Owner’s Manual
1
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Table of Contents
Recording a new sample ............... 21
1. Introduction ...................... 7
Sampling...................................................21
Preparations for sampling ....................................... 21
Sampling mode settings .......................................... 21
Recording the sample ............................................. 21
Using the external input sound to trigger sampling.... 22
If sampling does not start when you begin playback . 22
Main features ................................. 7
Saving your data on the ESX-1 ................................. 8
About the vacuum tubes ........................................... 8
2. Parts and their functions ...... 9
Editing a sample ........................... 23
Setting the start point..................................23
Setting the end point ..................................23
Setting the loop location .............................23
Adjusting the pitch of the sample .................24
Top panel........................................ 9
Common section ........................................10
Edit section ................................................11
Part select section .......................................12
Step key section .........................................12
Arpeggiator section....................................13
Directly sampling the sound of the
ESX-1 (Resampling) ................. 25
Resampling from the beginning of a pattern or song . 25
Resampling from the middle of a pattern or song ...... 25
Resampling just one note of a part .......................... 26
Rear panel.................................... 14
Front panel ................................... 14
Card section ..............................................14
Slice ............................................. 27
What is “Slice”? ..................................................... 27
Creating a slice sample (TIME SLICE) ...........27
If you were not successful in creating a slice sample .. 28
Try changing the slice step setting (step 3, above) ..... 28
Manually turning slices on/off while you adjust the
sensitivity (paragraph 6, above) ...................... 29
Using individual sample slices ................................. 29
Using a slice sample in a pattern that has a different
beat .............................................................. 30
If a Last Step is specified for the pattern ................... 30
Items and functions in the display .. 15
3. Basic operation ............... 17
Preparations ................................. 17
Connections...............................................17
Turning the power on/off............................17
To turn the power on .............................................. 17
To turn the power off .............................................. 17
Stretch .......................................... 31
What is “Stretch”?.................................................. 31
Creating a stretch sample ...........................31
Convenient sample-editing functions32
Normalize .................................................32
Truncate ....................................................32
Playing a Demo song .................... 18
To pause playback ................................................. 18
To resume playback................................................ 18
To stop playback .................................................... 18
Demo Song List ..........................................18
Saving a sample ........................... 33
Saving a sample under a different name......33
Deleting a sample ......................................34
Checking the remaining amount of sampling
area..........................................................34
4. Sample mode.................... 19
Sampling procedure on the ESX-1 ...............19
1. Audition the existing samples (☞p.20) ................. 19
2. Record a new sample (☞p.21) ............................ 19
3. Edit a sample (☞p.23) ....................................... 19
4. Save a sample (☞p.32) ...................................... 19
5. Assign the sample to a part ................................ 19
Auditioning samples...................... 20
What is a sample? ................................................. 20
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Specifying the center note ....................................... 44
Changing the scale of the arpeggiator ..................... 45
ARPEGGIO SCALE List .......................................... 45
5. Pattern mode .................. 35
Playing patterns............................ 35
Editing sounds .............................. 46
What is a Pattern? ................................................. 35
Playing a pattern .......................................35
To start playback .................................................... 35
To pause playback ................................................. 35
To resume playback................................................ 35
To stop playback .................................................... 35
Assigning a sample to a part ......................46
Assigning individual slices of a slice sample ............. 47
Editing the sound of a part..........................47
Editing the Part Common parameters....................... 47
Modulation ............................................................ 49
Filter ..................................................................... 49
Selecting a pattern .....................................36
To check which pattern is playing ............................ 36
To force playback to restart at the beginning of the
pattern .......................................................... 36
About the timing of changing patterns ..................... 36
Effects........................................... 51
Using the effects.........................................51
To apply an effect................................................... 51
To edit an effect ..................................................... 51
Setting the playback tempo .........................36
Using the dial to set the tempo. ............................... 36
To set the tempo more precisely ............................... 36
Using the TAP key to set the tempo........................... 37
Auto BPM Scanning ............................................... 37
Keeping a constant tempo as you change patterns
Effect types ................................................52
1. Stereo ............................................................... 52
2. Mono mix.......................................................... 52
3. Stereo cross ....................................................... 52
(TEMPO LOCK) .............................................. 37
Effect parameters .......................... 53
Recording a phrase ....................... 57
Playing the sound of a part ........... 38
What is a Part? ...................................................... 38
— Drum parts (1–5, 6A-B, 7A-B) ............................ 38
— Keyboard parts (1, 2) ........................................ 38
— Accent part ....................................................... 38
— Stretch parts (1, 2) ............................................. 38
— Slice part .......................................................... 38
— Audio In part .................................................... 38
Realtime recording ................................................. 57
Step recording ....................................................... 57
Recording a phrase during playback (Realtime
Recording).................................................57
To record a drum part ............................................ 57
To record a keyboard part ...................................... 58
To record the audio-in part ..................................... 58
To record during playback ...................................... 58
To erase unwanted triggers during playback (Erase) . 59
Listening to the sound of a part ...................38
Listening to the sound of a drum part ....................... 38
Listening to the sound of a keyboard part (the Keyboard
function) ........................................................ 39
Selecting a part .........................................39
Drum part, stretch part, slice part, audio in part ....... 39
To select a part during playback without causing it to
sound ............................................................ 39
Keyboard part ....................................................... 39
Accent part............................................................ 39
Step recording ...........................................59
To record a rhythm for a drum part, slice part, stretch
part, accent part ............................................ 59
To record a phrase for a keyboard part ................... 59
To input a rest or tie................................................ 59
To move the target step ........................................... 59
Muting a part ............................................39
Soloing a part ...........................................40
Adding accents to a part ............................40
Specifying the accent locations and strength............. 40
Specifying the parts that will be accented ................. 40
Editing pattern sequence data........ 60
Editing a phrase pattern (Note Edit).............60
Selecting the step you want to edit ........................... 60
Editing the trigger locations (the location of the notes) 61
Editing the note number (pitch) ................................ 61
Editing the gate time............................................... 61
Transposing a phrase (Transpose) ................41
Adding “swing” to a pattern .......................41
Specifying the amount of swing ............................... 41
Specifying the parts that will swing .......................... 41
Specifying the length and time signature of a
pattern ......................................................62
To check the length and beat ................................... 62
Setting the length ................................................... 62
Setting the beat ...................................................... 63
Setting the last step................................................. 63
Applying a roll to a part .............................42
Selecting a part and turning on the roll effect ........... 42
Setting the roll type ................................................ 42
Moving data within a pattern ......................64
To move data ......................................................... 64
To copy data repeatedly ......................................... 64
To move data randomly .......................................... 64
Assigning the output of each part ................42
Adding the Valve-Force effect to increase the
impact of the sound ....................................42
Connecting various devices to Audio In........43
Copying a part ..........................................65
Copying only the sound of a part ................65
Erasing the sequence data of a part ............66
To erase all of a part’s performance data ................. 66
To erase trigger data while recording or playing back 66
Using the arpeggiator ................... 44
Performing with the arpeggiator..................44
To arpeggiate a drum part, Stretch part ................... 44
To play the slice part .............................................. 44
To play the audio in part......................................... 44
To arpeggiate a keyboard part................................ 44
Erasing all data from a pattern....................66
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Comparing the currently-edited pattern with the
saved pattern (COMPARE) ..........................67
Deleting a pattern ......................................79
Erasing data from a song ...........................80
If you erase song data by accident .......................... 80
Motion sequence ........................... 68
Changing the pattern in a specific position...80
Maintaining the part mute settings even when
the pattern changes ....................................80
What is a motion sequence? ................................... 68
Recording a motion sequence .....................69
Playing a motion sequence .........................69
Checking motion sequence data ..................70
Playing back songs in succession.................80
Event recording............................. 81
Editing motion sequence data .....................70
Selecting the motion sequence that you want to edit .. 70
Editing motion sequence parameter values ............... 70
Recording song event data..........................81
To record using Event Recording.............................. 81
To erase event data from a song.............................. 81
To check the event data in a song ............................ 81
Erasing a motion sequence for a part or effect .
................................................................71
Saving a song............................... 82
Pattern Set .................................... 72
To simply save the song .......................................... 82
To overwrite onto a different song ........................... 82
To rename and save the song .................................. 82
What is Pattern Set? ............................................... 72
Performing with a Pattern Set ......................72
Using Chain Play with Pattern Set ................72
Assigning a pattern to a Pattern Set .............73
7. Global mode................... 83
Saving a pattern ........................... 74
Setting the metronome ................................83
Setting the input jack to mono/stereo...........83
Exchangeing the arpeggiator functions ........83
Protecting the data in memory.....................83
Saving your Global mode settings ...............84
If you decide not to save a pattern you create........... 74
Saving by overwriting an existing pattern ....74
To overwrite onto a different pattern ........................ 74
Saving a pattern under a different name ......74
Using SmartMedia™ ..................... 84
6. Song mode ..................... 75
About cards........................................................... 84
Handling precautions ............................................. 84
What is a Song? .................................................... 75
What is Position? ................................................... 75
Formatting SmartMedia ..............................85
Saving data to SmartMedia (Save All) .........85
Loading all data from SmartMedia into the
ESX-1........................................................85
Loading a single pattern from SmartMedia
(Load Pattern) ............................................86
Saving just a single sample on SmartMedia .86
Loading just a single sample from SmartMedia.
................................................................87
Loading a WAV or AIFF file .................................... 87
Loading from an ES (ESX-1 or ES-1) file................... 87
Playing a song .............................. 76
To pause playback ................................................. 76
To resume playback................................................ 76
To stop playback .................................................... 76
Fast-forwarding or rewinding the playback .............. 76
Selecting a song.........................................76
Switching songs ..................................................... 76
To play back from the beginning of the position or song
..................................................................... 76
To continue playing another a song ......................... 76
Setting the playback tempo .........................77
Using the dial to set the tempo ................................ 77
Using the tap tempo key to set the tempo ................. 77
Locking the tempo of a song ................................... 77
Deleting an ESX-1 file from SmartMedia (Delete
File) ..........................................................88
Deleting a WAVE or AIFF file from SmartMedia
................................................................88
About WAV/AIFF file formats......................88
WAV files (Import/Export)....................................... 88
AIFF files (Import only) ............................................ 88
Creating a song ............................ 78
Specifying a pattern for each position..........78
To play back the completed song from the beginning 78
Transposing the pitch of a Pattern for a specific
Position .....................................................78
Editing a song............................... 79
Inserting a pattern ......................................79
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About MIDI ........................... 89 8. Appendix.......................... 97
About MIDI channels .............................................. 89
Using the ESX-1 as a sound module ............89
If you connect a multi-track MIDI sequencer to the ESX-1
..................................................................... 89
Troubleshooting ............................ 97
Can’t control the ESX-1 via MIDI .................97
Sound is distorted ......................................97
Setting the MIDI channel of each part ..........89
Error messages ............................. 98
CardFull ....................................................98
Initializing the user data .............................99
MIDI Utility.................................... 90
Making MIDI filter settings ..........................90
Assigning the drum note numbers................90
About note-on/note-off .......................................... 91
Specifications ................................ 99
Pattrn name list........................... 100
Assigning a MIDI Control Change Number to a
knob .........................................................91
Transmitting sound settings and other
data ....................................... 92
Transmitting/receiving a data dump ............92
Transmitting ........................................................... 92
Receiving............................................................... 92
Sample name list......................... 101
Knob/Sw - MIDI List .................................102
Block diagram ............................ 105
Switching patterns......................................92
Setting the pitch bend range .......................93
To set the pitch bend range ..................................... 93
Synchronizing playback with an
external MIDI device................ 93
To use the ESX-1 as the master, and synchronize an
external MIDI device to it ................................ 93
To use the external MIDI device as the master, and
synchronize the ESX-1 to it.............................. 93
Playing back in sync with other Electribe models
................................................................94
To make the ES-1 play in synchronization to the tempo
of the ESX-1................................................... 94
To make the ESX-1 and ES-1 play back the identically-
numbered pattern in synchronization ............... 94
About the MIDI messages used for synchroniza-
tion ...........................................................94
Timing Clock.......................................................... 94
Start...................................................................... 94
Continue, Stop ....................................................... 94
About synchronization in Song mode ..........95
Song Select............................................................ 95
Song Position Pointer .............................................. 95
Editing sounds .............................. 95
Editing via NRPN .......................................95
About system exclusive messages ................95
Universal system exclusive messages........................ 95
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1. Introduction
192 internal patterns programmed for many genres of
dance music
1. Introduction
The ESX-1 can hold 256 patterns in memory. Each
one lets you store a sound and sequence (of up to
Thank you for purchasing the ELECTRIBE SX (sub-
sequently referred to as the “ESX-1”).
128 steps) for each part. When shipped, 192 of the
internal patterns are pre-programmed specifically
for dance music and other modern music styles.
The ESX-1 Music Production Station can be used
by anyone - from beginner to professional - to cre-
ate stunningly original music.
64 songs
The panel knobs and keys allow you to edit sounds
intuitively and easily, and to create rhythms and
phrase patterns without the need to use any other
equipment. The ESX-1 is the ideal tool for the mu-
sician, DJ, sound creator, or desktop-music user
who wants an easy way to add originality to their
music. It’s also an ideal compliment to any of the
other models in the ELECTRIBE series.
A sequence of patterns, mute data, and knob move-
ments can be saved as a “song” in each of the 64
song memories.
Intuitive pattern programming
The sixteen step keys on the front panel allow you
to enter data into pattern quickly, easily and intu-
itively. Of course, you can also use realtime record-
ing or step recording.
Motion sequencing
The ESX-1’s Motion Sequence feature lets you
record and loop both knob movements and switch
operations, letting you create time-varying changes
in the tone during playback.
Main features
Ideally structured as a tool for creating dance music
The ESX-1 has nine drum parts, one slice part, two
stretch parts, and two keyboard parts for inputting
melodies and phrases, giving you a total of four-
teen sample parts to which you can assign your
own samples and process the sound of each part.
The ESX-1 goes beyond the boundaries of conven-
tional samplers and rhythm modules; it’s a com-
prehensive tool for dance music production.
Newly-developed VALVE FORCE vacuum tube circuit
The ESX-1 features Korg’s newly-developed
VALVE FORCE technology, a completely analog
circuit that contains two actual vacuum tubes and
can be used as a mastering effect to enhance the
overall sound level. It delivers a rich, warm, and
clearly-defined sound that cannot be replicated by
digital technology alone. Use the TUBE GAIN knob
to adjust the level of the ESX-1’s output signal be-
ing sent through the vacuum tubes, controlling the
smooth distortion and rich overtone structure that
vacuum tubes add to the sound. Even at lower vol-
ume levels, you can adjust the TUBE GAIN to en-
joy great tube-quality sound in any situation.
Gigantic user sampling area
Internal memory can hold up to 384 user-sampled
sounds (256 monaural, 128 stereo). (Maximum to-
tal capacity is 285 seconds of monaural samples.)
Analog synthesizer-style ease of editing
The front panel provides knobs and switches for
important sound parameters, allowing you to edit
sounds in realtime while you perform, and letting
you create sounds in the same way as on an analog
synthesizer.
Process external audio sources
You can connect an audio source to the audio in
jack, and process that sound using the internal fil-
ter and on-board effects.
Three simultaneous stereo effect processors
The ESX-1 provides three stereo effect processors,
each featuring 16 cutting-edge effect types. You can
use the Chain function to modify the way in which
the effects are connected to each other.
Two-channel individual output jacks
In addition to the L/MONO and R main stereo
audio outputs, you can route any combination of
parts to the two independent audio outputs.
Auto BPM detection
The ESX-1 can automatically detect the tempo of
an audio source connected to the audio in jack, and
apply that tempo to the current pattern. Of course,
you can also use tap tempo to input the tempo, or
synchronize to an external MIDI clock.
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SmartMedia™ slot
Saving your data on the ESX-1
Patterns and songs you create on the ESX-1 can be
The patterns and songs you edit and create on the
ESX-1 will be lost (the patterns and songs will re-
turn to their un-edited state) if you select a new
pattern or song, or turn off the power before sav-
ing your changes.
saved on SmartMedia™.
WAVE files or AIFF files you create on your com-
puter or another device can be loaded via
SmartMedia™ and used.
If you want to save a pattern or song that you cre-
ated or edited, or changes you made to global data,
you must perform the Write operation.
Pattern writing on-the fly
If you unexpectedly come up with a cool pattern
or riff while playing patterns, you can write and
save the pattern without stopping your perfor-
mance.
About the vacuum tubes
Do not attempt to remove, replace or change the
tubes in the ESX-1. The tubes are not a user ser-
viceable part.
Arpeggiator
Use the ribbon controller and slider for intuitive
and hands-on control of automatically generated
arpeggios.
What is
?
Display
VALVE FORCE is KORG’s proprietary vacuum
tube audio technology. The VALVE FORCE sys-
tem provides the smooth distortion and rich
overtone structure that is uniquely characteris-
tic of analog tube circuitry. By providing the
tube circuit with its own gain control, the
VALVE FORCE system delivers excellent tonal
quality in any situation.
The large back-lit LCD keeps you informed of the
operating status and provides other information.
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2. Parts and their functions
2. Parts and their functions
Top panel
6
1
2
3
4
5
9
7
8
1. MASTER VOLUME
5. Common section (☞p.10)
This knob adjusts the output volume of the line
out jacks and the headphone jack. The master vol-
ume does not adjust the volume of the individual
out jacks.
The controls grouped in the Common section al-
low you to switch modes, to use the display to edit
parameters, and to control playback and record-
ing.
2. TUBE GAIN
6. Edit section (☞p.11)
This knob adjusts the level of the ESX-1’s output
signal that is being sent through the vacuum tubes.
As you increase this level, the vacuum tubes will
produce more effect. Normally you will leave this
set to the minimum level.
Using these controls, you can edit the sound of
each part and edit the effect settings.
7. Part select section (☞p.12)
Here you can select each of the drum, keyboard,
stretch, slice parts.
The effect of the vacuum tubes applies to the line
out jacks (L/MONO, R) and headphone jacks.
8. Step key section (☞p.12)
Here you can view and edit the triggers of the
3. AUDIO IN LEVEL
rhythm or phrase pattern.
This knob adjusts the input level of the audio in-
You can also use the step keys as a keyboard to
play the sounds of the keyboard parts.
put.
4. Display (☞p.15)
9. Arpeggiator section (☞p.13)
This section lets you sound each part automati-
cally.
This shows the name of the currently selected pat-
tern, and displays information such as parameter
values and messages.
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Common section
5
1
2
3
4
6
8
7
9
10 11 12 13
14 15 16
1. AUDIO IN THRU key
10. RESET, ERASE key
Selecting this key will send the sound from the au-
dio in jack directly to the line output jacks and
headphone jacks unchanged.
Pressing this key will immediately reset the cur-
rent pattern or song back to the beginning. Dur-
ing playback, you can hold down the shift key and
press this key to erase data from the current part.
When this key is on, the effect, part common,
modulation, and filter parameters of the Audio In
part are disabled.
11. REC key
Use this key to record rhythms, phrases, or knob
movements. During playback or recording, you
can use this key to toggle recording on and off.
In Sample or Pattern mode, you can hold down
the SHIFT key and press this key to enter sam-
pling-ready mode; then press the PLAY key to start
sampling.
2. TEMPO LOCK key
If this key is on, the tempo will stay at its current
value, even when you switch patterns.
3. AUTO BPM SCAN key
If this key is on, the tempo will be detected from
the music connected to the audio in jack.
12. STOP/CANCEL key
4. WRITE/RENAME key
Use this key to stop playback of a song or pattern,
This key allows you to save the changes you make
in each mode, and to save any pattern set data you
edit.
or to cancel execution of an operation.
13. PLAY/PAUSE key
By holding down the SHIFT key and pressing this
key, you can rename a pattern or song.
Use this key to begin, pause or resume the play-
back of a pattern or song.
5. BEAT LED
14. TAP key
This LED blinks at quarter-note intervals of the
You can set the tempo by pressing this key at quar-
current tempo.
ter-note intervals of the desired tempo.
6. Dial
15. PART MUTE, REST/TIE key
Use this dial to edit the value shown in the dis-
During playback, hold down this key and press a
part key to mute that part. When you mute a part,
this key will turn on (lit), and the muted part key
will go dark. During step recording, use this key
to input a rest or tie.
play.
7.
/
(cursor keys)
Use these keys to select a parameter from the ma-
trix menu. The currently selected parameter will
be shown in the display.
16. SOLO, TRANSPOSE key
During playback, hold down this key and press a
part key to “solo” that part (i.e., you will hear only
that part). When you solo a part, this key will turn
on (lit). If you want to solo more than one part,
hold down the solo key and select each part that
you want to solo. Press this key once again to turn
it off (dark) and defeat the solo function. Also, you
can hold down this key and turn the dial or use
the step keys to transpose a phrase. (☞p.41 “Trans-
pose”)
8. Matrix menu
The matrix menu lists the parameters that are
available in each mode. Use the cursor keys to se-
lect a parameter.
9. Mode keys
Use these keys to select either the PATTERN mode,
PART EDIT mode, STEP EDIT mode, SONG mode,
SAMPLE mode, GLOBAL mode.
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2. Parts and their functions
part in the stereo field for the line out-
puts (L/MONO, R) or headphones. If a
part is set to the individual (3/4) output
bus (☞p.26: Output bus) this control will
adjust the panning to the individual out-
puts (INDIV. OUT 3, 4).
Edit section
2
3
1
LEVEL : Adjusts the volume of each part. For an
accent part, this will adjust the strength
of the accent.
START POINT
: Sets the playback start point for
the sample assigned to each part.
AMP EG : Selects the amp envelope shape for each
part. The envelope will alternate be-
tween
(decay) or (non-decay) each
4
time you press this.
ROLL : For each part, this will switch the roll ef-
fect on (lit) or off (dark).
FX SELECT (effect select)
: Selects which effect
1. EFFECT
processor will be applied to each part.
If FX SEND is on, the selected effect will
be applied. This setting is ignored for
parts whose output bus (☞p.42: Output
bus) setting is 3/4.
In this section you can select the type of effect and
adjust various parameters. : supports motion se-
quence.
TYPE (effect type): Selects the type of effect.
FX EDIT1 (effect edit 1) : Adjusts the effect. The
actual parameter being controlled will
depend on the effect type.
FX SEND (effect send) : Selects whether the sound
of the current part will be sent to the se-
lected effect. This will alternate between
on (lit) and off (dark) each time it is
pressed. This setting is ignored for parts
whose output bus (☞p.42: Output bus)
setting is 3/4.
FX EDIT2 (effect edit 2) : Adjusts the effect. The
actual parameter being controlled will
depend on the effect type.
FX CHAIN (effect chain): On the ESX-1, the output
of one effects processor can be fed to the
input of another. The connection will
change each time you press this, and the
connection that is lit will be used.
REVERSE : Selects whether reverse playback will
be used for each part. This will alternate
between on (lit) and off (dark) each time
it is pressed.
EDIT SELECT: Chooses which effects processor is
currently being edited.
3. MODULATION
These are the parameters such as LFO and EG that
MOTION SEQ. (motion sequence): Records and
plays back movements of the FX EDIT1
and FX EDIT2 knobs. This will alternate
between on (lit) and off (dark) each time
it is pressed.
create time-varying changes in the sound. : sup-
ports motion sequence.
SPEED : Adjusts the modulation speed.
DEPTH : Adjusts the modulation depth.
TYPE (modulation type)
: Selects the type of
2. PART COMMON
modulation.
These are the parameters that are common to the
DEST (destination) : Selects which parameter will
be affected by the modulation.
drum parts and to the keyboard parts. : supports
motion sequence.
BPM SYNC : Turning this on (lit) will cause the
modulation to be in sync with the cur-
rent tempo.
MOTION SEQ. (motion sequence): Turning this
function on will allow you to record and
playback knob movements for each part.
This key will change successively be-
tween on (SMOOTH lit), on (TRIG
HOLD lit), and off (dark) each time it is
pressed.
4. FILTER
These parameters modify the tonal character of the
part. : supports motion sequence.
CUTOFF : Adjusts the cutoff frequency of the fil-
ter.
PITCH/GLIDE : For a drum part, this knob sets
the pitch. For a keyboard part, it speci-
fies the time it takes for the pitch to
change smoothly between two legato
notes.
EG INT (EG intensity) : Adjusts the depth of the
filter envelope.
RESONANCE : Adjusts the resonance of the fil-
ter.
EG TIME : Adjusts the envelope time (the time it
takes for the note to decay) for each part.
PAN (panpot) : This controls the position of the
TYPE (filter type) : Selects the type of filter.
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Part select section
1
2
3
4
5 6
1. (DRUM PART) 1...5, 6A-6B, 7A-7B (drum part keys)
These keys select drum parts. By pressing these
keys you can hear the sound that is assigned to
each part.
5. SLICE (slice part key)
This key selects the slice part. By pressing this key
you can hear the sample that is assigned to the
slice part.
2. ACCENT (accent part key)
6. AUDIO IN PART (audio in part key)
This key selects the audio in part. By pressing this
key you can hear the external audio input.
This key selects the accent part.
3. (KEYBOARD PART) 1, 2 (keyboard part keys)
These keys select keyboard parts.
4. (STRETCH PART) 1, 2 (stretch part keys)
These keys select stretch parts. By pressing these
keys you can hear the sample that is assigned to
each stretch part.
Step key section
1
2
3
4
5
6
1. SHIFT key
3. KEYBOARD key
This key is used in conjunction with other keys.
When this key is on (lit), you can use the sixteen
step keys as a keyboard to play a keyboard part
(☞p.39: Keyboard function). This key will alter-
nate on/off each time it is pressed.
Hold down this key and press another key to ac-
cess the secondary function of that key.
SHIFT+RESET key: Erase data from a pattern.
SHIFT+step key: Execute the function printed be-
low the step key.
4. [ ][ ] (select keys)
These keys are used to control the current posi-
tion in the lower row (red) of select LEDs. These
LEDs indicate different information - pattern set
group, keyboard octave, step key position - in con-
junction with other keys. (☞p.13: Select LEDs)
In Song mode, you can use these keys as fast-for-
ward / rewind keys.
SHIFT+dial: Make larger or finer changes in the value.
(This will depend on the selected part.)
SHIFT+PATTERN key: Compare patterns.
For details on using the shift key with other keys,
refer to the explanation of each parameter.
2. PATTERN SET key
By holding down this key and pressing the STEP
key, you can switch to the pattern that was regis-
tered for that step key (☞p.72: Pattern Set).
12
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2. Parts and their functions
6. Step keys 1...16
5. Select LEDs
The upper row of LEDs (green) indicates the loca-
These keys can be used to enter data into a pat-
tern, and will light to show the position or timing
where each part will sound.
tion within the currently-playing pattern (length
1 through 8).
The lower row of LEDs (red) indicates the posi-
tion shown by the step keys (length 1 through 8).
When the Keyboard function is on, these LEDs
indicate the octave position.
When the KEYBOARD key is on (lit), you can use
these keys as a keyboard to play a keyboard part.
When the Pattern Set function is on (blinking), you
can use these keys to select patterns, as well as as-
signing patterns to the individual keys.
When the Pattern Set function is on, these LEDs
indicate the pattern set group registered to the step
keys.
Arpeggiator section
1
2
1. Ribbon controller
2. Slider
When you touch the ribbon controller, the selected
part will begin sounding automatically. When used
with a keyboard part, 16th notes will be sounded,
and the gate time will change depending on where
you touch the ribbon controller. When a drum,
stretch, slice part is selected, the note resolution
will depend on where you touch the ribbon con-
troller.
Moving this slider will change the pitches played
by the arpeggiator. If a drum part is selected, the
slider will have no effect.
The GLOBAL mode “ARP CONTROL” setting lets
you exchange the functions of the ribbon control-
ler and the slider. (☞p.83)
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Rear panel
1 2
3
4 5 6
7
8
1. ~AC 9V
5. AUDIO IN, ST./MONO (audio in jack)
This jack is used by the Audio In oscillator type
setting. The sound input from this jack is used as
the sound of theAudio In part. If you want to make
connections in stereo, connect a stereo phone plug
to this jack.
Connect the includedAC/AC power supply to this
connector.
2. STANDBY, ON (power switch)
Pressing this switch will alternate between power-
on and standby conditions.
6. INDIV.OUT 3, 4 (individual out) jacks
These are individual output jacks. If the output bus
of a part is set to 3/4, the sound of that part will
be output from these jacks.
3. MIDI connectors
IN
This connector receives MIDI data. Use
this when you want to control the ESX-
1 from an external MIDI device, or to re-
ceive a data dump.
For all of the factory-set sounds, the output bus is
set to the line out jacks (L/R).
OUT
THRU
This connector transmits MIDI data. Use
this when you want to use the ESX-1 to
control another MIDI device, or to trans-
mit a data dump.
The effect of the vacuum tubes applies to the line
out jacks (L/MONO, R) and headphone jacks.
This connector re-transmits MIDI data
that was received at the MIDI IN con-
nector. Use this when you want to send
the same data to two or more MIDI de-
vices.
7. OUTPUT L/MONO, R (line out) jacks
Connect audio cables from these jacks to your
mixer or powered monitor (amplified speaker)
system. If you are using a monaural connection,
use the L/MONO jack.
