d u c e d i n a n y f o r m
Owner’s Manual
The V-Synth XT comes with the VC-1 and VC-2 titles
from Roland's “V-Card” software series preinstalled.
Without having to cycle power to the unit, you can sim-
ply press a single switch to transform the V-Synth XT
into a completely different product.
w n e r s .
VC-1 “D-50” transforms the V-Synth XT into a sound
module that's equivalent to the Roland D-50 (a classic
digital synthesizer that was released in 1987). Not just the
preset patches, but every bit of functionality has been
faithfully reproduced, giving you that distinctive D-50
sound with the stability of modern hardware.
e d
w e l l
a t e
g a
n t o
T
s i m -
d .
*
All product names mentioned in this document
s
are trademarks or registered trademarks of their respective owners.
Copyright © 2005 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form
without the written permission of ROLAND CORPORATION.
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Panel Descriptions....................................................................................8
Turning On the Power...........................................................................................................................................11
Selecting Patches and Playing Sounds ................................................................................................................12
Viewing Various Information...............................................................................................................................14
Assigning Parameters to the Controllers ............................................................................................................16
How to Make the Patch Factors............................................................................................................................19
Naming a Patch.......................................................................................................................................................26
Saving Patches.........................................................................................................................................................27
Reset to Default Factory Settings .........................................................................................................................28
Transferring Patches from the D-50 to the VC-1................................................................................................29
Transferring Patches from the VC-1 to the D-50/550 .......................................................................................33
Copying a Reverb Type .........................................................................................................................................35
Memory Structure ..................................................................................................................................................37
The Basic Concept of a Tone .................................................................................................................................38
Structure of Tone Parameters ...............................................................................................................................41
Creating a Patch......................................................................................43
How to Make the Patch Settings ..........................................................................................................................43
Useful Functions for Editing.................................................................................................................................44
Tone Parameters .....................................................................................50
Common Parameters .............................................................................................................................................50
Partial Parameters ..................................................................................................................................................56
Settings for the Entire VC-1....................................................................71
How to Make the System Function Settings.......................................................................................................71
Initializing the System Settings ............................................................................................................................75
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Key Mode Alteration ..........................................................................................76
Sound List ..........................................................................................................78
Preset Patches..........................................................................................................................................................78
Patch Factors ...........................................................................................................................................................81
Tone Parameters .....................................................................................................................................................82
System Parameters .................................................................................................................................................85
Waveform ................................................................................................................................................................86
MIDI Implementation..........................................................................................88
Specifications.....................................................................................................97
Index....................................................................................................................98
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Introduction
Main Features
Perfect Simulation of the D-50’s Tones!
fig.01-01
The VC-1 comes complete with all 64 of the D-50’s preset patches,
including the famous preset tones “Fantasia” and “Digital
Native Dance.” It also is programmed with the D-50/D-550
sound libraries PN-D50-01–04 (with 256 patches). Since it
naturally handles MIDI bulk dumps, you can use the VC-1 to
create your own original tunes exactly as you would with your
D-50. Of course, this gives you a perfect simulation of the D-50’s
tones, from the sound generator algorithms to editing of the
parameters! It even reproduces the subtle nuances obtained when
playing the instrument.
In addition, it also comes with an additional 64 new patches, which use waves (28 types) that are so large
that the original D-50 would have been technologically incapable of containing them.)
Editing and Performances That Surpass the Original!
All sound generator parameters are assignable to the V-Synth XT’s full complement of editing controls.
Parameters can also be edited with the touch panel, allowing you to almost instantly turn your creative
inspirations (no matter how fleeting) into sounds you can use. Whether the fun of creating sounds or
pleasure of performing, this far outdoes the original.
Pro Spec Legacy Synthesizer!
Internal processing upgraded with the latest technology vastly improves the response and dynamic range
from the time you press the keys to the moment the sounds are played. The V-Synth XT hardware is used
as the means of outputting sounds, which means it’s also compatible with digital outputs (optical/
coaxial). This gives you a legacy synthesizer with professional specs good enough for the latest
recording environments.
6
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Introduction
What is the digital synthesizer: D-50?
The D-50, released in 1987, was Roland’s first fully digital synthesizer. Equipped with an LA
(Linear Arithmetic Synthesis) format sound generator that combined PCM and subtractive
synthesis, it opened the door to countless new sounds for levels of creativity surpassing
anything up to that point. The D-50 is a renowned, historically significant synthesizer that
Roland, the company that laid the foundation for digital synthesizers, is proud to have
created.
The D-550, also released in 1987, shrank the D-50's powerful synthesizer engine into a mere
two rack spaces.
Now, more than fifteen years after it came on the scene, the D-50 continues to be used by
creative artists around the world. There are numerous sound libraries stocked with many
original patches. In the course of time, however, keyboards and buttons age and wear out. It
looked like the day would come when the D-50’s sounds would no longer be heard.
In taking up the challenge of realizing new possibilities for the synthesizer, Roland has
created a revolution in technology. At the same time, we want you to continue to using your
treasured D-50 with peace of mind. Hence, the VC-1, which transforms your V-Synth XT into
a D-50, not only sweeps away any worries about your D-50 growing old, but also offers new
potential that goes beyond the original instrument.
We hope that you will discover and enjoy the unrealized potential that the D-50 still offers.
And if you have never played the D-50, you definitely need to check out its vintage sounds.
7
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Panel Descriptions
When using the VC-1, the actual functions of the V-Synth XT’s buttons and knobs may not correspond to
the functions ascribed to these controls on the V-Synth XT’s panel. Here is a description of the names and
functions in each section of the V-Synth XT when it is used with the VC-1. Please read this material
together with “Panel Descriptions” in the V-Synth XT Owner’s Manual.
Front Panel
fig.02-01(FrontPanel1–9)
1
9
2
3
6
8
7
4
5
POWER
10
11
1
2
VOLUME knob
Adjusts the overall volume that is output MAIN OUT jacks and PHONES jack. (p. 11)
V-CARD button
Starts up “VC-1” (p. 11). Also used to switch among the software in the V-CARD series, “VC-1,” “VC-2,”
and “V-Synth.”
3
4
5
6
PREVIEW button
By pressing the PREVIEW button you can audition (preview) the current patch.
USB Connector
You can connect it to your personal computer to send or receive MIDI messages.
PHONES Jack
This is the jack for connecting headphones (sold separately). (p. 11)
NUMBER KEY
Here you can recall patches.
Display
Function
[NUMBER] (1–8)
[BANK-], [BANK+]
These buttons let you select patches.
You can change the Patch bank.
8
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Panel Descriptions
7
8
LCD CONTRAST Knob
Adjusts the display contrast.
Display
This displays information regarding the operation you are performing.
*
The explanations in this manual include illustrations that depict what should typically be shown by the display.
Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer
sounds), so what you actually see in the display may not always match what appears in the manual.
9
E1–E8 knobs
These can be assigned a variety of the D-50’s different functions, allowing you to change the tone in real
time. (p. 16)
10
Dial and buttons
Display
Function
This is used to modify values. If you hold down [SHIFT] as you turn
the VALUE dial, the value will change in greater increments.
VALUE Dial
This is used to modify values. If you keep on holding down one button
while pressing the other, the value change accelerates. If you press one
of these buttons while holding down [SHIFT], the value will change in
bigger increments. (p. 44)
[DEC/-], [INC/+]
Moves the cursor location up/down/left/right. (p. 44)
[
], [
], [
], [
]
[MODE]
This button is used in conjunction with other buttons to execute
various functions.
[SHIFT]
Return to the PATCH TOP screen, or close the currently open window.
In some screens, this causes the currently executing function to be
aborted.
[EXIT]
11
POWER Switch
Press to turn the power on/off. (p. 11)
ON
OFF
9
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Panel Descriptions
Rear Panel
12
13
14
15
12
13
AC Inlet
Connect the included power cord to this inlet.
DIGITAL AUDIO INTERFACE Connector
These connectors input/output a digital audio signal (stereo; conforming to IEC60958). The output signal
is identical to the signal that is output from the MAIN OUT jacks.
*
IEC60958 is a digital interface format used for consumer digital audio devices.
14
15
MIDI Connectors (IN, OUT, THRU)
Connect external MIDI devices here. Use MIDI cables (sold separately) to make connections.
Display
IN
Functions
Receives MIDI messages from an external device.
Transmits MIDI messages to an external device.
OUT
MAIN OUT Jacks (L (MONO), R)
These jacks output the audio signal to the connected mixer/amplifier system in stereo. For mono output,
use the L jack. (p. 11)
10
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Try Out the Sounds
Turning On the Power
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and
turn off the power on all devices before making any connections.
fig.03-01e(ConnectionImage)
1. Before hooking anything up, make sure that the power on all of your gear is
turned OFF.
2. Connect the V-Synth XT to your amp/speaker system.
3. Turn on the V-Synth XT’s Power switch.
Mixer, etc.
4. Turn on the power for any connected amplifiers or speakers.
5. After the V-Synth XT has started up, press the [V-CARD] button and touch “D-
Monitor Speakers
50” (VC-1) in the screen that appears. The VC-1 Startup screen appears.
Power amp
*
When you turn on the power, the V-Card that was most recently started will start up.
6. Wait for the VC-1 to start up. When it has started up normally, a screen like the following will appear. The
display shows the selected Patch.
fig.03-02e(Card&LCD_default)
Tone name
Patch name
Patch number
Key mode
Split point
The volume balance of the Upper & Lower Tone
11
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Try Out the Sounds
Selecting Patches and Playing Sounds
The VC-1 comes with a wide range of onboard sounds, including single tones called patches.
A Patch is represented by a Patch Bank (Pre1–6, Int1–8), a Bank (1–8) and a Number (1–8).
fig.03-03e(PatchBankImage)
Patch bank (Pre1–6)
Patch bank (Int1–8)
nt8
Int7
Int6
Int5
Int4
Int3
nt2
Int1
Pre6
Pre5
Pre4
Pre3
Pre2
Pre1
Number
1 2 3 4 5 6 7 8
Number
1 2 3 4 5 6 7 8
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Patch No.: P1-34
Patch No.: I1-72
Patch Banks
Pre1
Pre2
Included patches
D-50
VC-1
Overwrite
No
Remarks
Original D-50 preset patches
No
Newly added patches
Pre3
Pre4
Pre5
Pre6
Int1
Int2
Int3
Int4
Int5
Int6
Int7
Int8
PN-D50-01
PN-D50-02
PN-D50-03
PN-D50-04
same as Pre1
same as Pre2
same as Pre3
same as Pre4
same as Pre5
same as Pre6
(blank)
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
D-50/D-550 sound library
D-50/D-550 sound library
D-50/D-550 sound library
D-50/D-550 sound library
-
-
-
-
-
-
-
-
(blank)
There are three ways of patch selection.
•
•
•
Selecting Patches with the VALUE dial.
Selecting Patches from the list.
Selecting Patches with Patch Palette.
12
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Try Out the Sounds
Selecting Patches with the VALUE dial
fig.03-04e(PatchNumber)
1. Make sure the PATCH TOP screen is displayed. If the PATCH
TOP screen—shown right—is not displayed, press [EXIT] once or
twice until the PATCH TOP screen appears.
Patch number
2. Play the keyboard to hear what the selected patch sounds like. To
change to a different patch, touch the Patch number to highlight
it, and then turn the VALUE dial or press [INC/+], [DEC/-]. At this
time you can switch more rapidly by holding down [SHIFT] while
you perform these operations.
Selecting Patches from the List
You can easily find the desired patch by selecting it from the patch list.
1. Make sure the PATCH TOP screen is displayed. If the PATCH TOP screen is not displayed, press [EXIT]
once or twice until the PATCH TOP screen appears.
2. Touch <List> in the upper left area of the display. The PATCH List window appears.
fig.03-05(PatchList)
3. Select a patch from the list. Either turn the VALUE dial or use
[INC/+], [DEC/-] to select a patch. You can also select a patch by
touching it on the display.
4. To view higher-numbered patches, touch <31-48>–<71-88>,
located at bottom of the screen. To view other Patch banks, touch
<Pre1>–<Pre6>, <Int1>–<Int8>, located at either side of the
screen.
5. Touch <OK>. The patch is selected and the PATCH LIST window
closes.
Selecting Patches with Patch Palette
You can select patches of currently selected Patch Bank instantly by simply pressing NUMBER [1]–[8].
fig.03-06
1. Make sure the PATCH TOP screen is displayed.
2. Press NUMBER [1]–[8] to select a patch. To switch banks, press [BANK-], [BANK+].
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Try Out the Sounds
Viewing Various Information
1. In the upper right of the screen, touch <
>. A pulldown menu appears.
2. In the pulldown menu, touch <INFO>. The Information window appears.
fig.08-13
3. This window shows the following information.
Ver.:
The VC-1’s program version
4. When you have finished viewing the information, press [EXIT] to close the window.
Enabling or Disabling the Beep Tone
You can specify whether or not a beep tone will be heard when you touch a valid point on the touch
screen. At the factory setting, the beep tone will be sounded.
fig.03-07
1. In the upper right of the screen, touch <
>. A pulldown menu
appears.
2. In the pulldown menu, touch <Beep> to add a check mark (✔).
With this setting, the beep tone will be heard. If you perform the
same procedure once again, the check mark will be cleared and the
beep tone will no longer be heard.
14
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Applying Effects to the Sound
The performance controlling functions (we call them factors in this manual) in each Patch can be edited
by taking the following procedure.
A patch consists of several Factors as show below.
fig.05-01e(PatchFactorImage)
Tone Tune
UPPER Tone
Variations of
Control Functions
Tone
Balance
Output Mode
(Reverb, etc.)
Key Mode
LOWER Tone
Tone Tune
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Applying Effects to the Sound
You can assign a variety of patch factors (p. 81), tone parameters (p. 82), and other settings to the V-Synth
XT’s complement of controller sections. This is referred to as the Control Setup. With intuitive editing of
sound sources with the knobs, you can use the D-50 in ways that go way beyond the original instrument.
Controllers
Parameters
Patch Factor (p. 81)
E1–E8 knobs
Tone Parameters (p. 82)
Partial Parameters (p. 83)
1. Access the PATCH TOP Screen.
2. Touch
in the lower left of the screen. The CTRL SETUP window appears.
3. When editing a parameter that requires you to specify a value, move the cursor to the value box of that
parameter. Then modify the value by either turning the VALUE dial or pressing [INC/+] or [DEC/-].
Parameters marked by
can be controlled by specific CTRL Setup. For details on each parameter,
refer to the corresponding reference page.
The on-screen keys have the following functions.
Keys
Functions
Displays the parameters to be assigned
as a list.
Returns to the screen.
Restores the assigned parameters to their
original factory condition.
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Applying Effects to the Sound
LIST (OSC1, OSC2, COSM1, COSM2 and TVA)
•
Tone Parameters; The Tones (UPPER or LOWER) to be applied are specified with the Tone Select button.
•
Partial Parameters; The Partials (L1, L2, L3 or L4) to be applied are specified with the Partial Select
button.
fig.05-11ae
Patch Factors
Tone Parameters
Partial Parameters
Page
Specify the Tones or the Partials to be applied
The partials to which the tone parameters assigned to the different knobs (E1–E8) are applied are
specified with the Tone Select button or the Partial Select button.
•
•
Tone Parameters; The Tones (UPPER or LOWER) to be applied are specified with the Tone Select button.
Partial Parameters; The Partials (L1, L2, L3 or L4) to be applied are specified with the Partial Select
button.
fig.05-11be
Partial Select
On On Off On
On
Off
Tone Select
*
The Tone Select or the Partial Select setting will be written by the Patch Write Procedure.
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Applying Effects to the Sound
table
You can control the following parameters.
Display
Parameters
Display
Parameters
Display
Parameters
LFO3Dely
LFO3Sync
LFO-3 Delay Time
LFO-3 Sync
TONE PARTIAL TVA (p. 66)
PATCH TOP (p. 19)
TVA Levl
TVA Velo
TVA BP
TVA Level
ToneBal
Tone Balance
TONE COMMON EQ/CHORUS (p. 54)
TVA Velocity Range
TVA Bias Point/Dir
TVA Bias Level
PATCH EDIT CONTRL (p. 21)
EQ Lg
Low EQ Gain
High EQ Gain
Chorus Rate
BendRang
Bender Range
EQ Hg
TVA Blvl
Aftertouch Bend
Range
ChorRate
ChorDpth
ChorBal
TVA ENV Velocity
Folw
AftrPB
TVA Velo
TVA TKF
Chorus Depth
Chorus Balance
PortTime
PortMode
Portamento Time
Portamento Mode
TVA ENV Time
Keyfollow
TONE PARTIAL FORM (p. 57)
PATCH EDIT OUTPUT (p. 22)
TVA T1
TVA T2
TVA T3
TVA T4
TVA T5
TVA L1
TVA L2
TVA L3
TVA ENV Time 1
TVA ENV Time 2
TVA ENV Time 3
TVA ENV Time 4
TVA ENV Time 5
TVA ENV Level 1
TVA ENV Level 2
TVA ENV Level 3
Waveform
PCM No#
PW
WG Waveform
Rev Bal
Reverb Balance
Total Volume
WG PCM Wave No.
