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		 __________ T H E   
					/\ _________ ____   
					\ \_____ \ /\ ____\/\ \   
					\/_____/ / \ \ \___/\ \ \   
					/ / \ \ \___ \ \ \   
					/ /_____ \ \ __\ \ \ \   
					/\   
					\ \_________\ \ \_______\\ \________\ \______/ \ \__\\ \__\   
					\/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/   
					L E G E N D   
					_________ _________   
					/\ __ \ /\ ___ \   
					O F   
					\ 
					\ \ \ \ \ \ \ \ \   
					\ \ \ \ \ \ \__\ \   
					\ \ \ \ \ \ ___ \   
					\ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \   
					-= A L I N K T O T H E P A S T =-   
					,----------------------------------------------------------------------   
					. 
					| 
					| 
					FAQ/Walkthrough || Version 1.13 || June 18, 2004   
					|----------------------------------------------------------------------   
					| 
					| 
					| 
					| 
					| 
					by Michael Gonzalez (Coffee) <[email protected]>   
					
					'----------------------------------------------------------------------   
					' 
					Contents:   
					1) Introduction   
					2) Story   
					3) Controls   
					4) Walkthrough   
					5) Bosses   
					6) Heart Piece Locations   
					7) Items   
					8) Secrets   
					9) Credits & Info   
					Version 1.13 (06/18/2004)   
					- Changed email address (Gmail!)   
					Version 1.12 (03/13/2003)   
					- Removed game credits to avoid controversy :P   
					Version 1.11 (11/25/2002)   
					- Formatting changes   
					- Updated website URL   
					Version 1.1 (11/17/2002)   
					- Added game credits   
					Version 1.0 (03/30/2001)   
					- Ladies and gentlemen, the FAQ is done   
					Version 0.9 (03/23/2001)   
					- Walkthrough *almost* complete   
					- Heart Pieces are complete   
					- Expect another update very very soon!   
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				-= THE CREATION OF HYRULE =-   
					According to the Hylian scrolls, the mythical gods descended from a   
					distant nebula to the world and created order and life. The God of   
					Power   
					dyed the mountains red with fire and created land. The God of Wisdom   
					created science and wizardry and brought order to nature. And the God   
					of   
					Courage, through justice and vigor, created life - the animals that   
					crawl the land and the birds that soar in the sky. After the gods had   
					finsihed their work, they left the world, but not before creating a   
					symbol of their strength, a golden triangle known as the Triforce. A   
					small but powerful portion of the essence of the gods was held in this   
					mighty artifact, which was to guide the intelligent life on the world   
					of   
					Hyrule.   
					Although it was an inanimate object, the Triforce had the power to   
					bestow three titles which gave the person who received them great   
					powers: "The Forger of Strength", "The Keeper of Knowledge", and "The   
					Juror of Courage". From its hiding place in the so-called Golden Land   
					where the Gods placed it, the Triforce beckoned people from the outside   
					world to seek it in the hope that someone worthy of these titles would   
					find it. With their magic infused blood, the Hylian people were endowed   
					with psychic powers and skill in wizardry. It was also said that their   
					long, pointed ears enabled them to hear special messages from the gods,   
					so they were heldin high esteem by many people in Hyrule. Their   
					descendants settled in various parts of the world and passed on their   
					knowledge and magical lore to all people. But in its passing, the lore   
					was often distorted or lost altogether.   
					-= GATES TO THE HOLY LAND =-   
					In Hyrule, there are many Hylian buildings which are mentioned   
					repeatedly in the legends. These buildings, which now lie in ruin, pale   
					shadows of their former splendor, are closely tied to the Triforce.   
					Some   
					were even said to house the Triforce...   
					If it were only a symbol of the gods, the Triforce would be coveted by   
					many. But a verse from the Book of Mudora (a collection of Hylian   
					legends and lore) made the Triforce even more desirable:   
					In a realm beyond sight,   
					The Sky shines gold, not blue.   
					There, the Triorce's might   
					Makes mortal dreams come true.   
					Many aggressively searched for the wish-granting Triforce, but no one,   
					not even the Hylian sages, was sure of its location; the knowledge had   
					been lost over time. Some said the Triforce lay under the desert,   
					others   
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				said it was in the cemetary in the shadow of Death Mountain, but no one   
					ever found it. That yearning for the Triforce soon turned to lust for   
					power, which in turn led to the spilling of blood. Soon the only motive   
					left among those searching for the Triforce was pure greed.   
					One day, quite by accident, a gate to the Golden Land of the Triforce   
					was opened by a gang of thieves skilled in the black arts. This land   
					was   
					like no other. In the gathering twilight, the Triforce shone from its   
					resting place high above the world. In a long running battle, the   
					leader   
					of the thieves fought his way past his followers in a lust for the   
					Golden Power. After vanquishing his own followers, the leader stood   
					triumphant over the Triforce and grasped it with his blood-stained   
					hands. He heard a whispered voice: "If thou has a strong desire or   
					dream, wish for it..." And in reply, the roaring laughter of the   
					brigand   
					leader echoed across time and space and even reached the far-off land   
					of   
					Hyrule. The name of this king of thieves is Ganondorf Dragmire, but he   
					is known by his alias, Mandrag Ganon, which means Ganon of the   
					Enchanted   
					Thieves.   
					-= THE IMPRISONING WAR =-   
					I do not know what Ganon wished for from the Triforce. However, in time   
					evil power begain to flow from the Golden Land and greedy men were   
					drawn   
					there to become members of Ganon's army. Black clouds permanently   
					darkened the sky, and many disasters beset Hyrule. The lord of Hyrule   
					sent for the Seven Wise Men and the Knights Of Hyrule, and ordered them   
					to seal the enterance to the Golden Land.   
					The Triforce, being an inanimate object, cannot judge between good and   
					evil. Therefore, it could not know that Ganon's wishes were evil; it   
					merely granted them. Suspecting that Ganon's power was based on the   
					Triforce's magic, the people of Hyrule forged a sword resistant to   
					magic which could repulse even powers granted by the Triforce. This   
					mighty weapon became known as the blade of evil's bane, or the Master   
					Sword. It was so powerful that only one who was pure of heart and   
					strong   
					of body could wield it. As the Seven Wise Men searched for a valient   
					person to take up the Master Sword, Ganon's evil army swarmed from the   
					tainted Golden Land into Hyrule and attacked the castle. The wise men   
					and the Knights Of Hyrule combined forces to wage war on this evil   
					horde.   
					The Knights took the full brunt of the fierce attack, and although they   
					fought courageously many a brave soul was lost that day, However, their   
					lives were not lost in vain, for they bought precious time for the   
					Seven   
					Wise Men to magically seal ganon in the Golden land. All of Hyrule   
					rejoiced at the victory that upheld peace and order over Ganon's evil   
					and chaos. This war, which had claimed many lives, became known as the   
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				Imprisoning War in stories told in later centuries.   
					-= THE COMING OF THE WIZARD =-   
					Many centuries have passed since the Imprisoning War. The land of   
					Hyrule   
					healed its wounds and the people lived in peace for a long time.   
					Memories of the vicious Imprisoning War faded over the generations...   
					So it is no surprise that no one was prepared for the new disasters   
					that   
					have recently struck Hyrule. Pestilence and drought, uncontrollable   
					even   
					by magic, revaged the land. The king of Hyrule, after counsel with his   
					sages, ordered an investigation of the Imprisoned Dark World (as the   
					Golden land had come to be known) but the wise men's seal was   
					apparently   
					intact. he offered rewards for anyone who could find the source of   
					these   
					troubles. In answer to these summons a stranger named Agahnim came and   
					quelled the disasters with a previously unseen form of magic. As a   
					reward, the king gave him a new position as chief advisor and heir to   
					the Seven. Masses proclaimed him their hero. Peace had returned to   
					Hyrule... or had it?   
					Of late, rumors have traveled their whispering path with alarming   
					frequency. Rumors saying Agahnim now rules the country with his   
					magic...   
					Rumors of strange magical experiments in the castle tower at night...   
					The people of Hyrule were gripped by dread.   
					-= PROLOGUE =-   
					One night, a girl's voice awakens you from your sleep.   
					She telepathically pleads.   
					You jump out of bed not knowing whether the voice was part of a dream   
					or   
					reality. Upon leaving your bed, you find your uncle, who should be fast   
					asleep at this time, preparing to go out, girded for battle.   
					"I'll be back by moring," he says as he departs. "Don't leave the   
					house."   
					You watch him leave with the family sword in hand and shield on arm.   
					This night is like no other... Who is Zelda? Where had your uncle gone   
					and for what reason?   
					And so, on an ill-fated night, a new chapter in the legend of Hyrule's   
					hero begins- a new chapter in The Legend of Zelda!   
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				,----------------------------------------------------------------------   
					. 
					| 3) CONTROLS   
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					' 
					Control Pad - With the Control Pad you can move your character in eight   
					directions including up and down stairs. It's also used for moving the   
					cursor in menus.   
					A button - A multi-purpose button. It's used for picking up objects,   
					running (when you get the Pegasus Boots), talking to people, swimming   
					(when you get the flippers), reading signs, grasping, and opening   
					chests.   
					B button - Using the sword. Press and hold the button to charge the   
					sword, then release for a spin attack. It's also used to confirm   
					choices on the menu screens.   
					Y button - After you assign a weapon to this button at the sub-menu   
					screen, press Y to use it.   
					X button - Press to view the overworld map. If you're in a dungeon,   
					you'll view a dungeon map.   
					Start - Press to switch to the Sub Screen. You can then select items to   
					be used with the Y Button or check the status of your equipment.   
					Select - The select Button lets you end the game and save data.   
					,----------------------------------------------------------------------   
					. 
					| 4) WALKTHROUGH   
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					'----------------------------------------------------------------------   
					' 
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<< RESCUE THE PRINCESS >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- LINK'S HOUSE --   
					"Help me. Please help me. I am a prisoner in the dungeon of the castle.   
					My name is Zelda. The wizard, Agahnim, has done something to the other   
					missing girls. Now only I remain. Agahnim has seized control of the   
					castle and is now trying to open the seven wise men's seal. I am in the   
					dungeon of the castle. Please help me."   
					Yes, your first task of the game is to save the princess. It's ironic,   
					I 
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				know. After you wake up, your uncle departs with the sword and tells   
					you   
					not to leave the house. Yeah right. Take the lamp from the treasure   
					chest and go out.   
					Guards are restricting your area to a little space in front of the   
					castle. Go north from your home and cross the bridge to the castle.   
					There's a guard blocking the main entrance, so follow the stone path to   
					his right and go around the side of the castle until the path comes to   
					a 
					dead end. Toss aside the bush (with the A button) and drop into the   
					hole.   
					-- HYRULE CASTLE --   
					You're now in the basement of Hyrule Castle. There's your uncle! Talk   
					to   
					him and he'll give you your basic sword and shield. Apparently, he dies   
					at this point (I'm assuming that he died, since you can't talk to him   
					anymore, but you'll strangely see him again at the ending). Go onward   
					to the next room. Go collect a blue rupee from the chest at the right,   
					and get some magic power from under the pots (you'll need this magic   
					for   
					the lamp). Go south and out the door.   
					You're back outside! Cut away a few bushes and enter the castle through   
					the main entrance, killing any guards you meet along the way.   
					Now this is royalty! The whole castle is swarming with guards, so   
					always   
					be prepared. Enter the door at the right side. Continue following the   
					red carpet until you reach some stairs leading down with some statues   
					at   
					the sides. Go down there into the Hyrule Castle dungeons.   
					Murder the guard in the room and collect the key that pops out of him.   
					Open the chest to get a map of the castle. You can press X at anytime   
					to   
					see it. You your key to open the locked door and continue. This is a   
					rather fun room. I like hitting the guards with the sword so that they   
					fall into the bottomless pit. Bwa ha ha! Ahem -- continue through this   
					straight-forward room and go through the door at the rop left.   
					Kill the lone guard in this room to open up the doors. Head to the room   
					at the right. Open the chest and you'll recieve the boomerang, one of   
					my   
					favorite items. It stuns enemies and returns to you without using up   
					any   
					magic. Try it out on this guard! Defeat him to get a small key, then   
					return to the previous room. Use the key to go north through the locked   
					door. Then keep going until you reach the large room of B3.   
					Defeat the green solder. To defeat this semi-boss with the ball and   
					chain, I suggest throwing pots at him. It's much quicker and safer that   
					way. When he's defeated, get the big key and use it to open up Zelda's   
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				cell. Talk to her. When she's done bitching, she'll follow you back up   
					to the first floor. Don't forget to get the rupees from that chest.   
					Make the journey all the way back to the first floor. You'll know that   
					it's the first floor when everything looks rich and royal again. Go   
					around to the large room you were in when you first entered the castle.   
					>From there, go up the stairs and north to the throne room. Go to the   
					back of this room and Zelda will give you instructions to help push   
					from   
					the left. Get to the left side and push it to the right to reveal a   
					secret passageway! Get in there.   
					This is apparently the sewer system. And it's pretty dark. You can't   
					see   
					more than a few feet in front of you. If you really want the whole room   
					to be lit up, use your lamp on the torch things in the rooms. Even that   
					light will go out in a few seconds. Beware of rats and go down the   
					stairs at the top right.   
					Snakes! Get past them and go even deeper down the stairs. The door here   
					is locked. Get the key from the chest at the right, then continue   
					north through the door.   
					After you get through the sewers, you'll be very close to the   
					sanctuary.   
					Be careful! Keep going, the door is at the north side of this room. In   
					the next room, the door is locked...and the key is in one of the rats.   
					Yeech. Defeat the rats until you find the one with the key, then   
					continue through the door.   
					Ahh...a fully lit room feels so refreshing after those dark sewers you   
					just went through. But this is no time to relax. Push aside the blocks   
					at the north side and continue up the stairs. Keep going until you get   
					to the room with two switches. There's no real need to defeat any rats.   
					The correct switch to pull is the one at the RIGHT. Walk up to it, hold   
					a, then pull back to open the door. Don't pull the switch at the right   
					unless you want it to rain snakes. Go through this final door and you   
					will finally be in the sancuary.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE FIRST PENDANT >>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- SANCTUARY --   
					Zelda and the sage will tell you a lot of stuff about what's going on   
					and what you should be doing next. The sage tells you to go to Kakariko   
					Village to meet the elder there. Before you do that, open the treasure   
					chest to get a whole heart container, bringing your total capacity up   
					to   
					4 hearts. Now get out of the sanctuary.   
