to this jack.
2. Side panels
4. [OUTPUT] jack
This jack outputs the stereo audio signal. Connect it to
your external monitor system or recording equipment.
5. CARD slot
Insert a card (SmartMedia) into this slot. (→p.13)
1
2
5
3
4
8
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Introduction
3. Front panel
4. Rear panel
1
2
3
1
2
3
1. [PHONE] jack
1. [POWER/ BACK LIGHT] switch
Connect a set of headphones to this jack (stereo mini).
This switch turns the power on/ off, and turns the dis-
play backlight on. (→p.14)
2. [PHONE LEVEL] knob: 0...10
This knob adjusts the volume of the headphones.
Higher settings will produce a louder volume.
2. [DC 4.5V] connector
Connect the included AC adapter to this connector.
3. [INPUT TRIM] knob: 0...10
3. [USB] connector
This knob adjusts the input level.
Use a USB cable to connect this to your computer.
Raising the level of the [INPUT TRIM] knob when nothing is
connected to an input jack will produce hum or noise.
(→p.52)
5. Bottom panel
1. [GUITAR INPUT] switch
Set this switch according to the output level of the gui-
tar that is connected to the [GUITAR INPUT] jack.
LOW: Use this setting when using a guitar with low
output pickups (such as a single coil pickup).
HIGH: Use this setting when using a guitar with high
output pickups.
If you are not sure which setting is appropriate, set this to
LOW. If the sound is still distorted when the [INPUT TRIM]
knob is in the minimum position, set this switch to HIGH.
9
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Introduction
Never turn off the power when the card access icon is dis-
played. Doing so may destroy not only the currently selected
song, but also the data in the card as well as the card itself.
6. Display screen
1
2
3
4
5
7. Rhythm icon
This will light when a rhythm pattern is selected.
6
7
1 6
1 8
1 7
8
9
1 0 1 1
8 – 1 4
1 5
1 9
2 0
2 1
1. Page parameter display/ Location counter display
This area displays the current time and parameter
information.
1 4
1 2
1 3
8. Shift icon
This will light while the [SHIFT] key is pressed.
9. REC icon
2. Page guide display
This area shows the direction of the pages to which
you can move from the current page by using the
[CURSOR] key.
This will light during recording, and will blink during
record-standby.
10. PLAY icon
3. Value display
This will light during playback.
This area shows the value being edited, or information
on the page or program.
11. Undo/ Redo icons
These will light when undo/ redo are available.
4. MARK icon
This will light when a Mark is selected. At this time,
the value display will indicate the Mark number.
12. Track level meters (1, 2, 3, 4)
These indicate the input/ output audio levels of each
track. A “ ” symbol indicates the track number
selected by [REC SELECT].
5. EDIT icon
This will light when it is possible to use the dial to edit
a value.
13. Master level meter (L, R)
This displays the output audio level sent from the
OUTPUT jack.
6. Card access icon
This will light when data is being written to or read
from the card.
10
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Introduction
FINAL: A final effect is selected.
14. Battery empty icon
This will blink when the battery runs low. (→p.14)
19. Bounce indicator (→p.68)
This indicates the type of bounce recording.
4→2: Four tracks of audio will be recorded into two or
one of the tracks.
15. Effect chain
This area indicates the on/ off status of each effect
module.
2+2→2: Two tracks of audio and two external audio
signals will be recorded into two tracks. Three tracks
of audio and one external audio signal can also be
recorded onto one track.
DUB: Individual tracks will be recorded one at a time.
CONV: Convert already-recorded tracks into a stereo
file as a new song when you want to play back a song
on your computer.
16. Display indicator
These indicate the type of level that is shown by the
level meters.
PRE: The meters show the pre-fader levels.
POST: The meters show the post-fader levels.
MIXER: The level meters indicate the value of the
parameter (LEVEL, PAN, SENDL, SENDR) selected in
the mixer display for each track.
20. Original value icon
17. Mixer indicator
This will light when the effect parameter is at the same
value as when it was stored. This will go dark when
you edit the parameter.
This area indicates the parameter that you are editing
in Mixer mode.
LEVEL: You are in the page that sets the audio level of
each track.
21. Effect parameters
These will light to indicate parameters that exist for
each effect module in the effect page, allowing you to
use the faders to edit them. The indicator for the cur-
rently-edited parameter will blink.
PAN: You are in the page that sets the stereo left/ right
position of each track.
SENDL: You are in the page that sets the effect depth
for the left channel of each track.
SENDR: You are in the page that sets the effect depth
for the right channel of each track.
18. Effect assign indicator (→p.67)
This area indicates the effect type (effect insertion
location).
GUITAR: A guitar effect is selected.
INSERT: An insert effect is selected.
MASTER: A master is selected.
11
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Introduction
Connections
Inserting/ exchanging cards
The diagrams below show some basic examples of how
the PXR4 can be connected. Refer to these diagrams, and
make connections as appropriate for your equipment.
SmartMedia (referred to in this manual as a “card”) is
required in order to record on the PXR4.
1
Open the card slot cover, located on the side of the
PXR4.
Connections must be made with the power turned off.
The power must be off when you insert a card.
Input
Set the [INPUT SELECT] switch to the input jack that you
1
3
2
want to use. (→p.8)
[MIC]
2
Insert the card.
Insert the card with its contacts facing downward.
Push the card all the way into the card slot until it
locks into place.
[GUITAR INPUT]
[LINE INPUT]
Be sure that the card is oriented correctly.
OUTPUT L/R
CD player, cassette deck, etc.
1
2
3
Output
[OUTPUT]
Notch
Powered monitors, etc.
To remove the card, press it all the way to the back of the
slot to unlock it, and then pull out the card.
Headphones
If you remove the card without unlocking it, the card may be
damaged.
[PHONE]
Be sure to close the card slot cover during use.
12
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Introduction
Never insert or remove SmartMedia while the power is
turned on. Doing so may damage the SmartMedia.
Turning the power on/ off
More about cards
The PXR4 can use SmartMedia with a power supply volt-
age of 3.3 V and a capacity of 4–128 Mbytes, or SmartMe-
dia with ID. Never use other types of SmartMedia, since
they may cause the PXR4 to malfunction.
If a write protect sticker (round silver sticker) is affixed to
the SmartMedia, it will not be possible to write or erase
data.
1. Power supply preparations
Before you connect the power supply or install batteries,
make sure that the [POWER/ BACK LIGHT] switch is
turned OFF.
When recording on the PXR4, remove the write protect
sticker.
* SmartMedia™ is a registered trademark of Toshiba Corpora-
tion.
Connecting the AC adapter
Plug the connector of the included AC adapter firmly into
the [DC 4.5V] input connector. Then connect the AC
adapter to an AC power outlet.
Never use any AC adapter other than the included one.
Write protect sticker
Installing/ replacing batteries
1
Open the battery cover located on the back of the
case.
Handling precautions
• Do not bend the card, or subject it to strong physical
shock or high temperatures.
• Do not touch the electrical contacts of the card. Static
electricity may damage the card. After use, keep the
card in its case to protect it from static electricity.
2
Insert two AA alkaline batteries (sold separately) as
shown in the diagram.
Be sure that the batteries are inserted in the correct orienta-
tion.
13
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Introduction
Batteries are not included. You will need to purchase them
3
Turn on the power of the PXR4.
separately. Never use any type of batteries other than alka-
line batteries.
Turn the [POWER/ BACK LIGHT] switch on.
The song that had been selected when the power was last
turned off will be selected.
“
”: Battery empty indicator
When the batteries run down, the battery empty icon
” will blink in the display. When this occurs, turn off
the power as soon as possible, and either install new bat-
teries or use the AC adapter.
The start-up screen will appear in the display.
“
If the start-up screen does not appear when you turn on the
power, check the following points.
•
Battery polarity, AC adapter connections, orientation of
the SmartMedia.
If the power is turned off while the card is being accessed,
the card may be damaged.
4
Turn on the power of external output devices such as
your monitor system.
Depleted batteries must be removed from the PXR4 immedi-
ately. If you leave them in, malfunctions such as battery leak-
age may occur. You should also remove the batteries if you
will not be using the PXR4 for an extended time.
Turning on the display backlight
If you are using the PXR4 in a dimly lit location, or if the
display is difficult to read, you can turn on the backlight.
Slide the [POWER/ BACK LIGHT] button to the “
symbol, and the backlight will light.
”
2. Turning the power on
Here’s how to turn on the power of the PXR4 and any
other connected devices.
1
2
Lower the [MASTER] fader to 0.
Also lower the volume of any connected external
devices to the minimum setting.
Turn on the power of any connected external
devices.
Turn on the power of external input devices such as a
keyboard that will be sending audio to the PXR4.
If you are using batteries, turning on the backlight will
shorten the operating time.
14
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Introduction
3
4
Set the [TRACK] fader of
the PXR4 to 8, and the
[MASTER] fader to 0.
3. Turning the power off
Make sure that operations such as song playback or
recording are completed, and turn off the power by fol-
lowing the power-on procedure in reverse.
Select the song that you
want to play back.
(→p.23: Step 2 “2. Selecting
a different song”)
Before you power-off, you must press the [STOP] key to save
the song to the card.
5
If a “ ” symbol is displayed at a track number in
the display, press the corresponding [REC SELECT]
key so that only the number is shown.
7
Press the [PLAY] key to begin playback.
Slowly raise the [MASTER] fader to
adjust the volume level.
Turn the volume of all connected devices to the minimum
setting, and turn off each power switch in order, beginning
with the last device that receives the audio signal.
If you are using headphones, raise the
[MASTER] fader to about 6, and then use the [PHONE
LEVEL] knob to make adjustments.
Never turn off the power when the card access icon is dis-
played. Doing so will destroy not only the selected song, but
may also destroy the songs on the card as well as the Smart-
Media itself.
8
When the demo song has finished playing, press the
[STOP] key to stop playback.
Demo song list
“Duck Teeth”
Written and performed by “The DM Project”
Listening to the demo songs
The DM Project
Ryan Rhodes — guitars
Justin Hosman — bass
The included card contains demo songs. Here’s how you
can listen to these demo songs.
Joe Kirsch — drums
© 2001 The DM Project-all rights reserved.
1
Connect headphones or a monitor amp to the PXR4.
Make connections as described on p.12.
“SHINY METAL OBJECTS”
2
Turn on the power of the PXR4. (→p.13)
Written and performed by Mumbo Jumbo Band
© 1999 Mumbo Jumbo Band-all rights reserved.
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Quick start
This section explains easy operation of the PXR4.
To begin, here’s how to connect your guitar, record your play-
ing on one track, and then play it back.
[GUITAR INPUT]
GUITAR
1. Preparations
Insert the card
Insert the card (SmartMedia) into the card slot.
(→p.13)
If you are using a new card, format the card after turn-
ing the power on. (→p.54)
Connect your headphones
Connect your headphones to the PXR4’s [PHONE]
jack.
Set the [PHONE LEVEL] knob to 0.
If you are using the included card, it will have relatively little
remaining capacity, so you should format it before use. If you
want to keep the demo songs, back them up before format-
ting the card.
If you want to connect an amp or audio system, refer to
p.12.
2. Turn the power on
Connect your guitar
Connect a shielded cable (mono phone plug) to your
guitar. Connect the other end of the cable to the
PXR4’s [GUITAR IN] jack. (→p.12)
Connect the AC adapter
Connect the included AC adapter to the [DC 4.5V]
jack.
Set the PXR4’s [INPUT SELECT] switch to GUITAR.
If you set the [INPUT SELECT] switch to the MIC position,
you can record using the internal mic.
If you want to use batteries, refer to p.13.
Set the [MASTER] fader to “0”
Lower the PXR4’s [MASTER] fader.
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Quick start
Turn the power on
Specify the grade of the song
Turn on the [POWER/ BACK LIGHT] switch located
on the rear panel of the PXR4, and the start-up screen
will appear in the display.
After the display indicates “MakeNew!,” it will indi-
cate “SngGrade.”
Use the dial to select the grade of the song that will be
newly created, and press the [CURSOR] right key.
(→p.23)
If the display is too dark to read, turn on the backlight.
(→p.14)
This creates a new song
A song named “NEW SONG” has now been created.
3. Create a new song
(→p.23)
Press the [FF] key
When you select the last recorded song and
(while stopped) press the [FF] key once again,
the display will indicate “MakeNew!”
If no song has been recorded on the card, “Make-
New!” will appear automatically.
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Quick start
4. Record
(→p.25)
Specify the recording track
Press the track 1 [REC SELECT]
key to make the “ ” symbol
appear for track 1.
While watching the level meter, slowly raise the
[TRACK] fader for that track.
As you gradually raise the [TRACK] fader, the level
meter of the input track will change according to the
level of the input track. Set the level as high as possi-
ble without allowing the meter to reach “CLIP.”
Check the input level
To hear the sound that is being input, raise the [PHONE
LEVEL] konb, [MASTER] fader to an appropriate vol-
ume.
Hold down the [SHIFT] key and press the [MIXER] to
switch the “DISPLAY” indicator in the screen to
“PRE” (pre-fader level).
Press the [REC] key
Press the [REC] key to enter record-standby mode.
The “REC” icon in the display will blink.
While watching the level meter, turn the [INPUT
TRIM] knob a little at a time to adjust the recording
level.
Set the level as high as possible without allowing the
level meter to reach “CLIP.”
Press the [PLAY] key
Set the recording level
When you are ready to perform, press the [PLAY] key.
Recording will start, so begin playing your instru-
ment. During recording, the “REC” icon and “PLAY”
icon will be lit.
Hold down the [SHIFT] key and press the [MIXER]
key to switch the “DISPLAY” indicator in the screen to
“POST” (post-fader level).
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Quick start
Press the [PLAY] key
Playback will begin. During playback, the “PLAY”
icon will be lit.
Press the [STOP] key
When you have finished playing, press the [STOP]
key. Recording will stop, and the “REC” icon will dis-
appear.
Use the [MASTER] fader to adjust the volume.
Press the [STOP] key
To stop playback, press the [STOP] key. Playback will
stop, and the “PLAY” icon will go dark.
5. Playback
(→p.31)
Press the [REW] key
The counter time will move to the beginning of the
song.
Defeat the recording track
If the “ ” symbol is displayed for the recording track
number you specified in “4. Record,” press the [REC
SELECT] key for that track to erase the “ ” symbol.
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Operation
Effect mode: [EFFECT/ TUNER] key (→p.64)
In this mode you can operate the effect unit. In this mode,
the panel keys will perform the functions printed in
orange.
Step 1. Basic operation
This section explains basic operation of the PXR4.
Mixer mode: [MIXER] key (→p.66)
Mixer operations are performed in this mode.
You can adjust volume, pan, and effect send levels for
each track.
1. Selecting modes
The functions of the PXR4 are organized into five modes,
and these modes are accessed by the following keys.
In addition, there is also a Tuner mode in which the PXR4
functions as a tuner.
Locate mode: [LOCATE] key (→p.56)
In Locate mode you can view the current location (time
data), and check the available recording time that remains
on the card. By using the dial to edit the location while
stopped, you can move the time while listening to the
sound.
2. Selecting and setting parameters
Selecting parameters
After you have pressed the key of the desired mode, use
the [CURSOR] key to move to the page of the parameter
you want to edit.
The pages exist in the directions shown by the page guide
indicator. Pressing the [CURSOR] key in that direction
will move to the corresponding page.
When you switch songs, the song name will be displayed for
several seconds, and you will then enter this mode automati-
cally.
If while operating the PXR4 you become unsure of the mode
you are in, press the [EXIT] key several times and you will
return to Locate mode.
System mode: [SYSTEM] key (→p.57)
In this mode you can perform recorder editing operations
and make basic settings. The value area of the display will
indicate the page number.
Mark mode: [MARK] key (→p.66)
In this mode you can move the current time to a previ-
ously-registered mark. Here you can also delete a mark
that you registered.
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Operation
By continuing to hold down the mode key you pressed, you
can move through the pages after entering the mode in the
same way as by pressing the [CURSOR] down key.
“SendL,” or “SendR,” and use [TRACK] faders 1–4 to edit
that parameter for each track.
In order to use this function, the System mode “Mixer” page
setting “FadrCtrl” (Fader Control) must be turned “On.”
(→p.63)
In Effect mode, you can hold down the [SHIFT] key and
press the [CURSOR] left or right key to jump to the selection
page for each effect module.
Effect mode: In Effect mode, effect parameters 1–5 are
assigned to [TRACK] faders 1–4 and the [MASTER] fader.
For details on operation, refer to “Using the faders to edit
the effect” (→p.39).
Editing a parameter value
When the screen is displaying a page in which you can
edit a parameter value, the value display will blink, and
the edit icon will light. Now you can turn the dial to edit
the value of the parameter.
In Effect mode, the [REC SELECT] keys are used as the effect
module select keys.
If you use the faders to edit parameters, the current volume
will no longer match the locations of the faders.
Canceling an edit (Undo/ Redo)
After executing a track editing operation, you can use the
Undo function to return to the condition prior to execut-
ing the edit. When the Undo/ Redo icon “ ” is lit, you
can hold down the [SHIFT] key and press the [MARK]
key to undo the edit. After undoing, the Redo icon “
”
will light, and you can use the same operation to Redo the
edit, returning to the condition prior to executing Undo.
In order to use this function, the System mode “UndoSys”
page setting “AutoUndo” must be turned “On.” (→p.63)
Undo is maintained until the next time you record or per-
form a track editing operation.
Using the faders to select/ set parameters
You can use the [TRACK] faders to edit parameters
directly. Using the faders to edit is faster than using the
[CURSOR] key and the dial.
Mixer mode: After pressing [MIXER], you can use the
[CURSOR] up/ down keys to select either “Level,” “Pan,”
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Operation
3. Tuning
The PXR4 has a built-in tuner function.
This lets you tune an instrument connected to the [GUI-
TAR IN] jack or [LINE IN] jack, or by using the internal
mic.
Tune the string while watching the amount of tuning
difference (displayed in units of cents) and the meter
in the display.
Tuning your guitar
1
Connect your guitar to the [GUITAR INPUT] con-
nector.
The reference pitch frequency is A=440 Hz.
Set the [INPUT SELECT] switch to GUITAR.
When the tuning is correct
If you want to tune using the internal mic, set this [INPUT
SELECT] switch to MIC. If you want to tune an instrument
connected to LINE, set this switch to LINE. However in the
case of an instrument connected to LINE, only the L channel
can be tuned.
2
Enter Tuner mode.
While stopped, press the [EFFECT/ TUNER] key to
enter Tuning mode.
If you do not want the sound to be heard while tuning, set
the [MASTER] fader to 0.
If EFFECT ASSIGN has been assigned, press the
[EFFECT/ TUNER] key once again to enter Tuner
mode.
4
Exit Tuner mode.
Press the [EXIT] key to exit Tuner mode.
3
Tune your instrument.
Make sure that your guitar is connected to the [GUI-
TAR INPUT] jack, and play a string on your guitar.
The character display area of the screen will function
as a tuning meter, and will display the note name.
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Operation
(Economy): Extended-length recording. Select
this when you want to record for an extended time.
(Standard): Standard. Normally you will select
this grade.
Step 2. Creating/ selecting a song
(High Quality): High audio quality. Select this
when you want to record at a high audio quality. The
available recording time will be shorter.
1. Creating a new song
Before you can make a new recording, you must create a
new song.
The song grade that you select here cannot be changed after
the song is created.
1
Access the song creation page.
If no songs are recorded on the card, the display will
automatically indicate “MakeNew!” when you turn
on the power.
If songs have already been recorded on the card, select
the last song (→“2. Selecting a different song”), make
sure that playback/ recording is stopped, and press
the [FF] key.
