8588 013 000
(359872)
Owner’s Manual
24bit Dual Multi Effect Processor
Model
EFFECT
1
EFFECT
2
TYPE
F
VARIATION
6
ADJUST
PARAM.1
MIX
TYPE
VARIATION
6
ADJUST
PARAM.2
MIX
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
MODE SINGLE1/DUAL SINGLE
2
MODE SINGLE1/DUAL
SINGLE
2
MODE
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
A
B
C
D
E
F
L.HALL
S.HALL
L.HALL
S.HALL
ROOM
PLATE
G
H
I
DELAY
MISC
DISTORTION
SINGLE2
G.MULTI
1
SINGLE1
DUAL
EFF MUTE
I
C
3
9
ROOM
CHO
3
9
ROOM
CHORUS
G.MULTI
2
PLATE
J
PITCH
B.MULTI
B
A
J
2
1
10
11
S.HALL
L.HALL
PITCH
2
1
10
11
DRY
EFF
DRY
EFF
VOCAL
MIC SIM
K
FLANGER
VO.MULTI
K
FLANGE
DELAY+REV
AMP SIM
DUAL MULTI EFFECT PROCESSORS
PEAK
PEAK
POWER
Introductions
Thank you very much for having purchased the Fostex DE-10.
This unit is a completely independent two channel Multi Effect Processor that employs the A. S. P.+
(Fostex Advanced Signal Processing Technology), which is newly developed by Fostex.
It provides high quality ambient effects almost equivalent to a professional effect processor.
In addition to the typical Reverbs, it offers not only various practical algorithms such as Delay,
Chorus, Flanger and Pitch Bend, but some combinations of these are also available, e.g.,
Delay+Reverb.
Also, the DE-10 offers three operation modes as “Dual Mode”, “Single 1 Mode” and “Single 2 Mode.”
The “Dual Mode” works twice as much as an independent single channel Multi Effect Processor,
which configures as 1 Input - 2 Output times two. The “Single (1 and 2) Mode” works as a 2 Input -
2 Output Multi Effect Processor.
You can use the unit by connecting it to the AUX Send and AUX Return of an Audio Mixer for a
recording. Also you can directly connect the output from your musical instruments (Line Level
only) to the unit so that it will be a useful aid in your live performance.
To fully exploit all of its many useful features and functions, we recommend you read this manual
first before you start using the DE-10.
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DE-10 Owner’s Manual
Precautions (please read before use)
Power supply
Table of Contents
Precautions (please read before use) ............................3
Digital Effect Functions ....................................................4
The details of the preset Effects ......................................5
• When unplugging the power cable from the AC
outlet,be sure to grasp the power plug.
Attempting to unplug it by pulling on the power
cable may damage the wiring.
• Effects in DUAL mode .................................................5
L. HALL (Large Hall) ....................................................5
S. HALL (Small Hall) ....................................................5
ROOM ........................................................................5
PLATE ........................................................................6
VOCAL .......................................................................6
DLY+REV (Delay + Reverb) ........................................6
DELAY .......................................................................6
MISC (Miscellaneous) .................................................7
CHORUS ....................................................................7
PITCH ........................................................................7
FLANGE .....................................................................7
•It is dangerous to use any power cable that is
cut or frayed. If the power cable is damaged,
immediately stop using it, and have it repaired.
•Do not plug in or unplug the power plug with
wet hands. Doing so may result in dangerous
electric shock.
•Do not open the unit or touch any parts in
side. Doing so may result in a dangerous
electric shock, and could damage the unit.
• Effects in SINGLE 1 mode ...........................................8
L. HALL (Large Hall) ....................................................8
S. HALL (Small Hall) ....................................................8
ROOM ........................................................................8
PLATE ........................................................................8
VOCAL .......................................................................9
DLY+REV (Delay + Reverb) ........................................9
DELAY ...........................................................................9
MISC (Miscellaneous) ...............................................10
CHORUS ......................................................................10
PITCH ..........................................................................10
FLANGE .......................................................................11
•Do not let water or other liquids, flammable
materials, or metal objects such as pins get in
side the unit. These things may cause
electrical shock or short circuit the DE-10, and
damage it. If the DE-10 should become wet,
unplug the power cable from the AC outlet, and
contact your authorized service station.
Location
•Avoid using the DE-10 in the following
locations:
• Effects in SINGLE 2 mode ........................................12
L. HALL (Large Hall) ..................................................12
S. HALL (Small Hall) ..................................................12
ROOM .........................................................................12
PLATE ..........................................................................12
MIC SIM (Microphone Simulation) ........................13
AMP SIM (Amplifier Simulation) ............................13
DISTORTION ..............................................................13
GUITAR MULTI 1 .......................................................14
GUITAR MULTI 2 .......................................................14
BASS MULTI ...............................................................15
VOCAL MULTI ............................................................15
• Locations of extreme low or high temperatures,
or extreme changes in temperature.
•Locations with excessive moisture or dust.
•Locations where direct sunlight falls for an
extended time, or near a stove or other source
of heat.
•Locations where electrical voltage varies.
•Unstable locations or where there is heavy
vibration.
Names and Functions (Front panel section) ...............16
Names and Functions (Rear panel section) ................17
How to use the DUAL mode ...........................................18
How to use the SINGLE (1 and 2) mode ........................19
Specifications ..................................................................21
Block Diagram .................................................................21
Declaration of EC Directive ............................................22
•Near strong magnetic fields (on top of a
television or speaker).
3
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DE-10 Owner’s Manual
Digital Effect Functions
The DE-10 achieves superb ambience effects by employing the Fostex A.S.P. (Fostex Advanced Signal Processing
Technology*), as well as simulations of microphones/amplifiers with overwhelming reality by employing the
newly developed "A.S.P. +".
*A. S. P. (Fostex Advanced Signal Processing Technology)
The A. S. P. is an exclusive new digital effect processing technology designed by Fostex. This method
extracts maximum efficiency from the limited DSP power. It achieves an overwhelmingly high density
Early Reflection sound and wonderfully smooth High Dump response through the H. F. A. (Harmonic
Feedback Algorithm). Also, it carries out an elaborate reverb simulation with clear sounds through the
H. D. L. P. (Hi-Density Logarithmic Processing), which eliminates the mutual interference between the
numerous integrated delay modules and reduce the impurity and grit of the sound.
*H. F. A. (Harmonic Feedback Algorithm)
There is one of indispensable elements in the natural echo called “Early Reflection sound”, which is usually sacrificed in
commercial reverb products in order to reduce costs. (In practice, the Early Reflection sound means the very first rever-
berated sound that bounces back from walls, floors and ceilings of concert halls). The entire reverb sound quality depends
on this Early Reflection sound and how closely it can resemble the real echo. The H. F. A. is an algorithm that enables the
effect unit to reproduce a clear and natural Early Reflection sound by applying an ideal harmonic feedback to each delay
module.
*H. D. L. P. (Hi-Density Logarithmic Processing)
The reverb sounds consist of lots of small delay elements combined in a complex way, which are produced by many delay
modules inside the effect unit. In order to obtain smooth and comfortable reverb sounds, it is very important to efficiently
organize the relationship between each delay module and minimize negative mutual interference. The H. D. L. P. is a
technology which applies efficient logarithmic processing to each delay module, so that they can work in the most efficient
way in order to eliminate harmful reverb elements and roughness. This makes it possible to establish high density and
transparent sounds.
About "A.S.P.+"
Combining the ambience effect technology established through the development of "A.P.S." with acoustic theories accumu-
lated through the development of transducers such as monitor speakers for many years, Fostex developed a unique simula-
tion algorithm engine called "A.S.P.+", which performs overwhelmingly realistic microphone/amplifier simulation.
To simulate a microphone, the frequency response of the microphone, which is the most essential factor that decides the
sound character of each famous/popular microphone, must be reproduced correctly. To get this, "A.P.S.+" carries out a double
accuracy operation for each frequency range using the unique "D.A.O." (Double Accuracy Operation).
Regarding a guitar amplifier, the peak and dip of the specific frequencies, as well as feedback of the peak frequency's harmon-
ics, are the most essential factors that decide the sound character of each famous/popular amplifier. To simulate such a unique
character, "A.P.S.+" carries out a double accuracy operation for each frequency range using the "D.A.O." (Double Accuracy
Operation) to simulate the frequency curve, as well as carries out harmonics feedback processing using the "H.F.A." (Harmon-
ics Feedback Algorithm).
Reverb:
Chorus:
The so called Reverb effect consists of various reflection
sounds mixed together. For example, when you clap your
hands in a tunnel, you will hear the sound linger even after
you stop clapping your hands. This is the Reverb. The sounds
we normally hear in daily life have three types of sounds
mixed together, i.e., “Direct sound”, Early Reflection sound”
and “Late Reflection sound”. The Direct sound means the
sound directly reaches the ears from the sound source. The
Early Reflection sound means the sound that comes after
the Direct sound and has rebound off the wall of the tunnel
up to a few times. The Late Reflection sound means that the
sound rebounds many times long after the Direct sound has
disappeared. Our ears normally hear the “Direct sound” -
“Early Reflection sound” - “Late Reflection sound” in that
order.
This makes the one original sound appear to have many
sources. The Chorus is used to widen or thicken the origi-
nal sound.
Flanger:
The Flanger is one of applications of the Delay. This is used
to create a sound like a jet airplane ascending or descend-
ing.
Distortion:
The distortion effect distorts the sound and adds harmonics.
Four types of the distortion effect are provided: the guitar
distortion, bass distortion, drum distortion and voice distor-
tion. The distortion is used for the insert effect.
Simulation:
Delay:
Simulators for famous guitar amplifiers and microphones are
provided. You can get a familiar distortion sound of a famous
guitar amplifier or a popular microphone sound. A simulator
can be used for the insert effect.
This is the effect to add a delayed sound to the original
sound. You can obtain a richer sound or completely change
the original source sound by using the Delay.
Pitch:
The Pitch basically means the frequency of the audio. But,
in the case of an effect unit, it works this way; for instance,
you can amend the vocal tone by changing the Pitch lifting
or dropping as much as an octave. Also, you can obtain
some unusual effects by mixing the shifted Pitch sound and
the original sound together.
4
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DE-10 Owner’s Manual
The Details of the Preset Effects
The DE-10 has 11 preset Effect Types available on both the Dual Mode and Single 1/2 Mode. Each Effect Type
further offers a maximum of 11 variations. See Operations on page 18 and 19 for how to set up the Preset Effects.
