Korg Electronic Keyboard 2E ii User Manual

Operation Guide  
E
2
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Thank you for purchasing the Korg TR music workstation.  
To ensure trouble-free enjoyment, please read this manual carefully and use the instrument  
as directed.  
Conventions in this manual  
About this manual  
References to the TR  
The TR is available in 88-key, 76-key and 61-key mod-  
els, but all three models are referred to without distinc-  
tion in this manual as “the TR.” Illustrations of the  
front and rear panels in this manual show the 61-key  
model, but the illustrations apply equally to the 76-key  
and 88-key models.  
The owners manuals and how to use  
them  
The TR come with the following owners manuals.  
Operation Guide  
Parameter Guide  
Voice Name List (included in the CD-ROM)  
Abbreviations for the manuals OG, PG, VNL  
References to the manuals included with the TR are  
abbreviated as follows in this document.  
Operation Guide  
OG: Operation Guide  
PG: Parameter Guide  
VNL: Voice Name List (included in the CD-ROM)  
First read this manual carefully to gain a basic under-  
standing of the instrument and to learn basic opera-  
tion.  
Switches and knobs [ ]  
References to the switches, dials, and knobs on the  
panel are enclosed in square brackets [ ].  
“Introduction” explains the function of each part, how  
to make connections, basic operation, and gives an  
overview of each mode.  
“Quick Start” explains basic topics (selecting sounds,  
convenient functions for performance). If you wish to  
begin playing immediately, read this section first.  
“Basic Functions” contains mode-by-mode explana-  
tions of what you need to know to edit sounds, record  
on the sequencer, and record samples (If the separately  
sold EXB-SMPL option is installed). This section also  
explains how to use the arpeggiator, effects.  
Parameters in the LCD display screen “ “  
Parameters displayed in the LCD screen are enclosed  
in double quotation marks “ “.  
Boldface type  
Parameter values are printed in boldface type.  
Content that is of particular importance is also printed  
in boldface type.  
Appendices” contains information on troubleshoot-  
ing, specifications, and various other information.  
Procedure steps 123...  
Steps in a procedure are listed as 123...  
Parameter Guide  
p., PG p.■  
The Parameter Guide contains explanations and other  
information regarding the operations of the parame-  
ters and settings on the TR. The explanations are orga-  
nized by mode, and page. Explanations and other  
information on the effects and their parameters are also  
provided for each effect.  
These symbols indicate a reference page number in the  
Operation Guide or in the Parameter Guide.  
Symbols  
,
,
These symbols respectively indicate cautions, advice,  
and MIDI-related explanations.  
Refer to this guide when an unfamiliar parameter  
appears in the display, or when you need to know  
more about a particular function.  
Example screen displays  
The values of the parameters shown in the example  
screens of this manual are only for explanatory pur-  
poses, and may not necessary match the values that  
appear in the LCD screen of your instrument.  
Voice Name List  
This lists the multisamples and drumsamples that are  
built into the TR, and the factory preset combinations,  
programs, drum kits, and user arpeggio patterns.  
Refer to these lists when you wish to know more about  
the preloaded sounds.  
MIDI-related explanations  
CC# is an abbreviation for Control Change Number.  
In explanations of MIDI messages, numbers in square  
brackets [ ] always indicate hexadecimal numbers.  
iii  
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Table of Contents  
Selecting and playing a  
Using controllers to modify the  
Using the arpeggiator while you  
Using the arpeggiator as you play in  
Inserting/ removing a card in the  
Playing with the RPPR (Realtime Pattern  
Selecting modes, pages and tabs; setting  
Sampling a sound and playing it back as  
Assigning a name to the sample or  
Selecting and playing a demo song in the  
iv  
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Creating and recording RPPR (Realtime Pattern  
Realtime-recording an RPPR  
Writing global settings, user drum kits, and  
Recording the sound of a combination or  
Copy From Combi (Sequencer mode page  
Caution and other functions in Sequencer  
Recording a track,  
Creating multisample indexes and  
Settings for status, MIDI channel, and  
Using Time Slice to divide a sample and play it  
v
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Adjusting the contrast (brightness) of the LCD  
Arpeggiator settings in Combination and  
Linking the arpeggiator to the  
Operating requirements for connection to a  
Synchronization between arpeggiators A  
Synchronization between the arpeggiators  
Synchronization with an external sequencer  
modes ......................................................111  
Effect settings in Sampling mode (requires  
Effect settings for the AUDIO INPUT  
Tuning to another instrument/  
Specifying the function of the Assignable  
Selecting different Velocity and Aftertouch  
Setting the B-mode functions of REALTIME  
vi  
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Introduction  
Overview  
Effect section:  
One insert effect (stereo-in/stereo-out), two master  
Main features  
effects (mono-in/stereo-out), and a three-band  
master EQ (stereo-in/stereo-out) can all be used  
simultaneously. You can select from 89 types of  
effect algorithms, and edit them.  
Overview  
The TR Music Workstation features Korgs acclaimed  
HI (Hyper Integrated) synthesis system.  
Highly flexible effect routing is possible. Effects can  
also be routed freely to the individual outputs.  
It contains high-quality preset multisamples/ pro-  
grams/ combinations, an effect section, plus a  
sequencer, dual polyphonic arpeggiator, RPPR, four-  
channel audio output, and numerous other functional-  
ity.  
Alternate Modulation and Effect Dynamic Modula-  
tion:  
The synthesis section (filter etc.) provides Alternate  
Modulation functionality, and the effect section  
provides Effect Dynamic Modulation  
functionality. This allows you to freely apply  
modulation to parameters that affect the pitch,  
filter, amp, EG, LFO, effects etc.  
Controllers such as the joystick, [SW1] and [SW2] keys,  
REALTIME CONTROLS [1]–[4] knobs, or connected  
pedals can be used to control filter or effects, allowing  
you to modify the sound in realtime as you perform.  
Arpeggiator gate or velocity, or the tempo of the arpeg-  
giator or sequencer can also be controlled.  
LFO and delay time parameters can be  
synchronized to MIDI clock/ tempo. You can  
synchronize sounds or effects to the tempo of the  
sequencer or the arpeggiator.  
In addition, the optional EXB-SMPL sampling  
upgrade can be installed to add two-channel audio  
input and sampling functionality. (p.35, 88, PG  
p.260)  
Programs and combinations  
The TR is the ideal music workstation for music pro-  
duction or live performance.  
In the Program mode, the TR provides 512 user  
programs, plus 128 programs + 9 drum sets for GM  
compatibility.  
HI (Hyper Integrated) synthesis system  
When shipped from the factory, it is loaded with  
high-quality programs that cover a wide range of  
musical needs.  
The 512 user programs can be modified by adjusting  
the numerous editing parameters, the effects and  
the arpeggiator, to create your own original pro-  
grams.  
The HI (Hyper Integrated) synthesis system is a PCM  
tone generator system with full digital signal process-  
ing that guarantees pristine sound, and features enor-  
mous flexibility in musical extensibility, modulation,  
and effect routing.  
Tone generator section:  
64 MB of preset PCM ROM containing 470  
multisamples and 518 drumsamples.  
The TR provides 24 user drum kits and nine GM2-  
compatible ROM drum kits. With the factory  
settings, preset drum kits that cover a variety of  
musical genres are provided. You can create your  
own original drum kits by assigning a drumsample  
or an original sampled sound to each note of the  
keyboard. For each note, you can make filter and  
amp settings, and even route the sound through  
effects and to a individual audio output.  
The sampling frequency is 48 kHz, and the  
maximum polyphony is 62 voices.  
Filter/ synthesis section:  
24 dB/oct Low Pass Resonance type or 12 dB/oct  
Low Pass & High Pass type filters can be used. A  
wide variety of filter effects can be achieved, from  
active sounds with aggressive resonance to subtle  
tones using a high pass filter.  
The TR provides 384 user combinations. The  
factory settings contain a wide variety of Preload  
combinations.  
A combination allows you to use layers, splits, or  
velocity switches etc. to combine up to eight pro-  
grams together with effects and two arpeggiators, in  
order to create complex sounds that could not be  
produced by a program. You can also make settings  
that include external tone generators.  
A broad range of editing parameters gives you  
control over every aspect of the sound.  
1
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Sequencer  
EXB-SMPL sampling upgrade  
TR provides a high-performance 16-track MIDI  
sequencer, with more than sufficient power for use as a  
stand-alone sequencer. The sequencer can serve as the  
core that brings together TRs numerous capabilities,  
allowing it to serve as an integrated music worksta-  
tion.  
The following functionality can be added by installing  
the separately sold EXB-SMPL option.  
Sampling mode is added. Input sources from the  
two-channel audio inputs can be sampled and  
edited to create original multisamples or samples,  
which can then be used in a program or drum kit.  
For details on the features of Sampling mode, refer  
For more on TRs sequencer (p.63).  
RPPR  
Two-channel audio input is added. This two-  
channel audio input allows 48 kHz 16 bit linear  
mono/ stereo sampling. A MIC or LINE level select  
switch and level adjustment control supports a  
wide range of external audio sources, from mic  
level to line level.  
TR features a RPPR (Realtime Pattern Play/Record-  
ing) function.  
In Sequencer mode, this function allows you to assign  
preset patterns or user patterns (with a specified play-  
back track) to individual keys on the keyboard, and  
playback or record that pattern in realtime simply by  
pressing the assigned key. Numerous preset patterns,  
including patterns ideal for drum tracks, are built into  
the internal memory.  
The audio input can also be routed to the effects.  
You can apply an effect while sampling, or use the  
TR as a 2-in/ 4-out effect processor.  
A SCSI connector is added, allowing external SCSI  
devices such as hard disks to be connected. A  
connected external SCSI device can be used in the  
same way as an SD card to save or load data.  
Dual polyphonic arpeggiator  
Five preset arpeggio patterns (UP, DOWN, ALT1  
ALT2, RANDOM) and 216 user arpeggio patterns  
are provided. With the factory settings, these  
contain a wide variety of preset user patterns.  
In addition to providing conventional arpeggiator  
functionality, the polyphonic arpeggiator of the TR  
can respond to the pitches or timing at which you  
play the keyboard, and produce a diverse range of  
chords or phrases. This can be used to play a variety  
of drum phrases (using the “Fixed Note Mode” that  
is ideal for drums), bass phrases, or guitar and key-  
board backing riffs. The arpeggiator is also effective  
for use with subtly moving pads, synth sounds, or  
sound effects.  
In Combination mode, and Sequencer mode, the TR  
provides dual arpeggiators that can simultaneously  
play two arpeggio patterns. You can apply separate  
arpeggio patterns to drum and bass programs, or  
use keyboard splits or velocity to switch between  
arpeggio patterns for an even more dynamic perfor-  
mance.  
4 channel audio output  
In addition to the L/ MONO and R main stereo  
audio outputs, TR provides two individual audio  
outputs, for a total of four channels of audio  
output. The sound from each oscillator, drum,  
timbre/ track, or insertion effect can be routed  
freely to any output.  
2
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Combination mode  
Overview of the modes  
Select and play combinations  
A combination is a set of two or more programs (a  
maximum of eight), and allows you to produce  
complex sounds that could not be created by an  
individual program.  
You can choose combinations from rewritable banks  
A, B, and C which contain a total of 384 combina-  
tions.  
The TR has a large number of functions that let you  
play and edit programs and combinations, record and  
play sequence data, and manage data on media. The  
largest unit used to organize these functions is called a  
mode. The TR has five modes.  
If the separately sold EXB-SMPL option is installed,  
Sampling mode will be added (for a total of six  
modes), and you will be able to record and edit sam-  
ples.  
Edit a combination  
Make settings for volume, pan, layer/ split etc. for  
each timbre (program), and make settings for effects  
and the two arpeggiators etc.  
Program mode  
Sequencer mode  
Select and play programs  
You can choose programs from rewritable banks A,  
B, C, and D which contain a total of 512 programs,  
and non-rewritable bank G (128 programs compati-  
ble with the GM standard, and nine drum pro-  
grams).  
Use the 16-track sequencer to record and playback  
songs.  
Make effect settings for the song.  
You can record a performance using the  
arpeggiator(s) into a song or pattern.  
Edit a program  
You can use a cue list to set up consecutive  
playback of multiple songs, and specify the number  
of repeats for each song.  
Make settings for the oscillator, filter, amp, EG, LFO,  
effects, and arpeggiator.  
Select a multisample (the following multisamples  
are available)  
You can use a maximum of 20 cue lists, 200 songs,  
and 150 preset patterns. One song can use as many  
as 100 patterns.  
470 internal multisamples (ROM, EX)  
Multisamples (RAM) created in Sampling mode  
(if the separately sold EXB-SMPL option is  
installed)  
The TR can be used as a 16-track multitimbral tone  
generator.  
Create drum programs using a drum kit (created  
in Global mode)  
SAMPLING MODE (if the separately sold EXB-SMPL option is installed)  
PROGRAM MODE  
OSC 1  
Multi Sample  
Sample  
AUDIO INPUT AUDIO INPUT  
Insert / Master Effect  
Multi Sample - H  
Drum Kit  
1
2
IFX  
MFX 1  
MFX 2  
Multi Sample - L  
Sample  
Insert Effect  
IFX  
PITCH1 FILTER1 AMP1  
MEQ  
Sample  
OSC 2  
Multi Sample - H  
Multi Sample - L  
Arpeggiator  
Sample  
PITCH2 FILTER2 AMP2  
GLOBAL MODE  
COMBINATION MODE  
DRUM KIT  
Insert /Master Effect  
TIMBRE 1  
TIMBRE 2  
TIMBRE 3  
TIMBRE 4  
TIMBRE 5  
TIMBRE 6  
TIMBRE 7  
TIMBRE 8  
PROGRAM  
Key  
Assign  
IFX  
MFX 1  
MFX 2  
Drum Sample / Sample - H  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
Drum Sample / Sample - L  
MEQ  
ARPEGGIATOR PATTERN  
User Pattern: P0 - 4  
Arpeggiator - A  
Arpeggiatpr - B  
User Pattern: U00 - 215  
SEQUENCER  
Insert /Master Effect  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
PROGRAM  
PROGRAM  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
PROGRAM  
IFX  
MFX 1  
MFX 2  
PROGRAM  
MEDIA MODE  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
MEQ  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
Arpeggiator - A  
Arpeggiatpr - B  
3
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Create and playback patterns in realtime, using the  
RPPR (Realtime Pattern Play/ Recording) function.  
Sampling mode  
(If the EXB-SMPL option is installed)  
An external audio device or mic connected to the  
rear panel AUDIO INPUT jacks can be sampled  
(recorded as a sample). An insert effect can also be  
applied to the select input sound while it is being  
sampled.  
Global mode  
Make settings that affect the entire TR, such as  
master tune and global MIDI channel.  
Create drum kits (24 kits), user arpeggio patterns  
(216 patterns), and user scales (16 one-octave scales  
and 1 all-note scale).  
Waveform data that was sampled or loaded in  
Media mode can be modified using a variety of  
editing functions, such as adjusting the loop point,  
using Time Slice, or Time Stretch.  
Create drum kits using the 518 internal drum  
samples (ROM, EX). You can also use samples  
(RAM) that were created in Sampling mode  
(requires the separately sold EXB-SMPL option).  
You can edit multisamples (which consist of  
multiple samples).  
Set the function of the assignable pedals and  
assignable switches.  
You can convert a multisample into a program.  
When this conversion is performed, a multisample  
created in Sampling mode can be used in Program,  
Combination, and Sequencer modes.  
Transmit data dumps of MIDI exclusive data.  
Adjust the input level from AUDIO INPUT 1 and 2  
(if the EXB-SMPL option is installed). This setting is  
valid outside of Sampling mode. The internal  
effects can be applied to the external input sound.  
The settings for Sampling mode are made  
independently in Sampling mode itself.  
Media mode  
Data of each mode can be saved and loaded using  
the SD card slot or an external SCSI device (if the  
separately sold EXB-SMPL option is installed).  
Media such as an SD card or hard drive (EXB-SMPL  
option required) can be formatted, and then data  
can be managed by copying etc.  
Korg format, AKAI, AIFF, and WAVE format  
sample data can be loaded. Sample data can also be  
saved in Korg format, or exported in AIFF or  
WAVE format (if the separately sold EXB-SMPL  
option is installed).  
Songs that you created in Sequencer mode can be  
saved in SMF format. SMF files can be loaded as  
Sequencer mode songs.  
You can use the Data Filer function (to save/ load  
MIDI exclusive data).  
4
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Front and rear panel  
Front panel  
9
10  
5
4
6
8
12  
1
2
3
7
11  
13  
1. [SW1] key, [SW2] key  
5. REALTIME CONTROLS  
These keys are on/ off switches for the functions to  
which they were assigned in Program, Combination,  
Sequencer and Sampling modes (if the EXB-SMPL  
option is installed). When on, the key will light  
2. Joystick  
This controls pitch or modulation, etc.  
Move the joystick up/ down or left/ right (+Y, Y,  
–X, +X) to control (p.24).  
Various program parameters and effect parameters  
will determine what is controlled by the joystick.  
Use the [SELECT] key to select realtime controller  
mode A/ B/ C, and use knobs [1]–[4] to control the  
tone, effects, MIDI control changes, and arpeggiator  
etc. while you perform. (p.25, 27)  
3. Headphone jack  
A set of headphones with a (1/ 4") stereo phone plug  
can be connected here.  
The output from the L/ MONO and R OUTPUT jacks  
can be monitored in stereo through the headphones.  
[SELECT] key  
This key switches the realtime controller between A-  
mode, B-mode, and C-mode. The LED of the selected  
mode will light.  
4. [VOLUME] slider  
This adjusts the volume that is output from the OUT-  
PUT jacks (L/ MONO, R) and the headphone jack.  
[ARP ON/ OFF] key  
This key turns the arpeggiator on/ off. When on, the  
key will light.  
[1], [2], [3], [4] knob  
A-mode  
[1] LPF CUTOFF:  
Controls the cutoff frequency of the low pass filter.  
[2] RESONANCE/ HPF:  
Controls the filter resonance level or the high pass filter  
cutoff frequency.  
5
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[3] EG-INTENSITY:  
Controls the filter EG intensity.  
[GLOBAL] key  
Global mode will be selected  
[4] EG-RELEASE:  
Controls the filter/ amp release time.  
[MEDIA] key  
Media mode will be selected.  
B-mode  
[COMPARE] key  
[1] ASSIGNABLE 1:  
Use this key when you wish to compare the sound of  
the program or combination that you are currently  
editing with the un-edited sound that was written into  
memory. You can also use this key to make “before and  
after” comparisons when recording or editing in  
Sequencer mode (p.16).  
[2] ASSIGNABLE 2:  
[3] ASSIGNABLE 3:  
[4] ASSIGNABLE 4:  
Controls the functions that are assigned in each mode  
(Program, Combination, Sequencer, or Sampling (if the  
EXB-SMPL option is installed)).  
[SAMPLING] (EXB-SMPL) key  
C-mode  
This key selects the Sampling mode.  
This is valid only if the separately sold EXB-SMPL  
option is installed.  
[1] ———: not used  
[2] ARP-GATE:  
Controls the gate time (note duration) of the arpeggi-  
ated notes. At the center position (12 oclock), the set-  
ting of the arpeggiator “Gate” parameter will be used.  
Rotating the knob toward the left will shorten the time,  
and rotating it toward the right will lengthen the time.  
If the separately sold EXB-SMPL option is not  
installed, pressing the [SAMPLING] key will cause  
a message of “No Sampling Upgrade Installed” to  
be displayed.  
7. [TIMBRE/ TRACK] key,  
[3] ARP-VELOCITY:  
Controls the velocity (playing strength) of the arpeggi-  
ated notes. At the center position (12 oclock), the set-  
ting of the arpeggiator “Velocity” parameter will be  
used. Rotating the knob toward the left will weaken  
the velocity, and rotating it toward the right will  
strengthen the velocity.  
[F1 T1/ T9] … [F8 T8/ T16] keys  
Function [F1]–[F8] keys  
These keys select the tabs that are displayed in each  
page. They are also used to execute utilities and other  
functions.  
[4] TEMPO:  
Controls the tempo of the arpeggiator or of the  
Sequencer mode .  
The LED beside “TEMPO” will blink at quarter note  
intervals of the specified tempo.  
Timbre/ track select [T1/ T9]–[T8/ T16] keys  
By holding down the [TIMBRE/ TRACK] key and  
pressing a [T1/ T9]–[T8/ T16] key, you can select the  
timbre/ track parameters corresponding to the key  
number.  
6. Mode keys, [COMPARE] key  
When a single page displays the parameters for tim-  
bres 1–8 of a Combination or for tracks 1–8/ 9–16 of  
Sequencer mode, these keys select one of these tim-  
bres/ tracks.  
8. LCD screen  
Here you can select pages, and parameters, and set val-  
These keys are used to enter each mode.  
Pressing a key will enter the corresponding mode (the  
key will light). (p.15)  
9. VALUE controllers  
The following VALUE controllers are used to set the  
value of the selected parameter (p.16).  
[COMBI] key  
Combination mode will be selected.  
[PROG] key  
Program mode will be selected.  
[SEQ] key  
Sequencer mode will be selected.  
6
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[VALUE] dial  
[EXIT] key  
Use this dial to modify the value of the parameter.  
In Program, Combination, Sequencer, Sampling (if the  
separately sold EXB-SMPL option is installed), and  
Global modes, pressing this key from anywhere other  
than page 1.1 will take you to page 1.1 of that mode.  
When a dialog box is open, this key will cancel the set-  
tings made in the dialog box and close the dialog box  
(corresponds to the “Cancel”). If a Utility menu or  
page menu is open, pressing [EXIT] will close the  
menu.  
[INC]/ [DEC] keys  
These are used to increase or decrease the parameter  
value in steps of one. It is convenient to use these to  
make fine adjustments.  
Numeric keys [0] – [9], [ENTER] key, [–] key,  
[./ HOLD] key  
Use these keys to numerically input a parameter value.  
Use numeric keys [0]–[9], the [–] key, and the [./  
HOLD] key to enter the value, and press the [ENTER]  
key to confirm it. The [./ HOLD] key lets you input a  
value with a decimal point. The [–] key inverts the sign  
(+/ –) of the parameter value.  
[MENU PAGE +/ –] key  
Use this key to select different pages on screen. When  
you press this key, a list of the pages within the mode  
will appear in the LCD screen. Use the function key  
[F1]–[F7] or cursor keys [ ], [ ], [ ], [ ] to select the  
desired page, and press the [F8] key to move to the  
selected page.  
You can also move to a desired page by holding down  
the [MENU] key and using numeric keys [1]–[7] to  
enter a two-digit page number.  
In addition, [./ HOLD] can be used if you wish to select  
sounds by category in program or combination mode.  
By holding down the [ENTER] key and pressing a  
numeric key [0]–[9], you can select up to ten utility  
menu commands for the current page.  
In addition, you can hold down the [MENU] key and  
use cursor keys [ ], [ ] to switch pages in the order of  
1.12.12.22.3. (p.15)  
10. [CATEGORY] key, [AUDITION] key  
CURSOR keys [ ], [ –], [ ], [ +]  
Use these keys to select different parameters on screen.  
In addition, you can hold down the [MENU] key and  
use cursor keys [ ], [ ] to switch pages in the order of  
1.12.12.22.3. (p.15)  
[CATEGORY] key  
In each mode, you can directly access the utility menu  
“Select by Category” by choosing a parameter that can  
be selected by category and then pressing the [Cate-  
gory] key.  
This allows you to view and select programs or combi-  
nations by category. (p.22)  
12.BANK keys  
These keys are used to switch Program/ Combination  
banks.  
[AUDITION] key  
This key activates the Audition function, which plays  
a riff (phrase) suitable for each preloaded or preset pro-  
gram.  
PROG BANK: [A], [B], [C], [D], [GM]  
When selecting programs, use keys [A], [B], [C], [D],  
and [GM]. The key of the selected bank will light.  
Each time you press [GM], you will cycle through the  
GM banks and the drum bank as follows: G, g(d), G ...  
etc.  
In Program mode, pressing the [AUDITION] key (the  
key will light) will cause the audition riff to play  
repeatedly.  
In Sampling mode (if the EXB-SMPL option is  
installed), the selected sample will be played.  
COMBI BANK: [A], [B], [C]  
11.[EXIT] key, [MENU PAGE +/ –] key, CURSOR  
keys [ ], [ ], [ ], [ +]  
When selecting combinations, use keys [A], [B], and  
[C]. The LED of the selected bank will light.  
In Combination, and Sequencer modes when the edit  
cell (highlighted area) is located at the program of a  
timbre or track, you can use the BANK keys to select  
the bank of the program. The bank key of the program  
selected for that timbre/ track will light.  
In dialog boxes such as Write Program or Write Com-  
bination, these keys are used to specify the program or  
combination bank that will be the writing destination,  
etc.  
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[LOCATE] key  
13.SEQUENCER/ SAMPLING  
(If the separately sold EXB-SMPL option is  
installed)  
This key resets the playback location of a song or cue  
list to a specified location. You can also press this key  
when “stuck notes” occur for some reason.  
[REC/ WRITE] key  
When you press this key in Sequencer mode, the TR  
will enter recording-ready mode (the key will light). If  
you then press the [START/ STOP] key, recording will  
start. (p.81)  
When you press this key in Program, Combination, or  
Global modes, a dialog box will appear. If you then  
press the [F8] (“OK”) key, the edited content will be  
written. (p.43, 45)  
[PAUSE] key  
This key pauses playback of a song or cue list (the key  
will light). Press the key again to cancel Pause (the key  
will go dark).  
When you press this key in Sampling mode (if the  
EXB-SMPL option is installed) and then press the  
[START/ STOP] key, sample recording will begin.  
[
REW] key  
This key rewinds playback of a song or cue list.  
Rewind will occur when you press the key (the key  
will light). (This will not operate during recording.)  
[START/ STOP] key  
[FF  
] key  
In Sequencer mode, this key starts/ stops song record-  
ing/ playback, or cue list playback. (The key will blink  
in time with the beat during recording or playback.)  
This key fast-forwards playback of a song or cue list.  
Fast-forward will occur when you press the key (the  
key will light). (This will not operate during record-  
ing.)  
In Sampling mode (if the EXB-SMPL option is  
installed), press the [REC/ WRITE] key and then press  
the [START/ STOP] key to start/ stop sample recording.  
In the SMPL 2.1–2: Sample Edit, Edit2 page, pressing  
this key will sound the sample.  
Rear panel  
8
7
6
3 2  
5
4
1
1. SD card slot  
3. [POWER] switch  
You can insert an SD card in this slot.  
handling media.  
This switch turns the power on/ off (p.18).  
4. AC power supply connector (~AC9V)  
Connect this to the included AC/ AC power supply.  
After connecting the power supply cable to TR, con-  
nect the other end to an AC outlet (p.12).  
2. USB B connector (for connecting to a  
computer)  
You can connect your computer to this connector.  
Using a single USB cable, your TR can send and receive  
MIDI information to and from a computer . This elimi-  
nates the need for a MIDI interface and the associated  
cables. (PG p.233)  
5. AUDIO OUTPUT  
Connect these outputs to the input jacks of your amp  
or mixer. In addition to the L/ MONO and R main ste-  
reo audio outputs, TR provides two individual audio  
outputs. The sound from each oscillator, drum, tim-  
bre/ track, or insertion effect can be freely routed to  
any output (p.112–).  
What is USB?  
USB stands for Universal Serial Bus, and is an interface  
for transferring data between a computer, a keyboard  
and/ or peripheral devices.  
The USB connector of the TR is only able to trans-  
mit and receive MIDI data.  
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If MIDI data is being transmitted from the TR via  
USB to your computer, transmission from the  
MIDI OUT connector is halted.  
(MAIN) L/ MONO, R  
These are unbalanced phone jacks (p.12).  
These are the main audio output jacks. By setting “Bus  
Select” to L/R, the output from an oscillator, an inser-  
tion effect, an individual drum part, or the metronome  
can be output to the (MAIN) L/ MONO and R jacks.  
When making connections in stereo, use L/ MONO  
and R. When making connections in mono, use the L/  
MONO jack.  
MIDI THRU connector  
Musical data and sound settings etc. that are received  
at the MIDI IN connector are re-transmitted without  
change from the MIDI THRU connector.  
You can use this to connect multiple MIDI devices via  
MIDI cables (PG p.233).  
(INDIVIDUAL) 1, 2  
These are unbalanced phone jacks (p.12).  
8. EXB-SMPL  
These are individual (independent) audio output jacks.  
By cycling the “Bus Select” through 1, 2, 1/2 an oscilla-  
tor, an insertion effect, an individual drum part, or the  
metronome etc. can be assigned to be output from the  
(INDIVIDUAL) 1, 2 jacks. The output from the 1, 2  
jacks is not affected by the [VOLUME] slider.  
(If the separately sold EXB-SMPL option is  
installed)  
These connectors are used to sample mono or stereo  
audio from a mic or audio device (p.35, 39), or to use  
the internal effect processor to apply effects. (p.115)  
The MIC/ LINE level select switch ([MIC/ LINE]  
switch) and the level adjustment knob ([LEVEL] knob)  
allow a wide range of audio sources to be input, from  
mic level to line level.  
6. Pedal connections  
ASSIGNABLE PEDAL jack  
The separately sold Korg XVP-10 EXP/ VOL pedal or  
EXP-2 foot controller (options) can be connected to this  
Its function can be assigned in Global mode, allowing  
you to use the pedal to control the volume, etc.  
SCSI connector  
Use a SCSI cable to connect this to a SCSI-compatible  
device (hard disk drive, CD-ROM drive, etc.). (EXB-  
SMPL owners manual)  
AUDIO INPUT 1, 2 jacks  
These are unbalanced phone audio input jacks. (p.14)  
Connect them to the OUTPUT jack(s) of your external  
audio device or mic.  
ASSIGNABLE SWITCH jack  
A separately sold on/ off foot switch such as the Korg  
PS-1 foot switch can be connected here (p.13).  
Its function can be assigned in Global mode, allowing  
you to use the foot switch as a modulation controller,  
to select programs or combinations, or to start/ stop the  
sequencer (p.117).  
[LEVEL] knob  
This knob adjusts the input level of the AUDIO INPUT  
1, 2 jacks. (p.35)  
[MIC/ LINE] switch  
This switch selects the input level of the AUDIO  
INPUT 1, 2 jacks. (p.35)  
DAMPER jack  
A separately sold switch-type pedal such as the Korg  
DS-1H damper pedal can be connected here.  
If a DS-1H is connected, it will function as a half-  
damper pedal. In order to ensure that the half-damper  
pedal functions correctly, please adjust the polarity and  
the sensitivity (PG p.126, 128).  
If any other switch-type pedal is connected, it will  
function as a damper switch.  
Set the polarity according to the pedal that you con-  
nected. (PG p.128)  
7. MIDI  
MIDI IN connector  
Musical data and sound settings etc. are received at  
this connector.  
Use this to play TR from another connected MIDI  
device (PG p.233).  
MIDI OUT connector  
Musical data and sound settings etc. are transmitted  
from this connector.  
Use this to control another connected MIDI device  
from TR (PG p.233).  
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f: Function buttons  
Objects and functions in the LCD  
screen  
By pressing the function key [F1]–[F8] nearest this  
button, you can turn various functions on/ off.  
,
:
a: Current page  
d: Edit cell  
e: Check box  
In Media mode, these select the current directory.  
:
Accesses the utility menu where you can execute  
utility menu commands.  
Other function buttons examples  
Sequencer mode: EDIT/ DONE, INSERT, CUT,  
COPY, JUMP, DONE, Tie, Rest,  
Back, Done (used in Cue List,  
Event Edit, Step Recording)  
REVERT (copy and paste RPPR  
settings)  
c: Parameter  
b: Tab  
f: Function buttons  
a: Current page  
This indicates the currently selected page within  
the mode. From the left, this area shows the mode  
name, page number:name, tab name, and the  
parameter name of the edit cell.  
Global mode:  
TEXT, KEY+, –  
Sampling mode (if the separately sold EXB-SMPL  
option is installed):  
Mode name  
Page number:name  
Parameter name  
Tab name  
INSERT, CUT, COPY, CREATE  
(create multisample), L/ R,  
ZOOM  
* Utility menu  
b: Tab  
Most pages are divided into two or more tabs. By  
pressing the closest function key [F1]–[F7], you can  
select a tab to access the corresponding page.  
c: Parameters  
In each page, you can press the “UTILITY” func-  
tion button (the [F8] key) to access the utility  
menu. The utility menu contains commands that  
can be used in that page. The utility menu that  
appears will differ depending on the page that is  
selected.  
The parameters for various settings are displayed  
in the LCD screen. Use cursor keys [ ], [ ], [ ],  
[
] to select the desired parameter.  
d: Edit cell  
When you use the cursor keys [ ], [ ], [ ], [ ],  
the selected parameter will be highlighted in the  
LCD screen. This area is called the edit cell, and  
your editing will affect the highlighted area.  
The parameter value of the edit cell can be modi-  
fied using VALUE controllers such as the [VALUE]  
dial or the [INC]/ [DEC] keys (p.16). For parame-  
ters that accept a key number or a velocity value,  
you can also hold down the [ENTER] key and play  
a note on the keyboard to enter the key number or  
velocity value.  
You can also select up to ten utility menu com-  
mands by holding down the [ENTER] key and  
pressing a numeric key [0]–[9].  
Press the [EXIT] key to close the utility menu.  
For  
, press the [F7] key to select the desired  
utility menu command. You can also use the cur-  
sor keys [ ], [ ], [ ], [ ] to make your selection.  
For  
, press the [F8] key to open the dialog  
box of the selected utility menu command.  
This key also switches the status of commands that  
you check or uncheck.  
e: Check box  
Use cursor keys [ ], [ ], [ ], [ ] to select a check  
box (edit cell), and use a VALUE controller such as  
the [VALUE] dial or the [INC]/ [DEC] keys to add  
or remove the check mark.  
When checked, the parameter will function, when  
unchecked, the parameter will not function.  
10  
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* Dialog boxes  
* Page menu  
When you select a utility menu command etc., a  
dialog box will open.  
In Combination, Program, Sequencer, Global, or  
Sampling (if the separately sold EXB-SMPL option  
is installed) modes, pressing the [MENU] key will  
display a list of the pages in that mode. (The page  
in which you where when you pressed the  
[MENU] key will be highlighted.)  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
parameters. Use the VALUE controllers (p.16) to  
input the parameter values. When selecting pro-  
gram or combination numbers in a dialog box, you  
can use the BANK [A]–[GM] keys in addition to  
the VALUE controllers.  
To select a page, press the nearest function key  
[F1]–[F7]. By pressing the same key you can move  
consecutively downward. You can also use cursor  
keys [ ], [ ], [ ], [ ] to move left/ up/ down/  
right.  
As in the utility menu, press the function key [F1]–  
[F8] nearest  
etc. (function button 2) to access  
the execution or operation screen. In some cases, a  
dialog box will appear. Follow the directions  
shown in the dialog box.  
You can also move to the desired page by holding  
down the [MENU] key and using numeric keys  
[0]–[7] to enter a two-digit page number. In addi-  
tion, you can hold down the [MENU] key and use  
the cursor keys [ ], [ ] to move in steps of one  
page; in the example shown below, this would be  
Play P/ M Ctrl Prm1 ... etc.  
To execute, select  
cancel without executing, select  
(press the [F8] key). To  
(press the  
[F7] key). The dialog box will close. The [EXIT] key  
is equivalent to “Cancel,” “Done,” or “Exit.”  
* Function buttons 2  
Press the function key [F1]–[F8] nearest this button  
to execute the function.  
* Other objects  
:
To use slider- or knob-shaped objects, use the cur-  
sor keys [ ], [ ], [ ], [ ] to select the desired  
item, and use the VALUE controllers to adjust the  
value.  
Utility menu, etc.  
* Text dialog box  
When you use the function keys to select  
text dialog box will appear.  
, a  
Other types of objects are shown in the effect rout-  
ing screen. (p.112)  
In this dialog box you can rename text (e.g., the  
name of a program, combination, or song). (p.44)  
Sliders  
Knobs  
* Scroll bar  
This indicates that the list contains selections or  
parameters that cannot all be shown in the screen  
at once. Use the cursor keys [ ], [ ], [ ], [ ] to  
move within the list.  
Routing  
Scroll  
bar  
11  
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Setup  
Connect the AUDIO OUTPUT (MAIN) L/MONO  
and R jacks to the INPUT jacks of your powered  
monitor system, mixer etc.  
Connecting audio equipment etc.  
Connections must be made with the power turned  
off. Please be aware that careless operation may  
damage your speaker system or cause malfunc-  
tions.  
L/ MONO and R are the main outputs. If you are  
outputting in stereo, make connections to the  
(MAIN) L/ MONO jack and the R jack. If you are  
outputting in monaural, make connections to the  
(MAIN) L/ MONO jack. We recommend that you  
playback in stereo if possible.  
If you wish to output from the AUDIO OUTPUT  
(INDIVIDUAL) 1, 2, jacks, connect these jacks to  
your mixer, and then connect the mixer output to  
the INPUT of your powered monitor system etc.  
1. Connecting the AC/ AC power  
supply  
Connect the included AC/AC power supply to the  
AC power supply inlet of TR, and then connect the  
other end of the cable to an AC outlet.  
For details on the output of each jack (p.112–  
Headphones  
When using headphones, plug them into the head-  
phones jack located on the front panel.  
2. Connecting audio output devices  
AUDIO OUTPUT (MAIN) L/ MONO, R,  
(INDIVIDUAL) 1, 2  
Here, you can connect a set of amplified monitor  
speakers or your audio system to output TRs sound.  
If you wish to use the AUDIO OUTPUT (INDIVID-  
UAL) 1–2 jacks of TR, we recommend that you use a  
mixer.  
If you playback TR through your stereo audio sys-  
tem, be aware that high volumes may damage  
your speakers. Be careful not to raise the volume  
excessively.  
Power Switch  
Headphones  
PHONES  
USB cable  
computer  
Connection to a computer  
Connecting separately sold  
Connecting MIDI equipment  
to an AC outlet  
AC/AC power supply  
Connecting the power cable  
Headphones  
PHONES  
INPUT  
Connecting audio output devices  
OUTPUT  
INPUT  
Connecting pedals etc  
Powered monitors, etc.  
12  
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3. Connecting pedals etc.  
Connections to MIDI equipment/  
computers  
Foot pedal connections  
A foot pedal can be connected to control the volume or  
other functions.  
Connect a separately sold Korg assignable pedal such  
as the XVP-10 EXP/ VOL or EXP-2 to the rear panel  
ASSIGNABLE PEDAL jack.  
The function controlled by the foot pedal is specified in  
GLOBAL 1.1–3: System, Foot page “Foot Pedal  
1. Connections to MIDI equipment  
The keyboard, controllers, and sequencer etc. of TR can  
be used to control an external MIDI tone generator.  
Conversely, another MIDI keyboard or sequencer can  
control the tone generator of TR to produce sound.  
Use MIDI cables to connect the MIDI connectors  
of TR with the MIDI connectors of your external  
device.  
Foot switch connections  
A foot switch controls sostenuto, soft pedal on/ off,  
arpeggiator on/ off, to select programs or combina-  
tions, and to start/ stop the sequencer etc.  
Connect a separately sold Korg foot switch such as the  
PS-1 to the rear panel ASSIGNABLE SWITCH jack.  
The function that will be controlled by the foot switch  
and the polarity of the foot switch can be set in GLO-  
BAL 1.1–3: System, Foot page “Foot SW Assign,” and  
“Foot SW Polarity” (p.117, PG p.127, 226).  
PG p.233 “MIDI applications – Connecting MIDI  
devices/ computers”  
If MIDI data is being transmitted from the TR via  
USB to your computer, transmission from the  
MIDI OUT connector is halted.  
Damper pedal connections  
2. Connections to a computer  
Allows you to sustain the sound while playing.  
Connect a Korg DS-1H damper pedal (separately sold  
option) to the rear panel DAMPER jack. If a DS-1H is  
connected, you can produce half-damper effects.  
The polarity of the damper pedal can be set in GLO-  
BAL 1.1–3: System, Foot page “Damper Polarity,” and  
its sensitivity can be adjusted by the GLOBAL 1.1–1  
System utility menu command “Half Damper Calibra-  
tion.” (PG p.126, 128)  
Your performance on the TR, as well as controller and  
sequencer data, can be sent to a computer, and the tone  
generator of the TR can be played from the computer  
either via USB or via a MIDI interface.  
You can use a MIDI interface to connect the MIDI  
connectors of TR to the MIDI connectors of your  
computer.  
You can connect the TRs USB B connector to the  
USB connector of your computer.  
PG p.233 “MIDI applications – Connecting MIDI  
devices/ computers”  
Some USB-MIDI interfaces may not be able to  
transmit or receive the TRs MIDI exclusive mes-  
sages.  
The USB connector of the TR is only able to trans-  
mit and receive MIDI data.  
13  
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Inserting/ removing a card in the  
SD card slot  
Connecting separately sold  
options  
If an SD card is inserted in the SD card slot, you can  
use it to save or load various types of TR data.  
By installing the separately sold EXB-SMPL option you  
can add two channels of audio input jacks and a SCSI  
connector.  
Inserting a card  
For details on installing the EXB-SMPL, refer to PG  
p.260.  
1Insert an SD card in the SD card slot.  
With the card label facing upward, insert the con-  
nector end of the card into the SD card slot and  
press it in until you hear a click.  
Guitar  
SD card slot  
Effect processor etc.  
If a passive type guitar (a guitar  
without an internal preamp) is  
connected, it will not be possible to  
sample at an appropriate level due to  
the impedance mismatch. Such  
instruments must be connected via a  
SD card  
CD player, analog record player, etc.  
preamp or effect unit.  
Make sure that the card is oriented correctly when  
you insert it. Forcing it in the wrong direction may  
damage the slot or the card, and the data may be  
lost.  
1. Audio input connections  
Removing a card  
Connect a mic or the OUTPUT jacks of an external  
audio device to the AUDIO INPUT 1, 2 jacks when you  
want to sample in Sampling mode (if the separately  
sold EXB-SMPL option is installed), or in Program,  
Combination, or Sequencer mode when you want to  
apply an internal effect to an external input sound and  
output the processed sound from the OUTPUT jacks.  
Never remove an SD card from the slot while load-  
ing, saving, or formatting is in progress.  
1Remove the card from the SD card slot.  
Press the card inward; you will hear a click, and the  
card will pop out part-way, allowing you to pull it  
completely out.  
Refer to the owners manual included with your  
card, and observe the guidelines for handling and  
use.  
For details on connections when sampling in Sam-  
For details on connections when applying an  
effect in other modes and outputting to the OUT-  
2. SCSI connections  
You can connect SCSI-compatible devices (hard disks,  
CD-ROM drives etc.). (EXB-SMPL Operation Man-  
ual)  
14  
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Basic operation  
2Press the [MENU] key.  
The page menu will appear.  
Selecting modes, pages and tabs;  
setting parameters  
1. Selecting modes  
In Media mode there is only one page, so the page  
menu will not appear.  
In order to use a particular function on the TR, you  
must first select the appropriate mode. Press one of  
the front panel mode keys to enter the correspond-  
ing mode.  
3Press the function key [F1]–[F7] that is nearest the  
page you wish to select.  
If multiple pages are assigned to one function key,  
press the same key to move the cursor downward.  
You can also use the [ ], [ ], [ ], [ ] cursor keys  
to move.  
[COMBI] key:  
[PROG] key:  
[SEQ] key:  
[GLOBAL] key:  
[MEDIA] key:  
Combination mode  
Program mode  
Sequencer mode  
Global mode  
4Press the [F8] (“Open”) key.  
Media mode  
When you press the [F8] key, you will jump to the  
selected page, and that page will appear.  
As an example here, press the [F3] key three times to  
select “KeyZ,” and then press the [F8] (“Open”) key.  
The 3.3: Ed-Key Zone page will appear.  
[SAMPLING] key: Sampling mode (if the sepa-  
rately sold EXB-SMPL option  
is installed)  
You can also use the following alternative methods  
to select a page.  
Press the [MENU] key, and then use the [ ], [  
keys to move forward or backward through the  
pages in the order of 1.12.12.23.1 etc.  
]
2. Selecting pages and tabs  
Each mode has a large number of parameters, which  
are grouped into pages. Each page is further divided  
into as many as seven groups. These are referred to as  
“tabs.”  
Hold down the [MENU] key, and use numeric keys  
[1]–[7] to enter a two-digit page number to move  
directly to the corresponding page. (To select the  
page shown above, you would press [3], [3].)  
If only one page is assigned to each function key  
(group), as in COMBI 1.1: Play or the pages of  
Global mode, the first digit of the numeric key [1]–  
[7] will move to the corresponding page.  
Selecting a page  
1Make sure that the desired mode is selected.  
To select a mode, press the appropriate mode key.  
Here we will use Combination mode as an example  
for our explanation. Press the [COMBI] key.  
The page selected at this time will be the page that was  
last selected. If there is no corresponding page, nothing  
will happen.  
When you press the [EXIT] key, you will return to  
1.1 from any page.  
15  
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Numeric keys [0]–[9], [ENTER] key, [–] key,  
[./ HOLD] key  
Use these when you know the parameter value that  
you wish to input.  
After using the numeric keys [0]–[9] to input a number,  
press the [ENTER] key to finalize the parameter value.  
Use the [–] key to enter negative numbers.  
Use the [./ HOLD] key to enter a decimal point. In the  
1.1: Play page of Program and Combination modes, the  
[./ HOLD] key will perform the Category Hold or 10s  
Hold function. (PG p.2)  
Selecting a tab  
5Press the function key [F1]–[F7] that is nearest the  
tab displayed at the bottom of the LCD screen.  
As an example, we will select the “Slope” tab. Press  
the [F3] key.  
Some pages have no tabs.  
BANK [A]–[GM] keys  
6To move to another page, press the [MENU] key  
and repeat the procedure from step 3.  
The BANK [A]–[GM] keys are used in Program mode  
to select the program bank and in Combination mode  
to select the combination bank. In Combination mode,  
they are also used to select the program bank for each  
timbre of the combination. In Sequencer mode, these  
keys are used to select the bank of the program used by  
each track of the song.  
3. Selecting parameters  
Use the [ ], [ ], [ ], [ ] cursor keys to select the  
parameter that you wish to edit.  
In Combination mode pages that display timbres 1–8,  
or in Sequencer mode pages that display tracks 1–8 or  
9–16, you can hold down the [TIMBRE/ TRACK] key  
and press the nearest function key [F1]–[F8] to select  
the desired timbre or track.  
These keys are also used to specify the bank in dialog  
boxes such as Write Program or Write Combination.  
[COMPARE] key  
4. Setting a parameter  
Use this key when you wish to compare an edited pro-  
gram or combination sound with the un-edited origi-  
nal (i.e., the sound that is written into memory).  
When editing a program or combination, press this  
key. The key will light, and the last-written settings for  
that program number or combination number will be  
recalled. When you press the [COMPARE] key once  
again, the key will go dark and you will return to the  
settings that you were editing.  
The parameter value in the edit cell can be set by using  
the front panel VALUE controllers ([INC]/ [DEC] keys,  
[VALUE] dial, numeric keys [0]–[9], [–] key, [./ HOLD]  
key, and [ENTER] key). As necessary, you can also use  
the BANK [A]–[GM] keys, and the [COMPARE] key.  
In the case of parameters that require you to enter a  
note or velocity value, you can enter the value by play-  
ing a key on the keyboard while holding down the  
[ENTER] key.  
If you edit the settings that are recalled by pressing the  
[COMPARE] key (i.e., the settings that are written into  
memory), the key will go dark, and it will not be possi-  
ble to return to the previous settings by pressing the  
[COMPARE] key again.  
VALUE controllers  
In Sequencer mode, you can use the [COMPARE] key  
to make “before and after” comparisons immediately  
after using realtime recording or step recording to  
record a song, or after performing a track edit opera-  
tion.  
For example, this can be used effectively when real-  
time-recording a track for a song.  
[INC]/ [DEC] keys  
Use these when you wish to make fine adjustments to  
the value.  
1Realtime-record a track. (Take 1)  
2Once again, realtime-record on the same track. (Take  
2)  
3Press the [COMPARE] key. The key will light, and  
[VALUE] dial  
take 1 will be recalled.  
Use this when you wish to make large changes in a  
value.  
4Press the [COMPARE] key once again. The key will  
go dark, and take 2 will be recalled.  
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5If after recording two different takes on the same  
track, you record a third, the Compare function will  
now alternate between the second and third takes.  
Recording a fourth take will mean that Compare  
now alternates between takes three and four, and so  
on. In this fashion, Compare always alternates  
between the last two recorded passes that are made  
on the same track.  
In this way, the Compare function lets you recall the  
previous recording or the previous state of event edit-  
ing.  
The Compare function is not available in Global,  
Media and Sampling modes.  
Keyboard input  
When inputting a note name or velocity value as the  
value of a parameter, you can use the keyboard to  
input the setting. Hold down the [ENTER] key and  
play the note that you wish to enter as a value. The  
note name (number) or velocity value will be input.  
When the GLOBAL 5.1: DKit page or SEQ 5.1: RPPR,  
RPPR Setup page is displayed, you can hold down the  
[ENTER] key and play a note to recall the settings that  
have been assigned to the note you played.  
17  
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Quick Start  
Turning the power on/ off  
Before you turn on the power, make sure that the  
When using Sampling mode (if the separately sold  
desired connections have been made as described  
EXB-SMPL option is installed) utility commands  
(“Move Sample,” “Move MS,” “Conv.To Prog,”  
“Time Slice,” etc.) to simultaneously modify  
programs or drum kits.  
1. Turning the power on  
The mode and page that will be selected when the  
power is turned on  
1Press the TRs [POWER] switch to turn on the  
power.  