3
Create the song.
After using the dial to select the song grade, press the
[CURSOR] right key, and a song named “NEW
SONG” will be created.
If you decide not to create a song, press the [REW] key or
[EXIT] key.
2
Select the song grade.
2. Selecting a different song
After “MakeNew!” appears in the display, the display
will indicate “SngGrade,” and the song grade select
page will appear.
To select the next-numbered song
Press the [FF] key to move to the beginning of the next-
numbered song.
To select the previous-numbered song
If you are at the beginning of the song (“00:00.00”), press
the [REW] key.
Use the dial to select the song grade appropriate for
the desired recording time.
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Operation
If you are in the middle of the song, press the [REW] key
to move to the beginning of that song, and then press the
[REW] key once again to move to the previous song.
3
4
Press the [CURSOR] right key to display “Name-
Song” (name song).
When you switch songs, the volume level of each track will
change to the level at which the faders were when you
settings, playback may occur at a high volume.
Press the [CURSOR] right key to access the song
name edit page.
3. Changing the name of a song
The character that can be changed will blink.
A newly created song will be named “NEW SONG.” So
that you will be able to tell your songs apart, we recom-
mend that you change the song name. A song name of up
to 16 characters can be assigned.
Characters available for a song name
5
6
Use the dial to edit the song name.
The character will change as you turn the dial. To
move to a different character to change, press the
[CURSOR] right/ left keys.
To change the name of a song
When you are finished entering the name, press the
[CURSOR] down key.
The display will ask “NameOK?,” so use the dial to
select “Yes,” and then press the [CURSOR] right key. If
you select “No,” the previous name will reappear.
1
2
Select the song whose name you want to change.
→“2. Selecting a different song”
Press the [SYSTEM] key, and then use the [CUR-
SOR] up/down keys to display “EditSong” (edit
song).
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Operation
Step 3. Recording
1. Recording methods
This section explains the different recording methods
available on the PXR4.
For basic recording, refer to “Quick Start.”
Recording on two tracks
Here’s how to record on two tracks simultaneously.
3
Use the level meters to check the input levels.
1
Connect the input device.
Hold down the [SHIFT] key and press the [MIXER]
key to change the “DISPLAY” setting in the screen to
“PRE” (pre-fader level).
Lower the PXR4’s [MASTER] fader, set the [INPUT
SELECT] switch to LINE, and connect your keyboard
etc. to the [LINE INPUT] jack.
[OUTPUT L/ R]
[LINE INPUT]
LINE
While watching the level meter, play sounds on your
input source (instrument), and use the [INPUT TRIM]
knob to adjust the input level so that the level does not
reach “CLIP” when the loudest sounds are produced.
2
Specify two tracks for recording.
Press two [REC SELECT] keys (1–2 or 3–4) to specify
the tracks that you want to record, adding two “
symbols to the track numbers in the display.
”
You can also listen to rhythm while you record. (→p.41)
You can also apply an effect to the input source. (→p.36)
To listen to the sound that is being input, raise the [TRACK]
faders and the [MASTER] fader to about 6.
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Operation
4
Set the recording level.
ment. During recording, the “
” (REC) icon and
Hold down the [SHIFT] key and press the [MIXER]
key to switch the “DISPLAY” setting in the screen to
“POST” (post-fader level).
“ ” (PLAY) icon in the display will be lit.
9
Press the [STOP] key to stop recording.
To stop recording, press the [STOP] key. The “
While watching the level meter, use the [TRACK]
fader of that track to adjust the recording level so that
the level does not reach “CLIP” when the loudest
sounds are produced.
(REC) icon and “
” (PLAY) icon will go dark, and
recording will stop.
5
6
Set the current time to the location from which you
want to begin recording.
For details on how to set the time, refer to p.32.
Verify the tracks for recording.
Verify that the display shows a “ ” symbol for the
track numbers that you will be recording. If not, press
the corresponding [REC SELECT] key.
2. Additional recording
Using virtual tracks to record
The PXR4 is a four-track recorder, but each track has 8 vir-
tual tracks (A–H). You can select one of these for record-
ing, and then switch virtual tracks to use the PXR4 as
though it were a 32-track recorder.
7
Press the [REC] key to enter record-standby mode.
Press the [REC] key. The “
play will blink.
” (REC) icon in the dis-
1
Select the virtual track on which you will record.
In the “V-Track” page, select the virtual track on
which you will record. (→p.43)
8
Press the [PLAY] key to start recording.
When you are ready to begin playing, press the
[PLAY] key. Recording will begin. Play your instru-
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Operation
2
Adjust the recording level of your input device, and
record.
Refer to “1. Recording methods” steps 1 –4 .
3
Start recording.
Set the time to a location slightly before the point
where you want to start recording, and press the
[REC] key. When you are ready, press the [PLAY] key
to start recording. (→p.25)
Overdubbing – listening to the playback while you
record another track
Punch-in/ out – re-recording a portion of a track
If you make a mistake in one part of your recorded perfor-
mance, or if you are not happy with your performance,
you can re-record just a portion of the track without hav-
ing to re-record the entire track from the beginning.
The technique of listening to the playback of previously-
recorded tracks while you record another track is called
“overdubbing.” For example, this can be used when you
want to listen to previously-recorded backing tracks while
you record a lead guitar performance.
1
Select the track that you want to record.
Press the [REC SELECT] key of the track that you
want to record, assigning a “ ” symbol to the track
number in the display.
“Punch-in” is the action of switching the song from playback
mode to record mode, and “punch-out” is the action of
switching from record mode back to playback mode.
1
2
Adjust the recording level of the input source.
Refer to “1. Recording methods” steps 1 –4 .
Raise the [TRACK] faders of the playback tracks.
Set the monitor output to “automatic input switch-
ing.”
Press the [SYSTEM] key, and use the [CURSOR] up/
down keys to access the “System” page. Press the
[CURSOR] right key to display “MixerSys.” Press the
[CURSOR] right key once again, and use the dial to set
“AutoIn” to “On”
2
Adjust the recording level of the input source, and
press the [PLAY] key.
You can practice your performance while listening to
the previously-recorded tracks in the same way as
when actually recording. Adjust the level of your
input source (instrument), and practice playing and
working out your musical ideas until you are ready to
actually record.
When “AutoIn” is “Off,” you will always hear the input
sound of the track being recorded. If this is turned “On,” the
sound recorded on that track will play back during playback,
and during recording this will automatically switch to the
sound of the assigned input source. (→p.62)
If you cannot hear the input source, press the [SYSTEM] key,
and turn the “MixerSys” parameter “AutoIn” to “Off.”
(→p.62)
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Operation
Count-in – recording after a specified number of mea-
sures
When you are playing an instrument such as guitar that
requires the use of both hands, you can initiate recording
in almost the same way as punch-in, without having to
actually operate the keys of the PXR4 at the moment
recording begins.
Press the [LOCATE] key or [EXIT] key to return to the
Locate display.
3
4
Set the time to a location slightly earlier than the
point where you want to begin recording. (→p.32)
Press the [PLAY] key to begin playback.
At this time you will hear only the playback of the
track that will be recorded.
1
Specify the number of measures until when record-
ing will begin.
Specify the number of measures that will play back
before recording begins. Press the [SYSTEM] key, and
use the [CURSOR] up/ down keys to display the “Sys-
tem” page. Press the [CURSOR] right key.
Press the [CURSOR] down key to display “Record,”
and press the [CURSOR] right key to display the
“Count-In” page. (→p.63)
5
6
At the point where you want to start recording, press
the [REC] key.
Recording will begin (manual punch-in). Now you
will be listening to the sound of the external input
source.
At the point where you want to stop recording, press
the [REC] key.
Recording will end, and the track will switch back to
playback (manual punch-out). Now you will be listen-
ing to the playback of the track.
Use the dial to specify the number of measures for the
count-in. (You can specify up to 8 measures.) Record-
ing will not occur during these measures.
If you specify “RecLngth,” only the specified number of
measures will be recorded, and then recording will stop
automatically. (→Count-In 2 , p.63)
If you want recording to begin immediately when you press
the [PLAY] key from record-standby mode, set this to “0”.
7
Press the [STOP] key to stop playback.
2
Specify the number of measures to be recorded.
From the “Count-In” page, press the [CURSOR] right
key to display the “RecLngth” page. (→p.63)
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Operation
3. Bounce – combining multiple tracks
Multiple tracks of recorded data can be combined into one
or two tracks. At this time you may also preserve the
recorded data of the tracks that were combined. This oper-
ation is called “bounce.” You can use this when the
recorded data you want to play back occupies more than
four tracks.
Use the dial to specify the number of measures that
will be recorded. (You can specify up to 999 mea-
sures.) If this is “Off,” recording will continue until
you press the [STOP] key during recording. Press the
[EXIT] key several times to return to Locate mode.
Combining tracks 1–4 onto two tracks
Here’s how the audio of tracks 1–4 can be overwritten
onto tracks 1 and 2.
3
Set the current time to the measure at which you
want to begin recording. (→p.32)
Recording will start at the beginning of the measure
that contains this time location.
1
Select Bounce mode.
Hold down the [SHIFT] key and press the [LOCATE]
key to switch the “BOUNCE” setting to “4→2” (4
track → 2 track mode).
4
5
Press the [REC] key to enter record-standby mode.
Press the [PLAY] key to begin recording.
When you are ready to perform, press the [PLAY] key
to begin recording. Playback will cue the specified
number of measures (Count-In) before the current
location. When playback comes to the measure of the
current location, it will automatically switch to record-
ing mode. After the specified number of recording
measures (RecLngth), recording will automatically
switch back to playback.
2
3
Select the tracks that will be recorded.
Press the [REC SELECT] keys for the tracks that will
be recorded (1 and 2), adding a “ ” symbol to the
track number.
Adjust the pan of the playback tracks.
Press the [PLAY] key to play back, and adjust the ste-
reo position of tracks 1–4. (→p.35)
6
Press the [STOP] key to stop.
If you are using only one recording destination track, set the
pan to the far right if you are bouncing to track 1 or 3, or to
the far left if you are bouncing to track 2 or 4. In this case, the
monitor sound will also be panned all the way to one side,
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Operation
which is inconvenient for listening while you record. If you
Combining three tracks and one external input source
onto one track
Here’s how the audio from two previously-recorded
tracks plus two channels of input, or the audio from three
previously-recorded tracks plus one channel of input, can
be combined and recorded on one track.
As an example, we will explain how the audio of tracks 1–
3 plus one external audio input source can be recorded on
track 1.
turn the “AutoPan” setting “On,” the panning of the bounce
source tracks will automatically be set appropriately for the
bounce destination, and the monitor sound will also be auto-
matically panned to the center. If you are using two record-
ing tracks, this setting will be ignored. Pan to “L” if the
recording track is odd-numbered, or to “R” if the recording
track is even-numbered. (→p.63)
4
5
Set the current time to the beginning of the song.
Adjust the playback/recording levels.
Use the [TRACK] fader of each channel to adjust the
playback level of each track. Use the [MASTER] fader
to adjust the recording level of all tracks (→p.25).
After you have made the adjustments, press the
[STOP] key.
1
Select the bounce mode.
Hold down the [SHIFT] key and press the [LOCATE]
key to switch the “BOUNCE” setting to “2+2→2” (2
tracks + 2 inputs → 2 tracks).
6
7
Begin bounce recording.
Press the [REC] key to select record-ready mode (the
“
” (REC) icon will blink). Press the [PLAY] key to
begin recording (the “ ” (REC) icon will light).
2
3
Select the track for recording.
When you are finished recording, press the [STOP]
key to stop.
Press the [REC SELECT] key to assign a “ ” symbol
to the track number of the track that will be recorded
(track 1)
Begin bounce recording.
Refer to steps 3 –7 of “Combining tracks 1–4 onto
two tracks.” Play your instrument while recording
takes place.
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Operation
Layering additional performances onto one track
Use this method when you want to add additional mate-
rial while preserving the audio that is already recorded on
the track. As an example, here’s how an external input
source can be layered onto the audio of track 1.
Step 4. Playback
This section explains basic playback on the PXR4, and
how to play back songs consecutively.
1
Select the bounce mode.
Hold down the [SHIFT] key and press the [LOCATE]
key to switch the “BOUNCE” setting to “DUB” (dub-
bing).
1. Playback
1
Select the song that you want to play back, and set
the time location.
For details on how to set the time location, refer to
p.32.
2
Start playback.
Press the [PLAY] key. The “
light.
Use the [TRACK] faders to adjust the volume of track.
Use the [MASTER] fader to adjust the overall volume
of the song.
” (PLAY) icon will
2
3
Select the track
Press the [REC SELECT] key to assign a “ ” symbol
to the track number of track 1, which you will be
recording.
Adjust the recording level on the input device, and
begin recording.
Refer to “1. Recording methods,” steps 1 –9 .
3
Stop playback.
Press the [STOP] key. The “
dark.
” (PLAY) icon will go
Double-speed playback
During playback, you can press and hold the [FF] key to
play back at double speed.
During playback, you can press and hold the [REW] key
to play back in reverse at double speed.
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Operation
Half-speed playback
During playback, you can press and hold the [PLAY] key
to play back at half-speed.
Step 5. Viewing and changing the
time location
Consecutive playback (Chain Play) – playing songs one
after another
Here’s how songs you created can be played automati-
cally in order of their song number.
This section explains how you can change the time loca-
tion within a song.
1
key.
1. Switching the counter display
The counter display format shown in Locate mode can be
The selected song will begin playing from the current
time location. When that song ends, the next song will
begin playing automatically. When the last recorded
song finishes playing, you will return to the beginning
of the first song, and consecutive playback will stop.
You can select one of the following three formats.
• __:__.__ “minutes”: “seconds” . “1/ 1000 second”
• ___:_._ “measures” . “beats” . “1/ 96 beat”
• __:__ Fr “minutes” : “seconds” (time remaining for
recording)
In Locate mode, you can press the [LOCATE] key to
switch the display format. (→p.56)
2
To stop playback before the end, press the [STOP]
key.
The song that had been playing when you pressed the
[STOP] key will be the current song.
2. Changing the current time location
2. Other types of playback
1
In Locate mode, press the [CURSOR] right key.
When the counter is displayed, pressing the [CUR-
SOR] right key will make the counter display blink.
In addition to the playback methods described above, you
can use the following types of playback. For details, refer
to the pages listed.
• Adjust the level or pan of the sound being played back.
(→p.35)
• Apply effects to the sound being played back. (→p.36)
• Play internal rhythms along with the playback. (→p.41)
2
Use the dial to change the time location.
Now turn the dial to change the location. To adjust the
amount (unit) of change, use the [CURSOR] left/ right
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Operation
The last time location in the song is automatically registered
in the mark number “End.” This is useful when you want to
move to the end of the song.
keys to change the blinking unit. Moving toward the
right will switch screens, allowing you to move in
smaller units.
To save the marks that you registered in a song, press the
[STOP] key to save the song. If you turn off the power with-
out saving the song, the registered marks will not be saved.
(→p.14)
If “LocMoni” (→p.63) is turned “On,” you will be able to lis-
ten to the sound while you change the time location.
3
Press the [EXIT] key to return to normal Locate
mode.
When you press the [EXIT] key, you will return to the
initial counter mode. To move from the middle of the
song to the beginning, press the [REW] key.
Changing the time location in order of the mark num-
bers
Here’s how to change the current time location in the
order of the registered mark numbers.
1
Press the [MARK] key to enter Mark mode.
When you use the [MARK] key to enter Mark mode,
the “Mark icon” will blink, and “–” will indicate the
value. At this time the current time location has not
yet been moved.
3. Using Marks to change the time location
You can register a specific time location as a “mark,” and
then move instantly to the registered time location. As a
convenience for track editing, you can also register marks
for the desired InTime, OutTime, ToTime, and EndTime,
and select these marks when editing.
2
Move from one mark to the next.
When you turn the dial, the value display will show
the registered mark numbers and their time locations.
At the same time, the current time location will
change accordingly. Press the [EXIT] key to return to
Locate mode.
You can use marks to move even while the song is playing.
Registering a mark
In any mode, you can use the following procedure to reg-
ister a mark.
Changing the time location in order of the locations reg-
istered to each mark
1
Move to the time location where you want to register
a mark.
Here’s how to change the current time location in the
order of the time location of each registered mark.
2
Press the [STORE MARK] key, and the current time
location will be saved as a new mark.
1
Move to the beginning of the song.
Hold down the [SHIFT] key and press the [FF] key.
The value indicator will show “00.”
The number of the registered mark and the time loca-
tion will be displayed for a certain length of time.
You can register a mark in the same way by pressing
the [STORE MARK] key even while a song is playing
or being recorded.
Mark number “00” is pre-registered as the beginning of the
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Operation
song.
2
Move to the next or previous mark.
Hold down the [SHIFT] key and press the [FF] key to
move to the mark with the next time location, or press
the [REW] key to move to the mark with the previous
time location.
Moving from mark to mark in order of their time can also be
done outside of Mark mode.
Deleting a mark
Here’s how to delete a mark that is no longer necessary or
that was registered wrongly.
A deleted mark cannot be recovered.
1
Enter Mark mode.
Press the [MARK] key to enter Mark mode, and the
“Mark icon” will light. Initially, the value display will
show “–”. At this stage, the current time has not yet
been moved.
2
3
Select the mark that you want to delete.
Turn the dial to select the mark number that you want
to delete.
Press the [CURSOR] right key. (→p.66)
Confirm the mark for deletion.
The mark number shown in the value display of the
“DelMark?” page is the mark that will be deleted. If
you want to delete this mark, press the [CURSOR]
right key to delete the mark.
When you delete a mark, that mark number will be vacant,
and the next-registered mark will use that number. In such
cases, the mark numbers will no longer match the order in
which the marks were registered.
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Operation
Setting the InTime, OutTime, ToTime, and EndTime to
marked locations
You can register marks at each of the InTime, OutTime,
ToTime, and EndTime locations used in track editing
(→p.43).
If you want to set these locations without regard to marks,
select the mark that is closest to the desired time, and
press the [CURSOR] down key to switch to the time dis-
play for that mark. In the same way as when changing the
current time location, use the [CURSOR] left/ right keys so
that the counter unit that you want to change is blinking,
and turn the dial to set the time.
Step 6. Mixer adjustments
By using the mixer to adjust the volume, tone, and pan-
ning for input/ recording or playback of each track, you
can create the most effective overall sound.
1. Select a mixer parameter
In Mixer mode, use the [CURSOR] up/ down keys to
switch between mixer parameters (“Level #”, “Pan #”,
“Send-L #”, “Send-R” (#= track 1, 2, 3, or 4)).
down the [MIXER] key.
By pressing the [PLAY] key at this time, you can hear
approximately two seconds of playback starting at the
selected time location.
Adjusting the level (volume), pan (stereo position), and
send level
After pressing the [MIXER] key, press the [CURSOR] up/
down keys several times to select the desired parameter.
The selected parameter will be shown when you select
“MIXER” as the “DISPLAY” setting.
The time location you set here does not affect the mark. If
you want to register this location to a mark, press the
[STORE MARK] key to create a new mark. If you turn off the
power without saving the song, the mark will not be saved.
(→p.15)
Use the [CURSOR] left/ right keys to select the track that
you want to adjust, and use the dial to edit each value.
For details on the settings of each parameter, refer to p.66.
Using the faders to adjust mixer settings
The [TRACK] faders are assigned to adjust the track
input/ recording or playback level (volume). However,
the faders can also be assigned to adjust mixer parameters
other than the levels. For the procedure, refer to “Using
the faders to select/ edit parameters” in “2. Selecting and
setting parameters” (→p.20).