					Hey, it stopped raining. Follow the first path south, then head west.   
					Remember that you can always look at the map (press X) to check your   
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				position whenever you get lost. Right now you're going to the village   
					at the west side. Follow the dirt path until you get there.   
					-- KAKARIKO VILLAGE --   
					There are a lot of things for you to do in Kakariko Village. I'll just   
					discuss the important ones...   
					Get a bottle:   
					At the south side of the village there's a long vertically aligned   
					house. This is some kind of bar. There's a back entrance to this house,   
					even if you can't see it. Go in there through the back door. Toss aside   
					the pot and open the treasure chest...there's a bottle inside! This   
					will   
					be useful for storing all kinds of neat stuff.   
					Get another bottle:   
					In the village there's a merchant sitting on the floor selling a wide   
					variety of goods. Well, actually, all he sells is bottles...and he only   
					has one for the low low price of 100 rupees. If you have the money, get   
					it from him! If not, just come back later.   
					Get the bug catching net:   
					In the center of the village, there's a house with a blue roof and   
					bushes growing beside it. Inside, there's a sick boy in bed. If you   
					have   
					a bottle, and only if you have a bottle, he will give you his bug   
					catching net. This is useful for catching bugs or faries.   
					Go to the elder's house:   
					At the top of the village there's a long house with a red roof and two   
					doors. Enter the door at the right. This lady here isn't the elder,   
					although she is very old. This must be his wife. She tells you a bunch   
					of stuff, but nothing useful at all. There's another boy in the village   
					that watches over the chickens. He knows where the elder is, and he'll   
					even mark his location on your map...   
					Okay, that's all the important stuff in the village. Now it's time to   
					go   
					meet Sahasrahla.   
					-- GOING TO THE EASTERN PALACE --   
					Exit Kakariko Village from the south. Continue going south, then follow   
					the dirt path going east. Continue going east...past your house...then   
					go north across the bridge. Immediately follow the dirt path going   
					east,   
					then go up to enter the maze-like ruins surrounding the Eastern Palace.   
					You should probably talk to Sahasrahla first. Make your way through   
					these maze-like ruins to find his house (it should be marked with an   
					'X'   
					on your map if you talked to that boy). After talking with him, you can   
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				bomb the wall at the back to find a secret room with a lot of rupees.   
					Leave his house.   
					Now go on to the Eastern Palace. It's at the north-east corner of these   
					ruins. It should be easy enough for you to get to by yourself (meaning   
					I'm too lazy to give you directions). Those statue guys that come to   
					life, although they just seem to bounce off of your sword, can be   
					defeated if you hit them enough. They can also be stunned by the   
					boomerang. Now it's time to enter the first dungeon...   
					-- THE EASTERN PALACE --   
					First, pick up the pot in front of you, revealing a switch. Step on   
					that   
					switch to open the door. Go ahead to the next room. Defeat these   
					pitiful   
					enemies and step on the tile that sticks out to open the doors.   
					Proceed...   
					There are cannonballs coming out from the other side of the room.   
					Occasionally, a hugecannon ball comes out. You need to go through that   
					corridor moving left and right to avoid that cannonballs. When the big   
					cannonball comes at you, hide in the little spaces at the sides. When   
					you get to the end, you can take the path at the left to get to a chest   
					and pots with LOADS of rupees! Then go back and exit the room through   
					the north exit.   
					Take the left path when you get to a fork. Toss aside the pots, hit the   
					raised tile to open the door, and continue to the next room. Defeat the   
					skeleton guys (a.k.a. Stalfos) if you want to, then go right on ahead   
					to   
					the next room.   
					Ack! Stalfos popping out of the ground! You need to kill all four of   
					them to open up the doors again. I find it more convenient to throw   
					pots   
					at them. A single pot is all it takes to send them to the afterlife. Go   
					north to the next room.   
					The chest here holds the compass, absolutely worthless if you're using   
					this FAQ. In the next room, you can use the triangle tile to contact   
					Shahasrahla. Go on to the big open room. You can't open that chest   
					unless you have the big key, which you do not, so just go on to the   
					next   
					room.   
					Soon you'll get to a circular shaped dark room. Those red bubble things   
					are chasing you around, so don't waste time. You need to hit the switch   
					to open the door at the right, then go in. One of the pots at the right   
					holds a small key. Get it, and return to the previous room. Go around   
					and use the key to go through the locked door at the left.   
					Continue until you get to a room with red bubbly things spinning around   
					a pot. You need to defeat every enemy in this room (besides the bubbly   
					things). Defeat the two Tangela-like enemies, the two stalfos, and the   
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				cyclops. To defeat the cyclops, you need to wake him up and hit him in   
					the eye. It takes a lot of hits, but he'll die eventually. Now that the   
					red bubbly things are away from the pot, lift it to reveal the switch.   
					Step on the switch to make a chest appear. Then open the chest to   
					finally get the big key. Use it on the locked door at the top of the   
					room.   
					Push the block and continue up, then go right to be back in the big   
					open   
					room. Now that you have the big key, open up the big chest to find...   
					the Bow! Stalfos will drop from the sky and the heads will chase you.   
					Quickly go up through the big door at the north side.   
					Another dark room! Defeat the "Tangelas" to get them out of your way.   
					One of the cyclopses has a small key. Defeat them and get that key. Use   
					it to enter the door at the top-left.   
					Throw away the bottom-left pot to reveal a switch, then step on it to   
					open the door. Continue to the next room. Try out your bow and arrows   
					on   
					these cyclopses. It only takes a single arrow to the eye to take him   
					out. Hit the switch at the bottom, then proceed...   
					Ahh! Cannonballs everywhere! Be careful and hit the upper-left switch,   
					then go on. Kill both of the stalfos and the red cyclops (you need two   
					arrows for him).   
					Kill all six "tangelas" and the two red cyclopses. Perhaps it would be   
					easier and safer if you brought them down and seperated them before   
					attacking. If you need supplies, check the pots all around the room.   
					If you're all set, go to the next room for the boss: ARMOS KNIGHTS. See   
					the boss section for all the juicy erotic details about defeating them.   
					After the battle, get the heart containter and the pendant of courage.   
					Two pendants remain! You are transported out of the Eastern Palace...   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE SECOND PENDANT >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GETTING THE PEGASUS BOOTS --   
					Before anything else, you should return to Shahasrahla's house. (note:   
					now you can kill the Armos statues with a single arrow). Now that you   
					have the pendant of courage, he will give you the very useful pegasus   
					boots (hold A for a short while to use them). He also tells you more   
					about "the legend". Now it's time to get to book of Mudora.   
					-- GETTING THE BOOK OF MUDORA --   
					Get out of the Eastern Ruins and go all the way back to Kakariko   
					Village   
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				(I'm sure you remember the way). In the area a little bit south of the   
					village, there's a house with a book above the door. This is the   
					library. Go inside...   
					See that green book on top of the shelf? That's the Book of   
					Mudora...and   
					you can't reach it! It's wierd how such a simple problem like this can   
					become so hard to solve in the game. Ram into the shelf with your newly   
					aquired Pegasus Boots and it wll drop to the floor. Yahoo! Now you have   
					all the items you need to get through the Desert Palace.   
					-- GOING TO THE DESERT PALACE --   
					Now it's time to go to the second dungeon. Go to your house (you know   
					where your own home is, don't you?), then go straight south from there   
					to a swampy grassy place. From there, head west until you get to the   
					desert (you'll know it's the desert because there's sand, duh).   
					Go through the desert and avoid the enemies (or fight them if you want,   
					I don't care either way). Keep going until you reach a big dark-green   
					platform that is the entrance to the desert palace. It's found on your   
					map. There's an ancient Hylian inscription on the stone slab in the   
					middle. You can't read it normally, so you need to use the book of   
					Mudora to translate. "To open the way to go forward, make a wish here,   
					and it will be granted". Link makes his wish and miraculously, the   
					stone   
					heads move around, uncovering the entrance. Go right ahead to enter   
					your   
					second dungeon, the Desert Palace...   
					-- THE DESERT PALACE --   
					Go up until you get to a laser-eye statue. This statue has an eye that   
					goes around it, and a laser shoots out of the eye when it's facing you.   
					Be careful around him...a hit from that laser takes away an entire   
					heart! Toss aside the pots at the left and continue through the north   
					door.   
					Be careful around these enemies, defeat them if you want. Throw away   
					the   
					pot at the top center to reveal a switch, then step on the switch to   
					make a chest appear, then open the chest for the map. Go back down to   
					the large room.   
					Go the the upper left corner of this room, then go through the north   
					door. Be careful with the laser-eye statue! To get that key on the   
					torch, ram into it with the pegasus boots. Collect the key and return   
					to   
					the previous room.   
					Go around to the left side of this large room and use your small key to   
					enter the locked door. In this room, kill all the enemies (except for   
					Mr. Laser-Eye) to open the door. Get the compass from the chest, then   
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				continue on to the next room. It can be a little tricky to get past   
					those cannonballs shooting across the room, so be careful about that.   
					Open the chest to recieve...the big key! Go back down (past those damn   
					cannonballs again) until you're back at the large room.   
					Go around to the upper-left corner of the large room, then enter the   
					door at the left. Another laser-eye statue! Lift up the pot at the   
					upper   
					left of the statue to reveal a switch, then step on it to open the   
					doors. Go to the next room. Open the big chest to recieve the power   
					glove. This useful item allows you to pick up stones and other heavy   
					stuff. Return to the large room.   
					Go down to the bottom-left corner of the large room, then go left to   
					the   
					next room. If you push the third block from the left, you can open the   
					door and go north to a room full of fairies! I suggest filling up your   
					bottles with them (catch them with the bug-catching net). If you're   
					done   
					with them, go south to the outside...   
					You can continue going south along the ledge to get an easy piece of   
					heart. Then go north, to a cave surrounded by stones. Now that you have   
					the power glove, you can pick up these stones and uncover the entrance   
					to that cave! Go inside...   
					This is the second part of the Desert Palace dungeon. Push the center   
					block of the right group of blocks to open the door and continue.   
					Magical tiles come out of the floor and start attacking you! Protect   
					yourself from them by hitting them with the sword or just by getting   
					out   
					of their way. Lift the pot in the bottom-left corner to get a small   
					key,   
					and use it to open the north locked door.   
					Keep going. Once again, defeat all the enemies in the room to open the   
					door. The next room is infested with those laser-eye statues. Be very   
					careful around here. There's a key hidded under one of the pots. Find   
					it   
					and use it to open the locked door at the north side.   
					Here's another room with those crazy flying tiles. The key is hidden in   
					the upper-right pot. Use it to go on to the next room. Now defeat this   
					red cyclops with two arrows to his eye. A dead end? Nope. Use your lamp   
					to light the four torches in this room. The whole wall moves aside to   
					reveal a big door.   
					Go through this door to face the boss: LANMOLAS. As usual, the details   
					about them are in the boss section. When you're all done playing with   
					them, pick up the heart container and the pendant of power. Only one   
					pendant remains! You are transported out of the Desert Palace...   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE THIRD PENDANT >>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				-- GETTING THE MAGIC POWDER --   
					I think right now would be an appropriate time to get the magic powder.   
					The magic powder is a completely optional item that can come in handy   
					very often in your adventure. If you already got the magic powder, you   
					can skip this part.   
					Go to the Lost Woods north of Kakariko Village. Look around the forest   
					until you get to a mushroom squirming around. You can find it right in   
					the center of the forest. Pick it up.   
					Now exit the forest. Head east on the dirt path, passing the Sancuary,   
					and cross the wooden bridge. Go north and follow the path until you get   
					to a little hut with a witch standing by the entrance. This witch wants   
					your mushroom. Give it to her by using it on her like an item. "Come   
					back to the shop later for something good".   
					Follow the path back one screen, then immediately come back and enter   
					the which's hut. There's your magic powder. Pick it up! This is useful   
					for making the red bubbly enemies turn into fairies, and for doubling   
					you magic capacity later in the game.   
					Your next task is to get the flippers.   
					-- GETTING THE FLIPPERS --   
					Go to the north-east part of Hyrule until you reach the Witch's Magic   
					Shop. Pass that and you'll find a huge rock blocking your way. No   
					problem...you have the power glove, remember? Pick it up with the A   
					button and toss it aside. When you get to a bunch of green rocks   
					blocking the path, dash into them with the pegasus boots.   
					Keep going on the path until you reach the water area. Then go north to   
					reach the Zora's Waterfall area. This place is infested with little   
					Zoras that shoot fireballs at you. Be careful. Since you don't have the   
					flippers yet, you can only stay on shallow water.   
					When you reach a fork in the path, go north. When you get to another   
					fork, take the lowest route. Continue until you reach a big waterfall.   
					*rumbling sound*. Introducing......King Zora! Tell him you want the   
					flippers. This capitalist bastard isn't letting them go for free.   
					You'll   
					need to pay a whopping 500 RUPEES! That's a lot of money, but you'll   
					need to pay up. These flippers allow you to swim in deep water.   
					Before you leave this place, look around for the piece of heart.   
					-- GETTING SOME UPGRADES --   
					Now keep going south until you reach the land. But first, go to the   
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				small waterfall at the top-left. You can go inside it to find a cave!   
					When you get close to the pool of water you'll be asked if you want to   
					throw something in. Say yes, and throw in the boomerang. A fairie   
					appears! When she asks if you were the one who threw in the boomerang,   
					answer yes. Because you're an honest person, she'll give back an even   
					better one. The red boomerang can reach all the way across the screen!   
					Next, throw in your shield. Do the same process and the fairie will   
					give   
					you the red shield. This one can protect you from fireballs.   
					-- GOING TO THE TOWER OF HERA --   
					Now it's time to head for the third dungeon of the Light World: The   
					Tower of Hera. From Kakariko Village, head north-east around the edge   
					of   
					the Lost Woods. After you pass a V-shaped group of trees, there's a   
					sign   
					that reads "Do not enter Death Mountain without the King's   
					permission!".   
					Toss aside the large green stone there and enter Death Mountain.   
