Roland Musical Instrument Piano User Guide

O W N ER’S MAN UAL  
Thank you, and congratulations on your choice of the Roland  
(FA-76).  
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY  
INSTRUCTIONS” (Owner’s Manual p. 2), “USING THE UNIT SAFELY” (Owner’s  
Manual p. 3), and “IMPORTANT NOTES” (Owner’s Manual p. 4). These sections  
provide important information concerning the proper operation of the unit.  
Additionally, in order to feel assured that you have gained a good grasp of every  
feature provided by your new unit, Quick Start, Owner’s Manual, Sound/  
Parameter List, and Q&A should be read in its entirety. The manual should be  
saved and kept on hand as a convenient reference.  
Copyright © 2001 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without  
the written permission of ROLAND CORPORATION.  
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The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
triangle. In the case of the symbol at left, it is used for  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
001  
008e  
Before using this unit, make sure to read the instructions  
Use only the attached power-supply cord.  
below, and the Owners Manual.  
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009  
002b  
Do not excessively twist or bend the power cord, nor place  
heavy objects on it. Doing so can damage the cord,  
producing severed elements and short circuits. Damaged  
cords are fire and shock hazards!  
Do not open or perform any internal modifications on the  
unit. (The only exception would be where this manual  
provides specific instructions which should be followed in  
order to put in place user-installable options; see p. 196.)  
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010  
003  
This unit, either alone or in combination with an amplifier  
and headphones or speakers, may be capable of  
producing sound levels that could cause permanent  
hearing loss. Do not operate for a long period of time at a  
high volume level, or at a level that is uncomfortable. If  
you experience any hearing loss or ringing in the ears, you  
should immediately stop using the unit, and consult an  
audiologist.  
Do not attempt to repair the unit, or replace parts within it  
(except when this manual provides specific instructions  
directing you to do so). Refer all servicing to your retailer,  
the nearest Roland Service Center, or an authorized  
Roland distributor, as listed on the “Information” page.  
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004  
Never use or store the unit in places that are:  
Subject to temperature extremes (e.g., direct sunlight  
in an enclosed vehicle, near a heating duct, on top of  
heat-generating equipment); or are  
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011  
Do not allow any objects (e.g., flammable material, coins,  
pins); or liquids of any kind (water, soft drinks, etc.) to  
penetrate the unit.  
Damp (e.g., baths, washrooms, on wet floors); or are  
Humid; or are  
Exposed to rain; or are  
Dusty; or are  
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Subject to high levels of vibration.  
013  
In households with small children, an adult should  
provide supervision until the child is capable of following  
all the rules essential for the safe operation of the unit.  
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005  
This unit should be used only with a rack or stand that is  
recommended by Roland.  
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014  
........................................................................................................................  
Protect the unit from strong impact.  
006  
(Do not drop it!)  
When using the unit with a rack or stand recommended  
by Roland, the rack or stand must be carefully placed so it  
is level and sure to remain stable. If not using a rack or  
stand, you still need to make sure that any location you  
choose for placing the unit provides a level surface that  
will properly support the unit, and keep it from wobbling.  
........................................................................................................................  
015  
Do not force the units power-supply cord to share an  
outlet with an unreasonable number of other devices. Be  
especially careful when using extension cords—the total  
power used by all devices you have connected to the  
extension cords outlet must never exceed the power  
rating (watts/ amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat up and  
eventually melt through.  
........................................................................................................................  
008a  
The unit should be connected to a power supply only of  
the type described in the operating instructions, or as  
marked on the unit.  
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3
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USIN G THE UN IT SAFELY  
016  
106  
Before using the unit in a foreign country, consult with  
your retailer, the nearest Roland Service Center, or an  
authorized Roland distributor, as listed on the Infor-  
mationpage.  
Never climb on top of, nor place heavy objects on the unit.  
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107b  
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Never handle the power cord or its plugs with wet hands  
when plugging into, or unplugging from, an outlet or this  
unit.  
022a  
Always turn the unit off and unplug the power cord  
before attempting installation of the circuit board (SR-  
JV80/ SRX Series; Quick Start p. 34).  
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108a  
........................................................................................................................  
Before moving the unit, disconnect the power plug from  
the outlet, and pull out all cords from external devices.  
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109a  
101a  
Before cleaning the unit, turn off the power and unplug  
The unit should be located so that its location or position  
the power cord from the outlet (Quick Start p. 5).  
does not interfere with its proper ventilation.  
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110a  
101c  
Whenever you suspect the possibility of lightning in your  
This unit for use only with Roland keyboard stand KS-12.  
Use with other stands is capable of resulting in instability  
causing possible injury.  
area, pull the plug on the power cord out of the outlet.  
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115a  
102b  
Install only the specified circuit board(s) (SR-JV80/ SRX  
Always grasp only the plug on the power-supply cord  
when plugging into, or unplugging from, an outlet or this  
unit.  
Series). Remove only the specified screws (p. 196, p. 198).  
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118  
104  
Should you remove screws, make sure to put them in a  
safe place out of childrens reach, so there is no chance of  
them being swallowed accidentally.  
Try to prevent cords and cables from becoming entangled.  
Also, all cords and cables should be placed so they are out  
of the reach of children.  
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IMPO RTAN T N O TES  
In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please  
read and observe the following:  
353  
Po w e r Su p p ly  
Observe the following when using the units floppy disk drive.  
301  
For further details, refer to Before Using Floppy Disks.”  
Do not use this unit on the same power circuit with any device  
Do not place the unit near devices that produce a strong  
magnetic field (e.g., loudspeakers).  
that will generate line noise (such as an electric motor or variable  
lighting system).  
Install the unit on a solid, level surface.  
307  
Before connecting this unit to other devices, turn off the power to  
Do not move the unit or subject it to vibration while the drive  
is operating.  
all units. This will help prevent malfunctions and/ or damage to  
speakers or other devices.  
354a  
Do not expose the unit to direct sunlight, place it near devices that  
radiate heat, leave it inside an enclosed vehicle, or otherwise  
subject it to temperature extremes. Excessive heat can deform or  
discolor the unit.  
Pla ce m e n t  
such as an area exposed to rain or other moisture.  
352  
This device may interfere with radio and television reception. Do  
the cause of malfunction, such as keys ceasing to produce sound.  
not use this device in the vicinity of such receivers.  
4
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IMPO RTAN T N O TES  
604  
Ma in te n a n ce  
To insert a disk, push it gently but firmly into the driveit will  
click into place. To remove a disk, press the EJECT button firmly.  
Do not use excessive force to remove a disk which is lodged in the  
drive.  
401a  
For everyday cleaning wipe the unit with a soft, dry cloth or one  
that has been slightly dampened with water. To remove stubborn  
dirt, use a cloth impregnated with a mild, non-abrasive detergent.  
Afterwards, be sure to wipe the unit thoroughly with a soft, dry  
cloth.  
605a  
Never attempt to remove a floppy disk from the drive while the  
drive is operating (the indicator is lit); damage could result to both  
the disk and the drive.  
402  
Never use benzine, thinners, alcohol or solvents of any kind, to  
606  
avoid the possibility of discoloration and/ or deformation.  
Remove any disk from the drive before powering up or down.  
607  
To prevent damage to the disk drives heads, always try to hold  
Ad d itio n a l Pre ca u tio n s  
the floppy disk in a level position (not tilted in any direction)  
while inserting it into the drive. Push it in firmly, but gently.  
Never use excessive force.  
551  
Please be aware that the contents of memory can be irretrievably  
lost as a result of a malfunction, or the improper operation of the  
unit. To protect yourself against the risk of loosing important data,  
we recommend that you periodically save a backup copy of  
important data you have stored in the units memory on a floppy  
disk.  
608  
To avoid the risk of malfunction and/ or damage, insert only  
floppy disks into the disk drive. Never insert any other type of  
disk. Avoid getting paper clips, coins, or any other foreign objects  
inside the drive.  
552  
Unfortunately, it may be impossible to restore the contents of data  
Ha n d lin g Flo p p y Disk s  
that was stored on a floppy disk, in the units memory or another  
MIDI device (e.g., a sequencer) once it has been lost. Roland  
Corporation assumes no liability concerning such loss of data.  
651  
Floppy disks contain a plastic disk with a thin coating of magnetic  
storage medium. Microscopic precision is required to enable  
storage of large amounts of data on such a small surface area. To  
preserve their integrity, please observe the following when  
handling floppy disks:  
553  
Use a reasonable amount of care when using the units buttons,  
sliders, or other controls; and when using its jacks and connectors.  
Rough handling can lead to malfunctions.  
554  
Never touch the magnetic medium inside the disk.  
Do not use or store floppy disks in dirty or dusty areas.  
Never strike or apply strong pressure to the display.  
556  
When connecting / disconnecting all cables, grasp the connector  
Do not subject floppy disks to temperature extremes (e.g.,  
direct sunlight in an enclosed vehicle). Recommended temper-  
ature range: 10 to 50° C (50 to 122° F).  
itselfnever pull on the cable. This way you will avoid causing  
shorts, or damage to the cables internal elements.  
557  
A small amount of heat will radiate from the unit during normal  
operation.  
Do not expose floppy disks to strong magnetic fields, such as  
those generated by loudspeakers.  
558a  
652  
To avoid disturbing your neighbors, try to keep the units volume  
Floppy disks have a write protecttab which can protect the disk  
from accidental erasure. It is recommended that the tab be kept in  
the PROTECT position, and moved to the WRITE position only  
when you wish to write new data onto the disk.  
at reasonable levels. You may prefer to use headphones, so you do  
not need to be concerned about those around you (especially  
when it is late at night).  
559a  
When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise, you  
will need to use equivalent packaging materials.  
Protect tab  
561  
Write (writing permitted)  
Protect (writing prohibited)  
Use only the specified expression pedal (EV-5; sold separately). By  
connecting any other expression pedals, you risk causing  
malfunction and/ or damage to the unit.  
Be fo re Usin g Flo p p y Disk s  
653  
The identification label should be firmly affixed to the disk.  
Should the label come loose while the disk is in the drive, it may  
be difficult to remove the disk.  
Ha n d lin g th e Flo p p y Disk Drive  
602  
654  
Install the unit on a solid, level surface in an area free from  
vibration. If the unit must be installed at an angle, be sure the  
installation does not exceed the permissible range: upward, 2°;  
downward, 18°.  
Store all disks in a safe place to avoid damaging them, and to  
protect them from dust, dirt, and other hazards. By using a dirty  
or dust-ridden disk, you risk damaging the disk, as well as  
causing the disk drive to malfunction.  
603  
Avoid using the unit immediately after it has been moved to a  
location with a level of humidity that is greatly different than its  
former location. Rapid changes in the environment can cause  
condensation to form inside the drive, which will adversely affect  
the operation of the drive and/ or damage floppy disks. When the  
unit has been moved, allow it to become accustomed to the new  
environment (allow a few hours) before operating it.  
5
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Ho w To Use Th is Ma n u a l  
This owners manual is organized as follows. Before you start  
Re co rd in g a So n g  
reading it, wed like to suggest going through the Quick Start  
manual. For parameter lists, sound lists, and MIDI implementation,  
refer to the separate Sound/ Parameter List.In addition, the  
separate Q&Aprovides answers for frequently asked questions  
about the Fantom, and example applications for your reference.  
This explains how to record a song using the Fantoms sequencer.  
Reading it is essential for understanding Fantom operational  
procedures.  
Ed itin g a So n g  
This chapter explains song editing and song settings in detail. Read  
O ve rvie w o f th e Fa n to m  
this when you wish to edit a song that youve recorded.  
This explains the structure of the Fantom, and basic operation.  
Reading it is essential for understanding Fantom operational  
procedures.  
Pla y in g Ph ra se w ith O n e Fin g e r  
(RPS Fu n ctio n )  
Pla y in g in Pa tch Mo d e  
This explains the settings of the RPS (Realtime Phrase Sequence)  
function, and how to use it for performance. Read this chapter when  
you wish to use the RPS.  
This explains how to play the Fantom in Patch mode. Reading it is  
essential for understanding Fantom operational procedures.  
Ch a n g in g To n e s in Re a ltim e  
Cre a tin g a Pa tch  
This explains how to use the D Beam controller and realtime  
controllers to modify the sound, and how to make the necessary  
settings. Read this when you want to modify the sound in realtime.  
This chapter explains how to create patches, and describes what the  
patch parameters do and how they are composed. Read this chapter  
when you wish to create patches.  
Ap p ly in g Effe cts  
Cre a tin g a Rh y th m Se t  
This chapter explains how to make settings for the Fantoms onboard  
effects, and describes the type and operation of each effect. Be sure to  
read this when adding effects to patches and performances.  
This chapter explains how to create rhythm sets, and describes what  
the rhythm set parameters do and how they are composed. Read this  
chapter when you wish to create rhythm sets.  
Se ttin g s Co m m o n to All Mo d e s  
(Sy ste m Fu n ctio n )  
Pla y in g in Pe rfo rm a n ce Mo d e  
This explains how to play the Fantom in Performance mode.  
Reading it is essential for understanding Fantom operational  
procedures.  
This chapter describes how the System parameters that determine  
the Fantoms operation environment work and how these  
parameters are organized. Read it as necessary.  
Cre a tin g a Pe rfo rm a n ce  
Disk -Re la te d Fu n ctio n s (Disk Utility )  
This chapter explains how to create performances, and describes  
what the performance parameters do and how they are composed.  
Read this chapter when you wish to create performances.  
This chapter covers disk-related operations such as saving data to  
disk and loading data from disk. Read it as necessary.  
Tra n sm ittin g So u n d Se ttin g s/  
Re sto rin g th e Fa cto ry Se ttin g s  
Pla y in g in Mu ltitim b re Mo d e  
This explains how to play the Fantom in Multitimbre mode. Reading  
it is essential for understanding Fantom operational procedures.  
This explains how to transmit data to an external MIDI device or to  
the Fantom (Data Transfer), and how to restore all data of the  
Fantom to the factory settings (Factory Reset). Read it as necessary.  
Cre a tin g a Mu ltitim b re  
This explains how to create a multitimbre, and the functions and  
structure of the multitimbre parameters. Read this when you wish to  
create a multitimbre.  
In sta llin g th e W a ve Ex p a n sio n Bo a rd  
This explains how to install a Wave Expansion Board (sold  
separately). Read it as necessary.  
Pla y in g Ba ck a So n g  
This explains how to play back a song using the Fantoms sequencer.  
Reading it is essential for understanding Fantom operational  
procedures.  
6
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Ho w To Use Th is Ma n u a l  
N o ta tio n Use d in Th is O w n e r’s  
Ma n u a l  
The display screens printed in this owners manual are based on  
the factory settings. However, please be aware that in some cases  
they may differ from the actual factory settings.  
To make operation procedures easy to understand, the following  
notation system is adopted:  
Characters and numbers in square brackets [ ] indicate buttons and  
knobs on the front panel. For example, [MODE] indicates the MODE  
button, and [CURSOR] indicates the cursor buttons  
(
,
,
,
).  
(p. **) refers to pages within the manual.  
In this manual, when any particular parameter is referred to, the  
name of the parameter is given, and this is then followed (in  
parenthesis) by information detailing its mode/ edit group. For  
example: Mono/ Poly parameter (PATCH/ General).  
Below are the meanings of the symbols preceding certain sentences  
in the text.  
These are notes. Be sure to read them.  
These are reference memos. Read it as necessary.  
These are hints for operating the Fantom. Read it as necessary.  
These provide information from related reference pages. Read it  
as necessary.  
7
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Co n te n ts  
8
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Co n te n ts  
Adjusting the Volume (TVA) ...................................................................................................... 82  
9
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Co n te n ts  
1 0  
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Co n te n ts  
Playing Back a Song Repeatedly (Loop Play) ......................................................................... 125  
1 1  
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Co n te n ts  
1 2  
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Co n te n ts  
Installation de la carte dexpansion Wave  
1 3  
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Ma in Fe a tu re s  
A sy n th e size r w ith th e o p e ra b ility  
a n d p la y a b ility o f a m u sica l  
in stru m e n t  
Po w e r e ffe cts in clu d in g CO SM  
e ffe cts  
The effects indispensable for synthesizer sound creation are  
providedin studio quality.  
The category of synthesizers known as workstations”—consisting  
of a sound generator section that creates the sound, a controller  
section, and a sequencer section to produce musichas taken its  
own evolutionary path, adding various new functionality that opens  
up new possibilities of musical expression and creation. On the other  
hand, access to such functionality has generally been provided  
through a restrictive, complex interface, which has all too often  
hampered the creativity of the musician.  
For reverb, a DSP equivalent to SRV-3030 quality is built-in,  
delivering clear reverb with smooth decays.  
The total of 90 types of multi-effects (M-FX) include not only effects  
such as RSS, 3D delay, and slicer, but also effects that use Rolands  
proprietary COSM modeling technology, such as guitar amp  
simulations, guitar multis, bass multis, and keyboard multis.  
In Multitimbre mode and Performance mode, three types of M-FX  
can be used simultaneously, letting you use different M-FX effects on  
a desired part. Whats more, a two-band EQ is provided for each  
output jack.  
The Fantom not only features superb operability for performance,  
but also is comprehensively designed to support the musicians  
creativity in every area, including composition. It lets you work  
seamlessly through every aspect of the music production process,  
from performance to composition, allowing you to hold onto your  
inspiration.  
Co m p re h e n sive m u sic p ro d u ctio n  
w ith a su p e rio r p e rfo rm a n ce  
se q u e n ce r b a se d o n th e MRC-Pro  
Co n so lid a te d in te rfa ce d e sig n w ith  
The Fantom contains a 16-track sequencer based on the MRC-Pro  
sequencer, delivering high resolution that captures every expressive  
detail of your performance, and providing speedy data entry and  
editing for both realtime and step recording. In conjunction with the  
power sound generator, the Fantom is a serious music production  
environment in a single package.  
la rg e g ra p h ic LCD  
The Fantom features a large quarter-VGA sized LCD. The graphical  
display uses four levels of grayscale to simultaneously show all  
relevant settings for sounds or sequencer operations, guaranteeing  
smooth operation.  
Since a large amount of data can be displayed at once, buttons and  
knobs are laid out simply, letting you access a desired parameter  
with a minimum of operation. The interface is designed with your  
creativity as the first priority.  
In addition, the Fantom lets you start recording immediately from  
any mode (whether you are editing sounds or performing), simply  
by pressing the [REC] button. You can record your improvisations in  
real time, and create songs based on your captured inspirations.  
It goes without saying that you can use Micro editing to edit your  
recorded data in every detail. Since the large display lets you view 16  
tracks of recorded data at once, editing can be performed faster,  
more efficiently, and in greater detail than on previous workstations.  
Sequencer data can be saved and loaded in the native MRC format  
or as SMF. The built-in floppy disk drive makes it easy to exchange  
data with another sequencer or computer.  
To p -le ve l so u n d g e n e ra to r fo r  
m a x im u m e x p re ssive p o w e r  
The Fantom contains the same type of 64-voice/ 16-part multitimbral  
sound generator as on the XV-5080, acclaimed by music production  
professionals. The total of 896 preset patches include new patches  
that have been tuned specifically for the Fantom to take advantage of  
its keyboard, knobs, and other realtime controllers.  
The Fantom boasts a new Multitimbre mode. By displaying 16 parts  
simultaneously, this lets you quickly create orchestrations, and  
makes song arrangements simple and intuitive.  
Four-level velocity switching lets you move between four stereo  
waves, for the same amazing expressive power as on the XV-5080.  
The spaciousness of the sound field, tonal changes controlled by  
velocity, and endless details of expressive nuance are at your  
fingertips. Matrix Control lets you vary large numbers of parameters  
at once, and can be controlled using realtime controllers such as the  
knobs and D Beam control. The Fantoms dynamic expressive power  
can be controlled by simple operations.  
Wave Expansions Boards can also be installed to freely customize  
your Fantom for your favorite musical styles or applications. Two  
slots for the SRX series expansion boards allow the addition of high-  
quality sounds using a maximum of 64 M bytes of high-quality wave  
memory, and another slot lets you install one of the wide selection of  
SR-JV80 series expansion boards.  
In addition to four parallel outputs, which can be used as two stereo  
pairs, S/ P DIF digital out (both optical and coaxial) is also provided.  
The Fantom is a great match for any digital recording system.  
1 4  
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Ma in Fe a tu re s  
Fu n ctio n s th a t stim u la te y o u r  
Ge n e ra l MIDI- a n d Ge n e ra l MIDI 2 -  
cre a tivity  
Co m p a tib le  
The Fantom provides numerous functions that enhance its  
playability for realtime performance, and let you develop this into  
musical productions.  
The Fantom is compatible with both General MIDI and General  
MIDI 2 standards. Any General MIDI and/ or General MIDI 2  
compatible music data (GM score) can be played back on the  
Fantom.  
Numerous drum patterns based in actual professional drum playing  
are built in. Twelve types of pattern variations including fills are  
assigned to an octave of the keyboard, allowing you to perform the  
drum part in real time. In addition, the drums can be made to play at  
a steady, natural tempo, regardless of the timing at which you press  
the keys.  
Ge n e ra l MIDI  
General MIDI is a set of recommendations which seeks to  
provide a way to go beyond the limitations of proprietary  
designs, and standardize the MIDI capabilities of sound  
generating devices. Sound generating devices and music files  
that meet the General MIDI standard bear the General MIDI  
A newly developed arpeggiator is also built-in. In addition to  
complex phrases that would be impossible to play by hand, you can  
also use the arpeggiator to play phrases that are similar to actual  
performance. Furthermore, the D Beam and other realtime  
controllers can be used to modify the arpeggio style. This not only  
makes for a dramatic leap in expressive potential during a live  
performance, but also supports your own playing.  
logo (  
). Music files bearing the General MIDI logo can be  
played back using any General MIDI sound generating unit to  
produce essentially the same musical performance.  
Phrases played by rhythm patterns or the arpeggiator can be  
recorded on the sequencer just as they are played. Your realtime  
performance can be saved instantly as song data, or even used as a  
template for a step-recorded phrase.  
Ge n e ra l MIDI 2  
The upwardly compatible General MIDI 2 (  
)
recommendations pick up where the original General MIDI left  
off, offering enhanced expressive capabilities, and even greater  
compatibility. Issues that were not covered by the original  
General MIDI recommendations, such as how sounds are to be  
edited, and how effects should be handled, have now been  
precisely defined. Moreover, the available sounds have been  
expanded. General MIDI 2 compliant sound generators are  
capable of reliably playing back music files that carry either the  
General MIDI or General MIDI 2 logo.  
In addition, patterns created on the sequencer can be triggered by  
the keyboard and played by the RPS (Realtime Phrase Sequence)  
function. Rhythm patterns and complex phrases created using the  
arpeggiator can be recorded on the sequencer, and then played in  
real time, for amazing live performance possibilities.  
De sig n e d to b e a tru e m u sica l  
In some cases, the conventional form of General MIDI, which  
does not include the new enhancements, is referred to as  
General MIDI 1as a way of distinguishing it from General  
MIDI 2.  
in stru m e n t  
In a departure from the straight-line design of previous  
workstations, the Fantom features a distinctive design, which  
proclaims its worthiness as a true musical instrument, while at the  
same time projecting a sense of quiet dignity.  
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Pa n e l De scrip tio n s  
Fro n t Pa n e l  
4
5
2
6
7
3
1
8
9
10  
[
]–[  
]
1
The operation will depend on the parameter or function that is  
assigned.  
Flo p p y Disk Drive  
3.52DD/ 2HD floppy disks can be used. To remove the disk, press  
the eject button located at the right of the disk drive.  
5
Perform functions related to the arpeggiator, rhythm pattern  
function, and sequencer playback and recording.  
Subsequently, this manual will abbreviate floppy diskas disk.”  
[ARPEGGIO ]  
2
D BEAM  
Switches the Arpeggiator on/ off.  
You can apply a variety of effects to sounds simply by moving your  
[RHYTHM]  
hand. (p. 162)  
Switches Rhythm pattern function on/ off.  
[O N / O FF]  
[RESET]  
Switches the D Beam controller on/ off.  
Moves the song position to the first measure. (p. 124)  
3
[BW D]  
Moves the song position to the first beat of the previous measure. →  
(p. 124)  
Vo lu m e Slid e r  
Adjusts the overall volume that is output from the rear panel  
OUTPUT jacks and PHONES jack. (Quick Start; p. 4)  
[FW D]  
Moves the song position to the first beat of the next measure. (p.  
124)  
4
REALTIME CO N TRO L  
You can assign a variety of parameters and functions to the four  
knobs and four buttons, and use them to modify the sound in  
realtime. (p. 163)  
[STO P/ PLAY]  
Controls sequencer stop/ play.  
While stopped, you can hold down [SHIFT] and operate this to  
perform MIDI Update. (p. 124)  
[
]–[  
]
[REC]  
The operation will depend on the parameter or function that is  
assigned.  
The display changes to the Recording Standby window. (p. 129)  
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Pa n e l De scrip tio n s  
9
VALUE Dia l  
This is used to modify values. If you hold down [SHIFT] as you turn  
the VALUE dial, the value will change in greater increments. (p.  
29)  
[DEC], [IN C]  
This is used to modify values. If you keep on holding down one  
button while pressing the other, the value change accelerates. If you  
press one of these buttons while holding down [SHIFT], the value  
will change in bigger increments. (p. 29)  
[CURSO R]  
Moves the cursor location up/ down/ left/ right. (p. 29)  
[SHIFT]/ [REGISTRY]  
SHIFT: This button is used in conjunction with other buttons to  
execute various functions.  
REGISTRY: By holding down this button and pressing [1][8], you  
can register a favorite sound. (p. 46, p. 73, p. 94)  
[JUMP]/ [BAN K]  
[BEAT] (Be a t In d ica to r)  
JUMP: This button is used in conjunction with the cursor buttons to  
jump the cursor location.  
This blinks in sync with the tempo and beat of the song.  
BANK: By holding down this button and pressing [1][8], you can  
select the favorite sound bank. (p. 33, p. 86)  
6
[EXIT]  
Disp la y  
Return to the PLAY screen, or close the currently open window. In  
some screens, this causes the currently executing function to be  
aborted.  
This displays information regarding the operation you are  
performing  
7
10  
[1 ]–[8 ]  
Pitch Be n d / Mo d u la tio n Le ve r  
These buttons let you select/ register your favorite patches or  
performances. The lower part of the screen will show the names of  
the favorite sounds youve registered. (p. 28)  
This allows you to control pitch bend or apply vibrato. (Quick  
Start; p. 27)  
During editing, these buttons execute a variety of functions, and  
their function will differ depending on the screen. (p. 28)  
8
[MO DE]  
Opens the MODE window. (p. 27)  
[MEN U]  
Opens the MENU window. The contents of the menu will depend on  
the current mode. (p. 28)  
[LIST]  
Opens the LIST window. The contents of the list will depend on the  
current location of the cursor. (p. 28)  
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Pa n e l De scrip tio n s  
Re a r Pa n e l  
fig.00-02  
fig.00-03  
fig.00-06  
CO N TRAST Kn o b  
PO W ER O N Sw itch  
Adjusts the display contrast. (Quick Start; p. 5)  
Press to turn the power on/ off. (Quick Start; p. 4)  
fig.00-07  
AC In le t  
Connect the included power cord to this inlet. (Quick Start; p. 3)  
fig.00-04  
MIDI Co n n e cto rs (IN , O UT, THRU)  
These connectors can be connected to other MIDI devices to receive  
and transmit MIDI messages.  
CTL 1 , CTL 2 PEDAL Ja ck  
fig.00-08  
You can connect optional expression pedals (EV-5, etc.) to these  
jacks. By assigning a desired function to a pedal, you can use it to  
select or modify sound or perform various other control. You can  
also connect optional pedal switches (DP-2, DP-6, etc.) to sustain  
sound. (Quick Start; p. 29)  
HO LD PEDAL Ja ck  
O UTPUT A (MIX) Ja ck s (L (MO N O ), R)  
An optional pedal switch (DP-2, DP-6, etc.) can be connected to this  
jack for use as a hold pedal. (Quick Start; p. 28)  
These jacks output the audio signal to the connected mixer/ amplifier  
system in stereo. For mono output, use the L jack. (Quick Start; p.  
3)  
This can also be set so it supports the use of half-pedaling  
techniques. So, after connecting an optional expression pedal (EV-5,  
etc.), you can employ pedal work to achieve even finer control in  
performances in which piano tones are used. (p. 184)  
O UTPUT B Ja ck s (L, R)  
These jacks output the audio signal to the connected mixer/ amplifier  
system in stereo.  
fig.00-05  
IN DIVIDUAL 1 –4 Ja ck s  
These jacks output audio signals in mono to an amp or mixer.  
DIGITAL O UT Co n n e cto rs  
(S/ P DIF O PTICAL, S/ P DIF CO AXIAL)  
The setting determining whether these jacks are used as stereo  
OUTPUT jacks or monaural INDIVIDUAL jacks is made with  
the Output Assign setting (p. 168, p. 172).  
The Fantom features both optical and coaxial digital out connectors  
(conforming to S/ P DIF).  
PHO N ES Ja ck  
These connectors output a digital audio signal (stereo). The output  
signal is identical to the signal that is output from the OUTPUT A  
(MIX) jacks.  
This is the jack for connecting headphones (sold separately). →  
(Quick Start; p. 3)  
S/ P DIF is a digital interface format used for consumer digital  
audio devices.  
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O ve rvie w o f th e Fa n to m  
To n e s  
Ho w th e Fa n to m Is O rg a n ize d  
On the Fantom, the tones are the smallest unit of sound. However, it  
is not possible to play a tone by itself. The patch is the unit of sound  
which can be played, and the tones are the basic building blocks  
Ba sic Stru ctu re  
which make up the patch.  
Broadly speaking, the Fantom consists of a keyboard controller  
fig.01-02.e  
section, a sound generator section, and a sequencer section.  
These sections are internally connected via MIDI.  
fig.01-01.e  
Tone  
LFO 1  
LFO 2  
Playback  
Sound  
Generator  
Section  
Sequencer  
Section  
WG  
TVF  
TVA  
Recording  
Play  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
Keyboard Controller Section (controllers  
such as keyboard, pitch bend lever, etc.)  
control signal  
audio signal  
Tones consist of the following five components.  
Ke y b o a rd Co n tro lle r Se ctio n  
W G (W a ve Ge n e ra to r)  
This section consists of the keyboard, pitch bend/ modulation lever,  
panel knobs and buttons, and D Beam controller. It also includes any  
pedals that may be connected to the rear panel. The performance  
information generated when you do things such as press/ release a  
key, or depress the hold pedal is converted into MIDI messages and  
sent to the sound generator section, sequencer section, and/ or an  
external MIDI device.  
Specifies the PCM waveform (wave) that is the basis of the sound,  
and determines how the pitch of the sound will change.  
The Fantom has 1,083 different waveforms. All patches built into the  
Fantom consist of combinations of tones which are created based on  
these waveforms.  
There are four wave generators for each rhythm tone (percussion  
instrument sounds).  
So u n d Ge n e ra to r Se ctio n  
The sound generator section produces the sound. It receives MIDI  
messages from the keyboard controller section and sequencer section  
and/ or from an external MIDI device, generates musical sound  
according to the MIDI messages that were received, and outputs the  
sound as an analog signal from the output jacks or headphone jack.  
TVF (Tim e Va ria n t Filte r)  
Specifies how the frequency components of the sound will change.  
TVA (Tim e Va ria n t Am p lifie r)  
Specifies the volume changes and the sounds position in a stereo  
soundfield.  
Se q u e n ce r Se ctio n  
This section records operations of the keyboard controller section as  
MIDI messages, and transmits the recorded MIDI messages to the  
sound generator section. MIDI messages recorded on the sequencer  
can also be transmitted from the MIDI OUT connector to allow the  
Fantom to also control external MIDI devices.  
En ve lo p e  
You use Envelope to initiate changes to occur to a sound over time.  
There are separate envelopes for Pitch, TVF (filter), and TVA (volume).  
For example if you wish to modify the way in which the sound attacks  
or decays over time, you would adjust the TVA envelope.  
LFO (Lo w Fre q u e n cy O scilla to r)  
Cla ssifica tio n o f Fa n to m So u n d  
Ty p e s  
When using the Fantom, you will notice that a variety of different  
categories come into play when working with sounds. What follows  
is a simple explanation of each sound category.  
Use the LFO to create cyclic changes (modulation) in a sound. The  
Fantom has two LFOs. Either one or both can be applied to effect the  
WG (pitch), TVF (filter) and/ or TVA (volume). When an LFO is  
applied to the WG pitch, a vibrato effect is produced. When an LFO is  
applied to the TVF cutoff frequency, a wah effect is produced. When  
an LFO is applied to the TVA volume, a tremolo effect is produced.  
LFO is not included in the rhythm tones (percussion instrument  
sounds).  
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O ve rvie w o f th e Fa n to m  
Each percussion instrument consists of the following four elements.  
Pa tch e s  
(For details, refer to the explanations for Tones.)  
Patches are the basic sound configurations that you play during a  
performance. Each patch can be configured by combining up to four  
tones. How the four tones are combined is determined by the  
W G (W a ve Ge n e ra to r)  
TVA (Tim e Va ria n t Am p lifie r)  
En ve lo p e  
Structure Type parameter (PATCH/ TMT) (p. 56).  
fig.01-03.e  
Patch  
Mu ltitim b re  
Tone 4  
Tone 3  
A multitimbre consists of a patch or rhythm set assigned to each of  
the 16 parts, and can simultaneously handle 16 sounds. This allows  
you to create a set of sounds for use with a song you create on the  
sequencer, or to enjoy ensemble performance. From the keyboard,  
you can play only the currently selected part (the current part).  
Because the Fantom sound generator can control multiple sounds  
(instruments) it is called a Multi-timbral sound generator.  
Tone 2  
Tone 1  
LFO 1  
LFO 2  
WG  
TVF  
TVA  
Pe rfo rm a n ce s  
A performance is like a multitimbre in that it also has a patch or  
rhythm set assigned to each of the 16 parts, and can simultaneously  
handle 16 sounds. However, unlike a multitimbre, you can play  
multiple parts simultaneously from the keyboard, allowing you to  
play multiple patches simultaneously (Layer) or in separate regions  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
of the keyboard (Split).  
fig.01-05.e  
Rh y th m Se ts  
Rhythm sets are groups of a number of different percussion  
instrument sounds. Since percussion instruments generally do not  
play melodies, there is no need for a percussion instrument sound to  
be able to play a scale on the keyboard. It is, however, more  
important that as many percussion instruments as possible be  
available to you at the same time. Therefore, each key (note number)  
Performance/Multitimbre  
Part 16  
of a rhythm set will produce a different percussion instrument.  
fig.01-04.e  
Rhythm Set  
Part 1  
Note Number 98 (D7)  
Note Number 97 (C#7)  
Patch/  
Rhythm Set  
Note Number 36 (C2)  
Note Number 35 (B1)  
Pa rt  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
A part is the place to which a patch or rhythm set is assigned when  
using the Fantom in Multitimbre mode or Performance mode. A  
single multitimbre/ performance comprises sixteen parts, with a  
patch or rhythm set being assigned to each part.  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
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O ve rvie w o f th e Fa n to m  
Ab o u t Sim u lta n e o u s Po ly p h o n y  
It is not possible to make Voice Reserve settings that would  
cause the total of all parts to be greater than 64 voices.  
The Fantom can play a maximum of 64 sounds simultaneously. The  
following paragraphs discuss what this means, and what will  
happen when more than 64 simultaneous voices are requested from  
the Fantom.  
Ca lcu la tin g th e N u m b e r o f Vo ice s  
Be in g Use d  
The Fantom is able to play up to 64 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer only to  
the number of sounds actually being played, but changes according  
to the number of tones used in the patches, and the number of  
Waves used in the tones. The following method is used to calculate  
the number of sounds used for one patch being played.  
(Number of Sounds Being Played) x (Number of tones Used by  
Patches Being Played) x (Number of Waves Used in the tones)  
For example, with a patch combining four tones, each of which uses  
two Waves, the actual number of sounds being played comes to 8.  
Also, when playing in Multitimbre mode or Performance mode, the  
number of sounds for each part is counted to obtain the total number  
of sounds for all parts.  
Ho w a Pa tch So u n d s  
When the Fantom is requested to play more than 64 voices  
simultaneously, currently sounding notes will be turned off to make  
room for newly requested notes. The note with the lowest priority  
will be turned off first. The order of priority is determined by the  
Voice Priority setting (p. 47).  
Voice Priority can be set either to LASTor LOUDEST.When  
LASTis selected, a newly requested note that exceeds the 64 voice  
limit will cause the first-played of the currently sounding notes to be  
turned off. When LOUDESTis selected, the quietest of the  
currently sounding notes will be turned off. Usually, LASTis  
selected.  
N o te Prio rity in Mu ltitim b re /  
Pe rfo rm a n ce Mo d e  
Since Multitimbre/ Performance mode is usually used to play an  
ensemble consisting of several patches, it is important to decide  
which parts take priority. Priority is specified by the Voice Reserve  
make room for a new note, the Voice Priority setting of the patch  
will apply.  
Vo ice Re se rve  
The Fantom has a Voice Reserve function that lets you reserve a  
minimum number of notes that will always be available for each  
part. For example if Voice Reserve is set to 10for part 16, part 16  
will always have 10 notes of sound-producing capacity available to it  
even if a total of more than 64 notes (total for all parts) are being  
requested. When you make Voice Reserve settings, you need to take  
into account the number of notes you want to play on each part as  
well as the number of tones used by the selected patch (p. 102, p.  
118).  
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O ve rvie w o f th e Fa n to m  
Re w rita b le Me m o ry  
Sy ste m Me m o ry  
Ab o u t Me m o ry  
Patch and performance settings are stored in what is referred to as  
memory. There are three kind of memory: temporary, rewritable,  
System memory stores system parameter settings that determine  
how the Fantom functions.  
and non-rewritable.  
fig.01-06.e  
Fantom  
Preset E (PR-E)  
System  
Preset D (PR-D)  
Use r Me m o ry  
User memory is where you normally store the data you need. USER  
memory contains 128 patches, 16 rhythm sets, 16 multitimbres, and  
64 performances.  
Preset C (PR-C)  
Preset B (PR-B)  
Preset A (PR-A)  
User (USER)  
Patch  
128  
Patch  
128  
Disk (O p tio n a l: 3 .5 ” 2 DD, 2 HD)  
Rhythm Set  
Rhythm Set  
16  
Patches, multitimbres, performances, and system settings can be  
stored on disk together as a single file.  
GM (GM2)  
16  
* 1  
Multitimbre  
Patch  
256  
Multitimbre  
16  
16  
Performance  
* 1  
Rhythm Set  
9
Performance  
64  
64  
* 1  
N o n -Re w rita b le Me m o ry  
Pre se t Me m o ry  
* 2  
Select  
Select  
Select  
Write  
Data in Preset memory cannot be rewritten. However, you can call  
up settings from preset memory into the temporary area, modify  
them and then store the modified data in rewritable memory (except  
GM2).  
Temporary Area  
Select  
W a ve Ex p a n sio n Bo a rd s  
(o p tio n a l: SR-JV8 0 / SRX Se rie s)  
EXP C Slot (XP-C)  
EXP B Slot (XP-B)  
EXP A Slot (XP-A)  
Data File (.SVD)  
The Fantom can be equipped with up to three Wave Expansion  
Boards (one SR-JV80 series, two SRX series). Wave Expansion Boards  
contain Wave data, as well as patches and rhythm sets that use this  
Wave data, which can be called directly into the temporary area and  
played.  
Patch  
128  
Rhythm Set  
16  
Load  
Save  
Patch  
Multitimbre  
16  
Rhythm Set  
Performance  
64  
Wave Expansion Board  
System  
Disk  
* 1 Only in PR-A (PRST)  
* 2 The selected Patches/Rhythm Sets cannot be changed.  
Te m p o ra ry Me m o ry  
Te m p o ra ry Are a  
This is the area that holds the data for the patch, multitimbre, or  
performance that youve selected using the panel buttons.  
When you play the keyboard or play back a sequence, sound is  
produced based on data in the temporary area. When you edit a  
patch, multitimbre, or performance, you do not directly modify the  
data in memory; rather, you call up the data into the temporary area,  
and edit it there.  
Settings in the temporary area are temporary, and will be lost when  
the power is turned off or when you select another patch/  
multitimbre/ performance. To keep the settings you have modified,  
you must write them into rewritable memory.  
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O ve rvie w o f th e Fa n to m  
Ho w Effe cts Un its W o rk in Diffe re n t  
Mo d e s  
Ab o u t th e O n b o a rd Effe cts  
Effe ct Ty p e s  
The Fantom has three built-in effect units, and you can  
In Pa tch Mo d e  
The multi-effects, chorus and reverb effects can be set up  
independently edit each units settings.  
individually for each patch/ rhythm set. Adjusting the signal level to  
be sent to each effects unit (Send Level) provides control over the  
Mu lti-Effe cts  
effect intensity thats applied to each tone.  
fig.01-07  
The multi-effects are multi-purpose effects that completely change  
the sound type by changing the sound itself. Contained are 90  
different effects types; select and use the type that suits your aims. In  
addition to effects types composed of simple effects such as  
Distortion, Flanger, and other such effects, you can also set up a  
wide variety of other effects, even connecting effects in series or in  
parallel. Furthermore, while chorus and reverb can be found among  
the multi-effects types, the following chorus and reverb are handled  
with a different system.  
Patch  
TONE  
Multi-Effects  
Chorus  
Reverb  
Ch o ru s  
Chorus adds depth and spaciousness to the sound. You can select  
whether to use this as a chorus effect or a delay effect.  
Re ve rb  
Rhythm Set  
A0  
Reverb adds the reverberation characteristics of halls or  
auditoriums. Four different types are offered, so you can select and  
use the type that suits your purpose.  
RHYTHM  
TONE  
Multi-Effects  
Chorus  
C8  
Reverb  
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O ve rvie w o f th e Fa n to m  
In th e Pe rfo rm a n ce Mo d e o r  
Mu ltitim b re Mo d e  
Ab o u t th e Se q u e n ce r  
A sequencer records keyboard performance and controller  
movements as MIDI messages (sequencer data). As the data plays  
back, the recorded MIDI messages are sent to a sound generator  
which will produce the required sounds. The sequencer actually  
plays instruments instead of the musician, and since it can record a  
musical performance, it is a tape recorder as well.  
The multi-effects, chorus and reverb effects can be set individually  
for each performance and multitimbre. The intensity of each effect  
will be set for each part (Fig. 1), but the Send Level setting for each  
tone can also influence effect intensity (Fig. 2).  
When you apply effects in Performance mode or Multitimbre mode,  
the effect settings of the patch or rhythm set assigned to each part  
will be ignored, and the effect settings of the performance or  
multitimbre will be used. Thus, the effects for the same patch or  
rhythm set may differ when played in Patch mode and in  
But in reality a sequencer doesnt record sound, but actually the  
steps that cause the sound generator to produce sound, so it offers  
several advantages. Sound quality is always excellent, the equivalent  
of first-generation tape, no matter how many times the data plays  
back; tempo changes have no effect on pitch; detailed editing is  
possible, etc.  
Performance/ Multitimbre mode. However, depending on the  
settings, you can have effect settings for a patch or rhythm set  
assigned to a part applied to the entire performance/ multitimbre (p.  
performance or multitimbre, you can use three different multi-effects  
W h a t Is a So n g ?  
composition is referred to as a song. A song combines sequencer  
data recorded on Phrase tracks 116, a Tempo track, a Beat track and  
simultaneously, depending on the effect type (p. 175).  
fig.01-08.e  
Fig.1 When Output Assign parameter is set to MFX”  
(the output settings for Tone are ignored)  
a Pattern track, as discussed below.  
fig.01-09.e  
Performance/Multitimbre  
Part 1  
Song  
Patch  
Part16  
Phrase track 16  
TONE  
Multi-Effects  
Phrase track 2  
Phrase track 1  
Chorus  
Reverb  
Tempo track  
Beat track  
Fig.2 When Output Assign parameter is set to PAT”  
Pattern track  
(the output settings for Tone are valid)  
Pattern  
1
Pattern  
2
Pattern  
100  
Performance/Multitimbre  
Part 1  
Patch  
Part16  
TONE  
Multi-Effects  
Chorus  
W h a t Is a Tra ck ?  
Reverb  
Each section of a song which stores musical performance data is  
called a track.  
Ph ra se Tra ck s 1 –1 6  
Phrase tracks record the musical performance. Each Phrase track  
records musical performance data for 16 MIDI channels. Totally, up  
to 16 tracks x 16 MIDI channels of data can be recorded. Its helpful if  
youve made decision prior to recording such as recording melody  
on Phrase track 1, bass on Phrase track 2, drums on Phrase track 10,  
and accompaniment on the remaining Phrase tracks.  
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O ve rvie w o f th e Fa n to m  
Te m p o Tra ck  
Ho w Ph ra se Tra ck s, Pa rts a n d MIDI  
Ch a n n e ls In te ra ct  
The Tempo track records tempo changes of a song over time. It can  
be used for tempo changes during a song. If a song has the same  
tempo from beginning to end, the Tempo track can be ignored.  
When a song is first recorded on the Fantom, a tempo setting at the  
time of recording will be stored at the beginning of the Tempo track.  
Therefore when song playback starts from the beginning, the song  
will always play back at this initial tempo.  
When the sound generator is in Multitimbre mode, you will need to  
be aware of how the phrase tracks, parts, and MIDI channels  
correspond to one another. Otherwise, you may not hear the sounds  
you expect, or song editing may be more difficult than it should be.  
For this reason, we recommend that you always maintain the direct  
numerical correspondence between Phrase tracks 116, parts 116,  
and MIDI channels 116. These are the settings that will be in effect  
when the power is turned on, or after you perform the Song  
Thus playback tempo is determined by the Tempo track setting. If  
you modify the tempo during playback, the overall tempo of the  
song will be controlled by the setting you make.  
Initialize operation (p. 127).  
fig.01-10.e  
Sequencer  
Sound Generator  
Be a t Tra ck  
Ch 1  
Ch 2  
The Beat track records the time signature of each measure of a song.  
Set the Beat track when recording a new song, or when you want to  
change time signature during a song.  
Phrase track 1  
Phrase track 2  
Phrase track 3  
Phrase track 4  
Phrase track 5  
Phrase track 6  
Phrase track 7  
Phrase track 8  
Phrase track 9  
Phrase track 10  
Phrase track 11  
Phrase track 12  
Phrase track 13  
Phrase track 14  
Phrase track 15  
Phrase track 16  
Part 1  
Part 2  
Part 3  
Part 4  
Part 5  
Part 6  
Part 7  
Part 8  
Part 9  
Part 10  
Part 11  
Part 12  
Part 13  
Part 14  
Part 15  
Part 16  
Ch 3  
Ch 4  
Pa tte rn Tra ck  
Ch 5  
You can also use the Pattern track to record musical passages,  
separately from the Phrase tracks. Musical data in the Pattern track is  
regarded as separate Patterns. Up to 100 Patterns can be created, and  
each Pattern can contain data for 16 MIDI channels, as with Phrase  
tracks.  
Ch 6  
Ch 7  
Ch 8  
Ch 9  
Patterns can be assigned to a Phrase track, so if you are using  
repetitive phrases such as drums and bass, it is convenient to record  
each musical phrase in a pattern, and then use the MICROSCOPE  
screen to assign the pattern to the track (p. 134). In this case, the  
Phrase track contains only the Pattern Call numbers that refer to the  
desired Pattern, and not the actual Pattern data. Therefore the same  
Pattern can be used any number of times with a negligible increase  
in memory used.  
Ch 10  
Ch 11  
Ch 12  
Ch 13  
Ch 14  
Ch 15  
Ch 16  
Patterns. Patterns are therefore convenient for live performance, if  
youve recorded necessary sequencer data as Patterns and take them  
to the gig.  
Patterns also make fine scratch-pads for musical ideas.  
So n g s a n d th e So u n d Ge n e ra to r  
Mo d e  
The Fantoms sequencer can be used at any time, regardless of the  
mode of the sound generator (Patch/ Multitimbre/ Performance).  
Normally, when recording or playing back a song, you will put the  
sound generator in Multitimbre mode. The reason for this is that in  
this mode, only the sound of the specified MIDI channel will be  
heard when you record while playing the keyboard of the Fantom,  
and that when the song is played back, the parts can independently  
play up to 16 different sounds. Thus, this mode is suitable for  
recording and playing back a song that uses an ensemble of multiple  
instruments, such as drums, bass, and piano.  
If you wish to record your playing using a layered/ split  
performance, set the sound generator to Performance mode.  
If you wish to record your playing using a single sound, you can set  
the sound generator to Patch mode.  
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O ve rvie w o f th e Fa n to m  
Disk  
Po sitio n s fo r Sto rin g a So n g  
fig.01-11.e  
When keeping a recorded or edited song in internal memory, save it  
to disk as a song file. Up to 99 songs can be saved to a single disk.  
A disk can contain five file types. The three-letter symbol shown in  
parentheses ( ) is a file name extension that distinguishes the  
different file types.  
Sequencer Section  
Load  
Save  
Internal Memory  
So n g File (.SVQ )  
Sound Generator Section  
User Memory  
This file is a song created on the Fantom. It is called an MRC Pro  
song. Other MRC Pro songs include those created on the XP-60/ 80.  
Sta n d a rd MIDI File (.MID)  
Standard MIDI File is a standard file format that allows sequencer  
data to be exchanged between most musical applications. Fantom  
files can be saved as Standard MIDI Files. This also allows you to  
play back commercially available music data (GM scores) that is  
compatible with the GM/ GM2 system.  
Disk  
Ch a in File (.SVC)  
Song file  
Standard MIDI file  
Chain Play is a function that successively plays back songs stored on  
Chain file  
the disk, in the specified order.  
Da ta File (.SVD)  
Data file  
This file contains Sound Generator and System settings.  
In te rn a l Me m o ry  
The sequencer has an area called internal memory that can  
temporarily store one song. So we call this temporary song Internal  
Song.  
To play back a song saved to a disk with the Fantom, it doesnt have  
to be loaded into internal memory. Only when youre going to  
record a song or edit a song saved to disk, do you have to load it into  
internal memory. Since only one song can be worked on during  
recording or editing, all the internal memory has to do is store one  
song (about 120,000 notes).  
The song in internal memory is volatile and will be lost when the  
power is turned off. To keep a song, you must save it to disk.  
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O ve rvie w o f th e Fa n to m  
Mu ltitim b re Mo d e  
Ba sic O p e ra tio n o f th e Fa n to m  
fig.01-15  
Sw itch in g th e So u n d Ge n e ra to r  
Mo d e ([MO DE])  
The Fantom has three sound generating modes: Patch mode,  
Multitimbre mode, and Performance mode. You can select the sound  
generating mode (state) that is most appropriate for how you are  
playing the Fantom.  
Use the following procedure to switch between these modes.  
1 . Press [MODE].  
This mode is suitable when you are using the sequencer to create a  
song, or when playing song data. When creating songs or playing  
song data, a different MIDI channel is assigned for each patch used  
in a part. Such a set of sounds selected for each part to play is called  
a multitimbre.  
The Mode window appears.  
fig.01-12_50  
The keyboard controller section and the sound generator section are  
connected by a single MIDI channel (the receive channel of the  
current part).  
Pe rfo rm a n ce Mo d e  
fig.01-16  
2 . Press  
or  
to select the desired mode, and then press  
[8 (Select)].  
When you select a mode, the PLAY screen of the corresponding  
mode appears. In each mode, the upper left of the PLAY screen  
will indicate the mode.  
fig.01-13  
This mode allows you to combine multiple sounds (patches or  
rhythm sets) to create complex setups, or to use the Fantom as a  
master keyboard. You can play patches together (Layer) or divide  
the keyboard into two regions and play different patches in each  
region (Split).  
The keyboard controller section and sound generator section are  
connected according to the zone settings.  
Pa tch Mo d e  
fig.01-14  
This mode is used to play individual sounds (patches or rhythm  
sets) from the keyboard. If a rhythm set is selected, you can play  
percussion instruments from the keyboard.  
The keyboard controller section and the sound generator section are  
connected by a single MIDI channel (the patch receive channel).  
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O ve rvie w o f th e Fa n to m  
Sw itch in g Scre e n s fro m th e Me n u  
([MEN U])  
Vie w in g a List o f Pa tch e s o r O th e r  
Da ta ([LIST])  
The Fantom has a variety of screens and windows in which its  
numerous functions can be executed, and you can move between  
these screens as desired.  
The Fantom can display sound lists and favorite lists. You can select  
and audition patches from these lists, and register your own favorite  
patches.  
Use the following procedure to access the desired screen or window.  
Use the following procedure to display these lists.  
1 . Press [MENU].  
1 . Use [CURSOR] to move the cursor to the object (e.g., patch  
number) for which you wish to view a list.  
The Menu window appears.  
fig.01-17_50  
2 . Press [LIST].  
The desired list window appears, according to the cursor  
location.  
fig.01-18_50  
2 . Press  
or  
to select the desired screen/window, and  
then press [8 (Select)].  
The screen/ window for the desired function appears.  
The screens/ windows that can be selected from the Menu  
window will depend on the mode of the sound generator.  
Ab o u t th e [1 ]–[8 ] Bu tto n s  
In the PLAY screen, the eight [1][8] buttons located below the  
display allow you to select/ register your favorite patches or  
performances, and the lower area of the display will show the names  
of the sounds that are registered as favorite sounds.  
W in d o w  
The somewhat smaller screens that appear temporarily on top  
of the normal screens are called windows. Various types of  
windows appears according to the situation. Some display lists,  
others allow you to make settings, and still others ask you to  
In other screens, these buttons execute various functions, and their  
operation will differ depending on the screen.  
fig.01-19  
confirm an operation.  
fig.01-17a.e  
Window  
Press [EXIT] to close the window. Some windows will close  
automatically when an operation is performed.  
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O ve rvie w o f th e Fa n to m  
Mo vin g th e Cu rso r  
Mo d ify in g a Va lu e  
A single screen or window displays multiple parameters or items for  
selection. To edit the setting of a parameter, move the cursor to the  
value of that parameter. To select an item, move the cursor to that  
item. The cursor is a black rectangle, and the parameter value or item  
you select with the cursor will be highlighted (displayed in inverse  
To modify the value, use the VALUE dial or the [INC]/ [DEC]  
buttons.  
fig.01-21  
video).  
fig.01-19a.e  
Cursor  
In each screen of the Fantom, you can use the cursor to move the  
area displayed as black characters on white background, and  
modify its value.  
Each parameter has its own range of possible values, so you  
cannot set any value smaller than the minimum value or greater  
than the maximum value.  
Move the cursor with the  
fig.01-20  
,
,
and  
(cursor buttons).  
VALUE Dia l  
Rotating the VALUE dial clockwise increases the value,  
counterclockwise decreases the value. Holding down [SHIFT] as you  
move the VALUE dial increases value increments so you can make  
large value changes faster.  
: moves the cursor up.  
: moves the cursor down.  
: moves the cursor to the left.  
: moves the cursor to the right.  
[IN C] a n d [DEC]  
Pressing [INC] increases the value, and [DEC] decreases it. Keep the  
button pressed for continuous adjustment. For faster value increases,  
keep [INC] pressed down and press [DEC]. For decreasing value  
faster, keep [DEC] pressed down and press [INC].  
By holding down [SHIFT] and pressing a cursor button, you can  
make the cursor location jump to the edge of the same block.  
By holding down [JUMP] and pressing a cursor button, you can  
make the cursor location jump to another block.  
If you press [INC] or [DEC] while holding down [SHIFT], the value  
increments will get bigger.  
If you hold down one cursor button while you also press the  
cursor button for the opposite direction, the cursor will move  
more rapidly in the direction of the first-pressed cursor button.  
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O ve rvie w o f th e Fa n to m  
Assig n in g a N a m e  
On the Fantom, you can assign names to each patch, rhythm set,  
multitimbre, performance, Song, and Pattern. The procedure is the  
same for any type of data.  
1 . Press [CURSOR] to move the cursor to the location where  
you wish to input a character.  
2 . Turn the VALUE dial, or press [INC]/[DEC] to specify the  
character.  
Available characters/ symbols are:  
space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _  
` { | } → ←  
File names and volume label names may not contain lowercase  
characters or certain symbols (" * + , . / : ; < = > ? [ \ ] | ).  
Assig n in g a N a m e Usin g a N a m e  
W in d o w  
You can use a Name window to assign a name. As the Name  
window displays a list of characters that can be entered, you can  
quickly select a desired character.  
1 . In a naming screen, move the cursor to the text input  
location, and press [LIST].  
The Name window appears.  
fig.01-22_50  
2 . Press  
or  
to move the cursor to the location where you  
wish to input a character.  
3 . Either turn the VALUE dial or use [INC], [DEC],  
,
to  
select the character that you wish to input.  
To insert a space at the cursor location, press [3 (Insert)].  
To delete the character at the cursor position, press [4 (Delete)].  
4 . Repeat steps 2 and 3 as necessary.  
5 . Press [8 (OK)] to finalize the name.  
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Pla y in g in Pa tch Mo d e  
Patch mode is the mode in which you can play the keyboard using a  
Fu n ctio n s in th e PATCH PLAY Scre e n  
fig.02-01.e  
single sound (patch or rhythm set). If a rhythm set is selected, you  
can play percussion instruments from the keyboard.  
Indicates the current sound generating mode.  
Indicates the name of the currently selected song,  
the measure location, the time signature, and the sequencer status.  
Ab o u t th e PATCH PLAY Scre e n  
Sets the Octave Shift (Oct)  
and the Transpose (Trans).  
Disp la y in g PATCH PLAY Scre e n  
To access the PATCH PLAY screen, use the following procedure.  
1 . Press [MODE].  
Indicates the song file name.  
Switches multi-effects (MFX),  
chorus (CHO),  
and reverb (REV) on and off.  
Turns the RPS function on/off (RPS).  
Turns Loop Play on/off (LOOP).  
The Mode window appears.  
fig.01-12_50  
Patch/rhythm set select switch  
Determines whether you will be selecting patches or rhythm sets.  
Indicates the group of the selected patch.  
Indicates the MIDI transmit channel (Tx Ch)  
and receive channel (Rx Ch).  
Indicates/sets the tempo at which the song,  
Arpeggio or rhythm pattern is played.  
2 . Press  
(Select)].  
or  
to select a PATCH,and then press [8  
You will enter Patch mode, and the PATCH PLAY screen  
appears.  
Indicates the tone  
On/Off status.  
Indicates/selects the group, number,  
and name of the selected patch.  
Indicates/selects the  
patch category.  
Selects whether the patch  
category will be locked.  
fig.PATCH_50  
This indicates the function that is assigned to the D Beam controller,  
and the response status of the D Beam controller.  
Displays the type of effect used.  
Indicates the functions that are assigned to each  
realtime controller knob () and button ().  
The value will be displayed when you turn the knob.  
Indicates the names of the patches or  
rhythm sets that can be selected by [1]–[8].  
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Pla y in g in Pa tch Mo d e  
1 . Access the PATCH PLAY screen (p. 31).  
fig.02-02.e  
Se le ctin g a Pa tch  
Patch group  
The Fantom has six patch groups, including the User group and  
Preset groups AE and GM, with each group storing 128 patches  
(256 in GM), for a total of 1,024 patches. Whats more, you can  
further expand your options by installing up to three optional Wave  
Expansion Boards (one SR-JV80, two SRX series), enabling you to  
select from a huge assortment of available patches.  
Patch number  
USER  
This is the group inside the Fantom which can be rewritten. patches  
you yourself create can be stored in this group. The Fantom includes  
128 preset patches.  
PR-A–E (Pre se t A–E)  
2 . Make sure that the patch/rhythm set select switch is set to  
PATCH.”  
This is the group inside the Fantom which cannot be rewritten.  
However you may modify the settings of the currently selected  
patch, and then store the modified patch in User memory. Banks A–  
E already contain 128 prepared patches each, for a total of 640  
patches.  
If it is set to RHYTHM,turn the VALUE dial or press [DEC] to  
change it to PATCH.”  
3 . Press [CURSOR] to move the cursor to the patch group.  
4 . Turn the VALUE dial, or press [INC]/[DEC] to select a patch  
GM (GM2 )  
group.  
This is an internal group of patches compatible with General MIDI 2,  
a system of MIDI function specifications designed to transcend  
differences between makers and types of devices; these patches  
cannot be overwritten. Furthermore, settings of currently selected  
patches from this group cannot be changed. The Fantom includes  
256 preset patches.  
USER: User  
PR-AE: Preset AE  
GM: GM (GM2)  
XP-AC: Wave Expansion Boards installed in EXP-AC Slots  
5 . Press [CURSOR] to move the cursor to the patch number.  
XP-A–C (W a ve Ex p a n sio n Bo a rd s in sta lle d in  
EXP-A–C Slo ts)  
6 . Turn the VALUE dial, or press [INC]/[DEC] to select a patch  
number.  
These are groups used when using patches from Wave Expansion  
Boards installed in the EXP AC slots, and cannot be rewritten.  
However you may modify the settings of the currently selected  
patch, and then store the modified patch in User memory. The  
number of onboard patches depends on the specific Wave Expansion  
Boards installed.  
XP-AC patches can be selected only if a Wave Expansion Board  
is installed in the corresponding slot.  
XP-A (EXP A slot): SR-JV80 series (sold separately)  
XP-B, C (EXP B, C slots): SRX series (sold separately)  
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Pla y in g in Pa tch Mo d e  
Se le ctin g Fa vo rite Pa tch e s  
(Fa vo rite So u n d )  
You can bring together your favorite and most frequently used  
patches in one place by registering them in the Favorite sound. By  
using this function, you can rapidly select favorite patches from  
internal memory or a Wave Expansion Board.  
By pressing [7 (Prevu)] you can audition the sound of the patch,  
by means of a phrase preselected as being suitable for that  
particular type (category) of patch (Phrase Preview).  
4 . To switch banks, press  
to move the cursor to the Bank  
18tab, and press  
or  
to select the desired bank.  
5 . After switching the bank, press  
to move the cursor within  
the list, and press or to select the patch.  
If a patch stored in a Wave Expansion Board has been registered  
as a Favorite Sound, it cannot be selected unless the  
corresponding wave expansion board is installed.  
6 . When you press [8 (Select)], the patch will be selected, and  
the Favorite List window will close.  
For instructions on how to register to the Favorite Sounds, refer  
Se le ctin g Pa tch e s fro m th e List  
You can display a list of patches and select a patch from that list.  
1 . In the PATCH PLAY screen, make sure that the cursor is  
Se le ctin g fro m [1 ]–[8 ]  
located at the patch group or patch number.  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Press [LIST].  
2 . Press [1][8] to select a patch.  
fig.02-03.e  
The Patch List window appears.  
fig.01-18_50  
3 . Press  
or  
to choose the patch.  
4 . To switch patch groups, press  
patch group tab, and press  
group.  
to move the cursor to the  
to select the patch  
Press [1][8] to select a patch  
or  
3 . To switch the favorite sound bank, hold down [JUMP] and  
press [1][8].  
5 . After switching the patch group, press  
to move the  
to select the  
cursor within the list, and press  
patch.  
or  
Se le ctin g fro m th e Fa vo rite List W in d o w  
1 . In the PATCH PLAY screen, make sure that the cursor is  
6 . Press [EXIT] to close the Patch List window.  
located at the patch group or patch number.  
2 . While holding down [SHIFT], press [LIST]  
In the Patch List window, you can press [7 (Ctg)] to add a check  
mark () and switch to viewing a list organized by category.  
Here you can select patches by category (p. 34).  
The Favorite List window appears.  
fig.02-04_50  
3 . Press  
or  
to choose the patch.  
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Pla y in g in Pa tch Mo d e  
5 . Press  
to move the cursor to Lock,and turn the VALUE  
Au d itio n in g Pa tch e s  
(Ph ra se Pre vie w )  
dial or press [INC] to add a check mark ().  
fig.02-05  
The Fantom allows you to preview patches by hearing a phrase  
appropriate for each type of patch.  
1 . Access the Patch List window (p. 33).  
fig.01-18_50  
Now you can select patches within the category you selected in  
step 4.  
6 . Use [CURSOR] to move the cursor to the patch group or  
patch number, and turn the VALUE dial or use [INC]/[DEC] to  
select the patch.  
2 . Press and hold [8 (Prevu)].  
The patch selected in the Patch List window will be sounded.  
3 . Release your finger from [8 (Prevu)], and the phrase will stop  
When the cursor is located at the Patch group, you can select the  
group. When the cursor is located at the Patch number, you can  
specify the number.  
playing.  
If you wish to change the phrase that is played by Phrase  
Preview, you can edit the Patch Category parameter (PATCH/  
General) (p. 47).  
Se le ctin g fro m th e Pa tch List W in d o w  
1 . Access the Patch List window (p. 33).  
fig.01-18_50  
If you wish to change how the phrase is played by Phrase  
Preview, you can edit the Preview Mode parameter (SYSTEM/  
General) (p. 185).  
Se le ctin g Pa tch e s b y Ca te g o ry  
(Pa tch Fin d e r)  
The Fantom provides a Patch Search function(Patch Finder)  
which allows you to specify a type (category) of patch so that you  
can quickly find the desired patch. There are a total of 38 categories.  
2 . Press [7 (Ctg)] to add a check mark ().  
1 . Access the PATCH PLAY screen (p. 31).  
The display will show a list of patches organized by category.  
fig.02-06_50  
2 . Make sure that the patch/rhythm set select switch is set to  
PATCH.”  
If it is set to RHYTHM,turn the VALUE dial or press [DEC] to  
change it to PATCH.”  
3 . Use [CURSOR] to move the cursor to Category.”  
4 . Turn the VALUE dial, or press [INC]/[DEC] to select the  
desired category.  
3 . Press  
to move the cursor to the category tab, and  
or to select the category.  
press  
A list of the patches in the selected category will be displayed.  
4 . Press  
press  
to move the cursor in the list, and  
or to select a patch.  
By pressing [8 (Prevu)] you can audition the sound of the patch  
being played by a phrase suitable for the corresponding type  
(category) of patch (Phrase Preview).  
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Pla y in g in Pa tch Mo d e  
5 . Press [EXIT] to close the Patch List window.  
Tra n sp o sin g th e Ke y b o a rd in  
O cta ve Un its (O cta ve Sh ift)  
The following categories can be selected.  
Category  
- - -  
Contents  
The Octave Shift function transposes the pitch of the keyboard in 1  
octave units (-3+3 octaves).  
No Assign  
AC.Piano  
EL.Piano  
No assign  
PNO  
EP  
Acoustic Piano  
Electric Piano  
For playing a bass part more easily using your right hand, transpose  
the keyboard down by 1 or 2 octaves.  