WG Pulse Width
TotalVol
PATCH EDIT CHASE (p. 24)
WG PW Velocity
Range
PW Velo
PW Aftr
ChasLevl
ChasTime
Chase Level
Chase Time
WG PW Aftertouch
Range
PATCH EDIT TONE TUNE (p. 25)
LowerKey
UpperKey
LowerTun
UpperTun
Lower Tone Key Shift
Upper Tone Key Shift
Lower Tone Fine Tune
Upper Tone Fine Tune
PW LFO
WG PW LFO Select
PW LFOD
TVA ENV Sustain
Level
TVA SusL
TVA EndL
TONE PARTIAL PITCH (p. 59)
TVA ENV End Level
PichCors
PichFine
PichKF
WG Pitch Coarse
WG Pitch Fine
TONE PARTIAL MOD (p. 69)
TONE COMMON STRUCT (p. 50)
PartBal Partial Balance
TONE COMMON P-ENV (p. 51)
TVF LFO
TVF Mod LFO Select
WG Pitch Keyfollow
WG Mod LFO Mode
TVF LFOD
TVF Mod LFO Depth
PichLFO
TVF Mod Aftertouch
Range
PEnvVelo
P-ENV Velocity Range
WG Mod P-ENV
Mode
TVF Aftr
PichENV
PichBend
P-ENV Time
Keyfollow
PEnvTKF
TVA LFO
TVA Mod LFO Select
TVA Mod LFO Depth
WG Mod Bend Mode
TVA LFOD
PEnvT1
P-ENV Time 1
TONE PARTIAL TVF (p. 61)
TVA Mod Aftertouch
Range
PEnvT2
P-ENV Time 2
TVF Freq
TVF Reso
TVF KF
TVF Cutoff Frequency
TVA Aftr
PEnvT3
P-ENV Time 3
TVF Resonance
TVF Keyfollow
TVF Bias Point/Dir
TVF Bias Level
TVF ENV Depth
PEnvT4
P-ENV Time 4
PEnvL0
P-ENV Level 0
P-ENV Level 1
P-ENV Level 2
P-ENV Sustain Level
P-ENV End Level
P-Mod LFO Depth
P-Mod Lever
TVF BP
PEnvL1
TVF Blvl
TVFDpth
PEnvL2
PEnvSusL
PEnvEndL
PModLFOD
PModLevr
PModAftr
TVF ENV Velocity
Range
TVFVelo
TVF DKF
TVF TKF
TVF ENV Depth
Keyfollow
TVF ENV Time
Keyfollow
P-Mod Aftertouch
TONE COMMON LFO (p. 53)
TVF T1
TVF T2
TVF T3
TVF T4
TVF T5
TVF L1
TVF L2
TVF L3
TVF ENV Time 1
TVF ENV Time 2
TVF ENV Time 3
TVF ENV Time 4
TVF ENV Time 5
TVF ENV Level 1
TVF ENV Level 2
TVF ENV Level 3
LFO1Wave
LFO1Rate
LFO1Dely
LFO1Sync
LFO2Wave
LFO2Rate
LFO2Dely
LFO2Sync
LFO3Wave
LFO3Rate
LFO-1 Waveform
LFO-1 Rate
LFO-1 Delay Time
LFO-1 Sync
LFO-2 Waveform
LFO-2 Rate
LFO-2 Delay Time
LFO-2 Sync
TVF ENV Sustain
Level
TVF SusL
TVF EndL
LFO-3 Waveform
LFO-3 Rate
TVF ENV End Level
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Applying Effects to the Sound
How to Make the Patch Factors
to be edited. (Patch Parameters; p. 19)
fig.05-12(LCD_PatchEditControl)
1. Access the PATCH TOP Screen.
2. Touch <PATCH EDIT> at the bottom of the screen.
3. Touch one of the tabs in the left of the screen to select the desired
editing screen.
<CONTRL>:
<OUTPUT>:
<CHASE>:
<TONE TUNE>:
<MIDI>:
Control Edit, Portamento Edit (p. 21)
Output Mode (p. 22)
Chase Edit (p. 24)
Tone Tune (p. 25)
MIDI function (p. 25)
4. When editing a parameter that requires you to specify a value,
move the cursor to the value box of that parameter. Then modify the value by either turning the VALUE
dial or pressing [INC/+] or [DEC/-].
5. Repeat steps 3–4 to set patch factors.
6. If you wish to save the changes you’ve made, perform the Save operation (p. 27). If you do not wish to
save changes, press [EXIT] to return to the PATCH TOP screen. If you return to the PATCH TOP screen
without saving, the display will indicate “EDITED,” reminding you that the patch settings have been
modified.
*
If you turn off the power or select a different patch while the display indicates “EDITED,” your edited patch will be
lost.
Settings Common to All Screens
fig.05-13(LCD_PatchEditControl)
UPPER/LOWER (Tone Select Button)
You can select the tone to be controlled, upper tone, lower tone or
both tone.
KEY MODE
Key Mode refers to the Upper and Lower Tones are played on the
keyboard.
Value: WHOLE, DUAL, SPLIT, SEP, WHOL-S, DUAL-S, SPL-US,
SPL-LS, SEP-S
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Applying Effects to the Sound
Display
WHOLE
DUAL
Description
Upper Tone can be played in 16 voice polyphony
Both Upper and Lower Tones are played by each key in 8 voices polyphony.
The Split mode divides the keyboard into upper and lower sections, where two
different Tones can be played in 8 voices polyphony. That is, the VC-1 works like
two 8 voice synthesizers. The Split Point (where the keyboard is divided into two
sections) is shown next to the Key Mode indication.
SPLIT
SEP
This mode is effective when an external MIDI device is controlling the VC-
(Separate)
1.(“MIDI Implementation” (p. 88))
WHOL-S
(Whole Solo)
DUAL-S
(Dual Solo)
Both Upper and Lower Tones are monophonic.
SPL-US
(Split Upper Solo)
SPL-LS
(Split Lower Solo)
The Upper Tone is monophonic, and the Lower Tone is 8 voices polyphonic.
The Lower Tone is monophonic, and the Upper Tone is 8 voices polyphonic.
SEP-S
This mode is effective when an external a MIDI device is controlling the VC-1.
(Separate Solo)
(“MIDI Implementation” (p. 88))
SPLIT
The Split Point can be changed as follows.
Value: C2–C7
fig.05-14e
C2–B2
C3–B3
C4–B4
C5–B5
C6–B6 C7
(middle C)
BALANCE (Tone Balance)
The volume balance of the Upper and the Lower Tone can be change.
Value: 0–100
CHASE (Chase Button)
Switches the Chase function on and off. Touch the button once to switch the function on; touch it again to
switch the function off again.
Value: OFF, ON
PORTAMENTO (Portamento Button)
Switches the Portamento function on and off. Portamento is a slide from one pitch to another, and is often
used for violin performance. Touch the button once to switch the function on; touch it again to switch the
function off again.
Value: OFF, ON
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Applying Effects to the Sound
CONTROL
fig.05-15(LCD_PatchEditControl/Bend)
Patch Controls determine how the Control Functions actually
affect the Upper and the Lower Tones.
Bend (Bender Range)
This sets the variable range of the pitch change caused by moving
the Bender lever fight and left. The variable range set here may
result differently depending on the setting of the Tone Parameter
Bender Mode (p. 60).
Value: 0–12
AfterPB (Aftertouch, Pitch Bender)
This sets the sensitivity of the aftertouch effect on pitch. Higher
values mean higher sensitivity. A Minus setting decreases the pitch, and a plus setting increases it.
Value: -12–+12
Hold (Hold Mode)
This selects the Tone that on the Pedal Hold effect. When the Key
mode is Whole, Pedal Hold always works whichever of the above
three modes may be selected.
Display
Function
U
L
UL
Works on the Upper Tone.
Works on the Lower Tone.
Works on the both Tones.
Value: U, L, UL
Time (Portamento Time)
This sets the portamento time from one note to another. Higher values make the time longer.
Value: 0–100
Mode (Portamento Mode)
This selects the Tone that should take on the Portamento effect.
When the Key Mode is Whole, Portamento always works
whichever of the above three modes may be selected.
Value: U, L, UL
Display
Function
U
L
UL
Works on the Upper Tone.
Works on the Lower Tone.
Works on the both Tones.
*
Even when Portamento is set to ON, the Portamento ON/OFF message
sent from an external device can change the settings of Portamento.
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Applying Effects to the Sound
OUTPUT (Output Mode)
The Output Mode determines how the Tones take on the reverb effect, and how the Tones appear at the
outputs.
A sound reverberated in an acoustic environment consists of three parts. First, you hear the direct sound
as it travels from the source outward. Next the early reflection resounds once, or several time, from the
walls, ceiling ,and floor. Finally, you hear the reverberated sound as it reflects many times in the
environment.
fig.05-16e(LCD_PatchEditControl/Output)
Reverb Sound
Direct Sound
Sound Generator
Listener
Mode (Output Mode)
Selects one of the following four output modes.
Value: 1–4
Display
Function
Stereo reverb works on the mixed sound of Upper and Lower Tones, and id
sent out in stereo.
The Mixture of Upper and Lower takes on stereo reverb, and the direct sound
is sent out separately for Upper and Lower.
Only the Upper Tone takes on reverb. Upper and lower Tones are sent out
separately.
Only the Lower Tone takes on reverb, Upper and Lower Tones are sent out
separately.
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Applying Effects to the Sound
RevType (Reverb Type)
Selects one of the 32-reverb types.
Value: 1–32
Display
Description
Small Hall
Medium Hall
Display
17
Description
Bright Hall
Large Cave
1
2
18
3
Large Hall
19
Steel Pan
4
5
6
7
8
9
10
11
12
13
14
15
16
Chapel
Box
20
21
22
23
24
25
26
27
28
29
30
31
Delay (248 ms)
Delay (338 ms)
Cross Delay (157 ms)
Cross Delay (252 ms)
Cross Delay (274–137 ms)
Gate Reverb
Reverse Gate (360 ms)
Reverse Gate (480 ms)
Slap Back
Slap Back
Slap Back
Twisted Space
Space
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay(148–296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
32
*
The reverb types 17–32 in individual banks can be used only with the patches (64 patches) contained in that bank.
Reverb types from a bank other than the internal banks (any from 1 through 32) can be copied to a reverb type in the
internal banks (any from 17 through 32).
Revbal (Reverb Balance)
Sets the volume of the reverb and direct sounds.
Value: 0–100
Display
100
Function
The volume of the reverb sound = maximum, the volume of the direct sound = 0.
The volume of the reverb sound = 0, the volume of the direct sound = maximum.
0
Vol (Total Volume)
Sets the volume of both tones, and therefore adjusts the volume difference between Patches.
Value: 0–100
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Applying Effects to the Sound
CHASE
The Chase Play function makes it possible to output the Lower Tone slightly later than the Upper Tone,
which is actually played on the keyboard. This function, however, is only available in Dual or Whole Key
Mode.
fig.05-17(LCD_PatchEditControl/Chase)
Mode (Chase Mode)
Sets how tones sound. Depending on the Chase Level and
Velocity, the number of repeats of the delayed sound differ.
Value: UL, ULL, ULU
•
When the Key Mode is Dual
Display
UL
Function
The Upper Tone then the Lower Tone is played.
ULL
ULU
The Upper, then the Lower Tone is repeated.
The Upper, the Lower and the Upper Tone
alternate.
•
When the Key Mode is Whole
Display
UL
Function
The Upper Tone is played twice.
ULL
ULU
Upper Tone is repeated.
Upper Tone is repeated.
Level (Chase Level)
Sets the volume of the chase sound.
Value: 0–100
Time (Chase Time)
Adjusts the sounding time. Higher value is longer time.
Value: 0–100
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Applying Effects to the Sound
TONE TUNE
The relative pitch of the Upper and the Lower Tones can be separately set. By setting slightly different
pitches, a detune effect can be obtained. Also, by lowering the pitch of the Upper Tone, and raising the
pitch of the Lower Tone, the pitches of the Two Tones can become exactly the same.
fig.05-18(LCD_PatchEditControl/Tone)
LKey (Key Shift of the Lower Tone)
Allows you to shift the pitch of the Lower Tone in semi-tone
steps.
Value: -24–+24 (+/- 2 octave)
UKey (Key Shift of the Upper Tone)
Allows you to shift the pitch of the Upper Tone in semi-tone
steps.
Value: -24–+24 (+/- 2 octave)
LTune (Fine Tuning of the Lower Tone)
Allows you to Tune the pitch of the Lower Tone.
Value: -50–+50 (approx. +/- 2 cents)
UTune (Fine Tuning of the Upper Tone)
Allows you to Tune the pitch of the Upper Tone.
Value: -50–+50 (approx. +/- 2 cents)
MIDI
You can change the setting of the MIDI Functions included Patch Factor as follows.
fig.05-19(LCD_PatchEditControl/Midi)
TxCH (Transmit Channel)
The transmit channel of each Patch can be set to a deferent
number from the basic channel. At B, the channel number is the
same as the Basic Channel.
Value: B, 1–16
TxPC (Transmit Program Change Number)
A Program Change number to be transmitted can be set for each
patch individually. At OFF, the Program Change number
preprogrammed in each Patch is transmitted.
Value: OFF, 1–100
TxBS (Transmit Bank Select Switch)
A Bank Select number MSB to be transmitted can be set for each patch individually (LSB = 0). At OFF, the
Bank Select number preprogrammed in each Patch is transmitted.
Value: OFF, 0–99
SepCH (Receive Channel in Separate Mode)
A receive MIDI Channel in separate mode can be set for each Patch individually. At OFF, the receive
channel set in MIDI Functions commonly set for System Function is used. (p. 73)
Value: OFF, 1–16
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Saving Patches You’ve Created
When you edit the settings of a patch, the PATCH TOP screen displays <EDITED> to remind you that the
patch’s settings have been modified. If <EDITED> is displayed, you will lose your edited patch settings if
you switch to another patch or turn off the power. If you want to keep a patch whose settings you have
edited, assign a name to the patch and then perform the Save operation.
Naming a Patch
Before you save the patch, here’s how to give it a new name. Editing Patch or Tone names is called
Naming.
•
•
A Patch name can have up to 18 letters.
A Tone name can have up to 10 letters.
1. Make sure that the patch that you want to name is selected.
fig.06-01(LCD_PulldownPatchName)
2. Touch <
> in the upper right of the screen. A pulldown menu
appears.
3. In the pulldown menu, touch <PATCH NAME>
(or <TONE NAME>). The window for naming appears.
fig.06-02(LCD_PatchName&ToneName)
4. Touch the on-screen alphabetic or numeric keys to enter the new
name in the text box. The on-screen keys have the following
functions.
Keys
Functions
Move the cursor in the text box to the desired
input location.
,
Turn this on when you want to input uppercase
letters or symbols.
Turn this on when you want to insert a charac-
ter at the cursor location.
Erases all characters in the text box.
Deletes the character at the cursor location.
Deletes the character that precedes the cursor
location.
*
You can also move the input location cursor by pressing the [
] or [
] cursor buttons. Pressing [
] will
change the character at the cursor location to uppercase, and pressing [
] will change it to lowercase.
5. When you have finished inputting, touch <OK> to finalize the patch name.
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Saving Patches You’ve Created
Saving Patches
Changes you make to sound settings are temporary, and will be lost if you turn off the power or select
another sound. If you keep the modified sound, you must save it (PATCH WRITE).
When you perform the save procedure, the data that previously occupied the save destination will be lost.
However, the factory setting data can be recovered by performing the Factory Reset. (p. 28)
1. Make sure that the patch you wish to save is selected.
fig.06-03(PulldownPatchWrite)
2. Touch <
> in the upper right of the screen. A pulldown menu
appears.
3. In the pulldown menu, touch <PATCH WRITE>. The PATCH
WRITE window appears.
4. Turn the VALUE dial to specify the save-destination patch.
•
When you touch <ReName>, the PATCH NAME window will
appear, allowing you to rename the patch.
•
By touching <Compare> you can check the save-destination
patch. This can help prevent important patches from being
accidentally overwritten and lost.
5. Touch <Compare> to turn it on. Now you can play the patch that is in the currently selected save
destination. Play the keyboard to sound the save destination patch, then check whether you really want to
overwrite it.
*
The patch auditioned using the Compare function may sound slightly different than when it is played normally.
fig.06-04e(PatchWrite+PatchList)
6. Touch <Execute> to execute the Save operation.
Destinanion Patch
Opens the Name Window.
Compare function
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Saving Patches You’ve Created
Reset to Default Factory Settings
This restores all data in the VC-1 to the factory-set condition (Factory Reset).
If there is important data you’ve created that’s stored, all such data is discarded when a Factory Reset is
performed. If you want to keep the existing data, save it as describe below.
•
•
*
Transmit it to an original D-50 (or an external MIDI device), and save it (p. 33).
Transmit it to a PC using V-Synth XT USB function, and save it.
For details on V-Synth XT USB function, refer to the V-Synth XT owner's manual.
1. Press [MODE]. The MODE MENU window appears.
2. Touch <FACTORY RESET>. The Factory Reset screen appears.
fig.08-11(ModeMenu)
3. Touch <OK>
4. Touch <Execute> to execute the Factory Reset. When the display indicates “Completed!,” the factory
reset operation has been completed.
The VC-1’s File Structure
As seen from your computer, the VC-1’s file structure is as follows.
fig.11-09e(Vc1FileStructure)
System Parameter
•
•
You can use the computer to copy (back up) these files to
the computer (e.g., the hard disk).
Do not perform operations on your computer to erase
(format) or rename these folders or files.
Patches of Internal Bank
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Transferring Patches To and From the D-50/550
You can use MIDI to transmit patch data (64 patches) saved on your D-50 and receive the data with the
VC-1 (V-Synth XT). This procedure is known as “bulk load.” This is an easy and convenient way to take
your own original patches (64 patches) created with the D-50 and use them with the VC-1.
Conversely, you can also send patch data edited using the VC-1 via MIDI to the D-50. This procedure is
called “bulk dump.”
*
Read this material together with the D-50/550 Owner’s Manual.
Transferring Patches from the D-50 to the VC-1
•
Patches (64 patches) bulk loaded from the D-50 to the VC-1 are temporarily transferred to the patch bank
that includes the current patch.
I1-11:Fantasia
I6-88:Big Wave
→
→
Int1-11 – Int1-88
Int6-11 – Int6-88
•
The patches (64 patches) originally residing in the bulk load destination will appear to have been
overwritten, but actually nothing will have been lost. The patches are restored when you turn the power
off, then on again.
•
•
The transferred patch data (64 patches) will be lost if you turn off the power. Be sure to save the data
(“Saving Transferred Patches” (p. 32)).
Patches saved to memory cards used with the D-50/550 (M-256D) cannot be transferred directly from
these memory cards to the VC-1. First, transfer the patch data to the D-50/550 from the memory card (M-
256D), then transfer the patch data from the D-50/550 to the VC-1.
fig.04-01e
M-256D
D-50
VC-1:Int1
Number
1 2 3 4 5 6 7 8
Number
1 2 3 4 5 6 7 8
Number
1 2 3 4 5 6 7 8
1
2
3
4
5
6
7
8
2
3
4
6
7
8
2
3
4
6
7
8
Use the following procedure.
Transfer the patch from the memory card to the D-50/550 (p. 30)
Transferring Patches from the D-50/550 to the VC-1 (p. 31)
Saving Transferred Patches (p. 32)
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Transferring Patches To and From the D-50/550
Transfer the patch from the memory card to the D-50/550
All the 64 Patches data stored on the Memory Card can be loaded to the D-50/550’s internal memory.
Using the D-50
2-1
6-1
2-2
6-2
4
[EXIT]
3
5
1. Insert the Memory Card (M-256D) into the D-50 Card Slot.
2. Turn the Memory Protect of the D-50 to OFF.
2-1. Press the [TUNE/FUNCTION] button.