					Ack! It's dark again! Drop down the ledge and go right until you meet a   
					lost old man. He's going to go with you up Death Mountain. Go right to   
					the next room. Make your way through this room and listen to what the   
					old man's has to say.   
					When you get outside, go right until you reach a little cave. You'll   
					leave the old man here...and he gives you the magic mirror! If you ever   
					need to refill your hearts, come here and talk to the old man to have   
					your energy restored. You also get the option to start here when you   
					turn on the SNES.   
					Continue going right, then up the ladder. When you get to a cave,   
					ignore   
					it and go left. Take note of the next cave you get to. Whenever you   
					need   
					to go back down the mountain, you go through this cave. Now go up this   
					tall ladder.   
					Go right, past the cave, until you get to a wierd looking warp. There   
					are a few warps like this hidden all around Hyrule. Entering them   
					brings   
					you into the Dark World. The Dark World is a sort of parallel universe   
					to the normal world. This world is ruled by Ganon and infested with   
					powerful monsters. To go back to the regular world (a.k.a. Light   
					World),   
					use the magic mirror that the old man gave you. But you cannot use it   
					to   
					go to the Dark World...you must use the warps to enter the Dark World.   
					So enter that warp. Since you do not have the Moon Pearl, which allows   
					you to retain your regular form in the Dark World, you have turned into   
					some kind of rabbit. When you are in the Dark World, you change into   
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				what is truly reflected in your heart and mind. Apparently Link is a   
					rabbit at heart.   
					Go left and stand in the Light colored floor where Spectacle Rock used   
					to be. Use the magic mirror there to go to the Light World, and you   
					should be standing on top of that rock. Collect the piece of heart and   
					drop down at the other side.   
					Now go right a little bit and climb the steps to enter the Tower of   
					Hera...   
					-- THE TOWER OF HERA --   
					Here's the 411 on those crystal orb thingys: All around this dungeon   
					(and many other future dungeons), there are crystal orbs. When you hit   
					them with the sword or boomerang, the blue and orange barrier blocks   
					will rise and fall. The orb also changes color to show which blocks are   
					lowered.   
					Okay, so hit the orb to make the blue blocks fall. Then go down the   
					stairs at your left. Defeat the enemies here if you want. Hit the orb,   
					get the small key, and hit the orb again to raise the orange blocks. Go   
					back upstairs.   
					Hit the orb to lower the orange blocks, then go north. Open this chest   
					to get the map. Go downstairs through the locked door at the top-left.   
					Here's more of those flying tiles. Guard yourslef from their attacks   
					until they're all done. Hit the crystal orb to lower the blue blocks,   
					then continue to the next room. Hit the orb (lowering the orange   
					blocks)   
					and go south to the next room. Defeat the stalfos here if you want,   
					then   
					light all four torches with your lamp. Open the chest that appears to   
					recieve the big key. Go north, hit the orb, go west, hit the orb, and   
					return to the second floor.   
					Now go upstairs again to the third floor. These enemies are a little   
					tricky to beat. You'll bounch off of them when you try hitting them   
					with   
					the sword. Be careful not to fall into the holes (you will return to   
					the   
					first floor if you do). It takes three hits to kill them. Defeat them   
					all in this room to open the doors, then continue to the next room.   
					Notice that star symbol on the ground? When you step on it, the holes   
					on   
					the floor change position. Make your way through this room and through   
					the big door at the top. Also make your way through the next room,   
					hitting the star symbols whenever necessary. Continue upstairs to the   
					fourth floor.   
					Open the small chest in the center of this room to get the compass. Go   
					up the stairs at the top-left to go to the fifth floor.   
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				Now hit the star symbol beside the turning fireball thingy so that a   
					2x2   
					hole appears in the middle near the top of the room. Drop into this   
					hole   
					*from the north* so that you will fall to the fourth floor...right in   
					front of the big chest! Open it to recieve this dungeon's treasure: The   
					Moon Pearl. Hit the star and go back up to the fifth floor.   
					Now go up the stairs at the top-right of this room to face the boss:   
					MOLDORM. Check the boss section for details, blah blah...you know the   
					routine. When you're done sending him to the afterlife, get the heart   
					container and the pendant of wisdom. You have all three pendants! You   
					are transported out of the Tower of Hera...   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<< BATTLE WITH AGAHNIM >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GETTING THE MASTER SWORD --   
					Go south and drop off the ledge, then go left. Climb down the tall   
					ladder and enter the cave right beside it. Go through this simplistic,   
					linear cave until you reach the outside again. Drop off the ledge to   
					the   
					grass.   
					Go north, passing the two lumberjacks, and east to enter the Lost   
					Woods.   
					Go in the general direction of north west. There are a lot of fake,   
					imitation Master Swords in the woods. But don't be fooled, there's only   
					one true Master Sword.   
					At the north-west corner of the woods, you'll come to a peaceful   
					clearing with animals and birds. There's the Master Sword. At this   
					point, I traditionally read the ancient Hylian inscription with the   
					Book   
					of Mudora. "The Hero's triumph on cataclysm's eve wins three symbols of   
					virtue. The Master Sword he will then retrieve, keeping the knight's   
					line true". Stand behind the sword and pull it out.   
					Shahasrahla contacts you telepathically. After chatting with him, let's   
					go leave this forest. But as you leave, another message comes. This   
					time   
					from Princess Zelda. She's being kidnapped! Get to the Sanctuary   
					immediately! (you know how to get there, don't make me spell it out for   
					you)   
					At the Sanctuary, you find Zelda gone and the Sage lying on the floor.   
					Seems like you came a second too late. The soldiers came and took Zelda   
					to the castle. Now you'll need to go back to the castle, where our   
					adventure began. This time, you can go in through the front door...   
					-- HYRULE CASTLE --   
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				Upon entering Hyrule Castle through the main entrance, go through the   
					door at the left side. Then go up the stairs and out the door to the   
					outside roof of the castle. Go right a little bit to find some kind of   
					magical barrier protecting the door. Your mighty new Master Sword can   
					get rid of this thing in a single blow. Let's proceed...   
					Take note that a beam of energy comes out of your sword when you have   
					full hearts. That's why it's especially useful to have full life and a   
					constant storage of fairies in your bottles.   
					Go straight through the first room. In the next room, defeat the two   
					guards to open the doors, then continue. Now defeat the two guards to   
					make a chest appear. Open it for a small key, then use it to open the   
					locked door and go on to the third floor.   
					I hate dark places. Go through this room through the door at the left.   
					The next room is a maze. You should light the torches with your lamp to   
					get a better view of things. Look around for the chest with the small   
					key, then use it to get through the locked door at the bottom-right   
					corner. Annahilate these guards and go up the stairs to the fourth   
					floor.   
					Still dark. Defeat these two guards (if you want). It's help ful to   
					stun   
					one of them with the boomerang so you'll be free to fight the other   
					one.   
					Get through the next room, careful not to fall into the pit. Kill the   
					guards in the next room to find a small key, then use it on the locked   
					door to go upstairs to the fifth floor.   
					Light at last...how refreshing! Defeat everyone in this room to open up   
					the doors, then continue. Repeat the process for the next room. The   
					guard in the center of the next room holds a small key. Defeat him to   
					get it, then use it to proceed to the next room. You can just ignore   
					all   
					three guards here and go upstairs to the sixth floor.   
					Move aside the statue and go ahead. Everything is really linear from   
					here on. In the next room, carefully walk over the narrow strips of   
					land   
					and go upstairs to the seventh and final floor...   
					In the next room, you finally meet the man you have heard so much   
					about,   
					Agahnim...and the princess! "Behold! The last moment of Princess   
					Zelda!"   
					He makes Zelda disappear, then goes behind the curtains. Ha! What a   
					dumb   
					place to hide! Cut down the curtains and follow him.   
					Now it's time to fight. I consider him to be a boss, so go check out   
					the   
					boss section for details on defeating him. After he is defeated, he   
					will   
					use his last ounce of energy to draw you into the Dark World...   
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				wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE FIRST CRYSTAL >>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Shaharsala contacts you telepathically and tells you where you are and   
					what you should be doing here. As he mentioned, this is the Dark World,   
					the same place you were when you went into that warp on Death Mountain.   
					You can use the magic mirror at any time to return to the Light World.   
					Your goal in the Dark World is to rescue the 7 maidens who are trapped   
					in 7 crystals that are hidden in 7 dungeons. The first one is the   
					Palace   
					of Darkness, and it's marked on your map. That's where you should go   
					first.   
					-- GOING TO THE PALACE OF DARKNESS --   
					Drop down from the pyramid and go east. Continue until you get to the   
					place where the Eastern Palace ruins used to be in the Light World.   
					Now,   
					the place is filled with bushes and plants that form a huge maze.   
					Upon entering this area, go right and follow the dirt path until you   
					come to a big arrow pointing at the bushes. Go inside them and come out   
					at the other side. You can just barely make out where you are when you   
					are under the bushes.   
					Continue on the path until you reach another entrance into the bushes.   
					Do NOT go inside there. Instead, continue left through those bushes. Go   
					up and right again. Enter the large mass of bushes, make your way   
					through them and emerge at the right side. If you went the right way,   
					you'll have a monkey following you! This is a rupee-loving monkey, so   
					give him 10 rupees to follow you.   
					Keep going until you reach the Eastern Palace at the northeast corner   
					of   
					this area. The entrance is closed, but Kiki will open it for you for   
					the   
					low low price of only 100 rupees. You really don't have any other   
					choice, so pay up and get in...   
					-- PALACE OF DARKNESS --   
					A word of warning before you begin: The dungeons you faced in the Light   
					World are nothing in comparison to what lies ahead in the Dark World   
					dungeons. If you found the previous dungeons difficult, prepare to be   
					overwhelmed.   
					Upon entering the dungeon, take the left path. Step on that raised tile   
					to open the door, then proceed to go north, then continue downstairs to   
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				the basement. Be careful to avoid the fireballs here! Lift the pot   
					(actually, a skull) at the bottom left corner, then step on the switch   
					under it to make the chest appear. Open the chest for a small key.   
					Return upstairs. Raise the upper left skull to reveal a switch, then   
					step on it to open the door. Go south to the room where you began.   
					Now take the right path. Step on the switch to open the door, then go   
					on   
					to the next room. Go straight through this room to go downstairs to the   
					basement. Enter the orange warp and you'll be transported to another   
					part of the dungeon. Dash into the south wall of this room to collapse   
					it, then go inside. Be careful around these jellyfish-like monsters,   
					they can shock you. Dash into the wall at the end and continue to the   
					next room.   
					These enemies can be a huge pain in the ass to defeat. They mimic your   
					every move. Easily defeat the two green ones with a single arrow to   
					each. The red guy is much harder, he shoots fire at you if you face him   
					directly. So what you need to do is shoot at the space *beside* him,   
					then quickly move to the side a bit so that the arrow hits him. The   
					door   
					opens when they're all defeated. Proceed to the next room.   
					Make your way over the moving floor, and be careful not to get hit by   
					the spikes or jellyfish. Go upstairs at the end.   
					Open the chest for the map. Bomb open the crack in the left wall, then   
					go inside and open the chest for a small key. Return to the previous   
					room. You can bomb open the crack in the right wall, then go inside for   
					a few fairies. Now backtrack your steps all the way to the entrance   
					room   
					of the dungeon.   
					This time, go north through the middle door. Use one of your keys to   
					continue north through this locked door. Avoid the jellyfish and the   
					turtle-like enemies. Take the left path until you get to a section of   
					the floor that is cracked. Use a bomb to destroy it, then fall inside.   
					Use your last key to enter the locked door and go upstairs. And inside   
					this chest is...the big key!   
					Drop off the ledge to the right. Pick up the skull at your left and   
					step   
					on the switch beneath it to make a chest appear. At this point, four   
					stalfos guys drop from the sky and their heads attack you. Skillfully   
					avoid them and open the chest for a small key. Now go in the orange   
					warp.   
					You're here again. Go upstairs and take the center path again to get   
					back to where you were before. This time, take the right path. Push one   
					of the blocks into the pit and continue north to the next room. Open   
					the   
					chest here for a small key. Now go to the arrow tile on the floor and   
					drop down to the next lower floor. Go up the stairs, left, then up   
					through the locked door.   
					You need to be quick here. Toss aside a pot and dash through the room   
					before the floor crumbles beneath your feet. When you reach the other   
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				side, go left through the locked door.   
					This room is a maze...and it's dark too. There are no torches to light,   
					so you'll need to rely on the weak light in front of you. Kill those   
					fire breathing enemies to get them out of your way. There's a chest in   
					the top-left corner with some bombs. Go to the chest in the bottom-   
					right   
					corner to get a small key. Make your way to the east wall where you'll   
					find a crack. Use a bomb to open the crack, then go inside. Open this   
					huge chest to find a tiny hammer inside. Now return to the maze room,   
					get through it and exit through the regular door.   
					Now go through the right door. Open the chest to get the compass. Now   
					go   
					down one of the stairs (they both lead to the same room). Rupees   
					galore! There's a total of 180 rupees here. One of the chests at the   
					bottom of the room has a small key, and the other has a single pathetic   
					arrow. Be sure to pick up the key, then go back upstairs. Go south   
					through the locked door.   
					To get past those spikes easily, lift the left skull and pass at the   
					left side. Open this chest for 5 rupees. Push the statue right and   
					continue south.   
					Now you are back in this room. Use the arrow tile to drop down to the   
					platform with all these bouncy enemies. Defeat all these enemies by   
					pushing them into the holes at the side (just to get them out of your   
					way). Go south and you should be able to see a crystal orb across the   
					pit. Hit it with the boomerang to lower the blue barrier blocks. Now go   
					to the next room at the right.   
					Hit the crystal orb. Go to the upper right corner of this room and get   
					rid of all the pots. The switch to open the door is under the pot at   
					the   
					very corner, but it won't stay down! You need something heavy to hold   
					it   
					down...so push the upper right stone statue so that it stays on top of   
					the switch to keep it down and hold the door open. Then go upstairs and   
					through the door.   
					It's another group of these annoying bitches. Defeat them just like you   
					defeated the other group, then go on.   
