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		 DIGITAL REVERBERATOR   
					Owner’s Manual   
					Manuel d’instructions   
					Bedienungsanleitung   
					Manual del propietario   
					DATA/CURSOR   
					INC   
					PARAMETER   
					DIGITAL REVERBERATOR   
					INFINITE   
					POWER   
					FINE   
					7 
					4 
					8 
					9 
					6 
					PROGRAM   
					STORE   
					MAIN   
					R 
					L 
					CLIP   
					-3   
					-6   
					-9   
					-12   
					-18   
					-24   
					-36   
					STEREO   
					L 
					MONO   
					R 
					EQ   
					EQ ON   
					GATE ON   
					OTHERS   
					5 
					2 
					• 
					PRESET   
					USER   
					DEC   
					PROGRAM   
					MIDI   
					UTILITY   
					BYPASS   
					GATE   
					1 
					0 
					3 
					– 
					CANCEL   
					ON/ OFF   
					PRE EFFECT EQ   
					FREQ GAIN   
					INPUT   
					0 
					FREQ   
					100   
					GAIN   
					FREQ   
					10k   
					GAIN   
					ON   
					4k   
					300   
					800   
					2k   
					LEVEL/   
					BAL   
					RECALL/   
					ENTER   
					COMPARE   
					2k   
					20k   
					50   
					700 -15 +15   
					LOW   
					5k -15 +15   
					MID   
					-15 +15   
					350   
					+10   
					-00   
					L 
					R 
					HIGH   
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				Precautions i   
					Precautions   
					Water warning   
					Do not expose the device to rain, use it near water or in damp or wet conditions, or place con-   
					tainers on it containing liquids which might spill into any openings.   
					Avoid excessive heat, humidity, dust, and vibration   
					Keep the unit away from locations where it is likely to be exposed to high temperatures or   
					humidity – such as near radiators, stoves, in direct sunlight, etc. Avoid locations which are sub-   
					ject to excessive dust accumulation. Extreme vibrations can cause mechanical damage.   
					Avoid physical shocks   
					Strong physical shocks can damage the unit. Handle it with care.   
					Install the unit with plenty of space for ventilation   
					This unit should be installed in such a way as to maintain a gap of 10cm or more between the   
					rear of the unit and the wall. This will prevent heat build-up inside the unit and possible fire haz-   
					ard.   
					Do not open the unit, or attempt repairs or modifications yourself   
					This product contains no user-serviceable parts. Prefer all maintenance to qualified Yamaha ser-   
					vice personnel. Opening the unit and/or tampering with the internal circuitry will void the war-   
					ranty.   
					Make sure the power is off before making or removing connections   
					Always turn the power OFF prior to connecting or disconnecting cables. This is important to pre-   
					vent damage to the unit itself as well as other connected equipment.   
					Handle cables carefully   
					Always plug and unplug cables – including the AC cord – by gripping the connector, not the   
					cord.   
					Clean with a soft dry cloth   
					Never use solvents such as benzine or thinner to clean the unit. Wipe it clean with a soft, dry   
					cloth.   
					Always use the correct power source   
					Make sure the power source voltage specified on the rear panel matches your local AC mains   
					supply:   
					US & Canadian Model: 120V AC, 60 Hz   
					General Model: 230V AC, 50 Hz   
					UK Model: 240V AC, 50 Hz   
					Back-up battery   
					This unit contains a long-life lithium battery which maintains the contents of user memory loca-   
					tions even when the unit is off. With normal use, the battery should last approximately five   
					years. If the battery voltage falls below a certain level, the message “WARNING LOW BAT-   
					TERY” will appear on the screen when the power is turned on. If this occurs, have the battery   
					replaced at a qualified Yamaha service center.   
					Warning: DO NOT ATTEMPT TO REPLACE THE BATTERY YOURSELF. OPENING THE UNIT   
					AND/OR TAMPERING WITH THE INTERNAL CIRCUITRY WILL VOID THE WARRANTY.   
					ProR3 Digital Reverberator   
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				ii Contents   
					Contents   
					ERROR Messages of the ProR3 . . . . . . . . . . . .36   
					Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1   
					Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2   
					Rear panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6   
					Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . .37   
					Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38   
					Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . .38   
					Basic use – using a preset program – . . . . .7   
					Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7   
					Turning the power on (off). . . . . . . . . . . . . . . . . .7   
					Adjusting the input level . . . . . . . . . . . . . . . . . . .8   
					Selecting effect programs . . . . . . . . . . . . . . . . . . .8   
					Preset Program List . . . . . . . . . . . . . . . . . . . . . . . .9   
					MIDI data format . . . . . . . . . . . . . . . . . . . . . Add-1   
					1. Transmitted data . . . . . . . . . . . . . . . . . . . Add-1   
					2. Receive data . . . . . . . . . . . . . . . . . . . . . . . Add-5   
					MIDI Implementation Chart . . . . . . . . . . Add-9   
					Advanced uses (1) . . . . . . . . . . . . . . . . . . . . . . .12   
					The bypass function . . . . . . . . . . . . . . . . . . . . . .12   
					Pre-effect EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . .12   
					The INFINITE function. . . . . . . . . . . . . . . . . . . .13   
					Advanced uses (2) – Editing functions –. .14   
					How programs are organized . . . . . . . . . . . . . .14   
					Editing procedure . . . . . . . . . . . . . . . . . . . . . . . .15   
					Program parameters 1 (Primary effects) . . . . .18   
					Reverberation (Reverb) . . . . . . . . . . . . . . . .18   
					Early Reflections (ER) . . . . . . . . . . . . . . . . . .19   
					User ER parameter . . . . . . . . . . . . . . . . .19   
					Room Simulation (RoomSim) . . . . . . . . . . .20   
					Reverb + Echo (Rev + Ech) . . . . . . . . . . . . .21   
					Reverb + Early Reflections (Rev + ER) . . . .22   
					Reverb + Chorus (Rev + Cho) . . . . . . . . . . .23   
					Reverb + Symphonic (Rev + Sym) . . . . . . .24   
					Reverb + Flanger (Rev + Flg) . . . . . . . . . . . .25   
					Reverb + Pitch Change (Rev + Pit) . . . . . . .26   
					Reverb + Auto Pan (Rev + PAN) . . . . . . . .27   
					Common parameters . . . . . . . . . . . . . . . . . .27   
					Program paramaters 2 (Secondary effects) . . .28   
					DFL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28   
					COMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29   
					EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30   
					GATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31   
					LEVEL/BAL . . . . . . . . . . . . . . . . . . . . . . . . .32   
					Advanced uses (3) – Utility functions – . . .33   
					Memory protect settings. . . . . . . . . . . . . . . . . . .33   
					Input mode setting . . . . . . . . . . . . . . . . . . . . . . .33   
					MIDI channel setting. . . . . . . . . . . . . . . . . . . . . .34   
					Setting the MIDI program change table. . . . . .34   
					Transmitting a MIDI bulk dump. . . . . . . . . . . .35   
					Assigning MIDI controllers . . . . . . . . . . . . . . . .35   
					Initializing the ProR3 . . . . . . . . . . . . . . . . . . . . .36   
					ProR3 Digital Reverberator   
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				Introduction 1   
					Introduction   
					Thank you for purchasing the Yamaha ProR3 Digital Reverberator. The ProR3 marks a new era in   
					Yamaha’s reverberation technology. Third-generation Yamaha digital signal processors (DSP)   
					with 32 bit digital signal processing and high-performance 20 bit linear A/D and D/A convert-   
					ers provide unprecedented density and resolution, with breathtakingly dynamic impact. The   
					ultra-high quality analog input and output circuitry achieves a dynamic range of 110 dB, provid-   
					ing incredibly natural reverberance with a noiseless decay.   
					The ProR3 has 10 primary effects; reverb, early reflection, room simulation, and combinations of   
					reverb with echo, chorus, flanging, pitch change, and auto pan, etc. A pre-effect EQ is provided   
					in front of the primary effect, and following the primary effect, dynamic filter, compressor, EQ,   
					gate, level, and balance stages are provided. In stereo input mode, full stereo reverb is provided.   
					In addition to 90 preset programs for immediate use, 90 user memory locations are provided for   
					your own custom settings.   
					The stereo inputs and outputs feature both balanced XLR type and 1/4" phone jack connectors,   
					for connection to a variety of equipment. The input and output level selectors (–10 dB/+4 dB)   
					also allow flexibility in level adjustment. Programs can be selected from an external MIDI device,   
					and bulk data dumps can also be performed.   
					The Yamaha ProR3 digital reverberator is the result of an important step forward in digital rever-   
					beration technology. It provides a previously unattainable level of rich reverberation effects,   
					sound quality, and operability, and is an ideal reverberator for use in any situation, from the   
					home studio to pro audio recording and PA work.   
					In order to take full advantage of the ProR3’s functionality and enjoy years of trouble-free use,   
					please read this manual carefully.   
					ProR3 Digital Reverberator   
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				2 Front panel   
					Front panel   
					6 7 8 9   
					2 
					1 
					3 4 5   
					DATA/CURSOR   
					INC   
					PARAMETER   
					DIGITAL REVERBERATOR   
					INFINITE   
					POWER   
					FINE   
					7 
					8 
					9 
					6 
					PROGRAM   
					MAIN   
					R 
					L 
					CLIP   
					-3   
					-6   
					-9   
					-12   
					-18   
					-24   
					-36   
					STEREO   
					L 
					MONO   
					R 
					EQ   
					EQ ON   
					GATE ON   
					OTHERS   
					4 
					1 
					0 
					5 
					2 
					• 
					STORE   
					PRESET   
					USER   
					DEC   
					PROGRAM   
					MIDI   
					UTILITY   
					BYPASS   
					GATE   
					3 
					– 
					CANCEL   
					ON/ OFF   
					PRE EFFECT EQ   
					INPUT   
					0 
					FREQ   
					100   
					GAIN   
					FREQ   
					GAIN   
					FREQ   
					10k   
					GAIN   
					ON   
					4k   
					300   
					800   
					2k   
					LEVEL/   
					BAL   
					RECALL/   
					ENTER   
					COMPARE   
					2k   
					20k   
					5k   
					50   
					700 -15 +15   
					LOW   
					-15 +15   
					-15 +15   
					350   
					+10   
					-00   
					L 
					R 
					HIGH   
					MID   
					A 
					B 
					C D   
					0 
					1 
					INPUT level meters (L/R)   
					This is a stereo LED meter with 8 segments for each channel. The segments respectively indicate   
					levels of –36 dB, –24 dB, –18 dB, –12 dB, –9 dB, –6 dB, –3 dB, and CLIP.   
					Note: The level meters are located in the circuitry after the A/D converter. This means that the CLIP   
					indicator will indicate clipping of the digital signal. Adjust the input level so that the CLIP indicator   
					does not light.   
					2 
					3 
					PROGRAM number display   
					This is a two-digit seven-segment display that indicates the currently selected program number.   
					If this display is blinking, a new program has been selected but its contents have not yet been   
					recalled.   
					Status indicators   
					These are six LEDs which indicate program status and other functions of the ProR3.   
					STEREO, L/R MONO   
					The input mode of the currently selected program is shown by three indicators. The ProR3 has   
					four input modes (Stereo, LR/Mix, R-Mono, L-Mono), selected by the UTILITY key. When both   
					L/R Mono indicators are lit, LR/Mix mode is selected.   
					PRESET/USER   
					These indicators show the program status. Use the PROGRAM key to select the status. When the   
					PRESET indicator is lit, preset programs are selected. When the USER indicator is lit, user pro-   
					grams are selected.   
					MIDI   
					This indicator will light while MIDI data is being received from an external device connected to   
					the MIDI IN connector.   
					4 
					LCD   
					This backlit LCD shows the name of the selected program and the program parameter values.   
					Messages related to operation will also appear here.   
					ProR3 Digital Reverberator   
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				Front panel 3   
					5 
					6 
					DATA/CURSOR keys   
					The DATA keys (INC) (DEC) are used to modify the value of the selected parameter.   
					The CURSOR keys (√) (®) are used to select parameters displayed in the LCD.   
					When the PROGRAM indicator is lit, the DATA keys are used to select the program that you   
					wish to recall.   
					PARAMETER keys   
					These keys select effect parameters. Each time a key is pressed, it will cycle through the parame-   
					ter pages, and will finally return to the first page.   
					FINE   
					MAIN   
					A 
					C 
					D 
					E 
					B 
					EQ   
					EQ ON   
					GATE ON   
					OTHERS   
					GATE   
					LEVEL/   
					BAL   
					F 
					6-A MAIN key   
					This key accesses the main parameters. The indicator will light, and you will be able to   
					edit the main parameters of the program.   
					6-B FINE key   
					This key accesses secondary parameters of the program. The indicator will light, and you   
					will be able to edit the secondary parameters of the program.   
					6-C EQ, EQ ON keys   
					The EQ key accesses the parameters of the three-band post-effect equalizer. The indicator   
					will light, and you will be able to edit the EQ type, frequency, gain, and Q for each band.   
					The EQ ON key turns the post-effect equalizer on/off. When the equalizer is on, the green   
					indicator will light.   
					LOW   
					MID   
					Peaking   
					HIGH   
					Peaking/Shelving   
					±15 dB   
					Type   
					Peaking/Shelving   
					±15 dB   
					Gain   
					±15 dB   
					Frequency   
					Q 
					32 Hz to 2.2 kHz   
					0.1 to 5.0   
					250 Hz to 5.6 kHz   
					0.1 to 5.0   
					500 Hz to 20 kHz   
					0.1 to 5.0   
					6-D GATE, GATE ON keys   
					The GATE key accesses the gate parameters. The indicator will light, and you will be able   
					to edit the level and balance, etc.   
					The GATE ON key turns the gate on/off. When the gate is on, the green indicator will   
					light.   
					6-E LEVEL/BAL key   
					This key lets you adjust the effect balance (the level balance between the direct sound and   
					the effect sound). When you press the key, the red indicator will light.   
					6-F OTHERS key   
					This key has two functions. When you press the key, the red indicator will light.   
					