KEY  
Keyboards  
Other Keyboards  
(Clav, Harpsichord etc.)  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Use [CURSOR] to move the cursor to Oct.”  
fig.02-07  
BEL  
MLT  
ORG  
ACD  
HRM  
AGT  
EGT  
DGT  
BS  
Bell  
Bell, Bell Pad  
Mallet  
Mallet  
Organ  
Electric and Church Organ  
Accordion  
Accordion  
Harmonica  
AC.Guitar  
EL.Guitar  
DIST.Guitar  
Bass  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
Acoustic & Electric Bass  
Synth Bass  
SBS  
Synth Bass  
Strings  
STR  
ORC  
WND  
FLT  
Strings  
Orchestra  
Wind  
Orchestra Ensemble  
Winds (Oboe, Clarinet etc.)  
Flute, Piccolo  
3 . Either turn the VALUE dial or use [INC]/[DEC] to specify the  
amount of pitch shift (-3+3 octaves).  
Flute  
BRS  
SBR  
SAX  
HLD  
SLD  
HIT  
TEK  
PLS  
AC.Brass  
Synth Brass  
Sax  
Acoustic Brass  
Synth Brass  
There is a single Octave Shift setting (Setup parameter) for the  
entire Fantom. The changed setting will be remembered even if  
you switch patches or performances.  
Sax  
Hard Lead  
Soft Lead  
Hit&Stab  
Techno Synth  
Pulsating  
Synth FX  
Other Synth  
Bright Pad  
Soft Pad  
Vox  
Hard Synth Lead  
Soft Synth Lead  
Orchestra Hit, Hit  
Techno Synth  
If you assign OCT UP/ DOWNas a function to be controlled  
by the realtime control buttons ([  
][  
]), you can easily  
Pulsating Synth  
Synth FX (Noise etc.)  
Poly Synth  
change the Octave Shift by pressing these buttons.  
FX  
SYN  
BPD  
SPD  
VOX  
PLK  
ETH  
FRT  
PRC  
SFX  
BTS  
DRM  
CMB  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
Plucked  
Plucked (Harp etc.)  
Other Ethnic  
Ethnic  
Fretted  
Fretted Inst (Mandolin etc.)  
Percussion  
Percussion  
Sound FX  
Beat&Groove  
Drums  
Sound FX  
Beat and Groove  
Drum Set  
Combination  
Other patches which use Split and  
Layer  
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Pla y in g in Pa tch Mo d e  
Tra n sp o sin g th e Ke y b o a rd in  
Se m ito n e Ste p s (Tra n sp o se )  
Se le ctin g th e To n e s Th a t W ill  
So u n d (To n e O n / O ff)  
Transpose changes keyboard pitch in units of semitones.  
This function is useful when you play transposed instruments such  
as trumpet or clarinet following a printed score.  
Since a patch is a combination of up to four tones, you can switch  
unwanted (tones out of the four) off and get just the sound of a  
specific tone.  
1 . Access the PATCH PLAY screen (p. 31).  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Press [MENU] to open the Menu window.  
2 . Use [CURSOR] to move the cursor to Trans.”  
fig.02-08  
3 . Press  
(Select)].  
or  
to select a Patch Edit,and then press [8  
The Patch Edit screen appears.  
4 . Use [CURSOR] to move the cursor to Tone Switch.”  
fig.02-09  
3 . Either turn the VALUE dial or use [INC]/[DEC] to adjust the  
Transpose setting (GF#: -5+6 semitones).  
There is a single Transpose setting (Setup parameter) for the  
entire Fantom. The changed setting will be remembered even if  
you switch patches or performances.  
5 . Turn the VALUE dial or press [INC]/[DEC] to turn each tone  
on/off. From the left, these are Tone Switches 14.  
Assigning a check mark () will turn the tone on, and  
removing the check mark will turn it off.  
If you assign TRNS UP/ DOWNas a function to be controlled  
by the realtime control buttons ([  
][  
]), you can easily  
change the Transpose by pressing these buttons.  
If you want just one or two tones to sound in a patch, turn the  
others off and store that setting on a patch. This cuts  
nonessential use of the Fantoms simultaneous voices.  
By holding down [JUMP] and pressing [1][4], you can switch a  
tone on/ off.  
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Pla y in g in Pa tch Mo d e  
Pla y in g Sin g le N o te s (Mo n o )  
Cre a tin g Sm o o th Pitch Ch a n g e s  
(Po rta m e n to )  
When using a patch for a naturally monophonic instrument such as  
sax or flute, it is effective to play in mono.  
Portamento is an effect which smoothly changes the pitch from the  
when Mono mode is selected (see the preceding item), you can  
simulate performance effects such as slurring on a violin.  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Press [MENU] to open the Menu window.  
3 . Press  
(Select)].  
or  
to select a Patch Edit,and then press [8  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Press [MENU] to open the Menu window.  
The Patch Edit screen appears.  
3 . Press  
(Select)].  
or  
to select a Patch Edit,and then press [8  
4 . Press [1 ()] or [2 ()] to select the Generaltab.  
A screen like the one shown below appears.  
fig.03-01_50  
The Patch Edit screen appears.  
4 . Press [1 ()] or [2 ()] to select the Generaltab.  
A screen like the one shown below appears.  
fig.03-01_50  
5 . Use [CURSOR] to move the cursor to Mono/Poly.”  
6 . Turn the VALUE dial or press [DEC] to select MONO.”  
Now you can play in mono mode.  
5 . Use [CURSOR] to move the cursor to Portamento Switch.”  
6 . Turn the VALUE dial or press [INC] to select ON.”  
If you assign MONO/ POLYas a function to be controlled by  
Youre ready to play portamento.  
the realtime control buttons ([  
][  
]), you can easily switch  
between mono/ poly by pressing a button.  
7 . When you want to change the portamento setting, edit the  
following parameters in the screen of step 4.  
Portamento Mode, Portamento Type, Portamento Start,  
Portamento Time  
See (p. 48) for each parameters functions.  
8 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
9 . Press [EXIT] to return to the PATCH PLAY screen and play.  
If you assign CC65 (Portamento)as a function to be controlled  
by the realtime control buttons ([  
][  
]), you can use a  
button to easily turn portamento on/ off.  
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Pla y in g in Pa tch Mo d e  
Sim u la tin g a Rh y th m Gu ita r  
You can simulate a rhythm guitar by following the procedure below.  
Pla y in g Arp e g g io s  
(Arp e g g ia to r)  
1 . Access the PATCH PLAY screen, and select a guitar patch  
The Arpeggiator provides for the play of the various notes in chords.  
With the Arpeggiator, you can play arpeggios that use the  
(p. 31).  
2 . Hold down [JUMP] and press [ARPEGGIO].  
component notes of a chord, just by pressing the chord. In addition  
to normal arpeggios, you can also accurately simulate rhythm guitar  
or strumming techniques depending on the Arpeggiator settings.  
The Arpeggiator can in fact be used as a handy automatic arranger.  
The Arpeggio window appears.  
fig.02-12_50  
1 . Access the PATCH PLAY screen (p. 31).  
2 . Press [ARPEGGIO] to turn the Arpeggiator on.  
3 . Play a chord on the keyboard.  
The Fantom will play an arpeggio, according to the notes  
forming the chord you have just voiced.  
3 . Use [CURSOR] to move the cursor to Style.”  
4 . To finish playing arpeggios, press [ARPEGGIO] again so the  
4 . Either turn the VALUE dial or use [INC]/[DEC] to select the  
indicator turns off.  
one you want from AG CUTTING PHR.”  
5 . Press [ARPEGGIO] to turn the Arpeggiator on.  
Ho ld in g a n Arp e g g io  
By using the following procedure, you can produce arpeggios even  
6 . Play a chord on the keyboard.  
Guitar strumming will begin according to the notes in the chord  
you pressed.  
without continuing to press the keyboard.  
1 . Hold down [SHIFT] and press [ARPEGGIO].  
The [ARPEGGIO] indicator will begin blinking.  
If you assign Cutoff (CC74) or Resonance (CC71) to the realtime  
can apply a wah effect to the guitar strumming.  
2 . Play a chord.  
3 . If you play a different chord or notes while the arpeggio is  
being held, the arpeggio will change accordingly.  
4 . To cancel Arpeggio Hold, hold down [SHIFT] and press  
[ARPEGGIO] simultaneously once again.  
W h e n Usin g a Ho ld Pe d a l  
If you play an arpeggio while pressing the hold pedal, the arpeggio  
will continue to be played even if you release the chord.  
1 . Connect an optional pedal switch (DP-2, DP-6, etc.) to the  
HOLD PEDAL jack.  
2 . Press [ARPEGGIO] to turn the Arpeggiator on.  
3 . Play a chord while pressing the hold pedal.  
4 . If you play a different chord or notes while the arpeggio is  
being held, the arpeggio will change accordingly.  
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Pla y in g in Pa tch Mo d e  
Usin g a n Ex te rn a l MIDI Ke y b o a rd  
to Pla y Arp e g g io s  
Ma k in g Arp e g g ia to r Se ttin g s  
1 . Hold down [JUMP] and press [ARPEGGIO].  
The Arpeggio window appears.  
You can also use the keyboard of an external MIDI instrument to  
fig.02-12_50  
play arpeggios.  
1 . Use a MIDI cable to connect the Fantoms MIDI IN connector  
to the MIDI OUT connector of the external MIDI keyboard.  
2 . Access the PATCH PLAY screen (p. 31).  
3 . Press [ARPEGGIO] to turn the Arpeggiator on.  
4 . Press [MENU] to open the Menu window.  
In this window you can set the following arpeggiator  
parameters.  
5 . Press  
or  
to select a System Edit,and then press  
Switch: Switches the Arpeggiator on/ off.  
Hold: Switch between Hold On/ Hold Off for the Arpeggiator  
performance.  
[8 (Select)].  
The System Edit screen appears.  
6 . Press [1 ()] or [2 ()] to select the MIDItab.  
Style: Specify the basic performance style of the arpeggio.  
Variation: Select the variation (performance pattern) for each  
arpeggio style.  
A screen like the one shown below appears.  
fig.02-13_50  
Motif: Specify the order in which the component notes of the  
chord will be sounded.  
Key Trigger: Specify the timing at which the arpeggio is to  
begin playing.  
Tempo (=SEQ): Specify the tempo of an arpeggio.  
Accent Rate: Vary the strength and note length of the accents to  
modify the rhythmic feel (groove) of the performance.  
Shuffle Rate: Create shuffle rhythms by modifying the timing at  
which notes are sounded.  
Shuffle Resolution: Specify the timing of the notes in terms of  
note value.  
7 . Use [CURSOR] to move the cursor to Remote Keyboard  
Sw.”  
Velocity: Specify the note strength of the keys you play.  
Octave Range: Specify the range of the arpeggio performance,  
in octave units.  
8 . Turn the VALUE dial or press [INC] to select ON.”  
9 . Play your external MIDI keyboard.  
In arpeggio settings, the Style (Arpeggio Style) is particularly  
important. The playback pattern of the arpeggio is determined  
mainly by this selection.  
For details regarding each parameter, refer to Arpeggiator  
Settings (Arpeggio)(p. 51).  
2 . Press [CURSOR] to move the cursor to each parameter, and  
either turn the VALUE dial or press [INC] or [DEC] to make  
the setting.  
3 . Press [8 (Close)] to close the Arpeggio window.  
Arpeggiator settings can be saved with each patch as part of the  
patch settings. This means that you can create patches that  
contain the most effective settings.  
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Pla y in g in Pa tch Mo d e  
1 . Access the PATCH PLAY screen (p. 31).  
Pla y in g Pe rcu ssio n In stru m e n ts  
2 . Use [CURSOR] to move the cursor to PATCH.”  
In Patch mode, you can play percussion instruments from the  
keyboard by selecting a rhythm set. As the rhythm tone assigned to  
each key varies by the rhythm set selected, you can play a wide  
range of percussion instruments.  
fig.02-14  
Se le ctin g a Rh y th m Se t  
The Fantom has three rhythm set groups, including the User group,  
Preset group and GM group, with 16 rhythm sets in the User group,  
16 rhythm sets in Preset group, and 9 rhythm sets in GM group, for a  
total of 41 rhythm sets. Whats more, you can further expand your  
options by installing up to three optional Wave Expansion Boards  
(one SR-JV80, two SRX series), enabling you to select from a large  
selection of rhythm sets.  
3 . Turn the VALUE dial, or press [INC] to select RHYTHM.”  
A screen like the following appears, allowing you to select a  
rhythm set.  
fig.02-15.e  
USER  
Rhythm set group  
This is the group inside the Fantom which can be rewritten. rhythm  
sets you yourself create can be stored in this group. The Fantom  
includes 16 preset rhythm sets.  
Rhythm set number  
PRST (Pre se t)  
This is the group inside the Fantom which can be rewritten.  
However, you can modify the settings of the currently selected  
rhythm set, and then save the modified settings in User memory.  
The Fantom contains 16 preset rhythm sets.  
GM (GM2 )  
This is an internal group of rhythm sets compatible with General  
MIDI 2, a system of MIDI function specifications designed to  
transcend differences between makers and types of devices; these  
rhythm sets cannot be overwritten. Furthermore, settings of  
currently selected rhythm sets from this group cannot be changed.  
The Fantom includes nine preset rhythm sets.  
4 . Press [CURSOR] to move the cursor to the rhythm set  
group.  
5 . Turn the VALUE dial or press [INC]/[DEC] to select the  
rhythm set group.  
USER: User  
XP-A–C (W a ve Ex p a n sio n Bo a rd s in sta lle d in  
EXP-A–C Slo ts)  
PRST: Preset  
GM: Preset GM (GM2)  
These groups are for when using rhythm sets from a Wave  
Expansion Board installed in slots EXP AC, and cannot be  
rewritten. However, you can modify the settings of the currently  
selected rhythm set, and then save the modified settings in User  
memory. The number of onboard rhythm sets depends on the  
specific Wave Expansion Boards installed.  
XP-AC: Wave Expansion Boards installed in EXP-AC Slots  
6 . Press [CURSOR] to move the cursor to the rhythm set  
number.  
7 . Turn the VALUE dial or press [INC]/[DEC] to select the  
rhythm set number.  
A Rhythm Set XP-AC cannot be accessed if the Wave  
Expansion Board it belongs to has not been installed.  
XP-A (EXP A slot): SR-JV80 series (sold separately)  
XP-B, C (EXP B, C slots): SRX series (sold separately)  
You can select favorite rhythm sets in the same way as when  
selecting patches. For details on the procedure, refer to  
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Pla y in g in Pa tch Mo d e  
3 . Hold down the Hold pedal, and press a key to which a  
Pla y in g a Rh y th m Se t  
1 . Select the rhythm set that you wish to play.  
Rhythm pattern is assigned.  
4 . If you press another key while Hold is in effect, the Rhythm  
2 . Press a key on the keyboard to play a percussion  
instrument.  
pattern will change accordingly.  
Below the rhythm set name, the screen shows the note name of  
the key you pressed, and the name of the percussion instrument  
Ma k in g Rh y th m Pa tte rn Se ttin g s  
1 . Hold down [JUMP] and press [RHYTHM].  
(rhythm tone name) assigned to that key.  
fig.02-16.e  
The Rhythm Pattern window appears.  
fig.02-17_50  
Note name  
Rhythm tone name  
In this window you can set the following Rhythm pattern  
parameters.  
Pla y in g Rh y th m Pa tte rn s fro m  
th e Ke y b o a rd  
Switch: Switch Rhythm pattern playback on/ off.  
Hold: Switch between Hold On/ Hold Off for the Rhythm  
pattern playback.  
The Fantom contains various Rhythm patterns. Simply by pressing a  
single key, you can play the Rhythm patterns.  
Style: Specify the basic performance style of the Rhythm  
pattern.  
to begin playing.  
1 . Access the PATCH PLAY screen, and select a rhythm set (p.  
40).  
Tempo (=SEQ): Specify the tempo of Rhythm pattern playback.  
Accent Rate: Adjust the accent strength or note length to  
modify the rhythm feel (groove) of the performance.  
Shuffle Rate: Adjust the note timing to produce shuffle  
rhythms.  
2 . Press [RHYTHM] to make the indicator light.  
3 . Press a key to which a Rhythm pattern is assigned.  
The Rhythm pattern assigned to the key you pressed will sound.  
4 . To stop playing Rhythm patterns, press [RHYTHM] once  
Shuffle Resolution: Specify the timing of the notes in terms of a  
note value.  
again to make the indicator go dark.  
Velocity: Specify the note strength for the keys you play.  
Note Assign: Specify the keyboard note that will play the  
Rhythm pattern.  
Ho ld in g th e Pla y b a ck o f a Rh y th m  
Pa tte rn  
If you perform the following operation, you can play the Rhythm  
pattern without having to continue holding down the key.  
In rhythm pattern parameters, the Style (Rhythm Pattern Style)  
setting is particularly important. The playback pattern of the  
rhythm is determined mainly by this selection.  
1 . Hold down [SHIFT] and press [RHYTHM].  
The [RHYTHM] indicator will begin blinking.  
2 . Press a key to which a Rhythm pattern is assigned.  
For details regarding each parameter, refer to Rhythm Pattern  
3 . If you press another key while Hold is in effect, the Rhythm  
Settings (Rhythm Ptn)(p. 75).”  
pattern will change accordingly.  
2 . Press [CURSOR] to move the cursor to each parameter, and  
either turn the VALUE dial or press [INC] or [DEC] to make  
the setting.  
4 . To cancel Rhythm Pattern Hold, hold down [SHIFT] and  
press [RHYTHM] simultaneously once again.  
3 . Press [8 (Close)] to close the Rhythm Pattern window.  
W h e n Usin g a Ho ld Pe d a l  
By holding down the Hold pedal while you play the Rhythm  
pattern, you can make the Rhythm pattern continue sounding even  
after you release the key.  
Rhythm pattern settings can be saved with each rhythm set as  
part of the rhythm set settings. This allows you to create a  
rhythm set that uses the most effective settings.  
1 . Connect an optional pedal switch (DP-2, DP-6, etc.) to the  
HOLD PEDAL jack.  
2 . Press [RHYTHM].  
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Cre a tin g a Pa tch  
With the Fantom, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
patches, and the functions of the patch parameters.  
1 . Access the PATCH PLAY screen, and select the patch  
whose settings you wish to modify (p. 32).  
You cannot edit the patches in the PR-E (GM2) group.  
If you want to create all your patches from the ground up, rather  
than the patches that have already been prepared, carry out the  
Initialize operation (p. 43).  
Ho w to Ma k e th e Pa tch  
Se ttin g s  
2 . Press [MENU].  
Start with an existing patch and edit it to create a new patch. Since a  
patch is a combination of up to any four tones, you should listen to  
how the individual tones sound before you edit.  
The Menu window appears.  
fig.01-17_50  
Fo u r Tip s fo r Ed itin g Pa tch e s  
Select a patch that is similar to the sound you wish to  
create (p. 32).  
Its hard to create a new sound thats exactly what you want if  
you just select a patch and modify its parameters at random. It  
makes sense to start with a patch whose sound is related to  
what you have in mind.  
3 . Press  
(Select)].  
The Patch Edit screen appears.  
or  
to select a Patch Edit,and then press [8  
Decide which tones will sound (p. 36).  
When creating a patch, it is important to decide which tones  
you are going to use. In the Patch Edit screen, set Tone Switch  
14 to specify whether each tone will sound (on), or not (off). It  
is also important to turn off unused tones to avoid wasting  
voices, unnecessarily reducing the number of simultaneous  
notes you can play. Tones for which the Tone Switch displays a  
check mark () will sound.  
fig.02-10_50  
Check the Structure setting (p. 56).  
The important Structure parameter (PATCH/ TMT) determines  
how the four tones combine. Before you select new tones, make  
sure you understand how the currently selected tones are  
affecting each other.  
Turn Effects off (p. 165).  
4 . The parameters are organized into several editing groups.  
Press [1 ()] or [2 ()] to select the tab for the editing group  
that contains the parameter you wish to edit.  
Since the Fantom effects have such a profound impact on its  
sounds, turn them off to listen to the sound itself so you can  
better evaluate the changes youre making. Since you will hear  
the original sound of the patch itself when the effects are turned  
off, the results of your modifications will be easier to hear.  
Actually, sometimes just changing effects settings can give you  
the sound you want.  
For details on how the parameters are grouped, refer to  
Parameter list(Sound/ Parameter List).  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
Some of the parameters have a “ ” symbol. This indicates that  
if you press [LIST] when setting one of these parameters, the  
related window will appear. For example if you press [LIST] at a  
parameter that requires you to specify a name, the Name  
window will appear.  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
the screen. In such cases, press  
downward.  
to scroll the screen  
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Cre a tin g a Pa tch  
Ty p e (In itia lize Ty p e )  
If you have selected a screen for parameters that can be set for  
each tone, first move the cursor to the parameter that you want  
There are three initialize methods. Select either of them depending  
on the application.  
to edit, and then press  
or  
to select a tone. From the left,  
DEFAULT: Resets the currently selected patch in the Temporary  
memory to the standard values. This is called a Initial Data. Use this  
setting when you wish to create a sound from scratch.  
PRESET: Resets the currently selected patch in user memory to the  
factory settings.  
this is tone 14.  
If you want to simultaneously edit the same parameter for  
multiple tones, move the cursor to Tone Selectin the upper  
part of the Patch Edit screen, and assign a check mark () to  
each tone that you want to edit. From the left, these correspond  
to Tone Select 14.  
MFX TEMPLATE: The multi-effect settings of the currently selected  
patch will be set to the MFX template settings.  
To switch a tone on/ off, move the cursor to the Tone Switchin  
the upper part of the Patch Edit screen, and make the desired  
settings. From the left, these are Tone Switches 14. Assigning a  
check mark () will turn the tone on, and removing the check  
mark will turn it off.  
If the currently selected patch is preset memory (PR-AE) data,  
initializing with the PRESETsetting will set the values to those  
of the identically numbered user memory.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
For details regarding MFX template, refer to MFX Template  
List(Sound/ Parameter List).  
If youve selected two or more tones, your editing will modify  
the parameter values for all selected tones by the same amount.  
5 . If youve set the initialization type to MFX TEMPLATE,”  
move the cursor to Templateand select an MFX template.  
7 . Repeat steps 46 to complete a patch.  
6 . Press [8 (Execute)].  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 45). If you do not  
wish to save changes, press [EXIT] to return to the PATCH  
PLAY screen.  
the Patch Edit screen.  
If you return to the PATCH PLAY screen without saving, the  
display will indicate EDITED,reminding you that the patch  
settings have been modified.  
Co p y in g Pa tch Se ttin g s (Co p y )  
This operation copies the settings of any desired patch to the  
currently selected patch. You can use this feature to make the editing  
process faster and easier.  
If you turn off the power or select a different sound while the  
display indicates EDITED,your edited patch will be lost.  
Ba sic Pro ce d u re fo r Pa tch Co p y  
1 . Access the PATCH PLAY screen, and select the copy-  
destination patch (p. 32).  
In itia lizin g Pa tch Se ttin g s (In it)  
2 . Access the Patch Edit screen (p. 42).  
Initializemeans to return the settings of the currently selected  
sound to a standard set of values or to the factory settings.  
3 . Press [8 (Copy)].  
The Patch Copy window appears.  
fig.03-03_50  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantoms settings to  
their factory values, perform a Factory Reset (p. 195).  
1 . Access the PATCH PLAY screen, and select the patch that  
you wish to initialize (p. 32).  
4 . Move the cursor to Mode,and select the data that you  
wish to copy.  
2 . Access the Patch Edit screen (p. 42).  
3 . Press [7 (Init)].  
Three types of copy are available: Patch Name Copy, Patch  
Effects Copy, and Patch Tone Copy. You should select the one  
that is relevant to the type of data you wish to copy. For details  
refer to Types of Patch Copy(following section).  
The Patch Initialize window appears.  
fig.03-02_50  
5 . Move the cursor to Source,and select the copy-source  
sound.  
4 . Move the cursor to Type,and select the initialization type.  
6 . Press [8 (Execute)] to execute the copy.  
7 . Press [EXIT] to return to the Patch Edit screen.  
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Cre a tin g a Pa tch  
Ty p e s o f Pa tch Co p y  
Pa tch N a m e Co p y (N AME)  
Th e Co m p a re Fu n ctio n  
The name of the patch, rhythm set, multitimbre, or performance will  
For the Patch Effect Copy and Patch Tone Copy operations, you  
can use the Compare function.  
be copied to the currently selected patch.  
fig.03-03_50  
The Compare function allows you to play the copy-source  
patch. To do so, press [1 (Compare)] to open the following  
window. The copy-source patch can be switched in this  
window as well, but it is not possible to select GM group  
patches. After selecting the desired patch, return to the previous  
window by pressing [1 (Copy)].  
fig.03-06_50  
Pa tch Effe cts Co p y (MFX/ CHO RUS/ REVERB)  
The effect settings of the patch, rhythm set, multitimbre, or  
performance will be copied to the currently selected patch.  
fig.03-04_50  
The Compare function cannot be used with Patch Effect  
Copy if RHYTHM,” “MULTITIMBREor  
PERFORMANCEis selected as the copy source (Source).  
The patch auditioned using the Compare function may  
sound slightly different than when it is played normally.  
Effect contents that will be copied (Mode)  
MFX: Multi-effects settings  
CHORUS: Chorus settings  
REVERB: Reverb settings  
If you want to copy the multi-effect settings of a multitimbre or  
performance, select the MFX (MFX-AMFX-C) whose data will be  
copied.  
Ca u tio n s W h e n Se le ctin g a  
W a ve fo rm  
The sounds of the Fantom are based on complex PCM waveforms,  
and if you attempt to make settings that are contrary to the type of  
the original waveform, the results will not be as you expect.  
The internal waveforms of the Fantom fall into the following two  
groups.  
Pa tch To n e Co p y (TO N E)  
Tone settings of a patch will be copied to the tone you specify of the  
current patch.  
fig.03-05.e  
One-shot: These waveforms contain sounds that have short decays.  
A one-shot waveform records the initial rise and fall of the sound.  
Some of the Fantoms one-shot waveforms are sounds that are  
complete in themselves, such as percussive instrument sounds. The  
Fantom also contains many other one-shot waveforms that are  
elements of other sounds. These include attack components such as  
piano-hammer sounds and guitar fret noises.  
Copy-source tone  
Copy-destination tone  
Looped: These waveforms include sounds with long decays as well  
as sustained sounds. Loop waveforms repeatedly play back (loop)  
the portion of the waveform after the sound has reached a relatively  
steady state. The Fantoms looped waveforms also include  
components of other sounds, such as piano-string resonant  
vibrations and the hollow sounds of brass instruments.  
To specify the currently selected patch as the copy source, set  
Sourceto TEMP.”  
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Cre a tin g a Pa tch  
The following diagram shows an example of sound (electric organ)  
Sa vin g Pa tch e s Yo u ’ve Cre a te d  
(W rite )  
that combines one-shot and looped waveforms.  
fig.03-07.e  
TVA ENV for looped Organ  
waveform (sustain portion)  
TVA ENV for one-shot Key  
-click waveform (attack portion)  
Resulting TVA ENV  
change  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory)  
Level  
+
=
When you modify the settings of a patch, the PATCH PLAY screen  
will indicate EDITED.Once you save the patch into internal  
memory (user memory), the EDITEDindication goes away.  
Time  
Note off  
Note off  
Ca u tio n s W h e n Usin g a O n e -sh o t  
W a ve fo rm  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Initialization  
procedure (p. 43).  
It is not possible to use the envelope to modify a one-shot waveform  
to create a decay that is longer than the original waveform, or to turn  
it into a sustaining sound. If you were to program such an envelope,  
you would be attempting to shape a portion of the sound that simply  
doesnt exist, and the envelope would have no effect.  
1 . Make sure that the patch you wish to save is selected.  
2 . Press [MENU].  
The Menu window appears.  
Ca u tio n s W h e n Usin g a Lo o p  
W a ve fo rm  
fig.01-17_50  
With many acoustic instruments such as piano and sax, extreme  
timbral changes occur during the first few moments of each note.  
This initial attack is what defines much of the instruments character.  
For such waveforms, it is best to use the complex tonal changes of  
the attack portion of the waveform just as they are, and to use the  
envelope only to modify the decay portion. If you attempt to use the  
envelope to modify the attack portion as well, the characteristics of  
the original waveform may prevent you from getting the sound that  
3 . Press  
(Select)].  
The Patch Edit screen appears.  
or  
to select a Patch Edit,and then press [8  
you intend.  
fig.03-08.e  
Level  
fig.02-10_50  
Looped portion  
Tone change stored  
with the wave  
Time  
Envelope  
for the TVF filter  
Resulting  
4 . Press [6 (Write)].  
tone change  
The Patch Write window appears.  
fig.03-09.e  
Save-destination patch  
5 . Press  
or  
to specify the save-destination patch.  
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Cre a tin g a Pa tch  
Usin g [1 ]–[8 ] to Re g iste r  
By pressing [7 (Compare)] you can check the save-destination  
patch (Compare function).  
1 . Access the PATCH PLAY screen, and select the patch that  
you wish to register (p. 32).  
6 . Press [8 (Execute)].  
2 . Hold down [JUMP (BANK)] and press a [1][8] to select the  
The display will indicate Are you sure?.”  
bank in which you wish to register the sound.  
7 . Press [8 (OK)] to execute the save operation. To cancel the  
3 . Hold down [SHIFT (REGISTRY)] and press a [1][8] to select  
the button at which you wish to register the sound.  
The display will indicate Register OK?.”  
operation, press [EXIT].  
Au d itio n in g th e Sa ve -De stin a tio n  
Pa tch (Co m p a re )  
4 . Press [8 (OK)] to execute the registration. To cancel the  
operation, press [EXIT].  
Before you save a patch, you can audition the patch which currently  
occupies the save destination to make sure that it is one you dont  
mind overwriting. This can help prevent important patches from  
being accidentally overwritten and lost.  
Usin g th e Fa vo rite List W in d o w to  
Re g iste r  
1 . Access the PATCH PLAY screen to select the patch that you  
wish to register (p. 32).  
1 . Follow the procedure in Saving Patches Youve Created  
(Write)through step 5 to select the save destination.  
2 . Make sure that you are in the PATCH PLAY screen, and that  
the cursor is located at the patch group or the patch  
number.  
2 . Press [7 (Compare)].  
The Patch Compare window appears, making it possible to  
sound the currently selected save destination patch.  
fig.03-10.e  
3 . While holding down [SHIFT], press [LIST]  
The Favorite List window appears.  
fig.02-04_50  
Save-destination patch  
3 . Play the keyboard to sound the save destination patch, then  
check whether you really want to overwrite it.  
4 . Press  
to move the cursor to the Bank 18tab, and  
or to select the bank in which you wish to  
press  
The patch auditioned using the Compare function may sound  
slightly different than when it is played normally.  
register the patch.  
5 . Press  
to move the cursor within the list, and  
or to select the number to which you wish to  
4 . If you wish to change the save destination, re-specify the  
press  
save-destination patch by using [INC]/[DEC].  
register. The number you select here corresponds to [1][8].  
5 . Press [7 (Write)] to return to the Patch Write window.  
6 . Press [5 (Regist)] to execute the registration.  
6 . Press [8 (Execute)] once again to execute the Save  
operation.  
By pressing [6 (Remove)] you can cancel the patch registration  
that is selected in the Favorite List window.  
Re g iste rin g a Fa vo rite Pa tch  
(Fa vo rite So u n d )  
By pressing [7 (Prevu)] you can audition the sound of the  
registered patch (Phrase Preview).  
You can bring together your favorite and most frequently used  
patches in one place by registering them in the Favorite sound. By  
using this function you can rapidly select favorite patches from  
internal memory or a Wave Expansion Board. You can register a  
total of 64 sounds (8 sounds x 8 banks) as favorite sounds.  
7 . When you have finished registering favorite sounds, press  
[EXIT] to close the Favorite List window.  
For details on selecting a favorite sound, refer to Selecting  
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Cre a tin g a Pa tch  
Vo ice Prio rity  
Fu n ctio n s o f Pa tch Pa ra m e te rs  
This determines how notes will be managed when the maximum  
polyphony is exceeded (64 voices).  
This section explains the functions the different patch parameters  
have, as well as the composition of these parameters.  
Value  
LAST: The last-played voices will be given priority, and currently  
sounding notes will be turned off in order, beginning with the first-  
played note.  
Parameters marked with a can be controlled using specified  
MIDI messages (Matrix Control). Settings in the Control screen  
will determine how these parameters are controlled (p. 54).  
priority, and currently sounding notes will be turned off, beginning  
with the lowest-volume voice.  
Se ttin g s Co m m o n to th e En tire Pa tch  
An a lo g Fe e l (An a lo g Fe e l De p th )  
(Ge n e ra l)  
fig.03-01_50  
Specifies the depth of 1/ f modulation that is to be applied to the  
patch. (1/ f modulation is a pleasant and naturally-occurring ratio of  
modulation that occurs in a babbling brook or rustling wind.)  
By adding this 1/ f modulation,you can simulate the natural  
instability characteristic of an analog synthesizer.  
Value: 0127  
Mo n o / Po ly  
Specifies whether the patch will play polyphonically (POLY) or  
monophonically (MONO). The MONOsetting is effective when  
playing a solo instrument patch such as sax or flute.  
Value  
POLY: Two or more notes can be played simultaneously.  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
Cu to ff O ffse t  
Ge n e ra l  
Cutoff Frequency Offset alters the cutoff frequency of the overall  
patch, while preserving the relative differences between the cutoff  
frequency values set for each tone in the Cutoff Freq parameters  
(PATCH/ TVF) (p. 62).  
Pa tch N a m e  
You can assign a name of up to 12 characters to the patch.  
Value: space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ]  
^ _ ` { | } → ←  
Range: -63+63  
* Cutoff Frequency: the frequency at which the filter begins to have an  
effect on the waveform’s frequency components.  
For details on assigning names, refer to Assigning a Name(p.  
30).  
This value is added to the cutoff frequency value of a tone, so if  
the cutoff frequency value of any tone is already set to 127”  
(maximum), positive +settings here will not produce any  
change.  
Pa tch Ca te g o ry  
Specifies the type (category) of the patch.  
The Patch Finder uses this setting. It also determines the phrase that  
will be sounded when using the Phrase Preview function.  
Re so n a n ce O ffse t  
For details on the possible category names, refer to (p. 35).  
preserving the relative differences between the resonance values set  
for each tone in the Resonance parameter (PATCH/ TVF) (p. 63).  
Range: -63+63  
* Resonance: emphasizes the overtones in the region of the cutoff  
frequency, adding character to the sound.  
This value is added to the resonance value of a tone, so if the  
resonance value of any tone is already set to 127(maximum),  
positive +settings here will not produce any change.  
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Cre a tin g a Pa tch  
Atta ck Tim e O ffse t  
Te m p o (Pa tch Te m p o )  
Attack Time Offset alters the attack time of the overall patch, while  
preserving the relative differences between the attack time values set  
for each tone in the Env Time 1 parameters (PATCH/ TVA) (p. 66).  
Range: -63+63  
When Patch Clock Source is set to PATCH,this setting value is  
effective.  
Value: 20250  
* Attack Time: The time it takes for a sound to reach maximum volume  
The Patch Tempo Clock does not transmit clock messages from  
the MIDI OUT connector.  
after the key is pressed and sound begun.  
Le g a to Sw itch (So lo Le g a to Sw itch )  
This value is added to the attack time value of a tone, so if the  
attack time value of any tone is already set to 127(maximum),  
positive +settings here will not produce any change.  
Solo Legato is valid when the Mono/ Poly parameter (PATCH/  
General) is set to MONO.This setting specifies whether the Solo  
Legato function will be used (ON) or not (OFF).  
Value: OFF, ON  
Re le a se Tim e O ffse t  
With the Legato Switch parameter ON,pressing a key while  
continuing to press a previous key causes the note to change pitch to  
the pitch of the most recently pressed key, sounding all the while.  
This creates a smooth transition between notes, which is effective  
when you wish to simulate the hammering-on and pulling-off  
techniques used by a guitarist.  
Release Time Offset alters the release time of the overall patch, while  
preserving the relative differences between the release time values  
set for each tone in the Env Time 4 parameters (PATCH/ TVA) (p.  
66).  
Range: -63+63  
* Release Time: The time from when you take your finger off the key  
until the sound disappears.  
Le g a to Re trig g e r (Le g a to Re trig g e r Sw itch )  
The Legato Retrigger is valid when the Mono/ Poly parameter  
(PATCH/ General) is set to MONOand the Legato Switch  
parameter is set to ON.The setting determines whether sounds  
are replayed (ON) or not (OFF) when performing legato. Normally  
you will leave this parameter ON.When OFF,when one key is  
held down and another key is then pressed, only the pitch changes,  
without the attack of the latter key being played. Set this to OFF”  
when performing wind and string phrases or when using  
modulation with the mono synth keyboard sound.  
This value is added to the release time value of a tone, so if the  
release time value of any tone is already set to 127(maximum),  
positive +settings here will not produce any change.  
Ve lo city Se n s O ffse t (Ve lo city Se n sitivity O ffse t)  
Velocity Sensitivity Offset alters the Velocity Sensitivity of the  
overall patch while preserving the relative differences between the  
Velocity Sensitivity values set for each tone in the parameters below.  
Cutoff V-Sens parameter (PATCH/ TVF) (p. 63)  
Level V-Sens parameter (PATCH/ TVA) (p. 65)  
Range: -63+63  
Value: OFF, ON  
Specifies whether the portamento effect will be applied (ON) or not  
* Velocity: Pressure with which the key is pressed.  
(OFF).  
Value: OFF, ON  
This value is added to the velocity sensitivity value of a tone, so  
if the velocity sensitivity value of any tone is already set to +63”  
(maximum), positive +settings here will not produce any  
change.  
Po rta m e n to  
Portamento is an effect which smoothly changes the pitch from  
the first-played key to the next-played key. By applying  
portamento when the Mono/ Poly parameter (PATCH/ General)  
is MONO,you can simulate slide performance techniques on  
a violin or similar instrument.  
Clo ck So u rce (Pa tch Clo ck So u rce )  
The LFO cycle, multi-effects changes, Phrase Loop, and Tone Delay  
time can be synchronized to a clock (tempo). When this is used by  
the patch, this Clock Source setting determines the clock which will  
be used.  
Value  
PATCH: The Patch Tempo will be used.  
SEQUENCER: Synchronize to the clock of the Fantoms sequencer  
or of an external sequencer.  
For details on using clock (tempo), refer to (Q&A p. 16).  
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Cre a tin g a Pa tch  
Po rta m e n to Mo d e  
Po rta m e n to Tim e  
Specifies the performance conditions for which portamento will be  
applied.  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time.  
Value  
Value: 0127  
NORMAL: Portamento will always be applied.  
LEGATO: Portamento will be applied only when you play legato  
(i.e., when you press the next key before releasing the previous key).  
Be n d Ra n g e Up (Pitch Be n d Ra n g e Up )  
Specifies the degree of pitch change in semitones when the Pitch  
Bend lever is all the way right. For example, if this parameter is set to  
12,the pitch will rise one octave when the pitch bend lever is  
moved to the right-most position.  
Po rta m e n to Ty p e  
Specifies the type of portamento effect.  
Value  
Value: 0+48  
RATE: The time it takes will depend on the distance between the  
two pitches.  
Be n d Ra n g e Do w n (Pitch Be n d Ra n g e Do w n )  
TIME: The time it takes will be constant, regardless of how far apart  
in pitch the notes are.  
Specifies the degree of pitch change in semitones when the Pitch  
Bend lever is all the way left. For example if this is set to -48and  
you move the pitch bend lever all the way to the left, the pitch will  
fall 4 octaves.  
Po rta m e n to Sta rt  
When another key is pressed during a pitch change produced by  
portamento, a new pitch change will begin. This setting specifies the  
pitch at which the change will begin.  
Value: -480  
Pa tch To n e  
Value  
PITCH: Starts a new portamento when another key is pressed while  
En v Mo d e (To n e En ve lo p e Mo d e )  
the pitch is changing.  
fig.Potra-1.e  
continue as long as the key is pressed. If you want the sound to  
decay naturally even if the key remains pressed, set this to NO  
SUS.”  
Pitch  
C5  
Range: NO SUS, SUST  
D4  
C4  
if this parameter is set to SUST.”  
Time  
De la y Mo d e (To n e De la y Mo d e )  
press D4 key  
Selects the type of tone delay.  
press C5 key  
press C4 key  
fig.Delay Mode.e  
NOTE: Portamento will begin anew from the pitch where the current  
change would end.  
fig.Potra-2.e  
No Tone Delay  
Pitch  
Note on  
Note off  
C5  
D4  
C4  
Time  
press D4 key  
press C5 key  
press C4 key  
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Cre a tin g a Pa tch  
OFF-N: Rather than being played while the key is pressed, the tone  
begins to play once the period of time specified in the Delay Time  
parameter has elapsed after release of the key. This is effective in  
situations such as when simulating noises from guitars and other  
To n e De la y  
This produces a time delay between the moment a key is  
pressed (or released), and the moment the tone actually begins  
to sound. You can also make settings that shift the timing at  
which each tone is sounded. This differs from the Delay in the  
internal effects, in that by changing the sound qualities of the  
delayed tones and changing the pitch for each tone, you can  
also perform arpeggio-like passages just by pressing one key.  
You can also synchronize the tone delay time to the specified  
tempo (Patch Tempo), or to the tempo of the sequencer (p. 48).  
instruments.  
fig.OFF-N.e  
Delay time  
Note on  
Note off  
OFF-D: Rather than being played while the key is pressed, the tone  
begins to play once the period of time specified in the Delay Time  
parameter has elapsed after release of the key. Here, however,  
changes in the TVA Envelope begin while the key is pressed, which  
in many cases means that only the sound from the release portion of  
If you are not going to use Tone Delay, set the Delay Mode  
parameter to NORMand Delay Time parameter to 0.”  
If the Structure parameter (PATCH/ TMT) is set in the range  
of 2”–”10,the output of tones 1 and 2 will be combined  
into tone 2, and the output of tones 3 and 4 will be  
combined into tone 4. For this reason, tone 1 will follow the  
settings of tone 2, and tone 3 will follow the settings of tone  
4 (p. 56).  
the envelope is heard.  
fig.OFF-D.e  
Delay time  
Value  
Note on  
Note off  
NORM: The tone begins to play after the time specified in the Delay  
Time parameter has elapsed.  
fig.NORM.e  
If you have selected a waveform that is a decay-type sound (i.e.,  
a sound that fades away naturally even if the key is not  
released), selecting OFF-Nor OFF-Dmay result in no sound  
being heard.  
De la y Tim e (To n e De la y Tim e )  
Specifies the time from when the key is pressed (or if the Delay  
Mode parameter is set to OFF-Nor OFF-D,the time from when  
the key is released) until when the tone will sound.  
Value: 0127, Note  
Delay time  
Note on  
Note off  
Tone Delay Time specifies the beat length for the synchronized  
tempo when the tempo that specifies the elapsed time until the tone  
is sounded (Patch Tempo) is synchronized with the tempo set in a  
sequencer.  
HOLD: Although the tone begins to play after the time specified in  
the Delay Time parameter has elapsed, if the key is released before  
the time specified in the Delay Time parameter has elapsed, the tone  
is not played.  
(Example)  
fig.HOLD.e  
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))  
Setting  
(half note)  
Delay time  
1 second (60 / 60 =1 (second))  
0.5 seconds (60 / 120= 0.5 (seconds))  
0.25 seconds (60 / 240= 0.25 (seconds))  
(quarter note)  
(eighth note)  
No sound  
played  
Delay time  
Rx Be n d e r (To n e Re ce ive Pitch Be n d Sw itch )  
For each tone, specify whether MIDI Pitch Bend messages will be  
received (ON), or not (OFF).  
Note on  
Note off  
Value: OFF, ON  
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Cre a tin g a Pa tch  
Rx Ex p re ssio n (To n e Re ce ive Ex p re ssio n  
Sw itch )  
Arp e g g io  
Sw itch (Arp e g g io Sw itch )  
For each tone, specify whether MIDI Expression messages will be  
received (ON), or not (OFF).  
Switches the Arpeggiator on/ off.  
Value: OFF, ON  
Value: OFF, ON  
Ho ld (Arp e g g io Ho ld Sw itch )  
Rx Ho ld -1 (To n e Re ce ive Ho ld -1 Sw itch )  
Switch between Hold On/ Hold Off for the Arpeggiator  
For each tone, specify whether MIDI Hold-1 messages will be  
received (ON), or not (OFF).  
performance.  
Value: OFF, ON  
Value: OFF, ON  
Sty le (Arp e g g io Sty le )  
If NO SUSis selected for Env Mode parameter (PATCH/  
Specifies the basic way in which the arpeggio will be played.  
General), this setting will have no effect.  
For details regarding Arpeggio Style, refer to Arpeggio Style  
Rx Pa n Mo d e  
List(Sound/ Parameter List).  
For each tone, specify how pan messages will be received.  
Value  
Va ria tio n (Arp e g g io Va ria tio n )  
CONT: Whenever Pan messages are received, the stereo position of  
the tone will be changed.  
The arpeggiator provides several variations (performance patterns)  
for each arpeggio style. This parameter selects the variation number.  
The number of variations will differ according to the arpeggio style.  
K-ON: The pan of the tone will be changed only when the next note  
is played. If a pan message is received while a note is sounding, the  
panning will not change until the next key is pressed.  
Mo tif (Arp e g g io Mo tif)  
Sets the order in which notes of the chord will sound.  
Value  
The channels cannot be set so as not to receive Pan messages.  
UP: Notes you press will be sounded, beginning from low to high.  
DOWN: Notes you press will be sounded, from high to low.  
UP&DOWN: Notes you press will be sounded, from low to high, and  
then back down from high to low.  
Re d a m p e r Sw (To n e Re d a m p e r Sw itch )  
You can specify, on an individual tone basis, whether or not the  
sound will be held when a Hold 1 message is received after a key is  
released, but before the sound has decayed to silence. If you want to  
sustain the sound, set this ON.When using this function, also set  
the Rx Hold-1 parameter ON.This function is effective for piano  
sounds.  
RANDOM: Notes you press will be sounded, in random order.  
NOTE ORDER: Notes you press will be sounded in the order in  
which you pressed them. By pressing the notes in the appropriate  
order you can produce melody lines. Up to 128 notes will be  
remembered.  
Value: OFF, ON  
GLISSANDO: Each chromatic step between the highest and lowest  
notes you press will sound in succession, repeating upward and  
downward. Press only the lowest and the highest notes.  
CHORD: All notes you press will sound simultaneously.  
AUTO1: The timing at which keys will sound will be assigned  
automatically, giving priority to the lowest key that was pressed.  
AUTO2: The timing at which keys will sound will be assigned  
automatically, giving priority to the highest key that was pressed.  
PHRASE: Pressing a single key will sound the phrase based on the  
pitch of that key. If multiple keys are pressed, the last-pressed key  
will be valid.  
Arp e g g ia to r Se ttin g s (Arp e g g io )  
fig.03-11_50  
Acce n t Ra te (Arp e g g io Acce n t Ra te )  
Modifies the strength of accents and the length of the notes to adjust  
the groovefeel of the arpeggio. A setting of 100%will produce  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
Value: 0100%  
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Cre a tin g a Pa tch  
Sh u ffle Ra te (Arp e g g io Sh u ffle Ra te )  
Re a ltim e Co n tro lle r / D Be a m  
Co n tro lle r Se ttin g s (Co n tro lle r)  
fig.03-12_50  
This setting lets you modify the note timing to create shuffle  
rhythms.  
With a setting of 50%the notes will be spaced evenly. As the value  
is increased, the note timing will have more of a dotted(shuffle)  
feel.  
Value: 0100%  
fig.Shuffle Rate  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
50  
50  
50  
50  
90  
10  
90  
10  
Sh u ffle Re so lu tio n (Arp e g g io Sh u ffle  
Re so lu tio n )  
Specify the timing resolution in terms of a note value. The note value  
can be specified as either an 16th note or a eighth note.  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
Value:  
,
Kn o b  
Ke y b o a rd Ve lo city (Arp e g g io Ke y b o a rd  
Ve lo city )  
Assig n 1 –4 (Re a ltim e Co n tro l Kn o b Assig n 1 –4 )  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to depend on how  
strongly you play the keyboard, set this parameter to REAL.If you  
want each note to have a fixed velocity regardless of how strongly  
you play the keyboard, set this parameter to the desired value (1–  
127).  
Specify the functions that will be controlled by the [  
Value  
][  
] knobs.  
OFF: The realtime control knob will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
Value: REAL, 1127  
O cta ve Ra n g e (Arp e g g io O cta ve Ra n g e )  
AFTERTOUCH: Aftertouch  
Sets the key range in octaves over which arpeggio will take place. If  
you want the arpeggio to sound using only the notes that you  
actually play, set this parameter to 0.To have the arpeggio sound  
using the notes you play and notes 1 octave higher, set this  
parameter to +1.A setting of -1will make the arpeggio sound  
using the notes you play and notes 1 octave lower.  
Value: -3+3  
TEMPO: Tempo  
ARP VAR: Arpeggio Variation  
ARP ACCENT: Arpeggio Accent Rate  
ARP SHFFLE: Arpeggio Shuffle Rate  
ARP OCTAVE: Arpeggio Octave Range  
Sw itch  
Ke y Trig g e r (Arp e g g io Ke y Trig g e r)  
Turn this ONif you want the arpeggio to start at the moment that  
you press the key. If you want the arpeggio to start playing in  
synchronization with the sequencer or rhythm pattern, turn this  
OFF.”  
Assig n 1 –4 (Re a ltim e Co n tro l Bu tto n Assig n 1 –  
4 )  
Specify the functions that will be controlled by the [  
buttons.  
][  
]
Value: OFF, ON  
Value  
OFF: The realtime control button will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
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Cre a tin g a Pa tch  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
higher).  
higher).  
BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves  
BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves  
lower).  
lower).  
AFTERTOUCH: Aftertouch  
AFTERTOUCH: Aftertouch  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
NOTE: Play the sound of the most recently pressed key.  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
TRNS UP: Raises the key range in semitone steps (up to 6 semitones  
higher).  
START/STOP: Starts/ Stops the sequencer.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you move your hand over the D Beam controller).  
ARP SWITCH: Switches the Arpeggiator on/ off.  
ARP VAR: Arpeggio Variation  
TRNS DOWN: Lowers the key range in semitone steps (up to 5  
semitones lower).  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you press the button).  
MONO/POLY: Pressed to toggle between polyphonic (POLY) and  
monophonic (MONO) play of a patch.  
ARP HOLD: Switch between Hold On/ Hold Off for the Arpeggiator  
performance.  
ARP ACCENT: Arpeggio Accent Rate  
ARP SHFFLE: Arpeggio Shuffle Rate  
ARP OCT UP: The range in which the arpeggio is sounded will rise  
in steps of an octave (maximum 3 octaves).  
ARP OCT DW: The range in which the arpeggio is sounded will  
lower in steps of an octave (maximum 3 octaves).  
Mo d e 1 4 (Re a ltim e Co n tro l Bu tto n Mo d e 1 –4 )  
Specify how the [  
][  
] buttons are to operate.  
Po la rity (D Be a m Po la rity )  
Value  
MOMENTARY: The button will be on only while you are pressing  
(holding) it, and will be off when you release your finger from the  
button.  
Switch the polarity of the D Beam controller.  
With a setting of REVERSE,the direction of control for the D Beam  
controller will be inverted.  
LATCH: The button will switch on/ off each time you press it.  
Range: STANDARD, REVERSE  
Ra n g e Lo w e r (D Be a m Ra n g e Lo w e r)  
D Be a m  
Specify the lower limit of the range of the D Beam controller. Values  
below this setting will not be output.  
Sw itch (D Be a m Sw itch )  
Switches the D Beam controller on/ off.  
Value: 0UPPER  
Value: OFF, ON  
Ra n g e Up p e r (D Be a m Ra n g e Up p e r)  
Assig n (D Be a m Assig n )  
Specify the upper limit of the range of the D Beam controller. Values  
above this setting will not be output.  
Specifies the function controlled by the D Beam controller.  
Value  
Value: LOWER127  
OFF: The D Beam controller will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
Se ttin g Effe cts fo r a Pa tch (Effe cts/  
MFX/ MFX Co n tro l/ Ch o ru s/ Re ve rb )  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
For details regarding effect settings, refer to the pages shown  
below.  
Applying Effects in Patch Mode(p. 165)  
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Cre a tin g a Pa tch  
So u rce 1 –4 (Ma trix Co n tro l So u rce 1 –4 )  
Ma trix Co n tro l Se ttin g s (Ma trix Ctrl)  
fig.03-13_50  
Sets the MIDI message used to change the tone parameter with the  
Matrix Control.  
Value  
OFF: Matrix control will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
AFTERTOUCH: Aftertouch  
SYS CTRL1SYS CTRL4: MIDI messages used as common matrix  
controls.  
For details on the setting, refer to How to Make the Patch  
KEYFOLLOW: Key follow (keyboard position with C4 as 0)  
TEMPO: The specified tempo (patch tempo/ sequencer tempo) or the  
tempo of an external MIDI sequencer.  
LFO1: LFO 1 cycle rate  
Settings(p. 42).  
Ma trix Co n tro l  
Ordinarily, if you wanted to change tone parameters using an  
external MIDI device, you would need to send System  
Exclusive messagesMIDI messages designed exclusively for  
the Fantom. However, System Exclusive messages tend to be  
complicated, and the amount of data that needs to be  
transmitted can get quite large.  
LFO2: LFO 2 cycle rate  
PITCH ENV: Pitch envelope  
TVF ENV: TVF envelope  
TVA ENV: TVA envelope  
Velocity and Key follow correspond to Note messages.  
For that reason, a number of the more typical of the Fantoms  
tone parameters have been designed so they accept the use of  
Control Change (or other) MIDI messages for the purpose of  
making changes in their values. This provides you with a  
variety of means of changing the way patches are played. For  
example, you can use the Pitch Bend lever to change the LFO  
cycle rate, or use the keyboards touch to open and close a filter.  
The function which allows you use MIDI messages to make  
these changes in realtime to the tone parameters is called the  
Matrix Control. Up to four Matrix Controls can be used in a  
single patch.  
You can use the tempo as a Matrix Control. This lets you change  
the tone settings in realtime according to changes in the Tempo.  
When synchronizing to the patch tempo, set the Clock Source  
parameter (PATCH/ General) to PATCH,and specify the  
patch tempo with the Tempo parameter (PATCH/ General).  
To synchronize to the sequencer tempo, set the Clock Source  
parameter (PATCH/ General) to SEQUENCER,set the Sync  
Mode parameter (SYSTEM/ Sequencer) to MASTER,and  
specify the sequencer tempo with =**in the upper part of  
the PLAY screen.  
To use the Matrix Control, specify which MIDI message (Source  
parameter) will be used to control which parameter  
(Destination parameter), and how greatly (Sns parameter), and  
the tone to which the effect is applied (Tone parameter).  
When synchronizing to the tempo of the connected MIDI  
sequencer, set the Clock Source parameter (PATCH/ General) to  
SEQUENCER,and set the Sync Mode parameter (SYSTEM/  
Sequencer) to SLAVE MIDI.”  
Although there are no MIDI messages for LFO 1 through TVA  
Envelope, they can be used as Matrix Control. In this case, you  
can change the tone settings in realtime by playing patches.  
If you want to use common controllers for the entire Fantom,  
select SYS CTRL1”–”SYS CTRL4.MIDI messages used as  
System Control 14 are set with the Sys Ctrl 14 Source  
parameters (SYSTEM/ Control) (p. 184).  
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Cre a tin g a Pa tch  
Ch a n g in g th e Pitch En ve lo p e  
There are parameters that determine whether or not Pitch Bend,  
Controller Number 11 (Expression) and Controller Number 64  
(Hold 1) are received (p. 51). When these settings are ON,and  
the MIDI messages are received, then when any change is made  
in the settings of the desired parameter, the Pitch Bend,  
Expression, and Hold 1 settings also change simultaneously. If  
you want to change the targeted parameters only, then set these  
to OFF.”  
PIT ENV A-TIME: Changes the Env Time 1 parameter of the pitch  
envelope.  
PIT ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the pitch envelope.  
PIT ENV R-TIME: Changes the Env Time 4 parameter of the pitch  
envelope.  
Ch a n g in g th e TVF En ve lo p e  
There are parameters that let you specify whether specific MIDI  
messages will be received for each channel in a multitimbre or  
settings is assigned to a part, confirm that any MIDI messages  
used for the Matrix Control will be received. If the Fantom is set  
up such that reception of MIDI messages is disabled, then the  
Matrix Control will not function.  
TVF ENV A-TIME: Changes the Env Time 1 parameter of the TVF  
envelope.  
TVF ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the TVF envelope.  
TVF ENV R-TIME: Changes the Env Time 4 parameter of the TVF  
envelope.  
Ch a n g in g th e TVF En ve lo p e  
De stin a tio n 1 –4 (Ma trix Co n tro l De stin a tio n 1 –  
4 )  
TVA ENV A-TIME: Changes the Env Time 1 parameter of the TVA  
envelope.  
Matrix Control Destination selects the tone parameter that is to be  
controlled when using the Matrix Control. The following parameters  
can be controlled. When not controlling parameters with the Matrix  
Control, set this to OFF.Up to four parameters can be specified for  
each Matrix Control, and controlled simultaneously.  
TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the TVA envelope.  
TVA ENV R-TIME: Changes the Env Time 4 parameter of the TVA  
envelope.  
Sp littin g To n e s Th a t Are Pla y e d  
In this manual, Parameters that can be controlled using the  
TMT  
Matrix Control are marked with a H.”  
O p e n in g a n d Clo sin g th e Filte r  
If the Matrix Control is used to split tones, set the TMT Vel  
Control parameter (PATCH/ TMT) to OFF,and the TMT  
Control Sw parameter (PATCH/ Matrix Ctrl) to ON(p. 56, p.  
58).  
CUTOFF: Changes the cutoff frequency.  
RESONANCE: Emphasizes the overtones in the region of the cutoff  
frequency, adding character to the sound.  
If the Matrix Control is used to split tones, we recommend  
setting the Matrix Control Sens to +63.Selecting a lower value  
may prevent switching of the tones. Furthermore, if you want to  
reverse the effect, set the value to -63.”  
Ch a n g in g th e Vo lu m e , Pa n , a n d Pitch  
LEVEL: Changes the volume level.  
PAN: Changes the pan.  
If you want to use matrix control to switch smoothly between  
tones, use the Key Fade Lower and Key Fade Upper parameters  
the switch is between the tones.  
PITCH: Changes the pitch.  
Ch a n g in g Ho w th e Effe cts Are Ap p lie d  
DRY LEVEL: Changes the volume of dry sounds.  
CHORUS SEND: Changes the amount of chorus.  
REVERB SEND: Changes the amount of reverb.  
Ch a n g in g th e De p th o f Fre q u e n cy  
Mo d u la tio n fo r FXM  
FXM DEPTH  
Ap p ly in g LFO to Mo d u la te So u n d s  
LFO1/LFO2 PCH DEPTH: Changes the vibrato depth.  
LFO1/LFO2 TVF DEPTH: Changes the wah depth.  
LFO1/LFO2 TVA DEPTH: Changes the tremolo depth.  
LFO1/LFO2 PAN DEPTH: Changes the effect that the LFO will have  
on pan.  
Ch a n g in g Sp e cific Mu lti-Effe cts Pa ra m e te rs  
MFX CTRL14: Change the parameter that was specified by MFX  
Control 14 Assign parameter.  
No effects are available, even with the Matrix Control, when the  
settings are such that no multi-effects are applied.  
LFO1/LFO2 RATE: Changes the speed of the LFO cycles.  
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Cre a tin g a Pa tch  
Sn s 1 –4 (Ma trix Co n tro l Se n s 1 –4 )  
Ch a n g in g Ho w a To n e Is So u n d e d  
Sets the amount of the Matrix Controls effect that is applied. If you  
wish to modify the selected parameter in a positive (+) direction –  
i.e., a higher value, toward the right, or faster etc. from its current  
setting, select a positive (+) value. If you wish to modify the selected  
parameter in a negative (-) direction i.e., a lower value, toward the  
left, or slower etc. from its current setting, select a negative (-)  
value. When both positive and negative are selected, the changes are  
greater as the value increases. Set it to 0if you dont want this  
effect.  
(TMT)  
fig.03-14_50  
Value: -63+63  
To n e 1 –4 (To n e Co n tro l Sw itch 1 –4 )  
Matrix Control Tone selects the tone to which the effect is applied  
when using the Matrix Control.  
Value  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
: The effect will be applied.  
R: The effect will be applied in reverse.  
TMT  
TMT Co n tro l Sw (TMT Co n tro l Sw itch )  
Stru ctu re 1 & 2 , 3 & 4 (Stru ctu re Ty p e 1 & 2 , 3  
& 4 )  
Use the Matrix Control to enable (ON), or disable (OFF) sounding of  
different tones.  
Determines how tone 1 and 2, or tone 3 and 4 are connected.  
Value: OFF, ON  
Value: 110  
The following 10 different Types of combination are available.  
fig.Struct-01  
You can also cause different tones to sound in response to notes  
played at different strengths (velocity) on the keyboard (p. 58).  
However, the Matrix Control and the keyboard velocity cannot  
be used simultaneously to make different tones to sound. When  
you want to make the different tones to sound, set the TMT Vel  
Control parameter (PATCH/ TMT) to OFF.”  
TYPE 1  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF  
TVF  
TVA  
TVA  
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this  
type when you want to preserve PCM sounds or create and combine  
sounds for each tone.  
fig.Struct-02  
TYPE 2  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TVF TVA  
This type stacks the two filters together to intensify the  
characteristics of the filters. The TVA for tone 1 (or 3) controls the  
volume balance between the two tones.  
fig.Struct-03  
TYPE 3  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
B
TVF TVA  
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter,  
and then applies a booster to distort the waveform.  
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Cre a tin g a Pa tch  
fig.Struct-04  
fig.Struct-09  
TYPE 4  
TYPE 9  
TONE 1 (3) WG  
TONE 1 (3) WG  
TVA  
TVF  
TVF TVA  
TVF  
R
B
TONE 2 (4) WG  
TONE 2 (4) WG  
TVF TVA  
TVA  
This type applies a booster to distort the waveform, and then  
combines the two filters. The TVA for tone 1 (or 3) controls the  
This type passes the filtered sound of each tone through a ring  
modulator to create new overtones. The tone 1 (3) TVA will control  
the volume balance of the two tones, adjusting the depth of ring  
volume balance between the two tones and adjusts booster level.  
fig.Struct-05  
modulator.  
fig.Struct-10  
TYPE 5  
TYPE 10  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TONE 1 (3) WG  
TONE 2 (4) WG  
R
TVF TVA  
TVF  
R
TVF TVA  
TVA  
This type uses a ring modulator to create new overtones, and  
combines the two filters. The tone 1 (3) TVA will control the volume  
This type passes the filtered sound of each tone through a ring  
modulator to create new overtones, and also mixes in the sound of  
tone 2 (4). Since the ring-modulated sound can be mixed with tone 2  
(4), tone 1 (3) TVA can adjust the amount of the ring-modulated  
sound.  
balance of the two tones, adjusting the depth of ring modulator.  
fig.Struct-06  
TYPE 6  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
R
If you select a tone while on the Structure screen, the tone paired  
with the selected tone will also be selected.  
TVF TVA  
This type uses a ring modulator to create new overtones, and in  
addition mixes in the sound of tone 2 (4) and stacks the two filters.  
Since the ring-modulated sound can be mixed with tone 2 (4), tone 1  
When TYPE 210 is selected and one tone of a pair is turned off,  
the other tone will be sounded as TYPE 1 regardless of the  
displayed setting.  
(3) TVA can adjust the amount of the ring-modulated sound.  
fig.Struct-07  
If you limit the keyboard area in which a tone will sound  
it will sound (Velocity Range p. 59), the result in areas or ranges  
where the tone does not sound is just as if the tone had been  
turned off. This means that if TYPE 210 is selected and you  
create a keyboard area or velocity range in which one tone of a  
pair does not sound, notes played in that area or range will be  
sounded by the other tone as TYPE 1 regardless of the displayed  
setting.  
TYPE 7  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
R
TVF TVA  
This type applies a filter to tone 1 (3) and ring-modulates it with tone  
2 (4) to create new overtones.  
fig.Struct-08  
Bo o ste r 1 &2 , 3 &4 (Bo o ste r Ga in )  
TYPE 8  
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can  
adjust the depth of the booster. The booster increases the input  
signal in order to distort the sound. This creates the distortion effect  
frequently used with electric guitars. Higher settings will produce  
more distortion.  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
R
TVF TVA  
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring  
modulator, and then mixes in the sound of tone 2 (4) and applies a  
filter to the result.  
Value: 0, +6, +12, +18  
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Cre a tin g a Pa tch  
Ke y Fa d e Lo w e r (Ke y b o a rd Fa d e W id th Lo w e r)  
This determines what will happen to the tones level when a note  
thats lower than the tones specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
Bo o ste r  
The Booster is used to distort the incoming signal.  
fig.Booster-1.e  
Booster level  
Value: 0127  
Ke y Ra n g e Lo w e r (Ke y b o a rd Ra n g e Lo w e r)  
Specifies the lowest note that the tone will sound for each tone.  
Value: C-1UPPER  
In addition to using this to create distortion, you can use the  
waveform (WG1) of one of the tones as an LFO which shifts the  
other waveform (WG2) upward or downward to create  
modulation similar to PWM (pulse width modulation). This  
parameter works best when you use it in conjunction with the  
Ke y Ra n g e Up p e r (Ke y b o a rd Ra n g e Up p e r)  
Specifies the highest note that the tone will sound for each tone.  
Value: LOWERG9  
Wave Gain parameter (PATCH/ Wave) (p. 59).  
fig.Booster-2.e  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
Uses WG1 as LFO  
Adjusts WG1 output  
WG1  
TVA  
Ke y Fa d e Up p e r (Ke y b o a rd Fa d e W id th Up p e r)  
Booster  
This determines what will happen to the tones level when a note  
thats higher than the tones specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
WG2  
WG2  
Value: 0127  
fig.Key Range.e  
Level  
Adds to WG1  
Distorted area of the  
Waveform changes  
Pitch  
Shift in waveform by WG1  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
TMT Ve l Co n tro l (TMT Ve lo city Co n tro l Sw itch )  
Rin g Mo d u la to r  
TMT Velocity Control determines whether a different tone is played  
(ON) or not (OFF) depending on the force with which the key is  
played (velocity).  