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Operation
4
Adjust the recording level, and record.
Refer to “1. Recording methods.” (→p.25)
Step 7. Using effects
If you have selected “GUITAR” for “EFFECT ASSIGN,” only
one track can be selected for recording.
The PXR4 provides 77 types of effects. It contains 100 pre-
set and 100 user effect programs that combine these effects
in various ways.
If you are using the internal mic, adjust the level with care so
that acoustic feedback does not occur.
The preset memories contain effect programs created by
The user memories can hold effect programs that you
yourself create by editing the presets.
There are four types of effect programs: guitar effects,
insert effects, master effects, and final effects.
Use an insert effect when you want to apply effects to a
stereo input source such as line input.
1
Select the insert effect.
Hold down the [SHIFT] key and press the [EFFECT/
TUNER] key to switch the “EFFECT ASSIGN” display
to “INSERT” (insert effect).
1. Using effects
2
Connect your input source, and press the [REC
SELECT] key for the tracks that you want to record.
Refer to “1. Recording methods.” (→p.25)
Make sure that the numbers of the tracks that you
want to record are marked by a “ ” symbol in the
display.
Using a guitar effect
Use a guitar effect when you want to apply effects to a
monaural input source such as guitar, bass guitar, or mic.
1
2
Select the guitar effect.
Hold down the [SHIFT] key and press the [EFFECT/
TUNER] key to switch the “EFFECT ASSIGN” display
to “GUITAR” (guitar effect).
3
Select an effect program, and record.
Refer to “Using a guitar effect,” steps 3 and 4 .
Connect your guitar, and press the [REC SELECT]
key for the track that you want to record.
Using a master effect
One master effect is built-in. Use the “Send-L,” “Send-R”
(→p.35, 67) send level to adjust the depth of the effect.
This is used mainly for spatial-type effects (such as
reverb) or stereo modulation, to enhance the overall depth
of the song, and to improve the balance.
Refer to “1. Recording methods.” (→p.25)
Make sure that the number of the track that you want
to record is marked by a “ ” symbol in the display.
3
Select an effect program.
Press the [EFFECT/ TUNER] key to enter Effect mode,
and use the dial to select an effect program.
1
Select the master effect.
Hold down the [SHIFT] key and press the [EFFECT/
TUNER] key to switch the “EFFECT ASSIGN” display
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Operation
to “MASTER” (master effect).
2. Editing an effect
2
3
Select an effect program.
Press the [EFFECT/ TUNER] key to enter Effect mode,
and turn the dial to select an effect program.
You can edit the effect program selected for each effect
type.
If you move to another mode or turn off the power without
saving the edited effect, your settings will be lost. If you will
want to use the edited effect again, you must perform the
“Save effect” operation.
Set the return level from the master effect to LR.
Press the [CURSOR] right key to display the
“EffRetLv” page, and use the dial to adjust the setting.
You can hold down the [SHIFT] key and press the [CURSOR]
right key to jump from one item to the next.
Effect programs and chains
The combination of effect modules that can be used simul-
taneously and the order of their connection is referred to
as a “chain.” The PXR4 provides eight chains that are suit-
able for various purposes: [CHAIN1]–[CHAIN8]. The fac-
tory preset settings contain 100 effect programs, each of
which consists of one of these chains.
4
5
Set the return balance from the master effect to LR.
Press the [CURSOR] right key to display the “EffRt-
Bal” page, and use the dial to adjust the setting.
Use the send level to adjust the depth of the effect.
Enter Mixer mode, and adjust the send level while
you listen to the L/ R playback from [OUTPUT]
(→p.35).
To edit an effect program, start with one of these factory-
preset effect programs.
Type and chain configuration
Using a final effect
The chain configurations for each type are as follows.
One stereo in/ out final effect is built-in. For example you
can use a dynamics-type effect (such as a limiter) to make
the overall level more consistent.
[GUITAR] monaural-in – monaural-out
[CHAIN 1] This chain is suitable for electric guitar.
1
2
Select the final effect.
DRIVE
CABI
NR
MOD
DELAY
Hold down the [SHIFT] key and press the [EFFECT/
TUNER] key to switch the “EFFECT ASSIGN” display
to “FINAL” (final effect).
[CHAIN 2] This chain is suitable for a variety of input
sources, such as mic, electric bass, or synthesizer.
LIMITER 4BAND EQ
GATE
[CHAIN 3] This chain is suitable for electric bass.
NR MOD DELAY
MOD
DELAY
Select an effect program.
Press the [EFFECT/ TUNER] key to enter Effect mode,
and turn the dial to select an effect program.
Play back the song to listen to the L/ R output, and
hear the result of the selected effect.
BASS DRIVE BASS CABI
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Operation
[CHAIN 4] This chain is suitable for mic input.
For example if you want to edit a program based on
[CHAIN1], select “GUITAR” as the effect type, and select
preset program “50’S.” If you want to edit a program
based on [CHAIN5], select “MASTER” as the effect type,
and select preset program “Pan-Echo.”
MIC SIM
LIMITER
GATE
MOD
DELAY
[INSERT] stereo-in – stereo-out
[MASTER] stereo-in – stereo-out
[FINAL] stereo-in – stereo-out
It is not possible to change the chain used by each of the fac-
tory-preset effect programs.
[CHAIN 5] This chain lets you use modulation and delay
simultaneously.
Editing an effect
MOD
AMB
1
2
3
Select the effect type that you want to start with.
Hold down the [SHIFT] key and press the [EFFECT/
TUNER] key to switch “EFFECT ASSIGN” to the
effect type that you want to start with.
[CHAIN 6] This chain can be used to adjust the final level
during mixdown.
LIMITER
EQ
GATE
Select an effect program.
[CHAIN 7] This chain contains completely independent
modulation effects for L and R.
Press the [EFFECT/ TUNER] key to enter Effect mode,
and use the dial to select the effect program that you
want to edit.
MOD
Select an effect module, and set the parameters.
Press the [CURSOR] right key to display the selection
page for the first effect module. If you turn “EffctSel”
to “Off,” that module will be off. After making your
selection, press the [CURSOR] right key to move to
the parameter setting page for that module. Parameter
pages exist only for the “effect parameter” indicators
that are lit.
[CHAIN 8] This chain contains a high-quality reverb.
AMB
Selecting the effect type and chain
When editing an effect, you must first select the effect type
and the chain that is the basis of the effect.
To specify the location at which the effect is inserted and
the input/ output type, select one of the four types [GUI-
TAR], [INSERT], [MASTER], or [FINAL]. This selection
will determine the chains that can be selected.
To select a chain, select an effect program that uses the
desired chain. (→p.82)
When you finish making these settings, you will be in
the next effect module select page. Make settings in
the same way.
The number of effect modules depends on the effect type.
Also, the editing order of the effect modules may not match
the connection order.
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Operation
4
Adjust the volume of the effect.
Refer to “Editing an effect.”
After making settings in step 3 , press the [CURSOR]
right key to display the “ProgMVol” (effect volume
setting) page. While you listen to the output, use the
dial to adjust the setting.
2
Assign a name to the effect program that you want to
save.
Edit the name where the effect name is displayed. The
character that you are editing will blink.
Use the dial to select the character. Use the [CURSOR]
left/ right keys to change the character being selected.
After you have input the name, press the [CURSOR]
down key.
Using the faders to edit the effect
When editing an effect module (“DRIVE/ LMT,” “CABI/
EQ,” “MOD,” “AMB”)and if“(Effect parameter)” is lit, you
can use the corresponding fader to directly edit the param-
eters. [TRACK] faders 1–4 are assigned to parameters 1–4,
and the [MASTER] fader is assigned to parameter 5.
If you do not want to edit the name, press the [CURSOR]
down key.
3
Select the save destination user program number,
and save the program.
If you use the faders to edit parameters, the actual current
volume will not match the fader positions.
When the display indicates “Write?,” use the dial to
select the save destination. For this example, select
“U03,” and press the [CURSOR] right key.
The display will ask “Sure?,” so use the dial to select
“Yes” and press the [CURSOR] right key to save the
effect program to the specified number.
Shortcuts using the [REC SELECT] keys
In Effect mode, [REC SELECT] keys 1–4 are shortcuts to
the four effect module select pages, and the [MIXER] key
is a shortcut to the Effect Save page. When you are in a
module select page, the corresponding key will act as the
on/ off key for that module.
If you select “No,” you will return to the effect pro-
gram select page without saving.
3. Saving an effect program
When you save, the edited settings will be overwritten onto
that number, and the previous settings will be lost.
An effect program you edit will not be saved automati-
cally. To save an effect program you like, you must exe-
cute the following procedure.
The [MIXER] key is a shortcut to the Effect Save page. If you
want to save each time you finish editing each module, you
can simply press this key to jump to the Save page, regard-
less of where you are in Effect mode.
To save an effect program
As an example, we will explain how to edit the currently
selected effect, and save it in user area number “U03” with
a new name.
1
Edit the effect.
Press the [EFFECT] key, and edit the effect.
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Operation
Loading a different effect user file
4. Loading/ saving an effect user file
1
Display the “CardUtil” page.
Press the [SYSTEM] key to display the “CardUtil”
page.
A card can contain two effect user files: 1 and 2. An effect
user file contains all of the user programs.
The file loaded at power-on
2
Display the “CdFxLoad” page.
Press the [CURSOR] right key, and then press the
[CURSOR] down key to display the “CdFxLoad”
page.
When the power is turned on, file 1 (1.EFF) will be loaded,
and this will also be the save destination when effect pro-
grams are saved.
If no effect user file (1.EFF) has been saved on the card, the
data stored in the PXR4 itself (the default settings) will be
loaded.
3
4
Select the desired effect user file.
Press the [CURSOR] right key to display “Load
Num.” Use the dial to select the file number. If you
select “Int,” the data (factory settings) stored in inter-
nal memory will be loaded.
Simply exchanging cards will not change the contents of the
effects.
To save to a different effect user file
Load the file.
Press the [CURSOR] right key. The display will ask
“Sure?,” so use the dial to select “Yes” and press the
[CURSOR] right key. If you select “No,” the file will
not be loaded.
1
2
3
4
Display the “CardUtl” page.
Press the [SYSTEM] key to display the “CardUtl”
page.
Display the “CdFxSave” page.
Press the [CURSOR] right key, and then press the
[CURSOR] down key to display the “CdFxSave” page.
Select the desired effect user file.
Press the [CURSOR] right key to display “Save Num.”
Use the dial to select the file number.
Save the file.
Press the [CURSOR] right key. The display will ask
“Sure?,” so use the dial to select “Yes,” and press the
[CURSOR] right key. If you select “No,” the data will
not be saved.
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Operation
Selecting and playing a rhythm
1 Select the rhythm.
Step 8. Tempo/ rhythm settings
Hold down the [SHIFT] key and press the [SYSTEM]
key to display the “(Rhythm)” page. Use the dial to
select a rhythm pattern.
This section explains how to make tempo settings for the
song.
If you select “Off,” the rhythm will be off. “(Rhythm)”
will show the name of the selected rhythm pattern.
For a list of the available rhythms, refer to p.91.
If you change the tempo after recording, the measures and
beats displayed in the location counter will no longer match
the audio in the track.
The rhythm patterns that can be selected will depend on the
1. Setting the tempo and time signature
2
Adjust the volume of the rhythm.
On the PXR4, you can set one tempo for a song.
In the “(Rhythm)” page, press the [CURSOR] right
key to display the “RhythmLv” (rhythm volume level)
page. While listening to the output, use the dial to
adjust the rhythm volume.
1
2
Display the “Tempo” page.
Press the [SYSTEM] key to display the “Tempo” page.
Set the tempo.
Press the [CURSOR] right key to display “BPM.” Use
the dial to set the tempo of the song.
Recording your performance while listening to the
rhythm
You can record your performance while using the internal
rhythm as a guide.
3
Set the time signature.
Press the [CURSOR] right key to display “Beat.” Use
the dial to set the time signature of the song.
1
Select a rhythm pattern.
To save the time signature and tempo that you specified,
press the [STOP] key to save the song. If you turn off the
power without saving the song, the time signature and
tempo you specified will not be saved. (→p.14)
Refer to “Selecting and playing a rhythm.” Make sure
that a rhythm pattern is selected, and that the rhythm
is not turned off.
2
Adjust the recording level of the input source, and
record.
2. Playing rhythms
Refer to “1. Recording methods.”
The PXR4 contains various rhythm patterns (→p.91).
When you suddenly have an idea for a song, you can
begin recording your playing immediately, as you play
along with the internal rhythm as a guide.
When you press the [REC] key to enter record-ready
mode, the count will begin playing. When you press
the [PLAY] key to start recording, the selected rhythm
pattern will sound. Play your instrument along with
the rhythm.
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Operation
Changing the tempo of the rhythm
To change the tempo, select the rhythm, and then edit
“BPM” to set the tempo.
3
4
Select the Copy operation.
Use the [CURSOR] up/ down keys to select “Copy-
Song,” and press the [CURSOR] right key.
Step 9. Song editing
The PXR4 provides the following editing operations for
managing songs.
Undo is not available for song edit operations.
Select the copy destination song number (“Dest-
Song”).
Turn the dial to select song “2,” and press the [CUR-
SOR] right key.
1. Song editing operations
Song Name – naming a song
This operation changes the name of the currently selected
song.
For the procedure, refer to “3. Changing the name of a
song.” (→p.24)
5
Execute the Copy operation.
Song Copy – copying a song
This operation copies the currently selected song to create
a new song.
The display will ask “CopyOK?” When you press the
[CURSOR] right key, the copy operation will be exe-
cuted.
Here’s how to copy song “1” to song “2.”
1
Select the song (song “1”) that you want to copy.
(→p.23)
2
Display the “EditSong” page.
Press the [SYSTEM] key, and then use the [CURSOR]
up/ down keys to select “EditSong,” and press the
[CURSOR] right key.
If you press the [CURSOR] left key, you will return to
the previous page. When the data has been copied, the
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Operation
display will indicate “Finish!” After a time, you will
return to step 3 .
Step 10. Track editing
Delete Song – deleting a song
The PXR4 provides the following track editing operations.
For details on each parameter, refer to p.56.
Virtual Track: select a virtual track
Copy Track: copy a track
Insert Track: insert blank space
Erase Track: erase a track
Delete Track: delete a track
Expansion/ Compression: expand or compress a track
Copy Virtual Track: copy to a virtual track
Delete Virtual Track: delete a virtual track
This operation deletes the currently selected song.
Here’s how to delete song “1.”
1
Select the song (song “1”) that you want to delete.
“Selecting a different song” (→p.23)
2
Display the “EditSong” page.
Press the [SYSTEM] key, then use the [CURSOR] up/
down keys to select “EditSong,” and press the [CUR-
SOR] right key.
3
Select the Delete operation.
Use the [CURSOR] up/ down keys to select “Del-
Song,” and press the [CURSOR] right key.
If an error message is displayed during track editing, make a
note of the content of the error message. Then press the
[EXIT] key to return to the previous page, and try the editing
operation once again. (→p.88: “Error messages” )
1. Track editing operations
4
5
Confirm the song number (“DestSong”) that will be
deleted.
Make sure that “1” is selected as the song number, and
press the [CURSOR] right key.
Virtual Track – selecting a virtual track
1
Display the “EditTrk” (track edit) page.
Press the [SYSTEM] key, and then use the [CURSOR]
up/ down keys to select “EditTrk.” Then press the
[CURSOR] right key.
Execute the Delete operation.
The display will ask “Del OK?” If you press the [CUR-
SOR] right key, the display will ask “Sure ?,” and
when use the dial to select “Yes” and press the [CUR-
SOR] right key, the song will be deleted. If you press
the [CURSOR] left key, you will return to the previous
page. When the Delete operation is completed, the
display will indicate “Finish!”
2
Display the virtual track page.
Display the “V-Track” page, and press the [CURSOR]
right key once again to enter the virtual track page.
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Operation
3
4
Select “CpyTrack.”
Use the [CURSOR] up/ down keys to select
“CpyTrack.” Then press the [CURSOR] right key.
3
4
Select the track for which you want to select a virtual
track.
Use the [CURSOR] left/ right keys to select a track 1–4
Select the “SrcTrk” (copy source track number).
Use the dial to select the copy source track number.
For this example, select track “1.” Then press the
[CURSOR] right key.
Select the virtual track.
Use the dial to select the virtual track “A”–“H” that
you want to record.
Copy Track – copying a track
This operation copies the specified range (In–Out) of
recorded track data to another time location (To).
In
Out
SrcTrk
Times
DestTrk
5
Select the “DestTrk” (copy destination track num-
ber).
To
As an example, here’s how the In–Out range of track 1 can
be copied three times to the To location of track 2.
Use the dial to select the copy destination track num-
ber. For this example, select track “2.” Then press the
[CURSOR] right key.
1
Register marks at the In, Out, and To locations.
Change the current time to each of the locations that
you want to register, and press the [STORE MARK]
key. (→p.35)
2
Display the “EditTrk” (track edit) page.
Press the [SYSTEM] key, and then use the [CURSOR]
up/ down keys to select “EditTrk.” Then press the
[CURSOR] right key.
6
Specify the “CpyTimes” (number of times to copy
the data).
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Operation
Use the dial to select the number of times to copy the
data. For this example, select “3” as the number of
times. Then press the [CURSOR] right key.
9
0
A
Select the “OutTime.”
Turn the dial to select the mark number that you regis-
tered at the Out time location. Then press the [CUR-
SOR] right key.
7
8
Select “EditMode” (editing unit).
For this example, select “Fast.”
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
If the editing location turns out to be inaccurate, undo the
operation, and then select “Best” and try the operation again.
If you select “Best,” some time may be required for process-
ing.
Select the “ToTime.”
Turn the dial to select the mark number that you regis-
tered at the To time location. Then press the [CUR-
SOR] right key.
Select the “InTime.”
Turn the dial to select the mark number that you regis-
tered at the In time location. Then press the [CURSOR]
right key.
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
Execute the Copy operation.
When the display asks “CopyOK?,” press the [CUR-
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Operation
SOR] right key to execute the operation. When the
Select “InsTrack.” Then press the [CURSOR] right key.
copy has been completed, the display will indicate
“Finish!.”
4
Select the “DestTrk.”
Use the dial to select the track number into which the
blank will be inserted. For this example, select “1.”
Then press the [CURSOR] right key.
5
6
Select “EditMode.” (→Copy Track 7 )
Select the “InTime” and “OutTime.”
For each of these, use the dial to select the mark num-
ber that you registered at the desired time. Then press
the [CURSOR] right key. (→Copy Track 8 , 9 )
B
copy occurred as you intended.
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
Insert Track – inserting a blank space
This operation inserts silent data into the specified region
(In–Out) of recorded track data. Track data that follows
the inserted blank will be moved toward the end of the
song.
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
7
8
Execute the editing operation.
When the display asks “InsOK?,” press the [CURSOR]
right key to execute the operation. When the blank has
been inserted, the display will indicate “Finish!”
In
Out
DestTrk
DestTrk
Press the [PLAY] key to play back, and verify that the
operation occurred as you intended.
Blank
As an example, here’s how to insert a blank into the In–
Out region of track 1.
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
1
2
3
Register marks at the In and Out time locations.
(→p.35)
Display the “EditTrk” (track edit) page. (→Copy
Track 2 )
Erase Track – erasing a track
This operation erases the specified region (In–Out) of
recorded track data. When you erase the region, the data
in that region will change to silence.
Select “InsTrack” (insert blank space).
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Operation
7
8
Execute the operation.
In
Out
DestTrk
DestTrk
When the display asks “ErsOK?,” press the [CURSOR]
right key to execute the operation. When the data has
Blank
Press the [PLAY] key to play back, and verify that the
operation occurred as you intended.