					
					
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				4 Front panel   
					7 
					Numeric keys   
					These keys are used to directly input the number of a program that you wish to recall, or to input   
					parameter values.   
					When you use the numeric keys to input a parameter value, the value will blink until it is final-   
					ized. Press the RECALL/ENTER key to finalize the value. To return to the original value, press   
					the CANCEL key. Some parameters cannot be entered using the numeric keys.   
					To specify a negative value (for example an equalizer gain of –9 dB), use the “–” key. To specify a   
					value with a decimal point (for example an equalizer Q of 2.5), use the “.” key.   
					7 
					8 
					9 
					PROGRAM   
					A 
					B 
					C 
					D 
					4 
					1 
					0 
					5 
					2 
					• 
					6 
					STORE   
					3 
					– 
					CANCEL   
					RECALL/   
					ENTER   
					7-A PROGRAM key   
					This key is used when selecting programs. Each time you press the key, the program status   
					will alternate between PRESET and USER.   
					7-B STORE key   
					This key is used to store the settings of a program that you created.   
					7-C CANCEL key   
					This key is used to cancel a value that was entered by the numeric keys.   
					7-D RECALL/ENTER key   
					This key is used to recall a program whose number was entered by the numeric keys, or to   
					finalize a parameter value.   
					8 
					9 
					INFINITE key   
					When this key is pressed, the indicator will light, and the RevTime parameter will be dramati-   
					cally lengthened. This produces the effect of a “freeze-frame” or “stop-motion” sound.   
					POWER switch   
					This switch turns the power on/off.   
					When the power is turned on, the program that was last being used when the power was turned   
					off will be selected.   
					10 INPUT level control (L, R)   
					The inner knob is the input level for the left channel, and the outer knob is the input level for the   
					right channel. The knobs are coaxial for convenience when you are adjusting the level of a stereo   
					source.   
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				Front panel 5   
					11 PRE EFFECT EQ, ON controls   
					This is a three-band parametric equalizer that equalizes the signal before the effect. The center   
					frequency and gain can be set for each band.   
					The ON key turns the pre-effect equalizer on/off. When the equalizer is on, the green indicator   
					will light.   
					LOW   
					50 Hz to 700 Hz   
					±15 dB   
					MID   
					HIGH   
					2 kHz to 20 kHz   
					±15 dB   
					Frequency   
					Gain   
					350 Hz to 5 kHz   
					±15 dB   
					12 COMPARE key   
					After editing the parameters of a program, you can use this key to compare the edited sound   
					with the sound of the program at the time it was recalled. When the red indicator is lit, you are   
					hearing the original sound of the program.   
					13 UTILITY key   
					Use this key when you wish to make settings for system parameters such as memory protect,   
					input mode, and MIDI parameters. When you press the key, the red indicator will light.   
					14 BYPASS key   
					When this key is pressed, the input signal will be output directly without passing through the   
					effect, and the red indicator will light.   
					This is a convenient way to quickly compare the unprocessed sound with the processed sound.   
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				6 Rear panel   
					Rear panel   
					E 
					F 
					G 
					MIDI   
					OUTPUT   
					INPUT   
					R 
					L 
					R 
					L 
					THRU   
					OUT   
					IN   
					R 
					L 
					R 
					L 
					–10dB +4dB   
					–10dB +4dB   
					H 
					15 MIDI connectors   
					These are 5 pin DIN type standard MIDI IN, MIDI OUT, and MIDI THRU connectors.   
					These connectors are used when transmitting program change messages or control change mes-   
					sages from an external MIDI device to the ProR3, or when transmitting program bulk dump data   
					from the ProR3 to another device.   
					16 OUTPUT jacks   
					These are balanced output jacks which output the analog return signal to your mixer or multi-   
					track recorder, etc. A pair of XLR-3-32 connectors and a pair of 1/4" phone jacks are provided.   
					The level select switch selects either +4 dB or –10 dB as the nominal output level.   
					17 INPUT jacks   
					These are balanced input jacks which input the analog signal from your mixer or multi-track   
					recorder to the ProR3. If the source is monaural, use the UTILITY key to select an appropriate   
					
					A pair of XLR-3-31 connectors and a pair of 1/4" phone jacks are provided.   
					The level select switch selects either +4 dB or –10 dB as the nominal input level.   
					18 Level select switches   
					These switches change the level of the input/output jacks between +4 dB and –10 dB.   
					Set them to match the level of the connected equipment.   
					XLR3-31 type pin arrangement   
					XLR3-32 type pin arrangement   
					2 
					1 
					1 
					2 
					Ground   
					(Earth)   
					Hot   
					3 
					Hot   
					Cold   
					Ground   
					(Earth)   
					3 
					Cold   
					1/4" phone plug signal connections   
					Ground   
					Hot   
					Cold   
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				Basic use – using a preset program – 7   
					Basic use – using a preset program –   
					Here’s how to select a preset program and use it without adjusting any parameters.   
					Connections   
					1. Connect the sound source to the INPUT jacks.   
					Warning: Before making connections, make sure that the power is turned off for all   
					your equipment.   
					For a stereo sound source, connect the outputs of both channels to the INPUT jacks. For a mon-   
					aural sound source, use the L input jack.   
					If the sound source has XLR connectors, make connections using the XLR-3-31 connectors of the   
					ProR3. If not, use the 1/4" phone jacks.   
					2. Connect the OUTPUT jacks to the mixer or other external device.   
					If the mixer has XLR connectors, make connections using the XLR-3-32 connectors of the ProR3.   
					If not, use the 1/4" phone jacks.   
					Note: You may also use a cable which converts between XLR connectors and TRS 1/4" phone jacks.   
					3. Connect the ProR3 to an AC outlet.   
					Turning the power on (off)   
					1. Press the POWER switch to turn the power on. (Pressing it again will turn the power off.)   
					YAMAHA ProR3   
					Digital Reverberator   
					Copyright(c) 1995 YAMAHA   
					The initial display will appear for a few seconds, and then the program that was being used   
					when the power was last turned off will be selected.   
					Large Hall 1   
					Reverb   
					RevTime = 2.5s   
					Note: When turning on the equipment in a system, always turn on each device in sequence of the sig-   
					nal flow, starting from signal sources and ending with the power amp. Observing this sequence will   
					prevent damage to speakers, to other equipment, or to your hearing which can be caused by the noise   
					that occurs when a device is turned on. Turn on the ProR3 before the other connected equipment.   
					When turning off the power of the system, turn off devices starting with the power amp and working   
					backward toward the signal sources.   
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				8 Basic use – using a preset program –   
					Adjusting the input level   
					When the power has been turned on for the ProR3 and the other equipment, make the sound   
					sources produce sound, and adjust the input level of the ProR3.   
					1. Rotate the INPUT level controls while watching the INPUT level meters.   
					Set the levels to achieve maximum S/N ratio while not allowing the CLIP indicators to light.   
					Selecting effect programs   
					There are two ways to select programs.   
					• Use the INC/DEC keys.   
					Press the INC or DEC key to select a program.   
					If you hold down a key, the program numbers will change in succession.   
					• Use the numeric keys and the RECALL/ENTER key.   
					1Use the numeric keys to select the program number, and the PROGRAM indicator will   
					blink.   
					If you enter the wrong number, press the CANCEL key, and use the numeric keys to enter   
					the number once again.   
					If you select a number other than 1–90, the display will indicate “**NO PRO-   
					GRAM**No Type”. Press the CANCEL key to return to the previous display.   
					2Press the RECALL/ENTER key to recall the program.   
					When the program is recalled, the PROGRAM indicator will change from blinking to lit.   
					If you select a number other than 1–90 and press the RECALL/ENTER key, the display   
					will indicate “ Program Number Error ”. Press the CANCEL key to return to the previ-   
					* 
					* 
					ous display.   
					Note: If the display asks “Recall? Are you sure?” when you select a program, this indicates that the   
					data of the program has been edited. If you wish to save this edited data, use the procedure “Saving a   
					