					Be careful to avoid the moving spike, and go to the right side of the   
					room where you'll find a green cyclops statue. There's something   
					suspicious about it... Shoot and arrow into it's eye to make the wall   
					at   
					the right move further, revealing a stairway! Go downstairs...   
					Bash these "Digletts" into the ground with your new Magic Hammer. You   
					can kill the turtle-like monsters by flipping them over with the   
					hammer,   
					then slashing away with the sword. Stand at the left side of the   
					lowered   
					orange barriers, then hit the crystal orb with the boomerang. Open the   
					locked door and go left to the next room.   
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				Get rid of this turtle and continue. Ack! A whole army of turtles! I   
					suggest lighting the torches so you can see better. These guys can be   
					really though to defeat. When they are all gone, go to the next room.   
					Push aside the upper-right block so you can enter the orange warp. Make   
					your way on this path, defeating any evil turtles you come by.   
					If you're ready, go through the big door to face this dungeon's boss:   
					KING HELMASAUR. Details are found in the boss section, as usual. After   
					defeating him, pick up the heart container and get your first crystal.   
					There are 6 more crystals to go. May the way of the hero lead to the   
					Triforce!   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE SECOND CRYSTAL >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Now that you have the Magic Hammer, you can explore almost all of the   
					Dark World. Now would be the perfect time to get the flute...   
					-- GETTING THE FLUTE --   
					There is an area on the land at the north-west of Lake Hylia where you   
					find nine purple pegs sticking out of the ground. Bash them into the   
					ground with the hammer so you can pass through.   
					Continue going left on the dirt path...past your house (which is now a   
					bomb shop, by the way)...until you get to the center of a grove of   
					trees   
					where there used to be a boy playing the flute in the Light World. Now   
					there's just a wierd armadillo guy. This is actually the flute boy. He   
					wants you to find the flute for him. Talk to him and get the shovel.   
					Use   
					the magic mirror to go the light world.   
					He said he buried it with some flower seeds. By now those seeds have   
					grown into flowers. Use the shovel to dig into the flowers at the upper   
					left corner. After you find the flute, get it and go back to the Dark   
					World.   
					Talk to the armadillo man again. Since he can't play it anymore, you   
					can   
					keep it. Play it in front of him one last time and he will turn into a   
					tree.   
					Use the Magic Mirror to go to the Light World, then go to Kakariko   
					Village. The flute boy's father is asleep in the bar, you can play the   
					flute to him if you want to. Go to the chicken statue at the center of   
					the village. Play the flute in front of it. Behold, the rooster is   
					free!   
					It looks more like a duck actually. Now you can play the flute anywhere   
					in the Light World and this duck can transport you to any of 8 points   
					on   
					the map.   
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				-- GOING TO THE SWAMP PALACE --   
					Return to the Dark World. Go to the Dark World's equivalent of the   
					"Swampy Marsh Place" (the swamp area south of the bomb shop). Go to the   
					structure at the south of this area, then use the magic mirror to go to   
					the Light World.   
					Enter the structure. Push the blocks aside and proceed to the next   
					room.   
					Pull the switch at the right to open the gates and release the water.   
					Now go back outside.   
					Enter the sparkling transporter, then enter the structure again.   
					Welcome   
					to the second dungeon of the Dark World: The Swamp Palace.   
					-- THE SWAMP PALACE --   
					If you did everything correctly, the canals should be filled up with   
					water. If they're dry, see the steps that I gave in the paragraphs   
					above.   
					Hop into the water, swim left a little, and climb up to dry land. Get   
					past the spike thingy and defeat the three enemies in the water to make   
					a chest appear. Open it for a small key. Use it to get past the locked   
					door.   
					Now downstairs, go to the little strip of dry land at the left. Bomb   
					the   
					cracked wall and go inside. Open the chest to get this dungeon's map!   
					Return to the previous room. While you avoid the fireballs from the   
					statue, lift the pots (skulls) until you find a small key under one of   
					them. Then go through the locked door at the bottom-left.   
					Make your way past these monsters and go down the stairs. Head straight   
					forward to the next room, then lift the skull-pot to find a small key.   
					Return to the previous room, go up the OTHER stairs, and through the   
					locked door. Bash the Digletts with the magic hammer, then push the   
					switch from the right side. This releases the water and fills up the   
					canal! Go to the south room, hop into the water, and climb up at the   
					left. Continue to the next room.   
					Climb down the stairs and go down to the south room. Go right and   
					follow   
					the path around. Be careful to avoid those orange monsters...you lose   
					TWO hearts for touching them. Ouch! Push the block right to make a   
					chest   
					appear, then open it for the compass. Return north to the large room.   
					Climb the stairs at the south-west corner and go through the door. Deja   
					vu? No, this is a completely different room. Climb downstairs and head   
					forward to the next room, then lift the skull-pot for a small key.   
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				Backtrack to the large room.   
					This time, climb the stairs at the north-west corner and enter the   
					locked door. Hit the crystal orb from over the wall and push the switch   
					to release the water. Now hit the orb AGAIN to raise the blue blocks.   
					Go   
					east to the large room.   
					Climb the south-west stairs once again and enter the door. Hop into the   
					water, swim left a little, then climb onto dry land. Go through this   
					door. Climb down the stairs. Now you need to push aside these blocks so   
					you can pass through. First push the bottom block left, then push the   
					center block up. Now proceed up the stairs to the first floor.   
					Push aside the block. Be careful, there's a lot of enemies in this   
					room!   
					At the RIGHT side of the room, push away the block and drop into the   
					hole. Go to the room at your right, then open the chest to   
					recieve...the   
					Big Key!   
					Go to the previous room and drop off the ledge. Make your way south, up   
					the stairs, then go east until you reach the large room with the Big   
					Chest in the center. Now that you have the Big Key, you can open that   
					chest and get one of the coolest items in the game: the Hookshot. This   
					item can grapple onto things and pull you towards it.   
					>From the center platform with the big chest, you can see a platform at   
					the right with a skull on it. Use the hookshot to get onto that   
					platform, then lift the skull at the right to get a small key. Return   
					to   
					the center platform. Now use the hookshot to get to the north platform   
					(from behind the chest). Enter the locked door.   
					Go left and lift the pot at the north-west corner. This switch holds   
					the   
					door open, but you need something to hold it down for you. Push the   
					statue onto the switch to hold the door open. But DON'T go in that   
					door... instead, go around to the right side and enter the left door   
					there.   
					Go through this corridor and downstairs. Push the switch. This opens   
					the drain and *empties* the water from the canal. Climb down the stairs   
					and into the door. Then go north to a room with lots of waterfalls.   
					Push the third block from the left to make a chest appear, then open it   
					to find...20 rupees. Blech. Go to the right side and enter the second   
					waterfall from the right. There's a passageway behind it. Continue   
					upstairs...until you get to a room with a big pool or water.   
					Immediately jump in the water, swim right and go to the place with the   
					skull. Lift it up to get a small key. By now an enemy or two is waiting   
					for you to return to the water. Try to avoid it, if possible. You can   
					blow up the cracked wall and enter a secret room where you'll find   
					hearts and other goodies under skull-pots.   
					If you're all set, enter the locked door and continue to the next room   
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				where you will face this dungeon's boss: ARRGHUS. Head for the Boss   
					Section of this FAQ for details. After you've defeated him, get the   
					heart container and the second crystal. There are 5 more crystals to   
					go.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<< THE THIRD CRYSTAL >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GOING TO THE SKULL DUNGEON --   
					Let's just go straight to the next dungeon, shall we? But to get to the   
					next dungeon, you'll need to pass through the Light World. Use the   
					Magic   
					Mirror to go to the Light World, then use the flute to go to Kakariko   
					Village (map point #3). Now go into the Lost Woods through the north-   
					west corner of the village. When you enter the Lost Woods, immediately   
					go right and south out of the Woods. You should come to an area blocked   
					off by a fence. Use your hammer to smash the pegs into the ground. Then   
					pick up the rock to reveal a transporter! Enter the Dark World...   
					Go north into the Dark World version of the Lost Woods. Follow the path   
					right. When you reach the 3 skulls CONTINUE going right. Then go north   
					and fall into the hole to enter the 3rd dungeon of the Dark World: The   
					Skull Dungeon.   
					-- THE SKULL DUNGEON --   
					[NOTE: In many places of the dungeon, a hand will drop down from the   
					ceiling and try to grab you. If you get caught, the hand will bring you   
					back to the place where you entered the dungeon. This can really be a   
					pain in the ass, so try extra hard to avoid that hand!]   
					>From the place where you land, go south. Toss away the three skull-   
					pots   
					and open the chest to recieve a small key. Now head for the upper-right   
					corner of the room and go straight through the locked door. Get rid of   
					the hardhat beetle by pushing him with your sword into one of the pits.   
					Step on the star symbol to rearrange the pits, then open the chest to   
					get the dungeon map. Go into the door at the left, then go south to the   
					outside.   
					Just north of where you come out, there's a 3x3 square of bushes. Cut   
					them down and drop into the hole in the center.   
					You'll land in the center of a circle of pots. Toss them away (and kill   
					that Helmasaur too). Step on the star symbol once to rearrange the   
					pits.   
					Blow open the crack on the left wall with a bomb. Go inside. Just pull   
					the switch here and...kablam! The entire south wall blows up! Go south   
					to reach the big chest (can't open it yet, you don't have the big key).   
					Use the hookshot over the pits to reach the other side. Then go outside   
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				once again.   
					Go through the two tunnels of bones at the north-west, then enter the   
					skull at the end to get back inside the Skull Dungeon.   
					Defeat the two electric jellyfish and the two mummies (and watch out   
					for   
					the falling hand!). Lift the pot in the center to reveal a switch. This   
					needs something heavy to hold it down. You can move the statue at the   
					right. Push it down a bit, then left, then PULL it back until it's on   
					top of the switch. Then proceed to the next room. Annahilate this small   
					army of enemies, then open the chest to get the Big Key! Return to the   
					previous room and go back outside.   
					Go through the two tunnels of bones again. Cut down the 3x3 block of   
					bushes and drop into the hole in the center (again).   
					Hit the star symbol only once, then go left through the hole you blew   
					open in the wall. Go south until you reach the big chest. Now that you   
					have the big key, open it and recieve this dungeon's treasure: the   
					Fire Rod. Once again, use the hookshot to cross the pit. Go outside.   
					Go through the two tunnels of bones yet again (this is the last time, I   
					promise). Enter the skull.   
					This time, go through the door at the left. Continue straight through   
					this room to the next one. Lift the pot at the upper-left corner to   
					find   
					a small key. Then go outside.   
					Go through the *left* tunnel of bones and you'll get to some kind of   
					skull of a monster. Whip out your fire rod and burn away its big nose   
					to   
					reveal an entrance (it took me forever to figure that one out). This is   
					another section of the Skull Dungeon. Go inside...   
					Go down the steps at the left. There are paths and wall hidden under   
					the   
					upper path, so it'll be confusing to get through this place. Make your   
					way north and enter the door at the upper-left wall. Make your way   
					south   
					through this room, avoiding the enemies as much as possible, and enter   
					the door at the bottom. Open the chest for a small key. Now backtrack   
					through the previous room and go back through the maze until you get to   
					the entrance. Go north on the upper path and through the locked door at   
					the end.   
					Here's detailed instructions on how to get through this room: Step   
					forward on the star symbol. Lift the pots, then go forward and step on   
					the stars at the center of the room. Now step on the star at the bottom   
					left corner. Go around (breaking the pots when necessary) and step on   
					the stars to the upper-right of the center stars. Next, hit the star at   
					the upper-right. And finally, you can exit the room.   
					First, kill ALL of the mummies in the room. Also destroy the two skull   
					pots. To open the door, you need to light the four torches, and the   
					only   
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				way to do that is with the fire rod. So light all four torches,   
					starting   
					from to bottom and working your way up. Then leave the room before one   
					of the lights goes out.   
					The next room may seem to be a dead end, but cut down the vines at the   
					north wall and you'll find a hidden door. In the next room, defeat the   
					enemies and you'll find a small key in the mummy. Open the locked door   
					and proceed to the next room.   
					Lift one of the pots and carefully slip by the spike trap. Then drop   
					into the hole and you'll fall right in front of this dungeon's boss:   
					MOTHULA. Go down to the boss section of this FAQ for details. After   
					you've defeated him, get the heart container and the third crystal.   
					There are 4 more crystals to go.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<< THE FOURTH CRYSTAL >>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Before you actually go for the 4th crystal, there's a few items you   
					should get. If you already have these items, just skip to the next   
					section.   
					-- GETTING ETHER --   
					Use the Magic Mirror to transport to the Light World. Then use the   
					flute   
					and let the rooster bring you to map point #1 (Death Mountain). Climb   
					all the way to the top of Death Mountain, just like you did when you   
					were going to the Tower of Hera. Go to the left side of the Tower of   
					Hera and cross that bridge to an island in the sky. Read the   
					inscription   
					on the stone tablet with the help of the Book of Mudora. You'll hold up   
					the Master Sword and recieve the power of Ether.   
					-- GETTING QUAKE --   
					Return to the Dark World. Go as far north-east as possible until you   
					reach the very north-east corner of the map (the place that used to be   
					the entrace to the Zora's Waterfall area). There you'll find a sign   
					that   
					reads "Curses to anyone who throws something into my circle of stones".   
					There's a circle of stones in the water to the left. Let curiousity get   
					the best of you: Throw something into that circle. Some kind of catfish   
					creature comes out and gives you the power of Quake.   
					-- GETTING BOMBOS --   
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				Still in the Dark World, go to the area south of your house (*cough*...   
					the Bomb Shop). The area where the 2nd Dark World dungeon is. From   
					there, go left to where the entrace to the desert should be.   
					Eventually,   
					you'll reach a dead end and an area enclosed by stakes. Go inside that   
					area and use the magic mirror. You should emerge in the Light World on   
					top of a ledge. Go one screen to the left and read the tablet with the   
					Book of Mudora. You'll hold up the Master Sword and recieve the power   
					of   
					Bombos.   
					-- GETTING THE ICE ROD --   
					Use the flute to warp to map location #5. From there, go north on the   
					dirt path. Continue until you reach a grassy area and a cave. There is   
					clearly a bombable wall to the left of that cave. Use a bomb on it and   
					go inside. Go forward to the next room, then open the chest to get the   
					ice rod.   