As an example, here’s how to erase the In–Out region of
track 1.
You can press the [UNDO] key to return to the state prior to
1
2
3
Register marks at the desired In and Out time loca-
tions. (→p.35)
Display the “EditTrk” (track edit) page. (→Copy
Track 2 )
executing. (→p.21)
Delete Track – deleting a track
This operation deletes the specified region (In–Out) of the
recorded track data. When data is deleted, the data fol-
lowing the deleted region (i.e., the data following the Out
location) will be moved forward.
Select “ErsTrack” (erase track).
Select “ErsTrack.” Then press the [CURSOR] right key.
In
Out
DestTrk
DestTrk
4
Select the “DestTrk.”
Here’s how to delete the In–Out region of track 1.
Use the dial to select the track number that you want
to erase. For this example, select track “1.” Then press
the [CURSOR] right key.
1
2
3
Register marks at the desired In and Out time loca-
tions. (→p.35)
Display the “EditTrk” (track edit) page. (→Copy
Track 2 )
5
6
Select the “EditMode.” (→Copy Track)
Select the “InTime” and “OutTime.”
For each point, use the dial to select a mark number
that you registered. Then press the [CURSOR] right
key.
Select “DelTrack” (delete track).
Select “DelTrack.” Then press the [CURSOR] right key.
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
47
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Operation
4
Select the “DestTrk.”
In
Out
A B C ...
SrcTrk
Use the dial to select the track number from which
data will be deleted. For this example, select track “1.”
Then press the [CURSOR] right key.
Times
DestTrk
To
A
B C ...
A
B C ...
A
B C ...
5
6
Select the “EditMode.” (→Copy Track)
As an example, here’s how the In–Out region of track 1
can be converted (without changing the pitch) to the
length of the To–End region of track 2, and copied there
three times.
Select the “InTime” and “OutTime.”
For each point, use the dial to select a mark number
that you registered. Then press the [CURSOR] right
key.
1
2
3
Register marks for the desired In, Out, To, and End
time locations. (→p.35)
Display the “EditTrk” (track edit) page. (→Copy
Track 2 )
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location.
Select “ExpTrack” (expand/compress track).
Select “ExpTrack.” Then press the [CURSOR] right
key.
7
8
Execute the operation.
When the display asks “DelOK?,” press the [CUR-
SOR] right key to execute the operation. When the
data has been deleted, the display will indicate “Fin-
ish!”
Press the [PLAY] key to play back, and verify that the
operation occurred as you intended.
4
5
6
Select the “SrcTrk.”
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
Use the dial to select the track number containing the
data you want to expand or compress. For this exam-
ple, select track “1.” Then press the [CURSOR] right
key.
Expansion/ Compression – expanding/ compressing a
track
This operation expands or compresses the specified region
(In–Out) of recorded track data, and places it in a specified
location (To–End). The data that follows the expanded/
compressed data (i.e., the data following the End point)
will be shifted toward the end of the song. You can select
whether or not the pitch will be converted.
Select the “DestTrk.”
Use the dial to select the track number into which the
expanded/ compressed data will be placed. For this
example, select track “2.” Then press the [CURSOR]
right key.
Select “Times.”
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Operation
Use the dial to select the number of times that the data
will be copied. For this example, select “3” as the
number of times that the data will be copied. Then
press the [CURSOR] right key.
Copy Virtual Track – copying to a virtual track
This operation copies the data of an entire virtual track
(from its beginning to end) to another virtual track of the
same track, or to a virtual track of another track.
7
Select the “InTime,” “OutTime,” “ToTime,” and
“EndTime.”
SrcTrk
SrcVTrk
For each of these, use the dial to select a mark number
that you registered. Then press the [CURSOR] right
key.
DestTrk
DestVTrk (a...h)
As an example, here’s how virtual track “A” of track 1 can
be copied to virtual track “B” of the same track 1.
The To–End time must be in the range of 50%–200% of the
In–Out time.
1
Display the “EditTrk” (track edit) page. (→Copy
By pressing the [CURSOR] down key, you can edit the time
location of the selected mark. You can also press the [PLAY]
key to play back the sound for approximately two seconds
from the selected time location. (→p.32)
Track 2 )
2
Select the “CpyV-Trk.”
Press the [CURSOR] up or down keys several times to
select “CpyV-Trk.” Then press the [CURSOR] right
key.
8
9
Select “PitchFix.”
Use the dial to select whether the pitch will remain the
same or will change. For this example, select “Yes” to
fix the pitch. Then press the [CURSOR] right key.
Execute the operation.
When the display asks “ExpOK?,” press the [CUR-
SOR] right key to execute the operation. When the
data has been expanded/ compressed, the display will
indicate “Finish!”
3
4
Select the “SrcTrk.”
Use the dial to select the copy source track number.
For this example, select track “1.” Then press the
[CURSOR] right key.
0
Press the [PLAY] key to play back, and verify that the
operation occurred as you intended.
Select the “SrcVTrk.”
Use the dial to select the copy source virtual track
number. For this example, select virtual track “A.”
Then press the [CURSOR] right key.
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
This operation will take longer to be completed (the “Fin-
ish!” display) according to the length of the specified region
(In–Out).
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Operation
5
6
7
Select the “DestTrk.”
1
2
Display the “EditTrk” (track edit) page. (→Copy
Use the dial to select the copy destination track num-
ber. For this example, select track “1.” Then press the
[CURSOR] right key.
Track 2 )
Select the “DelV-Trk.”
Select the “DestVTrk.”
Use the dial to select the copy destination virtual track
number. For this example, select virtual track “B.”
Then press the [CURSOR] right key.
3
4
5
Select the “DestTrk.”
Execute the editing operation.
Use the dial to select the track number of the virtual
track that will be deleted. For this example, select
track “1.” Then press the [CURSOR] right key.
In response to the “CpyV OK?” display, press the
[CURSOR] right key to execute the operation. When
the copy is completed, the display will indicate “Fin-
ish!”
Select the “DestVTrk.”
Use the dial to select the virtual track number that will
be deleted. For this example, select virtual track “C.”
Then press the [CURSOR] right key.
8
Select “B” as the virtual track for track 1, move to the
beginning of the song, and play back to verify that
the copy was executed as you intended.
Execute the editing operation.
In response to the “DelV OK?” display, press the
[CURSOR] right key to execute the operation. When
the data has been deleted, the display will indicate
“Finish!”
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
It is possible to execute this operation on a track that is not
currently selected, so be sure you know which data is in the
track before you execute.
6
Select “C” as the virtual track for track 1, move to the
beginning of the song, and play back to verify that
the data was deleted as you intended.
Delete Virtual Track – deleting a virtual track
This operation deletes all track data (from the beginning
to the end) of the specified virtual track.
You can press the [UNDO] key to return to the state prior to
executing. (→p.21)
DestTrk
DestVTrk (a...h)
It is possible to execute this operation on a track that is not
currently selected, so be sure you know which data is in the
track before you execute.
DestTrk
DestVTrk (a...h)
As an example, here’s how to delete virtual track “C” of
track 1.
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Operation
the “SubIn” (sub input setting) page. Use the dial to
turn the value indicator “On.”
Step 11. Mixdown
If the input is monaural, it will be input to the L channel.
“Mixdown” refers to the process of using the faders and
effects to adjust the sound recorded on each track (→p.36),
and recording the resulting data on a two-channel
recorder (DAT recorder, MD recorder, cassette tape
recorder, etc.) to create a finished song.
3. Creating a stereo file
A completed song that you have finished recording can be
converted into a stereo MP2 song file that can be played
on your computer. A song that is created in this way can
be played back on the PXR4, but there are several limita-
tions on how it can be edited.
1. Recording onto a master tape
1
2
3
Check the completed song.
Adjust the level and pan etc. of each track, and play
back to check the song.
Limitations for a stereo MP2 song
• Basic operations that are not possible
Recording (including additions or bounce)
Track editing
Adding, changing, or editing effects
• Locate mode
The “Free Time” display will indicate the time avail-
able for stereo recording at the recording grade of the
original song of this stereo file.
• System mode
Connect your external recording device.
Connect the [LINE OUT] jack of the PXR4 to your tape
recorder or MD recorder, etc.
Begin mixdown.
Start recording on your external recording device, and
play back the PXR4.
In the “Card Utl” page, only Card Info, Recovery, and
Format can be used.
The contents of the “System” page cannot be edited.
• Mixer mode
Editing can be performed as usual, but saving is not
possible.
• Mark mode
2. Using the sub input
If you want to play along with the playback of the four
tracks, you can use the external input as a sub input that is
added directly to the master button.
1
2
Connect your external input device to the input jack.
Select the sub input setting.
Press the [SYSTEM] key, and use the [CURSOR] up/
down keys to display the “System” page. Then press
the [CURSOR] right key to display the “MixerSys”
page. Now press the [CURSOR] right key to display
Marks cannot be registered or added.
Marks registered in the original song will be ignored.
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Operation
Creating a stereo file
Here’s how the audio recorded on tracks 1–4 can be con-
verted into a stereo file.
Step 12. Saving to your computer
When a recording or editing operation is completed, the
PXR4 automatically writes the data into the card. Song
data saved on the card can be sent to your computer and
saved (backed up).
1
Select Bounce mode.
Hold down the [SHIFT] key and press the [LOCATE]
key to switch the “BOUNCE” display to “CONV”
(convert).
When there is little space remaining on the card, or when
you have completed a song, you should save your data on a
medium other than the card.
A card for use with the PXR4 must not be formatted on a
computer or digital camera etc. The card must be formatted
by the PXR4 itself.
2
3
4
Select the tracks that will be recorded.
Press the [REC SELECT] key for track 1 and 2 to assign
a “ ” symbol to tracks 1 and 2.
1. Making USB connections to your computer
The PXR4 has a [USB] connector for direct connection to
your computer, making it quick and easy to back up your
important song data.
Begin bounce recording.
Refer to steps 3 –7 of “Combining the sound of
tracks 1–4 into two tracks.”
You must use the
tor.
when using the [USB] connec
-
AC adapter
A new song will be created.
The new song created as a stereo file will be added to
the end of the existing song.
Load a file
PXR4
There are some limitations on how the completed stereo file
can be edited.
Save a file
The procedure will differ according to the operating sys-
tem of your computer.
Windows users
Supported versions: Windows Me/ 2000 or later
1
Use a USB cable to connect the PXR4 to your com-
puter.
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Operation
Connect the USB connector to the [USB] jack of the
PXR4. Make sure that the connector is oriented cor-
rectly, and insert it all the way into the jack.
PXR4.
Macintosh users
Supported versions: Mac OS9.0.4 or later
2
Display the USB communications page.
Use the [SYSTEM] key and the [CURSOR] up/ down
keys to display the “USB comm” page, and press the
[CURSOR] right key.
When the “Ready?” display appears, select “Yes” and
press the [CURSOR] right key. The display will indi-
cate “CrdReady.”
1
Use a USB cable to connect the PXR4 to your com-
puter.
Connect the USB connector to the [USB] jack of the
PXR4. Make sure that the connector is oriented cor-
rectly, and insert it all the way into the jack.
2
Display the USB communications page.
Use the [SYSTEM] key and the [CURSOR] up/ down
keys to display the “USB comm” page, and press the
[CURSOR] right key.
When the display asks “Ready?,” select “Yes” and
press the [CURSOR] right key.
3
4
A drive named “Removable Disk” will be added to
your computer.
If you are connecting the PXR4 for the first time, the
device driver will be installed now.
Back up the data to your computer.
3
4
A drive named “Unnamed” will be added to your
desktop.
The display of the PXR4 will indicate “CardLock.”
When you open the removable disk drive that was
added in step 3 , you will see the contents of the
SmartMedia that is inserted in the PXR4. Copy the
desired song/ effect data into your computer. Song
data from your computer can also be written into the
SmartMedia.
Back up the data to your computer.
When you open the drive that was added in step 3 ,
you will see the contents of the SmartMedia that is
inserted in the PXR4. Copy the desired song/ effect
data into your computer. Song data from your com-
puter can also be written into the SmartMedia.
5
Disconnect the PXR4 from your computer.
Left-click the card icon displayed in the right side of
your computer’s taskbar. In the menu that appears,
left-click “Stop USB disk driver (drive name).” Make
sure that a message indicating that the “USB disk may
be disconnected safely” is displayed. Make sure that
the display has changed from “CardLock” to
5
Put the added drive into “Trash.”
If you want to disconnect the PXR4, either drag the
drive from the desktop into the “Trash,” or select
“Exit” from the “Special” menu.
Make sure that the display has changed from “Card-
Lock” to “CdNotRdy,” and press the [CURSOR] right
key. When the display indicates “Complete,” select
“Yes” and press the [CURSOR] right key. When you
“CrdReady,” and press the [CURSOR] right key. When
the display indicates “Complete,” select “Yes” and
press the [CURSOR] right key. After returning to
Locate mode, disconnect the USB cable from the
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Operation
return to Locate mode, disconnect the USB cable from
track, and a song management file.
the PXR4.
When copying a song from a card to your computer, or when
writing a previously-copied song back to the card, you must
copy the entire folder.
If you modify or delete part of the files in a folder, it will no
longer be possible to handle the song correctly.
2. Saving song files via card
Even if your computer does not have a USB connector,
you can use a commercially available card reader to back
up the data from the card.
If you change the name of a folder, the new folder name will
be the song name. Although it is possible to use a tilde (~) in
the file name, the tilde and subsequent characters will not be
displayed in the song name.
PXR4
Load a file
Load a file
2. Stereo MP2 songs (*.MP2)
Save a file
Save a file
Stereo MP2 songs created by the Bounce operation are
generated as stereo-format MP2 (MPEG1 Audio Layer
2) files. By copying these files to your computer, you
can listen to the songs on your computer, or distribute
them.
1
2
3
Turn off the power of the PXR4, and remove the card.
(→p.12)
Insert the card as described in the manual of your
card reader.
If you are using a sound card that does not support a 32 kHz
sampling rate, playback may not be possible.
Back up the data onto your computer.
If data is copied to a card of a different size than the card on
which the song was created, the Undo data may be lost.
3. Effect user file (1.EFF, 2.EFF)
These files are created when you create or save user
effect data. The filenames are “1.EFF” and “2.EFF”.
Contents of the card
The root directory of the card may contain the following
files and folders.
4. Setting file (PXR4.INI)
A file containing settings is created with a name of
“PXR4.INI”. This file contains the number of the song
that is currently being edited on this card.
1. Song folders
The PXR4 manages each song as a separate folder. As
a rule, the folder name will be the same as the song
name, but if you create identically-named songs, the
folder name will consist of the song name plus a tilde
The presence or absence of this file will not affect the opera-
tion of the PXR4. If this file does not exist, the first song will
be used.
~
~
~
( ) and numeral; e.g., “ 1”, “ 2.”
5. Card recovery results (CDRECVRY.LOG)
The folder will contain the audio data files for each
When you use the Card Recovery (→p.62) function,
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Operation
the results will be saved in a file named
“CDRECVRY.LOG.”
Use the [CURSOR] up/ down keys to access the
“CdFormat” page, and press the [CURSOR] right key.
3
Execute the Format operation.
The presence or absence of this file will not affect the opera-
tion of the PXR4.
When the display asks “Format?,” select “Yes” and
press the [CURSOR] right key. When the display asks
“Sure?,” select “Yes” and press the [CURSOR] right
key to execute the Format operation.
3. Card management
If the available capacity of the card decreases or if the data
on the card becomes damaged, you can “recover” the
card. If recovery is unsuccessful or if you are using a new
card, you can format the card.
When formatting is completed, the Song Create page
will appear. (→p.23)
Recovering a damaged card: Card Recovery
1
Access the “CardUtl” page.
Use the [SYSTEM] key and [CURSOR] up/ down keys
to access the “CardUtl” page, and press the [CURSOR]
right key.
2
3
Access the “CdRecvey” page.
Use the [CURSOR] up/ down keys to access the
“CdRecvey” page, and press the [CURSOR] right key.
Execute the Card Recovery operation.
When the display asks “Ready?,” select “Yes” and
press the [CURSOR] right key.
Formatting a card: Format
When you format a card, all the contents of that card will be
erased.
1
2
Access the “CardUtl” page.
Use the [SYSTEM] key and [CURSOR] up/ down keys
to access the “CardUtl” page, and press the [CURSOR]
right key.
Access the “CdFormat” page.
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Parameters
This section explains the function of the parameters that
appear in the display each time you press a key.
From the left, the units are Measure. Beat. Tick (1/ 96th of
a beat).
__.__Fr (FreeTime): The recordable time on the currently-
used card will be displayed. From the left, the units are
Minutes and Seconds.
LOCATE
The time displayed here is the time that can be recorded at
the song grade of the currently selected song. If the [REC
SELECT] keys have selected two tracks as the recording
tracks, the display will indicate the remaining recordable
time for two tracks.
Here you can check the current location, set the counter
display, and use the counter to change the current time.
P1. Location Counter: counter display
2. SongGrade ............................................ (1…99. H, S, E, P)
This indicates the currently selected song number, and
the song grade of that song. The song grade is selected
when the song is created.
The counter displays the current location (time) of the cur-
rently selected song.
Song number
Song grade
1.
2.
(High Quality): Highest audio quality
(Standard): Standard grade
(Economy): Extended length
(Play Only): Playback-only song created by the
“BOUNCE” CONV operation (→p.52)
1. Counter ............................................................................
Use the [CURSOR] up/ down keys of the [LOCATE] key
to switch the counter display format.
__:__.__ (MSM): The current location will be displayed as
the absolute time from the beginning of the song. From
the left, the units are Minutes: Seconds. Milliseconds (1/
1000th of a second).
__.__.__ (MBT): The current location will be displayed as
the number of measures from the beginning of the song.
The time signature and tempo are specified in the [SYS-
TEM] “Tempo” page (→p.41).
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Parameters
P2. EditSong: Song editing operations
SYSTEM
These operations edit or rename a song.
It is not possible to Undo after executing these operations.
P1. Tempo: tempo setting
1.
2.
3.
Here you can set the tempo, time signature, and rhythm of
the currently selected song.
1.
2.
3.
4.
P.2-1 NameSong: Change the name of a song
This operation changes the name of the currently selected
song. (→p.24)
P.2-2 CopySong: copy a song
1. BPM (Beats Per Minute) ................................... [040…240]
This operation copies the selected song to the specified
(destination) song number.
Specifies the tempo.
2. Beat .............................................. [1/ 4…8/ 4, 1/ 8…8/ 8]
1. DestSong .............................................................. [1…99]
Select the copy destination song number. The numbers
that can be selected are “1”–“last existing song + 1”.
Specifies the time signature.
3. Rhythm........................................................ [Off, 01…50]
Turns rhythm on/ off and specifies the rhythm pattern.
Refer to “Rhythm pattern list” (→p.91).
2. Copy OK?........................................................... [Yes, No]
If you select “Yes” and press the [CURSOR] right key, the
copy will be executed; the song will be copied to the copy
destination song number (“DestSong”). If “DestSong” is
an existing song number, subsequent songs will be
renumbered upward by one.
4. Rhythm (Rhythm Level) ........................................ [00…50]
This sets the volume of the rhythm.
Undo is not available for this operation.
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Parameters
P.2-3 DelSong: Delete a song
P.3-1 V-Track: Select virtual tracks
This operation deletes the selected song.
Here you can select the virtual track for each track. Each
track has eight virtual tracks: “A”–“H.” Select one of these
virtual tracks for recording/ playback on each track.
1. DestSong .............................................................. (1…99)
Confirm the number of the song that will be deleted.