					If you do not need to save the edited data, press the RECALL/ENTER key to recall the selected program.   
					ProR3 Digital Reverberator   
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				Basic use – using a preset program – 9   
					Preset Program List   
					No.   
					Title   
					Type   
					Description   
					Large Hall   
					1 
					2 
					Large Hall 1   
					Large Hall 2   
					Reverb   
					Reverb   
					The ProR3’s standard hall-type reverb. Simulates a large hall with good acous-   
					tics, and is suitable for any instrument.   
					A program with a slight delay between the sparse early reflections and the rich   
					reverberation.   
					3 
					New Hall   
					Reverb   
					4 
					5 
					Wide Hall   
					Reverb   
					Reverb   
					A program simulating a spacious and uncolored hall.   
					Breathless Hall   
					A bit of character. Bright, strong, and somewhat long reverb.   
					Medium Hall   
					6 
					7 
					8 
					Medium Hall 1   
					Reverb   
					Reverb   
					Reverb   
					A standard medium-sized hall reverb.   
					Medium Hall 2   
					Wonder Hall   
					Reverb with a lighter feel than the large hall type. Try it with percussion.   
					A combination of chorus and a somewhat long reverb. Try it on solo instruments,   
					vocals, or pads.   
					9 
					Gothic Hall   
					Bright Ham   
					Rev+Cho   
					Reverb   
					10   
					A bright medium sized hall.   
					Small Hall   
					11   
					Small Hall 1   
					Reverb   
					Reverb   
					An idealized small hall with a small stage.   
					An even smaller hall. The internal compressor is on, producing a damped reverb   
					sound.   
					12   
					Small Hall 2   
					13   
					14   
					15   
					Small Dark Hall   
					Pool   
					Rev+ER   
					Reverb   
					Reverb   
					Small hall, somewhat darker in tone. Try it on vocals in a minor key.   
					Small hall program with many early reflections.   
					Small hall with open space. For vocals.   
					Open Hall   
					Large Room   
					Simulation of a large room with hard walls. A thick and somewhat idiosyncratic   
					sound. Try it on percussion.   
					16   
					Large Room 1   
					Reverb   
					17   
					18   
					19   
					Large Room 2   
					Mood Room   
					Soft Room   
					Reverb   
					Reverb   
					Reverb   
					
					Large room with slightly darker tone.   
					Large room with mellow tone.   
					Combines a pitch change (±9 cents) with a room. Creates depth for vocals or solo   
					instruments.   
					20   
					Attack Room   
					Rev+Pit   
					Medium Room   
					Simulates a medium sized studio with good acoustics. Apply to a 2-channel   
					source for “live in the studio.”   
					21   
					Medium Room 1   
					Reverb   
					22   
					23   
					24   
					25   
					26   
					27   
					28   
					Medium Room 2   
					Dark Room   
					Reverb   
					Reverb   
					Simulates a somewhat live recording studio with wood walls.   
					
					A dry-sounding studio with wood and metal walls. For brass or percussion.   
					Simulates the reverberation of a medium-sized studio. Try on bass drum.   
					Quick Room   
					Aquarium   
					Reverb   
					RoomSim   
					RoomSim   
					Rev+Cho   
					RoomSim   
					Wood Room   
					Chorus Room   
					Delayed Room   
					Adds the airiness of a medium room to thicken the sound.   
					An echo room with an 82 ms pre-delay. For sax or solo instruments.   
					A room program for snare or percussion. Use Threshold to adjust the degree of   
					compression.   
					29   
					Comp. Chamber   
					RoomSim   
					Small Room   
					30   
					31   
					32   
					33   
					34   
					35   
					36   
					Small Room 1   
					RoomSim   
					Rev+Cho   
					RoomSim   
					Reverb   
					Small Room 2   
					Small Studio   
					Bright Studio   
					Kick Chamber   
					Tiny Room   
					The small room programs are extremely short reverbs created with hip-hop in   
					mind.These are meant to be applied in small amounts, so that the sound appears   
					either dry or to have the natural acoustics of a studio. They are especially effec-   
					tive on sequenced instruments, synth brass, and on instruments recorded in a   
					dead studio.   
					RoomSim   
					ER   
					NearYou   
					Rev+Pit   
					ProR3 Digital Reverberator   
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				10 Basic use – using a preset program –   
					No.   
					Title   
					Type   
					Description   
					Special Room   
					37   
					Power Drum Room   
					RoomSim   
					Rev+Cho   
					Adds a strong live ambiance to drums. Try it on sampled drums.   
					A percussive short reverb with chorus added. Gives ambiance to drums, lead   
					instruments, and vocals.   
					38   
					Soft Space   
					39   
					40   
					41   
					42   
					43   
					Droid Short   
					Droid Long   
					Tile Room   
					Coliseum   
					Opera   
					Reverb   
					Reverb   
					Simulates an early and extremely expensive digital reverb unit.   
					RoomSim   
					Reverb   
					The bright ambiance of a tiled room.   
					Long reverb of a wide space, simulating a coliseum.   
					Fairly long reverb with a 52 ms delay between the early reflections and the reverb.   
					Reverb   
					A combination of hall-type reverb and delay. Set the L and R Delay and IniDly   
					parameters to match the tempo of the song.   
					44   
					Delay Hall   
					Ech→Rev   
					45   
					46   
					47   
					48   
					Train Station   
					Tile Bathroom   
					Closet   
					Reverb   
					ER   
					Try this when you need echoing footsteps in a late-night train station.   
					These programs provide early reflections alone. Try them when you wish to add   
					room ambiance to drums, percussion, guitar, line-recorded bass, electric piano,   
					and solo instruments.   
					ER   
					Motel Chorus   
					Pitch Room   
					ER   
					49   
					Plate   
					50   
					Pit→Rev   
					Reverb applied to a pitch change (±8 cents). For vocals or chorus.   
					Beauty Plate   
					Arena Plate   
					Vocal Plate 1   
					Vocal Plate 2   
					Vocalese   
					Reverb   
					Reverb   
					Reverb   
					Reverb   
					Rev+Cho   
					Reverb   
					Reverb   
					Reverb   
					Reverb   
					Sub-reverb settings have been boosted. Try it on an electric piano.   
					Simulates a gigantic arena like the Budokan in Tokyo.   
					Try it on vocals. Especially nice for ballads.   
					51   
					52   
					53   
					54   
					55   
					56   
					57   
					58   
					Reverb with a darker feel than Vocal Plate 1.   
					Chorus is lightly applied to the reverb. Try it on guitar and keyboards.   
					Try it on strings for an even more beautiful sound.   
					Metal plate reverb from the good old days.   
					String Plate   
					Home Plate   
					LA Plate Short   
					LA Plate Long   
					Simulations of the bright and crisp plate reverb preferred in studios on the US   
					west coast.   
					Short and bright percussion plate. Set the IniDelay parameter according to the   
					tempo.   
					59   
					Short Perc.Plate   
					Long Plate   
					Reverb   
					Reverb   
					60   
					Gate   
					61   
					Longer plate reverb. Try it on organ pads etc.   
					ER Gate 1   
					ER   
					ER   
					These are gated reverbs with only the early reflections.   
					62   
					63   
					64   
					65   
					66   
					67   
					68   
					69   
					70   
					ER Gate 2   
					
					is for when you want to fatten up a thin sounding bass drum.   
					Adjust the Liveness and RoomSize parameters as desired.   
					
					make the drums really stand out.   
					ER for Kick   
					Power Gate 1   
					Power Gate 2   
					Room Gate   
					Gated Rev 1   
					Gated Rev 2   
					Reverse Gate 1   
					Reverse Gate 2   
					ER   
					ER   
					ER   
					ER   
					These are standard combinations of reverb + noise gate. Compared to the gated   
					programs consisting only of E.Ref, more detailed settings are required to fit them   
					to your song, but this also means that you have more control.   
					These simulate the gated reverb effect produced by a tape running backwards,   
					like the Reverse Gate programs on the REV7 and REV5. Make settings to match   
					the tempo of the song.   
					Reverb   
					Reverb   
					ER   
					ER   
					Effect Reverb   
					71   
					72   
					73   
					74   
					75   
					76   
					Reverb Flange 1   
					Reverb   
					Reverb Flange 2   
					Reverb Flange 3   
					Reverb Flange 4   
					Dark Moon   
					Rev→Flg   
					Rev→Flg   
					Rev→Flg   
					Rev→Flg   
					Rev→Flg   
					