2-2. Select “Protect” with the Selector button and turn it OFF with the joystick.
3. Press the [DATA TRANSFER] button.
4. Select “(Card -> Int)” with the corresponding Selector button.
5. Press [ENTER] button. When the data transfer is completed, the display shows “Complete.”
6. Return the Memory Protect of the D-50 to On.
6-1. Press the [TUNE/FUNCTION] button.
6-2. Select “Protect” with the Selector button and turn it ON with the joystick.
Using the D-550
4, 6
5
3
3
1. Insert the Memory Card (M-256D) into the D-550 Card Slot.
2. Press the [DATA TRANS] button.
3. Using the [
4. Press the [ENTER] button.
5. Press the [WRITE] button to turn the Memory Protect OFF temporarily.
] or [
] buttons, select “(Card -> Int).”
6. Press the [ENTER] button again. When the data transfer is completed, the display shows “Complete.”
30
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Transferring Patches To and From the D-50/550
Transferring Patches from the D-50/550 to the VC-1
*
*
You cannot bulk load data when a patch in the Preset Banks (Pre1 – Pre6) is selected.
The VC-1 display does not change immediately following the bulk load. This is due to the fact that the work area is
the bulk load destination (p. 37). You can confirm the outcome of the transfer by switching patches with the VALUE
dial.
Using the D-50
3, 4
6
5
1. Use a MIDI cable to connect the D-50’s MIDI OUT connector to the V-Synth XT’s MIDI IN connector.
2. Set the D-50 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).
3. Press the D-50’s [DATA TRANSFER] button.
4. While pressing the D-50’s [DATA TRANSFER] button, specify “B.Dump” with the Selector button.
5. Press the D-50’s [ENTER] button to begin the bulk dump. When the data transfer is completed, the D-50’s
display shows “Complete.”
6. Press the [EXIT] button on the D-50 to return to the play mode.
Using the D-550
4
6
5
3, 5
1. Use a MIDI cable to connect the D-550’s MIDI OUT connector to the V-Synth XT’s MIDI IN connector.
2. Set the D-550 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).
3. Press the D-550’s [DATA TRANS] button.
4. Select “(B.Dump)” with the D-550’s [
] or [
] buttons.
5. Hold down the [DATA TRANS] button and press the D-550’s [ENTER] button to begin the bulk dump.
When the data transfer is completed, the D-550’s display shows “Complete.”
6. Press the [EXIT] button on the D-550 to return to the play mode.
31
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Transferring Patches To and From the D-50/550
Saving Transferred Patches
The transferred patch data (64 patches) will be lost if you turn off the power. Be sure to save the data.
fig.04-04(LCD_ModeMenu_DataTrans)
1. Press [MODE] on the VC-1. The MODE MENU window appears.
2. Touch <DATA TRANSFER>. The DATA TRANSFER screen
appears.
fig.04-04a(LCD_DataTrans_BankSave)
3. Touch <Bank Copy> in the left of the screen. The Bank Copy
screen appears.
4. When editing a parameter that requires you to specify a value,
move the cursor to the value box of that parameter. Then modify
the value by either turning the VALUE dial or pressing [INC/+] or
[DEC/-].
Source Bank
Selects the save-source bank.
Value: P1 – P6, I1 – I8
Destination Bank
Selects the save-destination bank.
Value: I1 – I8
5. Touch <OK> to execute the Save operation. If you want to cancel without executing, touch <Cancel>.
32
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Transferring Patches To and From the D-50/550
Transferring Patches from the VC-1 to the D-50/550
Using the D-50
3-1
3-2
4-1, 4-2
12
4-3
1. Use a MIDI cable to connect the V-Synth XT’s MIDI OUT connector to the D-50’s MIDI IN connector.
2. Set the D-50 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).
3. Turn the Memory Protect of the D-50 to OFF.
3-1. Press the [TUNE/FUNCTION] button.
3-2. Select “Protect” with the Selector button and turn it OFF with the joystick.
4. Enable reception of bulk load data on the D-50.
4-1. Press the D-50’s [DATA TRANSFER] button.
4-2. While pressing the D-50’s [DATA TRANSFER] button, specify (B.Load) with the Selector
button.
4-3. Press the D-50’s ENTER] button.
fig.04-05a
5. Turn the Exclusive Sw of the V-Synth XT to On.
5-1. Press [MODE].
5-2. Touch <SYSTEM>.
5-3. Select “Exclusive Sw,” then turn the V-Synth XT’s VALUE
dial to specify On.
6. Press [MODE] on the V-Synth XT. The MODE MENU window
appears.
7. Touch <DATA TRANSFER>. The DATA TRANSFER screen
appears.
fig.04-06(LCD_DataTrans_BulkDump)
8. Touch <B.Dump> in the left of the screen. The MIDI Bulk Dump
screen appears.
9. Modify the value by either turning the VALUE dial or pressing
[INC/+] or [DEC/-].
Source Bank
Selects the Patch Bank in the VC-1 with the patch data to transfer
to the D-50.
Value: I1 – I8, P1 – P6
10. Touch <OK>. The bulk dump starts. If you want to cancel without
executing, touch <Cancel>.
11. When the data transfer is completed, the D-50’s display shows “Complete.”
12. Press the [EXIT] button on the D-50 to return to the play mode.
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Transferring Patches To and From the D-50/550
Using the D-550
3-2
4-2
3-2 3-1 4-2
4-3
4-1
4-2
1. Use a MIDI cable to connect the VariOS’s MIDI OUT connector to the D-550’s MIDI IN connector.
2. Set the D-550 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).
3. Turn the Memory Protect of the D-550 to OFF.
3-1. Press the D-550’s [TUNE] button.
3-2. Select “Protect” with the [
] or [
] buttons, and turn it OFF with the [VALUE].
4. Enable reception of bulk load data on the D-550.
4-1. Press the D-550’s [DATA TRANS] button.
4-2. Select “(B.Load)” with the D-550’s [
] or [
] buttons, then press the [ENTER] button
while holding the [DATA TRANS] button.
4-3. Press the [ENTER] button again.
fig.04-05a
5. Turn the Exclusive Sw of the V-Synth XT to On.
5-1. Press [MODE].
5-2. Touch <SYSTEM>.
5-3. Select “Exclusive Sw,” then turn the V-Synth XT’s VALUE
dial to specify On.
6. Press [MODE] on the V-Synth XT. The MODE MENU window
appears.
7. Touch <DATA TRANSFER>. The DATA TRANSFER screen
appears.
fig.04-06(LCD_DataTrans_BulkDump)
8. Touch <B.Dump> in the left of the screen. The MIDI Bulk Dump
screen appears.
9. Modify the value by either turning the VALUE dial or pressing
[INC/+] or [DEC/-].
Source Bank
Selects the Patch Bank in the VC-1 with the patch data to transfer
to the D-50.
Value: I1 – I8, P1 – P6
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Transferring Patches To and From the D-50/550
10. Touch <OK>. The bulk dump starts. If you want to cancel without executing, touch <Cancel>.
11. When the data transfer is completed, the D-50’s display shows “Complete.”
12. Press the [EXIT] button on the D-50 to return to the play mode.
Copying a Reverb Type
In addition to the patches (64 patches), 16 reverb types (17–32 are also saved to the VC-1’s patch banks
(Pre 1–6, Int 1–8). Different reverb types 17–32 are saved to each patch bank. The reverb types you can
use vary with the selected patch as described below.
fig.04-06ae(ReverbTypeImage)
•
•
All shared common reverb types (1–16) can be used.
Common
Reverb Type
(NOT rewritable)
The reverb types 17–32 in individual banks can be used only
with the patches (64 patches) contained in that bank.
1
5
2
6
3
7
4
8
•
•
*
Reverb types from a bank other than the internal banks (any
from 1 through 32) can be copied to a reverb type in the internal
banks (any from 17 through 32).
9 10 11 12
13 14 15 16
This is convenient when, for example, you want to use Reverb
Type 25 (Gate Reverb) from the Patch Bank Pre 1 as Reverb
Type 30 in the Patch Bank Int 1.
Preset Bank
Internal Bank
Pre1
Reverb Type
(NOT rewritable)
Int1
Reverb Type
(rewritable)
Reverb Types (17–32) are transferred simultaneously with patch data
when patch data is transferred from the D-50 to the VC-1 (bulk loaded)
or from the VC-1 to the D-50 (bulk dumped).
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
fig.04-04(LCD_ModeMenu_DataTrans)
1. Press [MODE] on the VC-1. The MODE MENU window appears.
2. Touch <DATA TRANSFER>. The DATA TRANSFER screen
appears.
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Transferring Patches To and From the D-50/550
fig.04-07(LCD_DataTrans_ReverbCopy)
3. Touch <REVERB COPY> in the left of the screen. The REVERB
COPY screen appears.
4. Modify the value by either turning the VALUE dial or pressing
[INC/+] or [DEC/-].
Source Bank
Selects the source Patch Bank of Reverb Type.
Value: P1 – P6, I1 – I8
No.
Selects the source Reverb Type.
Value:1 – 32
Destination Bank
Selects the destination Patch Bank of Reverb Type.
Value: I1 – I8
No.
Selects the destination Reverb Type.
Value: 17 – 32
5. Touch <OK>. The display will ask “Are You Sure?”, then touch <Execute> to execute the Reverb Copy
operation. If you want to cancel without executing, touch <Cancel>.
When the reverb copy is completed, the display shows “Complete.”
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Overview of the VC-1
Memory Structure
fig.07-01(MemorySuructure)
Temporary Area
2
Patch
(1)
Patch
Write
Patch
Select
Patch Write
Bank Save
Bulk Load
Bulk Dump
Patch:Int1
(64)
Patch:Int1
(64)
Patch
(64)
Int1–Int8 (512)
Int1–Int8 (512)
Power ON
Wave
(128)
Wave
(128)
Wave
(100)
Work Area
1
1
2
Work Area
Once the V-Synth XT has started up the VC-1, the system program and patch data is loaded from the
VC-1 into the V-Synth XT. The section where the system and patch data is loaded is called the Work Area.
Content loaded to the Work Area is cleared when the V-Synth XT’s power is turned off.
In addition, banks (containing data for 64 patches) bulk dumped from an original D-50 (or other MIDI
device) are also stored temporarily in the Work Area. Bulk dumped data is cleared if the power is simply
turned off, so be sure to save the data to the VC-1 (p. 27).
Temporary Area
Patch data selected for performance is further taken from the Work Area and placed in memory called the
Temporary Area. Editing of tones and factors is performed on patches in this Temporary Area. Edited
patch data is lost if the power is simply turned off, so be sure to save these to the VC-1 (p. 27).
37
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Overview of the VC-1
The Basic Concept of a Tone
Throughout the process of programming the D-50, the operation remains simple and logical.
You can think of the D-50 having powerful synthesizers built in. Each of these hypothetical synthesizers
could behave like a convention analog synthesizer, or a PCM sampled synthesizer. Any combination of
two synthesizers can achieve some remarkable cross-modulation effects.
fig.07-02e(Tone)
3
Tone
Common
Structure
ENV for pitch control
3 LFO's
2
Partial 1
1
Equalizer
Chorus
Partial 2
Tone Name
1
Partial
The VC-1 (D-50) appears to have four powerful synthesizers built in. Each of these hypothetical
synthesizer could behave like a conventional analog synthesizer, or a PCM sampled synthesizer.
Consequently, They are referred to as Partials, since they are far more than just a pure synthesizer. These
Partials are combined in pairs to form a TONE, A Tone could either be a mix of the two Partials, or they
could take advantage of the LA version of cross modulation.
Synthesizer sound generator
A Synthesizer sound generator works like a conventional analog type synthesizer with an oscillator, a
filter, an amplifier and two ENV’s.
fig.07-03(BlockDiagramSynth)
WG
TVF
TVA
TVA
Square
DSP
Filter
Sawtooth
Pitch
Processor
Envelope
Generator
Envelope
Generator
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Overview of the VC-1
PCM sound generator
A PCM sound generator provides 128 different PCM sampled sounds (= waveform).
fig.07-04(BlockDiagramPCM)
WG
TVA
TVA
ROM
DSP
PCM Wave
Memory
Interpolator
Pitch
Processor
Envelope
Generator
2
Structure
Structure, which is one of the Common Parameters, determines which two of the hypothetical
synthesizers (a synthesizer sound generator or a PCM sound generator) are to be used as Partial 1 and
Partial 2.
fig.07-05(PertialMix)
•
•
These two Partial sounds (Partial 1 and Partial 2) can simply be
mixed as show below. By mixing two Partials, fatter sounds can
be obtained. This is effective for making strings or organ type
sounds.
Partial 1
Partial 2
Mixer
Mixer
fig.07-06(RingModulatorBlock)
Partial 1 can be mixed with the ring-modulated sound of
Partials 1 and 2. (“Ring Modulator” (p. 40))
Partial 1
Partial 2
Ring
Modulator
3
Tone
A Tone consists of two Partials (Partials 1 and 2) and a Common block. Some Common parameters
apply to both Partials (Partial 1 and 2) . “Structure” is one of the Common parameters. It decides which
of the two sound generators is used for each Partial. Other Common parameters are an ENV for pitch,
three LFO modules, equalizer, chorus, etc.
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Overview of the VC-1
Ring Modulator
The Ring Modulator multiplies two sounds, creating an unusual and metallic sound that
contains complicated harmonics. For instance, two waveforms ( and ) are
multiplied and waveform
is created. This is effective for making metallic sounds.
fig.07-07(RingModulatorWave)
1
2
3
4
Patch
During live performance, you can easily select a Patch, which is the combination of two Tones (Upper
and Lower), together with programmed E.Q., chorus and reverberation. These other parameters are
referred to as Factor.
fig.07-08e(Patch)
Patch
Tone Tune
4
UPPER Tone
Variations of
Control Functions
Tone
Balance
Output Mode
(Reverb, etc.)
Key Mode
LOWER Tone
Tone Tune
Patch Name
MIDI
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Overview of the VC-1
Structure of Tone Parameters
Depending on which generators are selected in the Partial Block, greatly different Tone Parameters will
be used. Some Tone Parameters used for the Synthesizer sound generators are irrelevant to the PCM
generator. In a Structure with Ring modulation, some parameters of Partial 2 are automatically set to
those of Partial 1.
fig.07-09(ToneParam)
Partial (Synthesizer Sound Generator)
WG
Waveform
TVF
TVA
Cutoff
Frequency
4
Pitch
Level
1
2
3
6
Pulse
Width
Resonance
TVA ENV
5
9
TVF ENV
8
P-ENV
LFO-1
LFO-2
LFO-3
7
10
11
12
Partial (PCM Sound Generator)
WG
TVA
PCM Wave
Number
Pitch
Level
1
2
6
TVA ENV
9
WG (Wave Generator)
In the WG (Wave Generator), the pitch and waveform are controlled.
1
2
3
Pitch
The basic pitch of a Partial (sound generator) can be set here. The pitch is a Common parameter, and is
therefore controlled by P-ENV and LFO-1.
Waveform, PCM Wave Number
This selects the waveform of the sound source. When a synthesizer sound generator is selected, the
waveform can be controlled by the
Pulse Width controls.
Pulse Width
This changes the waveform of the sound source. The pulse width is controlled by any LFO (= Common
parameter).
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Overview of the VC-1
TVF (Time Variant Filter)
This fitter passes lower frequency harmonics and cuts off the higher ones. By changing the cutoff point
and the resonance, the waveform changes.
4
5
Cutoff Frequency
This sets the cutoff point. The cutoff point can be controlled by
parameter).
TVF ENV and any LFO (= Common
Resonance
This emphasizes the cut off point, making more unusual or electronic sounds.
TVA (Time Variant Amplifier)
This controls the volume of the Partial.
6
Level
This determines the volume of the sound. When a synthesizer sound generators used, the level can be
controlled with the TVF ENV and LFO (Common Parameter) . When a PCM sound generator is used,
the TVA ENV controls the level.
ENV (Envelope Generator)
This generators a control signal (envelope curve) which controls the pitch, timbre and volume of each
Partial (sound generator).
7
8
9
P-ENV
This is the ENV which controls pitch. It can be set for two selected Partial at once.
TVF ENV
This ENV controls the cutoff point, and can be set for each Partial separately.
TVA ENV
This ENV controls the volume level. This is can be set for each Partial separately.
LFO (Low Frequency)
This oscillator generates low frequencies only.
Any of the three LFO’s can be used for the two partials, Vibrato, PWM growl or tremolo effects can be
obtained using these LFO’s
*
A different LFO can be used for each section or a Partial Parameters.
10
11
12
LFO-1
This can control
Pitch,
Pulse Width,
Cutoff Frequency or
Level.
LFO-2
This can control
Pulse Width,
Cutoff Frequency or
Level.
LFO-3
This can control
Pulse Width,
Cutoff Frequency or
Level.
42
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Creating a Patch
With the VC-1, you have total control over a wide variety of settings. Each item that can be set is known
“editing.” This chapter explains the procedures used in creating patches, and the functions of the patch
parameters.
There are two methods of sound creation.
•
•
*
Editing an existing sound.
Initializing all the parameters of a certain Partial, and then editing the Partial. (p. 49)
If you want to keep the modified sound, you must save it. (“Saving Patches” (p. 27))
A number of patch Factors and Tone Parameters are shown in each window.
fig.08-01e(PatchTop)
1. Access the PATCH TOP screen, and select the patch whose
settings you wish to modify (p. 12).
*
If you want to create all your patches from the ground up, rather than the
patches that have already been prepared, carry out the Initialize
operation (p. 49).
2. The parameters are organized into several editing groups. Touch
one of the buttons at the bottom of the screen to select the edit
group containing the parameters you want to set.
Upper Tone
Patch factor
Lower Tone
fig.08-02(L-ToneCommonP-ENV)
3. Touch one of the tabs in the left of the screen to select the desired
editing screen.
4. When editing a parameter that requires you to specify a value,
move the cursor to the value box of that parameter. Then modify
the value by either turning the VALUE dial or pressing [INC/+] or
[DEC/-]. You can also modify a value by dragging over the touch
screen.
5. Repeat steps 2–4 to complete a patch.
6. If you wish to save the changes you’ve made, perform the Save
operation (p. 27). If you do not wish to save changes, press [EXIT]
to return to the PATCH TOP screen.
*
If you return to the PATCH TOP screen without saving, the display will indicate “EDITED,” reminding you that
the patch settings have been modified. If you turn off the power or select a different patch while the display indicates
“EDITED,” your edited patch will be lost.
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Creating a Patch
Useful Functions for Editing
The VC-1 provides numerous ways in which you can edit your own patches more conveniently.