Effects in DUAL MODE
• L.HALL (Large Hall)
L.HALL 1 (Natural Large Hall)
L.HALL 2 (Lo-Freq Large Hall)
L.HALL 3 (Vivid Large Hall)
L.HALL 4 (Hard-Wall Large Hall)
L. HALL 5 (Soft-Wall Large Hall)
:
:
:
:
:
Conventional large hall, with sonic detail, clarity, and an appropriate amount of early reflections.
Large hall with lingering low-frequency reverb components.
Reverb with crispness and good presence.
Large hall surrounded by hard walls, many early reflections, and a strong high- frequency ratio.
Reverb with restrained high-frequency range and gentle character.
L. HALL 6 (Long Pre-Delay Large Hall): Reverb with an extremely long pre-delay time, simulating a fairly broad space.
L. HALL 7 (Cave)
:
Reverb simulating a cave. Perhaps the thick moss accounts for the excellent high-frequency
absorption!
L. HALL 8 (Stadium)
:
:
:
:
Stadium reverb with many long early reflections.
Stadium reverb with a dry character.
Reverb simulating a space with little reverberation, such as a large auditorium.
Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
L. HALL 9 (Vivid Stadium)
L. HALL 10 (Auditorium)
L. HALL 11 (Big Cave)
* [ADJUST] knob: Adjust the Reverb Time.
OUTPUT (L)
OUTPUT (R)
L. HALL
INPUT
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall)
S. HALL 2 (Lo-Freq Small Hall)
S. HALL 3 (Vivid Small Hall)
S. HALL 4 (Hard-Wall Small Hall)
S. HALL 5 (Soft-Wall Small Hall)
:
:
:
:
:
Conventional small hall with sonic detail, clarity, and an appropriate amount of early reflections.
Small hall with lingering low-frequency reverb components.
General-purpose small hall with crisp sound and few early reflections.
Small hall surrounded by hard walls, many early reflections, and a strong high-frequency ratio.
Small hall with little high-frequency range.
S. HALL 6 (Long Pre-Delay Small Hall): Small hall with a long pre-delay time, simulating a broad space.
S. HALL 7 (Narrow Small Hall)
S. HALL 8 (Dead Hall)
S. HALL 9 (Small Stadium)
S. HALL 10 (Out Door Stage)
S. HALL 11 (Flat Reverb)
:
:
:
:
:
Small hall simulating a long and narrow space where the reverberation is concentrated in the center.
Relatively “dead” small hall with a low high-frequency ratio.
Small hall simulating a space with low-density reverberation such as a gymnasium.
Simulation of an outdoor stage. Extremely small amount of reverberation.
Small hall with no early reflections, and the entire frequency range decays in the same way.
* [ADJUST] knob: Adjust the Reverb Time.
OUTPUT (L)
OUTPUT (R)
S. HALL
INPUT
• ROOM
ROOM 1 (Natural Room)
ROOM 2 (Garage)
ROOM 3 (Dead Room)
:
:
:
Conventional room reverb simulating a nice space with just enough “sparkle.”
Room reverb with crisp presence simulating a small, live space such as a garage.
Room reverb simulating a small, dead room. Add just a bit of this to give warmth to a sound. Ideal for
narrations.
ROOM 4 (Live Room)
ROOM 5 (Vivid Room)
ROOM 6 (Off Mic)
ROOM 7 (Hard Wall Drum Booth)
ROOM 8 (Wood Wall Drum Booth)
ROOM 9 (Live House)
ROOM 10 (Back-Stage)
ROOM 11 (Hi-Freq Room)
:
:
:
:
:
:
:
:
Room reverb simulating a live space with low-density reverberation.
All-purpose room reverb with few early reflections and good definition.
Room reverb with reverberation concentrated in the center.
Room reverb simulating a drum booth with hard walls. Crisp, and good for percussion as well.
Room reverb simulating a drum booth with a boost in the low to mid-ranges.
Room reverb simulating a small club.
Room reverb simulating the sound back-stage.
Room reverb with unique character in the mid-range.
* [ADJUST] knob: Adjust the Reverb Time.
OUTPUT (L)
OUTPUT (R)
ROOM
INPUT
5
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DE-10 Owner’s Manual
• PLATE
PLATE 1 (Normal Plate)
PLATE 2 (Old Plate)
: Contemporary-feeling plate reverb with a wide bandwidth.
: Conventional plate reverb with the character of classic plate devices.
: Crisp plate reverb with extended highs.
: Plate reverb with a gentle character.
: Plate reverb with only the high-frequency component.
: Plate reverb panned to the center.
: Plate reverb with rapidly decaying highs and lingering lows.
: Plate reverb with unique character in the high range.
: Plate reverb with unique character in the mid range.
: Plate reverb emphasizing a digital feel, with metallic-sounding early reflection.
: Plate reverb with low-density reverberation.
PLATE 3 (Vivid Plate)
PLATE 4 (Lo-Freq Plate)
PLATE 5 (Sharp Plate)
PLATE 6 (Mono Plate)
PLATE 7 (Dark Plate)
PLATE 8 (Hi-Freq Plate)
PLATE 9 (Mid-Freq Plate)
PLATE 10 (Large E/R Plate)
PLATE 11 (Flat Plate)
* [ADJUST] knob: Adjust the Reverb Time.
OUTPUT (L)
OUTPUT (R)
PLATE
INPUT
• VOCAL
VOCAL 1 (Standard Vocal)
: The early reflections of an ideal vocal booth plus short reverberation with extended high range. This
adds sparkle to the sound, and is effective when you want to make the vocal stand out in the ensemble.
: All-around reverb that makes any vocal sound great (!?)
VOCAL 2 (Karaoke)
VOCAL 3 (Vocal Booth)
: The early reflections of an ideal vocal booth plus short reverberation. This adds a natural feeling of air,
and is effective with simple arrangements with an unhurried vocal.
VOCAL 4 (Warm Vocal)
VOCAL 5 (Diffusion Vocal)
: Reverb with a short delay and a plate character. Adds depth to the sound.
: Spacious stadium-type early reflections plus short reverberation with extended high range. Good for
chorus parts.
VOCAL 6 (Natural Vocal)
VOCAL 7 (Vivid Vocal)
: Easy to use vocal reverb with moderate delay and reverberation.
: Reverb that adds depth and spaciousness to the sound. A good high range makes this ideal for chorus
parts as well.
VOCAL 8 (Wet Vocal)
: A short delay plus a gentle reverb. Recommended for slow songs.
: Spacious short delay plus a reverb with a real plate character. Blends naturally into any background.
: Spacious short delay plus short reverberation.
VOCAL 9 (Doubling Vocal)
VOCAL 10 (Dry Vocal)
VOCAL 11 (Stadium Vocal)
: Stadium-type early reflection plus majestic reverb. Adds depth and spaciousness to a vocal.
* [ADJUST] knob: Adjust the Reverb Time.
OUTPUT (L)
OUTPUT (R)
VOCAL
INPUT
• DLY+REV (Delay+Reverb)
DLY+REV 1 (Mono Delay+Hall Reverb)
DLY+REV 2 (L-R Delay+Hall Reverb)
DLY+REV 3 (Diffusion Delay+Hall Reverb)
DLY+REV 4 (Mono Delay+Room Reverb)
DLY+REV 5 (L-R Delay+Room Reverb)
DLY+REV 6 (Diffusion Delay+Room Reverb)
DLY+REV 7 (Mono Delay+Plate Reverb)
DLY+REV 8 (L-R Delay+Plate Reverb)
DLY+REV 9 (Diffusion Delay+Plate Reverb)
: Mono delay + hall reverb.
: Panning delay + hall reverb.
: Spacious delay + hall reverb.
: Mono delay + room reverb.
: Panning delay + room reverb.
: Spacious delay + room reverb.
: Mono delay + plate reverb.
: Panning delay + plate reverb.
: Spacious delay + plate reverb.
DLY+REV 10 (Mono Single Delay+Plate Reverb) : Mono delay (without feedback) + plate reverb.
DLY+REV 11 (L-R Single Delay+Plate Reverb)
: Panning delay (without feedback) + plate reverb.
* [ADJUST] knob: Adjust the Delay Time.
OUTPUT (L)
OUTPUT (R)
REVERB
DELAY
INPUT
• DELAY
DELAY 1 (Mono Delay)
DELAY 2 (L-R Delay)
:
:
:
:
:
:
:
:
:
:
:
Typical mono delay with moderate feedback.
Typical panning delay with moderate feedback.
Spacious mono delay with moderate feedback.
Typical mono delay without feedback.
Typical panning delay without feedback.
Spacious mono delay without feedback.
Mono doubling delay.
DELAY 3 (Diffusion Delay)
DELAY 4 (Mono Single Delay)
DELAY 5 (L-R Single Delay)
DELAY 6 (Diffusion Single Delay)
DELAY 7 (Mono Doubling)
DELAY 8 (Diffusion Doubling)
DELAY 9 (Lo-Freq Delay)
DELAY 10 (Hi-Freq Delay 1)
DELAY 11 (Hi-Freq Delay 2)
Stereo doubling delay.
Delay Type 1 with only the low-frequency components.
Delay Type 2 with only the high-frequency components.
Delay Type 1 with only the high-frequency components.
* [ADJUST] knob: Adjust the Delay Time.
OUTPUT (L)
OUTPUT (R)
DELAY
INPUT
6
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DE-10 Owner’s Manual
• MISC (Miscellaneous)
MISC 1 (Random E/R)
:
Random early reflections. When applied to instruments with a slow attack, this produces a
natural feeling of air and space.
MISC 2 (Soft Random E/R)
MISC 3 (Tight Random E/R)
MISC 4 (Long E/R)
:
:
:
Random early reflections. Less high range than MISC 1, so suitable for backing tracks.
Random early reflections with only high-frequency components.
Miraculous ambience that could not exist in the real world, with early reflections that continue
without being covered by reverberant components.
MISC 5 (Short E/R)
:
Random early reflections at close spacing appear all at once. Effective for giving natural
spaciousness to pad-type sounds.
MISC 6 (Large Hall E/R)
MISC 7 (Soft Large Hall E/R)
MISC 8 (Small Hall E/R)
MISC 9 (Soft Small Hall E/R)
MISC 10 (Reverse E/R)
MISC 11 (Gate Reverb)
:
:
:
:
:
:
Early reflections of a large hall.
Early reflections of a large hall. Gentler sound than MISC 4.
Early reflections of a small hall.
Early reflections of a small hall. Gentler sound than MISC 6.
Early reflections of reverse reverb. Effective on vocal or brass section.
Gated early reflection with a crisp cutoff.