4. MIC, LINE gain select switch
8. Headphone jack
This switches the gain level of the audio in jack.
Set this to the MIC position if you are connecting
a mic, or to the LINE position if you are connect-
ing a synthesizer or audio device.
You can connect a set of stereo headphones (phone
plug) to this jack.
Front panel
1
Card section
1. SmartMediaTM slot
You can insert a SmartMedia card here and use it
to store or load ESX-1 data.
14
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2. Parts and their functions
Items and functions in the display
4
5
1
2
3
6
7
8
1. Parameter display
8. Part status indicator
This area displays pattern names, song names, and
This shows the status of the following parameters
parameter names.
for each part.
PLAY: Indicates the mute status of each part.
2. Value display
On (lit):
This part is not muted.
This area displays the selected parameter’s value.
Off (dark): This part is muted.
SWING: Indicates which parts have the Swing
function enabled. To change or view this setting,
use SWING SW in Part Edit mode.
3. PATTERN, SONG, SAMPLE indicator
When the number of a pattern or song is shown in
the value display, this will indicate the correspond-
ing mode.
On (lit):
Swing is enabled for this part.
Off (dark): Swing is disabled for this part.
ACCENT: Indicates which parts will be accented.
To change or view this setting, use ACCENT SW
in Part Edit mode.
4. SmartMedia™ indicator
This indicator lights when data is being read or
written to the SmartMedia™.
On (lit):
Accent is enabled for this part.
Never remove the SmartMedia™ or turn off the
power while this indicator is lit.Doing so may dam-
age the data.
Off (dark): Accent is disabled for this part.
OUTPUT L/R: Indicates the output jack assign-
ment for each part. To change or view this setting,
use OUTPUT BUS in Part Edit mode.
5. Input level meter
This meter shows the level of the signal connected
to the audio in jack. If the input level is too high,
the “CLIP” indicator will light. Adjust the AUDIO
IN LEVEL knob so that the “CLIP” indicator does
not light.
On (lit):
This part is being sent to the line out jacks
(L/MONO, R).
Off (dark): This part is being sent to the individual
out jacks (INDI.OUT 3,4).
6. Knob indicator
When you turn a knob, data for that knob will ap-
pear in the parameter display and value display,
and this indicator will light. After a time, it will go
dark and the previous display will reappear.
7. Original value indicator
This will light when the value of the currently-op-
erated knob is the same as the value stored in the
pattern (i.e., the original value).
15
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3. Basic operation
Preparations
Connections
You must turn off the power before mak-
ing any connections. Careless operation
can damage your speaker system or other
equipment, and may cause malfunctions.
STEREO
A
UX RETURNS
1
A
U
X
S
E
N
D
T
APE
T
APE
MAIN OUTS
L
MIC1
MIC2
MIC3
MIC4
MIC5
MIC6
AC
1
2
INPUT
OUTPUT
L
MICRO SERIES 1402-VLZ
14-CHANNEL MIC/LINE MIXER
2
R
R
LEFT(1/MONO)
RIGHT
MONO
ALL BAL/UNBAL
MONO
BAL/UNBAL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
BAL
OR
UNBAL
MONO
L
MONO
L
L
L
L
I
N
E
I
N
1
L
I
N
E
I
N
2
L
I
N
E
I
N
3
L
I
N
E
I
N
4
L
I
N
E
I
N
5
L
I
N
E
I
N
6
BAL
OR
BAL
OR
BAL
OR
UNBAL
BAL
OR
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
75Hz
75Hz
75Hz
75Hz
75Hz
75Hz
UNBAL
UNBAL
UNBAL
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
R
R
R
R
U
U
U
U
U
U
LEVEL
+4
LEVEL
+4
LEVEL
+4
LEVEL
+4
1
0
1
0
6
1
0
6
1
0
1
0
6
1
0
6
-
1
0
-
1
0
-
1
0
-
1
0
PHONES
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
TRIM
TRIM
TRIM
TRIM
TRIM
TRIM
LINE IN 7-8
LINE IN 9-10
LINE IN 11-12
LINE IN 13-14
U
U
A
UX
U
U
U
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
A
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A
UX
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A
UX
U
U
A
UX
U
U
U
A
UX
A
UX
1
1
1
1
1
1
1
1
1
1
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
1
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
1
+
0
N
O
R
M
A
L
L
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D
U
A
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X
1
M
AS
T
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R
2
2
2
2
2
2
2
2
2
2
2
PRE
POST
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
A
U
X
1
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F
XT
O
A
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+
1
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+
0
+
1
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S
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MAIN
MIX
+
2
8
CLIP
1
2
k
H
z
1
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k
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1
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k
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z
1
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k
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z
1
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1
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1
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1
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1
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k
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12kHz
+
1
0
-
1
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1
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7
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1
5
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5
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1
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+
1
5
PHONES
ASSIGN
TO MAIN MIX
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
-
1
0
-
2
0
NORMAL(AFL)
L
E
V
E
L
S
E
T
(
P
F
L
)
-
3
0
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
S
O
L
O
0
d
B
=
0
d
B
u
MODE
1
2
3
4
5
6
7–8
MUTE
9–10
MUTE
11–12
MUTE
13–14
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
P
H
A
N
T
O
M
P
O
W
E
R
R
U
D
E
S
O
L
O
L
I
G
H
T
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
C
ONTROL
R
O
O
M
/
PHONES
MAIN MIX
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
1
B
0
d
10
B
d
10
B
d
B
dB
10
10
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
SOLO
5
5
5
5
5
5
5
5
5
5
5
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
10
10
10
10
10
10
10
10
10
10
10
10
20
20
20
20
20
20
20
20
20
20
20
20
30
30
30
30
30
30
30
30
30
30
30
30
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
40
50
60
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
MIXER etc.
1. Connect the included AC/AC power supply to the ESX-1’s ~AC 9V
connector, and plug the AC/AC power supply to an AC outlet.
2. Connect audio cables from the ESX-1’s line out jacks (L/MONO, R)
to your mixer or powered monitor system (amplified speakers). If
you are using a monaural connection, use the L/MONO jack.
3. If you are using headphones, plug them into the headphone jack.
Sound will still be output from the line out jacks even if headphones
are plugged in.
You must first connect the AC/AC power
supply to the ESX-1, and then plug it into
the AC outlet.
Turning the power on/off
To turn the power on
1. Check the connections
2. Turn on the power switch.
3. Slightly turn up the ESX-1’s master volume, and touch the drum
part keys to produce sound so that you can check that the connec-
tions are correct.
4. Adjust the ESX-1’s master volume, and the gain and faders of your
mixer or powered monitor system to an appropriate listening level.
After you turn on the power, it will take approximately one minute
before the vacuum tubes reach a stable state of operation. During
this time, the output sound may be distorted even if the TUBE GAIN
knob is turned down.
To turn the power off
1. Turn down the master volume to the minimum position.
Also minimize the volume on your connected equipment.
2. Make sure that the card indicator in the display is not lit.
3. Set the power switch to the standby position.
If you will not be using the ESX-1 for an extended period of time,
unplug the AC/AC power supply from the AC outlet.
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Playing a Demo song
The ESX-1 contains several demo songs. Here’s how you can listen to the demo
songs to get an idea of the ESX-1’s sound and potential.
1. Press the SONG key. The SONG key will light.
2. The display will show the current song name and number.
If it does not, press the SONG key a second time.
3. Turn the dial to select a song.
4. Press the PLAY/PAUSE key to play back the song (the key will light).
When the song ends, playback will stop automatically (the key will
go dark).
To pause playback
Press the PLAY/PAUSE key (the key will blink).
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
To stop playback
Press the STOP/CANCEL key.
Demo Song List
The factory-set preset data has been cre-
ated so that the optimal tone is produced
when the TUBE GAIN knob is at the "0"
position.
S01: Party On
KEMMEI
S02: Das whut’s Hot! Ian Fisher & Cory Tyson
S03: D&B mix
S04: >AsTrAl<
KORG
Oliver Munyak
All Patterns and All Songs — © 2003 KORG Inc. All rights reserved.
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4. Sample mode
In this mode you can record (sample) a sound to create a new sample, modify samples
in various ways, or delete an unwanted sample.
Sample mode
Sampling procedure on the ESX-1
Sampling area = total 285 seconds
Monaural samples 000....255.
(Slice samples displayed as
(Stretch samples displayed as
ꢀ
)
Here’s the procedure from sampling a new sound to assigning the new sample
Edit in
Sample mode
)
to a part.
Normalize,
Truncate,
Time Slice,
Start, End
Stereo samples 000 ...127
(Stretch samples displayed as
)
1. Audition the existing samples (☞p.20)
Listen to the samples that are already saved in the ESX-1; one of
them may already be what you want.
Write
2. Record a new sample (☞p.21)
Assign to each part
Edit in Pattern mode
Pitch/Speed, Filter, Level, Pan
Sample (record) your new sound. You can either sample an external
input sound (☞p.21) or directly resample the sound from the ESX-1
(☞p.25).
3. Edit a sample (☞p.23)
You can specify the loop points for your sample, and adjust its pitch.
You can also adjust the overall level, remove unneeded portions at
the beginning and end of the sample, or perform operations such as
Slice Sample or Stretch Sample.
4. Save a sample (☞p.32)
Save the edited sample into the ESX-1’s internal memory. If you want
to save the sample on SmartMedia, refer to “Using SmartMediaTM
”
(☞p.84).
5. Assign the sample to a part
The saved sample can be assigned to one of the parts in a pattern.
This is done in Part Edit mode “SAMPLE.” (☞p.44)
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Auditioning samples
1. Press the SAMPLE key to enter Sample mode (the key will light).
2. Press the [ ] cursor key to make the display read “(sample name).”
3. Turn the dial to select a sample.
There are six types of sample.
“001”: monaural sample
“001 ”: stereo sample
“001ꢀ ”: slice sample
“001 ”: stretch sample
“001 ”: stereo stretch sample
“001ꢀ ”: slice stretch sample
4. Press the PLAY/PAUSE key or one of the part keys to hear the
sample.
To stop playback, press the STOP/CANCEL key.
In Song mode or Pattern mode, you can audition a sample by pressing
the part key to which the sample is assigned. (☞p.38 “Listening to
sound of a part”)
What is a sample?
A “sample” is a piece of recorded sound, either with or without further editing.
The ESX-1 makes it easy for you to record new samples. You can easily assign a
sampled sound (“sample”) to the parts of each pattern. The sampling area of in-
ternal memory holds a maximum of 285 seconds, and can contain up to 384 samples
(256 monaural, 128 stereo) that do not exceed this total time. Stereo samples oc-
cupy twice the sampling area of monaural samples.
If you rewrite or erase the factory-preloaded samples, they cannot
be recovered.
If you want to keep the factory-preloaded samples, back them up on
SmartMediaTM
.
Sampling will end automatically if you run out of sampling area dur-
ing sampling. Use the Global mode “MEMORY” display to check the
remaining sampling time before you begin. Since stereo sampling
uses twice as much memory as monaural sampling, 1/2 of the dis-
played time will be the amount available for stereo sampling.
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4. Sample mode
Recording a new sample
Here’s how to sample the output of an audio device (e.g., MD or CD player).
Sampling
Preparations for sampling
1. Connect the ESX-1’s AUDIO IN jack to the output of the audio de-
vice you want to sample.
This jack is a stereo phone jack, but can also be used with a monaural
phone plug. Before you continue, set the Global modeAUDIO IN MODE
setting to either monaural or stereo, as desired (☞p.83).
2. Set the rear panel MIC/LINE gain select switch to LINE.
3. Turn the AUDIO IN THRU key on (key lit), and check the input
sound.
4. Using the output level control of your external device or the ESX-1’s
AUDIO IN LEVEL knob, adjust the output level of your external
device so that the peak icon (CLIP) does not light even at the loud-
est point of the sound.
Sampling mode settings
5. Press the SAMPLE key (the key will light). Press the [ ] cursor key
to make the display read “(sample name)” (the SAMPLE icon will
light).
6. Hold down the SHIFT key and press the REC key to enter sampling-
ready mode. (The REC key and the PLAY/PAUSE key will blink.)
If you decide to cancel the sampling operation before you begin sam-
pling, press the STOP/CANCEL key at this point.
7. Choose stereo or mono sampling mode (the display indicates
“SmplMode”). Turn the dial to select stereo sampling (“Stereo”) or
monaural sampling (“Mono”).
Recording the sample
8. Press the PLAY/PAUSE key, and sampling will begin at the speci-
fied timing. (The REC key will blink, and the PLAY/PAUSE key will
light.)
9. Press the STOP/CANCEL key to stop sampling. (The REC key and
PLAY/PAUSE key will go dark.)
After you have completed sampling, the parameter display will in-
dicate “New-Smp” and the value display will indicate “__”, indicat-
ing that a new sample has been recorded. You can press the PLAY/
PAUSE key to hear the sample you just recorded.
Now you can use the Write/Rename operation “Saving a sample”
(☞p.34) to save the newly-recorded sample. If you don't want to
keep the new sample, select a different sample or just sample again.
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Using the external input sound to trigger sampling
AUTO SAMPLING ................................................... Off, 1...15
From sampling-ready mode, this function automatically begins sam-
pling when the input sound exceeds the “threshold level” you
specify.
If you set the Auto Sampling “Threshold” value to other than Off, the
ESX-1 will be waiting for external input whenever it is in the sam-
pling-ready mode; in this case, you will not be able to begin sam-
pling by pressing the PLAY/PAUSE key.
1. First make the preparations described in steps 1–4 of “Sampling”.
When you have finished making preparations, stop playback on your
external device.
2. Press the SAMPLE key.
3. Press the [ ] cursor key to make the display read “AutoSmpl.”
4. Turn the dial to change the threshold level from “Off” to “10.”
The appropriate level will depend on your input source; try various
settings.
5. Hold down the SHIFT key and press the REC key to enter sampling-
ready mode. Now you can turn the dial to choose stereo or mono
sampling mode.
6. Press the PLAY/PAUSE key.
7. Start playback on your external device. If you set the threshold level
appropriately, sampling will start as soon as you begin playback.
8. Press the STOP/CANCEL key to stop sampling. Then press the
PLAY/PAUSE key to check the sample you recorded. If you want to
keep the sample, perform the Write/Rename operation (☞p.34).
If sampling does not start when you begin playback
Press the STOP/CANCEL key to exit sampling-ready mode, and try setting the
threshold level below 10. Alternatively, if noise in the input causes sampling to
begin sooner than you intended, try setting the threshold level above 10.
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4. Sample mode
Editing a sample
You can use the knobs and keys of the Part Edit section and Effect section to modify
the sound in Sample mode as well (☞p.35 “Pattern mode).
The state of the knobs and keys in Sample mode are not saved
when you execute the Write operation.
The ROLL key is not available in Sample mode.
Setting the start point
START.....................................................................................
1. Use the [ ]/[ ] cursor keys to make the parameter display read
“Start.”
2. Turn the dial to adjust the start point. The display shows the lowest
five digits of the start point. The upper three digits are displayed
when you press the SHIFT key. To edit the start point, hold down
the SHIFT key and turn the dial.
3. While editing the start point, you can press the PLAY/PAUSE key
to hear the result of your changes.
The “START” value is always lower than the “END” value.
Setting the end point
Start
END .......................................................................................
1. Use the [ ]/[ ] cursor keys to make the parameter display read
“End.”
End
2. Turn the dial to adjust the end point. The display shows the lowest
five digits, but you can press the SHIFT key to view the three upper
digits. To edit the end point, hold down the SHIFT key and turn the
dial.
0
3. While editing the end point, you can press the PLAY/PAUSE key to
hear the result of your changes.
The part key will light while the sample is playing back, and will go
dark at the end of the sample. This lets you check the END location.
The END value cannot be greater than the length of the sample.
Setting the loop location
LOOP START ...........................................................................
1. Use the [ ]/[ ] cursor keys to make the parameter display read
“LoopStat”.
2. Turn the dial to set the loop start location. With a setting other than
“Off,” the sample will play from the start point to the end point, and
then jump back to the loop start point and play repeatedly from the
loop start point to the end point. If you want the sound to decay,
assign the sample to a part, and then select the decay-type AMP EG
and adjust the EG TIME.
Looping is valid only for a sample assigned to a keyboard part. The
loop point is ignored for a drum part; the sample will use one-shot
playback.
You cannot set the loopstart location to a stereo sample.
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Adjusting the pitch of the sample
SAMPLE TUNE ....................................... -64.00...+64.00(Cent)
This lets you adjust the pitch (tuning) of the sample. When assigned
to a drum part, a stretch part, or the slice part, the sample will sound
at the pitch you specify here. When assigned to a keyboard part, the
sample will sound at this pitch for the C4 note of the keyboard.
1. Press the SAMPLE key.
2. Press the [ ] cursor key to make the display read “(sample name).”
(The SAMPLE icon will light.)
3. Turn the dial to select the sample whose tuning you want to adjust.
4. Use the [ ]/[ ] cursor keys to make the display read “SmplTune.”
5. Turn the dial to edit the sample tune value. To edit the upper digits,
hold down the SHIFT key and turn the dial.
While editing, you can press the PLAY/PAUSE key to hear the re-
sult of your changes.
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4. Sample mode
Directly sampling the sound of
the ESX-1 (Resampling)
You can sample the sound of the ESX-1 as it is playing. This is called “resampling.”
Resampling lets you create a new sample that mixes several samples, or apply
effects to an existing sample and record the result as a new sample.
You cannot record a motion sequence and perform sampling at the
same time.
Resampling will capture the part(s) whose OUTPUT BUS is assigned
to L-R.You cannot resample the sound of parts that are assigned to
3-4.
Digital clipping may occur when you resample. If this occurs, lower
the part level and try sampling again.
You cannot resample the sound processed by the vacuum tubes.
Resampling from the beginning of a pattern or song
1. Make sure that you are in Pattern mode or Song mode.
2. Press the STOP/CANCEL key to stop playback.
3. Hold down the SHIFT key and press the REC key to enter sampling-
ready mode. (The REC key and the PLAY/PAUSE key will blink.) If
you decide to cancel before you start sampling, press the STOP/
CANCEL key.
4. Set the sampling mode (the display indicates “SmplMode”). Turn
the dial to select stereo sampling (“Stereo”) or monaural sampling
(“Mono”).
5. Press the PLAY/PAUSE key, and sampling will begin at the speci-
fied timing. (The REC key will blink, and the PLAY/PAUSE key will
light.) To cancel sampling-ready mode, press the STOP/CANCEL
key.
6. Sampling will end when you press the STOP/CANCEL key. (The
REC key and PLAY/PAUSE key will go dark.)
If you press the REC key instead of pressing the STOP/CANCEL key,
sampling-ready mode will be cancelled and playback will continue.
(The REC key will go dark, and the PLAY/PAUSE key will be lit.)
7. Return to Sample mode, and press the PLAY/PAUSE key to hear
the results.
When you turn on the power (i.e., in the ESX-1’s initial state), the
sampling mode is set to “monaural.”
If you press the PLAY/PAUSE key during resampling, the pattern or
song playback will pause, but sampling will continue.
Resampling from the middle of a pattern or song
1. Make sure that you are in Pattern mode or Song mode.
2. Press the STOP/CANCEL key to stop playback.
3. Press the PLAY/PAUSE key to start playback of the pattern or song.
(The PLAY/PAUSE key will light.)
4. At the moment you want to start resampling, hold down the SHIFT
key and press the REC key. (The REC key will blink, and the PLAY/
PAUSE key will light.)
5. Press the STOP/CANCEL key to stop sampling. (The REC key and
the PLAY/PAUSE key will go dark.)
If you press the REC key without pressing the STOP/CANCEL key,
sampling will be stopped but playback will continue. (The REC key
will go dark and the PLAY/PAUSE key will light.)
The sampling mode (monaural/stereo) will be the setting described
in the preceding section, “Resampling from the beginning of a pat-
tern or song.”
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During resampling, you can press the PLAY/PAUSE key to pause the
pattern or song playback while continuing to sample.
Resampling just one note of a part
1. Make sure that you are in Pattern mode, Song mode, or Sample mode.
Pattern or Song mode are appropriate when you want to resample
multiple parts together, but the sampled volume will be lower. If you
are resampling only one sound, we recommend that you use Sample
mode.
2. Press the STOP/CANCEL key to stop playback.
3. Hold down the SHIFT key and press the REC key to enter sampling-
ready mode. (The REC key and the PLAY/PAUSE key will blink.)
The display will indicate the mode for resampling.
4. Turn the dial to select “Mono” (monaural) or “Stereo” (stereo).
5. Press the key of the part you want to sample. You will hear the sound
of the part you pressed, and sampling will begin at the same time.
(The REC key will blink and the PLAY/PAUSE key will light.)
In the case of a keyboard part, sampling will begin the instant you
use the step keys to play.
6. Press the STOP/CANCEL key to stop sampling. (The REC key and
the PLAY/PAUSE key will go dark.)
If you decide to cancel while still in sampling-ready mode, press the
STOP/CANCEL key before you start sampling.
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4. Sample mode
Slice
What is “Slice”?
This is a function used mainly on samples that contain definite at-
tacks, such as rhythm loops. It divides the sample into separate notes
(attacks). For example if you have a rhythm phrase sample that con-
sists of kick, snare, and hi-hat, the Slice function can detect the at-
tack of each note and divide the sample into separate notes. Each of
the divided samples can also be assigned to a part as a one-shot
sample.
Steps to which notes are assigned
Beat
Slice sample
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
16
1
3
5
7
9 11 13 15 17 19 21 23 25 27 29 31
32
8Tri
1
1
3
3
4
4
6
6
7
7
9 10 12 13 15 16 18 19 21 22 24
9 10 12 13 15 16 18 19 21 22 24
16Tri
Creating a slice sample (TIME SLICE)
You can’t slice a stereo sample.
1. Use the dial to select the monaural sample you want to slice.
2. Hold down the SHIFT key and press step key 13 (TIME SLICE). (Key
13 will light, and the slice sample part key will blink.)
3. Press the slice sample part key. The ESX-1 will automatically detect
the number of steps and the beat of the sample, and show them in
the display.
Turn the dial to specify the number of steps into which you want to
divide the sample.
4. Hold down the SHIFT key and turn the dial to specify the beat.
You can choose one of four beats; 16, 32, 12, or 24. When you use the
slice in a pattern, and this setting is the same as the beat recorded in
the pattern itself, this will be the beat setting of the pattern. If it is
different, the step to which the slice is assigned will change (☞p.44).
5. Press the slice sample part key once again. The display will indicate
“Threshld.”
Now you can specify the sensitivity at which the slices will be de-
tected; this will adjust the way in which the notes are divided. The
step keys will light at each division of the notes. Press a key to hear
the note assigned to that location. When you use the dial to adjust
the sensitivity, the way in which the sample is divided will change.
You can adjust the sensitivity in a range of 0–32; lower numbers pro-
duce higher sensitivity, meaning that the sample will be sliced more
finely.
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If you specified the number of steps as 16 or higher in “4” (above),
you can use the [ ][ ] keys to change the region of slice steps that
is displayed. (The currently displayed region is shown by the lower
line of LEDs.).
6. You can increase or decrease the number of slices into which the
sound is divided by holding down SHIFT and pressing a step key.
This lets you manually specify a division that was not automatically
detected, or delete an unwanted division.
Depending on how the sound is divided, a small amount of time may
be required for the division to change when you adjust the sensitivity
(threshold).
Depending on the volume or type of the sample, adjusting the sensitiv-
ity (threshold) may not change the way in which the sound is divided.
If you set the Beat to 12 or 24, steps 13–16 are not used.
7. When you have finished making adjustments, press the slice sample
part key to complete the Slice operation. (The key will go dark.)
8. Press the WRITE/RENAME key to save the sample.
If you decide to cancel mid-way through the procedure, press the
STOP/CANCEL key.
The sliced sample will have a “ꢀ ” following its sample number.
If you were not successful in creating a slice sample
When you execute Time Slice to create a slice sample, the sample may not always
be sliced as you intended. In this case, you can try the following two techniques.
Try changing the slice step setting (step 3, above)
The slice step tells the ESX-1 “how many steps the entire slice sample
should occupy,” and is automatically determined during the Slice
process based on the length of the sample, the attacks, and the tempo.
If the detected result is obviously different than your intentions, use
the dial to change the setting. For example, suppose you have a
sample like the one shown below: “>_>_>>>>” (where “>” is a note,
and “_” is silence).
This sample contains six attacks, but judging from the overall length,
it should occupy eight steps, so an automatically-detected result of
“8” would be correct. If the ESX-1 displays a different value, such as
“7” or “9,” turn the dial to specify the correct number of steps.
7 step
9step
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4. Sample mode
As a different example, suppose there were two steps of quiet notes
following the “>_>_>>>>”, as in the example shown below:
“>_>_>>>>__”.
We want the ESX-1 to determine this as “10” steps, but if it displays
an incorrect value such as “8,” the sample will be sliced incorrectly,
so you will need to specify the correct setting.
You can also specify the desired number of slices by holding down
the SHIFT key and pressing one of the step keys.
Manually turning slices on/off while you adjust the sensitivity (para-
graph 6, above)
In some cases, simply adjusting the sensitivity (Threshold) will not
produce the desired slices.
For example, suppose you have a sample
“>_>_>>>>”
that you want to slice into eight steps.
When you enter the page for setting the sensitivity (Threshold=10),
the display might indicate
[1][ ][3][ ][5][6][ ][8]
However since the desired result is
[1][ ][3][ ][5][6][7][8]
this means that [7] is missing.
In such cases you would normally raise the sensitivity (i.e., lower
the Threshold), but suppose that lowering the Threshold to “9”
causes [4] to light instead of [7], producing
[1][ ][3][4][5][6][ ][8]
which is still not what you want.
In a case like this, there is no way to adjust the sensitivity (Thresh-
old) to obtain the desired result, so you will need to turn the slices
on/off manually.
When you enter the Threshold setting page (Threshold=10) and the
display indicates
[1][ ][3][ ][5][6][ ][8]
hold down the SHIFT key and press [7]. This will cause the ESX-1 to
detect an attack exactly mid-way between [6] and [8], causing [7] to
light.
This gives you the desired result of
[1][ ][3][ ][5][6][7][8]
In the same way, you can turn off a step by holding down the SHIFT
key in the sensitivity setting page and pressing a step that is lit.
By paying attention to the above two points when you execute Time
Slice, you will be able to create the best possible sliced samples.
However, depending on the state of the original sampled phrase,
there will be cases in which the sample cannot be sliced as you would
like.
Even if you notice slight timing discrepancies when you play back a
slice sample you created, you may be able to reduce the unnatural-
ness by raising the SWING setting when the slice sample is assigned
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to the slice part in Pattern mode, or by changing the pitch. Don't feel
limited by the phrase of the original pattern you sampled; you can
use motion sequences or effects to create truly original patterns.
Using individual sample slices
The individual slices (notes) produced by executing the Slice operation can be assigned
to the drum parts or keyboard parts. (☞p.44Assigning individual slices of a sample)
Using a slice sample in a pattern that has a different beat
When using a slice sample in a pattern, and the beat of the sample is the same as
the beat of the pattern itself, it will be the beat of the pattern. However if the sample
has a different beat, the slices will be assigned to different steps.
If you assign a slice sample with a different number of beats to a "8tri" pattern,
the slices will be reassigned to the steps as follows.
Waveform slice number
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
Step No.
1+2
3
4
5+6
7
8
9+10
11 12
13+14
15 16
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
16
1-4
1
5+6
2
7+8 9~12 13+14 15+16 17~20 21+22 23+24 25~28 29+30 31+31
32
12
24
3
4
5
6
7
8
9
10 11 12
1+2
3+4
5+6
7+8
9+10 11+12 13+14 15+16 17+18 19+20 21+22 23+24
For example if a slice sample created with a beat of "16" is assigned to an "8tri"
pattern, the slices will be assigned to the step keys as follows.
Beat:16
Beat:8Tri
If a Last Step is specified for the pattern
If no Last Step is specified for the pattern, the slice step assignments will be ad-
justed to 16 or 12 steps.
If a Last Step is specified, the slice samples will be played repeatedly.
When Slice Step is set to “9”
Last Step setting
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
Step No.
1
2
3
4
5
6
7
8
9
2
1
3
2
4
3
5
4
6
5
7
6
8
-
Not specified
1
2
3
4
5
6
7
8
9
LAST STEP: 15
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4. Sample mode
Stretch
What is “Stretch”?
This is a function that automatically matches the playback speed to the tempo without
changing the pitch, letting you play a sample at a tempo different from the sample’s
original tempo.
A “stretch sample” is a sample whose length in 16th note steps (the STRETCH
STEP parameter) has been specified beforehand. You can use a stretch sample only
with a stretch part. In the same way as for drum parts 1–7B, you can place the sample
at a single step of Pattern mode, and it will play to the end for the specified length
(as long as it does not overlap the end of the next step).
When playing a pattern or song, the stretch sample will also stop play-
ing when you stop playback.
Creating a stretch sample
STRETCH STEP ...................................................... Off, 1...128
Specifies the length of the sample, in terms of a number of 16th notes.
When a step of the stretch part is placed in a pattern/song, the play-
back speed of the sample will be automatically adjusted (while pre-
serving its pitch) to match the tempo of the pattern/song. If you set
this Stretch Step parameter to other than Off, the sample will be
handled as a stretch sample; “ ” will be added following the sample
number.