The state of this instrument when the power is turned  
on will depend on the setting of “Power On Mode”  
(GLOBAL 1.1: System, Preference page).  
The LCD screen will display the name of your  
model, and the software version.  
(The following graphic shows the factory-set LCD  
screen . The version number is subject to change  
without notice.)  
If “Power On Mode” is Reset (factory setting), this  
instrument will automatically selects the Combination  
mode 1.1: Play.  
If “Power On Mode” is Memorize, this instrument  
will be in the mode and page that were last selected  
when the power was turned off.  
The Memorize setting will remember the mode and  
page that were last selected, the combination number  
that was last selected in Combination mode, and the  
program number that was last selected in Program  
mode. If another mode is selected when the power is  
turned on, you can press the [COMBI] key or [PROG]  
key to select the 1.1: Play page with the last-selected  
combination number or program number.  
2Turn on your powered monitors or stereo amp.  
3Raise this instruments [VOLUME] slider to an  
appropriate level, and adjust the volume of your  
powered monitors or stereo amp.  
2. Turning the power off  
LCD screen messages when separately sold  
options are installed (When the power is turned  
on)  
1Set this instruments [VOLUME] slider and the  
volume of your powered monitor or stereo amp to  
zero.  
This instrument allows you to install separately sold  
options.  
2Turn off the power of your powered monitor or  
stereo amp.  
When the power is turned on, the type of installed  
options will be displayed. After installing an option, be  
sure to check this display to verify that the option was  
installed correctly. If the option is not displayed here  
even though it was installed, it was not installed cor-  
rectly. Turn off the power and re-install the option.  
(For details on installing an option, refer to PG p.260)  
3Press this instruments [POWER] switch to turn off  
the power.  
Never turn off the power while data is being writ-  
ten into internal memory.  
If the power is turned off while processing is being  
performed, memory write operations will not be  
completed correctly. If this occurs, this instrument  
will automatically initialize its internal memory so  
thatitwilloperatecorrectly.Thisisnotamalfunction.  
While data is being written, the LCD screen will  
indicate “Now writing into internal memory.”  
Data is written into internal memory by the fol-  
lowing operations.  
OPTIONS  
EXB-SMPL:  
The EXB-SMPL option is installed.  
Writing (updating) a Program, Combination,  
Global Setting, Drum Kit, or Arpeggio Patterns  
Loading Program, Combination, Global Setting,  
Drum Kit, or Arpeggio Patterns data in Media mode  
Receiving a MIDI data dump for Program,  
Combination, Global Setting, Drum Kit data, or  
Arpeggio Patterns  
SIMM:  
Slot1 (**MB)/ Slot2 (**MB): SIMM’s are installed in  
SIMM slots 1 and/ or 2. The capacity of each SIMM is  
shown in parentheses.  
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Listening to the demo songs  
From the powered-off state, if you turn on the  
power while holding down the [MENU] key and  
[EXIT] key, the Load All (Preload PCG and Demo  
Songs) operation will be executed automatically.  
(The LCD screen will show a message of “Now  
Writing Internal Memory.”) This will load all PCG  
data and demo song data. Never turn off the  
power while the data is being loaded.  
Loading demo playback data  
The TR contains demo songs (and preloaded data).  
This data can be loaded in Global mode.  
1Press the [GLOBAL] key (the key will light).  
You will enter Global mode.  
Verify that the GLOBAL 1.1: System page is dis-  
played. If it is not displayed, press the [EXIT] key.  
2Press the [F8] (“UTILITY) key to access the Utility  
menu.  
Selecting and playing a demo  
song in the Sequencer mode  
3Press the [F7] (“  
”) key to select “Load Pre-  
load/Demo Data,” and press the [F8] (“OK”) key.  
1Press the [SEQ] key (the key will light).  
You will enter Sequencer mode.  
2Access the SEQ 1.1: Play/REC, Play/REC page.  
Play/REC page  
SEQ 1.1:  
Play/REC  
Song Select  
A dialog box will appear.  
4Use the [INC]/[DEC] keys to select the data that  
you want to load.  
If the SEQ 1.1: Play/ REC, Play/ REC page does not  
appear, select it as follows.  
1) Press the [MENU] key.  
The LCD screen will show a list of the pages in  
Sequencer mode.  
In the “Kind” field, select the data that you want to  
load.  
In this case, select All (Preload PCG and Demo  
Songs). When you execute the Load operation, the  
demo song data and preloaded data will be loaded.  
2) Press the [F1] key to select “P/R,” and press the  
[F8] (“OPEN”) key.  
5Press the [F8] (“OK”) key.  
A dialog box will ask you for confirmation.  
3) Press the [F1] key. The SEQ 1.1: Play/ REC, Play/  
REC page will be displayed.  
3Use the cursor keys [ ], [ ] to choose “Song  
Select.”  
The song name will be highlighted.  
6Press the [F8] (“OK”) key once again.  
4Use the [INC]/[DEC] keys or other VALUE control-  
The preloaded data and demo song data will be  
loaded.  
lers to select the demo song that you wish to play.  
5Press the [START/STOP] key.  
Never turn off the power while the data is being  
loaded.  
The key will blink and the selected song will play.  
6If you wish to stop playback, press the [START/  
If the Memory Protected dialog box appears, un-  
check the memory protect setting, and perform the  
Load operation again. (p.43)  
STOP] key once again.  
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Playing a cue list  
Heres how to playback the demonstration cue list. By  
using a cue list, you can repeatedly play multiple  
songs that you specify in the cue list, or play songs  
consecutively. (p.73)  
1Press the [MENU] key.  
2Press the [F2] key to select “Cue,” and then press  
the [F8] (“OPEN”) key.  
The SEQ 2.1: Cue List, Setup&Play page will appear.  
3Press the [START/STOP] key.  
4To stop playback, press the [START/STOP] key  
once again.  
If the last step is End, playback will stop automati-  
cally when it reaches that point. If the last step is  
Continue to Step01, playback will return to the first  
step and continue.  
To select a cue list, choose “Cue List Select,” and  
use the same procedure as when selecting a song.  
Refer to step 4above.  
Contents of the preloaded data and demo songs  
Preload PCG  
Preloaded data (programs, combinations, drum  
kits, arpeggio patterns, global settings)  
When you load the preloaded data, it will be writ-  
ten into internal memory. This data is preserved  
even when the power is turned off.  
When this data is loaded, the current PCG data in  
the TR will be replaced. If you do not want to lose  
this data, save it to an SD card beforehand. (p.46)  
Demo Songs  
Demonstration song and demonstration cue list  
data  
This data is loaded into the internal sequencer  
memory. The data will be lost when the power is  
turned off.  
When you load All Demo Songs, any data cur-  
rently in the sequencer will be rewritten. If you  
wish to keep this data, you must first save it on an  
SD card before loading All Demo Songs. (p.46)  
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Selecting and playing a program  
In Program mode you can select and play a program  
Selecting the program bank  
In Program mode, you can switch banks to select pro-  
grams from another bank.  
With the factory settings, banks A, B, C, D and G, g(d)  
contain programs. (table bellow)  
from banks A–D, G, g(d). Here we will show how to  
select preset programs. Select various programs and  
hear how they sound.  
5Press a BANK [A]–[GM] key to select a bank.  
The key will light, and the selected bank will be dis-  
played in the left of the LCD screen. For example to  
select bank B, press the BANK [B] key. (The [B] key  
will light, and the upper left of the LCD screen will  
indicate Bank B.)  
Selecting a program  
1Press the [PROG] key (the key will light).  
You will enter Program mode. Make sure that the  
upper line of the LCD screen indicates “PROG 1.1:  
Play.”  
Bank  
Prog. No.  
Explanation  
A, B, C, D  
000…127  
for preloaded programs  
(for user programs)  
Category  
Program Bank  
Program Select  
G
001…128  
GM programs  
g(d)  
(VNL)  
GM2 drum programs  
A, B, C, D  
With the factory settings, these banks contain  
a wide variety of preloaded programs that  
use the internal PCM ROM multisamples,  
effects, and arpeggio patterns.  
Selecting a program number  
2Make sure that “Program Select” is selected.  
If it is not selected, use the cursor keys [ ], [ ],  
128 programs can be written or rewritten to each bank  
A–D (for a total of 512).  
[
], [ ] to highlight the program name in “Pro-  
gram Select.”  
G, g(d) These banks contain 128 GM programs and 9  
GM drum programs that are compatible  
with the GM sound map. The programs of  
these banks are read-only. Bank G contains  
the GM programs. G lets you select 128 pro-  
grams numbered from 001–128, and g(d) lets  
you select nine drum programs (VNL).  
Each time you press the [GM] key, the bank  
will alternate as shown below.  
3Use the VALUE controllers to select the program  
that you wish to play.  
You can use the following methods to select a pro-  
gram.  
Rotate the [VALUE] dial.  
Press the [INC] or [DEC] key.  
Use numeric keys [0]–[9] to specify the number,  
and press the [ENTER] key.  
Gg(d)Gg(d)G…  
4Audition the sound.  
For details of the program names etc., refer to  
Play a note on the keyboard to hear the sound you  
selected.  
“VNL” (Voice Name List).  
Alternatively, you can press the [AUDITION] key  
(the key will light) to turn on the Audition function  
and the TR will automatically play a riff (phrase)  
suitable for the selected program.  
With the factory settings, the Audition function  
can be used only on the preloaded programs of  
banks A–D, and the preset programs G, g(d).  
21  
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Selecting programs by category  
Using 10s HOLD to select programs  
You can select programs by categories such as key-  
board, organ, bass, and drums.  
You can fix the tens place of the program number as  
you select programs.  
With the factory settings, all the preloaded programs  
are organized into sixteen categories. You can choose a  
category, and then select from the programs in that cat-  
egory.  
1Press the [./HOLD] key to make the display indi-  
cate  
.
The tens place of the program number will be held  
(fixed).  
On this instrument, you can use one of the following  
two methods to select programs by category.  
Select by Category  
1Make sure that PROG 1.1: Play is displayed.  
2Press the [CATEGORY] key.  
2By pressing a numeric key [0]–[9], you can input  
the ones place in a single action.  
3You can use the [INC]/[DEC] keys to change the  
tens place.  
4To cancel the 10s HOLD function, press [./HOLD]  
The Select by Category dialog box will appear. The  
categories are displayed in the left side of the screen,  
and a list of the programs in the selected category  
are displayed in the right side.  
to erase the  
display.  
Using a connected switch to select programs  
A separately sold on/ off-type switch (such as the sepa-  
rately sold Korg PS-1) can be connected to the rear  
panel ASSIGNABLE SWITCH connector, and assigned  
a program select function. (p.117)  
Program  
Category  
3Use the [F1] (“  
(“ ”), and [F4] (“  
desired category.  
”), [F2] (“  
”), [F3]  
Selecting programs from a MIDI device  
”) keys to select the  
MIDI program change messages can be transmitted  
from an external MIDI device, and received by this  
instrument to select programs.(PG p.234)  
4Use the [ ], [ ] cursor keys to select the desired  
program.  
5To execute, press the [F8] (“OK”) key. To cancel  
without executing, press the [F7] (“Cancel”) key.  
Cat. HOLD (Category Hold)  
1Press the [./HOLD] key to display  
The category will be held.  
Category  
.
Program  
Select  
2Use the cursor keys [ ], [ ], [ ], [ ] to choose  
“Category,” and use the VALUE controllers to  
specify the category.  
3Use the cursor keys [ ], [ ], [ ], [ ] to choose  
“Program Select,” and use the VALUE controllers  
to successively select programs in that category.  
4To exit the Category Hold function, press the [./  
HOLD] key twice to erase the  
display.  
In PROG 1.1: Play, pressing the [./ HOLD] key will  
cycle through cancel.  
22  
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Selecting and playing a combination  
In Combination mode you can select and play a combi-  
nation from banks A–C. Select various combinations  
and hear how they sound.  
A, B, C  
With the factory settings, these banks con-  
tain a wide variety of preloaded combina-  
tions that use multiple programs, effects,  
and arpeggio patterns.  
128 programs can be written or rewritten to each bank  
A–C (for a total of 384).  
Selecting a combination  
For details of the combination names etc., refer to  
“VNL” (Voice Name List).  
1Press the [COMBI] key (the key will light).  
You will enter Combination mode. Make sure that  
the upper line of the LCD screen indicates “COMBI  
1.1: Play.”  
Selecting combinations by category  
You can select combinations from sixteen categories in  
the same way as for programs.  
With the factory settings, all the preloaded combina-  
tions are organized into sixteen categories. You can  
choose a category, and then select from the combina-  
tions in that category.  
Category  
Combination  
Bank  
Combi Select  
Selecting a combination number  
2Make sure that “Combi Select” is selected.  
Using 10s HOLD to select combinations  
If it is not selected, use the cursor keys [ ], [ ],  
You can fix the tens place of the combination number,  
so that a combination can be selected simply by press-  
ing a numeric key once to change the ones place.  
[
], [ ] to highlight the combination name in  
“Combi Select.”  
3Use the VALUE controllers to select the combina-  
tion that you wish to play.  
4Audition the sound.  
Using a connected switch to select combinations  
Play a note on the keyboard to hear the sound you  
selected.  
A separately sold on/ off type foot switch such as the  
Korg PS-1 can be connected to the rear panel ASSIGN-  
ABLE SWITCH jack, and used to select combinations.  
Selecting the combination bank  
In Combination mode, you can switch banks to select  
combinations from another bank.  
With the factory settings, banks A, B, and C contain  
combinations. (table bellow)  
Selecting combinations from a MIDI device  
MIDI program change messages can be transmitted  
from an external MIDI device, and received by this  
instrument to select combinations. (PG p.234)  
5Press a BANK [A]–[C] key to select a bank.  
The key will light, and the selected bank will be dis-  
played in the left of the LCD screen. For example to  
select bank B, press the BANK [B] key. (The [B] key  
will light, and the upper left of the LCD screen will  
indicate Bank B.)  
Bank  
Prog. No.  
Explanation  
A, B, C  
000…127  
for preloaded combinations  
(for user combinations)  
23  
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Using controllers to modify the sound  
The TR provides various controllers – a joystick, the  
SW1 and SW2 switches, and the REALTIME CON-  
TROL [1], [2], [3], [4] knobs – that let you modify the  
tone, pitch, volume, or effects in realtime while you  
play.  
You can specify the way in which the [SW1] and [SW2]  
keys will operate: either Toggle, when the assigned  
function will be switched on/ off each time the key is  
pressed, or Momentary, when the assigned function  
will be switched on only as long as you hold down the  
key.  
Each time you select a program or combination, try out  
these controllers to hear how they affect the sound.  
The function of the [SW1] and [SW2] keys can be  
verified for Program mode in the 1.1: Play, Pro-  
gram page, or for Combination mode in the 1.1:  
Play, Combination page. (p.26)  
Tonal changes etc. created using these controllers  
can be recorded on the internal sequencer or on an  
external MIDI sequencer.  
When you write a program or combination, the  
on/ off status of the [SW1] and [SW2] keys is  
saved.  
Joystick  
For details on making these settings, refer to “Set-  
The Lock function  
1Select program bank A001: Acoustic Piano, and  
play the keyboard.  
JS(+X): Move the joystick toward the right to apply an  
effect. Normally this is used to control the  
pitch (bend up).  
JS(–X): Move the joystick toward the left to apply an  
effect. Normally this is used to control the  
pitch (bend down).  
To select a program, make sure that you are in Pro-  
gram mode, and press the Bank [A] key, numeric  
key [1], and then the [ENTER] key.  
2Move the joystick toward yourself (the –Y direc-  
tion).  
The modulation will deepen, and at the same time,  
resonance will be applied to give a unique character  
to the sound.  
JS(+Y): Move the joystick away from yourself to apply  
an effect. Normally this is used to control the  
oscillator LFO (vibrato).  
JS(–Y): Move the joystick toward yourself to apply an  
effect. Normally this is used to control filter  
LFO (wah).  
3While holding the joystick toward yourself, press  
the [SW2] screen (The [SW2] key will light).  
The tone at this point will be maintained. (Lock  
function)  
You can use the Lock function of [SW 1] or [SW 2]  
keys to hold the effect in the current joystick posi-  
tion, before the joystick is released to the center  
position. For the procedure, refer to “The lock  
function.”  
You can use the joystick as a source for alternate  
modulation or effect dynamic modulation, to con-  
trol program parameters or effect parameters.  
SW1, SW2  
4Release the joystick, and play the keyboard.  
The tone will stay the same as it was when the  
[SW2] key was pressed. Moving the joystick toward  
yourself will not affect the sound.  
You can use these keys as sources for alternate modula-  
tion or effect dynamic modulation to control program  
parameters or effect parameters.  
In the lower part of the LCD screen, SW2 will indi-  
cate JS-Y Lock. This means that the function of the  
[SW2] key is set to JS-Y Lock. (It will operate as a  
Toggle switch.)  
These switches can also be used to switch the octave, to  
turn portamento on/ off, or to lock the position of the  
after touch lock function (p.25).  
24  
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If the function of the [SW1] or [SW2] key is set to  
JS X Lock, JS+Y Lock, or JS-Y Lock, the tone that  
was heard when the joystick is tilted can be main-  
tained even after the joystick is returned to the  
center position.  
Knob [2]: RESONANCE/ HPF  
Adjust the resonance level of a low pass filter or the  
cutoff frequency of a high pass filter.  
The content that is controlled will depend on the filter  
type specified by the program.  
Similarly, there is an AfterT Lock function that  
locks the aftertouch effect. (PG p.224)  
By adjusting the filter resonance level, you can increase  
or decrease the resonance level to add a unique charac-  
ter to the sound.  
5Press the [SW2] key once again to defeat the lock.  
In many programs and combinations, the joystick -  
Y axis lock function is assigned to the [SW2] key.  
Adjusting the cutoff frequency of the high-pass filter  
will modify the thickness of the sound from which the  
low frequency range has been filtered out.  
REALTIME CONTROLS [1], [2], [3],  
[4]  
Level  
These knobs can be used to control the filter cutoff fre-  
quency and resonance, the amp and filter EG, volume,  
portamento time, pan, pitch LFO, or the send levels to  
the master effects, etc.  
LPF  
HPF  
Cutoff  
1Press the REALTIME CONTROLS [SELECT] key  
to switch the function of the realtime controllers to  
A-mode, B-mode, or C-mode.  
frequency  
Knob [3]: EG-INTENSITY  
Each time you press the key, A-mode, B-mode or C-  
mode will be selected alternately, and the corre-  
sponding LED will light.  
Adjust the filter EG intensity (the depth at which the  
filter EG is applied).  
Rotating the knob will affect the depth of the filter EG.  
Normally, rotating the knob toward the left will make  
the filter EG apply less deeply, and rotating it toward  
the right will make the filter EG apply more deeply.  
Since the filter EG will operate based on the cutoff fre-  
quency of the filter, knobs [1] and [3] will work  
together to control the tonal changes produced by the  
filter.  
Level  
2Rotate the desired knob to control the sound, etc.  
Time  
A-mode controls  
In A-mode, knobs [1]–[4] will control/ edit the follow-  
ing functions.  
Placing the knobs in the center (12 oclock) posi-  
tion will produce the values specified by the pro-  
gram parameters.  
Knob [4]: EG-RELEASE  
Adjust the EG release times of the filter and amp. This  
will determine the time from note-off until the sound  
disappears.  
Knob [1]: LPF CUTOFF  
When you adjust the knob, the release times of the fil-  
ter EG and the amp EG will change. Normally, rotating  
the knob toward the left will shorten the release time,  
and rotating it toward the right will lengthen the  
release time.  
Adjust the cutoff frequency of the low pass filter.  
When you adjust the cutoff frequency of the filter, the  
brightness of the sound will change. The effect will  
depend on the settings of the program parameters, but  
normally, rotating the knob toward the left will darken  
the sound, and rotating it toward the right will  
brighten it.  
note-on  
Attack Level  
note-off  
Break Level  
Level  
Level  
Release Level  
Time  
Sustain Level  
LPF  
Frequency  
Release Time  
Low  
High  
Slope Time  
Decay Time  
Attack Time  
Cutoff  
frequency  
Start Level  
25  
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B-mode controls  
Foot pedals  
You can control parameters such as volume, porta-  
mento time, pan or filter and amp EG, pitch LFO, and  
master effect send levels etc.  
Damper Pedal  
The B-mode function settings are made for each indi-  
vidual program, combination, or song.  
In Sampling mode, the B-mode functions are set for the  
entire mode (if the EXB-SMPL option is installed)  
A separately sold Korg switch-type damper pedal such  
as the DS-1H can be connected to this instrument. If a  
DS-1H is connected, it will function as a half-damper  
pedal. The half-damper function cannot be controlled  
by other pedals.  
C-mode control  
You can control the effect of the arpeggiator in real-  
time. For details on operation, refer to p.27.  
Assignable Foot Switch  
A separately sold on/ off switch such as the Korg PS-1  
foot switch can be connected to this instrument, allow-  
ing you to turn an assigned function on/ off by step-  
ping on the foot switch.  
Viewing the parameters that are assigned to  
[SW1], [SW2] keys, and the REALTIME CONTROLS  
B mode  
The function of the foot switch is assigned in GLOBAL  
1.1: System “Foot SW Assign” (p.117).  
Assignable Foot Pedal  
In Program and Combination modes, the B-mode func-  
tions of the REALTIME CONTROLS knobs [1], [2], [3],  
and [4] and [SW1]/ [SW2] keys can be verified in the  
1.1: Play page.  
A separately sold Korg expression pedal such as the  
EXP-2 foot controller or XVP-10 EXP/ VOL pedal can  
be connected to the rear panel ASSIGNABLE PEDAL  
jack, and used to apply an effect.  
The function of the foot pedal is assigned in GLOBAL  
1.1: System Foot page “Foot Pedal Assign” (p.117).  
Functions assigned to the  
[SW1] and [SW2] keys  
Functions assigned  
to Knob1–4  
Keyboard  
Velocity  
The force with which you initially strike a note can  
apply an effect.  
Normally this is used to control volume, or the speed  
or sensitivity of the EG.  
After Touch  
This effect can be applied by varying pressure on a key  
that is already being held down.  
Normally this is used to control volume, tone (cutoff  
frequency), or LFO sensitivity etc.  
Note Number  
Varying amounts of an effect will be applied depend-  
ing on the position of the key on the keyboard.  
Normally this is used to control volume, tone (cutoff  
frequency), LFO sensitivity, and EG sensitivity etc.  
This can be used as a source for alternate modula-  
tion or effect dynamic modulation, to control pro-  
gram parameters or effect parameters.  
26  
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Using the arpeggiator while you play  
The arpeggiator is a function that automatically gener-  
ates arpeggios (broken chords). Most arpeggiators pro-  
duce an arpeggio when you play a chord on the  
Using the arpeggiator in Program  
keyboard.  
mode  
1Press the [PROG] key to enter Program mode, and  
As you select various programs, you will notice that  
the [ARP ON/ OFF] key LED will light for some  
tor”) Play the keyboard of the TR and the arpeggio  
will start.  
The chord you played on  
the keyboard is sounded as  
an arpeggio (broken chord)  
For other programs, you can press the [ARP ON/  
OFF] key (the key will light) to turn on the arpeggia-  
In addition to this, the TRs arpeggiator is a polyphonic  
tor. Arpeggios will begin sounding when you play  
arpeggiator that is able to produce a variety of chordal  
the keyboard.  
transformations or phrases based on the pitch or tim-  
ing of the notes you play on the keyboard. These func-  
tions let you use the arpeggiator to play a wide range  
of patterns including drum or bass phrases, and guitar  
or keyboard backing riffs. It is also effective to use the  
arpeggiator as part of the sound-creating process when  
creating subtly-moving pads, synth-sounds, or sound  
effects.  
2As described in the following sections “Settings  
using controllers” and “Settings in the LCD  
screen,” move the controllers or modify the param-  
eters to change the way in which the arpeggios are  
played.  
In addition, the TR features a Dual Arpeggiator that  
lets you simultaneously use two arpeggio patterns in  
Combination mode and Sequencer mode. You can take  
advantage of this in many ways, such as applying sep-  
arate arpeggio patterns to a drums program and a bass  
program, or using keyboard split or velocity to switch  
between two arpeggio patterns.  
Settings using controllers  
Arpeggiator on/ off  
Each time you press the [ARP ON/OFF] key, the  
arpeggiator will be switched on/off.  
When this is on, the key will light, and playing the  
The TR provides five preset arpeggio patterns (the  
standard UP, DOWN, ALT1, ALT2, and RANDOM),  
and lets you program and store 216 user arpeggio pat-  
terns. With the factory settings, these contain a wide  
variety of preload user arpeggio patterns (VNL). An  
arpeggio pattern that you create can also be stored as a  
user arpeggio pattern (p.107).  
keyboard will start the selected arpeggio pattern.  
The on/ off status is saved when you write the pro-  
gram, Combination.  
In Combination and Song, depending on the  
arpeggiator A, B settings, the arpeggio may not  
start when you press the [ARP ON/ OFF] key to  
turn it on (p.29).  
27  
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You can control the tone effectively by simulta-  
neously adjusting the REALTIME CONTROLS A-  
mode [1] (LPF CUTOFF), [2] (RESONANCE/  
HPF), and [3] (EG-INTENSITY) knobs.  
Adjusting the arpeggiator tempo  
1Press the REALTIME CONTROLS [SELECT] key  
to make the right “C” LED light.  
2Rotate the [TEMPO] knob to adjust the tempo.  
The “=” value in the upper right of the LCD screen  
will change. You can set this in the range of 40–240.  
The [SELECT] key LED will blink at quarter-note ()  
intervals.  
Settings in the LCD screen  
In PROG 1.1: Play, press the [F3] key to select the  
Arp. Play page.  
You can also Use the cursor keys [ ], [ ], [ ], [  
]
to select “=,” input the tempo using numeric keys  
[0]–[9], and press the [ENTER] key to set the tempo.  
Alternatively, you can set the tempo using the  
[VALUE] dial or the [INC]/ [DEC] keys. The tempo  
will blink at the specified tempo.  
You can also tap the [TIMBRE/ TRACK] key (Tap  
Tempo) to set the tempo (p.120).  
Selecting an arpeggio pattern  
An arpeggio pattern can be selected from preset arpeg-  
gio patterns P000–P004 and user arpeggio patterns  
U000 (INT)–215 (User). With the factory settings,  
U000–199 (INT) contain a wide variety of preset user  
arpeggio patterns (VNL)  
The Tempo setting is saved when you write the  
program.  
The arpeggio playback speed is affected by the  
“Reso (Resolution)” setting (1.1: Play, Arp. Play  
page, 6.1: Ed–Arp., Arpeg. Setup page).  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Pattern,” and use the [VALUE] dial or the [INC]/  
[DEC] keys to select the arpeggio pattern. To select  
a user arpeggio pattern, use numeric keys [0]–[9] to  
input the pattern number, and press the [ENTER]  
key.  
If “MIDI Clock” (GLOBAL 2.1: MIDI) is set to  
External or Ext-USB, the display will indicate “=  
EXT.” The tempo will be synchronized to an exter-  
nal MIDI device, and it will not be possible to  
adjust the tempo on the TR.  
Adjusting the length of the arpeggio notes  
Changing the timing value of the arpeggio  
notes  
1Press the REALTIME CONTROLS [SELECT] key  
to make the right “C” LED light.  
The “Reso (Resolution)” parameter in the LCD screen  
lets you set the timing value of the arpeggiated notes in  
a range of ꢁ 3 .  
2Rotate the [ARP-GATE] knob to adjust the dura-  
tion of the arpeggiated notes.  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Reso,” and use the [VALUE] dial or the [INC]/  
[DEC] keys to specify the spacing of the arpeggi-  
ated notes.  
Rotating the knob toward the left will shorten the  
notes, and rotating it toward the right will lengthen  
the notes. At the center position (12 oclock), the  
note length will be as specified by the program  
parameter “Gate” (6.1: Ed-Arp., Arpeg. Setup  
page).  
Selecting the octave range in which the  
arpeggio is sounded  
Use the “Octave” in the LCD screen to specify the  
range of octaves in which the arpeggio will be sounded  
The knob setting is saved when you write the pro-  
gram.  
You can control the effect by simultaneously  
adjusting the REALTIME CONTROLS A-mode [4]  
(EG-RELEASE) knob.  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Octave,” and use the [VALUE] dial or [INC]/  
[DEC] keys to specify the range of octaves in  
which the arpeggio will be sounded.  
Adjusting the strength of the arpeggio notes  
1Press the REALTIME CONTROLS [SELECT] key  
Sounding an arpeggio in the order of the  
pitches in the chord you played  
to make the right “C” LED light.  
2Rotate the [ARP-VELOCITY] knob to adjust the  
strength of the arpeggiated notes.  
You can select whether the notes of the arpeggio will  
be sounded in the order of the pitches in the chord you  
played (regardless of the order in which you actually  
played the notes), or in the order in which you played  
the notes.  
Rotating the knob toward the left will make the  
notes weaker, and rotating the knob toward the  
right will make the notes stronger. At the center  
position (12 o’clock), the velocity will be as specified  
by the program parameter “Velocity” (6.1: Ed-Arp.,  
Arpeg. Setup page).  
Use the cursor keys [ ], [ ], [ ], [ ] to select the  
“Sort” check box, and use the [VALUE] dial or the  
[INC]/[DEC] keys to make the setting.  
The knob setting is saved when you write the pro-  
gram.  
28  
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Checked: the arpeggio will sound each note in the  
order of its pitch, regardless of the order in which  
you actually played the notes.  
Unchecked: the arpeggio will sound each note in  
the order in which you actually played the notes.  
Using the arpeggiator as you  
play in Combination mode  
In Combination mode the TR provides dual arpeggia-  
tors, allowing you to run two arpeggio patterns simul-  
taneously.  
Letting the arpeggio continue playing even  
after you take your hand off the keyboard  
You can select whether the arpeggio will continue  
playing when you take your hand off the keyboard, or  
whether the arpeggio will stop playing when you take  
your hand off the keyboard.  
1Press the [COMBI] key to enter Combination  
As you select various combinations, you will notice  
that the [ARP ON/ OFF] key will light for some  
arpeggiator will start.  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Latch,” and use the [VALUE] dial or the [INC]/  
[DEC] keys to make the setting.  
Checked: The arpeggio will continue playing even  
after you remove your hand from the keyboard.  
Unchecked: The arpeggio will stop playing when  
you remove your hand from the keyboard.  
For other combinations, you can press the [ARP  
ON/ OFF] key (the key will light) to turn on the  
arpeggiator.  
2As described in the preceding section “Settings  
using controllers” and the following section “Set-  
tings in the LCD screen,” move the controllers or  
modify the parameters to change the way in which  
the arpeggios are played.  
Synchronizing the arpeggiator to your key-  
board timing  
You can specify whether the arpeggio will begin at the  
moment you play the keyboard, or whether it will  
always play in synchronization to the MIDI clock  
tempo.  
The [ARP ON/ OFF] key and the REALTIME  
CONTROLS C-mode [TEMPO], [ARP-GATE], and  
[ARP-VELOCITY] knobs are valid for both arpeg-  
giators A and B. Their state will be memorized  
when the combination is written.  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Key Sync.,” and use the [VALUE] dial or the  
[INC]/[DEC] keys to make the setting.  
Checked: When you take your hand completely off  
of the keyboard and then play the first note-on, the  
arpeggio pattern will start from the beginning. This  
setting is suitable when you want the arpeggio to  
start from the beginning of the measure as you are  
playing in realtime.  
Settings in the LCD screen  
In COMBI 1.1: Play, press the [F4] key to select the  
Arp. Play A page, and make settings for arpeggia-  
tor A.  
Unchecked: The arpeggio will always be synchro-  
nized to the MIDI clock tempo.  
In COMBI 1.1: Play, press the [F5] key to select the  
Arp. Play B page, and make settings for arpeggiator  
B.  
Sounding both the arpeggio notes and the  
notes you play  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Keyboard” check box, and use the [VALUE] dial  
or the [INC]/[DEC] keys to make the setting.  
Checked: The notes you play on the keyboard and  
the notes played by the arpeggiator will both sound.  
Unchecked: Only the arpeggio notes will sound.  
Select the arpeggiator(s) that will run  
Use the “Arpeggiator Run” check boxes to specify the  
arpeggiator(s) that you want to run. The arpeggiator(s)  
that are checked here will operate when the [ARP ON/  
OFF] key is on.  
However, the arpeggiator will play a timbre only if the  
table displayed beside the check boxes assigns arpeg-  
giator A or B to a Timbre 1–8. These settings are made  
Arpeggiator-A, Arpeggiator-B  
For each arpeggiator A and B, you can make settings  
for “Pattern,” “Reso (Resolution),” “Octave,” “Sort,”  
“Latch,” “Key Sync,” and “Keyboard.” (p.28)  
29  
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Checking the structure of a user arpeggio  
pattern  
Let’s see how combination C053: Echo Jamm is con-  
structed.  
Other settings for the arpeggiator  
You can also set “Gate,” “Velocity,” “Swing,” and  
“Scan Zone.” These parameters are set in PROG 6.1:  
EdArp, COMBI 6.1: EdArp. (p.104).  
1Select combination C053: Echo Jamm, and look at  
the Arp. Play A page and Arp. play B page.  
Linking the arpeggiator to program, combinations  
You can specify whether the arpeggiator settings writ-  
ten in a program or combination will also be selected  
when you switch programs or combinations, or  
whether the arpeggiator status will not change when  
you switch programs or combinations.  
With the factory settings, the former is selected. Use  
the latter when you want to keep the same arpeggio  
pattern running, and change only the program sound.  
This setting is made in “Auto Arp.” (GLOBAL 1.1: Sys-  
tem, Basic).  
Creating a user arpeggio pattern  
Arpeggio patterns that you create can be written to  
U000 (INT)–215 (User).  
These can be created in GLOBAL 6.1: Arp.Pattern  
As you can see from the “Timbre Assign” table in  
the upper right, arpeggiator A is assigned to timbre  
4 and 8, and arpeggiator B is assigned to timbre 2.  
When you play the keyboard the U119 (INT): Dr-  
BigBeats 2 arpeggio pattern will play the program  
B084: DrumnBass Kit of timbre 4. The U039  
(INT): Gt-Stab Rhythm arpeggio pattern will play  
the program B108: Funkin’ Guitar of timbre 2.  
If you uncheck “Arpeggiator Run A” or  
“Arpeggiator Run B,” the unchecked arpeggiator  
will stop.  
If you check it once again and play the keyboard,  
the arpeggiator will begin running.  
Look at the COMBI 6.1: Ed-Arp., Zone page, and  
you will see that the A keys “Btm” and “Top” are  
set so that arpeggiator A will operate only for B3  
and lower keys, and that the B “Top Key” and  
Bottom Key” are set so that arpeggiator B will  
operate only for C4 and higher keys.  
30  
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Playing with the RPPR (Realtime Pattern  
Play/ Recording) function  
This instruments Sequencer mode provides an RPPR  
Shutdown Keys:  
(Realtime Pattern Play/Recording) function.  
When you play a key in the range of C–1 – C2, the cur-  
rently-playing pattern will stop.  
Using the RPPR function, each note of the keyboard  
can be assigned to a preset pattern or user pattern and  
a track that will play the assigned pattern. You can  
then playback the assigned pattern in realtime (and  
record it, if desired) simply by playing a note. (Preset  
patterns suitable for playing by the drum track are  
already provided in internal memory.)  
Pattern Assignable:  
A pattern and track can be assigned to each of the 72  
keys in the range of C#2–C8. If you do not assign a key,  
it can be used to play as usual.  
Here we will explain how to play a demo song using  
the RPPR function.  
As in the example shown in the following diagram,  
you can make one key play a drums pattern, another  
key a bass phrase, and yet another key play guitar  
chords, all by specifying a different pattern and track  
for each key.  
2Press the [SEQ] key (the key will light) to enter  
Sequencer mode, and access the SEQ 1.1: Play/  
REC, Play/REC page.  
88 Keys  
76 Keys  
61 Keys  
3In “Song Select,” select 001:Midnight Sun.  
C-1  
G9  
Select the song as described in “Selecting and play-  
ing a demo song in Sequencer mode” (p.19).  
Pattern Assignable  
C#2 ... C 8  
Shutdown Keys  
C-1 ... C2  
Pattern P000 Track01 (Drums Program)  
Pattern U000 Track02 (Bass Program)  
Pattern P001 Track01 (Drums Program)  
Pattern U001 Track02 (Bass Program)  
Pattern U002 Track03 (Guitar Program)  
4Make sure that the RPPR check box is checked.  
Checked: The specified RPPR (set in SEQ 5.1:PPPR,  
RPPR Setup) will function.  
Unchecked: RPPR will not function. Operation will  
be as in normal Sequencer mode.  
5Press a key.  
The pattern assigned to that key will playback.  
In some cases, the pattern will continue playing  
after you release your hand from the keyboard. You  
can stop playback either by pressing that key once  
again, or by pressing a key in the area of C2 or  
below.  
31  
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Simple program editing  
By operating the performance editor and the realtime  
Amp Level: Indicates the amp level. This will adjust  
controllers you can easily and intuitively modify the  
sound of a program.  
the volume of the entire program.  
Attack Time: Indicates the attack time of the filter EG  
and amp EG. This will adjust the speed of the attack  
from note-on.  
Program editing refers to the process of modifying the  
parameters that make up a program, in order to mod-  
ify the sound or change the controller, effect settings  
etc.  
In order to maximize the effect of the Attack Time  
adjustment, the amp EG Start Level, Attack Level,  
Start Level Modulation, and Attack Time Modula-  
tion parameters are also adjusted.  
More detailed editing can be performed in PROG  
2.1: Ed-Basic – 7.2: Ed-MasterFx.  
Decay Time: Indicates the decay time and slope time  
of the filter EG and amp EG.  
IFX Balance: This simultaneously adjusts the “W/D  
(Wet/ Dry)” balance of all insert effect.  
Performance Edit  
By using the eight sliders of the Performance Editor,  
you can make overall adjustments to the sound. When  
you move a slider, multiple program parameters are  
adjusted simultaneously.  
MFX Balance: This simultaneously adjusts the  
Return 1 and 2 parameters of the master effects.  
Depending on the settings of the program parame-  
ters, the result may not be noticeable.  
1Press the [PROG] key (the key will light) to enter  
Program mode.  
5If you want to save the modified sound, select the  
utility menu command “Write Program,” and  
write the program. (p.43)  
2Press the [F2] (“P.Edit”) key.  
The Perform. Edit page will appear.  
It is a good idea to edit the name when you write  
the program.  
If you want to overwrite the program using the  
same program number, press the [REC/ WRITE]  
key and then press the [F8] key.  
The edited content will be lost if you select another  
program or turn off the power before saving.  
3Select the Program.  
4Use the Performance Editor to adjust the sound.  
(PG p.3)  
Use the cursor keys [ ], [ ], [ ], [ ] to select the  
desired performance editor slider, and use the  
VALUE controller to adjust the setting.  
Realtime controls  
The REATIME CONTROLS [1]–[4] knobs can be used  
to edit parameters such as the filter cutoff frequency,  
resonance, the amp and filter EG, volume, portamento  
time, pan, pitch LFO, and master effect send level etc.  
If you want to reset the value, press numeric key  
[0] and then press the [ENTER] key to restore the  
previous setting.  
Octave: Indicates the octave setting.  
You can also modify settings for the arpeggiator.  
Pitch Stretch: Simultaneously adjusts the transpose  
and tune settings of the oscillator. This allows you to  
produce a variety of tonal changes without losing  
the character of the original sound.  
If CC#70–79 are assigned to REALTIME CON-  
TROLS A-mode or B-mode, the sound edited by  
knobs [1]–[4] can be saved by the Program Write  
operation (p.43). Arpeggiator-related settings in  
C-mode can also be saved.  
This is particularly effective for acoustic-type pro-  
grams such as guitar, bass, or piano. Select various  
programs and try this out.  
OSC Balance: Adjusts the level balance between  
oscillators 1 and 2.  
For programs whose “Mode (Oscillator Mode)”  
(PROG 2.1: Ed-Basic, Prog Basic page) setting is  
Single, oscillator 2 will not sound. Only the level  
of oscillator 1 will change. For a Drums program,  
this performance editor will have no effect.  
32  
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Simple combination editing  
A combination is a set of multiple (up to eight) pro-  
grams, and allows you to create complex sounds that  
could not be produced by a single program.  
Selecting the program for a timbre  
3Select the Prog page.  
Press the [F2] (“Prog”) key. Now you can specify the  
programs for timbres 1–8.  
Combination editing refers to the process of modify-  
ing the sound of a combination by changing the pro-  
gram selected for each timbre or adjusting the  
keyboard range and velocity range, or by modifying  
the controller, and effect settings.  
4Now lets change the program of timbre 2 to a dif-  
ferent program.  
Use the cursor keys [ ], [ ], [ ], [ ] to select  
“Program Select” for timbre 2 (it will be high-  
lighted).  
You can edit a combination in COMBI 2.1: Ed-Prog/  
Mix–7.2: Ed-MasterFX, but can also make settings for  
“Program Select, “Pan,” and “Volume” in COMBI 1.1  
Play as well.  
“Program  
Select”  
An example of editing  
Timbre 1  
Timbre 2  
As an example, heres how to do some simple editing  
on combination Bank C064: Modern Piano.  
You can directly select the program for a timbre by  
holding down the [TIMBRE/ TRACK] key and  
pressing the nearest [F1]–[F8] key. You can select  
pan or volume in the same way.  
1Press the [COMBI] key (the key will light) to enter  
Combination mode.  
2Select Bank C064: Modern Piano.  
For this example, select D003: Legato Strings. This  
is a layered combination with piano and rich  
strings. Then consecutively press the [D] key, the [3]  
key, and the [ENTER] key.  
Alternatively, the program for a timbre can be  
selected by category.  
This combination layers (simultaneously sounds)  
the programs of timbre 1 and timbre 2. Timbre 1  
sounds C001: Attack Piano, a piano with a crisp  
attack. Timbre 2 sounds D017: Vintage EP, a classic  
electric piano. These two programs are layered to  
produce a piano-type sound that you may have  
heard in various contexts.  
Choose “Program Select,” and press the [CATE-  
GORY] key.  
The Select by Category dialog box will appear.  
A timbre consists a of program together with mul-  
tiple parameters that control that program. A com-  
bination can use up to eight of these timbres.  
Use the [F1] (“  
”), [F2] (“  
”), [F3]  
(“ ”), and [F4] (“  
”) keys to select the  
desired category. For example if you want to select  
string-type programs rather than the 00: Keyboard  
category shown in the above display, press the [F2]  
(“  
”) key three times to select 03: Strings.  
You can use the cursor keys [ ], [ ] to successively  
select string-type programs.  
When you are happy with the selected program,  
press the [F8] (“OK”) key to finalize your selection.  
33  
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Listening to the program sound of just one timbre  
Adjusting the volume while preserving the volume  
balance between timbres  
Press the [F8] (“UTILITY”) key to access the utility  
menu, and press the [F7] key to choose “Solo  
Selected Timbre.” Press the [F8] (“OK”) key.  
Press the [F8] (“UTILITY”) key to access the utility  
menu, and press the [F7] key to choose “Hold Bal-  
ance.” Press the [F8] (“OK”) key.  
Now you will hear only the program sound of the  
currently selected timbre. The lower part of the LCD  
screen will indicate [Solo].  
The upper right of the LCD screen will indicate  
“Hold Bal.”  
To cancel this setting, choose “Solo Selected Tim-  
bre” once again and press the [F8] (“OK”) key.  
When you change the “Volume” value of any tim-  
bre, the volume of all timbres will also change to  
preserve the volume balance at the time you  
checked the Hold Balance setting.  
To cancel this setting, choose “Hold Balance” once  
again and press the [F8] (“OK”) key.  
Adjusting the stereo location of the sound  
5Select the Mixer page.  
Press the [F3] (“Mix”) key. Here you can adjust the  
pan and volume for timbres 1–8.  
Writing the combination  
8If you want to save the sound you modified, select  
the utility menu command “Write Combination,”  
and write it. (p.43)  
It is a good idea to edit the name when you write  
the combination.  
6Adjust the stereo location in “Pan” of timbre 2.  
If you want to overwrite the edited combination  
onto the same combination number, press the  
[REC/ WRITE] key and then press the [F8] key.  
Use the cursor key [ ], [ ], [ ], [ ] to choose  
Pan” (highlighted) for timbre 2.  
Use the VALUE controller to change the value.  
The edits you make will be lost if you select  
another combination or turn off the power before  
saving.  
A setting of C064 is center, L001 is far left, and R127  
is far right. With a setting of RND, the stereo loca-  
tion will change randomly between left and right  
each time a note is played.  
Adjusting the volume  
7Adjust the “Volume” of timbre 2.  
Use the cursor key [ ], [ ], [ ], [ ] to choose  
Volume” (highlighted) for timbre 2.  
Use the VALUE controller to change the value.  
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Sampling (recording a sample)  
If the EXB-SMPL option (sold separately) is installed,  
5In the Input1 area, set “BUS” to L/R, specifying the  
bus to which the AUDIO INPUT 1 jack will be  
input.  
you will be able to record 48 kHz 16 bit stereo samples.  
Sampled sounds can be used in a program, combina-  
tion, or song.  
Make sure that the Input1 level (“Lvl”) is 127, and  
Here we will explain the process of making sampling  
settings, recording the actual sample, saving it, and  
converting a multisample into a program. We will also  
explain how a sample such as a drum phrase can be  
played back repeatedly. For other procedures and more  
detailed explanations, refer to p.88 and PG p.89.  
the “Pan” is L000.  
Be aware that when “BUS” is changed from Off to  
L/R or IFX, the volume level to the AUDIO OUT  
L/ MONO and R jacks or to the headphones may  
rise abruptly.  
In order to perform the steps described below, the  
EXB-SMPL option must be installed. (PG p.260)  
2. Set the recording level  
1Speak into the mic at the volume that you will use  
for recording.  
If the display indicates “ADC OVER!” (AD con-  
verter input overload!), turn the rear panel [LEVEL]  
knob in the direction of MIN to adjust the level  
appropriately.  
Sampling a sound and playing it  
back as “one-shot”  
For the ideal audio quality, the level should be  
slightly lower than when the “ADC OVER!dis-  
play appears (i.e., the highest level that does not  
produce an overload).  
1. Connect a mic and make input settings  
1Turn off the power. Then turn it on again.  
When you turn off the power, all unsaved sample  
data will be erased. If you want to keep any of the  
sample data, save it before you continue.  
2Press the [REC/WRITE] key.  
Speak into the mic at the volume that you will use  
for recording.  
The level meter will show the input volume.  
This explanation assumes that you are starting  
from the initial power-on state.  
2Connect a mic to the AUDIO INPUT 1 jack located  
on the rear panel of the EXB-SMPL.  
Set the AUDIO INPUT [MIC/LINE] switch to the  
MIC position, and set the [LEVEL] knob to the cen-  
ter.  
If the display indicates “CLIP!,” use the VALUE  
controller to lower the “Recording Level” slider  
(located in the right of the display) from the +0.0  
setting down to an appropriate level.  
EXB-SMPL  
3When you have finished making adjustments,  
press the [REC/WRITE] key.  
MIC  
3. Specify the recording method (Auto)  
1In the lower left of the SMPL 1.1: Recording,  
Input/Pref page, select the “Auto Loop On” check  
box, and press the [DEC] key to un-check it.  
3Press the [SAMPLING] key to enter Sampling  
mode.  
2Press the [F2] (“Rec.”) key to select the SMPL 1.1:  
If the EXB-SMPL option is not installed, the dis-  
play will indicate “No Sampling Upgrade  
Installed,” and it will not be possible to enter this  
mode.  
Recording, Recording page.  
4Press the [F3] (“In/Pref”) key to select the SMPL  
1.1: Recording, Input/Pref page.  
3In REC Setup, set “Mode (REC Mode)” to “Auto,”  
and set “Threshold” to –30.  
With this setting, recording will begin automatically  
when the audio input reaches –30 dB or higher in  
record-ready mode.  
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Set “Pre Trigger” to 5 ms.  
Speak the word that you want to sample. (Exam-  
ple: “Its”)  
With this setting, sample recording will begin 5 ms  
earlier than (i.e., immediately before) sampling is  
actually triggered, so that the very beginning of the  
sound is not lost.  
Recording will start when the input exceeds the  
Threshold” level.  
When you finish speaking, press the [START/  
STOP] key to stop sampling.  
As an alternative to the Auto setting for “Mode  
(REC Mode),” you can set this to Manual and  
record manually. (p.39)  
A sample has now been created. The sample you  
recorded is automatically assigned to “SMPL.”  
4In Sample Setup, set “Mode (Sampling Mode)” to  
L-Mono.  
With this setting, the internal L channel will be sam-  
pled in mono.  
You can listen to the sampled sound by playing the  
“Orig.K” note or pressing the [AUDITION] key.  
4. Create a multisample and indexes  
1Press the [F1] (“Sample”) key to select the SMPL  
3Press the [F6] (“CREATE”) key to create a new  
1.1: Recording, Sample page.  
index.  
Immediately after the power has been turned on,  
4Press the [REC/WRITE] key.  
Press the [START/STOP] key.  
Speak the word that you want to sample. (Exam-  
ple: “So”)  
000 will be selected as the multisample “MS.”  
When you finish speaking, press the [START/  
STOP] key to stop sampling.  
5Repeat steps 3and 4to record additional sam-  
If you want to create a new multisample, use the  
numeric keys to input the number of the multi-  
sample that you want to create, and press the  
[ENTER] key.  
ples.  
(Example: “Easy,” “To,” “Sample,” “With” “TR”)  
6Play consecutive notes on the keyboard.  
Play a chromatic scale upward, starting at the C2  
key. The samples you recorded will be played one  
after another.  