OUTPUT (L)
* [ADJUST] knob: Adjust the size of the room.
MISC
INPUT
OUTPUT (R)
• CHORUS
CHORUS 1 (Natural Chorus)
:
:
Conventional chorus with fairly shallow depth, suitable for any sound. Adds a natural
spaciousness and depth without changing the character of the original sound.
Chorus with greater depth. Suitable when you want to aggressively modify the sound of an
electric piano, etc.
CHORUS 2 (Deep Chorus)
CHORUS 3 (Doubling Chorus)
CHORUS 4 (Mono Chorus)
CHORUS 5 (Mono Doubling Chorus)
CHORUS 6 (Mono Deep Chorus)
:
:
:
:
Conventional chorus, plus a doubling effect created by a short delay.
Light chorus panned to center. Adds natural depth and warmth to vocals or sax, etc.
The effect of CHORUS 4 plus a doubling effect created by a short delay.
Deep chorus panned to center. Effective for adding body to a center-panned instrument such as
bass.
CHORUS 7 (Mono Deep Doubling Chorus) : The effect of CHORUS 6 plus a doubling effect created by a short delay.
CHORUS 8 (Hi-Freq Chorus)
CHORUS 9 (Lo-Freq Chorus)
CHORUS 10 (Mono Delay Chorus)
CHORUS 11 (L-R Delay Chorus)
:
:
:
:
Chorus applied only to the high-frequency range.
Chorus applied only to the low-frequency range.
Pitch chorus that adds depth to the sound by slightly shifting the pitch.
Pitch chorus panned to the center.
OUTPUT (L)
OUTPUT (R)
* [ADJUST] knob: Adjust the depth of the chorus.
CHORUS
INPUT
• PITCH
PITCH 1—3 (Pitch +/- 1oct.)
PITCH 4—6 (Pitch Shift Up)
PITCH 7—9 (Pitch Shift Down)
:
:
:
Pitch shift with a variable range of +/-1 octave. (No pitch shift when ADJUST = 0.)
Select one of three variations: PITCH 1 is normal, PITCH 2 has faster response, and PITCH 3
is clearest.
Pitch shift with a variable range of 0— +2 octaves. (+1 octave when ADJUST = 0.)
Select one of three variations: PITCH 4 is normal, PITCH 5 has faster response, and PITCH 6
is clearest.
Pitch shift with a variable range of -2—0 octaves. (-1 octave when ADJUST = 0.)
Select one of three variations: PITCH 7 is normal, PITCH 8 has faster response, and PITCH 9
is clearest.
PITCH 10 (Pitch Delay)
PITCH 11 (SFX Pitch)
:
:
Pitch shift with delayed feedback. Offsetting the pitch will produce interesting results.
Pitch shift that produces a strange effect like a simulation of a space alien. We recommend that
you set ADJUST to 0.
OUTPUT (L)
* [ADJUST] knob: Adjust the amount of pitch change. +/-1 octave.
PITCH
INPUT
OUTPUT (R)
• FLANGE
FLANGE 1 (Dual Flange)
: Dual flanging in which two effect sounds with different modulation phase are heard from left
and right. Deep feedback.
FLANGE 2 (Dual Flange Lo-Feedback)
FLANGE 3 (Dual Flange No-Feedback)
FLANGE 4 (Lo-Freq Flange)
: Dual flanging. Light feedback.
: Dual flanging. Almost no feedback.
: Flanging with modulation in the low-frequency component. Deep feedback.
FLANGE 5 (Double Width Flange Lo-Feedback) : Flanging with modulation in the low-frequency component. light feedback.
FLANGE 6 (Hi-Freq Flange)
FLANGE 7 (Lo-Freq Flange)
FLANGE 8 (Mono Dual Flange)
FLANGE 9 (Mono Dual Flange Lo-Feedback)
FLANGE 10 (Mono Single Flange)
: Flanging applied only to the high-frequency range.
: Flanging applied only to the low-frequency range.
: Two types of flanging heard from the center. Deep feedback.
: Two types of flanging heard from the center. Light feedback.
: One effect heard from the center. Deep feedback.
FLANGE 11 (Mono Single Flange Lo-Feedback) : One effect heard from the center. Light feedback.
OUTPUT (L)
OUTPUT (R)
* [ADJUST] knob: Adjust the modulation speed of the flanging.
FLANGE
INPUT
7
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DE-10 Owner’s Manual
Effects in SINGLE 1 MODE
• L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall)
L. HALL 2 (Lo-Freq Large Hall)
L. HALL 3 (Vivid Large Hall)
L. HALL 4 (Hard-Wall Large Hall)
L. HALL 5 (Soft-Wall Large Hall)
L. HALL 6 (Long Pre-Delay Large Hall)
L. HALL 7 (Cave)
L. HALL 8 (Stadium)
L. HALL 9 (Vivid Stadium)
L. HALL 10 (Auditorium)
:
:
:
:
:
:
:
:
:
:
:
Same as DUAL mode L. HALL 1, but higher density reverberation.
Same as DUAL mode L. HALL 2, but higher density reverberation.
Same as DUAL mode L. HALL 3, but higher density reverberation.
Same as DUAL mode L. HALL 4, but higher density reverberation.
Same as DUAL mode L. HALL 5, but higher density reverberation.
Same as DUAL mode L. HALL 6, but higher density reverberation.
Same as DUAL mode L. HALL 7, but higher density reverberation.
Same as DUAL mode L. HALL 8, but higher density reverberation.
Same as DUAL mode L. HALL 9, but higher density reverberation.
Reverb simulating a space with little reverberation, such as a large auditorium.
Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
L. HALL 11 (Big Cave)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
L. HALL
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall)
S. HALL 2 (Lo-Freq Small Hall)
S. HALL 3 (Vivid Small Hall)
S. HALL 4 (Hard-Wall Small Hall)
S. HALL 5 (Soft-Wall Small Hall)
S. HALL 6 (Long Pre-Delay Small Hall)
S. HALL 7 (Narrow Small Hall)
S. HALL 8 (Dead Hall)
:
:
:
:
:
:
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:
:
:
:
Same as DUAL mode S. HALL 1, but higher density reverberation.
Same as DUAL mode S. HALL 2, but higher density reverberation.
Same as DUAL mode S. HALL 3, but higher density reverberation.
Same as DUAL mode S. HALL 4, but higher density reverberation.
Same as DUAL mode S. HALL 5, but higher density reverberation.
Same as DUAL mode S. HALL 6, but higher density reverberation.
Same as DUAL mode S. HALL 7, but higher density reverberation.
Same as DUAL mode S. HALL 8, but higher density reverberation.
Same as DUAL mode S. HALL 9, but higher density reverberation.
Simulation of an outdoor stage. Extremely small amount of reverberation.
S. HALL 9 (Small Stadium)
S. HALL 10 (Out Door Stage)
S. HALL 11 (Flat Reverb)
Small hall with no early reflections, and the entire frequency range decays in the same way.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
S. HALL
• ROOM
ROOM 1 (Natural Room)
ROOM 2 (Garage)
ROOM 3 (Dead Room)
ROOM 4 (Live Room)
ROOM 5 (Vivid Room)
ROOM 6 (Off Mic)
ROOM 7 (Hard Wall Drum Booth)
ROOM 8 (Wood Wall Drum Booth)
ROOM 9 (Live House)
:
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:
:
:
:
:
:
Same as DUAL mode ROOM 1, but higher density reverberation.
Same as DUAL mode ROOM 2, but higher density reverberation.
Same as DUAL mode ROOM 3, but higher density reverberation.
Same as DUAL mode ROOM 4, but higher density reverberation.
Same as DUAL mode ROOM 5, but higher density reverberation.
Same as DUAL mode ROOM 6, but higher density reverberation.
Same as DUAL mode ROOM 7, but higher density reverberation.
Same as DUAL mode ROOM 8, but higher density reverberation.
Same as DUAL mode ROOM 9, but higher density reverberation.
Amazing room reverb with a light flanging effect
ROOM 10 (Back Stage)
ROOM 11 (Hi-Freq Room)
Special reverb with flanging applied to the early reflections of the room.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
* [EFFECT 1_MIX] knob (PARAM.3):
Adjust the Character.
ROOM
• PLATE
PLATE 1 (Normal Plate)
PLATE 2 (Old Plate)
PLATE 3 (Vivid Plate)
PLATE 4 (Lo-Freq Plate)
PLATE 5 (Sharp Plate)
PLATE 6 (Mono Plate)
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:
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:
:
Same as DUAL mode PLATE 1, but higher density reverberation.
Same as DUAL mode PLATE 2, but higher density reverberation.
Same as DUAL mode PLATE 3, but higher density reverberation.
Same as DUAL mode PLATE 4, but higher density reverberation.
Same as DUAL mode PLATE 5, but higher density reverberation.
Same as DUAL mode PLATE 6, but higher density reverberation.
8
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DE-10 Owner’s Manual
PLATE 7 (Dark Plate)
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Same as DUAL mode PLATE 7, but higher density reverberation.
PLATE 8 (Hi-Freq Plate)
PLATE 9 (Mid-Freq Plate)
PLATE 10 (Large E/R Plate)
PLATE 11 (Flat Plate)
Same as DUAL mode PLATE 8, but higher density reverberation.
Same as DUAL mode PLATE 9, but higher density reverberation.
Unusual plate reverb with a light flanging effect applied.
Special reverb with an aggressive flanging effect applied.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
PLATE
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• VOCAL
VOCAL 1 (Standard Vocal)
VOCAL 2 (Karaoke)
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Same as DUAL mode VOCAL 1, but higher density reverberation.
Same as DUAL mode VOCAL 2, but higher density reverberation.
Same as DUAL mode VOCAL 3, but higher density reverberation.
Same as DUAL mode VOCAL 4, but higher density reverberation.
Same as DUAL mode VOCAL 5, but higher density reverberation.
Same as DUAL mode VOCAL 6, but higher density reverberation.
Same as DUAL mode VOCAL 7, but higher density reverberation.
Same as DUAL mode VOCAL 8, but higher density reverberation.
Same as DUAL mode VOCAL 9, but higher density reverberation.
Mysterious reverb with a light flanging effect applied to VOCAL 1.
Mysterious reverb with a light flanging effect applied to VOCAL 4.