1. Press the SAMPLE key.
2. Press the [ ] cursor key to make the display read “(sample name).”
(The SAMPLE icon will light.)
3. Turn the dial to select the sample that you want to stretch.
4. Use the cursor keys to make the display read “StrcStep.”
5. Turn the dial to set the Stretch Step to other than “Off.”
The stretch effect is active when a stretch sample is assigned to a
stretch part.
A stereo sample may be used to create a stereo stretch sample.You
must assign a stereo stretch sample to stretch part 1. In this case,
stretch part 2 will be unavailable.
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Convenient sample-editing
functions
If you want to save the edits that you made to sample, you must Write it before
you switch to another sample or turn off the power. (☞p.32 “Saving a sample”)
Normalize
This operation boosts the level of the sample as much as possible without caus-
ing distortion.
1. Use the dial to select the sample you want to normalize.
2. Hold down the SHIFT key and press step key 11 (NORMALIZE).
(Key 11 will blink.)
3. Press step key 11 once again to execute the Normalize operation.
(Key 11 will go dark.)
If you decide to cancel without executing, press the STOP/CAN-
CEL key.
Maximum level
Truncate
This operation deletes the regions of the sample before the START point and af-
ter the END point settings.
1. Use the dial to select the sample you want to truncate.
2. Hold down the SHIFT key and press step key 12 (TRUNCATE). (Key
12 will blink.)
3. Specify the START and END points.
4. Press step key 12 once again to execute the Truncate operation. (Key
12 will go dark.)
If you decide to cancel without executing, press the STOP/CAN-
CEL key.
After Truncate is executed, the START value will be 0 and the END
value will be the length of the sample.
If you execute Truncate on a slice sample, the slice settings will be
discarded and the sample will become a one-shot sample.
End
Start
before
Truncate
after
Truncate
32
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4. Sample mode
Saving a sample
If you want to keep a newly recorded or edited sample, you must perform this
Write operation.
If you edited a sample but decide that you want to return to its original state, simply
switch samples without writing.
1. Press the WRITE/RENAME key (the key will blink.) The display
will indicate the writing-destination sample number.
2. Use the dial to select the writing-destination sample number. For a
monaural sample you can select “000” through “255.” For a stereo
sample you can select “000. ” through “127 ”.
If you select an already-used sample number, an asterisk “*” is dis-
played following the sample number.
3. Press the WRITE/RENAME key once again, and the display will
show a progress indicator. When writing is completed, the display
will change to the writing-destination number, and the WRITE/RE-
NAME key will go dark.
If you decide to cancel, press the STOP/CANCEL key.
With the factory settings, memory protect is turned on, so you will be
unable to save. Turn memory protect off before you perform this op-
eration (☞p.83 “Memory protect”).
When you save a sample, the sample previously saved to the writ-
ing-destination will be overwritten.
When you save a sample, the ESX-1 optimizes the data locations in
internal memory.This will take a certain amount of time.While this is
being done, the display shows a progress indicator.
Never turn off the power until the Write operation has been com-
pleted (i.e., until the WRITE/RENAME key goes dark).
Saving a sample under a different name
1. Hold down the shift key and press the WRITE/RENAME key. (The
key will blink.) The parameter display will indicate “Rename,” and
the value display will show “(six characters of the sample name)”.
2. Assign the name for the sample that you want to save.
Use the [ ]/[ ] cursor keys to move the cursor to left or right in the
parameter display, and turn the dial to edit the parameter name. You
can assign a name of up to eight characters to the sample. When you
have finished assigning the name, press the WRITE/RENAME key.
3. Select the save-destination sample number.
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(save-destination pattern number).”
4. Press the WRITE/RENAME key to begin saving the data. The
WRITE/RENAME key will light while the data is being saved, and
will go dark when saving is complete.If you decide to cancel, press
the STOP/CANCEL key.When saving is complete, the save-desti-
nation sample number will be selected.
If you saved while playing back, the playing sample will not change.
If you had initiated the saving process while a sample was playing
back, and you then canceled the save operation, playback will not
stop when you press the STOP/CANCEL key. Playback will stop if
you press the STOP/CANCEL key once again after canceling.
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Deleting a sample
This operation completely deletes a saved sample from the ESX-1’s internal memory.
1. Use the dial to select the sample that you want to delete.
2. Hold down the SHIFT key and press step key 14 (DELETE SAMPLE).
(Key 14 will blink.)
3. Press step key 14 once again to execute the Delete operation. (Key
14 will go dark.)
If you decide to cancel without executing, press the STOP/CAN-
CEL key.
Once deleted, a sample cannot be recovered.
When you save a sample, the ESX-1 optimizes the data locations in
internal memory.This will take a certain amount of time.While this is
being done, the display shows a progress indicator.
Never turn off the power until the Write operation has been com-
pleted (i.e., until the WRITE/RENAME key goes dark).
Checking the remaining amount of
sampling area
Press the GLOBAL key, and use the [ ]/[ ] cursor keys to make the parameter
display read “Memory.”
The display will show the remaining amount of sampling memory in units of seconds.
You cannot edit this parameter.
Since stereo sampling uses twice as much memory, the available
amount of time for stereo sampling will be half the displayed amount.
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5. Pattern mode
Playing patterns
What is a Pattern?
A “pattern” is a short segment of a performance that consists of
Part(☞p.38)
rhythm patterns created by drum parts (drum sounds) and phrase
patterns (melodic lines) created by keyboard parts.
The ESX-1 lets you create and store 256 patterns. Each pattern con-
sists of 16 parts. In addition to the sound of each part, a pattern
contains effect settings and phrases, and can also record knob move-
ments.
Playing a pattern
To start playback
1. Press the PATTERN key (the key will light).
2. Press the [ ] cursor key until the display indicates “(patter n name ).”
3. Press the PLAY/PAUSE key to play the pattern (the key will light).
When the pattern ends, playback will return to the beginning of the
pattern and will continue to loop.
While the pattern plays, you can use the Keyboard function to play
along using the step keys, play drum sounds using the drum part keys,
or operate the knobs and keys to modify the sound.
By using the various functions of Pattern mode as part of your perfor-
mance technique, you can create a wide range of expressive variety.
To pause playback
Press the PLAY/PAUSE key (the key will blink).
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
To stop playback
Press the STOP/CANCEL key.
2
1
PLAY/PAUSE
STOP/CANCEL
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Selecting a pattern
1. Press the PATTERN key (the key will light).
2. Press the [ ] cursor key until the display indicates “(patter n name ).”
3. Turn the dial to select a pattern.
You can use the dial to select from a total of 256 patterns: A.01–A.64,
B.01–B.64, C.01–C.64, D.01–D.64.
You can also select patterns while the ESX-1 is playing.
To check which pattern is playing
When the PATTERN key is lit, press the PATTERN key and the dis-
play will show “(pattern name ).”
To force playback to restart at the beginning of the pattern
During playback, you can press the RESET key to force the pattern
to play back from the beginning.
If you want to perform in synchronization with an external audio source,
you can use the TAP key to match the tempo, and then press the RESET
key at the beginning of each phrase to synchronize your performance
without using MIDI.
Pattern A.01
Pattern A.01
About the timing of changing patterns
If you change patterns during playback, the currently-playing pat-
tern will finish playing first, and then the newly selected pattern
will begin to play. The name of the pattern waiting to be played next
will blink in the display until the change occurs.
If you change patterns during playback, you may hear noise or un-
wanted sounds at the transition due to the effect or delay settings, or
in some cases the effect sound may drop out.
If the patterns before and after the change use the same effect but
with different settings, the result will sound the same as if you had
turned the effect setting knobs.
Setting the playback tempo
TEMPO ................................................................ 20.0...300.0
Using the dial to set the tempo.
1. Press the PATTERN key (lit).
2. Use the [ ]/[ ] cursor keys until the display indicates “Tempo.”
3. Turn the dial to adjust the tempo.
The tempo of the pattern will return to its original setting if you select
another pattern without writing the new tempo.
3
4
If the TEMPO LOCK key is off (dark), and you change patterns, the
tempo will change to the tempo stored with the new pattern.
To set the tempo more precisely
By holding down the shift key and turning the dial you can adjust
2
the tempo in units below the decimal point (i.e.: 120.4).
1
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5. Pattern mode
Using the TAP key to set the tempo
While a pattern is playing, press the TAP key twice or more at quar-
ter-note intervals of the desired tempo. The intervals at which you
press the key will be detected and the tempo will be set accordingly.
You can set the tempo this way even when the ESX-1 is stopped or
paused.
Twice or more
Auto BPM Scanning
Detecting the tempo from the input of the AUDIO IN jacks
Here’s how you can automatically detect the tempo of an audio sig-
nal input to the AUDIO IN jacks, and specify it as the ESX-1’s tempo.
1. Press the AUTO BPM SCAN key to begin detection. (The key will
light.)
The parameter display will indicate “AutoBPM.”
At this time the tempo setting will remain unchanged.
2. When detection is completed, the AUTO BPM SCAN key will blink.
The display will show the detected tempo value.
If automatic detection is unable to determine the tempo, the tempo value
display will disappear, and will indicate “—.-”
3. Press the AUTO BPM SCAN key to finalize the tempo; the detected
tempo will be specified as the TEMPO setting.
If you decide not to apply the detected tempo value, press the TAP
key or the TEMPO LOCK key. The tempo value will remain at the
setting prior to automatic detection. Alternatively, you can cancel
the setting by pressing the [ ][ ] cursor keys or a different mode
key.
Keeping a constant tempo as you change patterns (TEMPO LOCK)
When the TEMPO LOCK key is on (lit), the current tempo will be
used for every pattern , regardless of the tempo saved in memory
with the pattern. With the TEMPO LOCK key off (dark), the tempo
saved with each pattern will be used.
When the TEMPO LOCK key is on, the tempo will be held even if you
stop playback. If you want to return to the tempo that is stored in each
pattern, turn the TEMPO LOCK key off (dark), and then re-select the
pattern.
The state of the TEMPO LOCK key is not saved as part of the pat-
tern data.
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Playing the sound of a part
What is a Part?
A “part” is the smallest unit within a pattern. Each part contains a
sound, a rhythm or phrase pattern, effect on/off settings, and mo-
tion sequence data.
For each individual part, you can edit the sound, store a rhythm or
phrase pattern, and store motion sequence data.
(☞p.46 “Editing sounds”)
The ESX-1 uses three types of parts, for a total of sixteen parts.
— Drum parts (1–5, 6A-B, 7A-B)
These parts play a sample in “one-shot” mode.
Each part contains a rhythm pattern (note timing), and motion se-
quence data, etc.
— Keyboard parts (1, 2)
These parts play pitched loops.
Each part contains a phrase pattern (trigger, note number, gate time),
and motion sequence data, etc.
— Accent part
This part contains data that specifies points of volume emphasis (ac-
cent) for the pattern, and motion sequence data.
— Stretch parts (1, 2)
These parts play stretch samples.
Each part contains a rhythm pattern (note timing), and motion se-
quence data, etc.
— Slice part
This part plays a slice sample.
It contains a rhythm pattern (note timing), and motion sequence data,
etc.
— Audio In part
This part inputs an external audio source.
It contains a rhythm pattern (trigger, gate time), and motion sequence
data, etc.
Listening to the sound of a part
You can listen to the sound of each part by pressing the drum part keys, stretch
part keys, or slice part key, or by pressing the step keys with the KEYBOARD key
turned on.
The sound of the part will differ depending on the pattern.
When you press a drum part key, the keyboard function of the step
keys will be cancelled; however, the keyboard function will automati-
cally return to its previous setting when you once again select a
keyboard part.
Listening to the sound of a drum part
Press a drum part key 1 through 7B and you will hear the sound
assigned to each key.
Drum parts 6A and 6B cannot sound at the same time. The same is
true for parts 7A and 7B.
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5. Pattern mode
Listening to the sound of a keyboard part (the Keyboard function)
1. Press one of the keyboard part keys 1, 2 (the key will light).
2. Press the KEYBOARD key (the key will light).
3. Use the step keys as a keyboard to play the part. Use the select keys
to change the octave.The select LEDs (lower row, red) will light to
indicate the pitch range.
A5...C7
A4...C6
A3...C5
A-1...C1
A0...C2
A1...C3
Pitch Range
A2...C4
A6...C8
You cannot turn the KEYBOARD key on/off unless one of the key-
board part keys 1, 2 is selected.
Since each keyboard part is a monophonic synthesizer, it cannot
sound two or more notes simultaneously (polyphonically).
Selecting a part
Use the part keys to select the part that you want to edit.
Drum part, stretch part, slice part, audio in part
When you press one of these part keys, the assigned sound will play
and that part will be selected (the part key will light). For the audio
in part, the external audio input will be heard when you press the
audio in part key.
When you press a part key, the step keys will light to indicate the
trigger locations in the rhythm pattern of that part. During play-
back, the currently-playing step will also light.
When you press a part key to make it sound, it will sound at its
accented volume.
To select a part during playback without causing it to sound
Hold down the shift key and press a drum part key.
Keyboard part
When you press a Keyboard part key, the key will light and that
part will be selected. With the KEYBOARD key lit, you can play the
part using the step keys as a keyboard
The way in which the step keys will light at this time will depend on
the status of the KEYBOARD key.
On (lit):
The keys corresponding to each pitch will light successively
during playback to indicate the pitch that is sounding at that
moment.
Off (dark): The keys will light at the trigger locations of the phrase pat-
tern for that part.
Accent part
When you press an accent part key, the key will light and that part
will be selected. At this time, the step keys will light to indicate the
accented locations of that accent pattern.
Muting a part
Here’s how to mute (temporarily silence) a part.
PART MUTE
Part key
1. Hold down the PART MUTE key and press the part key that you
want to mute. (The PART MUTE key will light.)
SOLO
2. While you hold down the PART MUTE key, the part status indicator
will show the mute status of each part. Unmuted part keys will light,
and muted part keys will be dark. You can mute more than one part
if desired.
3. To defeat all mute settings, press the SOLO key. To defeat muting
for individual parts, press the part key that you want to un-mute.
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Soloing a part
1. Hold down the SOLO key and press the part key that you want to
solo. You will hear only that part. (The SOLO key and part key will
light.)
2. While the SOLO key is lit, you can press another part key to solo
that part.
3. If you want to solo two or more parts, hold down the SOLO key and
select the parts that you want to solo. Alternatively, hold down the
SOLO key (or PART MUTE key) while the SOLO key is already lit
and press a part key to add it to the soloed parts.
4. When you press and then release the SOLO key, the Solo function
and Mute function will be defeated (the key will go dark).
By holding down the SHIFT key and pressing a drum part key, you can
turn all drum part keys on/off. By holding down the SHIFT key and
pressing a non-drum part key, you can turn on/off keys other than the
drum parts.
Adding accents to a part
Specifying the accent locations and strength
You can apply an accent (volume emphasis) independently to the
drum parts and to the keyboard parts.
If accent is on, notes at the accented location (step) will be empha-
sized.
Level(Velocity)
127
Accent On
1. Press the ACCENT key; the step keys will indicate the accented lo-
cations.
100
2. Each time you press a step key, the accent will be turned on/off for
that location, letting you specify the accent pattern.
3. Use the level knob in the Part Common section to adjust the amount
of accent. Turning the knob toward the right will produce a greater
difference between the accented and un-accented sounds. If you turn
the knob all the way to the left, there will be no difference between
the accented and un-accented sounds.
30
Accent Off
Accent Level
Pressing the accent part key will not produce any sound. Also, when
you press a part key to play its sound, the sound will play at the
accented level.
By playing back the pattern while you make this adjustment you can
hear the results.
Accent settings will not affect a part whose ACCENT SW is turned
off.
Specifying the parts that will be accented
ACCENT SW ...............................................................On, Off
You can enable/disable the accent function separately for each part.
1. Press the PART EDIT key (it will light).
2. Use the [ ]/[ ] cursor keys until the parameter display shows “Ac-
cent Sw.” The “ ” symbols at the bottom of the screen will show the
accent status (enabled/disabled) of each part. Press a part key, and
turn the dial to switch the accent function on (lit) or off (dark) for
that part.
on
off
When you execute Pattern Clear, the accent switch will be turned on
for all parts.
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5. Pattern mode
Transposing a phrase (Transpose)
TRANSPOSE ............................................................... -24...24
Use this function to transposea the pitch of keyboard parts 1, 2.
1. While you hold down the TRANSPOSE key, the display will indi-
cate the current transpose setting.
2. Hold down the TRANSPOSE key and turn the dial to transpose the
phrases in semitone steps. A setting of ±1 transposes the pitch by one
semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by one octave.
If transposition is being used, the TRANSPOSE key will blink. When
you set the value to “0” the key will go dark.
You can also hold down the TRANSPOSE key and use the step keys
and select keys to specify the transpose amount.
If you hold down the TRANSPOSE key and press a step key to trans-
pose, step key 4 will correspond to the normal pitch of “C."
If you transpose while soloing a part, the key will remain lit (not blink-
ing). It will blink when you defeat the Solo setting.
TRANSPOSE
The transpose setting is not remembered. It is reset to 0 when you
turn on the power.
Adding “swing” to a pattern
Specifying the amount of swing
SWING ....................................................................... 50...75
The Swing setting modifies the timing at which certain steps are
played. You can use this to transform a straight 16-beat rhythm by
giving it a slight shuffle character. You can adjust the amount of swing
in a range of 50 to 75 (%), and this will affect the timing of the even-
numbered steps. A setting of 50 will produce a straight 16-beat
rhythm, and a setting of 66 will produce a shuffle.
The Part Edit mode SWING SW setting lets you enable/disable the
Swing setting independently for each part.
1. Press the PATTERN key (it will light).
2. Use the [ ]/[ ] cursor keys to call up “Swing” in the parameter display
Turn the dial to adjust the amount of swing.
The swing setting is ignored if the beat is set to “8Tri” (ꢁ3 x12) or
“16Tri” (ꢂ3 x12).
Specifying the parts that will swing
SWING SW.................................................................On, Off
This lets you enable/disable Swing independently for each part.
1. Press the PART EDIT key (lit).
2. Use the [ ]/[ ] cursor keys to select “SwingSw” in the parameter
display.
3. The “ ” symbols at the bottom of the screen will show the swing
status (enabled/disabled) of each part. Press a part key, and turn
the dial to switch Swing on (lit) or off (dark) for that part.
When you execute Pattern Clear, SWING SW will be turned on for all
parts.
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Applying a roll to a part
Selecting a part and turning on the roll effect
ROLL ......................................................................................
This switches the Roll (rapid successive strikes) effect on (lit) or off
(dark) independently for each part.The interval between notes of
the roll will depend on the tempo of the pattern, the roll type, and
the amount of swing (☞“Setting the roll type”).
1. Press the part key for the part you want to play a roll.
2. Press the ROLL key (it will light). During playback, that part will
play a roll.
If the playback is stopped, and you press and hold a part key when
the ROLL key is on, that part will roll as long as you continue hold-
ing down the key.
Setting the roll type
ROLL TYPE .................................................................... 2, 3, 4
This setting specifies the number of times the sound will be played
during one step by one trigger when ROLL is on. If Roll is switched
on for a part, the part will sound the specified number of notes in
each step.
1. Press the PATTERN key (it will light).
2. Use the [ ]/[ ] cursor keys to select “RollType” in the parameter display.
3. Turn the dial to set the roll type.
You cannot apply a roll to note-on data from an external MIDI de-
vice.
Assigning the output of each part
OUTPUT BUS ............................................................. L/R, 3/4
For each part, you can route the sound to the line out jacks (L/
MONO, R) or to the individual out jacks (3, 4).
1. Press the PART EDIT key (it will light).
2. Use the [ ]/[ ] cursor keys to select “OutBus” in the parameter
display. The “ ” symbols at the bottom of the screen indicate the
output destination of each part.
3. Press the part key for the part that you want to set, and turn the dial
to select either L/R (lit) or 3/4 (dark).
When you execute the Clear Pattern operation, OUTPUT BUS will
be set to “L/R” for all parts.
Adding the Valve-Force effect to increase
the impact of the sound
TUBE GAIN ............................................................................
This adjusts the level at which the output signal from the line out
jacks will be passed through the vacuum tubes. Even if you turn
down the master control, you can use the TUBE GAIN knob to ad-
just the amount of tube effect.
This strengthens the effect produced by the vacuum tube.
Raising the TUBE GAIN knob excessively may damage your exter-
nal speaker system. Please use caution.
This has no effect on the sound that is sent from the individual out
jacks (3, 4).
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5. Pattern mode
Connecting various devices to Audio In
You can connect various audio devices or audio sources to the ESX-1’s audio in
jack, and use them for performance or sampling.
1. Connect your audio device etc. to the audio in jack (AUDIO IN, ST./
MONO). Set the MIC/LINE gain as appropriate for the output level
of the device you connected. This jack is a stereo 1/4" phone jack. If
necessary, use an adaptor plug that is suitable for your device. To
select monaural or stereo input, set the Global mode AUDIO IN
MODE parameter (☞p.83).
2. Use the output level control of your external device and the ESX-1's
AUDIO IN LEVEL knob to make adjustments so that the peak icon
does not light even when the connected device is producing the high-
est output level. If the AUDIO IN THRU key is on (lit), you can au-
dition the input sound without having to press the audio (part) key.
3. Select the pattern or song to which you want to match the volume,
and press the PLAY/PAUSE key to begin playback.
4. To adjust the volume and balance with the other parts, turn the
AUDIO IN THRU key off, then hold down the Audio In part key
and turn the Part Common LEVEL knob to adjust the input volume.
The input sound will be heard while you hold down the Audio In part
key. The sound of the audio input part recorded in a pattern or song is
not the “sound that was recorded”; it is the sound from the external
input source that you will hear starting at the trigger-on points for the
duration of the gate time.
If you want to press the Audio In key to produce the sound, turn the
Audio In Thru key off (unlit).
If the AUDIO INPUT LEVEL is excessively high, the sound may be
distorted.
If you connect a monaural cable, be sure to select monaural “L” as
the Audio In Mode; if you connect a stereo cable, be sure to set this
to “Stereo” (☞p.83).
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Using the arpeggiator
Performing with the arpeggiator
To arpeggiate a drum part, Stretch part
1. Select the drum part that you want to play.
2. When you touch the ribbon controller, the selected part will begin
playing automatically. The timing of the repeated notes will vary
depending on the location you touch. The speed of the repetition
will depend on the specified tempo.
If ARP CONTROL (☞p.83) is set to “Revers,” the slider will vary the
timing of the notes.
To play the slice part
1. Select the slice part.
2. The sounds of the slice part will play automatically when you touch
the ribbon controller. The waveform slices and speed at which they
are heard will change depending on the location you touch. If the
sequencer is stopped, the waveform slices corresponding to the play-
back step location will play.
The speed at which the sounds are heard will depend on the tempo.
If ARP CONTROL (☞p.83) is set to “Revers,” the slider will vary the
timing of the notes.
To play the audio in part
1. Select the audio in part.
2. The sound of the audio in part will play automatically when you
touch the ribbon controller. The gate time will vary depending on
the location you touch. The speed at which the sound is heard will
depend on the tempo.
If ARP CONTROL (☞p.83) is set to “Revers,” the slider will vary the
timing of the notes.
To arpeggiate a keyboard part
1. Select the keyboard part that you want to play.
2. Use the step keys to specify the pitches that you want to arpeggiate.
For example if you want to arpeggiate C–E–G, hold down the C key
and press the E and G keys.
3. When you touch the ribbon controller, the sound of the selected part
will play automatically. The gate time will change depending on
where the ribbon is touched. The speed will depend on the tempo.
The notes played by the arpeggiator will be retriggered each time
you (release and then) touch the ribbon controller. If you hold down
the SHIFT key, the arpeggiator will not retrigger when you release
and then touch the ribbon controller.
4. Operate the slider to select from among the different notes that make
up the scale specified by “ARPEGGIO SCALE.”
If you want, you can exchange the functions of the ribbon controller
and the slider. (☞p.83 “Exchanging the arpeggiator functions”)
Specifying the center note
When using the arpeggiator with a keyboard part, you can specify
the note that will correspond to the center of the slider (i.e., the “cen-
ter note”). This setting is also saved when you save the pattern.
1. Press the Pattern mode key.
2. Select one of the keyboard parts, and turn on the keyboard function.
3. Use the [ ][ ] select keys to specify the pitch range, and press the
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5. Pattern mode
step key that you want to be the center note (press only one key).
4. Save the pattern.
The position of the slider when you make this setting has no effect
on the setting.
If ARP CONTROL (☞p.83) is set to “Revers,” the center note will be
the note produced by touching the center of the ribbon controller.
Changing the scale of the arpeggiator
ARPEGGIO SCALE ......................................... Chroma...Octave
You can change the scale that is being used when you arpeggiate a
keyboard part.
1. Press the PATTERN key (it will light).
2. Press the [ ] cursor key to select “ArpScale” in the parameter dis-
play.
3. Turn the dial to select the desired scale.
ARPEGGIO SCALE List
No. Display Scale [Key C]
Scale Name
Chromatic
1. Chroma C, Db, D, Eb, E, F, Gb, G, Ab, A, Bb, B, C
2. Ionian
3. Dorian
4. Phrygi
5. Lydian
6. MixLyd
7. Aeolia
8. Locria
C, D, E, F, G, A, B, C
Ionian
C, D, Eb, F, G, A, Bb, C
C, Db, Eb, F, G, Ab, Bb, C
C, D, E, F#, G, A, B, C
C, D, E, F, G, A, Bb, C
C, D, Eb, F, G, Ab, Bb, C
C, Db, Eb, F, Gb, Ab, Bb, C
Dorian
Phrygian
Lydian
Mixolydian
Aeolian
Locrian
9. MBlues C, Eb, E, G, A, Bb, C
10. mBlues C, Eb, F, Gb, G, Bb, C
Major Blues
minor Blues
Diminish
11. Dim
C, D, Eb, F, F#, G#, A, B, C
12. ComDim C, Db, Eb, E, F#, G, A, Bb, C
13. MPenta C, D, E, G, A, C
Combination Diminish
Major Pentatonic
minor Pentatonic
Raga Bhairav
Raga Gamanasrama
Raga Todi
14. mPenta C, Eb, F, G, Bb, C
15. Raga1
16. Raga2
17. Raga3
C, Db, E, F, G, Ab, B, C
C, Db, E, F#, G, A, B, C
C, Db, Eb, F#, G, Ab, B, C
18. Spansh C, Db, Eb, E, F, G, Ab, Bb, C
Spanish Scale
Gypsy Scale
Arabian Scale
Egyptian Scale
Hawaiian Scale
Bali Island Pelog
Japanese Miyakobushi
Ryukyu Scale
Wholetone
19. Gypsy
20. Arabia
21. Egypt
22. Hawaii
23. Pelog
24. Japan
C, D, Eb, F#, G, Ab, B, C
C, D, E, F, Gb, Ab, Bb, C
C, D, F, G, Bb, C
C, D, Eb, G, A, C
C, Db, Eb, G, Ab, C
C, Db, F, G, Ab, C
25. Ryukyu C, E, F, G, B, C
26. Whole
28. m3rd
27. M3rd
29. 4th
C, D, E, Gb, Ab, Bb, C
C, Eb, Gb, A, C
C, E, Ab, C
C, F, Bb, C
C, G, C
m3rd Interval
M3rd Interval
4th Interval
30. 5th
5th Interval
31. Octave
C, C
Octave Interval
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Editing sounds
You can choose a sample for each part, and edit the sound of the part using the
level and pan knobs and the effect and amp EG keys.
You can even edit while the pattern plays. You can also use an external MIDI device
to control the values of the knobs (☞p.89 “About MIDI”).
If you want to keep the pattern you edited, press the WRITE/RENAME key (☞p74
“Saving a pattern”).
The knobs that are available will depend on the part. (☞p.47 “Editing
the sound of a part”)
If you are unable to edit the sound successfully because a motion
sequence is controlling a knob, turn off the motion sequence while
you edit. (☞p.66 “Motion sequence”)
Assigning a sample to a part
SAMPLE............... Off, 001(ꢀ, )...256(ꢀ, ), 001 ( )...128 ( )
The ESX-1 contains 384 areas (256 monaural and 128 stereo) into
which you can sample your own sounds. You can assign a user
sample to the parts of each pattern.
You cannot assign a sample to the Audio In part or the Accent part.
1. Make sure that the PART EDIT mode key is lit.
2. Press the [ ] cursor key to make the display read “(sample name).”
(The SAMPLE icon is lit.)
3. Press the part key to which you want to assign a sample. (The key
will light.) The name and number of the sample assigned to that key
will appear in the display.
4. For a drum part, a stretch part, or the slice part, turn the dial and
press the part key to audition the sounds while you select a sample.
5. For a keyboard part, turn on the Keyboard function, turn the dial,
and use the step keys to audition the sounds while you select a
sample.
Select “Off” if you don’t want to assign a sample to that part.
You can assign a stereo sample to drum parts 1 or 3, and assign a
stereo stretch sample to stretch part 1. If you assign a stereo sample
to any other part, only the left channel of the sound will be heard.