Track editing operations other than “CopyV-Trk,” “DelV-
Trk” will affect the virtual track you select here. Other virtual
tracks will not be affected by your editing operations.
2. Del OK?.............................................................. [Yes, No]
When you select “Yes” and press the [CURSOR] right key,
the display will ask “Sure?,” and then the song will be
deleted. The “DestSong” will be deleted, and subsequent
songs will be renumbered downward by one.
If you select a virtual track that already contains recorded
data, the display will indicate “-”.
1. Trk1-Vtr ............................................[A, B, C, D, E, F, G, H]
Undo is not available for this operation.
Select the virtual track for track “1”.
2. Trk2-Vtr ............................................[A, B, C, D, E, F, G, H]
P3. EditTrk: Track editing operations
Select the virtual track for track “2”.
These operations select virtual tracks and edit tracks that
have been recorded.
The tracks selected in the “V-Track” page for tracks 1–4
will be the tracks that are affected by these operations.
3. Trk3-Vtr ............................................[A, B, C, D, E, F, G, H]
Select the virtual track for track “3”.
4. Trk4-Vtr ............................................[A, B, C, D, E, F, G, H]
Select the virtual track for track “4”.
Although the time range of the edited data can be set during
the editing operation, you can also use Mark locations that
were registered using the [STORE MARK] key.
P.3-2 CpyTrack (CopyTrack): Copy a track
This operation copies the track data in the In–Out region
of the edit source track (“SrcTrk”) to the To location in the
edit destination track (“DestTrk”) for the specified num-
ber of times.
When this operation is executed, the copy destination track
(“DestTrk”) will be overwritten.
1.
2.
3.
4.
5.
6.
7.
8.
1. SrcTrk .................................................[1, 2, 3, 4, 1-2, 3-4]
Select the edit source track.
2. DestTrk ...............................................[1, 2, 3, 4, 1-2, 3-4]
Select the edit destination track.
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Parameters
3. CpyTimes............................................................ [01…99]
1. DestTrk ...............................................[1, 2, 3, 4, 1-2, 3-4]
Specify the number of times the data will be copied.
Select the edit source track.
Select the unit of time by which the data will be edited.
(Fast): The data will be copied in 1-frame (36 msec)
units. This is suitable when editing long sections of data.
The processing time will be shorter. If you select “Fast,”
the minimum unit for the time settings listed below will
be 36 msec.
2. EditMode .......................................................... [Fast, Best]
Select the unit of time by which the data will be edited.
(→Copy Track 4.)
3. InTime ..............................................................................
Specify the starting time in the edit source track.
4. OutTime............................................................................
Specify the ending time in the edit source track.
(Best): The data will be copied in 1-sample units.
This is suitable for more detailed edits. The processing
time will be longer.
5. Ins OK? .............................................................. [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
5. InTime ..............................................................................
Specify the starting time in the edit source track. (→p.35)
P.3-4 ErsTrack (Erase Track): Erase data from a track
6. OutTime............................................................................
This operation erases the track data in the In–Out region
of the edit destination track (“DestTrk”).
Specify the ending time in the edit source track. (→p.35)
7. ToTime ..............................................................................
Specify the time location in the edit destination track.
(→p.35)
When this operation is executed, the track data in the In–
Out region will be erased, leaving silence.
1. DestTrk ...............................................[1, 2, 3, 4, 1-2, 3-4]
8. Copy OK?........................................................... [Yes, No]
Select “Yes,” and press the [CURSOR] right key to execute
the operation.
Select the edit destination track.
2. EditMode .......................................................... [Fast, Best]
Select the unit of time used for editing. (→Copy Track 4.)
3. InTime ..............................................................................
P.3-3 InsTrack (Insert Track): Insert blank space into a
track
Specify the starting time in the edit destination track.
This operation inserts blank space into the In–Out region
of the edit destination track (“DestTrk”).
4. OutTime............................................................................
Specify the ending time in the edit destination track.
When this operation is executed, the track data that fol-
lows the inserted blank data will be shifted toward the
end of the song.
5. ErsOK? ............................................................... [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
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Parameters
must set the To–End region so that it is within 50–200% of the
length of the In–Out region.
P.3-5 DelTrack (Delete Track): Delete data from a track
This operation deletes track data from the In–Out region
of the edit destination track (“DestTrk”).
1. SrcTrk .................................................[1, 2, 3, 4, 1-2, 3-4]
Select the edit source track.
When this operation is executed, the track data of the In–
Out region will disappear, and the track data that follows
the deleted data will be shifted forward.
2. DestTrk ...............................................[1, 2, 3, 4, 1-2, 3-4]
Select the edit destination track.
1. DestTrk .............................................. [1, 2, 3, 4, 1-2, 3-4]
3. CpyTimes............................................................ [01…99]
Select the edit destination track.
Specify the number of times that the data will be copied.
2. EditMode .......................................................... [Fast, Best]
4. InTime ..............................................................................
Select the unit of time used for editing. (→Copy Track 4.)
Specify the starting time in the edit source track.
3. InTime ..............................................................................
5. OutTime............................................................................
Specify the starting time in the edit destination track.
Specify the ending time in the edit source track.
4. OutTime............................................................................
6. ToTime ..............................................................................
Specify the ending time in the edit destination track.
Specify the starting time in the edit destination track.
5. DelOK?............................................................... [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
7. EndTime ...........................................................................
Specify the ending time in the edit destination track.
8. PitchFix............................................................... [Yes, No]
Specify whether the playback pitch will be unaffected by
the expansion/ compression operation.
P.3-6 ExpTrack (Exp/ Cmp): Expand/ compress a
region of a track
Yes: The pitch will not be affected by the operation.
No: The pitch will change according to the degree of
expansion or compression.
This operation expands or compresses the track data of
the In–Out region of the edit source track (“SreTrk”) so
that it will fit in the To–End region of the edit destination
track (“DestTrk”), and copies this data the specified num-
ber of times starting at the To location. When this opera-
tion is executed, the edit destination track will be
overwritten.
9. ExpOK? .............................................................. [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
There are limitations to the degree of expansion/ compres-
sion. An error will occur if the length of the In–Out region
differs too greatly from the length of the To–End region. You
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Parameters
The processing time until the operation is completed
(“Finish!”) will be longer in proportion to the length of the
specified region (In–Out).
1. DestTrk ...............................................[1, 2, 3, 4, 1-2, 3-4]
Select the edit destination track.
2. DestVTrk ...........................................[A, B, C, D, E, F, G, H]
Select the virtual track of the edit destination track.
P.3-7 CpyV-Trk: Copy a virtual track
This operation copies all track data of the edit source track
(“SrcTrk”) to the specified virtual track of the edit destina-
tion track (“DestTrk”).
3. DelV OK? ........................................................... [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
When this operation is executed, the edit destination track
will be overwritten. Verify the contents of the edit destina-
tion track before you execute this operation.
P4. CardUtl (Card-related functions)
These operations let you view information about a card,
and check or format (initialize) it.
1. SrcTrk ................................................ [1, 2, 3, 4, 1-2, 3-4]
Select the edit source track.
All the data on the card will be lost when you execute the
Format operation.
2. SrcVTrk.............................................[A, B, C, D, E, F, G, H]
Select the virtual track of the edit source track.
3. DestTrk .............................................. [1, 2, 3, 4, 1-2, 3-4]
1.
2.
3.
4.
5.
Select the edit destination track.
4. DestVTrk ...........................................[A, B, C, D, E, F, G, H]
Select the virtual track of the edit destination track.
5. CpyV OK? .......................................................... [Yes, No]
Select “Yes” and press the [CURSOR] right key to execute
the operation.
P.3-8 DelV-Trk: Delete a virtual track
P.4-1 CardInfo (Information): View card information
This operation deletes all track data from the edit destina-
tion track (“DestTrk”).
Here you can view the card type, and the amount of free
area.
When this operation is executed, the edit destination track
will be overwritten. Verify the contents of the edit destina-
tion track before you execute this operation.
1. Card[MB]........................................ [4, 8, 16, 32, 64, 128]
This displays the type of card that is currently being used.
The units are Mbytes.
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Parameters
2. Free[%].............................................................................
This indicates the percentage (%) of space available on the
currently-used card (i.e., space that can be written).
P.4-5 CdFormat: Format a card
This operation formats (initializes) a card. A card that has
been used by another device must be formatted. (→p.54)
All the data on the card will be lost when you execute the
Format operation.
P.4-2 CdFxSave: Saving an effect user file
This operation saves the effect user data to the card.
1. Save Num................................................................. [1, 2]
P5. System: System-related settings
Select the save destination for the effect data.
Here you can make settings for the mixer and for record-
ing.
The normal effect write operation (→p.40) will always over-
write the data onto Num1.EFF. If you do not want to over-
write, select “2.”
1.
2.
3.
1: The data will be saved to Num1 (the data that is loaded
at power-on).
2: The data will be saved to Num2.
P.4-3 CdFxLoad: Loading an effect user file
This operation loads the effect user data into internal
memory.
P.5-1 MixerSys: Mixer settings
1. Load Num........................................................... [Int, 1, 2]
Select the effect data load source.
Here you can set mixer-related parameters.
These settings are common to all songs.
Int: Load the initial settings (preset data).
1: Load from Num1 (the data that is loaded at power-on).
2: Load from Num2.
1. AutoIn ................................................................ [Off, On]
Specify whether the input source of a track selected for
recording (RecSelect) will automatically be switched
according to the status of the recorder. When using punch
recording, we suggest you turn this setting “On.”
On: For tracks selected for recording, the input will be
switched automatically according to the status of the
recorder.
It is not possible to load a user effect program individually.
P.4-4 CdRecvey: Recover card data
This operation checks and recovers a card. (→p.54)
Press the [CURSOR] right key to execute the Card Recover
operation.
External input when the recorder is stopped
Track input when the recorder is playing
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Parameters
External input when the recorder is recording
Off: Tracks selected for recording will always use the
external input.
or when you want to record with a smooth transition from
previously-recorded material. If this is set to “0,” playback
will start at the same time that recording begins. (→p.28)
2. AutoPan ............................................................. [Off, On]
Specify whether the pan (stereo position) setting will be
set automatically when bounce-recording to a single
record track. (→p.29)
2. RecLngth(Rec Length) ................................ [Off, 001…999]
This setting lets you pre-specify the number of measures
from the beginning to the end of recording, so that record-
ing will end automatically. You can perform overdubbing
by using this in conjunction with “Count-In.” (→p.28)
3. SubIn.................................................................. [Off, On]
Turn SubIn “On” when you want to insert an external
input directly into the master bus. Otherwise leave this
turned “Off.” (→p.51)
The punch-in time corresponds to the beginning of recording
(= current time). The punch-out time will be the
“RecLength” added to that time.
4. FadrCtrl (Fader Control)....................................... [Off, On]
This function allows mixer parameters other than level
(i.e., pan, send L, send R) to be set by the [TRACK] faders
in the Mixer page. (→p.21)
P.5-3 UndoSys: Undo settings
1. AutoUndo ........................................................... [Off, On]
Select whether the Undo/ Redo function will be available.
On: Undo/ Redo will be available.
On: The faders can be used to set mixer parameters.
Off: The faders will only set the level of each track.
After recording or track editing, you will be able to undo/
redo.
5. LocMoni (Locate With Monitoring) ........................ [Off, On]
This function outputs the track playback in order to help
you verify the location when you change the current time
in the Locate page. The track audio of channels selected
for recording will be output if “AutoIn” is “On.”
Off: Undo/ Redo will not be available.
If this is “On,” the undo data will be erased following the
next recording or track editing operation. If you turn this
“On” again without performing a recording or track editing
operation, undo/ redo will be available.
2. DelUndo? ........................................................... [1.S, ALL]
You can delete the undo data to increase the free space on
the card.
P.5-2 Record: Recording settings
Here you can adjust your settings for recording.
1. Count-In ................................................................. [0…8]
Playback will begin this number of measures earlier, and
recording will begin after the specified number of mea-
sures have been played. Use this when you want record-
ing to start automatically from the beginning of the song,
Press the [CURSOR] right key to select “Yes,” and the data
will be deleted.
Undo data that has been deleted cannot be recovered.
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Parameters
1.S: Delete only the undo data of the currently selected
song.
P1. Effect: Effect settings
P.1-1 SelectEffect: Select an effect program
*1
*2
1. SelectEffect: ......................[00…49 / 50…99 , U00…99]
*1: When ASSIGN=GUITAR. *2: When ASSIGN=INSERT,
MASTER, FINAL.
P6. USB comm: USB connections
When connecting the PXR4 to your computer, make set-
This selects the effect program. The effects that can be
selected will depend on the insert location. For the effects
available for each insert location, refer to “Effect Program
List” (→p.81). Numbers preceded by a “U” (e.g., “U00”)
are user area programs in which you can store effect pro-
grams that you yourself created.
tings in this page. (→p.52)
EFFECT
Here you can select effect settings. For an effect, you can
select either GUITAR, INSERT, MASTER, or FINAL as the
effect assign (insert location). (→p.67: “EFFECT ASSIGN”)
An effect program consists of up to eight effect modules
together. You can edit an effect program in various ways,
such as by switching each effect module on/ off and edit-
ing its settings. Edited effect programs can be saved in the
user area. (→p.40)
P.1-2 Drive/ LMT: Drive/ LMT module
***: This depends on the effect.
1. Drive/ LMT ................................................................. [***]
Select the type of drive or amp simulator.
1a. (Parameter 1)....................................................... [***]
This can also be edited by [TRACK] fader 1.
The number of effect pages and their contents will differ
depending on the type of effect. The effect will not be dis-
played if the effect assign setting is “Off.”
1b. (Parameter 2)....................................................... [***]
This can also be edited by [TRACK] fader 2.
1c. (Parameter 3) ....................................................... [***]
When an effect page is selected, the [TRACK] faders 1–4 and
the master fader are used to edit effect parameters. The fad-
ers that control parameters will be indicated in the display.
When you are in an effect page, the “REC SELECT” record
select keys will select the effect to be edited. By repeatedly
pressing the same key, you can switch the corresponding
effect on/ off.
This can also be edited by [TRACK] fader 3.
1d. (Parameter 4)....................................................... [***]
This can also be edited by [TRACK] fader 4.
1e. (Parameter 5)....................................................... [***]
This can also be edited by the [MASTER] fader.
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Parameters
P.1-3 Cabinet: Cabinet module
P.1-9 EffectBalance: Effect return balance setting
1. Cabinet...................................................................... [***]
1. EffRtBal....................................................[L30…Cnt…R30]
When MASTER is selected as the effect type (EFFECT
from the effect to the master bus.
Select the type of cabinet.
P.1-4 Modulation: Modulation module
1. Modulation ................................................................ [***]
If a setting other than “MASTER” is selected for effect type,
this page will not be displayed.
Select the type of modulation.
P.1-10 Rename, Write: Name and save an effect
P.1-5 Ambience: Ambience module
1. RenameEffect....................................................................
Here you can edit the name of the effect. Press the [CUR-
SOR] left/ right keys to select the character that you want
to edit, and use the dial to select a character. When you
have finished editing the name, press the [CURSOR]
down key. The effect will be saved with this name when it
is saved.
1. Ambience .................................................................. [***]
Select the type of ambient effect.
P.1-6 NR/ Gate: NoiseReduction/ Gate module
1. NR/ Gate ........................................................ [000…100]
P.1-7 ProgMVol: Program master volume
2. Wrt>U##? .................................................... [##=00…99]
Select the save destination user area number. This opera-
tion writes the currently selected effect program into the
user area, saving it. (→p.39: “3. Saving an effect pro-
gram”)
1. ProgMVol ....................................................... [000…100]
P.1-8 EffectReturn: Effect return level setting
1. EffRetLv .......................................................... [000…100]
When MASTER is selected as the effect insert location
(ASSIGN), this setting adjusts the return level from the
effect to the master bus. Increasing the return level will
cause the effect to be applied more deeply (wet).
P2. Tuner: Tuner function
When Effect mode is selected, you can press the
[EFFECT/ TUNER] key to enter Tuner mode. This allows
you to tune an input sound source. In Tuner mode, the
effect will be bypassed (i.e., the effect will not be applied),
so you can also use this mode to hear how the effect is
modifying the sound. Press the [EFFECT/ TUNER] key
once again to return to the previous state.
If a setting other than “MASTER” is selected for effect assign,
this page will not be displayed.
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Parameters
standby.
MIXER
MARK
Here you can set the volume level (Level) and stereo posi-
tion (Pan) of each track. If the effect type is “MASTER,”
you an also set the send level (SendL, SendR) sent from
each track to the effect.
In these pages you can use marks to change the current
time location, and can also delete marks. This page cannot
be selected if no marks have been registered.
You can also use the faders to set these parameters, as well as
P.1-1 SelectMark: Select a mark
selecting each parameter and using the dial. (→p.21)
Here you can select a mark, and change the current time
to the location of that mark.
P.1-1 Level: Volume level adjustment
Adjusts the volume level of each track.
1. MarkLocation....................................................................
This displays the time location of the registered marks. If
you pressed the [CURSOR] right key to delete a mark, you
can confirm the time location here.
1. Level#...............................................................................
1a. Level 1...................................................... [000…127]
This can also be edited by [TRACK] fader 1.
2. MarkNumber............................................... [00…99, End]
This displays the number of the registered marks. Use the
dial to select a number and move to that location.
1b. Level 2...................................................... [000…127]
This can also be edited by [TRACK] fader 2.
1c. Level 3 ...................................................... [000…127]
This can also be edited by [TRACK] fader 3.
P.2-1 DelMark (Delete Mark): Delete a mark
Here you can delete the selected mark. When the mark
selection is displayed, pressing the [CURSOR] right key
will delete that mark.
1d. Level 4...................................................... [000…127]
This can also be edited by [TRACK] fader 4.
P.2-1 Pan: Pan adjustment
1. DelMark? (Delete Mark)................................. [All, 01…99]
This will indicate the selected “MarkNumber” that you
selected for deletion. Press the [CURSOR] right key to
delete the mark.
Adjusts the stereo position (Pan) of each track.
1. Pan# .......................................................[L30…Cnt…R30]
(#= 1, 2, 3, 4) *Refer to P.1-1 Level
All: If you select “End” for “MarkNumber,” all marks will
be deleted.
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Parameters
POST:
P.3-1 SendL: Send level adjustment (L ch.)
The post-fader level (the level after passing through the
level fader) of each track will be displayed. Select this set-
ting when you want to know whether the playback level
is appropriate, or whether the recording level is appropri-
ate.
Adjusts the level sent from each track to the left channel of
the effect.
Setting this will have no effect if the effect insert location is
not set to “MASTER.”
1. Send-L# .......................................................... [000…100]
(#= 1, 2, 3, 4) *Refer to P.1-1 Level
MIXER:
Select this setting when you want to compare the mixer
parameter values for each track. The parameter (LEVEL,
PAN, SENDL, SENDR) selected in Mixer mode will be
displayed.
P.4-1 SendR: Send level adjustment (R ch.)
Adjusts the level sent from each track to the right channel
of the effect.
Setting this will have no effect if the effect insert location is
not set to “MASTER.”
1. Send-R#.......................................................... [000…100]
EFFECT ASSIGN
+
(#= 1, 2, 3, 4) *Refer to P.1-1 Level
Here you can select the effect insert location, and select
the effect type. The PXR4 has one built-in effect unit, and
you can select one of the following locations into which it
will be inserted.
Hold down the [SHIFT] key and press the [EFFECT] key
to switch this setting.
DISPLAY
Here you can select the information that will be displayed
in the level meter. Hold down the [SHIFT] key and press
the [MIXER] (DISPLAY) key to switch the setting.