A ring modulator multiplies the waveforms of two tones with  
each other, generating many new overtones (inharmonic  
partials) which were not present in either waveform. (Unless  
one of the waveforms is a sine wave, evenly-spaced frequency  
components will not usually be generated.)  
When set to RND,the patchs constituent tones will sound  
randomly, regardless of any Velocity messages.  
Value: OFF, ON, RND  
As the pitch difference between the two waveforms changes the  
harmonic structure, the result will be an unpitched metallic  
sound. This function is suitable for creating metallic sounds  
Instead of using Velocity, you can also have tones substituted  
and the Matrix Control cannot be used simultaneously to make  
different tones to sound. When using the Matrix Control to  
switch tones, set the TMT Vel Control parameter to OFF.”  
such as bells.  
fig.Ring Mod  
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Cre a tin g a Pa tch  
Ve l Fa d e Lo w e r (Ve lo city Fa d e W id th Lo w e r)  
For details on the setting, refer to How to Make the Patch  
This Determines what will happen to the tones level when the tone  
is played at a velocity lower than its specified velocity range. Higher  
settings produce a more gradual change in volume. If you want  
notes played outside the specified key velocity range to not be  
sounded at all, set this to 0.”  
Settings(p. 42).  
W a ve  
W a ve Gro u p  
Value: 0127  
Selects the group for the waveform that is to be the basis of the tone.  
Value  
Ve l Ra n g e Lo w e r (Ve lo city Ra n g e Lo w e r)  
INT: Waveforms stored in internal memory  
XP-A: Waveform stored in a Wave Expansion Board (SR-JV80 series)  
installed in EXP-A slots.  
This sets the lowest velocity at which the tone will sound. Make  
these settings when you want different tones to sound in response to  
notes played at different strengths.  
XP-B: Waveforms residing on a Wave Expansion Board (SRX series)  
installed in the EXP B slot  
Value: 1UPPER  
Ve l Ra n g e Up p e r (Ve lo city Ra n g e Up p e r)  
XP-C: Waveforms residing on a Wave Expansion Board (SRX series)  
installed in the EXP C slot  
This sets the highest velocity at which the tone will sound. Make  
these settings when you want different tones to sound in response to  
notes played at different strengths.  
You cannot select a waveform group of a Wave Expansion Board  
that is not installed.  
Value: LOWER127  
W a ve N o . (L) (W a ve N u m b e r (L))  
W a ve N o . (R) (W a ve N u m b e r (R))  
Selects the basic waveform for a tone. Along with the Wave number,  
the Wave name appears at the lower part of the display.  
When in monaural mode, only the left side (L) is specified. When in  
stereo, the right side (R) is also specified.  
If you attempt to set the Lower velocity limit above the Upper, or  
the Upper below the Lower, the other value will automatically  
be adjusted to the same setting.  
When using the Matrix Control to have different tones played,  
set the lowest value (Lower) and highest value (Upper) of the  
value of the MIDI message used.  
Value: ----, 11083  
Ga in (W a ve Ga in )  
Ve l Fa d e Up p e r (Ve lo city Fa d e W id th Up p e r)  
Sets the gain (amplification) of the waveform. The value changes in 6  
dB (decibel) stepsan increase of 6 dB doubles the waveforms gain.  
If you intend to use the Booster to distort the waveforms sound, set  
this parameter to its maximum value (p. 57).  
This determines what will happen to the tones level when the tone is  
played at a velocity greater than its specified velocity range. Higher settings  
produce a more gradual change in volume. If you want notes played outside  
the specified key velocity range to not be sounded at all, set this to 0.”  
Value: -6, 0, +6, +12  
Value: 0127  
fig.Vel Range.e  
Level  
FXM Sw itch  
This sets whether FXM will be used (ON) or not (OFF).  
Value: OFF, ON  
Velocity  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
FXM  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
Mo d ify in g W a ve fo rm s (W a ve )  
fig.03-15_50  
FXM Co lo r  
Specifies how FXM will perform frequency modulation. Higher  
settings result in a grainier sound, while lower settings result in a  
more metallic sound.  
Value: 14  
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Cre a tin g a Pa tch  
FXM De p th ●  
Pa tch F Tu n e (Pa tch Fin e Tu n e )  
Specifies the depth of the modulation produced by FXM.  
Adjusts the pitch of the patchs sound up or down in 1-cent steps (+/  
-50 cents).  
Value: 016  
Value: -50+50  
Te m p o Sy n c (W a ve Te m p o Sy n c)  
When you wish to synchronize a Phrase Loop to the clock (tempo),  
set this to ON.This is valid only when an optional Wave  
Expansion Board, such as SR-JV80-10: BASS&DRUMS,is installed,  
and you have selected a tone which uses a waveform that displays  
tempo (BPM).  
One cent is 1/ 100th of a semitone.  
O cta ve Sh ift  
Adjusts the pitch of the patchs sound up or down in units of an  
octave (+/ -3 octaves).  
Value: OFF, ON  
Value: -3+3  
Stre tch Tu n e (Stre tch Tu n e De p th )  
When the Tempo Sync parameter is set to ON,settings related  
This setting allows you to apply stretched tuningto the patch.  
(Stretched tuning is a system by which acoustic pianos are normally  
tuned, causing the lower range to be lower and the higher range to  
be higher than the mathematical tuning ratios would otherwise  
dictate.) With a setting of OFF,the patchs tuning will be equal  
temperament. A setting of 3will produce the greatest difference in  
the pitch of the low and high ranges.  
When the Tempo Sync parameter is set to ON,set the Delay  
Time parameter (PATCH/ General) to 0.With other settings, a  
delay effect will be applied, and you will be not be able to play  
as you expect.  
Value: OFF, 13  
Ph ra se Lo o p  
The diagram shows the pitch change relative to equal temperament  
that will occur in the low and high ranges. This setting will have a  
Phrase loop refers to the repeated playback of a phrase thats  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as Break Beats.”  
subtle effect on the way in which chords resonate.  
fig.Stretch.e  
Pitch difference from  
equal temperament  
Parameter value  
3
2
1
Mo d ify in g Pitch (Pitch )  
fig.03-16_50  
OFF  
OFF  
1
2
3
High note range  
Low note range  
To n e C Tu n e (To n e Co a rse Tu n e ) ●  
Adjusts the pitch of the tones sound up or down in semitone steps  
(+/ -4 octaves).  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
To n e F Tu n e (To n e Fin e Tu n e ) ●  
Pitch  
Adjusts the pitch of the tones sound up or down in 1-cent steps (+/ -  
50 cents).  
Pa tch C Tu n e (Pa tch Co a rse Tu n e ) ●  
Value: -50+50  
Adjusts the pitch of the patchs sound up or down in semitone steps  
(+/ -4 octaves).  
One cent is 1/ 100th of a semitone.  
Value: -48+48  
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Cre a tin g a Pa tch  
Rn d Pitch De p th (Ra n d o m Pitch De p th )  
En v T4 V-Se n s (Pitch En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
This specifies the width of random pitch deviation that will occur  
each time a key is pressed. If you do not want the pitch to change  
randomly, set this to 0.These values are in units of cents (1/ 100th  
of a semitone).  
Use this parameter when you want key release speed to impact on  
Time 4 value of the pitch envelope. If you want Time 4 to be speeded  
up for quickly released notes, set this parameter to a positive (+) value.  
If you want it to be slowed down, set this to a negative (-) value.  
Value: -63+63  
Value: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200,  
300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
Pitch KF (Pitch Ke y Fo llo w )  
En v Tim e KF (Pitch En ve lo p e Tim e Ke y Fo llo w )  
This specifies the amount of pitch change that will occur when you  
play a key one octave higher (i.e., 12 keys upward on the keyboard).  
If you want the pitch to rise one octave as on a conventional  
keyboard, set this to +100.If you want the pitch to rise two  
octaves, set this to +200.Conversely, set this to a negative value if  
you want the pitch to fall. With a setting of 0,all keys will produce  
the same pitch.  
Use this setting if you want the pitch envelope times (Time 2Time  
4) to be affected by the keyboard location. Based on the pitch  
envelope times for the C4 key, positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30,  
+40, +50, +60, +70, +80, +90, +100  
fig.Time KF.e  
Value: -200, -190, -180, -170, -160, -150, -140, -130, -120, -110, -100, -90,  
-80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70,  
+80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190,  
Time  
+100  
+200  
fig.Pitch KF.e  
Pitch  
+50  
0
+200  
+100  
+50  
0
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
-50  
-200  
C6  
-100  
C7  
Key  
C1  
C2  
C3  
C4  
C5  
En v Le ve l 0 4 (Pitch En ve lo p e Le ve l 0 4 )  
Specify the pitch envelope levels (Level 0Level 4). It determines  
how much the pitch changes from the reference pitch (the value set  
with Coarse Tune or Fine Tune on the Pitch screen) at each point.  
Positive (+) settings will cause the pitch to be higher than the  
standard pitch, and negative (-) settings will cause it to be lower.  
Value: -63+63  
En v De p th (Pitch En ve lo p e De p th )  
Adjusts the effect of the Pitch Envelope. Higher settings will cause  
the pitch envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
Value: -12+12  
En v Tim e 1 –4 (Pitch En ve lo p e Tim e 1 –4 ) ●  
En v V-Se n s (Pitch En ve lo p e Ve lo city Se n sitivity )  
Specify the pitch envelope times (Time 1Time 4). Higher settings  
will result in a longer time until the next pitch is reached. (For  
example, Time 2 is the time over which the pitch changes from Level  
1 to Level 2.)  
Keyboard playing dynamics can be used to control the depth of the  
pitch envelope. If you want the pitch envelope to have more effect  
for strongly played notes, set this parameter to a positive (+) value. If  
you want the pitch envelope to have less effect for strongly played  
notes, set this to a negative (-) value.  
Value: 0127  
fig.Pitch Env.e  
T1  
T2  
T3  
T4  
Value: -63+63  
En v T1 V-Se n s (Pitch En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
This allows keyboard dynamics to affect the Time 1 of the Pitch  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Pitch  
L0  
Time  
L1  
L3  
Note off  
Note on  
L2  
L4  
Value: -63+63  
T: Time L: Level  
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Cre a tin g a Pa tch  
Cu to ff Fre q (Cu to ff Fre q u e n cy ) ●  
Mo d ify in g th e Brig h tn e ss o f a  
So u n d w ith a Filte r (TVF)  
fig.03-17_50  
Selects the frequency at which the filter begins to have an effect on  
the waveforms frequency components.  
Value: 0127  
With LPF/ LPF2/ LPF3selected for the Filter Type parameter,  
lower cutoff frequency settings reduce a tones upper harmonics for  
a more rounded, warmer sound. Higher settings make it sound  
brighter.  
If BPFis selected, harmonic components will change depending  
on the TVF Cutoff Frequency setting. This can be useful when  
creating distinctive sounds.  
With HPFselected, higher Cutoff Frequency settings will reduce  
lower harmonics to emphasize just the brighter components of the  
sound.  
With PKGselected, the harmonics to be emphasized will vary  
depending on Cutoff Frequency setting.  
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
TVF  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency values set for each tone, set  
the Cutoff Offset parameter (PATCH/ General) (p. 47).  
Filte r Ty p e  
Selects the type of filter. A filter is a function that cuts off a specific  
frequency band to change a sounds brightness, thickness, and other  
qualities.  
Cu to ff KF (Cu to ff Fre q u e n cy Ke y Fo llo w )  
Use this parameter if you want the cutoff frequency to change  
according to the key that is pressed. Relative to the cutoff frequency  
at the C4 key (center C), positive (+) settings will cause the cutoff  
frequency to rise for notes higher than C4, and negative (-) settings  
will cause the cutoff frequency to fall for notes higher than C4.  
Larger settings will produce greater change.  
Value  
OFF: No filter is used.  
LPF: Low Pass Filter. This reduces the volume of all frequencies  
above the cutoff frequency (Cutoff Freq). in order to round off, or  
un-brighten, the sound. This is the most common filter used in  
synthesizers.  
Value: -200, -190, -180, -170, -160, -150, -140, -130, -120, -110, -100, -90,  
-80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70,  
+80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190,  
BPF: Band Pass Filter. This leaves only the frequencies in the region  
of the cutoff frequency (Cutoff Freq), and cuts the rest. This can be  
useful when creating distinctive sounds.  
+200  
fig.Cutoff KF.e  
HPF: High Pass Filter. This cuts the frequencies in the region below  
the cutoff frequency (Cutoff Freq). This is suitable for creating  
percussive sounds emphasizing their higher ones.  
PKG: Peaking Filter. This emphasizes the frequencies in the region  
of the cutoff frequency (Cutoff Freq). You can use this to create wah-  
wah effects by employing an LFO to change the cutoff frequency  
cyclically.  
Cutoff frequency  
(Octave)  
+200  
+100  
+2  
+50  
+1  
LPF2: Low Pass Filter 2. Although frequency components above the  
Cutoff frequency (Cutoff Freq) are cut, the sensitivity of this filter is  
half that of the LPF. This makes it a comparatively warmer low pass  
filter. This filter is good for use with simulated instrument sounds  
such as the acoustic piano.  
o
0
-1  
-2  
-50  
-200  
C6  
-100  
C7  
C1  
C2  
C3  
C4  
C5  
Key  
LPF3: Low Pass Filter 3. Although frequency components above the  
Cutoff frequency (Cutoff Freq) are cut, the sensitivity of this filter  
changes according to the Cutoff frequency. While this filter is also  
good for use with simulated acoustic instrument sounds, the nuance  
it exhibits differs from that of the LPF2, even with the same TVF  
Envelope settings.  
The cutoff frequency key follow setting appearing at the lower  
part of the TVF settings screen graphically depict the current  
values of the settings. Solid lines represent the cutoff frequency  
key follow setting, while dotted lines are used for the TVA bias  
settings. This lets you compare the TVF cutoff frequency key  
follow setting and the TVA bias settings while you make  
settings.  
If you set LPF2or LPF3,the setting for the Resonance  
parameter will be ignored.  
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Cre a tin g a Pa tch  
Cu to ff V-Cu rve (Cu to ff Fre q u e n cy Ve lo city  
Cu rve )  
Re so V-Se n s (Re so n a n ce Ve lo city Se n sitivity )  
This allows keyboard velocity to modify the amount of Resonance. If  
you want strongly played notes to have a greater Resonance effect,  
set this parameter to positive (+) settings. If you want strongly  
played notes to have less Resonance, use negative (-) settings.  
Value: -63+63  
Selects one of the following seven curves that determine how  
keyboard playing dynamics (velocity) influence the cutoff frequency.  
Set this to FIXEDwhen the Cutoff frequency is not to be changed  
according to the force with which the keys are pressed.  
Value: FIXED, 17  
En v De p th (TVF En ve lo p e De p th )  
fig.Curve-7  
Specifies the depth of the TVF envelope. Higher settings will cause  
the TVF envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
1
2
3
4
5
6
7
Value: -63+63  
Cu to ff V-Se n s (Cu to ff Ve lo city Se n sitivity )  
En v V-Cu rve (TVF En ve lo p e Ve lo city Cu rve )  
Use this parameter when changing the cutoff frequency to be  
applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this  
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set this to  
FIXEDwhen the amount of TVF Envelope applied is not to be  
changed according to the force with which the keys are pressed.  
parameter to positive (+) settings. If you want strongly played notes  
to lower the cutoff frequency, use negative (-) settings.  
Value: -63+63  
Value: FIXED, 17  
fig.Curve-7  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency Velocity Sensitivity values  
set for each tone, set the Velocity Sens Offset parameter  
Level V-Sens parameter (PATCH/ TVA) (p. 65).  
1
2
3
4
5
6
7
En v V-Se n s (TVF En ve lo p e Ve lo city Se n sitivity )  
Specifies how keyboard playing dynamics will affect the depth of the  
TVF envelope. Positive (+) settings will cause the TVF envelope to  
have a greater effect for strongly played notes, and negative (-)  
settings will cause the effect to be less.  
Re so n a n ce ●  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
Value: 0127  
Value: -63+63  
En v T1 V-Se n s (TVF En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly played  
slowed down, set this to a negative (-) value.  
To edit the overall patch while preserving the relative  
differences in the Resonance values set for each tone, set the  
Resonance Offset parameter (PATCH/ General) (p. 47).  
fig.Resonance.e  
LPF  
BPF  
HPF  
PKG  
Value: -63+63  
Level  
High  
En v T4 V-Se n s (TVF En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
Frequency  
Cutoff frequency  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVF envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Value: -63+63  
Low  
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Cre a tin g a Pa tch  
En v Tim e KF (TVF En ve lo p e Tim e Ke y Fo llo w )  
Ad ju stin g th e Vo lu m e (TVA)  
Use this setting if you want the TVA envelope times (Time 2Time 4)  
to be affected by the keyboard location. Based on the TVF envelope  
times for the C4 key (center C), positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
fig.03-18_50  
Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30,  
+40, +50, +60, +70, +80, +90, +100  
fig.Time KF.e  
Time  
+100  
+50  
0
For details on the setting, refer to How to Make the Patch  
Settings(p. 42).  
TVA  
-50  
Pa tch Le ve l  
-100  
Key  
C7  
Specifies the volume of the patch.  
C1  
C2  
C3  
C4  
C5  
C6  
Value: 0127  
To n e Le ve l ●  
En v Le ve l 0 4 (TVF En ve lo p e Le ve l 0 4 )  
Sets the volume of the tone. This setting is useful primarily for  
adjusting the volume balance between tones.  
Value: 0127  
Specify the TVF envelope levels (Level 0Level 4). These settings  
specify how the cutoff frequency will change at each point, relative  
to the standard cutoff frequency (the cutoff frequency value  
specified in the TVF screen).  
Bia s  
Value: 0127  
Bias causes the volume to be affected by the keyboard position. This  
is useful for changing volume through keyboard position (pitch)  
En v Tim e 1 –4 (TVF En ve lo p e Tim e 1 –4 ) ●  
when playing acoustic instruments.  
Specify the TVF envelope times (Time 1Time 4). Higher settings  
will lengthen the time until the next cutoff frequency level is  
reached. (For example, Time 2 is the time over which Level 1 will  
change to Level 2.)  
fig.Bias.e  
LOWER  
Level  
UPPER  
Level  
+
0
+
0
Value: 0127  
fig.TVF Env.e  
Key  
Key  
C-1  
G9  
C-1  
G9  
Bias Point  
Bias Point  
T1  
T2  
T3  
T4  
LO&UP  
Level  
ALL  
+
0
+
0
+
0
Level  
Cutoff  
Frequency  
0
L0  
L1  
Note on  
Time  
+
L2  
L3  
L4  
Key  
Key  
Note off  
C-1  
G9  
C-1  
G9  
Bias Point  
Bias Point  
T: Time L: Level  
Bia s Le ve l  
Adjusts the angle of the volume change that will occur in the  
The envelopes appearing at the lower part of the TVF settings  
screen graphically depict the current values of the settings. Solid  
lines represent the TVF envelope, while dotted lines are used for  
the TVA envelope. This lets you compare the TVF and TVA  
envelopes while you make settings.  
selected Bias Direction. Larger settings will produce greater change.  
Negative (-) values will invert the change direction.  
Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30,  
+40, +50, +60, +70, +80, +90, +100  
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Cre a tin g a Pa tch  
Bia s Po sitio n  
To n e Pa n ●  
Specifies the key relative to which the volume will be modified.  
Sets the pan of the tone. L64is far left, 0is center, and 63Ris  
far right.  
Value: C-1G9  
Value: L64063R  
Bia s Dire ctio n  
Pa n KF (Pa n Ke y Fo llo w )  
Selects the direction in which change will occur starting from the  
Bias Position.  
Use this parameter if you want key position to affect panning.  
Positive (+) settings will cause notes higher than C4 key (center C) to  
be panned increasingly further toward the right, and negative (-)  
settings will cause notes higher than C4 key (center C) to be panned  
toward the left. Larger settings will produce greater change.  
Value  
LOWER: The volume will be modified for the keyboard area below  
the Bias Point.  
UPPER: The volume will be modified for the keyboard area above  
the Bias Point.  
Value: -100+100  
fig.Pan KF.e  
LO&UP: The volume will be modified symmetrically toward the left  
and right of the Bias Point.  
Pan  
+100  
+50  
0
R
o
ALL: The volume changes linearly with the bias point at the center.  
The bias settings appearing at the lower part of the TVA settings  
screen graphically depict the current values of the settings. Solid  
lines represent the bias settings, while dotted lines are used for  
the TVF cutoff frequency key follow setting. This lets you  
compare the TVA bias settings and the TVF cutoff frequency key  
follow setting while you make settings.  
-50  
-100  
L
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
Le ve l V-Cu rve (TVA Le ve l Ve lo city Cu rve )  
You can select from seven curves that determine how keyboard  
playing strength will affect the volume. If you do not want the  
volume of the tone to be affected by the force with which you play  
the key, set this to FIXED.”  
Rn d Pa n De p th (Ra n d o m Pa n De p th )  
Use this parameter when you want the stereo location to change  
randomly each time you press a key. Higher settings will produce a  
greater amount of change.  
Value: FIXED, 17  
fig.Curve-7  
Value: 063  
Alte r Pa n De p th (Alte rn a te Pa n De p th )  
1
2
3
4
5
6
7
This setting causes panning to be alternated between left and right  
each time a key is pressed. Higher settings will produce a greater  
amount of change. Lor Rsettings will reverse the order in  
which the pan will alternate between left and right. For example if  
two tones are set to Land Rrespectively, the panning of the two  
tones will alternate each time they are played.  
Le ve l V-Se n s (TVA Le ve l Ve lo city Se n sitivity )  
Set this when you want the volume of the tone to change depending  
on the force with which you press the keys. Set this to a positive (+)  
value to have the changes in tone volume increase the more  
forcefully the keys are played; to make the tone play more softly as  
you play harder, set this to a negative (-) value.  
Value: L63063R  
Value: -63+63  
When any value from Type 2”–”10is selected for the Structure  
parameter (PATCH/ TMT) in the Pan KF, Rnd Pan Depth, Alter  
Pan Depth parameter settings, the output of tones 1 and 2 are  
joined in tone 2, and the output of tones 3 and 4 are joined in  
tone 4. For this reason, tone 1 will follow the settings of tone 2,  
If you wish to make adjustments to the entire patch while  
maintaining the relative values of TVA Level Velocity Sensitivity  
among tones, adjust the Velocity Sens Offset parameter  
Cutoff V-Sens parameter (PATCH/ TVF) (p. 63).  
En v T1 V-Se n s (TVA En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
Pa tch Pa n  
Specifies the pan of the patch. L64is far left, 0is center, and  
This allows keyboard dynamics to affect the Time 1 of the TVA  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
63Ris far right.  
Value: L64063R  
Value: -63+63  
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Cre a tin g a Pa tch  
En v T4 V-Se n s (TVA En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
En v Le ve l 1 3 (TVA En ve lo p e Le ve l 1 3 )  
Specify the TVA envelope levels (Level 1Level 3). These settings  
specify how the volume will change at each point, relative to the  
standard volume (the Tone Level value specified in the TVA screen).  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVA envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Value: 0127  
fig.TVA Env.e  
T1 T2  
T3  
T4  
Value: -63+63  
En v Tim e KF (TVA En ve lo p e Tim e Ke y Fo llo w )  
Use this setting if you want the TVA envelope times (Time 2Time 4)  
to be affected by the keyboard location. Based on the TVA envelope  
times for the C4 key (center C), positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
Level  
Time  
L3  
L2  
L1  
Note on  
Note off  
T: Time L: Level  
Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30,  
The envelopes appearing at the lower part of the TVA settings  
screen graphically depict the current values of the settings. Solid  
lines represent the TVA envelope, while dotted lines are used for  
the TVF envelope. This lets you compare the TVA and TVF  
envelopes while you make settings.  
+40, +50, +60, +70, +80, +90, +100  
fig.Time KF.e  
Time  
+100  
+50  
0
Mo d u la tin g So u n d s (LFO )  
fig.03-19_50  
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
En v Tim e 1 –4 (TVA En ve lo p e Tim e 1 –4 ) ●  
Specify the TVA envelope times (Time 1Time 4). Higher settings  
will lengthen the time until the next volume level is reached. (For  
example, Time 2 is the time over which Level 1 will change to Level  
For details on the setting, refer to How to Make the Patch  
2.)  
Settings(p. 42).  
Value: 0127  
An LFO (Low Frequency Oscillator) causes change over a cycle  
in a sound. Each tone has two LFOs (LFO1/ LFO2), and these can  
be used to cyclically change the pitch, cutoff frequency and  
volume to create modulation-type effects such as vibrato, wah  
and tremolo. Both LFOs have the same parameters so only one  
explanation is needed.  
To edit the overall patch while preserving the relative  
differences in the Env Time 1 parameter (Attack Time) values set  
for each tone, set the Attack Time Offset parameter (PATCH/  
preserving the relative differences in the Env Time 4 parameter  
(Release Time) values set for each tone, set the Release Time  
Offset parameter (PATCH/ General) (p. 48).  
LFO  
1 :/ 2 :W a ve fo rm (LFO 1 / LFO 2 W a ve fo rm )  
Selects the waveform of the LFO.  
Value  
SIN: Sine wave  
TRI: Triangle wave  
SAW-U: Sawtooth wave  
SAW-D: Sawtooth wave (negative polarity)  
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Cre a tin g a Pa tch  
SQR: Square wave  
RND: Random wave  
When using violin, wind, or certain other instrument sounds in a  
performance, rather than having vibrato added immediately  
after the sounds are played, it can be effective to add the vibrato  
after the note is drawn out somewhat. If you set the 1:/ 2:Delay  
Time in conjunction with the 1:/ 2:Pitch Depth parameter and 1:/  
2:Rate parameter, the vibrato will be applied automatically  
following a certain interval after the key is pressed. This effect is  
called Delay Vibrato.  
BND-U: Once the attack of the waveform output by the LFO is  
allowed to develop in standard fashion, the waveform then  
continues without further change.  
BND-D: Once the decay of the waveform output by the LFO is  
allowed to develop in standard fashion, the waveform then  
continues without further change.  
TRP: Trapezoidal wave  
S&H: Sample & Hold wave (one time per cycle, LFO value is changed)  
CHAOS: Chaos wave  
1 :/ 2 :De la y Tim e KF (LFO 1 / LFO 2 De la y Tim e  
Ke y Fo llo w )  
Adjusts the value for the 1:/ 2:Delay Time parameter depending on  
the key position, relative to the C4 key (center C). To decrease the  
time that elapses before the LFO effect is applied (the effect is  
continuous) with each higher key that is pressed in the upper  
registers, select a positive value; to increase the elapsed time, select a  
negative value. Larger settings will produce greater change. If you do  
not want the elapsed time before the LFO effect is applied (the effect  
is continuous) to change according to the key pressed, set this to 0.”  
Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30,  
If you set this to BND-Uor BND-D,you must turn the 1:/ 2:Key  
Trigger parameter to ON.If this is OFF,it will have no effect.  
1 :/ 2 :Ra te (LFO 1 / LFO 2 Ra te ) ●  
Adjusts the modulation rate, or speed, of the LFO.  
Value: 0127, Note  
LFO Rate sets the beat length for the synchronized tempo when the  
tempo that specifies the LFO cycle (Patch Tempo) is synchronized  
with the tempo set in a sequencer.  
+40, +50, +60, +70, +80, +90, +100  
fig.Time KF.e  
(Example)  
Time  
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))  
+100  
Setting  
(half note)  
Delay time  
1 second (60 / 60 =1 (second))  
+50  
0
0.5 seconds (60 / 120= 0.5 (seconds))  
0.25 seconds (60 / 240= 0.25 (seconds))  
(quarter note)  
(eighth note)  
-50  
This setting will be ignored if the 1:/ 2:Waveform parameter is  
set to CHAOS.”  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
1 :/ 2 :O ffse t (LFO 1 / LFO 2 O ffse t)  
Raises or lowers the LFO waveform relative to the central value  
(pitch or cutoff frequency). Positive (+) settings will move the  
waveform so that modulation will occur from the central value  
upward. Negative (-) settings will move the waveform so that  
modulation will occur from the central value downward.  
Value: -100, -50, 0, +50, +100  
1 :/ 2 :Fa d e Mo d e (LFO 1 / LFO 2 Fa d e Mo d e )  
Specifies how the LFO will be applied.  
Value: ON <, ON >, OFF <, OFF >  
After referring to How to Apply the LFO(p. 68), change the  
1 :/ 2 :Ra te De tu n e (LFO 1 / LFO 2 Ra te De tu n e )  
setting until the desired effect is achieved.  
LFO Rate Detune makes subtle changes in the LFO cycle rate (1:/  
2:Rate parameter) each time a key is pressed. Higher settings will  
cause greater change.  
1 :/ 2 :Fa d e Tim e (LFO 1 / LFO 2 Fa d e Tim e )  
Specifies the time over which the LFO amplitude will reach the  
maximum (minimum).  
Value: 0127  
Value: 0127  
1 :/ 2 :De la y Tim e (LFO 1 / LFO 2 De la y Tim e )  
Delay Time (LFO Delay Time) specifies the time elapsed before the  
After referring to How to Apply the LFO(p. 68), change the  
LFO effect is applied (the effect continues) after the key is pressed (or  
setting until the desired effect is achieved.  
released).  
Value: 0127  
After referring to How to Apply the LFO(p. 68), change the  
setting until the desired effect is achieved.  
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Cre a tin g a Pa tch  
1 :/ 2 :Ke y Trig g e r (LFO 1 / LFO 2 Ke y Trig g e r)  
Ap p ly th e LFO im m e d ia te ly w h e n th e k e y is  
p re sse d , a n d th e n g ra d u a lly b e g in to  
This specifies whether the LFO cycle will be synchronized to begin  
when the key is pressed (ON) or not (OFF).  
Value: OFF, ON  
d e cre a se th e e ffe ct  
fig.LFO-2.e  
high (more)  
Delay Time  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
1 :/ 2 :Pitch De p th (LFO 1 / LFO 2 Pitch De p th ) ●  
Depth  
Specifies how deeply the LFO will affect pitch.  
Pan  
Note on  
Value: -63+63  
low (less)  
1 :/ 2 :TVF De p th (LFO 1 / LFO 2 TVF De p th ) ●  
Fade Mode: ON >  
Fade Time: The time over which the LFO amplitude will reach the  
minimum after the Delay Time has elapsed.  
Delay Time: The time that the LFO will continue after the keyboard  
is played.  
Specifies how deeply the LFO will affect the cutoff frequency.  
Value: -63+63  
1 :/ 2 :TVA De p th (LFO 1 / LFO 2 TVA De p th ) ●  
Specifies how deeply the LFO will affect the volume.  
Ap p ly th e LFO g ra d u a lly a fte r th e k e y is  
Value: -63+63  
re le a se d  
fig.LFO-3.e  
1 :/ 2 :Pa n De p th (LFO 1 / LFO 2 Pa n De p th ) ●  
Delay  
Time  
high (more)  
Fade Time  
Specifies how deeply the LFO will affect the pan.  
Pitch  
Cutoff Frequency  
Level  
Value: -63+63  
Depth  
Pan  
Note  
on  
Note  
off  
Positive (+) and negative (-) settings for the Depth parameter  
result in differing kinds of change in pitch and volume. For  
example, if you set the Depth parameter to a positive (+) value  
for one tone, and set another tone to the same numerical value,  
but make it negative (-), the modulation phase for the two tones  
will be the reverse of each other. This allows you to shift back  
and forth between two different tones, or combine it with the  
Pan setting to cyclically change the location of the sound image.  
low (less)  
Fade Mode: OFF <  
Fade Time: The time over which the LFO amplitude will reach the  
maximum after the Delay Time has elapsed.  
Delay Time: The time from when the keyboard is released until the  
LFO begins to be applied.  
Ap p ly th e LFO fro m w h e n th e k e y is p re sse d  
u n til it is re le a se d , a n d g ra d u a lly b e g in to  
d e cre a se th e e ffe ct w h e n th e k e y is re le a se d  
When the Structure parameter (PATCH/ TMT) is set to any  
value from 2through 10,the output of tones 1 and 2 will be  
combined into tone 2, and the output of tones 3 and 4 will be  
combined into tone 4. This applies to the 1:/ 2:Pan Depth  
parameter settings. For this reason, tone 1 will follow the settings  
of tone 2, and tone 3 will follow the settings of tone 4 (p. 56).  
fig.LFO-4.e  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Depth  
Pan  
low (less)  
Note on  
Note off  
Fade Mode: OFF >  
Ho w to Ap p ly th e LFO  
Fade Time: The time over which the LFO amplitude will reach the  
minimum after the Delay Time has elapsed.  
Delay Time: The time that the LFO will continue after the keyboard  
is released.  
Ap p ly th e LFO g ra d u a lly a fte r th e k e y is p re sse d  
fig.LFO-1.e  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Depth  
Pan  
Note on  
low (less)  
Fade Mode: ON <  
Fade Time: The time over which the LFO amplitude will reach the  
maximum after the Delay Time has elapsed.  
Delay Time: The time from when the keyboard is played until the  
LFO begins to be applied.  
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Cre a tin g a Rh y th m Se t  
With the Fantom, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
rhythm sets, and the functions of the rhythm set parameters.  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
Some of the parameters have a “ ” symbol. This indicates that  
if you press [LIST] when setting one of these parameters, the  
related window will appear. For example if you press [LIST] at a  
parameter that requires you to specify a name, the Name  
window will appear.  
Ho w to Ma k e th e Rh y th m Se t  
Se ttin g s  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
Start with an existing rhythm set and edit it to create a new rhythm  
set. Rhythm sets are created from a collection of multiple rhythm  
tones (percussion instruments). You can change the assignments of  
the rhythm tones for each key with rhythm set edit.  
the screen. In such cases, press  
downward.  
to scroll the screen  
If you have selected a screen of parameters that can be specified  
individually for each rhythm tone, move the cursor to Key”  
(located in the upper part of the Rhythm Edit screen), and  
specify the key (rhythm tone) whose settings you want to edit.  
You can also press a note on the keyboard to specify the key.  
To switch a wave on/ off, move the cursor to the Wave Switch”  
in the upper part of the Rhythm Edit screen, and make the  
desired settings. From the left, these are Wave Switches 14.  
Assigning a check mark () will turn the wave on, and  
removing the check mark will turn it off.  
1 . Access the PATCH PLAY screen, and select the rhythm set  
whose settings you wish to modify (p. 40).  
You cannot edit the rhythm sets in the PR-E (GM2) group.  
If you want to create all your rhythm sets from the ground up,  
rather than the rhythm sets that have already been prepared,  
carry out the Initialize operation (p. 69).  
2 . Press [MENU].  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
The Menu window appears.  
fig.04-01_50  
you want.  
7 . Repeat steps 46 to complete a rhythm set.  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 72). If you do not  
wish to save changes, press [EXIT] to return to the PATCH  
PLAY screen.  
If you return to the PATCH PLAY screen without saving, the  
display will indicate EDITED,reminding you that the rhythm  
set settings have been modified.  
3 . Press  
(Select)].  
The Rhythm Edit screen appears.  
or  
to select Rhythm Edit,and then press [8  
If you turn off the power or select a different sound while the  
display indicates EDITED,your edited rhythm set will be lost.  
fig.04-02_50  
In itia lizin g Rh y th m Se t Se ttin g s (In it)  
Initializemeans to return the settings of the currently selected  
sound to a standard set of values or to the factory settings.  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantoms settings to  
their factory values, perform a Factory Reset (p. 195).  
1 . Access the PATCH PLAY screen, and select the rhythm set  
4 . The parameters are organized into several editing groups.  
Press [1 ()] or [2 ()] to select the tab for the editing group  
that contains the parameter you wish to edit.  
that you wish to initialize (p. 40).  
2 . Access the Rhythm Edit screen (p. 69).  
For details on how the parameters are grouped, refer to  
Parameter list(Sound/ Parameter List).  
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Cre a tin g a Rh y th m Se t  
3 . Press [7 (Init)].  
Co p y in g Rh y th m Se t Se ttin g s (Co p y )  
This operation copies the settings of any desired rhythm set to the  
currently selected rhythm set. You can use this feature to make the  
editing process faster and easier.  
The Rhythm Initialize window appears.  
fig.04-03_50  
Ba sic Pro ce d u re fo r Rh y th m Se t Co p y  
4 . Move the cursor to Type,and select the initialization type.  
1 . Access the PATCH PLAY screen, and select the copy-  
destination rhythm set (p. 40).  
Ty p e (In itia lize Ty p e )  
2 . Access the Rhythm Edit screen (p. 69).  
There are three initialize methods. Select either of them depending  
on the application.  
3 . Press [8 (Copy)].  
The Rhythm Copy window appears.  
fig.04-04_50  
DEFAULT: Resets the currently selected rhythm set in the  
Temporary memory to the standard values. This is called a Initial  
Data.Use this setting when you wish to create a sound from scratch.  
PRESET: Resets the currently selected rhythm set in user memory to  
the factory settings.  
MFX TEMPLATE: The multi-effect settings of the currently selected  
patch will be set to the MFX template settings.  
4 . Move the cursor to Mode,and select the data that you  
wish to copy.  
If the currently selected rhythm set is preset memory (PRST)  
data, initializing with the PRESETsetting will set the values to  
those of the identically numbered user memory.  
Three types of copy are available: Rhythm Set Name Copy,  
Rhythm Set Effects Copy, and Rhythm Tone Copy. You  
should select the one that is relevant to the type of data you wish  
to copy. For details refer to Types of Rhythm Set Copy”  
(following section).  
For details regarding MFX template, refer to MFX Template  
List(Sound/ Parameter List).  
5 . Move the cursor to Source,and select the copy-source  
5 . If youve set the initialization type to DEFAULTor  
PRESET,move the cursor to Modeand select the  
initialization mode.  
sound.  
6 . Press [8 (Execute)] to execute the Copy operation.  
7 . Press [EXIT] to return to the Rhythm Edit screen.  
Mo d e (In itia lize Mo d e )  
ALL: The rhythm set will be initialized.  
Ty p e s o f Rh y th m Se t Co p y  
KEY: A rhythm tone will be initialized. Move the cursor to Key”  
and select the rhythm tone that will be initialized. Key (rhythm tone)  
settings can be made by pressing a note.  
Rh y th m Se t N a m e Co p y (N AME)  
The name of a patch, rhythm set, multitimbre, or performance will  
6 . If youve set the initialization type to MFX TEMPLATE,”  
be copied to the currently selected rhythm set.  
move the cursor to Templateand select an MFX template.  
fig.04-04_50  
7 . Press [8 (Execute)].  
The initialization will be carried out, and youll be returned to  
the Rhythm Edit screen.  
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Cre a tin g a Rh y th m Se t  
Rh y th m Se t Effe cts Co p y (MFX/ CHO RUS/  
REVERB)  
Th e Co m p a re Fu n ctio n  
The effect settings of a patch, rhythm set, multitimbre, or  
For the Rhythm Tone Copy and Rhythm Set Effect Copy  
operations, you can use the Compare function.  
performance will be copied to the currently selected rhythm set.  
fig.04-05_50  
The Compare function allows you to play the copy-source  
rhythm set. To do so, press [1 (Compare)] to open the following  
window. The copy-source rhythm set can be switched in this  
window as well, but it is not possible to select GM group  
rhythm sets. After selecting the desired rhythm set, return to the  
previous screen by pressing [1 (Copy)].  
fig.04-07_50  
Effect contents that will be copied (Mode)  
MFX: Multi-effects settings  
CHORUS: Chorus settings  
REVERB: Reverb settings  
If you want to copy the multi-effect settings of a multitimbre or  
performance, select the MFX (MFX-AMFX-C) whose data will be  
copied.  
Rh y th m To n e Co p y (KEY)  
The Compare function cannot be used with Rhythm Set  
Effect Copy if PATCH,” “MULTITIMBREor  
PERFORMANCEis selected as the copy-source (Source).  
The rhythm set auditioned using the Compare function  
may sound slightly different than when it is played  
normally.  
Individual rhythm tone (percussion sound) settings assigned to each  
key will be copied to each key in the current rhythm set.  
fig.04-06.e  
Ca u tio n s W h e n Se le ctin g a  
W a ve fo rm  
Copy-source Key  
Copy-destination Key  
The sounds of the Fantom are based on complex PCM waveforms,  
and if you attempt to make settings that are contrary to the type of  
the original waveform, the results will not be as you expect.  
The internal waveforms of the Fantom fall into the following two  
groups.  
To specify the currently selected rhythm set as the copy source,  
set Sourceto TEMP.”  
The copy-source and copy-destination key can also be specified  
by pressing a key on the keyboard.  
One-shot: These waveforms contain sounds that have short decays.  
A one-shot waveform records the initial rise and fall of the sound.  
Some of the Fantoms one-shot waveforms are sounds that are  
complete in themselves, such as percussive instrument sounds. The  
Fantom also contains many other one-shot waveforms that are  
elements of other sounds. These include attack components such as  
piano-hammer sounds and guitar fret noises.  
Looped: These waveforms include sounds with long decays as well  
as sustained sounds. Loop waveforms repeatedly play back (loop)  
the portion of the waveform after the sound has reached a relatively  
steady state. The Fantoms looped waveforms also include  
components of other sounds, such as piano-string resonant  
vibrations and the hollow sounds of brass instruments.  
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Cre a tin g a Rh y th m Se t  
Ca u tio n s W h e n Usin g a O n e -sh o t  
W a ve fo rm  
Sa vin g Rh y th m Se ts Yo u ’ve  
Cre a te d (W rite )  
It is not possible to use the envelope to modify a one-shot waveform  
to create a decay that is longer than the original waveform, or to turn  
it into a sustaining sound. If you were to program such an envelope,  
you would be attempting to shape a portion of the sound that simply  
doesnt exist, and the envelope would have no effect.  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory)  
When you modify the settings of a rhythm set, the PATCH PLAY  
screen will indicate EDITED.Once you save the rhythm set into  
internal memory (user memory), the EDITEDindication goes  
away.  
Ca u tio n s W h e n Usin g a Lo o p  
W a ve fo rm  
With many acoustic instruments such as piano and sax, extreme  
timbral changes occur during the first few moments of each note.  
This initial attack is what defines much of the instruments character.  
For such waveforms, it is best to use the complex tonal changes of  
the attack portion of the waveform just as they are, and to use the  
envelope only to modify the decay portion. If you attempt to use the  
envelope to modify the attack portion as well, the characteristics of  
the original waveform may prevent you from getting the sound that  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Initialization  
procedure (p. 69).  
1 . Make sure that the Rhythm Set you wish to save is selected.  
2 . Press [MENU].  
you intend.  
fig.03-08.e  
The Menu window appears.  
fig.04-01_50  
Level  
Looped portion  
Tone change stored  
with the wave  
Time  
Envelope  
for the TVF filter  
3 . Press  
(Select)].  
The Rhythm Edit window appears.  
or  
to select Rhythm Edit,and then press [8  
Resulting  
tone change  
fig.04-02_50  
4 . Press [6 (Write)].  
The Rhythm Write window appears.  
fig.04-08.e  
Save-destination rhythm set  
5 . Press  
or  
to specify the save-destination rhythm set.  
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Cre a tin g a Rh y th m Se t  
Usin g [1 ]–[8 ] to Re g iste r  
By pressing [7 (Compare)] you can check the save-destination  
rhythm set (Compare function).  
1 . Access the PATCH PLAY screen, and select the rhythm set  
that you wish to register (p. 40).  
6 . Press [8 (Execute)].  
2 . Hold down [JUMP (BANK)] and press a [1][8] to select the  
The display will indicate Are you sure?”  
bank in which you wish to register the sound.  
7 . Press [8 (OK)] to execute the save operation. To cancel the  
3 . Hold down [SHIFT (REGISTRY)] and press a [1][8] to select  
the button at which you wish to register the sound.  
The display will indicate Register OK ?”  
operation, press [EXIT].  
Au d itio n in g th e Sa ve -De stin a tio n  
Rh y th m Se t (Co m p a re )  
4 . Press [8 (OK)] to execute the registration. To cancel the  
operation, press [EXIT].  
Before you save a rhythm set, you can audition the rhythm set which  
currently occupies the save destination to make sure that it is one  
you dont mind overwriting. This can help prevent important  
rhythm sets from being accidentally overwritten and lost.  
Usin g th e Fa vo rite List W in d o w to  
Re g iste r  
1 . Access the PATCH PLAY screen to select the rhythm set  
that you wish to register (p. 40).  
1 . Follow the procedure in Saving Rhythm Sets Youve  
Created (Write)through step 5 to select the save  
destination.  
2 . Make sure that you are in the PATCH PLAY screen, and that  
the cursor is located at the rhythm set group or the rhythm  
set number.  
2 . Press [7 (Compare)].  
The Rhythm Compare window appears, making it possible to  
3 . While holding down [SHIFT], press [LIST]  
sound the currently selected save destination rhythm set.  
fig.04-09.e  
The Favorite List window appears.  
fig.02-04_50  
Save-destination rhythm set  
3 . Play the keyboard to sound the save destination rhythm set,  
then check whether you really want to overwrite it.  
4 . Press  
to move the cursor to the Bank 18tab, and  
or to select the bank in which you wish to  
press  
register the rhythm set.  
The rhythm set auditioned using the Compare function may  
sound slightly different than when it is played normally.  
5 . Press  
press  
to move the cursor within the list, and  
or to select the number to which you wish to  
4 . If you wish to change the save destination, re-specify the  
register. The number you select here corresponds to [1][8].  
save-destination rhythm set by using  
or  
.
6 . Press [5 (Regist)] to execute the registration.  
5 . Press [7 (Write)] to return to the Rhythm Write window.  
6 . Press [8 (Execute)] once again to execute the Save  
operation.  
By pressing [6 (Remove)] you can cancel the rhythm set  
registration that is selected in the Favorite List window.  
By pressing [7 (Prevu)] you can audition the sound of the  
registered rhythm set (Phrase Preview).  
Re g iste rin g Fa vo rite Rh y th m Se ts  
(Fa vo rite So u n d )  
You can bring together your favorite and most frequently used  
rhythm sets in one place by registering them in the Favorite sound.  
By using this function you can rapidly select favorite rhythm sets  
from internal memory or a Wave Expansion Board. You can register  
a total of 64 sounds (8 sounds x 8 banks) as favorite sounds.  
7 . When you have finished registering favorite sounds, press  
[EXIT] to close the Favorite List window.  
For details on selecting a favorite sound, refer to Selecting  
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Cre a tin g a Rh y th m Se t  
Rh y th m To n e  
Fu n ctio n s o f Rh y th m Se t  
Pa ra m e te rs  
To n e N a m e (Rh y th m To n e N a m e )  
You can assign a name of up to 12 characters to the rhythm tone.  
Value: space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ]  
^ _ ` { | } → ←  
This section explains the functions the different rhythm set  
parameters have, as well as the composition of these parameters.  
Se ttin g s Co m m o n to th e En tire  
Rh y th m Se t (Ge n e ra l)  
fig.04-10a_50  
For details on assigning names, refer to Assigning a Name(p.  
30).  
Assig n Ty p e  
Assign Type sets the way sounds are played when the same key is  
pressed a number of times.  
Value  
MULTI: Layer the sound of the same keys. Even with continuous  
sounds where the sound plays for an extended time, such as with  
crash cymbals, the sounds are layered, without previously played  
sounds being eliminated.  
SINGLE: Only one sound can be played at a time when the same key  
is pressed. With continuous sounds where the sound plays for an  
extended time, the previous sound is stopped when the following  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
Mu te Gro u p  
On an actual acoustic drum set, an open hi-hat and a closed hi-hat  
sound can never occur simultaneously. To reproduce the reality of  
this situation, you can set up a Mute Group.  
Ge n e ra l  
Rh y th m N a m e (Rh y th m Se t N a m e )  
The Mute Group function allows you to designate two or more  
rhythm tones that are not allowed to sound simultaneously. Up to 31  
Mute Groups can be used. rhythm tones that are not belong to any  
such group should be set to OFF.”  
You can assign a name of up to 12 characters to the rhythm set.  
Value: space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ]  
^ _ ` { | } → ←  
Value: OFF, 131  
For details on assigning names, refer to Assigning a Name(p.  
30).  
En v Mo d e (Rh y th m To n e En ve lo p e Mo d e )  
continue as long as the key is pressed. If you want the sound to  
decay naturally even if the key remains pressed, set this to NO  
SUS.”  
Clo ck So u rce (Rh y th m Se t Clo ck So u rce )  
The LFO cycle, multi-effects changes, Phrase Loop, and Tone Delay  
time can be synchronized to a clock (tempo). When this is used by  
the rhythm set, this Clock Source setting determines the clock which  
will be used.  
Value: NO SUS, SUST  
Value  
RHYTHM: The Rhythm Set Tempo will be used.  
SEQUENCER: Synchronize to the clock of the Fantoms sequencer  
or of an external sequencer.  
if this parameter is set to SUST.”  
Be n d Ra n g e (Rh y th m To n e Pitch Be n d Ra n g e )  
Specifies the amount of pitch change in semitones (4 octaves) that  
will occur when the Pitch Bend Lever is moved. The amount of  
change when the lever is tilted is set to the same value for both left  
and right sides.  
For details on using clock (tempo), refer to (Q&A; p. 16).  
Te m p o (Rh y th m Se t Te m p o )  
When Rhythm Clock Source is set to RHYTHM,this setting value  
Value: 048  
is effective.  
Rx Ex p re ssio n (Rh y th m To n e Re ce ive  
Ex p re ssio n Sw itch )  
The Rhythm Set Tempo Clock does not transmit clock messages  
from the MIDI OUT connector.  
For each rhythm tone, specify whether MIDI Expression messages  
will be received (ON), or not (OFF).  
Value: OFF, ON  
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Cre a tin g a Rh y th m Se t  
Rx Ho ld -1 (Rh y th m To n e Re ce ive Ho ld -1  
Sw itch )  
Sty le (Rh y th m Pa tte rn Sty le )  
Select the basic playback style of the Rhythm pattern.  
For each rhythm tone, specify whether MIDI Hold-1 messages will  
be received (ON), or not (OFF).  
For details regarding Rhythm Pattern Style, refer to Rhythm  
Pattern Style List(Sound/ Parameter List).  
If NO SUSis selected for Env Mode parameter (RHYTHM/  
Acce n t Ra te (Rh y th m Pa tte rn Acce n t Ra te )  
General), this setting will have no effect.  
Modifies the strength of accents and the length of the notes to adjust  
the groovefeel of the Rhythm pattern. A setting of 100%will  
produce the most pronounced groove feel.  
Rx Pa n Mo d e (Rh y th m To n e Re ce ive Pa n  
Mo d e )  
Value: 0100%  
For each rhythm tone, specify how pan messages will be received.  
Value  
Sh u ffle Ra te (Rh y th m Pa tte rn Sh u ffle Ra te )  
CONTINUOUS: Whenever Pan messages are received, the stereo  
position of the tone will be changed.  
This setting lets you modify the note timing to create shuffle  
rhythms.  
KEY-ON: The pan of the tone will be changed only when the next  
note is played. If a pan message is received while a note is sounding,  
the panning will not change until the next key is pressed.  
With a setting of 50%the notes will be spaced evenly. As the value  
is increased, the note timing will have more of a dotted(shuffle)  
feel.  
Value: 0100%  
fig.Shuffle Rate  
The channels cannot be set so as not to receive Pan messages.  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
Rh y th m Pa tte rn Se ttin g s  
(Rh y th m Ptn )  
fig.04-10_50  
50  
50  
50  
50  
90  
10  
90  
10  
Sh u ffle Re so lu tio n (Rh y th m Pa tte rn Sh u ffle  
Re so lu tio n )  
Specify the timing resolution in terms of a note value. The note value  
can be specified as either an 16th note or a eighth note.  
Value:  
,
Ke y b o a rd Ve lo city (Rh y th m Pa tte rn Ke y b o a rd  
Ve lo city )  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to depend on how  
strongly you play the keyboard, set this parameter to REAL.If you  
want each note to have a fixed velocity regardless of how strongly  
127).  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
Value: REAL, 1127  
Rh y th m Ptn (Rh y th m Pa tte rn )  
N o te Assig n (Rh y th m Pa tte rn N o te Assig n )  
Specify the note name of the lowest note in the key range that will  
play the Rhythm pattern. The Rhythm pattern can be played in a  
one-octave range starting from the key you specify here.  
Value: C-1G9  
Sw itch (Rh y th m Pa tte rn Sw itch )  
Switch Rhythm pattern playback on/ off.  
Value: OFF, ON  
Ho ld (Rh y th m Pa tte rn Ho ld Sw itch )  
Ke y Trig g e r (Rh y th m Pa tte rn Ke y Trig g e r)  
Switch between Hold On/ Hold Off for the Rhythm pattern  
Turn this ONif you want the rhythm pattern to start at the  
moment that you press the key. If you want the rhythm pattern to  
start playing in synchronization with the sequencer or arpeggio, turn  
this OFF.”  
playback.  
Value: OFF, ON  
Value: OFF, ON  
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Cre a tin g a Rh y th m Se t  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
Re a ltim e Co n tro lle r / D Be a m  
Co n tro lle r Se ttin g s (Co n tro lle r)  
fig.04-11_50  
higher).  
BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves  
lower).  
AFTERTOUCH: Aftertouch  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
TRNS UP: Raises the key range in semitone steps (up to 6 semitones  
higher).  
TRNS DOWN: Lowers the key range in semitone steps (up to 5  
semitones lower).  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you press the button).  
For details on the setting, refer to How to Make the Rhythm  
pattern playback.  
Set Settings(p. 69).  
Mo d e 1 4 (Re a ltim e Co n tro l Bu tto n Mo d e 1 –4 )  
Kn o b  
Specify how the [  
][  
] buttons are to operate.  
Assig n 1 –4 (Re a ltim e Co n tro l Kn o b Assig n 1 –4 )  
Value  
Specify the functions that will be controlled by the [  
Value  
][  
] knobs.  
MOMENTARY: The button will be on only while you are pressing  
(holding) it, and will be off when you release your finger from the  
button.  
OFF: The realtime control knob will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
LATCH: The button will switch on/ off each time you press it.  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
D Be a m  
Sw itch (D Be a m Sw itch )  
AFTERTOUCH: Aftertouch  
Switches the D Beam controller on/ off.  
TEMPO: Tempo  
Value: OFF, ON  
PTN ACCENT: Rhythm Pattern Accent Rate  
PTN SHFFLE: Rhythm Pattern Shuffle Rate  
Assig n (D Be a m Assig n )  
Specifies the function controlled by the D Beam controller.  
Value  
Sw itch  
OFF: The D Beam controller will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
Assig n 1 –4 (Re a ltim e Co n tro l Bu tto n Assig n 1 –  
4 )  
Specify the functions that will be controlled by the [  
buttons.  
][  
]
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
Value  
OFF: The realtime control button will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
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Cre a tin g a Rh y th m Se t  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
higher).  
Ch a n g in g Ho w a Rh y th m To n e Is  
So u n d e d (W MT)  
BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves  
lower).  
fig.04-12_50  
AFTERTOUCH: Aftertouch  
NOTE: Play the sound of the most recently pressed key.  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
START/STOP: Starts/ Stops the sequencer.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you move your hand over the D Beam controller).  
PTN SWITCH: Switch Rhythm pattern playback on/ off.  
PTN ACCENT: Rhythm Pattern Accent Rate  
PTN SHFFLE: Rhythm Pattern Shuffle Rate  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
Po la rity (D Be a m Po la rity )  
With rhythm tones, sounds are created by combining up to four  
Waves (eight for stereo).  
Switch the polarity of the D Beam controller.  
With a setting of REVERSE,the direction of control for the D Beam  
controller will be inverted.  
Range: STANDARD, REVERSE  
Tip s o n Cre a tin g a Rh y th m To n e  
Ra n g e Lo w e r (D Be a m Ra n g e Lo w e r)  
The Waves for the bass drum, snare, hi-hat, toms, and other  
percussion instruments are each assigned to one rhythm tone.  
When adding 3D effects to the sound, make the Pan settings for  
each rhythm tone individually.  
Specify the lower limit of the range of the D Beam controller. Values  
below this setting will not be output.  
Value: 0UPPER  
Ra n g e Up p e r (D Be a m Ra n g e Up p e r)  
Specify the upper limit of the range of the D Beam controller. Values  
above this setting will not be output.  
W MT  
Value: LOWER127  
W a ve Gro u p  
Select the groups containing the Waves comprising the rhythm tone.  
Value  
Se ttin g Effe cts fo r a Rh y th m Se t  
(Effe cts/ MFX/ MFX Co n tro l/ Ch o ru s/  
Re ve rb )  
INT: Waveforms stored in internal memory  
XP-A: Waveform stored in a Wave Expansion Board (SR-JV80 series)  
installed in EXP-A slots.  
XP-B: Waveforms residing on a Wave Expansion Board (SRX series)  
installed in the EXP B slot  
For details regarding effect settings, refer to the pages shown  
below.  
XP-C: Waveforms residing on a Wave Expansion Board (SRX series)  
Applying Effects in Patch Mode(p. 165)  
that is not installed.  
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Cre a tin g a Rh y th m Se t  
W a ve N o . (L) (W a ve N u m b e r (L))  
W a ve N o . (R) (W a ve N u m b e r (R))  
Ph ra se Lo o p  
This selects the Waves comprising the rhythm tone. Along with the  
Wave number, the Wave name appears at the lower part of the  
display.  
Phrase loop refers to the repeated playback of a phrase thats  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as Break Beats.”  
When in monaural mode, only the left side (L) is specified. When in  
stereo, the right side (R) is also specified.  
Value: ----, 11083  
W a ve Ga in  
Sets the gain (amplification) of the waveform. The value changes in 6  
dB (decibel) stepsan increase of 6 dB doubles the waveforms gain.  
Value: -6, 0, +6, +12  
Co a rse Tu n e  
Adjusts the pitch of the waveforms sound up or down in semitone  
steps (+/ -4 octaves).  
FXM Sw itch  
Value: -48+48  
This sets whether FXM will be used (ON) or not (OFF).  
Value: OFF, ON  
The Coarse Tune of the entire rhythm tone is set by the Tone  
Coarse parameter (RHYTHM/ Pitch) (p. 79).  
FXM  
Fin e Tu n e  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
Adjusts the pitch of the waveforms sound up or down in 1-cent  
steps (+/ -50 cents).  
Value: -50+50  
One cent is 1/ 100th of a semitone.  
FXM Co lo r  
Specifies how FXM will perform frequency modulation. Higher  
settings result in a grainier sound, while lower settings result in a  
more metallic sound.  
The Fine Tune of the entire rhythm tone is set by the Tone Fine  
Tune parameter (RHYTHM/ Pitch) (p. 79).  
W a ve Pa n  
Value: 14  
This specifies the pan of the waveform. L64is far left, 0is center,  
and 63Ris far right.  
FXM De p th  
Specifies the depth of the modulation produced by FXM.  
Value: L64063R  
Value: 016  
The pan of the entire rhythm tone is set by the Tone Pan  
parameter (RHYTHM/ TVA) (p. 82).  
Te m p o Sy n c (W a ve Te m p o Sy n c)  
When you wish to synchronize a Phrase Loop to the clock (tempo),  
set this to ON.This is valid only when an optional Wave  
Expansion Board, such as SR-JV80-10: BASS&DRUMS,is installed,  
and you have selected a tone which uses a waveform that displays  
tempo (BPM).  
Rn d Pa n Sw (Ra n d o m Pa n Sw itch )  
Use this setting to cause the waveforms panning to change  
randomly each time a key is pressed (ON) or not (OFF).  
Value: OFF, ON  
Value: OFF, ON  
The range of the panning change is set by the Rnd Pan Depth  
parameter (RHYTHM/ TVA) (p. 82).  
When the Tempo Sync parameter is set to ON,settings related  
Alte r Pa n Sw (Alte rn a te Pa n Sw itch )  
This setting causes panning of the waveform to be alternated  
between left and right each time a key is pressed. Set Alternate Pan  
Switch to ONto pan the Wave according to the Alter Pan Depth  
parameter (RHYTHM/ TVA) (p. 82) settings, or to REVwhen you  
want the panning reversed. If you do not want the panning to  
change each time a key is pressed, set this to OFF.”  
Range: OFF, ON, REV  
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Cre a tin g a Rh y th m Se t  
W a ve Le ve l  
Mo d ify in g Pitch (Pitch )  
You can set the volume of the waveform.  
fig.04-13_50  
Value: 0127  
The volume level of each rhythm tone is set with the Tone Level  
parameter (RHYTHM/ TVA); the volume levels of the entire  
rhythm set is set with the Rhythm Level parameter (RHYTHM/  
TVA) (p. 82).  
Ve lo city Co n tro l (Ve lo city Co n tro l Sw itch )  
WMT Velocity Control determines whether a different rhythm tone  
is played (ON) or not (OFF) depending on the force with which the  
key is played (velocity).  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
When set to RND,the rhythm sets constituent rhythm tones will  
sound randomly, regardless of any Velocity messages.  
Value: OFF, ON, RND  
Pitch  
Ve l Fa d e Lo w e r (Ve lo city Fa d e W id th Lo w e r)  
To n e Co a rse Tu n e (Rh y th m To n e Co a rse Tu n e )  
This Determines what will happen to the tones level when the tone  
is played at a velocity lower than its specified velocity range. Higher  
settings produce a more gradual change in volume. If you want  
notes played outside the specified key velocity range to not be  
sounded at all, set this to 0.”  
Selects the pitch at which a rhythm tone sounds.  
Value: C-1G9  
Set the coarse tuning for Waves comprising the rhythm tones  
with the Coarse Tune parameter (RHYTHM/ WMT) (p. 78).  
Value: 0127  
Ve l Ra n g e Lo w e r (Ve lo city Ra n g e Lo w e r)  
To n e Fin e Tu n e (Rh y th m To n e Fin e Tu n e )  
This sets the lowest velocity at which the waveform will sound.  
Make these settings when you want different waveforms to sound in  
response to notes played at different strengths.  
Value: 1UPPER  
Adjusts the pitch of the rhythm tones sound up or down in 1-cent  
steps (+/ -50 cents).  
Value: -50+50  
Ve l Ra n g e Up p e r (Ve lo city Ra n g e Up p e r)  
One cent is 1/ 100th of a semitone.  
This sets the highest velocity at which the waveform will sound.  
Make these settings when you want different waveforms to sound in  
response to notes played at different strengths.  
Value: LOWER127  
Set the fine tuning for Waves comprising the rhythm tones with  
the Fine Tune parameter (RHYTHM/ WMT) (p. 78).  
Ra n d o m Pitch De p th  
This specifies the width of random pitch deviation that will occur  
each time a key is pressed. If you do not want the pitch to change  
randomly, set this to 0.These values are in units of cents (1/ 100th  
of a semitone).  
If you attempt to set the Lower velocity limit above the Upper, or  
the Upper below the Lower, the other value will automatically  
be adjusted to the same setting.  
Ve l Fa d e Up p e r (Ve lo city Fa d e W id th Up p e r)  
Value: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200,  
300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
This determines what will happen to the tones level when the tone  
is played at a velocity greater than its specified velocity range.  
Higher settings produce a more gradual change in volume. If you  
want notes played outside the specified key velocity range to not be  
sounded at all, set this to 0.”  
En v De p th (En ve lo p e De p th )  
Adjusts the effect of the Pitch Envelope. Higher settings will cause  
the pitch envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
Value: 0127  
fig.Vel Range.e  
Level  
Value: -12+12  
Velocity  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
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Cre a tin g a Rh y th m Se t  
En v V-Se n s (Pitch En ve lo p e Ve lo city Se n sitivity )  
Mo d ify in g th e Brig h tn e ss o f a  
So u n d w ith a Filte r (TVF)  
fig.04-14_50  
Keyboard playing dynamics can be used to control the depth of the  
pitch envelope. If you want the pitch envelope to have more effect  
for strongly played notes, set this parameter to a positive (+) value. If  
you want the pitch envelope to have less effect for strongly played  
notes, set this to a negative (-) value.  
Value: -63+63  
En v T1 V-Se n s (Pitch En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
This allows keyboard dynamics to affect the Time 1 of the Pitch  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: -63+63  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
En v T4 V-Se n s (Pitch En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
TVF  
Use this parameter when you want key release speed to impact on  
Time 4 value of the pitch envelope. If you want Time 4 to be speeded  
up for quickly released notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative (-)  
value.  
Filte r Ty p e  
Selects the type of filter. A filter is a function that cuts off a specific  
frequency band to change a sounds brightness, thickness, and other  
qualities.  
Value: -63+63  
Value  
En v Le ve l 0 4 (Pitch En ve lo p e Le ve l 0 4 )  
OFF: No filter is used.  
LPF: Low Pass Filter. This reduces the volume of all frequencies  
above the cutoff frequency (Cutoff Frequency). in order to round off,  
or un-brighten, the sound. This is the most common filter used in  
synthesizers.  
Specify the pitch envelope levels (Level 0Level 4). It determines  
how much the pitch changes from the reference pitch (the value set  
with Coarse Tune or Fine Tune on the Pitch screen) at each point.  
Positive (+) settings will cause the pitch to be higher than the  
standard pitch, and negative (-) settings will cause it to be lower.  
Value: -63+63  
BPF: Band Pass Filter. This leaves only the frequencies in the region  
of the cutoff frequency (Cutoff Frequency), and cuts the rest. This  
can be useful when creating distinctive sounds.  
En v Tim e 1 –4 (Pitch En ve lo p e Tim e 1 –4 )  
HPF: High Pass Filter. This cuts the frequencies in the region below  
the cutoff frequency (Cutoff Frequency). This is suitable for creating  
percussive sounds emphasizing their higher ones.  
PKG: Peaking Filter. This emphasizes the frequencies in the region  
of the cutoff frequency (Cutoff Frequency). You can use this to create  
wah-wah effects by employing an LFO to change the cutoff  
frequency cyclically.  
Specify the pitch envelope times (Time 1Time 4). Higher settings  
will result in a longer time until the next pitch is reached. (For  
example, Time 2 is the time over which the pitch changes from Level  
1 to Level 2.)  
Value: 0127  
fig.Pitch Env.e  
T1  
T2  
T3  
T4  
LPF2: Low Pass Filter 2. Although frequency components above the  
Cutoff frequency (Cutoff Frequency) are cut, the sensitivity of this  
filter is half that of the LPF. This makes it a comparatively warmer  
low pass filter. This filter is good for use with simulated instrument  
sounds such as the acoustic piano.  
Pitch  
L0  
LPF3: Low Pass Filter 3. Although frequency components above the  
Cutoff frequency (Cutoff Frequency) are cut, the sensitivity of this  
filter changes according to the Cutoff frequency. While this filter is  
also good for use with simulated acoustic instrument sounds, the  
nuance it exhibits differs from that of the LPF2, even with the same  
TVF Envelope settings.  