Editing a Value
To edit a value, you can use the VALUE dial, [INC/+] or [DEC/-].In each VC-1 screen, you can select a
value using the cursor as described earlier, and modify its value. Each parameter has its own range of
possible values. You CANNOT set any value smaller than the minimum value or greater than the
maximum value.
fig.08-03(ValueDial,etc)
Cursor Buttons
Press [
], [
], [
], or [
] (the cursor buttons) to move the cursor.
VALUE dial
•
•
Turning the VALUE dial clockwise increases the value, and turning it counterclockwise decreases its
value.
Hold down [SHIFT] as you move the VALUE dial to increase value increments to make large value
changes more quickly.
[INC/+] and [DEC/-]
•
•
•
Press [INC/+] to increase the selected value, and [DEC/-] to decrease it.
Keep the button pressed for continuous adjustment.
For faster value increases, keep [INC/+] pressed down and press [DEC/-]. To decrease values quickly, keep
[DEC/-] pressed down and press [INC/+].
•
Hold down [SHIFT] while using [INC/+] or [DEC/-], the value will change in larger steps.
Undoing an editing Operation
The Undo function returns the current value of the parameter to the original value before being edited.
This only refers to the last parameter that has been adjusted.
fig.08-04(LCD_pulldown_undo)
1. In the upper right of the screen, touch <
>. A pulldown menu
appears.
2. In the pulldown menu, touch <UNDO>.
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Creating a Patch
Editing with the Panel Controls (Partial Select)
You can assign a variety of parameters (such as TVF Resonance or TVA Level) to the knobs at the right of
the front panel for direct, intuitive editing of the parameters.
The partials to which the tone parameters assigned to the different knobs are applied are specified in the
PATCH TOP screen or with STRUCTURE [1] at the right of the front panel. You can use the knobs to edit
the tone parameters of the partial whose indicator is lit.
fig.08-07(LCD_PartialSelect & PANEL_Strycture1Button)
Off Off On Off
*
The Partial select setting will be written into the VC-1 by taking the saving procedure. (p. 27)
Silencing the Sound of the Partial
While editing a Partial parameter, any Partial sound can be muted (Partial Mute).
Partials to be muted are specified in the PATCH TOP screen or with STRUCTURE [3] at the right of the
front panel. The partial is muted when the indicator is off; muting is defeated when the indicator is lit.
fig.08-08(LCD_PartialMute & PANEL_Structure3Button)
Off Off Off On
*
The Partial Mute setting will be written into the VC-1 by taking the saving procedure. (p. 27)
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Creating a Patch
Copying Tone Settings
A Tone from another Patch can be copied to the patch currently selected (Tone Copy).
fig.08-05(LCD_Pulldown_ToneCopy)
1. Make sure the PATCH TOP screen is displayed.
2. Touch <
> in the upper right of the screen. A pulldown menu
appears.
3. In the pulldown menu, touch <TONE COPY>. The TONE COPY
window appears.
fig.08-06(LCD_ToneCopyWindow)
4. Touch some buttons (checkbox) in the left side of the screen to
select the object you want to copy (✔).
1
Display
Value
I1-11–I8-88,
P1-11–P6-88
Off, On (✔),
<Source>
<TONE>
2
3
UPPER, LOWER
<PATCH FACTOR>
<CTRL SETUP>
Off, On (✔)
Off, On (✔)
5. Touch a button (valuebox) in the right side of the screen to select
the destination Tone.
Display
Value
<TONE>
UPPER, LOWER
6. Touch <Execute> to execute the copy operation. If you want to cancel without executing, touch
<CANCEL>.
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Creating a Patch
Copying Parameter Settings
A group of Tone parameters can be copied within a Patch (Parameter Copy).
fig.08-06a(LCD_Pulldown_ParamCopy)
1. Make sure the PATCH TOP screen is displayed.
2. Touch <
> in the upper right of the screen. A pulldown menu
appears.
3. In the pulldown menu, touch <PARAM COPY>. The PARAM
COPY window appears.
fig.08-06b(LCD_ParamParamWindow)
4. Touch some button (valuebox) in the left side of the screen to
select the object you want to copy.
TONE (Source Tone)
1
2
3
4
5
Select the Tone to be copied.
Value: UPPER, LOWER
PARTIAL (Source Partial)
Select the Partial parameter to be copied.
Value: ALL, COMMON, PART-1, PART-2
Display
Function
<ALL>
All the parameters
Common parameters
Partial 1’s parameters
Partial 2’s parameters
<COMMON>
<PART-1>
<PART-2>
BLOCK (Source Block)
If either PART-1 or PART-2 is selected in
, any of the following Blocks can be selected.
Value: ALL, WG, TVF, TVA
Display
<ALL>
<WG>
<TVF>
<TVA>
Function
All parameters
WG parameters (p. 57)
TVF parameters (p. 61)
TVA parameters (p. 66)
5. Touch some button (valuebox) in the right side of the screen to select the destination Tone.
TONE (Destination Tone)
Select the location for the Source Tone.
Value: UPPER, LOWER
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Creating a Patch
PARTIAL (Source Partial)
If PART-1 or PART-2 is selected in
, select the corresponding block.
Value: PART-1, PART-2
*
When
is set to All or COMMON,
setting is ignored.
6. Touch <Execute> to execute the copy operation. If you want to cancel without executing, touch
<CANCEL>.
Auditioning the Sound Before Editing
While editing a parameter, you may wish to hear the original sound before it was edited. The Compare
function allows you to call the original Patch without erasing the edited sound.
1. In the upper right of the screen, touch <
>. A pulldown menu appears.
2. In the pulldown menu, touch <CONPARE>. The PATCH COMPARE window appears.
fig.08-14
3. Touch <COMPARE> to turn it on, and the original sound may be heard by playing the keyboard.
4. Touch <COMPARE> again to turn it off, and the edited sound will come back.
5. Touch <OK> to return to the PATCH TOP screen.
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Creating a Patch
Initialize means to return the settings of the currently selected patch to a standard set of values. The
Initialize operation will affect only the currently selected patch in temporary area; the patches that are
stored in internal memory and work area will not be affected. If you wish to restore all of the VC-1’s
settings to their factory values, perform a Factory Reset (p. 28).
fig.08-09(Patch_Initialize)
1. Access the PATCH TOP screen, and select the patch that you wish
to initialize (p. 12).
2. Touch <
> in the upper right of the screen. A pulldown menu
appears.
3. In the pulldown menu, touch <INITIALIZE>. The INITIALIZE
window appears.
fig.08-10(LCD_Initialiae)
4. Touch some buttons (checkbox) in the screen to select the object
you want to initialize (✔).
<Check All>:
Mark all object.
<PATCH FACTOR>: Patch factor settings. (p. 19)
<CTRL SETUP>:
<COMMON>:
<PART-1>:
Control setup settings. (p. 19)
Common parameter settings. (p. 50)
Partial-1 parameter settings. (p. 56)
Partial-2 parameter settings. (p. 56)
<PART-2>:
5. Touch <Execute>. The initialization will be carried out, and you’ll
be returned to the PATCH TOP screen.
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Common Parameters
fig.09-01(LCD_Structure)
<Struct>:
(p. 50)
(p. 51)
(p. 53)
(p. 54)
<P-ENV>:
<LFO>:
<EQ/CHORUS>:
Structure
Struct (Structure Number)
Select one of the following seven Structures.
Value: 1–7
Number
Partial 1
Partial 2
Combination of two Partials
S
1
S
S
Mixture of Partial 1 and partial 2.
S
S
2
S
P
P
S
S
S
S
P
P
P
Mixture of Partial 1 and ring-modulation.
Mixture of Partial 1 and partial 2.
S
P
3
S
P
4
Mixture of Partial 1 and ring-modulation.
Mixture of Partial 1 and ring-modulation
Mixture of Partial 1 and partial 2.
R
S
S
5
P
P
6
P
P
P
7
P
Mixture of Partial 1 and ring-modulation.
P
: Synthesizer Sound Generator
: PCM Sound Generator, : Ring Modulator
Balance (Partial Balance)
Adjusts the volume balance of the Upper and Lower Tone.
Value: 0–99
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Tone Parameters
P-ENV (Pitch Envelope)
P-ENV Edit (Envelope)
fig.09-09(LCD_P-ENV_PEnvEdit)
Velo (Velocity Range)
Sets the maximum effect of the velocity that controls the pitch of
the P-ENV. At higher values, the keyboard velocity has a greater,
effect on the envelope.
Value: 0–2
fig.09-10(TimeKeyFollow)
TKF (Keyfollow (Time))
Sets the time of the P-ENV depending on the key played. Higher
values change the time more drastically.
Value: 0–4
P-ENV Time Edit
The envelope curve is determined by times and levels.
fig.09-11e(P-ENV_Time)
Point 1
Point 2
Point 3
L1
SusL
L3
Pitch 0
T1
T2
T3
T4
EndL
Point 4
L0
(Key Off)
Point 0
(Key On)
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Tone Parameters
fig.09-12(LCD_P-ENV/Time)
T1 (Time 1)
Sets the time needed from point 0 (the moment the key is pressed)
to point 1.
Value: 0–50
T2 (Time 2)
Sets the time needed from point 1 to point 2.
Value: 0–50
T3 (Time 3)
Sets the time needed from point 2 to point 3.
Value: 0–50
T4 (Time 4)
Sets the time needed from the moment the key is released to point 4.
Value: 0–50
P-ENV Level Edit
fig.09-13(LCD_P-ENV/Level)
L0 (Level 0)
Sets the pitch created the moment a key is pressed.
Value: -50–+50
L1 (Level 1)
Sets the pitch of the point 1.
Value: -50–+50
L2 (Level 2)
Sets the pitch of the point 2.
Value: -50–+50
SusL (Sustain Level)
Sets the pitch of point 3.
Value: -50–+50
EndL (End Level)
Sets the pitch of point 4.
Value: -50–+50
*
If the Levels of two adjacent points are set to similar values, the time between these two points may prove to be
shorter than what is actually set, or even zero.
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Tone Parameters
*
The maximum variable range of each level will depend on the Velocity Range in P-ENV. (p. 51)
Velocity Range
0
Level
+50
-50
+50
-50
Range
+1 octave
-1 octave
+1.5 octave
-1.5 octave
+2 octave
-2 octave
1
2
+50
-50
Pitch Mod (Pitch Modulation)
Depending on how the LFO in WG modulation (p. 60) is set, the vibrato set here may have no effect at all.
fig.09-14(LCD_P-ENV/PitchMod)
LFOD (LFO Depth)
Sets the depth of LFO-1, that controls the WG pitch. Higher values
deepen the effect.
Value: 0–100
Lever (Pitch Lever Modulation)
Sets the sensitivity of the vibrato depth controlled by the bender
lever. Higher values deepen the effect.
Value: 0–100
After (Pitch Aftertouch Modulation)
This sets the sensitivity of the vibrato depth controlled by
aftertouch. Higher values deepen the vibrato effect.
Value: 0–100
LFO (Low Frequency Oscillator)
The parameters of LFO-2 and LFO-3 can be set like LFO-1, except for a few parameters.
fig.09-15(LCD_LFO)
Wave (LFO Waveform)
Selects the waveform of the LFO.
Value: TRI, SAW, SQU, RND
Display
Waveform
TRI (Triangle)
SAW (Sawtooth)
SQU (Square)
RND (Random)
Waveform changes randomly.
Rate (LFO Rate)
Sets the rate (frequency) of the LFO. Higher values quicken the rate.
Value: 0–100
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Tone Parameters
Delay (Delay Time)
This sets the time needed for the LFO to appear, from the moment a key is pressed. Higher values
increase the delay time.
Value: 0–100
Sync
Selects the timing of the LFO oscillation as follows. For LFO-2 and LFO-3, KEY cannot be selected.
Value: OFF, ON, KEY
Display
OFF
Description
LFO does not sync to the keyboard.
When a key is played after all keys have been released, the LFO begins its wave generating
process from the beginning.
ON
KEY
LFO begins its wave generation from the beginning each time a new key is played.
EQ/CHORUS (Equalizer/Chorus)
EQ Edit (Equalizer)
fig.09-16(LCD_EqEdit)
In the equalizer section, the frequency characteristic of the sound
can be modified. The Equalizer consists of the following
parameters.
fig.09-17e(EQ_Lg)
LowFreq (Low Frequency)
Sets the frequency where the gain is altered in the low to middle
LowFreq
range.
Value: 63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350,\r420, 500,
600, 700, 840 Hz
LowGain
Level 0
Frequency
LowGain (Low Gain)
Sets the gain of the lower frequencies. “+” settings raise the gain,
and “-” settings lower it.
Value: -12–+12 dB
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Tone Parameters
fig.09-18e(EQ_Hf/HQ)
HiFreq (High Frequency)
HQ is Height.
HQ is low.
Sets the frequency where the gain is altered in the middle to high
range.
Value: 250, 300, 350, 420, 500, 600, 700, 840 Hz, 1.0, 1.2,\r1.4, 1.7,
2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0, 9.5 kHz
Level 0
HiFreq
Frequency
HiQ (High Q)
Sets the width of the frequency band where the gain is boosted or
cut. With a higher value, the frequency band is narrower, and vice
versa.
Value: 0.3, 0.5, 0.7, 1.5, 2.0, 3.0, 4.2, 6.0
fig.09-19e(EQ_Hg)
HiGain (High Gain)
HiFreq
Sets the gain of the Hf frequency. “+” settings raise the gain and “-
” settings lower it.
Value: -12–+12 dB
HiGain
Level 0
Frequency
fig.09-20(LCD_ChorusEdit)
Chorus Edit
Type (Chorus Type)
Selects one of the 8 basic chorus effects.
Value: 1–8
Display
Type
1
2
3
4
5
6
7
8
Chorus 1
Chorus 2
Flanger 1
Flanger 2
Feedback Chorus
Tremolo
Chorus Tremolo
Dimension
Rate (Chorus Rate)
Sets the rate of the chorus effect. Higher values quicken the rate.
Value: 0–100
Depth (Chorus Depth)
Sets the depth of the chorus effect. Higher values deepen the effect.
Value: 0–100
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Tone Parameters
Value
100
50
Balance
Balance (Chorus Balance)
This sets the volume balance of the chorus of the chorus sound
Only the chorus sound is heard.
Chorus sound = Normal sound
Only the normal sound is heard.
and normal sound.
0
Value: 0–100
Partial Parameters
Restriction of the available parameters caused by Structure
Depending on what Structure (p. 50) is used, the available parameters may be different.
for Partial 1. Therefore, the values shown in the display are irrelevant with the actual values.
The
mark is shown for such parameters.
fig.09-20a(LCD_LTonePartial1)
<FORM>:
<PITCH>:
<TVF>:
(p. 57)
(p. 59)
(p. 61)
(p. 66)
(p. 69)
<TVA>:
<MOD>:
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Tone Parameters
WG Form (WG Waveform)
WG Form (Waveform)
fig.09-21(LCD_PART1-FORM)
Wave (Waveform)
Selects the waveform of the synthesizer sound generator.
Value: SQU, SAW
Display
Waveform
SQU (square)
SAW (Sawtooth)
*
A sawtooth waveform is produced by processing a square Waveform at
the TVF, that is, all the waveform are square at WG even when a
sawtooth is selected.
PCM (PCM Wave Number)
This selects one of the 127 different sampled waves of the PCM sound generator. (p. 86)
Value: 1–127
WG PW (WG Pulse Width)
fig.09-22(LCD_WgPw)
fig.09-23(PulseWidth)
PW (Pulse Width)
100
50
0
97%
A square waveform has exactly the same width, up and down but
a Pulse waveform has different widths. The ratio of upper width
to lower is called pulse width. Depending on the set pulse width
value, the harmonic content of the sound changes greatly.
Value: 0–100
*
When a sawtooth is selected with WG Waveform, pulse width 50%
raises the pitch by an octave.
50%
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Tone Parameters
fig.09-24(VelocityRange)
Velo (Velocity Range)
Sets the sensitivity of the velocity that controls the pulse width.
+7
With “-” values, the pulse width becomes smaller by playing the
keyboard harder, and with “+” values, the pulse width becomes
wider by playing the keyboard harder.
0
Value: -7–+7
After (Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the pulse width.
With “-” values, the pulse width becomes smaller with stronger
aftertouch, and with “+” values, the pulse width becomes wider
with stronger aftertouch.
-7
Value: -7–+7
LFO (LFO Select)
Pulse Width Modulation (PWM) means changing the pulse width periodically. LFO Select decides which
of the LFO’s is to be used for modulating the pulse width.
Value: +1, -1, +2, -2, +3, -3
fig.09-25e(LFO Select)
Display
+1
-1
LFO (Phase)
LFO-1 (+)
LFO-1 (-)
Positive Phase (+)
Negative Phase (-)
+2
-2
+3
-3
LFO-2 (+)
LFO-2 (-)
LFO-3 (+)
LFO-3 (-)
LFOD (LFO Depth)
This sets the depth of the PWM. Higher values Deepen the effect.
Value: 0–100
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Tone Parameters
WG PITCH
WG Pitch
fig.09-26(LCD_WgPitch)
Coars (Pitch Coarse)
Sets the standard pitch of a Partial in semi-tone steps. The
standard pitch is the pitch at C5 (middle C) key.
Value: C1–C7
Fine (Pitch Fine)
The standard pitch can be altered over about +/- 50 cents.
Value: -50–+50
fig.09-27e(PitchKeyFollow)
KF (Keyfollow (pitch))
Pitch
(Octave)
s2
s1
+3
2
2
3/2 5/4
Usually, the keyboard to a synthesizer assigns a semi-tone to
each key. This parameter can change the pitch ratio as show
below. The value represents how many octaves are changed
over 12 keys.
1
7/8
3/4
5/8
1/2
3/8
1/4
1/8
0
-1
Value: -1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4,
3/2, 2, s1, s2
1
-1/2
-1/4
*
s1 or s2 may be selected for slightly stretching octaves.
0
s1:
s2:
Pitch 1 cent higher than one octave.
Pitch 5 cents higher than one octave.
-1
Middle C (C4)
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Tone Parameters
WG Mod (WG Modulation)
fig.09-27z(LCD_PitchWfMod)
LFO (LFO Mode)
fig.09-28e(LFO_Mode)
Selects one of the following four vibrato modes.
Value: OFF, (+), (-), A&L
Normal
Display
OFF
(+)
Description
No vibrato is obtained.
Vibrato is on.
(-)
Vibrato is on but inverted.
"-" is selected.
Vibrato can be obtained only by Aftertouch
and Bender Lever.