(In this example, playing notes C2 through F#2 in  
sequence will produce “Its So Easy To Sample With  
TR”)  
2Set “Orig.K (Original Key)” and “TopK (Top Key)”  
to C2.  
When you play the key designated by “Orig.K,” the  
sample will sound at the same pitch at which it was  
sampled.  
You can make this setting easily by holding  
down the [ENTER] key and pressing the C2 key.  
3Press the [F3] (“In/Pref”) key to access the SMPL  
Using the insert effect while you  
sample  
1.1: Recording, Input/Pref page.  
1In step 5of the preceding section “1. Connect a  
mic and make input settings,” set the Input1 “Pan”  
to C064, and “BUS” to IFX.  
4Set Create “Range (Zone Range)” to 001.  
When you create a new index, the width of the zone  
will be set to one key.  
5. Record a sample  
2Press the [MENU] key to access the PAGE MENU.  
1Press the [F1] (“Sample”) key to access the SMPL  
1.1: Recording, Sample page.  
Press the [F7] (“IFX) key, and then press the [F8]  
(“Open”) key.  
The SMPL 7.1: Insert Effect, Setup page will appear.  
2Press the [REW/WRITE] key.  
Press the [START/STOP] key to enter record-ready  
mode.  
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3Select “Insert Effect,” use the numeric keys to  
enter 52, and press the [ENTER] key to confirm 52:  
Rev Hall.  
and press the [F8] (“OK”) key.  
Select “IFX On/Off,” and press the [INC] key to  
turn it ON.  
A dialog box will appear.  
4Speak into the mic, and verify that reverb is  
Press the [F5] (“Name”) key to display the text dia-  
log box, and assign a name of SMPL_Demo.  
applied to the sound.  
You can adjust the effect settings in the IFX page  
([F4] key).  
5After pressing the [EXIT] key, press the [F2]  
(“Rec.”) key to access the SMPL 1.1: Recording,  
Recording page.  
Press the [F1] (“Clear”) key.  
Input the first character. Use the [VALUE] dial and  
the [INC]/[DEC] keys or [ ], [ ], [ ], [ ] keys to  
select “S”.  
Input the second character. Press the [F6] key. Use  
the [VALUE] dial and the [INC]/[DEC] keys or [ ],  
6In Sample Setup, set “Mode (Sample Mode)” to  
[
], [ ], [ ] keys to select “M”.  
Stereo.  
Repeat these steps to input all of the characters, and  
then press the [F8] (“OK”) key twice. (p.44)  
Now the sound of the internal LR channels can be  
sampled in stereo.  
A stereo multisample will have a -L and -R dis-  
played at the end of the name, meaning that you  
will be able to input 14 characters. (The -L and -R  
are fixed.) You can input 16 characters for a mono  
multisample. This also applies to samples.  
7Press the [F1] (“Sample”) key, and then press the  
[F6] (“CREATE”) key to create a new index.  
8Press the [REC/WRITE] key.  
Press the [START/STOP] key, and speak the  
word(s) that you want to sample.  
Recording will begin according to the “Threshold”  
setting.  
Naming a sample  
1Press the [F1] (“Sample”) key to access the SMPL  
Press the [START/STOP] key to stop.  
1.1: Recording, Sample page.  
9Play the keyboard.  
2Select “Index,” and use the [INC]/[DEC] keys to  
select the sample to which you want to assign a  
name.  
When you play the “Orig.K” note or press the  
[AUDITION] key, the sampled sound will be heard.  
For this example, select “Index001.  
Assigning a name to the sample  
or multisample  
The TR allows you to create up to 4,000 samples and  
1,000 multisamples (limited by the amount of mem-  
ory). It is a good idea to assign names so that you can  
distinguish individual samples and multisamples.  
It is also possible to select a sample in “SMPL,”  
but since the sample assigned to each index can  
change, you should use “Index” to select a sample.  
3Press the [F8] (“UTILITY) key to access the utility  
menu, use the [F7] key etc. to select “Rename  
SMPL,” and press the [F8] (“OK”) key.  
Naming a multisample  
1Press the [F1] (“Sample”) key to access the SMPL  
When the dialog box appears, press the [F5]  
(“Name”) key to access the text dialog box, and  
assign the desired sample name. (Example: “Its”)  
Refer to step 3of “Naming a multisample.”  
1.1: Recording, Sample page.  
2Select “MS,” and use the [INC]/[DEC] keys to  
select the multisample to which you want to  
assign a name.  
4Select “Index,” select the next sample that you  
want to name, and use the utility menu command  
“Rename SMPL” to assign a name to that sample.  
3Press the [F8] (“UTILITY) key to access the utility  
menu, use the [F7] key etc. to select “Rename MS,”  
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The following dialog box will appear.  
Saving sample data  
Heres how to save a sample or multisample that you  
created.  
All samples and multisamples in the TR will be  
lost when the power is turned off.  
4In the “To:” field, select the program into which  
the data will be converted.  
1Insert an SD card into the slot. Alternatively, make  
sure that settings are made correctly for a con-  
nected external SCSI device.  
Bank D127 is initialized programs. We recommend  
you select this program.  
2Press the [MEDIA] key to select Media mode.  
When you execute the Convert operation, the pro-  
gram in the conversion destination location will be  
overwritten and replaced by the converted pro-  
gram.  
3Press the [F2] (“Save”) key.  
5Set the “Use Destination Program Parameters” set-  
ting.  
For this example, uncheck this. If you execute con-  
version with this unchecked, the program will be  
created with the sound that you heard in Sampling  
mode.  
4If you want to save to a different device, use the  
media select setting (Media:) to select the device  
on which you want to save the data.  
If you want to use the program parameters of a  
preloaded program, copy that program to bank  
D127 before you perform this operation. Use the  
To:” field to select that program, and check Use  
Destination Program Parameters” before you per-  
form the conversion.  
5Press the [F8] (“UTILITY) key to access the utility  
menu, and press the [F7] key to select “Save Sam-  
pling Data.” Press the [F8] (“OK”) key to display  
the following dialog box.  
However if you want to convert a stereo multi-  
sample with “Use Destination Program Parame-  
ters” checked, you must change the “Mode  
(Oscillator Mode)” to Double for the conversion  
destination program (“To”) before executing the  
conversion.  
6Press the [F5] (“Name”) key to access the text dia-  
log box, assign a filename of SMPL_DM1, and  
press the [F8] (“OK”) key.  
6As necessary, press the [F5] (“Name”) key to access  
7Make sure that All is selected for the “To:” field,  
the text dialog box and assign a program name.  
and press the [F8] (“OK”) key to save the data.  
Press the [F8] (“OK”) key. A dialog box will ask  
you for conformation. Press the [F8] (“OK”) key  
once again, and the conversion will begin.  
When saving is completed, a file with an extension  
of .KSC together with .KMP and .KSF files in folders  
will be saved. For details on each file, refer to PG  
p.147 “About Korg format PCM data files.”  
7Listen to the converted program.  
Move to Program mode, select the program (D127),  
and play the keyboard to hear the sound.  
The converted program settings will automatically  
be stored in internal memory, but the sample data  
you created will be lost when the power is turned  
off. In order to reproduce the sound of the pro-  
gram after the power is turned on again, you must  
first load the previously-saved sample data in  
Media mode. When loading, it is best to set “.KSC  
Allocation” to Clear. When saving, it is a good  
idea to execute “Save All” (PG p.152) to save the  
samples and multisamples along with the con-  
verted program, and then load all of this data  
together. (PG p.143, 147)  
Converting a multisample into a  
program  
A multisample you created can be converted into a  
program. By converting the data into a program, a  
sample or multisample you created in Sampling mode  
can be used in Program mode, Combination mode, or  
Sequencer mode.  
1Create a multisample. (p.36)  
2Press the [F1] (“Sample”) key to access the SMPL  
1.1: Recording, Sample page.  
3Press the [F8] (“UTILITY) key to access the utility  
menu.  
Press the [F7] key to select “Conv.To Prog,” and  
press the [F8] (“OK”) key.  
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2. Set the recording level  
Sampling and looping a drum  
phrase  
1Play back the audio source that you want to record.  
If the display indicates “ADC OVER!” (AD con-  
verter input overload!), lower the level by turning  
the rear panel [LEVEL] knob to an appropriate posi-  
tion. Alternatively, lower the level of the output  
source.  
Heres how you can sample a drum phrase (or similar  
phrase) from an audio CD, and loop the playback.  
You will need to provide a drum rhythm loop sample.  
Initially, it is a good idea to begin with a rhythm loop  
sample that has a fairly simple beat. As an example, we  
will sample one measure of a 140 BPM drum phrase in  
a 4/ 4 time signature.  
The best audio quality will be obtained at a level  
slightly lower than when the “ADC OVER!” indi-  
cation appears (i.e., the highest level that does not  
cause an input overload).  
2Press the [REC/WRITE] key.  
1. Connect your external audio device and  
make input settings  
The level meter allows you to check the volume of  
the input.  
1Turn off the power. Then turn it on again.  
When you turn off the power, all sampling data  
will be erased. Be sure to save any important data  
before you perform this step.  
This explanation assumes that you are starting  
from the default state immediately after power-on.  
If the display indicates “CLIP!,” use the VALUE  
controller to lower the “Recording Level” slider  
(located in the right of the display) from the +0.0  
position to an appropriate level.  
2Connect the AUDIO INPUT 1, 2 jacks on the rear  
panel of the EXB-SMPL to the AUX OUT L and R  
jacks of your CD player.  
3When you have finished making adjustments,  
press the [REC/WRITE] key. Also stop playback of  
your audio source.  
Set the AUDIO INPUT [MIC/LINE] switch to the  
LINE position, and set the [LEVEL] knob near the  
center.  
3. Specify the recording method (Manual)  
1Press the [F2] (“Rec.”) key to access the SMPL 1.1:  
EXB-SMPL  
Recording, Recording page.  
CD player  
L
AUX OUT  
R
2In REC Setup, set “Mode (REC Mode)” to Manual  
3Press the [SAMPLING] key to enter Sampling  
to specify how recording will begin.  
mode.  
4Press the [F3] (“In/Pref”) key to select the SMPL  
As an alternative to setting “Mode (REC Mode)”  
to Manual and recording manually, you can select  
Auto for automatic recording. Recording can be  
performed using either method. (p.35)  
1.1: Recording, Input/Pref page.  
3In Sample Setup, set “Mode (Sample Mode)” to  
Stereo.  
With this setting, the sound of the internal LR chan-  
nels can be sampled in stereo.  
5Set various parameters so that the signal from the  
AUDIO INPUT jacks will be input to the TR.  
Make the following settings.  
Input 1: “Lvl” 127, “Pan” L000, “BUS” L/R  
Input 2: “Lvl” 127, “Pan” R127, “BUS” L/R  
When you change the setting from Off to L/R or  
IFX, the volume level of the AUDIO OUT L/  
MONO and R jacks or the headphone volume may  
rise abruptly. Please use caution.  
39  
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3Press the [F2] (“Edit2”) key to access the Edit2  
4. Record the sample  
page.  
1Press the [F1] (“Sample”) key to access the SMPL  
The waveform data of the currently selected sample  
will be displayed.  
1.1: Recording, Sample page.  
2Press the [REC/WRITE] key.  
The selected sample is a stereo sample. The L and  
R waveforms will be displayed alternately when  
you press the [F3] (“L/ R”) key.  
3At the moment that you wish to start sampling,  
press the [START/STOP] key.  
Sampling will start.  
4Use “S (Start)” to set the start address, “LpS (Loop  
Start)” to set the loop start address, and “E (End)”  
to set the end address.  
It is a good idea to allow a bit of extra time before  
you start and after you stop sampling.  
The sample will sound as follows.  
When looping is on: S E LpS E (continue  
repeating LpS E)  
4At the moment that you wish to stop sampling,  
press the [START/STOP] key.  
Sampling will stop.  
When looping is off: S E  
A 140 BPM drum phrase has now been sampled.  
The sample will automatically be assigned to  
SMPL.”  
Use the [ ], [ ] to select “S (Start)” (highlighted),  
and use the [VALUE] dial etc. to specify the location  
at which the sample will begin sounding. The verti-  
cal line in the display will move accordingly.  
Sampling will stop automatically if the remaining  
amount of memory reaches zero.  
As necessary, you can press the [F4]–[F7] keys to  
expand or shrink the waveform display. Zoom will  
expand/ shrink the display starting at the selected  
“S (Start),” “LpS (Loop Start),” or “E (End)”  
points.  
If you check “Zero (Use Zero),” locations where  
the waveform is at zero will automatically be  
found and selected when you use the [VALUE]  
dial etc. to set “S (Start),” “LpS (Loop Start),” or  
“E (End)points. This makes it easy to set these  
points to addresses that will not produce clicks or  
noise.  
5Listen to the sampled sound, and assign a name to  
the sample.  
Press the C2 note or the [AUDITION] key, and the  
sampled sound will play. After you have verified  
the sound, assign a name to the sample (p.37)  
(e.g., LOOP1-140 BPM). Up to 14 characters can be  
input as the name of a stereo sample (the two char-  
acters -L and -R at the end are fixed). When you  
assign a name to either the L or R channel, the other  
sample will be named automatically.  
5. Make loop settings  
Next we will delete unwanted portions from the sam-  
ple, and make settings so that the sample will be  
looped smoothly.  
By default when the power is turned on, sampled  
sounds will be looped automatically. (1.1: Record-  
ing, Input/ Pref page “Auto Loop On” On)  
For this example, set “LpS (Loop Start)” and “S  
(Start)” to the same value.  
If desired, you can make a dotted vertical line  
appear in the sample waveform display to indicate  
the BPM. If you use this function with waveforms  
that have a specific BPM, it will be easier to make  
accurate settings for “E (End).”  
1Press the [MENU] key to access the page menu.  
Press the [F3] key, and then press the [F8] (“Open”)  
key to select 3.1: Loop Edit.  
Press the [F8] (“UTILITY”) key to access the utility  
menu, and press the [F7] key to select “Grid.”  
Press the [F8] (“OK”) key. The following dialog  
box will appear.  
2Notice that 0000: LOOP1-140BPM -L is selected for  
“SMPL.”  
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Check “Grid,” set “Resolution” to , and press the  
[F8] (“OK”) key. Set “(Grid Tempo)” to 140. With  
these settings, vertical dotted lines will be dis-  
played at 140 BPM quarter note intervals.  
Set “E (End).”  
When “Lp (Loop)” is On, the dotted vertical “Grid”  
lines will start at “LpS (Loop Start).” If you want to  
set “End” at the end of one 4/ 4 measure, the fourth  
vertical line from the “LpS (Loop Start)” line will be  
the end of the first measure. Place “E (End)” at this  
vertical line.  
5Use “Truncate” to delete the unwanted data that is  
outside of the start (or loop start) and end  
addresses.  
Press the [F8] (“UTILITY”) key to access the utility  
menu, and press the [F7] key to select “Truncate.”  
Press the [F8] (“OK”) key. The following dialog box  
will appear.  
Set Truncate” to Front & End. In this example, we  
will not change the settings of the “Save to No.” and  
“Overwrite” check boxes, so press the [F8] (“OK”)  
key to execute. When you execute the operation, the  
truncated samples 0002: LOOP1-140B0002-L and  
0003: LOOP1-140B0002-R will be automatically  
assigned to Index 1.  
for a cautionary note regarding the “Save to No.”  
and “Overwrite” check boxes.  
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Basic functions  
Saving data  
Song and cue lists  
Standard MIDI Files (SMF)  
Types of data that can be saved  
Sequencer mode songs can be saved as SMF data.  
System exclusive data  
System exclusive data received by the TR from an  
external MIDI device (The TR can function as a data  
filer.)  
On the TR, there are three ways to save data: writing to  
internal memory, saving on external media (SD card  
etc.), and MIDI data dump.  
Multisamples and sample data created in  
Sampling mode (if the EXB-SMPL option is  
installed)  
Writing to internal memory  
The following data that you edit can be written into  
internal memory.  
Program  
Programs 0–127 in banks A–D  
Combination  
Combinations 0–127 in banks A–C  
Global settings (Page 1.1–4.1)  
User drum kits 00 (INT)–23 (User)  
User arpeggio Patterns 000 (INT)–215 (User)  
User template songs U00-U15  
MIDI data dump  
The following types of data can be transmitted as a  
MIDI data dump and saved on an external data filer or  
other device.  
Programs, combinations, global settings, user  
drum kits, and user arpeggio patterns  
Songs, cue lists  
Song settings such as the song name and tempo,  
effect settings can be saved (Write) to internal mem-  
ory. However, the musical data for song tracks and  
patterns are not saved to internal memory. Further-  
more, settings that govern how the musical data is  
played back such as “Meter,” “Metronome,” “Play/  
Mute,” “Track Play Loop (including Start/ End Mea-  
sure),” and RPPR settings will not be saved either.  
Use the Sequencer mode Utility menu command  
“Save Template Song” to write this data (PG p.54).  
About preloaded data and preset data  
Preloaded data is the data that is loaded into memory  
at the factory. This data can be rewritten, and is written  
into the various locations listed in the preceding sec-  
tion “Writing to internal memory.” This data is main-  
tained inside the TR, and can be reloaded using the  
“Load Preload/ Demo Songs” command (p.48).  
Program banks A–D: 000–127  
Combination banks A–C: 000–127  
User drum kits 00 (INT)–15 (INT)  
User arpeggio patterns 000 (INT)–199 (INT)  
Demo songs 000–001  
Data that you edit in Sequencer or Sampling mode  
(if the EXB-SMPL option is installed) cannot be  
saved in internal memory by the Write operation.  
Preset data is data that cannot be rewritten by the  
Write operation. This includes the following data.  
If the EXB-SMPL (sold separately) option is  
installed, and you are using RAM bank multisam-  
ples or samples as the Multisample or Drum Kit  
of a program, it is not possible to write this multi-  
sample or sample data (i.e., to save it perma-  
nently). This means that the sound of a program or  
combination that uses RAM bank multisamples or  
samples will not be reproduced the next time the  
power is turned on. In order to reproduce these  
sounds, the saved multisamples and samples must  
be loaded from external media (e.g., SD card).  
Program banks G: 001–128, g(d): 001–128  
Preset drum kits 64 (GM)–72 (GM)  
Preset arpeggio patterns P000-P004  
Preset template songs P00–P15  
Preset patterns P000–P149  
Program audition riffs 000–383  
Saving to external media (SD card etc.)  
The following data can be saved on external media (SD  
card etc.). If the EXB-SMPL option is installed, this data  
can also be saved on high-capacity media such as a  
SCSI hard disk etc.  
For details on the file format, refer to PG p.141.  
Programs, combinations, global settings, user  
drum kits, and user arpeggio patterns  
42  
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You can also access the same dialog box by hold-  
ing down the [ENTER] key and pressing the [0]  
key.  
Writing to internal memory  
The screen shown is for Program mode  
Memory protect  
To prevent programs, combinations, songs, user drum  
kits, and user arpeggio patterns from being overwrit-  
ten accidentally, the TR provides a Memory Protect set-  
ting that prohibits writing to memory.  
Before you save edited data or load data from SD card  
or other external media (if the EXB-SMPL option is  
installed), use the following procedure to turn off  
memory protect (uncheck the appropriate check box).  
2In “Category,” specify the category of the program/  
combination.  
If the category you specify here is for a program,  
you can use it when selecting by category in the Cat.  
Hold function or the Utility menu command “Select  
by Category” PROG 1.1: Play, Program page (“Pro-  
gram Select”) in the COMBI 1.1: Play, Prog page  
(“Program Select”), the COMBI 2.1: Ed-Prog/ Mix,  
Prog page, or the SEQ 1.1: Play, Program page Util-  
ity menu command “Select by Category.”  
You must also turn memory protect off before loading  
the above data from SD card or via MIDI data dump,  
or before recording in Sequencer mode.  
1Press the [GLOBAL] key to enter Global mode  
(the key will light), and press the [EXIT] key to  
select 1.1: System.  
In the case of a Combination, the category you spec-  
ify here can be selected when you use the Utility  
menu command “Select by Category” or the Cat.  
Hold function in COMBI 1.1: Play: (“Combi Select”).  
2Press the [F2] (“Pref.”) key to access the 1.1: Sys-  
tem, Preferences page.  
3Use “To” to specify the bank and number of the  
writing destination program/combination.  
Use the VALUE controller to specify the destination.  
4If you wish to change the name of the program/  
3Uncheck the appropriate “Memory Protect” check  
box for the data that you wish to write into inter-  
nal memory.  
combination, press the [F5] (“Name”) key.  
The text dialog box will appear. Input the name of  
the program/ combination. “Assigning a name  
After you have input the name, press the [F8]  
(“OK”) key to return to the Write Program/Write  
Combination dialog box.  
Writing a program or combination  
5To execute the Write operation, press the [F8]  
(“OK”) key. To cancel without executing press the  
[F7] (“Cancel”) key.  
The programs or combinations that you create by  
using the Performance Editor or by editing parameters  
in the various edit (Ed) pages can be saved in the inter-  
nal memory of the this instrument. This action is  
referred to as “writing a program” or “writing a combi-  
nation.” If you want your edited data to be preserved  
after the power is turned off, you must write it.  
When you press the [F8] (“OK”) key, the display  
will ask “Are you sure?” When you press the [F8]  
(“OK”) key once again, the data will be written.  
Using the [REC/ WRITE] key to write  
This method can only be used to write to the selected  
program/ combination number.  
There are two ways to write a program or combination.  
Before you write data into memory, you must turn  
off the memory protect setting in Global mode.  
1Press the [REC/WRITE] key.  
The following dialog box will appear.  
The screen shown is for Program mode  
A combination does not contain the actual pro-  
gram data for each timbre, but simply remembers  
the number of the program used by each timbre. If  
you edit a program that is used by a combination,  
or exchange it with a different program number,  
the sound of the combination will also change.  
2To write the data, press the [F8] (“OK”) key. To  
cancel without writing, press the [F7] (“Cancel”)  
key.  
Using a Utility menu command to write  
1Select the Utility menu command “Write Program”  
or “Write Combination.”  
The Write Program/ Write Combination dialog box  
will appear.  
43  
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The function buttons will have the following functions.  
Clear: Erase all text.  
Assigning a name (Rename)  
Del (Delete): Delete the character at the cursor loca-  
tion.  
You can modify the name of an edited program, combi-  
nation, song, drum kit, user arpeggio patterns etc..  
Ins (Insert): Insert a space at the cursor location.  
Cap. (Capital): Switch between uppercase and  
lowercase letters.  
: Move the cursor to the left.  
: Move the cursor to the right.  
You can also modify the category names for programs  
and combinations.  
These renaming operations can be performed in the  
following pages.  
Programs  
PROG 1.1...7.2 Utility:Write Program  
COMBI 1.1...7.2 Utility:Write Combination  
SEQ 1.1...4.4, 6.1 Utility: Rename Song  
SEQ 2.1 Utility: Rename Cue List  
SEQ 5.1, 5.2 Utility: Rename Track  
SEQ 5.1 Utility: Rename Pattern  
The following input operations can also be  
performed.  
“0”–“9,” “–,” and “.” can be input using the numeric  
keys. When you input these, the cursor will advance  
automatically.  
Combinations  
Song  
Cue list  
Tracks  
By pressing the [ENTER] key at the space (blank),  
you can input the selected text before the space.  
Patterns  
Multisamples*  
Samples*  
SMPL 1.1...4.1, 5.2 Utility: Rename MS  
SMPL 1.1...4.1, 5.2 Utility: Rename SMPL  
GLOBAL 5.1 Utility: Rename Drum Kit  
GLOBAL 6.1 Utility: Rename Arpeggio Pattern  
GLOBAL 4.1:TEXT  
Drum kits  
About the Edit Buffer  
User arpeggio patterns  
Program categories  
Combination categories  
File  
When you select a program or combination in PROG  
1.1: Play and COMBI 1.1: Play, the program or combi-  
nation data is called into the “edit buffer.”  
When you modify the parameters in 1.1: Play or in the  
Edit pages 2.1–7.2 of Program mode or Combination  
mode, the changes you make will affect the data in the  
edit buffer.  
GLOBAL 4.1:TEXT  
MEDIA, Save Utility: Save All...Save Exclusive  
*: If the EXB-SMPL option is installed  
1Open the text dialog box.  
If you wish to save this modified data into internal  
memory, you must perform the Write operation.  
When you perform the Write operation, the data in the  
edit buffer is written to the specified program number  
or combination number of the specified bank.  
If you select another program or combination without  
writing, the data of the newly selected program or  
combination will be called into the edit buffer, and  
your changes will be lost.  
Refer to the above table for the relevant page.  
In the Utility menu commands, press “Name” (the  
[F5] key) in the dialog box that appears.  
In GLOBAL 4.1, select “TEXT” (press the [F5] key).  
When you press the [COMPARE] key in Program  
mode or Combination mode, the data from mem-  
ory (i.e., the contents that were written into mem-  
ory) will be temporarily called into the edit buffer.  
This allows you to compare the settings you are  
editing with the original un-edited settings.  
For example if you wish to input the text shown in  
the screen shown above, you would use the follow-  
ing procedure.  
2Press the [F1] (“Clear”) key.  
All text of the text box will be erased.  
3Input “A”  
Editing applies to the data in the edit  
buffer. Programs or combinations will  
play according to the data in the edit  
buffer.  
Use the [VALUE] dial, the [INC]/ [DEC] keys, or  
cursor keys [ ], [ ], [ ], [ ] to select “A.”  
Press the [ENTER] key or [F6] (“ ”) key. The cursor  
will move.  
Edit  
Edit Buffer  
When you write, the program or  
combination settings will be  
saved in internal memory.  
When you select a program or  
combination, its data is called from  
internal memory into the edit buffer.  
4Input “.”  
Write  
Select  
Use the [VALUE] dial, the [INC]/ [DEC] keys, or  
cursor keys [ ], [ ], [ ], [ ] to select “.”  
Press the [ENTER] key or [F6] (“ ”) key. The cursor  
will move.  
Internal Memory  
Program  
Bank A 0...127  
Combination  
Bank A 0...127  
Repeat this step to input all the characters.  
5Press the [F8] (“OK”) key.  
If you selected “Name” in the dialog box of step 1  
to access the text dialog box, you will return to the  
previous dialog box. Press the [F8] (“OK”) key in  
that dialog box to execute the Rename operation.  
If you selected “TEXT” in step 1to access the text  
dialog box, the Rename operation will be executed.  
44  
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Using the [REC/ WRITE] key to write  
Writing global settings, user drum kits,  
and user arpeggio patterns  
1In the following pages, press the [REC/WRITE]  
key. A dialog box will appear.  
Global settings:  
User drum kits:  
User arpeggio patterns:  
GLOBAL 1.1–4.1  
GLOBAL 5.1  
GLOBAL 6.1  
The settings you edit in Global mode can be written  
into internal memory. This is done using the operations  
Write Global Setting, Write User Drum Kits, and  
Write User Arpeggio Patterns. If you wish to use these  
settings after turning the power off, be sure to write the  
data.  
The example shown is for Update Arpeggio Patterns  
There are two ways to write global settings, user drum  
kits, and user arpeggio patterns.  
Before you write a user drum kit or user arpeggio  
pattern, the Global mode memory protect setting  
must be turned off (“Memory protect”).  
2To execute the Write operation, press the [F8]  
(“OK”) key. To cancel, press the [F7] (“Cancel”)  
key.  
The user arpeggio pattern settings “Tempo,” “Pat-  
tern,” “Octave,” “Resolution,” “Sort,” “Latch,”  
“Key Sync,” and “Keyboard” are parameters that  
are set independently in Program, Combination,  
and Song. These settings are not saved when you  
perform the Write operation described here.  
If you moved from Program or Combination mode  
and set these parameters, you must return to the  
original mode and write them.  
Memory in Global mode  
When the power is turned on, the Global mode data is  
called from internal memory into the Global mode  
memory area. Then when you modify the parameters  
in Global mode, the data in the memory area will be  
modified. If you wish to save this modified data in  
internal memory, you must Write it.  
When you write, the data in the memory area will be  
written into the global settings, drum kits, and arpeg-  
gio patterns of internal memory.  
If you turn off the power without writing, the modified  
data in the memory area will be lost.  
Using a Utility menu command to write  
1To write global settings (the various settings in  
GLOBAL 1.1–4.1), select the Utility “Write Global  
Setting” in GLOBAL 1.1–4.1, and press the [F8]  
(“OK”) key.  
Editing will affect the data that has  
been called into the memory area.  
The Write Global Setting dialog box will appear.  
Edit  
Memory Area  
When you write, the various  
Global mode settings will  
be saved in internal  
memory.  
When the power is turned  
on, the settings are called  
into the memory area.  
Write  
Power On  
To write user drum kits, select the Utility “Write  
Drum Kits” in GLOBAL 5.1, and press the [F8]  
(“OK”) key.  
Internal Memory  
Drum Kit  
Arpeggio  
Pattern  
Global Setting  
The Write Drum Kits dialog box will appear.  
To write user arpeggio patterns, select the Utility  
“Write Arpeggio Patterns” in GLOBAL 6.1, and  
press the [F8] (“OK”) key.  
The Write Arpeggio Patterns dialog box will appear.  
The example shown is for Write Arpeggio Patterns  
The same dialog box will also appear if, in each of  
the above pages, you hold down the [ENTER] key  
and press the [0] key.  
2To execute the Write operation, press the [F8]  
(“OK”) key. To cancel, press the [F7] (“Cancel”)  
key.  
When you press the [F8] (“OK”) key, the display  
will ask “Are you sure?” Press the [F8] (“OK”) key  
once again to write the data.  
45  
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Press the [F8] (“UTILITY”) key to access the Utility  
menu. Press the [F7] key to select “Save All,” and  
then press the [F8] (“OK”) key.  
Saving on external media  
A dialog box will appear. The contents, settings, and  
operations for the dialog box will depend on the  
type of data that you are saving. For details refer to  
PG p.152.  
For details on the data that can be saved on external  
Song data and cue lists in the TRs Sequencer  
mode, and multisamples and samples in Sampling  
mode (if the EXB-SMPL option is installed) cannot  
be written into internal memory. This data will dis-  
appear when the power is turned off. If you wish  
to keep this data, you must save it on an SD card  
or on other external SCSI storage media.  
6Press the [F5] (“Name”) key to display the text dia-  
Other types of data can also be saved on an SD  
card, or (if the EXB-SMPL option is installed) on  
external SCSI storage media (maximum 4 GB), and  
loaded to restore the original settings even if they  
have been modified. It is a good idea to save favor-  
ite settings that you create.  
log box, and input the desired name. (p.44)  
7Use the check boxes to uncheck items that you do  
not want to save.  
In order to accurately reproduce the data you cre-  
ated, we recommend that you check all of the boxes.  
8Press the [F8] (“OK”) key to execute the Save oper-  
As an example, we will explain how to save the  
following data.  
ation.  
The data will be saved to the SD card, and you will  
return to the Save page.  
The time required to save the information will  
depend on the amount of data.  
Internal memory programs, combinations, global  
settings, user drum kits, user arpeggio patterns  
Songs, cue lists  
Multisamples and samples created in Sampling  
mode (if the separately sold EXB-SMPL option is  
installed)  
If the SD card contains an identically-named file,  
you will be asked whether you want to Overwrite.  
If you want to overwrite, press the [F8] (“OK”) key.  
If you want to save without overwriting, press the  
[F7] (“Cancel”) key, repeat the procedure from step  
5, rename the data in step 6, and then save it.  
If you save this data to SD card, you may need to  
use more than one SD card.  
1Insert an SD card into the SD card slot.  
For details on handling the SD card, please be sure  
to read “Caution when handling an SD card”  
If the EXB-SMPL option is installed, and you want  
to save data on external SCSI media such as a hard  
disk, refer to the manual included with the EXB-  
SMPL and make sure that the external SCSI device  
is connected correctly.  
If when saving a .KSC file, the save destination  
media already contains a directory with the same  
name as the .KSC file you are attempting to save, a  
message of “File already exists” will be displayed,  
and it will not be possible to execute the Save  
operation.  
If this occurs, you can either change the name of  
the .KSC file you are saving, change the name of  
the directory on the media, or delete the directory  
from the media before executing the Save opera-  
tion.  
You will also need to format the media if necessary.  
(PG p.156)  
2Press the [MEDIA] key to enter Media mode.  
9When the data has been saved and you return to  
the Save page, the LCD screen will show the file  
that has been saved.  
3Press the [F2] (“Save”) key to access the Save page.  
4If the media contains directories, select the direc-  
tory in which you want to save the data.  
The data will be saved as the following files.  
To move to a lower level, press the [F6] (“OPEN”)  
key. To move to a higher level, press the [F5] (“UP”)  
key.  
.PCG file  
Programs, combinations, drum kits, user arpeggio  
patterns, and global settings that were saved in  
internal memory  
5Select the Utility menu command “Save All.”  
.SNG file  
Sequencer songs and cue lists  
46  
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.KSC file  
Files listing the multisamples and samples created  
in Sampling mode (if the separately sold EXB-SMPL  
option is installed).  
MIDI data dump  
The programs (A-D), combinations (A–C), drum kits,  
user arpeggio patterns and global settings of internal  
memory, and sequencer songs, cue lists, can be trans-  
mitted as MIDI exclusive data and saved on a con-  
nected MIDI data filer, computer, or another TR. (PG  
p.131)  
Directory  
A directory containing the multisamples (.KMP  
files) and samples (.KSF files) that are listed in the  
.KSC file  
Other ways to save  
In addition to “Save All,” the page menu commands  
include a “Save PCG” command which saves program,  
combination, drum kit, user arpeggio pattern, and glo-  
bal setting data, a “Save SEQ” command which saves  
only the sequencer song and cue list data, and a “Save  
Sampling Data” command which saves only the multi-  
samples and samples of Sampling mode (if the EXB-  
SMPL option is installed). Select the page menu com-  
mand that is appropriate for the data you want to save  
to external media.  
When using “Save All,” “Save PCG & SEQ,” and  
“Save PCG” to save combinations, you should also  
remember to save the programs used by each tim-  
bre (and the drum kits used by the programs) and  
user arpeggio patterns at the same time.  
Similarly when saving programs, you should also  
remember to save the drum kits and user arpeggio  
patterns used by the programs.  
If your programs or drum kits use multisamples  
and samples that were created in Sampling mode  
(using the EXB-SMPL option), we recommend that  
you use “Save All” to save the data.  
When you use “Save PCG” or “Save Sampling  
Data” to individually save a program or drum kit,  
or a multisample or sample that you created in  
Sampling mode (using the EXB-SMPL option), we  
recommend that you save them under the same  
filename in the same directory. When you use  
“Load PCG” to load a .PCG file, the identically-  
named .KSC file will also be loaded so that the cor-  
rect multisamples/ samples will correspond auto-  
matically.  
When saving .KSC, .KMP, and .KSF files and the  
data does not fit on a single SD card (or other vol-  
ume of media), another dialog box will appear,  
and you will be asked to specify the next volume  
of media (PG p.152 “If the data does not fit on  
the media when saving”)  
47  
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Restoring the factory settings  
If the Memory Protected dialog box appears, un-  
check the memory protect setting, and perform the  
load operation once again (p.43).  
Loading the preloaded data  
The factory settings are referred to as the “preloaded  
data.” The action of restoring the programs, combina-  
tions, and global settings of the TR to their factory set-  
tings is referred to as “loading the preloaded data.”  
Loading individual banks or data items  
The TR allows you to load individual banks, programs,  
or combinations. Drum kits and arpeggio patterns can  
also be loaded individually or as a group.  
This operation will rewrite any data that had been  
previously written. If you do not want to lose the  
previously-written data, you must first save it to  
SD card or external SCSI media (requires the EXB-  
SMPL option) (p.46).  
This is convenient when you want to restore just one  
item of factory-set data, or when you want to rearrange  
combinations in a specific order for live performance.  
1Press the [GLOBAL] key to enter Global mode.  
It is of course also possible to rearrange programs,  
but you should be aware that this may change the  
sounds that are used by a combination (p.43).  
(The key will light.)  
2Press the [EXIT] key.  
As an example, heres how to load the combination  
B015: Rock Organ into C064: Modern Piano.  
You will be in the Global mode 1.1: System page.  
1Perform steps 14described above to access the  
dialog box.  
3Press the [F8] (“UTILITY) key to access the Utility  
menu.  
2Use the [INC]/[DEC] keys to set “Kind” to Combi-  
nation.  
3Press the [ ] key to move downward, and use the  
[INC]/[DEC] keys to select Single.  
4Press the [F7] (“  
”) key to select “Load Pre-  
4Press the [ ] key to move downward, and use the  
[INC]/[DEC] keys to select the combination B015:  
Rock Organ as the copy source.  
load/Demo Data,” and press the [F8] (“OK”) key.  
A dialog box will appear.  
5Press the [ ] key to move downward, and use the  
[INC]/[DEC] keys to select the combination C064:  
Modern Piano as the load destination (“To”).  
6Press the [F8] (“OK”) key twice.  
The data will be loaded, and C064 will be the Rock  
Organ combination.  
5Use the [INC]/[DEC] keys to select the data that  
you want to load.  
Use “Kind” to select the data that you want to load.  
For this example, select All Preload PCG.  
.PCG files contain program, combination, drum kit,  
arpeggio pattern, and global setting data.  
6Press the [F8] (“OK”) key.  
A dialog box will ask you for confirmation.  
7Once again press the [F8] (“OK”) key.  
All the preloaded data will be loaded.  
48  
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Program mode  
In Program mode you can select, play and edit pro-  
grams.  
How a program is organized  
Program mode consists of pages 1.1: Play–7.2: Ed–Mas-  
terFX.  
In 1.1: Play; you can select and play programs. You can  
also edit the sound in simple ways, and make arpeg-  
giator settings. (p.32)  
A program consists of the many parameters of 2.1: Ed–  
Basic–7.2: EdMasterFX. The diagram below shows the  
structure of a program.  
In 2.1: EdBasic–7.2: EdMasterFX, you can edit the  
parameters of the program that was selected in 1.1:  
Play.  
Basic program editing  
When shipped from the factory, the TR contains  
numerous preloaded programs. You can edit these pre-  
loaded programs to create your own original pro-  
grams. You can also create original programs using  
your own sampled waveforms or multisamples that  
you sampled in Sampling mode (using the EXB-SMPL  
option) or loaded into internal memory in Media  
mode.  
With the factory settings, this instruments program  
bunks A, B, C and D contain preloaded programs. You  
can edit these programs to create your own original  
programs.  
For parameters in 2.1: Ed–Basic–5.3: EdLFOs that  
are set independently for each oscillator 1 and 2,  
you can use the Utility “Copy Oscillator” to copy  
settings from one oscillator to the other. This is a  
convenient way to make the same settings for two  
oscillators, or to copy settings from one oscillator  
to the other.  
If the separately sold EXB-SMPL option is  
installed, the TR will have AUDIO INPUT jacks  
that allow external audio to be input. In Sampling  
mode you can sample these external audio input  
sources. In modes other than Sampling mode, the  
TR’s internal effects can be applied to the external  
audio input sources, allowing a wide range of  
If you wish to save an edited program into internal  
memory, be sure to Write the program. (p.43)  
In this section we will give examples of how to modify  
representative parameters in each page. For details on  
all parameters, refer to in the PG p.1–.  
All transmission and reception of MIDI data in  
Program mode is performed on the Global MIDI  
channel. The global MIDI channel is set in GLO-  
BAL 2.1: MIDI “MIDI Channel.”  
Programs you edit or create can be written into the 512  
program memory areas of banks A–D. They can also be  
saved and managed on SD card in Media mode  
Program Basic : 2.1-1  
Controller Setup:  
2.2  
Arpeggiator :  
6.1  
OSC1 LFO1 : 5.3-1  
OSC1 LFO2 : 5.3-2  
Master Effect 1, 2:  
Insert Effect :  
7.2-1...3  
7.1-1  
OSC1 Basic : 2.1-2, 4  
Filter1(A/B) : 4.1-1  
Amp1 Level/Pan : 5.1-1  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect:  
7.1-2, 3  
MasterEQ : 7.2-4  
OSC1, 2  
OSC1 Pitch Mod. : 3.1-1, 2  
Filter1 Mod. : 4.1-2,3  
Filter1 LFO Mod. : 4.1-4  
Amp1 Mod. : 5.1-2  
Insert Effect  
Master Effect  
Individual-  
Output  
AUDIO OUTPUT  
INDIVIDUAL 1,2  
Amp1 EG : 5.1-3  
Filter1 EG : 4.1-5  
OSC 1  
OSC 2  
Pitch EG : 3.1-5  
Filter  
Effect  
1.1-1 and 2.1-2 etc. indicate the page tab screens used when editing on this instrument.  
Oscillator / Pitch  
Amplifier  
49  
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Basic (Prog Basic) page  
The three elements of sound  
Sound can be broken down into three elements: pitch,  
tone, and volume.  
On this instrument, these elements correspond to the  
Pitch, Filter, and Amplifier settings of the program. In  
other words you would adjust the Pitch settings to  
modify the pitch, the Filter settings to modify the tone,  
and the Amplifier settings to modify the volume.  
In Oscillator (Oscillator: 2.1: Ed-Basic settings) you  
select the waveform multisample that determines the  
basic sound, and specify its pitch. This sound is then  
modified by the pitch settings (Pitch: 3.1: Ed-Pitch), fil-  
ter settings (Filter: 4.1, 4.2: Ed-Filter), and amp settings  
(Amplifier: 5.1, 5.2: Ed-Amp) to create the basic sound  
of the program.  
Mode (Oscillator Mode)  
This sets the mode of the oscillator.  
Single uses one oscillator and Double uses two oscilla-  
tors. In the case of Single the maximum polyphony is  
62 notes, and in the case of Double the maximum  
polyphony is 31 notes. If you wish to use a Drum Kit to  
create a drums program, select Drums. (p.51)  
This basic sound can then be modified further by using  
insert effect (7.1: Ed-InsertFX settings), master effects,  
and master EQ (7.2: Ed-MasterFX settings) to apply  
finishing touches. When arpeggiator settings (6.1: Ed-  
Arp.) and controller settings (2.2: Ed-Ctrl) are added to  
this, the final result is called a “program.”  
Mode (Voice Assign Mode)  
Indicates whether the program will sound in Poly  
(polyphonically) or Mono (monophonically).  
If this is set to Poly, you will be able to play chords  
using the program. If this is set to Mono, only one note  
will sound even if you play a chord. Normally you will  
set this to Poly, but it is effective to use Mono when  
you are playing sounds such as analog-synth bass or  
synth lead. Try switching between Poly and Mono,  
and listen to the result.  
Programs that are used in Combination mode or  
Sequencer mode have insert effect, master effect,  
master EQ, arpeggiator, and controller settings  
that are separate from those of Program mode.  
OSC1 page, OSC2 page  
The Compare function  
As you are editing a program, you can use the [COM-  
PARE] key to listen to the previously saved version of  
the sound, (as it was before you began editing). Press  
the [COMPARE] key (the key light comes on) to hear  
the original version. Pressing [COMPARE] again (the  
light goes dark) returns you to the version you are edit-  
ing.  
Specifies the multisample for oscillator 1, 2.  
Selecting a multisample  
The multisample will determine the basic character of  
the program.  
If you edit while the [COMPARE] key is lit, the key  
will go dark. That sound will be the sound that is  
recalled when the [COMPARE] key is dark.  
Use “High MS Bank” to select the multisample  
bank, and use “High Multisample” to select the  
multisample.  
If the “High MS Bank” is ROM or EX, you can  
select preset multisamples. “High Multisample”  
can be selected from a range of ROM: 000–424, EX:  
000–044. (VNL)  
If “High MS Bank” is RAM, you can select multi-  
samples that were created in Sampling mode or  
loaded in Media mode (if the EXB-SMPL option and  
sample data RAM is installed). In “High Multisam-  
ple” you can select from 000–999.  
Oscillator settings  
2.1: EdBasic  
In 2.1: EdBasic you can make oscillator-related set-  
tings. This instrument provides two oscillators, and for  
each oscillator you can select a basic waveform (“mul-  
tisample”) and set the pitch. The multisamples pro-  
vided by this instrument include waveforms for  
musical instruments such as pianos, as well as special  
waveforms unique to synthesizers. Multisamples  
reproduce the complex overtone structure and fre-  
quency characteristics that allow us to identify a sound  
as being “piano-like” or “guitar-like.”  
You can use the Utility “Select by Category” to  
select internal preset multisamples from 15 catego-  
ries. (PG p.8)  
High Multisample and Low Multisample  
If you specify a High and Low multisample for an  
oscillator, either the High or the Low multisample will  
sound depending on the velocity of the note (i.e., the  
strength at which you play the keyboard). This func-  
tion is called velocity multisample switching.  
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1Specify different multisamples for “High Multi-  
(You can create programs using multisamples/ sam-  
ples that were sampled in Sampling mode or loaded  
in Media mode.)  
sample” and “Low Multisample.”  
2Specify a velocity value for “Velocity SW LH.”  
Nine internal drum kits (ROM)  
Notes played on the keyboard at a velocity less than  
the value you specify will sound the Low multisam-  
ple; velocities at or above this velocity value will  
sound the High multisample.  
For example if you set “Velocity SW LH” to 100,  
playing the keyboard softly will sound the “Low”  
multisample, and playing strongly will sound the  
“High” multisample.  
24 user drum kits created in Global mode  
(Drum samples can be freely assigned to each key to  
create a drum kit. For the sound of each key, you can  
make filter and amp settings, and specify routing to  
the effects and to the individual audio outputs.)  
V.Zone (Velocity Zone) page  
3Adjust the “Level” for High and Low multisam-  
ples to set their volume balance.  
If you do not wish to use this function, set the  
Velocity SW L Hvalue to 001. Only the High  
multisample will sound.  
Here you can specify the range of velocities that will  
sound oscillators 1 and 2. In the example shown above,  
the velocity ranges are as follows.  
Rev (Reverse) check box  
If this is checked, the multisample will be played back-  
ward. This can produce interesting results when used  
on sound-effects, etc. Normally you will not check this.  
OSC1 will sound for all velocity values.  
OSC2 will sound only for strongly played notes (64  
and above).  
You can use Velocity Multisample Switching in  
addition to this (“High Multisample, Low  
Multisample”). For this example, set “OSC1” in  
Velocity SW LH” to 32 and “OSC2” to 96. The  
settings are shown as vertical lines in the velocity  
zone display.  
When “Oscillator Mode” = Double  
To use OSC2, set “Mode (Oscillator Mode)” to Double  
in the Basic (Prog Basic) page.  
In the same way as for OSC1, you can set High and  
Low multisamples for OSC2.  
The playback pitch can be set independently. By using  
the same multisample with slightly different “Tune”  
settings, you can “detune” the oscillators to produce a  
richer sound.  
In this example, the multisamples will sound over  
four levels.  
Velocity values 001–031:  
sound only the OSC1 Low multisample.  
Velocity values 032–063:  
sound only the OSC1 High multisample.  
Velocity values 064–095:  
It will be convenient to use the Utility “Copy  
Oscillator” to make the oscillator settings match  
each other.  
sound the OSC1 High multisample and the OSC2  
Low multisample.  
Velocity values 096–127:  
sound the OSC1 High multisample and the OSC2  
High multisample.  
When “Oscillator Mode” = Drums  
Controller settings  
2.2: EdCtrl  
Ctrls (Controls) page  
In the Basic (Prog Basic) page, set “Mode (Oscillator  
Mode)” to Drums. When this is set to Drums, you will  
be able to create a drum program.  
This will select a drum kit instead of a multisample.  
This instrument provides sixteen factory preset drum  
kits that are suitable for a wide variety of music.  
(Drumkit name, VNL)  
For each program, this tab lets you make settings for  
the [SW1] and [SW2,] and for the B-mode of REAL-  
TIME CONTROLS knobs [1]–[4] (p.119, PG p.9, 224,  
225)  
Here you can only select a drum kit. To edit or create a  
drum kit, use GLOBAL 5.1: DKit (p.98).  
Pitch settings  
3.1: Ed–Pitch  
Here you can specify how the pitch of the multisample  
selected for the oscillator will change. Pitch EG and  
LFO settings allow the pitch to varied over time.  
The following multisamples or drum kits can be used  
for the oscillator.  
The parameters of the OSC2 page and OSC2lfo page  
are valid only if “Mode (Oscillator Mode)” is set to  
Double.  
470 internal preset multisamples (ROM, EX)  
Multisamples (RAM) created in Sampling mode (if  
the EXB-SMPL option is installed)  
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Intensity (AMS Intensity)” specifies the depth of  
vibrato that will be applied by the LFO when AMS  
(Alternate Modulation Source) is operated. For exam-  
ple if “AMS (LFO1 AMS)” is set to AfterT and you set  
an appropriate value for “Intensity (AMS Intensity),”  
vibrato will be applied when you apply pressure to the  
keyboard or when MIDI aftertouch messages are  
received.  
OSC1 page  
Pitch  
EG (Pitch EG) page  
Here you can make settings for the pitch EG.  
The “JS (–X)” and “JS(+X)” settings specify the  
amount of pitch change (in semitones) that will occur  
when MIDI pitch bend messages are received or when  
the joystick is moved to left or right. A setting of +12  
allows the pitch to be controlled a maximum of one  
octave upward; a setting of –12 allows the pitch to be  
controlled a maximum of one octave downward.  
When you wish to create sound effects etc., set the  
pitch EG to make major changes in pitch over time.  
To realistically simulate the slight change in pitch that  
occurs when a string is plucked or at the attack of a  
brass or vocal sound, you can use the EG to create a  
subtle change in pitch at the attack (PG p.10).  
Ribbon (#16)” specifies the amount of pitch change  
(in semitones) that will occur when MIDI control  
change (CC) #16 messages are received or when the  
ribbon controller of a TRITON or other MIDI-con-  
nected instrument is moved to left or right. With a set-  
ting of +12, the pitch will rise one octave at the far right  
of the ribbon controller, and fall one octave downward  
at the far left of the ribbon controller.  