Time  
L1  
L3  
Note off  
Note on  
L2  
L4  
T: Time L: Level  
If you set LPF2or LPF3,the setting for the Resonance  
parameter will be ignored.  
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Cre a tin g a Rh y th m Se t  
Cu to ff Fre q u e n cy  
Re so n a n ce V-Se n s (Re so n a n ce Ve lo city  
Se n sitivity )  
Selects the frequency at which the filter begins to have an effect on  
the waveforms frequency components.  
This allows keyboard velocity to modify the amount of Resonance. If  
you want strongly played notes to have a greater Resonance effect,  
set this parameter to positive (+) settings. If you want strongly  
played notes to have less Resonance, use negative (-) settings.  
Value: -63+63  
Value: 0127  
With LPF/ LPF2/ LPF3selected for the Filter Type parameter,  
lower cutoff frequency settings reduce a tones upper harmonics for  
a more rounded, warmer sound. Higher settings make it sound  
brighter.  
En v De p th (TVF En ve lo p e De p th )  
If BPFis selected, harmonic components will change depending  
on the TVF Cutoff Frequency setting. This can be useful when  
creating distinctive sounds.  
Specifies the depth of the TVF envelope. Higher settings will cause  
the TVF envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
With HPFselected, higher Cutoff Frequency settings will reduce  
lower harmonics to emphasize just the brighter components of the  
sound.  
Value: -63+63  
En v V-Cu rve (TVF En ve lo p e Ve lo city Cu rve )  
With PKGselected, the harmonics to be emphasized will vary  
depending on Cutoff Frequency setting.  
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set this to  
FIXEDwhen the amount of TVF Envelope applied is not to be  
changed according to the force with which the keys are pressed.  
Cu to ff V-Cu rve (Cu to ff Fre q u e n cy Ve lo city  
Cu rve )  
Value: FIXED, 17  
fig.Curve-7  
Selects one of the following seven curves that determine how  
keyboard playing dynamics (velocity) influence the cutoff frequency.  
Set this to FIXEDwhen the Cutoff frequency is not to be changed  
according to the force with which the keys are pressed.  
1
2
3
4
5
6
7
Value: FIXED, 17  
fig.Curve-7  
En v V-Se n s (TVF En ve lo p e Ve lo city Se n sitivity )  
Specifies how keyboard playing dynamics will affect the depth of the  
TVF envelope. Positive (+) settings will cause the TVF envelope to  
have a greater effect for strongly played notes, and negative (-)  
settings will cause the effect to be less.  
1
2
3
4
5
6
7
Cu to ff V-Se n s (Cu to ff Ve lo city Se n sitivity )  
Value: -63+63  
Use this parameter when changing the cutoff frequency to be  
applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this  
En v T1 V-Se n s (TVF En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
parameter to positive (+) settings. If you want strongly played notes  
to lower the cutoff frequency, use negative (-) settings.  
Value: -63+63  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Re so n a n ce  
Value: -63+63  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
En v T4 V-Se n s (TVF En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
Value: 0127  
fig.Resonance.e  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVF envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
Value: -63+63  
En v Le ve l 0 4 (TVF En ve lo p e Le ve l 0 4 )  
Specify the TVF envelope levels (Level 0Level 4). These settings  
specify how the cutoff frequency will change at each point, relative  
to the standard cutoff frequency (the cutoff frequency value  
specified in the TVF screen).  
Value: 0127  
Low  
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Cre a tin g a Rh y th m Se t  
En v Tim e 1 –4 (TVF En ve lo p e Tim e 1 –4 )  
The volume levels of the Waves from which the rhythm tone is  
composed is set with the WMT14 Wave Level parameter  
(RHYTHM/ WMT) (p. 79).  
Specify the TVF envelope times (Time 1Time 4). Higher settings  
will lengthen the time until the next cutoff frequency level is  
reached. (For example, Time 2 is the time over which Level 1 will  
change to Level 2.)  
Le ve l V-Cu rve (TVA Le ve l Ve lo city Cu rve )  
Value: 0127  
fig.TVF Env.e  
You can select from seven curves that determine how keyboard  
playing strength will affect the volume. If you do not want the  
volume of the rhythm tone to be affected by the force with which  
you press the key, select FIXED.”  
T1  
T2  
T3  
T4  
Value: FIXED, 17  
fig.Curve-7  
Cutoff  
Frequency  
L0  
L1  
Note on  
Time  
L2  
L3  
L4  
Note off  
1
2
3
4
5
6
7
Le ve l V-Se n s (TVA Le ve l Ve lo city Se n sitivity )  
T: Time L: Level  
Set this when you want the volume of the rhythm tone to change  
depending on the force with which you press the keys. Set this to a  
positive (+) value to have the changes in rhythm tone volume  
increase the more forcefully the keys are played; to make the tone  
play more softly as you play harder, set this to a negative (-) value.  
Value: -63+63  
The envelopes appearing at the lower part of the TVF settings  
screen graphically depict the current values of the settings. Solid  
lines represent the TVF envelope, while dotted lines are used for  
the TVA envelope. This lets you compare the TVF and TVA  
envelopes while you make settings.  
To n e Pa n (Rh y th m To n e Pa n )  
Sets the pan for the rhythm tone. L64is far left, 0is center, and  
Ad ju stin g th e Vo lu m e (TVA)  
63Ris far right.  
fig.04-15_50  
Value: L64063R  
Set the Pan for Waves comprising the rhythm tones with the  
Wave Pan parameter (RHYTHM/ WMT) (p. 78).  
Ra n d o m Pa n De p th  
Use this parameter when you want the stereo location to change  
randomly each time you press a key. Higher settings will produce a  
greater amount of change.  
Value: 063  
For details on the setting, refer to How to Make the Rhythm  
Set Settings(p. 69).  
This setting causes panning to be alternated between left and right  
each time a key is pressed. Higher settings will produce a greater  
amount of change. Lor Rsettings will reverse the order in  
which the pan will alternate between left and right. For example if  
two rhythm tones are set to Land Rrespectively, the panning of  
the two rhythm tones will alternate each time they are played.  
Value: L63063R  
TVA  
Rh y th m Le ve l (Rh y th m Se t Le ve l)  
Sets the volume of the rhythm set.  
Value: 0127  
En v T1 V-Se n s (TVA En ve lo p e Tim e 1 Ve lo city  
Se n sitivity )  
The volume levels of the Waves from which the rhythm tone is  
composed is set with the Wave Level parameter (RHYTHM/  
WMT) (p. 79).  
This allows keyboard dynamics to affect the Time 1 of the TVA  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
To n e Le ve l (Rh y th m To n e le ve l)  
Sets the volume of the rhythm tone. Use this parameter to adjust the  
volume balance between rhythm tones.  
Value: 0127  
Value: -63+63  
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Cre a tin g a Rh y th m Se t  
En v T4 V-Se n s (TVA En ve lo p e Tim e 4 Ve lo city  
Se n sitivity )  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVA envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Value: -63+63  
En v Tim e 1 –4 (TVA En ve lo p e Tim e 1 –4 )  
Specify the TVA envelope times (Time 1Time 4). Higher settings  
will lengthen the time until the next volume level is reached. (For  
example, Time 2 is the time over which Level 1 will change to Level  
2.)  
Value: 0127  
En v Le ve l 1 3 (TVA En ve lo p e Le ve l 1 3 )  
Specify the TVA envelope levels (Level 1Level 3). These settings  
specify how the volume will change at each point, relative to the  
standard volume (the Rhythm Tone Level value specified in the TVA  
screen).  
Value: 0127  
fig.TVA Env.e  
T1 T2  
T3  
T4  
Level  
Time  
L3  
L2  
L1  
Note on  
Note off  
T: Time L: Level  
The envelopes appearing at the lower part of the TVA settings  
screen graphically depict the current values of the settings. Solid  
lines represent the TVA envelope, while dotted lines are used for  
the TVF envelope. This lets you compare the TVA and TVF  
envelopes while you make settings.  
8 3  
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Pla y in g in Pe rfo rm a n ce Mo d e  
Performance mode is where you can combine multiple sounds  
Ab o u t th e PERFO RMAN CE PLAY  
Scre e n  
(patches or rhythm sets) to create complex sounds, or use the  
Fantom as a master keyboard. You can also create and play layers  
(patches played together) or splits (separate patches played from  
different areas of the keyboard).  
Disp la y in g PERFO RMAN CE PLAY  
Scre e n  
Ab o u t th e MIDI Co n n e ctio n Se ttin g s  
(Zo n e a n d Pa rt)  
To access the PERFORMANCE PLAY screen, use the following  
procedure.  
Although the Fantoms keyboard controller section and sound  
generator section are connected internally using a MIDI  
connection, in Performance mode, you can then make even  
more detailed settings affecting the way the connection works  
between the keyboard controller section and the sound  
generator section, as well as with an external MIDI device.  
At the factory standard settings, shown below, there is a one-to-  
one correspondence between the zone, the MIDI transmit/  
1 . Press [MODE].  
The Mode window appears.  
fig.01-12_50  
receive channel, and the part.  
fig.05-01.e  
Zone 16 (MIDI transmit channel 16)  
Part 16 (MIDI receive channel 16)  
Zone 2 (MIDI transmit channel 2)  
Zone 1 (MIDI transmit channel 1)  
Part 2 (MIDI receive channel 2)  
Part 1 (MIDI receive channel 1)  
2 . Press  
or  
to select PERFORMANCE,and then  
press [8 (Select)].  
You will enter Performance mode, and the PATCH PLAY screen  
appears.  
Patch/  
Rhythm Set  
fig.PERFORM_50  
Under these conditions, you could simply consider that each  
of the zones from 1 to 16 is linked in a one-to-one  
relationship with its numerical counterpart among parts 1  
to 16. In other words, you can use zone 1 when controlling  
part 1, zone 2 is when controlling part 2, and so on.  
In this manual, the expression the zone and part are  
linkedrefers to the condition whereby a zones MIDI  
transmit channel and a parts MIDI receive channel are  
matched in this one-to-one relationship.  
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Pla y in g in Pe rfo rm a n ce Mo d e  
Fu n ctio n s in th e PERFO RMAN CE PLAY  
Scre e n  
Se le ctin g a Pe rfo rm a n ce  
The Fantom has two performance groups, including the User group  
and Preset groups, with each group storing 64 performances, for a  
total of 128 performances.  
fig.05-02.e  
Indicates the current sound generating mode.  
USER  
Indicates the name of the currently selected song,  
the measure location, the time signature, and the sequencer status.  
This is the group inside the Fantom which can be rewritten.  
Performances you yourself create can be stored in this group. The  
Fantom contains 64 preset performances.  
Sets the Octave Shift (Oct)  
and the Transpose (Trans).  
Indicates the song file name.  
PRST (Pre se t)  
This is the group inside the Fantom which cannot be rewritten.  
However you may modify the settings of the currently selected  
performance, and then store the modified performance in User  
memory. The Fantom contains 64 preset performances.  
Switches multi-effects (MFX),  
chorus (CHO),  
and reverb (REV) on and off.  
Turns the RPS function on/off (RPS).  
Turns Loop Play on/off (LOOP).  
Indicates the group of the selected performance.  
Indicates the MIDI receive channel used for switching  
performances from an external MIDI device.  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
fig.05-03.e  
Indicates/sets the tempo at which the song,  
Arpeggio or rhythm pattern is played.  
Performance group  
Performance number  
Indicates/selects the group, number,  
and name of the selected performance.  
This indicates the region that can be used for normal keyboard performance (ZONE),  
the region in which arpeggios can be played (ARP), and the region in which  
rhythm patterns can be played (RHY).  
This indicates the function that is assigned to the D Beam controller,  
and the response status of the D Beam controller.  
Displays the type of effect used.  
2 . Press [CURSOR] to move the cursor to the performance  
group.  
3 . Turn the VALUE dial, or press [INC]/[DEC] to select a  
performance group.  
USER: User  
Indicates the functions that are assigned to each  
realtime controller knob () and button ().  
The value will be displayed when you turn the knob.  
PRST: Preset  
4 . Press [CURSOR] to move the cursor to the performance  
number.  
Indicates the names of the performances  
that can be selected by [1][8].  
5 . Turn the VALUE dial or press [INC]/[DEC] to select the  
performance number.  
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Pla y in g in Pe rfo rm a n ce Mo d e  
Se le ctin g Fa vo rite Pe rfo rm a n ce s  
(Fa vo rite So u n d )  
You can bring together your favorite and most frequently used  
performances in one place by registering them in the Favorite sound.  
By using this function you can quickly select your favorite  
performances from internal memory.  
Se le ctin g Pe rfo rm a n ce s fro m th e List  
You can display a list of performances and select a performance from  
that list.  
1 . In the PERFORMANCE PLAY screen, make sure that the  
cursor is located at the performance group or performance  
number.  
2 . Press [LIST].  
For instructions on how to register to the Favorite Sounds, refer  
93).  
The Performance List window appears.  
fig.05-06_50  
Se le ctin g fro m [1 ]–[8 ]  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
2 . Press [1][8] to select a performance.  
fig.05-04.e  
3 . Press  
or  
to choose the performance.  
4 . To switch the performance group, press  
to move the  
cursor to the performance group tab, and  
press  
or  
to select the performance group.  
5 . After switching the performance group, press  
to move  
the cursor within the list, and press  
performance.  
or  
to select the  
6 . Press [EXIT] to close the Performance List window.  
Press [1][8] to select a performance  
3 . To switch the favorite sound bank, hold down [JUMP] and  
press [1][8].  
Se le ctin g fro m th e Fa vo rite List W in d o w  
1 . In the PERFORMANCE PLAY screen, make sure that the  
cursor is located at the performance group or performance  
number.  
2 . While holding down [SHIFT], press [LIST]  
The Favorite List window appears.  
fig.05-05_50  
3 . Press  
or  
to select a performance.  
4 . To switch banks, press  
to move the cursor to the Bank  
18tab, and press  
or  
to select the desired bank.  
5 . After switching the bank, press  
to move the cursor within  
to select the performance.  
the list, and press or  
6 . When you press [8 (Select)] the performance will be  
selected, and the Favorite List window will close.  
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Pla y in g in Pe rfo rm a n ce Mo d e  
Co m b in in g a n d Pla y in g  
So u n d s To g e th e r (La y e r)  
Pla y in g Diffe re n t So u n d s in  
Diffe re n t Are a s o f th e  
Ke y b o a rd (Sp lit)  
In Performance mode you can play the sounds of all zones whose  
Internal Switch is on, and all connected parts. Combining the parts  
In Performance mode you can divide the keyboard and play a  
different patch in each area (this is called split). As the note range  
that plays each zone can be specified individually, you can split the  
keyboard into a maximum of 16 sections.  
will produce, thicker, fatter sounds.  
fig.05-07.e  
Part 1  
Part 2  
Part 15  
Part 16  
(Rx ch.16)  
(Rx ch.1)  
(Rx ch.2)  
(Rx ch.15)  
For instance, you can play strings in the lower range, piano in the  
upper range, and both sounds in the middle range.  
fig.05-09.e  
Internal  
Switch: On  
Part 1: Strings  
Part 1 + Part 2:  
(Strings + Piano)  
Part 2: Piano  
Zone 1 (Tx ch.1)  
Zone 2 (Tx ch.2)  
A split performance is one application of a layer performance.  
Changing the key range of each patch in the layer performance  
results in a split performance.  
Zone 15 (Tx ch.15)  
Zone 16 (Tx ch.16)  
Rx ch.: Receive Channel  
Tx ch.: Transmit Channel  
If the Key Range of the patch has been set (p. 58), the sound will  
patch and performance overlap.  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
2 . Press [MENU] to open the Menu window.  
fig.05-10.e  
Key range specified for Performance  
3 . Press  
or  
to select Performance Edit,and then  
press [8 (Select)].  
The Performance Edit screen appears.  
4 . Press [1 ()] or [2 ()] to select the Zonetab.  
Key range specified for Patch  
A screen like the one shown below appears.  
fig.05-08_50  
The range in which notes will play  
In a performance, you can specify the range over which each  
performance from the keyboard of the Fantom, we recommend  
that you use the zone settings explained here to specify the  
keyboard range, instead of specifying the range of each part.  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
2 . Refer to the procedure for the preceding section  
Combining and Playing Sounds Together (Layer),and turn  
the Internal Screen on for each zone that is connected to a  
part you want to play.  
5 . Use [CURSOR] to move the cursor to Int Switch.”  
6 . Press  
or  
to select the zone that is connected to the  
part you want to play.  
7 . Turn the VALUE dial or press [INC] to select ON.”  
8 . Repeat steps 57 to turn the Internal Switch on for all zones  
that are connected to the parts you want to play.  
9 . When you are finished making settings, press [EXIT] to  
return to the PERFORMANCE PLAY screen, and begin  
playing.  
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Pla y in g in Pe rfo rm a n ce Mo d e  
3 . Make sure the Performance Edit screen is displayed, and  
Pla y in g Arp e g g io s in a Sp e cific  
Re g io n o f th e Ke y b o a rd  
press [1 ()] or [2 ()] to select the Zonetab.  
A screen like the one shown below appears.  
fig.05-08_50  
In Patch mode, when you press [ARPEGGIO] to turn the arpeggiator  
on, the keyboard will allow you to play arpeggios. On the other  
hand, it will no longer be possible to play normally.  
However, in Performance mode, you can split the keyboard to  
divide it into a range for normal playing and a range for arpeggio  
playing. This setting, for instance, allows you to play arpeggios with  
the left hand and a melody with the right hand.  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
2 . As described in the procedure for Combining and Playing  
Sounds Together (Layer)(p. 87), turn on the Internal Switch  
for the zone that is connected to the part whose sound you  
want to play.  
4 . To set the lower limit of the range, use [CURSOR] to move  
the cursor to Key Range Lower.To set the upper limit of  
the range, move the cursor to Key Range Upper.”  
3 . Make sure that the Performance Edit screen is displayed,  
and press [1 ()] or [2 ()] to select the Arpeggiotab.  
5 . Press  
or  
to select the zone whose range you want to  
A screen like the one shown below appears.  
fig.05-11_50  
set.  
6 . Turn the VALUE dial or press [INC]/[DEC] to specify the  
range.  
By specifying sections for different zones so that they overlap  
each other, you can combine two or more patches only in a  
specific section.  
7 . When you are finished making settings, press [EXIT] to  
return to the PERFORMANCE PLAY screen, and begin  
playing.  
4 . Use [CURSOR] to move the cursor to Zone Number.”  
5 . Turn the VALUE dial or press [INC] or [DEC] to select the  
zone linked to the part for which arpeggios are to be played.  
6 . Next, specify the range of the zone. Press [2 ()] to select  
the Zonetab.  
A screen like the one shown below appears.  
fig.05-08_50  
7 . To set the lower limit of the range, use [CURSOR] to move  
the cursor to Key Range Lower.To set the upper limit,  
move the cursor to Key Range Upper.”  
8 . Press  
or  
to select the zone that you set in step 5.  
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Pla y in g in Pe rfo rm a n ce Mo d e  
9 . Turn the VALUE dial or press [INC]/[DEC] to specify the  
range of notes.  
7 . Turn the VALUE dial or press [INC]/[DEC] to specify the  
lowest key (note name) of the range that is to play the  
rhythm pattern.  
This specifies the range of the zone that is connected to the part  
that will be played by the arpeggios.  
1 0 . Press  
or  
to select a zone that is connected to a part  
The rhythm pattern can be played in a one-octave range starting  
from the key you specify here.  
that is not playing arpeggios.  
1 1 . Set the key range of the zones linked to the parts other than  
the part for which arpeggios are played so that this range  
does not overlap with the key range over which the  
arpeggios are played.  
8 . Next, specify the range of the zone. Press [2 ()] to select  
the Zonetab.  
A screen like the one shown below appears.  
fig.05-08_50  
1 2 . When you are finished making settings, press [EXIT] to  
return to the PERFORMANCE PLAY screen, and begin  
playing.  
The zone that plays the arpeggio will be displayed as ARP,”  
and will be enabled when you press [ARPEGGIO].  
Pla y in g Rh y th m Pa tte rn s in a  
Sp e cific Re g io n o f th e  
Ke y b o a rd  
9 . To set the lower limit of the range, use [CURSOR] to move  
the cursor to Key Range Lower.To set the upper limit of  
the range, move the cursor to Key Range Upper.”  
In Performance mode, you can create a split keyboard setup that  
divides the keyboard into a region for normal keyboard playing, and  
a separate region for playing rhythm patterns. For example, you  
could hold a rhythm pattern while you play a melody. In addition,  
you could specify a region for arpeggio performance, and use this to  
produce an accompaniment while you play the melodyan easy  
way to produce ensemble performances.  
1 0 . Press  
or  
to select the zone that you set in step 5.  
1 1 . Turn the VALUE dial or press [INC]/[DEC] to specify the  
range. Specify a keyboard range extending one octave  
above the key you specified in step 7.  
This specifies the range of the zone connected to the part that is  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
2 . As described in the procedure for Combining and Playing  
Sounds Together (Layer)(p. 87), turn on the Internal Switch  
for the zone that is connected to the part whose sound you  
want to play.  
other than the part that is to play the rhythm pattern.  
1 3 . Set the range of the zones that are connected to parts other  
than the part that plays the rhythm pattern, so that they do  
not overlap the zone that plays the rhythm pattern.  
3 . Make sure the PERFORMANCE EDIT screen is displayed,  
and press [1 ()] or [2 ()] to select the Rhythm Ptntab.  
1 4 . When you are finished making settings, press [EXIT] to  
return to the PERFORMANCE PLAY page, and begin playing.  
The zone that plays the rhythm pattern will be displayed as  
RHY,and will be enabled when you press [RHYTHM].  
A screen like the one shown below appears.  
fig.05-12_50  
4 . Use [CURSOR] to move the cursor to Zone Number.”  
5 . Turn the VALUE dial or press [INC]/[DEC] to specify the zone  
that is connected to the part that is to play the rhythm  
pattern.  
6 . Use [CURSOR] to move the cursor to Note Assign.”  
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Pla y in g in Pe rfo rm a n ce Mo d e  
Usin g th e Fa n to m As a Ma ste r  
Ke y b o a rd  
Co n firm in g MIDI In fo rm a tio n  
fo r Ea ch Pa rt (Pa rt In fo rm a tio n )  
Although the Fantoms keyboard controller section and sound  
generator section are connected internally using a MIDI connection,  
in Performance mode, you can then make even more detailed  
settings affecting the way the connection works between the  
keyboard controller section and the sound generator section, as well  
as with an external MIDI device.  
In Performance mode, the reception status of MIDI messages that  
control various things can be viewed for each part. This is useful  
when you want to check whether the sound generator is responding  
correctly to the keyboard, or to operations from an external MIDI  
controller.  
1 . Access the PERFORMANCE PLAY screen (p. 84).  
This allows the keyboard of the Fantom to freely control the internal  
sound generator or external sound generators as a master keyboard.  
2 . Press [MENU] to open the Menu window.  
3 . Press  
press [8 (Select)].  
The Part Information window appears.  
or  
to select Part Information,and then  
Ch a n g in g th e Co n n e ctio n s b e tw e e n  
Ke y b o a rd a n d So u n d Ge n e ra to r  
(Zo n e )  
fig.05-14_50  
In general, connections within the Fantom are made by matching the  
MIDI transmit channel of the keyboard (zone) with the MIDI receive  
channel of the sound generator (part). Then you can specify whether  
the internal sound generator will be played, or an external sound  
generator connected to the MIDI OUT connector will be played.  
fig.05-13.e  
Part 1  
Part 2  
Part 15  
Part 16  
(Rx ch.1)  
(Rx ch.2)  
(Rx ch.15)  
(Rx ch.16)  
4 . Press [8 (Type)]  
The Type window appears.  
fig.05-15_50  
Internal Switch  
External Switch  
MIDI OUT  
Zone 1 (Tx ch.1)  
Zone 2 (Tx ch.2)  
5 . Press  
or  
to select the message that you want to  
Zone 15 (Tx ch.15)  
Zone 16 (Tx ch.16)  
check, and then press [8 (Select)].  
Modulation: Modulation Information  
Breath: Breath Information  
Rx ch.: Receive Channel  
Tx ch.: Transmit Channel  
Foot Type: Foot type Information  
To change the connections between the keyboard and the sound  
generator, make the following settings.  
Volume: Volume Information  
Panpot: Panpot Information  
Expression: Expression Information  
Hold 1: Hold 1 Information  
Zo n e Se ttin g s (p . 9 8 )  
Transmit Channel: Specify the MIDI transmit channel (116) of the  
keyboard (zone).  
Pitch Bend: Pitch Bend Information  
Aftertouch: Aftertouch Information  
Voices: Voice Information (The number of voices used)  
Sys Control14: System Control 14 Information  
The MIDI message specified as the Sys Ctrl 14 Source  
parameter (SYSTEM/ Controller).  
Int Switch (Internal Switch): Turn this ONif you want to sound  
the internal sound generator of the Fantom.  
Ext Switch (External Switch): Turn this ONif you want to sound  
an external sound generator connected to the MIDI OUT connector.  
Pa rt Se ttin g s (p . 1 0 3 )  
Receive Channel: Specify the MIDI receive channel of the internal  
sound generator (part).  
Ex te rn a l So u n d Ge n e ra to r Se ttin g s  
This sets the MIDI receive channel.  
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Cre a tin g a Pe rfo rm a n ce  
With the Fantom, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
performances, and the functions of the performance parameters.  
Some of the parameters have a “ ” symbol. This indicates that  
if you press [LIST] when setting one of these parameters, the  
related window will appear. For example if you press [LIST] at a  
parameter that requires you to specify a name, the Name  
window will appear.  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
Ho w to Ma k e th e Pe rfo rm a n ce  
Se ttin g s  
the screen. In such cases, press  
downward.  
to scroll the screen  
Start with an existing performance and edit it to create a new  
performance. But before you do, try to envision what the entire  
performance will sound like and decide which patch or rhythm set  
to assign to each of 16 parts.  
If you have selected a screen for parameters that can be set for  
each part or zone, first move the cursor to the parameter that you  
wish to edit, and then press  
or  
to select the part or zone.  
1 . Access the PERFORMANCE PLAY screen, and select the  
performance whose settings you wish to modify (p. 85).  
you want.  
7 . Repeat steps 46 to complete a performance.  
If you want to create all your performances from the ground up,  
rather than the performances that have already been prepared,  
carry out the Initialize operation (p. 91).  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 93). If you do not  
wish to save changes, press [EXIT] to return to the  
PERFORMANCE PLAY screen.  
2 . Press [MENU].  
The Menu window appears.  
fig.06-01_50  
If you return to the PERFORMANCE PLAY screen without  
saving, the display will indicate EDITED,reminding you that  
the performance settings have been modified.  
If you turn off the power or select a different sound while the  
display indicates EDITED,your edited performance will be  
lost.  
In itia lizin g Pe rfo rm a n ce Se ttin g s  
(In it)  
3 . Press  
press [8 (Select)].  
The performance Edit screen appears.  
or  
to select Performance Edit,and then  
Initializemeans to return the settings of the currently selected  
sound to a standard set of values or to the factory settings.  
fig.06-02_50  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantoms settings to  
their factory values, perform a Factory Reset (p. 195).  
1 . Access the PERFORMANCE PLAY screen, and select the  
performance that you wish to initialize (p. 85).  
2 . Access the Performance Edit screen (p. 91).  
3 . Press [7 (Init)].  
4 . The parameters are organized into several editing groups.  
Press [1 ()] or [2 ()] to select the tab for the editing group  
that contains the parameter you wish to edit.  
The Performance Initialize window appears.  
fig.06-03_50  
For details on the parameter groupings, refer to Parameter  
list(Sound/ Parameter List).  
4 . Move the cursor to Type,and select the initialization type.  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
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Cre a tin g a Pe rfo rm a n ce  
5 . Move the cursor to Source,and select the copy-source  
Ty p e (In itia lize Ty p e )  
sound.  
There are three initialize methods. Select either of them depending  
on the application.  
6 . Press [8 (Execute)] to execute the copy.  
DEFAULT: Resets the currently selected performance in the  
Temporary memory to the standard values. This is called a Initial  
Data.Use this setting when you wish to create a sound from scratch.  
PRESET: Resets the currently selected performance in user memory  
to the factory settings.  
7 . Press [EXIT] to return to the Performance Edit screen.  
Ty p e s o f Pe rfo rm a n ce Co p y  
Pe rfo rm a n ce N a m e Co p y (N AME)  
MFX TEMPLATE: The multi-effect settings of the currently selected  
performance will be set to the MFX template settings.  
The name of a patch, rhythm set, multitimbre, or performance will  
be copied to the currently selected performance.  
fig.06-04_50  
If the currently selected performance is preset memory (PRST)  
data, initializing with the PRESETsetting will set the values to  
those of the identically numbered user memory.  
For details regarding MFX template, refer to MFX Template  
List(Sound/ Parameter List).  
Pe rfo rm a n ce Effe cts Co p y (MFX/ CHO RUS/  
REVERB)  
5 . If youve set the initialization type to MFX TEMPLATE,”  
move the cursor to Templateand select an MFX template.  
Then move the cursor to MFX,and select the relevant MFX  
(MFX-AMFX-C).  
The effect settings of a patch, rhythm set, multitimbre, or  
performance will be copied to the currently selected performance.  
fig.06-05.e  
6 . Press [8 (Execute)].  
The initialization will be carried out, and youll be returned to  
the Performance Edit screen.  
Co p y in g Pe rfo rm a n ce Se ttin g s  
(Co p y )  
Copy-source multi- Copy-destination multi-  
This operation copies the settings of any desired performance to the  
currently selected performance. You can use this feature to make the  
editing process faster and easier.  
effects  
effects  
Effect contents that will be copied (Mode)  
MFX: Multi-effects settings  
CHORUS: Chorus settings  
Ba sic Pro ce d u re fo r Pe rfo rm a n ce Co p y  
REVERB: Reverb settings  
1 . Access the PERFORMANCE PLAY screen, and select the  
If you want to copy the multi-effect settings of a multitimbre or  
performance, select the MFX (MFX-AMFX-C) whose data will be  
copied.  
copy-destination performance (p. 85).  
2 . Access the Performance Edit screen (p. 91).  
3 . Press [8 (Copy)].  
Pe rfo rm a n ce Pa rt Co p y (PART)  
The Performance Copy window appears.  
fig.06-04_50  
Part settings of a performance will be copied to the part you specify  
of the current performance.  
fig.06-06.e  
4 . Move the cursor to Mode,and select the data that you  
wish to copy.  
Copy-source part  
Copy-destination part  
Three types of copy are available: Performance Name Copy,  
Performance Effects Copy, and Performance Part Copy. You  
should select the one that is relevant to the type of data you wish  
to copy. For details refer to Types of Performance Copy”  
(following section).  
To specify the currently selected performance as the copy source,  
set Sourceto TEMP.”  
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Cre a tin g a Pe rfo rm a n ce  
6 . Press [8 (Execute)].  
Sa vin g Pe rfo rm a n ce Yo u ’ve  
Cre a te d (W rite )  
The display will indicate Are you sure?”  
7 . Press [8 (OK)] to execute the save operation. To cancel the  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory)  
operation, press [EXIT].  
W h e n Ch a n g in g th e Se ttin g s fo r th e  
Pa tch o r Rh y th m Se t Assig n e d to a  
Pa rt in a Pe rfo rm a n ce  
When you modify the settings of a performance, the  
PERFORMANCE PLAY screen will indicate EDITED.Once you  
save the performance into internal memory (user memory), the  
EDITEDindication goes away.  
After changing the settings for the patch or rhythm set assigned to a  
part in a performance, if you then try to save the performance  
without first saving the changes in the settings, the following  
message appears.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Initialization  
procedure (p. 91).  
fig.06-08_50  
1 . Make sure that performance you wish to save is selected.  
If you do not need to keep the patch or rhythm set settings, press [8  
(Execute)] to save the performance.  
2 . Press [MENU].  
The Menu window appears.  
fig.06-01_50  
If you want to keep the patch or rhythm set settings, press [7 (Write  
Part)] to access the Performance Part Write window.  
fig.06-09_50  
3 . Press  
press [8 (Select)].  
The Performance Edit screen appears.  
or  
to select Performance Edit,and then  
An indication of EDITEDwill appear for the part for which the  
assigned patch or rhythm set was edited. If you want to edit the  
patch or rhythm set settings for more than one part, press [3 ()] or  
[4 ()] to select the part.  
fig.06-02_50  
Specify the save-destination patch and press [8 (Execute)]. The patch  
or rhythm set will be saved; then youll be returned to the  
Performance Write window, where you need to save the  
performance once again.  
Re g iste rin g a Fa vo rite Pe rfo rm a n ce  
(Fa vo rite So u n d )  
4 . Press [6 (Write)].  
You can bring together your favorite and most frequently used  
performances in one place by registering them in the Favorite sound.  
By using this function you can rapidly select favorite performances  
from internal memory or a Wave Expansion Board. You can register  
a total of 64 sounds (8 sounds x 8 banks) as favorite sounds.  
The Performance Write window appears.  
fig.06-07.e  
Save-destination performance  
For details on selecting a favorite sound, refer to Selecting  
5 . Press  
or  
to specify the save-destination  
performance.  
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Cre a tin g a Pe rfo rm a n ce  
Usin g [1 ]–[8 ] to Re g iste r  
Fu n ctio n s o f Pe rfo rm a n ce  
Pa ra m e te rs  
1 . Access the PERFORMANCE PLAY screen, and select the  
performance that you wish to register (p. 85).  
This section explains the functions the different performance  
parameters have, as well as the composition of these parameters.  
2 . Hold down [JUMP (BANK)] and press a [1][8] to select the  
bank in which you wish to register the sound.  
3 . Hold down [SHIFT (REGISTRY)] and press a [1][8] to select  
the button at which you wish to register the sound.  
The display will indicate Register OK ?”  
Se ttin g s Co m m o n to th e En tire  
Pe rfo rm a n ce (Ge n e ra l)  
fig.06-02_50  
4 . Press [8 (OK)] to execute the registration. To cancel the  
operation, press [EXIT].  
Usin g th e Fa vo rite List W in d o w to  
Re g iste r  
1 . Access the PERFORMANCE PLAY screen to select the  
performance that you wish to register (p. 85).  
2 . Make sure that you are in the PERFORMANCE PLAY screen,  
and that the cursor is located at the performance group or  
the performance number.  
3 . While holding down [SHIFT], press [LIST]  
For details on the setting, refer to How to Make the  
The Favorite List window appears.  
fig.06-10_50  
Performance Settings(p. 91).  
Ge n e ra l  
Pe rfo rm a n ce N a m e  
You can assign a name of up to 12 characters to the performance.  
Value: space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ]  
^ _ ` { | } → ←  
For details on assigning names, refer to Assigning a Name(p.  
4 . Press  
to move the cursor to the Bank 18tab, and  
or to select the bank in which you wish to  
30).  
press  
You can assign a name to the performance of up to 12 characters.  
register the performance.  
Se q Te m p o O ve rrid e (Se q u e n ce r Te m p o  
O ve rrid e )  
5 . Press  
press  
to move the cursor within the list, and  
or to select the number to which you wish to  
register. The number you select here corresponds to [1][8].  
Specify whether the sequencer tempo will change (ON), or will not  
change (OFF) when you switch performances. The tempo following  
the change is specified by the Overriding Tempo parameter. If, after  
switching performances, you want the arpeggiator and rhythm  
pattern settings specified for that performance to be played at an  
appropriate tempo, turn this ON.”  
6 . Press [5 (Regist)] to execute the registration.  
By pressing [6 (Remove)] you can cancel the performance  
registration that is selected in the Favorite List window.  
Value: OFF, ON  
7 . When you have finished registering favorite sounds, press  
[EXIT] to close the Favorite List window.  
O ve rrid in g Te m p o  
If you want the sequencer tempo to change when you switch  
performances, specify the tempo that will follow this change. This  
setting is valid when the Seq Tempo Override parameter is ON.”  
Value: 20250  
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Cre a tin g a Pe rfo rm a n ce  
CHORD: All notes you press will sound simultaneously.  
AUTO1: The timing at which keys will sound will be assigned  
automatically, giving priority to the lowest key that was pressed.  
AUTO2: The timing at which keys will sound will be assigned  
automatically, giving priority to the highest key that was pressed.  
PHRASE: Pressing a single key will sound the phrase based on the  
pitch of that key. If multiple keys are pressed, the last-pressed key  
will be valid.  
Arp e g g ia to r Se ttin g s (Arp e g g io )  
fig.05-11_50  
Acce n t Ra te (Arp e g g io Acce n t Ra te )  
Modifies the strength of accents and the length of the notes to adjust  
the groovefeel of the arpeggio. A setting of 100%will produce  
the most pronounced groove feel.  
Value: 0100%  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
Sh u ffle Ra te (Arp e g g io Sh u ffle Ra te )  
This setting lets you modify the note timing to create shuffle  
Arp e g g io  
rhythms.  
With a setting of 50%the notes will be spaced evenly. As the value  
is increased, the note timing will have more of a dotted(shuffle)  
feel.  
Sw itch (Arp e g g io Sw itch )  
Switches the Arpeggiator on/ off.  
Value: OFF, ON  
Value: 0100%  
fig.Shuffle Rate  
Ho ld (Arp e g g io Ho ld Sw itch )  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
Switch between Hold On/ Hold Off for the Arpeggiator  
performance.  
50  
50  
50  
50  
90  
10  
90  
10  
Value: OFF, ON  
Sh u ffle Re so lu tio n (Arp e g g io Sh u ffle  
Re so lu tio n )  
Sty le (Arp e g g io Sty le )  
Specifies the basic way in which the arpeggio will be played.  
Specify the timing resolution in terms of a note value. The note value  
can be specified as either an 16th note or a eighth note.  
For details regarding Arpeggio Style, refer to Arpeggio Style  
Value:  
,
List(Sound/ Parameter List).  
Ke y b o a rd Ve lo city (Arp e g g io Ke y b o a rd  
Ve lo city )  
Va ria tio n (Arp e g g io Va ria tio n )  
The arpeggiator provides several variations (performance patterns)  
for each arpeggio style. This parameter selects the variation number.  
The number of variations will differ according to the arpeggio style.  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to depend on how  
strongly you play the keyboard, set this parameter to REAL.If you  
want each note to have a fixed velocity regardless of how strongly  
you play the keyboard, set this parameter to the desired value (1–  
127).  
Mo tif (Arp e g g io Mo tif)  
Sets the order in which notes of the chord will sound.  
Value  
Value: REAL, 1127  
UP: Notes you press will be sounded, beginning from low to high.  
DOWN: Notes you press will be sounded, from high to low.  
UP&DOWN: Notes you press will be sounded, from low to high, and  
then back down from high to low.  
O cta ve Ra n g e (Arp e g g io O cta ve Ra n g e )  
Sets the key range in octaves over which arpeggio will take place. If  
you want the arpeggio to sound using only the notes that you  
actually play, set this parameter to 0.To have the arpeggio sound  
using the notes you play and notes 1 octave higher, set this  
parameter to +1.A setting of -1will make the arpeggio sound  
using the notes you play and notes 1 octave lower.  
Value: -3+3  
RANDOM: Notes you press will be sounded, in random order.  
NOTE ORDER: Notes you press will be sounded in the order in  
which you pressed them. By pressing the notes in the appropriate  
order you can produce melody lines. Up to 128 notes will be  
remembered.  
GLISSANDO: Each chromatic step between the highest and lowest  
notes you press will sound in succession, repeating upward and  
downward. Press only the lowest and the highest notes.  
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Cre a tin g a Pe rfo rm a n ce  
Ke y Trig g e r (Arp e g g io Ke y Trig g e r)  
Acce n t Ra te (Rh y th m Pa tte rn Acce n t Ra te )  
Turn this ONif you want the arpeggio to start at the moment that  
you press the key. If you want the arpeggio to start playing in  
synchronization with the sequencer or rhythm pattern, turn this  
OFF.”  
Modifies the strength of accents and the length of the notes to adjust  
the groovefeel of the Rhythm pattern. A setting of 100%will  
produce the most pronounced groove feel.  
Value: 0100%  
Value: OFF, ON  
Sh u ffle Ra te (Rh y th m Pa tte rn Sh u ffle Ra te )  
Zo n e N u m b e r (Arp e g g io Zo n e N u m b e r)  
This setting lets you modify the note timing to create shuffle  
Specify the zone for arpeggio performance. The Arpeggio  
performance corresponding to the part connected to the zone set  
here is played.  
rhythms.  
With a setting of 50%the notes will be spaced evenly. As the value  
is increased, the note timing will have more of a dotted(shuffle)  
feel.  
Value: 116  
Value: 0100%  
fig.Shuffle Rate  
Rh y th m Pa tte rn Se ttin g s  
(Rh y th m Ptn )  
fig.05-12_50  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
50  
50  
50  
50  
90  
10  
90  
10  
Sh u ffle Re so lu tio n (Rh y th m Pa tte rn Sh u ffle  
Re so lu tio n )  
Specify the timing resolution in terms of a note value. The note value  
can be specified as either an 16th note or a eighth note.  
Value:  
,
Ke y b o a rd Ve lo city (Rh y th m Pa tte rn Ke y b o a rd  
Ve lo city )  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to depend on how  
want each note to have a fixed velocity regardless of how strongly  
you play the keyboard, set this parameter to the desired value (1–  
127).  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
Rh y th m Ptn (Rh y th m Pa tte rn )  
Value: REAL, 1127  
Sw itch (Rh y th m Pa tte rn Sw itch )  
N o te Assig n (Rh y th m Pa tte rn N o te Assig n )  
Switch Rhythm pattern playback on/ off.  
Specify the note name of the lowest note in the key range that will  
play the Rhythm pattern. The Rhythm pattern can be played in a  
one-octave range starting from the key you specify here.  
Value: C-1G9  
Value: OFF, ON  
Ho ld (Rh y th m Pa tte rn Ho ld Sw itch )  
Switch between Hold On/ Hold Off for the Rhythm pattern  
playback.  
Ke y Trig g e r (Rh y th m Pa tte rn Ke y Trig g e r)  
Value: OFF, ON  
Turn this ONif you want the rhythm pattern to start at the  
moment that you press the key. If you want the rhythm pattern to  
start playing in synchronization with the sequencer or arpeggio, turn  
this OFF.”  
Sty le (Rh y th m Pa tte rn Sty le )  
Select the basic playback style of the Rhythm pattern.  
Value  
Value: OFF, ON  
For details regarding Rhythm Pattern Style, refer to Rhythm  
Zo n e N u m b e r (Rh y th m Pa tte rn Zo n e N u m b e r)  
Pattern Style List(Sound/ Parameter List).  
Specify the zone that will play the Rhythm pattern. The Rhythm  
pattern will be played for the part that is connected to the zone you  
specify here.  
Value: 116  
9 6  
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Cre a tin g a Pe rfo rm a n ce  
Sw itch  
Re a ltim e Co n tro lle r / D Be a m  
Co n tro lle r Se ttin g s (Co n tro lle r)  
fig.06-11_50  
Assig n 1 –4 (Re a ltim e Co n tro l Bu tto n Assig n 1 –  
4 )  
Specify the functions that will be controlled by the [  
buttons.  
][  
]
Value  
OFF: The realtime control button will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
higher).  
lower).  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
AFTERTOUCH: Aftertouch  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
Kn o b  
Assig n 1 –4 (Re a ltim e Co n tro l Kn o b Assig n 1 –4 )  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
Specify the functions that will be controlled by the [  
Value  
][  
] knobs.  
TRNS UP: Raises the key range in semitone steps (up to 6 semitones  
higher).  
OFF: The realtime control knob will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
TRNS DOWN: Lowers the key range in semitone steps (up to 5  
semitones lower).  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you press the button).  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
MONO/POLY: Pressed to toggle between polyphonic (POLY) and  
monophonic (MONO) play of a patch.  
AFTERTOUCH: Aftertouch  
ARP HOLD: Switch between Hold On/ Hold Off for the Arpeggiator  
performance.  
TEMPO: Tempo  
ARP VAR: Arpeggio Variation  
PTN HOLD: Switch between Hold On/ Hold Off for the Rhythm  
pattern playback.  
ARP ACCENT: Arpeggio Accent Rate  
ARP SHFFLE: Arpeggio Shuffle Rate  
ARP OCTAVE: Arpeggio Octave Range  
PTN ACCENT: Rhythm Pattern Accent Rate  
PTN SHFFLE: Rhythm Pattern Shuffle Rate  
ZONE INT: Turn the Internal Switch on/ off for the zone.  
ZONE EXT: Turn the External Switch on/ off for the zone.  
Mo d e 1 4 (Re a ltim e Co n tro l Bu tto n Mo d e 1 –4 )  
Specify how the [  
][  
] buttons are to operate.  
Zo n e 1 4 (Re a ltim e Co n tro l Kn o b Zo n e  
N u m b e r 1 –4 )  
Value  
MOMENTARY: The button will be on only while you are pressing  
(holding) it, and will be off when you release your finger from the  
button.  
Specify the zone that will be controlled by each knob [  
][  
].  
The effect will apply only to the part that is connected to the zone  
you specify here.  
LATCH: The button will switch on/ off each time you press it.  
Value: 116  
Zo n e 1 4 (Re a ltim e Co n tro l Bu tto n Zo n e  
N u m b e r 1 –4 )  
Specify the zone that will be controlled by each button [  
][  
].  
The effect will apply only to the part that is connected to the zone  
you specify here.  
Value: 116  
9 7  
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Cre a tin g a Pe rfo rm a n ce  
Zo n e (D Be a m Zo n e N u m b e r)  
D Be a m  
Specify the zone that will be controlled by the D Beam controller.  
Sw itch (D Be a m Sw itch )  
The effect will apply to the part that is connected to the zone you  
Switches the D Beam controller on/ off.  
specify here.  
Value: OFF, ON  
Value: 116  
Assig n (D Be a m Assig n )  
Zo n e Se ttin g s (Zo n e )  
Specifies the function controlled by the D Beam controller.  
Value  
fig.05-08_50  
OFF: The D Beam controller will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
BEND UP: Raises the pitch in semitone steps (up to 4 octaves  
higher).  
BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves  
lower).  
AFTERTOUCH: Aftertouch  
NOTE: Play the sound of the most recently pressed key.  
OCT UP: Raises the key range in octave steps (up to 3 octaves  
higher).  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
OCT DOWN: Lowers the key range in octave steps (up to 3 octaves  
lower).  
Tra n sm it Ch a n n e l  
Specifies the MIDI transmit channel for each zone.  
START/STOP: Starts/ Stops the sequencer.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you move your hand over the D Beam controller).  
ARP SWITCH: Switches the Arpeggiator on/ off.  
ARP VAR: Arpeggio Variation  
Value: 116  
In t Sw itch (In te rn a l Sw itch )  
Specifies, for each zone, whether or not the keyboard controller  
section will be connected to the internal sound generator.  
Normally this is left ON,but if you wish to use the Fantoms  
keyboard and controllers to control only external sound modules, set  
it to OFF.”  
ARP ACCENT: Arpeggio Accent Rate  
ARP SHFFLE: Arpeggio Shuffle Rate  
ARP OCT UP: The range in which the arpeggio is sounded will rise  
in steps of an octave (maximum 3 octaves).  
ARP OCT DW: The range in which the arpeggio is sounded will  
lower in steps of an octave (maximum 3 octaves).  
PTN SWITCH: Switch Rhythm pattern playback on/ off.  
PTN ACCENT: Rhythm Pattern Accent Rate  
PTN SHFFLE: Rhythm Pattern Shuffle Rate  
Value: OFF, ON  
Ex t Sw itch (Ex te rn a l Sw itch )  
Determines, for each zone, whether or not data generated by the  
keyboard controller section is sent as MIDI messages from the MIDI  
OUT connector.  
Normally you will leave this ON,but you can turn it OFFwhen  
you do not want the Fantom to control external sound generators.  
Value: OFF, ON  
Po la rity (D Be a m Po la rity )  
Switch the polarity of the D Beam controller.  
With a setting of REVERSE,the direction of control for the D Beam  
controller will be inverted.  
Ex t Ba n k Se le ct MSB (Ex te rn a l Ba n k Se le ct  
MSB)  
Range: STANDARD, REVERSE  
If you want a Bank Select number MSB (controller number 0) to also  
be transmitted when you switch performances, specify the value that  
you want to transmit (0127) for each zone. If you do not want this  
message to be transmitted, set this to ---.”  
Ra n g e Lo w e r (D Be a m Ra n g e Lo w e r)  
Specify the lower limit of the range of the D Beam controller. Values  
below this setting will not be output.  
Value: 0127, ---  
Value: 0UPPER  
Ra n g e Up p e r (D Be a m Ra n g e Up p e r)  
The data of the zone for which the External Switch is turned off  
will not be transmitted.  
Specify the upper limit of the range of the D Beam controller. Values  
above this setting will not be output.  
Value: LOWER127  
9 8  
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Cre a tin g a Pe rfo rm a n ce  
Ex t Ba n k Se le ct LSB (Ex te rn a l Ba n k Se le ct LSB)  
If you want a Bank Select number LSB (controller number 32) to also  
be transmitted when you switch performances, specify the value that  
you want to transmit (0127) for each zone.  
patch, sounds are produced in the range where the Key Range of  
each tone and the Key Range for the zone overlap.  
fig.05-10.e  
Value: 0127  
Key range specified for Performance  
The data of the zone for which the External Switch is turned off  
will not be transmitted.  
Key range specified for Patch  
Ex t Pro g ra m N u m b e r (Ex te rn a l Pro g ra m  
Ch a n g e N u m b e r)  
The range in which notes will play  
If you want a Program Change number to also be transmitted when  
you switch performances, specify the value that you want to  
transmit (0127) for each zone. If you do not want this message to be  
transmitted, set this to ---.”  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
Value: 1128, ---  
Co n tro l Be n d e r (Co n tro l Pitch Be n d Sw itch )  
For each zone, specify whether MIDI Pitch Bend messages will be  
transmitted (ON), or not (OFF).  
The data of the zone for which the External Switch is turned off  
will not be transmitted.  
Value: OFF, ON  
Ex t Le ve l (Ex te rn a l Le ve l)  
Co n tro l Afte rto u ch (Co n tro l Afte rto u ch Sw itch )  
If you want Volume messages to also be transmitted when you select  
a performance, specify the desired value (0127) for the zone. If you  
do not want this message to be transmitted, set this to ---.”  
Value: 0127, ---  
For each zone, specify whether MIDI Aftertouch messages will be  
transmitted (ON), or not (OFF).  
Value: OFF, ON  
Co n tro l Mo d u la tio n (Co n tro l Mo d u la tio n  
Sw itch )  
The data of the zone for which the External Switch is turned off  
will not be transmitted.  
For each zone, specify whether MIDI Modulation messages will be  
transmitted (ON), or not (OFF).  
Value: OFF, ON  
Ex t Pa n (Ex te rn a l Pa n )  
If you want Pan messages to also be transmitted when you select a  
performance, specify the desired value (L64063R) for the zone. If  
you do not want this message to be transmitted, set this to ---.”  
Value: L64063R, ---  
Co n tro l Ho ld Pe d a l (Co n tro l Ho ld Pe d a l Sw itch )  
For each zone, you can specify whether control messages from a  
pedal connected to the HOLD PEDAL jacks will be transmitted  
(ON), or not (OFF).  
Value: OFF, ON  
The data of the zone for which the External Switch is turned off  
will not be transmitted.  
Co n tro l Pe d a l 1 , 2 (Co n tro l Pe d a l 1 , 2 Sw itch )  
For each zone, you can specify whether control messages from a  
pedal connected to the CTL 1 and CTL 2 PEDAL jacks will be  
transmitted (ON), or not (OFF).  
Ke y Ra n g e Lo w e r (Ke y b o a rd Ra n g e Lo w e r)  
Specifies the lowest note that the tone will sound for each zone.  
Value: OFF, ON  
Value: C-1UPPER  
Ke y Ra n g e Up p e r (Ke y b o a rd Ra n g e Up p e r)  
Specifies the highest note that the tone will sound for each zone.  
Value: LOWERG9  
9 9  
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Cre a tin g a Pe rfo rm a n ce  
Ma k in g Se ttin g s fo r Ea ch Pa rt (Pa rt)  
fig.06-13_50  
Co a rse Tu n e a n d O cta ve Sh ift  
The Coarse Tune and Fine Tune parameters, along with the  
Octave Shift parameter, can all be seen as doing the same thing  
to the sound, i.e., changing the pitch of the sound. For example,  
if C4 (Middle C) is played with the Coarse Tune parameter set  
to +12,the note produced is C5 (one octave above C4). For  
example, if C4 (Middle C) is played with the Octave Shift  
parameter set to +1,the note produced is C5 (one octave  
above C4).  
However, internally these function very differently. When the  
Coarse Tune parameter is set to +12,the pitch itself is raised  
one octave. On the other hand, when the Octave Shift parameter  
In other words, use the Coarse Tune parameter when changing  
the pitch, and the Octave Shift parameter when you want to  
shift the entire keyboard, for example, when the number of keys  
is insufficient.  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
Pa tch / Rh y th m (Pa tch / Rh y th m Se t)  
Sets the assignment of a patch (PAT) or rhythm set (RHY) to each of  
the parts.  
Pa tch Ba n k  
Fin e Tu n e (Pa rt Fin e Tu n e )  
Selects the group to which the desired patch or rhythm set belongs.  
Adjusts the pitch of the parts sound up or down in 1-cent steps (+/ -  
Value  
50 cents).  
USR: User  
Value: -50+50  
PRAE: Preset AE  
GM: GM (GM2)  
One cent is 1/ 100th of a semitone.  
XPAC: Wave Expansion Boards installed in EXP-AC Slots  
Mo n o / Po ly (Pa rt Mo n o / Po ly )  
Pa tch N u m b e r  
Set this parameter to MONwhen the patch assigned to the part is  
to be played monophonically, or to POLwhen the patch is to be  
played polyphonically. When using the setting of the patch assigned  
to each part (p. 47), set this to PAT.”  
Selects the desired patch or rhythm set by its number.  
Value: 001***  
Le ve l (Pa rt Le ve l)  
Value: MON, POL, PAT  
Adjust the volume of each part. This settings main purpose is to  
adjust the volume balance between parts.  
Value: 0127  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
Pa n (Pa rt Pa n )  
Le g a to Sw itch (Pa rt Le g a to Sw itch )  
Adjust the pan of each part. L64is far left, 0is center, and 63R”  
is far right.  
You can add legato when performing monophonically. Legato is a  
playing style in which the spaces between notes are smoothed,  
creating a flowing feel with no borders between the notes. This  
creates a smooth transition between notes, which is effective when  
you wish to simulate the hammering-on and pulling-off techniques  
used by a guitarist.  
Value: L64063R  
Co a rse Tu n e (Pa rt Co a rse Tu n e )  
Adjusts the pitch of the parts sound up or down in semitone steps  
(+/ -4 octaves).  
Turn this parameter ONwhen you want to use the Legato feature  
and OFFwhen you dont. When using the setting of the patch  
assigned to each part (p. 48), set this to PAT.”  
Value: -48+48  
Value: OFF, ON, PAT  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
1 0 0  
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Cre a tin g a Pe rfo rm a n ce  
Pitch Be n d Ra n g e (Pa rt Pitch Be n d Ra n g e )  
Atta ck Tim e O ffse t (Pa rt Atta ck Tim e O ffse t)  
Specifies the amount of pitch change in semitones (2 octaves) that  
will occur when the Pitch Bend Lever is moved. The amount of  
change when the lever is tilted is set to the same value for both left  
and right sides. When using the setting of the patch assigned to each  
part (p. 49), set this to PAT.”  
Adjusts the TVA Envelope Attack Time for the patch or rhythm set  
assigned to a part.  
Value: -64+63  
Patches also contain the Attack Time Offset setting (p. 48). The  
final TVA Envelope attack time value is therefore the sum of the  
tones TVA Envelope Time 1 setting, the patchs Attack Time  
Offset, and the parts Attack Time Offset. If the tones Time 1  
parameter is already set to 127(maximum), there will be no  
change produced by setting the Attack Time Offset to a positive  
value.  
Value: 024, PAT  
Po rta m e n to Sw itch (Pa rt Po rta m e n to Sw itch )  
Specify whether portamento will be applied. Turn this parameter  
ONwhen you want to apply Portamento and OFFwhen you  
dont. When using the setting of the patch assigned to each part (p.  
48), set this to PAT.”  
Value: OFF, ON, PAT  
Re le a se Tim e O ffse t (Pa rt Re le a se Tim e O ffse t)  
Adjusts the TVA Envelope Release Time for the patch or rhythm set  
Po rta m e n to Tim e (Pa rt Po rta m e n to Tim e )  
assigned to a part.  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time. When using the setting of the patch  
assigned to each part (p. 49), set this to PAT.”  
Value: -64+63  
Patches also contain a Release Time Offset setting (p. 48). The  
final TVA Envelope release time value is therefore the sum of the  
tones TVA Envelope Time 4 setting, the patchs Release Time  
Offset, and the parts Release Time Offset. If the tones Time 4  
parameter is set to 127(maximum), there will be no change in  
the Release Time Offset, even when this is set to a positive value.  
Value: 0127, PAT  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
Cu to ff O ffse t (Pa rt Cu to ff O ffse t)  
De ca y Tim e O ffse t (Pa rt De ca y Tim e O ffse t)  
Adjusts the cutoff frequency for the patch or rhythm set assigned to  
Adjusts the TVA Envelope Decay Time for the patch or rhythm set  
a part.  
assigned to a part.  
Value: -64+63  
Value: -64+63  
Vib ra te Ra te (Pa rt Vib ra te Ra te )  
Patches also have a Cutoff Offset setting (p. 47). The final Cutoff  
frequency value is the sum of the tone Cutoff Frequency value  
and the patch and part Cutoff Frequency Offset values. If the  
tones cutoff frequency is already set to 127(maximum), there  
will be no change produced by setting the Cutoff Frequency  
Offset to a positive value.  
For each part, adjust the vibrato speed (the rate at which the pitch is  
modulated). The pitch will be modulated more rapidly for higher  
settings, and more slowly with lower settings.  
Value: -64+63  
Vib ra te De p th (Pa rt Vib ra te De p th )  
Re so n a n ce O ffse t (Pa rt Re so n a n ce O ffse t)  
For each part, this adjusts the depth of the vibrato effect (the depth at  
which the pitch is modulated). The pitch will be modulated more  
greatly for higher settings, and less with lower settings.  
Value: -64+63  
Adjusts the Resonance for the patch or rhythm set assigned to a part.  
Value: -64+63  
Patches also have a Resonance Offset setting (p. 47). The final  
Resonance value is the sum of the tone Resonance value and the  
patch and part Resonance Offset values. If the tones resonance is  
already set to 127(maximum), there will be no change  
produced by setting the resonance offset to a positive value.  
For each part, this adjusts the time delay until the vibrato (pitch  
modulation) effect begins. Higher settings will produce a longer  
delay time before vibrato begins, while lower settings produce a  
shorter time.  
Value: -64+63  
1 0 1  
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Cre a tin g a Pe rfo rm a n ce  
O cta ve Sh ift (Pa rt O cta ve Sh ift)  
Ke y Ra n g e Up p e r (Pa rt Ke y b o a rd Ra n g e  
Up p e r)  
Adjusts the pitch of the parts sound up or down in units of an  
octave (+/ -3 octaves).  
Specifies the highest note that the tone will sound for each part.  
Value: -3+3  
Value: LOWERG9  
Note that when a rhythm set is assigned to a part, if the Octave  
Shift parameter is set, the rhythm tone that is played also  
changes.  
patch, sounds are produced in the range where the Key Range of  
each tone and the Key Range for the part overlap.  
fig.05-10.e  
Ve l Se n s O ffse t (Pa rt Ve lo city Se n sitivity  
O ffse t)  
Key range specified for Performance  
This changes the volume and cutoff frequency for each part  
according to the velocity with which the keys are pressed. If you  
want strongly played notes to raise the volume/ cutoff frequency, set  
this parameter to positive (+) settings. If you want strongly played  
notes to lower the volume/ cutoff frequency, use negative (-)  
settings. Set Velocity Sensitivity to 0when you want sounds  
played at a fixed volume and cutoff frequency, regardless of the  
force with which the keys are played.  
Key range specified for Patch  
The range in which notes will play  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
Value: -63+63  
Ke y Fa d e Up p e r (Pa rt Ke y b o a rd Fa d e W id th  
Up p e r)  
Patches also contain a Velocity Sensitivity Offset setting (p. 48).  
The ultimate Velocity Sensitivity Offset value is the sum of the  
parts and the patchs Velocity Sensitivity Offsets. Accordingly,  
if the patchs Velocity Sensitivity Offset parameter is set to 127”  
(maximum), there will be no change in the parts Velocity  
Sensitivity Offset, even when this is set to a positive value.  
This determines what will happen to the parts level when a note  
thats higher than the parts specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
Value: 0127  
fig.Key Range.e  
Level  
Ke y Fa d e Lo w e r (Pa rt Ke y b o a rd Fa d e W id th  
Lo w e r)  
This determines what will happen to the parts level when a note  
thats lower than the parts specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
Pitch  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
Value: 0127  
Ke y Ra n g e Lo w e r (Pa rt Ke y b o a rd Ra n g e  
Lo w e r)  
Vo ice Re se rve  
This setting specifies the number of voices that will be reserved for  
each part when more than 64 voices are played simultaneously.  
Value: 063, FUL  
Specifies the lowest note that the tone will sound for each part.  
Value: C-1UPPER  
It is not possible for the settings of all parts to total an amount  
greater than 64. The remaining number of available voices will  
be displayed at (rest= ). Pay attention to this readout as you  
make set the Voice Reserve parameter.  
1 0 2  
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Cre a tin g a Pe rfo rm a n ce  
So lo Pa rt Se le ct  
Select one part whose sound you want to play. Turn it SELto the  
part that you want to solo. Parts other than the part you select here  
will not sound.  
Ca lcu la tin g th e N u m b e r o f Vo ice s Be in g  
Use d  
The Fantom is able to play up to 64 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer  
only to the number of sounds actually being played, but  
changes according to the number of tones used in the patches,  
and the number of Waves used in the tones. The following  
method is used to calculate the number of sounds used for one  
patch being played.  
Mu te Sw itch  
Temporarily mutes (MUT) or releases the mute (OFF) for the  
performance of each part.  
Use this setting when, for example, you want to use the instrument  
for karaoke by muting the part playing the melody, or when you  
want to play something using a separate sound module.  
Value: OFF, MUT  
(Number of Sounds Being Played) x (Number of Tones Used by  
Patches Being Played) x (Number of Waves Used in the Tones)  
The Mute Switch parameter does not turn the part off, but sets  
the volume to minimum so that no sound is heard. Therefore,  
MIDI messages are still received.  
Ma k in g Se ttin g s fo r Re ce ivin g MIDI  
(MIDI)  
MIDI Filte r  
fig.06-12_50  
Pro g ra m Ch a n g e (Re ce ive Pro g ra m Ch a n g e  
Sw itch )  
For each MIDI channel, specify whether MIDI Program Change  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will turn it on, and removing the check mark will turn it  
off.  
Ba n k Se le ct (Re ce ive Ba n k Se le ct Sw itch )  
For each MIDI channel, specify whether MIDI Bank Select messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
Pitch Be n d (Re ce ive Pitch Be n d Sw itch )  
For each MIDI channel, specify whether MIDI Pitch Bend messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
Pa rt MIDI  
Re ce ive Ch a n n e l  
Ch a n n e l Pre ssu re (Re ce ive Ch a n n e l Pre ssu re  
Sw itch )  
Specifies the MIDI receive channel for each part.  
Value: 116  
For each MIDI channel, specify whether MIDI Channel Pressure  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will turn it on, and removing the check mark will turn it  
off.  
If this is set to the same channel as the Performance Ctrl Ch  
parameter (SYSTEM/ MIDI), attempting to switch patches by  
transmitting only a program change from an external device will  
actually cause the performance to change. If you want to switch  
patches, change the Performance Ctrl Ch parameter to another  
messages together (Q&A; p. 14).  
Po ly Ke y Pre ssu re (Re ce ive Po ly p h o n ic Ke y  
Pre ssu re Sw itch )  
For each MIDI channel, specify whether MIDI polyphonic key  
pressure messages will be received (ON), or not (OFF). Assigning a  
check mark () will turn it on, and removing the check mark will  
turn it off.  
Re ce ive Sw itch  
For each part, specify whether MIDI messages will be received (ON),  
or not (OFF).  
Mo d u la tio n (Re ce ive Mo d u la tio n Sw itch )  
If this is OFF,the part will respond to the keyboard, but not to the  
internal sequencer or external MIDI devices. Normally, you should  
leave this ON,but you can turn it OFFwhen you do not want a  
specific part to be playing during song playback.  
Value: OFF, ON  
For each MIDI channel, specify whether MIDI Modulation messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
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Cre a tin g a Pe rfo rm a n ce  
Vo lu m e (Re ce ive Vo lu m e Sw itch )  
Se ttin g Effe cts fo r a Pe rfo rm a n ce  
(Effe cts/ MFX/ MFX Co n tro l/ Ch o ru s/  
Re ve rb )  
For each MIDI channel, specify whether MIDI Volume messages will  
be received (ON), or not (OFF). Assigning a check mark () will turn  
it on, and removing the check mark will turn it off.  
For details regarding effect settings, refer to the pages shown  
below.  
Pa n (Re ce ive Pa n Sw itch )  
For each MIDI channel, specify whether MIDI Pan messages will be  
received (ON), or not (OFF). Assigning a check mark () will turn it  
on, and removing the check mark will turn it off.  
Mode(p. 170)  
Ex p re ssio n (Re ce ive Ex p re ssio n Sw itch )  
For each MIDI channel, specify whether MIDI Expression messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
Sca le Tu n e Se ttin g s (Sca le Tu n e )  
fig.06-14_50  
Ho ld -1 (Re ce ive Ho ld 1 Sw itch )  
For each MIDI channel, specify whether MIDI Hold 1 messages will  
be received (ON), or not (OFF). Assigning a check mark () will turn  
it on, and removing the check mark will turn it off.  
Ph a se Lo ck (Ph a se Lo ck Sw itch )  
Set Phase Lock to (ON) when you want to suppress  
discrepancies in timing of parts played on the same MIDI channel.  
When the Phase Lock parameter is set to ON,parts on the  
same MIDI channel are put in a condition in which their timing  
is matched, enabling them to be played at the same time.  
Accordingly, a certain amount of time may elapse between  
reception of the Note messages and playing of the sounds. Turn  
this setting to ONonly as needed.  