+
GUITAR: Mono-in → mono-out
The effect will be inserted immediately after the input.
Select this when you want to record while applying a
mono effect.
PRE:
The pre-fader level (the level before passing through the
level fader) of each channel will be displayed. Select this
setting when you want to know whether the input level is
appropriate, or whether the track is outputting sound. In
this case, “L/ R” will display the post-fader level.
If you select “GUITAR,” only one track can be selected for
recording.
INSERT: Stereo-in → stereo-out
The effect will be inserted immediately after the input.
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Parameters
Select this when you want to record while applying a ste-
reo effect.
effect to two already-recorded tracks, and record the result
on two other tracks.
MASTER: Stereo-in → stereo-out
2+2→2 (2 tracks + 2 inputs → 2 tracks):
Select this when you want to send the “Send” signals from
each track to the effect, enhancing the overall depth and
balance.
With this type, the external input sources will be input to
the tracks selected for recording by “REC SELECT.” This
type is used mainly when you want to listen to two tracks
while adding another performance (stereo input) and
recording the result on two tracks, or similarly when you
want to combine the playback of three tracks with one
audio input and record the result on one track.
FINAL: Stereo-in → stereo-out
Select this when you want to make overall adjustments to
the song in the master LR bus.
(OFF):
DUB (Dubbing):
The effect will not be used. Nothing will be displayed in
the Assign area if this is selected. The effect pages will not
be displayed if the assign setting is turned “OFF.”
With this type, the external input sources and the track
playback will be input simultaneously to the tracks
selected for recording by “REC SELECT.” This allows you
to add additional material to an already-recorded track
(however the levels cannot be adjusted independently).
You will select this mainly when you have already
decided on the part assignments of each track, and want
to layer sounds as if you were using a musical notepad.
BOUNCE
+
Select the type of bounce recording. The mixer settings
will change according to the type you select, allowing var-
ious types of bounce operation. (→p.29)
Hold down the [SHIFT] key and press the [LOCATE] key
to switch this setting.
CONV (Convert):
With this type, a completed song that you have already
recorded can be converted into a stereo MP2 song. By
converting a completed song, you will be able to send it to
your computer and play it back on a MPEG1 Layer 2 play-
back application. When you execute conversion, a new
song will be added as a playback-only stereo MP2 song.
This means that the tracks selected by “REC SELECT” will
not be overwritten. Mixer operation is the same as in 4→2.
4→2 (4 tracks → 2 tracks):
With this type, the track playback will be input to the
track(s) selected for recording by “REC SELECT.” Select
this type when you have used up all four tracks, and want
to combine them into two tracks or one track. You can also
select this when you want to apply a master effect or final
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(OFF):
This is the normal recording mode.
SHIFT
If more than one function is assigned to a key, you can
hold down the [SHIFT] key and press the desired key to
access its alternate function.
REC SELECT
These keys select the track(s) for recording.
When you select a track for recording, a
symbol will
appear for the track number below the level meter dis-
play. The tracks that can be recorded will differ depending
on whether you are using normal recording or bounce
recording. It is not possible to record unless you select a
track for recording.
Normal recording: The sound will be recorded on the
selected track(s). Use the [TRACK] fader(s) to adjust the
recording level.
Bounce recording (4→2, 2+2→2): If the selected track is 1
or 3, the sound will be recorded on the master L channel.
If the selected track is 2 or 4, the sound will be recorded on
the master R channel. Use the [MASTER] fader to adjust
the recording level.
STORE MARK
You can register a mark by pressing this key. If you regis-
ter a mark at a desired time location in a song, you can
recall that mark number to move to that time location.
Marks that you register can be used to specify editing time
locations for track editing (→p.43).
For details on using Marks to change the current time, and
how to register or delete a Mark, refer to p.34.
FADER
Except when an effect page or mixer page is selected,
these faders are used to set the volume levels.
When adjusting the recording levels, fader operations will
differ depending on whether you are recording external
inputs or using bounce recording.
When recording external inputs, the track faders will
adjust the recording level.
When bounce-recording, the master fader will adjust the
recording level.
EXIT
Press this key to cancel an editing operation (when
“EDIT” is lit), or to return from another mode to Locate
mode. In Locate mode, pressing the [EXIT] key while the
recorder is stopped will display the name of the currently
selected song.
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Parameters
In the effect pages, the faders can be used to edit the effect.
In the mixer pages, the faders can be used to edit the pan
and effect send of each track.
TRANSPORT KEYS
These keys are used to perform recorder operations such
as playback and record.
In order to use this function, the System mode “Mixer” page
setting “FadrCtrl” (fader control) must be turned “On.”
(→p.63)
1
2
1, 2, 3, 4:
These faders adjust the volume level of each track.
For tracks not selected for recording by “REC SELECT,”
the fader adjusts the playback volume level.
For tracks selected for recording by “REC SELECT,” the
fader adjusts the recording level of the external input.
3
4
5
1. PLAY
MASTER:
This key plays back the currently selected song.
If a [REC SELECT] key has been used to select a recording
track, recording will begin when you press this key after
pressing the [REC] key.
This fader adjusts the master L/ R bus volume level.
When recording an external input, this fader adjusts the
master L/ R bus volume level.
When bounce-recording, this fader adjusts the recording
level on the track(s) that is/ are selected for recording by
“REC SELECT.”
When the recorder is recording or playing back, the
“
” indicator will light. During playback, pressing
this key will play back at half-speed, which is a conve-
nient way for you to practice along with a recorded per-
formance that is too fast for you to play at normal speed.
Punch-recording cannot be used at this time. (→p.27:
Punch-in/ out)
During track editing, you can press this key when setting
the In, Out, To, or End points to hear the playback for
approximately two seconds from that time location.
If you hold down the [SHIFT] key and press this key, the
stored songs will play back consecutively. (→p.31: Chain
Play)
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Parameters
2. REC
5. FF (Fast Forward)
When you press this key, the recorder will enter record-
Pressing this key while playing or stopped will move to
the beginning of the next song.
standby mode (the “
” indicator will blink). In order to
enter record-standby mode, the [REC SELECT] key of at
least one track must be pressed to display a “ ” for the
track number located below the level meter. When you
During playback, holding down this key for some time
will cause the time location to fast-forward toward the
end of the song. If you hold down the [SHIFT] key and
press this key, you will move to the mark that follows the
current time location.
press the [PLAY] key, the “
recording will begin.
” indicator will light, and
3. STOP
This key stops recording or playback, and halts the
recorder.
If you press this key while stopped, the song will be
saved, and you will move to the beginning of that song.
4. REW (Rewind)
Pressing this key while playing or stopped will cause the
song number to change to the preceding song (if you are
at the beginning of the song), or will move to the begin-
ning of that song (if you are in the middle of the song).
During playback, holding down this key for some time
will cause the time location to rewind toward the begin-
ning of the song. If you hold down the [SHIFT] key and
press this key, you will move to the mark that precedes the
current time location.
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Effect parameters
The contents of the effect parameters are explained for each effect
module. The effect modules that can be selected will differ for
each chain. (→p.82)
Mtl Dist (METAL DIST)
This model simulates the hard distortion of the 90’s.
* The parameters are the same as “TOP BOOST.”
Fat Dist (FAT DIST)
This model simulates a distortion pedal with the fat distortion
of the 80’s.
* The parameters are the same as “TOP BOOST.”
DRIVE/ LMT BLOCK
ClasDist (CLASSIC DIST)
This model simulates the sound of a distortion pedal plus
amp distortion that was typical of the 70’s.
1. DRIVE
TopBoost (TOP BOOST)
This model simulates the distortion of the VOX AC30.
1. GAIN ..................... [1...10]: Adjusts the amount of distortion.
2. LEVEL.................... [0...10]: Adjusts the output level.
* The parameters are the same as “TOP BOOST.”
Tube OD (TUBE OD)
3. TREBLE ................. [1...10]: Adjusts the treble (high range) tone.
4. MIDDLE ................ [1...10]: Adjusts the middle (mid range) tone.
5. BASS....................... [1...10]: Adjusts the bass (low range) tone.
This model simulates the driving tube amp distortion of the
70’s.
* The parameters are the same as “TOP BOOST.”
US HI-G (US HI-GAIN)
This model simulates the distortion of a USA-made high-gain
amp.
ClasComp (CLASSIC COMP)
This is a compressor that makes your picking more consistent
and produces a smooth sustain.
* The parameters are the same as “TOP BOOST.”
If the sound is distorted, slightly lower each of the LEVEL,
TREBLE, MIDDLE, and BASS settings.
Brit Stk (BRIT STACK)
This model simulates the distortion of a British-made stack-
type amp.
1. SENS.......................[1...10]: Adjusts the sensitivity of the compres-
sor.
2. LEVEL ....................[0...10]: Adjusts the output level.
3. TREBLE..................[1...10]: Adjusts the treble (high range) tone.
4. MIDDLE.................[1...10]: Adjusts the middle (mid range) tone.
5. BASS .......................[1...10]: Adjusts the bass (low range) tone.
* The parameters are the same as “TOP BOOST.”
BigFuzz (BIG FUZZ)
This model simulates a standard vintage fuzz unit.
* The parameters are the same as “TOP BOOST.”
Acoustic (ACOUSTIC)
Seattle (SEATTLE)
This model simulates a pedal that is ideal for the grunge rock
that originated in the Seattle area.
When you use the pickup closest to the neck of your guitar,
this produces a realistic simulation of an acoustic guitar.
It contains a compressor with adjustable sensitivity.
* The parameters are the same as “TOP BOOST.”
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Effect parameters
If the sound is distorted, slightly lower each of the LEVEL,
TREBLE, MIDDLE, and BASS settings.
B Ovdrv (BASS OVERDRIVE)
This model simulates the natural distortion of an amp.
1. GAIN ......................[1...10]: Adjusts the amount of distortion.
2. LEVEL ....................[0...10]: Adjusts the output level.
* The parameters are the same as “CLASSIC COMP.”
3. TREBLE........... [–18...+18]: Adjusts the treble (high range) tone.
4. MIDDLE.......... [–18...+18]: Adjusts the middle (mid range) tone.
5. BASS ................ [–18...+18]: Adjusts the bass (low range) tone.
2. LIMITER
Limiter (LIMITER)
B Dist (BASS DISTORTION)
This limits the peaks of the input signal to the specified level.
1. THRESHOLD ..... [–40...0]: Adjusts the level at which compres-
sion will apply.
2. RATIO .................... [0...10]: Adjusts the ratio at which the signal
will be compressed.
This distortion effect is designed especially for bass.
* The parameters are the same as “BASS OVERDRIVE.”
B Octave (BASS OCTAVE)
3. ATTACK................ [1...10]: Adjusts the attack time.
4. RELEASE............... [1...10]: Adjusts the release time.
5. LEVEL.................... [0...10]: Adjusts the overall level.
This is an octave effect designed especially for bass.
1. DEPTH ...................[0...10]: Adjusts the volume of the octave.
2. LEVEL ....................[0...10]: Adjusts the output level.
3. TREBLE........... [–18...+18]: Adjusts the treble (high range) tone.
4. MIDDLE.......... [–18...+18]: Adjusts the middle (mid range) tone.
5. BASS ................ [–18...+18]: Adjusts the bass (low range) tone.
3. BASS DRIVE
This block is designed specifically for bass; it enhances the
low range and broad dynamics of the bass guitar.
B OctDst (BASS OCTAVE DISTORTION)
This is a octave + distortion effect designed especially for
bass.
* The parameters are the same as “BASS OVERDRIVE.”
B Comp (BASS COMP)
This is a compressor that emphasizes the sense of attack.
It makes your picking more consistent, and produces a
smooth sustain.
If the sound is distorted, slightly lower each of the LEVEL,
TREBLE, MIDDLE, and BASS settings.
1. SENSE.................... [1...10]: Adjusts the sensitivity of the compres-
sor.
2. LEVEL.................... [0...10]: Adjusts the output level.
3. TREBLE ........... [–18...+18]: Adjusts the treble (high range) tone.
4. MIDDLE .......... [–18...+18]: Adjusts the middle (mid range) tone.
5. BASS................. [–18...+18]: Adjusts the low (low range) tone.
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Effect parameters
1x12 Blk (1x12 BLACK PANEL)
This cabinet model simulates an open backed enclosure with
one 12-inch speaker.
* The parameters are the same as “1x8 TWEED.”
CABI/ EQ BLOCK
1. CABINET
1x12 AC15 (1x12 AC15)
This cabinet model simulates an open backed enclosure with
one 15-inch speaker.
Some of the most important factors that determine the sound
of a guitar amp are the share of the cabinet, and the type and
number of speakers.
* The parameters are the same as “1x8 TWEED.”
The Cabinet block simulates the cabinet and speaker charac-
ters of a wide range of amps, ranging from vintage amps to
modern amps.
When recording on the PXR4, using this block will give your
instrument the same sense of presence as if you were actually
playing through a guitar amp.
2x12 Blk (2x12 BLACK PANEL)
This cabinet model simulates an open backed enclosure with
two 12-inch speakers.
* The parameters are the same as “1x8 TWEED.”
2x12 AC30 (2x12 AC30)
This cabinet model simulates an open backed enclosure with
two 12-inch speakers.
1x8 Twd (1x8 TWEED)
This cabinet model simulates an open backed enclosure with
one 8-inch speaker.
* The parameters are the same as “1x8 TWEED.”
1. AIR ......................... [0...10]: Simulates the resonance of the cabi-
net, and the filtering effects produced
by the acoustical interference between
speakers.
2. LEVEL.................... [1...10]: Adjusts the output level when the
cabinet model is used.
2x12 ClA (2x12 CLASS A)
This cabinet model simulates an open backed enclosure with
two 12-inch speakers.
* The parameters are the same as “1x8 TWEED.”
3. PRESENCE............ [1...10]: Adjusts the tone of the high-fre-
quency range.
4. -----(BLANK)......................
4x10 Twd (4x10 TWEED)
This cabinet model simulates an open backed enclosure with
four 10-inch speakers.
5. -----(BLANK)......................
* The parameters are the same as “1x8 TWEED.”
If the sound is distorted, slightly reduce the LEVEL and
PRESENCE settings.
4x12 Cls (4x12 CLASSIC)
This cabinet model simulates a closed back 25W enclosure
with four 12-inch speakers.
* The parameters are the same as “1x8 TWEED.”
1x12Twd (1x12 TWEED)
This cabinet model simulates an open backed enclosure with
one 12-inch speaker.
* The parameters are the same as “1x8 TWEED.”
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Effect parameters
4x12 Vin (4x12 VINTAGE)
WideEQ2 (WIDE EQ2)
This cabinet model simulates a closed back 30W enclosure
with four 12-inch speakers.
Bands 1–4 correspond to 100 Hz, 550 Hz, 1.2 kHz, and 4 kHz.
* The parameters are the same as “LOW EQ.”
* The parameters are the same as “1x8 TWEED.”
WideEQ3 (WIDE EQ3)
4x12 Mdn (4x12 MODERN)
This cabinet model simulates a closed back 75W enclosure
with four 12-inch speakers.
Bands 1-4 correspond to 80 Hz, 125 Hz, 640 Hz, and 1.5 kHz.
* The parameters are the same as “LOW EQ.”
3. BASS CABINET
* The parameters are the same as “1x8 TWEED.”
The Bass Cabinet block simulates a wide range of speaker and
cabinet characters, from vintage tube amps to modern solid
state amps.
When recording on the PXR4, this block can give your instru-
ment a sense of presence as though you were playing through
an amp.
2. 4BAND EQ
Six types of 4-band graphic equalizer are provided, each with
different center frequency settings for the various bands.
LowEQ (LOW EQ)
Bands 1–4 correspond to 80 Hz, 120 Hz, 250 Hz, and 550 Hz.
Solid1 (SOLID1)
This is an all-around type of amp. It is also suitable for slap/
pop playing styles.
1. -----(BLANK) .....................
2. MIX .........................[1...10]: Adjusts the output level when the
cabinet is used.
1. 80Hz ................. [–10...+10]: Band 1 level
2. 120Hz ............... [–10...+10]: Band 2 level
3. 250Hz ............... [–10...+10]: Band 3 level
4. 550Hz ............... [–10...+10]: Band 4 level
5. LEVEL.................... [0...10]: Adjusts the overall level.
MidEQ (MID EQ)
3. PRESENCE ..... [–12...+12]: Adjusts the volume of the high-fre-
quency range.
4. -----(BLANK) .....................
Bands 1–4 correspond to 250 Hz, 550 Hz, 1 kHz, and 4 kHz.
* The parameters are the same as “LOW EQ.”
5. -----(BLANK) .....................
HighEQ (HIGH EQ)
Bands 1–4 corresponds to 640 kHz, 2 kHz, 6.4 kHz, and 12
kHz.
If the sound is distorted, slightly lower the LEVEL and
PRESENCE settings.
* The parameters are the same as “LOW EQ.”
Solid2 (SOLID2)
This amp has a hard and tight tone.
WideEQ1 (WIDE EQ1)
Bands 1–4 correspond to 120 Hz, 250 Hz, 2 kHz, and 10 kHz.
* The parameters are the same as “LOW EQ.”
* The parameters are the same as “SOLID1.”
Tube1 (TUBE1)
This is an old-style amp with a warm low end response.
* The parameters are the same as “SOLID1.”
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Effect parameters
When you select the “Close” or “On” setting, the proximity
effect will produce a boosted low range, so you will need to
use “TRIM” to adjust the overall level.
Tube2 (TUBE2)
This amp has a mild tone with low-mid range emphasis.
* The parameters are the same as “SOLID1.”
MultiCn (MULTI CONDENSER)
Hi-Gain1 (HI-GAIN1)
This simulates a general-purpose studio condenser mic, and
has a broad range from low to high frequencies that suits
most instruments.
This is an overdriven amp with a heavy low end boost.
1. -----(BLANK)......................
2. BOOST................... [1...10]: Adjusts the amount of boost.
3. PRESENCE...... [–12...+12]: Adjusts the volume of the high-fre-
quency range.
* The parameters are the same as “VINTAGE DYNAMIC.”
Perc.Cn (PERCUSSION CONDENSER)
4. -----(BLANK)......................
5. -----(BLANK)......................
This simulates a small condenser mic designed for instru-
ments, which has a distinctive high range and is ideal as an
overhead mic for drums or for use with acoustic guitar.
* The parameters are the same as “VINTAGE DYNAMIC.”
If the sound is distorted, slightly lower the BOOST and
PRESENCE settings.
Hi-Gain1 (HI-GAIN2)
This is an overdriven amp suitable for hard rock styles.
* The parameters are the same as “HI-GAIN1.”
Whale.Dy (WHALE DYNAMIC)
This simulates a mic characterized by clarity and a sense of
volume, and is ideal for drum sounds.
* The parameters are the same as “VINTAGE DYNAMIC.”
4. MIC SIMULATOR
When recording sound that is output from an acoustic instru-
ment or a speaker, it is best to use a mic that takes advantage
of the characteristics of the source.
Vocal.Cn (VOCAL CONDENSER)
This simulates a widely-used studio condenser mic, and is
ideal for vocals, acoustic instruments, and narrations.
* The parameters are the same as “VINTAGE DYNAMIC.”
When using the built-in condenser mic of the PXR4, you can
simulate the mic that is most appropriate for the source being
recorded.
Vocal.Tb (VOCAL TUBE)
This simulates a vintage tube mic, and is ideal for vocals.
* The parameters are the same as “VINTAGE DYNAMIC.”
VntgDy (VINTAGE DYNAMIC)
This simulates the warm and rich sound of a vintage dynamic
mic, and is ideal for vocals.