EG and LFO  
By using an EG (envelope generator) to apply time-  
varying change or by using an LFO (Low Frequency  
Oscillator) to apply cyclic change to pitch, filter, or  
amp, you can create changes in the pitch, tone, or vol-  
ume.  
Pitch EG  
EG (Envelope Generator)  
When the “Intensity” value is set to +12.00, the pitch  
EG specified in the Pitch EG page will produce a maxi-  
mum of ±1 octave of pitch change.  
This instrument provides a Pitch EG, Filter EG, and  
Amplifier EG, which produce time-varying changes in  
pitch, tone, and volume respectively.  
note-on  
Attack Level  
note-off  
Break Level  
Portamento  
Level  
If “Enable” is checked, portamento will be applied.  
Portamento makes the pitch change smoothly when  
you play the next note before releasing the previous  
note.  
Release Level  
Time  
Sustain Level  
The “Timeparameter specifies the portamento time.  
As this value is increased, the pitch will change over a  
longer time. With a value of 000, there will be no porta-  
mento.  
Release Time  
Slope Time  
Decay Time  
Attack Time  
Start Level  
LFO (Low Frequency Oscillator)  
If Porta.SW (CC#65) is assigned as the function of  
[SW1] or [SW2] key, the portamento effect can be  
switched on/ off by [SW1] or [SW2] key.  
For each oscillator, this instrument provides two LFOs  
that can be used to apply cyclical change in pitch, tone,  
and volume.  
Examples of this are vibrato (cyclical change in pitch),  
wah (cyclical change in tone), and tremolo or auto-pan  
(cyclical change in volume).  
OS1lfo (OSC1 LFO) page  
Filter settings  
4.1: EdFilter1, 4.2: EdFilter2  
LFO 1/ 2  
The filter allows you to diminish or emphasize speci-  
fied frequency areas of the multisample selected for the  
oscillator. The tone of the sound will depend signifi-  
cantly on the filter settings.  
This instrument provides Filter 1 for OSC1 and Filter 2  
for OSC2. For each of these filters, you can select from  
two types (Low Pass Resonance or Low Pass & High  
Pass). Filter 2 can be used if “Mode (Oscillator Mode)”  
is set to Double.  
An LFO can be used to cyclically modulate the pitch  
(the “vibrato” effect).  
Intensity (LFO Intensity)” sets the depth to which the  
LFO specified in 5.3: Ed-LFOs will affect the pitch.  
With a setting of +12.00, vibrato will produce a maxi-  
mum of ±1 octave of pitch change.  
“JS+Y Int” specifies the amount of vibrato that the  
LFO will produce when the joystick is pushed away  
from yourself.  
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Filter characteristics  
When resonance is applied  
This area of  
Level  
Level  
overtones will  
be diminished  
Low Pass  
Level  
Filte r  
Overtones included  
Overtones after  
passing through  
the filter  
in the original multisample  
Frequency (pitch)  
Frequency (pitch)  
Low resonance value  
High resonance value  
Basic page  
Mod.1, Mod.2 page  
Filter Type, Filter A, Filter B  
Selects the type of filter, and specify the “Frequency”  
(cutoff frequency) and “Resonance” (resonance level).  
Low Pass Resonance (24 dB/ oct low pass filter  
with resonance): Make settings for filter A.  
Low Pass & High Pass (12 dB/ oct low pass filter  
and 12 dB/ oct high pass filter in series connection):  
Make low pass filter settings in filter A, and high  
pass filter settings in filter B.  
Controllers and the filter EG can be used to modulate  
the filter cutoff frequency that was specified in the  
Basic page. By using a controller to vary the tone or by  
using an EG to create time-varying changes, you can  
add a rich variety of tonal change to the sound.  
Keyboard Track (Mod.1 page)  
This varies the cutoff frequency according to the posi-  
tion of the key on the keyboard that you play.  
Low pass filter  
This is the most common type of filter, which passes  
the low frequency range and cuts the high frequency  
range. When the overtones of the high range are cut, a  
bright sound will become darker (more mellow).  
24 dB/ oct and 12 dB/ oct refer to the steepness of the  
cut. 24 dB/ oct means that the gain will decrease 24 dB  
in one octave (i.e., as the frequency doubles). A 12 dB/  
oct filter would decrease the gain 12 dB in one octave.  
The 24 dB/ oct filter produces a steeper cut.  
When Ramp “Low” is set to a positive (+) value,  
the cutoff frequency will rise as you play lower on  
the keyboard, making the sound brighter. When set  
to a negative (–) value, the cutoff frequency will fall  
as you play lower on the keyboard, making the  
sound darker.  
When Ramp “High” is set to a positive (+) value,  
the cutoff frequency will rise as you play higher on  
the keyboard, making the sound brighter. When set  
to a negative (–) value, the cutoff frequency will fall  
as you play higher on the keyboard, making the  
sound darker.  
Low Pass  
Level  
12dB/oct  
24dB/oct  
Int. to A” and “to B” adjust the effect that  
keyboard tracking will have on filters A and B  
(PG p.14).  
Frequency  
Filter EG (Mod.1 page)  
High pass filter  
Adjusts the effect produced by the filter EG, whose set-  
tings are made in the EG page.  
This type of filter passes the high frequency range and  
cuts the low frequency range. Use this when you wish  
to make the sound thinner. However if the cutoff fre-  
quency (Frequency) is raised excessively high, the vol-  
ume will become very low.  
Use the Int. “to A” and “to B” settings to specify  
the depth of the filter EG.  
Use the Vel to A” and “to B” settings to specify  
the effect of velocity on the filter EG.  
AMS” and “Int to A, B” adjust the effect that AMS  
will have on the filter EG depth.  
High Pass  
Level  
12dB/oct  
These three settings will determine the depth of the  
tonal change produced by the filter EG.  
Frequency  
Filter Modulation (Mod.2 page)  
Set this when you wish to produce tonal change by  
using controllers etc. to vary the cutoff frequency.  
Resonance  
When “Resonance” is set to a higher value, the over-  
tones in the region of the cutoff frequency will be  
boosted as shown in the diagram below, giving a dis-  
tinctive character to the sound.  
lfoMod (LFO Mod.) page  
Indicates settings that allow the LFO to produce cyclic  
changes in tone (a “wah” effect).  
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Intensity: “to A (LFO1 Int. to A)” and “to B (LFO1 Int. to  
B)” specify by how much the LFO will change the tone.  
JS-Y Int.: “to A” and “to B” specify the depth of the  
wah effect that will be produced by the LFO when the  
joystick of this instrument is moved toward yourself,  
or when CC#2 is received.  
Lvl/ Pan (Level/ Pan) page  
Int. to A” and “Int. to B” specify the depth of the wah  
effect that will be produced by the LFO when “AMS”  
(Alternate Modulation Source) is operated. For exam-  
ple if “AMS” is set to AfterT, applying pressure to the  
keyboard of the TR, will apply a wah effect.  
Amp1 Level, Amp2 Level  
Adjusts the volume of the sound that has passed  
through the oscillator, filter, and amp.  
EG page  
Pan  
Indicates settings for the filter EG, which controls time-  
variant changes in tone (PG p.16). Make settings for  
the EG here, and set the depth of its effect in the Mod.1  
page “Filter EG” parameter.  
Specifies the pan (stereo position) after the signal has  
passed through the oscillator, filter, and amp. Nor-  
mally you will set this to C064. If “Mode (Oscillator  
Mode)” is Double and you wish to create a sense of  
stereo, set the 5.1: Ed-Amp1 and 5.2: Ed-Amp2 param-  
eter “Pan” to left and right for oscillators 1 and 2  
respectively. With a setting of Random, the pan will  
change randomly each time you play a note on this  
instrument, producing an interesting effect.  
Filter EG and Amplifier EG  
When the Filter EG changes the cutoff frequency, the  
tone will change. However depending on the volume  
changes produced by the Amplifier EG, this can be  
heard in different ways. For example by changing the  
speed at which the tone and volume begin (attack) or  
decay, you can significantly vary the character of the  
tonal change. It is a good idea to adjust the changes of  
both the Filter EG (tone) and the Amplifier EG (vol-  
ume) as you proceed with editing. (“5.1: EdAmp1,  
EG page, 5.2: Ed–Amp2, EG page)  
AMS Intensity  
Intensity” specifies the depth of the panning effect  
that will occur when “AMS” is operated.  
If you set “AMS” to Note No., the pan will change  
according to the keyboard position at which you play a  
note on a this instrument. With a setting of LFO1 or 2,  
the pan will sweep from side to side (auto pan). Other  
settings allow you to move the oscillator pan by oper-  
ating a controller.  
Use DKit Setting  
Amplifier settings  
This is valid when “Mode (Oscillator Mode)” is set to  
Drums. If this is checked, the pan location specified by  
the Drum Kit for each drum sound will be used. If this  
is unchecked, all drum sounds will sound at the same  
location. Preload and GM drum kits are set to stereo  
settings. Normally you will leave this checked.  
5.1: Ed–Amp1, 5.2: Ed–Amp2  
These settings affect the volume. Here you can adjust  
the way in which the Amp EG and LFO produce time-  
varying and cyclic changes in volume, and how the  
controllers etc. will affect the volume.  
Amp1 applies to OSC1, and Amp2 applies to OSC2.  
Amp2 can be used if “Mode (Oscillator Mode)” is set  
to Double.  
Mod. page  
For example, the volume of a piano note begins at a  
high volume the instant you play the note, and then  
decreases gradually. The volume of an organ note  
remains constant as long as you continue pressing the  
key. The volume of a note on a violin or wind instru-  
ment can be varied during the note by the musician  
(i.e., by regulating the amount of pressure on the bow  
or the force of the breath).  
Keyboard Track  
This lets you vary the volume relative to the position of  
the key you are playing on the keyboard.  
Piano  
Organ  
Volume remains constant  
until note is released  
Volume  
Volume  
Volume decays gradually  
When Ramp “Low” has a positive (+) value, the  
volume will increase as you play lower on the  
keyboard. With a negative (–) value, the volume  
will decrease as you play lower on the keyboard.  
When Ramp “High” has a positive (+) value, the  
volume will increase as you play higher on the  
keyboard. With a negative (–) value, the volume  
will decrease as you play higher on the keyboard.  
Time  
Time  
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Amp Mod.  
OSC1 LFO1, OSC1 LFO2, OSC2 LFO1, OSC2 LFO2  
Velocity Int” is used by most programs to decrease  
the volume of softly played notes and increase the vol-  
ume of strongly played notes, and this Amp Modula-  
tion parameter adjusts the depth of this control.  
Normally you will set Amp Modulation to positive (+)  
values. As this setting is increased, there will be greater  
volume difference between softly played and strongly  
played notes.  
Waveform” selects the type of LFO. You can choose  
from a variety of waveforms, including standard  
waveforms such as Triangle, Saw, Square, and Sine,  
as well as Step or Random PG waveforms that pro-  
duce a sample-and-hold effect (PG p.22).  
You can create a wide variety of effects by adjusting the  
Ofs,” “Fade,” and “Dly” settings, and by changing  
the sign (+/ –) of the “Intensity” setting in the 3.1: Ed-  
Pitch, 4.1: Ed-Filter1, 4.2: Ed-Filter2, 5.1: Ed-Amp1, and  
5.2: Ed-Amp2 pages. “Frequency” specifies the speed  
of the LFO.  
LFO1 Mod., LFO2 Mod.  
Specify how the LFOs will produce cyclic changes in  
volume (the tremolo effect).  
Freq.Mod (Frequency Modulation)  
The volume will be affected by the LFO(s) for which  
you set an “Intensity (LFO1 Intensity, LFO2 Intensity)”  
value.  
Int (AMS Intensity)” adjusts the depth by which the  
tremolo effect produced by the LFO will be affected  
when you operate an “AMS (LFO1 AMS, LFO2  
AMS).”  
For example if you set “AMS” to JS-Y #02, tremolo will  
be applied when you move the joystick of this instru-  
ment. toward yourself, or when CC#02 is received.  
AMS” can be used to vary the LFO speed. This lets  
you change the LFO speed by operating a controller, or  
by the EG or Keyboard Track settings.  
MIDI/ Tempo Sync.  
If “MIDI/Tempo Sync” is checked, the “Frequency”  
setting will be ignored, and the LFO will synchronize  
to the tempo of the sequencer and arpeggiator. This  
lets you produce vibrato, wah, auto-pan, or tremolo  
that is synchronized to the playback speed of the  
sequencer or arpeggiator.  
EG page  
Here you can make settings for the amp EG, which  
changes the volume over time.  
Every instrument has its own characteristic curve of  
volume change. This is part of what gives each instru-  
ment its identifiable character. Conversely, by applying  
a strings-type Amp EG curve to an organ-type multi-  
sample, you can produce a sound with a character  
unlike a typical organ.  
Arpeggiator settings  
6.1: Ed–Arp.  
Here you can make arpeggiator settings (p.103).  
BUS settings  
7.1: EdInsertFX BUS  
Piano  
You can specify the oscillator routing (the signal sent to  
the insert effect, master effects, and independent out-  
puts) (p.112).  
Organ  
Strings  
Insert Effect settings  
7.1: EdInsertFX Setup, IFX  
Here you can select insert effect and make settings for  
them (p.113).  
Master Effect settings  
7.2: Ed–MasterFX  
LFO settings  
5.3: EdLFOs  
For each oscillator, you can use two LFO (Low Fre-  
quency Oscillator) units: LFO1 and LFO2. You are free  
to select the type of each LFO and set its speed.  
The depth of the LFO1 and LFO2 that you specify here  
is adjusted by the settings of the 3.1: Ed-Pitch, 4.1: Ed-  
Filter1, 4.2: Ed-Filter2, 5.1: Ed-Amp1, and 5.2: Ed-  
Amp2 pages.  
Here you can select master effects and make settings  
for them. The master EQ is also set here (p.113).  
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More about Alternate Modulation  
Auto Song Setup function  
Alternate Modulation is a type of modulation that can  
be used to control various aspects of the sound.  
This function automatically applies the settings of the  
current program or combination to a new song in the  
sequencer.  
AMS (Alternate Modulation Source) refers to any of  
the numerous sources that can control alternate modu-  
lation, and includes controllers that you operate physi-  
cally such as the joystick and realtime controllers,  
incoming MIDI data, as well as modulators such as the  
EG or LFO.  
Since this instrument allows you apply modulation to  
a modulator, this type of control is referred to as “alter-  
nate modulation.”  
If inspiration for a phrase or song strikes you while  
youre playing a program or combination, you can use  
this function to start recording immediately.  
Hold down the [ENTER] key and press the  
SEQUENCER [REC/ WRITE] key. The “Setup to  
Record” dialog box will open and ask “Are you sure?”.  
Press [F8] (“OK”) key. You will automatically enter  
Sequencer mode, and will be in the record-ready state.  
Press the [START/ STOP] key to start the sequencer  
and begin recording.  
Intensity is a parameter that sets the degree (speed or  
depth) to which AMS will control alternate modula-  
tion.  
Combinations of modulations that are frequently used  
in on the synthesizer. performance (such as using the  
joystick to vary the pitch) are also provided as special  
parameters separately from alternate modulation.  
This instrument provides 29 types of alternate modula-  
tion.  
In single mode you can use 29 alternate modulation  
destinations of 29 types, and in double mode you can  
use 55 alternate modulation destinations of 29 types.  
There are 42 AMS sources. (However depending on the  
type of modulation, some sources cannot be selected.)  
For details on alternate modulation and AMS, refer to  
PG p.215.  
Suggestions on using alternate modulation  
When making settings for alternate modulation, think  
of the effect that you wish to produce, what type of  
modulation will be necessary to produce that effect,  
and what parameter of the oscillator, filter, or amplifier  
needs to be controlled. Then select a source (“AMS”)  
and set the “Intensity.” If you proceed logically in this  
way, you will achieve the desired effect.  
For example if you want to “control a guitar-like sound  
so that it appears to be approaching feedback when the  
joystick is moved away,” you will make settings so that  
the joystick controls filter modulation or the resonance  
level.  
56  
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Combination mode  
In Combination mode you select, play and edit combi-  
nations.  
If a program being edited in Program mode is  
used in a combination, it will sound according to  
the settings being edited.  
Combination mode consists of pages 1.1: Play–7.2: Ed-  
MasterFX.  
In 1.1: Play; you can select and play combinations. You  
can also do some overall editing, and make arpeggia-  
tor settings (p.29, 33).  
If you wish to save an edited combination in inter-  
nal memory, you must write it. (p.43)  
In 2.1: EdBasic–7.2: EdMasterFX; you can edit the  
parameters of the combination that was selected in 1.1:  
Play.  
Suggestions for editing procedure  
The parameters of each timbre are set in 2.1: Ed-Prog/  
Mix–4.4: MIDI Filter4, and 7.1:Ed-InsertFX. This is  
where you create the basic combination consisting of  
the programs you select here.  
First use 2.1: Ed-Prog/ Mix to select the program for  
each timbre, and then use 3.3: Ed-Key Zone and 3.4:  
Ed-Vel Zone to specify the range in which each pro-  
gram will sound (layer, split, velocity switch, etc.).  
Then adjust the volume of each timbre, and set various  
other parameters.  
How a combination is organized  
A combination consists of a variety of parameters that  
can be accessed in 2.1: Ed-Basic–7.2: Ed-MasterFX. The  
diagram below shows how a combination is struc-  
tured.  
To add finishing touches to the sound, you can make  
insert effect settings (in 7.1: Ed-InsertFX) and master  
effect and master EQ settings (in 7.2: Ed-MasterFX)  
that are separate from the effect settings of Program  
mode. In addition, you can make arpeggiator settings  
(in 6.1: Ed-Arp.) and controller settings (in 2.2: Ed-Ctrl)  
to create the finished combination.  
Basic combination editing  
Banks A, B, and C of the TR contain a variety of combi-  
nations that use the preloaded programs (banks A, B,  
C) and the preset and preloaded user arpeggio patterns  
and effects. You can edit these combinations to create  
your own original combinations.  
By using the Utility “Solo Selected Timbre”, you  
can listen only to the selected timbre. This is a con-  
venient way to audition individual sounds of tim-  
bres that are layered. (p.34)  
Original programs using samples/ multisamples  
recorded in Sampling mode (if the separately sold  
EXB-SMPL option is installed) or loaded into memory  
in Media mode can also be used in a combination.  
Combinations you edit or create can be written into the  
384 combination memory areas of banks A–C. They  
can also be saved and managed on SD card in Media  
In pages that display all timbres 1–8, such as 2.1:  
Ed-Prog/ Mix, you can use the [ ], [ ] keys to  
select timbres. You can also select timbres directly  
by holding down the [TIMBRE/ TRACK] key and  
pressing one of the [F1 T1/ T9]–[F8 T8/ T16] keys.  
Controller Setup : 2.2  
Arpeggiator: 6.1  
Timbre1  
Program  
Parameters  
Parameters  
Parameters  
Parameters  
Master Effect 1, 2 :  
7.2-1...3  
Insert Effect :  
7.1-1  
Timbre2  
Program  
Insert Effect :  
7.1-2, 3  
MasterEQ :7.2-4  
AUDIO OUTPUT  
L/MONO, R  
Timbre3  
Program  
Timbre  
Timbre4  
Program  
AUDIO OUTPUT  
INDIVIDUAL 1,2  
Insert Effect  
Master Effect  
Individual Outputs  
Parameters  
Timbre8  
Program  
7.1-1 or 7.2-1 etc. indicate pages or tab screens used on this instrument for editing.  
57  
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Layer, split, and velocity switch  
The Compare function  
Within a combination, you can use keyboard location  
and velocity to change the program that sounds. The  
programs assigned to each timbre can sound in three  
ways: as a layer, a split, or a velocity switch. A combi-  
nation can be set to use any one of these methods, or to  
use two or more of these methods.  
As you are editing a combi, you can use the [COM-  
PARE] key to listen to the previously saved version (as  
it was before you began editing). Press the [COM-  
PARE] key (the key light comes on) to hear the original  
version. Pressing [COMPARE] again (the light goes  
dark) returns you to the version you are editing.  
If you continue editing when the [COMPARE] key  
LED is lit, the LED will go dark, and the current  
sound will now be the sound that is recalled when  
the [COMPARE] key LED is dark.  
Layer  
Layer refers to settings which cause two or more pro-  
grams to sound simultaneously when a note is played.  
Program A  
Program B  
Layer:  
In the section below, we will edit typical parameters  
in each page while listening to the effect of each  
parameter.  
Two or more programs sound  
simultaneously.  
For a more detailed explanation of these parameters,  
refer to PG p.31–.  
Split  
Split refers to settings which cause different programs  
to sound on different areas of the keyboard.  
Timbre 1–8 program, pan and volume  
2.1: Ed–Prog/ Mix  
Program B  
Program A  
Split:  
Different programs will sound in  
different areas of the keyboard.  
Here you can assign programs to each timbre 1–8, and  
set pan and volume for each. (These settings can also  
be made in the Prog and Mix pages of 1.1: Play.)  
Velocity switch  
Velocity Switch refers to settings which cause different  
programs to sound depending on the velocity (key-  
board playing dynamics).  
Prog page  
Strong  
Soft  
Program B  
Program A  
Keyboard playing  
dynamics  
Velocity Switch:  
Keyboard playing dynamics  
(velocity) switches between  
different programs.  
On this instrument, you can use a different program  
for each of up to eight timbres, and combine two or  
more of the above methods to create even more com-  
plex setups.  
Program Select  
Assigns a program to each timbre.  
You can use the Utility menu command “Select by  
Category” to select programs from 16 categories.  
Program A  
Program D  
Program C  
Strong  
Soft  
Keyboard playing  
dynamics  
Program B  
Example:  
B and C, D are split. In the lower  
keyboard range, A and B are  
layered. In the higher keyboard  
range, C and D are switched by  
velocity and layered with A.  
You can also use the [BANK] and [A]–[GM] keys  
to select the bank of the program.  
If you wish to select programs by receiving MIDI  
program changes, do so in P1.1: Play.  
As an additional possibility, you can set the slope for a  
key zone or velocity zone so that the volume dimin-  
ishes gradually. This lets you change a split into a key-  
board crossfade, or a velocity switch into a velocity  
crossfade.  
Keyboard X-Fade  
Program B  
Program A  
(keyboard crossfade):  
As you play from low notes  
to high notes, the volume of  
A will fade out, and the  
volume of B will fade in.  
Program B  
Program A  
Strong  
Soft  
Keyboard playing  
dynamics  
Velocity X-Fade  
(velocity crossfade):  
As you play with increasingly  
stronger velocity, the volume of  
A will fade out, and the volume  
of B will fade in.  
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MIDI Channel  
Mix (Mixer) page  
Timbres that you wish to play from this instruments  
keyboard must be set to the global MIDI channel. Your  
playing on the keyboard is transmitted on the global  
MIDI channel, and will sound any timbre that matches  
this channel. Normally you will set this to Gch. When  
this is set to Gch, the MIDI channel of the timbre will  
always match the global MIDI channel, even if you  
change the global MIDI channel.  
Pan  
Specifies the panning (stereo location) for each timbre.  
A setting of C064 will reproduce the oscillator pan set-  
ting of the program. Moving this to left or right will  
move the sound to left or right while preserving the  
pan relationship between the oscillators. A setting of  
L001 is far left, and R127 is far right.  
On some preloaded combinations that use the  
arpeggiator, timbres assigned to the arpeggiator  
may not have a “Status” of INT and “MIDI Ch” of  
Gch.  
The reason for this is that these settings are for tim-  
bres that sound only when the arpeggiator is on.  
This is a very useful technique for creating combi-  
nations that use the arpeggiator. Refer to “Arpeg-  
ship between arpeggiator assignments, “Status,”  
and “MIDI Channel.”  
Volume  
Adjusts the volume of each timbre.  
Create the overall sound by adjusting the volume bal-  
ance between timbres. The “Volume” setting is an  
important aspect of creating the sound, and this setting  
will have a significant effect on the overall impression  
produced by the Combination.  
Bank(EX2) MSB, Bank(EX2) LSB  
This setting is valid when “Status” is set to EX2. It  
specifies the Bank Select message that will be transmit-  
ted from this instrument.  
Controller settings  
2.2: EdCtrl  
OSC page  
Ctrls (Controls) page  
Force OSC Mode  
Normally you will set this to PRG.  
If you wish to force a polyphonic program to sound  
monophonically, set this either to Mono or LGT  
(Legato). Conversely, set this to Poly if you wish to  
force a monophonic program to play polyphonically  
(PG p.37).  
For each combination, you can specify the functions of  
the B-mode functions of REALTIME CONTROLS  
knobs [1]–[4], and the [SW1] and [SW2.] (p.119, PG  
p.36, 224, 225)  
Settings for status, MIDI channel, and  
OSC Select  
Normally you will set this to Both.  
playing mode  
3.1: Ed–Param1  
If the timbre is using a program whose “Mode (Oscilla-  
tor Mode)” is Double, and you want only OSC1 or  
OSC2 (not both) to sound, set this to OSC1 (only OSC1  
will sound) or OSC2 (only OSC2 will sound).  
MIDI page  
Portamento  
Normally you will set this to PRG.  
If you want the portamento setting specified for the  
program of the timbre to be forced off, set this parame-  
ter to Off. Conversely, if you want to forcibly turn the  
portamento on, or to change the portamento time, set  
this to a value of 001–127 to specify the portamento  
time.  
Status  
Here you can specify the state of MIDI and the internal  
tone generator for each timbre. Normally when sound-  
ing the internal tone generator of this instrument, you  
will set this to INT. Set this to Off for timbres that you  
are not using. With settings of Off, EXT, or EX2, this  
instrument will not sound. With settings of EXT or  
EX2, you can control an external tone generator con-  
nected via MIDI. (PG p.36)  
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Pitch page  
Layer and split settings  
3.3: EdKey Zone  
Indicates settings such as layer, split, and keyboard  
crossfade.  
Key page  
Specifies the range of notes that will sound each tim-  
bre. Each area that sounds a timbre is referred to as a  
Key Zone. By setting key zones, you can create a com-  
bination in which different programs sound in differ-  
ent areas of the keyboard.  
Transpose, Detune (BPM Adjust)  
These parameters adjust the pitch of the timbre.  
In a layer-type combination, you can set two or  
more timbres to the same program, and create a  
richer sound by using “Transpose” to shift their  
pitch apart by an octave or by using “Detune” to  
create a slight difference in pitch between the two.  
In split-type combinations, you can use  
Transpose” to shift the pitch (in semitone units) of  
the programs specified for each key zone.  
If you wish to change the playback pitch of a drum  
program, use “Detune.” If you change the  
Transpose” setting, the correspondence between  
notes and drum sounds will change.  
By combining key zones specified for each timbre, you  
can create layered or split combinations.  
The upper and lower limits for the key zone of each  
timbre are set by the “Top Key” and “Bottom Key”  
respectively.  
For example in the following diagram, timbres 1–3 are  
set to create a layered and split combination. This is  
specified by the key zone settings.  
Timbres 2 and 3 create a layer. Timbre 1 and timbres 2/  
3 are split between the B3 and C4 note numbers.  
Strings  
Brass  
Timbre 3  
Timbre 2  
Timbre 1  
Piano  
Adjusting the BPM of multisamples or samples cre-  
ated in Sampling mode (requires the EXB-SMPL  
option be installed)  
C–1  
B3 C4  
G9  
If a timbre program uses multisamples or samples that  
you created in Sampling mode (or loaded in Media  
mode) to a specific BPM value, you can use the Utility  
“Detune BPM Adjust” to call up a new specified BPM  
value. This changes the BPM by changing the playback  
pitch. (PG p.38)  
As an example here, we will explain how to create a  
combination like the one shown above.  
1In the 1.1: Play, Prog page or the 2.1: Ed-Prog/Mix,  
Prog page, use the “Program Select” area to select  
the program that will be used for each timbre 1–3.  
Select a piano program for timbre 1.  
Select a brass program for timbre 2.  
Select a strings program for timbre 3.  
2In the MIDI page of 3.1: Ed-Param1, set “Status” to  
INT for all the timbres that you wish to use, and  
set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed  
after the channel number).  
Note timing and scale settings  
3.2: Ed–Param2  
Other page  
3In the Key page of 3.3: Edit-Key Zone, set “Top  
Key” and “Bottom Key.”  
Set timbre 1 to a Top Key” of G9 and a “Bottom  
Key” of C4.  
Set timbres 2 and 3 to a “Top Key” of B3 and a “Bot-  
tom Key” of C–1.  
Delay [ms]  
You can also enter these values by holding down  
the [ENTER] key and playing a note on the key-  
board of this instrument.  
Specifies the timing at which the program of each tim-  
bre will sound. Specify the time from when you play  
the keyboard until the program will sound.  
If you select KeyOff for this parameter, the timbre will  
sound when the note is released.  
Slope page  
Here you can specify the range of keys over which the  
original volume will be reached, starting at the top key  
and bottom key.  
Use Progs Scale, Combis Scale  
Specifies the scale for each timbre. If you check Use  
Progs Scale,” the scale specified by the program will  
be used. Timbres for which this is not checked will use  
the “Combis Scale” setting.  
In the case of the above example, you could set the key  
zones so that a portion of timbres 1 and 2 overlaps (i.e.,  
is layered) with timbre 3, and set “Top Slope” and  
Bottom Slope” so that the sound changes gradually,  
instead of changing suddenly between B3 and C4.  
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Velocity switch settings  
3.4: EdVel Zone  
MIDI filter settings  
4.1: Ed–MIDI Filter1–4.4: Ed–MIDI  
Filter4  
Here you can make settings for velocity switching and  
velocity crossfading.  
For each MIDI Filter item, you can specify whether or  
not the corresponding MIDI message will be transmit-  
ted and received. The checked items will be transmit-  
ted and received.  
Vel (Velocity) page  
For each timbre, you can specify a range of velocities  
for which it will sound. The range of velocities for  
which a timbre will sound is called the Velocity Zone.  
By setting a velocity zone, you can set up a timbre  
which will be sounded only by notes played at a cer-  
tain strength, and not by stronger or weaker notes.  
By combining timbres that have differing velocity zone  
settings, you can create velocity switched combina-  
tions.  
MIDI filter does not turn the function itself on/ off,  
but specifies whether or not that MIDI message  
will be transmitted and received. For example if  
portamento is on, portamento will be applied to  
the sound of this instrument even if “Portamento  
SW CC#65” is unchecked.  
For example if you selected a bass program for timbre  
1 and a piano program for timbre 2 to create a split-  
type combination, you could make the following set-  
tings so that pressing the connected damper pedal  
would apply the damper effect only to the piano pro-  
gram of timbre 2.  
The upper and lower limits of the velocity zone of each  
timbre are determined by the “Top Velocity” and “Bot-  
tom Velocity” respectively. The following diagram  
shows an example of a velocity switched combination  
in velocity will switch between timbres 1 and 2 to play  
different programs. Such combinations are created by  
setting the velocity zone.  
Set “Damper CC#64” in 4.1: Ed-MIDI Filter1,  
MIDI 1-2 page.  
127  
Timbre 1  
Timbre 2  
Brass  
Timbre 1 “Damper CC#64”: unchecked  
Timbre 2 “Damper CC#64”: checked  
64  
63  
1
Velocity  
switch  
Strings  
As an example, we will explain how to create a combi-  
nation like the one shown above.  
1In the 1.1: Play, Prog page or the 2.1: Ed-Prog/Mix,  
Prog page, use the “Program Select” area to select  
the program that will be used for each timbre 1  
and 2.  
Select a brass program for timbre 1.  
Select a strings program for timbre 2.  
Arpeggiator settings  
6.1: Ed–Arp.  
2In the MIDI page of 3.1: Ed-Param1, set “Status” to  
INT for all the timbres that you wish to use, and  
set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed  
after the channel number).  
Indicates settings for the arpeggiator (p.105).  
Bus settings  
7.1: EdInsertFX BUS  
3In 3.4: EdVel Zone Vel page, set the “Top Veloc-  
ity” and “Bottom Velocity.”  
Specifies the routing for each timbre (i.e., how it is sent  
to the insert effect, master effects, and individual out-  
puts). (p.114)  
Set timbre 1 to a “Top Velocity” of 127 and a “Bot-  
tom Velocity” of 64.  
Set timbre 2 to a “Top Velocity” of 63 and a “Bot-  
tom Velocity” of 1.  
Insert Effect settings  
7.1: EdInsertFX Setup, IFX  
You can also enter these values by holding down  
the [ENTER] key and playing a note on the key-  
board of this instrument.  
Indicates insert effect, and make settings for them.  
Slope page  
Here you can specify the range of values over which  
the original volume will be reached, starting from the  
top velocity and bottom velocity.  
Master Effect settings  
7.2: Ed–MasterFX  
In the case of the above example, you could set the  
velocity zones of the two timbres so that they partially  
overlap, and set “Top Slope” and “Bottom Slope” so  
that the sound changes gradually, instead of changing  
suddenly between velocity values of 63 and 64.  
Indicates master effects, and make settings for them.  
Here you can also make master EQ settings (p.114).  
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Auto Song Setup function  
This function automatically applies the settings of the  
current combination to a new song.  
If inspiration for a phrase or song strikes you while  
youre playing a combination, you can use this func-  
tion to start recording immediately.  
Hold down the [ENTER] key and press the  
SEQUENCER [REC/ WRITE] key. The “Setup to  
Record” dialog box will open and ask “Are you sure?”.  
Press [F8] (“OK”) key. You will automatically enter  
Sequencer mode, and will be in the record-ready state.  
Press the [START/ STOP] key to start the sequencer  
and begin recording.  
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Sequencer mode  
This instrument contains a 16-multi track MIDI  
Various methods of recording are supported,  
sequencer. The sequencer is the center to which TRs  
numerous functions are integrated, allowing it to be  
used in a variety of situations including music produc-  
tion and live performance.  
including realtime recording in which your  
performance on the keyboard and controllers  
(including MIDI control events) is recorded just as  
you play, and step recording in which the timing,  
length, and velocity of each note can be specify in  
the LCD as you input the pitches from the  
keyboard.  
The musical data and control events that you  
recorded can be edited in various ways (including  
event editing and many other edit commands).  
When the “Status” of a track is set to INT or BTH,  
an external sequencer can be used to play this  
instrument as a multi-timbral tone generator.  
When the “Status” of a track is set to BTH, EXT, or  
EXT2, the sequencer of this instrument can play  
external tone generators.  
When you turn off the power, the settings made in  
Sequencer mode and the song data, cue list data,  
and user pattern data that you recorded are not  
backed up. If you wish to keep this data, you must  
save it on external media (SD card etc.) before  
turning off the power, or perform a MIDI data  
dump to save the data on an external data filer etc.  
If you wish to save the programs, track parame-  
ters, effects, and arpeggiator function settings etc.  
selected for a song as a template song, use the Util-  
ity menu command “Save Template Song.”  
Playback can be synchronized with an external  
MIDI device.  
Immediately after the power is turned on, this  
instrument will not contain any cue list data or  
song data, so if you wish to playback a song on the  
sequencer, you must first load data from external  
media (SD card etc.) or receive a MIDI data dump  
from an external MIDI sequencer (p.42, 101, PG  
p.146)  
This instruments AMS (Alternate Modulation)  
capability lets you use control changes for realtime  
control of the parameters of the programs used in a  
program. Its MIDI Sync. functionality lets you  
synchronize the LFO speed to changes in the tempo.  
Dmod (Dynamic Modulation) functionality lets  
you control effect parameters in realtime. You can  
also use MIDI Sync. to synchronize the LFO speed  
or delay time to changes in the tempo.  
You can assign names not only to the song, but also  
to each pattern and track.  
Features of the sequencer  
The sequencer lets you record a maximum of  
200,000 events (note data etc.), up to 200 songs, and  
as many as 999 measures per song.  
Combination settings can be copied to a song.  
Sequencer data such as a song or cue list that you  
create can be saved in this instruments native  
format, or transmitted as a MIDI data dump.  
A song you created can be converted into SMF  
(Standard MIDI File) data. SMF songs can also be  
loaded.  
The PLAY/ MUTE/ REC and “SOLO On/ Off” let  
you instantly play/ mute any desired track.  
You can rewind or fast-forward while listening to  
the sound.  
Up to 20 cue lists can be created.  
A cue list is an arrangement of up to 99 songs that  
will be played as a chain. You can specify the num-  
ber of times that each song will repeat. Songs in a  
cue list can also be converted into a single song.  
The arpeggiator function can be used for playback  
or recording.  
The RPPR (Realtime Pattern Play/Recording)  
function can be used for playback or recording.  
Sixteen different template songs are built-in, and  
contain program and effect settings suitable for  
various musical styles. Up to sixteen original  
templates that you create can be saved as user  
template songs.  
The [LOCATE] key lets you move quickly to a  
desired location.  
If the EXB-SMPL (sold separately) option is  
installed, multisamples you create can be played in  
Sequencer mode together with the internal  
programs.  
The Time Slice function of Sampling mode lets you  
divide a rhythm loop sample and create perfor-  
mance data that corresponds to the divided sam-  
ples. In Sequencer mode you can play this  
performance data, and adjust the playback tempo  
without affecting the pitch of the rhythm loop sam-  
ple. You can also exchange the note numbers of the  
data, or modify the timing to freely re-create the  
original rhythm loop.  
One stereo insertion effect, two master effects,  
and a stereo master EQ can be used for each song.  
Timing resolution is a maximum of /192.  
Sixteen tracks are provided for musical data, and a  
master track contains time signature and tempo  
data that controls the playback.  
A track play loop function lets you loop specified  
measures independently for each track.  
150 preset patterns ideal for drum tracks are built  
in. In addition, you can create up to 100 user  
patterns for each song. These patterns can be used  
as musical data within a song, or can be played by  
the RPPR function.  
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Patterns  
The structure of Sequencer mode  
There are two types of patterns: preset patterns and  
user patterns.  
The following describes the structure of Sequencer  
mode. (see diagram below)  
Preset patterns: Patterns suitable for drum tracks  
are preset in internal memory, and can be selected  
for any song.  
Songs  
User patterns: Each song can have up to 100  
patterns. When using a pattern in a different song,  
use the Utility menu commands “Copy Pattern” or  
“Copy From Song” etc. to copy the pattern. The  
pattern length can be specified in units of a  
measure.  
A song consists of tracks 1–16, a master track, song  
parameters such as the song name, effect, arpeggiator  
and RPPR parameters, and 100 user patterns.  
A maximum of 200 such songs can be created on this  
instrument.  
Tracks 1–16 and the master track each consist of setup  
parameters located at the start location, and musical  
data within the track.  
Each pattern consists of musical data for one track. It is  
not possible to create patterns that contain multiple  
tracks.  
These patterns can be used as track musical data by  
being placed in a track (Utility menu command “Put  
to Track”) or copied to a track (Utility menu command  
“Copy to Track”). Alternatively, you can use a pattern  
with the RPPR function of a song.  
Setup parameters  
Tracks 1–16  
Bank/ Program No.*, PLAY/ MUTE/ REC, Pan*, Vol-  
ume*, Track Play Loop, Loop Start Measure, Loop  
End Measure, Status, MIDI Channel, Bank Select  
(When Status=EX2), Force OSC Mode, OSC Select,  
Portamento*, Transpose**, Detune**, Bend Range**,  
OSC On/ Off Ctrl, Delay, Use Program's Scale, MIDI  
Filter, Key Zone, Velocity Zone, Track Name, IFX/  
Indiv.Out BUS Select, Send1(MFX1)*, Send2(MFX2)*  
Master track  
Cue List  
A cue list allows you to playback multiple songs in  
succession. The TR allows you to create 20 cue lists.  
Each cue list allows you to connect a maximum of 99  
songs in any order, and to specify the number of times  
that each song will repeat.  
Time signature*, Tempo*  
Musical data  
The page menu command “Convert to Song” lets you  
convert the two or more songs in a cue list into a single  
song. This allows you to use a cue list to create the  
backing, then convert the cue list into a song and add  
solo phrases on unused tracks.  
Tracks 1–16  
Note On/ Off, Program Change (including Bank  
Select), Pitch Bend, After Touch (Poly After), Con-  
trol Change, Pattern No.  
* When you change the setting during realtime-  
recording, this will be recorded as musical data.  
This allows the starting settings to be modified  
during the playback.  
** Musical data (MIDI RPN data) can be used to  
change the starting settings during playback.  
For details on control changes and RPN, refer to  
PG p.236, 239.  
Pattern U00 ... U99  
RPPR Setup  
: 5.1  
Controller Setup : 2.2  
Arpeggiator: 6.1–1…5  
(A, B)  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Master Effect 1, 2 :  
7.2–1...3  
BUS : 7.1–1, 2  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect :  
7.1–3, 4  
MasterEQ : 7.2–4  
Track  
AUDIO OUTPUT  
INDIVIDUAL 1,2  
Insert Effect  
Master Effect  
Individual Outputs  
Musical data  
Track 16  
Setup parameters  
Master Track  
Tempo, time signature data  
7.1-1 or 7.2-1 etc. indicate pages or tab screens used on this instrument for editing.  
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Use the cursor keys to move to “Copy Pattern to  
Track too?” Press the [INC] key to check the check  
box.  
Producing a song  
This section describes how to use the TRs sequencer.  
As an example, we will create a song by following the  
order outlined below.  
If this is checked, a drum pattern will be copied to  
the song after the template song is loaded.  
Press the [F8] (“OK”) key to load the template  
song.  
Creating the basic song”  
Here we will use the convenient functions of the TRs  
sequencer (e.g., template songs, preset patterns, arpeg-  
giator) to perform realtime recording and step record-  
ing.  
A dialog box will appear.  
Editing the song”  
Here we will edit the song that we created in “Creating  
the basic song.”  
Make sure that Preset, P109: AcidJazz 1/Std2 is  
selected at the right of “Pattern.” If not, use the  
VALUE controller to select it.  
Creating a cue list”  
Here we will complete the song by creating a cue list  
for the song that we copied etc. in “Editing the song.”  
You can press the [START/ STOP] key to hear the  
selected pattern. To stop, press the [START/ STOP]  
key once again.  
Press the [F6] (“Copy”) key to copy the pattern.  
Creating the basic song  
The “Measure” value will change from 001 to 009.  
This indicates that the pattern has been copied from  
measure 1 to measure 8, and that the next time you  
press the [F6] (“Copy”) key, the pattern will be cop-  
ied from measure 9.  
1. Loading a template song, and copying  
preset patterns (drum phrases)  
1Turn off the power. Then turn it on again.  
When you turn off the power, all songs will be  
erased. Be sure to save any important data before  
you perform this step.  
This explanation assumes that you are starting  
from the default state immediately after power-on.  
Press the [F7] (“Exit”) key.  
In the SEQ 1.1: Play/ REC, Play/ REC page, the  
2Press the [SEQ] key to enter Sequencer mode.  
Song Select” field will indicate S000: Acid Jazz.  
Song Select  
3Load a template song.  
Track Select  
Press the [F8] (“UTILITY) key to access the Utility  
menu, and then use the [F7] key or the cursor keys  
to select “Load Template Song” and press the [F8]  
(“OK”) key.  
Preset patterns can be used in a song even after the  
above steps. This can be done by using the Utility  
menu commands “Put Pattern” or “Copy Pattern”  
(SEQ 5.1: RPPR, Pattern page) (PG p.71).  
A dialog box will appear.  
4When you play the keyboard, you will hear the  
drum program for track 1 of the template song that  
was loaded.  
5Press the [ ] key to select “Track Select” T01:  
Make sure that the template song name at the right  
of “From” is highlighted, and use the VALUE con-  
troller to select P13: Acid Jazz.  
Drums.  
Track Select” is the track that will be used to  
record/ play song data. Normally, the track selected  
here can be played from the keyboard, and during  
recording, your performance will be recorded on  
this track (in cases other than Multi REC or Master  
Track).  
There are 16 template songs, each containing pro-  
gram, pan, volume, and effect settings suitable for  
various styles of music. By loading a template into  
a song, you can begin recording immediately with-  
out having to make the same frequently-used set-  
tings each time. If you want to specify the program  
and volume etc. yourself from scratch, refer to  
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Use the VALUE control to select T02: Bass, and  
play it from the keyboard. Next select T03–T08 in  
order, and play them from the keyboard. (The TR  
has sixteen sequence tracks, but this template song  
specifies only tracks 1–8.)  
Select T03: Elec.Piano.  
3. Recording the bass track  
1If playback is occurring, press the [START/STOP]  
key to stop playback.  
Press the [LOCATE] key to return to the beginning  
of the song.  
The location will indicate 001:01.000.  
6Press the [START/STOP] key to play back the pre-  
set pattern that you copied. Play the keyboard  
while you listen to the drum pattern.  
2Press the [EXIT] key to access the 1.1: Play/REC  
page.  
7Press the [START/STOP] key to stop.  
3Use “Track Select” to select the track that you want  
to record.  
In this example, select T02: Bass.  
2. Repeatedly playing specific measures of  
a track (Track Play Loop)  
Heres how to use Track Play Loop to repeatedly play  
back a drum phrase.  
1Press the [MENU] key to access the page menu.  
Press the [START/STOP] key to start playback,  
and practice playing the phrase that you want to  
record.  
When you are finished rehearsing, press the  
[START/STOP] key to stop playback.  
Press the [F1] key to select “Loop,” and press the  
[F8] (“Open”) key.  
Press the [LOCATE] key.  
The SEQ 1.2: Loop, Track Play Loop page will  
appear.  
When the power is turned on, the “Recording  
Mode” of the TR will be set to Over Write record-  
ing, in which newly recorded data will be over-  
written. For details on other recording modes,  
When recording rapid or difficult phrases, you can  
slow down the tempo and record at a more com-  
fortable tempo. Simply adjust the “Tempo.” After  
recording, restore the original tempo.  
2Check track 1 “Loop On,” leave “Loop Start Meas”  
as it is, and set “Loop End Meas” to 008.  
3When you press the [START/STOP] key, the drum  
phrase will be played back repeatedly.  
When the playback has repeated for the number of  
measures in the song as specified by “Length” (the  
power-on default is 64 measures), it will stop auto-  
matically.  
You can use the Quantize and Resolution func-  
tions to correct the timing of your performance as  
it is recorded.  
By using “Play Intro” you can begin the loop after  
adding an introduction (PG p.58).  
Track Play Loop will continue repeating for the  
number of measures specified by “Length.” If you  
want to limit the number of repetitions or place  
other performance data (e.g., a drum fill-in) in that  
track, you will need to expand the pattern into  
actual performance data. Use the SEQ 5.2: Track  
Edit Utility menu command “Repeat Measure” to  
specify the number of playback repetitions and  
expand the pattern as playback data. In the sample  
illustration below, performance data will be cre-  
ated to play measures 1–8 of track 1 for four times  
(i.e., 32 measures).  
For example during realtime recording, suppose  
that you input eighth notes at slightly inaccurate  
timing, as shown in line 1 of the diagram below. If  
you set “Reso” (Resolution) to and performed  
realtime recording, the timing would automati-  
cally be corrected as shown in line 2. With a setting  
of Hi, the performance will be recorded with the  
exact timing at which it was played.  
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4. Recording arpeggio patterns  
ꢂ ꢂ  
The performance of an arpeggio pattern can be  
recorded into a song. With the settings of this template  
song, the arpeggiator will function on track 4.  
1In “Track Select,” choose T04: Guitar.  
2Press the [ARP ON/OFF] key.  
3Press the [START/STOP] key and play single  
There is also a “Quantize” function (SEQ 5.2: Track  
Edit Utility menu command) which corrects the tim-  
ing of performance data after it has been input. If  
you have already recorded (without using realtime  
quantize) and later notice during playback that the  
timing is not quite right (as in line 1 of the preceding  
diagram), you can select the SEQ 5.2: Track Edit  
Utility menu command “Quantize,” set “Resolu-  
tion” to , and press the [F8] (“OK”) key to correct  
the timing as shown in line 2.  
notes or chords.  
Verify that arpeggios are sounded in synchroniza-  
tion with the tempo of the drum and bass perfor-  
mance, and rehearse your performance.  
4Press the [START/STOP] key to stop playback.  
Then press the [LOCATE] key to move the location  
to the beginning of the song.  
5Start recording.  
Press the [REC/WRITE] key, and then press the  
[START/STOP] key.  
4Press the [REC/WRITE] key.  
You will hear the metronome. The TR will be in  
record-ready mode. (Refer to PG p.57 for details  
on metronome settings.)  
If you play notes on the keyboard during the count-  
in, the arpeggio will begin at the same time that  
recording begins, and then that pattern will be  
recorded.  
5Press the [START/STOP] key.  
Play the keyboard for about 16 measures and  
record your performance.  
After a two-measure count, recording will begin.  
Play the keyboard for about 16 measures, and  
record your performance.  
Press the [START/STOP] key to stop recording.  
If you make a mistake or decide to re-record, press  
the [START/ STOP] key to stop recording, and press  
the [COMPARE] key.  
If you made a mistake or would like to re-record,  
you can use the Compare function (press the [COM-  
PARE] key) to re-record as many times as you wish.  
When you press the [COMPARE] key to execute the  
Compare function, you will return to the state prior  
be compared in Sequencer mode.)  
The arpeggio pattern is recorded as the note data  
that was generated. If you operate ARP-GATE or  
ARP-VELOCITY while recording an arpeggio pat-  
tern, this data will be recorded, but it will not be  
possible to add changes by overdubbing ARP-  
GATE or ARP-VELOCITY data afterward for  
those notes.  
6When you are satisfied with your performance,  
press the [START/STOP] key to stop recording.  
For example if your performance in measures 5–8  
was the best take, you can use the Track Play Loop  
function to repeatedly play back just this portion.  
In the SEQ 1, 2: Loop, Track Play Loop page, check  
Loop On” for track 2, set “Loop Start Meas” to  
005, and set “Loop End Meas” to 008.  