					gressively deeper and more showy.   
					Filter Flange   
					ProR3 Digital Reverberator   
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				Basic use – using a preset program – 11   
					No.   
					77   
					Title   
					Type   
					Reverb   
					Description   
					Super Long Decay   
					Slow Pan Reverb   
					An effect like an extremely long tunnel.   
					78   
					Rev→Pan   
					A fairly long reverb is panned slowly.   
					Water sounds producing a “sprong” when applied to a rim shot. When applied to   
					strings, a saw-like sound results.   
					79   
					Sub Aqua   
					Pit→Rev   
					80   
					81   
					82   
					83   
					84   
					85   
					Thud   
					Pit→Rev   
					Pit→Rev   
					Reverb   
					Reverb   
					Reverb   
					Reverb   
					Turns an acoustic instrument into a synth! Produces an auto-wah like effect when   
					applied to guitar.   
					Alien Attack   
					High Filter   
					High Mid Filter   
					Low Mid Filter   
					Low Filter   
					Effect reverb with a sense of definite pitch created by the dynamic filter. Try it on   
					rim shots, or percussive instruments and sound effects.   
					This program combines a chorus effect and reverb to create spaciousness and   
					depth.   
					86   
					Chorus Reverb   
					Rev+Cho   
					87   
					88   
					89   
					90   
					Symphonic Rev 1   
					Symphonic Rev 2   
					Echo Reverb 1   
					Rev+Sym   
					Sym→Rev   
					Ech→Rev   
					Ech→Rev   
					A multi-phase chorus combined symphonic effect and reverb creates spacious-   
					ness and depth, with a multi-phase chorus.   
					Reverb is applied to a stereo feedback echo of up to 400 ms left and right.   
					Echo Reverb 2   
					ProR3 Digital Reverberator   
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				12 Advanced uses (1)   
					Advanced uses (1)   
					The bypass function   
					When you press the BYPASS key, the circuit will be switched so that the input sound is output   
					directly. This function provides an easy way to make a quick comparison between the sound pro-   
					cessed by the effect program and the unprocessed sound. When the effect is bypassed, the red   
					indicator will light.   
					PRE   
					EFFECT   
					EQ   
					BYPASS   
					EFFECT   
					ON   
					Pre-effect EQ   
					The PRE EFFECT EQ controls allow you to make settings for the three-band pre-effect equalizer.   
					For each band, you can set the center frequency and the gain.   
					LOW   
					50 Hz to 700 Hz   
					±15 dB   
					MID   
					HIGH   
					2 kHz to 20 kHz   
					±15 dB   
					Frequency   
					Gain   
					350 Hz to 5 kHz   
					±15 dB   
					1. Press the PRE EFFECT EQ ON key to turn on the equalizer.   
					The green indicator will light.   
					2. Select a band, and rotate its control knobs to adjust the gain.   
					3. Rotate the FREQ (frequency) control of the selected band.   
					To hear the effect of the equalizer, first adjust the gain level of the selected band, and then adjust   
					the frequency.   
					The equalizer control settings are not stored in the program memory. If the equalizer is turned   
					on, its settings will affect all programs.   
					Note: The pre-effect equalizer controls are located in the circuit after the INPUT level meters. This   
					means that you need to be careful when setting gain levels, since even if the gain is raised excessively   
					and digital clipping occurs, this will not be indicated by the meters.   
					ProR3 Digital Reverberator   
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				Advanced uses (1) 13   
					The INFINITE function   
					The INFINITE function lets you set an extremely long reverb time. This is effective when used on   
					the ending of a song, etc.   
					The INFINITE key can be used in the following two ways.   
					• Press and immediately release the INFINITE key.   
					The reverb time will be set to the maximum. Press the key once again and the reverb time will   
					return to the original value.   
					• Press hold the INFINITE key.   
					The reverb time will be set to the maximum as long as you continue holding the key. When   
					you release the key, the reverb time will return to the original value.   
					Note: For programs whose primary effect is early reflection (ER) and do not have a RevTime parame-   
					ter, therefore this key will have no effect.   
					ProR3 Digital Reverberator   
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				14 Advanced uses (2) – Editing functions –   
					Advanced uses (2) – Editing functions –   
					Preset programs are “ready-made” programs. In contrast, user programs can be tailor-made to   
					meet your needs. This section explains how you can edit your own programs.   
					How programs are organized   
					Each of the ProR3 program consists of two main stages; the primary effect and the secondary   
					effects.   
					Of these, the primary effect can be selected from one of the following ten types, and will depend   
					on the program that you select.   
					Single type:   
					Reverb, ER, Room Sim   
					Compound type: Rev+Ech, Rev+ER, Rev+Cho, Rev+Sym, Rev+Flg, Rev+Pit, Rev+PAN   
					The “+” in compound type effects such as “Rev+Ech” means that these   
					effects simultaneously apply both reverb (Rev) and echo (Ech). You can   
					select the order in which these occur; i.e., whether reverb will be   
					applied and then echo, or echo applied and then reverb.   
					The secondary effects are supplementary, and are the following five which are provided for each   
					program: DFL (dynamic filter), COMP (compressor), EQ, GATE, and LEVEL/BAL.   
					The primary effect is the decisive factor in determining the character of the entire effect, and if   
					you know its type, you will have a good idea of how the entire program will sound. For this rea-   
					son, when the program is shown in the LCD, the primary effect type used by that program will   
					be shown along with the program number and title, and is also given in the list.   
					Program title   
					Program number   
					Primary effect type   
					Large Hall 1   
					Reverb   
					RevTime = 2.5s   
					Parameter   
					Parameter value   
					The ProR3 has separate dedicated keys for recalling the parameters of the primary effect and the   
					secondary effects.   
					Secondary effects   
					Primary effect   
					Reverb   
					ER   
					Room Sim   
					Rev+Ech   
					Rev+ER   
					Rev+Cho   
					Rev+Sym   
					Rev+Flg   
					Rev+Pit   
					Rev+PAN   
					LEVEL/   
					BAL   
					DFL   
					COMP   
					EQ   
					GATE   
					EQ   
					ON   
					GATE   
					ON   
					LEVEL/   
					BAL   
					MAIN   
					GATE   
					FINE   
					EQ   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 15   
					Editing procedure   
					1) Selecting a program   
					
					number of the program that you wish to edit.   
					At this time, it is not possible to change the type of the primary effect, so make your choice of   
					type carefully.   
					Primary effect type   
					Large Hall 1   
					Reverb   
					RevTime = 2.5s   
					2) Editing parameters   
					1. Press the key which accesses the program parameter that you wish to edit. For example   
					to edit primary effect parameters, press the MAIN key or FINE key. To edit GATE parame-   
					ters, press the GATE key.   
					
					2. Repeatedly press the key until the parameter that you wish to edit appears.   
					3. Use the cursor keys (√) (®) to move the cursor to the parameter that you wish to edit.   
					4. There are two ways to set the value of a parameter.   
					• Press the INC or DEC key to set the value.   
					If you continue holding down a key, the value will continue to change.   
					• Use the numeric keys and the RECALL/ENTER key to set the value.   
					1Use the numeric keys to enter the value, and the data will blink. If you make a mistake,   
					press the CANCEL key, and input the value once again using the numeric keys.   
					2Press the RECALL/ENTER key to finalize the setting.   
					5. By pressing the COMPARE key, you can compare the sound after the parameter was   
					edited with the sound that the program had when it was recalled.   
					6. If you wish to edit the parameter again, return to step 3.   
					7. If you wish to edit a different parameter in the same effect, return to step 2.   
					8. If you wish to edit a different effect, refer to step 1.   
					ProR3 Digital Reverberator   
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				16 Advanced uses (2) – Editing functions –   
					3) Entering a title   
					You can enter a program name of up to 16 characters for each of your own effect programs.   
					1. Press the OTHERS key.   
					The red indicator will light. Each time you press the OTHERS key, the title edit page and two   
					controller parameter pages will alternate.   
					Title Edit   
					[Dread Lurgi Verb]   
					2. Use the CURSOR keys (√) (®) to select the location of the character.   
					The cursor will indicate the location when a character can be selected. Each time you press the   
					CURSOR key, the cursor will move to the next/previous character location, and will “wrap   
					around” when it reaches the end of the title.   
					3. Press the INC or DEC key to change the character. You can also use the numeric keys to   
					enter numerals.   
					If you continue holding the INC or DEC key, the character will continue to change. The numerals   
					0 through 9, a “–” (minus), and a “.” (decimal point) can be entered using the numeric keys.   
					4) Setting MIDI control parameters   
					
					1. Press the OTHERS key to access the MIDI control page.   
					Ctr1-1 Prm Min   
					Max   
					RevTIM 0.0% 100.0   
					2. Use the CURSOR keys (√) (®) to select parameters.   
					3. Use the INC and DEC keys to set the parameters.   
					Control 1 Prm   
					Control 1 Min   
					Control 1 Max   
					Control 2 Prm   
					Control 2 Min   
					Control 2 Max   
					– 
					Select the parameter controlled by MIDI controller 1   
					Minimum value of the range of MIDI controller 1   
					Maximum value of the range of MIDI controller 1   
					Select the parameter controlled by MIDI controller 2   
					Minimum value of the range of MIDI controller 2   
					Maximum value of the range of MIDI controller 2   
					0.0–100.0%   
					0.0–100.0%   
					– 
					0.0–100.0%   
					0.0–100.0%   
					5) Saving a program   
					Up to 90 programs whose parameters you have edited can be saved as USER programs.   
					1. Press the STORE key.   
					The PROGRAM indicator will blink, and a message will appear to ask the storing location.   
					Circus Big Top Reverb   
					Store from P01 to U01 ?   
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				Advanced uses (2) – Editing functions – 17   
					If the USER program area is protected (i.e., if Memory Protect is ON), a message of “MEMORY   
					PROTECTED” will appear.   
					
					your program.   
					2. The upper line of the display will show the title of the program that already occupies the   
					storing destination.   
					Use the INC/DEC keys or the numeric keys to select the storing destination.   
					Vocal Plate 2   
					Reverb   
					Store from P01 to U40 ?   
					If you use the numeric keys to enter a number outside of the range of 1–90, a message of “**NO   
					PROGRAM**No Type” will appear. Press the CANCEL key to return to the previous display.   
					3. To store the program, press the STORE key. To cancel, press the CANCEL key.   
					Low Mid Filter Reverb   
					This Program is Stored   
					A message of “This Program is Stored” will appear briefly, and then the previous display will   
					reappear.   
					If a number outside of the range of 1–90 has been entered using the numeric keys, a message of   
					“p*la*y.Store Number Error**” will appear. Press the CANCEL key to return to the previous dis-   
					ProR3 Digital Reverberator   
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				18 Advanced uses (2) – Editing functions –   
					Program parameters 1 (Primary effects)   
					Reverberation (Reverb)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					Reverb time of primary reverberation (the time required for   
					60 dB of decay at 1 kHz)   
					RevTime   
					IniDelay   
					HighRatio   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					Delay time until the primary reverb begins   
					Reverb time of the high frequency components of the reverb;   
					relative to RevTime   
					Reverb time of the low frequency components of the reverb;   
					relative to RevTime   
					LowRatio   
					Diffusion   
					FINE   
					X0.1 ~ X2.4   
					0 ~ 10   
					Spread of the reverb sound   
					Reverb Type   
					*1   
					Type of reverb tone   
					ER/REV Balance   
					0/100 ~ 100/0   
					Level balance between early reflections and reverb   
					Time difference between beginning of early reflections and   
					beginning of reverb   
					ER/REV Delay   
					0.1 ~ 100.0 ms   
					Liveness   
					Density   
					HPF   
					0 ~ 10   
					Decay characteristics of early reflections; 0:dead, 10:live   
					Density of the early reflections   
					0 ~ 100   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					Cutoff frequency of the high pass filter   
					Cutoff frequency of the low pass filter   
					LPF   
					Decay time of the secondary reverb; relative to primary   
					reverb   
					Rev2 Time   
					X0.1 ~ X10.0   
					Time difference between primary reverb and secondary   
					reverb   
					Rev2 Delay *2   
					0.0 ~ 100.0 ms   
					Rev2 Level *2   
					Mod Freq   
					0 ~ 100%   
					Level of secondary reverb; relative to primary reverb   
					Frequency of reverb modulation   
					0.05 ~ 40.00 Hz   
					0 ~ 100%   
					Mod Depth   
					Depth of reverb modulation   
					Shorter values produce modulation in the high range, longer   
					values in the low range.   
					Mod Delay   
					0.1 ~ 30 ms   
					