VOCAL 3 (Vocal Booth)
VOCAL 4 (Warm Vocal)
VOCAL 5 (Diffusion Vocal)
VOCAL 6 (Natural Vocal)
VOCAL 7 (Vivid Vocal)
VOCAL 8 (Wet Vocal)
VOCAL 9 (Doubling Vocal)
VOCAL 10 (Dry Vocal)
VOCAL 11 (Stadium Vocal)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
VOCAL
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• DLY + REV (Delay + Reverb)
DLY+REV 1 (Mono Delay + Reverb)
DLY+REV 2 (Long Mono Delay + Reverb)
DLY+REV 3 (L-R Delay + Reverb)
DLY+REV 4 (Long L-R Delay + Reverb)
DLY+REV 5 (Short Delay + Reverb)
DLY+REV 6 (Lo-Freq Mono Delay)
DLY+REV 7 (Hi-Freq Mono Delay)
DLY+REV 8 (Lo-Freq L-R Delay)
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Mono delay with reverberation.
Long mono delay with reverberation.
Panning delay with reverberation.
Long panning delay with reverberation.
Short delay with reverberation.
Mono delay only for the low frequency range.
Mono delay only for the high frequency range.
Panning delay only for the low frequency range.
Panning delay only for the high frequency range.
DLY+REV 9 (Hi-Freq L-R Delay)
DLY+REV 10 (Lo-Freq L-R Delay + Reverb)
DLY+REV 11 (Hi-Freq L-R Delay + Reverb)
Panning delay only for the low frequency range, with reverberation.
Panning delay only for the high frequency range, with reverberation.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Delay Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Delay Feedback.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Reverb Time.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
REVERB
DELAY
• DELAY
DELAY 1 (Stereo Long Delay)
DELAY 2 (Stereo Delay)
DELAY 3 (Stereo Short Delay)
DELAY 4 (Mono Long Delay)
DELAY 5 (Mono Delay)
DELAY 6 (L-R Long Delay)
DELAY 7 (L-R Delay)
DELAY 8 (Diffusion Long Delay)
DELAY 9 (Diffusion Delay)
DELAY 10 (Doubling)
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Long stereo delay with maintaining the stereo image.
Mid stereo delay with maintaining the stereo image.
Short stereo delay with maintaining the stereo image.
Mono long delay.
Mono short delay.
Long panning delay.
Short panning delay.
Long diffusion delay.
Short diffusion delay.
Center-panned doubling
DELAY 11 (Diffusion Doubling)
Diffusion doubling.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Delay Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Delay Feedback.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
DELAY
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
9
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DE-10 Owner’s Manual
• MISC (Miscellaneous)
MISC 1 (Random E/R)
:
Random early reflections. When applied to instruments with a slow attack, this produces a
natural feeling of air and space.
MISC 2 (Soft Random E/R)
MISC 3 (Tight Random E/R)
MISC 4 (Long E/R)
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:
:
Random early reflections. Less high range than MISC 1, so suitable for backing tracks.
Random early reflections with only high-frequency components.
Miraculous ambience that could not exist in the real world, with early reflections that
continue without being covered by reverberant components.
Random early reflections at close spacing appear all at once. Effective for giving natural
spaciousness to pad-type sounds.
MISC 5 (Short E/R)
:
MISC 6 (Large Hall E/R)
MISC 7 (Soft Large Hall E/R)
MISC 8 (Small Hall E/R)
MISC 9 (Soft Small Hall E/R)
MISC 10 (Reverse E/R)
MISC 11 (Gate Reverb)
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:
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Early reflections of a large hall.
Early reflections of a large hall. Gentler sound than MISC 4.
Early reflections of a small hall.
Early reflections of a small hall. Gentler sound than MISC 6.
Early reflections of reverse reverb. Effective on vocal or brass section.
Gated early reflection with a crisp cutoff.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Room Size.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Feedback.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
MISC
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• CHORUS
CHORUS 1 (3D Chorus)
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Simulation of an analog three-phase chorus with great spaciousness and depth.
CHORUS 1 plus a doubling effect produced by a short delay.
Center-panned chorus. Ideal for vocals or sax.
Clean thin chorus
CHORUS 4 plus a doubling effect produced by a short delay.
Deep chorus
CHORUS 4 plus a doubling effect produced by a short delay.
Complex chorus using the feedback algorithm.
Center-panned chorus of CHORUS 8.
SFX chorus 1. Suitable for strings, Pad, etc.
SFX chorus 2. Suitable for strings, Pad, etc.
CHORUS 2 (Doubling Chorus)
CHORUS 3 (Mono Chorus)
CHORUS 4 (Thin Chorus)
CHORUS 5 (Thin Doubling Chorus)
CHORUS 6 (Deep Chorus)
CHORUS 7 (Deep Doubling Chorus)
CHORUS 8 (Warm Chorus)
CHORUS 9 (Mono Warm Chorus)
CHORUS 10 (SFX Chorus 1)
CHORUS 11 (SFX Chorus 2)
* [EFFECT 1_ADJUST] knob (PARAM.1):
* [EFFECT 2_ADJUST] knob (PARAM.2):
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Chorus Depth.
Not used.
Not used.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
CHORUS
• PITCH
PITCH 1—3 (Stereo Pitch)
:
:
:
Stereo pitch shift with maintaining the stereo image. Can be shifted within the range of +/- one
octave. The internal processing of each type differs, resulting in the sound character difference.
• Pitch 1: Recommended for general use.
• Pitch 2: Recommended for use when the pitch variation is small, to get a smooth sound.
• Pitch 3: Recommended for use when you do not want to alter the tone character. Note that,
however, a delay is generated.
Dual pitch shift. You can hear the two different pitch shifted sound from the center. The internal
processing of each type differs, resulting in the sound character difference.
• Pitch 4: Recommended for general use.
• Pitch 5: Recommended for use when the pitch variation is small, to get a smooth sound.
• Pitch 6: Recommended for use when you do not want to alter the tone character. Note that,
however, a delay is generated.
PITCH 4—6 (Dual L-R Pitch)
PITCH 7—9 (Dual Mono Pitch)
Dual pitch shift. You can hear the two different pitch shifted sound from the center. One octave
higher than PITCH(es) 4 through 6. The internal processing of each type differs, resulting in the
sound character difference.
• Pitch 7: Recommended for general use.
• Pitch 8: Recommended for use when the pitch variation is small, to get a smooth sound.
• Pitch 9: Recommended for use when you do not want to alter the tone character. Note that,
however, a delay is generated.
PITCH 10 (Pitch Delay)
PITCH 11 (Pitch Sweeper)
:
:
Dual pitch shift with long delay feedback. You can adjust two pitches and pitch adjustment.
Dual pitch shift with short delay feedback. You can adjust two pitches and pitch adjustment.
<PITCH-1, 2, 3>
* [EFFECT 1_ADJUST] knob (PARAM.1):
* [EFFECT 2_ADJUST] knob (PARAM.2):
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Pitch.
Not used.
Adjust the Pitch 1/2.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
PITCH
<PITCH-14, 5, 6, 7, 8, 9, 10, 11>
* [EFFECT 1_ADJUST] knob (PARAM.1):
* [EFFECT 2_ADJUST] knob (PARAM.2):
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Pitch 1.
Adjust the Pitch 2.
Adjust the Pitch 1/2.
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DE-10 Owner’s Manual
• FLANGE
FLANGE 1 (Stereo Flange)
FLANGE 2 (Stereo Flange <Faster>)
FLANGE 3 (Stereo Dual Flange)
:
:
:
Stereo flanger which applies flanging effect while maintaining the stereo image. Slow rate.
Stereo flanger which applies flanging effect while maintaining the stereo image. Fast rate.
Stereo flanger which applies two (normal and reverse) flanging effects while maintaining the
stereo image. Slow rate.
FLANGE 4 (Stereo Dual Flange <Faster>) : Stereo flanger which applies two (normal and reverse) flanging effects while maintaining the
stereo image. Fast rate.
FLANGE 5 (Single Flange)
FLANGE 6 (Single Flange <Faster>)
FLANGE 7 (Dual Flange)
FLANGE 8 (Dual Flange <Faster>)
FLANGE 9 (Mono Dual Flange)
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:
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Single flanger. Slow rate.
Single flanger. Fast rate.
Special dual flanger in which two types of flanging effects fly around complicatedly. Slow rate.
Special dual flanger in which two types of flanging effects fly around complicatedly. Fast rate.
Special mono dual flanger in which two types of flanging effects fly around complicatedly. Fast
rate.
FLANGE 10 (Hi-Freq Flange)
FLANGE 11 (Lo-Freq Flange)
:
:
Special flanger which applies a flanging effect only to the high frequency range.
Flanger with double depth.
<FLANGE-1, 2, 3, 4, 5, 6>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Flange Rate.
* [EFFECT 2_ADJUST] knob (PARAM.2): Not used.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Flange Feedback.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
FLANGE
<FLANGE-7, 8, 9, 10, 11>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Flange Rate 1.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Flange Rate 2.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Flange Feedback.
11
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Effects in SINGLE 2 MODE
• L. HALL (Large Hall)
L. HALL-1 (Special Large Hall 1)
:
Hall reverb simulating a large hall with ideal acoustic characteristics which applies soft early
reflection sound.
L. HALL-2 (Special Large Hall 2)
L. HALL-3 (Large Stage Reverb)
L. HALL-4 (Large Stadium)
L. HALL-5 (Large Theater)
L. HALL-6 (Warm Large Hall)
L. HALL-7 (Chorus Large Hall)
L. HALL-8 (Sizzle Large Hall)
L. HALL-9 (Flanging Large Hall)
L. HALL-10 (Large Cave)
:
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:
Hall reverb simulating a large hall which applies different early reflection sound from L. HALL-1.
Hall reverb sounding on the stage in a large hall.
Large stadium reverb.
Large theater reverb.
Large hall reverb with thickness by applying chorus effect.
Clean large hall reverb with chorus effect.
Large hall reverb with sizzle sound.
Clean large hall reverb with deep flanging effect.
Like a sound of wind blowing in a large cave.
Reverb in a large tunnel with flanging effect.
L. HALL-11 (Large Tunnel)
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
L. HALL
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• S. HALL (Small Hall)
S. HALL-1 (Special Small Hall 1)
:
Hall reverb simulating a small hall with ideal acoustic characteristics which applies soft early
reflection sound.
S. HALL-2 (Special Small Hall 2)
S. HALL-3 (Small Stage Reverb)
S. HALL-4 (Small Stadium)
S. HALL-5 (Small Theater)
S. HALL-6 (Warm Small Hall)
S. HALL-7 (Chorus Small Hall)
S. HALL-8 (Sizzle Small Hall)
S. HALL-9 (Flanging Small Hall)
S. HALL-10 (Small Cave)
:
:
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:
Hall reverb simulating a small hall which applies different early reflection sound from L. HALL-1.