5. Recording other tracks  
1As described in “Recording the bass track,” use  
Track Select” to select T03: Elec.Piano, and record  
about 16 measures.  
6. Step recording  
The TR provides two main methods of recording a  
song. The first is realtime recording, in which your  
performance on the keyboard and operations of the  
joystick and other controllers are recorded in realtime.  
This is how we recorded the bass and electric piano  
tracks in the preceding sections.  
When you press the [START/ STOP] key, repeated  
playback will begin.  
The second method is step recording, in which you  
can specify the timing, note length, and velocity etc. in  
the LCD screen, and use the keyboard to input the  
pitch of the note. only the note-on/ off data is recorded.  
Step recording is suitable when you want to create a  
distinctive mechanical feel, or when you want to  
After you press the [START/ STOP] key to stop  
playback, we recommend that you press the  
[LOCATE] key to return to the beginning of the  
song. After recording, you will automatically  
return to the measure at which recording began.  
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record phrases that would be impossible or too rapid  
to play “live.”  
6On the keyboard, press and then release the first  
note that you want to input.  
The LCD screen will show numerical values for the  
data that you input. In the lower right, Next:[M001  
01.000] will change to [M001 01.048], and when you  
input the next note, the data will be input at that  
location.  
Rapid phrases can also be recorded in realtime by  
temporarily slowing down the sequencer tempo.  
Heres the procedure for step recording.  
1Press the [MENU] key to access the page menu.  
Press the [F5] key to select “TEdit,” and press the  
[F8] (“Open”) key.  
Continue pressing notes to input a melody.  
You can also delete notes or rests, or input rests or  
ties. (PG p.75)  
The SEQ 5.2: Track Edit screen will appear.  
To delete a note or rest that you input, press the  
[F6] (“Back”) key. The previously-input note  
will be deleted.  
To input a rest, press the [F4] (“Rest”) key. This  
will input a rest of the “Step” value.  
To modify the length of a note, you can modify  
the “Step” value before you input the note.  
However if you want to extend the length (tie)  
of the note, press the [F5] (“Tie”). At this time,  
the previously-input note will be extended by  
the length of “Step.”  
2Press the [ ] key to set “Track Select” to T08  
(Ch:08) Lead Synth.  
For this example we will input a lead performance  
using an analog synthesizer sound.  
3Press the [ ] key to select “Measure (From),” and  
press the [DEC] key to set this to M:001.  
With this setting, step recording will begin from  
measure 1.  
If you want to check the note that you will input  
next, press the [PAUSE] key. In this state, playing a  
key will produce sound, but will not input a note.  
Press the [PAUSE] key once again to cancel the  
record-pause state, and resume input.  
4Press the [F8] (“UTILITY) key to display the Util-  
ity menu, press the [F7] key or the cursor keys to  
select “Step Recording,” and press the [F8] (“OK”)  
key.  
A dialog box will appear.  
To input a chord, simultaneously press the notes  
of the desired chord. Even if you do not press them  
simultaneously, notes that were pressed before  
you took your hand off of all keys will be input at  
the same location.  
However in the above example, the program of  
track 8 will not sound chords. This is because the  
program is set to mono mode, and the song fol-  
lows the setting of the program. In other words  
because this track is set to “Force OSC Mode”  
PRG, the “Voice Assign Mode” setting of Mono  
for the program B042: Express Lead remains valid.  
5Press the [ ] key to select “Step.” Press the [INC]  
key or [DEC] key to select (16th note).  
The step indicates the basic note value (length of a  
note or rest) that will be used when entering notes  
from the keyboard.  
7When you are finished inputting, press the [F8]  
To input a triplet or dotted note, select the “” at  
the right, and press the [INC] key or [DEC] key.  
Select “3” for a triplet, or “.” for a dotted note.  
(“Done”) key.  
8Press the [START/STOP] key to play back.  
Duration” indicates the length that the note itself  
will sound. Smaller values will produce a staccato  
note, and larger values will produce a legato note.  
For this example, leave this setting unchanged.  
When you begin step recording, all data following  
the recorded measure will be erased from that  
track.  
You need to be aware of this if you begin step  
recording from a measure mid-way through the  
song.  
If you want to re-input data into a measure that  
already contains data, perform step recording in  
another un-recorded track, and execute “Move  
Measure” or “Copy Measure” (PG p.79).  
If you want to edit or add to the recorded data,  
you can use the “Event Edit” function (PG p.75).  
Vel.” is the velocity (playing strength), and larger  
values will produce a louder volume. Set this to  
about 090.  
If you select Key for this parameter, the velocity  
with which you actually played the keyboard will  
be input.  
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7. Using controllers to record tonal  
changes  
Let’s try using the realtime controllers and the joystick  
to add effects to the performance that we just step-  
recorded on track 8.  
Convenient functions for song production and  
checking the track settings  
Monitoring just a specific track/ Muting just  
a specific track (Solo/ Mute functions)  
1Press the [EXIT] key, and then press the [F6]  
(“Pref.”) key to move to the SEQ 1.1: Play/Rec,  
Preference page.  
The TR provides a Solo function that lets you play only  
a specific track 1–16, and a Mute function that silences  
only a specific track. These functions can be used in  
various ways. For example you can intentionally mute  
or solo specific tracks, or listen only to the rhythm sec-  
tion of the previously-recorded tracks while you record  
new tracks.  
2Set the “Recording Mode” to Over Dub.  
Over Dub allows you to add to a previously-  
recorded track.  
Let’s try out the Mute and Solo functions.  
1In SEQ 1.1: Play/REC, press the [F2] (“Prog..8”) key  
to access the Program page.  
Press the [START/STOP] key.  
2Select the track 1 “PLAY/MUTE/REC, ” and press  
3For “Track Select,” make sure that T08: Lead Synth  
the [INC] key once.  
is selected.  
The display will change to “MUTE,” and the play-  
back of track 1 will no longer be heard. In this way,  
the “mutefunction allows you to silence a speci-  
fied track unil the track is un-muted.  
Press the [START/ STOP] key to start playback, and  
operate the realtime controllers and joystick to  
rehearse. When you are finished rehearsing, press  
the [START/ STOP] key to stop. Press the [LOCATE]  
key.  
4Start recording.  
Press the [REC/WRITE] key, and then press the  
[START/STOP] key.  
After a two-measure count-in, recording will begin.  
Select the track 2 “PLAY/MUTE/REC” and press  
the [INC] key once.  
Operate the LFO CUTOFF or RESONANCE/HPF  
realtime controllers or the joystick (±Y axis) to  
record their movements.  
When selecting the parameters of various tracks as  
above, you can also make your selection by hold-  
ing down the [TIMBRE/ TRACK] key and pressing  
one of the [F1] (T1/ T9)–[F8] (T8/ T16) keys.  
When you are finished performing, press the  
[START/STOP] key.  
If you make a mistake or want to re-record, press  
the [COMPARE] key to execute the Compare func-  
tion, and then re-record.  
The display will change, and the playback of track 2  
will also be muted.  
8. Saving the song  
Remember to save the song you created. The data will  
be lost when the power of the TR is turned off. Refer to  
To cancel muting, press the “PLAY/MUTE/REC”  
and press the [DEC] key.  
3Next select the track 1 “SOLO On/Off” and press  
the [INC] key once.  
The display will change, and now only the track 1  
playback will be heard. In this way, the Solo func-  
tion lets you hear only a specified track.  
If both Mute and Solo are used, the Solo function  
will be given priority.)  
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Press the track 2 “SOLO On/Off” and press the  
[INC] key once.  
2. Set the pan and volume of each track  
(SEQ 1.1: Play/ REC, Mixer page)  
The display will change, and only the playback of  
tracks 1 and 2 will be heard.  
In the SEQ 1.1: Play/ REC, Mixer page, “Pan” sets  
the pan of each track, and “Volume” sets the vol-  
ume of each track.  
To turn off the Solo function, select the “SOLO  
On/Off” and press the [DEC] key once again.  
Select the track 1 and 2 “SOLO On/Off” and press  
the [DEC] key once each.  
3. Specify the tone generator and MIDI channel  
that will sound each track (SEQ 3.1: Param1,  
MIDI page)  
The display will change, and the playback of tracks  
1 and 2 will be muted. If the Solo function is turned  
off for all tracks, playback will be according to the  
“PLAY/ MUTE/ REC” settings.  
By using the Utility menu command “Solo  
Selected Track,” you can listen to the sound of  
only the selected track. This is convenient when  
you want to set track parameters or to make effect  
settings. (PG p.51)  
In the SEQ 3.1: Param1, MIDI page, “Status” speci-  
fies whether each track will sound the internal tone  
generator or an external tone generator. “MIDI  
Channel” specifies the MIDI channel for each track.  
[LOCATE] settings  
By pressing the [LOCATE] key you can move to a  
specified location.  
If the track status “Status” is set to INT, playing the  
track data or operating the TRs keyboard or con-  
trollers will cause the TRs internal tone generator to  
be sounded and controlled.  
If “Status” is set to EXT, EX2, or BTH, playing the  
track data or operating the TRs keyboard or con-  
trollers will cause an external tone generator to be  
sounded and controlled. (The MIDI channel of the  
external tone generator must be set to match the  
MIDI Channel” of TR tracks that are set to EXT,  
EX2 or BTH.)  
The location is specified by the Utility menu command  
Set Location.” You can also hold down the [ENTER]  
key and press the [LOCATE] key to set the location  
even during playback (PG p.54).  
Normally you will set this to 001:01.000. You will  
return to the beginning of the song.  
When you select a song, the [LOCATE] setting will  
automatically be set to 001:01.000.  
If “Status” is set to BTH, both the external tone gen-  
erator and the TRs own tone generator will be  
sounded and controlled.  
If you are using the TRs Sequencer mode as a 16-  
track multi-timbral tone generator, set this parame-  
ter to INT or BTH. (”Status” PG p.62)  
Making track settings for a new song  
Heres how to make basic settings for a new song, such  
as assigning a program to each track, and setting the  
volume etc. You can check these settings for the tem-  
plate song you loaded earlier.  
In general, you should set “MIDI Channel” to dif-  
ferent channels 1–16 for each track. Tracks that are  
sent to the same MIDI channel will sound simulta-  
neously when either is recorded or played.  
1. Assign a program to each track  
(SEQ 1.1: Play/ REC, Program page)  
4. Make effect settings  
(SEQ 7.1: Insert FX, SEQ 7.2: Master FX)  
Make settings for each effect in SEQ 7.1: Insert FX  
and SEQ 7.2: Master FX. (p.114, PG p.84)  
In the SEQ 1.1: Play/ REC, Program page, use “Pro-  
gram Select” to assign a program to each track.  
5. Set the tempo and time signature  
(SEQ 1.1: Play/ REC)  
At this time you can also use the Utility menu com-  
mand “Select by Category” to select programs by  
category (PG p.55).  
You can also use the Utility menu command “Copy  
From Combi” to copy settings from a combination  
Make these settings in SEQ 1.1: Play/ REC. “Tempo”  
sets the tempo, and “Meter” sets the time signature.  
(PG p.50)  
6. Make other settings as necessary  
As necessary, make arpeggiator settings (SEQ 6.1:  
Arp.) and MIDI filter settings (SEQ 4.1–4.4: MIDI  
Filter 1–4). (PG p.49–87)  
When assigning a program, you can use “Track  
Select” to select the track for which you are mak-  
ing assignments, and try playing the sound.  
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When you are finished making these settings, the basic  
setup is complete. Record as described in “3. Record-  
2. Naming a song  
Heres how to assign a name to a song you created.  
1Choose “Song Select,” and use the VALUE control-  
ler to select a song. For this example, select song  
002.  
2In the SEQ 1.1: Play/REC page, select the Utility  
menu command “Rename Song,” and press the  
[F8] (“OK”) key.  
Song editing methods  
A song can be edited in a variety of ways. Here we will  
explain various ways in which the song we recorded in  
the preceding pages can be edited for the purpose of  
creating a Cue List (explained in the section that fol-  
lows).  
1. Copying a song  
Heres how to copy a song. This is convenient when  
you want to create different variations based on a song.  
1Create a new song.  
A dialog box will appear. Press the [F5] (“Name”)  
key to access the text dialog box.  
Press the [F1] (“Clear”) key, and input CHORUS  
When you are finished inputting the name, press  
the [F8] (“OK”) key.  
Press the [EXIT] key to display the SEQ 1.1: Play/  
REC page.  
Choose “Song Select,” use the numeric keys to  
input the song number that you want to newly cre-  
ate, and press the [ENTER] key. (For example, press  
the [1] key and then the [ENTER] key.)  
A dialog box will appear.  
Press the [F8] (“OK”) key once again to execute the  
Rename operation.  
3As described in steps 1and 2, assign a name of  
INTRO to S000, and VERSE to S001.  
3. Setting the number of measures in the  
song  
Heres how to specify the number of measures in the  
song. When the power is turned on, this is set to 64  
measures. If you realtime-record for more measures  
than this, the song will be the length of the measures  
you recorded.  
Decide on the number of measures, input the num-  
ber in “Set Length,” and press the [F8] (“OK”) key.  
1Select song S000: INTRO.  
2Select the SEQ 5.2: Track Edit page.  
A new song will be created. Next we will copy the  
song settings and playback data of another song  
into this newly created song.  
In the SEQ 5.2: Track Edit page, press the [MENU]  
key to access the page menu, select the [F5]  
(“TEdit”) key, and then select [F8] (“Open”).  
2Select the Utility menu command “Copy From  
Song,” and press the [F8] (“OK”) key.  
3Press the [F8] (“UTILITY) key to access the Utility  
menu.  
This contains various commands for editing tracks  
and measures.  
A dialog box will appear. Select the song that you  
want to copy (i.e., the copy source). If you select All,  
all song settings and playback data will be copied  
from that song. If you select Without Track/Pattern  
Events, settings other than Play Loop and RPPR  
will be copied. For this example, select All.  
Select “Set Song Length,” and press the [F8]  
(“OK”) key.  
Press the [F8] (“OK”) key to execute the copy.  
3As described in steps 1and 2, create one more  
new song (S002), and copy song S000 to it.  
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A dialog box will appear.  
5Press the [F8] (“UTILITY) key, select the Utility  
menu command “Shift/Ers.Note,” and press the  
[F8] (“OK”) key.  
Input the number of measures for the song. For  
this example, select 008 (8 measures) and press the  
[F8] (“OK”) key.  
The performance data from measures 1–8 will  
remain, and the data of subsequent measures will be  
deleted. When you press the [START/ STOP] key to  
play the song, playback will stop at the end of the  
8th measure.  
A dialog box will appear. If you did not specify the  
range of measures in step 4, set “From Measure”–  
To Measure” to specify the range that will be  
edited.  
Set “Mode” to Shift (Replace), and set the value to  
+003. (PG p.81)  
If you are using Track Play Loop, check whether  
the measures specified for “Loop Start Meas” and  
Loop End Measwould be deleted. If they would  
be deleted, use “Move Measure” (PG p.79) etc.  
to move the data into the playback area before you  
execute this operation.  
4Mute tracks.  
Press the [F8] (“OK”) key. The pitch of track 2 will  
be raised three semitones.  
Press the [EXIT] key to select SEQ 1.1: Play/ REC,  
and access the Program page.  
6Use the same procedure to raise the pitch three  
semitones for each track on which performance  
data is recorded. However, do not change the key  
of track 1 which uses a drum kit.  
Mute all tracks other than tracks 3 and 4. When you  
play back, you will hear only the electric piano and  
guitar performances.  
If you change the key of a track that is using a  
drum kit, the relationship between the notes and  
the instruments of the drum kit will be shifted, so  
that the rhythm instruments will not sound cor-  
rectly.  
5As described in steps 14, set song S001: VERSE  
to 008 (8 measures), making it an eight measure  
song.  
About editing  
Then mute all tracks other than tracks 1–3. When  
you play back, you will hear only the drums, bass,  
and electric piano.  
Song editing  
In addition to copying and renaming a song, other  
operations such as Delete can be performed from the  
Utility menu commands in pages such as SEQ 1.1:  
Play/ REC (PG p.52).  
6As described in steps 14, set song S002: CHO-  
RUS to 008 (8 measures), making it an eight mea-  
sure song.  
Track editing  
Event Editing allows you to edit or insert data in a  
recorded track. In addition, commands such as Create  
Control Data (which lets you insert bend, aftertouch,  
or control change data) and other commands for delet-  
ing, copying, inserting, or moving tracks can be  
accessed from the Utility menu command in pages  
such as SEQ 5.2: Track Edit (PG p.75).  
4. Changing the key (transposing/ modu-  
lating)  
Heres how to change the key of a song.  
1Select song S002: CHORUS.  
2Select the SEQ 5.2: Track Edit page.  
3Use the [ ], [ ] keys to select track T02 for the  
Pattern editing  
key change.  
Using the Utility menu commands of the SEQ 5.1:  
RPPR, Pattern page, you can use event editing to mod-  
ify the recorded data or insert new data, and execute  
commands to delete, copy, or bounce patterns (PG  
p.70).  
4Specify the measures for which the key will be  
changed.  
Press the [ ] key to select “Measure (From),” and use  
the VALUE controller to set this to 001. Next press the  
[
] key to select “Measure (To End of),” and set this to  
008.  
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4Set the last step to End.  
Creating and playing a Cue List  
If you set this to Continue to Step01, the cue list will  
play back repeatedly.  
A cue list allows you to play multiple songs in succes-  
sion. For example you can create a separate song for  
each portion (introduction, melody A, melody B, cho-  
rus, and ending) of a composition, and use the cue list  
to specify the order of each portion and the number of  
times that it will be repeated to complete the song.  
If you want to change the structure of the song, the cue  
list lets you do so in an efficient way.  
5In “Rep (Repeat),” specify the number of times  
that the song for that step will be repeated. For this  
example, set Step 02 S001: VERSES to 02.  
6Specify whether effect settings will also be  
switched when the song at each step is played  
back. If you want to effect settings to change,  
check the “FX” check box.  
You can also use this as a jukebox function that will  
playback completed songs in the order you specify.  
For this example, check the “FX” check box for Step  
01, which loads the effects.  
Cue List  
7When you are finished making settings for each  
Step  
01  
Song  
S000: Intro  
S001: A  
Repeat  
02  
step, press the [F7] (“DONE”) key.  
Intro  
Intro  
A
A
A
A
B
B
Chorus  
02  
02  
8To play back at the tempo that was specified for  
Chorus  
Chorus Chorus  
03 S002: B  
01  
each song, set “Tempo Mode” to Auto.  
04 S003: Chorus  
05 S001: A  
02  
A(Solo) Chorus Chorus Chorus Ending Ending  
02  
If this is set to Manu (Manual), playback will use  
06  
07  
08  
01  
S002: B  
the tempo specified by “=”.  
S003: Chorus  
02  
Tempo Mode  
S001: A (Solo) 01  
09 S003: Chorus  
10 S004: Ending  
03  
02  
Each unit in a cue list is called a “step,” and each step  
contains a song number and the number of repeats.  
Rep(Repeat)  
FX  
Here we will use a cue list to combine the previously-  
created songs S000: INTRO, S001: VERSES, and S002:  
CHORUS.  
9When you press the [START/STOP] key, playback  
will begin from the step that is specified as the  
“Current Step.”  
1Select SEQ 2.1: Cue List.  
Meter  
With the default settings, song S000 will be selected  
for “Step” 01, and End will be selected for “Step” 02.  
Track  
Select  
Currently-  
playing  
step  
Starting measure of that step  
Current Step  
Step”: The arrow will indicate the currently  
playing step. indicates the currently selected  
“Step.” If you set “Current Stepwhile stopped,  
the display will change.  
2Press the [F7] (“EDIT”) key  
You will be able to insert or delete songs into or  
from the cue list.  
M****: Indicates the starting measure of that step.  
Meter”: Indicates the currently-playing time  
signature. This cannot be changed.  
The name of a cue list can be specified by the  
Rename Cue Listpage menu command.  
When you play the keyboard, the program of the  
track selected by “Track Selectwill sound. If a  
different program is selected for each song, the  
program specified for the currently playing song  
will sound.  
Step  
3Add a song to the Step area.  
Use the cursor keys to select Step 02, and press the  
[F4] (“INSERT”) key. A song will be added to step  
02. Use the VALUE controller to select S001:  
VERSES.  
Cue list editing will automatically end if you press  
the [START/ STOP] key, etc. (  
)
In the same way, select Step 03, and press the [F4]  
(“INSERT”) key to add a song to Step 03. Set this  
step to S002: CHORUS.  
If you press [F5] (“CUT”), the selected step will be  
deleted. If you press the [F4] (“INSERT”) key, that  
step will be inserted. If you press the [F6] (“COPY”)  
key, the selected step will be copied. If you press the  
[F4] (“INSERT”) key, that step will be inserted.  
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If playback is not connected smoothly between  
songs when playing a cue list  
Depending on the effect settings, a certain amount of  
time may be required for the effects to be switched. If  
this occurs, the playback will not be smoothly con-  
nected from song to song.  
To ensure a smooth transition from song to song,  
check “FXfor “Step” 01. Do not check “FXfor the  
remaining steps. This way, the effect settings will be  
made before playback begins, and there will be no time  
lag when cue list playback is started or when switching  
from song to song. Although it will not be possible to  
change effect types within the cue list, you can use  
dynamic modulation or MIDI control changes such as  
Effect Control to control the effects within the cue list,  
for example applying reverb more deeply on certain  
songs, or raising the LFO speed for a specific song. We  
recommend this method if you will be using a cue list  
to construct the song.  
Using a foot switch to switch the Step  
You can use a foot switch to switch the Step.  
If you set “Rep(Repeat)” to FS, a foot switch connected  
to the ASSIGNABLE SWITCH jack will control the tim-  
ing at which the song stops repeating. Set “Foot SW  
Assign” (GLOBAL 1.1: System, Foot page) to Cue  
Repeat Control.  
Converting a cue list to a song  
Although it is not possible to record additional mate-  
rial onto tracks in a cue list, you can convert a cue list  
to a song, and then record solos etc. on vacant tracks.  
You will also need to convert a cue list to a song if you  
wish to save it onto an SD card as SMF data.  
1Select the Utility menu command “Convert to  
Song”.  
A dialog box will appear.  
When you execute the Utility menu command “Con-  
vert to Song”, the effect settings of the “Step” 01 song  
will be specified for the song that results from the con-  
version.  
2In “To,” specify the destination song number for  
the converted data.  
The cue list name will automatically be assigned as  
the song name of the converted data. (For details  
and cautions regarding “Convert to Song,” refer to  
PG p.60.)  
Even if “FX” is not checked, there may be cases in  
which a time lag in the transition between songs,  
depending on the musical data of the song. Also, there  
may be cases in which the musical data is not played at  
the correct timing at the transition between songs. If  
this occurs, you can edit the musical data of the song,  
or convert the cue list to a song for playback. If you use  
Convert to Song” to convert the cue list to a song,  
there will be no time lag during playback at the transi-  
tion between songs, and the musical data will be  
played at the correct timing.  
If you wish to select a new song as the convert des-  
tination, use the numeric keys [0]–[9] to specify the  
song number, and then press the [ENTER] key. It is  
not necessary to set “Set Length” in the dialog box  
that appears at this time. The number of measures  
in the converted song will be used. Press the [F8]  
(“OK”) key, and the Convert Cue List dialog box  
will appear.  
Creating multiple songs for use in a cue list  
If you want to create multiple songs for use in a cue  
list, it is a good idea to make the various necessary set-  
tings (program and other settings for each track, effect  
settings, etc.) for one song (e.g., S000), and then use the  
Utility menu command “Copy From Song” in SEQ 1.1  
etc. to copy it to other songs so that the settings will be  
consistent.  
3Press the [F8] (“OK”) key.  
The cue list will be converted into a song. Access the  
SEQ 1.1: Play/ REC page, select the song number  
that you specified as the conversion destination,  
and check the results.  
After your cue list is finished and you convert it  
into a song, the track settings (program, pan, vol-  
ume, etc.) of each step will be converted into play-  
back data and will be reproduced, but if the MIDI  
channel settings do not match, it may not be possi-  
ble to convert the playback state of the cue list into  
a song.  
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Choose “Pattern Select,” and press the [INC] key  
once to select P122: HipHop 2/HipHop.  
Creating and recording RPPR  
(Realtime Pattern Play/ Record)  
By using “REVERT” in this way, you can work  
efficiently when the patterns to be assigned have  
consecutive or nearby numbers, or use the same  
track.  
This section explains how to assign a pattern to RPPR,  
and how to play and record. (“Playing with the  
Creating RPPR data  
1Create a new song. (p.71)  
Use the above method to assign several patterns  
from the range of P123: HipHop 3/HipHop–P135:  
HipHop 15/HipHop.  
2Specify the program for each track.  
For this example we will use a template song. Use  
the Utility menu command “Load Template Song”  
to load P14: Hip Hop/Rap. It is not necessary to  
copy the patterns. (p.65)  
9Press the C#2 key.  
The assigned pattern will play.  
Take your finger off the C#2 key, and press the D2  
key.  
3Select the SEQ 5.1: RPPR, RPPR Setup page.  
In this page, the RPPR function is automatically  
turned on.  
The pattern will change, and playback will begin. At  
this time, the pattern operation will depend on the  
Sync” and “M (Mode)” setting.  
Set “KEYto C#2, and set “Sync” to Measure.  
Make the same setting for D2.  
Now press the notes consecutively. Notice that the  
patterns operate in a different way.  
With the “Measure” setting, patterns will be han-  
dled in one-measure units. The second and subse-  
quent patterns to be started will start in  
4Use “KEYto select the key to which the pattern  
will be assigned.  
Select C#2. This can also be selected by holding  
down the [ENTER] key and playing a note.  
synchronization with units of a measure relative to  
the pattern that was started first.  
C2 and lower keys are used to stop playback, and  
If you change the “M (Mode)” setting to Once, the  
entire pattern will playback to the end even if you  
release your finger from the keyboard immediately.  
cannot be assigned.  
5Check the “Assign” check box.  
6Set “Pat (Pattern Bank)” to the Pre pattern type,  
and set “Pattern Select” to pattern P121: HipHop 1/  
HipHop.  
To stop playback, either press the same key once  
again, or press the C2 or lower key.  
7Set “Track” to T01: Drums.  
For details on “Sync,” “M (Mode),” and “Shift,”  
refer to PG p.73.  
The selected pattern will be played according to the  
settings (program, etc.) of the track you select here.  
The assigned keys will be shown as a keyboard  
graphic in the LCD screen.  
8Assign patterns to other keys.  
Set “KEYto D2.  
Unassigned keys can be used for normal keyboard  
performance. Use “Track Select” to select the track  
that will be played from the keyboard. For exam-  
ple you might assign backing patterns such as  
Press the [F4] (“REVERT”) key.  
The settings for “Assign,” “Pat (Pattern Bank),”  
“Pattern Select,” and “Track” will be set to the val-  
ues that were specified earlier (in steps 57).  
Song  
RPPR function is on  
RPPR  
RPPR  
Normal multi playback  
and recording  
P00: Pop&Balad 1/Std  
U00: Pattern 00  
Preset Pattern P00 - P149  
User Pattern U00 - U99  
5.1: RPPR, RPPR Setup  
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drums and bass to the C#2–B2 keys and use these  
keys to control pattern playback, and use keys C3  
and above to play solos in realtime. It is a good  
idea to keep the assigned keys together in this  
way.  
Realtime-recording an RPPR perfor-  
mance  
An RPPR performance can be recorded in realtime. If  
you are using only one track (T01: Drums) as in “Cre-  
ating and recording RPPR” (p.75), set “Track Select”  
to T01: Drums, and use single track recording in  
which only one track will be recorded.  
RPPR playback  
Let’s use the RPPR you created to perform in the SEQ  
1.1: Play/ REC page.  
Even if RPPR uses only one track, use multi-track  
recording if you will be selecting another track in  
Track Select” and recording its performance at the  
same time.  
You should also select multi-track recording if you cre-  
ated the RPPR data using multiple tracks rather than  
just a single track, and want to simultaneously record  
the performance of multiple tracks.  
1In Sequencer mode, select SEQ 1.1: Play/REC.  
2Check the “RPPR” check box.  
The RPPR function will be turned on. The on/ off  
setting is memorized for each song.  
The RPPR pattern will be recorded as performance  
data on the tracks used by the pattern.  
Here we will explain how you can simultaneously  
record a performance that uses both RPPR and the  
arpeggiator.  
3Play the keyboard, and patterns will begin playing  
according to the RPPR settings.  
1For each RPPR pattern , set “Sync” to SEQ.  
Pattern playback for a key with a “Sync” setting of  
Beat or Measure will synchronize to the pattern  
playback of the first key. (PG p.73 “Sync”)  
With a setting of SEQ, patterns played by the RPPR  
function while the sequencer is playing or recording  
will start in synchronization with the measures of  
the sequencer.  
If you are playing the pattern in synchronization  
(when “Sync” is Beat, Measure, or SEQ), the  
pattern will start accurately if you play the note  
slightly earlier than the timing of the beat or  
measure. Even if you play the note slightly later  
than the beat or measure (but no later than a 32nd  
note), it will be considered to have started at the  
beat or measure, and the beginning of the pattern  
will be compressed so that the remainder of the  
playback will be correct.  
2We will use the arpeggiator to play the bass pat-  
tern. Follow these settings.  
Set “Track Select” to T02: Bass.  
If you wish to trigger the RPPR function from an  
external MIDI device, use the MIDI channel that is  
selected for “Track Select.”  
Select the SEQ 6.1: Arp., Setup page, and set the  
track 2 “Assign” to A. (Make sure that A is checked  
for “Arpeggiator Run.”)  
4To turn off the RPPR function, uncheck the RPPR  
check box.  
Play RPPR while a song plays back  
RPPR can be played in synchronization with the play-  
back of a song.  
Pattern playback for a key with a “Sync” setting of  
SEQ will synchronize to the playback of the song.  
(PG p.73 “Sync”)  
Select the SEQ 6.1: Arp., Arp. A page, and set “Pat-  
tern” to U099 (INT).  
Start song playback, and then press the key. The pat-  
tern playback will start in synchronization with the  
measures of the song.  
Synchronization will be lost if you use the [  
REW] or [FF  
] keys while a song is playing.  
Do not check “Key Sync.”  
If you want RPPR pattern playback to begin at the  
moment that song playback begins, it is a good  
idea to insert an empty measure containing no  
musical data before the song playback begins.  
Press the [ARP ON/OFF] key. (The key will light.)  
If the song is stopped, the pattern will synchronize  
to the timing of the arpeggiator function.  
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3In the SEQ 1.1: Play/REC, Preference page, check  
If you made a mistake during your performance or  
would like to re-record, you can use the Compare  
function (press the [COMPARE] key) to re-record as  
many times as you wish.  
the “Multi REC” check box.  
9If you want to record other tracks, un-check the  
“Multi REC” or “RPPR” check boxes as necessary.  
In step 3, uncheck the “Multi REC” check box to  
defeat multi-track recording.  
If “Recording Mode” is set to Loop All Tracks,” it  
will not be possible to select Multi REC. Set the  
Recording Mode” to Over Write.  
In step 5, uncheck the “RPPR” check box to turn  
off the RPPR function.  
4Select the 1.1: Play/REC, Program page.  
For all tracks, the “PLAY/MUTE/REC” indication  
will show REC.  
Recording the sound of a combi-  
nation or program  
The track played by RPPR will be recorded simulta-  
neously with the track played by the arpeggiator.  
Set “PLAY/MUTE/REC” to PLAY or MUTE for all  
tracks other than tracks 1 and 2, which we will be  
recording.  
Heres how you can easily copy the settings of a combi-  
nation or program, and then record.  
There are two ways to do this. While playing in Pro-  
gram or Combination mode, you can use the Auto  
Song Setup function to automatically set up a song  
using the current settings of the program or combina-  
tion. Or, you can use the page menu command in  
Sequencer mode to copy the settings of a program or  
combination into the sequencer.  
Make sure that “Track Select” is set to T02: Bass.  
Your keyboard playing on keys not assigned to the  
RPPR function can be recorded on the track speci-  
fied by “Track Select.”  
Auto Song Setup function  
5In the 1.1: Play/REC, Play/REC page, make sure  
The Auto Song Setup function automatically applies  
the settings stored with the current program or combi-  
nation to a new song in the TR sequencer. This allows  
you to capture your creative moments and perfor-  
mances without having to manually set any of the  
sequencer parameters.  
that the “RPPR” check box is checked.  
As an example, heres how to use the Auto Song Setup  
function in Combination mode.  
6Press the [LOCATE] key to set the location to  
1Enter Combination mode.  
001:01.000.  
7Press the [REC/WRITE] key, and then press the  
[START/STOP] key.  
Press a key that plays an RPPR pattern, and one or  
more keys that play the arpeggiator.  
If you press a key during the pre-count before  
recording, the pattern playback and arpeggio per-  
formance will begin simultaneously when recording  
begins, and will be recorded.  
2In the COMBI 1.1: Play, Prog page, select the  
desired combination. You can use the COMBI 1.1:  
Play, Mix page to edit the pan and volume of each  
timbre, and the COMBI 1.1: Play, Arp.A/Arp.B  
page to edit the arpeggiator settings. When you are  
finished editing, execute “Update Combination”  
or “Write Combination” if you want to save your  
edits.  
Record the RPPR pattern playback and arpeggio  
performance.  
When recording the playback of patterns triggered  
by RPPR, the timing of the recorded events may be  
slightly skewed. If this occurs, try setting “Reso”  
(Realtime Quantize Resolution) to a setting other  
than Hi.  
This operation will use the settings that are stored  
with the current Program or Combination. So, if  
you want to use the arpeggiator when you record,  
you will need to save the Program or Combination  
with the arpeggiator function switched on before  
you proceed.  
8When you are finished performing, press the  
[START/STOP] key.  
Recording will end, and the sequencer will return to  
the location at which recording began.  
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3Hold down the [ENTER] key and press the [REC/  
2Execute the Utility menu command “Copy From  
WRITE] key.  
Combination.”  
The “Setup to Record” dialog box will appear.  
A dialog box will appear.  
4Press the [F8] (“OK”) key to execute Auto Song  
Setup, or press the [F7] (“Cancel”) key if you  
decide not to execute.  
Select the combination that you want to copy (i.e.,  
the copy source).  
Press the COMBI BANK [B] key, then press numeric  
keys [9], [9], and finally press the [ENTER] key.  
B099: Steely Keys will be selected.  
We will copy the effect settings of the combination  
as well, so check the “With Effects” check box.  
Since we want to copy the settings of the combina-  
tions eight timbres to tracks 1–8, select Track 1 to 8.  
Press the [F8] (“OK”) key to execute the copy.  
When you execute Auto Song Setup, the TR will  
automatically enter the Sequencer mode, and the  
settings of the previously selected program or com-  
bination will be applied to the song. The first  
unused song will be selected as the song.  
Combination settings that are automatically set  
The settings that are automatically made when you  
execute the Auto Song Setup command are the same  
as if you execute the “Copy From Combi” (PG  
p.52) utility menu command after making the fol-  
lowing settings in the dialog box.  
3In the SEQ 1.1: Play/REC, Preference page, check  
the “Multi REC” check box. (p.77)  
Check “with Effects”  
Set “To” to Track 1 to 8  
Check “Auto adjust Arp for Multi REC”  
Program settings that are automatically set  
If you execute Auto Song Setup from Program  
mode, the program will be selected for track 1, and  
the following settings will be made.  
When you perform multi-track recording, the multi-  
ple channels that are being sounded by the arpeg-  
giator will be recorded simultaneously.  
Insert effect, master effect, and master EQ  
settings of the program  
4Set the tracks not being recorded (i.e., tracks 9–16)  
to PLAY or MUTE. (p.69)  
Arpeggiator settings of the program  
Controller Setup (2.2: Ed-Ctrl) settings of the  
program  
5Set “Track Select” to 01.  
In order to play the sounds and arpeggiator in the  
same way as in Combination mode, set “Track  
Select” to the track that matches the global MIDI  
channel. When you play the keyboard, the sounds  
will be heard just as in Combination mode.  
5The TR will automatically enter record-ready  
mode, and the metronome will sound according to  
the Sequencer mode Pref. (Preference) settings  
(PG p.56).  
6Press the [START/STOP] key to begin realtime  
recording. When you are finished recording, press  
the [START/STOP] key once again. (p.81 “Real-  
6Begin recording.  
Press the [LOCATE] key to set the location to  
001:01.000.  
Press the [REC/WRITE] key, and then press the  
[START/STOP] key.  
If you play a B3 note or lower during the pre-count  
before recording, the arpeggio pattern will start  
from the beginning at the moment that recording  
begins. Record your performance.  
Copy From Combi (Sequencer mode  
page menu commands)  
Heres how to use the Copy From Combi page menu  
commands in Sequencer mode.  
7When you are finished performing, press the  
[START/STOP] key.  
Make sure that the global MIDI channel (GLOBAL  
2.1: MIDI, “MIDI Channel”) is set to 01.  
If you made a mistake or want to re-record, you can  
use the Compare function (press the [COMPARE]  
key) to re-record as many times as you want. (The  
“MultiREC” check box will be unchecked when you  
use Compare, so you will need to check it again.)  
1Create a new song. (p.71)  
78  
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*2  
Correction is necessary only if the tracks operated by a sin-  
gle arpeggiator are using only “MIDI Channel” 01. In  
some cases, correction may also be necessary if the two  
arpeggiators use the same MIDI channel.  
If the recorded performance is not reproduced cor-  
rectly during playback  
If you use the Utility menu command “Copy From  
Combination” to copy the settings of a combination,  
and then perform multi-track recording with the  
arpeggiator turned on, there may be cases in which the  
performance during recording is not reproduced by  
the playback.  
Depending on the combination settings, it may  
also be necessary to change the track settings as  
well.  
In the screens shown above, combination B071: “In  
the Pocket” has been copied using “Copy From Com-  
bination.” As described in steps 1and 2of the proce-  
dure given earlier, try actually copying this to see for  
yourself. For the arpeggiator settings of this combina-  
tion, refer to p.105. Taking this setting as an example,  
determine whether correction is necessary, and if nec-  
essary, what needs to be corrected.  
Multiple tracks that are set to the same MIDI channel  
are combined into a single stream of performance data  
during recording. If there is a track with the same MIDI  
channel as the track being played by the arpeggiator,  
the data played by the arpeggiator will be combined  
with the performance data that was played manually,  
and all of this data will be sounded by each track of the  
same channel (if “Status” is INT).  
In such cases, you can solve the problem by changing  
the MIDI channel of the track that is played by the  
arpeggiator, and then creating a track that will drive  
the arpeggiator.  
Arpeggiator RunA and B are checked, and “MIDI  
Channel01 and 02 are selected. Corrections must be  
made. Correction is necessary for one of the arpeggia-  
tors. If you perform multi-track recording with these  
settings, the MIDI channels of T01, 02, 03, 04, 05, and 06  
are the same, so the low-register bass (T01 and T02),  
the high-register synth brass/ pad (T03, T04 and T06),  
and the synth mallet played by arpeggiator B (T05) will  
have their performance data combined into one  
stream, and the performance will not be reproduced at  
playback. (T08 is a dummy track used to trigger arpeg-  
giator A.)  
If the recorded performance is not reproduced by the  
playback, check the following conditions.  
SEQ 6.1: Arp., Setup page  
“Arpeggiator Run” A, B, and “Assign” settings  
1So that the synth mallet played by arpeggiator A  
can be recorded separately, change the MIDI chan-  
nel of T05.  
Select the SEQ 3.1: Param1, MIDI T01-08 page, and  
change the T05 MIDI Channel” to 03.  
SEQ 3.1: Param1, MIDI page “MIDI Channel” settings  
2Add settings for triggering arpeggiator A.  
Select the SEQ 3.1: Param1, MIDI T09-10 page, and  
for track 9 (or any unused track), turn “StatusOff,  
and set the “MIDI Channel” to 01.  
(T09 will be a dummy track used to trigger arpeg-  
giator B.)  
If “Arpeggiator Run” A and B are checked, and the  
arpeggiator is assigned to a track, make sure that  
“MIDI Channel” is set to other than 01.  
3Select the SEQ 6.1: Arp., Setup T09-16 page. Set the  
track 9 Assign to B.  
Make sure that the global MIDI channel (GLOBAL  
2.1: MIDI, “MIDI Channel”) is set to 01.  
This will produce the following settings.  
Track  
T01 T02 T03 T04 T05 T06 T07 T08 T09  
Off Off Off Off Off  
INT INT INT INT INT INT INT Off Off  
01 01 01 03 01 02 01 01  
Arpeggiator Run MIDI Channel *1  
Correction  
Assign  
Status  
B
A
A
B
If either “A” or “B”  
are checked  
01 only  
Correction required  
MIDI Ch. 01  
01 02, 01 03, etc. No correction required  
01 only Correction required  
If both “A” and “B”  
are checked  
This completes the corrections. In the SEQ 1.1: Play/  
REC, Preference page, set “Track Select” to any  
track whose MIDI channel is 01. Check the “Multi  
REC” check box and perform multi-track recording.  
01 02, 01 03, etc. Correction required for  
only one  
01 02 03, etc.  
No correction required/  
Correction required *2  
*1  
If the “MIDI Channel” of multiple tracks operated by the  
arpeggiator is set only to 01, refer to the lines for “01 only.”  
If the “MIDI Channel” settings are 01 and one other chan-  
nel, such as 01 and 02, or 01 and 03, then refer to the lines  
for “01 02, 01 03 etc.” If the “MIDI Channel” settings are 01  
and multiple other MIDI channels, such as 01 and 02 and  
03, then refer to the line for “01 02 03, etc.”  
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Operations for which Compare is not available  
Editing song parameters  
Caution and other functions in  
Sequencer mode  
Utility menu commands other than those listed  
above (in Operations for which Compare is  
available)  
TR song data and its compatibility  
The following two types of song data can be loaded  
from SD card into this instruments sequencer.  
Memory Protect  
Before you record a track or pattern, or edit the musical  
data, you will need to turn off the memory protect set-  
ting in Global mode. (p.43)  
Song data saved in this instruments own format  
This data is only for this instrument. However, it is  
partially compatible with the TRITON/ TRITON-  
pro/ TRITONproX/ TRITON-Rack (Multi)/ TRI-  
TON Le/ TRITON STUDIO/ TRITON Extreme and  
KARMA Music Workstation (PG p.250). It cannot  
be loaded into other instruments.  
About MIDI  
Track status “status”  
You can make settings for this instruments sequencer  
to specify whether it will sound the internal tone gen-  
erator or an external tone generator.  
Since the performance will be faithfully reproduced,  
including detailed settings of this instrument, you  
should use this format to save song data that is  
intended for playback on this instrument.  
When Track Status “Status” (3.1: Param1, MIDI..8,  
MIDI..16) is set to INT, operating this instruments  
keyboard and controllers will sound and control this  
instruments own tone generator.  
When “Status” is set to EXT, EX2 or BTH, operating  
this instruments keyboard and controllers will sound  
and control the external tone generator. (The MIDI  
channel of the external tone generator must match the  
“MIDI Channel” of the track that is set to EXT, EX2 or  
BTH.) With a setting of BTH, both the external tone  
generator and this instruments tone generator will  
sound and be controlled.  
Standard MIDI Files  
This format is not able to provide a totally faithful  
reproduction of the performance on this instrument  
in the way that this instruments own format does  
(although there will be no problem for normal play-  
back), but does provide compatibility with other  
SMF-compatible devices.  
To load song data from SD card or save song data to SD  
card, use Media mode. (p.46, PG p.141)  
The Compare function  
When you perform realtime recording, step recording,  
or track editing, this function allows you to make  
before-and-after comparisons.  
If you continue editing when the [COMPARE] key  
is lit, the key will go dark. This now becomes the  
musical data that will be selected when the [COM-  
PARE] key is dark.  
If you wish to use the Sequencer mode of the instru-  
ment as a 16-track multi-timbral tone generator, select  
INT or BTH. (PG p.62 “Status”)  
Synchronizing the sequencer with an external MIDI  
device  
The record/ playback tempo of this instruments  
sequencer can be synchronized to an external MIDI  
device such as a sequencer or rhythm machine (PG  
p.242).  
Operations for which Compare is available  
Recording to a track  
Track Edit  
All commands except for the Utility menu com-  
mands “Memory Status” and “Rename Track” of  
the SEQ 5.2: Track Edit page.  
Recording to a pattern  
Pattern Edit  
All commands except for the Utility menu com-  
mands “Memory Status,” “Rename Pattern,” “FF/  
REW Speed,” and “Rename Track” of the SEQ 5.1:  
RPPR, Pattern page.  
Song Edit  
SEQ 1.1-4.4 and 6.1–6.4 pages: Utility menu com-  
mands “Delete Song” and “Copy From Song”  
SEQ 2.1: Cue List page: Page menu commands  
“Convert to Song” and “Copy Song”  
In general, track and pattern event data can not be  
returned to its original state.  
Comparing song parameters is possible only during  
song editing (when executing a Utility menu com-  
mand).  
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1Use “Track Select” to select the track that you want  
to record.  
Recording on the TR  
2Set the “Recording Mode” to Over Write. (SEQ 1.1:  
The process by which your playing on this instru-  
ments keyboard and controllers is captured on the  
tracks or patterns of a song as data is called “record-  
ing.”  
Play/REC, Preference page REC Setup)  
Recording a track,  
and recording a pattern  
3In “Location,” specify the location at which you  
wish to begin recording.  
4Press the [REC/WRITE] key, and then press the  
Recording a track  
[START/STOP] key.  
There are two ways to record to a track: realtime  
recording and step recording. You can choose from a  
further six types of realtime recording.  
If “Metronome Setup” has the default settings, the  
metronome will sound for a two-measure pre-  
count, and then recording will begin.  
Play the keyboard and move controllers such as the  
joystick to record your performance.  
In addition, you can use event editing to modify data  
that has been recorded or to insert data, and use track  
editing operations such as Create Control Data to  
insert data such as bend, after touch, and control  
changes.  
5When you finish playing, press the [START/STOP]  
key.  
Recording will end, and the location will return to  
the point at which you begin recording.  
Recording a pattern  
There are two ways to record a pattern: realtime  
recording and step recording. For realtime recording,  
only one recording type (loop) is available.  
At this time if you press the [PAUSE] key instead of  
the [START/ STOP] key, recording will pause. When  
you press the [PAUSE] once again, recording will  
resume. When you are finished, press the [START/  
STOP] key to stop recording.  
In addition, you can use event edit operations to mod-  
ify data that has been recorded or to insert data.  
The Utility menu command “Get From Track” can be  
used to take musical data from a desired area of a  
track, and use it as the musical data for a pattern. Con-  
versely, the Utility menu commands “Put to Track”  
and “Copy to Track” can be used to place or to copy  
the musical data of a pattern in a track.  
• Overdub  
With this method, the newly recorded musical data  
is added to the existing data.  
When you perform overdub recording on a previ-  
ously-recorded track, the newly recorded data will  
be added to the previously-recorded data.  
It is best to select this method when you wish to add  
control data, or to record tempo data onto the mas-  
ter track. This lets you record data without erasing  
the existing data.  
Realtime recording  
This is a method of recording in which your playing on  
the keyboard and your operations of controllers such  
as the joystick are recorded in realtime.  
This method of recording is normally used one track at  
a time, and is called single track recording.  
As an alternative, multitrack recording allows you to  
simultaneously record multiple channels of data onto  
multiple tracks. This is the method you will use when  
using the RPPR function and the arpeggiator function  
to record multiple tracks of musical data at once, or  
when you playback existing sequence data on an exter-  
nal sequencer and record it onto this instruments  
sequencer in realtime (p.76).  
1Use “Track Select” to select the track that you want  
to record.  
2Set the “Recording Mode” to Over Dub. (SEQ 1.1:  
Play/REC, Preference page REC Setup)  
3For the rest of the procedure, refer to steps 35of  
“Overwrite.”  
• Overwrite  
With this method, the musical data previously  
recorded on a track is overwritten by the newly  
recorded data. When you perform overwrite record-  
ing on a previously-recorded track, its musical data  
will be replaced by the newly recorded data.  
Normally you will use this method to record, and  
then modify the results by using other types of real-  
time recording or event editing.  
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4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
• Manual punch-in  
While the song is playing, you can press the [REC/  
WRITE] key or a connected pedal switch at the  
desired location to start or stop recording.  
5Press the [REC/WRITE] key, and then press the  
With this method, the musical data previously on  
the track is overwritten by the newly recorded data.  
[START/STOP] key.  
When you reach the starting location you specified  
in step 3, recording will begin. Play the keyboard  
and operate controllers such as the joystick to record  
your performance. When you reach the ending loca-  
tion you specified in step 3, recording will end.  
(Playback will continue.)  
1Use “Track Select” to select the track that you want  
to record.  
2Set the “Recording Mode” to Manual Punch In.  
(SEQ 1.1: Play/REC, Preference page REC Setup)  
6Press the [START/STOP] key.  
Playback will stop, and you will return to the loca-  
tion you specified in step 4.  
Loop All Tracks  
3In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
This method lets you continue recording as you add  
musical data.  
The specified region can be recorded repeatedly.  
This is ideal when recording drum phrases, etc.  
4Press the [START/STOP] key.  
1Use “Track Select” to select the track that you want  
Playback will begin.  
to record.  
5At the point at which you wish to begin recording,  
2Set the “Recording Mode” to Loop All Tracks.  
press the [REC/WRITE] key.  
(SEQ 1.1: Play/REC, Preference page REC Setup)  
Recording will begin.  
Play the keyboard and operate controllers such as  
the joystick to record your performance.  
If “Multi REC” is checked, it will not be possible to  
select Loop All Tracks.  
6When you finish recording, press the [REC/  
WRITE] key.  
Recording will end (playback will continue).  