If you assign a stereo sample to drum part 1 or 3, drum part 2 or 4
will not sound. In this case, the sample number will blink if you choose
sample part 2 or 4. The same relationship applies to stretch part 1
and 2.
If you use a slice sample or a stretch sample in drum part 1~7B or a
keyboard part, it will be handled as a conventional sample.
If the assigned sample has been deleted, the display will indicate
“No Sample.”
A slice sample on which you execute Truncate cannot be used by
the slice part. If you attempt to do so, the sample number will blink.
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5. Pattern mode
Assigning individual slices of a slice sample
SLICE NO. ......................................................... All, 001...128
The individual notes into which a sample is divided by the Slice
operation (☞p.27) can be assigned as one-shot samples to the drum
parts or keyboard parts.
1. Make sure that the PART EDIT mode key is lit.
2. Press the [ ] cursor key to make the display read “(sample name).”
(The SAMPLE icon is lit).
3. Press the drum or keyboard part key to which you want to assign
the sample (the key will light). The display shows the name and
number of the sample assigned to that key. Here you can select the
slice sample (an “ꢀ ” is displayed following the number). Select the
slice sample that contains the sound you want to use.
4. For a drum part, turn the dial and press the part key to audition the
sounds while you select a sample.
5. For a keyboard part, turn on the Keyboard function, turn the dial,
and use the step keys to audition a sound while you select a sample.
6. Use the [ ][ ] cursor keys to make the display read “SliceEdt.”
Turn the dial to select the sample number. If you select “All,” the
entire slice sample will be assigned as a one-shot sample. “1”~“128”
indicates the number of the step key to which the sliced samples are
assigned, and you can choose one of these to select an individual
sample. To audition the sound while you make your selection, press
the part key (the one you pressed in step 2).
You cannot select a sample in “SLICE NO” unless you first select a
slice sample in PART EDIT mode “SAMPLE.”
In the case of a drum part, the sliced waveform you select here will
play in one-shot mode, just like the slice part. In the case of a key-
board part, non-decaying reverse loop playback is used intention-
ally to make the sound sustain. If you feel that the playback is un-
natural, set the AMP EG to “ ” and use EG Time to adjust the de-
cay.
“SLICE NO” is invalid for the stretch, slice, audio-in, and accent pat-
terns.
Editing the sound of a part
Editing the Part Common parameters
PITCH ....................................................................... -63...+63
Specifies the playback pitch. Raising the pitch speeds-up the play-
back; lower the pitch slows down the playback. The variable pitch
range is ±2 octaves, as shown below.
In some cases, raising the pitch will cause noise.
This parameter is invalid for the keyboard parts.
Knob value
+63
Pitch
2 octaves
Pitch exampl (input note C3)
C5
+41, 43...59, 61
+39
:
C#4, D4...A#4, B4
1 octave
C4
+9, 12...33, 36
+6
:
D3, D#3...A#3, B3
Semitone up
C#3
0(center)
-6
±0
C3
Semitone down
B2
-9, -12...-36
-39
:
A#2, A2...C#2
-1 octave
:
C2
-41, -43...-61
-63
B1, A#1...C#1
C1
-2 octaves
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EG TIME ...................................................................... 0...127
Specifies the EG decay time. The Amp EG setting determines how
the volume will decay.
This parameter is valid when the AMP EG is “
filter EG INT is other than 0.
” and when the
GLIDE .......................................................................... 0...127
“Glide” (also called “portamento”) is a function that produces a
smooth change in pitch from one note to the next (without re-trig-
gering the note) when the gate time length overlaps the timing of
the next note.
For higher settings of this value, the time required to arrive at the
next pitch will be longer. If this is set to 0, the target pitch will be
reached immediately, but without retriggering; this is useful for simu-
lating legato performance technique on a bass.
This parameter is valid only for the keyboard parts.
The time from when the next note is played until that pitch is reached
will synchronize to the tempo of the pattern.
The Glide effect is disabled while the ROLL key is on (lit).
START POINT ............................................................... 0...127
Specifies the point from which the sample assigned to each part will
play back. If you turn the knob all the way to the left, the sample
will play back from the beginning (i.e., normal playback). If you turn
the knob all the way to the right, the sample will play back from the
end.
PAN .......................................................................... L63..R63
Specifies the stereo position (pan) of the sound. If the knob is in the
center position, the sound will be located in the middle. Turning the
knob toward the left moves the sound toward the L side; turning it
toward the right moves the sound toward the R side.
LEVEL .......................................................................... 0...127
Adjusts the output level. Turn the knob toward the right to make
the sound louder.
AMP EG .........................................................................
,
Switches the type of amp EG. Each press of this key switches be-
tween an envelope “ ” that will decay over the time specified by
EG TIME, and a “ ” type envelope that will turn the sound off af-
ter the time specified by EG TIME.
Note on
Note on
Note off
Note off
ROLL ......................................................................................
Switches “roll” (repeated strikes) on (lit) or off (dark) for each part.
The roll spacing depends on the tempo of the pattern, the Roll Type,
and the Swing value. (☞p.38 “Specifying the Roll Type”)
When Roll is on, holding down a part key will play a roll as long as
you continue holding the key.
When Roll is on, holding down a step key (when the Keyboard func-
tion is on) will play that key as a roll as long as you continue hold-
ing the key.
FX SELECT ......................................................... FX1, FX2, FX3
Selects the effect to apply. Press the key repeatedly to cycle through
the three available effects.
If FX SEND (effect send) is on, the selected effect will be applied.
This setting is ignored for parts assigned to output bus 3/4.
(☞p.38 “Assigning parts”)
FX SEND .....................................................................On, Off
Selects whether the effect will be used. This will alternate on (lit)
and off (dark) each time you press the key. The effect you selected
for FX SELECT is the one that will be applied. This setting is ig-
nored for parts assigned to output bus 3/4.
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5. Pattern mode
REVERSE .....................................................................On, Off
Switches reverse playback for the sample on (lit) or off (dark).
Modulation
These parameters apply time-variant change to the sound, using an
LFO or EG.
SPEED ........................................................................0...127
Adjusts the speed of modulation. If BPM SYNC is on, the speed will
synchronize to the tempo. The range is 8/1~1/64.
DEPTH ...................................................................... -63...+63
Adjusts the depth of modulation.
TYPE...................................................
,
,
,
,
Selects the type of modulation.
Settings other than EG will apply cyclic modulation. If you select
EG, the effect will be at maximum when the note begins, and will
then gradually decrease.
If the modulation type is “
,” the modulation phase will be not
reset when the note is triggered. For other types, the phase will be
reset by each trigger.
DEST .............................................. PITCH, CUTOFF, AMP, PAN
Selects the parameter to which modulation will be applied.
You cannot select “PITCH” for the audio-in part.
BPM SYNC ..................................................................On, Off
Turn this on if you want the modulation cycle to synchronize to the
tempo. This will light when synchronized.
The sounds of drum parts 6A and 6B can be edited independently,
but cannot be played simultaneously.
If the sound does not change when you turn the knobs or switch the
keys, either those knobs or keys are not valid for this part, or a Mo-
tion Sequence (☞p.68 “Motion Sequence”) is running.
Filter
Here you can modify the tone of the waveform generated by the
oscillator by distorting or filtering it.
CUTOFF ...................................................................... 0...127
Adjusts the cutoff frequency of the filter. The result will depend on
the type of filter selected.
With some settings, the sound may be distorted, or there may be
almost no sound.
EG INT ..................................................................... -63...+63
Specifies the depth and direction in which the EG (envelope genera-
tor) will change the cutoff frequency. The EG will start the moment
the trigger turns on (i.e., the moment you press the step key). If the
knob is in the center position, the EG will not affect the sound.
If the gate time length of a step extends beyond the beginning of the
next step, the EG will not be retriggered when the next step is
sounded.
RESONANCE .............................................................. 0...127
Emphasizes the region around the cutoff frequency, adding a dis-
tinctive character to the sound. With the resonance raised, you can
move the cutoff knob or adjust EG INT or EG TIME to produce the
"meow" sound typical of analog synthesizers.
Depending on the cutoff frequency or the pitch you play, high set-
tings of resonance may distort the sound.
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TYPE............................................................LPF, HPF, BPF, BPF+
Selects the type of filter.
LPF (Low Pass Filter): Cuts the high-frequency region, making the sound
more mellow.
HPF (High Pass Filter): Cuts the low-frequency region, making the sound
sharper.
BPF (Band Pass Filter): Outputs only the region in the area of the cutoff
frequency.
BPF+ (Band Pass Filter Plus): Adds the output of the band pass filter to
the original waveform
If the sound does not change when you turn the knobs or switch the
keys, either those knobs or keys are not valid for this part, or a Mo-
tion Sequence (☞p.68 “Motion Sequence”) is running.
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5. Pattern mode
Effects
Using the effects
The ESX-1 contains three separate effect processors. For each pattern, you can use
up to any three of the sixteen effect types. The sound of each part can be sent to
any one of the effect processors. You can also change the way in which the three
effects are connected to each other, and in this way apply more than one effect to
a part.
To apply an effect
1. Either begin playback, or if you are editing a keyboard part, turn
the KEYBOARD key on (lit) so that you can play the sound.
2. Press a drum or keyboard part key to select the part to which you
want to apply an effect.
3. In the edit section / part common area, press the FX SELECT key to
select the effect processor that you want to use. Press the FX SEND
key (lit) to send the sound of that part to the selected effect proces-
sor.
4. In the edit section, press the effect FX CHAIN key to select how the
effects will be connected.
The function of the knobs will differ depending on the effect type
(☞p.53 “Effect parameters”).
If you have difficulty editing because a motion sequence is affecting
a knob, turn off the motion sequence while you edit (☞p.68 “Motion
sequence”).
You can turn effects on/off individually for each part. However if two
or more parts are being sent to the same effect, you cannot change
the effect type or effect parameter values individually for each part.
To edit an effect
1. In the edit section, press the effect EDIT SELECT key to select which
effect processor you want to edit.
2. In the edit section, use the effect type selector to select the desired
effect type.
3. Use the effect knobs and keys to edit the effect. The original value
icon will light to indicate that knob positions and key settings are
the same as in the unedited effect.
If you want to save the pattern with the effect edits you made here,
press the WRITE/RENAME key (☞p.74 “Saving a pattern”).
EDIT SELECT ...........................................................................
Press this key to select the effect that you want to edit.
EFFECT TYPE ...........................................................................
Use this knob to assign one of the 16 effect types to the currently
selected effect processor.
FX EDIT1.................................................................................
Adjusts the character of the effect. The result will depend on the
effect type.
FX EDIT2.................................................................................
Adjusts the character of the effect. The result will depend on the
effect type.
FX CHAIN ..............................................................................
Specifies how the effects are connected. Each time you press this,
the connection will change; connections whose indicator is lit will
be active.
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Effect types
The effects of the ESX-1 can be classified into the following three groups.
1. Stereo
This group includes: CHO/FLG, PHASER, RING MOD, COMPRES-
SOR, DECIMATOR, EQ, LPF, HPF
For some of these effects you can adjust the level of the direct sound.
INPUT L
OUTPUT L
OUTPUT R
FX
FX
INPUT R
2. Mono mix
This group includes: REVERB, MOD DELAY, GRAIN SHIFTER,
TALKING MOD, PITCH SHIFTER, DISTORTION
For some of these effects you can adjust the level of the direct sound.
INPUT L
OUTPUT L
FX
INPUT R
OUTPUT R
3. Stereo cross
This group includes: BPM SYNC DELAY, SHORT DELAY
INPUT L
OUTPUT L
FX
FX
INPUT R
OUTPUT R
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5. Pattern mode
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feed-
back.
Effect parameters
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
Panning each part further left or right creates a deeper
sense of spaciousness.
REVERB
(Reverb)
This effect simulates the reverberation and spatial character of
a hall.
If you increase the depth excessively, the sound
may distort for some time settings or input sources.
If you lower the time value too far, the sound may
distort (clip).
FX EDIT1: Time ..............................................0...127
Turning the knob toward the right will lengthen the re-
verb time.
FX EDIT2: Level ..............................................0...127
Turning the knob toward the right will increase the re-
verb level.
MOD DELAY
(Modulation delay)
This is a delay that adds a chorus effect by using the LFO to sweep
the delay time. This is also a tempo delay in which the delay
time automatically synchronizes to the tempo.
With long reverb time settings, some input sounds
or level values may cause distortion
FX EDIT1: Time ........................................1/64...1/1
Adjusts the delay time synchronized to the tempo, in note
BPM SYNC DELAY
(BPM sync delay)
value units.
This is a cross delay synchronized to the BPM.
Turning the knob toward the right lengthens the delay
time.
FX EDIT1: Time ........................................1/64...1/1
You can set this in a range from a 64th note to a whole
note.
Adjusts the delay time synchronized to the BPM, in note
value units.
Turning the knob toward the right lengthens the delay
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feed-
back.
time.
You can set this in a range from a 64th note to a whole
note.
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
The feedback sound may disappear if you turn the
TIME knob or change the BPM while producing
sound.
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feedback.
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
Panning each part further left or right creates a deeper
sense of spaciousness.
Depending on the tempo setting, some long delay
times may not be available. In this case, the delay
time will be halved, and may be halved again if
necessary.
The feedback sound may disappear if you turn the
TIME knob or change the BPM while producing
sound.
Depending on the tempo setting, some short de-
lay times may not be available. In this case, the
delay time will be doubled, and may be doubled
again if necessary.
Depending on the tempo setting, some long delay
times may not be available. In this case, the delay
time will be halved, and may be halved again if
necessary.
Depending on the tempo setting, some short de-
lay times may not be available. In this case, the
delay time will be doubled, and may be doubled
again if necessary.
GRAIN SHIFTER
(Grain shifter)
This effect samples an extremely brief portion of the sound at
a certain interval, and repeatedly plays back this brief sample.
It is effective when applied to a constantly-changing source such
as Audio In.
If you lower the time value too far, the sound may
distort (clip).
Sampling interval
Sampling time
SHORT DELAY
(Short delay)
This is a cross delay with a short delay time. It is not synchro-
nized with the BPM.
Input audio
FX EDIT1: Time ..............................................0...127
Sets the delay time.
Turning the knob toward the right lengthens the delay
time. Shortening the delay time can produce a doubling
effect, giving the impression that multiple instruments are
playing together.
Output audio
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tern/song for which you selected this effect, set
the speed to 0, and wrote the settings into memory
may sound differently the next time you select the
pattern/song.
FX EDIT1: Speed............................................1...127
Specifies the sampling interval and the sampling time.
The sampling interval is synchronized to the number of
steps in the sequencer. When the BPM changes, the length
per step will also change, so the sampling interval will
change together with this.
PHASER
(Phaser)
The following table shows how the sampling interval cor-
responds with the speed value.
This effect creates a sense of modulation by cyclically varying
the phase of the sound and mixing this phase-shifted sound with
the original sound.
SPEED
0–1
Sampling interval (number of steps)
128
2–5
32
FX EDIT1: Speed............................................0...127
Adjusts the speed of the phaser LFO. Turning the knob
toward the right will speed up the LFO.
6–9
16
10–13
14–21
22–25
26–33
34–37
38–41
42–49
50–53
54–83
84–127
12
8
6
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the phaser. Turning the knob toward
the right will give the sound a stronger sense of modula-
tion.
4
3
8/3
2
4/3
If the depth setting is too high, distortion may oc-
cur for some input sounds.
1
9/10 ... 1/10 (in 21 steps)
If you set the speed setting at 0, the LFO will stop
at that position (phase). The position (phase) at
which the LFO stops is not written into the pat-
tern/song data. In addition, the state (phase) of
the LFO is reset when you switch to this effect
from a different effect type.This means that a pat-
tern/song for which you selected this effect, set
the speed to 0, and wrote the settings into memory
may sound differently the next time you select the
pattern/song.
Even if the sampling interval is in the same re-
gion, increasing the SPEED value will shorten the
sampling time.
If the speed is set to a low value and this effect is
played back continuously for an extended time, the
high-frequency portion of the playback will gradu-
ally diminish, causing the tone to become softer.
FX EDIT2: Balance .........................................0...127
Adjusts the balance of the effect sound and direct sound.
Turning the knob toward the right will increase the effect
sound and decrease the direct sound.
RING MOD
(Ring modulator)
This effect modulates the sound to give it a metallic character
or turn it into a special-effect.
If the speed setting is low, the sampling interval
will be long, meaning that if you play the keyboard
etc. manually at a moment in which sampling is
not being performed, you will not hear any sound.
FX EDIT1: OSCFreq. ......................................0...127
Specifies the frequency used to apply modulation. Turn-
ing the knob toward the right raises the frequency.
FX EDIT2: Balance .........................................0...127
Adjusts the balance between the effect sound and direct
sound. Turning the knob toward the right increases the
effect sound and decreases the direct sound.
CHO/FLG
(Chorus/flanger)
Chorus and flanger are effects that modulate the pitch of a slightly-
delayed sound and add this to the original sound to create a
swirling sensation or a sense of spaciousness.
FX EDIT1: Speed............................................0...127
Adjusts the speed of the chorus/flanger LFO. Turning the
knob toward the right will speed up the LFO.
TALKING MOD
(Talking modulator)
This effect adds vowel formants to the input sound.
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the chorus/flanger effect. Turning
the knob toward the right will change the effect from cho-
rus to flanger.
FX EDIT1: Formant .........................................0...127
Specifies the formant.
As you turn the knob clockwise from 0 to 127, the formant
will change smoothly between [a]-[e]-[i]-[o]-[u].
If the depth setting is too high, distortion may oc-
cur for some input sounds.
FX EDIT2: Offset ........................................ -63...+63
Specifies the pitch of the formant frequency.
If you set the speed setting at 0, the LFO will stop
at that position (phase). The position (phase) at
which the LFO stops is not written into the pat-
tern/song data. In addition, the state (phase) of
the LFO is reset when you switch to this effect
from a different effect type.This means that a pat-
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5. Pattern mode
sound characteristic of a lower bit depth, and turning it
toward the left will produce a “hi-fi” sound characteristic
of a higher bit depth.
PITCH SHIFTER
(Pitch shifter)
This effect modifies the pitch.
If the input volume is very low, there may be no
audio output at all.
FX EDIT1: Pitch .................................. -2400...+2400
Specifies the amount of pitch change in units of cents.
When the knob is in the center position, the pitch of the
input sound will not be changed. Turning the knob to-
ward the left will lower the pitch, and toward the right
will raise the pitch. The range is ±2 octaves.
EQ
(Equalizer)
This equalizer boosts/cuts the low and high-frequency regions
of the sound.
FX EDIT2: Balance .........................................0...127
Adjusts the balance between the effect sound and direct
sound. Turning the knob toward the right increases the
effect sound and decreases the direct sound.
FX EDIT1: LowGain .................................... -63...+63
The volume of the low-frequency region will be cut when
the knob is turned toward the left, flat when the knob is
in the center position, and boosted when the knob is turned
toward the right.
COMPRESSOR
(Compressor)
FX EDIT2: HighGain .................................. -63...+63
The volume of the high-frequency region will be cut when
the knob is turned toward the left, flat when the knob is
in the center position, and boosted when the knob is turned
toward the right.
A compressor boosts low-level sounds and reduces high-level
sounds, decreasing variations in volume and making the sound
more consistent. This compressor automatically detects the levels
of the L and R input signals, and responds to the louder of the
two.
For some input sounds, high gain settings may
cause distortion.
FX EDIT1: Sens ..............................................0...127
(Sensitivity)
Adjusts the sensitivity of the compressor.
LPF
(Low Pass Filter)
FX EDIT2: Attack............................................0...127
Adjusts the speed at which the compressor begins to ap-
ply. Turning the knob toward the right will slow down
the attack.
This is a low pass filter with resonance.
FX EDIT1: Cutoff ............................................0...127
Adjusts the cutoff frequency of the low pass filter. Turn-
ing the knob toward the right will raise the cutoff fre-
quency.
DISTORTION
(Distortion)
FX EDIT2: Resonance .....................................0...127
Boosts the region of the cutoff frequency, giving the sound
a distinctive character. Turning the knob toward the right
will increase the resonance.
This effect drastically boosts the level to create distortion, pro-
ducing a richer overtone structure.
FX EDIT1: Gain .............................................0...127
Adjusts the degree of distortion. Turning the knob toward
the right will produce more intense distortion.
High resonance settings may cause distortion de-
pending on the cutoff frequency and the input
sound.
FX EDIT2: Level ..............................................0...127
Adjusts the output level. Turning the knob toward the
right will increase the output level.
HPF
(High Pass Filter)
This is a high pass filter with resonance.
FX EDIT1: Cutoff ............................................0...127
Adjusts the cutoff frequency of the high pass filter. Turn-
ing the knob toward the right will raise the cutoff fre-
quency.
DECIMATOR
(Decimator)
This effect decreases the sampling frequency and bit depth to
give the sound a rougher character typical of inexpensive sam-
plers.
FX EDIT2: Resonance .....................................0...127
Boosts the region of the cutoff frequency, giving the sound
a distinctive character. Turning the knob toward the right
will increase the resonance.
FX EDIT1: Freq. .............................................0...127
(Sampling frequency)
Turning the knob toward the right will produce a “lo-fi”
sound characteristic of a lower sampling frequency, and
turning it toward the left will produce a “hi-fi” sound char-
acteristic of a higher sampling frequency.
High resonance settings may cause distortion de-
pending on the cutoff frequency and the input
sound.
FX EDIT2: Bit .................................................0...127
(Sample bit depth)
Turning the knob toward the right will produce a “lo-fi”
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5. Pattern mode
Recording a phrase
You can specify a synth sound or rhythm sound for each part, and record a phrase
pattern for it.
If you want to erase the rhythm and phrase data of each part before
you create a pattern, refer to “Erasing the sequence data of a part”
(☞p.66).
Realtime recording
This method lets you use the drum pads or the Keyboard function
to record a new rhythm or phrase while you listening to the pattern.
Step recording
This method lets you use the step keys to create a sequence pattern
with pattern playback stopped. You can create a pattern by input-
ting the pitch and note length for each step, one at a time.
Recording a phrase during playback
(Realtime Recording)
You can record a rhythm pattern (using the drum part keys) or a keyboard part
phrase (using the step keys with the Keyboard function) by pressing the keys at
the timing at which you want the sound to play.
The Keyboard function of the step keys is defeated when you press
a drum, slice, stretch, or audio-in part key. However when you once
again select a keyboard part, the Keyboard function will be restored
to its prior setting.
You can also sound the metronome while you record. (☞p.83 “Setting
the metronome”)
WRITE/RENAME
To record a drum part
2
1. Press the PATTERN key (it will light).
1
2. Press the [ ] cursor key until the display reads “(patter n name ).”
Turn the dial to select the pattern you want to record.
3. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
REC
PLAY/PAUSE
STOP/CANCEL
4. Recording will start when you press the PLAY/PAUSE key. The
PLAY/PAUSE key will light.
5. Press the drum keys at the desired timing. The step keys will light to
indicate the steps you recorded.
SHIFT
If you want to switch parts without recording a note, hold down the
SHIFT key and press a part key.
6. The pattern will play back repeatedly. You can continue adding notes
while the REC key is lit.
7. When you have finished recording, press the STOP/CANCEL key.
The REC key and PLAY/PAUSE key will go dark.
Alternatively, you can press the REC key instead of pressing the
STOP/CANCEL key; only the REC key will go dark, and recording
will end but playback will continue.
8. If you want to name and save the pattern you finished recording,
hold down the SHIFT key and press the Write key (☞p.74 “Saving a
pattern”).
The sounds played back while recording the slice part are the wave-
form slices that correspond to the step locations. If there is no wave-
form for that step, no sound will be heard.
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To record a keyboard part
1. Press the PATTERN key (it will light).
2. Press the [ ] cursor key until the display reads “(patter n name ).”
Turn the dial to select the pattern you want to record.
3. Select a keyboard part 1–5, and turn the KEYBOARD key on (lit).
4. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
5. Press the PLAY/PAUSE key to start the pattern. The PLAY/PAUSE
key will light.
6. Use the step keys as a keyboard to record the phrase, pressing the
appropriate key to enter the desired pitch at the desired time.
7. The pattern will play back repeatedly. You can continue recording
while the REC key is lit.
Recording will stop when you press the STOP/CANCEL key, and
the REC key and PLAY/PAUSE key will go dark. Alternatively, you
can press the REC key instead of pressing the STOP/CANCEL key
to stop recording but continue playback. The REC key will go dark,
and the PLAY/PAUSE key will remain lit.
8. If you want to name and save the completed pattern, hold down the
SHIFT key and press the Write key (☞p.74 “Saving a pattern”).
To record the audio-in part
1. Press the PATTERN key (the key will light).
2. Press the [ ] cursor key to make the display read “(patter n name ).”
Turn the dial to select the pattern you want to record.
3. Press the REC key to enter record-ready mode. The REC key will
light, and the PLAY/PAUSE key will blink.
4. Press the PLAY/PAUSE key to start the pattern. The PLAY/PAUSE
key will light.
5. Press the audio-in part key at the timing that you want the external
source to be input, to record these timings.
6. The pattern will play repeatedly. You can continue recording more
layers as long as REC is lit.
Press the STOP/CANCEL key to stop recording. The REC key and
PLAY/PAUSE key will go dark. Alternatively, you can press the REC
key (rather than the STOP/CANCEL key) to defeat recording mode
while continuing to play back. The REC key will go dark and the
PLAY/PAUSE key will be lit.
7. If you want to name and save the pattern you created, hold down
the SHIFT key and press the WRITE/RENAME key (☞p.74 “Saving
a pattern”).
To record during playback
If a musical idea strikes you while a pattern is playing, you can start
recording immediately, without having to stop playback.
1. Start the pattern playing.
1
2. Press the REC key (it will light).
3. If you want to record a drum part, press the drum part key for that
part at the desired timing.
If you want to record a keyboard part, press the keyboard part key
for the part you want to record, and with the KEYBOARD key turned
on, play the step keys as a keyboard to enter the desired pitch at the
desired time.
4. When you have finished recording, press the REC key (the key will
go dark).
Drum part key
Step keys
5. If you want to save the pattern, press the Write key (☞p.74 “Saving
a pattern”).
3
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5. Pattern mode
To erase unwanted triggers during playback (Erase)
While playing back, you can hold down the SHIFT key, and press
and hold the RESET/ERASE key to erase triggers that occur during
that time for the selected part (whose key is lit).
Step recording
The step recording procedure will differ depending on whether you are creating
a keyboard part phrase or a drum part rhythm.
When you press a drum part key, the Keyboard function of the step
keys will be defeated, but the Keyboard function will return to its
previous setting when you select a keyboard part once again.
To record a rhythm for a drum part, slice part, stretch part, accent part
1. Press the PATTERN key (it will light).
2
7
5
Press the [ ] cursor key several times until the display reads “(pat-
tern name ).” Turn the dial to select the pattern you want to record.
2. Press the drum part key of the part you want to record. (The key
will light.)
1
3. Use the select keys to select which area of the pattern you want to
edit. The lower line of LEDs will indicate the area in which you will
be editing. For example, if the pattern to be edited has a length of
“2” and you wish to edit the second half of the pattern, you would
use the select keys to advance the red led to the “2” position.
4. The step keys will light to indicate the rhythm of the selected pat-
tern. You can press the step keys to change the rhythm of the pat-
tern. Each time you press a step key, it will alternate between on (lit)
and off (dark). You can make these changes even during playback.
Drum parts 6A and 6B, and 7A and 7B, cannot be played simulta-
neously. If both ‘A’ and ‘B’ are triggered simultaneously, only ‘B’ (i.e.,
6B or 7B) will sound.
4
Step keys
To record a phrase for a keyboard part
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Press the PATTERN key (it will light).
Press the [ ] cursor key until the display reads “(patter n name ).”
Turn the dial to select the pattern that you want to record.
3. Press the keyboard part key of the part you want to record. (The key
will light.)
4. Turn the KEYBOARD key on (lit).
5. Press the STEP EDIT key, and then press the [ ] cursor key until the
display reads “Step Rec.” The display will show the target step.
6. Turn the dial to select the target step at which you want to begin recording.
7. Press the REC key to enter record-ready mode.
At this time, playback will not start even if you press the PLAY key.
8. Use the step keys to input the pitches of the phrase one by one. When
you input a pitch, the target step (the step to be edited) will auto-
matically advance to the next step.
9. Recording will end when you input the last step or press the STOP/
CANCEL key. (The REC key will go dark.)
To input a rest or tie
Press the REST/TIE key to input a rest.
To enter a tie, hold down the step key and press the REST/TIE key.
To move the target step
First select the step that you want to edit. This step is called the
“target step.”
While recording, you can turn the dial to move the target step for-
ward or backward one step at a time. You can also move between
steps by holding down the SHIFT key and using the select keys.
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Editing pattern sequence data
Here’s how to edit patterns that you have recorded or patterns that are saved in
memory.
If you want to keep the changes you make to a pattern, you must
perform the Write/Rename operation before you select another pat-
tern or turn off the power.
Editing a phrase pattern (Note Edit)
When using Step Recording, the trigger and note number are recorded simulta-
neously, but the gate time cannot be set in detail. If you want to be more precise,
you can readjust the trigger or note number, and adjust the gate time. A phrase
pattern for a keyboard part consists of the following three items of data. You can
adjust each of these three items for each step.