Hall reverb sounding on the stage in a small hall.
Small stadium reverb.
Small theater reverb.
Small hall reverb with thickness by applying chorus effect.
Clean small hall reverb with chorus effect.
Small hall reverb with sizzle sound.
Clean small hall reverb with deep flanging effect.
Like a sound of wind blowing in a small cave.
Reverb in a small tunnel with flanging effect.
S. HALL-11 (Small Tunnel)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
S. HALL
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• ROOM
ROOM-1 (Long E/R Room)
ROOM-2 (Short E/R Room)
ROOM-3 (Room E/R)
ROOM-4 (Announce Booth)
ROOM-5 (Pf Booth)
ROOM-6 (Warm Room)
ROOM-7 (Chorus Room)
ROOM-8 (Sizzle Room)
:
:
:
:
:
:
:
:
:
:
:
Room reverb with long early reflection.
Room reverb with short early reflection.
Room reverb with common early reflection. The amount of reverberation is small.
Room reverb with short early reflection and the small amount of reverb sound.
Reverb for adding the brightness to a piano sound.
Room reverb which emphasizes the thickness of sound by applying chorus effect.
Room reverb with thin chorus effect.
Room reverb with the characteristic high frequency range.
Room reverb with flanging effect.
ROOM-9 (Flanging Room)
ROOM-10 (Lo-F Flanging Room)
ROOM-11 (Hi-F Flanging Room)
Room reverb with flanging effect applied only to the low frequency range.
Room reverb with flanging effect applied only to the high frequency range.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
ROOM
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
• PLATE
PLATE-1 (High-Density Plate)
PLATE-2 (High-Density Old Plate)
PLATE-3 (High-Density Vivid Plate)
PLATE-4 (Phase Shift Plate)
PLATE-5 (No E/R Plate)
PLATE-6 (Warm Plate)
PLATE-7 (Chorus Plate)
PLATE-8 (Sizzle Plate)
PLATE-9 (Flange Plate)
:
:
:
:
:
:
:
:
:
:
:
High density plate reverb.
High density plate reverb with deep and fat sound.
High density plate reverb with the vivid high frequency range.
Plate reverb with phase-shifted sound.
Neutral plate reverb sound, with no early reflection.
Rich plate reverb sound with chorus effect.
Plate reverb with thin chorus effect.
Plate reverb with the characteristic high frequency range.
Plate reverb with flanging effect.
Plate reverb with flanging effect applied only to the low frequency range.
Plate reverb with flanging effect applied only to the high frequency range.
PLATE-10 (Lo-F Flange Plate)
PLATE-11 (Hi-F Flange Plate)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
PLATE
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Character.
12
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DE-10 Owner’s Manual
• MIC SIM (Microphone Simulation)
MIC SIM-1 (Trad Condenser 3k, Low Cut: Off)
:
:
:
Simulates the sound of a multipurpose professional condenser microphone with a large
diaphragm. Its warm and transparent sound is suitable for a vocal, as well as a drum
overhead or guitar amplifier.
Simulates the sound of “MIC SIM-1” above with the Low Cut switch to On. You can
suppress boosted low frequencies as a result from placing a microphone in close
proximity to the signal source.
Simulates the sound of one of the most popular condenser microphones in professional
studios together with the Classic condenser 87. You can get a high-fidelity clean sound of
an acoustic piano.
MIC SIM-2 (Trad Condenser 3k, Low Cut: On)
MIC SIM-3 (Trad Condenser 414, Low Cut: Off)
MIC SIM-4 (Trad Condenser 414, Low Cut: 150Hz) : Simulates the sound of “MIC SIM-3” above with the Low Cut switch to On. You can
suppress boosted low frequencies.
MIC SIM-5 (Trad Dynamic 112)
:
Simulates the sound of a dynamic microphone suitable for a kick. You can get a clean and
powerful sound by applying it to a kick or bass. It has a slightly boosted low frequencies.
Simulates the sound of a dynamic microphone which is frequently used for recording a
tom-tom. Suitable for recording a skin percussion because of its powerful attack feeling
with a high frequency peak.
MIC SIM-6 (German Dynamic 421)
:
MIC SIM-7 (German Dynamic 421, Low Cut: 2)
:
Simulates the sound of “MIC SIM-6” above with the Low Cut switch to On. You can
suppress boosted low frequencies more than “MIC SIM-6”.
MIC SIM-8 (German Dynamic 421, Low Cut: SPE) : Simulates the sound of “MIC SIM-6” above with the Low Cut switch to On (SPE). You can
considerably suppress boosted low frequencies. Suitable for a speech.
MIC SIM-9 (Modern Condenser 2)
MIC SIM-10 (Vintage Condenser 47)
:
:
Simulates the sound of a modern condenser microphone which has a wider dynamic
range and bright sound. It offers a warm tube sound, making a vocal or acoustic guitar as
if it were recorded by a condenser microphone.
Simulates a professional tube microphone with a large diaphragm that offers clean and
dry sound. Suitable for an acoustic guitar and brass.
MIC SIM-11 (Vintage Condenser 87, Low Cut: Off) : Simulates the sound of a classic and historic model used for vocals and strings
frequently in professional studios. Provides outstanding warm sound among condenser
microphones.
* [EFFECT 1_ADJUST] knob (PARAM.1): Not used.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
OUTPUT 1 (L)
OUTPUT 1 (R)
Mic Simulate
INPUT 1
Gate
• AMP SIM (Amplifier Simulation)
AMP SIM-1 (British 800 Amplifier)
:
Simulates the 800-series British tube amplifier, a synonym for “rock.” The king of the rock
sound of the 80’s hard rock and heavy metal. Distorted raging sound.
AMP SIM-2 (Tremo Recti Amplifier)
AMP SIM-3 (Metal Panel Recti Amplifier)
AMP SIM-4 (British Class A30 Amplifier)
:
Simulates the American combo model amplifier, designed to get high gain sound for the
90’s hard rock and heavy metal. Fat bass and raging distorted sound.
Simulates the amp head of the high gain amp series, same as the Tremo Recti Amplifiers.
Deep and well-separated distortion and heavy sound. Suitable for the metal sound.
Simulates a most popular British sound tube amplifier. The preamp section is designed
using the class A circuit for creating the fat and warm sound. Usually used in the range
between clear and crunch sound, but sometimes used with the higher gain to get a
harder distortion.
:
:
AMP SIM-5 (Fat Bass Amplifier)
:
Simulates the American combo amplifier designed as a bass amplifier but used by many
guitarists because of its fat presence sound. Suitable for jazz and blues with its clear and
crunch sound, however, because you can get a raging distortion that you cannot expect
from an ordinary bass amplifier when raising the gain. It can be used for a wide range of
genres.
AMP SIM-6 (Kick)
:
You can distort a kick sound appropriately.
AMP SIM-7 (Snare 1)
AMP SIM-8 (Snare 2)
AMP SIM-9 (Voice 1)
AMP SIM-10 (Voice 2)
AMP SIM-11 (Radio Voice)
:
:
:
:
:
You can distort a snare sound appropriately.
You can distort a snare sound excessively.
You can get a smooth distortion.
You can get a boomy and bright distortion.
You can get a bullhorn sound.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
OUTPUT 1 (L)
OUTPUT 1 (R)
Amp Simulate
INPUT 1
Gate
• DISTORTION
DIST-1 (Distortion)
DIST-2 (Rhythm)
DIST-3 (Over Drive)
DIST-4 (Acoustic)
DIST-5 (Blues)
:
:
:
:
:
:
:
You can get a hard distortion like driving a three-stacked amplifier.
You can get a slight distortion when picking the guitar strongly.
You can get a smooth distortion like driving a tube amplifier.
You can get an electric-acoustic guitar sound.
You can get a fat overdrive sound.
You can get a rough sound with a fat low frequency range.
You can get a bright and smooth distortion.
DIST-6 (Fuzz)
DIST-7 (Lead)
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DIST-8 (Metal)
:
:
:
:
You can get a shred sound.
Simulates a bass amplifier.
You can get a sound like recording a distorted bass sound through a line.
You can get a fat bass sound.
DIST-9 (Bass 1)
DIST-10 (Bass 2)
DIST-11 (Bass 3)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
OUTPUT 1 (L)
OUTPUT 1 (R)
Distortion
INPUT 1
Gate
• GUITAR MULTI 1
G. MULTI 1-1 (Natural Clean Guitar)
G. MULTI 1-2 (Vivid Chorus Guitar)
G. MULTI 1-3 (Warm Chorus Guitar)
G. MULTI 1-4 (Rhythm Guitar)
G. MULTI 1-5 (Warm Rhythm Guitar)
G. MULTI 1-6 (Flange Rhythm Guitar)
G. MULTI 1-7 (Acoustic Guitar)
G. MULTI 1-8 (Crunch Guitar)
:
:
:
:
:
:
:
:
:
:
:
Clean guitar sound featuring natural compression and moderate reverberation.
Contemporary guitar sound featuring a vivid and clear tone.
Warm and clean guitar sound with a deep chorus effect.
Designed for a rhythm guitar, with compression and drive circuits.
Designed for a rhythm guitar with warm sound, by adding a chorus effect.
Designed for a rhythm guitar with a flanging effect.
Simulates an acoustic guitar sound, with applying compression and reverberation.
Crunch guitar sound.
Crunch guitar sound with a moderate chorus effect.
Crunch guitar sound with L-R delay. Suitable for a mellow song.
Crunch guitar sound with a light and coarse flanging effect, featuring a brilliant high frequency
range.
G. MULTI 1-9 (Vivid Crunch)
G. MULTI 1-10 (Delay Crunch Solo)
G. MULTI 1-11 (Flange Crunch Solo)
<G. MULTI-1, 2, 3>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Modulation Level.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Reverb/Delay Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
<G. MULTI-4, 5, 6, 7, 8, 9, 10, 11>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
Chorus
or
Flanger
OUTPUT 1 (L)
OUTPUT 1 (R)
Delay/Reverb
Compressor
INPUT 1
Distortion
Gate
<NOTE>
When using any one of G_MULTI 1 settings above and no input signal is fed, you may hear an input noise. This is due
to the character of the effects. In such a case, you can reduce the noise by setting the gate to "on" (by PARAM 3).