For details on the setting, refer to How to Make the  
Performance Settings(p. 91).  
C–B (Pa rt Sca le Tu n e C–B)  
Make scale tune settings for each part.  
Ve lo city Cu rve  
Value: -64+63  
Velocity Curve selects for each MIDI channel one of the four  
following Velocity Curve types that best matches the touch of the  
connected MIDI keyboard.  
Scale Tune is switched on/ off by means of the Scale Tune Switch  
parameter (SYSTEM/ Scale Tune) (p. 186).  
Value: 14  
fig.Curve-4  
1
2
3
4
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Cre a tin g a Pe rfo rm a n ce  
Ch a n g in g th e Se ttin g s o f th e  
Pa tch Assig n e d to a Pa rt  
Eq u a l Te m p e ra m e n t  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music. The Fantom employs equal temperament when the Scale  
Tune Switch is set to OFF.”  
When using patches in Performance mode, some settings such as  
effects settings will be affected by performance settings. If you wish  
to edit a patch while hearing how it will sound in the performance,  
use this procedure:  
* Here we explain how to change the setting of a patch assigned to a part.  
The procedure for changing the settings of rhythm sets is the same.  
Substitute “rhythm set” wherever “patch” appears in a sentence.  
Ju st Te m p e ra m e n t (To n ic o f C)  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and the triads will become ambiguous if you transpose.  
1 . Make sure the PERFORMANCE PLAY screen is displayed.  
2 . Press [MENU].  
Ara b ia n Sca le  
The Menu window appears.  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and  
Eb and F# have a natural thirdthe interval between a major  
third and a minor third. On the Fantom, you can use Arabian  
temperament in the three keys of G, C and F.  
fig.06-01_50  
<Example>  
Note  
name  
Equal tem-  
perament  
Just Tempera- Arabian Scale  
ment (tonic C)  
3 . Press  
or  
to select a Part Patch Edit,and then  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
press [8 (Select)].  
-8  
The patch assigned to the part is displayed in the Patch Edit  
screen.  
+4  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
fig.06-15_50  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
4 . Press [4 (Part Select)].  
The Part Select window will appear.  
fig.06-16_50  
5 . Press  
or  
to select the part whose assigned patch  
you want to change, and then press [8 (Select)].  
6 . The rest of the procedure is the same as when making  
changes in Patch mode (p. 42).  
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Pla y in g in Mu ltitim b re Mo d e  
Multitimbre mode is ideal when you want to use the sequencer to  
Fu n ctio n s in th e MULTITIMBRE PLAY  
Scre e n  
create a song, or when you want to play song data. When creating  
songs or playing song data, a different MIDI channel is assigned for  
each patch or rhythm set used in a part. Such a set of sounds selected  
for each part to play is called a multitimbre.  
fig.07-01.e  
Indicates the current sound generating mode.  
Indicates the name of the currently selected song,  
the measure location, the time signature, and the sequencer status.  
Ab o u t th e MULTITIMBRE PLAY  
scre e n  
Sets the Octave Shift (Oct)  
and the Transpose (Trans).  
Indicates the song file name.  
Disp la y in g th e MULTITIMBRE PLAY  
scre e n  
Switches multi-effects (MFX),  
chorus (CHO),  
and reverb (REV) on and off.  
Turns the RPS function on/off (RPS).  
Turns Loop Play on/off (LOOP).  
To access the MULTITIMBRE PLAY screen, use the following  
procedure.  
Indicates the group of the selected multitimbre.  
Indicates the MIDI receive channel used for switching  
multitimbres from an external MIDI device.  
1 . Press [MODE].  
The Mode window appears.  
fig.01-12_50  
Indicates/sets the tempo at which the song,  
Arpeggio or rhythm pattern is played.  
Indicates/selects the group, number,  
and name of the selected multitimbre.  
Part number  
The currently selected part is indicated by the “ ” symbol.  
Indicates/selects the group, number, and  
name of the patch assigned to each part.  
2 . Press  
(Select)].  
or  
to select Multitimbre,and then press [8  
You will be in Multitimbre mode, and the MULTITIMBRE PLAY  
screen appears.  
fig.MULTI_50  
Switches the Solo (So) and  
Mute (Mu) function on/off.  
Indicates/sets the following  
settings of the part.  
Volume (Volume)  
Pan (Pan)  
Output Destination (Out)  
Chorus Send Level (Chorus)  
Reverb Send Level (Reverb)  
Indicates/sets the parts  
MIDI receive channels.  
Indicates the names of the patches or  
rhythm sets that can be selected by [1][8].  
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Pla y in g in Mu ltitim b re Mo d e  
Se le ctin g Mu ltitim b re s fro m a List  
You can display a list of performances and select a multitimbres  
Se le ctin g a Mu ltitim b re  
The Fantom has two multitimbre groups, including the User group  
and Preset groups, with each group storing 16 multitimbres, for a  
total of 32 multitimbres.  
from that list.  
1 . In the MULTITIMBRE PLAY screen, make sure that the  
cursor is located at the multitimbre group or multitimbre  
number.  
USER  
This is the group inside the Fantom which can be rewritten.  
performances you yourself create can be stored in this group. The  
Fantom contains 16 preset multitimbres.  
2 . Press [LIST].  
The Multitimbre List window appears.  
fig.07-03_50  
PRST (Pre se t)  
This is the group inside the Fantom which cannot be rewritten.  
However you may modify the settings of the currently selected  
multitimbre, and then store the modified multitimbre in User  
memory. The Fantom contains 16 preset multitimbres.  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
fig.07-02.e  
Multitimbre group  
3 . Press  
or  
to choose the multitimbre.  
Multitimbre number  
4 . To switch the multitimbre group, press  
to move the  
or  
cursor to the multitimbre group tab, and press  
select the multitimbre group.  
to  
5 . After switching the multitimbre group, press  
to move the  
cursor within the list, and press  
multitimbre.  
or  
to select the  
6 . Press [EXIT] to close the Multitimbre List window.  
2 . Press [CURSOR] to move the cursor to the multitimbre  
group.  
3 . Turn the VALUE dial, or press [INC]/[DEC] to select a  
multitimbre group.  
USER: User  
PRST: Preset  
4 . Press [CURSOR] to move the cursor to the multitimbre  
number.  
5 . Turn the VALUE dial or press [INC]/[DEC] to select the  
multitimbre number.  
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Pla y in g in Mu ltitim b re Mo d e  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
Pla y in g Ba ck a So n g  
2 . Move the cursor to the part list, and press  
select the part to be played.  
or  
to  
Use Multitimbre mode to play back a song stored on disk.  
symbol. This  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
symbol shows that this is the currently selected part (current  
2 . Into the disk drive, insert the disk that contains the song you  
part).  
fig.07-06  
want to play.  
3 . Press [CURSOR] to move the cursor to the song file name in  
the upper part of the screen.  
fig.07-04  
Se le ctin g a Pa rt to Pla y  
In d ivid u a lly (So lo )  
4 . Turn the VALUE dial or press [INC]/[DEC] to select the song  
that you wish to play back.  
You can have only the performance of a specific part be played when  
playing back a song.  
When your cursor is located at the song file name, you can press  
[LIST] to open the Song List window, and select a song from a  
list of the songs on the disk.  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Use [CURSOR] to move the cursor to the Soarea of the  
part that you want to play by itself.  
5 . Press [STOP/PLAY] to begin playback.  
When song playback ends, it will stop automatically. To  
interrupt playback, press [STOP/ PLAY].  
3 . Turn the VALUE dial or press [INC]/[DEC] to assign a ”  
mark.  
fig.07-07  
Se le ctin g a Pa rt to Pla y fro m  
th e Ke y b o a rd (Cu rre n t Pa rt)  
In Multitimbre mode, you can play one of the parts from the  
keyboard. The part you select here is called the current part. For  
example, when you want to play along with a song, this allows you  
to select the part you are going to play on the keyboard.  
fig.07-05.e  
Part 1  
Part 2  
Part 15  
Part 16  
(Rx ch.1)  
(Rx ch.2)  
(Rx ch.15)  
(Rx ch.16)  
When a song is played back, only the parts with a check mark  
will play back.  
This setting is linked with the Solo Part Select parameter  
(MULTITIMBRE/ Part), and can be saved as a multitimbre  
setting (p. 118).  
(Tx ch.1)  
Rx ch.: Receive Channel  
Tx ch.: Transmit Channel  
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Pla y in g in Mu ltitim b re Mo d e  
3 . Turn the VALUE dial or press [INC]/[DEC] to select a patch  
or rhythm set.  
Sile n cin g th e Pla y b a ck o f a  
Sp e cific Pa rt (Mu te )  
If you want to select a rhythm set, set the patch/ rhythm set  
select switch to R.”  
While you play along with the playback of a song, you can turn off  
the specific part. This allows you to turn off the melody part for  
karaoke applications or for practicing the muted part.  
When the cursor is located at the patch group or patch number,  
to select a patch from the list (p. 33).  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Use [CURSOR] to move the cursor to the Muarea of the  
By pressing [1][8] you can select your favorite patches (p. 33).  
part that you want to mute.  
3 . Turn the VALUE dial or press [INC]/[DEC] to assign a check  
This setting is linked with the Patch/ Rhythm, Patch Bank, and  
Patch Number parameters (MULTITIMBRE/ Part), and can be  
saved as multitimbre settings (p. 115).  
mark ().  
fig.07-08  
Ad ju stin g th e Vo lu m e a n d Pa n  
o f Ea ch Pa rt  
In the MULTITIMBRE PLAY screen, you can edit the following  
settings of each part.  
MIDI Receive Channel (Ch)  
Volume (Volume)  
Pan (Pan)  
When a song is played back, the parts with a check mark will not  
play back.  
Output Destination (Out)  
Chorus Send Level (Chorus)  
Reverb Send Level (Reverb)  
Part Mute does not turn off the MIDI receive switch; rather, it  
sets the volume to the minimum setting to silence the sound.  
Therefore, MIDI messages are still received.  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Use [CURSOR] to move the cursor to the parameter you  
want to change.  
fig.07-10  
Assig n in g a Diffe re n t Pa tch to  
a Pa rt  
If you do not like the patch that is assigned to each part, you can  
easily switch patches.  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Use [CURSOR] to move the cursor to the Patcharea of the  
part whose patch you want to change.  
fig.07-09.e  
Patch/Rhythm set select switch  
Patch group  
Patch number  
To move the cursor to Out,” “Chorus,or Reverb,move the  
cursor to Panand then press  
.
3 . Turn the VALUE dial or press [INC]/[DEC], set the value.  
These settings are linked with the Receive Channel, Level, Pan,  
Part Output Assign, Part Chorus Send Level, and Part Reverb  
Send Level parameters, and can be saved as multitimbre settings  
(p. 118, p. 115, p. 172).  
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Pla y in g in Mu ltitim b re Mo d e  
9 . Press [STOP/PLAY].  
Re co rd in g a n Arp e g g io  
Pe rfo rm a n ce  
The Recording Standby window will close, and the [REC]  
indicator will change from blinking to lit. After that, recording  
will begin.  
The Arpeggiator provides for the play of the various notes in chords.  
With the Arpeggiator, you can play arpeggios that use the  
component notes of a chord, just by pressing the chord. When you  
use the sequencer to create a song, it is also convenient to use the  
Arpeggiator to record the bass part. In this way, it is convenient to  
use the arpeggiator as a compositional tool.  
1 0 . Play a chord on the keyboard.  
Arpeggios will be sounded according to the notes of the chord  
you press, and will be recorded on the part (track) you selected  
in step 3.  
1 1 . When you finish recording, press [STOP/PLAY].  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Select the multitimbre that you will use for recording (p. 107).  
3 . Press  
or  
to select the part (track) on which the  
Re co rd in g th e Pe rfo rm a n ce o f  
a Rh y th m Pa tte rn  
arpeggio performance will be recorded.  
The selected part will be indicated by the”  
symbol, and the  
performance will be recorded on that part (track).  
The Fantom contains various Rhythm patterns. Simply by pressing a  
single key, you can play the Rhythm patterns. When you use the  
sequencer to create a song, it is also convenient to use Rhythm  
patterns to record the drum part.  
4 . Hold down [JUMP] and press [ARPEGGIO].  
The Arpeggio window appears. In this window you can make  
various arpeggio-related settings.  
fig.02-12_50  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Select the multitimbre that will be used for recording (p.  
107).  
3 . Press  
Rhythm pattern will be recorded.  
A” ” will be displayed for the selected part, and the Rhythm  
or  
to select the part (track) on which the  
5 . Specify how the arpeggio will be played.  
pattern will be recorded on that part (track).  
4 . Hold down [JUMP] and press [RHYTHM].  
The Rhythm Pattern window appears. In this window you can  
Of all the arpeggio settings, the Style (Arpeggio Style) is  
particularly important. The playback pattern of the arpeggio is  
determined mainly by this selection. For details, refer to  
make various settings for Rhythm patterns.  
fig.02-17_50  
6 . After completing your settings, press [8 (Close)] to close the  
Arpeggio window.  
7 . Press [REC].  
The [REC] indicator will blink, and the Recording Standby  
window appears. In this window you can change various  
5 . Specify how the Rhythm pattern will be played.  
settings related to realtime recording.  
fig.07-11_50  
Of all the Rhythm pattern parameters, the Style (Pattern Style)  
setting is particularly important. The playback pattern of the  
rhythm is determined mainly by this selection. For details, refer  
6 . After completing your settings, press [8 (Close)] to close the  
Rhythm Pattern window.  
8 . Specify the recording method.  
For details on making this setting, refer toRecording Your  
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Pla y in g in Mu ltitim b re Mo d e  
7 . Press [REC].  
Co n firm in g MIDI In fo rm a tio n fo r  
Ea ch Pa rt (Pa rt In fo rm a tio n )  
The [REC] indicator will blink, and the Recording Standby  
window appears. In this window you can change various  
In Multitimbre mode, the reception status of MIDI messages that  
control various things can be viewed for each part. This is useful  
when you want to check whether the sound generator is responding  
correctly to the keyboard, or to operations from an external MIDI  
controller.  
settings related to realtime recording.  
fig.07-11_50  
1 . Access the MULTITIMBRE PLAY screen (p. 106).  
2 . Press [MENU] to open the Menu window.  
3 . Press  
press [8 (Select)].  
The Part Information window appears.  
or  
to select Part Information,and then  
8 . Select the recording method.  
fig.05-14_50  
For details on making this setting, refer to Recording Your  
9 . Press [STOP/PLAY].  
The Recording Standby window will close, and the [REC]  
indicator will change from blinking to lit. After that, recording  
will begin.  
1 0 . Press a key to which a Rhythm pattern is assigned.  
The assigned Rhythm patterns will be played according to the  
keys you press, and the performance will be recorded on the part  
(track) you selected in step 3.  
4 . Press [8 (Type)]  
The Type Information window appears.  
fig.05-15_50  
1 1 . When you finish recording, press [STOP/PLAY].  
The [REC] indicator will go dark.  
5 . Press  
or  
to select the message that you want to  
check, and then press [8 (Select)].  
Modulation: Modulation Information  
Breath: Breath Information  
Foot Type: Foot type Information  
Volume: Volume Information  
Panpot: Panpot Information  
Expression: Expression Information  
Hold 1: Hold 1 Information  
Pitch Bend: Pitch Bend Information  
Aftertouch: Aftertouch Information  
Voices: Voice Information (The number of voices used)  
Sys Control14: System Control 14 Information  
The MIDI message specified as the Sys Ctrl 14 Source  
parameter (SYSTEM/ Controller).  
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Cre a tin g a Mu ltitim b re  
With the Fantom, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
multitimbres, and the functions of the multitimbre parameters.  
Some of the parameters have a “ ” symbol. This indicates that  
if you press [LIST] when setting one of these parameters, the  
related window will appear. For example if you press [LIST] at a  
parameter that requires you to specify a name, the Name  
window will appear.  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
Ho w to Ma k e th e Mu ltitim b re  
Se ttin g s  
the screen. In such cases, press  
downward.  
to scroll the screen  
Start with an existing multitimbre and edit it to create a new  
multitimbre. But before you do, try to envision what the entire  
multitimbre will sound like and decide which patch or rhythm set to  
assign to each of 16 parts.  
If you have selected a screen for parameters that can be set for  
each part, first move the cursor to the parameter that you wish to  
edit, and then press  
or  
to select the part.  
1 . Access the MULTITIMBRE PLAY screen, and select the  
multitimbre whose settings you wish to modify (p. 107).  
you want.  
7 . Repeat steps 46 to complete a multitimbre.  
If you want to create all your multitimbres from the ground up,  
rather than the multitimbres that have already been prepared,  
carry out the Initialize operation (p. 112).  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 114). If you do not  
wish to save changes, press [EXIT] to return to the  
MULTITIMBRE PLAY screen.  
2 . Press [MENU].  
The Menu window appears.  
fig.08-01_50  
If you return to the MULTITIMBRE PLAY screen without  
saving, the display will indicate EDITED,reminding you that  
the multitimbre settings have been modified.  
If you turn off the power or select a different sound while the  
display indicates EDITED,your edited multitimbre will be  
lost.  
In itia lizin g Mu ltitim b re Se ttin g s  
(In it)  
3 . Press  
press [8 (Select)].  
The Multitimbre Edit screen appears.  
or  
to select Multitimbre Edit,and then  
Initializemeans to return the settings of the currently selected  
sound to a standard set of values or to the factory settings.  
fig.08-02_50  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantoms settings to  
their factory values, perform a Factory Reset (p. 195).  
1 . Access the MULTITIMBRE PLAY screen, and select the  
multitimbre that you wish to initialize (p. 107).  
2 . Access the Multitimbre Edit screen (p. 112).  
3 . Press [7 (Init)].  
4 . The parameters are organized into several editing groups.  
Press [1 ()] or [2 ()] to select the tab for the editing group  
that contains the parameter you wish to edit.  
The Multitimbre Initialize window appears.  
fig.08-03_50  
For details on the parameter groupings, refer to Parameter  
list(Sound/ Parameter List).  
4 . Move the cursor to Type,and select the initialization type.  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
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Cre a tin g a Mu ltitim b re  
6 . Press [8 (Execute)] to execute the copy.  
Ty p e (In itia lize Ty p e )  
There are three initialize methods. Select either of them depending  
on the application.  
7 . Press [EXIT] to return to the Multitimbre Edit screen.  
DEFAULT: Resets the currently selected multitimbre in the  
Temporary memory to the standard values. This is called a Initial  
Data.Use this setting when you wish to create a sound from scratch.  
PRESET: Resets the currently selected multitimbre in user memory  
to the factory settings.  
Ty p e s o f Mu ltitim b re Co p y  
Mu ltitim b re N a m e Co p y (N AME)  
The name of a patch, rhythm set, multitimbre, or performance will  
be copied to the currently selected multitimbre.  
fig.08-04_50  
MFX TEMPLATE: The multi-effect settings of the currently selected  
multitimbre will be set to the MFX template settings.  
If the currently selected multitimbre is preset memory (PRST)  
data, initializing with the PRESETsetting will set the values to  
those of the identically numbered user memory.  
Mu ltitim b re Effe cts Co p y (MFX/ CHO RUS/  
REVERB)  
For details regarding MFX template, refer to MFX Template  
List(Sound/ Parameter List).  
The effect settings of a patch, rhythm set, multitimbre, or  
5 . If youve set the initialization type to MFX TEMPLATE,”  
move the cursor to Templateand select an MFX template.  
Then move the cursor to MFX,and select the relevant MFX  
(MFX-AMFX-C).  
performance will be copied to the currently selected multitimbre.  
fig.08-05.e  
6 . Press [8 (Execute)].  
The initialization will be carried out, and youll be returned to  
the Multitimbre Edit screen.  
Copy-source multi- Copy-destination multi-  
Co p y in g Mu ltitim b re Se ttin g s (Co p y )  
effects  
effects  
This operation copies the settings of any desired multitimbre to the  
currently selected multitimbre. You can use this feature to make the  
editing process faster and easier.  
Effect contents that will be copied (Mode)  
MFX: Multi-effects settings  
CHORUS: Chorus settings  
REVERB: Reverb settings  
Ba sic Pro ce d u re fo r Mu ltitim b re Co p y  
If you want to copy the multi-effect settings of a multitimbre or  
performance, select the MFX (MFX-AMFX-C) whose data will be  
1 . Access the MULTITIMBRE PLAY screen, and select the  
copy-destination multitimbre (p. 107).  
2 . Access the Multitimbre Edit screen (p. 112).  
3 . Press [8 (Copy)].  
Part settings of a multitimbre will be copied to the part you specify  
The Multitimbre Copy window appears.  
of the current multitimbre.  
fig.08-04_50  
fig.08-06.e  
4 . Move the cursor to Mode,and select the data that you  
wish to copy.  
Copy-source part  
Copy-destination part  
Three types of copy are available: Multitimbre Name Copy,  
Multitimbre Effects Copy, and Multitimbre Part Copy. You  
should select the one that is relevant to the type of data you wish  
to copy. For details refer to Types of Multitimbre Copy”  
(following section).  
To specify the currently selected multitimbre as the copy source,  
set Sourceto TEMP.”  
5 . Move the cursor to Source,and select the copy-source  
sound.  
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Cre a tin g a Mu ltitim b re  
6 . Press [8 (Execute)].  
Sa vin g Mu ltitim b re Yo u ’ve  
Cre a te d (W rite )  
The display will indicate Are you sure?”  
7 . Press [8 (OK)] to execute the save operation. To cancel the  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory)  
operation, press [EXIT].  
W h e n Ch a n g in g th e Se ttin g s fo r th e  
Pa tch o r Rh y th m Se t Assig n e d to a  
Pa rt in a Mu ltitim b re  
When you modify the settings of a multitimbre, the MULTITIMBRE  
PLAY screen will indicate EDITED.Once you save the  
multitimbre into internal memory (user memory), the EDITED”  
indication goes away.  
After changing the settings for the patch or rhythm set assigned to a  
part in a multitimbre, if you then try to save the multitimbre without  
first saving the changes in the settings, the following message  
appears.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Initialization  
procedure (p. 112).  
fig.06-08_50  
1 . Make sure that multitimbre you wish to save is selected.  
If you do not need to keep the patch or rhythm set settings, press [8  
(Execute)] to save the multitimbre.  
2 . Press [MENU].  
The Menu window appears.  
fig.08-01_50  
If you want to keep the patch or rhythm set settings, press [7 (Write  
Part)] to access the Multitimbre Part Write window.  
fig.08-08_50  
3 . Press  
press [8 (Select)].  
The Multitimbre Edit screen appears.  
or  
to select Multitimbre Edit,and then  
An indication of EDITEDwill appear for the part for which the  
assigned patch or rhythm set was edited. If you want to edit the  
patch or rhythm set settings for more than one part, press [3 ()] or  
[4 ()] to select the part.  
fig.08-02_50  
Specify the save-destination patch and press [8 (Execute)]. The patch  
or rhythm set will be saved; then youll be returned to the  
Performance Write window, where you need to save the multitimbre  
once again.  
4 . Press [6 (Write)].  
The Multitimbre Write window appears.  
fig.08-07.e  
Save-destination multitimbre  
5 . Press  
or  
to specify the save-destination  
multitimbre.  
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Cre a tin g a Mu ltitim b re  
Pa tch Ba n k  
Fu n ctio n s o f Mu ltitim b re  
Pa ra m e te rs  
Selects the group to which the desired Patch or Rhythm Set belongs.  
Value  
This section explains the functions the different multitimbre  
parameters have, as well as the composition of these parameters.  
USR: User  
PRAE: Preset AE  
GM: GM (GM2)  
XPAC: Wave Expansion Boards installed in EXP-AC Slots  
Se ttin g s Co m m o n to th e En tire  
Mu ltitim b re (Ge n e ra l)  
fig.08-02_50  
Pa tch N u m b e r  
Selects the desired patch or rhythm set by its number.  
Value: 001***  
Le ve l (Pa rt Le ve l)  
Adjust the volume of each part. This settings main purpose is to  
adjust the volume balance between parts.  
Value: 0127  
Pa n (Pa rt Pa n )  
Adjust the pan of each part. L64is far left, 0is center, and 63R”  
is far right.  
Value: L64063R  
For details on the setting, refer to How to Make the  
Multitimbre Settings(p. 112).  
Co a rse Tu n e (Pa rt Co a rse Tu n e )  
Adjusts the pitch of the parts sound up or down in semitone steps  
Mu ltitim b re N a m e  
(+/ -4 octaves).  
You can assign a name of up to 12 characters to the multitimbre.  
Value: space, AZ, az, 09, ! " # $ % & ( ) * + , - . / : ; < = > ? @ [ \ ]  
^ _ ` { | } → ←  
Value: -48+48  
Co a rse Tu n e a n d O cta ve Sh ift  
For details on assigning names, refer to Assigning a Name(p.  
The Coarse Tune and Fine Tune parameters, along with the  
Octave Shift parameter, can all be seen as doing the same thing  
to the sound, i.e., changing the pitch of the sound. For example,  
if C4 (Middle C) is played with the Coarse Tune parameter set  
to +12,the note produced is C5 (one octave above C4). For  
example, if C4 (Middle C) is played with the Octave Shift  
parameter set to +1,the note produced is C5 (one octave  
above C4).  
30).  
Ma k in g Se ttin g s fo r Ea ch Pa rt (Pa rt)  
fig.08-10_50  
However, internally these function very differently. When the  
Coarse Tune parameter is set to +12,the pitch itself is raised  
one octave. On the other hand, when the Octave Shift parameter  
is set to +1,it is the same as pressing the keys one octave up.  
In other words, use the Coarse Tune parameter when changing  
the pitch, and the Octave Shift parameter when you want to  
shift the entire keyboard, for example, when the number of keys  
is insufficient.  
For details on the setting, refer to How to Make the  
Multitimbre Settings(p. 112).  
Fin e Tu n e (Pa rt Fin e Tu n e )  
Adjusts the pitch of the parts sound up or down in 1-cent steps (+/ -  
Pa tch / Rh y th m (Pa tch / Rh y th m Se t)  
50 cents).  
Sets the assignment of a patch (PAT) or rhythm set (RHY) to each of  
the parts.  
Value: -50+50  
One cent is 1/ 100th of a semitone.  
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Cre a tin g a Mu ltitim b re  
Mo n o / Po ly (Pa rt Mo n o / Po ly )  
Cu to ff O ffse t (Pa rt Cu to ff O ffse t)  
Set this parameter to MONwhen the patch assigned to the part is  
to be played monophonically, or to POLwhen the patch is to be  
played polyphonically. When using the setting of the patch assigned  
to each part (p. 47), set this to PAT.”  
Adjusts the cutoff frequency for the patch or rhythm set assigned to  
a part.  
Value: -64+63  
Value: MON, POL, PAT  
Patches also have a Cutoff Offset setting (p. 47). The final Cutoff  
frequency value is the sum of the tone Cutoff Frequency value  
and the patch and part Cutoff Frequency Offset values. If the  
tones cutoff frequency is already set to 127(maximum), there  
will be no change produced by setting the Cutoff Frequency  
Offset to a positive value.  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
Le g a to Sw itch (Pa rt Le g a to Sw itch )  
You can add legato when performing monophonically. Legato is a  
playing style in which the spaces between notes are smoothed,  
creating a flowing feel with no borders between the notes. This  
creates a smooth transition between notes, which is effective when  
you wish to simulate the hammering-on and pulling-off techniques  
used by a guitarist.  
Re so n a n ce O ffse t (Pa rt Re so n a n ce O ffse t)  
Adjusts the Resonance for the patch or rhythm set assigned to a part.  
Value: -64+63  
Patches also have a Resonance Offset setting (p. 47). The final  
Resonance value is the sum of the tone Resonance value and the  
patch and part Resonance Offset values. If the tones resonance is  
already set to 127(maximum), there will be no change  
produced by setting the resonance offset to a positive value.  
Turn this parameter ONwhen you want to use the Legato feature  
and OFFwhen you dont. When using the setting of the patch  
assigned to each part (p. 48), set this to PAT.”  
Value: OFF, ON, PAT  
Atta ck Tim e O ffse t (Pa rt Atta ck Tim e O ffse t)  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
Adjusts the TVA Envelope Attack Time for the patch or rhythm set  
assigned to a part.  
Pitch Be n d Ra n g e (Pa rt Pitch Be n d Ra n g e )  
Value: -64+63  
Specifies the amount of pitch change in semitones (2 octaves) that  
will occur when the Pitch Bend Lever is moved. The amount of  
change when the lever is tilted is set to the same value for both left  
and right sides. When using the setting of the patch assigned to each  
part (p. 49), set this to PAT.”  
Patches also contain the Attack Time Offset setting (p. 48). The  
final TVA Envelope attack time value is therefore the sum of the  
tones TVA Envelope Time 1 setting, the patchs Attack Time  
Offset, and the parts Attack Time Offset. If the tones Time 1  
parameter is already set to 127(maximum), there will be no  
change produced by setting the Attack Time Offset to a positive  
value.  
Value: 024, PAT  
Po rta m e n to Sw itch (Pa rt Po rta m e n to Sw itch )  
Specify whether portamento will be applied. Turn this parameter  
ONwhen you want to apply Portamento and OFFwhen you  
dont. When using the setting of the patch assigned to each part (p.  
48), set this to PAT.”  
Re le a se Tim e O ffse t (Pa rt Re le a se Tim e O ffse t)  
Adjusts the TVA Envelope Release Time for the patch or rhythm set  
assigned to a part.  
Value: OFF, ON, PAT  
Value: -64+63  
Po rta m e n to Tim e (Pa rt Po rta m e n to Tim e )  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time. When using the setting of the patch  
assigned to each part (p. 49), set this to PAT.”  
Patches also contain a Release Time Offset setting (p. 48). The  
final TVA Envelope release time value is therefore the sum of the  
tones TVA Envelope Time 4 setting, the patchs Release Time  
Offset, and the parts Release Time Offset. If the tones Time 4  
parameter is set to 127(maximum), there will be no change in  
the Release Time Offset, even when this is set to a positive value.  
Value: 0127, PAT  
For the part to which the rhythm set is assigned, this setting is  
ignored.  
De ca y Tim e O ffse t (Pa rt De ca y Tim e O ffse t)  
Adjusts the TVA Envelope Decay Time for the patch or rhythm set  
assigned to a part.  
Value: -64+63  
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Cre a tin g a Mu ltitim b re  
Vib ra te Ra te (Pa rt Vib ra te Ra te )  
Ke y Ra n g e Lo w e r (Pa rt Ke y b o a rd Ra n g e  
Lo w e r)  
For each part, adjust the vibrato speed (the rate at which the pitch is  
modulated). The pitch will be modulated more rapidly for higher  
settings, and more slowly with lower settings.  
Value: -64+63  
Specifies the lowest note that the tone will sound for each part.  
Value: C-1UPPER  
Ke y Ra n g e Up p e r (Pa rt Ke y b o a rd Ra n g e  
Up p e r)  
Vib ra te De p th (Pa rt Vib ra te De p th )  
For each part, this adjusts the depth of the vibrato effect (the depth at  
which the pitch is modulated). The pitch will be modulated more  
greatly for higher settings, and less with lower settings.  
Value: -64+63  
Specifies the highest note that the tone will sound for each part.  
Value: LOWERG9  
patch, sounds are produced in the range where the Key Range of  
Vib ra te De la y (Pa rt Vib ra te De la y )  
each tone and the Key Range for the part overlap.  
fig.05-10.e  
For each part, this adjusts the time delay until the vibrato (pitch  
modulation) effect begins. Higher settings will produce a longer  
delay time before vibrato begins, while lower settings produce a  
shorter time.  
Key range specified for Performance  
Value: -64+63  
Key range specified for Patch  
O cta ve Sh ift (Pa rt O cta ve Sh ift)  
The range in which notes will play  
Adjusts the pitch of the parts sound up or down in units of an  
octave (+/ -3 octaves).  
Value: -3+3  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
Note that when a rhythm set is assigned to a part, if the Octave  
Shift parameter is set, the rhythm tone that is played also  
changes.  
Ke y Fa d e Up p e r (Pa rt Ke y b o a rd Fa d e W id th  
Up p e r)  
This determines what will happen to the parts level when a note  
thats higher than the parts specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
Ve l Se n s O ffse t (Pa rt Ve lo city Se n sitivity  
O ffse t)  
This changes the volume and cutoff frequency for each part  
according to the velocity with which the keys are pressed. If you  
want strongly played notes to raise the volume/ cutoff frequency, set  
this parameter to positive (+) settings. If you want strongly played  
notes to lower the volume/ cutoff frequency, use negative (-)  
settings. Set Velocity Sensitivity to 0when you want sounds  
played at a fixed volume and cutoff frequency, regardless of the  
force with which the keys are played.  
Value: 0127  
fig.Key Range.e  
Level  
Pitch  
Value: -63+63  
Fade Upper  
Range Upper  
Fade Lower  
Patches also contain a Velocity Sensitivity Offset setting (p. 48).  
The ultimate Velocity Sensitivity Offset value is the sum of the  
parts and the patchs Velocity Sensitivity Offsets. Accordingly,  
if the patchs Velocity Sensitivity Offset parameter is set to 127”  
(maximum), there will be no change in the parts Velocity  
Sensitivity Offset, even when this is set to a positive value.  
Ke y Fa d e Lo w e r (Pa rt Ke y b o a rd Fa d e W id th  
Lo w e r)  
This determines what will happen to the parts level when a note  
thats lower than the parts specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
dont want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to 0.”  
Value: 0127  
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Cre a tin g a Mu ltitim b re  
Vo ice Re se rve  
Ma k in g Se ttin g s fo r Re ce ivin g MIDI  
This setting specifies the number of voices that will be reserved for  
each part when more than 64 voices are played simultaneously.  
Value: 063, FUL  
(MIDI)  
fig.08-09_50  
It is not possible for the settings of all parts to total an amount  
greater than 64. The remaining number of available voices will  
be displayed at (rest= ). Pay attention to this readout as you  
make set the Voice Reserve parameter.  
Ca lcu la tin g th e N u m b e r o f Vo ice s Be in g  
Use d  
The Fantom is able to play up to 64 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer  
only to the number of sounds actually being played, but  
changes according to the number of tones used in the patches,  
and the number of Waves used in the tones. The following  
method is used to calculate the number of sounds used for one  
patch being played.  
For details on the setting, refer to How to Make the  
Multitimbre Settings(p. 112).  
Pa rt MIDI  
Re ce ive Ch a n n e l  
Specifies the MIDI receive channel for each part.  
(Number of Sounds Being Played) x (Number of Tones Used by  
Patches Being Played) x (Number of Waves Used in the Tones)  
Value: 116  
If this is set to the same channel as the Multitimbre Ctrl Ch  
parameter (SYSTEM/ MIDI), attempting to switch patches by  
transmitting only a program change from an external device will  
actually cause the multitimbre to change. If you want to switch  
patches, change the Multitimbre Ctrl Ch parameter to another  
messages together (Q&A; p. 14).  
Re ce ive Sw itch  
For each part, specify whether MIDI messages will be received (ON),  
or not (OFF).  
If this is OFF,the part will respond to the keyboard, but not to the  
internal sequencer or external MIDI devices. Normally, you should  
leave this ON,but you can turn it OFFwhen you do not want a  
specific part to be playing during song playback.  
Value: OFF, ON  
So lo Pa rt Se le ct  
Select one part whose sound you want to play. Turn it SELto the  
part that you want to solo. Parts other than the part you select here  
will not sound.  
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Cre a tin g a Mu ltitim b re  
Mu te Sw itch  
Pa n (Re ce ive Pa n Sw itch )  
Temporarily mutes (MUT) or releases the mute (OFF) for the  
performance of each part.  
For each MIDI channel, specify whether MIDI Pan messages will be  
received (ON), or not (OFF). Assigning a check mark () will turn it  
on, and removing the check mark will turn it off.  
Use this setting when, for example, you want to use the instrument  
for karaoke by muting the part playing the melody, or when you  
want to play something using a separate sound module.  
Value: OFF, MUT  
Ex p re ssio n (Re ce ive Ex p re ssio n Sw itch )  
For each MIDI channel, specify whether MIDI Expression messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
The Mute Switch parameter does not turn the part off, but sets  
the volume to minimum so that no sound is heard. Therefore,  
MIDI messages are still received.  
Ho ld -1 (Re ce ive Ho ld 1 Sw itch )  
For each MIDI channel, specify whether MIDI Hold 1 messages will  
be received (ON), or not (OFF). Assigning a check mark () will turn  
it on, and removing the check mark will turn it off.  
MIDI Filte r  
Pro g ra m Ch a n g e (Re ce ive Pro g ra m Ch a n g e  
Sw itch )  
Ph a se Lo ck (Ph a se Lo ck Sw itch )  
Set Phase Lock to (ON) when you want to suppress  
For each MIDI channel, specify whether MIDI Program Change  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will turn it on, and removing the check mark will turn it  
off.  
discrepancies in timing of parts played on the same MIDI channel.  
When the Phase Lock parameter is set to ON,parts on the  
same MIDI channel are put in a condition in which their timing  
is matched, enabling them to be played at the same time.  
Accordingly, a certain amount of time may elapse between  
reception of the Note messages and playing of the sounds. Turn  
this setting to ONonly as needed.  
Ba n k Se le ct (Re ce ive Ba n k Se le ct Sw itch )  
For each MIDI channel, specify whether MIDI Bank Select messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
Ve lo city Cu rve  
Pitch Be n d (Re ce ive Pitch Be n d Sw itch )  
Velocity Curve selects for each MIDI channel one of the four  
following Velocity Curve types that best matches the touch of the  
connected MIDI keyboard.  
For each MIDI channel, specify whether MIDI Pitch Bend messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
Value: 14  
Ch a n n e l Pre ssu re (Re ce ive Ch a n n e l Pre ssu re  
Sw itch )  
fig.Curve-4  
For each MIDI channel, specify whether MIDI Channel Pressure  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will turn it on, and removing the check mark will turn it  
off.  
1
2
3
4
Po ly Ke y Pre ssu re (Re ce ive Po ly p h o n ic Ke y  
Pre ssu re Sw itch )  
For each MIDI channel, specify whether MIDI polyphonic key  
pressure messages will be received (ON), or not (OFF). Assigning a  
check mark () will turn it on, and removing the check mark will  
turn it off.  
Mo d u la tio n (Re ce ive Mo d u la tio n Sw itch )  
For each MIDI channel, specify whether MIDI Modulation messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
turn it on, and removing the check mark will turn it off.  
Vo lu m e (Re ce ive Vo lu m e Sw itch )  
For each MIDI channel, specify whether MIDI Volume messages will  
be received (ON), or not (OFF). Assigning a check mark () will turn  
it on, and removing the check mark will turn it off.  
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Cre a tin g a Mu ltitim b re  
Se ttin g Effe cts fo r a Mu ltitim b re  
(Effe cts/ MFX/ MFX Co n tro l/ Ch o ru s/  
Re ve rb )  
Eq u a l Te m p e ra m e n t  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music. The Fantom employs equal temperament when the Scale  
Tune Switch is set to OFF.”  
For details regarding effect settings, refer to the pages shown  
below.  
Mode(p. 170)  
Ju st Te m p e ra m e n t (To n ic o f C)  
Ara b ia n Sca le  
Sca le Tu n e Se ttin g s (Sca le Tu n e )  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and  
Eb and F# have a natural thirdthe interval between a major  
third and a minor third. On the Fantom, you can use Arabian  
temperament in the three keys of G, C and F.  
fig.08-11_50  
<Example>  
Note  
name  
Equal tem-  
perament  
Just Tempera- Arabian Scale  
ment (tonic C)  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
-8  
+4  
E
+16  
-14  
-2  
-12  
-51  
-8  
For details on the setting, refer to How to Make the  
Multitimbre Settings(p. 112).  
F
C–B (Pa rt Sca le Tu n e C–B)  
F#  
G
-10  
+2  
+43  
-4  
Make scale tune settings for each part.  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Value: -64+63  
Bb  
B
-10  
-49  
Scale Tune is switched on/ off by means of the Scale Tune Switch  
parameter (SYSTEM/ Scale Tune) (p. 186).  
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Cre a tin g a Mu ltitim b re  
Ch a n g in g th e Se ttin g s o f th e  
Pa tch Assig n e d to a Pa rt  
When using patches in Multitimbre mode, some settings such as  
effects settings will be affected by multitimbre settings. If you wish  
to edit a patch while hearing how it will sound in the multitimbre,  
use this procedure:  
* Here we explain how to change the setting of a patch assigned to a part.  
The procedure for changing the settings of rhythm sets is the same.  
Substitute “rhythm set” wherever “patch” appears in a sentence.  
1 . Make sure the MULTITIMBRE PLAY screen is displayed.  
2 . Move the cursor to the part list, and press  
or  
to  
select the part whose assigned patch you want to change.  
3 . Press [MENU].  
The Menu window appears.  
fig.08-01_50  
4 . Press  
or  
to select a Part Patch Edit,and then  
press [8 (Select)].  
The Patch Edit screen will appear for the patch that is assigned  
to the part you selected in step 2.  
fig.06-15_50  
5 . If you want to make settings for a different part, press [4  
(Part Select)], and select it in the Part Select window that  
appears.  
fig.06-16_50  
6 . The rest of the procedure is the same as when making  
changes in Patch mode (p. 42).  
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Pla y in g Ba ck a So n g  
This chapter explains how you can use the Fantoms sequencer to  
Pla y in g Ba ck So n g s  
play back a song.  
Co n se cu tive ly (Ch a in Pla y )  
The Chain Play function lets you consecutively play back (Quick  
programmed playback feature found on some CD players.  
Since not only songs but also sounds (data files) can be loaded, you  
can play back songs using a wide variety of sounds.  
When you play back a song, we recommend that you use the  
sound generator in Multitimbre mode (p. 106). In Multitimbre  
mode, up to sixteen different sounds can be played separately by  
the sixteen parts, making this mode ideal for playing songs that  
are multi-instrument ensembles of drums, bass, piano, etc.  
Cre a tin g a Ch a in  
Before you use Chain Play, you must create a chain that contains the  
playback order of songs or data files. One chain can contain up to 99  
stepsof songs or data files.  
Pla y in g a So n g Im m e d ia te ly  
fro m Disk (Q u ick Pla y )  
The Fantom is able to play a song from disk immediately, without  
first loading the song into internal memory. This is called the Quick  
Play function.  
1 . Into the disk drive, insert the disk that contains the songs  
you want to play back.  
Quick Play can be used with MRC Pro songs (extension: .SVQ) and  
Standard MIDI Files (extension: .MID).  
2 . Press [MENU] to access the Menu window.  
3 . Use  
(Select)].  
The Chain Play screen appears.  
or  
to select Chain Play,and then select [8  
1 . Into the disk drive, insert the disk that contains the song you  
want to play.  
fig.09-01.e  
2 . Use [CURSOR] to move the cursor to the song file name in  
Step number  
Play mode  
Chain file name  
the upper part of the PLAY screen.  
fig.07-04  
3 . Turn the VALUE dial or press [INC]/[DEC] to select the song  
that you want to play.  
If a chain already exists in internal memory, and you want to  
create a new chain, you will need to erase the existing chain. To  
erase the chain, press [6 (Clear All)]. The display will ask Clear  
All Steps. OK?,so press [8 (Execute)]. If you decide not to erase  
the chain, press [EXIT].  
When the cursor is located at the song file name, you can press  
[LIST] to access the Song List window, and choose from a list of  
songs on the disk.  
To delete a specific step, move the cursor to the step that you  
want to delete, and press [5 (Delete)].  
4 . Press [STOP/PLAY] to start playback.  
When the song finishes playing, it will stop automatically. If you  
want to stop playback midway through the song, press [STOP/  
PLAY].  
4 . Press [4 (Insert)].  
The Select Song File window appears.  
fig.09-02_50  
If you have interrupted song playback, +may be displayed at  
the right of the measure number. This indicates that the song is  
stopped in mid measure.  
If the Select Sound window appears, press [3 (Song)].  
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Pla y in g Ba ck a So n g  
5 . Use  
or  
to specify the songs in the chain, in the  
Sa vin g a Ch a in to Disk (Sa ve )  
Any chain you create can be saved to disk as a Chain file.  
desired order of playback.  
1 . Into the disk drive, insert the disk on which you want to save  
By holding down [SHIFT] and pressing  
or  
you can  
the chain file.  
jump to the beginning or end of the song list.  
2 . Access the Chain Play screen (p. 122).  
By pressing [6 (Select All)] you can add all songs on the disk to  
the chain.  
3 . Press [2 (Save)].  
The Save Chain File window appears.  
fig.09-03_50  
To add sounds (data files) to the chain, press [4 (Sound)], and  
make your selection in the Select Sound window that appears.  
6 . When you are finished selecting songs for the chain, press  
[EXIT] to close the Select Song File window.  
If a chain already exists in internal memory, you can insert  
additional songs at the cursor location (the current step).  
4 . Assign a file name (up to 8 characters). Press [5 (Name)],  
and in the Name window that appears, assign the desired file  
name.  
By holding down [SHIFT] and pressing  
jump to the first or last step.  
or  
you can  
For details on assigning a name, refer to Assigning a Name”  
7 . Next, specify how the songs registered in the chain are to  
begin playing (Play Mode). In the chain, move the cursor to  
the song whose Play Mode you want to set, and press [7  
(Play/Wait)] to switch the setting.  
(p. 30).  
If you want to see a list of the chain files saved on the disk, press  
[6 (List)]. If you want to select one of these file names, move the  
cursor to the desired chain name, and press [8 (Select)].  
PLAY: The song will begin playing automatically.  
WAIT: The song will begin playing when you press [STOP/  
PLAY].  
5 . Press [8 (Execute)] to save the file.  
The chain file will be given a filename extension of .SVC.  
If you assign a file name that is the same as the name of a file  
already existing on the disk, and attempt to perform a save, a  
message of File ****Already Exists! Over Write OK?will  
appear. If it is OK to overwrite the existing file, press [7 (OK)]. To  
cancel the Save operation, press [8 (Cancel)].  
If you attempt to save data on a disk that has not been formatted  
by the Fantom, a message of Unformatted Diskwill appear.  
Please format the disk on the Fantom (p. 191).  
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Pla y in g Ba ck a So n g  
Lo a d in g a Ch a in fro m Disk (Lo a d )  
Heres how to load a previously saved Chain file from disk.  
Va rio u s Pla y b a ck Me th o d s  
1 . Into the disk drive, insert the disk that contains the desired  
Fa st-Fo rw a rd a n d Re w in d Du rin g  
Pla y b a ck  
as well as while stopped. Use the following procedures for each  
operation.  
chain file.  
2 . Access the Chain Play screen (p. 122).  
3 . Press [1 (Load)].  
The Load Chain File window appears.  
fig.09-04_50  
Fast-forward: Press [FWD].  
Continuous fast-forward: Press and hold [FWD].  
Rapid fast-forward: Press [FWD] and then press [BWD].  
Rewind: Press [BWD].  
Continuous rewind: Press and hold [BWD].  
Rapid rewind: Press [BWD] and then press [FWD].  
Jump to the previous locate position: Hold down [SHIFT] and  
press [BWD].  
4 . Use  
or  
to select to select the chain file that you  
want to load, and then press [8 (Select)].  
The selected chain file will be loaded, then youll be returned to  
the Chain Play screen.  
Jump to the next locate position: Hold down [SHIFT] and press  
[FWD].  
Jump to the beginning of the song: Press [RESET].  
Pla y in g a Ch a in  
Heres how to play back the songs in the order of the chain you  
A certain amount of time may be required for fast-forward,  
rewind, or jump during Quick Play.  
created.  
1 . Access the Chain Play screen (p. 122).  
Song playback will be interrupted if you jump to the beginning  
or end of the song while the song is playing.  
3 . If you want to perform Chain Play repeatedly, press [8  
(Repeat)] and assign a check mark () to Repeat All  
Songs.”  
Pla y in g Ba ck Co rre ctly fro m th e  
Mid d le o f th e So n g (MIDI Up d a te )  
4 . Press [STOP/PLAY] to start Chain Play.  
When you play back from the middle of a song, for example after  
fast-forward or rewind, the correct patch may not be selected, or the  
pitch may be incorrect. This is because the MIDI messages in the area  
that you skipped have not been transmitted to the sound generator.  
In such cases, you can use the MIDI Update function. When you  
perform MIDI Update, the MIDI messages (other than Note  
messages) from the beginning of the song until the location to which  
you moved will be transmitted to the sound generator, ensuring that  
the sound generator will be in the correct state for the resumption of  
playback.  
Playback will begin, starting from the song of step 1. If you want  
to stop playback before it is finished, press [STOP/ PLAY].  
If you want to begin playback from midway through the chain,  
use or to move to the desired step, and then press  
[STOP/ PLAY].  
If you want to proceed to the next step during Chain Play,  
press . If you want to return to the beginning of the current  
step during Chain Play, press  
.
1 . Make sure that song playback is stopped.  
5 . When you are finished with Chain Play, press [STOP/PLAY].  
It is not possible to perform MIDI Update while the song is  
playing.  
Chain Play cannot be started or stopped by a Start or Stop  
message from an external MIDI device. Nor will MIDI Continue,  
Song Position Pointer, Song Select, or Clock messages be  
received.  
2 . Hold down [SHIFT] and press [STOP/PLAY].  
The display will indicate MIDI Update...while processing  
takes place, and when finished, will indicate Complete !”  
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Pla y in g Ba ck a So n g  
Mu tin g th e Pla y b a ck o f a Sp e cific  
In stru m e n t  
Pla y in g a So n g Ba ck a t a Fix e d  
Te m p o (Mu tin g th e Te m p o Tra ck )  
If you want to silence the playback of a specific instrument, you can  
mute the phrase track that contains the sequencer data for that  
instrument.  
If the tempo changes while a song is being played back, this is  
because those tempo changes have been recorded in the Tempo  
track. If you want to override these tempo changes and play back at  
a fixed tempo, you can mute the Tempo track.  
For details on the procedure, refer to Silencing the Playback  
of a Track (Mute)(p. 137).  
For details on this operation, refer to Silencing the Playback  
of a Track (Mute)(p. 137).  
Ch a n g in g th e Pla y b a ck Te m p o o f a  
So n g  
The tempo at which a song will play back is recorded on its tempo  
track, but the tempo of the entire song can be adjusted during  
playback. The tempo at which the song actually plays is called the  
playback tempo.  
Pla y in g Ba ck a S-MRC Fo rm a t So n g  
The Fantom is able to play back S-MRC format songs created on the  
MC-50 in the same way as MRC Pro songs or Standard MIDI Files.  
However, S-MRC format songs cannot be Quick Played. You must  
first load them into internal memory and convert them to MRC Pro  
song format before playing them.  
The playback tempo is a temporary setting. It will be lost if you  
switch to another song or turn off the power. If you want the  
song to always play back at this tempo, you must re-save the  
song to disk (p. 135).  
For details on the procedure, refer to Loading a File from Disk  
into the Fantom (Load)(p. 188).  
Pla y in g Ba ck a So n g Re p e a te d ly  
(Lo o p Pla y )  
1 . Use [CURSOR] to move the cursor to the tempo display  
(
=**) in the upper part of the PLAY screen.  
Use the Loop function when you want to repeatedly play back an  
2 . Turn the VALUE dial or press [INC]/[DEC] to set the playback  
entire song or just a specified portion of a song.  
tempo.  
1 . Use [CURSOR] to move the cursor to LOOPin the upper  
part of the PLAY screen.  
The playback tempo can be adjusted over a range from one half  
to double the tempo change values recorded in the tempo track.  
2 . Turn the VALUE dial or press [INC] to turn the Loop switch  
on.  
fig.09-05  
If you want to reset the playback tempo to the tempo change  
values recorded in the tempo track, hold down [JUMP] and turn  
the VALUE dial or press [INC]/ [DEC].  
Usin g a Co n tro lle r to Ch a n g e th e Pla y b a ck  
Te m p o  
You can assign the Tempo Control function to any one of the  
following controllers, which then makes it easy to adjust the  
tempo during song playback. For details on how to make this  
setting, refer to the explanatory page for each controller.  
Now you can perform Loop playback for the region and number  
of times specified in the Loop window.  
Realtime controllers (p. 163)  
D Beam controller (p. 162)  
A pedal connected to the CTL 1/ CTL 2 PEDAL jack (p. 164)  
Points)(p. 139).  
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Pla y in g Ba ck a So n g  
Usin g th e D Be a m Co n tro lle r to  
Sta rt/ Sto p So n g Pla y b a ck  
You can start/ stop song playback by passing your hand over the D  
Beam controller.  
1 . Select the song that you want to play back (p. 122).  
2 . Hold down [JUMP] and press D BEAM [ON/OFF].  
The D Beam window appears.  
fig.09-06_50  
3 . Use [CURSOR] to move the cursor to Assign.”  
4 . Turn the VALUE dial or press [INC]/[DEC] to set this to  
START/STOP.”  
5 . Press D BEAM [ON/OFF] to turn on the D Beam controller.  
6 . When you pass your hand across the D Beam controller,  
song playback will start. When you pass your hand across it  
once again, playback will stop.  
You can also start/ stop song playback by using a pedal  
connected to the CTL 1/ CTL 2 PEDAL jack (p. 184).  
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Re co rd in g So n g s  
This chapter explains the procedure for using the Fantoms  
Se le ct th e So u n d to b e Use d fo r  
Re co rd in g  
sequencer to record a song.  
Before you record a song, select the sound that you want to use for  
recording. Select the recording method that is appropriate for your  
situation.  
Normally, when recording or playing back a song, you will put  
the sound generator in Multitimbre mode. The reason for this is  
that in this mode, only the sound of the specified MIDI channel  
will be heard when you record while playing the keyboard of the  
Fantom, and that when the song is played back, the parts can  
independently play up to 16 different sounds. Thus, Multitimbre  
mode is suitable for recording and playing back a song that uses  
an ensemble of multiple instruments, such as drums, bass, and  
piano.  
Mu ltitim b re  
Select a multitimbre when you want to record an ensemble  
performance using multiple instruments. When recording a song, we  
recommend that you normally select a multitimbre.  
Pe rfo rm a n ce  
Select a performance if you want to use multiple patches sounded  
together (a Layer) to create a richer sound when you record your  
playing, or if you want to play separate patches in different areas of  
the keyboard (a Split).  
Tw o Re co rd in g Me th o d s  
You can use one of two methods of recording: realtime recording or  
step recording. Select the method that is appropriate for your  
situation.  
Pa tch / Rh y th m se t  
Select a patch or rhythm set if you want to use a single patch or  
Re a ltim e Re co rd in g (p . 1 2 9 )  
Realtime recording is the recording method in which your keyboard  
playing and controller operations are recorded just as you perform  
them.  
Era sin g th e So n g fro m In te rn a l  
Me m o ry (So n g In itia lize )  
When you record a song, the sequencer data is temporarily recorded  
in internal memory. If you want to record a new song, you must  
erase any existing sequencer data from internal memory.  
Ste p Re co rd in g (p . 1 3 2 )  
Step recording is the recording method in which you can input notes  
and rests one by one. This method is suitable for inputting drums or  
bass with precise timing. In addition to using notes, you can also  
create a song by putting patterns together.  
If internal memory contains an important song that you want to  
keep, you should first save that song to disk (p. 135).  
1 . Access the Song Edit screen (p. 136).  
Be fo re Yo u Re co rd a N e w  
So n g  
2 . Press [3 (Init)].  
The Song Initialize window appears.  
fig.10-01_50  
O ve rvie w o f th e Re co rd in g Pro ce ss  
1 . Select a sound  
2 . Clear the internal memory  
3 . Press [8 (Execute)] to execute the operation.  
indicate Complete !”  
3 . Specify the time signature of the song (p. 128)  
4 . Use realtime recording (p. 129) or step recording (p.  
132) to record  
song  
6 . Save the song to disk (p. 135)  
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Re co rd in g So n g s  
Sp e cify in g th e Tim e Sig n a tu re o f a  
Pa tte rn  
Sp e cify th e Tim e Sig n a tu re  
Before you record a new song, you must specify the time signature.  
However, a time signature of 4/ 4 is automatically specified when  
you perform the Song Initialize operation or when the power is  
turned on, so you will need to make this setting only if you want to  
record a new song in a different time signature.  
Each pattern has a Pattern Beat setting that manages the time  
signature of that pattern. The pattern beat acts as a guide when the  
pattern is played or recorded, and is handled independently of the  
time signature of the song (i.e., the time signature recorded in the  
1 . Access the Song Edit screen (p. 136).  
The pattern beat is normally set to a time signature of 4/ 4, but you  
can change this setting when the song has a time signature other  
than 4/ 4, or when you want to record a pattern with a time signature  
different than that of the song.  
2 . Press [7 (Micro Edit)].  
The Microscope window appears.  
3 . Move the cursor to Track,and select BEAT(beat track).  
Only one pattern beat setting can be specified at the beginning of  
each pattern. This means that it is not possible to change time  
signatures midway through a pattern. Nor is it possible to delete the  
pattern beat, or move or copy it.  
The Microscope window for the beat track appears.  
fig.10-02_50  
1 . Press [MENU] to access the Menu window.  
2 . Use  
or  
to select Pattern Edit,and then press [8  
(Select)].  
The Pattern Edit screen appears.  
3 . Press [7 (Micro Edit)].  
The Microscope window appears.  
4 . Move the cursor to Beat Change,and specify the time  
4 . Move the cursor to Track,and select the pattern whose  
signature.  
time signature you want to specify.  
fig.10-03_50  
If you want to change time signatures midway through the song,  
Song(p. 158).  
When you are recording a pattern and want the pattern to have a  
time signature other than 4/ 4, you will need to set the time  
signature of the pattern separately from the time signature of the  
song. Refer to Specifying the time signature of a pattern,”  
below.  
5 . Move the cursor to Pattern Beat,and set the time  
signature.  
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Re co rd in g So n g s  
Mo d e (Re co rd in g Mo d e )  
Re co rd in g Yo u r Pe rfo rm a n ce  
a s Yo u Pla y It  
(Re a ltim e Re co rd in g )  
Select how recording is to take place.  
Value  
MIX: Mix-recording will be carried out. Normally, you will record  
using this method. If a performance has already been recorded on  
the recording-destination track, your newly recorded performance  
will be added to the existing performance without erasing it. By  
using this in conjunction with Loop-recording, you can record  
repeatedly over a specified area without erasing the previously  
recorded performance. For example, this is a convenient way to  
record a drum performance one instrument at a time; bass drum →  
snare drum hi-hat, etc.  
Realtime Recording is the recording method in which your keyboard  
playing and controller operations are recorded just as you perform  
them. Use this recording method when you want to capture the  
nuances of your own performance.  
Ba sic O p e ra tio n fo r Re a ltim e  
Re co rd in g  
REPLACE: Replace-recording will be carried out. If a performance  
be erased as you record your new performance. Use this when you  
want to re-record.  
1 . Make sure that the preparations for recording have been  
completed as described in Before You Record a New Song”  
(p. 127).  
Co u n t In  
If you want to record into an existing song, load the desired song  
specify the measure at which you want to begin recording. The  
measure at which recording will begin is indicated by the M=”  
in the upper part of each PLAY screen.  
Select how recording is to begin.  
Value  
OFF: Recording will begin immediately when you press [STOP/  
PLAY].  
2 . Press [REC].  
1 MEAS: When you press [STOP/ PLAY], a count (playback) will  
begin one measure before the recording-start location, and recording  
will begin when you reach the recording-start location.  
2 MEAS: When you press [STOP/ PLAY], a count (playback) will  
begin two measures before the recording-start location, and  
recording will begin when you reach the recording-start location.  
WAIT NOTE: Recording will begin when you play the keyboard or  
press the Hold pedal.  
The [REC] indicator will blink, and the Recording Standby  
window appears.  
fig.07-11_50  
4 . When you are finished making settings in the Recording  
Standby window, press [STOP/PLAY].  
This window lets you set various parameters for realtime  
recording.  
When recording begins, the Realtime Recording window will  
appear. In this window, you can specify the Punch-in/ out points  
corresponding reference page. To close this window, press  
[REC].  
If you want to record a pattern, access the Pattern Edit screen (p.  
139) and then press [REC].  
3 . As basic settings, specify the following three parameters.  
Use [CURSOR] to move the cursor to each parameter, and  
turn the VALUE dial or press [INC]/[DEC] to make the setting.  
5 . When you are finished recording, press [STOP/PLAY].  
The [REC] indicator will go dark.  
Tra ck  
Specify the phrase track or pattern on which you want to record.  
Value: AUTO, TRK 1TRK 16  
If you are not satisfied with the realtime recording you just  
made, you can press [MENU], and from the Menu window that  
appears, select Undo Realtime Recordingto return to the state  
prior to recording (Undo).  
PTN001PTN100 (* when recording on a pattern)  
AUTOcan be selected only when recording in Multitimbre  
mode. If you select AUTO,the part (current part) selected in  
the MULTITIMBRE PLAY screen will automatically be specified  
as the recording-destination phrase track.  
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Re co rd in g So n g s  
MANUAL PUNCH IN: Manual punch-in recording will be  
performed. Recording takes place (erasing the existing data) in the  
area that you specify by pressing a pedal or button. This is  
convenient when you want to re-record more than one location in  
which you made a mistake. The song will play back when you begin  
recording. When you press a pedal or button, playback will switch to  
record mode, and will switch back to play mode when you press the  
toggle between record and play modes.  
Re co rd in g Te m p o Ch a n g e s in a  
So n g (Te m p o Re co rd in g )  
If you want the tempo to change during the song, you can record  
those tempo changes in the Tempo track. If tempo changes have  
already been recorded in the tempo track, they will be rewritten.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording(p. 129).  
Te m p o Re c (Te m p o Re co rd in g Sw itch )  
Sta rt Po in t  
Specify whether tempo changes will be recorded (ON), or not (OFF).  
Specify the measure and beat at which loop recording or auto punch-  
in recording is to begin. It is not possible to specify the Clock.  
Value: OFF, ON  
En d Po in t  
If you assign TEMPOas the function to be controlled by a  
Specify the measure and beat at which loop recording or auto punch-  
in recording is to begin. It is not possible to specify the Clock.  
realtime control knob ([  
][  
]), you will be able to use knob  
movements to control the tempo easily.  
Usin g Au to Pu n ch -In Re co rd in g  
Lo o p Re co rd in g a n d Pu n ch -In  
Re co rd in g  
1 . In the Recording Standby window, set the Loop/Punch  
parameter to AUTO PUNCH IN.”  
You can record repeatedly over a specified area (Loop recording), or  
2 . Set the Start Point/End Point parameters to the desired  
re-record just that area (Punch-in recording).  
punch points.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording(p. 129).  
press [STOP/PLAY].  
The song will begin playing. Recording will begin at the location  
specified by the Start Point parameter. Playback will resume at  
the location specified by the End Point parameter.  
Lo o p / Pu n ch  
Specify how loop recording or punch-in recording is to take place.  
Value  
4 . Press [STOP/PLAY] to stop playback.  
OFF: Loop recording or punch-in recording will not occur.  
LOOP (POINT): Recording takes place repeatedly, according to the  
loop point settings.  
Usin g Ma n u a l Pu n ch -In Re co rd in g  
LOOP (1 MEAS): The one-measure area starting at the record-start  
measure will be recorded repeatedly.  
If you want to use a pedal connected to the CTL 1/ CTL 2 PEDAL  
jack to specify the area for recording, you must first set the Pedal  
1 or 2 Assign parameter (SYSTEM/ Controller) to PUNCH I/ O”  
(p. 184).  
LOOP (2 MEAS): The two-measure area starting at the record-start  
measure will be recorded repeatedly.  
LOOP (4 MEAS): The four-measure area starting at the record-start  
measure will be recorded repeatedly.  
1 . In the Recording Standby window, set the Loop/Punch  
LOOP (8 MEAS): The eight-measure area starting at the record-start  
measure will be recorded repeatedly.  
parameter to MANUAL PUNCH IN.”  
2 . Press [STOP/PLAY].  
LOOP (16 MEAS): The sixteen-measure area starting at the record-  
start measure will be recorded repeatedly.  
Song playback will begin, and the Realtime Recording window  
will appear.  
fig.10-04_50  
LOOP SONG ALL: The entire song from beginning to end will be  
recorded repeatedly.  
AUTO PUNCH IN: Auto punch-in recording will be performed. You  
must pre-specify the area (punch points) in which recording is to  
take place. This is convenient when you want to re-record over a  
mistake. The song will play back when you begin recording. When  
you reach the punch-in point, playback will switch to record mode.  
3 . At the point where you want to begin recording, press [6  
(Punch In)] or step on the pedal.  
Playback will switch to record mode.  
4 . At the point where you want to stop recording, once again  
press [6 (Punch Out)] or step on the pedal.  
You will return to playback mode.  
5 . Press [STOP/PLAY] to stop playback.  
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Re co rd in g So n g s  
Ra te (Sh u ffle Q u a n tize Ra te )  
Co rre ct th e Tim in g o f Yo u r Pla y in g  
a s Yo u Re co rd (Re co rd in g Q u a n tize )  
The Quantize function automatically corrects inaccuracies in the  
timing of your keyboard performance, aligning the notes to accurate  
timing intervals. During realtime recording, you can quantize while  
you record.  
Make this setting when using Shuffle Quantize. It specifies the  
degree to which the backbeat will be separated from the downbeat  
specified by the Shuffle Resolution parameter. With a setting of  
50%,the backbeat will be exactly between adjacent downbeats.  
With a setting of 0%,the backbeat will be moved to the same  
timing as the preceding downbeat. With a setting of 100%,the  
backbeat will be moved to the same timing as the following  
downbeat.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording(p. 129).  
Value: 0100  
Q u a n tize  
Specify whether to quantize while recording.  
Value  
Se le ctin g th e Se q u e n ce r Da ta th a t  
w ill Be Re co rd e d (Re co rd in g Se le ct)  
When you use realtime recording, all of your sequencer data will  
normally be recorded. If you want to avoid recording a specific type  
of data, you can turn its Recording Select setting OFF.”  
OFF: Quantize will not be applied while recording.  
GRID: Grid Quantize will be applied while recording. Use this when  
you want the timing to be accurate, such as when recording drums  
or bass.  
fig.10-05.e  
1 . Access the Recording Standby window (p. 129).  
2 . Press [8 (RecSel)].  
The Recording Select window appears.  
fig.10-07_50  
Grid quantize with Resolution =  
SHUFFLE: Shuffle Quantize will be applied while recording. Use  
this when you want to give the rhythm a shuffleor swing”  
character.  
fig.10-06.e  
3 . Use  
or  
to select the sequencer data (MIDI  
messages) that will be recorded.  
Shuffle quantize with Rate = 75%  
Note: Note messages. These MIDI messages represent notes.  