Trigger: whether the part will sound at this step
Note number: the pitch that will be sounded
Gate time: the duration that will be sounded
1
2
3
4
5
6
7
8
9
10 11 12 13 14
Step
Trigger
On On
C2 G2
1.25 2.00
On On On
F2 D2 D2
On On
A1 E2
1.50 2.00
On
A2
1.00
Note number
Gate time
(duration of
the sound)
0.5
0.5
4.00
Beat : 16
Selecting the step you want to edit
STEP REC ............................................................... 1.01...8.16
1. Press the STEP REC key (it will light).
Press the [ ] cursor key until the parameter display reads “Step
Rec.” The value display will show the target step.
2. Turn the dial to select the target step.
If the KEYBOARD key is off at this time, the step key that corre-
sponds to the target step will blink.
If the pattern length is 2 or greater, you can hold down the SHIFT key
and turn the dial to advance by one unit of length.
As an alternative to using the dial, you can also select the target step
in the following ways.
— Hold down the SHIFT key and press a select key to move for-
ward or backward one step at a time.
— When the KEYBOARD key is off, you can press a step key to
select the step that corresponds to that key.
If the pattern length is 2 or greater, you can use the select keys to switch
the select LEDs (red) and move the target step in units of one length.
The maximum number of steps will depend on the length, beat, and
last step setting.
When the KEYBOARD key is on, the step keys will not indicate the
target step.
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5. Pattern mode
Editing the trigger locations (the location of the notes)
1. Press the PATTERN key or PART EDIT key (it will light).
2. Press the keyboard part key that you want to edit. (The key will
light.)
3. Turn the KEYBOARD key off (dark).
4. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
5. Press a step key to change the trigger setting for the corresponding
location. Each time you press a step key, the trigger will be switched
alternately on (lit) or off (dark).
When the display indicates "Motvalue," "GateTime," "NoteNo.", or
"Step Rec," pressing a step key will not change the trigger on/off
setting.
Editing the note number (pitch)
NOTE NO. ................................................................ C-1...G9
1. Press the STEP EDIT key (it will light).
2. Use the [ ][ ] cursor keys to select “NoteNo” in the display.
3. Press the keyboard part key that you want to edit. (The key will
light.)
4. Turn the KEYBOARD key off (dark).
5. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
6. Press the step key for the location whose note number you want to
edit (the key will blink).
7. Turn the dial to change the note number for that step. Alternatively,
you can turn the KEYBOARD key on, and press a step key to specify
the desired note number. If you then want to specify a different tar-
get step for editing, turn the KEYBOARD key off temporarily.
While the display indicates “Note No.,” pressing the step keys will
not switch triggers on/off.
Even if you edit the note number of a step whose trigger is off, it will
not sound until you turn the trigger on.
Editing the gate time
GATE TIME .......................................................... 0.25...128.0
1. Press the STEP EDIT key (it will light).
2. Use the [ ][ ] cursor keys to select “GateTime” in the display.
3. Press the keyboard part key that you want to edit. (The key will
light.)
4. Turn the KEYBOARD key off (dark).
5. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
6. Press the step key for the location whose gate time you want to edit
(the key will blink).
7. Turn the dial to change the gate time for that step. The value shown
in the display is the gate time length in units of a step. For example,
a gate time setting of “1.0” means that the gate time will be exactly
as long as one step.
If the gate time length extends into the timing of the next note, the
next note will be played legato; the oscillator, EG, and modulation
will not be retriggered.
While the display indicates the gate time, pressing the step keys will
not switch triggers on/off.
Even if you edit the gate time of a step whose trigger is off, it will not
sound until you turn the trigger on.
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Specifying the length and time signature
of a pattern
Here’s how the Length, Beat (time signature), and Last Step are related.
On the ESX-1, the total number of measures (or bars) in a pattern is called the “length.”
The number of steps (or beats) in one of these measures is designated by the “last
step.” The type of note that is counted as a step is called the “beat.”
If you select “8Tri” or “16Tri” as the beat, the last step will automatically be set
to 12, meaning that step keys 13–16 will have no function. If you select “16” or
“32” as the beat, the last step will be automatically set to 16. You can set any step
in a pattern to be the last step.
To check the length and beat
With the pattern stopped, hold down the SHIFT key. The upper line
of select LEDs (green) will indicate the current pattern length in
measures, and the lower line of select LEDs (red) will indicate the
beat setting.
The following diagram shows how the step keys, notes and maxi-
mum number of steps are related.
Correspondence of step keys to notes
BEAT
(ꢂ x16)
16
(ꢃ x16)
32
3
3
3
3
3
3
3
3
(ꢁ3 x12)
8Tri
16Tri
(ꢂ3 x12)
Pattern length (number of steps)
Note value of
each step key
beat display
16
=1
=2
=3
=4
=5
=6
=7
=8
16
32
48
64
80
96 112 128
96 112 128
16th note
16
12
12
32
24
24
48
36
36
64
48
48
80
32
32nd note
8th note triplet
8Tri
16Tri
60
60
72
72
84
84
96
96
16th note triplet
Setting the length
LENGTH .......................................................................... 1...8
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Use the [ ]/[ ] cursor keys to select “length” in the parameter
display.
4. Turn the dial to specify the length of the pattern in measures.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.74 “Saving a pattern”)
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5. Pattern mode
Setting the beat
BEAT ........................................................... 16, 32, 8Tri, 16Tri
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Use the [ ]/[ ] cursor keys to select “beat” in the parameter dis-
play.
4. Turn the dial to set the beat.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.74 “Saving a pattern”)
Setting the last step
You can set the “Last Step” if you need to create a pattern of an
irregular time signature. For example if you want to create a pattern
that contains eleven beats per measure, set Last Step to 11, so that
each length of the pattern will be 11 steps.
Normally, Last Step will be 16 (it will be 16 if you have selected a
16th note or 32nd note beat), but will be 12 if you selected a beat that
contains triplets, or yet a different value if you have specified an
irregular time signature as described above. The step keys that fall
after the Last Step will do nothing.
LAST STEP ..................................................................... 1...16
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Hold down the SHIFT key and press step key 1. The key will blink,
and the parameter display will read “LastStep.”
4. Turn the dial to set the Last Step, and press step key 1 (key 1 will go
dark).
If you decide to cancel without setting the Last Step, press the STOP/
CANCEL key.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.74 “Saving a pattern”)
If you change the beat, Last Step will be reset to 16 or 12.
Last Step is a function that is unique to the ESX-1; if you are playing
the ESX-1 in synchronization with an external sequencer or a differ-
ent model of the Electribe series, regions where you have used an
irregular time signature will not be synchronized.
If you specify a Last Step that is shorter than the original number of
steps, the note data that existed beyond the last step will be masked,
and will not play back. If you change the Last Step back to its previ-
ous setting, this note data will be unmasked, and will play as before.
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Moving data within a pattern
MOVE DATA................................... MOVE, REPEAT, RANDOM
Use this function to move phrase pattern or motion sequence data
in units of one step.
You cannot use this function to the slice part.
To move data
Move Data affects the valid steps of the selected part.
The valid steps are determined by the Beat Length and
Last Step of each pattern.
Data that is moved beyond the ending step of a pattern
will be “wrapped around” to the first step. For example
if you edit a 64-step pattern by setting “Move Data”
to “+5”, the data of steps 60 through 64 will be wrapped
around to steps 1 through 5.
MOVE ............................................................ (-7.15...+7.15)*
*The amount by which you can move steps will depend on the Length
and on the Last Step setting.
Here’s how to change the location at which the pattern begins.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
3. Verify that the display indicates “Move,” and press step key 2 once
again.
Likewise, if you move data beyond the first step, it will
be wrapped around to the last step.B
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to move at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
With a setting of 3
The data of each step will be moved three steps toward
the end of the pattern.
Example: 2 5, 6 9, 10 13, 14
1
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
5. Turn the dial to set the number of steps and the direction (positive
or negative) in which you want to move the data. To set the value of
the digit (length) before the decimal point, hold down the SHIFT
key and turn the dial.
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
With a setting of –2
The data of each step will be moved two steps toward
the beginning of the pattern.
6. Press the blinking step key 2 to execute the Move Data operation.
(Key 2 will go dark.)
Example: 1 15, 3 1, 6 4, 10 8, 14 12
To cancel without executing, press the STOP/CANCEL key.
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
To copy data repeatedly
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
REPEAT ................................................................ 0.01...7.15*
*The maximum number of repeats will depend on the Length and the
Last Step.
This operation lets you copy the specified number of steps from the
beginning of the pattern to the end of the pattern for the specified
number of times.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
3. The display indicates “Move”; turn the dial to change this to “Re-
peat,” and then press step key 2 once again.
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to copy at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
5. Turn the dial to set the number of times that the data will be copied.
6. Press the blinking step key 2 to execute the Repeat Data operation.
(Key 2 will go dark.)
To cancel without executing, press the STOP/CANCEL key.
To move data randomly
RANDOM...............................................................................
This operation lets you randomly rearrange the pattern data.
When you execute this, the existing steps and note data (only in the
case of keyboard parts) will be randomly rearranged to other steps.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
3. The display indicates “Move”; turn the dial to change this to “Ran-
dom,” and then press step key 2 once again.
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5. Pattern mode
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to move at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
5. Press the blinking step key 2 to execute the Random Data operation.
(Key 2 will go dark.)
To cancel without executing, press the STOP/CANCEL key.
Copying a part
COPY PART.............................................................................
Here’s how you can copy the selected part (with its sound settings
and sequence data, including motion sequence) to another part.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press a part key to select a destination (copy-destination) for the
part being copied (the key will light).
3. Hold down the SHIFT key and press step key 3 (Copy Part). (Key 4
will blink.) The copy-destination part key will begin blinking.
4. Use the dial to select the pattern number of the part to be copied
(copy-source).
3
5. Press a part key to select the copy-source part. (The copy-source key
will blink, and the copy-destination key will go dark.) You can hear
the sound of the copy-source by pressing its part key. (Keyboard
parts will sound at C4.)
3
6. Press step key 3 once again to execute the Copy Part operation. If
you decide to cancel, press the STOP/CANCEL key.
When you copy between parts, only the trigger data is copied.
If the copy operation would result in there being more than 24 mo-
tion sequences, the motion sequences will not be copied.
Copying only the sound of a part
COPY SOUND........................................................................
Here’s how you can copy only the sound settings of another part to
the selected part. Step data and motion sequence data will not be
copied.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press a part key to select a destination (copy-destination) for the
part being copied (the key will light).
3. Hold down the SHIFT key and press step key 4 (COPY SOUND).
(Key 4 will blink.) The copy-destination part key will begin blink-
ing.
4. Use the dial to select the pattern number of the part to be copied
(copy-source). You can press the SHIFT key to view the pattern name
of the copy-destination.
3
5. Press a part key to select the copy-source part. (The copy-source key
will blink, and the copy-destination key will go dark.) You can hear
the sound of the copy-source by pressing its part key. (Keyboard
parts will sound at C4.)
3
6. Press step key 4 once again to execute the Copy Sound operation. If
you decide to cancel, press the STOP/CANCEL key.
You cannot copy sound data between a keyboard part and a drum
part.
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Erasing the sequence data of a part
To erase sequence data from the selected part, you can use the sixteen step keys
to turn each trigger on/off independently, or use one of the following two operations.
To erase all of a part’s performance data
CLEAR PART............................................................................
This operation erases the rhythm or phrase pattern (trigger, note
number, gate time) and motion sequence data at once.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the SHIFT key and press step key 6 (CLEAR PART).
(Key 6 will blink.)
3. Press the part key whose data you want to erase. You may select
more than one part at this time. The selected part keys will blink.
You can press a part key to hear its sound. (Keyboard parts will sound
at C4.)
4. Press step key 6 once again to execute the Clear operation. If you
decide to cancel, press the STOP/CANCEL key.
When you execute this Clear Part operation on a keyboard part, all
steps of the phrase pattern will be set to a pitch of C4 and a gate
time of “0.75”.
Executing the Clear Part operation will not clear the sound settings.
To erase trigger data while recording or playing back
ERASE ....................................................................................
1. Press the part key to select the part where you will be erasing data.
2. During playback or recording, hold down the SHIFT key, and press
and hold the RESET/ERASE key to erase the data that plays back
during that time.
For a keyboard part, this erases only the trigger data; the note num-
ber and gate time for each step will remain.
Erasing all data from a pattern
CLEAR PATTERN......................................................................
This operation erases all of the data from the currently selected pat-
tern. The sound settings of each part, the sequence data (including
motion sequences), tempo, length, and beat will all be initialized.
1. If the ESX-1 is playing back, press the STOP/CANCEL key to stop
playback.
2. Select the pattern that you want to erase (☞p.36: Selecting a pat-
tern).
3. Hold down the SHIFT key and press step key 7 (CLEAR PATTERN).
(Key 7 will blink.) At this time, you can press the SHIFT key to see
the name of the pattern.
4. Press step key 7 once again to execute the Clear operation. If you
decide to cancel, press the STOP/CANCEL key.
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5. Pattern mode
Comparing the currently-edited pattern
with the saved pattern (COMPARE)
This function lets you compare the original pattern with the currently-edited pattern
before you save it.
1. Hold down the SHIFT key and press the PATTERN key. The PAT-
TERN key will blink, and the ESX-1 will be in Compare mode.
2. Press the PLAY/PAUSE key to play the original unedited pattern.
3. Press the PATTERN key. It will stop blinking, and you will return to
the pattern you were editing.
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Motion sequence
What is a motion sequence?
The ESX-1 has a Motion Sequence function that lets you record and
playback realtime changes made to the knobs and keys (☞ “Record-
ing a motion sequence”).
There are two types of motion sequence; one type for effects and
one type for each of the parts.
The knobs and keys that can be recorded using a motion sequence
are listed below. You can record a total of twenty-four effect and
part motion sequences in each pattern.
Effects (FX1, FX2, FX3)
FX EDIT1, FX EDIT2
Drum parts (1–7B), Stretch parts(1, 2), Slice part
The Part Common parameters Pitch(PITCH), EGTime(EG TIME),
Pan(PAN), Level(LEVEL), Start(START POINT), AmpEG(AMP EG),
Roll(ROLL), Revers(REVERSE), FxSend(FX SEND), FxSel(FX SE-
LECT); the Modulation parameters ModSpd(SPEED),
ModDpt(DEPTH), ModBPM(BPM SYNC), ModTyp(TYPE),
ModDst(DEST); the Filter parameters Cutoff(CUTOFF), EGInt(EG
INT), Reso(RESONANCE), FltTyp(TYPE)
Keyboard parts (1,2)
The Part Common parameters Glide(GLIDE), EGTime(EG TIME),
Pan(PAN), Level(LEVEL), Start(START POINT), AmpEG(AMP EG),
Roll(ROLL), Revers(REVERSE), FxSend(FX SEND), FxSel(FX SE-
LECT); the Modulation parameters ModSpd(SPEED),
ModDpt(DEPTH), ModBPM(BPM SYNC), ModTyp(TYPE),
ModDst(DEST); the Keyboard Oscillator parameter OSC EDIT 1, OSC
EDIT 2; and the Filter parameters Cutoff(CUTOFF), EGInt(EG INT),
Reso(RESONANCE), FltTyp(TYPE)
Audio in part
The Part Common parameters EGTime(EG TIME), Pan(PAN),
Level(LEVEL), AmpEG(AMP EG), Roll(ROLL), FxSend(FX SEND),
FxSel(FX SELECT); the Modulation parameters ModSpd(SPEED),
ModDpt(DEPTH), ModBPM(BPM SYNC), ModTyp(TYPE),
ModDst(DEST); and the Filter parameters Cutoff(CUTOFF),
EGInt(EG INT), Reso(RESONANCE), FltTyp(TYPE)
Accent parts
The Part Common parameter LEVEL
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5. Pattern mode
Recording a motion sequence
Here’s how to record a motion sequence (knob or key movements) for a part or
effect.
To record a motion sequence for a part, select the desired part, and
then turn on the motion sequence key of the part common section to
select either SMOOTH or TRIG HOLD.
6
To record a motion sequence for an effect, turn on the motion se-
quence key of the effect section.
3
In the following example we will record a motion sequence for the
pitch of a drum part.
If you re-record a knob for which a motion sequence has already
been recorded, the previous data will be erased.
1. In Pattern mode, select the pattern that you want to edit.
2. Press a drum part key to select the part that you want to edit.
3. Press the motion sequence key to select either SMOOTH or TRIG
HOLD.
1
REC
PLAY/PAUSE
STOP/CANCEL
4. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
2
5. Press the PLAY/PAUSE key to start the pattern. The REC key and
PLAY/PAUSE key will light.
6. Move the pitch knob as desired until the pattern completes one cycle.
7. When the pattern has played for exactly one cycle after you began
moving the knob, the REC key will automatically go dark and the
pattern will resume playing back, allowing you to hear the motion
sequence that you recorded.
After recording a motion sequence, you can edit it by pressing the
STEP EDIT key and using MOTION DEST. and MOTION VALUE.
(☞p.70 “Editing motion sequence data”)
If you press the STOP/CANCEL key to stop playback and then save
the pattern as described in “Saving a pattern,” the motion sequence
data you recorded will be saved together with the pattern.
You can record a maximum of twenty-four motion sequences in each
pattern.
TRIG HOLD is the only motion sequence available for the accent
part.
Playing a motion sequence
You can play back a motion sequence in one of the two modes described below.
The playback mode can be selected independently for each part.
Effect motion sequences will always play back using the SMOOTH mode of a part
motion sequence. Motion sequences for an accent part will always play back using
the TRIG HOLD mode.
AMP EG, ROLL, REVERSE, FX SELECT, FX SEND, MOD TYPE,
MOD DEST, BPM SYNC, and FILTER TYPE motion sequences will
always play back using TRIG HOLD even if SMOOTH is selected.
Playback the motion sequence
with Smooth setting
MOTION SEQ ........................................................................
SMOOTH: Knob movements will be played back smoothly, you will
here the effect of the knob being turned even as a single note
is sustained.
Knob movements when the motion
sequence was recorded
1
On
2
3
5
6
7
8
9
10 11 12 13 14 15 16
4
On
On On
On On On On
Playback the motion sequence
with Trig Hold setting
TRIG HOLD (trigger hold): Each new note being triggered will “hold”
the motion sequence knob value as it was when the note
was first triggered.
1
2
3
4
On
5
6
7
8
9
10 11 12 13 14 15 16
On
On On
On On On On
1
On
2
3
5
6
7
8
9
10 11 12 13 14 15 16
4
On
On On
On On On On
If the motion sequence LED is dark (off), this setting does nothing.
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Checking motion sequence data
Here's how you can check and see what type of motion sequence data has been
recorded. Hold down the shift key and press the motion sequence key of the part
common section, and the step keys will light to indicate the motion sequence data
that has been recorded. The display will indicate “FreeMot” and the number of
remaining motion sequences that you can still record.
If a motion sequence is recorded for
Part Common section knobs
Filter section
The following key will light
Step keys 1 and 2
Step key 3
Part Common section keys
Step key 4
Effect 1 motion sequence (Fx Edit 1 data) Step key 5
Effect 1 motion sequence (Fx Edit 2 data) Step key 6
Effect 2 motion sequence (Fx Edit 1 data) Step key 7
Effect 2 motion sequence (Fx Edit 2 data) Step key 8
Effect 3 motion sequence (Fx Edit 1 data) Step key 9
Effect 3 motion sequence (Fx Edit 2 data) Step key 10
Modulation knobs
Modulation keys
Step key 11
Step key 12
You cannot check the motion sequence data during playback or re-
cording, or while playing a pattern set.
Editing motion sequence data
Here's how you can edit motion sequence data for each part or effect. You can edit
the data for each single step.
Selecting the motion sequence that you want to edit
MOTION DEST ...................................................................***
1. Select the part containing the motion sequence data that you want
to edit.
2. Press the step edit key (the key will light).
3. Press the [ ] cursor key to until the display reads “MotDest.”
4. Turn the dial to select a parameter for which a motion sequence has
already been recorded for the currently selected part.
If you want to select a parameter for which a motion sequence has
not yet been recorded for the currently selected part, hold down the
shift key while you turn the dial.
When selecting “MotDest,” you can hold down the shift key and use
the dial to select a parameter for which a motion sequence has not yet
been recorded, and then use MOTION VALUE to edit the values.
Editing motion sequence parameter values
MOTION VALUE .................................................................***
1. Press a part key to select the part that you want to edit.
2. Press the step edit key (the key will light).
3. Use the [ ]/[ ] cursor to select “MotValue” in the display
4. The display will alternately show the name of the parameter you
selected in “Selecting the motion sequence that you want to edit”
(see above) and the value of that parameter.
5. Press a step key to select the step that you want to edit. If the pattern
has a length of two measures or greater, use the [ ][ ] keys to dis-
play the desired step.
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5. Pattern mode
6. Turn the dial to edit the parameter value at that step. If you select
“Disabl,” the motion sequence value will not be updated at that step.
MOTION DEST
MOTION VALUE
* Keyboard part ONLY
Fx1Ed1(FX1 EDIT1)
Fx1Ed2(FX1 EDIT2)
Fx2Ed1(FX2 EDIT1)
Fx2Ed2(FX2 EDIT2)
Fx3Ed1(FX3 EDIT1)
Fx3Ed2(FX3 EDIT2)
Pitch/Glide(PITCH/GLIDE*)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, -63...+63
/Disabl, 0...127
EGTime(EG TIME)
Pan(PAN)
Disabl, 0...127
Disabl, L63...R63
Level(LEVEL)
Disabl, 0...127
SttPoint(START POINT)
AmpEG(AMP EG)
Roll(ROLL)
Disabl, 0...127
Disabl, Off, On
Disabl, Off, On
Revers(REVERSE)
FxSend(FX SEND)
FxSel(FX SELECT)
ModSpd(SPEED)
ModDpt(DEPTH)
ModTyp(TYPE)
Disabl, 0...127
Disabl, Off, On
Disabl, Fx1, Fx2, Fx3
Disabl, 0...127
Disabl, 0...127
Disab, Saw, Squ, Tri, SH, Env
Disabl, Pitch, Amp, Pan, Cutoff
Disabl, Off, On
ModDst(DST)
ModBPM(BPM SYNC)
Cutoff(CUTOFF)
EgInt(EG INT)
Disabl, 0...127
Disabl, -63...+63
Reso(RESONANCE)
FitTyp(TYPE)
Disabl, 0...127
Disabl, LPF, HPF, BPF, BPF+
The motion sequence you edit will return to the state prior to editing
if you switch to another pattern before you write the data. If you want
to keep the edited motion sequence, execute the Write operation
(☞p.74 “Saving a pattern”).
You cannot use the step keys to turn steps on/off while editing a
motion sequence.
Depending on the part, some parameters cannot be selected.
The REC key will not function while you are editing a motion se-
quence.
When selecting “MotDest,” you can hold down the shift key and use
the dial to select a parameter for which a motion sequence has not yet
been recorded, and then use MOTION VALUE to edit the values.
Erasing a motion sequence for a part or effect
CLEAR MOTION .....................................................................
Here’s how to erase all motion sequence data for a part or effect in a
single operation.
1. If the pattern is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key, and press step key 5 (CLEAR MOTION).
(Key 5 will blink.)
3. Press the motion sequence key of the part (drum, keyboard, accent)
or effect whose motion sequence data you want to erase. (You may
select more than one.) The selected key(s) will blink.
4. Press step key 5 once again to execute the Clear operation.
If you decide to cancel, press the STOP/CANCEL key.
This will erase all motion sequences for the selected part or effect.
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Pattern Set
What is Pattern Set?
Pattern Set is a function that lets you assign your favorite patterns
to each of the sixteen step keys, and select these patterns by press-
ing the appropriate key. This gives you an easy way to switch be-
tween favorite patterns while performing. There are eight Pattern
Groups, and each one can hold sixteen of your favorite patterns.
You can also use the Chain Play function with Pattern Set to play
your favorite patterns as a loop.
You can assign any pattern you choose to the pattern set (☞p.73
“Assigning a pattern in the pattern set”).
You cannot use Pattern Set in Song mode.
If you switch patterns during playback, the change will occur at the
end of the currently-playing pattern (☞p.34 “About the timing at which
patterns will change”).
Performing with a Pattern Set
When you use Pattern Set Play, operations such as the timing at which
patterns change, tempo adjustments, and Reset & Play will function
in the same way as in Pattern Play mode.
1. Press the PLAY/PAUSE key to begin playback.
2. By holding down the Pattern Set key and pressing a step key, you
can select the pattern that is assigned to that step key.
By holding down the Pattern Set key and using the [ ][ ] select
keys, you can switch to a different pattern set group. One of the
lower row of select LEDs will light (red) to indicate the current pat-
tern set group.
By holding down the shift key and pressing the Pattern Set key, you
can “hold” the Pattern Set function (the key will blink). To defeat
the “held” state, press the Pattern Set key once again (the key will
go dark).
1
DRUM PART key
You cannot use Pattern Set while recording. Pattern Set will be de-
feated when you enter record (or record-ready) mode.
While the Pattern Set key is blinking, the step keys are used to con-
trol the Pattern Set function; this means that the Keyboard function
will not be available.
2
STEP key
Using Chain Play with Pattern Set
This function lets you select the starting and ending pattern of the pattern set, and
play these patterns as a loop. With the Pattern Set function in the “hold” state,
press two step keys to specify a starting pattern and an ending pattern.
For example if patterns are assigned to the step keys as shown in the following
table, you would use the procedure described below to loop the playback in the
order of patterns A01, A20, B03, B04, and A51. (A01 is step key 1 and A51 is step
key 5 of group 1.)
Step key
1
2
3
4
5
14 15 16
Select LED
1
2
3
4
5
6
7
8
A.01 A.20 B.03 B.04 A.51
C.21 C.23 C.56 C.64 C.28
B.01 B.02 B.04 B.62 A.01
D.01 D.02 D.03 D.04 D.05
A.01 A.20 B.03 B.04 A.51
C.21 C.23 C.56 C.64 C.28
B.01 B.02 B.04 B.62 A.01
D.01 D.02 D.03 D.04 D.05
A.20 B.43 B.61
C.21 A.07 A.08
A.05 A.45 A.64
D.07 D.08 D.09
A.20 B.43 B.61
C.21 A.07 A.08
A.05 A.45 A.64
D.07 D.08 D.09
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5. Pattern mode
1. Press step key 1 of group 1 (select LED 1 lit).
2. Continue holding down step key 1, and press step key 5. Step keys 1
through 5 will be selected for chain play, and will all light.
While chain play is playing back, you can press the RESET/ERASE
key to play the currently-playing pattern from its beginning.
To stop chain play, either re-select Pattern Set, or defeat “hold” for
the Pattern Set function
Assigning a pattern to a Pattern Set
1. With playback stopped, hold down the Pattern Set key and press
the step key to which you want to assign a pattern.
2. While holding down the Pattern Set key, use the dial to select the
pattern number that you want to assign. To complete the assign-
ment, release the Pattern Set key.
3. Continuing to hold down the Pattern Set key, press the Write key
(the Write key will blink).
4. The display will ask “PtSetWr?” Use the dial to select “Yes” and
press the Write key to save the data. If you decide to cancel, select
“No” or press the STOP/CANCEL key.
You will be unable to write if the Global mode Memory Protect set-
ting (☞p.83 “Protecting the data in memory”) is on. In this case, turn
off the Global mode Memory Protect setting before you write.
Never turn off the power while data is being written.The data may be
lost if you do so.
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Saving a pattern
If you want to keep a pattern that you edited or created, you must perform the
Write/Rename operation explained below. When you perform the Write/Rename
operation, the “Copying data within a pattern” operation will be performed
automatically depending on the length of the pattern.
Copying a pattern
You can use the Write operation to copy a pat-
tern to a different pattern number than the cur-
rently selected program.
If you decide not to save a pattern you create
Simply switch patterns without performing the Write/Rename operation.
Saving by overwriting an existing pattern
1. Press the WRITE/RENAME key.
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(the sa ve-destination patter n number ).” At this time
you can press the SHIFT key to change the display from “(the sa ve-
destination patter n number )” to the corresponding “(six char acters of
the pattern name ).”
To overwrite onto a different pattern
Use the dial to change the pattern number to the desired save-desti-
nation. Be sure to select a pattern number that does not contain im-
portant data you want to keep.
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-
NAME key will light while the data is being saved, and will go dark
when the operation is completed. If you decide to cancel, press the
STOP/CANCEL key. When the data has been saved, the save-desti-
nation pattern number will be selected.
Be aware that when you write a pattern in this way, the pattern data
in the save-destination will be overwritten.
You will not be able to write if the Global mode Memory Protect set-
ting (☞p.83 “Protecting the data in memory”) is on. In this case, turn
off the Global mode Memory Protect setting before you write.When
shipped from the factory, memory protect is turned on.
Never turn off the power while data is being written into memory (i.e.,
while the Write/Rename key is lit). Doing so may destroy the data.
Saving a pattern under a different name
1. Hold down the shift key and press the WRITE/RENAME key. (The
key will blink.) The parameter display will indicate “Rename,” and
the value display will show “(six characters of the pattern name
)”.