• GUITAR MULTI 2
G. MULTI 2-1 (Warm Distortion)
G. MULTI 2-2 (Heavy Distortion)
G. MULTI 2-3 (Thin Flange Distortion)
G. MULTI 2-4 (Deep Flange Distortion)
G. MULTI 2-5 (Thin Metal Flange)
G. MULTI 2-6 (Deep Metal Flange)
G. MULTI 2-7 (Blues Lead)
G. MULTI 2-8 (Distortion Lead)
G. MULTI 2-9 (Mono Delay Lead)
G. MULTI 2-10 (L-R Delay Lead)
G. MULTI 2-11 (Delay Chorus Lead)
:
:
:
:
:
:
:
:
:
:
:
Distortion guitar sound like the JCM800.
Distortion guitar sound like Recti Head.
Distortion guitar sound with a moderate flanging effect.
Distortion guitar sound with a deep flanging effect.
Metal distortion with thin flanging effect.
Metal distortion with deep flanging effect.
Natural and mild lead guitar sound.
Bright lead guitar sound by applying a short delay.
Lead guitar sound with a mono delay.
Lead guitar sound with an L-R delay.
Lead guitar sound with an L-R delay and a chorus.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
Chorus
or
Flanger
OUTPUT 1 (L)
OUTPUT 1 (R)
Delay/Reverb
Compressor
INPUT 1
Distortion
Gate
<NOTE>
When using any one of G_MULTI 2 settings above and no input signal is fed, you may hear an input noise. This is due
to the character of the effects. In such a case, you can reduce the noise by setting the gate to "on" (by PARAM 3).
14
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• BASS MULTI
B. MULTI-1 (Normal Bass)
B. MULTI-2 (Slap Bass)
:
:
:
:
:
:
:
:
:
:
:
Normal bass sound with compression tuned for a bass.
Slap bass sound with compression and natural modulation.
Deeply moderated bass sound.
Slightly distorted bass sound which stands out in the orchestra sound.
More distorted sound than B. MULTI-4, resulting in more distinct sound.
Distorted sound with moderate flanging effect.
Natural bass sound. Suitable for a bass solo.
Distorted sound with natural feeling.
Moderate flanged bass sound.
Deep flanged bass sound.
Rich and spacious bass sound by adding a chorus effect. Recommended to be used with a
reverb.
B. MULTI-3 (Fretless Bass)
B. MULTI-4 (Distortion Bass 1)
B. MULTI-5 (Distortion Bass 2)
B. MULTI-6 (Distortion Bass 3)
B. MULTI-7 (Ambience Bass Solo 1)
B. MULTI-8 (Ambience Bass Solo 2)
B. MULTI-9 (Flange Bass 1)
B. MULTI-10 (Flange Bass 2)
B. MULTI-11 (Chorus Bass)
<B. MULTI-1, 2, 3, 7, 9, 10, 11>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Modulation Level.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Reverb/Delay Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
<B. MULTI-4, 5, 6, 8>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
Chorus
or
Flanger
OUTPUT 1 (L)
OUTPUT 1 (R)
Delay/Reverb
Compressor
INPUT 1
Distortion
Gate
<NOTE>
When using any one of BASS MULTI settings above and no input signal is fed, you may hear an input noise. This is due
to the character of the effects. In such a case, you can reduce the noise by setting the gate to "on" (by PARAM 3).
• VOCAL MULTI
V. MULTI-1 (Normal Vocal)
V. MULTI-2 (Doubling Vocal)
V. MULTI-3 (Diffusion Vocal)
V. MULTI-4 (Distortion Vocal)
V. MULTI-5 (Flange Distortion Vocal)
V. MULTI-6 (Radio Voice)
:
:
:
:
Light compression and reverberation applied only to the high frequency range.
Light compression and moderate short delay. Suitable for adding the brightness to a dull vocal.
Designed for adding a chorus effect to a center positioned vocal.
Distorted vocal sound for standing out the vocal.
Distorted vocal sound with adding a moderate flanging effect. A unique sound can be generated.
Typical "radio voice". Simulates a radio sound with its characteristic compression.
Simulate a smaller radio than V. MULTI-6.
:
:
:
:
V. MULTI-7 (Small Radio Voice)
V. MULTI-8 (Flange Voice)
A special voice that can be used as an effect voice.
<V. MULTI-1, 2, 3, 6>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Modulation Level.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Reverb/Delay Level.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
<V. MULTI-4, 5, 7, 8>
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Distortion Gain.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Distortion Output.
* [EFFECT 2_MIX] knob (PARAM.3):
Adjust the Gate Threshold.
Chorus
or
Flanger
OUTPUT 1 (L)
OUTPUT 1 (R)
Delay/Reverb
Compressor
INPUT 1
Distortion
Gate
V. MULTI-9 (Line Select 1)
V. MULTI-10 (Line Select 2)
V. MULTI-11 (Mute)
:
:
:
Input 1 routes to Output 1/L, while Input 2 routes to Output 1/R.
Input 1 routes to Output 2/L, while Input 2 routes to Output 2/R.
No signal is output from Output 1/2.
* Parameter Settings: Non.
<NOTE>
When using any one of VOCAL MULTI settings above and no input signal is fed, you may hear an input noise. This is
due to the character of the effects. In such a case, you can reduce the noise by setting the gate to "on" (by PARAM 3).
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Names and Functions(Front panel section)
EFFECT
1
EFFECT
2
TYPE
F
VARIATION
6
ADJUST
PARAM.1
TYPE
ADJUST
PARAM.2
MIX
VARIATION
6
MIX
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
MODE
SINGLE1/DUAL
DELAY
SINGLE
2
SINGLE1/DUAL SINGLE
2
MODE
G
MODE
7
8
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
A
B
C
D
E
F
L.HALL
S.HALL
L.HALL
S.HALL
ROOM
PLATE
DISTORTION
SINGLE2
H
I
MISC
G.MULTI
G.MULTI
1
2
SINGLE1
DUAL
EFF MUTE
I
9
C
3
9
ROOM
CHO
3
ROOM
CHORUS
PITCH
PLATE
B.MULTI
J
10
11
B
A
J
2
1
10
11
S.HALL
L.HALL
PITCH
2
1
DRY
EFF
DRY
EFF
VOCAL
MIC SIM
K
FLANGER
VO.MULTI
K
FLANGE
DELAY+REV
AMP SIM
PEAK
PEAK
POWER
11
12 13
4
6
7 8 9
10
1 2
5
3
1. EFFECT 1 TYPE switch
9. EFFECT 2 VARIATION switch
Selects the type for EFFECT 1 in the dual mode or for the
effect in the single (1 or 2) mode.
Selects the variation for the effect type selected for
EFFECT 2 in the dual mode.
You can select from among 11 effect types for each mode
as shown in the table below.
This switch does not function in the single (1 or 2) mode.
You can select from among 11 variations, as same as
EFFECT 1.
MODE
MODE
SINGLE 1/DUAL
SINGLE 2
L. HALL
S. HALL
ROOM
SINGLE 1/DUAL
SINGLE 2
DISTORTION
G. MULTI 1
G. MULTI 2
B. MULTI
SW
SW
DELAY
L. HALL
G
A
B
C
D
E
F
H
I
MISC
S. HALL
10. EFFECT 2 ADJUST/PARAM. 2 control and indicator
Adjusts the parameter value for EFFECT 2 in the dual mode
or the parameter 2 value for the effect in the single (1 or
2) mode.
CHORUS
PITCH
ROOM
J
K
PLATE
PLATE
MIC SIM
AMP SIM
FLANGER
VO. MULTI
VOCAL
DELAY + REV
The center position is the default. Turning left decreases
the value while turning right increases the value.
2. EFFECT 1 PEAK indicator
Lights up when the input level of EFFECT 1 in the dual
mode or of the effect in the single (1 or 2) mode exceeds
"+6 dB" which is just below the clipping level.
11. EFFECT 2 MIX/PARAM. 3 control and indicator
Adjusts the balance of the output sound from the
OUTPUT 2 jacks on the rear panel in the dual mode.
3. EFFECT 1 VARIATION switch
Selects the variation for EFFECT 1 in the dual mode or for
the effect in the single (1 or 2) mode.
• Hard left
• Center
• Hard right :DRY 0%, EFFECT 200%
:DRY 100%, EFFECT 0%
:DRY 50%, EFFECT 0%
You can select from among 11 variations.
In the single mode, this control adjusts the parameter 3
value for the selected effect type. The center position is
the default. Turning left decreases the value while
turning right increases the value.
4. EFFECT 1 ADJUST/PARAM. 1 control and indicator
Adjusts the parameter value for EFFECT 1 in the dual mode
or the parameter 1 value for the effect in the single (1 or
2) mode. The center position is the default. Turning left
decreases the value while turning right increases the value.
12. EFFECT MUTE switch and indicator
Each press of the switch alternates on and off of EFFECT
MUTE. The indicator lights up when the mute is on, while
it turns off when the mute is off.
Note that the dry sound is not muted regardless of the
switch setting.
5. EFFECT 1 MIX control
Adjusts the balance of the output sound from the
OUTPUT 1 jacks on the rear panel in the dual or single
mode.
• Hard left
• Center
• Hard right :DRY 0%, EFFECT 100%
:DRY 100%, EFFECT 0%
:DRY 50%, EFFECT 0%
<NOTE>
When connecting an external foot switch and step-
ping it down, pressing this switch does not alternate
on and off of EFFECT MUTE.
6. MODE select switch
Selects the mode between DUAL, SINGLE 1 and SINGLE 2.
13. POWER switch and indicator
Turns the power on or off. The indicator lights up when
the power is on.
7. EFFECT 2 TYPE switch
Selects the type for EFFECT 2 in the dual mode. This switch
does not function in the single (1 or 2) mode.
You can select from among 11 effect types, as same as
EFFECT 1.
<Hints: About the ADJUST indicators for parameters>
Each ADJUST indicator lights when moving the appro-
priate control after changing the effect type or varia-
tion. This shows that the current position of the con-
trol matches the parameter value.
On the contrary, if you change the effect type or varia-
tion while the indicator is lit, it turns off. This the pa-
rameter is set to the default value.
8. EFFECT 2 PEAK indicator
Lights up when the input level of EFFECT 2 in the dual
mode exceeds "+6 dB" which is just below the clipping
level. This indicator does not function in the single (1 or
2) mode. We recommend to adjust the INPUT LEVEL
control on the rear panel appropriately so that this
indicator sometimes lights up.
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Names and Functions (Rear panel section)
2
1
(1&2)
R
L
R
L
FOOT SW
DUAL MODE
model 8051
(MONO)
(MONO)
R
L(MONO)
SINGLE MODE
TRIM
LINE MIC/G
MIC
MIN
MAX
MIN
MAX
GUITAR
MIC/GUITAR INPUT
EFF MUTE
OUTPUT
2
OUTPUT
1
LINE INPUT (-10dBV)
3
4
5
6
7
8
1
2
6. LINE INPUT 1 jack and Input level control
1. Power cord
This jack connects to a line level (-10 dBV) source.