					-- DOUBLING YOUR MAGIC POWER --   
					Go to Kakariko Village in the Light World. Go to the Smithy Shop (the   
					blacksmith shop, to the right of the Village). Go up the steps, right a   
					little, and smash the peg down with the magic hammer. Now fall off the   
					ledge and into the hole.   
					Go north to the next room. Sprinkle some magic powder into the red   
					stuff. This wakes up a bat. He will put a "curse" on you that   
					supposedly   
					cuts your magic power in half, but this is actually a good thing. Now   
					it   
					only takes half the energy as before when you use magic. It's just like   
					doubling your magic meter in Zelda: OOT.   
					-- GOING TO BLIND'S HIDEOUT --   
					Use the flute to go to Kakariko Village (map point #3). Now go into the   
					Lost Woods through the north-west corner of the village. When you enter   
					the Lost Woods, immediately go right and south out of the Woods. Use   
					your hammer to smash the pegs into the ground. Pick up the rock and   
					enter the Dark World.   
					Go south to the Village of Outcasts. In the place where the rooster   
					statue was in the Light World, there is now a gargoyle statue. Stand in   
					front of it and pull back on the pitchfork. It will vanish, revealing   
					the entrance to Blind's Hideout. Before you enter, I suggest you fill   
					up   
					your bottles with the red/blue potion from the magic shop (or with   
					fairies). You will need it.   
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				-- BLIND'S HIDEOUT --   
					This is a confusing place, so I'll try to make my instructions as   
					simple   
					as possible. Drop off the ledge to the lower area. Go north a bit, then   
					open the chest at the left to get the map. Then continue north to the   
					next room. The chest you see there contains a single red rupee. Staying   
					on the lower area, go around and go to the next room to the right. Then   
					go straight to the next room to the south.   
					Go up the steps to the upper area of the room. Make your way to the   
					treasure chest and open it to get the dungeon's compass. From that   
					point, drop down to the lower level and go to the next room to the   
					left.   
					Open this chest and you will find the big key.   
					Go to the east room, then go to the north room. Now climb the steps to   
					the upper area. Make your way to the north side of this room and go   
					through the door that requires the big key.   
					Go north through this room (defeating any Stalfos along the way). Lift   
					the skull pot at the upper-right corner to get a small key. Then go   
					back   
					down and go left through the locked door to the next room. I try to   
					avoid these enemies, a single touch from them costs you TWO hearts! Go   
					straight through this room and on to the next.   
					Defeat the cloud-like creatures in this room (just defeat the small   
					part   
					and the big one will disappear as well). You can sprinkle magic powder   
					on the red-bubble enemy to turn it into a fairy! Go left to the next   
					room. Make your way north over the conveyer belt (against the current),   
					defeating the enemies along the way. In the next room, get the small   
					key   
					from under the skull pot. Hit the crystal orb, then carefully slip past   
					the spike traps and go up the stairs.   
					Lift the bottom-right skull to reveal a switch, then step on it to open   
					the door. Continue on to the next room. Dash straight through this   
					corridor and go through the door to the next room.   
					The chest in the corner contains some bombs. Stand between the two   
					wooden tables and face north. Place a bomb on the ground, pick it up   
					(with the A button), and throw it forward. It should land on the cracks   
					and blow open a hole in the floor, allowing light to shine down to the   
					1st floor.   
					Now backtrack all the way to the first floor. Go to the room with the   
					long conveyer belt. From here, go to the room at the right (passing   
					over   
					the lowered blue block). Zip past this room and continue to the room at   
					the right. In this room full of conveyer belts, make your way to the   
					north side and go down the stairs to the basement.   
					Defeat ALL the enemies in this room to open the door, then go inside.   
					Go   
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				south in this room over the conveyer belts. Be extra careful not to   
					fall   
					off into the sides or touch the enemies (you can kill the jellyfish   
					from   
					afar with the hookshot). Go in the door at the right. Go straight right   
					through this room and you'll reach some kind of prison. Walk right   
					through all the locks (they don't require any keys) until you reach   
					what   
					*appears* to be the dungeon's maiden.   
					Doesn't this seem suspicious to you? This girl will follow you from now   
					on. Anyway, take the small key from the chest and backtrack to the room   
					with the long conveyer. This time, go through the locked door at the   
					left. Quickly whip out your hammer and smash one of the "digletts" into   
					the floor, then open the big chest to get this dungeon's treasure:   
					Titan's Mitt. Now quickly get out of the room before you get trapped in   
					the center. From the long conveyer belt room, go through the door at   
					the   
					upper-right...then go up the stairs to floor B1.   
					In the full-of-conveyer-belts room, lift the skull pot at the   
					upper-right corner to reveal a switch. Then step on the switch to open   
					the door at the right. Go inside.   
					Go north to a seemingly empty room. There's light shining in the center   
					because of the hole in the floor you blow open in the above level. Now   
					let's think for a moment: This is Blind's Hideout, and you just picked   
					up a mysterious girl from the basement. That girl is Blind the Thief.   
					And do you remember what the person in the Light World said? "Blind   
					HATES the light".   
					Go forward so that the light shines on the girl. She transforms and   
					reveals her true identity. It's this dungeon's boss: BLIND the THIEF.   
					See the boss section of this FAQ for details. After you've defeated   
					him,   
					get the heart container and the fourth crystal. There are 3 more   
					crystals to go.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE FIFTH CRYSTAL >>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- UPGRADING THE SWORD --   
					Go to the area a little bit south of the Village of Outcasts. You'll   
					find a frog man trapped in a cage of heavy skulls. Now that you have   
					the   
					Titan's Mitt, you can lift those dark skulls and free the frog. This is   
					actually the partner of the guy in the Smithy Shop! Talk to him to make   
					him follow you. Use the Magic Mirror to warp to the Light World, then   
					go   
					to the Smithy Shop for a sweet reunion.   
					Exit the house and enter again. Talk to one of them and ask him to   
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				temper your sword. At a price of only 10 rupees, they are being too   
					kind. After giving them your sword, leave the house and go around   
					Kakariko Village to pass the time. Then return and get your orange   
					upgraded sword.   
					-- GETTING THE 4TH BOTTLE --   
					After getting the level 3 sword, return to the Smithy Shop in the Dark   
					World. There's a purple chest in the ruins of that house, but you can   
					never open it because there is no key. Just take it with you.   
					This chest will continue to follow you unless you dash with the Pegasus   
					Boots. Use the Magic Mirror to transport to the Light World, then go to   
					the entrance to the desert where there's a person standing beside a   
					sign. This guy will open the chest for you as long as you promise not   
					to tell anyone. Inside the chest is your 4th and final bottle.   
					-- GETTING THE MAGIC CAPE --   
					Go to the graveyard in the Light World (it's just to the east of the   
					Sanctuary). At the upper-right corner of the graveyard, you'll find a   
					tombstone in an area enclosed by dark stones. Now that you have Titan's   
					Mitt, you can lift those stones. Most tombstones can be moved simply by   
					pushing, but not this one. You need to dash into it (pegasus boots) to   
					reveal a secret stairway...   
					At the end of the underground room there is a treasure chest with the   
					magic cape inside. When you use the magic cape, you become invisible   
					and   
					invinsible...just watch your magic mater.   
					-- GOING TO THE ICE PALACE --   
					In the Light World, use the flute and let the rooster bring to to map   
					point #8 (south of Lake Hylia). From there, jump into the lake and swim   
					to the island in the center of the lake, where there's a cave. Lift the   
					heavy stone in the center to reveal a transporter. Enter into the Dark   
					World. Then simply go down the stairs to enter the Ice Palace.   
					-- ICE PALACE --   
					[NOTE: You'll be using magic quite a bit in this dungeon, so I suggest   
					you have at least one bottle of the green potion. Here's a neat trick   
					to   
					do when you're low on magic: Freeze a monster with the ice rod, then   
					smash him with the hammer...a magic jar comes out!]   
					In the first room, the ice statue at the left comes to life an attacks   
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				you. Be very careful not to touch him because a single hit will cost   
					you   
					FOUR HEARTS! Magic flames will protects you in this icy dungeon: Use   
					the   
					fire rod to defeat him and open the door.   
					The light blue tiles in this room are slippery to walk on. You'll be   
					seeing more of them throughout this dungeon. Defeat the electric   
					jellyfish to find the small key hidden in one of them. Then go down the   
					stairs to B1. By the way, this dunegon goes all the way down to B7!   
					Step on the tile at the bottom left and continue to the next room. In   
					this cross-shaped room, push the block right and go to the south room.   
					Quickly kill all the green ducks here with the magic of bombos (or you   
					can kill them one by one if you want to conserve magic), then open the   
					chest to get the dungeon compass. Return to the cross-shaped room.   
					Push the block forward, step on the raised tile, and go on to the east   
					room. More green ducks! Kill them if you want. Lift the lower skull pot   
					to reveal a switch and step on it. Then go LEFT, back to the   
					cross-shaped room.   
					Step on the tile to open the doors. Push the block to the left, then go   
					through the north door. Hit the crystal orb to lower the blue blocks.   
					Now plant a bomb beside the crystal orb and go to the other side of the   
					blue blocks before the bomb explodes. Use another bomb on the cracked   
					floor to blow a hole in it. Then drop down to B2.   
					There are two Stalfos that you need to defeat in this room. But the   
					Stalfos can't be defeated with the sword alone. First, hit him with the   
					sword to make him collapse to the floor. Then plant a bomb on him to   
					finish him off. Defeat both of the Stalfos to open the door, then go to   
					the next room.   
					Carefully make your way through this room while avoiding the spikes.   
					The   
					conveyer belt changes direction every few seconds. Defeat the blue   
					jellyfish to find a small key in one of them. Make sure the crystal orb   
					is colored red, then go to the next room. Simply get around while   
					avoiding the fire chain. The switch to open the door is hidded under   
					the   
					skull pot at the bottom left. Go down the stairs in the next room to   
					reach B3.   
					Again, defeat all the green ducks in the room to open the door (with   
					the   
					help of bombos, if you have magic to spare). When you enter the next   
					room, DO NOT MOVE. The big spikey ball will NOT hit you if you stand in   
					the doorway. As the spikey ball moves back, go forward and into the   
					room   
					at the left. Make your way around the fire chain and go down the stairs   
					(it'll be hard to properly align yourself with the stairs due to the   
					slippery floor).   
					Now you're in B4. With the fire rod, defeat the two ice statues that   
					come to life and a chest will appear. Inside you'll find some bombs.   
					Now   
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				place a bomb in the cracked floor at the left to create a hole. Drop   
					inside it and you will land right in front of the big chest. Too bad   
					you   
					don't have the big key though :P Push aside the blocks and go right to   
					the next room. Just ignore the ice man that comes at you and continue   
					right to the next room.   
					In this room with the slippery floor, lift a pot at the upper-left to   
					find a small key. You might want to sprinkle magic powder on the red   
					blubbly thing to turn it into a fairy. One of the pots here has a   
					switch   
					beneath it. Find the switch, open the door, and go south to the next   
					room.   
					Get past this room, careful not to slip off the sides of the land or   
					hit   
					the fire chain. In the room after that, lift the pot at the bottom-left   
					corner to reveal a switch. Hit the switch to make a chest appear, then   
					open it for a small key. Now go up the stairs and back to B4.   
					Go through the locked door. Make your way through this large, dangerous   
					room and go through the door at the upper-right. Use the hookshot to   
					defeat the enemies and cross the wide gap in the next room. Carefully   
					make your way through this room with the spikey balls, then go up the   
					stairs to B3.   
					You can cross the spikey floor in this room by using the magic cape.   
					Don't forget to press Y again to take it off. You don't want to waste   
					magic power! Lift the skull at the other side to reveal a switch, then   
					step on it to make a chest appear. Cross the spikes again with the   
					magic   
					cape and open that chest for a small key. Cross the spikes yet again   
					and   
					go up the stairs.   
					Hammer the digletts into the ground and lift the giant block. Collect   
					the small key and smash the other digletts with the Magic Hammer.   
					Hidden   
					under one of those pots is a switch. Step on it to make a chest appear,   
					and get the map from the chest (it's about time!). Stand in front of   
					the   
					stone statue and pull it's tongue. Yes, you heard correctly. Pull it's   
					tongue to open the door. Go inside and go up the stairs to B1.   
					Toss aside the pots and open the chest to recieve the big key. At last!   
					Go back down the stairs. Pull the statue's tongue to open the door,   
					then   
					go inside. Go down the stairs again to B3. With the help of the magic   
					cape, cross the spikes. Then go through the locked door. Slip past the   
					spiked ball and go through the door at the left. Go down these   
					fustrating stairs once again to B4.   
					Place a bomb on the cracked floor at the left to blow a hole in it   
					(just   
					like before), then drop inside. You're in front of the big chest once   
					again, but this time you can open it to get...the Blue Mail! This   
					fashionable blue armor cuts the damage you take in half. Push aside the   
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				blocks and go right to the next room.   
					Now go north through the door that requires the big key. Go straight   
					through this room and through the locked door to B6. Go straight south   
					through this room. In the next room, there's a switch under the pot   
					that   
					opens the door but it won't stay down. Go to the right room and hit the   
					crystal orb. Then trace your steps all the way back upstairs (B5).   
					Keep going until you reach the room with a hole in the center, then go   
					right. Find the switch in this room then go south. Just keep going   
					through the rooms until you reach the large room with a slippery floor.   
					Lift the pot at the right to reveal a switch, step on the switch to   
					open   
					the door, then go through that door on your left. Fall into the hole.   
					Go one room right and you'll be in the room with a hole in the center.   
					Push one of the blocks into that hole, then drop inside yourself. Lift   
					the skull pot to uncover the switch. Now push the block over that   
					switch   
					to hold it down. The door is finally held open! Go south to the next   
					room.   
					At the left side of this room, toss away the two skull pots. Pull the   
					statue out of the way. Then bash the digletts into the ground (with the   
					magic hammer, as usual). Finally, lift the giant block to uncover a   
					hole.   