					*1 Small Hall, Large Hall, Vocal plate, Perc.Plate, Spring, Echo Room, Strings, Snare, Reverb Flange   
					*2 Only when the input mode is either L-Mono, R -Mono, or LR-Mix.   
					ProR3 Digital Reverberator   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
					 
					 
				Advanced uses (2) – Editing functions – 19   
					Early Reflections (ER)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					ER Type   
					IniDelay   
					Liveness   
					RoomSize   
					Diffusion   
					*1   
					Type of early reflection simulation   
					0.1 ~ 200.0 ms   
					0 ~ 10   
					Delay time until early reflections are heard   
					Decay characteristics of the early reflections; 0: dead, 10: live   
					Spacing of reflections   
					0.1 ~ 25.0   
					0 ~ 10   
					Spread of the early reflections   
					FINE   
					ER Number   
					1 ~ 40   
					Number of early reflections   
					FeedBack Delay   
					FeedBack Gain   
					FeedBack High   
					Density   
					0.1 ~ 1000.0 ms   
					–99 ~ +99%   
					0.1 ~ 1.0   
					Delay time of feedback   
					Amount of feedback; “-” inverts the phase   
					Amount of high range feedback; relative to FeedBack Gain   
					Density of reflections   
					0 ~ 100   
					HPF   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					0 ~ 10   
					Cutoff frequency of high pass filter   
					Cutoff frequency of low pass filter   
					Modulation level   
					LPF   
					Space Mod   
					
					*1 Small Hall, Large Hall, Random, Reverse, Plate, Spring, User A, User B, User C, User D   
					User ER parameter   
					There are four User ER banks; A–D.   
					For each bank, you can specify 40 reflections.   
					For each reflection, you can specify the delay time, level, and panning.   
					Key   
					Parameter   
					Value   
					Description   
					FINE   
					A-01 Delay   
					A-01 Level   
					A-01 Pan   
					0.1 ~ 1000.0 ms   
					–100 ~ +100%   
					L16 ~ R16   
					Delay time of first reflection of bank A   
					Level of first reflection of bank A   
					Pan position of first reflection of bank A   
					• 
					• 
					• 
					D-40 Pan   
					Return to the beginning of FINE (ER Number)   
					ProR3 Digital Reverberator   
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				20 Advanced uses (2) – Editing functions –   
					Room Simulation (RoomSim)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					RevTime   
					IniDelay   
					Width   
					0.3 ~ 99.0 s   
					Decay time of reverb   
					0.1 ~ 200.0 ms   
					0.5 ~ 46.7 m   
					0.5 ~ 46.7 m   
					0.5 ~ 46.7 m   
					0 ~ 30   
					Delay time until reverb is heard   
					Simulation of room width   
					Height   
					Simulation of ceiling height   
					Depth   
					Simulation of room depth   
					Wall Vary   
					Simulation of wall roughness (flat 0 → rough 30)   
					Fine adjustment of wall simulation   
					Seating position in the room   
					Wall Vary Fine   
					–100 ~ +100   
					Front, Center, Rear   
					Listening Position   
					Decay time of high range reverb components; relative to Rev-   
					Time   
					HighRatio   
					LowRatio   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					Decay time of low range reverb components; relative to Rev-   
					Time   
					Diffusion   
					0 ~ 10   
					Spread of the reverb sound   
					Width Fine   
					Height Fine   
					Depth Fine   
					–100 ~ +100   
					–100 ~ +100   
					–100 ~ +100   
					Fine adjustment of width simulation   
					Fine adjustment of height simulation   
					Fine adjustment of depth simulation   
					Decay time of width component of reverb; relative to Rev-   
					Time   
					Width Decay   
					Height Decay   
					Depth Decay   
					RT X0.1 ~ 10.0   
					RT X0.1 ~ 10.0   
					RT X0.1 ~ 10.0   
					Decay time of height component of reverb; relative to Rev-   
					Time   
					Decay time of depth component of reverb; relative to Rev-   
					Time   
					FINE   
					ER/REV Balance   
					ER/REV Delay   
					Density   
					0/100 ~ 100/0   
					0.1 ~ 100.0 ms   
					0 ~ 100   
					Level balance of early reflections and reverb   
					Time difference between early reflections and reverb   
					Density of reflections   
					HPF   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					0 ~ 10   
					Cutoff frequency of high pass filter   
					Cutoff frequency of low pass filter   
					Modulation level   
					LPF   
					Space Mod   
					
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 21   
					Reverb + Echo (Rev + Ech)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					0.3 ~ 99.0 s   
					REV IniDelay   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					REV HighRatio   
					Refer to “Reverberation” items on page 18   
					REV LowRatio   
					REV Diffusion   
					ECHO Lch Delay   
					ECHO Rch Delay   
					ECHO Lch FeedBack   
					ECHO Rch FeedBack   
					ECHO High Ratio   
					0.1 ~ 400.0 ms   
					0.1 ~ 400.0 ms   
					–99 ~ +99%   
					–99 ~ +99%   
					0.1 ~ 1.0   
					Left channel delay time   
					Right channel delay time   
					Left channel feedback amount   
					Right channel feedback amount   
					High range feedback amount   
					FINE   
					ECHO/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					0/100 ~ 100/0   
					0 ~ 100%   
					Level balance of echo and reverb   
					Reverb amount   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					REV HPF   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					0 ~ 10   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					REV LPF   
					REV Space Mod   
					ECHO Lch IniDelay   
					ECHO Rch IniDelay   
					REV Patch   
					0.1 ~ 400.0 ms   
					0.1 ~ 400.0 ms   
					*4   
					Time until the L channel echo appears   
					Time until the R channel echo appears   
					Connection of reverb and echo   
					
					*1 Only when REV Patch is parallel (Reverb + Echo)   
					*2 Only when REV Patch is serial (Reverb → Echo, Echo → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + Echo, Echo → Reverb, Reverb → Echo   
					ProR3 Digital Reverberator   
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				22 Advanced uses (2) – Editing functions –   
					Reverb + Early Reflections (Rev + ER)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					ER Type   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					Refer to “Reverberation” items on page 18   
					*1   
					ER IniDelay   
					0.1 ~ 100.0 ms   
					0 ~ 10   
					ER Liveness   
					ER RoomSize   
					ER Diffusion   
					Refer to “Early reflection” items on page 19   
					0.1 ~ 25.0   
					0 ~ 10   
					FINE   
					ER/REV Balance *2   
					REV Rev Mix *3   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					0 ~ 100%   
					Level balance of ER and reverb   
					Reverb amount   
					*4   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					0 ~ 10   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					REV LPF   
					REV Space Mod   
					ER Number   
					ER Density   
					ER HPF   
					1 ~ 14   
					Number of early reflections   
					Density of early reflections   
					Cutoff frequency of ER high pass filter   
					Cutoff frequency of ER low pass filter   
					Connection of reverb and ER   
					0 ~ 100   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					*5   
					ER LPF   
					REV Patch   
					
					*1 Small Hall, Large Hall, Random, Reverse, Plate, Strings   
					*2 Only when REV Patch is parallel (Reverb + ER)   
					*3 Only when REV Patch is serial (Reverb → ER, ER → Reverb)   
					*4 Hall, Room, Vocal, Plate   
					*5 Reverb + E.Ref., E.Ref. → Reverb, Reverb → E.Ref.   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 23   
					Reverb + Chorus (Rev + Cho)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					CHO Mod Freq   
					CHO DM Depth   
					CHO AM Depth   
					Refer to “Reverberation” items on page 18   
					0.05 ~ 40.00 Hz   
					0 ~ 100%   
					Chorus modulation frequency   
					Chorus delay time modulation depth   
					Chorus amplitude modulation depth   
					0 ~ 100%   
					FINE   
					CHO/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					Level balance of chorus and reverb   
					Reverb amount   
					0 ~ 100%   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					Connection of reverb and ER   
					REV LPF   
					400 Hz ~ 20 kHz, Thru   
					REV Space Mod   
					REV Patch   
					0 ~ 10   
					*4   
					
					*1 Only when REV Patch is parallel (Reverb + Chorus)   
					*2 Only when REV Patch is serial (Reverb → Chorus, Chorus → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + Chorus, Chorus → Reverb, Reverb → Chorus   
					ProR3 Digital Reverberator   
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				24 Advanced uses (2) – Editing functions –   
					Reverb + Symphonic (Rev + Sym)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					SYM Mod Freq   
					SYM Depth   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					Refer to “Reverberation” items on page 18   
					0.05 ~ 40.00 Hz   
					0 ~ 100%   
					Symphonic modulation frequency   
					Symphonic modulation depth   
					FINE   
					SYM/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					Level balance of reverb and symphonic   
					Reverb amount   
					0 ~ 100%   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					REV LPF   
					400 Hz ~ 20 kHz, Thru   
					REV Space Mod   
					REV Patch   
					0 ~ 10   
					*4   
					Connection of symphonic and reverb   
					
					*1 Only when REV Patch is parallel (Reverb + Symphon)   
					*2 Only when REV Patch is serial (Reverb → Symphon, Symphon → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + Symphon, Symphon → Reverb, Reverb → Symphon   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 25   
					Reverb + Flanger (Rev + Flg)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					FLA Mod Freq   
					FLA Depth   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					Refer to “Reverberation” items on page 18   
					0.05 ~ 40.00 Hz   
					0 ~ 100%   
					Modulation frequency of the flanger   
					Modulation depth of flanger   
					Larger values produce modulation in the low range, and   
					smaller values in the high range   
					FLA Delay   
					0.1 ~ 100.0 ms   
					0 ~ 100%   
					FLA FeedBack Gain   
					Feedback amount of the flanger   
					FINE   
					FLA/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					Level balance of reverb and flanger   
					Reverb amount   
					0 ~ 100%   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					REV LPF   
					400 Hz ~ 20 kHz, Thru   
					REV Space Mod   
					REV Patch   
					0 ~ 10   
					*4   
					Connection of flanger and reverb   
					