Instead of pressing the [REC/WRITE] key in steps  
5and 6, you can use a foot switch connected to  
the ASSIGNABLE SWITCH jack. Set the GLOBAL  
1.1: System, Foot page “Foot SW Assign” to Song  
Punch In/Out (p.117).  
3In “Loop Start Meas, “Loop End Meas” specify the  
area that you wish to record.  
For example if you specify M004–M008, recording  
will occur repeatedly (as a loop) from measure 4 to  
measure 8.  
7Press the [START/STOP] key.  
Playback will stop, and you will return to the loca-  
tion that you specified in step 3.  
4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
• Auto punch-in  
5Press the [REC/WRITE] key, and then press the  
First you must specify the area that will be re-  
recorded. Then recording will occur automatically  
at the specified area.  
With this method, the musical data previously on  
the track is overwritten by the newly recorded data.  
[START/STOP] key.  
Playback will begin. When you reach the starting  
location you specified in step 3, recording will  
begin. Play the keyboard and operate controllers  
such as the joystick to record your performance.  
1Use “Track Select” to select the track that you want  
to record.  
When you reach the ending location you specified  
in step 3, you will return to the starting location,  
and continue recording.  
2Set the “Recording Mode” to Auto Punch In. (SEQ  
1.1: Play/REC, Preference page REC Setup)  
The musical data that is loop-recorded will be  
added to the previously-recorded data.  
6You can also erase specific data even while you  
continue loop recording.  
If you press the [REC/WRITE] key during loop  
recording, all musical will be removed from the cur-  
rently selected track as long as you continue press-  
ing the key.  
3In “Auto P Start Meas, “Auto P End Meas” specify  
the area that you wish to record.  
For example if you specify M005–M008, recording  
will occur only from measure 5 to measure 8.  
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By checking the “Remove Data” check box you can 5In SEQ 3.1: Param1, MIDI page “MIDI Channel,”  
erase only the specified data. During loop record-  
ing, press the note that you wish to delete, and only  
the data of that note number will be deleted from  
the keyboard as long as you continue pressing that  
note.  
specify the MIDI channel for each track.  
The specified channel of musical data will be  
recorded on that track. It is a good idea to set tracks  
1–16 to MIDI channels 1–16. (This is the default set-  
ting.) Also make sure that “Status” is set either to  
INT or BTH.  
Similarly, bender data will be deleted as long as you  
tilt the joystick in the X (horizontal) direction, and  
after touch data will be deleted as long as you apply  
pressure to the keyboard.  
6Press the [LOCATE] key to set the location to  
001:01.000.  
7Press the [REC/WRITE] key to enter recording-  
When you are once again ready to record musical  
data, uncheck the “Remove Data” check box.  
standby mode.  
8Start the external sequencer.  
7Press the [START/STOP] key.  
The TR’sequencer will receive the MIDI Start mes-  
sage transmitted by the external sequencer, and will  
automatically begin recording.  
Playback will end, and you will return to the record-  
ing start location that you specified in step 4.  
If Loop All Tracks is selected, normal playback will  
be looped as well.  
9When the song ends, stop the external sequencer.  
This instruments sequencer will receive the MIDI  
Stop message transmitted by the external sequencer,  
and will automatically stop recording. You can also  
press the [START/ STOP] key on this instrument  
itself to stop recording.  
• Multi (multitrack recording)  
Multitrack recording allows you to simultaneously  
record onto multiple tracks, each with a different  
channel. This method can be used with overwrite,  
overdub, manual punch-in, and auto punch-in  
recording.  
0Playback.  
In the GLOBAL 2.1: MIDI page, set “MIDI Clock”  
to Internal.  
Set “Tempo Mode” to Auto.  
When you press the [START/STOP] key, playback  
will begin.  
Using the arpeggiator to record multiple tracks  
simultaneously  
A multi-track performance using the arpeggiator  
function can be recorded simultaneously using  
multi recording (p.79).  
If the correct sounds do not play immediately after  
playback is started, you may be able to solve the  
problem by using the Utility menu command  
Event Edit” (SEQ 5.2: Track Edit) to edit the Pro-  
gram Change data.  
When simultaneously recording multiple tracks  
using the RPPR function  
You can use multitrack recording to simultaneously  
record the playback of multiple tracks that are being  
triggered by the RPPR function. For the procedure,  
When simultaneously recording multiple tracks of  
MIDI data from an external sequencer, etc.  
1Make sure that the TRs MIDI IN and the external  
sequencers MIDI OUT are connected by a MIDI  
cable.  
If they are not connected, turn off the power, make  
the connection, and then turn the power back on  
again. (PG p.233)  
2Set the MIDI Clock (GLOBAL 2.1: MIDI, MIDI  
page “MIDI Clock”) to External or Ext-USB, so  
that this instrument will synchronize to the MIDI  
clock of the external sequencer (PG p.129).  
3Create a new song, and in the SEQ 1.1: Play/REC,  
Preference page, check the “Multi REC” check  
box. Set the “Recording Mode” to Over Write.  
4Select the SEQ 1.1: Play/REC, Program page.  
For the tracks that you are not recording, set “PLAY/  
MUTE/REC” to PLAY or MUTE.  
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A dialog box will appear.  
Step recording  
This is a method of recording where you specify the  
note timing, note length, and velocity etc. in the LCD  
screen, and use the keyboard to input the pitches.  
Only note-on/ off data can be recorded with this  
method.  
6Set the number of measures in the pattern to a  
“Length” of 04 (four measures), and set “Meter” to  
a time signature of 4/4. Press the [F8] (“OK”) key.  
7Set the “Resolution.” For this example, select ꢁ  
(16th note).  
Event Edit and Create Control Data  
8Begin realtime recording.  
Note data is the only type of data that can be recorded  
in step recording. However there are ways to record  
other types of data, aside from the realtime mode. You  
can use the Event Edit and Create Control Data func-  
tions.  
You can record in the same way as you did when  
recording tracks with Loop All Tracks. (p.82)  
Press the [REC/WRITE] key, and then press the  
[START/STOP] key.  
Event Edit is intended as a way to edit previously-  
recorded data, but you can also use it to modify pro-  
gram numbers or insert control changes.  
After the pre-count, pattern recording will begin.  
Play the keyboard and operate the joystick and  
other controllers to record your performance.  
When you reach the end of the pattern, you will  
return to the beginning of the pattern and continue  
recording. If you continue recording, the newly  
recorded data will be added to the previously-  
recorded data.  
Create Control Data is a function that lets you create  
and insert controller data that changes smoothly  
between two specified values over the specified length  
of time. This is used to input bend, after touch, and  
control change data etc.  
9If you want to delete specific data while you con-  
tinue pattern recording, you can press the [REC/  
WRITE] key or check the “Remove Data” check  
box.  
Realtime-recording to a pattern  
Heres how you can use realtime recording to create a  
pattern. User patterns can be accessed by the RPPR  
function in the same way as preset patterns, and can  
be copied to or placed in a song. Playback data from a  
track can also be copied to a pattern.  
For details refer to step 6of “Loop All Tracks”  
0Press the [START/STOP] key to stop recording.  
If you made a mistake or decide to re-record, press  
the [START/ STOP] key to stop recording, and press  
the [COMPARE] key.  
Before you begin recording a pattern, turn off the  
memory protect setting in Global mode (p.43).  
When realtime-recording a pattern, a pattern of the  
specified number of measures will playback repeat-  
edly, allowing you to continue adding musical data to  
it.  
Using the arpeggiator for pattern recording  
If the arpeggiator is set to operate for the track that is  
selected for “Track Select,” you can turn on the [ARP  
ON/ OFF] key and record the performance of the  
arpeggiator into the pattern.  
1Create a new song, and load the template song  
“P02: R&B.” (p.65)  
2Access the SEQ 5.1: RPPR, Pattern page.  
For details on arpeggiator settings, refer to p.76 and PG  
p.82.  
3For “Track Select,” select track T02: Bass.  
4Set “Pattern Bank” to User, and set “Pattern  
Select” to U00.  
User patterns U00–U99 can be created for each song.  
5Select the Utility menu command “Pattern  
Param.”.  
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Control data in pattern recording  
To record control data in a pattern, you should  
restore the control data to its normal value within  
the pattern. If you fail to restore the normal value,  
unnecessary control data may remain in a “stuck”  
position when you place the pattern in a song or  
use the RPPR function to play the pattern. How-  
ever, the following control data will be automati-  
cally reset to the following values when the song  
or RPPR function finishes playing the pattern, or  
when playback is halted.  
Controller  
Reset value  
00 (zero)  
Modulation 1 (CC#01)  
Modulation 2 (CC#02)  
Expression (CC#11)  
00 (zero)  
127 (max)  
64 (center)  
00 (zero)  
Ribbon controller (CC#16)  
Damper switch (CC#64)  
Sostenuto switch (CC#66)  
Soft switch (CC#67)  
00 (zero)  
00 (zero)  
EG sustain level (CC#70)  
Resonance level (CC#71)  
EG release time (CC#72)  
EG attack time (CC#73)  
Low pass filter cutoff (CC#74)  
EG decay time (CC#75)  
LFO1 speed (CC#76)  
LFO1 depth (pitch) (CC#77)  
LFO1 delay (CC#78)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
00 (zero)  
Filter EG intensity (CC#79)  
SW1 modulation (CC#80)  
SW2 modulation (CC#81)  
Channel after touch  
00 (zero)  
00 (zero)  
Pitch bender  
00 (zero)  
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Sampling mode  
The separately sold EXB-SMPL option can be installed  
Time Slice  
in the TR to add high-performance mono/ stereo sam-  
pling functionality.  
This automatically detects the attack portions of a  
kick or snare etc. in a rhythm loop sample (a looped  
pattern of drums etc.), and divides it into separate  
rhythm instrument sounds. A pattern correspond-  
ing to the divided samples is created automatically,  
so that you can immediately use the Sequencer  
mode RPPR function to play the pattern and adjust  
the tempo without changing the pitch. You can also  
do things such as adjusting the pitch of only the  
snare, replacing it with a different sample, or chang-  
ing the playback timing on the sequencer, in this  
way creating a new rhythm loop based on the  
rhythm loop you started with. (Stereo samples are  
supported.)  
Features of EXB-SMPL  
48 kHz 16 bit linear mono/stereo sampling.  
The EXB-SMPL includes a 16 Mbyte 72 pin SIMM  
sample data (waveform data) memory module.  
When this memory is installed in the TR, you can  
sample for approximately 2 minutes 54 seconds in  
monaural, or approximately 1 minute 27 seconds in  
stereo. By installing 72 pin SIMM modules, you can  
expand the memory to a maximum of 64 Mbytes,  
which will allow you to record up to four 2 minute  
54 second samples in mono (or four 1 minute 27  
second samples in stereo), for a maximum total of  
approximately 11 minutes 39 seconds of sampling  
time (approximately 5 minutes 49 seconds in  
stereo). (For details on expansion, refer to PG  
p.260.)  
Time Stretch  
This lets you modify the tempo without changing  
the pitch of a sample. You can select either Sustain-  
ing (suitable for sustain-type instruments such as  
strings or vocals), or Slice (suitable for rhythm  
loops on decay-type instruments such drums). Ste-  
reo samples are supported.  
A maximum of 1,000 multisamples and 4,000  
samples can be created.  
In Media mode you can load multisample/ sample  
data from an SD card or SCSI media.  
Crossfade Loop  
An important looping tool that helps smooth out  
irregularities in long loops which contain complex  
material. By executing Crossfade Loop, you can  
eliminate this problem and create natural-sounding  
loops.  
Korg format or Akai (S1000/ 3000 samples, mapped  
multisamples only) format sample data, and AIFF  
or WAVE format sample data can be loaded. (Once  
data has been loaded into the TR, it will all be  
treated as Korg format sample data.)  
Sample data created on the TR can be exported (out-  
put) as an AIFF or WAVE format sample file.  
The external audio source that you are sampling  
can be processed by the one insertion effect to  
apply effects such as a compressor or EQ. The LFO  
frequency or delay time of the effect can be  
specified as a BPM value, which is highly effective  
when sampling phrase loops etc.  
Link (with Crossfade)  
This allows you to join two samples into a single  
sample. You can also crossfade the overlapping por-  
tion of the samples at this time, so that the volume  
changes gradually, producing a natural-sounding  
transition.  
The BPM Adjust function (playback pitch adjust)  
lets you adjust the playback pitch of each index so  
that the loop frequency matches the desired BPM  
value.  
Start, loop start, and end addresses can be specified  
in units of a single sample. Loop tune, reverse  
playback, and loop lock functions are also  
supported.  
The Use Zero function automatically searches for  
zero-cross points, making it easy to find the  
beginning or end of the waveform, or locations that  
will not produce noise when the sample is played  
back.  
The grid function displays a BPM-based grid on  
the waveform display, helping you to create loops  
or make waveform edits that match the desired  
BPM.  
Each multisample allows you to create up to 128  
indices. Each index consists of a sample  
assignment, a key zone, an original key, a playback  
pitch, and settings such as level.  
The “Keyboard & Index” display lets you edit a  
multisample while viewing the assignments and  
zones of each sample.  
Both auto sampling and manual sampling can be  
performed. With auto sampling, recording will  
begin automatically when the input level exceeds a  
specified threshold. In either method of sampling,  
you can make pre-trigger settings.  
The audio input supports both mic and line level  
signals.  
Datayou sampled can beplayed immediatelyfrom the  
keyboard of the TR or by pressing the [AUDITION]  
key. It is also easy to convert sampled data into a  
program, and use it as material for the TRs HI  
synthesis system. Multisamples/ samples that have  
been converted into a program can be used in a  
combination or song.  
The waveform can be viewed in the LCD screen,  
and edited by a variety of waveform editing  
commands that include rate convert (down-  
sampling) and reverse playback.  
The following commands are also provided.  
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Sample names and multisample names of up to 16  
characters can be assigned. Sample names and  
multisample names can also be viewed in Media  
mode (PG p.143 “Translation”).  
The “fixed intervals” mentioned above are generally  
expressed as the “sampling frequency.” 48 kHz (kilo-  
hertz) means that sampling is performed 48,000 times  
each second, and that the interval is 1 (second)/ 48,000  
(times) = approximately 0.00002083 (seconds) =  
approximately 0.02083 mS (millisecond).  
The higher the sampling frequency is, the closer to the  
original analog signal the waveform in memory will  
be.  
How Sampling mode is organized  
Each level is read, and converted into digital data. The  
accuracy at this time is determined by the bit resolu-  
tion. This process converts an analog signal with infi-  
nite resolution into a digital signal with finite  
resolution. With 16 bit resolution, each level is indi-  
cated in 65,536 steps (the sixteenth power of two).  
The greater the bit resolution is, the closer to the origi-  
nal analog signal the waveform in memory will be.  
In Sampling mode  
An external audio signal from an external audio  
device or microphone connected to the AUDIO  
INPUT 1 and 2 jacks is passed through an analog/  
digital convertor, and recorded (sampled).  
You can edit the waveform and loop settings etc. of  
sample data that you sampled or that you loaded  
from an SD card, CD-ROM etc., in Media mode.  
You can assign samples to the keyboard to create a  
multisample. These samples and multisamples can  
be easily converted to a program using the Utility  
menu command “Conv. To Program,” and these  
programs can be used immediately in a  
48 kHz 16 bit sampling is the same quality as in audio  
devices such as DAT. A CD uses 44.1 kHz 16 bit sam-  
pling, which is a slightly lower sampling frequency.  
combination or a song.  
Samples and Multisamples  
Samples  
Sampling frequency and bit resolution  
The data that is recorded (sampled) into internal mem-  
ory or loaded from a file is referred to as a sample or  
sample file. Samples consist of the actual waveform  
data, and parameters that specify how the data will be  
played back, such as Start, Loop Start, and End  
Address. Samples can be used in multisamples and  
drum kits.  
As shown in the diagram, sampling reads the level of  
the analog signal at fixed intervals along the time axis,  
and stores the levels in memory as digital data.  
Level  
Analog waveform  
Time  
The TR can hold a maximum of 4,000 samples in its  
internal memory.  
The TR can share a single waveform among multi-  
ple samples. This allows you to create multiple  
samples with different playback addresses from  
the same waveform without wasting internal  
memory. For example, suppose that you have  
waveform data that records a voice saying “One-  
Two-Three.” This single piece of waveform data  
could be shared by three samples, with the play-  
48kHz  
Level  
= 48,000 times every second  
= 0.0208 mS cycle  
16bit  
=65,536 levels  
of data  
Sampled digital  
waveform  
Time  
RAM (SIMM memory):  
Expandable to 64 MB  
Insert Effect  
Digital/analog  
convertor  
AUDIO OUTPUT  
jack  
Analog/digital  
convertor  
AUDIO INPUT jack  
Analog signal  
Sample 0000 ... 3999  
DAC  
ADC  
Digital signal  
Analog signal  
Digital signal  
Used by combinations  
and songs  
Program  
Multisample 000 ... 999  
RAM (internal memory)  
SD card, SCSI media (Media mode)  
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back of sample A producing “One-Two-Three,”  
sample B producing “One-Two,” and sample C  
producing “Two-Three.” (PG p.96).  
Sampling  
The multisample and sample data in the Sampling  
Multisamples  
mode is not backed up when the power is turned  
off. If you wish to keep this data, you must save it  
onto an SD card or external SCSI device before  
turning off the power.  
After the power is first turned on, memory will not  
contain any multisample or sample data. You must  
first load previously-saved data before you can  
playback or edit any sample data.  
A multisample consists of settings that make one or  
more samples sound in different areas of the keyboard.  
A multisample consist of between one and 128  
“indexes.” Each index contains parameters that specify  
the sample that will playback, the zone for which it  
will playback, the original pitch key, the playback  
pitch, and level etc.  
Using multisamples  
Preparations for sampling  
When sampling an instrument that is able to produce a  
wide range of pitches, such as a piano, recording just  
one sample and using it (playing it back) over the  
entire pitch range will not produce a natural-sounding  
result. By using a multisample you can record separate  
samples for each pitch range, and assign these samples  
to their respective pitch ranges to avoid any unnatural  
sounds during playback. For example, you might  
record one sample per octave, and assign each of these  
samples to an index (keyboard area). All of the instru-  
mental sounds in the TRs internal preset multisamples  
are constructed in this way.  
Connections and settings for a monaural  
source  
When sampling in monaural from a mic, the output of  
an external audio device or mixer, or an instrumental  
sound such as guitar or synthesizer, connect the source  
to the AUDIO INPUT 1 or 2.  
Guitars and other instruments with active pickups  
can be input directly, but instruments with passive  
pickups (i.e., without internal preamps) cannot be  
recorded at an appropriate level, due to imped-  
ance mismatching. When connecting such instru-  
ments, use a preamp or effect device.  
By assigning multiple samples such as phrase samples  
or rhythm loops to a multisample and arranging them  
across the keyboard, you can play multiple samples  
simultaneously. Since a different phrase could be  
assigned to each key, you can perform just as though  
you were using a pad-type sampler. Alternatively,  
these samples could be assigned at one-octave inter-  
vals, and played as phrase variations with different  
playback pitches.  
EXB-SMPL  
MIC  
The TR can hold a maximum of 1,000 multisamples in  
its internal memory.  
1Connect the mic or external audio device to the  
A multisample can be selected as the oscillator for a  
program, and played as a program. In a combination,  
they can be combined with preset programs, and used  
in a multi. They can be used with the arpeggiator to  
produce interesting results (for example, by using the  
arpeggiator to automatically play sound effects or spo-  
ken samples).  
AUDIO INPUT 1 jack.  
2Set the AUDIO INPUT [MIC/LINE] switch to  
match the input source. For input sources with a  
low input level, such as a microphone, select the  
MIC position. For other sources, select the LINE  
position.  
The AUDIO INPUT [MIC/ LINE] switch affects  
both the AUDIO INPUT 1 and 2 jacks.  
Multisample  
Index001  
Top Key  
Index003  
Top Key  
Index002  
Top Key  
Index004  
Top Key  
3The [LEVEL] knob will be adjusted later. For now,  
set it near the center.  
4In Sampling mode 1.1: Recording, select the Input/  
Pref page.  
Index 001  
0000:  
Index 002  
Index 003  
Index 004  
0001:  
0002:  
0003:  
Sample A  
Sample B  
Sample C  
Sample D  
Multisample  
Sample  
Program OSC (Single/Double)  
Program OSC (Drums)  
5In “Input 1,” set the various parameters that spec-  
ify how the signal from the AUDIO INPUT jacks  
will be received by the TR.  
Drum Kit  
Lvl” adjusts the volume. Normally you will set  
this to 127.  
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Pan” adjust the panning. For this example set it to  
L000.  
Set “BUS.” If you wish to use the TRs insert effect  
to process the incoming sound, select IFX here. For  
this example, select L/R. The input sound will be  
sampled just as it is.  
4Use the [LEVEL] knob to adjust a suitable input  
level. (Refer to step 6of “Connections and set-  
The [LEVEL] knob adjusts both AUDIO INPUT 1  
and 2.  
Using an insert effect  
Be aware that when you change the setting from  
Off to L/R or IFX, the volume level in the AUDIO  
OUTPUT L/ MONO and R jacks and in the head-  
phones may rise excessively.  
The TR’s insert effect can be applied to the sound that  
is being input from the AUDIO INPUT 1 and 2 jacks,  
allowing you to record a sample with effects applied.  
As an example, we will explain the procedure for  
applying an insert effect to a stereo source and sam-  
pling the result.  
Input 1” controls the AUDIO INPUT 1 jack, and  
Input 2” controls the AUDIO INPUT 2 jack.  
The settings above will cause the sound from the  
AUDIO INPUT 1 jack to be output from the  
AUDIO OUTPUT L/ MONO jack and from the L  
channel of the headphones.  
1Make the settings of step 1and 2in “Connec-  
tions and settings for a stereo source.”  
2Set the various “Input 1” and “Input 2” parame-  
ters.  
6Use the [LEVEL] knob to set an appropriate level.  
Set “BUS” to IFX for both Input 1 and 2.  
Set “Lvl” and “Pan” to the same settings as in step  
3of “Connections and settings for a stereo  
source.” With these settings, the stereo source will  
be sent to insert effect (IFX).  
If an overload occurs in the input stage of the TR,  
“ADC OVER!” (AD converter overload!) will be dis-  
played above the “Recording Level” slider. Adjust  
the [LEVEL] knob or the output level of the external  
audio device just low enough so that the “ADC  
OVER!” does not appear (i.e., the maximum level  
that does not cause an overload).  
3Use the [LEVEL] knob to adjust to a suitable input  
level. (Refer to step 6of “Connections and set-  
tings for a monaural source.”)  
4Select the 7.1: Insert Effect, Setup page.  
Connections and settings for a stereo source  
When sampling in stereo from a stereo mic, the output  
of an external audio device or mixer, or synthesizer,  
connect the source to the AUDIO INPUT 1 and 2 jacks.  
Make settings for “Insert Effect,” “IFX On/Off,”  
and the “Pan (CC#8)” of the sound after it has  
passed through the insert effect. (PG p.27, 121)  
EXB-SMPL  
Examples of settings using the insert effect are given  
in “Mode (Sample Mode)” (PG p.93).  
CD player  
L
AUX OUT  
R
Manual sampling  
1Connect the L source to AUDIO INPUT jack 1, and  
the R source to jack 2.  
There are two methods of sampling: manual and auto.  
2Make the settings described in steps 24of  
In manual mode, sampling is started by pressing the  
[START/ STOP] key from the recording standby condi-  
tion (entered by pressing the [REC/ WRITE] key once).  
For the sampling procedure in auto mode, refer to  
“Connections and settings for a monaural source.”  
3Set the “Input 1” and “Input 2” parameters to  
specify how the signal from the AUDIO INPUT  
jacks will be received by the TR.  
1Select the 1.1: Recording, Recording page.  
2For “Mode (REC Mode),” select Manual.  
This will select manual recording mode.  
Lvl” adjusts the volume. Set both Input 1 and  
Input 2 to 127.  
Pan” adjust the panning. Set Input 1 to L000, and  
Input 2 to R127.  
Set “BUS.” For this example, select L/R for both  
Input 1 and Input 2.  
The settings in the example above will cause the  
sound from the AUDIO INPUT 1 and 2 jacks to be  
output in stereo from the AUDIO OUTPUT L/  
MONO and R jacks and from the headphones. The  
sound of AUDIO INPUT 1 will be output from the  
left, and AUDIO INPUT 2 from the right.  
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3Select the 1.1: Recording, Sample page.  
8Press the [REC/WRITE] key.  
4For “MS (Multisample Select),” select 000:  
If an input signal is present, the Recording Level  
[dB] meter will move according to the “Pan” setting  
in “Input1” and “Input2.” This is the recording-  
standby condition.  
NewMS____000.  
Immediately after the power is turned on, 000:  
NewMS______000 will be created automatically.  
Use the numeric keys [0]–[9] to input the multisam-  
ple number that you wish to record, and press the  
[ENTER] key.  
In the case of “Connections and settings for a mon-  
aural source,” the L meter will move. In the case of  
“Connections and settings for a stereo source,” the L  
and R meters will move.  
If you select a new number, the Create New Multi-  
sample dialog box will appear. Press the [F8] (“OK”)  
key, and the new multisample will be created.  
Use the “Recording Level” slider to adjust the level.  
For this example, set the slider to the 0.0 setting  
(PG p.94).  
9At the moment that you wish to begin sampling,  
press the [START/STOP] key.  
Sampling will begin.  
To specify the name, use the Utility menu command  
“Rename MS.”  
0Sampling will stop when you press the [START/  
STOP] key.  
5In “SMPL (Sample Select),” select the sample that  
you wish to record. For this example, select ----: ---  
No Assign----.  
Sampling will stop automatically when the  
remaining amount of memory reaches zero.  
You may sample even in this condition. The sample  
will be automatically recorded to a vacant sample  
number.  
AEither press the [AUDITION] key, or press the C2  
key.  
If you wish to start by specifying the sample num-  
ber to be sampled, use the [INC]/ [DEC] keys or  
numeric keys [0]–[9] and [ENTER] key to specify the  
desired number.  
The sample you recorded will play back.  
If you wish to continue recording samples, repeat  
steps 70.  
A sample will be created when you record. A sam-  
ple name such as 0000: NewSample_0000 will be  
assigned automatically. This name can be edited  
using the Utility menu command “Rename SMPL.”  
Auto sampling  
With auto mode, sampling will begin when the input  
If you execute sampling when an existing sample  
such as 0000: NewSample_0000 is selected, the new  
sample will be sampled to a vacant sample number.  
You do not need to be concerned with this setting  
even when you continue recording successive sam-  
ples.  
signal exceeds the specified threshold level.  
1Select the 1.1: Recording, Recording page.  
6Select the 1.1: Recording, Recording page.  
2For “Mode (REC Mode),” select Auto.  
This will select auto recording mode.  
3Set the “Threshold.”  
When the input signal exceeds the “Threshold”  
level, sampling will begin automatically. The black  
triangles at both sides of the Recording Level [dB]  
meter display will indicate the specified level.  
7Set the “Mode (Sample Mode).”  
Monaural source: If the “Input1” setting “Pan” is  
L000, set “Mode (Sample Mode)” to L-Mono. If  
Pan” is R127, set “Mode (Sample Mode)” to R-  
Mono.  
Stereo source: Set the “Mode (Sample Mode)” to  
Stereo.  
When you use auto sampling, the attack portion of  
the sampled input sound may be lost, depending  
on the “Threshold” setting. If this occurs, you can  
use “Pre Trigger” to sample the sound that occurs  
before sampling actually begins. Normally you  
will set this to 0, and use it only when necessary.  
4Select the 1.1: Recording, Sample page.  
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5Select the “MS (Multisample Select).”  
6Select the sample in “SMPL (Sample Select)” that  
you wish to record.  
7Select the 1.1: Recording, Recording page.  
8Set the “Mode (Sample Mode).”  
Immediately after the power is turned on, “Pstn  
(Position)will be R (Right), “Range (Zone  
Range)will be 012 (Keys), and “Orig.K (Original  
Key Position)will be Btm (Bottom), so that  
indexes will be created as shown below.  
9Press the [REC/WRITE] key.  
0Press the [START/STOP] key.  
When the input signal exceeds the “Threshold”  
If you set “Range (Zone Range)” to 1(Key), an  
index will be created for each note of the keyboard.  
It is convenient to use 1(Key) when you wish to  
sample numerous takes in succession, such as  
when recording phrases or rhythm loops.  
level, sampling will begin automatically.  
ASampling will stop when you press the [START/  
STOP] key.  
Sampling will end automatically if the remaining  
amount of memory reaches zero.  
BEither press the [AUDITION] key, or press the C2  
key.  
4Select “Index.”  
The sample you recorded will play back.  
“Index” can also be selected by holding down the  
[ENTER] key and playing a note on keyboard. For  
this example, select 001.  
Creating multisample indexes and  
sampling  
5Assign a sample to the “Index.”  
If sampling RAM memory already contains sam-  
ples, use “SMPL” (Sample Select) to select the  
sample and assign it.  
Heres how to create indexes for a multisample, and  
how to assign a sample to each index.  
If you want to record a new sample, you can sam-  
ple it now.  
1Select the 1.1: Recording, Sample page.  
MS(Multisample Select)  
Index Keyboard & Index  
The sample you record will be automatically  
assigned to the index you selected in step 4. (For  
the sampling procedure, refer to “Manual sam-  
pling” or “Auto sampling.”)  
The assigned sample will sound when you play the  
keyboard in the range of the index to which the  
sample is assigned, or when you press the [AUDI-  
TION] key.  
Create  
2Select “MS (Multisample Select),” and create a  
multisample. (Refer to “Manual sampling” 4)  
6Repeat steps 4and 5to assign a sample to each  
3Press the [F6] (“CREATE”) key to create an index.  
index.  
Immediately after the power is turned on, the  
Indexwill be indicated as 001/001. This means  
that there is only one index. The range that is high-  
lighted in the keyboard & Index is the range of the  
selected index.  
The number and order of the indexes in a multi-  
sample, the range of each index, and the original  
key position can be freely changed later if desired.  
Press the [F6] (“CREATE”) key several times. Each  
time you press it, an index will be created. The key-  
board display will indicate the zone and original  
key location of each index. The highlighted area is  
the currently selected index.  
Creating multiple samples  
In the example procedure described above, several  
indexes were created (by pressing the [F6] (“CRE-  
ATE”) key several times), and then samples were  
assigned to each “Index.”  
The index that is created when you press the [F6]  
(“CREATE”) key will be created according to the  
1.1: Recording, Input/ Pref page Create settings.  
(These settings can also be made in 4.1: Multisam-  
ple, Pref. page Create Zone Preference. PG p.95,  
120)  
As an alternative method, it is also possible to create  
one index, sample into it, and then repeat these two  
steps.  
1Press the [F6] (“CREATE”) key once to create an  
index.  
2Record a sample.  
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The recorded sample will automatically be assigned  
to the index you created in step 1.  
4Specify the start address in “S (Start),” the loop  
start address in “LpS (Loop Start),” and the end  
address in “E (End).”  
3Repeat steps 1and 2.  
Select “S (Start)” (highlighted), and use the  
This is an efficient way to record multiple samples.  
[VALUE] dial or other VALUE controllers to modify  
the value. The corresponding vertical line will  
move. Set “LpS (Loop Start)” and “E (End)” in the  
same way. In the example shown below, “S (Start)”  
is set immediately before the first waveform, “LpS  
(Loop Start)” is set immediately before the second  
waveform, and “E (End)” is set as desired.  
Loop settings  
S (Start)  
LpS (Loop Start)  
E (End)  
With the default settings after the power is turned on,  
the sounds you sample will automatically be looped  
(1.1: Recording, Input/ Pref page “AutoLoop (Auto  
Loop On)” On)  
To edit the loop and other playback address settings  
for the sample, use the 3.1: Loop Edit, Edit2 page.  
By using the ZOOM ([F4] key–[F7] key) you can  
change the range that is displayed. When “S  
(Start)” is highlighted, zoom will be performed  
from the start address (PG p.101).  
1Select the sample for which you wish to make  
loop settings.  
To select the sample, use the “SMPL (Sample  
Select)” or “Index” parameters of 3.1: Loop Edit,  
Edit 1 page or of the 1.1: Recording, Sample page.  
If you use “SMPL (Sample Select)” to select the  
sample, be aware that the assignment to the index  
will also change.  
If the “Zero (Use Zero)” check box is checked,  
only those addresses where the waveform data  
crosses the zero level will be found automatically  
when searching, and can be set. This lets you eas-  
ily make address settings where noise is less likely  
to occur when looping.  
2In the 3.1: Loop Edit, Edit1 page, use the “Lp  
(Loop)” check box to turn loop playback on/off for  
the sample.  
Looping will be turned on if the box is checked.  
This will operate between the addresses you specify  
in step 4.  
5If necessary, use the Utility menu command  
Truncate” to delete unwanted data that falls out-  
side the start (or loop start) and end addresses.  
Loop On: SELpSE(LpSE is repeated)  
Loop Off: SE  
Set the parameters, and press the [F8] (“OK”) key  
to execute the operation. (PG p.102)  
3Select the 3.1: Loop Edit, Edit2 page.  
For cautions on the “Save to No.” and “Overwrite”  
check boxes, refer to “About “Overwrite”” (PG  
p.101).  
The grid display  
The waveform data of the currently selected sample  
will be displayed. To hear this data, play a key in the  
keyboard range that is highlighted in “Keyboard &  
Index.” Alternatively, you can press the [AUDI-  
TION] key to play back the data.  
The Utility menu command “Grid” overlays the wave-  
form display with a grid based on the BPM tempo  
value. This makes it easy to make loop settings that are  
synchronized to the tempo.  
In the case of a sample that was sampled with a  
Mode (Sample Mode)” setting of Stereo, the  
waveform display will alternate between L and R  
each time you press the [F3] (“L/R”) key. At this  
time, the upper right of the display will indicate  
[L] or [R].  
In the same way, the grid display can also be used  
in 2.1: Sample Edit, Edit2 page. The grid can help  
you to edit the waveform in synchronization with  
the tempo.  
1Select the Utility menu command “Grid”.  
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The following dialog box will appear.  
3Use “S (EditRangeStart)” and “E (EditRangeEnd)”  
to specify the range that you wish to edit.  
The selected range will be highlighted.  
Check Grid,” set “Resolution” as desired, and  
press the [F8] (“OK”) key. The dotted grid lines will  
appear.  
If you wish to hear the sound of the selected range,  
press the [START/STOP] key. The selected range  
will play back at the pitch of the base key (the key  
shown in gray on the keyboard display). You can  
select the base key by holding down the [ENTER]  
key and playing a note on keyboard.  
When you play a key to which the sample is  
assigned (the highlighted range of the keyboard dis-  
played in “Keyboard & Index”), and the sample will  
be played back according to its loop settings.  
2Set “(Grid Tempo)” to the desired BPM tempo  
value.  
3Set the end address so that it coincides with a dot-  
ted line of the grid.  
This will cause the loop interval to be the same  
length as the BPM value.  
The procedure for using the ZOOM and “Zero  
(Use Zero)” check boxes is the same as for 3.1:  
Loop Edit.  
The grid display will be based at “LpS (Loop Start)”  
if looping is on. If looping is off, the grid will be  
based at “S (Start).”  
4From the list of Utility menu, select the desired  
editing command. Make the appropriate settings  
in the dialog box, and press the [F8] (“OK”) key to  
execute.  
4To hide the grid display, select the Utility menu  
command “Grid”, uncheck “Grid,” and press the  
[F8] (“OK”) key.  
The grid is displayed according to the playback  
pitch of the base key (the key shown in gray in the  
“Keyboard & Index” area).  
For details on each command (PG p.101).  
You can select the base key by holding down the  
[ENTER] key and playing a note on the keyboard.  
A note on saving samples  
In the dialog boxes of some Utility menu, there is a  
Save to No.” setting that lets you specify the sample  
number to which the edited sample will be saved. At  
this time, a vacant sample number will be selected  
automatically, so you will change the setting only if  
you want to specify the save destination number.  
Sample (waveform data) editing  
Editing the waveform data of the sample is done in 2.1:  
Sample Edit. You can use commands such as cut, copy,  
and normalize to edit the waveform data.  
If you check “Overwrite” in the dialog box of the com-  
mand, the data prior to editing will be deleted, and  
will be overwritten by the edited data. Normally, you  
will execute the Write operation without checking this,  
so that the unedited data is preserved. When you are  
completely finished with your editing, you can use the  
Utility menu command “Delete SMPL” to delete  
unneeded samples.  
1Select the sample that you wish to edit.  
Use “SMPL (Sample Select)” or “Index” in the 2.1:  
Sample Edit, Edit 1 page or the 1.1: Recording, Sam-  
ple page to select the sample. (p.91)  
If you use “SMPL (Sample Select)” to select the  
sample, be aware that the index assignment will  
also change.  
In Sampling mode, there is no Compare function  
that lets you compare the data before and after  
editing.  
2Select the 2.1: Sample Edit, Edit2 page.  
If you wish to preserve the unedited state of the  
multisample or sample, use “Copy SMPL” or  
“Copy MS” (PG p.96, 97) to copy the multisam-  
ple or sample before you begin editing it.  
For some Utility menu commands in 2.1: Sample  
Edit or 3.1: Loop Edit, you can execute without  
checking the “Overwrite” setting in the dialog  
box, so that the sample data previous to editing  
will be preserved.  
The waveform data of the currently selected sample  
will be displayed.  
The waveform display of a sample that was sam-  
pled with a “Mode (Sample Mode)” setting of  
Stereo can be switched between the L and R wave-  
forms by pressing the [F3] (“L/R”) key. When you  
do so, [L] or [R] will be displayed alternately in the  
upper right.  
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“Pitch BPM Adj.” to set the loop interval to a  
desired BPM value (PG p.119).  
Multisample editing  
Editing a multisample is accomplished with a number  
of operations i.e. creating indexes for the multisample  
and assigning a sample to each index, editing opera-  
tions such as deleting, copying, and inserting indexes,  
and detailed settings such as sample level and pitch for  
each index.  
Multisample editing is performed in 4.1: Multisample.  
Basic settings such as creating indexes and assign-  
ing samples can also be made in the 1.1: Record-  
ing, Sample page.  
Converting a multisample to a  
program  
The Utility menu command “Conv. To Prog” can be  
selected and executed in the various pages of 1.1:  
Recording, in 2.1: Sample Edit, in Edit 1 of 3.1: Loop  
Edit, in the various pages of 4.1: Multisample, and in  
5.2: Ctrl Setup. When you execute this utility, the state  
of the currently selected multisample will be converted  
into a program.  
Editing the indices  
To change the number or order of the indexes, use the  
INSERT, CUT, COPY, and CREATE.  
1Select 4.1: Multisample.  
In Program mode you can make filter, amp and effect  
settings etc., and play the sample as a program. The  
resulting program can be used in a combination or  
multi.  
For details on using the Utility menu command “Conv.  
2Use “MS (Multisample Select)” to select the multi-  
sample that you wish to edit.  
3Select the “Index.”  
Using samples in a drum kit  
You can also select this by holding down the  
[ENTER] key and playing a note.  
A sample you created in Sampling mode can be used  
as one of the instruments in a drum kit. In the GLO-  
BAL 5.1: DKit, High Sample page and Low Sample  
page, set “Drumsample Bank” to RAM, and use  
“Drumsample” to select the sample that you created.  
4Press the keys corresponding to the following  
function buttons to edit the multisample by  
changing the number or order of the indexes.  
To delete the selected index, press the “CUT.”  
The “INSERT” is used in conjunction with the Cut  
and “Copy.” The contents of the index that was Cut  
or Copied will be inserted.  
The “CREATE” has the same function as the “CRE-  
ATE” in 1.1 Recording, Sample (p.91 “Creating  
Modifying the settings of an index  
1Make the settings described in steps 13of  
2Set parameters for the selected index.  
(PG p.118)  
Changing the Edit1 page Top K (Top Key)” will  
change the upper limit of the zone. Simultaneously,  
the lower limit of the next-numbered index will  
also change.  
If you check “Constant Pitch” in the Edit2 page,  
playing any note within the zone of an index will  
always sound the original pitch.  
Edit2 page “Pitch” adjusts the sample pitch for  
each index. You can use the Utility menu command  
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If you know the BPM, set the “Source BPM” field. If  
you do not know the BPM, set “Beat” and the BPM  
will be calculated automatically. In this example we  
already know the BPM, so we will set “Source  
BPM” to 120.  
Using Time Slice to divide a sam-  
ple and play it in Sequencer  
mode  
6Press the [F8] (“OK”) key.  
Time Slice automatically detects the attacks of the kick  
and snare etc. in a rhythm loop sample (a looped sam-  
ple containing a drum pattern, etc.), and automatically  
divides the sample at the appropriate points. The  
resulting samples can be automatically turned into a  
multisample and program. Sequencer mode perfor-  
mance data for replaying the divided samples can also  
be created automatically.  
The sample will be sliced automatically, and the dia-  
log box will appear.  
Here are some ways that you can use a time-sliced  
sample in a Sequencer mode song.  
When you play the keyboard, C2 will sound the  
original sample (Source), and the keys D2 and  
above will play the divided samples.  
Adjust the tempo of several rhythm loop samples  
(all of differing tempos) without affecting their  
pitch.  
While you listen to each of the divided samples,  
adjust “Sensitivity” so that each of the drums or  
percussion instruments are separated. For some  
samples, you may not be able to slice the samples  
cleanly by adjusting “Sensitivity.” If the attack por-  
tion of the next sample is heard at the end of a sam-  
ple, or if two sounds are heard in a single sample,  
you will need to make further edits.  
Make realtime changes to the tempo without  
changing the pitch.  
Here is an example of the procedure for time-slicing a  
rhythm loop sample in Sampling mode, and for play-  
ing the resulting rhythm loop samples in Sequencer  
mode.  
You can try this using a rhythm loop sample that con-  
tains a drum performance. You can record this on the  
TR or use Media mode to load data from SD card etc.  
When trying this for the first time, start with a fairly  
simple one-measure 4/ 4 drum pattern. In this example  
we are using a 120 BPM rhythm loop sample.  
To edit, hold down the [ENTER] key and select the  
“Index” that is assigned to the key you want to  
edit. (That portion of the waveform display will be  
highlighted.) Then you can adjust “S (Start)” and  
“E (End),” use Divide to divide samples, or use  
Link to join samples. (PG p.111 step 7)  
1Access the SMPL 3.1: Loop Edit, Edit1 page.  
7Press the [F6] (“Save”) key.  
2In “SMPL,” select a 120 BPM rhythm loop sample.  
The Save Smpl/ MS dialog box will appear.  
From here you can save the time-sliced samples and  
multisample.  
At this time, you can adjust the settings in the  
“With” area to specify which program will use the  
samples and multisample, and the destination of the  
Sequencer mode performance data (track or pat-  
tern) that will be used to playback the rhythm loop  
sample.  
3Access the SMPL 3.1: Loop Edit, Edit2 page.  
To create performance data in a track  
Check “Program” and “Seq.Event”  
Program: D072  
Seq.Event: Track  
Song: 000, Track: 01, Meter: 4/4  
Start Measure: 001, Times: 008  
Play back the sample, and check whether the beat  
plays accurately across the looped point. If not,  
access the SMPL 3.1: Loop Edit, Edit2 page, adjust  
“S (Start)” (start address) and “E (End)” (end  
address), and execute the “Truncate” utility menu  
command. (p.92, PG p.109)  
4Choose the “Time Slice” utility menu command.  
Press the [F8] (“Save”) key to save your settings.  
You will return to the dialog box of step 6.  
The Set Sample Tempo dialog box will appear.  
To create performance data in a pattern  
In order to insert the data into a pattern, press the  
[F6] (“Save”) key once again to access the Save  
Smpl/ MS dialog box.  
5Specify the quarter note time signature and the  
Check “Program” and “Seq.Event”  
Program: D073  
tempo of the sample.  
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Seq.Event: Pattern  
Song: 001, Pattern: U00, Meter: 4/4  
RPPR: On (checked), Key: C#2, Track: 01  
As an example, try setting “(Tempo)” to 100.  
Notice that even if you change the playback tempo,  
the pitch does not change.  
If the beat of the rhythm loop sample is not repro-  
duced correctly or if you hear unwanted noise  
when you change the tempo, the reason may be  
that slicing was not performed optimally in step  
6. The accuracy with which each rhythm instru-  
ment sound is separated will significantly affect  
the quality of the playback. Try adjusting the sepa-  
ration of each sample in step 6.  
Press the [F8] (“Save”) key. to save your settings.  
You will return to the dialog box of step 6.  
8Press the [F7] (“Exit”) key to return to the screen of  
step 3.  
In some cases, playing back at a slower tempo may  
cause the playback to sound unnatural because of  
regions of silence between samples. Conversely  
when you play back at a faster tempo, unnatural  
noise may occur between samples. To avoid such  
problems, set Stretch “New BPM” or “Ratio” in  
step 7to the tempo that you will use during play  
back. When you execute the time stretch com-  
mand, the length of each sample will be adjusted  
appropriately. (PG p.112 step 9)  
9Press the [SEQ] key to enter Sequencer mode, and  
set “Song Select” to 000.  
The song data that you specified in step 7has been  
automatically set/ created as shown below.  
SEQ 1.1: Play/ REC, Play/ REC page  
Song: 000, Meter: 4/4, Tempo: 120  
0In “Song Select,” select 001.  
The song data that you specified in step 7has been  
set/ created automatically as shown below.  
SEQ 1.1: Play/ REC, Prog..8 page  
Track01  
SEQ 1.1: Play/ REC, Play/ REC page  
Song: 001, Meter: 4/4, Tempo: 120, RPPR: On  
Program: D072  
SEQ 1.1: Play/ REC, Loop..8 page  
Track01  
SEQ 1.1: Play/ REC, Prog..8 page  
Track01 Program: D073  
Loop On: On  
Loop Start Meas: 001  
Loop End Meas: 001  
Play Intro: Off  
SEQ 5.1: RPPR, RPPR Setup page  
Key: C#2, Assign: On,  
Pattern: User, U00, Track: Track01  
Pattern data: 1 measure (D2–)  
If you set “Start Measure” to other than 001 when  
creating performance data in a track, the parame-  
ters and programs of the SEQ 1.1: Play/ REC,  
Loop..8 page will not be set automatically. (“Loop  
On” will be Off, and a program change will be cre-  
ated at the beginning of the “Start Measure.”)  
SEQ 5.2: Track Edit, Track Edit page  
Track01: track data: 8 measures (D2–)  
In the SEQ 5.1: RPPR, Pattern page, press the  
SEQUENCER [START/STOP] key and pattern U00  
will begin playing.  
If you press the C#2 key in the SEQ 5.1: RPPR, RPPR  
Setup page, the RPPR function will begin playing pat-  
tern U00.  
As in step 9, you can change the playback tempo with-  
out affecting the pitch.  
When you press the SEQUENCER [START/STOP]  
key, playback will begin. According to the Track  
Play Loop setting, the first measure will play as a  
loop.  
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Global mode  
In Global mode you can make settings that affect the  
entire TR, such as user scales, category names, drum  
kits, and user arpeggio patterns (PG p.123).  
In GLOBAL 5.1: DKit you can edit these drum kits to  
create your own original drum kits. You can also create  
original drum kits using sample waveforms that you  
sampled in Sampling mode (if the separately sold EXB-  
SMPL option is installed) or loaded into internal mem-  
ory in Media mode.  
This chapter will describe the procedure for editing a  
drum kit. For the procedure of editing a user arpeggio  
details on the parameters of other pages (p.117).  
A drum kit that you edited or created can be written  
into one of the user drum kit memory areas 00 (INT)–  
23 (User). In Media mode, drum kits can also be saved  
to SD card or other external media.  
When you play the keyboard in Global mode, the  
TR will sound as in the previous mode in which  
you were previously. Be aware that if you moved  
from Sampling mode (if the separately sold EXB-  
SMPL option is installed) to Global mode in a state  
where the sampling memory contained no data  
(such as immediately after the power is turned on),  
playing the keyboard will not produce sound.  
Multisample programs and drum kit programs  
There are two types of programs: those whose oscilla-  
tor uses a multisample, and those whose oscillator  
uses a drum kit.  
When you move from Sequencer to Global mode,  
playing the keyboard will sound the program or  
arpeggiator that corresponds to the global MIDI  
channel (set in GLOBAL 2.1).  
This selection is made by the PROG 2.1 Ed-Basic, Prog  
Basic page “Mode (Oscillator Mode)” setting. To use a  
multisample for the program, set “Mode (Oscillator  
Mode)” to Single or Double. To use a drum kit, set  
“Mode (Oscillator Mode)” to Drums.  
The settings that you edit in Global mode are pre-  
served as long as the power remains on, but will  
be lost if not written to memory before the power  
is turned off. The data handled in Global mode can  
be classified into three types: user drum kit set-  
tings (GLOBAL 5.1), user arpeggio pattern settings  
(GLOBAL 6.1), and all other global settings (GLO-  
BAL 1.1–4.1). Each of these three types of data can  
be written into the memory area. In Media mode,  
this data can also be saved on external media such  
as an SD card (p.45).  
About program parameters  
Just as the character and effect processing of a melodic  
instrument such as piano, organ, trumpet, and strings  
is fundamentally different from that of percussion  
instruments such as drums or timpani, the program  
parameter structure of a multisample program (“Mode  
(Oscillator Mode)” to Single or Double) is fundamen-  
tally different from that of a drum kit program (“Mode  
(Oscillator Mode)” to Drums).  
The program parameters of a multisample specify fil-  
ter and amp settings etc. appropriate for a multisam-  
ple. For this reason, it is difficult to change such a  
program for use with a drum kit. Thus if you wish to  
edit a drum kit, you should first use Program mode to  
select a program that uses a drum kit (“Mode (Oscilla-  
tor Mode)” = Drums), and then move to the GLOBAL  
5.1: DKit page.  