Poly Aftertouch: Polyphonic aftertouch. These MIDI messages  
apply aftertouch to individual keys.  
Control Change: Control change messages. These MIDI  
messages apply various effects such as modulation or  
expression.  
Grid Re so lu tio n  
Make this setting when you are using Grid Quantize. Specify the  
quantization interval in terms of a note value. Select the shortest note  
value that will occur in the range to which Grid Quantize will be  
applied.  
Program Change: Program change messages. These MIDI  
messages select sounds.  
Channel Aftertouch: Channel aftertouch messages. These MIDI  
messages apply aftertouch to an entire MIDI channel.  
Pitch Bend: Pitch bend messages. These MIDI messages change  
the pitch.  
Value:  
,
,
,
,
,
,
Stre n g th (Grid Q u a n tize Stre n g th )  
Make this setting when you are using Grid Quantize. It specifies the  
degree to which notes will be adjusted toward the timing intervals  
specified by the Grid Resolution parameter. With a setting of  
100%,the notes will be corrected precisely to the timing of the  
Grid Resolution parameter. As you lower this setting, the note  
timing will be corrected to a lesser extent, and with a setting of 0%”  
the timing will not be adjusted at all.  
System Exclusive: System exclusive messages. These MIDI  
messages are used to make settings unique to the Fantom, such  
as sound parameters.  
4 . Press [8 (On/Off)] to specify whether the message will be  
recorded or not recorded.  
The message will be recorded if you assign a check mark (),  
and will not be recorded if you remove the check mark.  
If you press [5 (All Off)], no sequencer data will be recorded.  
If you press [6 (All On)], all of the sequencer data will be  
recorded.  
Value: 0100  
Sh u ffle Re so lu tio n  
When you are using Shuffle Quantize, make this setting to specify  
the note value used for quantization.  
5 . Press [EXIT] to close the Recording Select window.  
Value:  
,
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Re co rd in g So n g s  
Era sin g Un w a n te d Da ta W h ile Yo u  
Re co rd (Re a ltim e Era se )  
Realtime Erase is a function that erases unwanted data during  
realtime recording. This is particularly convenient during loop  
recording, since it lets you erase data without stopping recording.  
In p u ttin g Da ta O n e Ste p a t a  
Tim e (Ste p Re co rd in g )  
Step Recording is the method of inputting notes and rests  
individually, as if you were writing them onto a musical staff. In  
addition to inputting notes, this method can also be used to create a  
song by joining patterns.  
Realtime Erase can be executed only if the Recording Mode is set  
to MIX.”  
In p u ttin g N o te s a n d Re sts  
1 . Make sure that the preparations for recording have been  
performed as described in Before You Record a New Song”  
(p. 127).  
1 . Begin realtime recording (p. 129).  
The Realtime Recording window appears.  
fig.10-08_50  
If you will be recording into an existing song, load the desired  
specify the measure at which you want to start recording. The  
recording-start measure is indicated by M=at the top of each  
PLAY screen.  
2 . Press [7 (Erase)].  
The Realtime Erase window appears.  
fig.10-09_50  
2 . Access the Song Edit screen or the Pattern Edit screen (p.  
136).  
3 . Erase unwanted data.  
3 . Press [6 (Step Rec)].  
To erase all data (except for Pattern Call messages), press [8  
(Erase All)]. Data will be erased for as long as you hold down the  
button.  
The [REC] indicator will blink, and the Step Recording Standby  
window appears.  
fig.10-10_50  
To erase notes of a specific key, hold down that key. Data for  
that note will be erased for as long as you hold down that key.  
To erase notes of a specific key range, hold down the top and  
bottom keys of that range. Data for that range will be erased for  
as long as you hold down those keys.  
4 . Make settings for step recording. Use [CURSOR] to move  
the cursor to the desired parameter, and turn the VALUE dial  
or press [INC]/[DEC] to set it.  
4 . Press [EXIT] to close the Realtime Erase window.  
You will return to the normal recording state.  
Sta rt Po in t  
Au d itio n in g So u n d s o r Ph ra se s  
W h ile Re co rd in g  
(Re h e a rsa l Fu n ctio n )  
Specify the location (measure-beat-clock) at which recording will  
begin.  
The Rehearsal function lets you temporarily suspend recording  
during realtime recording. This is convenient when you want to  
audition the sound that you will use next, or to practice the phrase  
that you will record next.  
Tra ck  
Specify the recording-destination phrase track or pattern.  
Value  
TRK 1TRK 16: The specified phrase track  
PTN 001PTN 100: The specified pattern  
1 . Begin realtime recording (p. 129).  
The Realtime Recording window appears.  
fig.10-08_50  
Mo d e (Re co rd in g Mo d e )  
Select how recording is to take place.  
Value  
MIX: Mix-recording will be carried out. Normally, you will record  
using this method. If a performance has already been recorded on  
the recording-destination track, your newly recorded performance  
will be added to the existing performance without erasing it.  
REPLACE: Replace-recording will be carried out. If a performance  
has already been recorded on the recording-destination track, it will  
be erased as you record your new performance. Use this when you  
want to re-record.  
2 . Press [8 (Rehersl)].  
The [REC] indicator will blink, indicating that you are in  
rehearsal mode. In this state, nothing will be recorded when you  
play the keyboard.  
3 . To return to record mode, press [8 (Rehersl)] once again.  
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Re co rd in g So n g s  
5 . Press [8 (Step Rec)].  
1 0 . Repeat the above steps to continue inputting.  
The [REC] indicator will light, and the Step Recording window  
appears.  
The previous value of each parameter is remembered. This  
means that if you want to use the same settings as the previously  
input note, there is no need to change the settings. Once you  
have set the Gate Time parameter and Velocity parameter, it is  
not normally necessary to change them, so all you have to do is  
set the Step Time parameter and specify the pitch (note) of each  
note.  
6 . Press [3 (Note)].  
The following window appears.  
fig.10-11_50  
1 1 . When you are finished step recording, press [EXIT] or  
[STOP/PLAY].  
The [REC] indicator will go dark.  
If you are not happy with the results of the previous step  
recording, you can press [MENU], and from the Menu window  
that appears, select Undo Step Recordingto return to the state  
prior to recording (Undo).  
7 . Specify the note that you want to input. Use [CURSOR] to  
move the cursor to the desired parameter, and turn the  
VALUE dial or press [INC]/[DEC] to make the setting.  
Ste p Tim e  
Th e Re la tio n b e tw e e n N o te Va lu e Le n g th  
a n d Ga te Tim e  
Specify the length of the notes that you want to input, in terms of a  
note value. The length of the note value indicates the length from  
one note-on to the next note-on.  
The relation between the length of the note value and the gate  
time is shown below. Since the Fantoms sequencer uses a  
TPQN (Ticks Per Quarter Note; i.e., resolution) of 480, a quarter  
note gate time is 480 clocks.  
Value:  
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Ga te Tim e (Ga te Tim e Ra tio )  
Specify the proportion of the gate time relative to the step time. The  
gate time is the length between note-on and note-off. Specify a lower  
value if you want the notes to be played staccato, or a higher value if  
you want the notes to be played tenuto, or as a slur. Normally, you  
will set this to about 80%.”  
Note  
Gate time  
30  
40  
45  
60  
Value: 1100 %  
80  
90  
Ve lo city  
120  
160  
180  
240  
320  
360  
480  
640  
720  
960  
Specify the strength with which the note will be played. If you want  
this to be the strength with which you actually pressed the key,  
select REAL.Otherwise, use settings of p (piano)=60, mf (mezzo  
forte)=90, or f (forte)=120 as general guidelines.  
Value: 1127  
8 . Press a key on the keyboard.  
When you press a key, the display will indicate the MIDI  
channel Ch,note name Note,velocity Vel,and gate time  
Gateof that note.  
The note will not be finalized as long as you hold down the key.  
This means that you will be able to modify the various  
parameters of the note (Step Time, Gate Ratio, Velocity).  
The gate time that is recorded in step recording will be the  
original gate time value multiplied by the value of the Gate  
Ratio parameter. For example, if the Gate Ratio parameter is  
set to 80%,inputting a quarter note will mean that the  
gate time is 480 x 0.8=384.  
9 . When you release the key, the note you input will be  
finalized, and you will be ready to input the next note.  
If you input a note or a rest by mistake, press [BWD] or [6 (Step  
Back)] to delete it. When you delete a note, the deleted note will  
sound by way of confirmation.  
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Re co rd in g So n g s  
In p u ttin g a Ch o rd  
4 . Press [8 (Put Pattern)].  
A Pattern Call message for the pattern selected by the Pattern  
parameter will be recorded. You will advance by the length of  
the measures in that pattern, and will be ready to input the next  
pattern.  
Press the chord. A chord will be input when you release all keys  
simultaneously. The chord will not be input as long as even one key  
remains pressed, so you can change the keys being pressed to correct  
the chord.  
If you input the wrong pattern, you can press [BWD] or [6 (Step  
Back)] to delete the previously input Pattern Call message.  
In p u ttin g a Tie  
After specifying the Step Time parameter for the note that you want  
to tie, press [7 (Tie)]. For example, if you want to tie a quarter note  
after a half note, input the half note, and then set the Step Time  
5 . Repeat the above steps to assign additional patterns.  
6 . When you are finished with step recording, press [EXIT] or  
[STOP/PLAY].  
parameter to “ ” and press [7 (Tie)].  
The [REC] indicator will go dark.  
In p u ttin g a Re st  
Set the Step Time parameter to the length of the desired rest, and  
press [8 (Rest)].  
If you are not satisfied with the step recording that you just  
performed, press [MENU], and from the Menu window that  
appears, select Undo Step Recordingto return to the state  
prior to recording (Undo).  
Assig n in g a Pa tte rn to a Ph ra se  
Tra ck  
You can create a song by combining previously recorded patterns.  
This is done using step recording to assign patterns to a phrase track.  
However, please be aware that the patterns themselves are not  
placed in the phrase track. Rather, Pattern Call messages are  
placed in the phrase track to specify which pattern should be played  
back. This means that if you later modify the contents of a pattern,  
the song playback will also be affected.  
When you assign a pattern to a phrase track, its pattern beat will  
be ignored, and the pattern will use the time signature of the  
beat track. If the pattern beat and the beat track have different  
settings, the length of the measures will not match, and the  
playback may become incorrectly aligned. If this occurs, re-  
specify the time signature of the beat track (p. 128).  
1 . Follow the procedure for Inputting Notes and Rests(p.  
132) up through step 5.  
2 . Press [4 (Pattern)].  
The following window appears.  
fig.10-12_50  
3 . Turn the VALUE dial or press [INC]/[DEC] to select the  
pattern number (1100) that you want to assign to the  
phrase track.  
The pattern name of the selected pattern is displayed in Name.”  
Beatindicates the pattern beat, and Lengthshows the  
number of measures in the pattern.  
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Re co rd in g So n g s  
Even if you save using Save Song File,the song will not use  
the correct sounds when played back on a MRC Pro sequencer  
other than the Fantom. In order to make the song play back with  
the correct songs, you must record the appropriate bank select  
and program number in the song.  
Sa vin g a Re co rd e d So n g o n  
Disk  
A song you record is temporarily stored in internal memory. A song  
in internal memory will be lost when the power is turned off or  
when you load another song. If you want to keep the song, you must  
save it to disk.  
6 . After specifying the format in which the song will be saved,  
press [8 (Select)].  
The Save **** window appears.  
fig.10-14_50  
1 . Into the disk drive, insert the disk on which you will save the  
song.  
2 . Press [MENU] to access the Menu window.  
3 . Use  
or  
to select Song Edit,and then press [8  
(Select)].  
The Song Edit screen appears.  
The window title will depend on the format in which the song is  
being saved.  
4 . Press [2 (Save)].  
The Select Command window appears.  
fig.10-13_50  
7 . Assign a file name (up to 8 characters). Press [5 (Name)],  
and use the Name window that appears to assign a file  
name.  
For details on assigning a name, refer to Assigning a Name”  
5 . Use  
saved.  
or  
to select the format in which the song will be  
(p. 30).  
Save Song File: The song will be saved to disk in MRC Pro song  
format. The settings of the currently selected multitimbre/  
performance will also be saved with the data. An extension of  
.SVQwill be added automatically.  
If a song name has already been assigned to the song, the first  
eight characters of the song name will be used to automatically  
assign a file name. If no song name has been assigned,  
SONG_000will be assigned automatically.  
Save SMF (Format 0): The song will be converted into a Format 0  
Standard MIDI File (in which all sequencer data is saved in a single  
phrase track), and saved to disk. An extension of .MIDwill be  
added automatically.  
If you want to view a list of the files stored on disk, press [6  
(List)]. To select a file name from this list, move the cursor to the  
desired file and press [8 (Select)].  
Save SMF (Format 1): The song will be converted into a Format 1  
Standard MIDI File (in which the sequencer data is saved in multiple  
phrase tracks), and saved to disk. An extension of .MIDwill be  
added automatically.  
File N a m e a n d So n g N a m e  
MRC Pro songs and Standard MIDI Files have a song name in  
addition to a file name. The file name is used to distinguish  
between files, and must be assigned when you save a file. It will  
help you manage songs if you use the file name to distinguish  
between types of song, and use the song name to assign a title.  
The extension will be .MIDfor both Save SMF (Format 0)”  
and Save SMF (Format 1).These two cannot be distinguished.  
When you save the data using Save Song File,the settings of  
the patches and rhythm sets assigned to each part of the  
multitimbre/ performance will not be saved.  
When you save the data using Save Song File,the  
Use the Song Name window to assign a song name (p. 137).  
multitimbre/ performance settings at the time you saved the data  
will be saved. This means that if the multitimbre/ performance  
was modified midway through the song, and you save  
immediately after recording, the song will start with the  
multitimbre/ performance sounds that were selected at the time  
of saving. If you modify the multitimbre/ performance during  
the song, use the Microscope window to record the desired bank  
select and program number data (corresponding to the  
multitimbre/ performance settings from which you will start) at  
the beginning of the song (p. 156).  
8 . Press [8 (Execute)] to execute the operation.  
If you assign a file name that is the same as the name of a file  
already existing on the disk, then attempt to save it, a message of  
File ****Already Exists! Over Write OK?will appear. If you  
want to overwrite the existing file, press [7 (OK)]. If you decide  
to cancel without saving, press [8 (Cancel)].  
If you attempt to save data to a disk that has not been formatted  
by the Fantom, a message of Unformatted Diskwill appear.  
Please format the disk on the Fantom (p. 191).  
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Ed itin g So n g s  
This chapter explains the procedure for editing songs.  
6 . Press [8 (Execute)].  
When the song has finished loading, the performance data of the  
loaded song will be displayed in the Song Edit screen.  
fig.11-02.e  
Lo a d in g th e So n g Yo u W a n t to  
Ed it  
Track number  
Output destination of each track  
Indicates the name of the currently  
selected song, the measure location,  
Status of each track  
When you edit a song, youre modifying a song thats already  
recorded into internal memory. When youre going to edit a song  
saved to disk, you have to first load it into the internal memory.  
Measure number the time signature, and the sequencer status.  
Measures  
containing  
sequencer data  
The internal song will be lost if you turn power off or load  
another song into internal memory. If internal memory contains  
a song you wish to keep, you must save that song to disk (p.  
135).  
Measures  
containing no  
sequencer data  
1 . Into the disk drive, insert the disk that contains the song you  
want to edit.  
2 . Press [MENU] to open the Menu window.  
3 . Press  
(Select)].  
The Song Edit screen appears.  
or  
to select Song Edit,and then press [8  
Locate number  
Turns the RPS function on/off (RPS).  
Turns Loop Play and Loop Recording  
on/off (LOOP).  
Indicates/sets the songs playback tempo.  
fig.SONG_50  
If you play back the song while the Song Edit screen is  
displayed, the screen will scroll in keeping with the song  
playback location.  
Usin g Diffe re n t So u n d Ge n e ra to rs  
fo r Ea ch Tra ck  
By specifying the output destination for each track, you can use a  
variety of sound generators when playing back a song.  
4 . Press [1 (Load)].  
1 . Access the Song Edit screen.  
The Load Song File window appears.  
fig.11-01_50  
2 . Use [CURSOR] to move the cursor to Outputfor the track  
whose output destination you want to specify.  
fig.11-03  
5 . Use  
or  
to select the song that you want to edit, and  
then press [8 (Select)].  
The Load Song File window appears.  
fig.11-01a_50  
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Ed itin g So n g s  
3 . By turning the VALUE dial or by pressing [INC]/[DEC], set  
the value.  
O ve ra ll Se ttin g s fo r th e So n g  
OFF: The track will not be sounded.  
Here you can assign a song name, make Locate Position settings, and  
make other settings that affect the entire song. These settings are  
saved when you save the song to disk.  
INT: The track will be sounded by the Fantoms internal sound  
generator.  
MIDI: The track will be sounded by an external sound generator  
connected to the MIDI OUT connector.  
BOTH: The track will be sounded by both the internal and  
external sound generators.  
Ba sic Pro ce d u re  
1 . Access the Song Edit screen, and then load the song for  
which you are going to make settings (p. 136).  
2 . Press [5 (Setup)].  
This setting will be ignored for tracks whose Statusis set to  
The Song Setup window appears.  
MUTE.”  
fig.11-05_50  
Sile n cin g th e Pla y b a ck o f a Tra ck  
(Mu te )  
If you wish to silence specific instruments during playback, you can  
3 . Use  
or  
to select the parameter that you want to set,  
mute the appropriate Phrase track containing that sequencer data.  
and then press [8 (Select)].  
1 . Access the Song Edit screen (p. 136).  
A window for the selected parameter setting appears.  
2 . Use [CURSOR] to move the cursor to Statusfor the track  
4 . Set the parameter.  
that you want to silence.  
fig.11-04  
Details on how to set each parameter are given below. For details  
on settings for the RPS function, refer to Settings for the RPS  
Function(p. 159).  
5 . When you have finished making settings, press [EXIT] to  
return to the Song Edit screen.  
6 . If you want to save the settings you made, press [2 (Save)] to  
save the song to disk (p. 135).  
Assig n in g a N a m e to a So n g (So n g  
N a m e )  
Tracks in which no sequencer data has been recorded are  
You can assign a song name to a song, or edit the song name. This  
song name is independent of the file name assigned when saving a  
song to disk. Although you are not required to assign a song name,  
you can assign one using up to 15 characters, and you may find it a  
convenient way to store a title or memo that will help you organize  
your songs.  
displayed as EMPTY.”  
3 . Turn the VALUE dial or press [DEC] to select MUTE.”  
Note that if you save a song with a Phrase track muted in the  
Standard MIDI File format, that Phrase tracks data will not be  
saved. If you save a song that has a muted Phrase track in the  
MRC Pro song format, the mute status of the track will also be  
saved.  
Some commercially available Standard MIDI Files contain  
copyright data. It is not possible to assign or modify the song  
name for such songs.  
1 . Access the Song Edit screen, and then load the song whose  
song name you want to assign (p. 136).  
If you set the tempo track (Tempo) Statusto MUTE,the  
tempo track will be muted. If tempo changes have been recorded  
in a song, but you want to play the song at a fixed tempo, you  
can mute the tempo track.  
2 . Access the Song Setup window.  
3 . Use  
(Select)].  
The Song Name window appears.  
or  
to select Song Name,and then press [8  
fig.11-06_50  
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Ed itin g So n g s  
4 . Press  
or  
to move the cursor to the location where you  
Assig n in g Ma rk e rs (Lo ca te  
Po sitio n s) to a So n g  
Markers can be assigned to any location in a song. These are called  
Locate Positions. Normally, locations in a song are indicated as  
measure-beat-clock,but a locate position is also displayed as an  
absolute time of hours:minutes:seconds:frames.”  
want to input a character.  
5 . Turn the VALUE dial or press [INC]/[DEC] to select a  
character.  
6 . Repeat steps 4 and 5 to assign a song name.  
You can press [8 (Name)] and use the Name window to assign a  
song name (p. 30).  
Assig n in g a Lo ca te Po sitio n  
Up to four locate positions can be assigned in each song.  
Assig n in g a N a m e to a Pa tte rn  
(Pa tte rn N a m e )  
It is not possible to assign a locate position to a pattern.  
1 . Load the song in which you want to specify a locate position  
You can assign or modify the pattern name of each pattern. A  
(p. 136).  
pattern name of up to 10 characters can be assigned.  
2 . Access the Song Setup window (p. 137).  
1 . Load the song containing the pattern for which you want to  
assign a name (p. 136).  
3 . Use  
(Select)].  
The Locate window appears.  
or  
to select Locate,and then press [8  
2 . Access the Song Setup window (p. 137).  
3 . Use  
(Select)].  
The Pattern Name window appears.  
or  
to select Pattern Name,and then press [8  
fig.11-08_50  
fig.11-07_50  
4 . Move the cursor to the measureor beatvalue of the  
4 . Move the cursor to Pattern,and select the pattern for  
locate number that you want to set.  
which you want to assign a name.  
5 . Turn the VALUE dial or press [INC]/[DEC] to set each value.  
5 . Move the cursor to the pattern name.  
At the bottom of the Song Edit screen, you will see the locate  
numbers (  
) of the locate positions you have specified.  
6 . Press  
or  
to move the cursor to the location of the  
character that you want to input.  
7 . Turn the VALUE dial or press [INC]/[DEC] to select a  
When you press [7 (Set)], the locate position will be stored as the  
current location of the song. You can also set this by pressing [7  
(Set)] while you listen during song playback.  
character.  
8 . Repeat steps 6 and 7 to assign the pattern name.  
Mo vin g to a Lo ca te Po sitio n  
You can press [8 (Name)] and use the Name window to assign a  
pattern name (p. 30).  
Use the following procedure to change the song location to a Locate  
Position.  
1 . Access the Locate window.  
2 . Use  
or  
to move the cursor to the locate number of  
the locate position to which you want to move.  
3 . Press [8 (Jump)].  
You will move to the specified locate position.  
You can hold down [SHIFT] and press [BWD] to jump to the  
preceding location position, or hold down [SHIFT] and press  
[FWD] to jump to the next locate position.  
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Ed itin g So n g s  
Sp e cify in g th e Are a o f a So n g th a t  
w ill Re p e a t (Lo o p Po in ts)  
When using Loop Play or Loop Recording, you can use the loop  
points you specify here to specify the repeated area, as an alternative  
to repeating the specified number of measures.  
Ed itin g Se q u e n ce r Da ta O ve r  
th e Sp e cifie d Ra n g e  
(Tra ck Ed it)  
Track Edit lets you edit areas of sequencer data that you specify.  
Ba sic O p e ra tio n fo r Tra ck Ed itin g  
1 . Access the Song Edit screen, and then load the song you  
If the song time signature is different than the pattern time  
signature (pattern beat), the loop points will be displayed  
differently in the song and pattern.  
want to edit (p. 136).  
1 . Load the song for which you want to set loop points (p. 136).  
If you want to edit the pattern, access the Pattern Edit screen by  
2 . Access the Song Setup window (p. 137).  
selecting Pattern Editfrom the Menu window.  
fig.11-10.e  
3 . Use  
or  
to select Loop,and then press [8 (Select)].  
The Loop window appears.  
Pattern number  
fig.11-09_50  
Indicates the name of the currently  
selected song, the measure location,  
Pattern name  
Measure number the time signature, and the sequencer status.  
Measures  
containing no  
sequencer data  
4 . Move the cursor to the desired parameter, and turn the  
Measures  
containing  
sequencer data  
VALUE dial or press [INC]/[DEC] to make the setting.  
Re p e a t  
Select the number of repeats (199). If you want repetition to  
continue until you press [STOP/ PLAY], set this to INFINIT.”  
Sta rt  
Specify the location at which repetition is to begin.  
Current location  
Turns the RPS function on/off (RPS).  
Turns Loop Play and Loop Recording  
on/off (LOOP).  
If you press [7 (Set)], the current location of the song will be set  
as the starting location.  
Indicates/sets the songs playback tempo.  
En d  
If you select a song that is stored on disk, a message of The  
Song ****is not Internal Song. Load anyway for Song Edit?”  
will ask you for confirmation. If you want to erase the song from  
the internal memory and load the new song, press [7 (OK)]. If  
you decide not to erase the song from the internal memory, press  
[EXIT].  
Specify the location at which repetition will end. The location you  
specify here will not be included in the repeated area.  
If you press [7 (Set)], the current location of the song will be set  
as the ending location.  
2 . Press [8 (Track Edit)].  
5 . If you press [8 (Loop)] to assign a check mark (), looping  
The Track Edit window appears.  
will be turned on.  
fig.11-11_50  
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Ed itin g So n g s  
3 . Use  
or  
to select the desired function, and press [8  
Alig n in g a So n g ’s Tim in g (Q u a n tize )  
(Select)].  
In the chapter Recording Songs(p. 127), we explained  
Recording Quantize, which lets you quantize during realtime  
recording. Alternatively, it is also possible to quantize a song that  
has already been recorded.  
A message like the following appears, prompting you to specify  
the region that is to be affected by the track editing operation.  
fig.11-12_50  
The Fantom has a Preview function that allows playing back the  
results of a Quantize operation while you are still setting parameters  
(before actual execution). This helps to make optimal Quantize  
settings.  
4 . Specify the region that you want to edit. Use [CURSOR] to  
move the cursor to the measure of the track or pattern that  
you want to edit. If you want to specify all tracks, press [7  
(TrkAll)]. To specify a range of measures, hold down [SHIFT]  
The Quantize operation will correct only the timing at which  
notes were pressed (note-on) and released (note-off), and will  
not correct any other sequencer data. This means that if you  
record MIDI messages such as bend range or modulation along  
with notes, quantization can cause the notes to go out of sync  
with the MIDI messages, skewing timing. To avoid such  
problems it is better to record non-keyboard data afterward,  
using mix recording, etc.  
and press  
.
The region you specify here will be reflected in the editing  
region setting in the window of the track edit function.  
5 . Once youve specified the region you intend to edit, press [8  
(Select)].  
A window with settings for the desired function appears. Verify  
that the object of editing is as you specified earlier, and make  
changes here if necessary.  
1 . Access the Song Edit screen, and then load the song you  
6 . Set the parameters for each function. Use [CURSOR] to  
move the cursor to the desired parameter, and turn the  
VALUE dial or press [INC]/[DEC] to set the value.  
want to edit (p. 136).  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
For details on the setting windows of each track editing function,  
refer to the following explanations of each function.  
3 . Press  
(Select)].  
or  
to select Quantize,and then press [8  
A message of QUANTIZE: Select target point.appears.  
7 . Press [8 (Execute)] to execute the operation.  
When the operation is completed, the display will briefly  
indicate Complete !”  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern that you want to quantize.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern that you want to  
quantize, and press [8 (Select)] to specify it.  
The Track Edit (Quantize) window appears.  
If you decide not to execute the operation, press [EXIT].  
If you are not satisfied with the results of executing the function,  
you can press [MENU], and from the Menu window that  
appears, select Undo Track Editto return to the state prior to  
executing the operation (Undo).  
fig.11-13_50  
8 . If you want to save the edited result, press [2 (Save)] to save  
the song to disk (p. 135).  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
editing operation, and then make corrections if you want to  
change it.  
Tra ck  
Check/ modify the phrase track(s) or pattern that is to be quantized.  
Value  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
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Ed itin g So n g s  
fig.11-14.e  
Me a su re , fo r (Ed it Ra n g e )  
Original performance data  
Check/ modify the range of measures that are to be quantized. If you  
set forto ALL,all measures will be specified.  
Ty p e (Q u a n tize Ty p e )  
Rate= 25%  
Rate= 50%  
Specifies the Quantize range.  
Value  
GRID: Grid Quantize will be applied to recording. Since the notes  
will be adjusted to the timing of the specified note value, you can use  
this when you want drums or bass (for example) to play in an  
accurate rhythm.  
fig.10-05.e  
Rate= 75%  
Rate=100%  
Grid quantize with Resolution = ꢀ  
Up  
beat  
Up  
beat  
Up  
beat  
Up  
beat  
SHUFFLE: Shuffle Quantize will be applied to recording. Use this  
when you want to produce a shuffleor swingrhythmic feel.  
fig.10-06.e  
Ra n g e  
Specifies the range of note numbers to be quantized.  
For example, if you want to quantize the notes between C3 and C4,  
specify C3C4.You can also specify the key range by pressing  
keys on the keyboard.  
Shuffle quantize with Rate = 75%  
Ch a n n e l (MIDI Ch a n n e l)  
Grid Re so lu tio n  
Specifies the MIDI channel(s) of the notes to be quantized.  
If you wish to quantize all notes, set this parameter to ALL.When  
quantizing only the notes of a specific MIDI channel, select that  
channel.  
This parameter is used when Grid Quantize is selected. Specifies  
quantization time interval as a note value. Choose a Resolution that  
matches the smallest note in the area youre quantizing.  
Value:  
,
,
,
,
,
,
Value: ALL, 116  
Stre n g th (Grid Q u a n tize Stre n g th )  
7 . When you are finished making settings, press [8 (Execute)]  
This parameter is used when Grid Quantize is selected. This  
parameter specifies a percentage of how note timing will be  
corrected toward the timing interval that is specified by the  
Resolution parameter. With a setting of 100%,the note will move  
all the way to the nearest timing interval of the Grid Resolution  
setting. A setting of 0%will not change note timing at all.  
to execute.  
Pre vie w Fu n ctio n  
The Preview function allows you to hear how quantizing will  
work while you are still setting Quantize parameters (before  
you execute operation). This is called the Preview function. If  
you modify parameter values during preview playback, the  
next preview playback will include those latest value changes.  
Try various parameter settings to find the one that works best.  
Sh u ffle Re so lu tio n  
This parameter is used when Shuffle Quantize is selected. Specifies  
quantization time interval as a note value.  
Value:  
,
Ra te (Sh u ffle Q u a n tize Ra te )  
Pattern Call events assigned to a phrase track or muted  
phrase tracks cannot be previewed.  
This parameter is used when Shuffle Quantize is selected. Specifies  
how far apart you want a down-beat specified by the Shuffle  
Resolution parameter to be from the up-beat that immediately  
follows. By shifting the timing of an up-beat, you can create a  
swingfeel. A setting of 50%will place the timing of the up-beat  
note at the exact mid point between the down-beat and the next  
down-beat. A setting of 0%will move the up-beat note to the same  
timing as the previous down-beat. A setting of 100%will move it  
to the same timing as the following down-beat.  
Pressing [STOP/ PLAY] when the Track Edit (Quantize)  
window is displayed selects Preview mode. The two measures  
from the current location of the song will play back repeatedly.  
The preview start location can also be specified by pressing  
[FWD] or [BWD]. To exit Preview mode, press [STOP/ PLAY]  
once again.  
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Ed itin g So n g s  
Sta tu s  
Era sin g Un w a n te d Pe rfo rm a n ce  
Da ta (Era se )  
This function erases all the sequencer data inside the specified area.  
As the erased data is replaced by rests, the original measures will  
remain.  
Selects the type of data to be erased.  
Value  
ALL: All types of sequencer data  
NOTE: Note  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
PROG: Program numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
(Select)].  
or  
to select Erase,and then press [8  
EXC: System Exclusive messages  
Tune: Tune Request  
A message of ERASE: Select target point.will be displayed.  
PTN: Pattern Call Message data  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern that you want to erase. To specify all tracks,  
press [7 (TrkAll)].  
If the Track parameter is set to TEMPO,the Status parameter  
will not be available.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
Ra n g e  
last measure of the track or pattern that you want to erase,  
and press [8 (Select)] to specify it.  
If you have set the Status parameter to NOTE,” “P.AFT,” “C.C,or  
PROG,specify the range. Set the minimum value of the range at  
the left, and the maximum value at the right.  
The Track Edit (Erase) window appears.  
fig.11-15_50  
To erase all Note or Polyphonic Aftertouch data, specify C-1–  
G9.To erase C4 Note/ Polyphonic Aftertouch data, specify  
C4C4.”  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
editing operation, and make corrections if you want to  
change it.  
If you wish to delete all controller numbers, select 0127.If  
you wish to delete all program numbers, select 1128.To erase  
number 4, specify 44.To erase numbers from 3 to 14, specify  
314.”  
Ch a n n e l (MIDI Ch a n n e l)  
Tra ck  
Selects the MIDI channel of the data to be erased.  
When you want to erase all sequencer data, set this parameter to  
ALL.To erase sequencer data of one specific MIDI channel only,  
select that MIDI channel.  
Check/ modify the track(s) or pattern that is to be erased.  
Value  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
Value: ALL, 116  
PTN001PTN100: The specified pattern  
If you set the Track parameter to TEMPO,or if the Status  
parameter is set to EXC,” “TUNEor PTN,the Channel  
parameter will not be available.  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures that are to be erased. If you set  
forto ALL,all measures will be specified.  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
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Ed itin g So n g s  
De le tin g Un w a n te d Me a su re s  
(De le te )  
This function deletes a specified area of sequencer data, and moves  
the subsequent data to fill the gap. As a result, the measure length  
will be shortened by the number of deleted measures.  
Co p y in g Ph ra se s (Co p y )  
This function copies a specified area of sequencer data. It is  
convenient for repeating the same phrase several times. You can  
copy patterns to a phrase track, or copy data from a phrase track to a  
pattern.  
1 . Access the Song Edit screen, and then load the song you  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
want to edit (p. 136).  
2 . Press [8 (Track Edit)].  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
The Track Edit window appears.  
3 . Press  
(Select)].  
or  
to select Copy,and then press [8  
3 . Press  
(Select)].  
or  
to select Delete,and then press [8  
A message of COPY: Select source point.appears.  
A message of DELETE: Select target point.will be displayed.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
copy-source track or pattern. If you want to specify all  
tracks, press [7 (TrkAll)].  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern that you want to delete. If you want to  
specify all tracks, press [7 (TrkAll)].  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the copy-source track or pattern, and press  
[8 (Select)] to specify it.  
last measure of the track or pattern that you want to delete,  
and press [8 (Select)] to specify it.  
A message of COPY: Select destination point.appears.  
The Track Edit (Delete) window appears.  
fig.11-16_50  
6 . Use [CURSOR] to move the cursor to the measure of the  
copy-destination track or pattern, and press [8 (Select)] to  
specify it.  
The Track Edit (Copy) window appears.  
fig.11-17_50  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
Tra ck  
Check/ correct the track(s) or pattern that is to be deleted.  
Value  
7 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
PTN001PTN100: The specified pattern  
Tra ck (So u rce Tra ck )  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the copy-source track(s) or pattern.  
Value  
Check/ correct the range of measures that are to be deleted. If you set  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
forto ALL,all measures will be specified.  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
PTN001PTN100: The specified pattern  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of copy-source measures. If you set forto  
ALL,all measures will be specified.  
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Ed itin g So n g s  
Tra ck (De stin a tio n Tra ck )  
Ra n g e  
Check/ modify the copy-destination track or pattern.  
Value  
If you have selected NOTE,” “P.AFT,” “C.C,or PROGfor the  
Status parameter, specify the range. Specify the minimum value of  
the range at the left, and the maximum value at the right.  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
To copy all Note or Polyphonic Aftertouch data, specify C-1–  
G9.To copy C4 Note/ Polyphonic Aftertouch data, specify C4–  
C4.”  
PTN001PTN100: The specified pattern  
If you want to copy all controller numbers, set this to 0127.If  
you want to copy all program numbers, set this to 1128.To  
copy number 4, set 44.To copy numbers from 3 to 14, specify  
314.”  
If you set the source track to ALL,the destination track can be  
set to either ALLor PTN001PTN100.If you select  
PTN001PTN100,the data from the 16 phrase tracks will be  
merged as it is copied.  
If TEMPOis selected as the source track, then only Tempo”  
can be selected for the destination track.  
Ch a n n e l (MIDI Ch a n n e l)  
Selects the MIDI channel of the data to be copied.  
When you want to copy all the sequencer data, set this parameter to  
ALL.To copy only the sequencer data of a specific MIDI channel,  
select the MIDI channel.  
Me a su re (De stin a tio n Me a su re )  
Check/ modify the copy-destination measure.  
If you want the copy destination to be right after the last measure of  
a song, set this parameter to END.”  
Value: ALL, 116  
Mo d e (Co p y Mo d e )  
If you set the source track to TEMPO,or if the Status  
parameter is set to EXC,” “TUNEor PTN,the Channel  
parameter will not be available.  
Specifies whether you want to preserve the existing data in the copy  
destination when copying.  
Value  
8 . When you have finished making settings, press [8 (Execute)]  
MIX: Combines the data from the copy source with the existing data  
in the copy destination.  
to execute the operation.  
REPLACE: Musical data in the copy destination will be erased (i.e.,  
overwritten) when the copy takes place. Only the sequencer data of  
the MIDI channels specified by the Channel parameter will be  
overwritten, and data of other MIDI channels will remain.  
Tim e s (Co p y tim e s)  
Specifies the number of times that the data will be copied to the copy  
destination.  
Sta tu s  
Selects the type of data to be copied.  
Value  
ALL: All types of sequencer data  
NOTE: Note  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
PROG: Program numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
EXC: System Exclusive messages  
Tune: Tune Request  
PTN: Pattern Call Message data  
If the source track is set to TEMPO,the Status parameter will  
not be available.  
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Ed itin g So n g s  
7 . When you have finished making settings, press [8 (Execute)]  
In se rtin g a Bla n k Me a su re  
(In se rt Me a su re )  
to execute the operation.  
This function inserts blank measures into a specified song position.  
As you can set the time signature of the blank measures, this is  
convenient when inserting a phrase having a different time signature  
in the middle of a song.  
Tra n sp o se th e Ke y (Tra n sp o se )  
This transposes the pitch of notes within a specified area, over a +/ -  
99 semitone range. Use this function to modulate from one key to  
another in a song, or to transpose the entire song.  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
or  
to select Insert Measure,and then press  
[8 (Select)].  
3 . Press  
(Select)].  
or  
to select Transpose,and then press [8  
A message of INSERT MEASURE: Select target point.appears.  
A message of TRANSPOSE: Select target point.appears.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern into which you want to insert blank  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern that you want to transpose. If you want to  
specify all tracks, press [7 (TrkAll)].  
measures. If you want to specify all tracks, press [7 (TrkAll)].  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern into which you want to  
insert blank measures, and press [8 (Select)] to specify it.  
The Track Edit (Insert Measure) window appears.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern that you want to  
transpose, and press [8 (Select)] to specify it.  
The Track Edit (Transpose) window appears.  
fig.11-18_50  
fig.11-19_50  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
Tra ck  
Check/ modify the track(s) or pattern into which blank measures will  
be inserted.  
Tra ck  
Value  
Check/ modify the phrase track(s) or pattern that is to be transposed.  
Value  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
ALL: Phrase Tracks 116  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
PTN001PTN100: The specified pattern  
Me a su re , fo r (Ed it Ra n g e )  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures into which blank measures  
will be inserted. If you set forto ALL,all measures will be  
specified.  
Check/ modify the range of measures that are to be transposed. If  
you set forto ALL,all measures will be specified.  
Ra n g e  
Be a t  
Specifies the range of note numbers to be transposed. For instance if  
you wish to transpose all notes within the C3 to C4 range, set this  
parameter to C3C4.You can also specify the key range by  
pressing keys on the keyboard.  
In general, the time signature of the measure immediately before  
insertion will be used for the blank measures. To change the time  
signature of the blank measures to be inserted, use the Beat  
parameter.  
Beat can be specified only when you have set the Track  
parameter to ALL.”  
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Ed itin g So n g s  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
Bia s  
last measure of the track or pattern whose velocity you want  
to change, and press [8 (Select)] to specify it.  
Specifies the transpose amount in semitone steps. Set a +(positive)  
value to raise the pitch, or a -(negative) value to lower the pitch. If  
you do not want to transpose, set this to 0.”  
The Track Edit (Change Velocity) window appears.  
fig.11-20_50  
Value: -127+127  
Ch a n n e l (MIDI Ch a n n e l)  
Specifies the MIDI channel(s) of the notes to be transposed.  
Set this parameter to ALLfor transposing all notes. When  
transposing only the notes of specific MIDI channel(s), select the  
MIDI channel(s) using this parameter.  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
Value: ALL, 116  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
Tra ck  
Check/ modify the phrase track(s) or pattern whose velocity will be  
If Yo u W a n t to Lo w e r th e Ba ss So u n d O n e  
O cta ve ...  
changed.  
Value  
If your bass is played one octave higher than the staff notation,  
use the Transpose function to lower it one octave.  
To lower the bass sound one octave, set the Range parameter to  
LowestHighestfor the bass part, and set the Bias parameter  
to -12.”  
ALL: Phrase Tracks 116  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures whose velocity will be  
W h e n Yo u W a n t to Ch a n g e Pe rcu ssio n  
So u n d s...  
changed. If you set forto ALL,all measures will be specified.  
Bia s  
You can also use the Transpose function to change percussion  
sounds.  
Use this parameter to add a fixed bias amount to all velocities. If you  
want to increase the velocity values by 10, set this to +10.”  
Value: -99+99  
Suppose you want to change conga to tom. If the conga sound is  
assigned to the D4 key, and the tom sound is assigned to the C3  
key, set the Range parameter to D4D4and the Bias  
parameter to -14.”  
Ma g n ify  
Set this parameter if increases or decreases in velocity variations are  
desired. For less velocity variation, use settings of 99%or less. For  
more velocity variation, set it to 101%or greater. With a setting of  
100%,velocity values do not change.  
Ch a n g in g th e Ve lo city (Vo lu m e )  
(Ch a n g e Ve lo city )  
Value: 0200 %  
This function modifies the keyboard playing dynamics (velocity) of a  
Ch a n n e l (MIDI Ch a n n e l)  
specified note area.  
Specifies the MIDI channel(s) of notes for which velocity will be  
modified.  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
To modify velocity for all notes, set this parameter to ALL.When  
modifying the velocity for only the notes of a specific MIDI channel,  
select that MIDI channel using this parameter.  
Value: ALL, 116  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
or  
to select Change Velocity,and then  
press [8 (Select)].  
Ra n g e  
A message of CHANGE VELOCITY: Select target point.”  
Specifies the range of note numbers for which velocity will be  
modified. For instance, to modify velocity for C3 to C4 note range,  
set this parameter to C3C4.You can also specify the key range by  
pressing keys on the keyboard.  
appears.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern whose velocity you want to change. If you  
want to specify all tracks, press [7 (TrkAll)].  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
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Ed itin g So n g s  
Ra n g e  
Ch a n g in g th e MIDI Ch a n n e l  
(Ch a n g e Ch a n n e l)  
If you have set the Status parameter to NOTE,” “P.AFT,” “C.C,or  
PROG,you can specify the range of data. Specify the minimum  
value of the range at the left, and the maximum value at the right.  
This function transfers the MIDI channel of a specified area of  
sequencer data into a different MIDI channel.  
1 . Access the Song Edit screen, and then load the song you  
To change all MIDI channels of Note or Polyphonic Aftertouch  
data, specify C-1G9.To change the MIDI channel of C4 Note/  
Polyphonic Aftertouch data, specify C4C4.To change the  
MIDI channels of Note/ Polyphonic Aftertouch data of a C3 to  
C4 range, specify C3C4.”  
want to edit (p. 136).  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
or  
to select Change Channel,and then  
press [8 (Select)].  
If you want to change the MIDI channel of all controller  
numbers, set this to 0127If you want to change the MIDI  
channel of all program numbers, set this to 1128.To change  
the MIDI channel of number 4, set 44.To change the MIDI  
channels of numbers 3 to 14, set this parameter to 314.”  
A message of CHANGE CHANNEL: Select target point.”  
appears.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern whose MIDI channel you want to change. If  
you want to specify all tracks, press [7 (TrkAll)].  
Ch a n n e l (MIDI Ch a n n e l)  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
Set the source MIDI channel at the left section of this parameter and  
destination MIDI channel at the right section.  
If you have selected ALL for the source MIDI channel, the sequencer  
data of all MIDI channels will be combined into the destination MIDI  
channel.  
last measure of the track whose MIDI channel you want to  
change, and press [8 (Select)] to specify it.  
The Track Edit (Change Channel) window appears.  
fig.11-21_50  
Value: ALL, 116  
It is not possible to select ALLfor the destination MIDI  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
channel.  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
Tra ck  
Mo d ify in g th e Le n g th o f N o te s  
(Ch a n g e Ga te Tim e )  
This function modifies the gate time (time from note-on to note-off)  
of notes within a specified area. Depending on the setting, you can  
also create staccato or tenuto.  
Check/ modify the phrase track(s) or pattern in which the MIDI  
channel will be changed.  
Value  
ALL: Phrase Tracks 116  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
Me a su re , fo r (Ed it Ra n g e )  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
Check/ modify the range of measures in which the MIDI channel  
will be changed. If you set forto ALL,all measures will be  
specified.  
3 . Press  
or  
to select Change Gate Time,and then  
press [8 (Select)].  
A message of CHANGE GATE TIME: Select target point.”  
Sta tu s  
appears.  
Selects the type of data for which you wish to change the MIDI  
channel.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern whose gate times you want to change. If you  
want to specify all tracks, press [7 (TrkAll)].  
Value  
ALL: All following sequencer data types  
NOTE: Note  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern whose gate times you  
want to change, and press [8 (Select)].  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
PROG: Program numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
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The Track Edit (Change Gate Time) window appears.  
fig.11-22_50  
Co m b in in g Tw o Ph ra se Tra ck s o r  
Pa tte rn s in to O n e (Me rg e )  
The sequencer data of two phrase tracks or patterns will be  
combined into one.  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
(Select)].  
or  
to select Merge,and then press [8  
Tra ck  
A message of MERGE: Select source point.appears.  
Check/ modify the phrase track(s) or pattern whose gate times will  
be changed.  
4 . Use [CURSOR] to move the cursor to the track or pattern  
that you want to merge, and press [8 (Select)] to specify it.  
A message of MERGE: Select destination point.appears.  
Value  
ALL: Phrase Tracks 116  
5 . Use [CURSOR] to move the cursor to the merge-destination  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
track or pattern, and press [8 (Select)] to specify it.  
The Track Edit (Merge) window appears.  
fig.11-23_50  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures whose gate times will be  
changed. If you set forto ALL,all measures will be specified.  
Bia s  
6 . Check the tracks or patterns that you want to merge. Should  
you need to make a change, use [CURSOR] to move the  
cursor to the desired parameter, and either turn the VALUE  
dial or use [INC] or [DEC] to alter the setting.  
Set this parameter if you wish to increase or decrease all gate times  
by a fixed amount. If you want to extend all gate times by 10, set this  
to +10.”  
Value: -4800+4800  
Tra ck (So u rce Tra ck )  
Ma g n ify  
Check/ modify the phrase track or pattern that is to be merged. After  
the Merge operation has been executed, no sequencer data will  
remain in this track.  
Set this parameter if you wish to increase or decrease gate times by a  
specified ratio. When set to 100%,no change is made. A value of  
101%or higher increases the gate time; values of 99%or lower  
decrease the gate time. For example, to halve gate times, set this  
parameter to 50%.To double gate times, set this parameter to  
200%.”  
Value  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Tra ck (De stin a tio n Tra ck )  
Value: 0200 %  
Check/ modify the merge-destination phrase track or pattern. After  
the Merge operation has been executed, the sequencer data will be  
combined into this track.  
Ch a n n e l (MIDI Ch a n n e l)  
Specifies the MIDI channel(s) of notes for which gate time will be  
modified.  
Value  
If you wish to modify the gate time for notes of all MIDI channels,  
set this parameter to ALL. When changing the gate time for notes of  
a specific MIDI channel only, select that MIDI channel using this  
parameter.  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
Value: ALL, 116  
Ra n g e  
Specifies the range of note numbers for which gate time will be  
modified. For instance if you wish to modify the gate time for a note  
range from C3 to C4, set this parameter to C3C4.You can also  
specify the key range by pressing keys on the keyboard.  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
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Tra ck (De stin a tio n Tra ck )  
Ex tra ctin g a n d Mo vin g a Pa rt o f  
Se q u e n ce r Da ta (Ex tra ct)  
This function extracts a specified sequencer data area from a phrase  
track or pattern and moves it to the same Song position of another  
phrase track or pattern. Additionally, just as with Standard MIDI  
File Format 0, when sequencer data from multiple MIDI channels is  
recorded on one track, you can also assign one MIDI channel to a  
single phrase track.  
Check/ modify the move-destination track or pattern.  
Value  
ALL: According to its MIDI channel, the sequencer data will be  
divided among phrase tracks 116.  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Mo d e (Ex tra ct m o d e )  
1 . Access the Song Edit screen, and then load the song you  
Specifies whether you want to keep the sequencer data at the  
want to edit (p. 136).  
destination.  
2 . Press [8 (Track Edit)].  
Value  
The Track Edit window appears.  
MIX: The data at the destination will combine with the extracted  
data.  
3 . Press  
(Select)].  
or  
to select Extract,and then press [8  
REPLACE: The data at the destination will be erased and replaced  
by the extracted data.  
A message of EXTRACT: Select source point.appears.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern from which you want to extract sequencer  
data.  
If you select REPLACE,only the sequencer data on the MIDI  
channel specified by the Channel parameter will be the object of  
the operation. Sequencer data of all other MIDI channels will be  
unaffected.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern from which you want to  
extract sequencer data, and press [8 (Select)].  
Sta tu s  
A message of EXTRACT: Select destination point.appears.  
Selects the type of data to be extracted.  
Value  
6 . Use [CURSOR] to move the cursor to the track or pattern to  
which the data will be moved, and press [8 (Select)] to  
specify it. If you want to specify all tracks, press [7 (TrkAll)].  
ALL: All types of sequencer data  
NOTE: Note  
The Track Edit (Extract) window appears.  
fig.11-24_50  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
PROG: Program numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
EXC: System Exclusive messages  
Tune: Tune Request  
7 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
PTN: Pattern Call Message data  
Ra n g e  
If you set the Status parameter to NOTE,” “P.AFT,” “C.C,or  
PROG,specify the range of data. Specify the minimum value of  
the range at the left, and the maximum value at the right.  
Tra ck (So u rce Tra ck )  
Check/ modify the phrase track or pattern from which the sequencer  
data will be extracted. After Extract is executed, the selected  
sequencer data no longer remains on this phrase track or pattern.  
Value  
To extract all Note or Polyphonic Aftertouch data, specify C-1–  
G9.To extract C4 Note/ Polyphonic Aftertouch data, specify  
C4C4.To extract Note/ Polyphonic Aftertouch data over the  
range from C3 to C4, specify C3C4.”  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
If you want to extract all controller numbers, set this to 0127.”  
If you want to extract all program numbers, set this to 1–  
128.To extract Controller/ Program number 4, specify 44.To  
extract Controller/ Program numbers from 3 to 14, specify 3–  
14.”  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures from which sequencer data  
will be extracted. If you set forto ALL,all measures will be  
specified.  
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Ch a n n e l (MIDI Ch a n n e l)  
Tra ck  
Selects the MIDI channel(s) of the data to be extracted.  
To extract all sequencer data, set this parameter to ALL. To extract  
just the sequencer data of a specific MIDI channel, select that MIDI  
channel.  
Check/ modify the track(s) or pattern whose sequencer data will be  
moved in units of one clock.  
Value  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo clock  
Value: ALL, 116  
PTN001PTN100: The specified pattern  
If you set the Status parameter to EXC,” “TUNEor PTN,the  
Channel parameter will not be available.  
Me a su re , fo r (Ed it Ra n g e )  
8 . When you have finished making settings, press [8 (Execute)]  
Check/ modify the range of measures in which the sequencer data  
will be moved in units of one clock. If you set forto ALL,all  
measures will be specified.  
to execute the operation.  
Sh iftin g Pe rfo rm a n ce Da ta Fo rw a rd  
a n d Ba ck (Sh ift Clo ck )  
Bia s  
Specify the amount (number of clocks) by which the sequencer data  
This function shifts the timing of sequencer data backward or  
forward in time within a specified area in steps of 1 clock. Slight  
shifts of timing can speed up or drag performance.  
will be moved.  
Value: -4800+4800  
Sta tu s  
Selects the type of data to be shifted in time.  
Value  
When this function is executed, data that would be moved to a  
point before the beginning of the song will automatically shift to  
the beginning of the song. If data would be moved to a point  
past the end of the song, additional new measures will be  
created automatically as needed. The time signature of the newly  
created measures will be the same as that of the measure  
immediately preceding.  
ALL: All types of sequencer data  
NOTE: Note  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
PROG: Program numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
EXC: System Exclusive messages  
Tune: Tune Request  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
PTN: Pattern Call Message data  
3 . Press  
(Select)].  
or  
to select Shift Clock,and then press [8  
If the Track parameter is set to TEMPO,the Status parameter  
A message of SHIFT CLOCK: Select target point.appears.  
will not be available.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern whose sequencer data you want to move. If  
you want to specify all tracks, press [7 (TrkAll)].  
Ra n g e  
If you set the Status parameter to NOTE,” “P.AFT,” “C.C,or  
PROG,specify the range of data. Specify the minimum value of  
the range at the left, and the maximum value at the right.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern whose sequencer data  
you want to move, and press [8 (Select)] to specify it.  
The Track Edit (Shift Clock) window appears.  
To shift all Note or Polyphonic Aftertouch data, set C1G9.To  
shift the timing of C4 Note/ Polyphonic Aftertouch data, specify  
C4C4.To shift the timing of Note/ Polyphonic Aftertouch  
data from C3 to C4, specify C3C4.”  
fig.11-25_50  
If you want to shift all controller numbers, set this to 0127.If  
you want to move all program numbers, set this to 1128.To  
shift the timing of number 4, specify 44.To shift the timing of  
numbers from 3 to 14, specify 314.”  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
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Ch a n n e l (MIDI Ch a n n e l)  
Tra ck  
Selects the MIDI channel of the data to be shifted in time.  
To shift clocks of all sequencer data, set this parameter to ALL. To  
shift the sequencer data clock of just one specific MIDI channel,  
select that MIDI channel.  
Check/ modify the track(s) or pattern whose sequencer data will be  
thinned.  
Value  
ALL: Phrase tracks 116, the beat track, and the tempo track  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Value: ALL, 116  
If you set the Track parameter to TEMPO,or if the Status  
parameter is set to EXC,” “TUNEor PTN,the Channel  
parameter will not be available.  
Me a su re , fo r (Ed it Ra n g e )  
Check/ modify the range of measures whose sequencer data will be  
thinned. If you set forto ALL,all measures will be specified.  
7 . When you have finished making settings, press [8 (Execute)]  
Va lu e  
to execute the operation.  
For thinning data which incorporates rapid changes, use higher  
settings. If you dont want to thin that much data even though it is  
subject to rapid change, use lower settings.  
Th in n in g O u t th e Se q u e n ce r Da ta  
(Da ta Th in )  
Tim e  
Continuously variable controllers such as aftertouch, pitch bend, and  
expression tend to create unexpectedly large amounts of data when  
operated. Data Thin will strip out redundant data to increase the  
amount of memory available for the sequencer.  
If you are thinning data that changes gradually over time, use higher  
settings. If you dont want to thin that much data even though the  
changes are gradual, use lower settings.  
1 . Access the Song Edit screen, and then load the song you  
Sta tu s  
want to edit (p. 136).  
Selects the type of data to be thinned.  
Value  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
ALL: All following sequencer data types  
P.AFT: Polyphonic Aftertouch  
C.C: Controller numbers  
C.AFT: Channel Aftertouch  
BEND: Pitch Bend  
3 . Press  
(Select)].  
or  
to select Data Thin,and then press [8  
A message of DATA THIN: Select target point.appears.  
4 . Use [CURSOR] to move the cursor to the first measure of the  
track or pattern whose sequencer data you want to thin. If  
you want to specify all tracks, press [7 (TrkAll)].  
Ra n g e  
If you set the Status parameter to P.AFTor C.C,specify the  
range of data. Specify the minimum value of the range at the left,  
and the maximum value at the right.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
last measure of the track or pattern whose sequencer data  
you want to thin, and press [8 (Select)] to specify it.  
The Track Edit (Data Thin) window appears.  
fig.11-26_50  
To thin all Polyphonic Aftertouch data, set C-1G9.To thin C4  
Polyphonic Aftertouch data, set C4C4.To thin Polyphonic  
Aftertouch data from C3 to C4, set C3C4.”  
To thin all Controller numbers, set 0127.To thin number 4,  
set 44.To thin numbers from 3 to 14, set 314.”  
Ch a n n e l (MIDI Ch a n n e l)  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
Selects MIDI channel of the data to be thinned.  
To thin all sequencer data, set this parameter to ALL. To thin  
sequencer data of just one specific MIDI channel, select that MIDI  
channel.  
Value: ALL, 116  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
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Ed itin g So n g s  
Sw a p p in g Tw o Ph ra se Tra ck s o r  
Pa tte rn s (Ex ch a n g e )  
Ad ju stin g th e So n g ’s Pla y b a ck Tim e  
(Tim e Fit)  
The phrase tracks or patterns will be exchanged in their entirety.  
This function calculates the playback time of a song or allows you to  
modify the tempo track data so that the song will play back in a  
specified time.  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
1 . Access the Song Edit screen, and then load the song you  
2 . Press [8 (Track Edit)].  
want to edit (p. 136).  
The Track Edit window appears.  
2 . Press [8 (Track Edit)].  
3 . Press  
(Select)].  
or  
to select Exchange,and then press [8  
The Track Edit window appears.  
3 . Press  
(Select)].  
or  
to select Time Fit,and then press [8  
A message of EXCHANGE: Select source point.appears.  
4 . Use [CURSOR] to move the cursor to the track or pattern  
that you want to exchange, and press [8 (Select)] to specify  
it.  
A message of TIME FIT: Select target point.appears.  
4 . Use [CURSOR] to move the cursor to the first measure for  
which you want to measure/adjust the playback time.  
A message of EXCHANGE: Select destination point.appears.  
5 . Hold down [SHIFT] and press  
to move the cursor to the  
5 . Use [CURSOR] to move the cursor to the exchange-  
last measure for which you want to measure/adjust the  
playback time, and press [8 (Select)] to specify it.  
The Track Edit (Time Fit) window appears.  
destination track or pattern, and press [8 (Select)] to specify  
it.  
The Track Edit (Exchange) window appears.  
fig.11-28_50  
fig.11-27_50  
6 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
6 . Check the tracks that are to be exchanged. If you want to  
change the settings, use [CURSOR] to move the cursor to  
the desired parameter, and turn the VALUE dial or press  
[INC]/[DEC] to correct the settings.  
Me a su re , fo r (Ed it Ra n g e )  
Tra ck (So u rce Tra ck )  
Measure the playback time, or check/ modify the range of measures  
that are to be adjusted. If you set forto ALL,all measures will be  
specified.  
Check/ modify the phrase track or pattern that will be exchanged.  
Value  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Tim e  
The current playback time will be displayed at the right of . Set  
the playback time at the left of . From left to right, the time  
display indicates hours: minutes: seconds.”  
Tra ck (De stin a tio n Tra ck )  
Check/ modify the exchange-destination track or pattern.  
Value  
7 . When you have finished making settings, press [8 (Execute)]  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
to execute the operation.  
7 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
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Ed itin g So n g s  
De le tin g Bla n k Me a su re s (Tru n ca te )  
Ed itin g In d ivid u a l Ite m s o f  
Se q u e n ce r Da ta (Micro Ed it)  
Copying or merging may sometimes create blank measures at the  
beginning of a phrase track or pattern. Truncate deletes silent  
portions from the beginning of the specified phrase track to the first  
note-on.  
Micro Edit lets you edit individual items of sequencer data recorded  
in a song, such as MIDI messages and tempo data.  
Vie w in g Se q u e n ce r Da ta  
(in th e Micro sco p e W in d o w )  
Access the Microscope window when you want to view the  
sequencer data recorded in a song. Each line indicates the location  
(measure-beat-clock) at which the sequencer data is recorded, and  
the data recorded at that location.  
If other sequencer data (such as program changes or control  
changes) is recorded between the beginning and the first note-on  
of the specified phrase track, only the last data event of each type  
will be placed before the note-on.  
1 . Access the Song Edit screen, and then load the song you  
want to edit (p. 136).  
1 . Access the Song Edit screen or the Pattern Edit screen, and  
then load the song that contains the sequencer data you  
want to view/edit (p. 136).  
2 . Press [8 (Track Edit)].  
The Track Edit window appears.  
3 . Press  
(Select)].  
or  
to select Truncate,and then press [8  
2 . Press [7 (Micro Edit)].  
The Microscope window appears.  
fig.11-30.e  
A message of TRUNCATE: Select target point.appears.  
4 . Use [CURSOR] to move the cursor to the track or pattern  
from which blank measures will be deleted, and press [8  
(Select)] to specify it.  
Select the track or pattern.  
Displays the parameter data at the cursor location.  
The Track Edit (Truncate) window appears.  
fig.11-29_50  
5 . Use [CURSOR] to move the cursor to the desired parameter,  
and turn the VALUE dial or press [INC]/[DEC] to make the  
setting. First check the region that is to be affected by the  
operation, and correct it if necessary.  
MIDI channel  
Sequencer data  
Location of the sequencer data (measure-beat-clock)  
Tra ck  
3 . Move the cursor to Track,and select the track or pattern  
whose sequencer data you want to view/edit.  
TRK 1TRK 16: The specified phrase track  
TEMPO: Tempo track  
Check/ modify the phrase track or pattern from which blank  
measures will be deleted.  
Value  
TRK 1TRK 16: The specified phrase track  
PTN001PTN100: The specified pattern  
Below the Track parameter is displayed the location of the beginning  
of the specified track, and the position of the first note-on.  
BEAT: Beat track  
PTN001PTN100: The specified pattern  
In order to make efficient use of screen space, display is  
normally omitted for locations in which no sequencer data is  
recorded.  
6 . When you have finished making settings, press [8 (Execute)]  
to execute the operation.  
For an explanation of each type of sequencer data, refer to  
Sequencer Data Handled by a Phrase Track/Pattern,”  
below.  
4 . Use  
or  
to move “  
upward or downward, and  
view each data item.  
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Ed itin g So n g s  
Tu n e Re q u e st  
If you want to move the current location in steps of a measure,  
move the cursor to the measure position, and turn the VALUE  
dial or press [INC]/ [DEC]. You can also move in steps of a  
measure by pressing [BWD] or [FWD].  
This MIDI message causes an analog synthesizer to tune itself.  
Ptn (Pa tte rn Ca ll m e ssa g e )  
This is data that causes a pattern to play back. Use the Number  
parameter to select the pattern number. The pattern name is shown  
in parentheses ( ), and the location at which the pattern will finish  
playing is shown at the right of the symbol.  
If you want to move the current location in steps of a beat, move  
the cursor to the beat position, and turn the VALUE dial or press  
[INC]/ [DEC].  
When you press [8 (Test)], the sequencer data currently shown at  
the “  
will be transmitted from the MIDI OUT connector. In  
If the pattern called by the Pattern Call message extends beyond  
the last measure of the song, the pattern playback will be  
interrupted at that point.  
the case of a note message, the note will sound as long as you  
hold down [8 (Test)]. A note-off will be transmitted when you  
release [8 (Test)].  
Only one pattern can be played at a time by Pattern Call  
messages in a given phrase track. This means that if a Pattern  
Call message is recorded at a location before the previous  
pattern has finished playing, the pattern that was playing will be  
interrupted, and the next pattern will begin playing. If more than  
one Pattern Call message is recorded at the same location, the  
message that is displayed last in the Microscope window will be  
played.  
5 . To close the Microscope window, press [EXIT].  
Se q u e n ce r Da ta Ha n d le d b y a  
Ph ra se Tra ck / Pa tte rn  
Phrase tracks or patterns can record the following nine types of  
sequencer data. The recorded location (measure-beat-clock) is  
displayed at the far left of each data item, and the MIDI channel  
number is displayed beside it.  
Although it is possible to record Pattern Call messages in a  
pattern, they will not be played. If you want to place the data of  
another pattern into a pattern, use Track Edit to copy the data.  
N o te  
These MIDI messages represent notes. From the left, the parameters  
are Note Number, which indicates the name of the note; On Velocity,  
which specifies the force with which the key is pressed; Gate Time,  
which specifies the duration of the note; and Off Velocity, which  
determines the speed with which the key is released.  
Ex . (Sy ste m Ex clu sive m e ssa g e s)  
These are MIDI messages used to make settings unique to the  
Fantom, such as sound settings. Input the data between F0and  
F7.”  
For details on system exclusive messages, refer to MIDI  
Po ly Aft (Po ly p h o n ic Afte rto u ch )  
Implementation(Sound/ Parameter List).  
This MIDI messages applies aftertouch to an individual note. From  
the left, the parameters are Note Number which specifies the key,  
and Value which specifies the depth of the aftertouch.  
Da ta Ha n d le d b y th e Te m p o Tra ck  
The Tempo track records tempo data for the song.  
Ctrl Ch a n g e (Co n tro l Ch a n g e )  
Te m p o Ch a n g e  
This MIDI message applies various effects such as modulation or  
expression. The controller number (CC#) selects the function, and  
Value specifies the depth of the effect.  
This data specifies the tempo. The song will play back according to  
the Valueof the tempo change.  
The value displayed in =**is the tempo at which the song will  
actually play (the playback tempo), and can be changed only in the  
PLAY screen of each mode.  
For the function corresponding to each controller number, refer  
to MIDI Implementation(Sound/ Parameter List).  
If the tempo change value differs from the playback tempo, this  
means that the playback tempo has been changed temporarily. In  
other words, since the tempo change value has not been rewritten,  
this setting will be lost if you select another song or turn off the  
power. If you want to play back at this tempo the next time as well,  
you must re-save the song to disk. This will rewrite the tempo  
change value so that it matches the playback tempo.  
Pro g Ch a n g e (Pro g ra m Ch a n g e )  
This MIDI message switches sounds. The program number (PC#)  
selects the sound.  
Ch a n n e l Aft (Ch a n n e l Afte rto u ch )  
This MIDI message applies aftertouch to an entire MIDI channel.  
Value specifies the depth of the aftertouch.  
Pitch Be n d  
This MIDI message changes the pitch. The value specifies the  
amount of pitch change.  
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Ed itin g So n g s  
5 . Press [8 (On/Off)] to specify whether each type of message  
will be displayed or not.  
Da ta Ha n d le d b y th e Be a t Tra ck  
The Beat track records time signature data.  
The message will be displayed if the check mark () is assigned,  
and will not be displayed if the check mark is removed.  
If you press [5 (All Off)], none of the sequencer data will be  
displayed.  
Be a t Ch a n g e  
This specifies the time signature (Beat).  
If you press [6 (All On)], all of the sequencer data will be  
displayed.  