A&L
ENV (P-ENV Mode)
fig.09-29e(P-ENV_Mode)
Selects one of the following three modes, determining how the
pitch is controlled by P-ENV.
Value: OFF, (+), (-)
"+" is selected.
"-" is selected.
Display
OFF
(+)
Description
No alteration.
Pitch changes with the set P-ENV curve.
Pitch changes with the P-ENV curve inverted.
(-)
Bend (Bender Mode)
Selects how the pitch is controlled by the bender lever as follows.
Value: OFF, KEY, NOM
Display
OFF
Description
No pitch alteration by moving the lever right or the left.
KF
NOM
Pitch changes within the Bender range, set in Patch Factors, plus Keyfollow (Pitch) of WG.
Pitch changes within the Bender range, set in Patch Factors.
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Tone Parameters
Bender Mode Example:
•
If the Bender range is set to 12 (1 octave), and the Keyfollow (Pitch) of WG is set to 2, the
maximum pitch change caused by moving the Bender Lever is 2 octaves.
When the Keyfollow (Pitch) of WG is set to zero, there is no pitch change caused by the
Bender lever.
•
TVF (Time Variant Filter)
TVF
fig.09-30(LCD_TVF/TVF)
fig.09-31e(CutoffFrequency)
Freq (Cutoff Frequency)
100
Sets the cutoff point of the TVF. As you lower the value, higher
frequencies are removed and the waveform gradually become an
Frequency
approximation of a sine wave, then the sound will finally fade
out.
Value: 0–100
Cutoff Point
Cutoff Point
Cutoff Point
Frequency
Frequency
Frequency
0
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Tone Parameters
fig.09-32e(Resonance)
Reso (Resonance)
Boosts the cutoff point. As you increase the value, specific
100
harmonics are emphasized and the sound will become more
unusual, more electronic in nature.
Value: 0–30
Cutoff Point
Cutoff Point
Cutoff Point
Cutoff Point
Frequency
Frequency
Frequency
0
Frequency
fig.09-33e(CutoffKeyFollow)
KF(Keyfollow (Cutoff Point))
Pitch
(Octave)
+3
2
2
3/2 5/4
Keyfollow can change the cutoff point depending on the key
played. Just like the Keyfollow of WG pitch, the value
represents how many octaves change over 12 keys.
Value: -1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4,
3/2, 2
1
7/8
3/4
5/8
1/2
3/8
1/4
1/8
0
-1
1
-1/2
-1/4
BP (Bias Point)
You can add a further change (= bias level) to the Keyfollow
curve, and set the range (bias direction) where the bias level is
valid. The bias range is where the bias level is valid on the
keyboard. It can be set with the bias point (where the bias
range begins) and bias direction ( < or > ).
0
-1
Value: <A1–<C7, >A1–>C7
Middle C (C4)
Display Example
Example Function
>C4
<C4
The bias level is only valid on the keyboard above the C4 key.
The bias level is only valid on the keyboard below the C4 key.
BLevel (Bias Level)
The bias level can be set. “+” values raise the curve, and “-” value lower the curve.
Value: -7–+7
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Tone Parameters
Keyfollow Adjustment
fig.09-34e(bias/direction)
Angle
0
Value
Middle C (C4)
The curve in the picture represents the Keyfollow value with the bias level added.
•
•
TVF Keyfollow (Cutoff Point):
Bias Direction:
0
>C4
TVF ENV (TVF Envelope)
fig.09-35(LCD_TVF/TVF ENV)
Depth (ENV Depth)
Sets the depth of the TVF ENV modulation that changes the TVF
cutoff Point. Higher values deepen the effect.
Value: 0–100
Velo (Velocity Range)
Sets the sensitivity of the velocity than controls the depth of the
TVF ENV. At higher values, the effect is deeper by playing
harder.
Value: 0–100
DKF (Keyfollow (Depth))
This can change the TVF ENV depth depending on the key played. Higher values change the depth more
drastically.
Value: 0–4
TKF (Keyfollow (Time))
fig.09-36(TimeKeyFollow)
This can change the time of the TVF ENV depending on the key
played. Higher values change the time more drastically.
Value: 0–4
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Tone Parameters
TVF ENV Time
An envelope curve is determined by times and levels.
fig.09-37e(TvfEnvTime)
Point 1
Point 2
Point 3
Point 4
SusL
L1
L2 L3
Point 5
EndL
T1
T2
T3
T4
T5
Key On
Key Off
fig.09-38(LCD_TvfEnvTime)
T1 (Time 1)
Sets the time needs to reach point 1 from the moment the key is
pressed.
Value: 0–100
T2 (Time 2)
Sets the time needed to reach point 2 from point 1.
Value: 0–100
T3 (Time 3)
Sets the time needed to reach point 3 from point 2.
Value: 0–100
T4 (Time 4)
Sets the time needed to reach point 4 from point 3.
Value: 0–100
T5 (Time 5)
Sets the time needed to reach point 5 from the moment the key is released.
Value: 0–100
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Tone Parameters
TVF ENV Level
fig.09-39(LCD_TvfEnvLevel)
L1 (Level 1)
Sets the of point 1.
Value: 0–100
L2 (Level 2)
Sets the level of point 2.
Value: 0–100
L3 (Level 3)
Sets the level of point 3.
Value: 0–100
SusL (Sustain Level)
This sets the level of point 4.
Value: 0–100
EndL (End Level)
To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.
Value: 0, 100
*
*
The End Level is retained until you release and play the key again.
If the Levels of two adjacent points are set to similar values, the time between these two points may prove to be
shorter than what is actually set, or even zero.
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Tone Parameters
TVA (Time Variant Amplifier)
TVA
fig.09-40(LCD_TvaTva)
Level
Sets the volume of a Partial. Higher values may cause sound
distortion. If so, lower the value. Even when the Level is set to
zero here, the sound may not be completely muted if the TVA
ENV curve is high.
Value: 0–100
Velo (Velocity Range)
Sets the sensitivity of the velocity that controls the volume of the
sound. “-” values lower the level by harder playing, and “+”
values raise the level by harder playing.
Value: -50–+50
BP (Bias Point)
You can change the overall volume of the keyboard (= bias level) from the set level, and set the range (bias
direction) where the bias level is valid.
This bias range is where the bias level is valid on the keyboard. It can be set with the bias point (Where he
bias range begins) and bias direction ( < or > ).
Value: <A1–<C7, >A1–>C7
Display Example
Function Example
>C4
<C4
The bias level is only valid on the keyboard above the C4 key.
The bias level is only valid on the keyboard below the C4 key.
BLevel (Bias Level)
The curve ( bias level ) can be set. Lower values make the curve steeper.
Value: -12–0
Volume Adjustment
fig.09-41e(bias/direction)
0
Value
Angle
C6
•
Bias Point:>C6
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Tone Parameters
TVA ENV (Envelope)
fig.09-42(LCD_TvaEnv)
Velo (Velocity Follow (Time 1))
Sets the sensitivity of the velocity than controls the Time 1 of the
TVA ENV. Increasing the sensitivity shortens Time 1, by stronger
playing.
Value: 0–4
fig.09-36(TimeKeyFollow)
TKF (Keyfollow (Time))
This can change the time o the TVA ENV depending on the key
played. 0 to 4 are valid. Higher values change the time more
drastically.
Value: 0–4
TVA ENV Time
An envelope curve is determined by times and levels.
fig.09-37e(TvaEnv)
Point 1
Point 2
Point 3
Point 4
L1
L2 L3
SusL
Point 5
EndL
T1
T2
T3
T4
T5
Key On
Key Off
fig.09-43(LCD_TvaEnvTime)
T1 (Time 1)
Sets the time needed to reach point 1 from the moment the key is
pressed.
Value: 0–100
T2 (Time 2)
Sets the time needed to reach point 2 from point 1.
Value: 0–100
T3 (Time 3)
Sets the time needed to reach point 3 from point 2.
Value: 0–100
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Tone Parameters
T4 (Time 4
Sets the time needed to reach point 4 from point 3.
Value: 0–100
T5 (Time 5)
Sets the time needed to reach point 5 from the moment the key is released.
Value: 0–100
TVA ENV Level
fig.09-44(LCD_TvaEnvLevel)
L1 (Level 1)
Sets the level of point 1.
Value: 0–100
L2 (Level 2)
Sets the level of point 2.
Value: 0–100
L3 (Level 3)
Sets the level of point 3.
Value: 0–100
SusL (Sustain Level)
Sets the level of point 4.
Value: 0–100
EndL (End Level)
To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.
Value: 0, 100
*
*
The End Level remains until the key is released and played again. That is, at a value of 100, the sound remains.
However, the PMC Sound Generator’s One-shot sounds do not remain even when set to 100.
If the levels of two adjacent points are set to similar values, the time between these two points may prove to be
shorter than what is actually set, or even zero.
68
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Tone Parameters
MOD (Modulation)
TVF MOD
fig.09-45(LCD_ModTvfMod)
LFO (LFO Select)
Selects the LFO that changes cutoff point periodically (creating
growl effects).
Value: +1, -1, +2, -2, +3, -3
fig.09-25e(LFO Select)
Display
+1
-1
LFO (Phase)
LFO-1 (+)
LFO-1 (-)
Positive Phase (+)
Negative Phase (-)
+2
-2
+3
-3
LFO-2 (+)
LFO-2 (-)
LFO-3 (+)
LFO-3 (-)
LFOD (LFO Depth)
Sets the depth of a growl effect. Higher values deepen the effect.
Value: 0–100
After (Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the cutoff point. “-” values lower the cutoff point by
stronger Aftertouch, and “+” values raise it.
Value: -7–+7
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Tone Parameters
TVA MOD
fig.09-46(LCD_ModTvaMod)
LFO (LFO Select)
Selects the LFO that changes the volume periodically (tremolo
effects) .
Value: +1, -1, +2, -2, +3, -3
fig.09-25e(LFO Select)
Display
+1
-1
LFO (phase)
LFO-1 (+)
LFO-1 (-)
Positive Phase (+)
Negative Phase (-)
+2
-2
+3
-3
LFO-2 (+)
LFO-2 (-)
LFO-3 (+)
LFO-3 (-)
LFOD (LFO Depth)
Sets the depth of the tremolo effect. Higher values deepen the
effect.
Value: 0–100
After (Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the volume. “-” values lower the volume by stronger
aftertouch. And “+” values increase the volume by stronger aftertouch.
Value: -7–+7
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Settings for the Entire VC-1
Settings that affect the entire operating environment of the VC-1, such as tuning and MIDI message
reception, are referred to as System functions. This section explains how to make settings for the System
functions and describes the functions of the different System parameters.
How to Make the System Function Settings
fig.10-01(LCD_ModeMenu)
1. Press [MODE]. The MODE MENU window appears.
2. Touch <SYSTEM>. The SYSTEM screen appears.
fig.10-02(LCD_SystemGeneral)
3. Move the cursor to the value box of that parameter. Then modify
the value by either turning the VALUE dial or pressing [INC/+] or
[DEC/-].
4. Repeat steps 3 to make the settings for the System function.
5. After you have edited the settings of the System function, touch
<Write>, located in the lower right of the screen.
*
Changes you make to the System function settings are only temporary—they will be discarded as soon as the power
is turned off. If you want to keep any changes you’ve made in the system settings, you must save them in VC-1.
When you perform the save procedure, the data that previously occupied the save destination will be lost. However,
the factory setting data can be recovered by performing the Initialization procedure. (Factory Reset; p. 28)
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Settings for the Entire VC-1
fig.10-03(LCD_SystemGeneral)
Sound Setting
Master Tune
Adjusts the overall tuning of the VC-1. The display shows the
frequency of the A4 note (center A).
Value: 427 – 452 Hz
Sound Character
Sets whether the output characteristics of the sound are the same
as those of the D-50 (D-50) or the V-Synth XT (V-Synth).
Value: D-50, V-Synth
Digital Freq (Digital Frequency)
Sets the sampling frequency of the digital output.
Value: 44.1, 48, 96 kHz
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Settings for the Entire VC-1
fig.10-04(LCD_SystemMidi)
MIDI
MIDI CH (MIDI Channel)
receives and transmits messages).
Value: 1 – 16
*
The transmit change can be set to a different number from the Basic
Channel individually from each Patch (p. 25).
Control
Determines how to receive messages from an external MIDI
device. (“Key Mode Alteration” (p. 76))
Value: B.CH, G.CH, MdeOFF
Display
Function
When the VC-1 is being controlled in Mono mode, it receives the Voice
massages (except for Note Event, Pitch Bender) on the Basic Channel
from the external device.
B.CH
(Basic Channel mode)
When the VC-1 is being controlled in Mono mode, by an external device
that has a Global Channel (one number smaller than the basic channel)
it can receive all the Voice massages (except for Note Event, Pitch
Bender) On the Global Channel.
G.CH
(Global Channel mode)
In this mode, the VC-1 does NOT receive the Mode massages from the
VC-1.
MdeOFF
(Mode Message OFF mode)
SeparateCH (Receive Channel in Separate Mode)
When SEP (Separate Mode) or SEP-S (Separate Solo Mode) is selected, the Upper and Lower Tones can
be controlled on different channels. The Lower Tone is controlled by the basic channel, and the Upper
Tone is controlled by the receive channel set here. The MIDI keyboard can control only the Upper Tone.
Value: 1 – 16
*
The receive channel of each Patch can be set to a different number from the channel set here. (p. 25)
Prog.C (Program Change Switch)
To receive or transmit Program Change messages, set this to On.
Program Change messages are transmitted only when a Patch is selected by operating the V-Synth XT’s
panel buttons, or when the Program Change number to be transmitted is altered also on the V-Synth XT’s
panel. IN other words, Program Change messages are not transmitted by patch selection with the
Program Change messages sent from an external MIDI device.
Value: Off, On
*
The Program Change Number of each Patch can be set to a different number from the number set here. (p. 25)
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Settings for the Entire VC-1
Exclusive (Exclusive Switch)
To receive or transmit Exclusive messages (Roland ID Number only), set this to On, P-Dump or TxEdit.
Value: Off, On, P-Dump, TxEdit
Display
On
Function
Normally.
P-Dump
TxEDIT
The patch data that you select is transmitted.
The parameter data that you edited is transmitted.
*
When set to P-Dump, the Patch you select is transmitted to an external device. However, it cannot be transmitted
by Patch Shift with the pedal switch, or by patch selection with the Program Change messages sent from an external
device.
Bank.S (Bank Select Switch)
To receive or transmit Bank Select messages, set this to On.
Value: Off, On
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Settings for the Entire VC-1
Initializing the System Settings
The current settings of the system functions can be restored to a set of standard settings, or to the factory
settings (System Initialize).
fig.10-04a
1. Access the System Edit screen.
2. Touch <Init>, located in the lower right of the screen.
3. If you want the factory settings to be in effect the next time the
VC-1 is powered up, touch <Write> to save the settings.
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Key Mode Alteration
Poly Mode or Mono Mode is an element that determines how to output the Upper and Lower Tones.
Mono Mode, Poly Mode
There are two ways of the The VC-1 can use either mode.
Name
Functions
Allows the control of more than one Key message on one channel at a a time.
The VC-1 is 16 or 8 voices polyphonic (depending on the patch used). So the Poly Mode
can be used the VC-1 is controlled by a keyboard or sequencer.
Poly Mode
Allows only one MIDI massage on one channel. The VC-1 is 8 voices polyphonic using
8 MIDI channels. The Mono mode is ideal for a MIDI Guitar System (GR-33, GR-20,
etc.) hat has Mono mode, and transmits the messages of each string separately on a
different channel. In the other words, Mono mode makes it possible to reproduce
guitar sounds without spoiling the natural characteristics of the instrument.
Mono Mode
Select Poly or Mono mode depending on the type of Mode Message sent from the external MIDI device.
When Mono mode messages are received by the VC-1, the messages can now be received on a channel
group (= eight consecutive MIDI channels, the basic channel being the lowest number).
The Mono mode of the VC-1 allows it to receive only the note and bender messages for each channel, therefore it is
NOT possible to set a different sound for each note separately.
*
When the VC-1 is being controlled by an external MIDI device, the Key mode selected in each Patch
affects how the Tones are played and how the control messages run as shown in the following pictures.