					When you're ready, drop into the hole and you will face this dungeon's   
					boss: KHOLDSTARE. Detals about this can be found in the boss section of   
					this FAQ. When the battle is over, get the heart container and the   
					fifth   
					crystal. There are 2 more crystals to go.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<< THE SIXTH CRYSTAL >>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GOING TO MISERY MIRE --   
					There are no more items or sub-quests in between the two dungeons, so   
					let's just go on to the next dungeon. Use the Magic Miror to transport   
					to the Light World, then play the flute and go to map point #6 (south-   
					west of the desert). With the help of your mighty Titan's Mitt, lift   
					the   
					heavy stone at the right to reveal a transporter, then go into the Dark   
					World.   
					Now go north until you reach a structure where the entrance should be.   
					There's a tile there with the symbol of Ether on it. Stand on that tile   
					and use the magic of Ether there. The rainy weather stops and the   
					entrance to Misery Mire arises. Go right ahead...   
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				-- MISERY MIRE --   
					Go forward and use the hookshot to pull yourself over the pit. Then go   
					downstairs to B1. Defeat all the enemies in this room while avoiding   
					the   
					lazer beams from the eye of the statue. The door opens when all the   
					enemies are defeated...go inside.   
					Climb down the steps and make your way through the room. Climb the   
					steps   
					at the upper-right and enter the door at the upper-right (not the   
					locked   
					one). Watch out for the fireballs that come out of the lamps here. Push   
					the block to the side and enter the door that opens. Keep going forward   
					on this straight path until you get to a treasure chest. Open it to get   
					a small key. Now go back to the room with the block and two lamps.   
					Time time, enter the door at the right. Lift the pot at the upper-left   
					corner to get another small key. Now, with the help of the magic cape,   
					lift the pot over the spikes to reveal a switch. Then open the chest   
					that appears to get yet another small key. Go north through the locked   
					door.   
					Continue north through this room and follow the long path until you   
					reach a large room with spikes. Go to the upper-left part of the room   
					and hit the crystal orb (to turn it blue). Also lift the pot there and   
					get the small key. Exit the room the same way you came in (through the   
					east door). Continue backtracking until you reach the room with the   
					spiked floor and stalfos.   
					This time, go south through the locked door. Open the chest to get the   
					dungeon map. Now go left through another locked door. Climb down the   
					steps...then climb up the steps at the upper-left. Go along the path at   
					the side of the room, then onto the wire grating floor. Lift the pot to   
					reveal a switch, step on the switch, and open the chest for a small   
					key.   
					Now go through the locked door on the left wall.   
					Kill the jellyfish enemy to get another small key, then go straight   
					through another locked door. In the next room, the floor tiles will   
					come   
					to life and attack you, just like in some previous dungeons. You'll   
					also   
					need to avoid the fireballs. Light the four torches in this room with   
					the fire rod, then go through the door that opens.   
					Open the chest here to get the compass, then go TWO rooms south. You   
					can   
					defeat the enemies in the room if you want. The pot in the upper-right   
					corner has a big magic jar under it. Go up the stairs.   
					In this room, you need to move the blocks so that you can get to the   
					torches. Move the top and bottom blocks sideways, and move the center   
					block up or down. Then do the same thing in the room below. Now light   
					ALL four torches in the two rooms. You can just use the regular lamp to   
					light them. There will be a long rumbling sound. When the rumbling   
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				stops, go east to the next room. Fall right into the hole...   
					And you land right in front of a chest! Open it to get the big key. Go   
					left to the next room and walk into the transporter. Then go north   
					through the door that requires the big key. Go into another   
					transporter.   
					Now go right to the next room (ignore that big door for now). Then go   
					two rooms south. Drop down the ledge, climb up the steps, and go into   
					the room at the right. Now QUICKLY go around to the path in the center   
					before it collapses. Keep going along that path until you reach the big   
					chest at the end. Open it to get this dungeon's treasure: The Cane of   
					Somaria.   
					Go left to the next room, then go two rooms north. Then go west into   
					the   
					room with the big door. Climb up the steps and enter that big door. Go   
					forward along this straight path and go down the stairs.   
					Darkness. Try to avoid the fireballs coming at you from every   
					direction.   
					Lift the pot at the left side to uncover a switch. This switch opens   
					the   
					door...but it doesn't stay down! Use your newly-aquired Cane of Somaria   
					to create an orange block, then push it over the switch to hold it   
					down.   
					Go through the door at the bottom-left.   
					There's nothing special in this room, just go left to the next room.   
					Make your way to the upper part of this room where there's a ring of   
					conveyer belts. Hit the crystal orb in the center by using the   
					boomerang. It should be color red now. Go through the door at the   
					bottom   
					left.   
					The orange blocks are lowered, but the blue blocks are raised! Use a   
					bomb to blow up the crack in the north wall of the room. Go inside, hit   
					the crystal orb, and come back down. Go left to the next room. Watch   
					out   
					for the enemies falling from the sky in this room. Hit the crystal orb   
					at the top of the room, then go up the stairs.   
					Light at last! Go left and north through the big door to finally meet   
					the boss of Misery Mire: VITREOUS. Details, as usual, are found in the   
					boss section of this FAQ. When you're done with him, get the heart   
					container and the sixth crystal. There's only 1 more crystal left.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<< THE SEVENTH CRYSTAL >>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GETTING STUFF FROM THE FAT FAIRY --   
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				Go to the Bomb Shop in the Dark World (it's the building that used to   
					be   
					your house in the Light World). In addition to the regular blue bombs,   
					there's also a special pink super bomb! Buy the super bomb for 100   
					rupees. This bomb follows you behind you back until you press the A   
					button or drop off a ledge.   
					Go outside of the shop. Use the Magic Mirror to transport to the Light   
					World. Now head for Hyrule Castle and use the teleporter at the gate to   
					go back to the Dark World. Now you're in front of the big pyramid.   
					Climb   
					the steps up the pyramid. See the big crack in the wall? Set the bomb   
					in   
					front of that crack (press the A button) and get away. The bomb   
					explodes   
					after 3 seconds, blowing a big hole in the wall. Go inside.   
					Step forward towards the fountain and you will be promted if you want   
					to   
					throw something in. This is just like that good fairy in the Light   
					World! Throw in your bow and arrow...a fat fairy appears. Answer her   
					question honestly and she'll give you something better: The Silver   
					Arrows. These are stronger than regular arrows and you need them to   
					defeat Ganon. Repeat that process with your sword to get the golden   
					sword (lvl. 4).   
					-- GETTING THE CANE OF BYRNA --   
					Use the Magic Mirror to transport to the Light World, then use the   
					flute   
					and fly to map point #1 (on Death Mountain). Follow the path and make   
					your way up the mountain, just like you did when going to the Tower of   
					Hera. After you climb the tall ladder, go right and into the   
					transporter.   
					Upon arriving in the Dark World, go straight down from where the   
					transporter was and drop of the ledge. You'll land on another small   
					ledge. Go inside the cave.   
					Smash the three digletts with your Magic Hammer. Now use the magic cape   
					and follow the path of spikes. When you get to the end, open the chest   
					to get the final item to complete your collection: The completely   
					useless Cane of Byrna. That trip over the spikes probably cost you all   
					your magic power. So use a green potion if you have one, and make the   
					return trip. Then exit the cave.   
					-- GOING TO TURTLE ROCK --   
					Drop off the ledge and make your way back up to the top of the   
					mountain.   
					Use the Magic Mirror at the correct spot so that you'll emerge on top   
					of   
					the big rock. Drop off at the other side and go right...past the Tower   
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				of Hera...past the bridge...and keep going until you reach a large rock   
					with three pegs on top of it. Hammer the pegs in this order:   
					2 
					3 
					1 
					To make the transporter appear, then go into the Dark World. THIS is   
					Turtle Rock. There's a tile there with the symbol of Quake on it. Use   
					Quake while standing on that tile. In a fantastic rumble, the turtle   
					head transforms into a staircase! A staircase that leads you into the   
					7th and final dungeon, known as Turtle Rock...   
					-- TURTLE ROCK --   
					Check the triangle at the left to recieve an important message from   
					Shahasrahla. You will most likely need the magic potion in this   
					dungeon... you will be using a lot of magic. I suggest that you have at   
					least one bottle of the green or blue potion at all times.   
					Toss aside the pots and stand in front of the little brown block with   
					the question mark on it. Use the cane of Somaria on it to create a   
					platform for you to ride on. There will be more stuff like this   
					throughout the dungeon. Ride on the platform to the other side then go   
					on to the next room.   
					Use the cane again on the question mark to create another platform. Get   
					on it and press right to start moving in that direction. The platform   
					stops when it reaches the next question mark, so press up to continue,   
					then get off at the next stop. Go right into the next room.   
					There are in this room four torches, and you'll need to light all of   
					them with the firerod to open the door. Use the cane to create another   
					orange platform, then press down to start moving.   
					.------.   
					The numbers at the left stand for the torches.   
					? 
					3 | 2   
					| .---|---.   
					| | 4 | 1 |   
					| '---' |   
					When you are between torch 4 and 1, use the   
					firerod to light up torch 1 at your right. Then   
					when you're between 3 and 2, light up torch   
					2 at your right. Then when you're above torch   
					| 
					| 
					3,   
					'----------.---.   
					| |   
					shoot the firerod down to light up 3 and 4.   
					'---'   
					The door will stay open only while the torches are lit, so hurry to   
					that   
					door and go north to the next room.   
					Make your way through this room and avoid the spiky roller things by   
					hiding at the sides. Open the chests at the end to get the dungeon map   
					and a small key. Make your way back down to the previous room...then go   
					left to the room before that.   
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				Create another platform and ride it up, then continue until you reach a   
					locked door. Go through it and kill the enemy in the next room (be   
					careful not to get hit by his bouncing body parts!). Collect the key   
					and   
					continue north.   
					There are two chain chomps guarding the next room. Be very careful   
					around these guys: Every hit from them costs you THREE hearts! Standing   
					at the lower part of the room (south of the tan barrier), hit the   
					boomerang to hit the crystal orb and lower the blue barrier. Now push   
					one of the brown blocks to the side. This causes a chest to appear! Use   
					the boomerang again on the crystal orb, then collect the small key from   
					the chest. Use this to proceed through the locked door.   
					If you're running low on hearts (and you probably are thanks to the   
					chain chomps), you can sprinkle magic powder on the "red bubbly things"   
					to turn them into faries. Go around to the lower-right corner of the   
					room, up the stairs, and go into the tunnel. You'll automatically go   
					through to the other side. In the next room, go into the *right*   
					tunnel.   
					Go into the next room.   
					Avioding the red bubbly enemies, go down and hit the crystal orb to   
					lower the blue barrier. Destroy the pokey (the brown bouncing enemy) to   
					get a small key. There's an eye above the door that shoots laser beams   
					at you if you look at it. Face left and hold your sword out. Now you   
					can   
					walk through the door without facing the eye!   
					Go through the tunnel in the next room. Open the chest and you'll get   
					the big key! Go down into the next tunnel and proceed to the next room.   
					Go into another tunnel, then fall off the ledge. Go up the stairs at   
					the   
					bottom-right and go into that tunnel again. In the next room, go into   
					the *left* tunnel this time. Defeat both of the pokeys to open the   
					doors. Now head south...then left...   
					Here you have FIVE laser eyes on the north wall! The 1st, 3rd, and 5th   
					eyes will only shoot at you if you face then. The 2nd and 3rd eyes will   
					shoot at you no matter what direction you're facing. Bomb the crack in   
					the south wall and go inside.   
					You're outside! Pass along the ledge and enter again at the right cave.   
					Use the cane to create a bridge over the small gap, then open the big   
					chest to get this dungeon's treasure: The Mirror Shield! Go through the   
					north door into the next room. There, don't go left! Avoid the   
					fireballs   
					and head north through the locked door. Into the tunnel...and into the   
					next room...   
					Bomb the crack in the upper wall and go inside. This can be tricky:   
					When   
					the spiky roller is at the right side, go up and use the boomerang to   
					hit the crystal orb, and quickly go left to safety. Open the chest for   
					a 
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				small key. Use the boomerang again to hit the orb, then go north   
					through   
					the locked door   
					HHHHHHH   
					HHHHHHH   
					,----------.   
					HHHHHHH   
					| 
					| 
					o 
					| 
					| 
					? 
					| 
					,------------o   
					,----o----.   
					| 
					| 
					| 
					| 
					,----o----o----|----o----o--|--o---o   
					| | | |   
					o----o----|----o----|----|--' | |   
					o----o   
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| |   
					o----|----'   
					| 
					o-----o---o----o----o   
					| 
					| 
					| 
					| 
					o----o   
					`----|----o----'   
					o----o----'   
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					HHHHHHHH   
					HHHHHHHH   
					| 
					| 
					o----'   
					o-------o   
					| 
					| 
					| 
					| 
					o----o   
					'----o HHHHHHHH   
					HHHHHHHH   
					| 
					| 
					o----o----o   
					| 
					| 
					| 
					HHHHHHHH   
					o----|----o----|---------.   
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					`---------o   
					| 
					,---------|----o----o----o----o   
					,----o----o----o----o----o----.   
					| 
					| 
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					| 
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					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					`----|----o----o----|----o----o----o   
					o----o   
					| 
					o 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					| 
					o 
					`----o   
					| 
					'----|----'   
					| 
					'---------'   
					'---------'   
					Here's a map to hopefully get you through the next room. I really hope   
					it helps, because it took a lot of effort for me to make! You need to   
					first make your way to the center platform where there's a pot. You can   
					use the magic cape and turn invisible to escape getting hurt by the   
					flames. Lift the pot at the center and step on the switch to open the   
					exit. Then make your way to the lower left platform and go through the   
					door.   
					Go through this room and into the door at the south end. In the next   
					room, go down to the bottom and go left on the last path. Your new   
					Mirror Sheild will protect you from the lasers! Open the chest to get   
					small key. Getting back on the main path is trickier: Face south and   
					press B to hold out your sword. Since the shield is held up at your   
					side, you can get back to the main path walking in this position. You   
					can do the same thing to get the other treasures, but there's really   
					nothing worth getting :P Go back up to the previous room, then use the   
					key to go through the locked door.   
					This maze room isn't very hard at all. Just use your common sence to   
					get   
					through to the top of the room. Remember that you can use the boomerang   
					to hit the switch from the other side of the barriers. Go down the   
					stairs at the north side of the room.   