It is active when the input select switch is set to "LINE".
2. FOOT SW jack
By connecting the optional Model 8051 foot switch to this
jack, you can alternate on or off of the EFFECT MUTE
function via the foot switch.
In the dual mode, the source signal is routed to EFFECT 1.
When the INPUT 2 (R) jack is not plugged, the same signal
is fed to both EFFECT 1 and EFFECT 2. You can adjust the
input level by the control beside the jack while
Contact our dealer or local Fostex sales office if you
want to know details about the Model 8051.
monitoring the appropriate peak indicator.
In the single mode, the source signal is routed to the L
channel of the effect. When the INPUT 2 (R) jack is not
plugged, the same signal is fed to both the L and R
channels of the effect.
You can adjust the input level by the input level control
beside the jack while monitoring the appropriate peak
indicator.
<NOTE>
When the input select switch is set to "MIC/G", this
jack is not active.
7. Input select switch
Selects the input jack to be active for INPUT 1.
The LINE INPUT jack is active. You can con-
nect a line level source.
LINE
3. OUTPUT 2 jacks (L (MONO), R)
In the dual mode, these jacks feed the EFFECT 2 sound in
stereo (L and R). In the single mode (1 or 2), they do not
feed any signal. When only the "L (MONO)" jack is plugged,
it feeds the summed signal of L and R.
The MIC/GUITAR INPUT jack is active. You can
connect a microphone or guitar directly.
MIC/G
8. MIC/GUITAR INPUT jack andTRIM control
This jack is used to connect to a microphone or guitar.
It is active when the input select switch is set to "MIC/G".
4. OUTPUT 1 jacks (L (MONO), R)
In the dual mode, these jacks feed the EFFECT 1 sound in
stereo (L and R). In the single mode, they feed the
selected effect sound in stereo (L and R). When only the
"L (MONO)" jack is plugged, it feeds the summed signal of
L and R.
In the dual mode, the source signal is routed to EFFECT 1.
When the INPUT 2 (R) jack is not plugged, the same signal
is fed to both EFFECT 1 and EFFECT 2. You can adjust the
input level by the control beside the jack while
5. LINE INPUT 2 jack/Input level control
monitoring the appropriate peak indicator.
This jack is used to connect to a line level (-10 dBV) source.
In the dual mode, the source signal is routed to EFFECT 2.
You can adjust the input level by the control beside the
jack while monitoring the appropriate peak indicator.
In the single mode, the source signal is routed to the L
channel of the effect. When the INPUT 2 (R) jack is not
plugged, the same signal is fed to both the L and R
channels of the effect.
You can adjust the input level by the TRIM control beside
the jack while monitoring the appropriate peak indicator.
In the single mode, the source signal is routed to the R
channel of the effect.
You can adjust the input level by the input level control
beside the jack while monitoring the appropriate peak
indicator.
<NOTE>
When the input select switch is set to "LINE", this jack
is not active.
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How to use the Dual Mode
We describe how to use the Dual Mode below.
<About features of the Dual Mode>
1. You can use the DE-10 as a two-channel effect processing unit.
2. Each effect processor (EFFECT 1 and EFFECT 2) provides a mono input and stereo output jacks.
3. A main parameter for each effect can be edited from the preset value.
The following shows the example of using the dual mode, in which the DE-10 is connected between the AUX SEND
and AUX RTN jacks for applying the desired effect to a sound.
LINE MIC/G
Set the input se-
lector to "LINE".
Adjust the incoming signal level
from the mixer. See <Caution on
Effect Processing> below for details
about how to adjust the level.
<Point>
Connect the Foot SW
into the jack to re-
motely control the
Effect Mute ON/OFF.
1
(1&
R
L
R
L
DUAL MODE
m
(MONO)
(MONO)
R
L(MONO)
SINGLE MODE
TRIM
LINE MIC/G
MIC
MIN
MAX
MIN
MAX
GUITAR
EFF MUTE
OUTPUT
2
OUTPUT
1
LINE INPUT (-10dBV)
MIC/GUITAR INPUT
AUX SEND
AUX RTN
MIXER
EFFECT
2
TYPE
F
VARIATION
6
ADJUST
PARAM.1
TYPE
ADJUST
PARAM.2
MIX
VARIATION
MIX
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
SINGLE1/DUAL
DELAY
SINGLE
2
MODE
G
MODE
7
8
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
DISTORTION
SINGLE2
H
I
MISC
G.MULTI
G.MULTI
1
2
SINGLE1
DUAL
EFF MUTE
I
9
C
3
9
ROOM
CHO
3
CHORUS
PITCH
B.MULTI
J
10
11
B
A
J
2
1
10
11
S.HALL
L.HALL
PITCH
2
1
DRY
EFF
DRY
EFF
K
FLANGER
VO.MULTI
K
FLANGE
PEAK
PEAK
POWER
4
5
2
3
5
2
3
4
1
<Front panel settings>
<About PEAK indicator>
1. Set the MODE switch to "DUAL".
The PEAK indicator on the front panel illuminates when
the input signal to be monitored reaches 6 dB below the
clipping level. Adjust the input level appropriately so
that the PEAK indicator occasionally flickers. If you hear
the output sound distorted though the PEAK indicator
does not steadily light or illuminate so often, it may be
due to the signal level increase in the effect processing.
In such a case, reduce the input level so that the output
sound is not distorted.
2. Set the TYPE switch for each of EFFECT 1 and 2 to the
desired position.
You can select from among the following eleven types.
See page 5~7 for details about each type.
MODE
MODE
SINGLE 1/DUAL
L. HALL
SINGLE 2
L. HALL
S. HALL
ROOM
SINGLE 1/DUAL
DELAY
SINGLE 2
DISTORTION
G. MULTI 1
G. MULTI 2
B. MULTI
SW
SW
G
A
B
C
D
E
F
H
I
MISC
S. HALL
CHORUS
PITCH
ROOM
J
K
PLATE
PLATE
<Note on changing the switch position>
When you change the position of the MODE, EFFECT TYPE,
or VARIATION switch, the DE-10 resets the internal DSP
and the output signal disappears momentarily. This is
due to not a malfunction.
MIC SIM
AMP SIM
FLANGER
VO. MULTI
VOCAL
DELAY + REV
3. Set the VARIATION switch for each of EFFECT 1 and 2 to
the desired position.
<Notes on using the ADJUST and MIX controls>
• When you turn the ADJUST or MIX control, a click may
be generated with some effect type.
4. Using the appropriate ADJUST control, adjust the
parameter for each of EFFECT 1 and 2.
• If the default of a parameter is the maximum or
minimum value, you cannot increase or decrease the
value using the ADJUST control, respectively.
5. Using the appropriate MIX control, adjust the mixing
balance of dry and effect signals fed from the OUTPUT
jacks for each of EFFECT 1 and 2.
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How to use the Single (1/2) Mode
We describe how to use the single (1 or 2) mode below.
<About features of the Single Mode>
1. You can use the DE-10 as a high quality single-channel effect processing unit.
2. Stereo inputs and outputs are provided.
3. Three main parameters for each effect can be edited from the preset values.
4. You can apply a higher density reverberation than the dual mode.
5. For the delay, flange and pitch effects, the independent channel algorithm is employed, offering
completely separated processing for L and R channels.
The following shows the examples of using the single mode for a live performance, in which a guitar, keyboard
and microphone are directly connected to the DE-10, while the effect outputs of the DE-10 are connected to a
keyboard amplifier or guitar amplifier.
You can also use the Model 8051 optional foot switch for controlling on/off of EFFECT MUTE.
EFFECT
1
EFFECT
MIX
2
EFFECT
1
EFFECT
MIX
2
TYPE
F
V
ARIATION
ADJUST
ARAM.1
MIX
TYPE
V
ARIATION
ADJUST
ARAM.2
P
P
PARAM.3
TYPE
F
V
ARIATION
ADJUST
ARAM.1
MIX
TYPE
V
ARIATION
ADJUST
ARAM.2
DRY+EFF
6
DLY+REV
6
DRY+EFF
MODE SINGLE1/DUAL SINGLE
2
MODE SINGLE1/DUAL
SINGLE
2
P
P
PARAM.3
MODE
DRY+EFF
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELA
Y
5
4
7
8
6
DLY+REV
6
DRY+EFF
A
B
C
D
E
F
L.HALL
S.HALL
L.HALL
S.HALL
ROOM
PLATE
G
H
I
DELA
Y
DISTORTION
MODE SINGLE1/DUAL SINGLE
2
MODE SINGLE1/DUAL
SINGLE
2
SINGLE2
MISC
MODE
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELA
Y
5
4
7
8
MISC
CHORUS
PITCH
G.MULTI
G.MULTI
1
2
A
B
C
D
E
F
L.HALL
S.HALL
L.HALL
S.HALL
ROOM
PLATE
G
H
I
DELA
Y
DISTORTION
SINGLE1
DUAL
EFF MUTE
SINGLE2
MISC
C
I
3
9
ROOM
CHO
3
9
ROOM
MISC
CHORUS
PITCH
G.MULTI
G.MULTI
1
2
SINGLE1
DUAL
EFF MUTE
I
9
PLATE
J
B.MULTI
ROOM
C
3
9
ROOM
CHO
3
B
A
J
2
1
10
11
S.HALL
L.HALL
PITCH
2
1
10
DRY
EFF
DRY
EFF
VOCAL
MIC SIM
K
FLANGER
VO.MULTI
K
FLANGE
1
1
PLATE
J
B.MULTI
10
11
10
B
A
J
2
1
S.HALL
L.HALL
PITCH
2
1
DRY
EFF
DRY
EFF
DELAY+REV
AMP SIM
VOCAL
MIC SIM
AMP SIM
K
FLANGER
VO.MULTI
K
FLANGE
1
1
DUAL MULTI EFFECT PROCESSORS
PEAK
PEAK
POWER
DELAY+REV
DUAL MULTI EFFECT PROCESSORS
PEAK
PEAK
POWER
LINE MIC/G
Set to "LINE" when
connecting to a
keyboard.
Set to "MIC/G"
when connecting
to a microphone or
guitar.
LINE MIC/G
Adjust the input levels from a key-
board using the input level controls.
See <Caution on Effect Processing>
on the next page for details about how
to set the level.
Adjust the input level
of a microphone or
guitar using the TRIM
control.