Poly Mode
Mode Message Off
Key Mode
Mono Mode
Upper
Upper
Whole
Receive Channel
Receive Channel
Upper
(Group)
Upper
Whole-S
(Whole Solo)
Receive Channel
Receive Channel
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Key Mode Alteration
Poly Mode
Mode Message Off
Key Mode
Mono Mode
Lower
Upper
Lower
Upper
Dual
Receive Channel
Lower Upper
Dual-S
(Dual Solo)
Receive Channel
(Group)
Receive Channel
Lower Upper
Split
Lower
Upper
Rceive Channel
Lower Upper
Split-US
(Split Upper Solo)
Receive Channel
Lower Upper
Receive Channel
(Group)
Split-LS
(Split Lower Solo)
Receive Channel
Upper
Lower
Lower
Upper
Separate
Receive Channel
Receive Channel (Group)
Lower
Upper
Lower
Upper
Separate-S
(Separate Solo)
Receive Channel
Receive Channel (Group)
: Program Change Message
: Split Point
: Number of Voices
: Basic Channel
: Global Channel
: Receive Channel in Separate Mode
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Sound List
Preset Patches
P1 (Preset 1:Original D-50)
No.1
2
3
4
5
6
7
8
Fantasia
Metal Harp
Jazz Guitar
Duo
Arco Strings
Horn Section
Living
Calliope
D-50 Voices
Slow Rotor
BANK 1
(D)
(D)
(D)
(D)
(D)
(S)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Digital Native
Dance
Bass Marimba
Flute-Piano
Duo
Combie
Strings
Harpsichord
Stabs
Griitttarr
Nylon
Synthetic
Electric
Atmosphere
2
3
4
5
6
(D)
(D)
(D)
(D)
(D)
Breathy
Chiffer
Gamelan bell
Slap Bass
Pressure Me
Strings
Rich Brass
Pipe Solo
Soundtrack
Cathedral
Organ
(D)
(D)
(D)
(D)
Flutish Brass
(D)
Shamus
Theme
Vibraphone
Basin Strat
Blues
Pizzagogo
Jete Strings
Pressure Me
Lead
Spacious
Sweep
Piano-Fifty
(D)
(D)
(D)
(D)
(D)
(D)
(W)
Glass Voices
Hollowed
Harp
Ethnic Session
Stereo
Polysynth
Tine Wave
Syn-
Harmonium
Rock Organ
(D)
(D)
(D)
(D)
(D)
(D)
Shakuhachi
(W)
(D)
Staccato
Heaven
Oriental Bells
E-Bass and E-
Piano
Legato Strings
JX Horns-
Strings
Choir
Picked Guitar
Duo
(D)
(D)
(S)
(D)
(D)
Digital Cello
(D)
OK Chorale
(D)
Nightmare
Syn Marimba
Slap Bass n
Brass
String
Ensemble
Velo-Brass
Bones
Pianissimo
7
8
(D)
Intruder FX
(D)
(D)
Steel Pick
(D)
(S)
Synth Bass
(D)
(D)
Afterthought
(D)
(W)
(D)
(D)
Bottle Blower
(D)
(D)
(D)
PCM E-Piano
(D)
Future Pad
(D)
P2 (Preset 2: New)
No.1
2
3
4
5
6
7
8
Brass Tacks
A Bright Day
Soft EPicenter
Next Stop
Nirvana
Pressure
Dome
Hard
Whoover
Digital Clavi
Chasing Game
BANK 1
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Stereo EP
FM E-Piano
Curly Wurly
End of the 7
Era
Christmas
Time
Good
Vibrations
Fairy Ultra
Thoughts
2
(D)
(D)
(D)
(D)
(D)
(D)
Music Box
Happy Toy
Space Harp
Wonder
Drops
Pluck the Pad
Long Dream
Late 80s Stack
Gin Fizz
3
(W)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Perc Piper
Space Rays
Tandorri Bells
I saw the light
Future is
Behind
Bow Street
Runner
Tension Sheet
D1080 Pad
4
(D)
(D)
(D)
(D)
(D)
(D)
Soft Whoover
(D)
(D)
Atmostrings
Waving
Strings
Organic
Strings
Megatronic
PhotonPhaser
s
LA Supersaw
Dance Choir
5
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Rusty Voices
Solo X Press
Daft Lead
Back 2 Mono
Mono
Octabass
Gated FM bass
Acid Bass
Rubber Bass
6
(D)
(D)
Atmo Bass
(D)
(W)
Zawco Brass
(D)
(D)
D-50 Syn Brass
(D)
(W)
Ambient Hit
(D)
(D)
12str Guitar
(D)
(W)
Darjiling
(D)
(D)
Realistic Flute
(D)
Purr-Phunk
7
(D)
PiccoBello
Qatsi Organ
Sunken
Cathedral
Sorcerers
Organ
Voice of
Elohim
Sun Safari
Musique
Concrete
Jurassic Breath
8
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
78
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Sound List
P3 (Preset 3:PN-D50-01)
No.1
2
3
4
5
6
7
8
Bouncing
Bows
Deep Analog
Strings
Psycho Strings
Warm Strings
Deep Strings
Ensemble
Symphony
Strings
Chase Strings
Ensemble
Baroque
Strings
BANK 1
(D)
(D)
(D)
(D)
(D)
Contra Bass
(D)
(D)
(D)
(D)
Cello
Viola
Solo Violin
Choir &
Strings
Harpsi Strings
Horns &
Strings
Pulse Pad
2
3
(D)
(D)
(D)
(D)
Velo-Brass 2
(D)
(D)
(D)
(D)
(D)
(D)
Classical Horn
Fanfare
Tuba
Stab Brass
Wild Blow
Ocarina
Mallet Horns
Slow Brass
Sweep
Slappin Brass
(D)
(W)
(W)
(D)
(D)
Tenor
Saxophone
Alto
Saxophone
Soprano
Saxophone
E-Piano &
Sopranino
Squeeze de
Sax
Harmonica
Whistling
Soldiers
4
5
6
(D)
Flute-Piccolo
(D)
(D)
(D)
(D)
Bassoon
(S)
(D)
(W)
Breathing Pipe
(D)
(W)
(S)
Wabi Sabi
(D)
Oboe
Clarinet
Calliope
(D)
(D)
(W)
(D)
Synth Lead 1
Synth Lead 2
Griitttarr 2
5th Lead
Synth
Analog Solo
Synth Lead 3
Gotham Low
Taj Mahal
(D)
(W)
Slow Rotor 2
(D)
(W)
(D)
(W)
(W)
Pipe Organ
(D)
Ham and
Organ
Slow to Fast
Rotor
Good & Old
Days
Percussive E-
Organ
Slap Bass &
Organ
Weird Organ
7
8
(D)
(D)
Spacy Voice
(D)
(W)
(D)
(S)
(W)
Pressure Pad
(D)
Star Peace
Chorus
Thinful
Vox
Harmonium
Android
Nuns
Digital Sound
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
P4 (Preset 4:PN-D50-02)
No.1
2
3
4
5
6
7
8
Synthetic
Piano 1
Upright
Pianer
Loud Piano
Tack Piano
Synthetic
Piano 2
High Piano
Two Part
Invention
Harpsichord
Coupler
BANK 1
(D)
Electric Piano
(D)
(D)
(D)
(W)
(D)
(D)
(D)
Painful Clav
(W)
Xmod Attack
E-Piano
Harmonic E-
Piano
Reluctant E-
Piano
Tines
Harp
Old Clav
Flanging Clav
2
3
4
5
6
7
8
(D)
Guitar Frets
(W)
Jazz Guitar
(D)
(D)
(W)
(D)
(D)
Spanishart
Acoustic
Guitar Box
Koto
Sitar
Hawaiian
Palms
(D)
(W)
Xylophone
(D)
(D)
(W)
(D)
(D)
(D)
(D)
(S)
Marimba
Glockenspiel
Jamaican Steel
Perc AAAH
Tremolo Brass
Bells
ISIS
Xylo Gate
(D)
(D)
Drums Set 1
(W)
(D)
(D)
(D)
(W)
Samba Drum
& Agogo
Drums Set 2
Percussion Set
1
Gron
Percussion
Bell Tree
Serrengetti
Bellocell
(S)
(S)
(S)
(S)
(D)
Fretless Bass
(W)
(D)
Fingered Bass
Slap Bass 2
Slap It
Picked Bass
Acoustic Bass
Synth Bass 2
Slap Bass &
Syn Bass
(D)
(D)
Bright Wave
(D)
(D)
(D)
(D)
(D)
(S)
Stringz & Bellz
Gotham
Chords
Wonderwave
Gamelan Bells
2
Ethnic Fifth
Japanese Duo
1
Japanese Duo
2
(D)
(D)
(D)
(D)
(D)
(W)
(S)
(S)
AQUA
Jet Wars
Orchestra Hit
Clock Factory
Gunfire-
Ricochet
Fast Forward
Air Raid Siren
Sweep Loop
on C
(D)
(S)
(D)
(D)
(D)
(W)
(D)
(D)
79
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Sound List
P5 (Preset 5:PN-D50-03)
No.1
2
3
4
5
6
7
8
String Section
Syn-Strings Hi
Tension
Strings
Planetary
Strings
Symphony
Orchestra
Analog Syn-
Strings
Crescendo
Strings
Warm Strings
Pad
BANK 1
(D)
Vibrato Cello
(D)
(D)
(D)
(D)
Strings Horn
(D)
(D)
(D)
(D)
(D)
String
Quartette
Pizz
Typewriter
Strings Elec
Piano
High-Strings
Oboe
Cello-Viola
Piccolo
Bass-Piano
Strings
2
3
4
5
6
7
8
(D)
(D)
(D)
Flugel Horn
(D)
Eye Brasspad
(D)
Trumpetters
(D)
Powerful
Brass
Mute Trumpet
Westerly Brass
Pressure 5th
Horns
Pianish Horns
(D)
(D)
(W)
(D)
(D)
(D)
(D)
(D)
(D)
Baritone
Saxophone
Silver
Saxophone
Saxcessive
Tones
Synthesized
Sax
Growl
Saxophone
Sopranino Sax
Xarmonica
Pipe Bags
Happy
Whistler
(D)
(D)
(W)
Breeze Pipe
(D)
(D)
(D)
(D)
(W)
(D)
(D)
(D)
Breathy Flute
Bohemian
Recorder
Flutes
Ensemble
Woodwinds
Vibe n
Clarinet
(D)
(D)
(D)
(D)
Squeeze Lead
(S)
(S)
Heavy Metal
Lead
Monophonic
Lead
Pulse Lead
Energetical
Lead
Monotone
Lead
Harmonics
Lead
Metallic Lead
(D)
(D)
(W)
(D)
Choral Organ
(D)
(D)
Jazz Organ
Huge Pipes
Velocity Rotor
Click Organ
Solid Beat
Wavy Motion
Pressure
Generator
(D)
Whispy Vox
(D)
(D)
(D)
(D)
Husky Voices
(D)
(D)
(D)
Alpha Omega
Ensemble
Vox n Sawz
4th Synth Vox
Stereo
Panorama
Voyageur
Glass Voice 2
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
P6 (Preset 6:PN-D50-04)
No.1
2
3
4
5
6
7
8
Perc E-Piano
Ballad Piano
Choir
New Age
Piano
Xmod E-Piano
Vividly Piano
Air Piano
Honky-Tonk
Piano
Antique
harpsichord
BANK1
(D)
(D)
(D)
(W)
(D)
Harp Strings
(D)
(D)
Comdie Clav
(D)
Spanish
Guitar
Ringmod E-
Guitar
Gypsy Guitar
Rock Guitar
Dulcimer
Voice
Stereo Clav
2
3
4
5
6
(D)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Toys in the
Attic
Music Toybox
Bells
Harmony
Star Chime
African
Kalimba
Okinawa
Session
Jamaican
Sounds
India
(D)
(D)
(D)
(D)
(D)
(S)
(S)
(D)
(S)
(S)
Sweet Vibes
(D)
Clear Bell Pad
Marimbell
Venetian Cafe
Grand
Canyon
Funky Bed
Trax
Ohayashi
Koto-Bamboo
Flute
(W)
(D)
(S)
(S)
(S)
Digital
Polyphonic
Synth
Pad Combo
Attack-Reso
Synth
Velo-Oct
Pulse
Perc Release
Steam Synth
Pad
Zean- - -
Atmosphere
(W)
Hopper Bass
(S)
(D)
(D)
(D)
(D)
(D)
(D)
(D)
Electric Pick
Bass
Octave Synth
Bass
Natural Bass
Glide Bass
Funky Reso-
Bass
Steelblue Bass
Funky Cutting
(D)
(D)
(D)
(D)
(D)
(D)
(S)
Soundtrack n
Hold
Reso Release
Ballet Voices
U-L
Press Pan
sampl Hold
Twilight Zone
After Bend-
Panning
All Diminish
Chord
STAR-TREK
Voices
7
8
(D)
Marshy Zone
(D)
(D)
Dense Forest
(D)
(D)
F-1 Grand Prix
(D)
(D)
Passing Sky
(D)
(D)
Devildom
(S)
(D)
Haunted Bells
(D)
(D)
Vietnam FX
(S)
(D)
Big Waves
(D)
80
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Sound List
Patch Factors
Patch Factors
Value
Comment
PATCH TOP (p. 19)
Chase Switch
Portament Switch
Chase Switch
Portamento Switch
OFF, ON
OFF, ON
WHOLE, DUAL, SPLIT, SEP,
WHOL-S, DUAL-S, SPL-US, SPL-LS,
SEP-S
KEY MODE
Key Mode
SPLIT
C2 – C7
0 – 100
BALANCE
CONTROL (p. 21)
Bend
Tone Balance
Bender Range
0 – 12
AfterPB
Hold
Aftertouch Bend Range
-12 – +12
U, L, UL
0 – 100
Time
Portamento Time
Portamento Mode
Mode
U, L, UL
OUTPUT (p. 22)
Mode
RevType
Revbal
Reverb Type
Reverb Balance
Total Volume
1 – 4
1 – 32
0 – 100
0 – 100
Vol
CHASE (p. 24)
Mode
Chase Mode
Chase Level
Chase Time
UL, ULL, ULU
0 – 100
Level
Time
0 – 100
TONE TUNE (p. 25)
LKey
L-Tone Key Shift
U-Tone Key Shift
L-Tone Fine Tune
U-Tone Fine Tune
-24 – +24
-24 – +24
-50 – +50
-50 – +50
UKey
Ltune
Utune
MIDI (p. 25)
TxCH
Transmit CH
B, 1 – 16
TxPC
TxBS
SepCH
Transmit Program Change
Transmit Bank Select
Separate Mode Receive CH
Off, 1 – 100
Off, 0 – 99
Off, 1 – 16
81
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Sound List
Tone Parameters
Common Parameters
Parameter
Value
Comment
Struct (p. 50)
Structure
Struct
Structure
1 – 7
Partial Balance
P-ENV (p. 51)
Balance
Partial Balance
0 – 99
Velo
TKF
T1
Velocity Range
Time Keyfollow
Time1
0 – 2
P-ENV
0 – 4
0 – 50
T2
Time2
0 – 50
P-ENV Time
T3
Time3
0 – 50
T4
Time4
0 – 50
Level0
-50 – 50
-50 – 50
-50 – 50
-50 – 50
-50 – 50
0 – 100
0 – 100
0 – 100
L1
Level1
P-ENV Level
L2
Level2
SusL
EndL
LFOD
Lever
Aftr
Sustain Level
End Level
LFO Depth
Pitch Lever Modulation
Pitch Aftertouch Modulation
Pitch Mod
LFO (p. 53)
Wave
Rate
Waveform
Rate
TRI, SAW, SQU, RND
0 – 100
LFO-1
LFO-2
LFO-3
Delay
Sync
Wave
Rate
Delay Time
Sync.
0 – 100
Off, On, KEY
TRI, SAW, SQU, RND
0 – 100
Waveform
Rate
Delay
Sync
Wave
Rate
Delay Time
Sync.
0 – 100
Off, On
Waveform
Rate
TRI, SAW, SQU, RND
0 – 100
Delay
Sync
Delay Time
Sync.
0 – 100
Off, On
82
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Sound List
Parameter
Value
Comment
EQ/Chorus (p. 54)
63, 75, 88, 105, 125, 150, 175, 210, 250, 300,
350, 420, 500, 600, 700, 840
LowFreq
Low Frequency
Low Gain
LowGain
HiFreq
-12 – 12
250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2,
1.4, 1.7, 2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0,
9.5
EQ
High Frequency
HiQ
High Q
0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0
HiGain
Type
High Gain
-12 – 12
1 – 8
Chorus Type
Chorus Rate
Chorus Depth
Chorus Balance
0 – 100
0 – 100
0 – 100
Chorus
Depth
Balance
Partial Parameters
Parameter
Value
Comment
FORM (p. 57)
Wave
PCM
PW
Waveform
SQU, SAW
1 – 127
WG Form
WG PW
PCM Wave No.
Pulse Width
0 – 100
Velo
After
LFO
Velocity Range
Aftertouch Range
LFO Select
-7–+7
-7–+7
+1, -1, +2, -2, +3, -3
0 – 100
LFOD
LFO Depth
PITCH (p. 59)
WG Pitch
Coars
Fine
Coarse
Fine
C1 – C7
-50–50
-1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/
4, 7/8, 1, 5/4, 3/2, 2, s1, s2
KF
Keyfollow
LFO
ENV
Bend
LFO Mode
Off, (+), (-), A&L
Off, (+), (-)
WG Mod
P-ENV Mode
Bender Mode
Off, KEY, NOM
TVF (p. 61)
Freq
Reso
Cutoff Frequency
Resonance
0 – 100
0 – 30
-1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/
4, 7/8, 1, 5/4, 3/2, 2
KF
Keyfollow
TVF
<A1 – <C7,
>A1 – >C7
BP
Bias Point/Bias Direction
Bias Level
BLevel
-7 – 7
83
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Sound List
Parameter
Value
Comment
Depth
Depth
0 – 100
0 – 100
0 – 4
Velo
DKF
TKF
T1
Velocity Range
Depth Keyfollow
Time Keyfollow
Time1
TVF ENV
0 – 4
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0, 100
T2
Time2
TVF ENV Time
T3
Time3
T4
Time4
T5
Time5
L1
Level1
L2
Level2
TVF ENV Level
L3
Level3
SusL
EndL
Sustain Level
End Level
TVA (p. 66)
TVA
Level
Velo
Level
0 – 100
Velocity Range
-50 – 50
<A1 – <C7,
>A1 – >C7
BP
Bias Point/Bias Direction
BLevel
Velo
TKF
T1
Bias Level
Velocity Follow
Time Keyfollow
Time1
-12 – 12
0 – 4
TVA ENV
0 – 4
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0 – 100
0, 100
T2
Time2
TVA ENV Time
Time3
T4
Time4
T5
Time5
L1
Level1
L2
Level2
TVA ENV Level
L3
Level3
SusL
EndL
Sustain Level
End Level
MOD (p. 69)
TVF MOD
LFO
LFO Select
+1, -1, +2, -2, +3, -3
0 – 100
LFOD
After
LFO
LFO Depth
Aftertouch Range
LFO Select
-7 – 7
+1, -1, +2, -2, +3, -3
0 – 100
TVA MOD
LFOD
After
LFO Depth
Aftertouch Range
-7 – 7
84
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Sound List
Parameter
Value
427 – 452 Hz
Comment
Sound Setting (p. 72)
Master Tune
Sound Character
Digital Freq
MIDI (p. 73)
MIDICH
Master Tune
Sound Character
Digital Output Frequency
D-50, V-Synth
44.1, 48, 96 kHz
Basic CH
1 – 16
Control
Separate CH
Prog.C
Exclusive
Bank.S
Control
B.CH, G.CH, MdeOff
1 – 16
Off, On
Off, On, P-Dump, TxEdit
Off, On
Separate Mode Receive CH
Program Change Switch
Exclusive Switch
Bank Select Switch
85
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Sound List
Waveform
Oneshot
Number
Display
Trumpt
Bones
Contra
Cello
VioBow
Violns
Pizz
PCM Name
Trumpet
Trombones
Contrabass
Cello
Violin bow
Violins
Pizzicart
41
42
43
44
45
46
47
Number
1
Display
Marmba
Vibes
Xylo1
Xylo2
Log_Bs
Hammer
JpnDrm
Kaimba
Pluck
Chink
Agogo
3angle
Bells
PCM Name
Marimba
Vibraphone
Xylophone 1
Xylophone 2
Log bass
Hammer
Japanese Drum
Kalimba
Pluck 1
Chink
Agogo
Triangle
2
3
4
5
6
7
8
9
Loop
Number
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
Display
Drawbr
Horgan
Lorgan
EP_lp2
EP_lp1
CLAVlp
HC_lp
EB_lp1
AB_lp
PCM Name
Draw bars (Loop)
High Organ (Loop)
Low Organ (Loop)
Electric Piano (Loop 1)
Electric Piano (Loop 2)
Clavi (Loop)
Harpsichord (Loop)
Electric Bass (Loop 1)
Acoustic Bass (Loop)
Electric Bass (Loop 2)
Electric Bass (Loop 3)
Electric Guitar (Loop)
CELLlp (Loop)
Violin (Loop)
Lead (Loop)
Sax (Loop 1)
Sax (Loop 2)
Aah (Loop)
Ooh (Loop)
Male (Loop 1)
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Bell’s
Nail File
Pick
Nails
Pick
Lpiano
Mpiano
Hpiano
Harpsi
Harp
Orgprc
Steel
Nylon
Eguit1
Eguit2
Dirt
Low Piano
Mid Piano
High Piano
Harpsichord
Harp
Organ Percussion
Steel Strings
Nylon Strings
Electric Guitar 1
Electric Guitar 2
Dirty Guitar
Pick Bass
Pop Bass
Thump
Upright Bass
Clarinet
Breath
Steamer
High Flute
Low Flute
Guiro
Indian Flute
Flute Harmonics
Lips 1
EB_lp2
EB_lp3
EG_lp
CELLlp
VIOLlp
Reedlp
SAXip1
SAXlp2
Aah_lp
Ooh_lp
Manlp1
Spect1
Spect2
Spect3
Spect4
Spect5
Spect6
Spect7
Manlp2
Noise
P_Bass
Pop
Thump
Uprite
Clarnt
Breath
Steam
FluteH
FluteL
Guiro
IndFlt
Harmo
Lips1
Spectrum 1 (Loop)
Spectrum 2 (Loop)
Spectrum 3 (Loop)
Spectrum 4 (Loop)
Spectrum 5 (Loop)
Spectrum 6 (Loop)
Spectrum 7 (Loop)
Male (Loop 2)
Noise (Loop)
Lips2
Lips 2
86
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Sound List
Loop (Some of the sounds 1 to 76, are
combined and looped.)