Global mode does not provide a Compare function  
that lets you make before-and-after comparisons  
of your editing. Before editing user drum kits, or  
user arpeggio patterns, you may wish to use  
“Copy Drum Kit” or “Copy Arpeggio Pattern” to  
copy the user drum kit or user arpeggio pattern to  
an unused number.  
Creating a drum kit  
About drum kits  
A drum kit consists of drum samples (PCM drum  
waveform data) assigned to each note, with individual  
adjustments for pitch and level, etc.  
This instrument has 24 drum kit memory areas. With  
the factory settings, 00 (INT)–15 (INT) contain pre-  
loaded drum kits suitable for a variety of musical  
styles. 24 (GM)–32 (GM) contain nine different preset  
drum kits that are compatible with the GM2 sound  
map. (For details on the factory-set drum kits, refer  
to “VNL”.)  
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want only to change the pitch, such as with tom or  
cymbal sounds.  
Editing a drum kit  
6Use “Drumsample Bank” and “Drumsample” to  
select the drum sample that will be assigned to the  
note number.  
Before editing a drum kit, uncheck the Memory  
Protect (p.43).  
Set the High Drumsample in the High Sample page,  
and the Low Drumsample in the Low Sample page.  
If you specify a Low Drumsample, use “Vel.SW  
LH” to specify how velocity will switch between  
the High Drumsample and the Low Drumsample.  
(7)  
Set “Drumsample Bank” to ROM or EX if you want  
to select ROM samples. Set “Drumsample Bank” to  
RAM if you want to select samples that were  
recorded in Sampling mode or loaded in Media  
mode using the EXB-SMPL option.  
1In PROG 1.1: Play, select the program that you  
wish to use while editing the drum kit.  
Select a drum kit program from the preload pro-  
grams etc. If the drum kit that you will be editing is  
already being used by a program, select that pro-  
gram. (In the separate “VNL,” programs that use a  
d
drum kit are marked by a  
symbol.)  
Set “Octave” (PROG 2.1–2) to +0 [8']. With a set-  
ting other than +0 [8'], the relationship between  
the keys and the sounds will be incorrect.  
The effects will sound using the settings of the last-  
selected program.  
About ROM drumsamples  
When you edit a drum kit, all programs that use  
that drum kit will be affected.  
This instrument contains 518 drumsamples in its inter-  
nal memory.  
You can use the Utility “Select by Category” to select  
ROM drum samples from fifteen categories.  
For the drumsample names, refer to the separate  
“VNL.”  
2Access the High Sample page of GLOBAL 5.1:  
DKit.  
“Key”  
7Use “Vel. SW LH” to specify how velocity will  
switch between drumsamples.  
“Drumsample Bank” “Drumsample”  
The drumsample that sounds when you perform  
will depend on the velocity (keyboard playing  
strength) of the incoming note. This is called veloc-  
ity drumsample switching.  
If you set this to 001, only the High Drumsample  
will sound.  
3In “Drum Kit,” select the drum kit that you wish  
to edit.  
If necessary, use the Utility “Copy Drum Kit” to  
copy settings from a preload drum kit or a GM  
drum kit.  
This is the same type of function as the Velocity  
Multisample Switching in a program. (p.50 “High  
GM drum kits 24 (GM) – 32 (GM) cannot be  
selected here. (It is not possible to edit or write a  
GM drum kit.) If you wish to modify the settings  
of one of the drum kits 24 (GM) – 32 (GM), you  
can use “Copy Drum Kit” to copy it to 00 (INT) –  
23 (User), and then edit the copy.  
8Set the parameters of the drumsamples that you  
assigned.  
Set the High Drumsample parameters in the High  
Sample page, and the Low Drumsample parameters  
in the Low Sample page.  
4Use “Key” to select the note number that you wish  
to edit.  
You can set parameters such as volume level  
(“Level”), pitch (“Trans,” “Tune”), and tone (“Fc,”  
“Reso”). (For details on each parameter, refer to  
PG p.134.)  
The drum sample parameters for the selected note  
number will be displayed in the High Sample, Low  
Sample, and Voice/ Mix pages. In addition to using  
the VALUE controllers, you can also use the follow-  
ing methods to select the note number.  
9As necessary, repeat steps 48to set drumsample  
parameters for each note number.  
Hold down the [ENTER] key and play a key on the  
keyboard to input that note number.  
Use the [F6](“Key–”) and [F7](“Key+”) keys to  
increment or decrement the note numbers.  
If you wish to use the settings of another “KEY,”  
select the Utility “Copy Key Setup”.  
0Select the Voice/Mixer page in GLOBAL 5.1: DKit.  
5Use “Assign” to specify whether a drum sample  
will be assigned to the note number.  
If this is checked, a drum sample will be assigned to  
that note number. Normally you will check this.  
If this is not checked, no drum sample will be  
assigned to that note number. That note number  
will sound the drum sample assigned at its right,  
but a semitone lower. Use this setting when you  
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ASet the “Excl Group (Exclusive Group).”  
The “Excl Group (Exclusive Group)” setting is used  
when you wish to group drumsamples of the same  
type.  
For example if the note number to which a open hi-  
hat and a closed hi-hat drumsample are assigned  
are set to the same exclusive group number, they  
will be grouped so that the open hi-hat and closed  
hi-hat can not be sounded simultaneously, ensuring  
that the hi-hat performance will sound natural.  
BUse “BUS” to specify the output routing.  
Set this when you wish to send the output of the  
drumsample assigned to each note number to its  
own insert effect or AUDIO OUTPUT (INDIVID-  
UAL) jack 1–2.  
For example you can specify IFX for snare-type  
sounds, and L/R for the other sounds. If you want to  
send only a specific drum sample to AUDIO OUT-  
PUT (INDIVIDUAL) 1 and/ or 2, select 1, 2, or 1/2.  
These settings are valid if “Use DKit Setting”  
(PROG 7.1: Ed-InsertFX, BUS page) is checked for  
the program that uses this drum kit (PG p.26, 160).  
CUse “Pan” to specify the stereo output position.  
The setting you make here is valid if the “Use DKit  
Setting” is checked (PROG 5.1: Ed-Amp1, Level/  
Pan page) for the program that uses this drum kit.  
DUse “S1 (Send1(MFX1))” and “S2 (Send2(MFX2))”  
to set the send levels to the master effects.  
The settings you make here are valid if the “Use  
DKit Setting” is checked (PROG 7.1: Ed-InsertFX,  
BUS page) for the program that uses this drum kit.  
EUse the Utility “Write Drum Kits” to save the data.  
If you wish to change the name of the drum kit  
before you save it, use the Utility “Rename Drum  
Kit” (p.44).  
If you turn off the power before writing the data  
into memory, your edits will be lost (p.45 “Mem-  
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Media mode  
For the formatting procedure, refer to “Format” (PG  
p.156).  
How Media mode is organized  
Media must be formatted. SD cards or external  
SCSI media that was formatted on a device other  
than the TR may not be recognized correctly.  
In Media mode you can use an SD card or a connected  
external SCSI device (if the separately sold EXB-SMPL  
is installed) to save or load various types of data. You  
can also make settings related to saving and loading  
functionality.  
It is not possible to format media of other than 512  
bytes per block (e.g., 640 Mbyte or 1.3 Gbyte MO  
disks).  
For details on connecting an external SCSI device and  
setting the SCSI ID, refer to refer to the manual  
included with the EXB-SMPL.  
SD card handling  
Media that can be used  
The SD card may be hot immediately following use.  
Power-off the TR and wait for the card to cool  
before removing it.  
SD card  
SD cards are precision parts. Do not bend them,  
drop them, or subject them to physical shock.  
Avoid using or storing SD cards in locations of  
extremely high or low temperature such as in direct  
sunlight, a closed automobile, or near a heater, or in  
locations of high humidity or excessive dust.  
Avoid using or storing SD cards in locations where  
they may be subject to strong static electricity or  
electrical noise.  
Do not allow dirt or foreign matter to adhere to the  
contacts of an SD card. If the contacts should  
become soiled, gently wipe them off using a dry  
cloth.  
The SD card is not included. It must be purchased  
separately.  
The TR supports SD cards with a power supply volt-  
age of 2.7–3.6V and capacities of 16 MB - 1 GB, and SD  
card with ID.  
External SCSI storage media  
If the EXB-SMPL option (sold separately) is installed,  
the TR can save data on external SCSI media (maxi-  
mum 4 GB) such as a hard disk, Zip, Jaz, ORB, or MO  
drive.  
When you are not using an SD card, keep it in the  
protective case that was included with the card to  
prevent it from being damaged by static electricity.  
Do not leave an SD card where it is accessible by  
infants or children who might place it in their  
mouth and swallow it.  
When the EXB-SMPL option is installed, an external  
SCSI device of up to 4 GB can be formatted.  
When you insert media for the first time after turn-  
ing on the power, or after changing disks, you  
must press a function key etc. to make the TR  
detect the media. When the disk (or other media)  
is recognized, media information will appear in  
the LCD screen.  
Carefully read and observe the owners manual  
included with your SD card.  
If more than one volume of media is currently rec-  
ognized, select “Media” and use the [INC]/ [DEC]  
keys to switch between media.  
About the write protect setting of  
an SD card  
The TR cannot format media with a format of other  
than 512 bytes/ block (such as 640 MB, 1.3 GB MO  
disks etc.).  
SD cards have a write protect switch that prevents the  
data from being overwritten accidentally and lost. If  
you set the cards switch to the “protected” setting, it  
will be impossible to write or erase data on the card, or  
to format it. If you need to save edited data on the card,  
move the switch back to its original “unprotected” set-  
ting.  
Formatting media  
SD card or external SCSI media (via the EXB-SMPL  
option) must be formatted.  
Newly purchased media or media that has been used  
by another device cannot be used immediately on the  
TR. It must first be formatted for use on the TR.  
The TR supports MS-DOS format.  
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Data loading procedure  
Write protect  
switch  
LOCK  
Loading Programs, Combinations, Drum  
kits, User arpeggio patterns, and Global  
settings (loading a .PCG file)  
Protected  
As an example, heres how to load a .PCG file. A .PCG  
file contains programs, combinations, drum kits, user  
arpeggiator patterns, and global settings (see diagram  
below).  
Select this if you have used “Save All” or “Save PCG”  
to save your own original programs and combinations,  
and want to reload this data.  
Loading data  
If you want to load programs, combinations,  
songs, user drum kits, and user arpeggio patterns,  
you must first uncheck the memory protect setting  
in Global mode. (p.43)  
Types of data that can be loaded  
The data that can be loaded from external media (e.g.,  
SD card) is shown in the diagram below. (For details  
on each type of data, refer to PG p.141)  
If the EXB-SMPL option is installed, data can also be  
loaded from media such as a hard disk or CD-ROM.  
1If you are loading data from SD card, insert the SD  
card into the SD card slot.  
For details on handling SD cards, please refer to  
“Cautions when handling an SD card.”  
If the separately sold EXB-SMPL option is  
installed and you are loading data from a hard  
disk or other external SCSI device, refer to the  
manual included with the EXB-SMPL, and verify  
that the external SCSI device is connected cor-  
rectly and that the media contains the file you  
want to load.  
DOS directory  
Undefined DOS file  
Files that can be loaded  
DOS files  
.PCG file  
All programs  
1 program  
1 program  
bank [A–D]  
DOS file  
.MID file  
1 combination  
bank [A–C]  
1 combination  
All combinations  
All drum kits  
.EXL file  
1 drum kit group  
[INT, User]  
1 drum kit  
AKAI format program file  
AKAI format sample file  
.KMP file  
.KSF file  
.KSC file  
.AIF file  
All user arpeggio  
patterns  
1 user arpeggio  
pattern group  
[INT, User]  
1 user arpeggio  
pattern  
Global settings  
.SNG file  
Cue list  
.WAV file  
1 song  
Track  
[000–199]  
1 user pattern  
[00–99]  
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2Enter Media mode, and press any function key to  
make the TR recognize the media.  
Saving data  
For the procedure of saving data to an SD card or to  
external SCSI media, refer to “Saving on external  
3Select the Load page.  
Types of data that can be saved  
The LCD screen will display file information.  
The following types of data can be saved on external  
media (SD card etc.). If the separately sold EXB-SMPL  
option is installed, data can also be saved on high-  
capacity media such as a hard disk.  
4If you are loading from an external SCSI device,  
use the [INC]/[DEC] keys to select the media that  
contains the data you want to load.  
5Use the [ ], [ ] cursor keys to select a .PCG file.  
.PCG files  
The selected file will be highlighted.  
Programs, combinations, global settings, drum kits,  
user arpeggio patterns (the data specified by the  
“S.Item” (Select Save Items) check boxes when sav-  
ing will be saved).  
If the data you want to load is located in a lower or  
higher level of the directory structure, press the  
[F6] (“OPEN”) or [F5] (“UP”) keys to display the  
desired data, and then select it.  
.SNG files  
Songs, cue lists  
When you load a .PCG file, the data in the internal  
memory of the TR will be overwritten by the data  
from the .PCG file (programs, combinations, drum  
kits, user arpeggio patterns, global settings). If  
internal memory contains data that you want to  
keep, use “Save All” or “Save PCG” to save it  
before you load other data.  
.KSC files  
Script file (.KSC files) listing the multisamples and  
samples created in Sampling mode (if the separately  
sold EXB-SMPL option is installed), with multisam-  
ples (.KMP files) and samples (.KSF files)  
Standard MIDI files (SMF)  
A single pattern of Sequencer mode can be saved as  
SMF data.  
6In the Utility menu, select “Load Selected.”  
System exclusive data  
System exclusive data received by the TR from an  
external MIDI device (the TR can be used as a data  
filer).  
.WAVE files, .AIFF files  
A dialog box will appear. The display and opera-  
tions will differ depending on the type of file that is  
to be loaded. For details on each type of file, refer to  
PG p.143.  
Samples you created in Sampling mode (if the sepa-  
rately sold EXB-SMPL option is installed) can be  
exported and saved as .WAVE files or .AIFF files.  
7If you execute the Load operation with “Load  
********.SNG too” checked, the .SNG file will be  
loaded at the same time as the .PCG file.  
For details on each type of file and the icon associ-  
If you execute the Load operation with “Load  
********.KSC too” checked, the .KSC file will be  
loaded at the same time as the .PCG file.  
8Press the [F8] (“OK”) key to execute the Load oper-  
ation.  
Loading will be halted if the specified data is not  
found in the file. (PG p.143)  
Never remove the media while the data is being  
loaded.  
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Arpeggiator settings  
This chapter describes the procedure for making  
P000: UP  
arpeggiator settings in each mode. For details on the  
UP  
Arpeggiator settings for a pro-  
gram  
P001: DOWN  
DOWN  
Arpeggiator on/ off  
Each time you press the [ARP ON/ OFF] key, the  
arpeggiator will be switched on or off. When on, the  
[ARP ON/ OFF] key will light. When you play the key-  
board, an arpeggio will play according to the selected  
arpeggio pattern.  
P002: ALT1  
The on/ off setting is stored when the program is  
written.  
ALT1  
Arpeggiator settings  
1Select the PROG 6.1: Ed-Arp., Arpeg. Setup page.  
P003: ALT2  
ALT2  
2Use “(Tempo)” to set the tempo.  
You can adjust the tempo by rotating REALTIME  
CONTROLS C-mode [TEMPO] knob. The LED will  
blink at the specified tempo.  
P004: RANDOM  
If “MIDI Clock” (GLOBAL 2.1: MIDI) is set to  
External or Ext-USB, the display will indicate “=  
EXT.” This setting lets you synchronize the tempo  
with an external MIDI device. In this case, it will  
not be possible to change the tempo on the TR.  
RANDOM  
3In “Pattern,” select the arpeggio pattern.  
You can select from preset arpeggio patterns P000–  
P004 and user arpeggio patterns U000 (INT)–215  
(User).  
U000 (INT)–U199 (INT)  
With the factory settings, various arpeggio patterns  
are preloaded. These include a variety of patterns  
such as drum or bass phrases, or guitar or keyboard  
backing riffs (VNL).  
The way in which the pattern is played will depend  
on settings such as “Octave” and “Sort.” P000–P004  
in the following diagrams show how the arpeggio  
will be played when “Octave” is set to 1, and “Sort”  
is checked. P004: RANDOM is one possibility.  
U200 (User) – U215 (User)  
With the factory settings, these do not contain pat-  
terns.  
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4Make settings for the various parameters.  
Sort  
“Octave”: Select the octave range in which the  
OFF, UP  
arpeggio will be played.  
Sort  
ON, UP  
Octave: 4  
UP  
Latch”: If this is checked, the arpeggio will con-  
tinue playing even after you take your hand off the  
keyboard. If this is unchecked, the arpeggio will  
stop playing when you take your hand off the key-  
board.  
If a user arpeggio pattern is selected, the “Octave  
Motion” setting (GLOBAL 6.1: Arp.Pattern, Setup  
page) will affect the way in which the arpeggio is  
played.  
“Key Sync.”: If this is checked, the arpeggio pattern  
will start from the beginning when you play a note  
after having released all notes. This setting is suit-  
able when you are playing in realtime, and want the  
arpeggio to start at the beginning of the measure.  
If this is unchecked, the arpeggio pattern will  
always be synchronized to the tempo of the MIDI  
clock. For details on synchronization, refer to “Syn-  
“Reso”: Specifies the timing value of the arpeggio  
notes over a range of ꢁ3 .  
“Gate”: Specifies the length (gate time) of each note  
in the arpeggio. If a user arpeggio pattern is  
selected, you can set this to Step. In this case, the  
value of the “Gt” setting for each step (GLOBAL 6.1:  
Arp.Pattern, Edit page) will be used.  
“Keyboard”: If this is checked, the notes you play  
on the keyboard will be heard as well as the arpeg-  
giated notes.  
If this is unchecked, only the arpeggiated notes will  
be heard.  
This value will be in effect when the REALTIME  
CONTROLS C-mode [ARP-GATE] knob is in the  
center position (12 oclock). Be sure that the knob  
is in the center position when you make this set-  
ting.  
The same setting can be made by editing the param-  
eter of the same name (or abbreviation) in the PROG  
1.1: Play, Arp.Play page.  
Velocity”: Specifies the velocity of the notes in the  
arpeggio. If this is set to Key, the velocity with  
which you actually played the note will be used. If a  
user arpeggio pattern is selected, you can set this to  
Step. In this case, the value of the “Vel” setting for  
each step (GLOBAL 6.1: Arp.Pattern, Edit page) will  
be used.  
You can use the Utility “Copy Arpeggiator” to  
copy arpeggiator settings from another program  
or combination (PG p.25).  
5In the Scan Zone page, specify the range in which  
the arpeggiator will operate.  
This value will be in effect when the REALTIME  
CONTROLS C-mode [ARP-VELOCITY] knob is in  
the center position (12 oclock). Be sure that the  
knob is in the center position when you make this  
setting.  
“Key Btm,” “Key Top”: The arpeggiator will oper-  
ate when you play keys within the specified range.  
Keys outside of this range can be played in the nor-  
mal manner, and will not be affected by the arpeg-  
giator on/ off.  
When a preload user arpeggio pattern is selected,  
setting the “Gate” or “Velocity” to Step will add a  
sense of groove to the arpeggio pattern.  
“Swing”: This adjusts the timing of the even-num-  
bered notes in the arpeggio (counting from the first  
note), to give the pattern a sense of “swing.”  
For example if you set “Pattern” to P000: UP,  
check “Latch,” set “Key Top” to B3, and “Key  
Btm” to C-1, playing a note B3 or lower will trig-  
ger the arpeggiator. Since “Latch” is on, the arpeg-  
gio will continue even after you release the keys.  
You can use the C4 and higher keys to play con-  
ventionally along with the arpeggio sounded by  
the B3 and lower keys. To change the arpeggio,  
play keys in the range of B3 and below.  
Sort”: If this is checked, the arpeggio will be  
sounded in order of pitch, regardless of the order in  
which notes were played on keyboard (On).  
If this is unchecked, the arpeggio will be sounded  
in the order in which the notes were played on key-  
board (Off).  
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Vel Btm,” “Vel Top”: The arpeggiator will operate  
when you play notes with a velocity (playing  
strength) that is within the specified range. Notes  
played with a velocity outside this range will be  
sounded normally, without regard to the arpeggia-  
tor on/ off.  
Arpeggiator settings  
1Select COMBI 2.1: Ed-Prog/Mix, Prog page.  
Select programs for the timbres that you wish to  
use. For this example, select any desired program  
for timbres 1–4.  
6If you wish to save the edited program settings to  
internal memory, turn off memory protect in Glo-  
bal mode, and write the program (p.43).  
2Select COMBI 3.1: Ed-Paraml. MIDI page.  
For the timbres that you will be using, set “Status”  
to INT, and set “MIDI Channel” to Gch or to the  
global MIDI channel (set in GLOBAL 2.1: MIDI  
“MIDI Channel”).  
Linking the arpeggiator to a program  
For this example, set timbres 1–4 to a “Status” of  
INT, and timbres 5–8 to a “Status” of Off. Set the  
“MIDI Channel” of timbres 1–4 to Gch.  
If you want the arpeggiator settings written in a pro-  
gram to be selected when that program is selected,  
check Program for “Auto Arp.” (GLOBAL 1.1: System,  
Basic page).  
Arpeggiator settings in Combina-  
tion and Sequencer modes  
3Select COMBI 6.1: Ed-Arp., Setup page.  
In Combination and Sequencer modes, the TR pro-  
vides dual arpeggiator functionality that lets you use  
two arpeggio patterns simultaneously. The settings in  
each of these modes are made in the similar way.  
As an example, the following explanation shows how  
to make settings in Combination mode. For a detailed  
explanation and example settings (PG p.43, 82).  
4Set “(Temp)” to specify the tempo.  
This is the same as for a program (p.103). How-  
ever, the tempo is shared by both arpeggiators A  
and B.  
The dual arpeggiator functionality lets you do the fol-  
lowing things.  
Assign an arpeggiator for each timbre. Choose from  
Off, (arpeggiator) A, or (arpeggiator) B.  
step5  
5Make “Assign” settings.  
Assign arpeggiator A or B to the desired timbres.  
Each timbre will be played by the arpeggiator that  
has been assigned to it.  
Independently specify whether A and B will  
operate.  
step6  
Select an arpeggio pattern and set parameters  
6Make “Arpeggiator Run” settings.  
independently for A and B.  
step7  
Check the arpeggiator(s) that you want to operate.  
The arpeggiator(s) checked here will run when the  
[ARP ON/ OFF] key is turned on.  
Make Scan Zone page settings so that you can use  
keyboard range or playing velocity to switch  
between normal playing and arpeggiated playing,  
or to switch between arpeggiators A and B.  
step8  
With the settings shown in the LCD screen for steps  
2and 3, turning the [ARP ON/ OFF] key on will  
cause arpeggiator A to operate for timbres 1 and 2,  
and arpeggiator B to operate for timbre 3. When the  
[ARP ON/ OFF] key is turned off, timbres 1–4 will  
sound as a layer.  
Make settings for timbres that will be silent when  
the arpeggiator is Off, and will sound only when  
the arpeggiator is On.  
step0  
If all timbres “Assign” are Off, or if neither “Arpeg-  
giator Run” A or B is checked, the arpeggiator will  
not function.  
Arpeggiator on/ off  
Each time you press the [ARP ON/ OFF] key, the  
arpeggiator will be switched on or off. When on, the  
[ARP ON/ OFF] key will light. The selected arpeggio  
pattern will begin when you play the keyboard. The  
on/ off setting is saved when the combination is writ-  
ten into memory.  
7In the Arp. A and Arp. B pages, set the parameters  
for arpeggiators A and B.  
The parameters for A and B are the same as for a  
program (p.103).  
8In the Scan Zone page, specify the range in which  
arpeggiators A and B will operate.  
If “Assign” is Off or “Arpeggiator Run” is not  
checked, the arpeggiator will not operate even if  
this key is on.  
The parameters for A and B are the same as for a  
program (p.103).  
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You can use keyboard ranges or playing velocity to  
operate the arpeggiator, or to switch between arpeg-  
giators A and B. By using the COMBI 3.3: Ed-Key  
Zone, Key page and COMBI 3.4: Ed-Vel Zone, Vel  
page to set keyboard ranges and velocity ranges in  
conjunction with each other, you can create even  
more variations.  
(Gch). T4 will be sounded by arpeggiator A. Since  
the “Status” of T8 is Off, it will not sound.  
Since the “Status” of T8 is Off, it will not sound,  
regardless of whether the arpeggiator is on or off. It  
is a dummy timbre that causes T4 to sound only  
when the arpeggiator is on.  
9If you wish to save the edited combination set-  
tings in internal memory, turn off memory protect  
in Global mode, and write the combination.  
(p.43).  
Combination B071: “In The Pocket”  
Select and play combination B071: “In The Pocket.”  
Before you play, make sure that the global MIDI chan-  
nel (GLOBAL 2.1: MIDI “MIDI Channel”) is set to 01.  
0The “Status,” “MIDI Channel” and “Assign” set-  
tings shown in the LCD screen of steps 2and 3  
can be made so that certain timbres will sound  
only when the arpeggiator is On, and will be silent  
when the arpeggiator is not Off.  
Arpeggiator A is assigned to T7 and T8, and  
arpeggiator B is assigned to T5. When you play the  
keyboard, the T7 program C004: HipHop Kit will  
be sounded by the arpeggio pattern U143(INT): Dr-  
In The Pocket. The T5 program A066: Chord  
Trigger will be sounded by the arpeggio pattern  
U100(INT): Bs-Echo.  
Although this is a somewhat sophisticated editing  
technique, we will describe the settings of one of the  
preset combinations as an example.  
The B “Key Btm” and “Key Top” (COMBI 6.1: Ed-  
Arp., Scan Zone page) are set so that arpeggiators B  
will operate only for the G3 note and above.  
Combination A021: Urban Nature RnB  
Select combination A021: Urban Nature RnB, and play  
it.  
Arpeggiator B is assigned to T8 as well, but this  
setting is so that the T7 program C004: HipHop Kit  
will sound only when the arpeggiator is on. Refer  
to the preceding section “Select and play  
Before you play, make sure that the global MIDI chan-  
nel (GLOBAL 2.1: MIDI “MIDI Channel”) is set to 01.  
Arpeggiator A is assigned to T (timbre) 4 and 8.  
When you play the keyboard, the arpeggio pattern  
U144(INT): Dr-Nature RnB will sound only the T4  
program B004: Trance/GarageKit.  
Combination A021: Urban Nature RnB.”  
The arpeggio pattern uses the Fixed Note setting,  
which is appropriate when playing a drum  
arpeggio. (“Fixed Note” is checked in, GLOBAL  
6.1: Arp.Pattern, Setup page.) With this setting, the  
arpeggio pattern will always play the specified  
pitches regardless of the note numbers received  
from the keyboard. (PG p.138)  
Linking the arpeggiator to the combi-  
nation  
If you want the arpeggiator settings of a combination  
to become active when that combination is selected,  
check “Combi” for “Auto Arp” (GLOBAL 1.1: System,  
Basic page).  
The A “Key Btm” and “Key Top” (COMBI 6.1: Ed-  
Arp., Scan Zone page) are set so that arpeggiator A  
will operate only for notes B3 and lower.  
Arpeggiator A is also assigned to T8, but this is so  
that the T4 program B004: Trance/GarageKit will  
sound only when the arpeggiator is on.  
Notice the timbre settings for T4 and T8  
Status  
INT  
MIDI Channel  
Assign  
T4  
T8  
02  
A
A
Off  
Gch  
If the arpeggiator is off, playing the keyboard will  
sound the timbre(s) that are set to Gch or to the  
global MIDI channel (in this case, 01). Since the  
“MIDI Channel” of T4 is set to 02, it will not sound.  
T8 is set to Gch, but since “Status” is Off it will not  
sound.  
Any MIDI channel that is assigned to a timbre will  
trigger the arpeggiator. In this case, these will be  
“MIDI Channel” 02 and Gch (global MIDI channel).  
When the arpeggiator is on, playing the keyboard  
will trigger arpeggiator A which is assigned to T8  
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If a blank pattern is selected, playing the keyboard  
will not start an arpeggio. Although preset arpeg-  
gio patterns P000–P004 can be selected, they can-  
not be edited.  
Creating a user arpeggio pattern  
When you edit a user arpeggio pattern, the  
changes will have an effect anytime that this pat-  
tern is used in Program, Combination, or Song.  
About user arpeggio patterns  
The patterns that can be selected on the TRs arpeggia-  
tor are called “arpeggio patterns.” There are two types  
of arpeggio patterns: preset arpeggio patterns and  
user arpeggio patterns.  
5In “Lgth (Length),” specify the length of the pat-  
tern.  
After the pattern has played for the length specified,  
it will return to the beginning. This setting can also  
be changed during or after editing. For this exam-  
ple, set it to 8.  
Preset arpeggio patterns: There are five patterns; UP,  
DOWN, ALT1, ALT2, and RANDOM.  
The operation of these patterns is fixed, and cannot be  
edited.  
For the preload arpeggio patterns U000(INT)–  
U199(INT), simply changing the “Lgth” can sig-  
nificantly change the character of the pattern. Try  
changing the length and listening to the result.  
User arpeggio patterns: There are 216 patterns -  
U000(INT)–U215(User) - which can develop chords or  
phrases in a wide variety of ways, based on the pitches  
that you play on the keyboard or the timing at which  
you play them.  
In GLOBAL 6.1: Arp.Pattern you can modify these user  
arpeggio patterns, or create a new user arpeggio pat-  
tern from an initialized condition. Edited user arpeggio  
patterns can be written to internal memory areas  
U000(INT)–U215(User). In Media mode, they can also  
be saved on external media such as an SD card. (p.46)  
6Make settings for the “(Tempo),” “Reso (Resolu-  
tion),” “Oct (Octave),” “Sort,” “Latch,” “K.Sync  
(Key Sync.),” and “Kbd (Keyboard)” parameters.  
These are program parameters, but can be set from  
here as well.  
If after moving here from Program mode, you  
modify these parameters and wish to keep your  
changes, return to Program mode and write the  
program. These parameters are not saved by  
“Write Arpeggio Pattern.”  
Editing a user arpeggio pattern  
When you wish to edit a user arpeggio pattern,  
first turn off memory protect by unchecking the  
Memory Protect “Arp. UsrPat” check box in the  
Preference page of GLOBAL 1.1: System.  
For this example, make the settings shown in the  
illustration 3.  
7The “Type (Arpeggio Type),” “Octave Motion,”  
and “Fixed Note” parameters specify how the  
arpeggio will be developed.  
If you enter this mode from the Program mode, your  
editing will apply to the arpeggio pattern specified for  
the selected program.  
These settings can be changed during or after edit-  
ing (PG p.138).  
1In Program mode, select a program for which the  
arpeggio pattern you wish to edit is selected, or a  
program that you wish to use as a basis for editing  
the arpeggio pattern.  
8Select the Edit page.  
2Press the [ARP ON/OFF] key to turn the arpeggia-  
tor on (the key will light).  
Even if you moved to Global mode from a program  
in which the arpeggiator was turned off, you can  
use the [ARP ON/ OFF] key to turn it on.  
A pattern consists of Steps and Tones.  
Step: A user arpeggio pattern can have a  
maximum of 48 steps. The arpeggiator will play  
from the first step, in steps equal to the timing  
value specified by “Reso (Resolution).” The  
vertical lines of the grid shown in the center of  
the LCD screen indicate the steps.  
3Select the GLOBAL 6.1: Arp.Pattern, Setup page.  
Use “Step (Step No.)” to select the step. For each  
step, specify “Ptch (Pitch Offset),” “Gt (Gate),”  
Vel (Velocity)” and “Flam.”  
4In “Pattern,” select the arpeggio pattern that you  
wish to edit.  
To change Step, you can either use the [ ], [  
keys or select “Step (Step No.)” and use the  
[VALUE] dial or the [INC]/ [DEC] keys.  
]
For this example, select an empty user arpeggio pat-  
tern.  
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Tone: At each step, a chord consisting of up to 12 0For steps 01–08, make settings for “Ptch (Pitch Off-  
tones (Tone No. 00–11) can be sounded.  
set),” “Gt (Gate),” “Vel (Velocity),” and “Flam.”  
To input tones, select “Step (Step No.)” and then  
use numeric keys [0]–[9], [–], and [./ HOLD] to  
input tones. The “Tone No.” corresponds to the  
[0]–[9], [–], and [./ HOLD] keys as shown below.  
Each time you press a [0]–[9], [–], or [./ HOLD]  
key, the corresponding tone will be turned on/  
off. The horizontal lines of the grid shown in the  
center of the LCD screen indicate the tones.  
“Ptch (Pitch Offset)”: This offsets the pitch of the  
arpeggio note in semitones up or down. You can  
input the same tone for each step, and change the  
“Ptch (Pitch Offset)” value for each to create a mel-  
ody using a single tone. (“Melody pattern”)  
“Gt (Gate)”: Specify the length of the arpeggio note  
for each step. With a setting of LGT, the note will  
continue sounding either until the next note of the  
same tone or until the end of the pattern. With a set-  
ting of Off, the note will not sound.  
Tone00–09: [0]–[9] keys  
Tone10: [–] key  
Tone11: [./ HOLD] key  
Vel (Velocity)”: Specify the strength of the note.  
With a setting of Key, the note will sound at the  
strength with which it was actually played.  
Tone No.  
4
3
2
1
0
The “Gt (Gate)” and “Vel (Velocity)” settings you  
make here will be valid if the “Gt (Gate)” and “Vel  
(Velocity)” parameters (PROG 6.1: Ed–Arp.,  
Arpeg. Setup page) of the program selected in Pro-  
gram mode are set to Step. If these parameters  
have a setting other than Step, the “Gt (Gate)” and  
Vel (Velocity)” that were specified for each indi-  
vidual step will be ignored, and all notes of the  
arpeggio will sound according to the settings in  
PROG 6.1: Ed-Arp. Be sure to verify the settings of  
the program.  
01  
05  
Step No.  
Lgth(Length)  
Creating an example pattern  
Before you set “Gt (Gate),” move the REALTIME  
CONTROLS C-mode [ARP-GATE] knob to the  
center position (12 oclock).  
Before you set “Vel (Velocity),” move the REAL-  
TIME CONTROLS C-mode [ARP-VELOCITY]  
knob to the center position (12 oclock).  
1Set “Step (Step No.)” to 01, and press the [0] key.  
2Set “Step (Step No.)” to 02, and press the [1] key.  
3Set “Step (Step No.)” to 03, and press the [2] key.  
4Set “Step (Step No.)” to 04, and press the [1] key.  
5Set “Step (Step No.)” to 05, and press the [3] key.  
6Set “Step (Step No.)” to 06, and press the [1] key.  
7Set “Step (Step No.)” to 07, and press the [2] key.  
8Set “Step (Step No.)” to 08, and press the [1] key.  
ATo change the user arpeggio pattern name, use the  
Utility “Rename Arpeggio Pattern” (p.44).  
BIf you wish to save the edited user arpeggio pat-  
tern to internal memory, be sure to Write the user  
arpeggio pattern (p.45).  
If you turn off the power without writing, the edited  
contents will be lost.  
CIf you wish to save the state of the program at the  
same time, return to Program mode and write the  
program (p.43).  
9When you play the keyboard as shown in the  
illustration, the arpeggiator will begin playing.  
Tone 0 corresponds to the pitch of the lowest key of  
chord you play on the keyboard. (If “Sort” is  
unchecked, it will correspond to the pitch of the  
first note you play.) Likewise, Tone 1 is the next  
highest pitch played on the keyboard, and so on up  
to 12 tones in any one step.  
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To simulate the timing nuances of a strummed  
guitar chord, select “Flam.” In Program mode,  
select an acoustic guitar program, and choose the  
user arpeggio pattern that you created here. In the  
Setup page of PROG 6.1: Ed-Arpeg., set “Gate” to  
Step.  
Other examples of creating a user arpeggio pat-  
tern  
Melody pattern  
Then return to the GLOBAL 6.1: Arp.Pattern, Edit  
page. For odd-numbered steps, set “Flam” to a  
positive (+) value. For even-numbered steps, set  
“Flam” to a negative (–) value.  
1Set “Step (Step No.)” to 01, and press the [0] key.  
Set “Ptch (Pitch Offset)” to +00.  
2Set “Step (Step No.)” to 02, and press the [0] key.  
Set “Ptch (Pitch Offset)” to +10.  
Drum pattern  
3Set “Step (Step No.)” to 03, and press the [0] key.  
You can use the arpeggiator to play a rhythm pattern  
by using “Fixed Note” with a drum program.  
Set “Ptch (Pitch Offset)” to +00.  
4Set “Step (Step No.)” to 04, and press the [0] key.  
1Select a drum kit program.  
Set “Ptch (Pitch Offset)” to +00.  
For this example, select preset program A020: Stan-  
dard Kit 1.  
5Set “Step (Step No.)” to 05, and press the [0] key.  
Set “Ptch (Pitch Offset)” to +12.  
2Select the GLOBAL 6.1: Arp.Pattern, Setup page,  
6For “Step (Step No.)” 06, do not enter a tone.  
and set the parameters.  
7Set “Step (Step No.)” to 07, and press the [0] key.  
Check “Fixed Note.” If this is checked, tones will  
always sound at the specified pitch.  
Set “Ptch (Pitch Offset)” to +00.  
8Set “Step (Step No.)” to 08, and press the [0] key.  
If you set “Mode (Fixed Note Mode)” to Trigger All  
Tones, playing a single note will cause all Tones to  
sound.  
Set “Ptch (Pitch Offset)” to –02.  
If you set “Mode (Fixed Note Mode)” to Trigger As  
Played, the notes you play will determine how  
Tones are sounded. (p.110)  
Chordal pattern  
Fixed Note  
Tone No. Fixed Note No.  
Mode(Fixed Note Mode)  
If “Fixed Note” is checked, you will be able to set  
Tone No.” and “Fixed Note No.”  
Select “Tone No.,” and then set “Fixed Note No.” to  
specify the note number that the tone will sound.  
Here, set “Tone No.” and “Fixed Note No.” as fol-  
lows.  
1Set “Step (Step No.)” to 01, and press the [0] key.  
Set “Gt (Gate)” to LGT.  
Tone No. Fixed Note No.  
2For “Step (Step No.)” 02, do not enter a tone.  
00  
01  
02  
03  
C2 (kick)  
3Set “Step (Step No.)” to 03, and press the [1], [2],  
F2 (snare)  
[3], [4] keys.  
F#3 (closed hi-hat)  
A#3 (open hi-hat)  
4Set “Step (Step No.)” to 04, and press the [1], [2],  
[3], [4] keys.  
5For “Step (Step No.)” 05, do not enter a tone.  
The drumsamples that correspond to each note  
number will differ depending on the drum kit. You  
will find it convenient to audition the drum sounds  
from the keyboard, and then input the “Fixed Note  
No.” by holding down the [ENTER] key and play-  
ing the desired note.  
6Set “Step (Step No.)” to 06, and press the [1], [2],  
[3], [4] keys.  
Set “Gt (Gate)” to LGT.  
7For “Step (Step No.)” 07, do not enter a tone.  
8Set “Step (Step No.)” to 08, and press the [1], [2],  
[3], [4] keys.  
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3Select the Edit page.  
Before you set “Gate,” move the REALTIME CON-  
TROLS C-mode [ARP-GATE] knob to the center  
position (12 o’clock).  
Each Tone in the display will be shown as a small  
circle.  
For each horizontal line (Tone) in the display, you  
will specify a drumsample (note number) of the  
drum kit.  
Before you set “Velocity,” move the REALTIME  
CONTROLS C-mode [ARP-VELOCITY] knob to  
the center position (12 oclock).  
Next we will input a rhythm pattern.  
Dual arpeggiator editing  
Here we will use a combination as an example in our  
explanation.  
The same procedure applies when editing an arpeggio  
pattern in Sequencer mode.  
If you have entered this mode from the Combination  
mode, the arpeggio pattern selected by the combina-  
tion will be affected by your editing.  
4Input the kick (Tone00).  
Set “Step (Step No.)” to 01, and press the [0] key.  
Then set “Step (Step No.)” to 05, and press the [0]  
key.  
1In Combination mode, select a combination that  
uses the arpeggio pattern you wish to edit.  
For this example, select a combination to which  
arpeggiators A and B is assigned.  
5Input the snare (Tone01).  
Set “Step (Step No.)” to 03, and press the [1] key.  
Then set “Step (Step No.)” to 07, and press the [1]  
key.  
2Press the [ARP ON/OFF] key to turn on the arpeg-  
giator (the key will light).  
6Input the closed hi-hat (Tone02).  
Set “Step (Step No.)” to 01, 02, 03, 05, 06, and 07,  
and press the [2] key for each.  
Even if the arpeggiator had been turned off when  
you moved here, you can use the [ARP ON/ OFF]  
key to turn it on. However, if “Arpeggiator Run” A  
or B are not checked, and if no timbres have been  
assigned in “Assign,” then the arpeggiator will not  
operate.  
7Input the open hi-hat (Tone03).  
Set “Step (Step No.)” to 04, and press the [3] key.  
Then set “Step (Step No.)” to 08, and press the [3]  
key.  
3Select the GLOBAL 6.1: Arp.Pattern, Setup page.  
If “Mode (Fixed Note Mode)” is set to Trigger All  
Tones, playing a single note on the keyboard will  
cause the rhythm pattern to play.  
4If you moved here from Combination mode, use  
the “Arp (Arpeggio Select)” A and B to select the  
arpeggiator that you wish to edit.  
If “Mode (Fixed Note Mode)” is set to Trigger As  
Played, playing a single note on the keyboard will  
cause only the kick (Tone00) to play. Playing two  
notes on the keyboard will cause only the kick  
(Tone00) and snare (Tone01) to play. In this way, the  
number of keys that you play will be played by the  
same number of tones.  
If this is A, your editing will apply to the parame-  
ters and user arpeggio pattern of arpeggiator A.  
If this is B, your editing will apply to the parameters  
and user arpeggio pattern of arpeggiator B.  
5Switch between arpeggiators A and B, and edit  
their respective user arpeggio patterns.  
If you wish to stop one of the arpeggiators, return to  
Combination mode, and in COMBI 1.1: Play, select  
the Arp. A or the Arp. B page and uncheck the  
“Arpeggiator Run” check box.  
8Set the parameters for each step.  
Use “Vel (Velocity)” etc. to add accents to the  
rhythm pattern.  
6To modify the name of a user arpeggio pattern, use  
The “Gt (Gate)” and “Vel (Velocity)” settings you  
make here will be valid if the “Gate” and “Veloc-  
ity” parameters (PROG 6.1: Ed–Arp., Arpeg. Setup  
page) of the program selected in Program mode  
are set to Step.  
the Utility “Rename Arpeggio Pattern” (p.44).  
7If you wish to save the edited user arpeggio pat-  
tern in internal memory, you must write the user  
arpeggio pattern.  
If these parameters have a setting other than Step,  
the “Gt (Gate)” and “Vel (Velocity)” that were  
specified for each individual step will be ignored,  
and all notes of the arpeggio will sound according  
to the specified gate and velocity.  
In this case, both user arpeggio patterns will be  
written simultaneously. If you turn off the power  
without writing, the edited contents will be lost  
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8If you wish to save the state of the combination at  
the same time, return to Combination mode and  
write the combination (p.43).  
Synchronization between the arpeg-  
giators and sequencer in Sequencer  
mode  
When editing a user arpeggio pattern, pay atten-  
tion to the global MIDI channel, the channel of  
each track, and the arpeggiator assignments, and  
make sure that the arpeggiator you are hearing is  
the pattern that you wish to edit.  
When song playback is stopped  
The arpeggiator will synchronize to the “ꢀ  
(Tempo)” based on the timing of the internal MIDI  
clock.  
In Sequencer mode when an RPPR pattern is  
playing, the arpeggiator will synchronize to the  
beats of that pattern.  
If you want the RPPR pattern playback to  
synchronize to the currently-running arpeggiator,  
set “Sync” (SEQ 5.1: RPPR, RPPR Setup page) to  
SEQ.  
If you moved here from Sampling mode (if the  
separately sold EXB-SMPL option is installed), the  
arpeggiator will not turn on. Nor will it be possible  
to edit arpeggio patterns.  
Synchronizing the arpeggiator  
Playback will synchronize to the “(Tempo)” timing  
of the arpeggiator.  
The note timing of the arpeggiator will differ depend-  
ing on the state of the arpeggiator “Key Sync.” check  
box.  
When a song is being played or recorded  
If this is checked, the arpeggiator will operate at the  
timing of the first note-on you play from a state in  
which all keys are released.  
The arpeggiator will synchronize to the beats based  
on the timing of the song.  
If this is unchecked, the arpeggiator will operate in  
synchronization with the internal or external MIDI  
clock.  
Synchronization with Song Start  
When the arpeggiator is on (the [ARP ON/ OFF]  
key is on) and running, receiving a Song Start  
message will reset the arpeggiator to the beginning  
of the pattern. (This has no relation to the “Key  
Sync.” setting.)  
The paragraphs below explain how synchronization  
occurs when the “Key Sync.” check box is unchecked.  
(However, synchronization with Song Start and with  
the MIDI realtime command Start message are excep-  
tions to this.)  
In Sequencer mode when the “Key Sync.” setting is  
unchecked and the [ARP ON/ OFF] key is on,  
starting the arpeggiator by pressing notes during  
the pre-count before recording will cause the  
arpeggiator to start (and be recorded) from the  
beginning of the arpeggio pattern at the moment  
that recording begins.  
Synchronization between arpeggia-  
tors A and B  
In Combination and Sequencer mode, two arpeggia-  
tors can operate simultaneously. In this case, if you  
start an arpeggiator (whose “Key Sync.” is unchecked)  
while the other arpeggiator is already running, the  
arpeggiator you started will synchronize to the “ꢀ  
(Tempo)” based on the timing of the already-running  
arpeggiator.  
Synchronization with an external  
sequencer in Program, Combination,  
or Sequencer modes  
In Program, Combination, and Sequencer modes when  
(Tempo)” is EXT (GLOBAL 2.1: MIDI “MIDI Clock”  
set to External or Ext-USB), the TR will synchronize to  
MIDI Clock and Start messages received from an exter-  
nal MIDI sequencer (or similar device) connected by a  
MIDI cable.  
If “Key Sync.” is checked, A and B will each oper-  
ate on their own timing.  
Synchronization to external MIDI clock  
The arpeggiator will synchronize to the “ꢀ  
(Tempo)” based on the timing of the external MIDI  
clock.  
Synchronization to the MIDI Start message  
When the arpeggiator is on and operating,  
receiving a MIDI Start message will cause the  
arpeggiator to reset to the beginning of the pattern.  
(This has no relation to the “Key Sync.” setting.)  
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Effects settings  
The effect section of the TR provides one insert effect,  
two master effects, one master EQ (stereo 3-band EQ),  
and a mixer that controls the routing of these compo-  
nents.  
Sample  
Recording  
AUDIO INPUT 1, 2  
Insert Effect  
The external input from AUDIO INPUT 1 and 2 (if the  
separately sold EXB-SMPL option is installed) can be  
used outside of Sampling mode. In Program, Combi-  
nation, and Sequencer modes, the external input sound  
can be processed by the insert effect, master effects,  
and master EQ.  
You can choose from 89 types of full-digital effects for  
each effect. The effects are categorized as follows.  
Categories of the 89 effect types  
01–15  
16–31  
32–40  
Filter and dynamics effects, such as EQ and com-  
pressor  
This means that you can use the TR as a 2-in/ 4-out  
effect processor.  
Pitch and phase modulation effects, such as chorus  
and phaser  
Other modulation and pitch-shift effects such as  
rotary speaker and pitch shifter  
Send  
Return  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Insert Effect  
Master EQ  
Oscillator  
Filter  
Amplifier  
41–51  
52–57  
58–89  
Early reflection and delay effects  
Reverb effects  
AUDIO INPUT 1, 2  
Mono and mono-chain effects in which two mono  
effects are connected in series  
Routing settings and effect set-  
tings  
Effects in each mode  
The insert effect, master, effects, and master EQ that  
can be used in each mode are structured identically.  
However, you can change the routing to specify how  
the oscillator(s) of a program, the timbres of a combi-  
nation, or the tracks of a song will be sent to the insert  
effect or master effects. In the pages that follow, we will  
explain how you can make routing settings and effect  
settings in each mode.  
In Program mode, insert effect can be used as part of  
the sound-creating process, in the same way that the  
output sound of the oscillator (OSC) is processed by  
the filter and amp to create the final sound. Then the  
master effects can be used to apply spatial-type effects  
such as reverb. The stereo 3-band master EQ located  
immediately before the OUTPUT (MAIN) L/ MONO  
and R outputs is used to make final adjustments in  
tone. These settings can be made independently for  
each program.  
Send  
Return  
Effect settings for a program  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Oscillator  
Filter  
Amplifier  
Insert Effect  
Master EQ  
Routing  
In Combination mode, and Sequencer mode, insert  
effect can be used to help create the sound of each tim-  
bre/ track. The master effects are used to apply overall  
spatial processing, and the master EQ is used to make  
overall adjustments in tone.  
1Select the PROG 7.1: Ed-InsertFX, BUS page.  
These settings are made in Combination mode inde-  
pendently for each combination, and in Sequencer  
mode for each song the entire mode.  
2Set “BUS Select (All OSCs)” to specify where the  
Send  
Return  
Master Effect 1,2  
oscillator output will be sent.  
OUTPUT  
L/MONO, R  
Timbre 1  
Timbre 2  
/
/
Track 1  
Track 2  
Master EQ  
Insert Effect  
L/R: The output will not be sent to the insert effect.  
After passing through the master EQ, the sound will  
be sent to AUDIO OUTPUT (MAIN) L/ MONO and  
R.  