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				Lift the pots to get some magic jars to fill up your magic meter. Use   
					the cane to creat a platform, then ride it to the other side. Behind   
					this door is the boss of the Turtle Rock dungeon. You might need a   
					potion for life or magic during this battle. Ready? Proceed through the   
					door and meet Turtle Rock's boss: TRINEXX. Details are in the boss   
					section below. When you're all done, get your heart container and the   
					crystal. By the way, YOU HAVE ALL SEVEN CRYSTALS! Hell yeah! But   
					there's   
					still one more major obstacle to tackle: Ganon's Tower.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<<< GANON'S TOWER >>>>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					-- GOING TO GANON'S TOWER --   
					After you are warped to the entrance of Turtle Rock, just take the path   
					west until you reach the huge glowing tower. Stand in front of it. The   
					seven maidens in the crystals use their power to break the barrier on   
					the Tower of Ganon. The blinking stops, the stairs appear. The entrance   
					to Ganon's Tower is wide open...   
					-- THE TOWER OF GANON --   
					Go forward, down the steps, and go down the staircase at the right.   
					Open   
					the treasure chests for some arrows and bombs (rather cheap things to   
					put in treasure chests). Lift the pot at the bottom-left to reveal a   
					switch this switch opens the door at the right, but it doesn't stay   
					down.   
					So use the Cane of Somaria and create an orange block to hold it down.   
					Then go into the room at the right.   
					Ouch, this room is evil. You'll need to avoid the flying tiles, the red   
					bubbly thing, the flashy thing that transforms you into a pig, the   
					fireballs, and the grabbing hand all at the same time! I suggest using   
					magic powder to get rid of the red bubbly thing. It will be really hard   
					to escape this room unharmed, but you should at least try :) Aslo be   
					very careful to avoid the hand, becuase he'll bring you back to the   
					entrance if he gets you. When the tiles are finished attacking you, the   
					chest will appear. Get the small key from it and go on to the room at   
					the right.   
					Go right and push the left block downwards. Then kill all the enemies   
					in   
					the room: The mummies, the stalfos, and especially the two blue   
					jellyfish near the bottom. Return to the top of the room. You need to   
					use the fire rod and light all the torches to open the door at the   
					south   
					side of the room. Start from the top and work your way down to the   
					bottom. When that's all done, go into the south room.   
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				Defeat all the enemies. Now you will need to throw a bomb onto the   
					conveyer belt where it will be brought to the crystal orb and explode   
					to   
					lower the blue barrier. Do the same thing again, to lower the orange   
					barrier (make sure you're on the left side of the blue barrier!).   
					Continue to the next room.   
					Open the upper-left chest to get the compass (and create a lot of holes   
					in the ground...). The other chests just have a few rupees and arrows.   
					Go into the warp portal.   
					Go right over the conveyer belt and step on the star. Make sure you   
					STOP   
					when you get to the star or else you will fall into the hole! Step on   
					the next star, then lift the pots at the top to find a small key. Then   
					continue stepping on the stars and going right until you reach the next   
					room.   
					*Quickly* cross that narrow "bridge of danger" because soon it will   
					start collapsing. The magic cape will protect for from all those   
					dangers   
					so you can easily make your way through. Go into the door at the left.   
					Pull the statue downwards at the right side, then go around and step on   
					the star. That creates a bridge over the gap, so you can cross it and   
					go   
					into the warp portal...   
					Use the lamp to light the torch and make the invisible bridge visible.   
					Cross it and go into the next room. There, go around to the north side   
					of the room where there's a door. Go right a bit and you can see a   
					torch   
					at the other side of the gap. Light the torch with the firerod...and   
					you   
					can see the large invisible path! Quickly take that path to the door at   
					the upper-right corner. If the torchlight goes out, use Ether to make   
					path visible for a moment.   
					In the next room, bomb the crack in the lower-right floor to create a   
					hole. Then fall inside to meet this dungeon's first mini-boss: The   
					Armos   
					Statues. They're just the same as last time, but the floor is iced and   
					slippery to give a little more challenge. If you have the silver   
					arrows,   
					they'll die with just one hit! After defeating them, go north.   
					Open the chests to get some bombs...some arrows...and the big key! Go   
					to the previous room, then go west, then upstairs. Push aside the right   
					block then open the big chest to get the final item: The Red Mail.   
					"This   
					provides even more protection than the Blue Mail!". Go to the north   
					room, then go back upstairs. [NOTE: You can continue exploring the rest   
					of this floor if you want to find the map...but you probably won't need   
					it if you're using this walkthrough :) ]   
					Now go up through the center staircase to 3F. Get around to the left   
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				side of this room and push the upper block to open the door. In the   
					next   
					room, you need to use arrows to defeat the two red guys to open the   
					door. You can use the statue to block the spikey thing while you defeat   
					them.   
					Same thing in the next room: Defeat the enemies to open the door. Be   
					careful to avoid the lasers from the eyes on the statues. Keep going...   
					until you pass through the big door.   
					Go down the steps, past the two spike traps, then hit the crystal orb.   
					Defeat the two cyclops monsters to get them out of your way. Lift the   
					pots at the back to reveal a switch, then step on it to open the door.   
					Get up there and go to the next room...   
					Cross this strip of land while avoiding the cannonballs. It's tricky,   
					but it can be done. When you reach the other side, go up the stairs to   
					4F.   
					A whole bunch of monsters! Defeat them all to open the door, then go on   
					to the next room. Same consept there, defeat all the enemies (except   
					the   
					statue) to open the door). And for the NEXT THREE ROOMS, defeat all the   
					enemies to open the doors. Don't keep still for too long do you can   
					avoid the lasers from the statues.   
					Eventually, you'll reach the room where you'll fight the second mini-   
					boss, the lanmolas (remember them? from the desert palace?). They   
					aren't   
					very hard at all. I think it only takes two or three hits to defeat   
					each   
					one. This time you'll need to avoid the fireballs from the thing at the   
					bottom-left. After you defeat them, go into the north room, then up the   
					stairs to 5F.   
					Use Ether to reveal the invisible path. If you use Ether while all the   
					wizards are visible, you'll defeat them all and the door will open!   
					Hitting two birds with one stone. In the next room, be careful to avoid   
					the lasers coming from the eyes on the wall. In the room after that,   
					use   
					Ether again to defeat all the wizards and open the door.   
					Dash across the path to get over it before it collapses. In the next   
					room, throw away all the pots that are blocking the torches. You need   
					to   
					light all the torches (prefferably using the fire rod) to open the door   
					at the bottom of the room. Go up the stairs in the next room to 6F.   
					Now you need to light the four torches with the firerod to make the   
					door   
					open. You'll need to hurry up too because the floor will start   
					disolving! First light the one at the lower-right, then the lower-left,   
					then light the two upper torches. Proceed to the next room.   
					Kill the enemies (preferably by throwing pots at them) to find a small   
					key inside on of them. Us it to go to the next room. Now throw a bomb   
					onto the conveyer belt so that it moves left and blows open a hole in   
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				the south wall. Carefully slip past the spiked traps and go on to the   
					next room. Hit the crystal orbs to get to the center and open the chest   
					for a small key. If you're low on energy, sprinkle magic powder on the   
					red enemies to turn them into fairies.   
					In the next room you'll have to face the third and final mini-boss of   
					this dungeon: Moldorm. He's just the same as the Moldorm you faced in   
					the Tower of Hera. Be careful not to fall into the pits, or else you'll   
					have to make the journey back up here! After you defeat it, a chest   
					appears on a south platform. Use the hookshot to pull yourself over   
					there (it's just a red rupee in that chest). Go up the steps, push the   
					blocks, and go into the door...   
					This room is dangerous, use bombos to instantly kill all the enemies.   
					Then make your way north and up the final staircase to the seventh, and   
					final, floor.   
					Follow the carpet. Behind this big door is the real boss of this   
					dungeon. If you're prepared, go ahead and face the boss of Ganon's   
					Tower: AGAHNIM. Yes, it's him again. See the boss section for details.   
					After the battle, Agahnim's body falls to the ground, and out comes the   
					evil king of darkness, Ganon.   
					-- THE FINAL BATTLE --   
					Ganon transforms into a bat and crashes into the pyramid at the center   
					of the Dark World. You'll be brought there too, with the aid of the   
					flute bird. To get ready for the fight with Ganon, I suggest you buy at   
					least one bottle of green potion from the Magic Shop in the Light World   
					(a bottle of red potion would be a great help too). You also need the   
					silver arrows. Drop into the hole atop the pyramid to face the final   
					boss: GANON. For the last time, check out the boss section for details.   
					When Ganon is defeated, go to the light to meet the essence of the   
					Triforce.   
					And the game is done.   
					~ The End ~   
					,----------------------------------------------------------------------   
					. 
					| 5) BOSSES   
					| 
					'----------------------------------------------------------------------   
					' 
					Eastern Palace -- ARMOS KNIGHTS   
					There are six Armos Knights for you to defeat. Apparently, they have no   
					legs and are therefore forced to hop around. Their first movement   
					pattern is hopping around in a circle (isn't that cute...). Just stay   
					at   
					the bottom right corner, face up, and fire arrows at them like mad. It   
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				only takes three arrows to kill one of them (and you can also use the   
					sword when you rin out of arrows). Next, they will form a wall and come   
					hopping towards you, followed by more hopping in a circle. Just fire   
					arrows at them with every oppurtunity you get. The last Armos Knight   
					standing will get tough and turn red. He'll bounce at your current   
					position, so never stay in one place for long. Keep shooting arrows at   
					him and he's gone in just three hits.   
					Desert Palace -- LANMOLAS   
					The Lanmolas are large worm-like monsters that pop out of the ground   
					and   
					go back inside. You can see where they will pop out because of the dark   
					soil that appears. When a Lanmola pops out, stones fly out of that spot   
					in 4 diagonal directions, so you should stay above, below, to the left,   
					or to the right of it when it comes out. The only way to hurt them is   
					by   
					hitting them in the head with the sword. I find it effective to charge   
					up the sword, then to do a spin attack when you're close to the   
					Lanmola's head. Remember to stay clear of the rocks that come flying   
					out! It takes a while, and eventually the Lanmola will die. The last   
					one   
					left is a little bit trickier...rocks fly out in all eight directions,   
					so you'll need to be even more careful to avoid them.   
					Tower of Hera - MOLDORM   
					The Moldorm is a giant worm-like monster that moves around randomly.   
					Since you are fighting on a platform like this one, you need to be   
					careful not to fall off. If you do, you'll go down to the fifth floor   
					and need to come back and start all over. Hit weak spot is the tail, so   
					you should go for it with the sword. Try not to hit any other parts of   
					his body, because you will bounce off and you might fall off the   
					platform. After hitting him five times, he goes really crazy and moves   
					around much faster than before. One more hit is all it takes to defeat   
					him.   
					Hyrule Castle - AGAHNIM   
					Agahnim is the wizard that has been making the girls disappear. He   
					attacks by throwing energy balls at you. After that, he warps to   
					another   
					position and does it again. The master sword doesn't hurt him directly-   
					- 
					you need to hit the energy balls that come at you so that they bounce   
					back to him! But be careful when he shoots a bunch of small blue balls   
					at you, you just need to get out of their way. When Agahnim positions   
					himself at the top-center of the screen, he's going to do a lightning   
					attack so you better get out of his way! It takes around 6 or 7 hits to   
					defeat him. (Note: Strangely, you can also use the bug catching net to   
					deflect his attacks. Weird, eh?)   
					Palace of Darkness - KING HELMASAUR   
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				King Helmasaur is just like the little Helmasaurs you see all over the   
					dungeons. But this one is the king! In the first part of the battle,   
					you   
					need to break open the hard purple shell that's protecting him. Keep   
					hitting it with the magic hammer. He moves forward and backward. Don't   
					hit him when he's moving towards you or you'll get hurt. When his tail   
					shakes around quickly, he's about to try whipping you, so get close to   
					his face to avoid getting hurt. Occasionally, a fireball comes out of   
					his mouth, splits into 3 pieces, and each of those pieces splits into   
					four fireballs. Be careful to avoid that. It takes 17 hits to destroy   
					his purple shell. After that, hit his face with the sword to hurt him.   
					He moves around much faster now, and he's a lot harder to hit without   
					getting hurt yourself. The attacks of fireballs and tail whips   
					continue.   
					After breaking his helmet, it takes about 9 hits to defeat him. I'm not   
					sure exactly, I lost count :P   
					Swamp Palace - ARRGHUS   
					The Arrghus is a huge eyeball-jellyfish creature surrounded by small   
					spongy balls. In the first part of the battle, you need to destroy the   
					sponges. Stand at a distance from him and use the hookshot to pull one   
					of the sponges to you. Then slash away with the sword to destroy it.   
					Every few seconds, the sponges will form a wider circle and spin around   
					fast. Be sure to keep your distance. After you've destroyed all 13   
					sponges, it's time to destroy the Arrghus itself. Now that it's all   
					alone, it leaps into the sky for a few seconds...then comes crashing   
					down. It will try to land on you, so never stay in one place for more   
					than a second. When it's bouncing around the room, hit it with the   
					sword. Then it leaps into the air again and repeats the process. It   
					takes 9 hits and he's completely defeated.   
					Skull Dungeon - MOTHULA   
					The Mothula is a big moth creature...but it's only half of the danger   
					of the battle. You'll have so many obstacles and dangers around you   
					that   
					it's hard to concentrate. The room's floor is moving in random   
					directions, the spike traps are constantly moving across the room, the   
					Mothula shoots fire thingys at you, and you'll also need to avoid the   
					Mothula itself. I pray that you have fairies in your bottles, you'll   
					need them! At first you should attack the Mothula with the fire rod,   
					but   
					you're bound to run out of magic quickly. When you run out of magic   
					power, just attack like crazy with the sword. The real challenge here   
					is   
					avoiding the hordes of traps all around you. The spikes shake a bit   
					before they move, but I doubt you'll even notice it since you're   
					concentrating on the boss itself. There's not much more advice I can   
					give you. May the force be with you.   