Newly Added Waveforms
Number
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Display
70’EP
PCM Name
EP
Wurly
Number
77
Display
Loop01
Loop02
Loop03
Loop04
Loop05
Loop06
Loop07
Loop08
Loop09
Loop10
Loop11
Loop12
Loop13
Loop14
Loop15
Loop16
Loop17
Loop18
Loop19
Loop20
Loop21
Loop22
Loop23
Loop24
Wurly
FM EP
M_Box
Kalmb2
StlGtr
Sitar
FM Bs
MtlVox
Hit
Sync
FMMod1
FMMod2
Lo3Saw
FatSaw
FatSqr
FbkOSC
Phased
TronSt
F_Wine
Fbkwav
AahMin
VoxChd
Granu
Ringy
FM Electric Piano
Music Box
Kalimba 2
Steel Guitar
Sitar
FM Bass
78
79
80
81
82
83
84
85
Metal Voice
Hit
Sync
86
87
88
89
90
91
92
93
FM Modulation 1
FM Modulation 2
Low 3 Layered Saw
Fat Saw
Fat Square
Feedback OSC
Phased Saw
Tron Strings
Fine Wine
Feedbackwave
Aah Voice Minor
Voice Chord
Granular
94
95
96
97
98
99
100
Ringy
Revrs1
Revrs2
RevVox
Reverse 1
Reverse 2
Reversed Voice
87
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MIDI Implementation
Model:
Date:
VC-1
January 10, 2005
■System Realtime Messages
Version:
1.10
●Active Sensing
1. Data Transmission
Status
FEH
■Channel Voice Messages
*
This message is transmitted at intervals of approximately 250 msec.
●Control Change
●System Exclusive Messages
Status
❍Bank Select (Controller number 0, 32)
F0H
F7H
:System Exclusive
Status
BnH
2nd byte
00H
3rd byte
:EOX (End Of Exclusive)
mmH
BnH
20H
llH
Transmitted in the following three cases.
n = MIDI channel number:
mm, ll = Bank number:
0H - FH (ch.1 - 16)
1.
2.
When Operating Bulk-Dump
00 00H - 7F 7FH (bank.1 - bank.16384)
If Exclusive of System MIDI is “P-Dump,” this unit transmits all parameters
in the patch when the patch is changed.
*
*
Not transmitted when Bank Select Switch (SYSTEM MIDI) is OFF.
The Patches corresponding to each Bank Select are as follows.
3.
If Exclusive of System MIDI is “TxEdit,” this unit transmits the parameter
when the parameter is edited.
BANK
SELECT
Refer to Section 3 to see details.
PROGRAM
NUMBER
BATCH
BANK
PATCH
NUMBER
MSB
LSB
000
001
002
003
004
005
006
007
008
009
010
011
012
013
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
Internal 1
Internal 2
Internal 3
Internal 4
Internal 5
Internal 6
Internal 7
Internal 8
Preset 1
Preset 2
Preset 3
Preset 4
Preset 5
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
087
Preset 6
*
*
The transmitted value of MSB can be changed by Tx Bank Select (Patch MIDI).
In that case the transmitted value of LSB is always 0.
❍Portamento Switch (Controller number 65)
Status
BnH
2nd byte
41H
3rd byte
vvH
n = MIDI channel number:
vv = Control value:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
●Program Change
Status
2nd byte
CnH
ppH
n = MIDI channel number:
pp = Program number:
0H - FH (ch.1 - 16)
00H - 3FH (prog.1 - prog.64)
*
Not transmitted when Program Change Switch (SYSTEM MIDI) is OFF.
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MIDI Implementation
❍Modulation (Controller number 1)
2. Receive data
■Channel Voice Messages
●Note off
Status
BnH
2nd byte
01H
3rd byte
vvH
n = MIDI channel number:
vv = Modulation depth:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
❍Portamento Time (Controller number 5)
Status
2nd byte
3rd byte
Status
BnH
2nd byte
05H
3rd byte
8nH
kkH
vvH
vvH
9nH
kkH
00H
n = MIDI channel number:
vv = Portamento Time:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
n = MIDI channel number:
kk = note number:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)
vv = note off velocity:
❍Data Entry (Controller number 6, 38)
Status
BnH
2nd byte
06H
3rd byte
mmH
llH
●Note on
Status
2nd byte
kkH
3rd byte
BnH
26H
9nH
vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
n = MIDI channel number:
kk = note number:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
01H - 7FH (1 - 127)
vv = note on velocity:
❍Volume (Controller number 7)
●Control Change
Status
BnH
2nd byte
07H
3rd byte
vvH
m
Bank Select (Controller number 0, 32)
n = MIDI channel number:0H - FH (ch.1 - 16)
vv = Volume: 00H - 7FH (0 - 127)
Status
BnH
BnH
2nd byte
00H
3rd byte
mmH
20H
llH
❍Hold 1 (Controller number 64)
n = MIDI channel number:
mm, ll = Bank number:
0H - FH (ch.1 - 16)
Status
BnH
2nd byte
40H
3rd byte
00 00H - 7F 7FH (bank.1 - bank.16384)
vvH
n = MIDI channel number:
vv = Control value:
0H - FH (ch.1 - 16)
*
*
Not received when the Bank Select Switch (SYSTEM MIDI) is OFF.
The Patches corresponding to each Bank Select are as follows.
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
❍Portamento Switch (Controller number 65)
BANK
SELECT
Status
BnH
2nd byte
41H
3rd byte
PROGRAM
NUMBER
BATCH
BANK
PATCH
NUMBER
MSB
LSB
vvH
n = MIDI channel number:
vv = Control value:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
0 - 63 = OFF, 64 - 127 = ON
000
001
002
003
004
005
006
007
008
009
010
011
012
013
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
001 - 064
Internal 1
Internal 2
Internal 3
Internal 4
Internal 5
Internal 6
Internal 7
Internal 8
Preset 1
Preset 2
Preset 3
Preset 4
Preset 5
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
11 - 88
❍RPN MSB/LSB (Controller number 100, 101)
Status
BnH
2nd byte
65H
3rd byte
mmH
llH
087
BnH
64H
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN
Preset 6
*
*
*
The MSB value to be transmitted can be set individually for
each patch using Tx Bank Select (PATCH MIDI).
In this case, “0” is always output for the LSB.
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MIDI Implementation
<<< RPN >>>
■MONO (Controller number 126)
Control Changes include RPN (Registered Parameter Numbers), which are
extended.
Status
BnH
2nd byte
7EH
3rd byte
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in
any order) should be sent in order to select the parameter, then Data Entry
(Controller numbers 6 and 38) should be sent to set the value.
mmH
n = MIDI channel number:
mm = mono number:
0H - FH (ch.1 - 16)
00H - 10H (0 - 16)
This device receives the following RPNs.
MONO mode, each message is recognized on the channel shown below.
Message
Note on/off
Control Change
Mode Message
Program Change
Aftertouch
Control in MIDI function
B.CH G.CH
individual
basic Global
RPN
Data entry
MSB, LSB
mmH, llH
MSB, LSB
00H, 00H
Notes
Pitch Bender Range
mm: 00H - 0CH (0 - 12 semitones)
ll: ignored (processed as 00H)
Up to 1 octave can be specified in semitone
steps.
basic
basic
basic
Global
Global
Global
Pitch Bender Change
Exclusive
individual
Global
basic
00H, 01H
mmH, llH
Fine Tuning
mm, ll: 00 00H - 40 00H - 7F 7FH
( -50 - 0 - +50 cent)
*
Global channel is equal to “basic channel - 1.”
And if basic channel is 1, global channel is 16.
●Program Change
●POLY (Controller number 127)
Status
2nd byte
Status
2nd byte
3rd byte
CnH
ppH
BnH
7FH
00H
n = MIDI channel number:
pp = Program number:
0H - FH (ch.1 - 16)
n = MIDI channel number: 0H - FH (ch.1 - 16)
00H - 3FH (prog.1 - prog.64)
*
These Mode Messages (2nd byte = 123-127) are also recognized as All Sounds
Off and Reset All Controllers.
*
Not received when the Program Change Switch (SYSTEM MIDI) is OFF.
●Channel Aftertouch
■System Realtime Message
Status
2nd byte
DnH
vvH
●Active Sensing
n = MIDI channel number:
vv = Aftertouch Value:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
Status
FEH
●Pitch Bender Change
*
When Active Sensing is received, the unit will begin monitoring the intervals of
all further messages. While monitoring, if the interval between messages
exceeds 300 ms, the same processing will be carried out as when All Notes Off
are received, and message interval monitoring will be halted.
Status
2nd byte
3rd byte
EnH
llH
mmH
n = MIDI channel number:
mm, ll = Pitch Bender value:
0H - FH (ch.1 - 16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
●System Exclusive Message
■Channel Mode Messages
Status
F0H
F7H
:System Exclusive
:EOX (End Of Exclusive)
●All Sounds Off (Controller number 120)
Status
2nd byte
3rd byte
Exclusive message can change either each parameter individually or all
parameters, of a patch or tone.
BnH
78H
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
Refer to Section 3 to see details.
*
When this message is received, all notes currently sounding on the
corresponding channel will be turned off.
*
Not received when the Exclusive Switch (SYSTEM MIDI) is OFF.
●Reset All Controllers (Controller number 121)
Status
2nd byte
3rd byte
BnH
79H
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
*
When this message is received, all controllers on the corresponding channel will
be set to their reset values.
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MIDI Implementation
3. Exclusive Communication
■ 3.1 Message structure
All exclusive communications are based on following structure ( Roland Exclusive
Format Type IV ).
Byte
F0H
41H
dev
14H
xxH
aaH
bbH
ccH
ddH
:
Description
a
b
c
Exclusive status
Roland ID #
Device-ID # = MIDI basic channel -1
Model-ID # (D-50)
Command-ID #
d
e
[f
Address MSB ] [ ] depend on Command-ID
Address ]
[g
[h
[i
[
Address LSB ]
Data
]
]
j
sum
F7H
Checksum
k
EOX (End Of Exclusive)
Summed value of the all bytes between Command-ID and EOX (f-j) must be 00H (7
bits). It doesn’t include Command-ID and EOX.
■ 3.2 Address mapping
●Temporary area
Address
Description
temp-area
temp-area
temp-area
temp-area
temp-area
temp-area
temp-area
[00-00-00]
[00-00-40]
[00-01-00]
[00-01-40]
[00-02-00]
[00-02-40]
[00-03-00]
Upper Partial-1
Upper Partial-2
Upper Common
Lower Partial-1
Lower Partial-2
Lower Common
Patch
●Work area
You can transmit/receive data in the currently selected patch bank using the
following address.
Address
[02-00-00]
[02-03-40]
:
Description
Patch Memory 1-1
Patch Memory 1-2
:
[03-5C-40]
[03-60-00]
[03-62-78]
:
Patch Memory 8-8
Reverb Data 17
Reverb Data 18
:
[04-0C-08]
Reverb Data 32
Each patch memory consists of the followings.
Offset
Description
[00-00-00]
[00-00-40]
[00-01-00]
[00-01-40]
[00-02-00]
[00-02-40]
[00-03-00]
Upper Partial-1
Upper Partial-2
Upper Common
Lower Partial-1
Lower Partial-2
Lower Common
Patch
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MIDI Implementation
■ 3.3 Partial Parameter
Offset
Address
Description
0-72
00H
01H
02H
03H
04H
05H
06H
07H
08H
09H
0AH
0BH
0CH
0DH
0EH
0FH
10H
11H
12H
13H
14H
15H
16H
17H
18H
19H
1AH
1BH
1CH
1DH
1EH
1FH
20H
21H
22H
23H
24H
25H
26H
27H
28H
29H
2AH
2BH
2CH
2DH
2EH
2FH
30H
31H
32H
33H
34H
35H
36H
:
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
:
WG Pitch
Coarse
C1, C#1...C7
-50..0..+50
WG Pitch
WG Pitch
Fine
0-100
0-16
0-3
0-2
0-2
Keyfollow
LFO Mode
P-ENV Mode
Bender Mode
Waveform
PCM Wave No.
Pulse Width
Velocity Range
LFO Select
LFO Depth
Aftertouch Range
Cutoff Frequency
Resonance
Keyfollow
Bias Point/Bias Direction
Bias Level
Depth
Velocity Range
Depth Keyfollow
Time Keyfollow
T1
T2
T3
T4
T5
L1
L2
-1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2, s1, s2
Off, (+), (-), A&L
Off, (+), (-)
Off, Keyfollow, Normal
Square, Sawtooth
1..128
0..100
-7..0..+7
+1, -1, +2, -2, +3, -3
0..100
-7..0..+7
0..100
WG Modulation
WG Modulation
WG Modulation
WG Waveform
WG Waveform
WG Pulse Width
WG Pulse Width
WG Pulse Width
WG Pulse Width
WG Pulse Width
TVF
TVF
TVF
TVF
TVF
TVF ENV
TVF ENV
TVF ENV
TVF ENV
TVF ENV Time
TVF ENV Time
TVF ENV Time
TVF ENV Time
TVF ENV Time
TVF ENV Level
TVF ENV Level
TVF ENV Level
TVF ENV Level
TVF ENV Level
TVF Modulation
TVF Modulation
TVF Modulation
TVA
0-1
0-127
0-100
0-14
0-5
0-100
0-14
0-100
0-30
0-14
0-63,64-127
0-14
0-100
0-100
0-4
0..30
-1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2
<A1...<C7, >A1...>C7
-7..0..+7
0..100
0..100
0..4
0..4
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0, 100
+1, -1, +2, -2, +3, -3
0..100
-7..0..+7
0..100
-50..0..+50
<A1...<C7, >A1...>C7
-12..0
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0..100
0, 100
0..4
0..4
0-4
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-1
0-5
0-100
0-14
0-100
0-100
0-63,64-127
0-12
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-1
0-4
0-4
0-5
0-100
0-14
L3
Sustain Level
End Level
LFO Select
LFO Depth
Aftertouch Range
Level
Velocity Range
Bias Point/Bias Direction
Bias Level
T1
T2
T3
T4
T5
L1
L2
L3
Sustain Level
End Level
Velocity Follow
Time Keyfollow
LFO Select
LFO Depth
Aftertouch Range
TVA
TVA
TVA
TVA ENV Time
TVA ENV Time
TVA ENV Time
TVA ENV Time
TVA ENV Time
TVA ENV Level
TVA ENV Level
TVA ENV Level
TVA ENV Level
TVA ENV Level
TVA ENV
TVA ENV
TVA Modulation
TVA Modulation
TVA Modulation
Extension
+1, -1, +2, -2, +3, -3
0..100
-7..0..+7
0-127
:
:
:
3FH
0vvv vvvv
Extension
0-127
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MIDI Implementation
■ 3.4 Common Parameter
Offset
Address
Description
00H
:
0vvv vvvv
Tone Name
1
0-63
‘,’A’-’Z’,’a’-’z’,’1’-’9’,’0’,’-’
:
09H
0AH
0BH
0CH
0DH
0EH
0FH
10H
11H
12H
13H
14H
15H
16H
17H
18H
19H
1AH
1BH
1CH
1DH
1EH
1FH
20H
21H
22H
23H
24H
25H
26H
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
Tone Name
Structure
P-ENV Edit
P-ENV Edit
P-ENV Time
P-ENV Time
P-ENV Time
P-ENV Time
P-ENV Level
P-ENV Level
P-ENV Level
P-ENV
10
0-63
0-6
0-2
Structure
Velocity Range
Time Keyfollow
T1
T2
T3
T4
L0
1..7
0..2
0..4
0..50
0..50
0..50
0..50
-50..0..+50
-50..0..+50
-50..0..+50
-50..0..+50
-50..0..+50
0..100
0..100
0..100
0-4
0-50
0-50
0-50
0-50
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-100
0-3
L1
L2
Sustain Level
End Level
LFO Depth
Pitch Lever Modulation
Pitch Aftertouch Modulation
Waveform
Rate
Delay Time
Sync.
Waveform
Rate
Delay Time
Sync.
Waveform
Rate
Delay Time
Sync.