Timbre 8  
/
Track 16  
In Sampling mode (if the separately sold EXB-SMPL  
option is installed), the sound of an external source  
that is input from AUDIO INPUT 1 and 2 can be pro-  
cessed by the insert effect as the sound is sampled.  
Sampling mode settings are made by the “Input 1” and  
“Input 2” parameters of the SMPL 1.1: Recording,  
Input/ Pref page. The settings here are valid only  
within Sampling mode.  
IFX: The output will be sent to insert effect IFX.  
1, 2, 1/2: The output will be sent to AUDIO OUTPUT  
(INDIVIDUAL) 1 or 2. It will not be sent to the  
insert effect, the master effects, or the master EQ.  
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Off: The output will not be sent to AUDIO OUT-  
PUT (MAIN) L/ MONO, R, or to (INDIVIDUAL) 1,  
2 (After passing through the master effects, it will be  
output from AUDIO OUTPUT (MAIN).) Select this  
when you wish to connect the output to the master  
effects in a series connection at the send levels spec-  
ified by “MFX Send.”  
Master effects  
The input level of the master effect is determined by  
the send level 1 and 2 settings (routing step 3, or  
insert effect step 4). If send levels 1 and 2 are 0, no  
master effects will be applied. Send level 1 is for MFX1,  
and send level 2 is for MFX2.  
1Select the PROG 7.2: Ed-MasterFX, Setup page.  
3“MFX Send” specifies the send level from each  
oscillator to the master effects.  
This is valid only if “BUS Select (All OSCs)” is set to  
L/R or Off.  
If IFX is selected for “BUS Select (All OSCs),” the  
send level to the master effects is adjusted by the  
“Send 1 (MFX1)” and “Send 2 (MFX2)” parameters  
(PROG 7.1: Ed-InsertFX, Setup page) after the signal  
has passed through the insert effect.  
2In “Master Effect 1” and “Master Effect 2,” select  
the type of each master effect.  
The procedure is the same as for the insert effect.  
(step 1)  
Insert effect  
1Access the PROG 7.1: Ed-InsertFX, Setup page.  
The input/ output of the master effect is mono-on/  
stereo-out. Even if you select a stereo-input type  
effect, the input will be monaural.  
The Setup page displays the state of the routing and  
insert effect settings. In this page you can also make  
BUS Select” settings. Use the [ ], [ ] cursor keys  
to select (All OSCs), and use the [INC]/ [DEC] keys  
to make the setting.  
3In “On/Off,” switch each master effect on/off.  
If this is Off, the output of the master effect will be  
muted.  
4Specify the routing of master effects 1 and 2.  
For details on the routing settings, refer to PG p.163.  
5In “Rtn (Return 1, 2),” adjust the output level of  
each master effect.  
For each effect, the W value of “W/ D” (Wet/ Dry)  
is the effect output level. This is multiplied by the  
return value (“Rtn”=127 is x1.0) to determine the  
actual master effect output level.  
2In “Insert Effect,” select the desired insert effect.  
You can use the Utility “Select by Category” to  
select effects from six categories.  
3In “On/Off,” turn the insert effect on/off.  
6Move to the MFX1 or MFX2 page, and set the  
parameters of the effect that you selected as the  
master effect.  
If this is set to Off, the result will be the same as if  
00: No Effect is selected. The input sound will be  
output without change.  
For details on the parameters of each effect, refer to  
PG p.168–.  
You can use the Utility “Copy Insert Effect” to  
copy effect settings from another program, etc.  
Master EQ  
4Set the “Pan (CC#8),” “BUS Select,” “S1 (Send1  
(MFX1)),” and “S2 (Send2 (MFX2))” parameters  
that follow the insert effect.  
1Use the stereo 3-band master EQ to make final  
equalizing adjustments immediately before the  
sound is output from the AUDIO OUTPUT L/  
MONO and R jacks.  
Pan (CC#8)”: Set the pan. This is valid only if “BUS  
Select” is set to L/R.  
BUS Select”: Specify the output destination. Nor-  
mally you will set this to L/R. If you want to output  
the sound from AUDIO OUTPUT (INDIVIDUAL) 1  
and/ or 2, set this to 1, 2, or 1/2.  
Send1 (MFX1),” “Send2 (MFX2)”: Set the send  
level to the master effects. For this example, set  
these to 127.  
Master EQ settings can be made in “Master EQ Gain  
[dB]” of the PROG 7.2: Ed-MasterFX, Setup page, or  
in the Master EQ page.  
For details on master EQ parameters, refer to PG  
p.213.  
5Move to the IFX page, and set the parameters of  
the effect that you selected for the insert effect.  
For details on the parameters of each effect, refer to  
PG p.168–.  
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Master effects  
Master EQ  
These settings are made in the same way as for pro-  
Effect settings in combination, and  
song  
In Combination, and Sequencer modes, you can spec-  
ify the routing of each timbre/ track to the insert effect  
and master effects. These settings are made in the same  
way in each of these modes. We will be using the  
example of Combination mode in our explanation  
here.  
Effect settings in Sampling mode  
(requires the EXB-SMPL option)  
In Sampling mode, insert effect can be applied to an  
external audio source connected to the AUDIO INPUT  
1 and 2 jacks, and sampled.  
Routing  
1Select the COMBI 7.1: Ed-InsertFX, BUS page.  
Routing  
1Select the SMPL 1.1: Recording, Input/Pref page.  
The parameters in “Input1” and “Input2” specify  
the insert effect to which the external audio input  
from the AUDIO INPUT 1 and 2 jacks will be sent.  
For details on these settings, refer to “Sampling”  
2In “BUS Select,” specify where the output of each  
timbre will be sent.  
3“S1 (Send1(MFX1)),” “S2 (Send2(MFX2))” speci-  
fies the send level from each timbre to the master  
effects.  
Insert effect  
Select the effect that will be used by the insert effect,  
and set the “Pan (CC#8).” (p.113)  
This can be set only if “BUS Select” is set to L/R or  
Off.  
Master effects  
Master EQ  
The master effects and master EQ cannot be used in  
Sampling mode.  
The actual send level will be the send level of each  
timbre multiplied by the send level of each oscilla-  
tor of the program selected for the timbre. If the  
send level of a program is 0, the actual level will be  
zero even if the send level setting is raised here.  
If IFX is selected for “BUS Select,” set the send lev-  
els to the master effects by adjusting the “S1  
(Send1(MFX1))” and “S2 (Send2(MFX2))” parame-  
ters (COMBI 7.1: Ed-Insert FX, Setup page) located  
after the signal has passed through the insert  
effect.  
Insert effect  
The Setup page displays the state of the routing and  
insert effect settings. “BUS Select” settings can also be  
made in this page. Use the cursor keys [ ], [ ], [ ],  
[
] to select the timbre, and use the [INC]/ [DEC] keys  
to make the setting.  
In this example, IFX is used by 1 (timbre 1) and 2 (tim-  
bre 2).  
In the same way as for a program, you can select the  
insert effect, turn it on/ off, and set the “Pan (CC#8),”  
BUS Select,” “S1 (Send 1 (MFX1)),” and “S2  
(Send2(MFX2))” parameters that follow the insert  
effect. (p.113)  
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If “BUS (IFX/ Indiv.) Select” is set to IFX, this is set  
by “Send1 (MFX1)” and “Send2 (MFX2)” (Setup  
page) after the sound has passed through the insert  
effect.  
Effect settings for the AUDIO INPUT  
(requires the EXB-SMPL option)  
Even in modes other than Sampling mode, the TRs  
effects can be applied to the external audio source con-  
nected to the AUDIO INPUT 1 and 2 jacks. The effect  
section of the TR can be used as a 2-in 4-out effect pro-  
cessor.  
If “BUS (IFX/ Indiv.) Select” is set to other than Off  
and “Level” is raised, the external audio source  
will be input to the TR. At this time, if audio cables  
are connected to the AUDIO INPUT 1, 2 jacks, any  
noise component will be input to the TR even if  
there is no actual audio input, and (depending on  
the settings) will be output from the AUDIO OUT-  
PUT L/ MONO, R, 1, 2 jacks. If you are not using  
an external audio source, and are playing only the  
internal programs, combinations, and songs, you  
should set “BUS (IFX/ Indiv.) Select” to Off, or set  
“Level” to 0.  
Routing  
In modes other than Sampling mode (i.e., in Combina-  
tion, Program, and Sequencer modes) the audio input  
routing from the AUDIO INPUT 1, 2 jacks is specified  
in the GLOBAL 1.1: System, Audio In page.  
1Enter Global mode from Program mode.  
If audio cables are not connected to the rear panel  
AUDIO INPUT 1, 2 jacks, the input to the TR will  
be 0.  
If you enter Global mode from Sampling mode,  
the “Input 1” and “Input 2” settings of Sampling  
mode will be maintained, and you will not be able  
to hear the settings made in Global mode. You  
must move here from a mode that can access exter-  
nal audio signals (Combination, Program, or  
Sequencer). In Sampling mode, the settings you  
make here are ignored. AUDIO INPUT 1, 2 set-  
tings for Sampling mode are made by the “Input  
1” and “Input 2” parameters in the In/ Pref page of  
SMPL 1.1: Recording (p.114, PG p.128).  
About dynamic modulation  
(Dmod)  
Dynamic modulation (Dmod) is a function that lets  
you use MIDI messages or the TRs controllers to con-  
trol specific effect parameters in realtime.  
BPM/ MIDI Sync is another function that controls  
effect parameters, and is used to synchronize the LFO  
speed of modulation-type effects or the delay time etc.  
of delay-type effects to the tempo of the arpeggiator or  
an external sequencer.  
2Select the GLOBAL 1.1: System, Audio In page.  
For details on each of these functions, refer to PG p.221.  
Setting example:  
3Set the parameters for “Input1” and “Input2.”  
We will show how you can use dynamic modulation to  
control an effect parameter in realtime.  
“Input1” corresponds to AUDIO INPUT 1 jack and  
“Input2” corresponds to AUDIO INPUT 2 jack.  
Delay. Verify that a delay sound is being output.  
“Level”: Set the signal level from AUDIO INPUT 1  
and 2. Normally you will set this to 127. If the sound  
is still distorted even when this level is lowered sig-  
nificantly, it is possible that the distortion is occur-  
ring before the AD converter. Adjust the [LEVEL]  
knob or the output level of your external audio  
source.  
2Select the PROG 7.1: Ed-InsertFX, IFX page.  
Using the Dmod function to vary the delay level by  
pushing the joystick  
“Pan”: Set the panning of the signal from AUDIO  
INPUT 1 and 2. When you are inputting a stereo  
audio source, you will normally set Input 1 to L000,  
and Input 2 to R127 (or Input 1 to R127, and Input 2  
to L000). When you are inputting a monaural audio  
source, you will normally set this to C064.  
3Set “InLvl Mod” to +100.  
4Set “Src” to JS+Y#1.  
The joystick will control the input level to the effect.  
When you set “Src” to JS+Y#1, the delay sound will  
no longer be output; however it will gradually  
increase as you move the joystick away from your-  
self.  
“BUS (IFX/Indiv.) Select”: In the same way as for  
the oscillator of a program, specify the bus to which  
the external audio source from AUDIO INPUT jacks  
1 and 2 will be sent (p.112).  
“Send 1,” “Send 2”: Specify the send levels from the  
AUDIO INPUT 1, 2 (external input sound) to the  
master effects, in the same way as for the program  
oscillators. This setting can be made only if “BUS  
(IFX/ Indiv.) Select” is L/R or Off (p.113).  
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For some effects, you can synchronize the LFO fre-  
quency to the tempo. Set the effect parameters  
BPM/ MIDI Sync” to On, and “BPM” to MIDI.  
For details refer to PG p.172.  
Using the Dmod function to vary the feedback  
level by operating [SW1] key  
5In the PROG 2.2: Ed-Ctrl, Controls page, set the  
function of “SW1” to SW1 Mod. (CC#80), Toggle.  
6Return to the PROG 7.1: Ed-InsertFX, IFX page,  
and set the C Fb (C Delay Feedback) “(Source)” to  
SW1 #80.  
7Set “(Amount)” to +30.  
8Press the [Exit] key etc. to return to the PROG 1.1:  
Play page.  
When you (move the joystick away from yourself  
and) press the [SW1] key, the feedback level will  
increase, and the delay sound will continue repeat-  
ing.  
The “(Amount)” setting determines the feedback  
level when the [SW1] key is pressed. If you set  
“(Amount)” to –10 and press the [SW1] key, the  
feedback level will be 0.  
Using the BPM/ MIDI Sync. function to synchronize  
the delay time to arpeggiator tempo changes.  
9Set “BPM” to MIDI.  
0For L, C, and R, set “L/C/R Bs” and “Times” as  
desired.  
For this example, set “L/ C/ R Bs” to and “Times”  
to 1 so that the effect will be easily understandable.  
The delay time will repeat at an interval of a 8th  
note.  
ASet the realtime controller function to C-mode,  
and rotate REALTIME CONTROLS knob [4]  
(“TEMPO”).  
When you (move the joystick away from yourself  
and) rotate the knob, the delay time will change.  
BTurn on the [ARP ON/OFF] key to start the arpeg-  
giator.  
Move the joystick away from yourself and select the  
desired arpeggio pattern.  
When you rotate REALTIME CONTROLS knob [4],  
the delay time will change in synchronization to any  
changes you make in the arpeggiator tempo.  
If you rotate the REALTIME CONTROLS knob [4]  
to change the tempo while the delay is sounding,  
noise may occur in the delay sound. This is  
because the delay sound becomes discontinuous,  
and is not a malfunction.  
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Other functions  
Tuning to another instrument/  
Transposing  
Specifying the function of the  
Assignable Switch and Assign-  
able Pedal  
When you play this instrument together with other  
instruments, or along with music on a CD or tape, you  
may need to adjust the tuning so that the pitch  
matches. To adjust the tuning, use GLOBAL 1.1: Sys-  
tem Basic page “Master Tune.” The tuning can be  
adjusted in a range of –50 – +50 cents (one semitone is  
100 cents).  
Set the assignable function of a footswitch (such as the  
Korg PS-1) connected to the ASSIGNABLE SWITCH  
jack.  
This switch can act as a source for alternate modula-  
tion or effect dynamic modulation, or switch porta-  
mento on/ off, control the sostenuto effect, turn the soft  
pedal effect on/ off, turn the arpeggiator on/ off, select  
programs or combinations (up/ down), start/ stop the  
sequencer, punch-in/ out on the sequencer, or be a trig-  
ger to advance the cue list step (PG p.226).  
You can also transpose by changing the pitch in semi-  
tone steps. To transpose the pitch of the entire this  
instrument, use GLOBAL 1.1: System Basic page “Key  
Transpose.” The pitch can be transposed over a range  
of ±1 octave.  
This setting is made in GLOBAL 1.1: System, Foot  
page “Foot SW Assign.”  
Here we will explain how to adjust the tuning and  
transposition of the entire this instrument in Global  
mode.  
You can specify the assignable function that will be  
performed by a footpedal (such as the Korg XVP-10  
EXP/ VOL or EXP-2) connected to the ASSIGNABLE  
PEDAL jack.  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
3Press the [F1] (“Basic”) key.  
This pedal can be used to control master volume, alter-  
nate modulation or effect dynamic modulation, porta-  
mento pitch change speed, volume, the pan following  
an insert effect, pan, volume, or send levels to the mas-  
ter effects (PG p.227).  
4To adjust the tuning, select “Master Tune.” to  
adjust the transposition, select “Key Transpose.”  
5Use the VALUE controllers to adjust the setting.  
You can use numeric keys [0]–[9] to enter a value  
and press the [ENTER] key. Alternatively, you can  
use the [VALUE] dial, or the [INC]/ [DEC] keys.  
This setting is made in GLOBAL 1.1: System, Foot  
page “Foot Pedal Assign.”  
You can use this as a source for alternate modula-  
tion or effect dynamic modulation, and use it to  
control program parameters or effect parameters.  
In this case, set “Foot Switch Assign” to Foot SW  
(CC#82), and “Foot Pedal Assign” to Foot Pedal  
(CC#04).  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
memory. (p.43)  
Here we will show how to make settings that allow an  
assignable switch to change programs or combina-  
tions.  
Bypassing the effects  
Normally, effects are turned on/ off within each pro-  
gram, combination, or song, or in Sampling mode.  
However if you want the entire-instrument to not use  
any effects, you can use this Global bypass feature.  
1Connect a Korg PS-1 pedal switch (or other  
momentary footswitch) to the ASSIGNABLE  
SWITCH jack.  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
2Press the [GLOBAL] key to enter Global mode.  
3Press the [EXIT] key.  
3Press the [F1] “(Basic)” key.  
4Press the [F3] (“Foot”) key.  
4To turn off insert effect, check the “IFX Off” check  
5Select “Foot SW Assign,” and select either Pro-  
box.  
gram Up or Program Down.  
To turn off master effect 1, check the “MFX1 Off”  
check box. To turn off master effect 2, check the  
“MFX2 Off” check box.  
If you select Program Up, the next higher program  
number will be selected each time you press the foot  
switch.  
If you select Program Down, the next lower pro-  
gram number will be selected each time you press  
the foot switch.  
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6Set “Foot SW Polarity” to the polarity of the pedal  
you connected.  
Creating original scales  
If you connected a Korg PS-1 pedal switch, select (-)  
KORG Standard. The pedal will not function cor-  
rectly if you do not select the correct polarity.  
You can create your own original scales. You can create  
sixteen different User Octave Scales in which the pitch  
of each note in the octave is repeated for all octaves,  
and one User All Note Scale in which the pitch of each  
of the 128 notes can be specified independently.  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
memory. (p.45)  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
memory. (p.45)  
7Press the [PROG] key to enter PROG 1.1: Play, or  
press the [COMBI] key to enter COMBI 1.1: Play.  
Then press the foot switch, and the program/com-  
bination will change.  
The user scales you create here can be used by specify-  
ing the scale for a program, for each timbre of a combi-  
nation, or for each track of a song (“Changing the  
Selecting different Velocity and  
Aftertouch curves  
Changing the scale  
You can change the way in which velocity or after  
touch will affect the volume or tone. Using this feature,  
you can (for example) make the volume of the notes  
more consistent even when they are played with vary-  
ing velocities (dynamics). Each curve has its own char-  
acter, so you can select the curve that is appropriate for  
your own playing dynamics, playing style, and the  
effect that you wish to obtain (PG p.124).  
You can specify the scale for each program, for each  
timbre in a combination, or for each track of a song  
(Sequencer mode).  
These settings are made by “Type” in the following  
pages, and by “Use Programs Scale” for a combination  
or sequencer.  
Program mode  
PROG 2.1: Ed–Basic, Prog Basic  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
Combination mode COMBI 3.2: Ed–Param2, Other  
Sequencer mode  
SEQ 3.2: Param2, Other (Othr..8/Othr..16)  
3Press the [F1] (“Basic”) key.  
Here we will show how to make settings in Sequencer  
mode.  
4To change the velocity curve, select “Velocity  
Curve” and specify the desired curve.  
1Press the [SEQ] key to enter Sequencer mode.  
To change the after touch curve, select “AfterT  
Curve,” and specify the desired curve.  
2Press the [MENU] key, and then press the [F3] key  
to select “Prm2” Press the [F8] (“Open”) key.  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
memory. (p.45)  
3Select the [F1](“Othr..8”) key or the  
[F2](“Othr..16”) key.  
4If you wish to use the scale that is specified for the  
program used by a track, check the “Use Progs  
Scale” check box for that track.  
This setting will affect the operation of the entire  
this instrument.  
Each program has parameters that allow you to  
adjust the effect of velocity (playing dynamics),  
and the change will depend on the settings of  
these parameters. These parameters can be indi-  
vidually set in detail in Program mode.  
Tracks that are not checked will use the scale speci-  
fied by Scale “Type.”  
5Set “Type (Songs Scale)” to select the scale for the  
entire currently selected song.  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
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Setting the function of [SW1] and  
[SW2]  
Setting the B-mode functions of  
REALTIME CONTROLS [1]–[4]  
You can specify the function of the [SW1] and [SW2]  
You can specify the B-mode functions of REALTIME  
keys (PG p.224).  
CONTROLS knobs [1]–[4]. (PG p.225)  
The functions of the [SW1] and [SW2] keys are set  
independently for each program, combination, and  
song. In and Sampling mode, the functions of these  
keys are set for the entire mode.  
The B-mode functions are set independently for each  
program, combination, or song. The functions in Sam-  
pling mode (if the separately sold EXB-SMPL option is  
installed) are set for the entire mode.  
You can specify the function that will be performed by  
the [SW1] and [SW2] keys, and can also select between  
Toggle (when the function will be switched on/ off  
each time the [SW1] or [SW2] key is pressed) and  
Momentary (when the function will be on only while  
you continue holding the [SW1] or [SW2] key).  
These settings are made by “Knob B Assign” in the fol-  
lowing pages.  
Program mode  
PROG 2.2: Ed–Ctrl, Controls  
Combination mode COMBI 2.2: Ed–Ctrl, Controls  
Sequencer mode  
Sampling mode*  
SEQ 2.2: Controller, Controls  
SMPL 5.2: Controller, Controls  
These settings are made by “SW1/ 2 Assign” in the fol-  
lowing pages.  
*: If the EXB-SMPL option is installed  
Program mode  
PROG 2.2: Ed–Ctrl, Controls  
You can use these knobs as sources for alternate  
modulation or effect dynamic modulation, and  
control program parameters or effect parameters.  
In this case, you will normally select Knob  
Mod.1(CC#17), Knob Mod.2(CC#19), Knob  
Mod.3(CC#20), and Knob Mod.4(CC#21).  
Combination mode COMBI 2.2: Ed–Ctrl, Controls  
Sequencer mode  
Sampling mode*  
SEQ 2.2: Controller, Controls  
SMPL 5.2: Controller, Controls  
*: If the EXB-SMPL option is installed  
When you write a program or combination, the  
on/ off status of the [SW1] and [SW2] keys is mem-  
orized.  
Here we will give an example of how knob [1] can be  
used to control the filter and amp EG attack of a pro-  
gram.  
You can use these keys as alternate modulation or  
effect dynamic modulation sources, and control  
program parameters or effect parameters.  
In this case, you will normally select SW1  
Mod.(CC#80) and SW2 Mod.(CC#81).  
1Press the [PROG] key to enter Program mode.  
2Press the [MENU] key, and then press the [F2] key  
to select “Ctrl” Press the [F8] (“Open”) key.  
3Select the Knob 1-B “Knob B Assign”, and select  
F/A Attack (CC#73).  
For an example in which the [SW1] key is specified as  
an effect dynamic modulation source for a program  
and used to control an effect, refer to p.116.  
4Press the REALTIME CONTROLS [SELECT] key  
to select B-mode, and turn knob [1] to control the  
EG attack of the filter and amp.  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
If you wish to keep this setting after the power is  
turned off, you must Write the Global settings to  
The settings of Sampling mode cannot be saved.  
The settings of Sampling mode cannot be saved.  
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5Lightly press the [TIMBRE/TRACK] key on the  
beat, and slightly shorten the intervals at which  
you press the key.  
Adjusting the contrast (brightness)  
of the LCD screen  
The playback tempo of the drum pattern will speed  
up slightly.  
Use the GLOBAL 1.1: System, Preference page “LCD  
Contrast” to make adjustments. (p.121, PG p.127)  
Tap tempo control can be used whenever the  
[TEMPO] knob can be operated. For example, the  
tempo cannot be controlled while a song is playing  
in Sequencer mode with “Tempo Mode” (PG  
p.51) set to Auto.  
Using this instrument as a data  
filer  
The tap tempo control function can also be con-  
trolled from a foot switch connected to the  
ASSIGNABLE FOOT SWITCH jack, as well as by  
the [TIMBRE/TRACK] key. (PG p.127 Global  
mode “Foot SW Assign”)  
MIDI exclusive data transmitted from an external  
device can be received by this instrument and saved on  
an SD card (the Data Filer function). This is done using  
the Media mode Save page “Save Exclusive” (PG  
p.154).  
Shortcuts  
[MENU] key + numeric keys [0]–[9] x2  
Tap tempo control  
Access the various pages within each mode. Hold  
down the [MENU] key, and use numeric keys [0]–  
[9] to input a two-digit page number.  
A tap tempo control function is available in Program,  
Combination, and Sequencer modes.  
While the arpeggiator or sequencer is playing in any of  
these modes, you can control the playback tempo in  
real-time by lightly pressing the [TIMBRE/ TRACK]  
key several times at the desired tempo.  
This function is convenient when you want to match  
the playback tempo of the arpeggiator or sequencer  
playback to another beat in real-time.  
[MENU] key + [ ], [ ] keys  
Access the various pages within each mode. Hold  
down the [MENU] key, and use the [ ], [ ] keys  
to move.  
[TIMBRE/ TRACK] key + function keys [F1]–[F8]  
Access the parameters within each page. In pages  
of Combination Sequencer mode that show timbres  
1–8/ tracks 1–8 or 9–16 (such as COMBI 1.1: Play,  
Prog), hold down the [TIMBRE/ TRACK] key and  
press the [F1 T1/ T9]–[F8 T8/ T16] keys to move the  
cursor.  
The Tap tempo feature also provides real-time control  
over any BPM or tempo based effects.  
The following example shows the procedure for using  
Tap tempo in Program mode.  
1In Program mode, select C004: HipHop Kit.  
[ENTER] key + numeric keys [0]–[9]  
Access the Utility menu commands of each page  
(up to ten items). Hold down the [ENTER] key and  
press a numeric key [0]–[9] to select from up to ten  
of the Utility menu items.  
[ENTER] key + keyboard  
By holding down the [ENTER] key and pressing a note  
on the keyboard of the TR, you can perform the follow-  
ing input operations.  
2In the PROG 1.1: Play, select the Are. Play page  
and check the “Latch” check box.  
Input note number values or velocity values  
Select “KEY” in GLOBAL 5.1: DKit, SEQ 5.1: RPPR,  
RPPR Setup page  
[ENTER] key + [LOCATE] key  
In Sequencer mode, set the current location as the  
“Location” (equivalent to the Utility menu  
command “Set Location”)  
3Turn on the front panel ARPEGGIATOR [ON/  
OFF] key.  
4Lightly press the [TIMBRE/TRACK] key several  
times at the desired beat. The tempo “=” display  
in the upper right of the LCD will change accord-  
ing to the playback tempo.  
When you play the keyboard, the arpeggiator will  
play a drum pattern at the specified tempo.  
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Appendices  
Troubleshooting  
If you experience problems, refer to the relevant item  
If there is no sound from the OUTPUT  
and take the appropriate measures.  
(INDIVIDUAL) 1, 2 jacks, make sure that “BUS  
Select (IFX/ Indiv.Out Assign)” or “Bus Select”  
following the insert effect is set to 1, 2, 1/ 2....p.112  
Power does not turn on  
Is the AC/ AC power supply connected to an  
outlet?.................................................................... p.12  
If specific tracks in Sequencer mode do not  
sound, Make sure that the “PLAY/ MUTE/ REC”  
or “PLAY/ MUTE” is set to PLAY....................p.69  
Is the [POWER] switch turned on?  
Turn on the rear panel [POWER] switch.  
Make sure that the “Status” is INT or BTH.....p.70  
Are the “Key Zone” and “Velocity Zone” set so that  
sound will be produced when you play?  
.......................................................................... PG p.65  
The power is turned on, but nothing is shown in  
the LCD screen.  
The TR functions normally when you play the key-  
board or perform other operations.  
Notes do not stop  
Due to changes in the surrounding temperature, the  
LCD screen may on rare occasions be difficult or  
impossible to read. If this occurs, perform the  
following procedure. (PG p.127)  
In PROG 2.1: EdBasic, select the Prog Basic  
page, make sure that the “Hold” check box is  
unchecked. ....................................................... PG p.5  
1Press the [EXIT] key three times, and press the  
In GLOBAL 1.1: System, Foot page, make sure that  
“Damper Polarity” or “Foot SW Polarity” is set  
correctly.  
[GLOBAL] key.  
2Hold down the [EXIT] key, and press the [REC/  
........................................................................ PG p.128  
WRITE] key.  
3Rotate the [VALUE] dial to adjust the LCD  
Noise or oscillation is heard  
screen.  
When using the BPM/ MIDI Sync function to  
control the delay time of an effect, noise may occur  
in the delay sound. This noise is due to  
discontinuities in the delay sound, and is not a  
malfunction.  
The power is turned on, but the LCD screen does  
not display normally, or an error message is dis-  
played. There is no sound when you play the key-  
board, and the TR does not function normally.  
When using an effect on the external audio source  
being input from AUDIO INPUT 1 and 2,  
oscillation may occur depending on the type of  
effect or on the parameter settings. Please adjust the  
input level, output level, and effect parameters.  
You need to be particularly careful when using a  
high-gain effect.  
This type of problem may occur if a data writing  
operation to internal memory was not completed  
correctly, for example if the power of the TR was  
turned off while a program or other data was being  
written. If this occurs, use the following procedure  
to initialize the TR’s internal memory.  
1Turn off the power.  
After a sample edit has been executed, or after a  
stereo sample has been recorded, a small noise may  
be heard. This has no effect on the audio data that  
was edited or sampled.  
2Hold down the [MENU] key and the [9] key, and  
turn on the power.  
The TR will be initialized, and data will be written  
into internal memory. While the data is being writ-  
ten, the LCD screen will indicate “Now writing into  
internal memory.”  
Effects are not applied  
Are the GLOBAL 1.1: System, Basic page “IFX Off,”  
“MFX1 Off,” or “MFX2 Off” settings checked?  
................................................................ PG p.124, 125  
No sound  
Are connections made correctly to your amp,  
If you are in Combination, Sequencer, and master  
effects are not applied when you raise the “S1  
(Send1 (MFX1))” or “S2 (Send2 (MFX2))” of the  
timbre/ track, does “Return 1” or “Return 2” from  
the master effect need to be raised?  
.................................................................... PG p.47, 86  
Alternatively, has “Send 1” or “Send 2” for each  
oscillator of the program used by the timbre/ track  
been lowered?.......................................... PG p.45, 84  
mixer, or headphones?........................................ p.12  
Is your amp or mixer turned on?  
Is Local Control turned on?  
In GLOBAL 2.1: MIDI, check the “Local Control  
On” check box..............................................PG p.130  
Is the [VOLUME] slider raised? .......................... p.5  
121  
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The actual send level is determined by multiplying  
the send setting of each oscillator in the program  
with the send setting of the timbre/ track.  
RPPR does not start  
Is the SEQ 1.1: Play/ REC “RPPR” setting checked?  
......................................................................... PG p.51  
Are “Assign,” “Pattern Select,” and “Track” set  
correctly? ..............................................p.75, PG p.73  
When you loaded data, a combination or song  
does not sound correctly  
In the dialog box from which you saved the data,  
did you check the check boxes for each item that  
you wanted to save? ........................................... p.46  
If the GLOBAL 2.1: MIDI “MIDI Clock” parameter  
set to Internal? ............................................ PG p.129  
You converted GM/ GS/ XG format SMF data and  
played it in Sequencer mode, but it does not sound  
correctly  
In the dialog box when saving the data, did you  
check the check boxes for each item that you  
wanted to save?  
Execute “GM Initialize” to initialize the settings.  
......................................................................... PG p.54  
Are the bank/ number of the programs used by the  
song the same as when the song was created?  
Is GLOBAL 1.1: System, Preference page “Bank  
Map” set to GM?......................................... PG p.126  
Playback does not start when you press the  
[START/ STOP] key in Sequencer mode  
Make sure that the “Status” is INT or BTH.  
Is the GLOBAL 2.1: MIDI, MIDI page “MIDI Clock”  
set to Internal?.............................................PG p.129  
................................................................p.70, PG p.62  
Settings for oscillator 2 are not displayed  
Cant record in Sequencer mode  
Make sure that the PROG 2.1: Ed–Basic, Prog Basic  
page “Mode (Oscillator Mode)” parameter is set to  
Double. ...................................................p.51, PG p.5  
In the GLOBAL 1.1: System, Preference page, is the  
Memory Protect “Song” check box unchecked?  
........................................................................PG p.127  
Data is not transmitted from the MIDI OUT connec-  
tor  
Is the GLOBAL 2.1: MIDI, MIDI page “MIDI Clock”  
set to Internal?.............................................PG p.129  
If MIDI data is being transmitted from the TR via  
USB to your computer, transmission from the MIDI  
OUT connector is halted. If the USB connection is  
broken, transmission from the MIDI OUT connector  
will resume.  
Arpeggiator does not start  
Is the [ARP ON/ OFF] key turned on (lit)?  
If the arpeggiator does not start for a combination  
or song, make sure that “Arpeggiator Run” is  
checked, and that an arpeggiator is selected for  
“Assign.”..........................................p.29, PG p.35, 82  
This instrument does not respond to incoming MIDI  
data  
Are all MIDI cables connected correctly?  
..............................................................p.12, PG p.233  
Is the GLOBAL 2.1: MIDI “MIDI Clock” parameter  
set to Internal?.............................................PG p.129  
Is the MIDI data being received on the channel on  
which it is being transmitted?................... PG p.129  
If the [ARP ON/ OFF] key does not respond in  
GLOBAL 6.1: Arp.Pattern, you may have moved  
here from Sampling mode or Media mode.  
This instrument does not respond correctly to  
incoming MIDI data  
No sound when the [AUDIITON] key is turned on  
The Audition function is available only in Program  
mode.  
Are the GLOBAL 2.1: MIDI, MIDI page MIDI Filter  
settings “Enable Program Change,” “Bank,”  
“Combi,” “Ctrl Change,” and “AfterT” each  
checked? ...................................................... PG p.130  
If no sound is played when you turn on the  
[AUDITION] key in Program mode, make sure that  
the PROG 2.1: Ed-Basic, Audition page parameter  
“Audition Riff” has not been turned Off.  
If you wish to receive MIDI exclusive messages, is  
the GLOBAL 2.1: MIDI, MIDI page MIDI Filter  
“Exclusive” item checked? ........................ PG p.131  
............................................................................PG p.9  
If no sound is played when you turn on the  
[AUDITION] key in Sampling mode, check the  
following points.  
Does this instrument support the types of messages  
that are being sent to it?  
Cant format the SD card  
Is a sample correctly assigned to the currently  
selected “Index”?  
Does the media meet the requirements for use on  
Are the “S (Start),” “LpS (Loop Start),” and “E  
(End)” address settings correct?................PG p.109  
the TR?.................................................................p.100  
Is the media inserted correctly? .........................p.14  
If you are in the SMPL 2.1: Sample Edit, Edit2 page,  
are the “S (Edit Range Start)” and “E (Edit Range  
End)” settings correct?................................PG p.100  
Cant save/ load data on an SD card  
Is the card inserted correctly? ............................p.14  
Is the card formatted?......................p.100, PG p.156  
122  
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Is the SD card set to the “protected” setting?  
Turn off the write protect switch, insert the card  
back into the slot, and perform the save or load  
operation once again......................................... p.100  
Cant install the driver included CD-ROM.  
Is the USB cable connected correctly?  
Is the CD-ROM inserted in your CD drive?  
Make sure that the CD-ROM is inserted correctly.  
Pressing the [SAMPLING] key does not enter Sam-  
pling mode.  
Could the lens of your CD drive be dirty?  
Use a commercially-available lens cleaner to clean  
the lens.  
Is the EXB-SMPL installed correctly? .......PG p.260  
Are you attempting to install from a network CD  
drive?  
This software cannot be installed from a network-  
connected CD drive.  
Cannot input sound  
Is the EXB-SMPL installed correctly? .......PG p.260  
Is your audio source connected to the AUDIO  
INPUT 1, 2 jacks?................................................. p.35  
Are you able to use USB?  
If you are using Windows XP, go to [Control Panel]  
[System], and select the [Hardware] tab. In  
[Device Manager], check the settings for Universal  
Serial Bus Controller and USB Root Hub.  
Is the [LEVEL] knob raised?............................... p.35  
Is the [MIC/ LINE] switch set appropriately? p.35  
If there is no sound in Sampling mode, go to SMPL  
1.1: Recording, select the Input/ Pref page, and  
make sure that “Lvl” and “BUS” are set correctly.  
................................................................ p.35, PG p.95  
Has the TR been detected as an unknown device?  
If you are using Windows XP, go to [Control Panel]  
[System], select the [Hardware] tab, and check  
[Device Manager]. If the TR has not been detected  
correctly, it will be displayed in “Other devices” or  
“Unknown devices.” Reconnect the USB cable; if  
the TR is again displayed as an “Unknown device,”  
the computer has failed to detect it correctly. Delete  
the “Unknown device” entry, and reinstall the  
driver. ........................................................... PG p.265  
If there is no sound in Program, Combination, or  
Sequencer modes, go to GLOBAL 1.1: System,  
select the Audio In page, and make sure that  
“Input1 Level,” “Input1 BUS Select,” “Input2  
Level” and “Input2 BUS Select” are set correctly.  
............................................................ p.115, PG p.128  
If sound is still not input even after you have set  
“Input 1 Level,” “Input 2 BUS Select,” “Input 2  
Level,” and “Input 2 BUS Select” in the GLOBAL  
1.1: System, Audio In page, temporarily lower the  
“Input 1 Level” and “Input 2 Level,” and then  
move to Program, Combination, or Sequencer  
mode. Turn return to Global mode, and make the  
settings once again. ........................................... p.115  
Your software does not respond to the TR  
Is the USB cable connected correctly?  
Did you install the driver?  
Has your computer detected the connected TR?  
If you are using Windows XP, go to Control Panel  
“Sounds and Audio Devices Properties” and  
click the Hardware tab.  
Cannot record a sample  
If you are using Mac OS X, go to Macintosh HD →  
Application folder Utility folder “Audio MIDI  
Settings,” select the “MIDI Devices” tab, and check  
that the TR has been detected.  
Are one or more SIMM modules installed?  
........................................................................PG p.260  
Is there free memory area?.........................PG p.120  
Select a different memory bank...................PG p.92  
Delete unneeded samples.............................PG p.96  
Save important samples before deleting them.  
Some computers may not recognize the TR  
because of their hardware configuration.  
..................................................................PG p.96, 153  
Check the TRs assignments and USB-MIDI port  
settings.  
The TR does not recognize when MO media has  
been exchanged, and does not correctly display  
the media information after the exchange.  
The connected device or software may not support  
the messages you are transmitting. Refer to the  
owners manual of the connected device or  
software to verify that it responds to the messages  
you are transmitting.  
If you are able to switch the mode setting of your  
MO drive between DOS/ V(PC/ AT) and Mac  
settings, please use DOS/ V(PC/ AT) mode. For  
details on changing the mode of your drive, refer to  
the owners manual for your MO drive.  
Use the Media mode Media Information page  
utility “Scan SCSI device” to remount the SCSI  
device.  
If your MO drive does not have a mode setting, or  
if the media exchange is not recognized even after  
you switch the mode, use the drive select button to  
select a different drive, and then re-select the MO  
drive.  
123  
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Specifications and options  
RPPR (Realtime Pattern Play/ Recording) function  
(One set is available for each one song)  
Specifications  
Media mode  
Load, save, utility  
System  
HI (Hyper Integrated) synthesis system  
Data filter function (save/ load MIDI exclusive data)  
Loading from CD-ROM (ISO 9660 level1) is supported  
(if the separately sold EXB-SMPL option is installed)  
Combinations, programs, drum kits, user arpeggio  
patterns (.PCG) created on the TRITON/ TRITONpro/  
TRITONproX or the TRITON-Rack can be convert-  
loaded.  
Modes  
Combination, Program, Sequencer, Global, Media,  
Sampling (if the separately sold EXB-SMPL option is  
installed)  
Tone generator  
HI (Hyper Integrated) synthesis system  
Polyphony: 62 voices (62 oscillators) in single mode  
31 voices (62 oscillators) in double mode  
Songs (.SNG) created on the TRITON/ TRITONpro/  
TRITONproX can be convert-loaded.  
Sampling (if the separately sold EXB-SMPL option is  
installed)  
48 kHz, 16 bit linear  
Maximum sample data memory capacity 64 Mbyte  
(with SIMM expansion)  
Filters:  
24 dB/ oct LPF with resonance  
12 dB/ oct LPF + HPF  
Alternate modulation function  
Waveform memory  
4000 samples, 1000 multisamples  
(128 indexes for each multisample  
Time Slice, Time Stretch, and various other editing  
functions  
Able to load AIFF, WAVE, AKAI (S1000/ 3000), Korg  
format sample data can be loaded  
Sample data can be exported in AIFF or WAVE formats  
64 Mbyte PCM ROM  
(470 multisamples, 518 drumsamples)  
If the separately sold EXB-SMPL option is installed:  
Sample data RAM (SIMM): 16 Mbyte included with  
the EXB-SMPL (expandable up to 64 Mbyte)  
Effect section  
1 insert effect (stereo in/ out),  
Keyboard  
2 master effects (mono in/ stereo out),  
1 master EQ (3-band stereo), all usable simultaneously  
89 effect types (available for insert effects or master  
effects)  
61 key, 76 key: synth action; velocity & aftertouch  
88 key: Weighted; velocity & aftertouch.  
Controllers  
Effect dynamic modulation function  
Joystick, [SW1]/ [SW2] keys, REALTIME CONTROLS  
knobs [1]–[4] and [SELECT] key, [ARP ON/ OFF] key  
Combinations/ Programs  
384 user memory combinations (384 preloads)  
512 user memory programs (512 preloads)  
128 + 9 drum ROM programs (GM sound map compat-  
ible)  
User interface  
Graphical user interface: 240 × 64 pixel LCD display  
Mode keys:  
[COMBI], [PROG], [SEQ], [GLOBAL], [MEDIA],  
[SAMPLING]  
383 audition riffs  
Drum Kits  
Value controllers:  
[VALUE] dial, [INC]/ [DEC] keys, numeric keys  
([0]...[9], [–], [./ HOLD]  
24 user drum kits (16 preloads)  
9 ROM GM drum kits (GM2 sound map compatible)  
Dual polyphonic arpeggiator  
Cursor keys [ ], [ ](–), [ ], [ ](+),  
[MENU/ PAGE +/ –] keys, [EXIT] key, [ENTER] key,  
[COMPARE] key, [F1]…[F8](T1/ T9…T8/ T16) key,  
[TIMBRE/ TRACK] key  
Use two arpeggiators simultaneously  
(Combination, Sequencer modes)  
5 preset arpeggio patterns  
216 user arpeggio patterns (216 preloads)  
BANK keys:  
Sequencer  
PROG BANK: [A], [B], [C], [D], [GM]  
COMBI BANK: [A], [B], [C]  
16 timbres, 16 tracks + 1 master track  
Maximum capacity: 200,000 notes  
Resolution / 192  
SEQUENCER control keys:  
[PAUSE], [REW], [FF], [LOCATE]  
200 songs  
SEQUENCER/ SAMPING (if the separately sold EXB-  
SMPL option is installed) control keys:  
[REC/ WRITE], [START/ STOP]  
20 cue lists  
150 preset patterns, 100 user patterns (for each song)  
16 preset/ 16 user template songs  
Supports TR format and SMF (formats 0 and 1)  
Other:  
[AUDITION] key, [CATEGORY] key  
124  
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Audio outputs  
Included items:  
1/ 4" AUDIO OUTPUT (MAIN) L/ MONO, R:  
1/ 4" AUDIO OUTPUT (INDIVIDUAL) 1, 2  
CD-ROM (KORG USB-MIDI driver, Voice Name List)  
AC/ AC power supply 9VAC 3.0A  
Output impedance  
1.1 [k]  
(L/ MONO is 550 [] for mono)  
Maximum output level  
L/ MONO, R:  
(INDIVIDUAL)1.2:  
Load impedance  
+12.0 [dBu]  
+11.6 [dBu]  
100 [k] or greater  
Operating requirements for con-  
nection to a computer  
1/ 4" AUDIO OUTPUT HEADPHONE  
Windows  
Operating system  
Microsoft Windows XP Home Edition/ Professional  
Output impedance  
Maximum output level  
Load impedance  
33 []  
36 [mW]  
33 []  
Computer  
Audio inputs (if the separately sold EXB-SMPL option is  
installed)  
A computer with USB connector that meets the above  
requirements  
AUDIO INPUT 1, 2  
LEVEL [MIC/ LINE] switch, [LEVEL] knob  
Macintosh  
Operating system  
Mac OS X 10.2 or later  
Input impedance: 10 [k]  
Nominal level  
LINE +3 [dBu]  
–30 [dBu]  
MIC –18 [dBu]  
–53 [dBu]  
Computer  
@ [INPUT] knob= min.  
@ [INPUT] knob= max.  
@ [INPUT] knob= min.  
@ [INPUT] knob= max.  
An Apple Macintosh with USB connector that meets  
the requirements for the above operating system  
Maximum level  
LINE +13 [dBu]  
–20 [dBu]  
MIC –8 [dBu]  
–43 [dBu]  
@ [INPUT] knob = min.  
@ [INPUT] knob= max.  
@ [INPUT] knob= min.  
@ [INPUT] knob= max.  
Options  
Expansion board  
EXB-SMPL Sampling upgrade  
Expression/ volume pedal:  
XVP-10 EXP/ VOL pedal  
Source impedance: 600 []  
Control inputs  
DAMPER (half-damper supported), ASSIGNABLE  
SWITCH/ PEDAL  
Foot controller:  
EXP-2  
Damper pedal:  
DS-1H  
MIDI  
MIDI IN, OUT, THRU, USB B connector  
Pedal switch:  
PS-1  
SD card slot  
Usable media: 2.7–3.6 V (16 MB - 1 GB)  
Other:  
MIDI cable  
Other  
AC power inlet, switch  
Support for options  
EXB-SMPL (one 16Mbyte 72-pin SIMM is included)  
72-pin SIMM memory slots x 2 (for sample data RAM)  
* Appearance and specifications of this product are subject to  
change without notice. (Aug/05)  
Dimensions (W × D × H)  
61-key model: 1045 × 302 × 95 (mm)  
76-key model: 1257 × 302 × 95 (mm)  
88-key model: 1414 × 365 × 123 (mm)  
Weight  
61-key model: 7.8kg  
76-key model: 9.2kg  
88-key model: 24.1kg  
Power consumption:  
13W (if the EXB-SMPL option and two 32Mbyte SIMM  
are installed)  
125  
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[62 notes Music Workstation/Sampler]  
Date : 2005. 08. 12  
MIDI Implementation Chart  
Function  
Transmitted  
Recognized  
Remarks  
1 – 16  
1 – 16  
1 – 16  
1 – 16  
Memorized  
Basic  
Channel  
Default  
Changed  
Memorized  
Messages  
Altered  
3
Mode  
Note  
Number:  
Sequencer and Arpeggiator data  
can transmit all note numbers 0–127  
0 – 127  
0 – 127  
0 – 127  
True Voice  
Note On  
Note Off  
9n, V=0 – 127  
Velocity  
9n, V=0 – 127  
Polyphonic (Key)  
Monophonic (Channel)  
Polyphonic aftertouch transmitted *A  
Aftertouch  
Pitch Bend  
only as sequence data  
*A  
*C  
0, 32  
1, 2  
Bank Select (MSB, LSB)  
Joystick (+Y, –Y)  
*P  
*C  
4, 5, 7, 8, 10  
11, 12, 13  
64, 65, 66, 67  
70 – 79  
Pedal, Portamento Time, Volume, IFX pan, Pan *C  
Expression, Effect Control 1/2 *C  
Damper, Portamento Sw., Sostenuto, Soft *C  
Sound (Realtime Controls 1–4A: 74, 71, 79, 72) *C  
Switch 1, 2, Foot Switch, Controller *C  
Send 1, 2, Effect ON/OFF (IFX, MFX1, MFX2) *C  
Control  
Change  
80, 81, 82, 83  
93, 91, 92, 94, 95  
6, 38  
Data Entry (MSB, LSB)  
Data Increment, Decrement  
NRPN (LSB, MSB)  
*C  
*C  
*C, *2  
*C, *3  
96, 97  
98, 99  
100, 101  
0 – 95  
0 – 101  
120, 121  
RPN (LSB, MSB)  
Realtime Controls knobs 1–4 B-assign *C  
Sequencer data  
(receive *C)  
All Sound Off, Reset All Controllers *C  
Program  
Change  
*P  
0 – 127  
0 – 127  
0 – 127  
0 – 127  
Variable Range  
*
E*4  
System Exclusive  
Song Position  
Song Select  
Tune  
When cue list is selected, corresponds to cue list *1  
System  
Common  
0 – 127  
When cue list is selected, corresponds to cue lists 0–19  
*1  
Clock  
Command  
*1  
*1  
System  
Real Time  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
Aux  
Messages  
123 – 127  
Notes  
*P, *A, *C, *E: Transmitted/received when GLOBAL 2.1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively.  
*1: When GLOBAL 2.1: MIDI Clock is Internal, transmitted but not received. The opposite for External or Ext-USB.  
*2: LSB,MSB=02,00: Arpeggiator ON/OFF, 0A,00: Arpeggiator Gate control, 0B,00: Arpeggiator Velocity control  
*3: LSB,MSB=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune  
*4: In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune,  
and Master Coarse Tune are supported.  
Mode 1: OMNI ON, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
: Yes  
: No  
Mode 3: OMNI OFF, POLY  
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.  
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Index  
BUS Select  
Numerics  
E
Edit  
A
C
Effect  
Compare function  
Connection  
F
G
D
H
B
High Multisample, Low  
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I
J
MIDI Channel  
K
Q
L
N
R
LCD screen messages when  
installed......................................18  
O
Level  
on/ off  
Organization  
Recording (Sample)  
Load  
Recording (Song)  
P
Pan  
M
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Routing  
W
Synchronization  
Z
S
T
Tempo  
Select  
10’s HOLD  
Category  
U
Send  
V
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan  
2005 KORG INC.  
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