BDrum.Dy (B DRUM DYNAMIC)
This simulates a fairly large dynamic mic, and is suitable
when you want to capture the sense of air movement felt with
a close-miked bass drum.
1. SETTING ................. [1...4]: Switches the location of the mic. (1:
Close, 2: On, 3: Off, 4: Far)
2. TRIM ...................... [0...10]: Input trim
3. -----(BLANK)......................
* The parameters are the same as “VINTAGE DYNAMIC.”
4. -----(BLANK)......................
5. -----(BLANK)......................
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Effect parameters
4. DEPTH ...................[0...10]: Adjusts the depth at which the pitch
is modulated. When set to 10, the
TIME parameter has no effect.
5. MIX .........................[0...10]: Adjusts the amount of effect mixed
into the sound.
MODULATION BLOCK
1. MODULATION
ModDelay (MOD DELAY)
StModDly (STEREO MOD DELAY)
These effects can also modulate the delay time to produce
chorus or flanger-like effects.
1. TIME....................[0...1.75]: Adjusts the delay time.
2. FEEDBACK ........ [0...+10]: Adjusts the feedback (repeated “ech-
oes”).
3. SPEED ............[0.1...10Hz]: Adjusts the speed at which the pitch
is modulated.
4. DEPTH ...................[0...10]: Adjusts the depth at which the pitch
is modulated.
Chorus (CHORUS)
StChorus (STEREO CHORUS)
These effects give the sound depth and warmth by modulat-
ing the delay time.
1. TIME ...................... [1...10]: Adjusts the delay time, controlling the
frequency range at which the effect
will apply. Adjusting this toward 0
will cause the modulation to occur at
a higher pitch.
2. -----(BLANK)......................
5. MIX .........................[0...10]: Adjusts the amount of effect mixed
into the sound.
3. SPEED............ [0.1...10Hz]: Adjusts the speed at which the pitch
is modulated.
4. DEPTH................... [0...10]: Adjusts the depth at which the pitch
is modulated.
5. MIX ........................ [0...10]: Adjusts the amount of effect mixed
into the sound.
Tremolo (TREMOLO)
Trem/ Pan (TREMOLO/ PAN)
These effects simulate the tremolo that is built into some gui-
tar amps.
1. -----(BLANK) .....................
2. SPREAD .................[0...10]: Switches between tremolo and pan.
*For CHAIN5
-----(BLANK) .................... : *For TREMOLO
3. SPEED ............[1.0...10Hz]: Adjusts the speed of tremolo.
.........................[0.1...10Hz]: Adjusts the speed of tremolo.
*For CHAIN5
Flanger (FLANGER)
StFlange (STEREO FLANGER)
These effects give the sound modulation and a sense of pitch
movement.
1. TIME ...................... [1...10]: Adjusts the delay time, controlling the
frequency range at which the effect
will apply. Adjusting this toward 0
4. DEPTH ...................[0...10]: Adjusts the depth of tremolo.
5. -----(BLANK) .................... :
will cause the modulation to occur at
a higher pitch.
2. FEEDBACK..... [–10...+10]: Adjusts the unique character of
sound. Raising this setting appropri-
ately will produce a “jet” effect.
3. SPEED............ [0.1...10Hz]: Adjusts the speed at which the pitch
is modulated.
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Effect parameters
This may not operate correctly if you play multiple strings
simultaneously, or if you play low notes.
PitchSft (PITCH SHIFTER)
StPitch (STEREO PITCH SHIFTER)
1. -----(BLANK) .....................
2. -----(BLANK) .....................
3. -----(BLANK) .....................
4. DEPTH ...................[0...10]: Adjusts the amount of one-octave
lower sound.
These are pitch shifter effects with a ±2 octave range of adjust-
ment.
1. -----(BLANK)......................
2. -----(BLANK)......................
3. PITCH .............. [–24...+24]: Adjusts the pitch change amount.
4. FINE................. [–50...+50]: Fine adjustment of pitch change
amount.
5. MIX ........................ [0...10]: Adjusts the amount of effect mixed
into the sound.
5. MIX .........................[0...10]: Adjusts the amount of original sound.
WahUp (WAH UP)
This is a band-pass filter type auto wah, similar to a pedal
wah.
It is placed before the drive block.
1. ATTACK.................[1...10]: Adjusts the attack speed of the wah in
response to your picking.
2. SENS.......................[0...10]: Adjusts the sensitivity of the wah.
3. -----(BLANK) .....................
4. -----(BLANK) .....................
For stereo
1. L PITCH........... [–24...+24]: Adjusts the L ch pitch change
amount.
2. L FINE.............. [–50...+50]: Fine adjustment of the L ch pitch
change amount.
3. R PITCH .......... [–24...+24]: Adjusts the R ch pitch change
amount.
4. R FINE ............. [–50...+50]: Fine adjustment of the R ch pitch
change amount.
5. MIX ........................ [0...10]: Adjusts the amount of effect mixed
into the sound.
5. -----(BLANK) .....................
WahDwn (WAH DOWN)
This is a wah in which the filter operates in the opposite direc-
tion from WAH UP.
Phaser (PHASER)
StPhaser (STEREO PHASER)
These modulate the phase to give a “swirling” character to
the sound.
1. MANUAL ............. [1...10]: Adjusts the frequency at which the
effect applies.
2. FEEDBACK........... [0...10]: Adjusts the distinctive tonal character.
3. SPEED............ [0.1...10Hz]: Adjusts the modulation speed.
4. DEPTH................... [0...10]: Adjusts the depth of the effect.
5. -----(BLANK)......................
* The parameters are the same as “WAH UP.”
B WahUp (BASS WAH UP)
This is a low-pass filter type auto wah. It is suitable for instru-
ments such as electric bass.
1. ATTACK.................[1...10]: Adjusts the attack speed of the wah in
response to your picking.
2. PEAK ......................[0...10]: Adjusts the sensitivity of the wah.
3. -----(BLANK) .....................
4. -----(BLANK) .....................
5. -----(BLANK) .....................
Octave (OCTAVE)
This effect generates a sound one octave below the input,
which can be mixed into the original sound to give it more
“bottom end.”
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Effect parameters
B WahDwn (BASS WAH DOWN)
This is a wah in which the filter operates in the opposite direc-
tion from BASS WAH UP.
* The parameters are the same as “BASS WAH UP.”
AMBIENCE BLOCK
1. DELAY
Filter1 (FILTER1)
This is a band pass filter with a fixed frequency.
It is placed before the drive block.
1. FREQENCY........... [1...10]: Adjusts the center frequency of the fil-
ter.
2. -----(BLANK)......................
3. -----(BLANK)......................
4. -----(BLANK)......................
5. -----(BLANK)......................
Delay (MONO DELAY)
This is a mono delay with a maximum delay time of 2.0 sec-
onds.
1. TIME....................... [0...2s]: Adjusts the delay time.
2. FEEDBACK ...........[0...10]: Adjusts the feedback (delay repeats).
3. TONE......................[0...10]: Adjusts the tone of the delayed
sound.
4. -----(BLANK) .....................
5. MIX .........................[0...10]: Adjusts the mix amount of the
delayed sound.
Filter2 (FILTER2)
This is a low pass filter with a fixed frequency.
1. FREQUENCY ....... [1...10]: Adjusts the center frequency of the fil-
ter.
2. AMBIENCE
Echo (ECHO)
This effect simulates a tape echo unit.
1. TIME.......................[1...10]: Adjusts the delay time.
2. FEEDBACK ...........[0...10]: Adjusts the feedback (delay repeats).
3. TONE......................[0...10]: Adjusts the tone of the echo.
4. -----(BLANK) .....................
2. PEAK ..................... [1...10]: Adjusts the curve of the filter.
3. -----(BLANK)......................
4. -----(BLANK)......................
5. -----(BLANK)......................
SlowAtk (SLOW ATTACK)
This slows the attack of each picked note, producing a violin-
like effect.
5. MIX .........................[0...10]: Adjusts the mix amount of the echo.
StDelay (STEREO DELAY)
1. ATTACK................ [1...10]: Adjusts the time over which the vol-
ume rises.
2. THRESHOLD ....... [1...10]: Adjusts the level at which the effect
applies.
3. -----(BLANK)......................
4. -----(BLANK)......................
This is a stereo delay with a maximum delay time of 1.0 sec-
ond (for CHAIN5) or 1.75 seconds (for CHAIN8).
1. TIME....................... [0...1s]: Adjusts the delay time.
............................ [0...1.75s]: *For CHAIN8
2. FEEDBACK ...........[0...10]: Adjusts the feedback (delay repeats).
3. TONE......................[0...10]: Adjusts the tone of the delayed
sound.
5. -----(BLANK)......................
4. SPREAD .................[0...10]: Adjusts the left/ right spread of the
sound.
5. MIX .........................[0...10]: Adjusts the mix amount of the
delayed sound.
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Effect parameters
PPDelay (STEREO PING PONG DELAY)
This is a stereo delay in which the sound bounces between left
and right.
1. TIME ..................[0...1.75s]: Adjusts the delay time.
2. FEEDBACK........... [0...10]: Adjusts the feedback (delay repeats).
3. TONE..................... [0...10]: Adjusts the tone of the delayed
sound.
4. MODE....................... [1, 2]: Switches the order of output.
1: Output from L, 2: Output from R
5. MIX ........................ [0...10]: Adjusts the mix amount of the
delayed sound.
NR/ GATE BLOCK
The NR/ GATE block is not displayed as an effect module,
but can be selected as part of the edit parameters.
1. NR
NR (NOISE REDUCTION)
This effect suppresses noise.
1. NR SEND ...............[0...10]: Adjusts the depth of the effect.
2. -----(BLANK) .....................
3. -----(BLANK) .....................
4. -----(BLANK) .....................
5. -----(BLANK) .....................
Room (ROOM)
This simulates the acoustics of rooms ranging from a small
studio-sized room to mid-sized rooms such as a garage.
1. TIME ...................... [1...10]: Adjusts the length of reverberation.
2. -----(BLANK)......................
3. TONE..................... [1...10]: Adjusts the tone of the reverberation.
4. -----(BLANK)......................
It is not possible to turn “NR” off. If you do not want to
apply the effect, set “NR SEND” to “0.”
5. MIX ........................ [0...10]: Adjusts the mix amount of the rever-
beration.
2. GATE
Hall (HALL)
Gate (GATE)
This simulates the acoustics ranging from mid-sized to large
halls
* The parameters are the same as “ROOM.”
This effect suppresses noise.
1. GATE THRESHOLD . [0...10]: Adjusts the level at which com-
pression is applied.
2. GATE ATTACK.......... [1...10]: Adjusts the attack time.
3. GATE RELEASE......... [1...10]: Adjusts the release time.
4. -----(BLANK) ...........................
Spring (SPRING)
This simulates the spring reverb unit built into some guitar
amps.
5. -----(BLANK) ...........................
It is not possible to turn the “GATE” off. If you do not want
to apply the effect, set “GATE THRESHOLD” to “0.”
* The parameters are the same as “ROOM.”
Plate (PLATE)
This simulates a plate reverb unit.
* The parameters are the same as “ROOM.”
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Effect parameters
Effect Program List
Prog name Chain# For
Prog name Chain# For
Prog name Chain# For
Prog name Chain# For
25 B OCTAVE Chain3 Bass Guitar
26 B CHORUS Chain3 Bass Guitar
00 ACOU SIM Chain1 E.Guitar
50 FINALMIX Chain6 Final
75 St_MdDly
76 SoftComp
77 HardComp Chain6 Insert
78 SoftLimt
79 HardLimt
Chain7 Master
Chain6 Insert
01 CL COMP
02 50'S
03 60'S
04 70'S
05 80'S
06 90'S
07 2001
08 TREMOR
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
51 POP_MIX
Chain6 Final
27 B BOOTS
28 B OVDRV
Chain3 Bass Guitar
Chain3 Bass Guitar
52 CLUB_MIX Chain6 Final
53 ROCK_MIX Chain6 Final
Chain6 Insert
Chain6 Insert
Chain6 Insert
29 B DSTOCT Chain3 Bass Guitar
30 B CLN DY Chain3 Bass Guitar
31 MOTOWN-B Chain3 Bass Guitar
54 STD_MIX
55 LIM-HiEQ
Chain6 Final
Chain6 General 80 UltraLim
56 LIM-MidQ Chain6 General 81 LowRngEQ Chain6 Insert
57 LIM-LowQ Chain6 General 82 MidRngEQ Chain6 Insert
58 TAPE_SIM Chain6 General 83 Hi_RngEQ Chain6 Insert
32 PICK BST
33 FINGFLAN Chain3 Bass Guitar
34 B SLAP Chain3 Bass Guitar
35 MIC ACOU Chain4 Ac. Guitar *
36 MicAcou2 Chain4 Ac. Guitar *
37 ACOUS DI Chain4 Ac. Guitar
Chain3 Bass Guitar
09 STRAYCAT Chain1 E.Guitar
59 DIGI_SIM
60 BrightHL
61 MiniHall
62 BrightPL
63 Room_RV
64 SpringRV
65 Echo
66 Voc_Chor
67 VocFlang
68 VocMoDly
69 VocPhasr
70 PsftEcho
71 St_Flang
72 St_Pitch
73 St_Phase
74 St_Chors
Chain6 General 84 Max_Bass
Chain8 Master 85 Cl_Sound
Chain8 Master 86 NaturlEQ
Chain6 General
Chain6 General
Chain6 Insert
10 PIEZO
11 BLUES
12 ROCK
13 METAL
14 JAZZ
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain1 E.Guitar
Chain8 Master 87 LowCutEQ Chain6 Insert
38 AcousDi2
39 VOC MIC
Chain4 Ac. Guitar
Chain4 Vocals *
Chain8 Master 88 LowBstEQ
Chain8 Master 89 Hi_BstEQ
Chain8 Master 90 Hi_CutEQ
Chain5 Master 91 DigiGate
Chain5 Master 92 Radio_EQ
Chain5 Master 93 DriveLim
Chain5 Master 94 Max_Lim
Chain5 Master 95 PP_Delay
Chain7 Master 96 SweepFlg
Chain7 Master 97 Oct-Dely
Chain7 Master 98 PDlyEcho
Chain7 Master 99 Pan-Echo
Chain6 Insert
Chain6 Insert
Chain6 Insert
Chain6 Insert
Chain6 General
Chain6 General
Chain6 General
Chain8 Master
Chain5 Master
Chain5 Master
Chain5 Master
Chain5 Master
40 VOC MIC2 Chain4 Vocals *
15 COUNTRY Chain1 E.Guitar
41 MIC DI
42 MIC DI2
Chain4 Vocals
Chain4 Vocals
16 OCTAVE
17 FUNKY
Chain1 E.Guitar
Chain1 E.Guitar
43 DRUM MIC Chain4 Drums *
44 DrumMic2 Chain4 Drums *
18 PHASHED Chain1 E.Guitar
19 SHIFTER Chain1 E.Guitar
20 SLOW ATK Chain1 E.Guitar
45 KB LO EQ
46 KB MIDEQ Chain2 Keyboard
47 KB HI EQ Chain2 Keyboard
Chain2 Keyboard
21 U-VIBE
22 FLANGE
Chain1 E.Guitar
Chain1 E.Guitar
48 KB WD EQ Chain2 Keyboard
49 KB WD3EQ Chain2 Keyboard
23 2X DELAY Chain1 E.Guitar
24 WAH SOLO Chain1 E.Guitar
* (Internal MIC)
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Effect parameters
Effect Chain List
For each chain, the following effects can be selected.
[DRIVE/ LMT]
CHAIN1 CHAIN2 CHAIN3 CHAIN4 CHAIN5 CHAIN6 CHAIN7 CHAIN8
TopBoost Limiter
US HI-G
Brit Stk
B Comp
B Ovdrv
B Dist
Limiter
Limiter
BigFuzz
Seattle
B Octave
B OctDst
Mtl Dist
Fat Dist
ClasDist
Tube OD
ClasComp
Acoustic
[CABI/ EQ]
CHAIN1 CHAIN2 CHAIN3 CHAIN4 CHAIN5 CHAIN6 CHAIN7 CHAIN8
1x 8 Twd LowEQ
1x12 Twd MidEQ
Solid1
Solid2
Tube1
Vntg.Dy
Multi.Cn
Perc.Cn
LowEQ
MidEQ
HighEQ
WideEQ1
WideEQ2
WideEQ3
1x12 Blk
HighEQ
1x12AC15 WideEQ1 Tube2
2x12 Blk
2x12AC30 WideEQ3 Hi-Gain2 Vocal.Tb
Whale.Dy
WideEQ2 Hi-Gain1 Vocal.Cn
2x12 ClA
4x10 Twd
4x12 Cls
4x12 Vin
4x12 Mdn
BDrum.Dy
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Effect parameters
[MOD]
Effects marked by an asterisk*
generate the effect sound from
the L channel of the input, and
produce a stereo effect from L/ R.
When using these effects, be sure
to input the signal to the L chan-
nel (or to Send-L if using the
effect as a master effect).
CHAIN1 CHAIN2 CHAIN3 CHAIN4 CHAIN5 CHAIN6 CHAIN7 CHAIN8
Chorus
Flanger
Chorus
Flanger
Chorus
Flanger
Chorus
Flanger
Chorus*
Flanger*
StChorus
StFlange
StModDly
StPitch
ModDelay ModDelay ModDelay ModDelay ModDelay
*
Tremolo
PitchSft
Phaser
Octave
WahUp
Tremolo
PitchSft
Phaser
Tremolo
PitchSft
Phaser
Tremolo
PitchSft
Phaser
Trem/ Pan
PitchSft*
Phaser*
StPhaser
Octave
WahUp
Octave
B WahUp WahUp
Octave
Octave*
WahDwn WahDwn B WahDwn WahDwn
Filter1
Filter2
SlowAtk
B WahUp Filter1
B WahDwn Filter2
B WahUp
B WahDwn
Filter1
Filter1
SlowAtk
Filter2
Filter2
SlowAtk
SlowAtk
[AMB]
CHAIN1 CHAIN2 CHAIN3 CHAIN4 CHAIN5 CHAIN6 CHAIN7 CHAIN8
Delay
Delay
Delay
Delay
Echo
StDelay
Room*
Hall*
Spring*
Plate*
Echo
StDelay
PPDelay
[NR/ GATE]
CHAIN1 CHAIN2 CHAIN3 CHAIN4 CHAIN5 CHAIN6 CHAIN7 CHAIN8
NR GATE NR GATE GATE
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Appendices
Is the [TRIM] knob raised to an appropriate level?
Make sure that sound is being input.
Hold down the [SHIFT] key and press the [DISPLAY]
key to set the “DISPLAY” indicator to “PRE,” and
watch the meter to verify that sound is being indicated
for each of the mixer tracks.
Raise the [TRACK] and [MASTER] faders to appropri-
ate positions. If the level meters do not move, no
sound is being input to the tracks.
Troubleshooting
→
No sound
Is the power of the PXR4 and/ or connected devices
turned on? (→p.14)
Are the amp or headphone connections correct?
If you no longer hear the input sound when a record-
ing track ( displayed at the number) is played back,
did you set “AutoIn” to “Off”? (→p.27)
Can’t hear the playback
The [MASTER] fader or [PHONES] knob may have
been set to “0.”
The track volume level may have been lowered.
After using the faders for effect editing, or after using
the faders to adjust pan or send, the position of the
faders may not match the actual volume levels.
After pressing the [EXIT] key to exit the current mode,
raise and lower the faders so that the actual volume
levels match the fader positions, and then adjust the
levels appropriately.