Vie w in g se q u e n ce r d a ta (Vie w )  
Since a phrase track or pattern contains a large amount of sequencer  
data, the display may be cluttered and difficult to read. For this  
reason, the Fantom lets you specify the type(s) of sequencer data that  
will be displayed in the screen. This is convenient when you want to  
check or edit only a specific type of sequencer data.  
6 . Press [EXIT] to close the View window.  
Ed itin g th e Se q u e n ce r Da ta  
You can edit the parameters of the sequencer data recorded in a  
phrase track or pattern. However, it is not possible to change the  
type of MIDI message itself, such as changing a control change  
message into a pitch bend message.  
1 . Access the Microscope window.  
2 . Press [7 (View)].  
The View Select window appears.  
fig.11-31_50  
For details on each type of sequencer data refer to Sequencer  
1 . Access the Microscope window for the track or pattern  
whose sequencer data you want to edit (p. 153).  
2 . Use  
or  
to move the cursor to the sequencer data  
that you want to edit.  
3 . Press  
or  
to move the cursor to the parameter you  
3 . Move the cursor to Channel,and select the MIDI channel  
of the sequencer data that you want to view.  
wish to modify.  
If you want to view sequencer data of all MIDI channels, select  
ALL.If you want to view only sequencer data of a specific  
MIDI channel, select 1”–”16.”  
4 . Turn the VALUE dial or press [INC]/[DEC] to edit the value.  
When editing the Note Number of note or polyphonic aftertouch  
data, or the On Velocity or Off Velocity of a note, you can also  
specify the value by playing a key on the keyboard.  
4 . Use  
or  
to select the sequencer data that will be  
displayed.  
Note: Note messages. These MIDI messages represent notes.  
Poly Aftertouch: Polyphonic aftertouch. These MIDI messages  
apply aftertouch to individual keys.  
If you want to edit a system exclusive message, refer to Editing  
a System Exclusive Message,below.  
Control Change: Control change messages. These MIDI  
messages apply various effects such as modulation or  
expression.  
Ed itin g a Sy ste m Ex clu sive Me ssa g e  
1 . Use  
or  
to move the cursor to the location of the  
Program Change: Program change messages. These MIDI  
messages select sounds.  
system exclusive message that you want to edit.  
Channel Aftertouch: Channel aftertouch messages. These MIDI  
messages apply aftertouch to an entire MIDI channel.  
Pitch Bend: Pitch bend messages. These MIDI messages change  
the pitch.  
2 . Press  
to move the cursor to Ex.”  
The System Exclusive Edit window appears.  
fig.11-32_50  
System Exclusive: System exclusive messages. These MIDI  
messages are used to make settings unique to the Fantom, such  
as those for the sound parameters.  
Pattern Call: Pattern Call messages. This data causes a pattern  
to play back.  
3 . Press  
or  
to move the cursor to the data that you want  
to edit.  
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Ed itin g So n g s  
4 . Turn the VALUE dial or press [INC]/[DEC] to edit the value.  
If you want to add data between F0:and :F7,move the  
cursor to that location and press [5 (Insert)]. A value of 00will  
be inserted. Change this to the desired value.  
5 . Press [8 (Execute)] to insert the sequencer data.  
Once the sequencer data has been inserted, youll be returned to  
the Microscope window.  
6 . The sequencer data that was inserted will have the default  
To delete data, move the cursor to the relevant location and  
press [6 (Delete)].  
parameter values, so edit them as necessary.  
5 . When you are finished editing, press [8 (OK)] to finalize the  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
values of the system exclusive message.  
If you decide to discard the changes you made to the system  
exclusive message and return to the Microscope window, press  
[EXIT].  
Era sin g Se q u e n ce r Da ta (Era se )  
If desired, you can erase just an individual event of sequencer data.  
You can also use the same operation to erase individual items of data  
from the tempo track or beat track.  
In the case of a Roland type IV system exclusive message, the  
checksum can be calculated automatically when you finalize the  
values. If you do not want to calculate the checksum  
automatically, press [1 (Checksum)] to remove the check mark  
() from Auto Calculate Checksum.”  
It is not possible to erase the tempo change located at the  
beginning of the tempo track, the beat change and key signature  
located at the beginning of the beat track, or the pattern beat.  
In se rtin g Se q u e n ce r Da ta (Cre a te )  
You can insert new sequencer data into a desired location of a phrase  
track or pattern.  
1 . Access the Microscope window for the track or pattern from  
which you want to erase sequencer data (p. 153).  
For details on the sequencer data that can be inserted, refer to  
154).  
2 . Press  
or  
to move the cursor to the sequencer data  
1 . Access the Microscope window for the track or pattern into  
To erase a multiple consecutive data, hold down [SHIFT] and  
which you want to insert sequencer data (p. 153).  
press  
to select the sequencer data.  
2 . Press  
or  
to move the cursor to the location at which  
3 . Press [2 (Erase)] to erase the sequencer data.  
you want to insert sequencer data.  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
If the location at which you want to insert sequencer data is not  
shown in the display, move the cursor to the appropriate  
location (measure-beat-clock), and then specify the insert  
location for the sequencer data.  
3 . Press [1 (Create)].  
The Create Event window appears.  
fig.11-33_50  
4 . Press  
inserted.  
or  
to select the sequencer data that will be  
If you want to insert a system exclusive message, select Sys.Excl  
(Default).However, if you want to insert a General MIDI  
System On message or General MIDI 2 System On message in  
order to initialize the sound generator to the GM default state,  
select Sys.Excl (GM ON)or Sys.Excl (GM2 ON),and to exit  
the GM state select Sys.Excl (GM OFF).”  
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Ed itin g So n g s  
Mo vin g Se q u e n ce r Da ta (Mo ve )  
Co p y in g Se q u e n ce r Da ta (Co p y )  
You can move an individual item of sequencer data to a different  
location. Data recorded in the tempo track or beat track can also be  
moved in the same way.  
Sequencer data can be copied to the desired location. This is  
convenient when you want to use the same sequencer data at  
multiple locations. Data recorded in the tempo track or beat track  
can also be copied in this way.  
1 . Access the Microscope window for the track or pattern  
It is not possible to move the tempo change located at the  
beginning of the tempo track, the beat change and key signature  
located at the beginning of the beat track, or the pattern beat.  
whose sequencer data you want to copy (p. 153).  
2 . Press  
or  
to move the cursor to the sequencer data  
that you want to copy, and press [4 (Copy)] to copy it.  
1 . Access the Microscope window for the track or pattern  
whose data you want to move (p. 153).  
To copy a multiple consecutive data, hold down [SHIFT] and  
2 . Press  
or  
to move the cursor to the sequencer data  
that you want to move.  
press  
to select the sequencer data.  
3 . Press  
or to move the cursor to the location at which  
you want to insert the copied sequencer data.  
To move a multiple consecutive data, hold down [SHIFT] and  
press  
to select the sequencer data.  
If the location at which you want to insert the sequencer data is  
not shown in the display, move the cursor to the appropriate  
location (measure-beat-clock), and then specify the insert  
location for the sequencer data.  
3 . Press [3 (Move)].  
The Move Event window appears.  
fig.11-34_50  
4 . Press [5 (Place)] to paste the data.  
4 . Move the cursor to measure, beat, and clock, and set these  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
values to specify the move destination.  
5 . Press [8 (Execute)] to move the sequencer data.  
When the sequencer data has been moved, you will return to the  
Microscope window.  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
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Ed itin g So n g s  
Ch a n g in g th e Te m p o Mid w a y  
Th ro u g h th e So n g  
Ch a n g in g th e Tim e Sig n a tu re  
Mid w a y Th ro u g h th e So n g  
If you want to change the tempo midway through the song, insert a  
new Tempo Change into the tempo track. The song will play back at  
that tempo following the location at which the tempo change was  
inserted. However, if you want to create gradual tempo changes  
such as ritardando or accelerando, it is more convenient to use  
Tempo Recording (p. 130).  
If you want to change the time signature midway through the song,  
insert a new Beat Change. The song will play back using that time  
signature for measures following the inserted beat change.  
It is not possible to change the time signature in the middle of a  
measure. You must change the time signature at the beginning of  
a measure.  
If you want to make the entire song faster or slower, modify the  
playback tempo in one of the PLAY screens.  
If the time signature of the beat track differs from the pattern  
middle of a 4/ 4 song, the pattern will not be aligned correctly  
with the other phrase tracks. To make this play back correctly,  
insert a 3/ 4 beat change into the beat track. To return the time  
signature to 4/ 4, insert a 4/ 4 beat change into the measure that  
follows the last measure of the pattern.  
1 . Access the Microscope window for the tempo track (p. 153).  
2 . Press  
or  
to move the cursor to the location at which  
you want to insert a tempo change.  
If the location at which you want to insert a tempo change is not  
shown in the display, move the cursor to the appropriate  
location (measure-beat-clock), and specify the location of the  
tempo change.  
If you want to change the time signature from a measure that is  
later than the end of the song, or if it is ok to change the length of  
the song, you will find it more convenient to use the track edit  
Insert Measure function (p. 145).  
3 . Press [1 (Create)] to insert a tempo change.  
4 . The inserted tempo change will have the default value, so  
1 . Access the Microscope window for the beat track (p. 153).  
2 . Press or to move the cursor to the location at which  
modify it as necessary.  
you want to insert a beat change.  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
If the location at which you want to insert the beat change is not  
shown in the display, move the cursor to the appropriate  
location (measure-beat-clock), and specify the location at which  
the beat change is to be inserted.  
3 . Press [1 (Create)] to insert the beat change.  
4 . The inserted beat change will have the default values, so  
edit it as necessary.  
If you are not satisfied with the results of executing this  
operation, press [MENU], and from the Menu window that  
appears, select Undo Micro Editto return to the state prior to  
execution (Undo).  
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Pla y in g a Ph ra se a t th e To u ch o f a Fin g e r (RPS Fu n ctio n )  
The RPS (Realtime Phrase Sequence) function lets you assign  
patterns to the keyboard, and play a pattern by pressing a single note.  
If you select a song that is stored on disk, a message of The  
For example, a complex phrase that would be difficult to play live  
Song ****is not Internal Song. Load anyway for Song Edit?”  
can be assigned to a note of the keyboard, and played with one  
will ask you for confirmation. If you want to erase the song from  
finger at the appropriate moment.  
the internal memory and load the new song, press [7 (OK)]. If  
Since up to eight patterns can be playing at once, you can create  
you decide not to erase the song from the internal memory, press  
patterns for separate instruments such as drums, bass, and  
[EXIT].  
keyboard, and combine them to create a new song. This performance  
4 . Press [5 (Setup)].  
can also be recorded, allowing you to use it in a way similar to  
The Song Setup window appears.  
fig.11-05_50  
phrase sampling.  
fig.12-01.e  
Song  
Phrase track 16  
Phrase track 15  
Phrase track 2  
Phrase track 1  
5 . Use  
(Select)].  
The RPS Setup window appears.  
or  
to select RPS Setup,and then press [8  
Pattern track  
Pattern Pattern  
1
Pattern  
99  
Pattern  
100  
2
fig.12-02_50  
In this window you can set various parameters related to the  
RPS function.  
Be fo re Yo u Use th e RPS  
Fu n ctio n  
6 . Use [CURSOR] to move the cursor to each parameter, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
Re co rd a Pa tte rn  
The Key parameter, Pattern parameter, Playback Mode  
Trigger Quantize parameter and Velocity Sens parameter are for  
the entire song.  
Before you use the RPS function, you must record the desired phrase  
in a pattern. For details on recording, refer to Recording Your  
Only note messages should be recorded in a pattern. If a large  
amount of MIDI data is recorded in a pattern, using RPS to play  
back the pattern can cause notes to be delayed. MIDI messages  
other than note messages should be recorded in a phrase track.  
Ke y  
Specify the key to which the pattern will be assigned. You can also  
specify this by pressing a key on the keyboard.  
Pa tte rn  
Se ttin g s fo r th e RPS Fu n ctio n  
Select the pattern number that will be assigned to the key. The name  
of the selected pattern will be displayed below the pattern number.  
Select OFFfor keys to which you do not want to assign a pattern.  
If you select STOP,that key will be a Stop Trigger key that stops  
the currently playing patterns.  
You can assign a pattern to each note of the keyboard, and specify  
how the pattern will be played. These settings are made  
independently for each song, and will be saved when you save the  
song in MRC Pro song format.  
1 . Load the song for which you want to make RPS settings (p.  
Valid Settings: STOP, OFF, PTN001PTN100  
136).  
2 . Press [MENU] to access the Menu window.  
The state of settings is shown graphically in the display. The key  
being set is indicated by ,keys to which a pattern is assigned  
are indicated by , and keys set to STOPare indicated by .  
Keys for which nothing is displayed are turned OFF.”  
3 . Use  
(Select)].  
The Song Edit screen appears.  
or  
to select Song Edit,and then press [8  
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Pla y in g a Ph ra se a t th e To u ch o f a Fin g e r (RPS Fu n ctio n )  
Pla y b a ck Mo d e  
Usin g th e RPS Fu n ctio n W h ile  
Yo u Pe rfo rm  
Specify how the pattern will be played.  
Value  
Normally, when playing patterns individually, the song containing  
the patterns must be loaded into internal memory. However, when  
using the RPS function to play back patterns, you can use Quick  
Play.  
LOOP1: The pattern will play back repeatedly as long as the key is  
held down.  
LOOP2: The pattern will play back repeatedly. To stop playback,  
press a Stop Trigger key or press the same key once again.  
ONCE: The pattern will play back once.  
1 . Make sure that the preparations for using the RPS function  
have been made correctly.  
Mu te Gro u p  
2 . Access the PLAY screen for the mode in which you want to  
This function lets you prevent patterns of the same group from  
sounding together. For example, a fill-in and bridge should never be  
played at the same time, and to ensure that this does not occur, you  
can set the fill-in and bridge to the same mute group number.  
Thirty-one mute groups can be specified. Select OFFif you do not  
want to use a mute group for a pattern.  
perform.  
3 . Use [CURSOR] to move the cursor to RPSin the upper  
part of the screen, and press [INC].  
The RPS function will be turned on, and you will be able to  
perform using RPS.  
fig.12-03  
Value: OFF, 131  
Trig g e r Q u a n tize  
This parameter specifies how pattern playback is to begin when a  
key is pressed during song playback or recording.  
Value  
REAL: The pattern will begin playing at the moment you press the  
key.  
BEAT: If the song is being played or recorded, the pattern will begin  
playing at the beginning of the next beat if you press the key in the  
middle of the beat.  
MEASURE: If the song is being played or recorded, the pattern will  
begin playing at the beginning of the next measure if you press the  
key in the middle of the measure.  
If you save the song in MRC Pro song format when the RPS  
function is turned on, this state will also be saved. This means  
that you will always be able to perform using RPS simply by  
selecting that song.  
Ve lo city Se n s (Ve lo city Se n sitivity )  
Turn this OFFif you want the pattern to play back at the volume  
at which it was recorded.  
4 . Press [STOP/PLAY] to play back the song.  
If you want to vary the pattern playback volume according to the  
strength with which you pressed the key, select either LOW,”  
MID,or HIGH.”  
You must play back the song if you want patterns to play back in  
synchronization with the song, or if you want multiple patterns  
to play in synchronization.  
Value: OFF, LOW, MID, HIGH  
If the song is not playing, the pattern will begin playing the  
instant you press the key, regardless of the Trigger Quantize  
parameter setting.  
7 . When you press [8 (RPS)] to assign a check mark (), the  
RPS function will be turned on.  
8 . When you are finished making settings, press [EXIT] to  
The pattern will be played back according to the time signature  
of the song (beat track). This means that if the phrase track  
contains no sequencer data, the song will not play, and it will not  
be possible to play back patterns in synchronization. In such  
cases, you can insert several blank measures into a phrase track,  
and play them as a loop.  
return to the Song Edit screen.  
9 . To save the settings you made, press [2 (Save)] to save the  
song to disk (p. 135).  
5 . Press a key to which a pattern is assigned, making the  
pattern play.  
If you want to stop playback midway through the pattern, press  
the Stop Trigger key. Alternatively if the Playback Mode  
parameter is set to LOOP2,you can stop the pattern playback  
by pressing the same key once again.  
Up to eight patterns can play back simultaneously.  
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Pla y in g a Ph ra se a t th e To u ch o f a Fin g e r (RPS Fu n ctio n )  
Re co rd in g a Pe rfo rm a n ce Usin g th e  
RPS Fu n ctio n  
A performance that uses the RPS function can be recorded in real  
time in the same way as a conventional performance. This provides  
an easy way to remix patterns and create a song.  
If you turn off the RPS function while a pattern is playing, the  
keyboard will return to the normal playing state, but the pattern  
will continue playing. If you want to stop playback of this  
pattern, turn on the RPS function once again, and perform the  
appropriate operation.  
If you use the RPS function during realtime recording, the  
pattern performance will be recorded just as it occurs.  
Pe rfo rm in g w ith th e RPS Fu n ctio n  
fro m a n Ex te rn a l MIDI Ke y b o a rd  
1 . Make sure that preparations for the RPS function have been  
You can use the keys of an external MIDI keyboard to play patterns.  
For example, you could refrain from assigning patterns to the keys of  
the Fantom (E1G7), but assign pattern to the remaining keys (note  
numbers). This would let you use an external MIDI keyboard to  
control pattern playback, and use the keyboard of the Fantom to  
play normally.  
made correctly.  
2 . Access the PLAY screen for the mode in which you want to  
perform.  
3 . Turn on the RPS function (p. 160).  
4 . Press [REC].  
1 . Use a MIDI cable to connect the Fantoms MIDI IN connector  
The [REC] indicator will blink, and the Recording Standby  
window appears. In this window you can make various settings  
to the MIDI OUT connector of your external MIDI keyboard.  
for realtime recording.  
fig.07-11_50  
2 . Access the PLAY screen of the mode in which you want to  
perform.  
3 . Press [MENU] to access the Menu window.  
4 . Use  
or  
to select System Edit,and then press [8  
(Select)].  
The System Edit screen appears.  
5 . Press [1 ()] or [2 ()] to select the MIDItab.  
A screen like the following appears.  
fig.02-13_50  
5 . Specify how recording is to take place.  
For details on these settings, refer to Recording Your  
6 . Press [STOP/PLAY].  
The Recording Standby window will close, the [REC] indicator  
will change from blinking to lit, and recording will begin.  
7 . Press a key to which a pattern is assigned.  
The assigned patterns will be played back according to the keys  
you press, and their performances will be recorded.  
6 . Use [CURSOR] to move the cursor to Remote Keyboard  
Sw,and press [INC] to turn it ON.”  
If the Count In parameter is set to WAIT NOTEin the  
Recording Standby window, recording will not begin even if you  
press a key that is assigned to a pattern, or a key that is assigned  
as a Stop Trigger key.  
7 . Press [EXIT] to return to the PLAY screen.  
With this setting, patterns can be played back from your external  
MIDI keyboard.  
8 . When you are finished recording, press [STOP/PLAY].  
8 . Turn on the RPS function (p. 160).  
The [REC] indicator will go dark.  
9 . Press keys on your external MIDI keyboard to play back  
patterns.  
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Mo d ify in g th e So u n d in Re a l Tim e  
You can use the D Beam controller, realtime controllers, or a pedal to  
modify the sound while you perform.  
Th e u sa b le ra n g e o f th e D Be a m co n tro lle r  
The following diagram shows the usable range of the D Beam  
controller. Waving your hand outside this range will produce  
Here we will explain the procedures and settings for using these  
functions in Patch mode. The operations are the same in  
Multitimbre mode or Performance mode.  
no effect.  
fig.13-02  
W a vin g Yo u r Ha n d O ve r th e D  
Be a m to Mo d ify th e So u n d  
(D Be a m Co n tro lle r)  
The D Beam controller can be used simply by waving your hand  
over it. It can be used to apply various effects, depending on the  
function that is assigned to it. You can also create effects in which the  
sound changes instantaneously, in a way that would not be possible  
by operating a knob or the bender lever.  
The [ON/ OFF] indicator will blink while the D Beam controller  
is responding. When your hand leaves the usable range of the D  
Beam controller, the [ON/ OFF] indicator will stop blinking, and  
will remain lit.  
1 . Access the PATCH PLAY screen (p. 31).  
The D Beamarea will indicate the function that is assigned to  
The response of the D Beam Controller can also be checked in  
the D Beamarea of the display. This is displayed graphically  
as a bar that lengthens as you move your hand closer, and  
shortens as you move your hand away.  
the D Beam controller.  
fig.13-01  
The usable range of the D Beam controller will become  
extremely small when used under strong direct sunlight.  
Please be aware of this when using the D Beam controller  
outside.  
Ma k in g Se ttin g s fo r th e D Be a m  
Co n tro lle r  
The MULTITIMBRE PLAY screen does not have a D Beam”  
1 . Hold down [JUMP] and press D BEAM [ON/OFF].  
display.  
The D Beam window appears.  
fig.13-02a_50  
2 . Press D BEAM [ON/OFF] to turn on the D Beam controller.  
3 . While playing the keyboard to produce sound, place your  
hand over the D Beam, and slowly move it up and down.  
An effect will be applied to the sound, depending on the  
function that is assigned to the D Beam controller.  
4 . To turn off the D Beam controller, press [ON/OFF] once  
In this window you can set the following parameters for the D  
Beam controller.  
again to make the indicator go dark.  
Switch: Switch the D Beam controller on/ off.  
Assign: Specify the function that will be controlled by the D  
Beam controller.  
Polarity: Switch the polarity of the D Beam controller.  
Valid Settings: Adjust the variable range (upper limit - lower  
limit) of the D Beam controller.  
When using this in Performance mode, Zone will be added in  
addition to the above parameters. This parameter specifies the  
zone that will be controlled by the D Beam controller.  
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Mo d ify in g th e So u n d in Re a l Tim e  
Ma k in g Re a ltim e Co n tro lle r Se ttin g s  
For details on each parameter, refer to Realtime Controller / D  
2 . Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
1 . Hold down [JUMP] and turn one of the REALTIME CONTROL  
knobs.  
The Knob window appears.  
fig.13-04_50  
3 . Press [8 (Close)] to close the D Beam window.  
Settings for the D Beam controller are saved independently for  
each patch/ performance as part of the patch/ performance  
settings. This lets you create patches/ performances that make  
effective use of controller settings.  
In this window you can set the following parameters for the  
REALTIME CONTROL knobs.  
Assign: Specify the function that will be controlled by the  
realtime control knob.  
Usin g Kn o b s o r Bu tto n s to  
Mo d ify th e So u n d (Re a ltim e  
Co n tro lle r)  
If you are using this in Performance mode, a Zone parameter  
will be added to the parameters listed above. This parameter  
specifies the zone that will be controlled by the realtime control  
knob.  
You can use the REALTIME CONTROL knobs and buttons to  
modify the sound in real time.  
1 . Access the PATCH PLAY screen (p. 31).  
For details on each parameter, refer to Realtime Controller / D  
The Realtime Controlarea shows the function that is assigned  
to each realtime controller knob and button. [  
the knobs, and [ ][ ] indicate the buttons.  
][  
] indicate  
2 . Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to set it.  
fig.13-03  
3 . Press [8 (Close)] to close the Knob window.  
Re a ltim e Co n tro lle r Bu tto n Se ttin g s  
1 . Hold down [JUMP] and press a REALTIME CONTROL  
button.  
The Switch window appears.  
fig.13-05_50  
The MULTITIMBRE PLAY screen does not have a Realtime  
In this window you can set the following parameters for the  
realtime control buttons.  
Controldisplay.  
Assign: Specify the function that will be controlled by the  
realtime control button.  
2 . While playing the keyboard to produce sound, operate the  
REALTIME CONTROL knobs and buttons.  
The sound will change according to the function assigned to  
each knob or button.  
Mode: Specify how the realtime control button will operate.  
If you are using this in Performance mode, a Zone parameter  
will be added to the parameters listed above. This parameter lets  
you specify the zone that will be controlled by the realtime  
control button.  
For details on each parameter, refer to Realtime Controller / D  
2 . Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
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Mo d ify in g th e So u n d in Re a l Tim e  
3 . Press [8 (Close)] to close the Switch window.  
Realtime controller settings are saved independently for each  
patch/ performance as part of the patch/ performance settings.  
This lets you create patches/ performances that make effective  
use of controller settings.  
Usin g a Pe d a l to Mo d ify th e  
So u n d (Co n tro l Pe d a l)  
You can modify the sound by pressing a pedal that is connected to  
the rear panel CTL 1/ CTL 2 PEDAL jack.  
Pedal such as expression pedals (EV-5; available separately), pedal  
switches (DP-2/ 6; available separately), or foot switches (BOSS FS-U;  
available separately) can be connected to the Fantom.  
1 . Access the PATCH PLAY screen (p. 31).  
2 . While playing the keyboard to produce sound, operate a  
pedal.  
The sound will change according to the function that is assigned  
to the control pedal.  
Ma k in g Co n tro l Pe d a l Se ttin g s  
1 . Press [MENU] to access the Menu window.  
2 . Use  
or  
to select System Edit,and then press [8  
(Select)].  
The System Edit screen appears.  
3 . Press [1 ()] or [2 ()] to select the Controllertab.  
A screen like the following appears.  
fig.15-06_50  
In this screen you can set the following parameters for the  
control pedals.  
Pedal 1, 2 Assign: Specify the function that will be controlled  
by a pedal connected to the CTL 1 or CTL 2 PEDAL jack.  
Pedal 1, 2 Polarity: Switch the polarity of the pedal.  
For details on each parameter, refer to Controller Settings  
(Controller)(p. 184).  
4 . Turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
5 . Press [EXIT] to return to the PATCH PLAY screen.  
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Ad d in g Effe cts  
This section explains the procedures and settings for applying effects  
in each mode.  
Ap p ly in g Effe cts in Pa tch Mo d e  
For details of the Fantoms onboard effects, refer to About the  
O u tp u t (Effe cts)  
Onboard Effects(p. 23).  
Here you can make overall settings for effects, and the output  
destination and level of each signal.  
Tu rn in g Effe cts O n a n d O ff  
1 . Select the sound for which you want to make output settings  
The Fantoms onboard effects can be turned on/ off as a whole. Turn  
these settings OFF when you wish to listen to the unprocessed sound  
as you create a sound, or when you wish to use external effects  
processors instead of the built-in effects.  
(p. 32, p. 40).  
2 . Press [MENU] to access the Menu window.  
3 . Press  
or  
to select a Patch Editor Rhythm Edit,”  
and then press [8 (Select)].  
The Patch Edit screen appears.  
Effect ON/ OFF settings are global Fantom settings. These  
settings cannot be made for each Patch or Performance  
individually.  
4 . Press [1 ()] or [2 ()] to select the Effectstab.  
A screen like the one shown below appears.  
fig.14-02_50  
The PLAY screen for each mode provides effect switches that allow  
you to turn the three effects on/ off. Use [CURSOR] to move the  
cursor to the effect switches located in the upper part of the screen,  
and turn the VALUE dial or press [INC] or [DEC] to turn the switch  
on/ off.  
fig.14-01  
When MFX,” “CHO,” “REV(effect switches) are turned off,  
effects processors that are turned off will be indicated by a  
dashed outline in the Effectssetting screen.  
5 . Use [CURSOR] to move the cursor to the parameter you  
MFX: Switches multi-effects on and off.  
CHO: Switches chorus on and off.  
REV: Switches reverb on and off.  
wish to modify.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
7 . Repeat steps 56 to specify how the sound will be output.  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 45). If you do not  
wish to save changes, press [EXIT] to return to the previous  
screen.  
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Ad d in g Effe cts  
Sig n a l Flo w Dia g ra m a n d Pa ra m e te rs  
2
W h e n th e Pa tch O u tp u t Assig n ( ) is Se t to So m e th in g O th e r th a n TO N E”  
fig.14-03  
1
2
8
11  
3
9
10  
7
4
5
6
14 15  
17 18  
12  
16  
13  
A
B
1
2
3
4
4
2
OUTPUT A  
OUTPUT B  
PATCH  
MFX  
7
8
11  
MFX  
9
12  
15  
5
6
14  
13  
CHO  
MAIN  
REV  
10  
13  
16  
17  
18  
REV  
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Ad d in g Effe cts  
2
W h e n th e Pa tch O u tp u t Assig n ( ) is Se t to “ TO N E”  
fig.14-04  
1
2
8
11  
3
9
10  
7
4
5
6
14 15  
17 18  
12  
16  
13  
A
B
1
4
3
OUTPUT A  
OUTPUT B  
2
3
4
TONE 1  
1
MFX  
7
8
11  
MFX  
9
12  
15  
5
6
14  
13  
CHO  
MAIN  
REV  
10  
13  
16  
17  
18  
REV  
TONE 1  
TONE 2  
TONE 3  
TONE 4  
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Ad d in g Effe cts  
When the settings are such that signals are split and output from  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is  
inserted in the INDIVIDUAL 2 jack, the sounds from  
1
To n e Se le ct  
Select the tone for which you want to make settings.  
Value: 14  
INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then  
output from the INDIVIDUAL 1 jack. This sound comprises the  
sounds from the INDIVIDUAL 1 and 2 jacks.  
This parameter is Rhythm Key Select when a rhythm set is  
being selected. You can select the rhythm tone (A0C8) for  
which you want to make settings.  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
2
Pa tch O u tp u t Assig n  
Specifies for each patch how the direct sound will be output.  
Value:  
When setting the MFX,set the output destination with the  
MFX: Output in stereo through multi-effects. You can also apply  
chorus or reverb to the sound that passes through multi-effects.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in  
stereo without passing through multi-effects.  
MFX Output Assign ( ) for the sound after it has passed  
11  
through the multi-effects.  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through the  
14: Output to the INDIVIDUAL 14 jacks in mono without passing  
through multi-effects.  
chorus is set with the Chorus Output Select ( ) and the Chorus  
13  
Output Assign ( ).  
15  
TONE: Outputs according to the settings for each tone.  
The output destination of the signal after passing through the  
reverb is set with the Reverb Output Assign ( ).  
18  
When the settings are such that signals are split and output from  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is  
inserted in the INDIVIDUAL 2 jack, the sounds from  
INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then  
output from the INDIVIDUAL 1 jack. This sound comprises the  
sounds from the INDIVIDUAL 1 and 2 jacks.  
4
To n e Dry Se n d Le ve l  
Set the level of the signal that is sent to the output destination  
specified by Output Assign (  
,
).  
2
3
Value: 0127  
This parameter is Rhythm Output Assign when a rhythm set is  
being selected. You can specifies for each rhythm set how the  
direct sound will be output.  
5
To n e Ch o ru s Se n d Le ve l  
Sets the level of the signal sent to chorus for each tone.  
Value: 0127  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
6
To n e Re ve rb Se n d Le ve l  
Sets the level of the signal sent to reverb for each tone.  
Value: 0127  
3
To n e O u tp u t Assig n  
7
MFX Ty p e (Mu lti-Effe cts Ty p e )  
Sets the direct sounds output method for each tone.  
Value:  
Use this parameter to select from among the 90 available multi-  
effects. For details on multi-effects parameters, refer to Multi-  
Effects Parameters(Sound/ Parameter List).  
Value: 0 (Through)90  
MFX: Output in stereo through multi-effects. You can also apply  
chorus or reverb to the sound that passes through multi-effects.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in  
stereo without passing through multi-effects.  
14: Output to the INDIVIDUAL 14 jacks in mono without passing  
through multi-effects.  
8
MFX Dry Se n d Le ve l (Mu lti-Effe cts Dry Se n d  
Le ve l)  
Adjusts the volume of the sound that has passed through the multi-  
effects.  
If the Patch Output Assign ( ) is set to anything other than  
2
Value: 0127  
TONE,these settings will be ignored.  
When the Structure Type parameter (PATCH/ TMT) has a  
setting of Type 2”–”10,the outputs of tones 1 and 2 will be  
combined with tone 2, and the outputs of tones 3 and 4 will be  
combined with tone 4. For this reason, tone 1 will follow the  
settings of tone 2, and tone 3 will follow the settings of tone 4 (p.  
56).  
9
MFX Ch o ru s Se n d Le ve l (Mu lti-Effe cts  
Ch o ru s Se n d Le ve l)  
Adjusts the amount of chorus for the sound that passes through  
multi-effects. If you dont want to add the Chorus effect, set it to 0.”  
Value: 0127  
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Ad d in g Effe cts  
10  
16  
Re ve rb Ty p e  
MFX Re ve rb Se n d Le ve l (Mu lti-Effe cts  
Re ve rb Se n d Le ve l)  
Selects the type of reverb.  
Value  
Adjusts the amount of reverb for the sound that passes through  
multi-effects. If you dont want to add the Reverb effect, set it to 0.”  
Value: 0127  
0 (Off): Reverb is not used.  
1 (Reverb): Normal reverb  
2 (SRV Room): This reverb simulates typical room acoustic  
reflections.  
11  
MFX O u tp u t Assig n (Mu lti-Effe cts O u tp u t  
Assig n )  
3 (SRV Hall): This reverb simulates typical concert hall acoustic  
reflections.  
Adjusts the output destination of the sound that has passed through  
the multi-effects.  
4 (SRV Plate): This reverb simulates a reverb plate, a popular type  
of artificial reverb unit that derives its sound from the vibration of a  
metallic plate. You can also achieve unusual metallic-sounding  
reverbs using SRV Plate.”  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
5 (GM2 Reverb): General MIDI 2 reverb  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
17  
Re ve rb Le ve l  
Adjusts the volume of the sound that has passed through reverb.  
Value: 0127  
12  
Ch o ru s Ty p e  
18  
Re ve rb O u tp u t Assig n  
Selects either chorus or delay.  
Value  
Specifies how the sound routed through reverb will be output.  
Value  
0 (Off): Neither chorus or delay is used.  
1 (Chorus): Chorus is used.  
2 (Delay): Delay is used.  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
3 (GM2 Chorus): General MIDI 2 chorus  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
13  
Ch o ru s O u tp u t Se le ct  
Specifies how the sound routed through chorus will be output.  
Value  
MAIN: Output to the OUTPUT jacks in stereo.  
REV: Output to reverb in mono.  
M+R: Output to the OUTPUT jacks in stereo, and to reverb in mono.  
When set to MAINor M+R,the OUTPUT jack from which  
the sound is output is set in Chorus Output Assign ( ).  
15  
14  
Ch o ru s Le ve l  
Adjusts the volume of the sound that has passed through chorus.  
Value: 0127  
15  
Ch o ru s O u tp u t Assig n  
Selects the pair of OUTPUT jacks to which the chorus sound is  
routed when Chorus Output Select ( ) is set to MAINor M+R.”  
13  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
When Chorus Output Select ( ) is set to REV,this setting  
13  
will have no effect.  
1 6 9  
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Ad d in g Effe cts  
Ap p ly in g Effe cts in Pe rfo rm a n ce Mo d e o r Mu ltitim b re Mo d e  
Sp e cify in g Ho w th e So u n d W ill Be O u tp u t (Effe cts)  
Here you can make overall settings for effects, and the output destination and level of each signal.  
1 . Select the sound for which you want to make output settings (p. 85, p. 107).  
2 . Press [MENU] to access the Menu window.  
3 . Press  
or  
to select a Performance Editor Multitimbre Edit,and then press [8 (Select)].  
The Performance Edit or the Multitimbre Edit screen appears.  
4 . Press [1 ()] or [2 ()] to select the Effectstab.  
A screen like the one shown below appears.  
fig.14-05_50  
When MFX,” “CHO,” “REV(effect switches) are turned off, effects processors that are turned off will be  
indicated by a dashed outline in the Effectssetting screen.  
5 . Use [CURSOR] to move the cursor to the parameter you wish to modify.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value you want.  
7 . Repeat steps 56 to specify how the sound will be output.  
8 . If you wish to save the changes youve made, press [6 (Write)] to perform the Save operation (p. 93, p.  
Usin g th e MFX-A–C Sim u lta n e o u sly  
Three types of multi-effects can be used simultaneously only if the MFX-A Source parameter is set to PRF”  
or MLT(p. 173).  
Only 50 of the 90 types of multi-effects allow three multi-effects to be used simultaneously. For details refer  
to Multi-Effects Parameters(Sound/ Parameter List).  
1 7 0  
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Ad d in g Effe cts  
Sig n a l Flo w Dia g ra m a n d Pa ra m e te rs  
fig.14-06  
19  
20  
21  
8
8
8
11  
1
9
9
9
10  
7
11  
11  
2
3
10  
10  
7
7
4
14 15  
17 18  
12  
16  
5
6
13  
A
B
1
4
2
OUTPUT A  
OUTPUT B  
2
3
4
PART 1  
1
MFX  
C
A
7
8
11  
3
B
MFX-A  
9
10  
12  
15  
5
6
14  
13  
CHO  
MAIN  
REV  
13  
16  
17  
18  
REV  
PART 1  
PART 2  
PART 3  
:
:
:
PART 32  
1 7 1  
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Ad d in g Effe cts  
1
6
Pa rt Se le ct  
Pa rt Re ve rb Se n d Le ve l  
Select the part for which you want to make settings.  
Sets the level of the signal sent to reverb for each part.  
Value: 116  
Value: 0127  
2
Pa rt O u tp u t Assig n  
For the following parameters  
, settings can be made  
7
11  
Specifies for each part how the direct sound will be output.  
Value  
individually for each multi-effects (MFX1MFX3) selected in  
Part Output MFX Select ( ).  
3
MFX: Output in stereo through multi-effects. You can also apply  
chorus or reverb to the sound that passes through multi-effects.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in  
stereo without passing through multi-effects.  
7
MFX Ty p e (Mu lti-Effe cts Ty p e )  
Use this parameter to select from among the 90 available multi-  
effects. For details on multi-effects parameters, refer to Multi-  
Effects Parameters(Sound/ Parameter List).  
Value: 0 (Through)90  
14: Output to the INDIVIDUAL 14 jacks in mono without passing  
through multi-effects.  
PAT: The parts output destination is determined by the settings of  
the patch or rhythm set assigned to the part.  
Depending on the multi-effects you select here, it may not be  
possible to use three multi-effects simultaneously.  
When the settings are such that signals are split and output from  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is  
inserted in the INDIVIDUAL 2 jack, the sounds from  
8
MFX Dry Se n d Le ve l (Mu lti-Effe cts Dry Se n d  
Le ve l)  
INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then  
output from the INDIVIDUAL 1 jack. This sound comprises the  
sounds from the INDIVIDUAL 1 and 2 jacks.  
Adjusts the volume of the sound that has passed through the multi-  
effects.  
Value: 0127  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
9
MFX Ch o ru s Se n d Le ve l (Mu lti-Effe cts  
Ch o ru s Se n d Le ve l)  
Adjusts the amount of chorus for the sound that passes through  
multi-effects. If you dont want to add the Chorus effect, set it to 0.”  
Value: 0127  
When setting the MFX,set the output destination with the  
MFX Output Assign ( ) for the sound after it has passed  
11  
10  
through the multi-effects.  
MFX Re ve rb Se n d Le ve l (Mu lti-Effe cts  
Re ve rb Se n d Le ve l)  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through the  
Adjusts the amount of reverb for the sound that passes through  
multi-effects. If you dont want to add the Reverb effect, set it to 0.”  
Value: 0127  
chorus is set with the Chorus Output Select ( ) and the Chorus  
13  
Output Assign ( ).  
15  
The output destination of the signal after passing through the  
reverb is set with the reverb Output Assign ( ).  
18  
11  
MFX O u tp u t Assig n (Mu lti-Effe cts O u tp u t  
Assig n )  
3
Pa rt O u tp u t MFX Se le ct (Pa rt O u tp u t Mu lti-  
Effe cts Se le ct)  
Adjusts the output destination of the sound that has passed through  
the multi-effects.  
Of the three types of multi-effects that can be used simultaneously,  
specify which multi-effects will be used.  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
Value: AC (MFX-AMFX-C)  
4
Pa rt Dry Se n d Le ve l  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
Set the level of the signal that is sent to the output destination  
specified by Part Output Assign ( ).  
2
Value: 0127  
5
Pa rt Ch o ru s Se n d Le ve l  
Sets the level of the signal sent to chorus for each part.  
Value: 0127  
1 7 2  
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Ad d in g Effe cts  
12  
17  
Re ve rb Le ve l  
Ch o ru s Ty p e  
Selects either chorus or delay.  
Value  
Adjusts the volume of the sound that has passed through reverb.  
Value: 0127  
0 (Off): Neither chorus or delay is used.  
1 (Chorus): Chorus is used.  
2 (Delay): Delay is used.  
18  
Re ve rb O u tp u t Assig n  
Specifies how the sound routed through reverb will be output.  
Value  
3 (GM2 Chorus): General MIDI 2 chorus  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
13  
Ch o ru s O u tp u t Se le ct  
Specifies how the sound routed through chorus will be output.  
Value  
19  
MFX-A So u rce (Mu lti-Effe cts A So u rce )  
MAIN: Output to the OUTPUT jacks in stereo.  
REV: Output to reverb in mono.  
When a performance is selected  
Selects the multi-effects parameter settings that will be used by the  
performance. If you wish to use the performance settings, select  
PRF.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: PRF, P1P16  
M+R: Output to the OUTPUT jacks in stereo, and to reverb in mono.  
When set to MAINor M+R,the OUTPUT jack from which  
the sound is output is set in Chorus Output Assign ( ).  
15  
When a multitimbre is selected  
Selects the multi-effects parameter settings that will be used by the  
multitimbre. If you wish to use the multitimbre settings, select  
MLT.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: MLT, P1P16  
14  
Ch o ru s Le ve l  
Adjusts the volume of the sound that has passed through chorus.  
Value: 0127  
15  
Ch o ru s O u tp u t Assig n  
Selects the pair of OUTPUT jacks to which the chorus sound is  
When the MFX-A Source parameter is set to P1” – “P16,MFX-  
routed when Chorus Output Select ( ) is set to MAINor M+R.”  
13  
B and MFX-C will be disabled.  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
W h e n Pa tch o r Rh y th m Se t Se ttin g s Are  
Se le cte d  
When Chorus Output Select ( ) is set to REV,this setting  
13  
When the patch or rhythm sets multi-effects settings are  
selected, those settings are shown in each of the multitimbres/  
performances multi-effects setting screens, and the settings can  
be then be changed as well. Changes to patch or rhythm set  
multi-effects parameter settings are lost when another patch or  
rhythm set is selected. To keep the modified settings, save the  
patch/ rhythm set settings (p. 93, p. 114).  
will have no effect.  
If the Mix/ Parallel parameter (SYSTEM/ General) is set to  
MIX,all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 179).  
16  
Re ve rb Ty p e  
Selects the type of reverb.  
Value  
0 (Off): Reverb is not used.  
1 (Reverb): Normal reverb  
2 (SRV Room): This reverb simulates typical room acoustic  
reflections.  
3 (SRV Hall): This reverb simulates typical concert hall acoustic  
reflections.  
4 (SRV Plate): This reverb simulates a reverb plate, a popular type  
of artificial reverb unit that derives its sound from the vibration of a  
metallic plate. You can also achieve unusual metallic-sounding  
reverbs using SRV Plate.”  
5 (GM2 Reverb): General MIDI 2 reverb  
1 7 3  
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Ad d in g Effe cts  
20  
Ma k in g Mu lti-Effe cts Se ttin g s  
(MFX/ MFX Co n tro l)  
Ch o ru s So u rce  
When a performance is selected  
Selects the chorus parameter settings that will be used by the  
performance. If you wish to use the performance settings, select  
PRF.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: PRF, P1P16  
Here we will explain how to make multi-effects settings in  
Performance mode. The procedure is the same when making  
settings in Patch mode or Multitimbre mode.  
When a multitimbre is selected  
Se ttin g Pro ce d u re  
1 . Select the sound to which you want to apply the multi-  
Selects the chorus parameter settings that will be used by the  
multitimbre. If you wish to use the multitimbre settings, select  
MLT.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: MLT, P1P16  
effects (p. 85).  
2 . Press [MENU] to access the Menu window.  
3 . Press  
or  
to select a Performance Edit,and then  
press [8 (Select)].  
The Performance Edit screen appears.  
W h e n Pa tch o r Rh y th m Se t Se ttin g s Are  
Se le cte d  
4 . Press [1 ()] or [2 ()] to select the MFXtab or the MFX  
Controltab.  
When the patch or rhythm sets chorus settings are selected,  
those settings are shown in each of the multitimbres/  
performances chorus setting screens, and the settings can be  
then be changed as well. Changes to patch or rhythm set chorus  
parameter settings are lost when another patch or rhythm set is  
selected. To keep the modified settings, save the patch/ rhythm  
set settings (p. 93, p. 114).  
The multi-effects parameter setting screen appears.  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
7 . Repeat steps 56 to make the multi-effects settings.  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 93). If you do not  
wish to save changes, press [EXIT] to return to the previous  
screen.  
21  
Re ve rb So u rce  
When a performance is selected  
Selects the reverb parameter settings that will be used by the  
performance. If you wish to use the performance settings, select  
PRF.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: PRF, P1P16  
MFX Te m p la te  
The Fantom provides a variety of multi-effect settings in the  
form of MFX templates. Simply by pressing [7 (Init)] and  
selecting an MFX template, you can summon up just the right  
effects settings for the application you have in mind (p. 43, p. 69,  
When a multitimbre is selected  
Selects the reverb parameter settings that will be used by the  
multitimbre. If you wish to use the multitimbre settings, select  
MLT.If you wish to use the settings of the patch/ rhythm set  
assigned to one of the parts, select the part number.  
Value: MLT, P1P16  
p. 91, p. 112)  
fig.14-06a_50  
W h e n Pa tch o r Rh y th m Se t Se ttin g s Are  
Se le cte d  
For more information about MFX template, refer to MFX  
When the patch or rhythm sets reverb settings are selected,  
those settings are shown in each of the multitimbres/  
performances reverb setting screens, and the settings can be  
then be changed as well. Changes to patch or rhythm set reverb  
parameter settings are lost when another patch or rhythm set is  
selected. To keep the modified settings, save the patch/ rhythm  
set settings (p. 93, p. 114).  
Template List(Sound/ Parameter List).  
1 7 4  
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Ad d in g Effe cts  
Fu n ctio n s o f Pa ra m e te rs  
Mu lti-Effe cts Co n tro l  
MFX  
If you wanted to change the volume of multi-effects sounds, the  
delay time of Delay, and the like, using an external MIDI device,  
you would need to send System Exclusive messages-MIDI  
messages designed exclusively for the Fantom. However,  
System Exclusive messages tend to be complicated, and the  
amount of data that needs to be transmitted can get quite large.  
For that reason, a number of the more typical of the Fantoms  
multi-effects parameters have been designed so they accept the  
use of Control Change (or other) MIDI messages for the  
purpose of making changes in their values. For example, you  
can use the Pitch Bend lever to change the amount of distortion,  
or use the keyboards touch to change the delay time of Delay.  
The parameters that can be changed are predetermined for each  
type of multi-effect; among the parameters described in Multi-  
Effects Parameters(Sound/ Parameter List), these are  
indicated by a #.”  
fig.14-07_50  
Se le ct (Mu lti-Effe cts Se le ct)  
Of the three types of multi-effects that can be used simultaneously,  
select the multi-effects for which you want to make settings.  
Value: MFX-AMFX-C  
The function that allows you use MIDI messages to make these  
changes in realtime to the multi-effects parameters is called the  
Multi-effects Control. Up to four multi-effects controls can be  
used in a single patch/ rhythm set/ multitimbre/ performance.  
When the multi-effects control is used, you can select the  
amount of control (Sens parameter) applied, the parameter  
selected (Destination parameter), and the MIDI message used  
(Source parameter).  
This parameter is not available when a patch or rhythm set is  
being selected.  
Ty p e (Mu lti-Effe cts Ty p e )  
Use this parameter to select from among the 90 available multi-  
effects. For details on multi-effects parameters, refer to Multi-  
Effects Parameters(Sound/ Parameter List).  
Value: 00 THROUGH90 3D MANUAL  
By using the Matrix Control instead of the Multi-effects  
Control, you can also change the parameters of some  
popular multi-effects in realtime (p. 55).  
In this setting screen, you can edit the parameters of the multi-effects  
that is selected by the Multi-effects Type setting. For details on the  
parameters that can be edited, refer to Multi-Effects Parameters”  
(Sound/ Parameter List).  
So u rce 1 –4 (Mu lti-Effe cts Co n tro l So u rce 1 –4 )  
MFX Co n tro l  
fig.14-08_50  
Sets the MIDI message used to change the multi-effects parameter  
with the multi-effects control.  
Value  
OFF: Multi-effects control will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
For more information about Control Change messages, please  
refer to MIDI Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
AFTERTOUCH: Aftertouch  
SYS CTRL1SYS CTRL4: MIDI messages used as common multi-  
effects controls.  
If you want to use common controllers for the entire Fantom,  
select SYS CTRL 1”–”SYS CTRL 4.MIDI messages used as  
System Control 14 are set with the Sys Ctrl 14 Source  
parameters (SYSTEM/ Control) (p. 184).  
1 7 5  
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Ad d in g Effe cts  
Ma k in g Ch o ru s Se ttin g s  
(Ch o ru s)  
In patch/ rhythm set mode, there are parameters that determine,  
for each tone/ rhythm tone, whether or not Pitch Bend,  
Controller Number 11 (Expression) and Controller Number 64  
(Hold 1) are received (p. 51). When these settings are ON,and  
the MIDI messages are received, then when any change is made  
in the settings of the desired parameter, the Pitch Bend,  
Expression, and Hold1 settings also change simultaneously. If  
you want to change the targeted parameters only, then set these  
to OFF.”  
Here we will explain how to make chorus settings in  
Performance mode. The procedure is the same when making  
settings in Patch mode or Multitimbre mode.  
Se ttin g Pro ce d u re  
There are parameters that determine whether or not specific  
MIDI messages are received for each MIDI channel (p. 103, p.  
MIDI messages used for the multi-effects control will be  
received. If the Fantom is set up such that reception of MIDI  
messages is disabled, then the multi-effects control will not  
function.  
1 . Select the sound to which you want to apply the chorus (p.  
85).  
2 . Press [MENU] to access the Menu window.  
3 . Press  
or  
to select a Performance Edit,and then  
press [8 (Select)].  
The Performance Edit screen appears.  
4 . Press [1 ()] or [2 ()] to select the Chorustab.  
De stin a tio n 1 –4 (Mu lti-Effe cts Co n tro l  
De stin a tio n 1 –4 )  
The chorus parameter setting screen appears.  
5 . Use [CURSOR] to move the cursor to the parameter you  
Sets the multi-effects parameters to be controlled with the multi-  
effects control. The multi-effects parameters available for control will  
depend on the multi-effects type. For details, refer to Multi-Effects  
Parameters(Sound/ Parameter List).  
wish to modify.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
7 . Repeat steps 56 to make the chorus settings.  
Se n s 1 –4 (Mu lti-Effe cts Co n tro l Se n sitivity 1 –4 )  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 93). If you do not  
wish to save changes, press [EXIT] to return to the previous  
screen.  
Sets the amount of the multi-effects controls effect that is applied.  
To make an increase in the currently selected value (to get higher  
values, move to the right, increase rates, and so on), select a positive  
value; to make a decrease in the currently selected value (to get  
lower values, move to the left, decrease rates, and so on), select a  
negative value. When both positive and negative are selected, the  
changes are greater as the value increases. To have no effect applied,  
select 0.”  
Fu n ctio n s o f Pa ra m e te rs  
Ch o ru s  
Value: -63+63  
fig.14-09_50  
MFX Co n tro l Ch a n n e l (Mu lti-Effe cts Co n tro l  
Ch a n n e l)  
This determines the channel that will be used for reception when  
using the Multi-effects Control to modify multi-effects parameters in  
real time, when the MFX Source parameter (p. 173) is set to PRFor  
MLT.Set this to OFFwhen the Multi-effects Control is not being  
used.  
Value: 116, OFF  
Ty p e (Ch o ru s Ty p e )  
Selects either chorus or delay.  
Value  
0 OFF: Neither chorus or delay is used.  
1 CHORUS: Chorus is used.  
2 DELAY: Delay is used.  
3 GM2 CHORUS: General MIDI 2 chorus  
1 7 6  
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Ad d in g Effe cts  
In this setting screen, you can edit the parameters of the chorus/  
delay that is selected by the Chorus Type setting. For details on the  
parameters that can be edited, refer to Chorus Parameters”  
(Sound/ Parameter List).  
Ty p e (Re ve rb Ty p e )  
Selects the type of Reverb.  
Value  
0 OFF: Reverb is not used.  
1 REVERB: Normal Reverb  
2 SRV ROOM: This reverb simulates typical room acoustic  
reflections.  
Ma k in g Re ve rb Se ttin g s  
(Re ve rb )  
3 SRV HALL: This reverb simulates typical concert hall acoustic  
reflections.  
4 SRV PLATE: This reverb simulates a reverb plate, a popular type  
of artificial reverb unit that derives its sound from the vibration of a  
metallic plate. You can also achieve unusual metallic-sounding  
reverbs using SRV PLATE.”  
Here we will explain how to make reverb settings in  
Performance mode. The procedure is the same when making  
settings in Patch mode or Multitimbre mode.  
5 GM2 REVERB: General MIDI 2 reverb  
Se ttin g Pro ce d u re  
1 . Select the sound to which you want to apply the reverb (p.  
In this setting screen, you can edit the parameters of the reverb that  
that can be edited, refer to Reverb Parameters(Sound/ Parameter  
List).  
85).  
2 . Press [MENU] to access the Menu window.  
3 . Press  
or  
to select a Performance Edit,and then  
press [8 (Select)].  
The Performance Edit screen appears.  
4 . Press [1 ()] or [2 ()] to select the Reverbtab.  
The reverb parameter setting screen appears.  
5 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
6 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
7 . Repeat steps 56 to make the reverb settings.  
8 . If you wish to save the changes youve made, press [6  
(Write)] to perform the Save operation (p. 93). If you do not  
wish to save changes, press [EXIT] to return to the previous  
screen.  
Fu n ctio n s o f Pa ra m e te rs  
Re ve rb  
fig.14-10_50  
1 7 7  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Settings that affect the entire operating environment of the Fantom,  
In itia lizin g th e Sy ste m Se ttin g s (In it)  
The current settings of the system functions can be restored to a set  
such as tuning and MIDI message reception, are referred to as  
system functions. This section explains how to make settings for  
of standard settings, or to the factory settings.  
the System functions and describes the functions of the different  
System parameters.  
1 . Access the System Edit screen.  
2 . Press [7 (Init)].  
The System Initialize window appears.  
fig.15-02_50  
Ho w to Ma k e th e Sy ste m  
Fu n ctio n Se ttin g s  
1 . Press [MENU] to open the Menu window.  
2 . Press  
(Select)].  
The System Edit screen appears.  
or  
to select System Edit,and then press [8  
3 . Press [8 (Execute)].  
The settings will be initialized, then youll be returned to the  
previous screen.  
fig.15-01_50  
Sa vin g th e Sy ste m Se ttin g s  
(W rite )  
Changes you make to the System function settings are only  
temporarythey will be discarded as soon as the power is turned  
off. If you want to keep any changes youve made in the system  
settings, you must save them in internal system memory.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Initialization  
procedure.  
The lower part of the screen indicates the Wave Expansion Board  
installation status, and the program version.  
3 . The parameters are organized into several edit groups.  
Press [1 ()] or [2 ()] to select the tab of the edit group that  
contains the parameter you want to set.  
1 . Change the system function settings, and press [6 (Write)].  
The System Write window appears.  
fig.15-03_50  
For details on how the parameters are grouped, refer to  
Parameter list(Sound/ Parameter List).  
4 . Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
2 . Press [8 (Execute)].  
The display will indicate Are you sure?”  
Some of the parameters have a “ ” symbol. This indicates that  
if you press [LIST] when setting one of these parameters, the  
related window will appear. For example if you press [LIST] at a  
parameter that requires you to specify a name, the Name  
window will appear.  
3 . Press [8 (OK)] to execute the save operation. To cancel the  
operation, press [EXIT].  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
the screen. In such cases, press  
downward.  
to scroll the screen  
5 . Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
6 . Repeat steps 35 to make the settings for the System  
function.  
7 . To save the settings you modified, press [6 (Write)] and  
perform the Write operation. If you do not want to save,  
press [EXIT] to return to the previous screen.  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Pa tch Re m a in (Pa tch Re m a in Sw itch )  
Fu n ctio n s o f Sy ste m  
Pa ra m e te rs  
Specifies whether currently sounding notes will continue sounding  
when another patch or rhythm set is selected (ON), or not (OFF).  
Also, when this is ON,changes produced by incoming MIDI  
messages such as Volume or Pan (CC 5, 7, 10, 65, 68, 7174, RPN 0, 1,  
2, MONO ON, POLY ON), as well as tonal quality and volume  
changes produced by the various controllers will be inherited.  
Value: OFF, ON  
This section explains what the different System parameters do, and  
also how these parameters are organized.  
Se ttin g s Co m m o n to th e En tire  
Sy ste m (Ge n e ra l)  
fig.15-01_50  
Effects settings change as soon as you switch to a new patch or  
rhythm set, without being influenced by the Patch Remain  
setting. Because of this, certain effects settings can cause notes  
that were until then sounding to no longer be heard, even  
though Patch Remain has been set to on.  
Mix / Pa ra lle l  
Specifies how the sound of the entire Fantom will be output.  
Value  
MIX: Set this to have the collective output of all sounds output from  
the OUTPUT A (MIX) jacks. When you want to check the final  
overall sound being output, set to MIX.  
For details on the setting, refer to How to Make the System  
Function Settings(p. 178).  
Sounds which are set in the respective Output Assign to be  
output from the INDIVIDUAL 3 jack are output from the left  
OUTPUT A (MIX) jack; sounds which are set to be output from  
the INDIVIDUAL 4 jack are output from the right OUTPUT A  
(MIX) jack.  
Ge n e ra l  
Lo ca l Sw itch  
The Local Switch determines whether the internal sound generator is  
disconnected (OFF) from the keyboard controller section (keyboard,  
pitch bend/ modulation lever, knobs, buttons, D Beam controller,  
pedal, and so on); or not disconnected (ON). Normally this is left  
ON,but if you wish to use the Fantoms keyboard and controllers  
to control only external sound modules, set it to OFF.”  
Value: OFF, ON  
Sounds output from the PHONES jack are the same as those  
output from the OUTPUT A (MIX) jacks. Therefore, any sounds  
set with Output Assign to be output from the OUTPUT B jacks is  
not output from the PHONES jack. Be sure to have any sound  
you want to hear through the headphones set to MIX.”  
PARALLEL: Output according to each Output Assign settings.  
When a performance is selected, if you want the keyboard  
controller section to be disconnected only from a specific part or  
parts, use the Int Switch parameter (PERFORMANCE/ Zone) (p.  
98).  
O u tp u t Ga in  
Digital Out. When, for example, there are relatively few voices being  
sounded, boosting the output gain can let you attain the most  
suitable output level for recording and other purposes.  
Value: -12, -6, 0, +6, +12 dB  
Ma ste r Tu n e  
Adjusts the overall tuning of the Fantom. The display shows the  
frequency of the A4 note (center A).  
Ke y b o a rd Ve lo city  
Value: 415.3466.2 Hz  
Specifies the velocity value that will be transmitted when you play  
the keyboard. If you want actual keyboard velocity to be  
transmitted, set this to REAL.If you want a fixed velocity value to  
be transmitted regardless of how you play, specify the desired value  
(1127).  
Ma ste r Ke y Sh ift  
Shifts the overall pitch of the Fantom in semitone steps.  
Value: -24+24  
Ma ste r Le ve l  
Value: REAL, 1127  
Adjusts the volume of the entire Fantom.  
Value: 0127  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Ke y b o a rd Se n s (Ke y b o a rd Se n sitivity )  
Se q u e n ce r Se ttin g s (Se q u e n ce r)  
Adjusts the keyboards touch.  
Value  
fig.15-04_50  
LIGHT: Light weight synthesizer keyboard like  
MEDIUM: Standard  
HEAVY: Acoustic piano simulation  
Afte rto u ch Se n s (Afte rto u ch Se n sitivity )  
Specifies the Aftertouch sensitivity. Higher values will allow  
Aftertouch to be applied more easily. Normally you will leave this at  
100.”  
Value: 0100%  
Po w e r Up Mo d e  
For details on the setting, refer to How to Make the System  
Specifies the condition that the Fantom will be in when the power is  
turned on.  
Function Settings(p. 178).  
Value  
Se q u e n ce r  
LAST SET: Reinstates the patch and performance selected at the  
time the Fantom was last turned off.  
Sy n c Mo d e  
DEFAULT: The Fantom will be ready to play Performance  
Specify the synchronization message that the Fantoms sequencer  
will use for operation.  
USER:01.”  
Value  
Ba ck lig h t Sa ve r  
MASTER: The Fantom will be the master. Choose this setting when  
using the Fantom by itself without synchronizing to another device,  
or when you want other MIDI devices to synchronize to the Fantom.  
SLAVE MIDI: The Fantom will be the slave. Choose this setting  
when you want the Fantom to synchronize to MIDI Clock messages  
received from another MIDI device.  
Specify the time to pass before the backlight saver function is  
activated. If you do not want to use the backlight saver, set it to  
OFF.”  
If there are no panel operations or MIDI input for longer than the  
time specified here, the backlight will go dark. While the backlight is  
off, the display darkens, and the BEAT orange indicator lamp blinks.  
Value: OFF, 5, 10, 20, 30, 40, 50, 60 minutes  
SLAVE MTC: The Fantom will be the slave. Choose this setting  
when you want the Fantom to synchronize to MTC (MIDI Time  
Code) received from an external device.  
The backlight saver function will be defeated when you play the  
keyboard or operate the panel of the Fantom, or when the following  
MIDI messages are received.  
REMOTE: Use this setting when you wish an external MIDI device  
to have remote start/ stop control. The tempo will be in accord with  
what has been set on the Fantom.  
Channel Voice Message  
Channel Mode Messages  
System Exclusive Message  
MIDI Clo ck a n d MTC  
MIDI Clock and MTC (MIDI Time Code) are both messages  
used for synchronization. Select either of them depending on  
the application.  
Ba ck lig h t Sa ve r  
This backlight saver extends the backlights operational life. If  
the backlight becomes dim or fails to light, the display screen  
will be dark and difficult to read.  
MIDI Clock transmits and synchronizes operations to a  
sequencers performance tempo, whereas MTC synchronizes  
operations between devices based on an absolute time. Since  
Roland VS Series workstations are hard disk recorders, they  
cannot send MIDI Clock. Therefore, using a MTC is convenient  
for synchronization of the hard disk recorder and the Fantom.  
However, VS Series devices also feature specialized tracks for  
recording MIDI Clock, so with the Fantoms MIDI Clock  
recorded in this manner, we have another synchronizing  
technique in which the VS device appears to be sending MIDI  
Clock (although it is actually playing back tracks to which MIDI  
Clock has been recorded). However, since the tempo must be  
recorded to the VS sync track beforehand, MTC is only  
convenient in synchronizing with songs that do not contain  
great amounts of tempo data.  
The factory default settings call for the Backlight Saver function  
to be switched off. However, in order to maximize the life of the  
backlight, we recommend that you turn the Backlight Saver  
function on.  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Sy n c O u tp u t (Sy n c O u tp u t Sw itch )  
When synchronizing with a hard disk recorder such as the  
Roland VS series, any frame rate is all rightas long as the  
setting matches that of the Fantom. However, when  
synchronizing operation with video devices such as video decks,  
the video devices frame rate is fixed, so the Fantoms setting  
must correspond to that frame rate.  
Set this parameter ON when you want synchronization related MIDI  
messages (MIDI Clock, Start, Continue, Stop, Song Position Pointer  
and Song Select) to be transmitted to an external MIDI device. If not,  
set it OFF.  
Value: OFF, ON  
So ft Th ro u g h (So ft Th ro u g h Sw itch )  
Thru function re-transmits all messages received at the MIDI IN  
connector to the MIDI OUT connector without modifying them in  
any way. Normally youll leave this OFF,but when using an  
external sequencer, you should set it ON.”  
Ty p e s o f MTC  
The types of MTC that can be selected by the Fantom are shown  
below. Select the same frame rate as that set for the external  
device. When not using a video device, then any frame rate may  
be selected as long as the rates are the same on both devices  
being synchronized.  
Value: OFF, ON  
MMC Mo d e  
When synchronizing the Fantom with a hard disk recorder, such as  
one from the Roland VS series, specify which synchronization signal  
the Fantoms sequencer will use for operation.  
30: This is 30 frames per second, non-drop format. This is used  
by audio devices such as analog tape recorders, and for NTSC  
format black and white video (used in Japan and the U.S.).  
29N: This is 29.97 frames per second, non-drop format. This is  
used for NTSC format color video (used in Japan and the U.S.).  
29D: 29.97 frames per second drop format. This is used for  
NTSC format color video (used in Japan and the U.S.).  
25: 25 frame per second frame rate. This is used for SECAM or  
PAL format video, audio equipment, and film (used in Europe  
and elsewhere).  
Value  
MASTER: The Fantom will be the master. Use this setting when you  
want other devices to follow the operation of the Fantom.  
SLAVE: The Fantom will be the slave. Use this setting when you  
want the Fantom to receive MMC (MIDI Machine Control) from an  
external device and operate accordingly.  
24: 24 frame per second frame rate. This is used for video, audio  
devices, and film in the US.  
MMC (MIDI Machine Control) is a specification that allows  
MIDI messages to be used to control devices such as tape  
recorders, VTRs, and digital recording systems. Thirty-seven  
MMC commands are available, including Stop and Play.  
N o n -Dro p Fo rm a t a n d Dro p Fo rm a t  
There are two types of format used by NTSC video cassette  
recorders, non-drop and drop. Non-drop format features  
continuous time code, whereas in drop format, which is used  
for NTSC color video format, the first two frames of every  
minute are dropped, except for those at ten-minute intervals. In  
most video and audio production, since formats with  
MMC O u tp u t (MMC O u tp u t Sw itch )  
Turn this ONif you want to synchronize with a hard disk  
recorder, such as one from the Roland VS series. When set ON,”  
MMC (MIDI Machine Control) related commands (Play, Stop and  
Locate) will be transmitted.  
continuous frames are easier to deal with, non-drop is generally  
used. In contrast, in situations such as in broadcast, where the  
time code must match actual clock time, drop is used.  
Value: OFF, ON  
MTC Sy n c O u tp u t (MTC Sy n c O u tp u t Sw itch )  
Set this parameter ON when you want MTC (MIDI Time Code) to be  
transmitted to an external MIDI device. If not, set it OFF.  