					*1 Only when REV Patch is parallel (Reverb + Flange)   
					*2 Only when REV Patch is serial (Reverb → Flange, Flange → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + Flange, Flange → Reverb, Reverb → Flange   
					ProR3 Digital Reverberator   
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				26 Advanced uses (2) – Editing functions –   
					Reverb + Pitch Change (Rev + Pit)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					PIT Pitch 1   
					0.3 ~ 99.0s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					Refer to “Reverberation” items on page 18   
					↓Oct ~ ↑Oct   
					↓Oct ~ ↑Oct   
					–100 ~ +100 cent   
					–100 ~ +100 cent   
					0.1 ~ 300.0 ms   
					0.1 ~ 300.0 ms   
					0 ~ 99%   
					Shift amount of pitch 1   
					PIT Pitch 2   
					Shift amount of pitch 2   
					PIT Fine 1   
					Fine adjustment to shift amount of pitch 1   
					Fine adjustment to shift amount of pitch 2   
					Pitch 1 delay time   
					PIT Fine 2   
					PIT Delay 1   
					PIT Delay 2   
					PIT Feedback 1   
					PIT Feedback 2   
					PIT Pan 1   
					Pitch 2 delay time   
					Pitch 1 feedback amount   
					Pitch 2 feedback amount   
					Pitch 1 pan position   
					0 ~ 99%   
					L16 ~ R16   
					PIT Pan 2   
					L16 ~ R16   
					Pitch 2 pan position   
					FINE   
					PIT/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					0 ~ 100%   
					Level balance of reverb and pitch change   
					Reverb amount   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					400 Hz ~ 20 kHz, Thru   
					0 ~ 10   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					Balance of direct sound and pitch shifted sound   
					*5   
					REV LPF   
					REV Space Mod   
					PIT Pitch Balance   
					PIT Base Key   
					REV Patch   
					0 ~ 100%   
					OFF, C1 ~ C6   
					*4   
					Selection of effect combination   
					
					*1 Only when REV Patch is parallel (Reverb + Pitch)   
					*2 Only when REV Patch is serial (Reverb → Pitch, Pitch → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + Pitch, Pitch → Reverb, Reverb → Pitch   
					*5 Set this parameter when you wish to use note messages from a MIDI keyboard etc. to control the pitch difference   
					between the input sound and the pitch shifted sound.   
					The pitch difference between the input sound and the pitch shifted sound will be determined by the pitch difference   
					between the Base Key specified by this parameter and the note-on message that is received. For example if the Base   
					Key is set to C4, an incoming note-on message of C3 would shift the pitch down one octave, and an incoming note-   
					on message of D4 would shift the pitch up a whole step.   
					* 
					* 
					MIDI note number 60 is considered C3.   
					The range of the actual pitch change is ±1 octave, so even if the specified pitch difference exceeds 1 octave, the   
					resulting pitch change will stay within this range.   
					* 
					* 
					If Base Key is set OFF, MIDI note-on messages will not control the pitch.   
					When using MIDI note-on messages to control the amount of the pitch shift, the pitch of the last-input note-on   
					message will set the Pitch parameter.   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 27   
					Reverb + Auto Pan (Rev + PAN)   
					Key   
					Parameter   
					Value   
					Description   
					MAIN   
					REV RevTime   
					REV IniDelay   
					REV HighRatio   
					REV LowRatio   
					REV Diffusion   
					PAN Speed   
					0.3 ~ 99.0 s   
					0.1 ~ 200.0 ms   
					X0.1 ~ X1.0   
					X0.1 ~ X2.4   
					0 ~ 10   
					Refer to “Reverberation” items on page 18   
					0.05 ~ 40.00 Hz   
					0 ~ 100%   
					Modulation frequency of auto-pan   
					Modulation depth of auto-pan   
					Direction of panning movement   
					PAN Depth   
					PAN Direction   
					L→R, L←R, L ↔ R   
					FINE   
					PAN/REV Balance *1   
					REV Rev Mix *2   
					REV Reverb Type   
					REV Density   
					REV HPF   
					0/100 ~ 100/0   
					Level balance of reverb and auto-pan   
					Reverb amount   
					0 ~ 100%   
					*3   
					Type of reverb tone   
					0 ~ 100   
					Density of reverb   
					Thru, 40 Hz ~ 1.0 kHz   
					Cutoff frequency of reverb high pass filter   
					Cutoff frequency of reverb low pass filter   
					Modulation level of reverb   
					REV LPF   
					400 Hz ~ 20 kHz, Thru   
					REV Space Mod   
					REV Patch   
					0 ~ 10   
					*4   
					Connection of auto-pan and reverb   
					
					*1 Only when REV Patch is parallel (Reverb + PAN)   
					*2 Only when REV Patch is serial (Reverb → PAN, PAN → Reverb)   
					*3 Hall, Room, Vocal, Plate   
					*4 Reverb + PAN, PAN → Reverb, Reverb → PAN   
					Common parameters   
					Key   
					Parameter   
					Value   
					Description   
					FINE   
					1stRef-1 Delay   
					1stRef-1 Lvl   
					0.1 ~ 200.0 ms   
					0 ~ 100%   
					Delay time of reflection 1   
					Level of reflection 1   
					1stRef-1 Pan   
					1stRef-2 Delay   
					1stRef-2 Lvl   
					L16 ~ R16   
					0.1 ~ 200.0 ms   
					0 ~ 100%   
					Pan position of reflection 1   
					Delay time of reflection 2   
					Level of reflection 2   
					1stRef-2 Pan   
					Input Mix *1   
					L16 ~ R16   
					0 ~ 100%   
					Pan position of reflection 2   
					Stereo-mix adjustment   
					continues to DFL   
					*1 Only for stereo mode   
					ProR3 Digital Reverberator   
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				28 Advanced uses (2) – Editing functions –   
					Program paramaters 2 (Secondary effects)   
					DFL   
					By using the dynamic filter you can create wah effects in which the frequency response is   
					changed by the level of the input signal.   
					Key   
					Parameter   
					Value   
					Description   
					FINE   
					DFL Dynamic Filter   
					DFL Filter Type   
					DFL Frq.Center   
					DFL Resonance   
					OFF, ON   
					DFL effect on/off   
					LPF, HPF, BPF   
					100 Hz ~ 3.2 kHz   
					0 ~ 20   
					Filter type selection   
					Center frequency of the filter   
					Filter resonance   
					Direction in which center frequency will change in response   
					to the level of the input signal   
					DFL Shift   
					Up/Down   
					DFL Sens   
					1 ~ 10   
					Sensitivity to the input signal   
					DFL Decay   
					1 ~ 10   
					Speed at which the center frequency will return after shifting   
					Place the filter patch point before or after the reverb   
					DFL Patch   
					PreREV, PostREV   
					continues to COMP   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 29   
					COMP   
					The compressor can be used to compress level changes in the input signal, enhancing presence   
					even for low level signals.   
					In the last page of the compressor parameters, the amount of gain reduction is shown as a bar   
					graph, allowing you to see the operation of the compressor   
					dB   
					0 
					Ratio = 2:1   
					–10   
					Threshold = -20dB   
					–20   
					–30   
					–40   
					Knee = SoftKnee   
					–50   
					–60   
					–70   
					dB   
					–70 –60 –50 –40 –30 –20 –10   
					Input Level   
					0 
					Key   
					Parameter   
					Value   
					Description   
					FINE   
					COMP Compressor   
					COMP Threshold Level   
					COMP Output Level   
					COMP Ratio   
					OFF/ON   
					Compressor on/off   
					Threshold level   
					–54 ~ 0 dB   
					–15 ~ +15 dB   
					1:1 ~ 00:1   
					Compressor output level   
					Compression ratio   
					SoftKnee, Medium,   
					HardKnee   
					COMP Knee   
					Mode of change in threshold level   
					COMP Attack Time   
					COMP Release Time   
					COMP GR   
					0 ~ 500 ms   
					6 ~ 2400 ms   
					Bar graph   
					Attack time   
					Release time   
					Gain reduction amount is displayed as a bar graph   
					Return to the beginning of FINE (However if the primary effect is ER, continue to User ER)   
					ProR3 Digital Reverberator   
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				30 Advanced uses (2) – Editing functions –   
					EQ   
					A three-band parametric equalizer is located after the compressor, allowing you to adjust the   
					low, mid, and high frequency ranges of the sound.   
					LOW   
					MID   
					Peaking   
					HIGH   
					Peaking/Shelving   