2. Assign the name for the pattern that you want to save.
Use the [ ]/[ ] cursor keys to move the cursor to left or right in the
parameter display, and turn the dial to edit the parameter name. You
can assign a name of up to eight characters to the pattern. When you
have finished assigning the name, press the WRITE/RENAME key.
3. Select the save-destination pattern number.
2
1, 4
2
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(save-destination pattern number ).”
STOP/CANCEL
4. Press the WRITE/RENAME key to begin saving the data. The
WRITE/RENAME key will light while the data is being saved, and
will go dark when saving is complete.If you decide to cancel, press
the STOP/CANCEL key.When saving is complete, the save-desti-
nation pattern number will be selected.
If you saved while playing back, the playing pattern will not change.
If you had initiated the saving process while a pattern was playing
back, and you then canceled the save operation, playback will not
stop when you press the STOP/CANCEL key. Playback will stop if
you press the STOP/CANCEL key once again after canceling.
1
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6. Song mode
6. Song mode
What is a Song?
A song is a series of patterns arranged in a particular order for play-
back. On the ESX-1, you can create and store up to 64 songs. In each
song, you can arrange patterns in a series up to 256 positions long,
and also record rhythms, phrases, and movements of the sound ed-
iting knobs.
What is Position?
On the ESX-1, “position” refers to a particular place in the order of
patterns that are recorded/played within a song; this is the unit by
which you will edit a song.
Song
Pattern(A.02)
Pattern(A.03)
Pattern(A.01)
Pattern(B.01)
End
Position 001
Position 002
Position 003
Position 050
Position 051
Editedsoundscannotbestoredinasong.YoumustusePatern
modetoedsit ounds.
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Playing a song
1. Press the SONG key. The SONG key will light.
2. Press the [ ] cursor key until the display reads “(song name).”
3. Turn the dial to select a song (S01–S64).
4. Press the PLAY/PAUSE key to play back the song (the key will light).
When the song ends, playback will stop automatically (the key will
go dark).
To pause playback
Press the PLAY/PAUSE key (the key will blink).
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
To stop playback
Press the STOP/CANCEL key.
Fast-forwarding or rewinding the playback
While a song is playing, you can use the select keys to fast-forward or rewind.
Press the [ ] select key to fast-forward, or the [ ] select key to rewind.
IftheKEYBOARDkeyison,holddowntheSHIFTkeyandpressa
seelcktey.
Selecting a song
SONG................................................................... S.01...S.64
Press the [ ] cursor until the display reads “(song name).” Turn the
dial to select one of the sixty-four songs S01 through S64.
Youcannotchangethesongduringplayback.
Switching songs
You cannot switch the song during playback; however, you can pre-
select the song number. When you select a song number during play-
back, that number will blink in the display.
When the currently-playing song ends, playback will stop automati-
cally, and the number will remain lit. The newly-selected song will
begin playing when you press the PLAY/PAUSE key.
To play back from the beginning of the position or song
If you press the RESET key while a song is playing, the song will
play back from the beginning of the pattern that is assigned to the
currently-playing position.
If you want to play back from the beginning of the song, stop or
pause the song; then press the RESET key and play back again.
To continue playing another a song
(☞p.80 “Playing back songs in succession”)
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6. Song mode
Setting the playback tempo
TEMPO .............................................................. 20.0...300.00
Using the dial to set the tempo
Use the [ ]/[ ] cursor keys to select “Tempo” in the display.
Turn the dial to adjust the tempo. If you want to make tempo adjust-
ments in units below the decimal point, hold down the shift key
while you turn the dial.
Using the tap tempo key to set the tempo
While a song is playing, press the tap key twice or more at the de-
sired tempo. The interval at which you press the key will be de-
tected, and converted into the tempo. You can use this method to set
the tempo even when the ESX-1 is paused or stopped.
Locking the tempo of a song
Turn the TEMPO LOCK key on if you want to play back the song at
the tempo specified by the song.
If the TEMPO LOCK key is off, the tempo will switch to the value
specified by the pattern each time the position changes during song
playback. However even if the position changes, the tempo will be
maintained if the pattern is the same.
Ifyouusethedialortaptempotochangethetempo,thetempo
setingsavedinthesongwilbechanged.Ifyouhavechangedthe
tempoandthenswitchtoadiferentsongwithoutwrting(saving)
thesongwhosetempoyouchangedwi,t reilvertoitsoriginatelmpo.
Ifyouwantokeepthenewtemposeting,youmustWritethesong.
If you use Event Recording to record tempo events, the tempo data will
also be updated by those events.(☞p.81 “Event recording”)
Youcanusethedialortapkeytosethetemporegardlessofthe
TempoLockkeyon/ofseting.
Youcansavetheon/ofstateoftheTempoLockkeyindependently
foreachsong.Ifyouwantosavethetempoyoumodified,perform
theWriteoperation(.
☞p.82“Savnigasong”)
IftheGLOBALmode"Clock"parameterisseto"EXT"or"AUTO,"
andtheESX-1issynchronizedtoMIDIClock,thetemposetingand
tempoeventssavedforthesongwblieignored.
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Creating a song
You can create a song by arranging patterns in the desired order.
Ifwhileeditingasong,youswitchtoadiferentsong,thedatayou
hadbeenedtingwilbelost.Ifyouwantokeepthesongyouedited,
youmustperformtheWriteoperation.(
☞p.82“Savnigasong”)
Specifying a pattern for each position
POSITION ............................................................... 001...256
PATTERN........................................................A.01...D.64, End
Here’s how to specify a pattern for each position. Make sure that the
Keyboard function key is off (dark).
1. Use the [ ]/[ ] cursor keys to select “Position” in the display.
Notice that the display indicates “001.”
2. Press the [ ] cursor key until the display reads “Pattern.”
3. Use the dial to select the pattern that you want to assign to position
“001.”
4. Press the select [ ] key to advance to the next position. The display
will indicate “End.”
5. Use the dial to select a pattern. The pattern you select here will be
the pattern for position “002.”
6. When you select a pattern for position “002,” the next position will
be “End.” Continue steps 4 and 5 to input as many patterns as you
need.
To play back the completed song from the beginning
Press the PLAY/PAUSE key, and then press the STOP/CANCEL key.
Alternatively, use the [ ]/[ ] cursor keys to select “Position” in
the display and use the dial or the select keys to set the position to
“001,” and then press the PLAY/PAUSE key.
Transposing the pitch of a Pattern for a
specific Position
NOTE OFFSET .......................................................... -24...+24
This lets you offset the pitch of the keyboard parts played by the
pattern at a particular position of the song.
NoteOfsetmerelyadjuststheptichesthatarepalyedathatposi-
tionofthesong;itdoesnotchangethepitcheswtihinthepatern
.felsti
1. If the song is playing, press the STOP/CANCEL key to stop play-
back.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display
3. Use the dial or the select keys to select the position where you want
to offset the pitch.
4. Use the [ ]/[ ] cursor keys to make the display read “NoteOfs.”
5. Use the dial to specify the pitch. A setting of ±1 offsets the pitch
(note) by a semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by
one octave.
When the display reads “NoteOfs,” you can select a new position
by using the select keys to move the position backward or forward,
step by step.
Ifyouwanttousethe[
key.
][ ]selectkeys,turnoftheKEYBOARD
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6. Song mode
Editing a song
You can edit a song by inserting or deleting patterns. Knob movements and your
own performance can also be added to a song.
Ifyouwanttokeepasongthatyouedited,youmustperformthe
Writeoperation.Ifyouswitchsongsorturnofthepowerwithout
wnrtigth,esongwrelivertothestateproirtoedntig.
Inserting a pattern
INSERT PATTERN .....................................................................
This operation lets you insert a pattern at the desired position. Sub-
sequent patterns will move toward the end of the song.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key and press step key 8 (INSERT PATTERN).
(Key 8 will blink.)
3. Use the dial to select the position at which you want to insert a pat-
tern. For example if you want to insert a pattern at position 3, make
the display read “003.”
Insert a new pattern at position 3
Pattern A.01 Pattern B.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01
End
Position
7
(16Steps)
(36Steps)
(32Steps)
(16Steps)
(24Steps)
(36Steps)
Before
inserting
4. Press step key 8 once again to insert one pattern at that position (the
key will go dark). If you decide to cancel the operation, press the
STOP/CANCEL key.
Position
1
Position
2
Position
3
Position
4
Position
6
Position
5
The pattern that will be inserted will be identical to the pattern (in-
cluding the note offset setting) that was previously assigned to that
position. Now you can change the pattern and note number as nec-
essary. All data following the inserted pattern will be moved one
position toward the end of the song.
Pattern A.01
(16Steps)
Pattern B.01 Pattern D.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01
After
inserting
End
Position
8
(36Steps)
(32Steps)
(32Steps)
(16Steps)
(24Steps)
(36Steps)
Position
1
Position
2
Position
3
Position
4
Position
5
Position
6
Position
7
Deleting a pattern
DELETE PATTERN .....................................................................
This operation lets you delete the pattern from a position. Subse-
quent patterns will move toward the front of the song.
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key and press step key 9 (DELETE PATTERN).
(Key 9 will blink.)
3. Use the dial to select the position whose pattern you want to delete.
For example if you want to delete the pattern at position 5, make the
display read “005.”
Delete the pattern at position 5
4. Press step key 9 once again to delete that pattern (the key will go
dark).
Pattern A.01 Pattern D.01 Pattern B.01 Pattern B.20 Pattern A.10 Pattern B.01 Pattern A.01
Before
deleting
End
Position
8
(16Steps)
(32Steps)
(36Steps)
(24Steps) (64Steps)
(36Steps)
(16Steps)
Position
5
Position
1
Position
2
Position
3
Position
4
Position
6
Position
7
If you decide to cancel the operation, press the STOP/CANCEL key.
All data following the deleted pattern will be moved one position
toward the beginning of the song.
Whenyoudeleteapatern,anyeventdata(explainedbelow)that
Pattern B.01
(36Steps)
Pattern A.01 Pattern D.01
Pattern B.20 Pattern B.01 Pattern A.01
After
deleting
End
Position
7
(16Steps)
(32Steps)
(24Steps)
(36Steps)
(16Steps)
wasrecordedinthatlocationwaillsobedeleted.
Position
1
Position
2
Position
3
Position
4
Position
5
Position
6
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Erasing data from a song
CLEAR SONG .........................................................................
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Hold down the shift key and press step key 10 (CLEAR SONG). (Key
11 will blink.)
3. Press step key 10 once again to erase the data from the song. If you
decide to cancel, press the STOP/CANCEL key.
If you erase song data by accident
Turn the dial to re-select that song without saving it, and you will
revert to the data that was previously saved.
Changing the pattern in a specific position
1. If the ESX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.
3. Use the dial to select the position whose pattern you want to change.
4. Press the [ ] cursor key until the display reads “Pattern.”
5. Use the dial to select the pattern that you want to assign to that posi-
tion. If you want to listen to the selected pattern to hear whether it is
the one you want, press the Pattern mode key to enter Pattern mode,
and play it. To return to Song mode, press the STOP/CANCEL key to
stop playback and then press the Song mode key.
Maintaining the part mute settings even
when the pattern changes
This function applies the current part mute settings to the entire song.
(☞p.81 “Event recording”)
MUTE HOLD ................................................................Off, On
1. Press the [ ] cursor key until the parameter display reads “MuteHold.”
2. Turn the dial to make the desired setting.
Off:
The part mute settings specified within each pattern will be
applied as the position within the song changes during play-
back. However if you change the position but the pattern is
still the same, the part mute settings will be maintained.
The part mute status will not change even if the position
moves to a different pattern. However at the beginning of
the song the part mute status will be as specified by the pat-
tern selected for position 1.
On:
Playing back songs in succession
NEXT SONG .................................................. Off, S.01...S.64
When one song finishes playing, this function immediately contin-
ues playback with the next specified song.
1. Press the [ ] cursor key until the parameter display reads “NextSong.”
2. Turn the dial to select which song will play back following the cur-
rent song. If you select Off, playback will stop when the current song
finishes playing.
Ifyouperformeventrecordingetc.whileasongispalying,thespeci-
fiedNEXTSONGsetingwilbeignored.
TheNEXTSONGsetingisignoredwhenplayingbackinsynchroni-
zationwithMIDIClockmessagessentfromanexternaldevice.The
ESX-1wilobeySongSelectmessages[F3,ss](ss:songnumber)
sentfromtheexternadlevice.
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6. Song mode
Event recording
Recording song event data
In addition to letting you arrange patterns to create a song, the ESX-1’s Song mode
also lets you record your realtime performances using the drum pad keys, the
keyboard function, the arpeggiator, and knob operations.
Recording your Song mode performance and operations in this way is referred
to as Event Recording.
Event Recording can record the following six types of data (event data).
•
•
•
•
•
•
Your performance on the drum, stretch, slice, and audio in part keys
Your performance using the Keyboard function
Your performance using the arpeggiator
Your knob movements and key operations (only for the selected part)
Solo and mute operations for the parts
Tempo
To record using Event Recording
When using Event Recording, you can record repeatedly over the same region,
and layer more of the above-listed data on each “pass” of recording. Event Re-
cording will replace (overwrite) only the previously-existing data that is the same
type of event as the newly recorded data. Existing events of other types will re-
main.
1. Select the song on which you want to use Event Recording.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.
3. Use the dial or the select keys to move to the position where you
want to start recording.
4. Press the REC key, and then press the PLAY/PAUSE key to start
Event Recording.
5. Operate the step keys or knobs etc. to record your performance.
6. Press the STOP/CANCEL key to stop Event Recording.
Iftheperformancedataofthesongconflictswitheventdata,the
eventdatawbilegivenpriorityforplayback.
KnobmovementsrecordedinSongmodeusingEventRecording
areplayedbackinawayequivalenttotheSMOOTHmodeofamo-
tionsequence(notTRIGHOLDmode).
IfyouwanttosavethedatathatwasrecordedbyEventRecording,
youmustperformtheWriteoperation.
Eventdatamaynotplaybackcorrectlyifyourewindthesong.
If you operate an event-recorded knob during playback, event data of that
knob will be cancelled until playback arrives at the next position.
To erase event data from a song
You can erase event data from a song by holding down the SHIFT
key and pressing and holding the RESET/ERASE key for the region
that you want to erase. All event data in that region will be erased
from the song.
To check the event data in a song
When you hold down the SHIFT key and press the MOTION SEQ
key of the part common section, step keys 15 and 16 will light if
event data is recorded in the song, and the display will indicate
“SongEvnt” to show the number of events recorded in the currently
selected song.
Youcannotcheckeventdatainthiswayduringplaybackorrecord-
ng.i
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Saving a song
If you want to keep the song data that you have created, you must perform this
Write/Rename operation. If you don’t want to keep the song you created, sim-
ply switch songs without performing Write/Rename.
Beawarethatwhenyousaveasong,thesongthathadpreviously
occupeidthesave-desntiaotinwblieoverwrtein.
To simply save the song
1. Press the WRITE/RENAME key.
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(the save-destination song number).”
At this time you can press the SHIFT key to change the display from
“(the save-destination song number)” to the corresponding “(six char-
acters of the Song name).”
To overwrite onto a different song
Use the dial to change the song number to the desired save-destina-
tion. Be sure to select a song number that does not contain impor-
tant data you want to keep.
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-
NAME key will light while the data is being saved, and will go dark
when the operation is completed. If you decide to cancel, press the
STOP/CANCEL key.
When the data has been saved, the save-destination song number
will be selected.
To rename and save the song
1. Hold down the shift key and press the WRITE/RENAME key once
(the key will blink). The parameter display will indicate “Rename,”
and the value display will show “(six characters of the song name)”
2. Assign a name to the song. Use the [ ]/[ ] cursor keys to move
the cursor in the value display to the left or right, and turn the dial
to edit the character. You can assign a name of up to eight characters
to a song, however only six at a time are visible during naming.
When you have finished, press the WRITE/RENAME key.
3. Select the song number where you want to save the song. The pa-
rameter display will indicate “WriteTo,” and the value display will
show “(the save-destination song number).” If you now press the shift
key, the “(save destination song number)” will change to show “(six
characters of the song name).” Turn the dial to select the song number
where you want to store the song, and make sure that you will not
be overwriting an important song that you want to keep.
4. Press the WRITE/RENAME key once again to begin saving the data.
The key will light while the data is being saved, and will go dark
when saving is completed. If you decide to cancel, press the STOP/
CANCEL key.
Withthefactorysetings,theMemoryProtectsetnigisturnedon,
sothedatawilnotbesaved.TurntheGlobalmodeMemoryProtect
setingofbeforeyouexecutethisoperation(
☞p.83“Protectingthe
datainmemory”).
Neverturnofthepowerwhiledataisbeingsavedtomemory(i.e.,
whiletheWRITE/RENAMEkeyislit).Doingsocandestroythedata.
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7. Global mode
Setting the input jack to mono/
stereo
7. Global mode
In Global mode you can set parameters such as metronome
settings, overall tuning, memory protect, etc. To enter Global
mode, press the GLOBAL key. To exit Global mode, press
a different mode key.
AUDIO IN MODE ...................L/Mono, Stereo
This specifies whether the sound that is input to
the audio in jack will be monaural (left channel
only) or stereo. Select “L/Mono” if you are using a
monaural source such as a mic. Select “Stereo” if
you are using a stereo source such as a CD player.
1. Use the [ ]/[ ] cursor keys to make the display
read “AudioIn.”
If you turn off the power without writing the settings
you make in Global mode, your changes will be
discarded. If you want to keep the changes you
made, perform theWrite operation (☞p.84 “Saving
your Global mode settings”).
2. Turn the dial to select “L/Mono” or “Stereo.”
Even if Audio In Mode is set to stereo, sampling
will record the mixed sound of the left and right
input channels if the Sampling Mode (☞p.21 “Sam-
pling”) is monaural.If you set Audio In Mode to ste-
reo, use a stereo 1/4" phone plug to make connec-
tions.
Setting the metronome
These controls allow you to specify how the metronome will
operate. The metronome is convenient when you are using
realtime recording to create patterns.
The metronome will sound at quarter-note intervals. Except
for when you have selected the “On☞3/4” setting, the sound
of metronome is output from line out jacks L/R and from
the headphone jack, mixed with the sound of the ESX-1’s
playback and audio input.
Exchangeing the arpeggiator
functions
1. Press the [ ] key until the parameter display reads
“Metronom.”
This setting switch the functions of the arpeggiator slider
and ribbon controller.
1. Use the [ ]/[ ] cursor keys to make the display
reads “ArpCntrl.”
2. Turn the dial to select “Normal” or “Revers”
ARP CONTROL....................... Normal, Revers
Normal
Slider: Pitch control (keyboard parts)
Ribbon: Gate time (keyboard, audio in
parts) / Resolution (drum, slice, stretch
parts) + Note-on
2. Turn the dial to make the desired metronome set-
ting.
Revers
Slider: Gate time (keyboard, audio in
parts) / Resolution (drum, slice, stretch
parts)
METRONOME ..... [Off, Rec0, Rec1, Rec2, On,
On☞3/4]
Off
The metronome will not sound.
The metronome will sound only during
recording (when REC and PLAY/CAN-
CEL keys are lit)
Ribbon: Pitch control (keyboard parts) +
Note-on
Rec0
Rec1
Rec2
On
When you start recording, there will be a
one-measure count before recording ac-
tually begins. The metronome will sound
only during recording.
Protecting the data in memory
This setting lets you protect the Pattern mode and Song mode
data.
Use the [ ]/[ ] cursor keys to select “Protect” in the pa-
rameter display. Turn the dial to select Off or On.
When you start recording, there will be a
two-measure count before recording ac-
tually begins. The metronome will sound
only during recording.
PROTECT........................................... Off, On
On
The WRITE/RENAME key will be dis-
abled, and it will be impossible to rewrite
data or receive MIDI data dumps.
Edited data can be saved, and data
dumps can be received.
The metronome will sound during play-
back or recording. There will be no count
before recording begins.
Off
On☞3/4 During playback or recording, the met-
ronome will be output from individual
out jacks 3/4. (The metronome will not
be output from the line out L/R jacks or
the headphone jack.) There will be no
count before recording begins.
With the factory settings this is turned On.
The memory protect setting applies to Pattern mode, Part
Edit mode, Step Edit mode, and Song mode. However,
you can write your settings in Global mode regardless
of the memory protect setting.
You cannot write the metronome setting.When the
power is turned on, it will always be “Off.”
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Saving your Global mode
settings
Using SmartMedia™
You can use a SmartMedia card to save or load the ESX-1’s
internal data.
Here’s how to save the settings you made in Global mode.
If you want to keep the changes you made, you must ex-
ecute the Write operation described below. The settings you
save will take effect each time you turn on the power. If you
don’t want to keep the changes you made, simply turn off
the power without executing Write.
The ESX-1 uses 3V (3.3V) SmartMedia in a range of 4 MB~128
MB capacity.
Make sure that the SmartMedia card is oriented in the correct
direction, and insert it all the way into the SmartMedia slot.
*
SmartMediaTM is a registered trademark of Toshiba Corporation.
1. Press the Global mode key.
2. Press the WRITE/RENAME key once (the key will
blink). The display will ask “GloblWr?” Use the dial
to select “Yes,” and press the WRITE/RENAME
key once again to begin saving the data. While the
data is being saved, the WRITE/RENAME key will
light, and will go dark when saving is completed.
If you decide to cancel, select “No” or press the
STOP/CANCEL key.
You can write Global mode settings regardless of
the Memory Protect setting (see above).
Never turn off the power while data is being saved
to memory (i.e., while the WRITE/RENAME key is
lit). Doing so can destroy the data.
Never remove the card or turn off the power while
the SmartMedia card is being accessed (while the
card indicator is lit).Doing so may damage the card.
About cards
The ESX-1 supports 3.3V SmartMedia (or
SmartMedia with ID) in a range of 4–128 MB ca-
pacities. Never use any other type of SmartMedia;
the ESX-1 may stop operating if you do. If you af-
fix a write protect label (the round silver label) to
the SmartMedia, it will not be possible to write or
erase the data on that card. If you want to save data
by writing it to SmartMedia, you must remove the
write protect label.
Write protect sticker
Handling precautions
— Do not bend the card, or subject it to strong impact
or high temperature.
— Do not touch the electrical contacts of the card.
Static charges may damage the card. When you are
finished using a card, store it in its special anti-static
case.
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7. Global mode
Formatting SmartMedia
Here’s how to format a SmartMedia card so that it
can be used by the ESX-1.
Formatting will erase the entire contents of the
SmartMedia.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key (it will light).
3. Hold down the SHIFT key and press step key 16
(CARD). (Key 16 will blink.) The parameter dis-
play will read “CardMenu.”
If you select “PSG” here, only the pattern, song, and glo-
bal data will be saved.
6. Assign a name to the file that you are going to save.
The parameter display will indicate “Rename,” and
the value display will show the current data name.
Use the [ ]/[ ] cursor keys to move the cursor
left/right in the value display, and turn the dial to
edit the character. When you are finished, press key
16.
4. Turn the dial to make the value display read “For-
mat,” and press step key 16.
The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes” and press key 16 to execute
the Save operation. While the data is being saved,
the step keys will indicate the state of progress. If
you decide to cancel, press the STOP/CANCELkey.
5. The parameter display will ask “Sure?” Turn the
dial until the value display reads “Yes,” and then
press key 16 to execute formatting. If you decide to
cancel, press the STOP/CANCEL key.
While the card is being formatted, the step keys will in-
dicate the state of progress.
6. When formatting is complete, or if you selected
“No” and pressed key 16, you will return to the
display prior to formatting. (Key 16 will go dark.)
If an identically-named user file exists, the param-
eter display will indicate “OverWrt?” and the value
display will indicate “No.” If you use the dial to se-
lect “Yes” and press key 16 to overwrite, the data
originally on the SmartMedia will be lost. If you did
not input a name, the file will be named
“NO_NAME.”
You cannot save data on SmartMedia if a write-
protect label is affixed to it. Remove the write pro-
tect label from the SmartMedia before you execute
the Save operation.
SmartMedia that was formatted on a device other
than the ESX-1 may not be recognized correctly.In
this case, re-format it on the ESX-1.
Never turn off the power or remove the SmartMedia
while saving or formatting. Doing so may render
the SmartMedia unusable.
Saving data to SmartMedia
(Save All)
You will need approximately 2 megabytes of space
to save one file. You cannot save data to a
SmartMedia card that has less free space than this.
Here’s how to save all of the ESX-1’s data (pattern data, song
data, global data, and sample data) to SmartMedia.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 16
(CARD) (key 16 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Turn the
dial until this indicates “Save,” and press key 16.
Loading all data from
SmartMedia into the ESX-1
Here’s how to load ESX-1 pattern data, song data, global
data, and sample data from SmartMedia.
1. Insert the SmartMedia card into the SmartMedia
slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 16
(CARD) (key 16 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Press key
16.
5. The parameter display will indicate “Save” and the
value display will indicate “All” Press key 16.
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5. The parameter display will indicate “Load” and the
value display will indicate “All” Press key 16.
7. Select the pattern that you want to load. The pa-
rameter display will indicate “Load” and the value
display will show the “(pattern number)” (you can
hold down the shift key to display the pattern name
instead). Turn the dial to select the desired pattern,
and press key 16 to load it.
When loading is completed, you will return to Pat-
tern mode (key 16 will go dark, and the PATTERN
key will light).
If you decide to cancel, press the STOP/CANCEL
key.
If you select “PSG” here, only the pattern, song, and glo-
bal data will be loaded.
Be aware that this procedure does not save (write)
the pattern into internal memory.
6. Select the file that you want to load. The value dis-
play will indicate “LdFile,” and the parameter dis-
play will show “(six characters of the filename).” Turn
the dial to select the desired file, and press key 16.
7. The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes,” and press key 16 to execute
the Load operation. While the data is being loaded,
the step keys will indicate the state of progress.
When loading is completed, the ESX-1 will enter
Pattern mode with A01 selected.
With the factory settings, memory protect is turned
on, so you will not be able to save data. Turn
memory protect off before you execute the Write
operation (☞p.84 “Saving your Global mode set-
tings”).
Loading a pattern does not load the samples used
by the pattern.
Saving just a single sample on
SmartMedia
If you decide to cancel, press the STOP/CANCELkey.
With the factory settings, memory protect is turned
on, so you will not be able to execute this opera-
tion. Turn memory protect off before you execute
the Load operation (☞p.84 “Saving your Global
mode settings”).
Here’s how to save ESX-1 sample data on SmartMedia.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key (the key will light).
3. Hold down the SHIFT key and press step key 16
(CARD). (Key 16 will blink.) The parameter dis-
play will show “CardMenu.”
4. The value display will show “Load.” Use the dial
to make it read “Save,” and press key 16. The pa-
rameter display will show “Save.”
Loading a single pattern from
SmartMedia (Load Pattern)
5. The value display will show “All.” Use the dial to
1. Insert the SmartMedia card into the SmartMedia
slot.
make it read “Sample,” and press key 16.
6. Select the sample that you want to save. The pa-
rameter display will show “SelSmpl,” and the value
display will show “(sample number within the
ESX-1’s memory).” (At this time you can press the
SHIFT key to see the name of the sample.) Turn the
dial to select the number you want to save. Then
press key 16.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 16
(CARD) (key 16 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Press key 16.
5. The parameter display will indicate “Load” and the
value display will indicate “All.” Turn the dial to
select “1Ptrn” and then press key 16.
7. Assign a name to the sample. Use the [ ]/[ ] cur-
sor keys to move the cursor to left or right, and
turn the dial to select characters.
8. Press key 16 to execute the Save operation. While
the sample is being saved, the step keys will indi-
cate the state of progress.
6. Select the file (the filename you specified for Save
All) that contains the pattern you want to load. The
value display will indicate “LdFile” and the param-
eter display will show “(six characters of the
filename).” Turn the dial to select the desired file,
and then press key 16.
When saving is complete, the display will return
to its state prior to the Save operation. (Key 16 will
go dark.)
You can use files that were saved by the ES-1 (an earlier
model in this series). When you select an ES-1 file, the dis-
play will indicate “(ES1).” However since some of the pa-
rameters are not compatible, the sound may be different.
If you decide to cancel, press the STOP/CANCELkey.
You cannot save if a write-protect label is affixed to
the SmartMedia. Remove the write-protect label
from the SmartMedia before you save data on it.
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7. Global mode
Never turn off the power or remove the SmartMedia
while saving or formatting. Doing so may render
the SmartMedia unusable.
5. The value display will show “All.” Turn the dial to
select “ESsmpl,” and press key 16.
You cannot save data on SmartMedia that has little
remaining capacity.
Loading just a single sample
from SmartMedia
6. Select the file from which you want to load. The
parameter display will show “LdFile,”and the pa-
rameter display will show the “(ESX-1 or ES-1 file
names)” existing on the SmartMedia. Turn the dial
to select a user file, and then press key 16.
You can load individual samples from a file that was saved
by an ESX-1 or ES-1, as well as loading WAVE orAIFF files.
7. Select the sample that you want to load. The value
display will show “Load,” and the parameter dis-
play will show the “(sample name)” for samples in-
side the user file you selected in step 6. Turn the
dial to select a sample. At this time you can press
the PLAY/PAUSE key to play the selected sample.