Value: OFF, ON  
MTC O ffse t Ho u r (MTC O ffse t Tim e Ho u r)  
Coordinates the playback timing of the Fantom and the external  
device in an hour units.  
MTC Fra m e Ra te  
Value: 0023 hours  
Specify the MTC frame rate. Make sure that the same mode is set in  
both master and slave devices.  
Value  
MTC O ffse t Min u te (MTC O ffse t Tim e Min u te )  
Coordinates the playback timing of the Fantom and the external  
device in a minute units.  
24: 24 frames per second  
25: 25 frames per second  
Value: 0059 minutes  
29N: 29 frames per second  
29D: 29 frames per second  
30: 30 frames per second  
MTC O ffse t Se co n d (MTC O ffse t Tim e Se co n d )  
Coordinates the playback timing of the Fantom and the external  
device in a second units.  
Value: 0059 seconds  
1 8 1  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
MTC O ffse t Fra m e (MTC O ffse t Tim e Fra m e )  
MIDI Se ttin g s (MIDI)  
Coordinates the playback timing of the Fantom and the external  
device in a frame units.  
fig.15-05_50  
Value: 0029 frames  
MTC Erro r Le ve l  
Determines how often the reception status is checked when MTC is  
being received from an external device. Stop synchronization if a  
problem becomes apparent with the check.  
Value: 010 (the checking interval will be longer for larger values)  
In strict terms, the lower the numerical value set, the more  
accurate the check is. However, playback may be stopped overly  
frequently if too rigorous a check is made, and this soon becomes  
inconvenient. By raising the Error Level setting, then even if  
problems with the reception of MTC do occur, synchronization  
can then continue as long as such problems remain at a level that  
does not cause undue problems.  
For details on the setting, refer to How to Make the System  
Function Settings(p. 178).  
MIDI  
Pe rfo rm a n ce Ctrl Ch (Pe rfo rm a n ce Co n tro l  
Ch a n n e l)  
Me tro n o m e Mo d e  
Performance Ctrl Ch selects the MIDI receive channel used during  
switching of performances when MIDI messages (Program Change/  
Bank Select) are sent from an external MIDI device. Set this to OFF”  
if performances are not to be switched from an external MIDI device.  
Value: 116, OFF  
Specifies when you want the metronome to sound.  
Value  
OFF: Will not sound.  
PLAY ONLY: Will sound only during playback.  
REC ONLY: Metronome will sound only for recording.  
PLAY&REC: Metronome will sound for playback and recording.  
ALWAYS: Metronome will always sound.  
If only a program change is received, and if the Performance Ctrl  
Ch parameter setting coincides with the MIDI receive channel of  
a part, priority will be given to switching the performance.  
Me tro n o m e Le ve l  
You can adjust the volume of the metronome.  
Mu ltitim b re Ctrl Ch (Mu ltitim b re Co n tro l  
Ch a n n e l)  
Value: 010  
Me tro n o m e So u n d  
Multitimbre Ctrl Ch selects the MIDI receive channel used during  
switching of Multitinbres when MIDI messages (Program Change/  
Bank Select) are sent from an external MIDI device. Set this to OFF”  
if Multitinbres are not to be switched from an external MIDI device.  
Value: 116, OFF  
Selects the metronome sound.  
Value  
TYPE 1: A conventional metronome sound will be heard. A bell will  
sound on the first beat.  
TYPE 2: Clicks will sound.  
TYPE 3: Beeps will sound.  
If only a program change is received, and if the Multitimbre Ctrl  
Ch parameter setting coincides with the MIDI receive channel of  
a part, priority will be given to switching the multitimbre.  
TYPE 4: Cowbell will sound for the first beat, and woodblock on  
other beats.  
Pa tch / Rh y th m Rx Ch (Pa tch / Rh y th m Se t  
Re ce ive Ch a n n e l)  
Specifies the receive channel of MIDI messages in Patch mode.  
Value: 116  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Rx GS Re se t (Re ce ive GS Re se t Sw itch )  
Pa tch / Rh y th m Tx Ch (Pa tch / Rh y th m Se t  
Tra n sm it Ch a n n e l)  
Specifies whether GS Reset messages will be received (ON) or not  
Specifies the transmit channel of MIDI messages in Patch mode. If  
you do not want to transmit MIDI messages to external MIDI  
devices, turn this parameter OFF.If you want the transmit channel  
to always match the Patch/ Rhythm Set Receive Channel, set this  
parameter to Rx Ch.”  
(OFF).  
Value: OFF, ON  
Rx Ex clu sive (Re ce ive Sy ste m Ex clu sive Sw itch )  
Specifies whether System Exclusive messages will be received (ON)  
Value: 116, Rx Ch, OFF  
or not (OFF).  
Value: OFF, ON  
Re m o te Ke y b o a rd Sw (Re m o te Ke y b o a rd  
Sw itch )  
Tx Pro g ra m Ch a n g e (Tra n sm it Pro g ra m  
Ch a n g e Sw itch )  
Set this parameter ONwhen you want to use an external MIDI  
keyboard instead of the Fantoms keyboard. In this case, the MIDI  
transmit channel of the external MIDI keyboard can be set to any  
channel. Normally you will leave this parameter OFF.”  
Specifies whether Program Change messages will be transmitted  
(ON) or not (OFF).  
Value: OFF, ON  
Tx Ba n k Se le ct (Tra n sm it Ba n k Se le ct Sw itch )  
Turn this ONwhen you want to control the Fantom from an  
external MIDI device when performing with the Arpeggiator or  
RPS function (p. 39, p. 161).  
Specifies whether Bank Select messages will be transmitted (ON) or  
not (OFF).  
Value: OFF, ON  
Ex clu sive Pro te ct (Ex clu sive Pro te ct Sw itch )  
Tx Active Se n sin g (Tra n sm it Active Se n sin g  
Sw itch )  
This prevents incoming System Exclusive messages from an external  
MIDI device from rewriting user memory settings. When this is set  
ON,the data cannot be written. Value: OFF, ON  
Specifies whether Active Sensing messages will be transmitted (ON)  
or not (OFF).  
De vice ID (De vice ID N u m b e r)  
Value: OFF, ON  
When you want to transmit or receive System Exclusive messages,  
Tx Ed it Da ta (Tra n sm it Ed it Da ta Sw itch )  
set this parameter to match the Device ID number of the other MIDI  
Specify whether changes you make in the settings of a patch,  
multitimbre, or performance will be transmitted as system exclusive  
messages (ON), or will not be transmitted (OFF).  
Value: OFF, ON  
device.  
Value: 1732  
Rx Pro g ra m Ch a n g e (Re ce ive Pro g ra m Ch a n g e  
Sw itch )  
Specifies whether Program Change messages will be received (ON)  
or not (OFF).  
Value: OFF, ON  
Rx Ba n k Se le ct (Re ce ive Ba n k Se le ct Sw itch )  
Specifies whether Bank Select messages will be received (ON) or not  
(OFF).  
Value: OFF, ON  
Rx GM Sy ste m O n (Re ce ive GM Sy ste m O n  
Sw itch )  
Specifies whether General MIDI System On messages will be  
received (ON) or not (OFF).  
Value: OFF, ON  
Rx GM2 Sy ste m O n (Re ce ive GM2 Sy ste m O n  
Sw itch )  
Specifies whether General MIDI 2 System On messages will be  
received (ON) or not (OFF).  
Value: OFF, ON  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Ho ld Pe d a l Po la rity  
Co n tro lle r Se ttin g s (Co n tro lle r)  
fig.15-06_50  
Select the polarity of the Hold pedal. On some pedals, the electrical  
signal output by the pedal when it is pressed or released is the  
opposite of other pedals. If your pedal has an effect opposite of what  
you expect, set this parameter to REVERSE.If you are using a  
Roland pedal (that has no polarity switch), set this parameter to  
STANDARD.”  
Range: STANDARD, REVERSE  
Co n t Ho ld Pe d a l (Co n tin u o u s Ho ld Pe d a l  
Sw itch )  
This setting determines whether the HOLD PEDAL jack will provide  
support for half-pedaling (ON), or not (OFF). When this is set to  
support use of half-pedaling techniques, you can then connect an  
optional expression pedal (EV-5, etc.), and employ pedal work to  
achieve even finer control in performances in which piano tones are  
used.  
For details on the setting, refer to How to Make the System  
Function Settings(p. 178).  
Co n tro lle r  
Value: OFF, ON  
Sy s Ctrl 1 –4 So u rce (Sy ste m Co n tro l 1 –4  
So u rce )  
Pe d a l 1 , 2 Assig n  
This specifies the function of each pedal connected to the CTL 1, CTL  
2 PEDAL jacks.  
System Control Assign selects the MIDI message used as the System  
Control.  
Value  
OFF: The control pedal will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
Sy ste m Co n tro l  
This function, which departs from previously used methods,  
and instead allows you to use MIDI messages to change tone  
settings in realtime, is called the Matrix Control (p. 54).  
Similarly, the function allowing you to use MIDI messages to  
change multi-effects settings in realtime is called the Multi-  
effects Control (p. 175).  
For details on control change messages, refer to MIDI  
Implementation(Sound/ Parameter List).  
BEND UP: The pitch will rise in semitone steps (maximum 4  
octaves) each time you press the pedal.  
BEND DOWN: The pitch will fall in semitone steps (maximum 4  
octaves) each time you press the pedal.  
Normally, the Matrix Control is used for making patch settings,  
and the Multi-effects Control for making settings to patches,  
rhythm sets, multitimbres, and performances. However, if you  
do not need to change the MIDI messages used for matrix  
control or multi-effects control by each patch/ rhythm set/  
multitimbre/ performance, or if you want to use a specific MIDI  
message for matrix control or multi-effects control, you will  
want to make use of System Control. In other words, you  
could call the System Controls global Matrix Control/ Multi-  
effects Control for the entire Fantom.  
AFTERTOUCH: Aftertouch  
OCT UP: Each pedal press raises the key range in octave steps (up to  
3 octaves higher).  
OCT DOWN: Each pedal press lowers the key range in octave steps  
(up to 3 octaves lower).  
START/STOP: The sequencer will start/ stop.  
PUNCH I/O: Manual punch-in/ out recording will start/ stop.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which  
you press the pedal).  
You can use up to four System Controls.  
PROG UP: The next sound number will be selected.  
PROG DOWN: The previous sound number will be selected.  
FAV UP: The favorite sound of the next number or bank will be  
selected ([1] [8]).  
Value  
OFF: The system control knob will not be used.  
CC0131, 3395: Controller numbers 131, 3395  
FAV DOWN: The favorite sound of the previous number or bank  
will be selected ([8] [1]).  
ARP SW: Switches the Arpeggiator on/ off.  
PTN SW: Switch Rhythm pattern playback on/ off.  
For details on control change messages, refer to MIDI  
Implementation(Sound/ Parameter List).  
PITCH BEND: Pitch Bend  
AFTERTOUCH: Aftertouch  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Hig h Fre q (Hig h Fre q u e n cy )  
Pe d a l 1 , 2 Po la rity  
Selects the polarity of the pedal. On some pedals, the electrical signal  
output by the pedal when it is pressed or released is the opposite of  
other pedals. If your pedal has an effect opposite of what you expect,  
set this parameter to REVERSE.If you are using a Roland pedal  
(that has no polarity switch), set this parameter to STANDARD.”  
Value: STANDARD, REVERSE  
Selects the frequency of the high range.  
Value: 2000, 4000, 8000 Hz  
Hig h Ga in  
Adjusts the gain of the high frequency. Positive (+) settings will  
emphasize the high-frequency range.  
Value: -15+15 dB  
Be a m Se n s (D Be a m Se n sitivity )  
This sets the D Beam Controllers sensitivity. The higher the value  
set, the more readily the D Beam Controller goes into effect.  
Normally you will leave this at 5.”  
Ph ra se Pre vie w Se ttin g s (Pre vie w )  
Specify how the phrase will sound when you press [8 (Prevu)] in the  
Patch List window.  
Value: 110  
fig.15-08_50  
Eq u a lize r se ttin g s (EQ )  
fig.15-07_50  
For details on the setting, refer to How to Make the System  
Function Settings(p. 178).  
For details on the setting, refer to How to Make the System  
Function Settings(p. 178).  
Pre vie w Mo d e  
SINGLE: The notes specified by Note Number 14 parameter will  
sound successively one by one.  
Equalizer settings are made separately for each output jack  
Output A(L)/1: OUTPUT A (MIX) jack (L (MONO))/  
INDIVIDUAL 1 jack  
CHORD: The notes specified by Note Number 14 parameter will  
sound simultaneously.  
Output A(R)/2: OUTPUT A (MIX) jack (R)/ INDIVIDUAL 2 jack  
Output B(L)/3: OUTPUT B jack (L)/ INDIVIDUAL 3 jack  
Output B(R)/4: OUTPUT B jack (R)/ INDIVIDUAL 4 jack  
PHRASE: The Phrase associated with the patchs type/ category is  
played.  
N o te N u m b e r 1 –4 (Pre vie w N o te N u m b e r 1 –4 )  
EQ  
Specify the pitch of the four notes that will sound when the Preview  
Mode parameter is set to SINGLEor CHORD.”  
Value: C-1G9  
EQ Sw itch (Eq u a lize r Sw itch )  
Switch the equalizer on/ off.  
Value: BYPASS, ON  
If PHRASEis selected for the Preview Mode parameter, these  
Lo w Fre q (Lo w Fre q u e n cy )  
settings will have no effect.  
Selects the frequency of the low range.  
Ve lo city 1 –4 (Pre vie w Ve lo city 1 –4 )  
Value: 200, 400 Hz  
Specify the velocity of the four notes that will sound when the  
Preview Mode parameter is set to SINGLEor CHORD.”  
Value: 0127  
Lo w Ga in  
Adjusts the gain of the low frequency. Positive (+) settings will  
emphasize the low-frequency range.  
Value: -15+15 dB  
If PHRASEis selected for the Preview Mode parameter, these  
settings will have no effect.  
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Se ttin g s Co m m o n to All Mo d e s (Sy ste m Fu n ctio n )  
Sca le Tu n e se ttin g s (Sca le Tu n e )  
fig.15-09_50  
Eq u a l Te m p e ra m e n t  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music. The Fantom employs equal temperament when the Scale  
Tune Switch is set to OFF.”  
Ju st Te m p e ra m e n t (To n ic o f C)  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and the triads will become ambiguous if you transpose.  
Ara b ia n Sca le  
For details on the setting, refer to How to Make the System  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and  
Eb and F# have a natural thirdthe interval between a major  
third and a minor third. On the Fantom, you can use Arabian  
temperament in the three keys of G, C and F.  
Function Settings(p. 178).  
Sca le Tu n e  
C–B (Pa tch Sca le Tu n e C–B)  
Make scale tune settings for Patch mode.  
<Example>  
Value: -64+63  
Note  
name  
Equal tem-  
perament  
Just Tempera- Arabian Scale  
ment (tonic C)  
Sca le Tu n e Sw itch  
Turn this on when you wish to use a tuning scale other than equal  
temperament.  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
-8  
+4  
Value: OFF, ON  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
One set of Scale Tune settings can be created in Patch mode. In  
Performance mode or Multitimbre mode, this can be set for each part  
of the performance or multitimbre (p. 104, p. 120).  
The Fantom allows you to play the keyboard using temperaments  
other than equal temperament. The pitch is specified in one-cent  
units relative to the equal tempered pitch.  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
One-cent is 1/ 100th of a semitone.  
The selected scale applies to MIDI messages received from an  
external MIDI device.  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
Disk mode performs disk-related functions such as loading data  
Ba sic Disk Utility O p e ra tio n s  
from disk into the Fantoms memory (Load), and saving a song or  
sound generator settings to disk (Save). You can also format a disk or  
create a backup disk in this mode.  
1 . Insert the disk with the song into the disk drive.  
2 . Press [MENU] to open the Menu window.  
3 . Press  
(Select)].  
The Disk Utility window appears.  
or  
to select Disk Utility,and then press [8  
Be fo re Yo u Pe rfo rm Disk Utility O p e ra tio n s  
In order to perform disk utility operations, you will need a 3.5  
inch 2DD or 2HD type disk.  
fig.16-01.e  
Disk type (2DD/2HD)  
Disk name (volume label)  
Disk free space  
Before using a new disk or one that has been used on another  
device, please initialize (format) it on the Fantom. A 3.52DD  
disk should be formatted to 720 K bytes and 3.52HD disk to  
1440 K bytes. These are standard formats used with most song  
data software and computers/ instruments. If you save a song  
created on the Fantom as a Standard MIDI File, you can use  
many devices to play your song.  
List of files  
stored on the  
disk  
Type of files  
displayed in  
the file list  
Ab o u t Disk Utility  
Disk Utility includes the following functions, and these functions are  
executed by pressing [1][6].  
4 . According to the function you want to execute, select the  
appropriate file from the file list. Press  
your selection.  
or  
to make  
Lo a d  
This function loads data from disk into the Fantoms memory. (p.  
188)  
By holding down [SHIFT] and pressing  
or  
you can  
jump to the beginning or end of the file list.  
Sa ve  
This function saves data to disk. (p. 189)  
5 . Press [1][6] to select the desired function.  
The window for the selected function appears.  
Co p y (Co p y File )  
6 . Check the contents of the windows for the various  
functions, and press [8 (Execute)] to proceed.  
When the operation is completed, the display will briefly  
indicate Complete !”  
Saves the file under a different name. (p. 190)  
Re n a m e  
Modify the filename. (p. 191)  
De le te (De le te File )  
To cancel the operation, press [EXIT].  
This function deletes unwanted files from disk. (p. 191)  
7 . Press [EXIT] to return to the previous page.  
To o ls  
Execute disk-related functions such as formatting or modifying the  
name (volume label). (p. 191)  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
Se le ctin g th e Ty p e o f File s  
Disp la y e d in th e File List (Vie w )  
Lo a d in g a File fro m Disk in to  
th e Fa n to m (Lo a d )  
By specifying the type of files that are displayed in the file list of the  
Disk Utility screen, you can locate a desired file on disk more  
rapidly.  
This function loads a song on disk into the internal memory. As the  
Fantom loads MRC Pro songs as well as Standard MIDI Files and S-  
MRC format songs, it copes efficiently with different song data. And  
with MRC Pro songs, a Phrase track or Pattern can be specified for  
loading. A complete song can therefore be created by combining  
different MRC Pro song data.  
1 . Access the Disk Utility screen (p. 187).  
2 . Press [8 (View)].  
The View Switch window appears.  
fig.16-02_50  
Besides songs, you can also load data files or chain files into internal  
memory.  
When a file is loaded, internal memory will be rewritten. If  
internal memory contains important data, you must save it to  
disk before you load other data.  
3 . Press  
or  
to select the type of files that will be  
1 . Access the Disk Utility screen (p. 187).  
displayed in the file list.  
2 . Press  
or  
to select the file that you want to load.  
SVD (Sound File): These are data files that contain a complete  
collection of the patch, rhythm set, multitimbre, performance,  
system, and favorite list settings. The filename extension is  
.SVD.  
3 . Press [1 (Load)].  
The Load **** File window appears.  
fig.16-03_50  
SVQ (Song File): These are files in MRC Pro song format. The  
filename extension is .SVQ.  
SNG (S-MRC File): These are files in S-MRC song format. The  
filename extension is .SNG.  
MID (SMF): These are Standard MIDI Files. The filename  
extension is .MID.  
The title of the window will depend on the file being loaded.  
SVC (Chain File): These are chain files containing Chain Play  
settings. The filename extension is .SVC.  
4 . Press [8 (Execute)] to execute the operation.  
4 . Press [8 (On/Off)] to switch the file list between displayed or  
hidden.  
Lo a d in g In d ivid u a l Tra ck s/ Pa tte rn s  
o f So n g Da ta  
If you have selected a song file (extension .SVQ) or Standard MIDI  
File (extension .MID), you can load individual phrase tracks or  
patterns.  
This will be displayed if a check mark () is assigned, and will  
not be displayed if the check mark is removed.  
If you press [5 (All Off)], no files will be displayed in the file list.  
If you press [6 (All On)], all types of files will be displayed in the  
file list.  
1 . After step 3 of Loading a File from Disk into the Fantom  
5 . Press [EXIT] to close the View Switch window.  
(Load),press [6 (Track)].  
The Load Song File (Track) window appears.  
fig.16-04_50  
2 . Move the cursor to the left of “  
(load source), and select  
the track (TRK 116) or pattern (PTN001100) that you want  
to load.  
If you are loading from a Standard MIDI File, it is not possible to  
select patterns (PTN001100). Also, if you are loading from a  
Format 0 Standard MIDI File, this will be fixed at TRK ALL,”  
and individual tracks cannot be selected.  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
3 . Move the cursor to the right of “  
(load destination), and  
Sa vin g Da ta o n Disk (Sa ve )  
select the load-destination track (TRK 116) or pattern  
(PTN001100).  
This function saves a song stored in internal memory (internal song),  
patch, rhythm set, multitimbre or performance settings, or a data file  
containing System settings to disk.  
4 . Press [8 (Execute)] to execute the operation.  
Lo a d in g In d ivid u a l Ite m s o f So u n d  
Da ta  
If you have selected a sound file (extension .SVD), you can load  
individual items of sound data. Patch, rhythm set, multitimbre, or  
performance settings will be loaded into user memory, and system  
settings will be loaded into system memory.  
Data cannot be saved to the master disks of Standard MIDI File  
releases, etc. from Roland.  
Song data with copyrighted information cannot be re-saved in  
the Standard MIDI File format.  
When saving data in Standard MIDI File format, Pattern track  
and muted Phrase track data will not be saved. However,  
Pattern Call messages recorded on a Phrase track will be  
converted into actual sequencer data as they are saved.  
1 . After step 3 of Loading a File from Disk into the Fantom  
(Load),press [6 (Xfer)].  
The Load Sound File (Xfer) window appears.  
fig.16-05_50  
1 . Access the Disk Utility screen (p. 187).  
2 . Press [2 (Save)].  
The Select Command window appears.  
fig.16-06_50  
2 . Move the cursor to Type,and select the type of data that  
will be transferred.  
PATCH 001-128: Patch  
3 . Press  
be saved.  
or  
to select the format in which the data will  
RHYTHM 001-016: Rhythm Set  
MULTITIMBRE 01-16: Multitimbre  
PERFORMANCE 01-64: Performance  
SYSTEM: System  
Save Sound File: User memory patches, rhythm sets,  
multitimbres, performances, and the system settings and favorite  
list settings will be saved to disk as a single data file. The file  
name extension .SVDis automatically attached.  
FAVORITE PATCH: Favorite list for patches  
FAVORITE PERFORMANCE: Favorite list for performances  
Save Song File: Saves song in internal memory to disk in the  
MRC Pro song format. The settings of the currently selected  
multitimbre/ performance will also be saved together with this.  
The file name extension .SVDis automatically attached.  
Save SMF (Format 0): Converts a song in internal memory to  
Standard MIDI File format 0 data (one Phrase track contains the  
entire sequencer data) and saves it to disk. The file name  
extension .MIDis automatically attached.  
3 . If you will be loading patch, rhythm set, multitimbre, or  
performance settings, move the cursor to Source,and  
specify the range of data that will be transferred. Then move  
the cursor to Destination,and specify the starting number  
of the load destination.  
If you carry out this operation while set so there is more data at  
the load source than can fit into the load destination, as much of  
the source data as possible will be loaded into the destination,  
starting with the beginning of the source data.  
Save SMF (Format 1): Converts a song in internal memory to  
Standard MIDI File format 1 data (sequencer data consists of two  
or more Phrase tracks) and saves it to disk. The file name  
extension .MIDis automatically attached.  
(Example)  
fig.16-05a_50  
Save Chain File: Chain play settings will be saved to disk as a  
chain file. The file name extension .SVCis automatically  
attached.  
If the above settings are made and transmission is executed, only the  
two PR-A group patches 001 and 002 will be transmitted to USER  
group patches 127 and 128.  
4 . Press [8 (Execute)].  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
The filename extension will be .MIDwhether you use Save  
SMF (Format 0)or Save SMF (Format 1).These two formats  
cannot be distinguished through file name extension.  
When Save Song Fileis selected, the settings of the patch or  
rhythm set assigned to each part of the multitimbre/  
File N a m e s a n d So n g N a m e s  
MRC Pro songs and Standard MIDI Files have song names in  
addition to file names. The file name is used to distinguish the  
file on disk, and must be specified before the file can be saved.  
You will find it easier to manage your songs if you use the file  
name to categorize the type of song, and use the song name to  
assign the title.  
performance will not be saved.  
If you save using Save Song File,the multitimbre/  
performance settings will be saved in the state in which they  
were when the Save operation was executed. If you change the  
multitimbre/ performance in the middle of a song and save the  
song after recording, the settings at the recording start will not  
be saved. In other words, even if you play back from the  
beginning of the song, it will begin with the multitimbre/  
performance sounds that were selected when the Save operation  
was executed. If you have switched multitimbres/ performances  
during the song, you must use the Microscope window to store  
the bank select and program numbers for the desired  
multitimbre/ performance at the beginning of the song.  
Even if you save using Save Song File,playback will not use  
the correct sounds on MRC Pro sequencers other than the  
Fantom. To play it back with correct sound, record the  
corresponding Bank Select and Program numbers.  
Assign a song name in the Song Name window (p. 137).  
6 . Press [8 (Execute)] to execute the operation.  
If you assign a file name that is identical to a file name that  
already exists on the disk, and attempt to save the file, a message  
of File ****Already Exists! Over Write OK?will appear. To  
overwrite the old file and save the new, press [7 (OK)]. If you  
wish to abort the saving operation, press [8 (Cancel)].  
If you attempt to save data on a disk that has not been formatted  
on the Fantom, a message of Unformatted Diskwill appear.  
Please format the disk on the Fantom (p. 191).  
4 . Once youve selected the format in which the data is to be  
saved, press [8 (Select)].  
The Save **** window appears.  
fig.16-07_50  
Co p y in g a File to An o th e r  
N a m e (Co p y )  
Heres how to copy a file to one having a different name.  
Master disks of Standard MIDI Files releases, etc. from Roland  
cannot be copied.  
The title of the window will depend on the data saving format.  
1 . Access the Disk Utility screen (p. 187).  
5 . You can assign the file a name of up to eight characters.  
Press [5 (Name)], and assign a file name in the Name  
window that appears.  
2 . Press  
or  
to select the file that you want to copy.  
3 . Press [3 (Copy)].  
The Copy File window appears.  
For details on assigning names, refer to Assigning a Name(p.  
30).  
If a song name has already been assigned, the first eight  
characters of the song name will automatically be assigned for  
the file name. If no song name is assigned, SONG_000will be  
automatically be assigned for the file name. A sound file and  
chain file will automatically be named SOUND_00and  
CHAIN_00,respectively.  
4 . Modify the file name, and press [8 (OK)].  
For details on assigning names, refer to Assigning a Name(p.  
30).  
The Copy File window appears.  
fig.16-09_50  
To view the list of files on the disk, press [6 (List)]. To select a  
chain file from the list, move the cursor to the desired file and  
press [8 (Select)].  
5 . Press [8 (Execute)] to execute the operation.  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
Re n a m in g a File (Re n a m e )  
Ex e cu tin g Disk -Re la te d  
Fu n ctio n s (To o ls)  
This function changes the name of a file.  
You can execute a variety of disk-related functions, such as  
formatting (Format) or changing the name (Volume Label).  
File name extensions cannot be changed.  
Files on the master disks of the Standard MIDI File releases, etc.  
from Roland cannot be renamed.  
Pre p a rin g a Disk fo r Use b y th e  
1 . Access the Disk Utility screen (p. 187).  
This function initializes (formats) a disk so that Fantom data can be  
saved to it. Before a new disk or a disk used on another device can be  
used on the Fantom, it must be formatted on the Fantom.  
2 . Press  
to copy.  
or  
to select the file whose file name you want  
3 . Press [4 (Rename)].  
The Rename File window appears.  
fig.16-10_50  
Please be aware that formatting will erase all the data already  
resident on the disk.  
Master disk releases of Standard MIDI Files from Roland, etc.  
cannot be formatted.  
1 . Access the Disk Utility screen (p. 187).  
2 . Press [6 (Tools)].  
4 . Modify the file name, and press [8 (OK)].  
The Select Command window appears.  
fig.16-13_50  
For details on assigning names, refer to Assigning a Name(p.  
30).  
The Rename File window appears.  
fig.16-11_50  
3 . Press  
or  
to select Quick Format Floppy Disk,and  
then press [8 (Select)].  
The Quick Format Floppy Disk window appears.  
fig.16-14_50  
5 . Press [8 (Execute)] to execute the operation.  
De le tin g Un w a n te d File s  
(De le te )  
4 . Assign a name (Volume Label) to the disk and press [8  
Use this function to delete unwanted files from disk.  
(OK)].  
Master disks of Standard MIDI Files releases, etc. from Roland  
cannot be deleted.  
For details on assigning names, refer to Assigning a Name(p.  
30).  
1 . Access the Disk Utility screen (p. 187).  
The Quick Format Floppy Disk window appears.  
fig.16-15_50  
2 . Press  
or  
to select the file that you want to delete.  
3 . Press [5 (Delete)].  
The Delete File window appears.  
fig.16-12_50  
5 . Press [8 (Execute)] to execute the operation.  
If it is not possible to format using Quick Format Floppy Disk,”  
a message of You Cannot Quick Format This Diskwill appear.  
In this case, select Full Format Floppy Diskin step 3, and  
format the disk.  
4 . Press [8 (Execute)] to execute the operation.  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
Mo d ify in g th e N a m e o f th e Disk  
Ch e ck in g File s Re co rd e d o n Disk  
This function changes the volume label that was assigned when the  
If a disk is scratched, slightly bent or damaged in some way, song  
data or sound data files on it will no longer be readable, and  
functions such as quick play and chain play will be interrupted. To  
avoid such problems, this function checks all the files on disk to see  
whether they can be read correctly.  
disk was formatted.  
It is not possible to modify the volume label of the master disks  
of the Standard MIDI Files releases, etc. from Roland.  
1 . Access the Disk Utility screen (p. 187).  
1 . Access the Disk Utility screen (p. 187).  
2 . Press [6 (Tools)].  
2 . Press [6 (Tools)].  
The Select Command window appears.  
The Select Command window appears.  
3 . Press  
press [8 (Select)].  
The Check Floppy Disk window appears.  
or  
to select Check Floppy Disk,and then  
3 . Press  
or  
to select Change Volume Label,and  
then press [8 (Select)].  
The Change Volume Label window appears.  
fig.16-18_50  
fig.16-16_50  
4 . Press [8 (Execute)] to execute the operation.  
After the disk has been checked, a message of Disk Read Error  
!will be displayed if there is a problem with the disk. For  
details on the appropriate action, refer to Error Messages”  
(Sound/ Parameter List).  
4 . Modify the volume label and press [8 (OK)].  
For details on assigning names, refer to Assigning a Name(p.  
30).  
The Change Volume Label window appears.  
fig.16-17_50  
5 . Press [8 (Execute)] to execute the operation.  
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Disk -Re la te d Fu n ctio n s (Disk Utility )  
Cre a tin g a Du p lica te Disk  
The frequency of repeating steps depends on the amount of data  
This function creates a complete copy of all data recorded on a disk  
and puts it on another disk (Backup). It is a good idea to make  
backup copies of disks containing important data to prevent data  
loss even if one of the disks should be damaged.  
on disk.  
When Backup Complete.is displayed, backup has been  
completed.  
Backup operation uses internal memory. If you wish to keep the  
song data currently in internal memory, save it to disk before  
executing the backup operation.  
It is not possible to make a backup copy of the master disk of  
Standard MIDI Files releases, etc. from Roland.  
It is not possible to create a backup copy of a 2DD disk on a 2HD  
disk, and vice versa.  
1 . Use the Fantom to format the disk that you want to use as a  
backup disk (p. 191).  
2 . Access the Disk Utility screen (p. 187).  
3 . Press [6 (Tools)].  
The Select Command window appears.  
4 . Press  
press [8 (Select)].  
The Backup Floppy Disk window appears.  
or  
to select Backup Floppy Disk,and then  
fig.16-19_50  
5 . Insert the backup-source disk into the disk drive, and press  
[8 (Execute)].  
The display will ask Internal Song will be erased. OK?”  
6 . If you are sure that you want to erase the internal song to  
perform backup, press [7 (OK)].  
To cancel the backup operation, press [8 (Cancel)].  
The display will indicate Reading Source Disk..., and the data  
stored on the backup disk will be loaded into internal memory.  
7 . When the display indicates Eject Source Disk., remove the  
backup-source disk. Then insert the backup-destination disk  
you prepared in step 1, and press [8 (Execute)].  
8 . When the display shows Eject Destination Diskits time to  
remove the backup source disk and insert the backup  
destination disk, and press [8 (Execute)].  
9 . When the display once again indicates Eject Source Disk.,  
exchange the backup-source and backup-destination disks,  
and press [8 (Execute)].  
1 0 . Repeat steps 8 and 9.  
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Tra n sm ittin g So u n d Se ttin g s/ Re se t to De fa u lt Fa cto ry Se ttin g s  
4 . Move the cursor to Sourceand use the following choices  
Tra n sm ittin g So u n d Se ttin g s  
to specify the data that will be transmitted.  
(Da ta Tra n sfe r)  
Type of data to transmit Transmit source data  
Sound generator settings and system settings stored in the Fantoms  
ALL  
USER  
TEMP  
internal memory or on a Wave Expansion Board can be transmitted  
to an external MIDI device, or to user memory.  
SETUP  
SYSTEM  
PATCH  
Tra n sm ittin g Da ta to a n Ex te rn a l  
MIDI De vice  
Patch, rhythm set, multitimbre, performance, and setup and system  
settings will be transmitted to an external MIDI device. This  
operation is called bulk dump. Use this operation when you want to  
connect another Fantom and play it using the same settings, or to  
save your data on an external MIDI device as a precaution against  
possible loss of sound data or system settings.  
USER  
TEMP  
USER  
TEMP  
USER  
001128  
RHYTHM  
001016  
MULTITIMBRE  
0116  
*1  
TEMP -PATCH  
TEMP +PATCH  
CTRL  
*2  
PERFORMANCE  
USER  
0164  
*1  
To transmit data to an external MIDI device, connect the external  
TEMP -PATCH  
TEMP +PATCH  
CTRL  
MIDI device and Fantom as shown in the diagram.  
fig.17-01.e  
*2  
*1 Only the current multitimbre/performance settings will be transmitted.  
MIDI IN  
*2 The current multitimbre/performance settings and the setting of a  
patch or rhythm set assigned to the part will be transmitted.  
Ty p e o f Da ta to Tra n sm it  
ALL: Patch, rhythm set, multitimbre, and performance  
SETUP: Setup  
SYSTEM: System  
MIDI Sequencer  
PATCH: Patch  
MIDI OUT  
RHYTHM: Rhythm set  
MULTITIMBRE: Multitimbre  
PERFORMANCE: Performance  
Tra n sm it So u rce Da ta  
USER: Data from user memory will be transmitted.  
TEMP: Transmit the data from the temporary area.  
Fantom  
CTRL: The state of the multitimbre/ performance (e.g., the  
multitimbre/ performance bank select and program changes) will be  
transmitted as MIDI channel messages, not as exclusive messages.  
1 . Press [MENU] to open the Menu window.  
2 . Press  
or  
to select Data Transfer,and then press  
[8 (Select)].  
The Data Transfer window appears.  
Refer to MIDI Implementation(Sound/ Parameter list) for  
more on the Control Change messages that are received.  
3 . Move the cursor to Destinationand select MIDI.”  
fig.17-02.e  
5 . Set the external MIDI device so that it will be ready to receive  
data, and press [8 (Execute)] to execute data transmission.  
While the data is being transmitted, the display will indicate  
Processing...When Complete !is displayed, the  
transmission has been completed.  
Type of data to transmit Transmit destination  
To halt during transmission, press [EXIT].  
Transmit source data  
1 9 4  
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Tra n sm ittin g So u n d Se ttin g s/ Re se t to De fa u lt Fa cto ry Se ttin g s  
Tra n sm ittin g Da ta to Use r Me m o ry  
Patch, rhythm set, multitimbre, and performance settings will be  
transmitted to user memory. Use this when you want to arrange  
sounds in user memory in the desired order.  
XP-ACcan be selected only if the corresponding Wave  
Expansion Board is installed.  
If the specified data will not fit completely into the transmission  
destination, as much of the data as will fit will be transmitted,  
starting at the first number of the specified transmission  
destination.  
If the Fantom internal memory already contains important data  
that you have created, this operation will cause all of this data to  
be lost. If you wish to keep the data, you must save it on a disk  
(Example)  
fig.17-03a_50  
1 . Press [MENU] to open the Menu window.  
2 . Press  
or  
to select Data Transfer,and then press  
[8 (Select)].  
If the above settings are made and transmission is executed, only the  
two PR-A group patches 001 and 002 will be transmitted to USER  
group patches 127 and 128.  
The Data Transfer window appears.  
3 . Move the cursor to Destination,set it to USER,and  
specify the first number of the transmission destination.  
fig.17-03.e  
Transmit destination  
Re se t to De fa u lt Fa cto ry  
Se ttin g s (Fa cto ry Re se t)  
Type of data to transmit  
First number of the transmit destination  
This restores all data in the Fantom to the factory-set condition  
(Factory Reset).  
If there is important data youve created thats stored in the  
Fantoms internal memory, all such data is discarded when a  
Factory Reset is performed. If you want to keep the existing data,  
and save it (p. 194).  
Transmit source data  
Last number of the transmit destination:  
This is set automatically according to the  
number of transmit source data items.  
4 . Move the cursor to Source,and use the following choices  
to specify the data that will be transmitted.  
1 . Press [MENU] to open the Menu window.  
Type of data to transmit Transmit source data  
2 . Press  
[8 (Select)].  
The Factory Reset window appears.  
or  
to select Factory Reset,and then press  
PATCH  
PR-AE  
XP-AC  
PRST  
001128  
001*** (*)  
001016  
001*** (*)  
0116  
RHYTHM  
ffig.17-04_50  
XP-AC  
PRST  
MULTITIMBRE  
PERFORMANCE  
PRST  
0164  
* Depends on the Wave Expansion Board installed.  
Ty p e o f Da ta to Tra n sm it  
3 . Press [8 (Execute)] to execute the Factory Reset.  
When the display indicates Complete !,the factory reset  
operation has been completed.  
PATCH: Patch  
RHYTHM: Rhythm set  
MULTITIMBRE: Multitimbre  
PERFORMANCE: Performance  
Tra n sm it So u rce Da ta  
USER: Data from user memory will be transmitted.  
PR-AE, PRST: Preset data will be transmitted.  
XP-AC: Data from an Wave Expansion Board will be transmitted.  
5 . Press [8 (Execute)] to execute data transmission.  
While the data is being transmitted, the display will indicate  
Processing...When Complete !is displayed, the  
transmission has been completed.  
1 9 5  
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In sta llin g th e W a ve Ex p a n sio n Bo a rd  
Up to three optional Wave Expansion Boards (one SR-JV80 series,  
Ho w to In sta ll a W a ve  
two SRX series) can be installed in the Fantom.  
Ex p a n sio n Bo a rd  
Wave Expansion Boards store Wave data, patches, and rhythm sets,  
and by equipping the Fantom with these boards, you can greatly  
Install the Wave Expansion Boards after removing the bottom panel  
expand your sound palette.  
cover. SR-JV80 series boards are installed in the EXP A slot; SRX  
series boards are installed in the EXP B and EXP C slots. These slots  
correspond with the Wave Expansion Board groups (XP-AXP-C)  
Ca u tio n s W h e n In sta llin g a n  
when the expansion Wave, patches, and rhythm sets are used.  
W a ve Ex p a n sio n Bo a rd  
1 . Before installing the Wave Expansion Board, turn off the  
power of the Fantom and all connected devices, and  
To avoid the risk of damage to internal components that can be  
disconnect all cables, including the Power cable, from the  
caused by static electricity, please carefully observe the following  
Fantom.  
whenever you handle the board.  
2 . Turn the Fantom over, remove the four screws indicated in  
Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static electricity  
you might have been carrying has been discharged.  
the following diagram, and remove the cover.  
fig.18-02.e  
Screws to be removed  
When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
Save the bag in which the board was originally shipped, and put  
the board back into it whenever you need to store or transport it.  
Use a Philips screwdriver that is suitable for the size of the screw  
(a number 2 screwdriver). If an unsuitable screwdriver is used, the  
head of the screw may be stripped.  
To remove a screw, rotate the screwdriver counter-clockwise. To  
tighten the screws, rotate the screwdriver clockwise.  
fig.18-01.e  
loosen  
tighten  
When installing Wave Expansion Boards, remove only the  
specified screws.  
Be careful that the screws you remove do not drop into the interior  
of the Fantom.  
When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
damaged.  
Do not leave the bottom cover removed. After installation of the  
Wave Expansion Boards is complete, be sure to replace the cover.  
Do not touch any of the printed circuit pathways or connection  
terminals.  
Be careful not to cut your hand on the opening for installing the  
board.  
fig.18-03  
Never use excessive force when installing a circuit board. If it  
doesnt fit properly on the first attempt, remove the board and try  
again.  
When circuit board installation is complete, double-check your  
work.  
Always turn the unit off and unplug the power cord before  
attempting installation of the circuit board (SR-JV80/ SRX series;  
Quick Start p. 34).  
Install only the specified circuit board(s) (SR-JV80/ SRX series).  
Remove only the specified screws (p. 196).  
When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
1 9 6  
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In sta llin g th e W a ve Ex p a n sio n Bo a rd  
3 . Inside, you will find a slot for an SR-JV80 series board (EXP  
A), and slots for two SRX series boards (EXP B, EXP C). As  
shown in the following illustration, plug the connector of the  
Wave Expansion Board into the connector of the relevant  
slot, and at the same time insert the board holder through  
Ch e ck in g th e In sta lle d W a ve  
Ex p a n sio n Bo a rd s  
After installation of the Wave Expansion Boards has been  
completed, check to confirm that the installed boards are being  
recognized correctly.  
the hole of the Wave Expansion Board.  
fig.18-04.e  
Wave Expansion Board (SRX series)  
1 . Turn on the power, as described in Turning On the Power”  
(Quick Start; p. 4).  
Wave Expansion Board (SR-JV80 series)  
2 . Press [MENU] to open the Menu window.  
The System Edit screen appears. Verify that the name of the  
installed Wave Expansion Board is displayed.  
fig.18-06  
Connector  
If ----------------appears next to the installed slot name, its  
possible that the installed Wave Expansion Board is not being  
recognized correctly. Re-install the Wave Expansion Board  
correctly.  
Board holder  
Board holder  
Connector  
Position them as shown before you install the board.  
If the same type of Wave Expansion Board is installed in the EXP  
B slot and the EXP C slot, it will only be possible to select data  
from the Wave Expansion Board that was installed in the EXP B  
slot.  
4 . Use the Installation Tool supplied with the Wave Expansion  
Board to turn the holders in the LOCK direction, so the  
board will be fastened in place.  
fig.18-05.e  
LOCK  
Installation tool  
5 . Use the screws that you removed in step 2 to fasten the  
cover back in place.  
1 9 7  
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In sta lla tio n d e la ca rte d ’e x p a n sio n W a ve  
(Fre n ch la n g u a g e fo r Ca n a d ia n Sa fe ty Sta n d a rd )  
Un maximum de trois cartes dexpansion Wave (une carte SR-JV80,  
In sta lla tio n d ’u n e ca rte  
deux cartes SRX) peuvent être installées dans le Fantom.  
d ’e x p a n sio n W a ve  
Les cartes dexpansion Wave emmagasinent des données Wave,  
correctifs et rythmes, et en ajoutant ces cartes au Fantom, il est  
Avant dinstaller la carte dexpansion Wave, retirez le panneau  
possible d’élargir considérablement la palette de sons.  
inférieur. Installez les cartes SR-JV80 dans la fente dexpansion A  
(EXP A); installez les cartes SRX dans les fentes dexpansion B et C  
(EXP B et EXP C). Ces fentes correspondent aux groupes de cartes  
Pré ca u tio n s à p re n d re lo rs d e  
l’in sta lla tio n d ’u n e ca rte  
d ’e x p a n sio n W a ve  
dexpansion Wave (XP-AXP-C) lorsque lexpansion Wave, les  
correctifs et rythmes sont utilisés.  
1 . Avant dinstaller la carte dexpansion Wave, coupez  
lalimentation du Fantom et de tous les appareils branchés,  
Veuillez suivre attentivement les instructions suivantes quand  
et débranchez tous les câbles du Fantom, y compris le câble  
vous manipulez la carte afin d’éviter tout risque  
dalimentation.  
dendommagement des pièces internes par l’électricité statique.  
2 . Placez le Fantom à lenvers, retirez les quatre vis indiquées  
Toujours toucher un objet métallique relié à la terre (comme un  
tuyau par exemple) avant de manipuler la carte pour vous  
décharger de l’électricité statique que vous auriez pu accumuler.  
Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de  
toucher aux composants ou aux connecteurs.  
dans le schéma ci-dessous et retirez le couvercle.  
fig.18-02.f  
Vis à enlever  
Conservez le sachet dorigine dans lequel était la carte lors de  
lenvoi et remettez la carte dedans si vous devez la ranger ou la  
transporter.  
Utilisez un tournevis de type Philips de la taille adaptée à celle  
des vis (tournevis numéro 2). Un tournevis inadéquat peut  
endommager la tête de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire  
des aiguilles dune montre. Pour serrer les vis, tourner le tournevis  
dans le sens des aiguilles dune montre.  
fig.18-01.f  
desserrer  
resserrer  
Pour installer les cartes dexpansion Wave, retirer uniquement les  
vis mentionnées.  
Lorsque vous déposez le Fantom face vers le bas, placez des  
piles de journaux ou de magazines sous les quatre coins (ou des  
deux côtés) pour le soutenir. Ainsi, les boutons, manettes et  
autres pièces ne seront pas endommagés.  
Assurez-vous que les vis retirées ne tombent pas dans le Fantom.  
Ne pas laisser le panneau de protection avant detache. Sassurer  
de lavoir rattacher apres avoir installe le disque dur.  
Ne pas toucher aux circuits imprimés ou aux connecteurs.  
Faites attention de ne pas vous couper sur louverture  
dinstallation de la carte.  
fig.18-03  
Ne jamais forcer lors de linstallation de la carte de circuits  
imprimés. Si la carte sajuste mal au premier essai, enlevez la carte  
et recommencez linstallation.  
Quand linstallation de la carte de circuits imprimés est terminée,  
revérifiez si tout est bien installé.  
Toujours éteindre et débrancher lappareil avant de commencer  
linstallation de la carte. (SR-JV80/ SRX series; Quick Start p. 34).  
Ninstallez que les cartes de circuits imprimes spécifiées (SR-  
JV80/ SRX series). Enlevez seulement les vis indiquées (p. 198).  
En plaçant lappareil sens dessus dessous, manipulez-le avec  
soin pour éviter de l’échapper, de le laisser tomber ou de se  
renverser.  
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In sta lla tio n d e la ca rte d ’e x p a n sio n W a ve  
3 . À lintérieur, vous apercevrez une fente pour la carte SR-  
JV80 (EXP A) et des fentes pour deux cartes SRX (EXP B,  
EXP C). Comme le montre lillustration ci-dessous, branchez  
le connecteur de la carte dexpansion Wave dans la fente  
appropriée et, en même temps, insérez le support de carte  
de circuits imprimés dans louverture de la carte  
5 . Remettez le couvercle en place à laide des vis retirées à  
l’étape 2.  
Vé rifica tio n d e s ca rte s  
d ’e x te n sio n a u d io a p ré s  
in sta lla tio n  
dexpansion Wave.  
fig.18-04.f  
Carte dextension Wave (serie SRX)  
Lorsque linstallation des cartes dextension audio est terminée,  
procéder à une vérification pour sassurer que lordinateur les  
identifie correctement.  
Carte dextension Wave (serie SR-JV80)  
1 . Mettre sous tension de la façon décrite sous Turning On  
the Power(Quick Start; p. 4).  
2 . Appuyez sur la touche [MENU] pour ouvrir la fenêtre Menu.  
L’écran System Edit saffiche. Vérifiez que le nom de la carte  
dexpansion Wave installeé sest affiché.  
fig.18-06  
Connecteur  
Support à carte  
Support à carte  
Connecteur  
Avant linstallation, orienter les supports à carte  
Si ----------------est affiché à côté du nom de la fente dans  
laquelle la carte est installée, il est possible que la carte  
dextension audio installée ne soit pas reconnue correctement.  
Réinstaller correctement la carte dextension audio.  
tel quindiqué sur le schéma.  
Si le même type de carte dexpansion Wave est installé dans les  
fentes EXP B et C, il sera uniquement possible de sélectionner les  
données de la carte dexpansion Wave installée dans la fente  
EXP B.  
4 . Utilisez loutil dinstallation fourni avec la carte dexpansion  
Wave pour tourner les supports en position LOCK  
(verrouillé) afin de retenir la carte en place.  
fig.18-05.f  
LOCK  
Outil dinstallation  
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Sp e cifica tio n s  
Fantom (FA-76): Synthesizer Keyboard (Conforms to General  
MIDI 2 System)  
File Formats  
MRC Pro Songs  
Standard MIDI Files (format 0, 1)  
Keyboard  
76 keys (with velocity and channel aftertouch)  
O th e rs  
Arpeggiator  
88 styles  
Sy n th e size r Se ctio n  
Multitimbre Parts  
16 parts  
Preset Rhythm  
50 styles per each 12 patterns  
Maximum Polyphony  
64 voices  
Display  
320 x 240 dots Graphic LCD w/ backlit  
Wave Memory  
64 M bytes (16-bit linear equivalent)  
Waveforms: 1,083 (XV-5080 equivalent)  
Controllers  
Pitch Bend/ Modulation Lever  
D Beam Controller  
Expansion Slot  
Realtime Control Knobs (1, 2, 3, 4)  
Realtime Control Buttons (1, 2, 3, 4)  
Wave Expansion Board SR-JV80 Series: 1 slot  
Wave Expansion Board SRX Series: 2 slots  
Connectors  
Preset Memory  
Headphones Jack  
Patches: 640 (128 x 5 banks) + 256 (General MIDI 2 Patches)  
Rhythm Sets: 16 + 9 (General MIDI 2 Rhythm Sets)  
Multitimbres: 16  
A (MIX) Output Jacks (L (MONO), R) (1/ 4 inch TRS phone type)  
B Output Jacks (L, R) (1/ 4 inch phone type)  
(or Individual Jacks 14)  
Performances: 64  
Hold Pedal Jack (Half Pedal possible)  
Control Pedal Jacks (1, 2) (assignable)  
MIDI Connectors (IN, OUT, THRU)  
Digital Audio Outputs:  
User Memory  
Patches: 128  
Rhythm Sets: 16  
Multitimbres: 16  
Performances: 64  
S/ P DIF Connectors (COAXIAL, OPTICAL) (24-bit, 44.1 kHz)  
AC Inlet  
Effects  
Power Supply  
Multi-Effects (M-FX): 90 types (Patch mode)  
AC 117 V, AC 230 V, AC 240 V  
* Three different multi-effects (only 50 types) can be used simultaneously  
in Performance/Multitimbre mode.  
Chorus: 2 types  
Power Consumption  
16 W  
Dimensions  
Reverb: 4 types  
1,268 (W) x 400 (D) x 115 (H) mm  
49-15/ 16 (W) x 15-3/ 4 (D) x 4-9/ 16 (H) inches  
System Equalizer: 2 band per each 4 outputs  
Se q u e n ce r Se ctio n  
Tracks  
Weight  
14.8 kg / 32 lbs 11 oz  
Phrase Tracks (16 MIDI channels per track): 16  
Pattern Track (16 MIDI channels per track): 1  
Tempo Track: 1  
Accessories  
Quick Start  
Owners Manual  
Sound/ Parameter List  
Q&A  
Beat Track: 1  
* The Pattern Track can hold up to 100 patterns.  
Resolution  
Demo Floppy Disk  
Power Cable  
480 TPQN  
Song Data (Internal Memory)  
Song: 1  
Options  
Wave Expansion Board: SRX Series, SR-JV80 Series  
Keyboard Stand: KS-12  
Note Capacity: approx. 120,000 notes  
Song Length: 9,998 measures  
Pedal Switch: DP-2/ 6  
Recording Methods  
Foot Switch: BOSS FS-5U  
Expression Pedal: EV-5  
Realtime, Step  
External Storage Device  
3.5 inch Floppy Disk: 1.44 M bytes (2HD), 720 K bytes (2DD)  
Note Storage: approx. 120,000 notes (2HD), approx. 60,000 notes (2DD)  
Song Files: max. 99  
In the interest of product improvement, the specifications and/  
or appearance of this unit are subject to change without prior  
notice.  
2 0 0  
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In d e x  
Symbols  
[
][  
[
][  
Numerics  
A
2 0 1  
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In d e x  
Controller  
2 0 2  
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In d e x  
F
Favorite sound  
File  
2 0 3  
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In d e x  
L
2 0 4  
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In d e x  
MIDI  
Multitimbre  
Multi-effects control destination 14 ................................................ 176  
2 0 5  
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In d e x  
Patch  
Patch Mode  
2 0 6  
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In d e x  
Punch-in  
Q
R
Realtime control button assign 14 (performance) .......................... 97  
Realtime control button assign 14 (rhythm set) .............................. 76  
2 0 7  
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In d e x  
Rhythm  
Rhythm Ptn  
Rhythm Set  
Rhythm set  
2 0 8  
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In d e x  
System Edit  
TVA  
T
Tone  
2 0 9  
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In d e x  
TVF  
W
V
2 1 0  
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For EU Countries  
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.  
For the USA  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and  
(2) This device must accept any interference received, including interference that may cause undesired operation.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
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In fo rm a tio n  
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as  
shown below.  
PAN AMA  
ITALY  
ISRAEL  
SIN GAPO RE  
AFRICA  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE PANAMA  
TEL: 315-0101  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
Halilit P. Greenspoon &  
Swee Lee Company  
150 Sims Drive,  
Sons Ltd.  
SINGAPORE 387381  
TEL: 846-3676  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
CRISTOFORI MUSIC PTE  
LTD  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 243 9555  
N O RW AY  
Roland Scandinavia Avd.  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (021) 492-124  
JO RDAN  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
TEL: 20-2-417-1828  
REUN IO N  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
TAIW AN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung Shan  
N.Road Sec.2, Taipei, TAIWAN,  
R.O.C.  
TEL: 273 0074  
KUW AIT  
Easa Husain Al-Yousifi  
Abdullah Salem Street,  
Safat, KUWAIT  
PERU  
VIDEO Broadcast S.A.  
Portinari 199 (ESQ. HALS),  
San Borja, Lima 41,  
REP. OF PERU  
TEL: (01) 4758226  
PO LAN D  
P. P. H. Brzostowicz  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
REUNION ISLAND  
TEL: (0262) 218-429  
TEL: 243-6399  
TEL: (02) 2561 3339  
SO UTH AFRICA  
That Other Music Shop  
(PTY) Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg, SOUTH AFRICA  
LEBAN O N  
PO RTUGAL  
THAILAN D  
A. Chahine & Fils  
Gerge Zeidan St., Chahine Bldg.,  
Achrafieh, P.O.Box: 16-5857  
Beirut, LEBANON  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
Tecnologias Musica e Audio,  
Roland Portugal, S.A.  
Cais Das Pedras, 8/ 9-1 Dto  
4050-465 PORTO  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
TEL: (01) 20-1441  
P.O.Box 32918, Braamfontein 2017  
Johannesbourg, SOUTH AFRICA  
TEL: (011) 403 4105  
PORTUGAL  
TEL: (022) 608 00 60  
Q ATAR  
Al Emadi Co. (Badie Studio  
& Stores)  
P.O. Box 62,  
Doha, QATAR  
TEL: 4423-554  
VIETN AM  
Saigon Music  
138 Tran Quang Khai St.,  
District 1  
Ho Chi Minh City  
VIETNAM  
TEL: (08) 844-4068  
VEN EZUELA  
Paul Bothner (PTY) Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
RO MAN IA  
FBS LINES  
Piata Libertatii 1,  
RO-4200 Gheorghehi  
TEL: (095) 169-5043  
Musicland Digital C.A.  
Av. Francisco de Miranda,  
Centro Parque de Cristal, Nivel  
C2 Local 20 Caracas  
VENEZUELA  
TEL: (212) 285-8586  
P.O.BOX 23032, Claremont 7735,  
SOUTH AFRICA  
TEL: (021) 674 4030  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary Bldg.,  
1st Floor, Alkhobar,  
SAUDI ARABIA  
RUSSIA  
MuTek  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
AUSTRALIA/  
N EW ZEALAN D  
EURO PE  
ASIA  
AUSTRALIA  
AUSTRIA  
Roland Austria GES.M.B.H.  
Siemensstrasse 4, P.O. Box 74,  
A-6063 RUM, AUSTRIA  
SPAIN  
Roland Electronics  
de España, S. A.  
Calle Bolivia 239, 08020  
Barcelona, SPAIN  
Roland Corporation  
Australia Pty., Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
CHIN A  
Beijing Xinghai Musical  
Instruments Co., Ltd.  
6 Huangmuchang Chao Yang  
District, Beijing, CHINA  
TEL: (010) 6774 7491  
TEL: (0512) 26 44 260  
SYRIA  
TEL: (93) 308 1000  
Technical Light & Sound  
Center  
BELGIUM/ HOLLAND/  
LUXEMBO URG  
Roland Benelux N. V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL: (014) 575811  
TEL: (02) 9982 8266  
SW EDEN  
Bldg. No. 47,  
N EW ZEALAN D  
Shanghai Xingtong Acoustics  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (08) 702 0020  
Khaled Ebn Al Walid St.  
Damascus, SYRIA  
TEL: (011) 221-1230  
Roland Corporation Ltd.  
32 Shaddock Street, Mount Eden,  
Auckland, NEW ZEALAND  
TEL: (09) 3098 715  
Equipment CO.,Ltd.  
5F. No.1500 Pingliang Road  
New East Club Plaza, Shanghai,  
CHINA  
TURKEY  
Barkat muzik aletleri ithalat  
ve ihracat Ltd Sti  
Siraselviler Caddesi Siraselviler  
Pasaji No:74/ 20  
DEN MARK  
TEL: (021) 5580-0800  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
CEN TRAL/ LATIN  
AMERICA  
SW ITZERLAN D  
Roland (Switzerland) AG  
Musitronic AG  
Gerberstrasse 5, Postfach,  
CH-4410 Liestal, SWITZERLAND  
TEL: (061) 927-8383  
HO N G KO N G  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2499324  
TEL: (039)16 6200  
ARGEN TIN A  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
FRAN CE  
Roland France SA  
4, Rue Paul Henri SPAAK,  
Parc de l'Esplanade, F 77 462 St.  
Thibault, Lagny Cedex FRANCE  
TEL: 01 600 73 500  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai, U.A.E.  
TEL: (04) 3360715  
UKRAIN E  
TEL: 2415 0911  
TIC-TAC  
Mira Str. 19/ 108  
IN DIA  
P.O. Box 180  
295400 Munkachevo, UKRAINE  
TEL: (03131) 414-40  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra Mahalaxmi  
Flats Compound Off. Dr. Edwin  
Moses Road, Mumbai-400011,  
INDIA  
BRAZIL  
Roland Brasil Ltda  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
FIN LAN D  
Roland Scandinavia As,  
Filial Finland  
Lauttasaarentie 54 B  
Fin-00201 Helsinki, FINLAND  
TEL: (9) 682 4020  
UN ITED KIN GDO M  
N O RTH AMERICA  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
TEL: (022) 498 3079  
IN DO N ESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
CAN ADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (0604) 270 6626  
CO STA RICA  
JUAN Bansbach  
Instrumentos Musicales  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
UNITED KINGDOM  
TEL: (01792) 700139  
GERMAN Y  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844 Norderstedt,  
GERMANY  
MIDDLE EAST  
KO REA  
Roland Canada Music Ltd.  
(Toronto Office)  
Unit 2, 109 Woodbine Downs  
Blvd, Etobicoke, ON  
M9W 6Y1 CANADA  
TEL: (0416) 213 9707  
TEL: (040) 52 60090  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
CHILE  
Comercial Fancy S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: (061) 43-5400  
MALAYSIA  
BENTLEY MUSIC SDN BHD  
140 & 142, Jalan Bukit Bintang  
55100 Kuala Lumpur,MALAYSIA  
TEL: (03) 2144-3333  
TEL: 211 005  
U. S. A.  
EL SALVADO R  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
OMNI MUSIC  
HUN GARY  
75 Avenida Norte y Final  
Intermusica Ltd.  
Alameda Juan Pablo  
Edificio No.4010 San Salvador,  
EL SALVADOR  
,
Warehouse Area DEPO’ Pf.83  
H-2046 Torokbalint, HUNGARY  
TEL: (23) 511011  
PHILIPPIN ES  
TEL: (323) 890 3700  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
TEL: (02) 66-9426  
TEL: 262-0788  
IRAN  
MOCO, INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
IRELAN D  
Roland Ireland  
Audio House, Belmont Court,  
Donnybrook, Dublin 4.  
Republic of IRELAND  
TEL: (01) 2603501  
MEXICO  
TEL: (02) 899 9801  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico D.F.  
MEXICO  
TEL: (021) 285-4169  
As of January 1, 2002 (Roland)  
TEL: 668-0480  
02780689  
’02-3-A3-41N  
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Ad d itio n a l Fu n ctio n s o f th e Fa n to m a n d  
Ch a n g e s in O p e ra tio n  
Lin k e d se ttin g s fo r Lo o p m o d e  
Un d o a n d Re d o in th e  
MULTITIMBRE PLAY scre e n  
Se e p p . 1 3 9 , 1 2 5 , 1 3 0 in th e O w n e r’s Ma n u a l  
Se e p . 1 0 9 in th e O w n e r’s Ma n u a l  
In the Loop window, you can now select the loop modes  
(POINT, 1 MEAS, 2 MEAS, 4 MEAS, 8 MEAS, 16 MEAS,  
SONG ALL).  
After editing Patch or Volume settings in the MULTITIMBRE  
PLAY screen, you can revert to the original value (Undo), or  
set the edited value again (Redo).  
To revert to the original value, hold down [JUMP] and press  
[INC] or [DEC]. To set the edited value again, hold down  
[JUMP] again and press [INC] or [DEC].  
The new Loop window  
Co p y b e tw e e n p e rfo rm a n ce s a n d  
m u ltitim b re s  
The selection here is linked with both Loop Play and Loop  
Recording. In other words, the settings you make in the Loop  
window will be applied to the Loop settings for playback, as  
well as to the loop settings for recording in the Recording  
Standby window.  
Loop on/ off settings are also linked between the various  
PATCH PLAY, PERFORMANCE PLAY, and MULTITIMBRE  
PLAY screens, and in the Loop, Song Edit, and Recording  
Standby windows.  
Se e p p . 9 2 , 1 1 3 in th e O w n e r’s Ma n u a l  
In the Performance Copy window and Multitimbre Copy  
window, an “All” setting has been added to Mode. When  
you use this mode, all name, effect, and part settings can be  
copied between performances and multitimbres.  
N e w ty p e a d d e d to p e rfo rm a n ce  
a n d m u ltitim b re in itia lize  
Ca te g o ry n a m e d isp la y in th e  
MULTITIMBRE PLAY scre e n  
Se e p p . 9 1 , 1 1 2 in th e O w n e r’s Ma n u a l  
In the Performance Initialize window and Multitimbre  
Initialize window, a new “SOUND CONTROL” selection has  
been added to the Type field. This lets you set the following  
parameters for the specified part (Part: All, 1–16) to the  
stored value (Value: STORED) or the factory-set value  
(Value: DEFAULT).  
Se e p p . 1 0 6 , 3 4 in th e O w n e r’s Ma n u a l  
If the Patch List window or the Rhythm List window are set  
to display sorted by categories (i.e., when [7 (Ctg)] has a  
check mark () assigned), the category name for the selected  
patch will be displayed in the MULTITIMBRE PLAY screen.  
fig.03  
Cutoff Offset  
Resonance Offset  
Release Time Offset  
Vibrato Rate  
Attack Time Offset  
Decay Time Offset  
Vibrato Depth  
Vibrato Delay  
fig.04  
Q u a n tize a ll tra ck s a t th e sa m e  
tim e  
Se e p . 1 4 0 in th e O w n e r’s Ma n u a l  
In the Track Edit (Quantize) window, you can now select  
“All” for Track (target track).  
This allows you to simultaneously perform quantization on  
all tracks: phrase tracks 1–16, beat track, and tempo track.  
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Ch a n g e s in th e Re co rd in g Sta n d b y w in d o w a n d h o w to sta rt re co rd in g  
Se e p . 1 2 9 in th e O w n e r’s Ma n u a l  
In the Recording Standby window, the functions assigned to the [1]–[8] buttons have been expanded and modified.  
Recording Standby window before the change  
Recording Standby window following the change  
Settings in the Metronome window are linked with the  
Sequencer group settings in the System Edit window.  
Button name  
Function  
[3 (Metronome)]  
[4 (RecSel)]  
[8 (Start)]  
Open the Metronome window  
Open the Recording Select window  
Start recording (the Realtime Recording window  
will appear)  
[STOP/ PLAY]  
*Outside the Recording  
Standby window  
Start recording (the Realtime Recording window  
will not be displayed)  
Sw itch in g b e tw e e n Re co rd in g a n d Re h e a rsa l m o d e s, a n d sh o w in g o r h id in g th e  
Re a ltim e Re co rd in g w in d o w  
Se e le ft co lu m n o n p . 1 3 2 in th e O w n e r’s Ma n u a l. Th e o p e ra tin g p ro ce d u re in “ Au d itio n in g So u n d s  
o r Ph ra se s W h ile Re co rd in g (Re h e a rsa l Fu n ctio n )” h a s ch a n g e d .  
When the Recording Standby window is displayed, pressing [8 (Start)] causes recording to begin with the Realtime Recording  
window displayed, while pressing [STOP/ PLAY] causes recording to begin without the Realtime Recording window  
appearing. Subsequently, you can switch between recording and rehearsal modes, and between showing/ hiding the Realtime  
Recording window as shown in the diagram below.  
Recording (with the Realtime Recording window displayed)  
Rehearsing (with the Realtime Recording window displayed)  
Rehearsing  
Recording  
Press [8 (Rehersl)]  
Press [8 (Record)]  
Press [REC]  
Press [REC]  
Recording (with the Realtime Recording window hidden)  
Recording  
Rehearsing (with the Realtime Recording window hidden)  
Rehearsing  
Hold down [SHIFT]  
and press [REC]  
40455589  
’01-11-C3-21N  
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