					±15 dB   
					Type   
					Peaking/Shelving   
					±15 dB   
					Gain   
					±15 dB   
					Frequency   
					Q 
					32 Hz to 2.2 kHz   
					0.1 to 5.0   
					250 Hz to 5.6 kHz   
					0.1 to 5.0   
					500 Hz to 20 kHz   
					0.1 to 5.0   
					Key   
					Parameter   
					Value   
					Description   
					EQ   
					Low EQ Type   
					Low Gain   
					Low Freq   
					Low Q *1   
					Mid Gain   
					Mid Freq   
					Mid Q   
					Peaking, Shelving   
					Select EQ type for low range   
					Set low range gain   
					–15 ~ +15 dB   
					32 Hz ~ 2.2 kHz   
					0.1 ~ 5.0   
					Adjust low range frequency   
					Set Q factor of low range   
					Set mid range gain   
					–15 ~ +15 dB   
					250 Hz ~ 5.6 kHz   
					0.1 ~ 5.0   
					Adjust mid range frequency   
					Set Q factor of mid range   
					Select EQ type for high range   
					Set high range gain   
					High EQ Type   
					High Gain   
					High Freq   
					High Q *1   
					Peaking, Shelving   
					–15 ~ +15 dB   
					500 Hz ~ 20 kHz   
					0.1 ~ 5.0   
					Adjust high range frequency   
					Set Q factor of high range   
					EQ ON   
					POST EQ   
					OFF/ON   
					Equalizer on/off   
					*1 When EQ Type is Peaking   
					ProR3 Digital Reverberator   
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				Advanced uses (2) – Editing functions – 31   
					GATE   
					The gate allows you to create gated reverb effects.   
					Gated reverb is an effect in which the reverb sound is cut off during its decay by detecting the   
					level of the signal and opening and closing a gate.   
					dB   
					+20   
					+10   
					0 
					–10   
					–20   
					–30   
					–40   
					Threshold = –40dB   
					–50   
					–60   
					–70   
					dB   
					–70 –60 –50 –40 –30 –20 –10   
					Input Level   
					0 
					+10 +20   
					Key   
					Parameter   
					Value   
					Description   
					GATE   
					Threshold Level   
					Trigger Delay   
					Hold Time   
					–60 ~ 0 dB   
					Threshold   
					0.1 ~ 100 ms   
					1 ~ 5759 ms   
					6 ~ 24000 ms   
					OFF/ON   
					Delay until the gate functions   
					Time from the hold time that the gate remains open   
					Time from the hold time until the gate closes   
					External MIDI control settings related to gating   
					Point at which level is detected   
					Release time   
					MIDI Trigger   
					Detect   
					at-GATE, Pre-REV   
					Bar graph   
					GATE GR   
					Gate open/shut operation is shown by a bar graph   
					GATE ON   
					Gate   
					OFF/ON   
					Gate on/off   
					ProR3 Digital Reverberator   
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				32 Advanced uses (2) – Editing functions –   
					LEVEL/BAL   
					Here you can set the output level.   
					You can also adjust the balance between the direct sound and the effect sound.   
					BAL   
					BAL   
					LEVEL   
					LEVEL   
					GATE   
					GATE   
					BYPASS   
					Key   
					Parameter   
					Value   
					Description   
					LEVEL/BAL   
					Effect Balance   
					Output Level   
					0 ~ 100%   
					–∞, –50 ~ +6 dB   
					Ratio of effect sound and direct sound   
					Output level adjustment   
					ProR3 Digital Reverberator   
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				Advanced uses (3) – Utility functions – 33   
					Advanced uses (3) – Utility functions –   
					Here’s how to make settings for system parameters such as memory protect, input mode, and   
					MIDI parameters.   
					Memory protect settings   
					1. Press the UTILITY key to access the memory protect page.   
					The red indicator will light.   
					Memory Protect   
					ON   
					2. Press the INC or DEC key to turn the setting ON or OFF.   
					This function protects the data in USER program memory from being accidentally overwritten.   
					ON: Write prohibit   
					OFF: Write permit   
					Input mode setting   
					The ProR3 has four input modes; Stereo, LR-Mix, R-Mono, and L-Mono.   
					1. Press the UTILITY key to access the input mode page.   
					2. Press the INC or DEC key to select the input mode.   
					Input Mode   
					LR-Mix   
					LR-MIX: The left and right input signals will be mixed and processed. The effect sound will be   
					of higher quality than for STEREO.   
					STEREO: The left and right input signals will be processed separately, and the stereo placement   
					of the input sound will be reflected in the effect sound as well.   
					L-Mono: Only the left input signal will be processed, and the bypass signal will be output to left   
					and right.   
					R-Mono: Only the right input signal will be processed, and the bypass signal will be output to   
					left and right.   
					ProR3 Digital Reverberator   
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				34 Advanced uses (3) – Utility functions –   
					MIDI channel setting   
					Here’s how to set the MIDI transmit and receive channel.   
					1. Press the UTILITY key to access the MIDI channel setting page.   
					MIDI Channel   
					OMNI   
					2. Press the INC or DEC key to set the channel.   
					OMNI: All channels 1–16 will be received, and the transmit channel will be 1.   
					1–16:   
					OFF:   
					Transmission and reception will take place on the specified channel.   
					MIDI data will be neither transmitted nor received.   
					Setting the MIDI program change table   
					You can make settings for each of the four MIDI program change table banks of the ProR3. With   
					the factory preset settings, MIDI program numbers 1–90 correspond to USER program numbers   
					1–90, and MIDI program numbers 91–128 correspond to PRESET program numbers 1–38.   
					1. Repeatedly press the UTILITY key until the MIDI program change table page appears.   
					MIDI PGM Change Table   
					BANK:A PGM 1= ProR U01   
					2. Use the CURSOR keys (√) (®) to select a parameter.   
					3. Press the INC or DEC key to set the parameter. You can also use the numeric keys to   
					directly enter a MIDI program number.   
					BANK   
					PGM   
					A–D   
					Specify the program change bank   
					The MIDI program number   
					1–128   
					U01–U90, P01–P90   
					This is the ProR3 program number which will be recalled when the MIDI pro-   
					gram number is received. U01–U90 and P01–P90 respectively indicate   
					USER and PRESET program numbers.   
					ProR   
					---   
					With a setting of ..., nothing will be recalled. *   
					* --- also can be input by CANCEL key.   
					ProR3 Digital Reverberator   
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				Advanced uses (3) – Utility functions – 35   
					Transmitting a MIDI bulk dump   
					The ProR3 allows you to transmit any type of data as a bulk dump; memory, program memory   
					(all programs or a specified program), banks, user ER, or system memory.   
					1. Repeatedly press the UTILITY key until the MIDI Bulk Out page appears.   
					MIDI Bulk Out   
					All   
					Press ENTER   
					2. Use the CURSOR keys (√) (®) to select a parameter.   
					3. Press the INC or DEC key to select the value.   
					All   
					All data (Program, Bank, UserER, System)   
					U01–U90,   
					All   
					The data of the specified USER program.   
					If All is selected, data for all USER programs.   
					Program   
					A–D,   
					All   
					The data of the specified Bank program change table.   
					If All is selected, data for all Bank data.   
					Bank   
					A–D,   
					All   
					The specified User ER data   
					If All is selected, all User ER data.   
					UserER   
					System   
					System data settings made for utility functions such as Input Mode, etc.   
					4. Press the RECALL/ENTER key to execute the bulk dump.   
					Before you begin transmission, make sure that the MIDI device to which the ProR3 is connected   
					is ready to receive a bulk dump.   
					Assigning MIDI controllers   
					Here’s how to assign MIDI control numbers to the two controllers. The ProR3 can respond to two   
					controllers, and a separate page is provided to make settings for each controller.   
					1. Repeatedly press the UTILITY key until one of the controller assign pages appears.   
					Controller-1 Assign   
					OFF   
					2. Press the INC or DEC key to specify the control number.   
					