When you have selected a sample, press key 16.
8. Select the load-destination sample number. The pa-
rameter display will show “LoadTo,” and the value
display will show “(sample number in the ESX-1’s
internal memory).” Turn the dial to select the load-
destination number.
Loading a WAV or AIFF file
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key (the key will light).
3. Hold down the SHIFT key and press step key 16
(CARD). (Key 16 will blink.) The parameter dis-
play will show “CardMenu.”
4. Make sure that the value display shows “Load,”
and press key 16. The parameter display will show
“Load.”
5. The value display will show “All.” Turn the dial to
select the file format shown in the value display;
either “WAV” or “AIFF.” Then press key 16.
At this time, you can press the SHIFT key to switch
the display to the sample name.
Already-used sample numbers have an asterisk “*”
at the right of the sample number.
6. Select the sample that you want to load. The value
display will show “Load,” and the parameter dis-
play will show the “(sample name)” for samples that
match the file format you selected in step 6. Turn
the dial to select a sample. At this time you can press
the PLAY/PAUSE key to play the selected sample.
When you have selected a sample, press key 16.
7. Select the load-destination sample number. The pa-
rameter display will show “LoadTo,” and the value
display will show “(sample number in the ESX-1’s
internal memory).” (You can press the SHIFT key
to see the name of the sample.) Turn the dial to se-
lect the load-destination number. Already-used
sample numbers have an asterisk “*” at the right
of the sample number. Press key 16 to execute the
Load operation. During loading, the step keys show
the state of progress.
9. Press key 16 to execute the Load operation. During
loading, the step keys show the state of progress.
When loading is completed, you will return to Pat-
tern mode. (Key 16 will go dark, and the Pattern
mode key will light.) If you decide to cancel mid-
way through the procedure, use the mode keys to
switch to a mode other than Global mode (e.g.,
Pattern mode).
This operation will overwrite the internal memory;
use caution, and make sure that you are not over-
writing important data you want to keep
With the factory settings, memory protect is turned
on, so it will not be possible to load samples. Turn
memory protect off before you execute the Load
operation. (☞p.83 “Memory Protect”)
Loading from an ES (ESX-1 or ES-1) file
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key (the key will light).
3. Hold down the SHIFT key and press step key 16
(CARD). (Key 16 will blink.) The parameter dis-
play will show “CardMenu.”
4. Make sure that the value display shows “Load,”
and press key 16. The parameter display will show
“Load.”
If the sample you are attempting to load exceeds
the remaining free space in memory, a message
of “MemFull” will appear, and you will be unable to
execute the Load operation. Delete unneeded
samples to increase the amount of free space, and
try the Load operation once again.
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to the lower 8 bits.
Sampling Rate: 11,025~96,000 (Hz)
In cases other than 44,100 Hz, the Tune parameter of the
sample will be adjusted during loading so that the play-
back pitch is correct.
Deleting an ESX-1 file from
SmartMedia (Delete File)
Here’s how a user file containing ESX-1 pattern data, song
data, and global can be deleted from a SmartMedia card.
Sample chunk ('smpl')
When importing a WAV file created by other hardware
or software, the ESX-1 will import only the Loop data,
and will apply this to its own Loop Start parameter.
When exporting data, the Sample chunk will be written
according to the loop settings specified within the ESX-
1.
Once a file has been deleted, it cannot be read
again.
1. Insert the SmartMedia card into the SmartMedia
slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 16
(CARD) (key 16 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Turn the
dial to select “Delete” and then press key 16.
5. Select the user file that you want to delete. Select
ES files, and then press key 16.
6. The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes” and press key 16 to execute
the Delete operation. While the file is being deleted,
the step keys will indicate the state of progress.
When importing
The first loop set in List Of Sample Loops will be loaded.
When Loop data is loaded, the ESX-1's End parameter
will be overwritten by the Loop End specified within the
Sample chunk.
When exporting
If a loop is specified for a sample on the ESX-1, a Sample
chunk will be created when the wave is created.
The following parameters are specified.
Manufacturer: 0x42
Product: 0x71
SamplePeriod: specifies the sampling frequency of the
sample
MIDI Unity Note: 0x3C
Num Sample Loops: 1
Deleting a WAVE or AIFF file
from SmartMedia
List of Sample Loops: one loop, according to the ESX-1's
LoopStart and EndPoint settings
Data chunk ('data')
Here’s how to delete a WAVE orAIFF file from SmartMedia.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key. (The key will light.)
3. Hold down the SHIFT key and press step key 16
(CARD). (Key 16 will blink.) The parameter dis-
play will show “CardMenu.”
This is the wave sample data itself.
AIFF files (Import only)
The Common chunk and SoundData chunk are rec-
ognized.
4. The value display will show “Load.” Turn the dial
to make this read “Delete,” and then press key 16.
5. Select the type of file that you want to delete. Se-
lect WAVE or AIFF files, and then press key 16.
6. Select the file that you want to delete. The param-
eter display will show “(file name).” Turn the dial
to select a file, and press key 16.
7. The parameter display will show “Sure?” Turn the
dial to make the value display read “Yes,” and then
press key 16 to execute the Delete operation. While
the file is being deleted, the step keys will show
the progress of execution.
Common chunk ('COMM')
Channel: 1 (Mono) / 2 (Stereo)
BitsPerSample: 8/16 bit
8-bit data is expanded into 16-bit data by adding zeros
to the lower 8 bits.
Sampling Rate: 11,025~96,000 (Hz)
In cases other than 44,100 Hz, the Tune parameter of the
sample will be adjusted during loading so that the play-
back pitch is correct.
SoundData chunk ('SSND')
This is the AIFF sample data itself. Offset and block size
are ignored. (Block-Aligning Sound Data is not sup-
ported.)
About WAV/AIFF file formats
When the ESX-1 saves/loads data, it references the
following chunks.
WAV files (Import/Export)
The Format chunk, Sample chunk, and Data chunk
are used.
Format chunk ('fmt')
The ESX-1 can handle Wave file formats with the follow-
ing Format chunk settings.
Format: standard PCM format
Channel: 1 (Mono) / 2 (Stereo)
BitsPerSample: 8/16 bit
8-bit data is expanded into 16-bit data by adding zeros
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7. Global mode
ceive program changes and exclusive data (”Glo-
bal MIDI channel”).
About MIDI
Part
Channel
keyboard part 1(global)
keyboard parts 2
Drum parts (1–7B)
Stretch parts(1, 2)
Slice part, Audio in part
1
2
In this mode you can set the MIDI channel and clock.
If you want to save the settings you make in Global
mode, you must perform theWrite operation (☞p.84
“Saving your Global mode settings”).
10
About MIDI channels
Just as a television set receives only the program
that is being broadcast on the channel to which it
is set, a MIDI device receives only the data that is
being transmitted on the channel it is set to receive.
The Global mode MIDI Ch setting lets you set the
ESX-1’s transmit/receive channel independently
for each keyboard part 1, 2 and collectively for all
drum parts together.
Using the ESX-1 as a sound
module
Use a MIDI cable to connect the MIDI OUT connector of your
MIDI keyboard etc. to the ESX-1’s MIDI IN connector.
1. Press the Global key (it will light).
2. Use the [ ]/[ ] cursor keys to select “MIDI ch” in
the display
3. Press the ESX-1’s keyboard part 1 Part key, and then
turn the dial to set the MIDI channel for part 1 to
match the channel being transmitted by the con-
nected MIDI keyboard or other device. (☞ “Setting
the MIDI channel of each part”)
4. When you play the connected MIDI keyboard etc.,
you will hear keyboard part 1.
If you connect a multi-track MIDI sequencer to the ESX-1
you will need to set the MIDI channel for keyboard
parts 1, 2 and for the drum parts (☞“Setting the
MIDI channel of each part”). Set each part to the
MIDI channel of the sequencer track you want that
part to play, and start your external sequencer to
hear the sounds.
Setting the MIDI channel of
each part
MIDI ch ................................................1...16
Here you can set the MIDI channel for each key-
board part and for the drum parts. The same MIDI
channel is used for transmission and reception. The
factory settings are as follows.
1. Press the Global key (it will light).
2. Use the [ ]/[ ] cursor keys to change the display
to read “MIDI ch.”
3. Press the part key for which you want to change
the MIDI channel (the key will light). To change
the MIDI channel for the drum parts, press any of
the 13 part keys (all of the drum part keys will light).
4. Turn the dial to select the channel.
The MIDI channel for keyboard part 1 that you
specify here will also be used to transmit and re-
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MIDI Utility
Assigning the drum note numbers
Here you can make MIDI filter settings, assign drum note
numbers, assign control change numbers, and transmit/
receive MIDI data.
DRUM NOTE NO. ........................... C-1...G9
You can assign a MIDI note number (as a note
name) for each drum part. If you assign the same
note number for two or more parts, those parts will
sound simultaneously when controlled from an
external MIDI device.
Making MIDI filter settings
1. Press the Global key.
2. Hold down the shift key and press step key 15
(MIDI UTILITY) (key 15 will blink). The param-
eter display will indicate “MIDI Util.”
3. The value display will indicate “Filter.” Turn the
dial to change this to “DrNote,” and press key 15.
MIDI FILTER ...................................................
You can select which MIDI messages the ESX-1 will
receive and transmit.
1. Press the Global key.
2. Hold down the shift key and press step key 15
(MIDI UTILITY) (key 15 will blink). The param-
eter display will indicate “MIDI Util.”
3. Make sure that the value display indicates “Filter,”
and press key 15.
4. Press the drum part key whose note number you
want to assign.
5. The parameter display will show the name of the
selected drum part, and the value display will in-
dicate the corresponding number.
4. The parameter display will read “PCEN.”
The characters “PCEN” correspond to four types
of message whose status is indicated by an “O” or
“X” in the value display. If you want a category of
message to be transmitted/received, set its status
to “O.” If you don’t want that category of message
to be transmitted/received, set its status to “X.”
Turn the dial to select “O” or “X” for each category
of message.
Turn the dial to select the desired note number. For
each drum part that you want to assign, repeat the
steps of selecting the drum part and then selecting
a note number.
6. When you have finished making settings, press key
15 to return to Global mode. (Key 15 will go dark and
the Global key will light.) If you decide to cancel, press
the STOP/CANCEL key or press a mode key.
With the factory settings, the drum note numbers
are assigned as follows.
P:
Program change, bank select, and song
select transmission/reception.
C:
E:
Control change transmission/reception.
Exclusive data transmission/reception.
However while the MIDI Dump page is
displayed, this data can always be re-
ceived regardless of this setting.
Part
Note
Drum1
Drum2
Drum3
Drum4
Drum5
Drum6A
Drum6B
Drum7A
Drum7B
Stretch1
Stretch2
Slice
C2
D2
E2
F2
G2
N:
Note message transmission/reception.
ꢄ
F 2
5. When you have finished making settings, press the
15 key to return to Global mode. (Key 15 will go
dark and the Global mode key will light.) If you
decide to cancel, press the STOP/CANCEL key or
press a mode key.
ꢄ
A 2
ꢄ
C 3
ꢄ
D 3
A-1
A#-1
B-1
C0
Audio in
The correspondence between note names and note
numbers may differ for devices of different manu-
facturers.Please check this correspondence for the
device you are connecting.
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7. Global mode
Each drum part knob can be edited using NRPN
MIDI messages.
5. The parameter display will read “CCNumber,” and
the value display will show “(a control change
number).” Turn the knob to select the desired con-
trol change number and press key 15.
About note-on/note-off
When you press a drum part key, a note-on mes-
sage of the note number assigned to each drum part
key will be transmitted on the specified MIDI chan-
nel.
When you use the Keyboard function to play the
step keys, a note-on message [9n, kk, vv] (n: chan-
nel, kk: note number, vv: velocity) of the note num-
ber assigned to each step key and a velocity value
corresponding to the strength with which you
pressed the key will be transmitted.
On the ESX-1, the vv:velocity value is adjusted by
the level of each accent part. When you release a
key, a note-off message [8n, kk, vv] will be trans-
mitted. However, very few devices receive note-
off velocity data, and the ESX-1 does not transmit
it. When the ESX-1 receives note-on/off messages
on the MIDI channel assigned for a part, that part
will be sounded.
6. Press step key 15 and the display will ask “Con-
tinue?” If you want to make settings for another
knob, use the dial to select “Yes” and press step
key 15. Then repeat steps 4 and 5.
If you are finished making settings, use the dial to
select “No” and press step key 15 to return to Glo-
bal mode.
If you decide to cancel, press the STOP/CANCEL
key or press any mode key.
Support for control change numbers will be differ-
ent for each manufacturer. Refer to the manual of
the device you want to connect.
If the ESX-1’s MIDI filter “N” setting is set to “x,”
note-on/off messages will not be transmitted or re-
ceived. (☞p.90 “Making MIDI filter settings”)
Assigning a MIDI Control
Change Number to a knob
#CC ASSIGN ................ CC#00...31,32...127
You can specify the MIDI control change number
assigned to each knob.
1. Press the Global key.
2. Hold down the SHIFT key and press step key 15
(MIDI UTILITY). (Key 15 will blink.) The param-
eter display will indicate “MIDIUtil.”
3. Turn the dial to change the value display to
“CCAsin,” and press key 15.
4. The parameter display will read “CCAssign,” and
the value display will show “(the name of the cor-
responding knob).” Turn the dial to select the knob
whose assignment you want to change, and press
key 15.
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1. Connect the MIDI OUT connector of the external
MIDI device that will transmit the data dump (an-
other ESX-1, a MIDI data filer, or a personal com-
puter that is running a MIDI data management
program) to the MIDI IN connector of the ESX-1.
2. Set your external MIDI device and the ESX-1 to the
same MIDI channel (the keyboard part 1 setting on
the ESX-1). If you are transmitting data from a data
filer, use the same channel setting as when you
saved the data.
Transmitting sound settings and
other data
Song, pattern, global, and MIDI settings can be transmit-
ted from the ESX-1 as MIDI exclusive data and stored on
an external device.
3. Press the Global key (the key will light).
4. Hold down the shift key and press step key 15
(MIDI UTILITY) (key 15 will light). The parameter
display will indicate “MIDIUtil.”
5. The value display will indicate “Filter.” Turn the
dial to change this to “Dump,” and then press key
15.
6. The parameter display will indicate “MIDIDump.”
Operate the external device to make it transmit the
data dump to the ESX-1.
Transmitting/receiving a data
dump
Data dumps are transmitted and received on the
MIDI channel specified by the Global mode MIDI
Ch setting. Data dumps can be transmitted manu-
ally as described below, and are also transmitted
in response to a Data Dump Request message of
the appropriate type.
For details on data dumps, refer to the ESX-1’s MIDI
implementation. If you wish to obtain the MIDI imple-
mentation, please contact Korg distributor.
MIDI DUMP ........... PtBnkA...D, AllSng, Global
Transmitting
Do not touch the ESX-1’s keys while a data dump
is being executed. While you are using the Dump
function, the ESX-1 can transmit or receive sys-
tem exclusive data even if the MIDI FILTER pa-
rameter “E” is set to “x.”
Here’s how to transmit an ESX-1 system exclusive
data dump (pattern, song, or global mode settings)
from MIDI OUT to a connected MIDI data filer or
computer.
1. Connect the ESX-1’s MIDI OUT connector to the
MIDI IN connector of an external MIDI device that
is able to receive the MIDI data dump (e.g., another
ESX-1, a MIDI data filer, or a personal computer
that is running a MIDI data management program).
2. Set your external MIDI device and the ESX-1 to the
same MIDI channel. If you are transmitting to a
MIDI data filer, you do not normally need to set
the MIDI channel to match.
3. Press the Global key (the key will light).
4. Hold down the shift key and press step key 15
(MIDI UTILITY) (key 15 will light). The parameter
display will indicate “MIDIUtil.”
When the ESX-1 receives a data dump, it will take
up to ten seconds for the data to be written into
memory (the Write/Rename key will light). Never
turn off the ESX-1’s power while this is occurring.
Doing so may destroy the data.Also, new MIDI data
cannot be received during this time. When receiv-
ing two or more data dumps into the ESX-1, you
must allow an appropriate interval of time between
each data dump.
5. The value display will indicate “Filter.” Turn the
dial to change this to “Dump,” and press key 15.
6. The parameter display will indicate “MIDIDump.”
The value display will read “(data to be transmit-
ted).” Turn the dial to select the data that you want
to transmit.
Switching patterns
When you switch patterns, the ESX-1 will transmit a pro-
gram change message [Cn, pp] (and Bank Select [Bn, 00, mm]
(control change #00), [Bn, 20, bb] (control change #32) (mm:
bank number upper byte, bb: bank number lower byte).
If the ESX-1 receives a program change message on the ap-
propriate MIDI channel, it will switch patterns within the
same group (e.g., from A01 to A02). If the ESX-1 receives a
bank select message, it will switch groups (e.g., from A01
to C01) so that patterns of another group can be selected.
The MIDI mode MIDI Filter setting determines whether the
ESX-1 will transmit and receive program changes.
PtBnkA:
PtBnkB:
PtBnkC:
PtBnkD:
AllSng:
Global:
pattern bank A data (A01...64)
pattern bank B data (B01...64)
pattern bank C data (C01...64)
pattern bank D data (D01...64)
all song data
global data
7. Press key 15 once again to transmit the data. If you
decide to cancel before you have begun transmis-
sion, press the STOP/CANCEL key.
Bank select
Program change
Pattern number
MSB
LSB
00
00
0–127
0–127
A01–B64
C01–D64
00
01
Receiving
Here’s how to receive an ESX-1 system exclusive
data dump from an external MIDI data filer or com-
puter connected to the ESX-1’s MIDI IN connector.
If the Global mode Protect setting is“On,”MIDI data
dump reception is disabled except when you are in
Global mode.
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7. Global mode
Setting the pitch bend range
Synchronizing playback with
an external MIDI device
You can synchronize the tempo of the ESX-1 to the tempo
of an external MIDI device that is able to send or receive
MIDI clock data.
When the ESX-1 receives a pitch bend message [En, vv, vv]
(vv, vv: lower and upper bytes of the value, together express-
ing a range of 16384 steps with 8192 [vv,vv=00H, 40H]), pitch
bend will be applied to the keyboard part receiving on that
channel.
For details on synchronization settings on your external MIDI
device, refer to the manual for that device.
To set the pitch bend range
BEND RANGE .................................. -12...12
1. Press the GLOBAL key (the key will light).
2. Hold down the SHIFT key and press step key 15
(MIDI UTILITY) (key 15 will blink). The param-
eter display will indicate "MIDIUtil."
We recommend that you use the ESX-1 as the mas-
ter.
CLOCK ...................................... Int, Ext, Auto
Int:
The ESX-1 will be the master; the exter-
nal MIDI device will synchronize to it.
The external MIDI device will be the
master; the ESX-1 will synchronize to it.
If MIDI clock messages are being received
from a connected external MIDI device,
the ESX-1 will automatically operate with
the “Ext” setting. Otherwise it will oper-
ate with the “Int” setting.
3. Turn the dial to make the value display indicate
"BndRng," and press key 15.
Ext:
4. The parameter display will indicate "BendRnge,"
and the value display will indicate the pitch bend
width.
5. Turn the dial to select the pitch bend range. +/-1 is
a semitone, +/-2 is a whole tone, +/-7 is a fifth,
and +/-12 is an octave.
For some sounds, you may be unable to bend the
pitch upward by the full amount specified here.
6. When you have finished making the setting, press
key 15 to return to Global mode (key 15 will go
dark and the GLOBAL key will light).
Auto:
To use the ESX-1 as the master, and synchronize an ex-
ternal MIDI device to it
1. Use a MIDI cable to connect the ESX-1’s MIDI OUT
connector to the MIDI IN connector of your exter-
nal MIDI device (e.g., sequencer or sound module).
2. Press the Global key (it will light).
3. Press the [ ] cursor key to change the display to
read “Clock.”
If you decide to cancel mid-way through this pro-
cedure, press the STOP/CANCEL key or any mode
key.
4. Turn the dial to select “Int” (internal clock).
5. Make settings on your external MIDI device (slave)
so that it will receive MIDI clock messages.
6. When you start playback on the ESX-1, the exter-
nal MIDI device will operate in synchronization
with it.
When you use RESET/PLAY to play back from the
beginning of the pattern, only the MIDI Start mes-
sage will be transmitted.
To use the external MIDI device as the master, and syn-
chronize the ESX-1 to it
1. Use a MIDI cable to connect the ESX-1’s MIDI IN
connector to the MIDI OUT connector of your ex-
ternal MIDI device (e.g., sequencer or synthesizer).
2. Press the Global key (it will light).
3. Press the [ ] cursor key to change the display to
read “Clock.”
4. Turn the dial to select “Ext” (external clock).
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To make the ESX-1 and ES-1 play back the identically-
numbered pattern in synchronization
1. Press the Global key (it will light).
2. Press the [ ] key to change the display to read
“Clock.”
3. Set the ESX-1 to “Int” (master) and the ES-1 to “Ext”
(slave).
4. Set the ESX-1’s keyboard part 1 and the ES-1 to the
same MIDI channel.
For example, set both to “01”.
5. Set the ESX-1’s MIDI Filter parameter “P” to “O”.
5. Make settings on your external MIDI device (mas-
ter) so that it will transmit MIDI clock messages.
6. Return to Pattern mode or Song mode.
7. When you start the sequencer of your external MIDI
device, the ESX-1 will playback in synchronization
with it.
Set the ESX-1’s MIDI Filter parameter “N” to “X”.
If MIDI clock messages are being received at the
MIDI IN connector, you can press the ESX-1’s
PLAY/PAUSE key to make it start playing in syn-
chronization to the tempo of your external MIDI
device.
About the MIDI messages used
for synchronization
The MIDI messages used for synchronization (Realtime
Messages) are Timing Clock [F8], Start [FA], Continue [FB],
and Stop [FC].
If the ESX-1’s MIDI Clock setting is “Ext” or “Auto”
and it is synchronized to an external MIDI clock, it
will follow the tempo of the external sequencer;you
will be unable to adjust the tempo on the ESX-1.
Only one master device (e.g., sequencer) in the connected
system can transmit these messages; the remaining slaved
devices (sequencers) will receive these messages.
If the ESX-1 receives a MIDI Start message while
synchronized to MIDI clock, it will begin playing from
the beginning of the currently-playing pattern (in
the case of a song, the beginning of the pattern
that was playing when the Start message was re-
ceived).
Timing Clock
The slave device calculates its own tempo accord-
ing to the Timing Clock messages it receives from
the master device. Twenty-four Timing Clock mes-
sages are transmitted during each quarter note.
If you set the ESX-1’s MIDI mode CLOCK setting
to “Auto,” it will act as a slave (it will receive
Realtime Messages). However if the ESX-1 is not
receiving any Timing Clock messages, it will oper-
ate according to its own internal clock even with
the “Auto” setting.
Playing back in sync with other
Electribe models
You can enjoy even greater possibilities by playing the ESX-
1 in sync with other models in the Electribe series such as
the Electribe-MX (EMX-1), Electribe-S (ES-1) or Electribe-
M (EM-1).
Start
The Start message tells the slave device when to
begin playing. AStart message is transmitted when
you press the PLAY/PAUSE key. When a slave de-
vice receives the Start message, it will begin play-
ing from the beginning in synchronization with the
incoming Timing Clock messages.
To make the ES-1 play in synchronization to the tempo
of the ESX-1
Use a MIDI cable to connect the ESX-1’s MIDI OUT
connector to the ES-1’s MIDI IN connector. Use
audio cables to connect the ES-1’s line output jacks
to your mixer or powered monitor system (ampli-
fied speakers).
Continue, Stop
If you press the START/PAUSE key on the master
device while it is paused, the master device will
transmit a Continue message. When a slave device
receives the Continue message, it will resume play-
back from the location at which it is currently
stopped. If you press the STOP key during play-
back, the master will transmit a Stop message.
When a slave device receives the Stop message, it
will stop playback.
1. Press the Global key (it will light).
2. Press the [ ] cursor key to change the display to
read “Clock.”
3. Turn the dial of each device to set the ESX-1 to “Int”
and the ES-1 to “Ext.”
4. Press the ESX-1’s PLAY/PAUSE key to start the pat-
tern or song (the PLAY/PAUSE key will light). The
ES-1 will play in sync with the ESX-1’s tempo.
If the MIDI channel of one of the ESX-1’s parts
matches the ES-1’s MIDI channel, the ES-1 may
sound in unison with the ESX-1. If this occurs,
change the MIDI channel settings so that they do
not conflict.
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7. Global mode
About synchronization in Song Editing sounds
By using MIDI exclusive data dumps you can edit all pat-
terns or one pattern at a time. You can also use NRPN
messages to edit the knobs that are valid for each part.
mode
In Song mode, the ESX-1 will also transmit Song Select and
Song Position Pointer messages.
Song Select
When you switch songs, a Song Select message [F3,
ss] (ss: song number) will be transmitted. On the
ESX-1 you can select 64 songs. If the ESX-1 receives
a Song Select message when in Song mode, it will
switch songs.
You can use the Global mode MIDI Filter settings
to enable/disable transmission and reception of
Song Select messages.
Editing via NRPN
NRPN (Non-Registered Parameter Number) messages are
a type of message that can be freely used by any manufac-
turer to control the assigned parameter number. On the ESX-
1, you can use control change messages to edit keyboard
part parameters or effect section parameters, but NRPN mes-
sages are assigned to the drum parts.
To edit a drum part parameter, use NRPN (LSB) [Bn, 62, rr]
and NRPN (MSB) [Bn, 63, mm] (control change #98 and 99)
(rr, mm: lower and upper bytes of the parameter number)
to select the desired parameter. Then use data entry (MSB)
[Bn, 06, mm] and data entry (LSB) [Bn, 26, vv] (control change
#6 and 38) (mm, vv: upper and lower bytes of the value,
together expressing a range of 16,384 steps) to set the value.
Song Position Pointer
If you change the song position of the master de-
vice (clock set to “Int”) while the song is stopped,
it will transmit a Song Position Pointer message [F2,
pp, pp] (pp, pp: lower and upper bytes of the value;
pp: the number of MIDI beats from the beginning
(number of timing clocks / 6)).
The Song Position Pointer message indicates the
location at which the sequencer is currently
stopped. If the slave (clock set to “Ext” or “Auto”)
receives a Song Position Pointer message in Song
mode, it will change its own current location (i.e.,
the location at which its currently selected song is
stopped) to the same location as the master.
On the ESX-1 however, the length will differ for
each pattern, so the master and slave will not nec-
essary be located at the same position.
If you change the position on the master device to
make it transmit a Song Position Pointer message,
and then press its START/PAUSE key, a Continue
message (or a Start message if the position is 001)
will be transmitted, and the song will begin play-
ing.
About system exclusive
messages
Since the way in which system exclusive messages are used
is left completely up to the manufacturer, these messages are
used mainly to transmit or receive sound parameters or editing
data that is specific to a particular device. The ESX-1’s sys-
tem exclusive message format is [F0, 42, 3n, 71, ff, ... F7].
F0: exclusive status
42: Korg ID
3n: [n=0~F] global MIDI channel 1~16
71: the ESX-1’s model ID
ff: function ID (type of message)
...
If a slave receives a Continue message, it will be-
gin playback (in synchronization to the incoming
Timing Clock) from the position indicated by the
Song Position Pointer message it received. This lets
you playback in synchronization from the desired
location in the song, just as when playing back in
synchronization from the beginning.
F7: end of exclusive
Some USB-MIDI interfaces are unable to transmit
or receive the ESX-1’s MIDI exclusive messages.
Universal system exclusive messages
There is a special category of system exclusive mes-
sage whose uses are publicly defined. These are
called Universal System Exclusive messages.
The ESX-1 implements the following Universal Sys-
tem Exclusive messages.
Song Position Pointer messages are not transmit-
ted when you use the dial or the select keys to fast-
forward or rewind during playback.
Be aware that if you perform such operations dur-
ing synchronized playback, synchronization will be
lost. Also, the playback location will not change if a
Song Position Pointer message is received during
playback.
—Inquiry Message Request [F0, 7E, nn, 06, 01, F7]
—Inquiry Message [F7, 7E, nn, 06, 02, (9 bytes), F7]
When the ESX-1 receives an Inquiry Message Re-
quest, it will respond by transmitting an Inquiry
Message with the meaning of ‘I am a Korg ESX-1
with system version ...’
If you wish to obtain the “MIDI Implementation” which
includes information on the MIDI Exclusive format,
please contact Korg distributor.
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8. Appendix
— When playing an external device from the ESX-1
[ ] Is the ESX-1 set to transmit MIDI data on the chan-
nel that the external device is receiving? (☞p.90)
[ ] Are the Global mode MIDI Filter settings appro-
priate? (☞p.91)
8. Appendix
Troubleshooting
Can’t write a pattern or song
[ ] The Global mode Memory Protect setting may be
Nothing appears in the display when I
turned “On.” (☞p.85)
press the POWER switch
[ ] Is the AC/AC power supply connected?
[ ] Is the AC/AC power supply plugged into the wall?
Pressing the step keys doesn’t play the
specified sound
[ ] Did you perform the Write operation after editing
the sound of the part?
No sound
[ ] Are your amp, mixer, or headphones connected to
the correct jacks? (Can you play patterns? If so, the
connections are OK.)