If when using punch-in/ out you cannot hear the play-
back for other than the specified recording range of
the recording track, you may have turned the
“AutoIn” function “On.” (→p.27)
[TRACK] faders don’t work
After using the faders to edit an effect, or after using
the faders to adjust pan or send levels, the position of
the faders may not match the actual volume levels.
→
→
After pressing the [EXIT] key to exit the current mode,
raise and lower the faders so that the actual volume
levels match the fader positions, and then adjust the
levels appropriately.
Can’t record
The [TRACK] faders may have been lowered (for con-
ventional recording).
The [MASTER] fader may have been lowered (for
bounce recording: i.e., when something is selected for
“BOUNCE”).
Can’t hear the input sound
Is the [INPUT SELECT] switch set correctly?
Have you pressed a [REC SELECT] switch to set the
desired input track as the recording track (a
displayed by the number)?
Is the [REC SELECT] of the recording track set to REC
symbol
(
displayed at the number)?
Is there enough free space on the card?
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Appendices
→
→
Set the counter display to “FreeTime” and check the
amount of recordable time. (→p.56)
Is the bounce setting (“BOUNCE”) appropriate?
(→p.29)
If the bounce setting (“BOUNCE”) is set to “CONV,”
the recording will be created as a new song. (→p.51)
Master/final effect: Adjust the effect parameters so
that “CLIP” for the master L/ R track does not light.
Effect does not apply
Tuner mode may have been selected.
The effect will be bypassed (off) when the tuner is
selected.
Is the master volume of the effect program set to “0”
or close to “0”?
Press the [EFFECT] key, then press the [CURSOR]
right key several times to display “ProgMVol,” and
raise the volume setting.
Is the [TRIM] knob raised to an appropriate level?
If the [TRIM] setting is too low, the effect may not be
applied in some cases.
→
→
→
Can’t record two tracks simultaneously
The “EFFECT ASSIGN” (effect insert location) may
have been set to “GUITAR.”
→
If this is set to “GUITAR,” only one track can be
recorded simultaneously.
Input sound or recorded sound contains noise or distor-
tion
Is the [TRIM] knob raised to an appropriate level?
→
If the [TRIM] setting is too high the sound will distort;
if it is too low, noise will be heard. (→p.18)
If the effect input is distorted, make the following
adjustments.
Guitar/insert effect: Hold down the [SHIFT] key and
press the [DISPLAY] key, and select the “PRE” setting
for “DISPLAY.” Then use [TRIM] etc. to adjust the
input volume as high as possible without allowing
“CLIP” to light in the level meter.
Master effect: Adjust the faders and send level so that
“CLIP” for the master L/ R track does not light.
Final effect: Adjust the faders so that “CLIP” does not
light for the master L/ R track.
If the effect output is distorted, make the following
adjustments.
Guitar/ insert effect does not apply
Is the effect insert location appropriate?
→
Hold down the [SHIFT] key and press the [EFFECT]
key, and set “EFFECT ASSIGN” to “GUITAR” or
“INSERT.” (→p.35)
It is not possible to use a guitar/ insert effect on a play-
back track.
Master effect does not apply
Is the effect insert location correct?
→
Hold down the [SHIFT] key and press the [EFFECT]
key, and set “EFFECT ASSIGN” to “MASTER.”
(→p.35)
Is the send level from each track set to “0”or close to
“0”?
Guitar/insert effect: Adjust the effect parameters and
[TRIM] while listening to the sound.
→
Press the [MIXER] key, and use the [CURSOR] keys to
raise the “Send-L” and “Send-R” send levels.
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Appendices
Is the return level set to “0” or close to “0”?
Rhythm sound does not stop (volume is too loud)
→
Press the [EFFECT] key to access Effect mode, press
the [CURSOR] right key several times to display
“EffRetLv,” and raise the return level.
Has the rhythm been turned on?
→
If the rhythm icon is displayed, hold down the
[SHIFT] key and press the [RHYTHM] key, and turn
the “Rhythm” setting “Off.”
The rhythm icon in the upper right of the display will
disappear.
Is the rhythm volume raised excessively?
Press the [SYSTEM] key to display “Tempo,” and
press the [CURSOR] right key to display “RhythmLv.”
Adjust the volume in this screen.
Final effect does not apply
Is the effect insert location correct?
Hold down the [SHIFT] key and press the [EFFECT]
key, and set “EFFECT ASSIGN” to “FINAL.” (→p.35)
→
→
Rhythm
Can’t hear rhythm sounds
Nothing happens when you press a key
In some cases, a key may not function while the
recorder is playing or recording.
Is rhythm selected?
→
Hold down the [SHIFT] key and press the [RHYTHM]
key, and in the page that appears set “Rhythm” to a
setting other than “Off.” The rhythm icon will appear
in the upper right of the display.
→
Stop the recorder and try the operation once again.
In Effect/ Tuner mode, it is not possible to change the
“EFFECT ASSIGN” setting.
The rhythm volume may have been lowered.
Press the [SYSTEM] key, and when “Tempo” appears,
press the [CURSOR] right key four times to display
“RhythmLv.” Then adjust the rhythm volume.
The recorder may be stopped.
Press the [PLAY] key to play back. The rhythm will
sound when the recorder is recording or playing.
If you want to hear the rhythm while the recorder is
stopped, press the [SYSTEM] key to display “Tempo,”
and press the [CURSOR] right key to enter the Tempo
Edit page.
→
Press the [EXIT] key to execute Effect mode, and then
select the desired setting.
→
→
Card
Display indicates “No Card”
Is the card inserted correctly? (→p.12)
Turn off the power, re-insert the card, and then turn
the power on once again.
→
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Appendices
Display indicates “CdFormat”
Was the card formatted (initialized) on the PXR4?
(→p.61)
→
If you are using a card that was initialized on another
device such as a computer or digital camera, you will
need to initialize the card on the PXR4.
CardLock
card from the PXR4.
Is the card inserted correctly? (→p.12)
Turn off the power, re-insert the card, and then turn
the power on once again.
→
Do not disconnect the USB cable when this message is
displayed. Doing so may damage the data in the card.
Data can be written from the computer to the card
inserted in the PXR4.
→
Display indicates “CdRecvry”
was being accessed? (→p.61)
It is possible that the data in the card has been dam-
aged. Execute the Card Recovery operation to recover
the data.
CdFormat
(→p.87: Display indicates “CdFormat”)
CdNotRdy
While USB-connected, no card is inserted into the
→
PXR4, or the card cannot be accessed.
→
Insert a card. If a card is already inserted, turn off the
power, re-insert the card, and then turn the power on
once again. In this state, it is possible to disconnect the
USB connection.
USB
Your computer does not recognize the PXR4
Is the USB cable connected correctly? (→p.52)
→
Re-connect the cable.
CdRecvry
(→p.87: Display indicates “CdRecvry”)
CrdReady
While USB-connected, the computer is ready to access
Your computer does not release the PXR4
The procedure will depend on the operating system of
your computer. (→p.52)
the card inserted in the PXR4.
When you connect the PXR4, you are requested to install
software or a device driver
→
Data can be written from the computer to the card
inserted in the PXR4. In this state, it is possible to dis-
connect the USB connection.
Does the operating system version of your computer
support the PXR4? (→p.52)
CrdRetry
The card cannot be detected correctly, or is in a state in
which access is not possible.
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Appendices
→
Insert a card. If a card is already inserted, turn off the
power, re-insert the card, and then turn the power on
once again.
→
Execute “CdRecvry” (→p.62). If an error message still
appears, use “DelV-Trk” (→p.49) to delete unneeded
tracks. If it is still not possible to execute the operation,
delete unneeded songs.
Finish!
The operation was completed successfully.
SongFull
You have exceeded the maximum number of songs
CardFull
There is not enough space on the card for recording.
→
Execute “CdRecvry” (→p.62). If an error message still
appears, and you do not mind being unable to Undo
the previous operation for that song, execute
“DelUndo” (→p.63) for that song. Alternatively, if you
do not mind being able to Undo previous operations
for all songs, execute “DelUndo” for “All.” If this does
not increase the free space sufficiently, use “DelV-Trk”
(→p.49) to delete unneeded tracks. If there is still not
enough space, delete unneeded songs.
that can be stored in a card.
Delete unwanted songs, or use another card.
→
Working.
An operation is being performed. Please wait until
this message disappears.
Error messages
CdProtct
The card is write-protected.
Batt Low
The batteries have run down. The PXR4 cannot be
→
If you want to write to the card, turn off the power,
remove the card, peel off the protect label affixed to
the card, re-insert the card, turn the power back on,
and try the operation again.
operated.
→
Turn off the power, and either replace the batteries or
connect the AC adapter. Then turn the power on
again.
Done OK?
Undo will not be possible; execute anyway?
Card#@@@
The card could not be accessed correctly. (@@@ will
→
This will be displayed after a warning of “UndoOver.”
“Yes” will execute and save to the card, or “No” will
cancel execution and will not save to the card.
indicate a number.)
→
Execute “CdRecvry” (→p.62). If an error message still
appears, use “CdFormat” (→p.62) to format the card.
EtryFull
The song cannot be created or renamed or the effects
>>Card<<
An editing operation such as “CopyTrk” or “Copy-
saved, because no more files can be created on the
card.
Song” could not be executed due to insufficient free
space on the card.
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Appendices
→
Use Delete Song to delete unneeded songs.
EvntFull
Recording is not possible, since there are not enough
→
is displayed, press the [STOP] key to stop the recorder,
and then erase the mark.
RecSave?
Do you want to save the recording as long as there is
free events in the song.
To increase the number of free events, use “DelV-Trk”
(→p.49) to delete unneeded tracks.
→
space on the card?
→
This will be displayed after the “CardFull” warning is
displayed. Select “Yes” to save the recording on the
card, or “No” to discard the recording and not save it.
In >Out
When executing a track editing operation such as
“CopyTrk,” the InTime is located later than the Out-
Time.
Re-specify the time settings correctly.
SameVTrk
You are attempting to edit the same virtual track of the
→
same track.
MarkFull
The number of marks has exceeded the limit.
Delete unneeded marks.
No Card!
No card is inserted.
→
Check your track selection.
SngFilEr
The song data is incorrect or has been damaged.
→
→
Execute “CdRecvry” (→p.62). If an error message still
appears, use “DelSong” (→p.42) to delete that song.
→
Insert a card. If a card is already inserted, turn off the
power, re-insert the card, and then turn the power
back on.
SongFull
The maximum number of songs has been exceeded.
Delete unneeded songs.
To >End
When executing “ExpTrack,” the ToTime is set later
→
NoLength
When executing a track editing operation, the InTime
and OutTime (or ToTime and EndTime) were set to the
same time location.
than the EndTime.
→
Set each time correctly.
→
Set each time correctly.
NotReady
In Mark mode, either the mark is one that cannot be
To-End.5
When executing “ExpTrack,” the ToTime and End-
erased, or the mark cannot be erased because the
recorder is operating.
Time are set (relative to the InTime-OutTime) to set-
tings that cannot be executed (i.e., compression to less
than 50%).
→
Re-set the time settings to appropriate values.
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Appendices
To-Endx2
When executing “ExpTrack,” the ToTime and End-
Time are set (relative to the InTime-OutTime) to set-
tings that cannot be executed (i.e., expansion to
greater than 200%).
→
Re-set the time settings to appropriate values.
UndoOver
The Undo memory area of the PXR4 is full.
→
Execute “CdRecvry” (→p.62). If an error message still
appears, use “DelV-Trk” (→p.49) to delete unneeded
tracks. If the message still appears, delete unneeded
songs. In this state, Undo will not be available, but
track editing can still be performed normally.
Wr?>STOP
In Effect mode, writing is not possible since the
recorder is running.
→
Press the [STOP] key to stop the recorder, and then
write the data.
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Appendices
Rhythm pattern list
1/4
2/4
3/4
4/4
5/4
6/4
7/4
8/4
1/8
2/8
3/8
4/8
5/8
6/8
7/8
8/8
1
2
3
4
5
Metro01 Metro01 Metro01
Metro02 Metro02 Metro02
Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01 Metro01
Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02 Metro02
*1
3/ 4_1
3/ 4_2
5/ 4
7/ 4
6/ 8_1
6/ 8_2
6/ 8_3
*1
4/4
1 Metro01 11 8beat09 21 16beat09 31 Rock08 41 BigBeat2
2 Metro02 12 8beat10 22 16beat10 32 Rock09 42 House01
3 8beat01 13 16beat01 23 16beat11 33 Metal
43 House02
4 8beat02 14 16beat02 24 Rock01 34 R&R
44 Raggae
5 8beat03 15 16beat03 25 Rock02 35 Funk01 45 HipHop
6 8beat04 16 16beat04 26 Rock03 36 Funk02 46 R&B
7 8beat05 17 16beat05 27 Rock04 37 Funk03 47 Disco01
8 8beat06 18 16beat06 28 Rock05 38 Funk04 48 Disco02
9 8beat07 19 16beat07 29 Rock06 39 Funk05 49 Jazz01
10 8beat08 20 16beat08 30 Rock07 40 BigBeat1 50 Jazz02
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Appendices
<Mixer section>
Structure:
4 ch + 2 ch (when using sub-input
function)
Specifications
<Effect section>
<Recorder section>
Structure:
Guitar, Insert, Master, Final
One of the above can be selected
for use
Number of tracks:
4 tracks × 8 virtual tracks
4 tracks simultaneous playback/ 2
tracks simultaneous playback
16 bit MPEG1 Layer 2 compression
32 kHz
Effects:
<Tuner>
100 preset/ 100 user
Recording format:
Detection range:
Calibration:
<Card>
Usable cards:
<General>
Power supply:
27.5 Hz–2093 Hz
fixed at A=440 Hz
Recording time:
when using 16 MB
SmartMedia
Hi Quality = approx. 11 minutes/ 1
track
Standard = approx. 16 minutes/ 1
track
Economy = approx. 33 minutes/ 1
track
maximum of approx. 270 minutes/
1 track
3.3V SmartMedia (4–128 Mbyte)
included AC adapter, or two AA
alkaline batteries (sold separately)
Operating time (when using batteries):
2 hours (Backlit off)
(Economy, when using 128 MB)
Dimensions:
124 mm (W) × 110 mm (D) × 34 mm
(H)
* Recording time may vary slightly depending on conditions of
use.
Weight:
265 g (not including batteries)
Number of songs:
Mark points:
Tempo:
99 songs per card
100 points per song
40–240
Analog/ digital input/ output specifications
Metronome types:
Rhythm types:
Track editing:
32
55
A/ D, D/ A conversion:24 bit
Sampling frequency: 32 kHz
<GUITAR INPUT>
Copy, Insert, Erase, Delete, Time
Expansion/ Compression
Rename, Copy, Delete
Min/ Sec/ Msec, Meas/ Beat/ Tick
Connector:
6.3 mm phone jack (unbalanced)
Song editing:
Counter:
Input impedance:
Maximum level
[LOW]:
470 kΩ (LOW)/ 940 kΩ (HIGH)
+8dBu (typ.)
[HIGH]: +14dBu (typ.)
92
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Appendices
Rated level
Included items
[LOW]:
–44dBu@TRIM=max
–4dBu@TRIM=min
SmartMedia (16 Mbytes)
PXRC-00S
AC adapter
soft case
[HIGH]: –38dBu@TRIM=max
+2dBu@TRIM=min
Source impedance:
<LINE INPUT>
Connector:
Input impedance:
Maximum level:
Rated level:
600Ω
*
Appearance and specifications are subject to change without
notice for improvement.
mini-stereo phone jack
10 kΩ
+2dBu
–50dBu@TRIM=max
–10dBu@TRIM=min
600Ω
Source impedance:
<OUTPUT>
Connector:
mini-stereo phone jack
Output impedance: 1 kΩ
Maximum level:
Rated level:
+0dBu
–12dBu
Load impedance:
<PHONES OUTPUT>
Connector:
greater than 10 kΩ
mini-stereo phone jack
Output impedance: 10 Ω
Maximum level:
7 mW@33 Ω
<USB>
Connector:
type B
Supported OS:
Windows Me/ 2000 or later
Mac OS 9.0.4 or later
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Appendices
Index
A
Effect type...................................35, 67
Load ............................................39
Save .............................................39
EndTime ...........................................34
[EXIT]................................................69
AutoIn .............................................. 62
AutoPan ........................................... 63
[LOCATE] ........................................56
B
C
Card ............................................ 12, 51
Format........................................ 62
View card information ............ 61
Card recovery............................ 54, 62
Chain Play ....................................... 32
Convert ............................................ 51
Counter display ........................ 32, 56
Count-In........................................... 28
Macintosh.........................................53
[MARK] ............................................66
Mark............................................20, 33
Delete a mark ......................34, 66
Register a mark .........................33
Master effect ....................................35
Mixdown ..........................................50
[MIXER]............................................66
Mixer...........................................20, 35
Mixer parameter .......................66
Mode.................................................20
F
Fader .....................................21, 35, 69
FadrCtrl ............................................63
FF .......................................................71
Final effect ..................................35, 36
D
DestTrk............................................. 44
Device driver................................... 52
DISPLAY.......................................... 67
Dubbing ........................................... 31
G
O
Guitar effect .....................................35
OS......................................................53
OutTime .....................................34, 45
Overdubbing ...................................27
I
Input device .....................................25
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Expansion/ Compression ..47, 60
Tuner...........................................22, 65
P
Parameter value........................ 21
Post-fader level ............................... 26
Pre-fader level........................... 25, 67
Punch-in/ out .................................. 27
Manual punch-in...................... 28
Manual punch-out ................... 28
Name of a song..........................24
Select the song ...........................23
Song Copy............................41, 57
Song Name...........................41, 57
Song folder .......................................53
Song grade..................................23, 56
SrcTrk................................................44
Stereo MP2 song ..................51, 54, 68
[STOP]...............................................71
[STORE MARK]...............................69
SubIn .................................................63
[SYSTEM] .........................................57
System ...............................................20
U
Undo ...........................................21, 63
UndoSys ...........................................63
USB..............................................52, 64
R
[REC] ................................................ 71
[REC SELECT] ................................ 69
Recording......................................... 25
Recording level ............................... 26
Recording track............................... 25
Redo............................................ 21, 63
Removable Disk.............................. 52
[REW]............................................... 71
Rhythm ...................................... 40, 57
Rhythm volume.................. 41, 57
Rhythm pattern......................... 41, 57
Root directory ................................. 53
V
Virtual track .........................26, 43, 58
Volume level....................................66
W
Windows ..........................................52
T
Tempo .........................................40, 57
Time location ...................................32
Changingthecurrenttimelocation
32
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Appendices
Block diagram
TUNER
HI LO
INPUT
SELECT
ASSIGN
TRK1
REC TRK1
REC TRK2
AD
AD
GUITAR
INPUT
REC
Level
1
Pan1
Pan2
Pan3
Pan4
SELECT
1
Send-L1
Send-R1
PRE
LINE
INPUT
POST
TRK2
TRIM
REC
Level
2
SELECT
2
TRK1
TRK2
TRK3
TRK4
REC TRK1
REC TRK2
Send-L2
Send-R2
PRE
MIC
POST
TRK3
GUITAR
EFFECT
(UORSLECT)
CDOER
REC
Level
3
SELECT
3
Send-L3
Send-R3
PRE
INSERT
EFFECT
POST
TRK4
RyhthmLv
REC
Level
4
SELECT
4
RHYTHM
PHONES
Send-L4
Send-R4
PRE
POST
DISPLAY
EffRetLv ASSIGN
VOLUME
MASTER
EFFECT
L
ASSIGN LEVEL
SubIn
Off
On
EffRtBal
DA
(AutoPan)
DA
MASTER OUT
R
FINAL
EFFECT
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