					time by receiving the specified control change message.   
					ProR3 Digital Reverberator   
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				36 ERROR Messages of the ProR3   
					Initializing the ProR3   
					If you wish to restore the ProR3 to the factory settings, use the following procedure to initialize   
					it.   
					1. Hold down the STORE key and press the POWER switch to turn the power on.   
					The following message will appear in the display; “Press [ENTER] to initialize ProR3”.   
					2. Press the RECALL/ENTER key to execute initialization.   
					Pressing any other key will cancel the procedure.   
					Warning: When you initialize, all user data will be erased. All settings of user programs,   
					the program change tables, and system-related settings will return to the factory   
					default settings.   
					Before you press RECALL/ENTER, check once again that you really want to execute initializa-   
					tion.   
					ERROR Messages of the ProR3   
					“ 
					Program Number Error   
					” 
					Selected a program number greater than 90.   
					General data error. If necessary, re-initialize the ProR3.   
					Selected a program number greater than 90.   
					* 
					* 
					“******Data Error ******”   
					“**Store Number Error **”   
					“**MEMORY PROTECTED ! **”   
					Memory protection command of the UTILITY function is   
					ON.   
					“ 
					LOW BATTERY   
					“ 
					The internal battery is low. Take the unit to a Yamaha ser-   
					vice center to have the battery replaced.   
					ProR3 Digital Reverberator   
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				Specifications 37   
					Specifications   
					Frequency response   
					Dynamic range   
					Hum and noise *1   
					Distortion   
					20 Hz ~ 20 kHz, +1.0 dB, –1.5 dB   
					110 dB (typical), not less than 104 dB   
					less than –80 dB *2   
					less than 0.007% (1 kHz, maximum level)   
					2 (balanced signal)   
					+4 dB / –10 dB *2   
					Audio Characteristics   
					Number of channels   
					Nominal level   
					Input   
					Maximum level   
					Impedance   
					+24 dB (with level switch at +4 dB) *2   
					20 kΩ   
					Number of channels   
					Nominal level   
					2 (balanced signal)   
					+4 dB / –10 dB *2   
					Output   
					Maximum level   
					Impedance   
					+24 dB (with level switch at +4 dB) *2   
					150 Ω   
					A/D convertors   
					D/A convertors   
					Sampling frequency   
					Preset programs   
					User programs   
					20-bit linear   
					A/D and D/A Convertors   
					20-bit linear   
					44.1 kHz   
					1 ~ 90   
					Program Memory   
					MIDI Control   
					1 ~ 90   
					Program change, Control change, Bulk dump, Note ON, Parameter change   
					USA and Canada   
					General   
					120V AC, 60 Hz   
					230V AC, 50 Hz   
					Power Requirements   
					Power Consumption   
					Dimensions (W × D × H)   
					Weight   
					35W   
					480 × 398.5 × 89 mm   
					5.5 kg   
					INPUT Level   
					Controls   
					Buttons   
					PRE EFFECT EQ - FREQ × 3 (LOW, MID, HIGH)   
					PRE EFFECT EQ - GAIN × 3 (LOW, MID, HIGH)   
					ON (PRE EFFECT EQ) *3, √ (left CURSOR button),   
					® (right CURSOR button), INC (DATA button)   
					DEC (DATA button), COMPARE *3, MAIN *3   
					FINE *3, EQ *3, EQ ON *3, GATE *3, GATE ON *3   
					LEVEL/BAL *3, OTHERS *3, Numeric keypad (including “-”   
					and “.” buttons), PROGRAM *3, STORE, CANCEL   
					RECALL/ENTER, INFINITE *3, UTILITY *3, BYPASS *3   
					Front panel   
					Switch   
					POWER   
					24 character × 2 lines LCD   
					8-segment LED – INPUT level meters × 2   
					7-segment LED – PROGRAM number   
					6-segment LED – Status indicators   
					Button LED indicators × 14   
					Displays   
					INPUT L/R (XLR-3-31 × 2) and (1/4” phone jacks × 2)   
					OUTPUT L/R (XLR-3-32 × 2) and (1/4” phone jacks × 2)   
					MIDI – IN, OUT, THRU (5P DIN × 3)   
					Connectors   
					Switches   
					Rear Panel   
					Level switch (+4/–10) × 2   
					*1 Hum & Noise are measured with a filter equivalent to a 20 Hz to 20 kHz band-pass filter that has an infinite dB/octave attenuation.   
					*2 0 dB = 0.755 Vrms.   
					*3 LED above the button.   
					ProR3 Digital Reverberator   
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				38 Specifications   
					Dimensions   
					W: 480   
					Unit: mm   
					All specifications subject to change without notice.   
					For European Model   
					Purchaser/User Information specified in EN55103-1 and EN55103-2.   
					Inrush Current: <1A   
					Conformed Environment: E1, E2, E3 and E4   
					Block Diagram   
					95/10/18   
					Pre   
					Effect   
					EQ   
					L 
					L 
					LEVEL/   
					BAL   
					L 
					L 
					EQ   
					DFL   
					COMP   
					GATE   
					INPUT L   
					+4dB   
					+4dB   
					INPUT   
					MODE   
					Selected   
					Effect   
					BYPASS   
					–10dB   
					OUTPUT   
					–10dB   
					INPUT   
					Pre   
					Effect   
					EQ   
					R 
					R 
					DFL   
					COMP   
					EQ   
					GATE   
					R 
					R 
					LEVEL/   
					BAL   
					INPUT R   
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				MIDI data format Add-1   
					MIDI data format   
					1. Transmitted data   
					1-1System information   
					#1 Program bulk data   
					This data can be transmitted on the currently selected MIDI channel.   
					This data is transmitted when you select a program in the Utility Bulk Dump display and exe-   
					cute, or when a Program Bulk Dump Request message is received.   
					Data will be transmitted for the User program of the specified number.   
					Also, if the program number is “A11”, data for User programs 1–90 will be transmitted consecu-   
					tively.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					BYTE COUNT   
					BYTE COUNT   
					11110000(F0H)   
					01000011(43H)   
					0000nnnn(0nH)   
					01111110(7EH)   
					00000010(02H)   
					01111000(64H)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01001101(4DH)   
					0mmmmmmm   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					DATA NAME   
					PROGRAM No.   
					DATA   
					"M"   
					m=1-90   
					Memory bulk (346bytes)   
					0ddddddd   
					0ddddddd   
					CHECK SUM   
					EOX   
					0eeeeeee   
					11110111(F7H)   
					ProR3 Digital Reverberator   
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				Add-2 MIDI data format   
					#2 Bank/Program Change Table bulk data   
					This data can be transmitted on the currently selected MIDI channel.   
					This data is transmitted when you select a bank in the Utility Bulk Out display and execute, or   
					when a Program Change Table Bulk Dump Request message is received.   
					Also, if the memory number is “A11”, data for banks 1–4 (A through D) will be transmitted con-   
					secutively.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					BYTE COUNT   
					BYTE COUNT   
					11110000(F0H)   
					01000011(43H)   
					0000nnnn(0nH)   
					01111110(7EH)   
					00000010(02H)   
					00001010(0AH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01010100(54H)   
					0zzzzzzz   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					DATA NAME   
					BANK No.   
					DATA   
					"T"   
					z=1-4   
					0ddddddd   
					Bank Program change (256bytes)   
					: 
					: 
					0ddddddd   
					CHECK SUM   
					EOX   
					0eeeeeee   
					11110111(F7H)   
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				MIDI data format Add-3   
					#3 User ER Pattern bulk data   
					This data can be transmitted on the currently selected MIDI channel.   
					This data is transmitted when you select a User ER pattern in the Utility Bulk Out display and   
					execute, or when a User ER Pattern Bulk Dump Request message is received.   
					Also, if the User ER number is “A11”, data for patterns 1–4 (A through D) will be transmitted   
					consecutively.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					BYTE COUNT   
					BYTE COUNT   
					11110000(F0H)   
					01000011(43H)   
					0000nnnn(0nH)   
					01111110(7EH)   
					00000011(03H)   
					01010010(52H)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01000101(45H)   
					0zzzzzzz   
					"A"   
					"8"   
					"3"   
					"E"   
					DATA NAME   
					PATTERN No.   
					DATA   
					z=1-4   
					0ddddddd   
					User ER pattern memory (480bytes)   
					: 
					: 
					0ddddddd   
					CHECK SUM   
					EOX   
					0eeeeeee   
					11110111(F7H)   
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				Add-4 MIDI data format   
					#4 System Setup bulk data   
					This data can be transmitted on the currently selected MIDI channel.   
					This data is transmitted when you select System Setup in the Utility Bulk Out display and exe-   
					cute, or when a System Setup Bulk Dump Request message is received.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					BYTE COUNT   
					BYTE COUNT   
					11110000(F0H)   
					01000011(43H)   
					0000nnnn(0nH)   
					01111110(7EH)   
					00000000(00H)   
					00011010(1AH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01010011(53H)   
					00100000(20H)   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"S"   
					DATA NAME   
					DATA   
					space   
					0ddddddd   
					System setup memory (16bytes)   
					: 
					: 
					0ddddddd   
					0eeeeeee   
					11110111(F7H)   
					CHECK SUM   
					EOX   
					#5 Parameter Change data   
					This data can be transmitted on the currently selected MIDI channel.   
					This data is transmitted when ProR3 receives a Parameter Value Request message is received.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					DEVICE CODE   
					PARAMETER No.   
					11110000(F0H)   
					01000011(43H)   
					0001nnnn(1nH)   
					00011110(1EH)   
					00000101(05H)   
					0ppppppp   
					n=0-15   
					0ppppppp   
					DATA   
					0ddddddd   
					Parameter change memory (5bytes)   
					: 
					: 
					0ddddddd   
					EOX   
					11110111(F7H)   
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				MIDI data format Add-5   
					2. Receive data   
					2-1Channel information   
					#1 Note On   
					This message can be received on the currently selected MIDI channel.   
					If the MIDI Trigger parameter is ON, it will be received as a gate trigger.   
					When a pitch-type reverb program is selected, it will be received to control the pitch. The veloc-   
					ity value is ignored. If the Base Key parameter is OFF, the pitch will not be controlled.   
					STATUS   
					NOTE No.   
					VELOCITY   
					1001nnnn(9nH)   
					0kkkkkkk   
					0vvvvvvv   
					n=0-15   
					k=0-127   
					v=0-127   
					#2 Control Change   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, it will control the parameter being modified by the correspond-   
					ing foot controller as specified by the Control Assign table.   
					STATUS   
					CONTROL No   
					CONTROL VALUE   
					1011nnnn(BnH)   
					0ccccccc   
					0vvvvvvv   
					n=0-15   
					c=1-31, 64–95   
					v=0–127   
					#3 Program Change   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, a program will be selected as specified by the Program Change   
					table of that bank.   
					STATUS   
					PROGRAM No.   
					1100nnnn(CnH)   
					0pppppp0   
					n=0-15   
					c=0-127   
					2-2System information   
					#1 Program bulk dump request   
					This message can be received on the currently selected MIDI channel.   
					When this message is selected, the program of the specified User program number will be trans-   
					mitted as bulk data.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					01111110(7EH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01001101(4DH)   
					0mmmmmmm   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"M"   
					DATA NAME   
					PROGRAM No.   
					EOX   
					m=1-90   
					11110111(F7H)   
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				Add-6 MIDI data format   
					#2 Bank/Program Change Table bulk dump request   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, the Program Change Table of the specified bank will be transmit-   
					ted as bulk data.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					01111110(7EH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01010100(54H)   
					0zzzzzzz   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"T"   
					DATA NAME   
					BANK No.   
					EOX   
					z=1-4   
					11110111(F7H)   
					#3 User ER Pattern bulk dump request   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, the data for the ER Pattern of the specified number will transmit-   
					ted as bulk data.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					01111110(7EH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01000101(45H)   
					0zzzzzzz   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"E"   
					DATA NAME   
					PATTERN No.   
					EOX   
					z=1-4   
					11110111(F7H)   
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				MIDI data format Add-7   
					#4 System Setup bulk dump request   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, the System Setup data will transmitted as bulk data.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					01111110(7EH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01010011(53H)   
					00100000(20H)   
					11110111(F7H)   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"S"   
					DATA NAME   
					EOX   
					Space   
					#5 Bank Change request   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, the specified bank will be selected.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					01111110(7EH)   
					01001100(4CH)   
					01001101(4DH)   
					00100000(20H)   
					00100000(20H)   
					00111000(38H)   
					01000001(41H)   
					00111000(38H)   
					00110011(33H)   
					01010101(55H)   
					0zzzzzzz   
					n=0-15   
					"L"   
					"M"   
					Space   
					Space   
					"8"   
					"A"   
					"8"   
					"3"   
					"U"   
					DATA NAME   
					BANK No.   
					EOX   
					z=1-4   
					11110111(F7H)   
					#6 Program bulk dump   
					The transmitted data is identical to “Program bulk data.”   
					#7 Bank/Program Change Table bulk data   
					The transmitted data is identical to “Bank/Program Change Table bulk data.”   
					#8 User ER Pattern bulk data   
					The transmitted data is identical to “User ER Pattern bulk data.”   
					#9 System Setup bulk data   
					The transmitted data is identical to “System Setup bulk data.”   
					#10 Parameter Change data   
					The transmitted data is identical to “Parameter Change data.”   
					ProR3 Digital Reverberator   
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				Add-8 MIDI data format   
					#11 Parameter Value Request   
					This message can be received on the currently selected MIDI channel.   
					When this message is received, the value of the parameter specified by the parameter number   
					will be transmitted as Parameter Change data.   
					STATUS   
					ID No.   
					SUB STATUS   
					FORMAT No.   
					DEVICE CODE   
					PARAMETER No.   
					11110000(F0H)   
					01000011(43H)   
					0010nnnn(2nH)   
					00011110(1EH)   
					00000101(05H)   
					0ppppppp   
					n=0-15   
					0ppppppp   
					EOX   
					11110111(F7H)   
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				Date:11/1-1995   
					Version:1.0   
					YAMAHA   
					[Digital Reverberator]   
					Model: ProR3   
					Function...   
					MIDI Implementation Chart   
					Transmitted   
					Recognized   
					Remarks   
					Default   
					Changed   
					Memorized   
					Basic   
					Channel   
					x 
					x 
					1-16, off   
					1-16, off   
					Default   
					Messages   
					Altered   
					Memorized   
					*1   
					x 
					OMNI on/OMNI off   
					Mode   
					x 
					x 
					x 
					**************   
					Note   
					Number   
					x 
					0 - 127   
					x 
					: True voice   
					**************   
					Note ON   
					Note OFF   
					Velocity   
					x 
					x 
					x 
					x 
					Key’s   
					Ch’s   
					After   
					Touch   
					x 
					x 
					x 
					x 
					Pitch Bend   
					x 
					x 
					x 
					Control   
					Change   
					1 - 31   
					64 - 95   
					Prog   
					x 
					0 - 127   
					o 
					*2   
					: True #   
					Change   
					**************   
					System Exclusive   
					o 
					Bulk Dump   
					: Song Pos   
					: Song Sel   
					: Tune   
					x 
					x 
					x 
					x 
					x 
					x 
					Common   
					: Clock   
					: Commands   
					System   
					Real Time   
					x 
					x 
					x 
					x 
					: Local ON/OFF   
					: All Notes OFF   
					: Active Sense   
					: Reset   
					x 
					x 
					x 
					x 
					x 
					x 
					x 
					x 
					Aux   
					Messages   
					Notes   
					*1 : Note ON/OFF is recognized only for pitch change and MIDI trigger.   
					*2 : For program 1 - 128, memory (preset #1 - #90, user #1 - #90) is selected.   
					o:Yes   
					x:No   
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				YAMAHA CORPORATION   
					Pro Audio & Digital Musical Instrument Division   
					P.O. Box 3, Hamamatsu, 430-8651, Japan   
					VT83890 R4 1 IP   
					03 05 1000 AP Printed in Japan   
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