[ ] Is the Keyboard switch turned on?
[ ] Is a motion sequencer operating? (☞p.68)
[ ] Are you amp and/or mixer turned on, and set cor-
rectly?
Can’t use SmartMedia™
[ ] Is the ESX-1’s master volume knob turned up?
[ ] Could the SmartMedia™ have been formatted on
a device other than the ESX-1?
☞ If the SmartMedia™ was formatted on a computer
or digital camera, you must format it on the ESX-1
before use. (☞p.87)
Sound does not stop
[ ] If for some reason the sound will not stop, you can
switch between
[ ] Is the SmartMedia™ inserted correctly?
☞ Turn off the power and re-insert the SmartMedia™
correctly. (☞p.84)
Pattern mode and Song mode to stop the sound.
[ ] If a note is “stuck” when you are playing the ESX-
1 via MIDI, hold down the SHIFT key and press
the STOP/CANCEL key to perform a MIDI Reset.
[ ] When playing a pattern, the selected pattern will
continue repeating.
Sound is distorted
[ ] Is the TUBE GAIN knob set to the minimum posi-
tion?
When you have finished listening to it, press the
STOP/CANCEL key.(☞p.35)
The sound or operation is not the way I
edited it
[ ] Did you execute the Write operation after editing?
(☞p.34, 74, 83, 84)
After editing, you must execute the Write opera-
tion before switching songs or patterns, or before
turning the power off.
Can’t control the ESX-1 via MIDI
[ ] Is the MIDI cable connected correctly?
— When playing the ESX-1 from an external device
[ ] Is the ESX-1 set to receive MIDI data on the chan-
nel that the external device is transmitting? (☞p.90)
[ ] Is the Global mode MIDI Channel parameter set to
the channel you want to use? (☞p.90)
[ ] Are the Global mode MIDI Filter settings appro-
priate? (☞p.91)
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FileSave
Error messages
An error occurred while saving to SmartMedia™.
☞ Try the operation once again.
If an error message is displayed, you can clear it by press-
ing the STOP/CANCEL key.
Mem Full
CardBrk
Memory was not sufficient when you attempted to load a sample
from SmartMedia or copy a sample inside the ESX-1.
☞ Delete unneeded files to increase the amount of free
space.
The SmartMedia is damaged.
☞ Make a backup of the files that are on the
SmartMedia card. On the ESX-1, Write/Delete op-
erations for files on the damaged SmartMedia will
be disabled. If the same error occurs even after you
execute Format on the card, please replace the
SmartMedia.
MotSqFul
The motion sequence cannot be recorded.
☞ On the ESX-1, you can record a maximum of 24
motion sequences for each pattern.
Use CLEAR MOTION (☞p.69) to delete unneeded
motion sequences, and then input your data once
again.
Card Fmt
The SmartMedia™ could not be read.
☞ Use your computer or other device to back up the
data on the SmartMedia™ card. Then format the
SmartMedia™ on the ESX-1, rewrite the desired
files to it, and access it once again from the ESX-1.
NoFiles
The SmartMedia™ does not contain any files that the ESX-
1 can recognize.
CardFull
☞ The ESX-1 can load only .EMX files.
There is insufficient free space in the ESX-1 or on
SmartMedia™.
Protect
☞ If you want to save data, you must delete unneeded
files from the SmartMedia™ card to create suffi-
cient free space. Then write or save the data. The
SmartMedia™ must have a minimum of approxi-
mately 2 MB of free space in order to save ESX-1
data.
You attempted to write the data into memory when the data
protect setting was turned on.
☞ In Global mode, turn memory protect off.
If the write protect label is affixed to the
SmartMedia™, remove it.
SongEvnt
EventOvr
While writing a song to a different-numbered song, you
exceeded the maximum number of events that can be re-
corded.
You have exceeded the maximum number of events that can
be recorded in a song.
☞ Delete unneeded song event data.
☞ Delete unneeded event data to free up more
memory space.
FileDelt
An error occurred while deleting a file from SmartMedia.
Write
☞ Try the operation once again.
The data could not be written.
☞ Try the writing operation once again.
FileLoad
An error occurred while loading a file from SmartMedia™.
☞ Try the operation once again.
FileName
When saving to SmartMedia, an identically-named folder
already exists.
☞
Either use your computer to delete the folder from
the SmartMedia, or change the filename on the ESX-
1 and save it again.
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8. Appendix
Initializing the user data
Specifications
This operation will erase all patterns and song data.
When you initialize the user data, all the patterns, songs,
and samples you created will be erased. If you want keep
the data you created, save your data on SmartMedia before
you initialize.
Number of parts: 16 parts
2 keyboard parts, 9 drum parts, 1 drum accent
part, 1 stretch part, 1 slice part, 1 audio in part,
1 accent part
Sample capacity: 384 (256 monaural, 128 stereo) or a maximum
of 285 seconds (monaural)
1. While holding down the SOLO key and WRITE/
RENAME key, turn on the power.
Sampling frequency: 44.1 kHz
2. The display will indicate "ALL Init," and the PLAY/
PAUSE key will blink.
Memory capacity: 256 patterns, 64 songs
Effects:
Three processors x 16 types
3. To execute the Initialize operation, press the blink-
ing PLAY/PAUSE key. To cancel without initializ-
ing, press the STOP/CANCEL key.
Sequences:
Maximum of 128 steps per part.
Motion sequences: Total of 24 freely assignable sequences totaling
Song:
Maximum of 256 patterns per song.
It will take about 30 seconds for initialization to be
completed.
Maximum 20,000 events for event recording.
Connectors**:
When loading is completed, the ESX-1 will be re-
stored to its initial state, and after several seconds
the display will indicate pattern number "A.01" and
enter Pattern mode.
PHONES
Phone jack: stereo
Maximum output level: 16 mW/33-ohms or
more / TUBE GAIN = min
Never turn off the power while the ESX-1 is being
initialized.
Output impedance: 33 ohms
OUTPUT (L/MONO, R)
Phone jacks: mono x 2
Maximum output level: 0 dBu or more / TUBE
GAIN = min
Output impedance: 220-ohm (110-ohm at
MONO)
Load impedance: 10 k-ohms or more
INDV.OUT (3, 4)
Phone jacks: mono x 2
Maximum output level: +7 dBu or more
Output impedance: 220-ohm
Load impedance: 10 k-ohms or more
INPUT (AUDIO IN)
Phone jack: stereo (unbalanced)
Input impedance: 10 k-ohms (at LINE) /
910-ohm (at MIC)
Maximum input level
(at LINE): -20dBu/ AUDIO IN LEVEL = max
(at MIC): -52 dBu / AUDIO IN LEVEL = max
Source impedance: 600 ohms
MIDI (IN, OUT, THRU)
5-pin DIN
SmartMediaTM
:
4–128 MB, 3V (3.3V)
Vacuum tube:
Power supply:
12AX7/ECC83 x 2
AC9V (included AC/AC power supply)
Power consumption: 23 W
Dimensions:
358 (W) x 256 (D) x 62 (H) mm (including the
rubber feet)
3.1 kg
Weight:
**
Analog specifications such as output levels are measured
at the point where the vacuum tubes have stabilized af-
ter power-on. These values may change due to variations
in the environmental temperature.
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Pattrn name list
All Patterns and All Songs —©2003 KORG Inc. All rights reserved.
No.
Name
Programmer
KEMMEI
Tempo Length
No.
B01
B02
B03
B04
B05
B06
B07
B08
B09
B10
B11
B12
B13
B14
B15
B16
B17
B18
B19
B20
B21
B22
B23
B24
B25
B26
B27
B28
B29
B30
B31
B32
B33
B34
B35
B36
B37
B38
B39
B40
B41
B42
B43
B44
B45
B46
B47
B48
B49
B50
B51
B52
B53
B54
B55
B56
B57
B58
B59
B60
B61
B62
B63
B64
Name
BigBeat9
D&B1
D&B2
D&B3
D&B4
D&B5
D&B6
D&B7
Programmer
KEMMEI
KORG
KORG
KORG
KORG
KORG
KORG
KORG
Tempo Length
A01 House1
A02 House2
A03 House3
A04 House4
A05 House5
A06 House6
A07 House7
A08 House8
A09 House9
A10 House10
A11 House11
A12 House12
A13 House13
A14 Garage1
A15 Garage2
A16 Garage3
A17 Garage4
A18 R&B1
120
128
120
125
122
126
130
127
126
128
125
130
130
126
128
125
132
8
8
8
8
8
4
8
8
8
8
8
8
8
8
8
4
4
8
4
4
8
8
4
4
8
4
8
4
4
8
8
8
8
8
8
8
4
4
8
8
4
8
4
8
8
4
4
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
4
4
133
171
173
173
173
174
173
174
173
170
100
94
8
8
8
8
8
8
8
8
8
8
4
2
4
4
8
4
8
4
8
8
8
8
4
8
4
4
8
8
8
8
8
4
8
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
8
8
4
4
8
8
8
8
8
8
4
4
4
4
4
8
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
Tomoki Hirata
Oliver Munyak
KEMMEI
Doug Beck
Oliver Munyak
Tomoki Hirata
KEMMEI
D&B8
Jungle
Oliver Munyak
KORG
Dancehl1
Dancehl2
Dancehl3
Dancehl4
Dancehl5
Reggae1
Reggae2
FJazz1
Cory Tyson
Cory Tyson
Cory Tyson
Cory Tyson
Ian Fisher
Cory Tyson
Ian Fisher
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
Oliver Munyak
Oliver Munyak
KORG
52
98
92
79
70
92
Tomoki Hirata
Michael Scherchen 120
Michael Scherchen 100
Michael Scherchen 100
Michael Scherchen 106
Michael Scherchen 110
A19 R&B2
A20 R&B3
A21 R&B4
A22 R&B5
FJazz2
97
FJazz3
FJazz4
FJazz5
FJazz6
FJazz7
FJazz8
FJazz9
120
100
118
115
120
153
116
117
117
120
124
114
120
120
130
130
135
134
140
130
135
143
142
147
140
137
140
132
132
94
A23 R&B6
Michael Scherchen
89
A24 R&B7
A25 R&B8
Michael Scherchen 109
Michael Scherchen 106
A26 R&B9
Michael Scherchen
Cory Tyson
Cory Tyson
Ian Fisher
Ian Fisher
Ian Fisher
Ian Fisher
Doug Beck
Ian Fisher
Ian Fisher
Ian Fisher
Cory Tyson
Ian Fisher
Ian Fisher
Michael Scherchen 106
Michael Scherchen 106
Cory Tyson
Cory Tyson
Oliver Munyak
Oliver Munyak
Oliver Munyak
Oliver Munyak
Oliver Munyak
KEMMEI
92
85
86
A27 R&B10
A28 R&B11
A29 R&B12
A30 R&B13
A31 R&B14
A32 R&B15
A33 R&B16
A34 HipHop1
A35 HipHop2
A36 HipHop3
A37 HipHop4
A38 HipHop5
A39 HipHop6
A40 HipHop7
A41 HipHop8
A42 HipHop9
A43 HipHop10
A44 DeepHs1
A45 DeepHs2
A46 DeepHs3
A47 DeepHs4
A48 DeepHs5
A49 DeepHs6
A50 HardHs1
A51 HardHs2
A52 HardHs3
A53 HardHs4
A54 2Step
FJazz10
FJazz11
FJazz12
Electro1
Electro2
Electro3
Electro4
Techno1
Techno2
Techno3
Techno4
Techno5
Techno6
Techno7
Minimal1
Minimal2
Minimal3
Trance1
Trance2
Trance3
Trance4
Trance5
IDM1
80
106
104
102
100
105
98
93
99
97
112
Oliver Munyak
Tomoki Hirata
KEMMEI
KEMMEI
Oliver Munyak
KORG
KORG
KORG
Doug Beck
KEMMEI
KEMMEI
KORG
KORG
KORG
KORG
KORG
KEMMEI
KEMMEI
Doug Beck
KORG
88
85
124
119
127
126
126
128
129
129
135
137
135
137
134
169
120
118
125
120
120
126
141
KORG
IDM2
IDM3
IDM4
IDM5
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KORG
120
96
Tomoki Hirata
Doug Beck
Doug Beck
Tomoki Hirata
KORG
KORG
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
KEMMEI
126
135
120
113
95
89
78
62
73
89
84
118
111
IDM6
A55 Breaks1
A56 Breaks2
A57 BigBeat1
A58 BigBeat2
A59 BigBeat3
A60 BigBeat4
A61 BigBeat5
A62 BigBeat6
A63 BigBeat7
A64 BigBeat8
BreakBt1
BreakBt2
BreakBt3
DownTmp1
DownTmp2
DownTmp3
DownTmp4
DownTmp5
Calypso
Zouk
KEMMEI
KORG
Tomoki Hirata
Ian Fisher
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Cory Tyson
Cory Tyson
KEMMEI
100
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8. Appendix
Sample name list
No. Name
No. Name
No. Name
No. Name
0
1
2
3
4
5
6
7
8
9
BD-1
BD-2
BD-3
BD-4
BD-5
BD-6
BD-7
BD-8
BD-9
BD-10
64 HH-6C
65 HH-6O
66 HH-7C
67 HH-7O
68 Ride-1
69 Ride-2
70 Ride-3
71 Ride-4
72 Ride-5
73 Crash-1
74 Crash-2
75 SplasCym
76 Tom-1
128 Voice-22
129 Voice-23
130 Clav
131 M1-Organ
132 Flute
133 Trumpet
134 Strings
192 GtrLP-2
193 GtrLP-3
194 GtrLP-4
195 BassLP
135 Pizzicat
136 F.Guitar
137 MuteGtr
138 Ac.Bass
139 FingerBs
140 M1PickBs
141 SlapBass
142 Saw
143 BoostSaw
144 Square
145 Triangle
146 SinKick
147 SynSin
148 OctBass
149 NuBass
150 RingBass
151 5thStab
152 UniSaw
153 Lore
154 EPChord
155 OrgGliss
156 PowerChd
157 StrHit-1
158 StrHit-2
159 SynHit-1
160 SynHit-2
161 SynHit-3
162 SynHit-4
163 SynHit-5
164 SynHit-6
165 DrumLP-1
166 DrumLP-2
167 DrumLP-3
168 DrumLP-4
169 DrumLP-5
170 CongaLP
171 LatinLP
172 TablaLP1
173 TablaLP2
174 IndiaLP
175 PercLP-1
176 PercLP-2
177 PercLP-3
178 PercLP-4
179 PercLP-5
180 PercLP-6
181 PercLP-7
182 PianoLP
183 EPLP
10 BD-11
11 BD-12
12 BD-13
13 BD-14
14 BD-15
15 BD-16
16 BD-17
17 BD-18
18 BD-19
19 BD-20
20 BD-21
21 SD-1
22 SD-2
23 SD-3
24 SD-4
25 SD-5
26 SD-6
27 SD-7
28 SD-8
29 SD-9
30 SD-10
31 SD-11
32 SD-12
33 SD-13
34 SD-14
35 SD-15
36 SD-16
37 SD-17
38 SD-18
39 SD-19
40 SD-20
41 SD-21
42 SD-22
43 SD-23
44 SD-24
45 Rim-1
46 Rim-2
47 Rim-3
48 Clap-1
49 Clap-2
50 Clap-3
51 Clap-4
52 Clap-5
53 Clap-6
54 HH-1C
55 HH-1O
56 HH-2C
57 HH-2O
58 HH-3C
59 HH-3O
60 HH-4C
61 HH-4O
62 HH-5C
63 HH-5O
77 Tom-2
78 Tom-3
79 Tom-4
80 BongoHi
81 BongoLo
82 CongaSyn
83 CongaHi
84 CongaLo1
85 CongaLo2
86 Timbales
87 Claves
88 CowbelSy
89 Agogo
90 Triangle
91 Tambouri
92 JunkPerc
93 Shaker
94 Guiro
95 SynPerc
96 WBl-DDD
97 Djembe
98 Udu
99 Zap
100 Scratch1
101 Scratch2
102 SFX-1
103 SFX-2
104 SFX-3
105 SFX-4
106 SFX-5
107 Voice-1
108 Voice-2
109 Voice-3
110 Voice-4
111 Voice-5
112 Voice-6
113 Voice-7
114 Voice-8
115 Voice-9
116 Voice-10
117 Voice-11
118 Voice-12
119 Voice-13
120 Voice-14
121 Voice-15
122 Voice-16
123 Voice-17
124 Voice-18
125 Voice-19
126 Voice-20
127 Voice-21
184 EPPhrase
185 ClavLP-1
186 ClavLP-2
187 OrgPhras
188 OrganLP
189 SynLP-1
190 SynLP-2
191 GtrLP-1
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Knob/Sw - MIDI List
PART
MIDI CH(INITIAL)
PARAMETER
SAMPLE
SLICE NO.
START POINT
REVERSE
GLIDE
FILTER TYPE
FILTER CUTOFF
FILTER RESONANCE
FILTER EG INT
LEVEL
CC(INITIAL) NRPN
NRPN
NRPN
CC#18
CC#19
CC#5
CC#83
CC#74
CC#71
CC#79
CC#7
MOTION SEQ SONG EVENT
KEYBOARD1, 2 1(GLOBAL)=CH1
X
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
-
X
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
-
O
-
X
O
O
-
X
O
O
-
X
O
O
-
X
X
X
X
X
X
X
X
X
X
X
X
X
2=CH2
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
PAN
EG TIME
AMP EG
ROLL
CC#10
CC#75
CC#86
CC#85
CC#91
CC#81
CC#87
CC#90
CC#89
CC#88
CC#82
CC#80
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
CC#12
CC#92
CC#93
CC#20
CC#13
CC#94
CC#95
CC#21
CC#24
CC#25
CC#26
CC#22
FX SEND
FX SELECT
MOD TYPE
MOD DEPTH
MOD SPEED
MOD DEST
MOD BPM SYNC
PART MOTION SEQ SW
SAMPLE*
PITCH*
LEVEL
PAN
EG TIME
DRUM1-7B
STRETCH1, 2
SLICE
ALL=CH10
AUDIO IN
(*NOT AUDIO IN
)
(**NOT STRETCH1, 2
SLICE
AMP EG
ROLL
FX SEND
)
FX SELECT
MOD TYPE
MOD DEPTH
MOD SPEED
MOD DEST
MOD BPM SYNC
SLICE NO.**
START POINT*
REVERSE*
PART MOTION SEQ SW
LEVEL
PART MOTION SEQ SW
FX TYPE
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
FX TYPE
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
FX TYPE
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
TEMPO
SWING
ROLL TYPE
BEAT
LENGTH
LAST STEP
FX CHAIN
MUTE STATUS
ACCENT STATUS
SWING STATUS
OUTPUT BUS STATUS
ACCENT
FX1
GLOBAL(KBD1)=CH1
GLOBAL(KBD1)=CH1
FX2
GLOBAL(KBD1)=CH1
GLOBAL(KBD1)=CH1
GLOBAL(KBD1)=CH1
FX3
COMMON
NRPN
NRPN
X
X
X
X
O
O
X
X
X
CC#23
NRPN
102
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INDEX
file formats ..................... 88
Formatting SmartMedia ... 85
FX CHAIN ...................... 51
FX EDIT .......................... 51
NEXT SONG .................. 80
Normalize ...................... 32
NOTE NO. ..................... 61
NOTE OFFSET ................ 78
note-on/note-off ............. 91
NRPN ............................ 95
16Tri .............................. 63
F
N
8Tri ................................ 63
ACCENT ........................ 40
AIFF ............................... 87
ARP CONTROL ............... 83
arpeggiator .................... 44
ARPEGGIO SCALE .......... 45
Audio In ......................... 43
AUDIO IN MODE ........... 83
Auto BPM ....................... 37
AUTO SAMPLING........... 22
A
GATE TIME ..................... 61
Global mode .................. 83
GRAIN SHIFTER .............. 53
G
OUTPUT BUS .................. 42
O
P
HPF......................... 50, 55
INSERT PATTERN............. 79
Keyboard function........... 39
Part................................ 38
PART MUTE..................... 39
PATTERN ........................ 78
Pattern ........................... 35
Pattern mode .................. 35
pattern name .................. 35
Pattern Set ...................... 72
PCEN ............................. 90
PHASER ......................... 54
pitch bend ...................... 93
PITCH SHIFTER ................ 55
Playing a motion sequence69
Playing a song ................ 76
POSITION ...................... 78
power switch .................. 14
PROTECT........................ 83
protect label ................... 84
H
I
BEAT .............................. 63
BPF ................................ 50
BPF+ .............................. 50
BPM SYNC DELAY........... 53
B
C
K
L
LAST STEP ...................... 63
LENGTH ......................... 62
Load Pattern ................... 86
Loading a single pattern .. 86
Loading all data.............. 85
LOOP............................. 23
LPF.......................... 50, 55
cards ............................. 84
CHO/FLG ...................... 54
CLEAR PART ................... 66
CLEAR PATTERN.............. 66
CLEAR SONG................. 80
CLOCK........................... 93
COMPRESSOR ............... 55
COPY PART .................... 65
COPY SOUND ............... 65
Creating a song .............. 78
metronome ..................... 83
MIDI............................... 89
MIDI ch .......................... 89
MIDI channels ................. 89
MIDI clock ...................... 93
MIDI Control Change
Number ......................... 91
MIDI DUMP .................... 92
MIDI FILTER..................... 90
MIDI Utility ..................... 90
MOD DELAY ................... 53
MOTION DEST ............... 70
Motion sequence ............. 68
MOTION VALUE ............. 70
MOVE DATA .................. 64
multi-track ...................... 89
MUTE HOLD ................... 80
Realtime Recording ......... 57
Recording a motion sequence
..................................... 69
rename .......................... 82
REPEAT .......................... 64
Resampling..................... 25
REVERB .......................... 53
RING MOD .................... 54
ROLL .............................. 42
M
R
S
data dump...................... 92
DECIMATOR ................... 55
Delete File ...................... 88
DELETE PATTERN............. 79
DISTORTION .................. 55
DRUM NOTE NO. .......... 90
Drum parts ..................... 38
D
E
sample ........................... 20
Deleting a sample.. 34
EDIT SELECT ................... 51
Editing a song ................ 79
Editing sequence data ..... 60
Editing sounds ................ 46
Effect parameters ............ 53
EFFECT TYPE................... 51
Effects ............................ 51
EQ................................. 55
ERASE............................ 66
ES .................................. 87
event data ...................... 81
Event recording............... 81
Saving a sample ... 33
Sample mode ................. 19
Sampling........................ 21
Saving a pattern ............. 74
Saving a song................. 82
Saving data to SmartMedia .
..................................... 85
Saving your Global mode
settings........................... 84
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Selecting a song.............. 76
SHORT DELAY ................ 53
Slice............................... 27
SmartMedia™ ................ 84
SMOOTH ....................... 69
SOLO ............................ 40
Song .............................. 75
TEMPO................. 77
Song mode ..................... 75
STEP REC ....................... 60
Step recording ................ 59
Stretch............................ 31
SWING .......................... 41
synchronization .............. 94
system exclusive messages 95
TALKING MOD ............... 54
TAP ................................ 37
tempo ............................ 36
TEMPO LOCK .......... 37, 77
TIME SLICE ..................... 27
Timing Clock................... 94
Transpose ....................... 41
TRIG HOLD..................... 69
Truncate ......................... 32
TUBE GAIN .................... 42
T
WAV .............................. 87
W
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Block diagram
Drum Part 1
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Sample,
Slice No.,
Pitch,
Start Point,
Reverse,
Roll,
Modulation
EG Time
to FX1 Bus
to FX2 Bus
to FX3 Bus
FX Select,
FX Send
Filter Type,
Cutoff,
EG Int
Amp EG Type
EG
Level
Resonance
Pan
Multi Mode
Filter
Amp
Pan
1shot Sample
Playback OSC
to L/R Bus
Free Assignable Motion Sequence
Stereo Pairing
Motion Seq
Destination Part,
Destination Parameter
x 24
Drum Part 2
Drum Part 3
Drum Part 4
Drum Part 5
Stereo Pairing
Drum Part 6A
Exclusive
Drum Part 6B
Drum Part 7A
Drum Part 7B
Exclusive
Keyboard Part 1
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Sample,
Slice No.,
Glide,
Start Point,
Reverse,
Roll,
Modulation
EG Time
to FX1 Bus
to FX2 Bus
to FX3 Bus
FX Select,
FX Send
Filter Type,
Cutoff,
EG Int
Amp EG Type
EG
Level
Resonance
Pan
Multi Mode
Filter
Amp
Loop Sample
Playback OSC
Pan
to L/R Bus
Keyboard Part 2
Stretch Part 1
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Modulation
EG Time
to FX1 Bus
to FX2 Bus
to FX3 Bus
Sample,
Pitch,
Start Point,
Reverse,
Roll,
FX Select,
FX Send
Filter Type,
Cutoff,
EG Int
Amp EG Type
EG
Level
Resonance
Pan
Multi Mode
Filter
Amp
Stretch Sample
Playback OSC
Pan
to L/R Bus
Stereo Pairing
Stretch Part 2
Slice Part
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Modulation
EG Time
to FX1 Bus
to FX2 Bus
to FX3 Bus
Sample,
Pitch,
Start Point,
Reverse,
Roll,
FX Select,
FX Send
Filter Type,
Cutoff,
EG Int
Amp EG Type
EG
Level
Resonance
Pan
Multi Mode
Filter
Amp
Pan
Slice Sample
Playback OSC
to L/R Bus
Audio In Part
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Modulation
to FX1 Bus
to FX2 Bus
to FX3 Bus
EG Time,Roll
Audio In Level,
Line/Mic
FX Select,
FX Send
Filter Type,
Cutoff,
Resonance
EG Int
Amp EG Type
EG
Audio In L
Level
Pan
Balance
Audio In R
Multi Mode
Filter
Audio In Mode
L/Mono / Stereo
Amp
Amp
to L/R Bus
Audio In
Thru
Multi Mode
Filter
Balance
to L/R Bus
Effect Type,
FX Edit1, FX Edit2
Sample Rec
St./Mono
FX Chain
FX1 Bus
Effect 1
Effect Type,
FX Edit1, FX Edit2
Sampling/Resampling
-6dB
FX Chain
FX2 Bus
Effect 2
Effect Type,
FX Edit1, FX Edit2
...
...
...
FX3 Bus
Effect 3
Master
VALVE FORCE
Volume
Tube Gain
Tube
Tube
Output L
& Headphones
Output R
L/R Bus
Metronome
Indv.Output 3
Indv.Output 4
3/4 Bus
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[Production station]
ELECTRIBE·SX (ESX-1)
MIDI Implementation Chart
2003.5.8
Function ...
Transmitted
Recognized
Remarks
Basic
channel
Default
Changed
1 – 16
1 – 16
1 – 16
1 – 16
Memorized
Default
Messages
Altered
3
×
Mode
×
* * * * * * * * * * * * * *
Note
number :
0– 127
0– 127
0– 127
True voice
* * * * * * * * * * * * * *
Note ON
Note OFF
9n, v=30– 127
9n, v=1– 127
Transmitted velocity is specified by Accent level *N
O
O
Velocity
*N
64
O
After
Touch
Polyphonic
Channel
×
×
×
×
Pitch Bender
O
*C
×
0,32
98, 99
8
Bank Select(MSB, LSB)
*P
O
O
O
×
O
O
O
O
O
O
NRPN(LSB, MSB)
*C
Data Entry(MSB)
*C
Reset All Controllers
121
35
Data Entry(MSB)
O
*C
Control Change
0–95
Panel Control(Knob, SW)
*3*C
O
Program
Change :
Transmitted/received in Pattern mode
*P
O 0 – 127
O 0 – 127
0 – 127
True#
* * * * * * * * * * * * * *
Can always be transmitted/received
in the MIDI Dump page
System Exclusive
System Common
O
O
*2 *E
: Song Pos
: Song Sel
*1
*P
Transmitted/received in Song mode
O
O 0 – 63
×
O
O 0 – 63
×
: Tune
System Realtime : Clock
: Commands
O
O
O
O
*1
*1
×
Aux Messages
:
Local ON/OFF
×
: All Notes OFF
: Active Sense
: Reset
×
O
×
O
O
×
*P, *C, *E, *N: Sent and received when MIDI mode MIDI Filter (P, C, E, N)
respectively are set to “O”
Notes
*1: Sent but not received when Global mode Clock is “Int.”
When set to “Ext,”received but not sent.
*2: In addition to Korg exclusive messages, also responds to Inquiry messages.
*3: Contorol Change Nummbar is specified by MIDI mode “#CC ASSIGN.”
Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY
Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO
O : Yes
×
: No
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.
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IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured according to strict specifications and voltage
requirements that are applicable in the country in which it is intended that this
product should be used. If you have purchased this product via the internet, through
mail order, and/or via a telephone sale, you must verify that this product is intended
to be used in the country in which you reside.
WARNING: Use of this product in any country other than that for which it is intended
could be dangerous and could invalidate the manufacturer's or distributor's warranty.
Please also retain your receipt as proof of purchase otherwise your product may be
disqualified from the manufacturer's or distributor's warranty.
15-12, Shimotakaido 1-chome, Suginami-ku, Tokyo, Japan
Printed in China
© 2003 KORG INC.
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