Low Frequency
Low Gain
P-ENV
Pitch Mod Edit
Pitch Mod Edit
Pitch Mod Edit
LFO-1
LFO-1
LFO-1
LFO-1
LFO-2
LFO-2
LFO-2
LFO-2
LFO-3
LFO-3
LFO-3
LFO-3
EQ Edit
EQ Edit
Triangle, Sawtooth, Square, Random
0..100
0..100
Off, On, Key
Triangle, Sawtooth, Square, Random
0..100
0..100
Off, On
Triangle, Sawtooth, Square, Random
0..100
0..100
Off, On
63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350, 420, 500, 600, 700, 840
-12..0..+12
0-100
0-100
0-2
0-3
0-100
0-100
0-1
0-3
0-100
0-100
0-1
0-15
0-24
250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2, 1.4, 1.7, 2.0, 2.4, 2.8, 3.4,
4.0, 4.8, 5.7, 6.7, 8.0, 9.5
27H
0vvv vvvv
EQ Edit
High Frequency
0-21
28H
29H
2AH
2BH
2CH
2DH
2EH
2FH
30H
31H
32H
33H
34H
35H
36H
37H
38H
39H
3AH
3BH
3CH
3DH
3EH
3FH
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
EQ Edit
EQ Edit
High Q
High Gain
Chorus Type
Chorus Rate
Chorus Depth
Chorus Balance
0-8
0-24
0-7
0-100
0-100
0-100
0-3
0-100
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0
-12..0..+12
1..8
0..100
0..100
0..100
00, 01, 10, 11 (*1)
0..100
Chorus Edit
Chorus Edit
Chorus Edit
Chorus Edit
Partial Mute
Partial Balance
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
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MIDI Implementation
■ 3.5 Patch Parameter
Offset
Address
00H
Description
0-63
0vvv vvvv
Patch Name
1
‘,’A’-’Z’,’a’-’z’,’1’-’9’,’0’,’-’
:
:
:
:
:
:
:
:
:
:
:
:
:
11H
0vvv vvvv
Patch Name
Key Mode
Split Point
18
0-63
Whole, Dual, Split, Separate, Whole-S, Dual-S, Split-US,
Split-LS, Separate-S
12H
0vvv vvvv
0-8
13H
14H
15H
16H
17H
18H
19H
1AH
1BH
1CH
1DH
1EH
1FH
20H
21H
22H
23H
24H
25H
26H
27H
28H
29H
2AH
2BH
2CH
2DH
2EH
2FH
30H
31H
32H
33H
34H
35H
36H
37H
38H
39H
3AH
3BH
3CH
3DH
3EH
3FH
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0vvv vvvv
0-60
0-2
0-2
0-48
C2, C#2...C7
U, L, UL
U, L, UL
-24..0..+24
-24..0..+24
-50..0..+50
-50..0..+50
0..12
-12..0..+12
0..100
1..4
1..32 (17..32 Change Type)
0..100
0..100
0..100
UL, ULL, ULU
0..100
0..100
Basic, 1..16
Off, 1..16
Off, 1..100
Off, On
Off, On
Off, On
Off, 0..99
Portamento Mode
Hold Mode
U-Tone Key Shift
L-Tone Key Shift
U-Tone Fine Tune
L-Tone Fine Tune
Bender Range
Aftertouch (Pitch Bender)
Portamento Time
Output Mode
Reverb Type
Reverb Balance
Total Volume
Tone Balance
Chase Mode
Chase Level
Chase Time
MIDI
0-48
0-100
0-100
0-12
0-24
0-100
0-3
0-31
0-100
0-100
0-100
0-2
0-100
0-100
0-16
0-16
0-100
0-1
0-1
0-1
0-100
0-3
0-15
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
Transmit CH
MIDI
MIDI
Separate Mode Receive CH
Transmit Program Change
Chase Switch
Portamento Switch
Separate Switch
MIDI
Transmit Bank Select
Tone Select
Partial Select
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
Extension
00, 01, 10, 11 (*2)
0000, 0001, 0010, 0011..1111 (*3)
Extension
Extension
Extension
■ 3.6 Reverb Block
Offset Address
Description
00 00H
00 01H
00 02H
00 03H
:
0000 aaaa
0000 bbbb
0000 aaaa
0000 bbbb
Reverb Data
aaaa bbbb
Reverb Data
aaaa bbbb
1
2
0-255
0-255
:
02 76H
02 77H
0000 aaaa
0000 bbbb
Reverb Data
aaaa bbbb
188
0-255
376 bytes of data is mutually related, and each one has no meaning individually.
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MIDI Implementation
* 1: table 1 (Common Parameter - Partial Mute)
D
H
D
H
D
H
D
H
7
8
9
07H
08H
09H
0AH
0BH
0CH
0DH
0EH
0FH
10H
11H
12H
13H
14H
15H
16H
17H
18H
19H
1AH
1BH
1CH
1DH
1EH
1FH
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
27H
28H
29H
2AH
2BH
2CH
2DH
2EH
2FH
30H
31H
32H
33H
34H
35H
36H
37H
38H
39H
3AH
3BH
3CH
3DH
3EH
3FH
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
47H
48H
49H
4AH
4BH
4CH
4DH
4EH
4FH
50H
51H
52H
53H
54H
55H
56H
57H
58H
59H
5AH
5BH
5CH
5DH
5EH
5FH
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
67H
68H
69H
6AH
6BH
6CH
6DH
6EH
6FH
70H
71H
72H
73H
74H
75H
76H
77H
78H
79H
7AH
7BH
7CH
7DH
7EH
7FH
BIN
00B
01B
10B
11B
DEC
Description
0
1
2
3
Partial2 Off, Partial1 Off
Partial2 Off, Partial1 On
Partial2 On, Partial1 Off
Partial2 On, Partial1 On
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
* 2: table 2 (Patch Parameter - Tone Select)
BIN
00B
01B
10B
11B
DEC
Description
0
1
2
3
Upper Off, Lower Off
Upper Off, Lower On
Upper On, Lower Off
Upper On, Lower On
* 3: table 3 (Patch Parameter - Partial Select)
BIN
DEC
Description
Upper Partial2 Off, Upper Partial1 Off,
Lower Partial2 Off,Lower Partial1 Off
Upper Partial2 Off, Upper Partial1 Off,
Lower Partial2 Off,Lower Partial1 On
Upper Partial2 Off, Upper Partial1 Off,
Lower Partial2 On,Lower Partial1 Off
Upper Partial2 Off, Upper Partial1 Off,
Lower Partial2 On,Lower Partial1 On
Upper Partial2 Off, Upper Partial1 On,
Lower Partial2 Off,Lower Partial1 Off
Upper Partial2 Off, Upper Partial1 On,
Lower Partial2 Off,Lower Partial1 On
Upper Partial2 Off, Upper Partial1 On,
Lower Partial2 On,Lower Partial1 Off
Upper Partial2 Off, Upper Partial1 On,
Lower Partial2 On,Lower Partial1 On
Upper Partial2 On, Upper Partial1 Off,
Lower Partial2 Off,Lower Partial1 Off
Upper Partial2 On, Upper Partial1 Off,
Lower Partial2 Off,Lower Partial1 On
Upper Partial2 On, Upper Partial1 Off,
Lower Partial2 On,Lower Partial1 Off
Upper Partial2 On, Upper Partial1 Off,
Lower Partial2 On,Lower Partial1 On
Upper Partial2 On, Upper Partial1 On,
Lower Partial2 Off,Lower Partial1 Off
Upper Partial2 On, Upper Partial1 On,
Lower Partial2 Off,Lower Partial1 On
Upper Partial2 On, Upper Partial1 On,
Lower Partial2 On,Lower Partial1 Off
0000B
0
0001B
0010B
0011B
0100B
0101B
0110B
0111B
1000B
1001B
1010B
1011B
1100B
1101B
1110B
1111B
1
2
3
D: decimal, H: hexadecimal
4
*
Decimal values such as MIDI channel, bank select, and program change are
listed as one greater than the values given in the above table.
5
*
A 7-bit byte can express data in the range of 128 steps. For data where greater
precision is required, we must use two or more bytes. For example, two
hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value
of aa x 128+bb.
6
7
*
*
In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH =
+63, so that the decimal expression would be 64 less than the value given in the
above chart. In the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH
= +8191. For example, if aa bbH were expressed as decimal, this would be aa
bbH - 40 00H = aa x 128+bb - 64 x 128.
8
9
10
11
12
13
14
15
Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A
value expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.
<Example1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example2> What is the decimal expression of the value 12 34H
given as hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
Upper Partial2 On, Upper Partial1 On,
Lower Partial2 On,Lower Partial1 On
18 x 128+52 = 2356
<Example3> What is the decimal expression of the nibbled value
0A 03 09 0D?
4. Supplementary Material
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
■ Decimal and Hexadecimal Table
((10 x 16+3) x 16+9) x 16+13 = 41885
(An “H” is appended to the end of numbers in hexadecimal notation.)
In MIDI documentation, data values and addresses/sizes of Exclusive messages,
etc. are expressed as hexadecimal values for each 7 bits.
<Example4> What is the nibbled expression of the decimal value
1258?
The following table shows how these correspond to decimal numbers.
16 ) 1258
D
0
H
D
H
D
H
D
96
97
98
99
100
101
102
H
16 )
16 )
78 ...10
4 ...14
0 ... 4
00H
01H
02H
03H
04H
05H
06H
32
33
34
35
36
37
38
20H
21H
22H
23H
24H
25H
26H
64
65
66
67
68
69
70
40H
41H
42H
43H
44H
45H
46H
60H
61H
62H
63H
64H
65H
66H
1
2
3
4
5
6
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is:
00 04 0E 0AH.
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MUSIC SOFTWARE
Model: VC-1
Date : January 10, 2005
Version : 1.10
MIDI Implementation Chart
Transmitted
Recognized
Remarks
Function...
Default
Basic
Channel
1–16
1–16
1–16
1–16
Changed
Default
Messages
Mode 3
Omni Off, Poly
Mode 3
Mono, Poly,
Mode
Omni Off
Altered
Mode 1 → Mode 3
Mode 2 → Mode 4
**************
Note
Number :
X
0–127
12–108
True Voice
**************
Note ON
Note OFF
X
X
O
X
Velocity
Aftertouch
Key's
Ch's
X
X
X
O
Pitch Bend
O
O
0, 32
O
O
O
O
O
O
O
O
* 1
* 2
O
X
X
X
X
X
O
X
* 1
Bank Select
Modelation
Portamento Time
Data Entry
Volume
Hold 1
1
Control
Change
5
6, 38
7
64
65
Portamento Switch
RPN LSB, MSB
100, 101
* 2
* 1
Program
Change
O
*1
*1
O
0–63
: True Number
**************
Program Number 1–64
* 1
System Exclusive
O
O
: Song Pos
X
X
X
X
X
X
System
Common
: Song Sel
: Tune
System
Real Time
: Clock
: Command
X
X
X
X
: All Sound Off
X
X
X
X
O
X
O
O
X
X
O
X
:
Reset all controllers
: Local ON/OFF
: All Notes OFF
: Active Sensing
: System Reset
Aux
Message
* 1 Can be set to O or X manually, and memorized.
* 2 RPN = Registered parameter control number.
RPN#0: Pitch bend sensitivity
Notes
RPN#1: Master fine tuning
Parameter values are given by Fata Entry.
Mode 1 : OMNI ON, POLY
Mode 2 : OMNI ON, MONO
O : Yes
X : No
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO
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Specifications
VC-1: V-Card D-50
Sound Generator
D-50 Compatible LA (Linear Arithmetic) Synthesis
Polyphony
16 voices
Waveforms
Synthesizer:
PCM:
2
128
Internal (User) Memory
Banks:
8
Patches:
512
Preset Memory
Banks:
6
Patches:
384
*
In the interest of product improvement, the specifications and/or contents of this unit are subject to change without
prior notice.
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Destination Bank ................................................................................... 32, 36
Digital Freq .................................................................................................. 72
Digital Frequency ........................................................................................ 72
Display ........................................................................................................... 9
DKF ............................................................................................................... 63
DUAL ........................................................................................................... 20
Dual Solo ...................................................................................................... 20
DUAL-S ........................................................................................................ 20
A
B
Bank Select Switch ...................................................................................... 74
Basic Channel mode ................................................................................... 73
beep tone ...................................................................................................... 14
Bend ........................................................................................................ 21, 60
Bender Mode ............................................................................................... 60
End Level ......................................................................................... 52, 65, 68
EndL .................................................................................................. 52, 65, 68
ENV ......................................................................................................... 42, 60
Envelope ................................................................................................. 51, 67
Equalizer ...................................................................................................... 54
Exclusive ...................................................................................................... 74
Exclusive Switch ......................................................................................... 74
Factory Reset ............................................................................................... 28
Fine ................................................................................................................ 59
Fine Tuning of the Lower Tone ................................................................ 25
C
Chase Level .................................................................................................. 24
Chase Mode ................................................................................................. 24
Chorus Depth .............................................................................................. 55
Chorus Edit .................................................................................................. 55
Chorus Rate ................................................................................................. 55
Chorus Type ................................................................................................ 55
Coars ............................................................................................................. 59
Control .......................................................................................................... 73
Control Setup ............................................................................................... 16
Cursor Buttons ............................................................................................ 44
cursor buttons .............................................................................................. 44
Cutoff Frequency ........................................................................................ 61
G.CH ............................................................................................................. 73
Global Channel mode ................................................................................ 73
growl ............................................................................................................. 69
High Frequency ........................................................................................... 55
High Gain ..................................................................................................... 55
High Q .......................................................................................................... 55
HiQ ................................................................................................................ 55
Hold .............................................................................................................. 21
Hold Mode ................................................................................................... 21
I
D
INFO ............................................................................................................. 14
Initialize ........................................................................................................ 49
Delay ............................................................................................................. 54
Delay Time ................................................................................................... 54
Depth ...................................................................................................... 55, 63
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K
O
Keyfollow (Cutoff Point) ........................................................................... 62
Keyfollow (Depth) ...................................................................................... 63
Keyfollow (pitch) ........................................................................................ 59
Keyfollow (Time) ............................................................................ 51, 63, 67
OUTPUT ....................................................................................................... 22
Output Mode ............................................................................................... 22
parameter ..................................................................................................... 43
Parameter Copy .......................................................................................... 47
Partial ............................................................................................................ 38
Partial Balance ............................................................................................. 50
Partial Mute ................................................................................................. 45
Partial Parameters ....................................................................................... 56
Partial Select ................................................................................................ 45
Partials .................................................................................................... 38–39
Patch ............................................................................................................. 40
Patch Bank ................................................................................................... 12
Patch number .............................................................................................. 13
Patch Palette ................................................................................................ 13
PATCH WRITE ........................................................................................... 27
patches .......................................................................................................... 12
PCM .............................................................................................................. 57
PCM sound generator ................................................................................ 39
PCM Wave Number ............................................................................. 41, 57
P-ENV ........................................................................................................... 51
P-ENV Edit .................................................................................................. 51
P-ENV Level Edit ........................................................................................ 52
P-ENV Mode ................................................................................................ 60
P-ENV Time Edit ........................................................................................ 51
Pitch Bender ................................................................................................. 21
Pitch Coarse ................................................................................................. 59
Pitch Envelope ............................................................................................. 51
Pitch Fine ...................................................................................................... 59
Pitch Lever Modulation ............................................................................. 53
Pitch Mod ..................................................................................................... 53
Pitch Modulation ........................................................................................ 53
Portamento Mode ....................................................................................... 21
Portamento Time ........................................................................................ 21
POWER Switch .............................................................................................. 9
PREVIEW button .......................................................................................... 8
Prog.C ........................................................................................................... 73
Program Change Switch ............................................................................ 73
Pulse Width ........................................................................................... 41, 57
L
LFO Depth ................................................................................. 53, 58, 69–70
LFO Select ........................................................................................ 58, 69–70
LFO Waveform ............................................................................................ 53
LFOD .......................................................................................... 53, 58, 69–70
M
Master Tune ................................................................................................. 72
MdeOFF ........................................................................................................ 73
MOD ............................................................................................................. 69
Mode ................................................................................................. 21–22, 24
Mode Message OFF mode ......................................................................... 73
Modulation .................................................................................................. 69
N
Naming ......................................................................................................... 26
No. ................................................................................................................. 36
Number ........................................................................................................ 12
NUMBER KEY ............................................................................................... 8
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Index
Tone Select ................................................................................................... 19
TONE TUNE ................................................................................................ 25
Transmit Bank Select Switch ..................................................................... 25
Transmit Channel ....................................................................................... 25
tremolo ......................................................................................................... 70
TVA ......................................................................................................... 42, 66
TVA ENV ..................................................................................................... 67
TVA ENV Level .......................................................................................... 68
TVA ENV Time ........................................................................................... 67
TVF ENV ...................................................................................................... 63
TVF ENV Level ........................................................................................... 65
TVF ENV Time ............................................................................................ 64
TVF Envelope .............................................................................................. 63
TVF MOD ..................................................................................................... 69
TxBS .............................................................................................................. 25
TxCH ............................................................................................................. 25
R
Receive Channel in Separate Mode .......................................................... 25
Reso ............................................................................................................... 62
Reverb Balance ............................................................................................ 23
reverb types ................................................................................................. 35
S
Separate Solo ............................................................................................... 20
Source Bank ..................................................................................... 32–34, 36
Split Point ..................................................................................................... 20
Split Upper Solo .......................................................................................... 20
SPL-US .......................................................................................................... 20
Struct ............................................................................................................. 50
synthesizer sound generator ..................................................................... 39
UKey ............................................................................................................. 25
UNDO ........................................................................................................... 44
Undo ............................................................................................................. 44
UPPER .......................................................................................................... 19
USB Connector .............................................................................................. 8
UTune ........................................................................................................... 25
V
VALUE dial ................................................................................................. 44
V-CARD button ............................................................................................. 8
Velo ....................................................................................... 51, 58, 63, 66–67
Velocity Follow (Time 1) ............................................................................ 67
Velocity Range .......................................................................... 51, 58, 63, 66
Vol ................................................................................................................. 23
VOLUME knob ............................................................................................. 8
T
Wave ....................................................................................................... 53, 57
Waveform .............................................................................................. 41, 57
WG Form ...................................................................................................... 57
WG Mod ....................................................................................................... 60
WG Modulation .......................................................................................... 60
WG PITCH ................................................................................................... 59
WG Waveform ............................................................................................ 57
WHOLE ........................................................................................................ 20
Whole Solo ................................................................................................... 20
WHOL-S ....................................................................................................... 20
Work Area .................................................................................................... 37
Time 2 ............................................................................................... 52, 64, 67
Time 3 ............................................................................................... 52, 64, 67
Time 4 ..................................................................................................... 52, 64
Time 5 ..................................................................................................... 64, 68
Time Variant Amplifier .............................................................................. 66
Time Variant Filter ...................................................................................... 61
TKF .................................................................................................... 51, 63, 67
Tone .............................................................................................................. 39
Tone Balance ................................................................................................ 20
Tone Copy .................................................................................................... 46
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