1
(1&2
R
L
R
L
DUAL MODE
m
(MONO)
(MONO)
R
L(MON)
SINGLE MODE
TRIM
LINE MIC/G
MIC
MIN
MAX
MIN
MAX
GUITAR
EFF MUTE
OUTPUT
2
OUTPUT
1
LINE INPUT (-10dBV)
MIC/GUITAR INPUT
In the single (1/2)
mode, these jacks are
not used.
Connect to a microphone or guitar di-
rectly. Set the input select switch to "MIC/
G".
Connect to the L and R out-
puts of a keyboard. If the key-
board provides a mono out-
put, use the "L(MONO)" jack.
Set the input select switch to
"LINE".
Connect to the input of a key-
board amplifier or guitar ampli-
fier.
19
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DE-10 Owner’s Manual
In the single (1/2) mode, these controls and indi-
cators are not used.
EFFECT
2
TYPE
F
VARIATION
6
ADJUST
PARAM.1
TYPE
ADJUST
PARAM.2
MIX
VARIATION
6
MIX
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
SINGLE1/DUAL
DELAY
SINGLE
2
2
MODE
G
MODE
7
8
E
D
G
H
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
L
L
DISTORTION
SINGLE2
H
I
MISC
G.MULTI
G.MULTI
1
2
SINGLE1
DUAL
EFF MUTE
I
9
C
3
9
ROOM
CHO
3
CHORUS
PITCH
B.MULTI
J
10
11
B
A
J
2
1
10
11
S.HALL
L.HALL
PITCH
2
1
DRY
EFF
DRY
EFF
M
M
K
FLANGER
VO.MULTI
K
FLANGE
PEAK
PEAK
POWER
4
4
2
3
5
4
1
<Front panel settings>
<About PEAK indicator>
1. Set the MODE switch to "SINGLE 1" or "SINGLE 2".
The PEAK indicator on the front panel illuminates when
the input signal to be monitored reaches 6 dB below the
clipping level. Adjust the input level appropriately so
that the PEAK indicator occasionally flickers.
If you hear the output sound distorted though the PEAK
indicator does not steadily light or illuminate so often,
it may be due to the signal level increase in the effect
processing. In such a case, reduce the input level so that
the output sound is not distorted.
2. Set the TYPE switch to the desired position.
You can select from among the following eleven types for
each single mode. See page 8~15 for details about each
type.
• When selecting "SINGLE 1".
MODE
MODE
SINGLE 1/DUAL
SINGLE 2
L. HALL
S. HALL
ROOM
SINGLE 1/DUAL
DELAY
SINGLE 2
DISTORTION
G. MULTI 1
G. MULTI 2
B. MULTI
SW
SW
L. HALL
G
A
B
C
D
E
F
<Note on changing the switch position>
When you change the position of the MODE, EFFECT TYPE,
or VARIATION switch, the DE-10 resets the internal DSP
and the output signal disappears momentarily. This is
due to not a malfunction.
H
I
MISC
S. HALL
CHORUS
PITCH
ROOM
J
K
PLATE
PLATE
MIC SIM
AMP SIM
FLANGER
VO. MULTI
VOCAL
DELAY + REV
• When selecting "SINGLE 2".
<Notes on using the ADJUST and MIX controls>
• When you turn the ADJUST or MIX control, a click may
be generated with some effect type.
MODE
MODE
SINGLE 1/DUAL
L. HALL
SINGLE 2
L. HALL
S. HALL
ROOM
SINGLE 1/DUAL
DELAY
SINGLE 2
DISTORTION
G. MULTI 1
G. MULTI 2
B. MULTI
SW
SW
G
H
I
A
B
C
D
E
F
MISC
S. HALL
CHORUS
PITCH
ROOM
• If the default of a parameter is the maximum or
minimum value, you cannot increase or decrease the
value using the ADJUST control, respectively.
J
PLATE
PLATE
MIC SIM
AMP SIM
K
FLANGER
VO. MULTI
VOCAL
DELAY + REV
3. Set the VARIATION switch to the desired position.
4. Using the ADJUST (PARAM 1 through PARAM 3) controls,
adjust the effect parameters.
In the single mode, you can control three parameters for
each effect, as shown in the table below.
5. Using the MIX control, adjust the mixing balance of dry
and effect signals fed from the appropriate OUTPUT jacks.
20
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DE-10 Owner’s Manual
Specifications
<INPUT x 3>
LINE INPUT x 2
• Connector:
• Input Impedance: 20kΩ or more
• Input Level:
<FOOT SW>
• Connector:
ø 6mm phone jack (Optional Model 8051)
ø 6mm phone jack/unbalanced
<OTHERS>
• Frequency Response:
• Dynamic Range:
• AD converter:
20kHz ~ 20kHz (TYPICAL)
92dB (TYPICAL)
20bit 64 times over sampling delta sigma
24 bit 128 times over sampling delta
sigma
-10dBV
MIC/GUITAR x 1
• Connector:
• Input Impedance: 500kΩ or more
ø 6mm phone jack/unbalanced
• DA converter:
• Input Level:
-55dBV ~ -15dBV (Controllable)
• Total Harmonic Distortion: 0.01% (TYPICAL)
• Sampling Frequency:
44.1kHz
<OUTPUT x 4>
<GENERAL>
• Dimensions:
• Weight:
• Connector:
• Output Impedance: 10kΩ or more
• Output Level:
ø 6mm phone jack/unbalanced
482 (W) x 44 (H) x 230 (D) mm
Approx. 2.5kg
-10dBV
• Power Supply:
• Power Consumption:
120V AC 60Hz, 230V ~ 50/60Hz
8W
• Specifications and appearance are subjects to change without notice for product improvement.
Block Diagram
Dual Mode
TYPE
VARIATION
D/A
D/A
L (MONO)
OUTPUT 1
MIC/GUITAR
EFFECT
PROCESSOR
TRIM
A/D
INPUT
SELECT
INPUT 1 (1&2)
INPUT
R
ADJUST
TYPE
VARIATION
D/A
D/A
L (MONO)
OUTPUT 2
EFFECT
PROCESSOR
A/D
INPUT 2
INPUT
R
ADJUST
Single 1/2 Mode
MIC/GUITAR
TRIM
A/D
INPUT
SELECT
INPUT L (MONO)
VARIATION
TYPE
INPUT
D/A
D/A
L (MONO)
OUTPUT 1
EFFECT
PROCESSOR
R
ADJUST ADJUST
PARAM.2 PARAM.3
ADJUST
PARAM.1
A/D
INPUT R
INPUT
MUTE DATA
D/A
D/A
L (MONO)
OUTPUT 2
MUTE DATA
R
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DE-10 Owner’s Manual
Declaration of EC Directive
This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member nation's ordinance
concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/EEC) - Directive on approximation of member
nation's ordinance concerning electric equipment designed to be used within the specified voltage range.
The Affect of Immunity on This Equipment
The affect of the European Specification EN61000-6-1 (coexistence of electromagnetic waves - common immunity specification)
on this equipment are as shown below.
In the electrical fast transient/burst requirements, surge, conducted disturbances by radio-frequency fields, power frequency magnetic
field, radiate electromagnetic field requirements and static electricity discharging environment, this could be affected by generation
of noise in some cases.
FOSTEX DISTRIBUTORS LIST IN EUROPE * Including non-EU countries
<ITALY>
<AUSTRIA>
NAME: Proel S. p. A.
ADD: Zona Via Alla Ruenia 37/43 64027 - Sant'Omero (Teramo), Italy
TEL: (+39) 0861-81241, FAX: (+39) 0861-887862
NAME: ATEC Audio-u. Videogeraete VertriebsgesmbH.
ADD: Im Winkel 5, A-2325 Velm, Austria
TEL: (+43) 2234-74004, FAX: (+43) 2234-74074
<THE NETHERLANDS>
NAME: IEMKE ROOS AUDIO B. V.
<BELGIUM>
NAME: General Audio
ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The Netherlands
TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201
ADD: Albert Temmerstraat 21, 1731 Zellik, Belgium
TEL: (+32) 2-4630650, FAX: (+32) 2-4661500
<NORWAY>
NAME: Fitzpatrick
<DENMARK>
NAME: SC Sound ApS
ADD: P. B. 4316 Nydalen, 0402 Oslo, Norway
TEL: (+47) 23 400 380, FAX: (+47) 23 400 389
ADD: Malervej 2, DK-2630 Taastrup, Denmark
TEL: (+45) 4399-8877, FAX: (+45) 4399-8077
<PORTUGAL>
<FINLAND>
NAME: Caius - Tecnologias Audio e Musica, Lda.
ADD: Praca do Bom Sucesso, No 61 Bom Sucesso Trade Center,
Escritorio 701/702, 4150-1460 Porto, Portugal
TEL: (+351) 22-608-06-10, FAX: (+351) 22-608-06-29
NAME: Noretron Oy Audio
ADD: P. O. Box 22, FIN-02631 Espoo, Finland
TEL: (+358) 9-5259330, FAX: (+358) 9-52593352
<FRANCE>
NAME: Sennheiser France
ADD: 128 bis, avenue Jean-Jaures, 94851 Ivry-sur-Seine Cedex,
France
TEL: (+33) 1 4987 0300, FAX: (+33) 1 4987 0324
<SPAIN>
NAME: Letusa S. A.
ADD: C/Laguna 10, 28923 Alcorcon, Madrid, Spain
TEL: (+34) 91-4862800, FAX: (+34) 91-9414597
<SWEDEN>
<GERMANY>
NAME: TTS Scandinavia AB
NAME: Mega Audio GmbH
ADD: Kavallerivagen 24, 172 48 Sundbyberg, Sweden
TEL: (+46) 8-59798000, FAX: (+46) 8-59798001
ADD: Stromberger Str. 32, D-55411 Bingen, Germany
TEL: (+49) 6721-94330, FAX: (+49) 6721-32046
<SWITZERLAND>
NAME: Audio Bauer Pro AG
<GREECE>
NAME: Bon Studio S. A.
ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland
TEL: (+41) 1-4323230, FAX: (+41) 1-4326558
ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece
TEL: (+30) 210-3809-605, 606, 607, 608
FAX: (+30) 210-3845-755, 210-3827-868
<UK>
NAME: SCV London
<ICELAND>
ADD: 40 Chigwell Lane, Oakwood Hill Industrial Estate, Loughton,
Essex IG10 3NY U. K.
TEL: (+44) 20-8418-0778, FAX: (+44) 20-8418-0624
NAME: I. D. elrf. electronic Ltd.
ADD: ARMULA 38 108 REYKJAVIK, ICELAND
TEL: (+354) 588 5010, FAX: (+354) 588 5011
22
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