					Blind's Hideout - BLIND THE THIEF   
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				Blind look's like the devil wearing a big pillowcase. At the beginning   
					of the battle, Blind moves around at the top of the screen, stopping   
					every few seconds to shoot a laser beam out of his eyes (watch the   
					direction he's facing). After a while he'll move to the bottom of the   
					screen. Hit him in the head with the sword to hurt him...then he'll   
					shoot lots of little red fireballs out of his head. After 3 hits, the   
					head will detach and fly all around the room with fireballs coming out   
					of his head. Another head will grow on the body and the battle   
					continues. Repeat the process...eventually you'll have two heads   
					floating around the room and fireballs flying everywhere. It's complete   
					chaos. This is my strategy: Bring the red/blue potion and slash at him   
					like crazy, ignoring the fireballs and any damage taken. Hopefully he   
					will die before you do.   
					Ice Palace - KHOLDSTARE   
					Kholdstare is a some kind of puffy pink eyeball that's initially frozen   
					in ice. During the entire battle with him, blocks of ice will fall from   
					the ceiling and split into 4 pieces upon hitting the ground. First, you   
					need to get Kholdstare out of the ice by shooting fire at him (with the   
					Fire Rod) 8 times. Then he devides into 3 eyeballs and they move around   
					the room in random directions. Just slash away with them with your   
					sword. The ice blocks will continue to fall from the ceiling,   
					complicating matters. This may seem like an easy fight, especially   
					compared to the previous two boss battles...until you realize that   
					every   
					hit from the eyeballs costs you three whole hearts (and that would be   
					six hearts if you're wearing the green armor)! Just keep hitting it   
					with   
					the sword until all three eyeballs are destroyed.   
					Misery Mire - VITREOUS   
					Vitreous is a slimy eyeball that's surrounded by a lot of smaller   
					eyeballs. At the beginning of the battle, the eyeballs will come   
					bouncing towards you. This is a piece of cake: Simply hit them with the   
					sword as they come charging at you. It's like they're inviting you to   
					kill them. But watch out when the large eyeball become's white, it's   
					about to do a huge lightning attack. Just move to the side to avoid it.   
					Also be careful not to get hit by the small eyeballs, a hit from them   
					costs you three hearts. After all the little eyeballs are destroyed,   
					it's time to battle the big eye. He's not much of a challenge either,   
					as   
					he just comes bouncing towards you like the small eyeballs. What a   
					wimp!   
					Take care of him just like you did with the smaller eyeballs: Use the   
					sword. It takes 16 hits using the sword. It takes only 8 hits using the   
					bow and arrows.   
					Turtle Rock - TRINEXX   
					Trinexx looks like a turtle with three heads. For the first part of the   
					battle, you will be fighting the blue and red heads. The red head   
					attacks with fire, and the blue head attacks with ice. Also, the floor   
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				turns to ice whenever the blue head attacks. You need to attack the red   
					head with the ice rod to stun him, then slash like crazy with the   
					sword.   
					He will only stay stunned for a short while, so you will need to stun   
					him again after a few seconds. Repeat that process until that head is   
					defeated. Then do the same thing to the blue head, except use the fire   
					rod instead of the ice rood. When both heads are dead, the whol   
					creature   
					will *seem* to be defeated...but stand back because it's still alive!   
					Now the shell is gone and it looks like the Muldorm from Hera's Tower,   
					except this guy's weak spot is his flashing segment in the middle. Be   
					careful, he really comes after you! Keep attacking the middle segment   
					until he's completely defeated.   
					Ganon's Tower -- AGAHNIM   
					Yeah, it's the same guy you battled in Hyrule Castle. But this battle   
					is   
					a bit different from the last one. At the very beginning, Agahnim will   
					create two clones of himself. Keep your eye on the one in the center,   
					that's the real one. All three Agahnims will be shooting energy balls   
					at you, which you must deflect back to Agahnim (the real one). They'll   
					also be shooting some blue balls that split up and hurt you. The real   
					Agahnim flashes when the energy balls hit him, but the energy balls   
					simply go through the clones. There's no way to damage the Agahnim   
					clones, so don't waste your time trying. Fortunately, there's no   
					lightning attack this time. After enough hits, Agahnim's body falls to   
					the ground, and out comes Ganon.   
					GANON   
					This is it. The final boss. At the beginning, hit Ganon with the sword   
					at every chance you get. He will throw his staff around and teleport   
					all   
					over the room. Just keep on hitting him while avoiding the flying   
					staff.   
					After 6 or 7 hits, he will start creating fire bats that will fly at   
					you one by one. The bats only fly in a straight line, so just keep   
					moving and they won't get you. Continue hitting Ganon at every chance   
					you get. Soon he'll reach the next stage: He stomps on the ground and   
					makes the tiles at the sides fall down. Now you'll have to worry about   
					not falling in the pits. When all the sides are gone, the room will   
					turn   
					dark and Ganon is now invisible. Watch out for the chains of fire that   
					he sends flying across the room. Use the fire rod and light the two   
					torches at the bottom to make Ganon visible again. Hit him with the   
					sword to stun him. While he's blue, shoot him with an arrow (by the   
					way,   
					you need the silver arrows to hurt him). It takes three silver arrows   
					to finally defeat him.   
					,----------------------------------------------------------------------   
					. 
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				| 6) HEART PIECE LOCATIONS   
					| 
					'----------------------------------------------------------------------   
					' 
					Pieces of Heart are scattered all around the Hyrule. There are 24 of   
					them in all. 12 in the Light World, 12 in the Dark World. You don't   
					have   
					to get all of them. In fact, you can beat the game without getting any   
					of them at all! After you get 4 pieces, you gain a whole heart   
					container.   
					1. KAKARIKO VILLAGE (Light World). Go to the north-west part of the   
					village, just before the entrance to the Lost Woods. Drop off the cliff   
					and into the hole. Get all the treasures and use a bomb on the upper   
					wall (a crack is just barely visible). The treasure chest here holds a   
					piece of heart.   
					2. KAKARIKO VILLAGE (Light World). In the north part of the village, go   
					in the house with a green leavy roof. Go downstairs and bomb the crack   
					in the northern wall. Inside the chest in this next room is the coveted   
					piece of heart.   
					3. SOUTH OF THE VILLAGE (Light World). A little bit south of the   
					village, there's a long house with a red roof. Inside, bomb the wall   
					and   
					continue to the next room, then go outside. The girl there says she'll   
					give you something good if you reach the goal in under 15 seconds.   
					Hurry   
					up and go through the maze! Reach the guy in less than 15 seconds to   
					recieve a piece of heart.   
					4. LOST WOODS (Light World). In the eastern part of the lost woods,   
					there's a very curious looking 3 x 3 block of bushes. Cut them up to   
					reveal a hole in the center. Drop down there are collect your piece of   
					heart.   
					5. NEAR THE SANCTUARY (Light World). On a small cliff west of the   
					Sanctuary, there's a bunch of light green rocks. Go there and dash into   
					the rocks with the pegasus boots. Go down those stairs and open the   
					chest for a piece of heart.   
					6. SWAMPY GRASSY PLACE (Light World). South of your house is the   
					"swampy   
					grassy place", and there's a small structure there. Go inside. Push   
					aside the blocks and go on to the next room. Pull the right switch to   
					release the water, then go outside. There's the heart piece.   
					7. DESERT (Light World). In the northeast part of the desert, go inside   
					a cave. Follow the path until you get to a room with an old man. Use a   
					bomb to blow open a crack at the south part of this room. Inside the   
					chest is your precious piece of heart.   
					8. DESERT (Light World). Exit the Desert Palace through the west exit,   
					the continue going down and you'll find a piece of heart beside a   
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				vulture.   
					9. ZORA'S WATERFALL (Light World). After meeting with King Zora, go   
					straight south and fall down the water fall. Take the path of shallow   
					water to the land where you'll find a piece of heart.   
					10. DEATH MOUNTAIN (Light World). Climb Death Mountain to the very top.   
					When you reach the cave to enter Spectacle Rock, do NOT enter it.   
					Instead drop of the ledge so you can enter the cave below. Follow the   
					path and you'll eventually get to a piece of heart.   
					11. DEATH MOUNTAIN (Light World). Enter the warp at the top of Death   
					Mountain. Go left a little bit and stand on the area where Spectacle   
					Rock is in the Light World. Use that magic mirror there to go to the   
					Light World, and you'll be standing on the rock with the heart piece.   
					12. LUMBERJACK'S HOUSE (Light World). Northeast of Kakariko Village is   
					a 
					lumberjack's house. At the beginning of the game, you'll see the two   
					lumberjacks cutting a tree. After you beat Agahnim the tree will be   
					colored an odd shade of green. Dash into the tree and fall inside.   
					Follow the path to the heart piece.   
					13. PYRAMID OF POWER (Dark World). It can be clearly seen at the east   
					side of the Pyramid of Power. Drop off of the ledge at the second floor   
					to get to it.   
					14. LAKE HYLIA (Dark World). In the Lake Hylia of the Light World, you   
					can see a heart piece on an island with no way to get to it. Go to the   
					exact same place in the Dark World and you'll find a patch of shallow   
					water. Use the Magic Mirror there and you'll be on top of the island in   
					the Light World! Collect your piece of heart.   
					15. NEAR THE BOMB SHOP (Dark World). From the bomb shop, go south-east   
					until you get to the area just south of the Flute Boy place. You should   
					find a circle of bushes there. Stand in the center of those bushes and   
					use the Magic Mirror. The piece of heart is in the cave.   
					16. VILLAGE OF OUTCASTS (Dark World). Go to the building with a picture   
					of a chest on it. In this place, you can pay 30 rupees and open two   
					chests. One of those chests contains a piece of heart. The position   
					seems to be random, so you'll just need to get lucky.   
					17. CEMETERY (Dark World). Go to the cemetary, east of where the   
					Sanctuary should be. Go up the steps on the back wall. On that   
					platform,   
					use the magic mirror. Enter the cave. Toss away the pots and bomb the   
					wall at the back of the room. You'll find the heart piece in the next   
					room.   
					18. DIGGING GAME (Dark World). Go to the place south of the village   
					where there was the "15 second race" game in the Light World. Now   
					there's a digging game: For 80 rupeees, you get 30 seconds to dig for   
					treasure in a field. If you play, you might dig up a piece of heart!   
					(but it took me more than 10 minutes of digging before I found it)   
					19. SMITHY SHOP (Dark World). Go to the place where the Smithy Shop   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				(blacksmith) was in the Light World. You'll find a field with a lot of   
					posts sticking out of the ground. Smash every one of them with the   
					Magic   
					Hammer. Go down the stairs that appear and get the heart piece.   
					20. SWAMP OF EVIL (Dark World). There's another cave just to the left   
					of   
					the entrance to Misery Mire. Inside, push the blocks around to get to   
					the chests. The one at the left holds a piece of heart.   
					21. SWAMP OF EVIL (Dark World). Go to the upper-right corner of the   
					Swamp of Evil (the area where Misrey Mire is). While standing on the   
					dry   
					land, use the magic mirror to transport to the Light World. Lift the   
					big   
					stone here and go down the stairs. Push the blocks around to get to the   
					Piece of Heart.   
					22. DEATH MOUNTAIN (Dark World). Go to the place that used to be the   
					entrance to Death Mountain in the Light World. The sign outside reads   
					"I'll give a piece of heart to whoever wears the cape". Go in the cave,   
					then go upstairs. Use the hookshot to pull yourself over the gap. Then   
					use the magic cape to go through the bumper. The heart piece awaits on   
					the ledge outside.   
					23. DEATH MOUNTAIN (Dark World). While you are going through the Turtle   
					Rock dungeon, there's a point where you exit and reach a narrow ledge   
					outside. Go to the right door and use the magic mirror to appear on a   
					ledge in the Light World. Go in the cave. Defeat the enemies to open   
					the   
					door. Smash the 'digletts' into the ground. Open the chest in the next   
					room for a piece of heart.   
					24. DEATH MOUNTAIN (Dark World). A few screens to the east of Ganon's   
					Tower, there's a cave with a big stone in front of it. Lift the stone   
					to reveal a stairway, then go inside. Walk north to the end of the   
					path.   
					If you use Ether, you'll see an invisible path for a moment. Go across   
					that path and into the door at the end. In the next room, go   
					left...then   
					go outside. Use the magic mirror to warp to the Light World, right   
					beside a piece of heart.   
					,----------------------------------------------------------------------   
					. 
					| 7) ITEMS   
					| 
					'----------------------------------------------------------------------   
					' 
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<<< Y BUTTON ITEMS >>>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				BOW AND ARROWS:   
					Ahh...an old favorite. You first find the Bow and Arrows in the Eastern   
					Palace. It can be used to defeat enemies, and some enemies can only be   
					defeated with the arrows. There is a limited number of arrows you can   
					carry. You can increase this amount my throwing rupees into the   
					fountain   
					in the cave in Lake Hylia (Light World). Additionally, the regular   
					arrows can be upgraded to silver arrows near the end of the game.   
					BOOMERANG:   
					You find the boomerang in the dungeons of Hyrule Castle at the   
					beginning   
					of the game. It's a nice weapon for attacking enemies (it only stuns   
					them), and it can also be used for fetching items like rupees in hard   
					to   
					reach places. This can later be upgraded to the red boomerang, which   
					stretches all the way across the screen!   
					HOOKSHOT:   
					You get this item in the 2nd dungeon of the Dark World. I like to keep   
					this equipped when I'm not using other items. It's primary use it to   
					grapple onto distant objects and pull yourself towards   
					them...especially   
					when you need to get across gaps. It's also a decent weapon for   
					stunning   
					enemies (just like the boomerang).   
					BOMB:   
					Bombs can be found all over Hyrule. In chests, enemies, stores, and   
					bushes. Lay it down on the floor and it will blow up in a few seconds.   
					It's especially useful for blowing holes in walls or floors. You can   
					usually see a crack in the wall if it's explodable. It can also be used   
					for attacking enemies, but it's pretty ineffective. You can increase   
					the   
					total number of bombs you can carry by throwing rupees into the   
					fountain   
					in the cave in Lake Hylia (Light World). Don't forget to stand back   
					when   
					the bomb explodes!   
					MUSHROOM/MAGIC POWDER:   
					You'll see a mushroom when you first go into the Lost Woods. There's   
					nothing you can do with it right now. Bring it to the magic shop in the   
					east. Give it to the witch there and she will brew up some magic powder   
					for you. The magic powder doesn't run out as long as your magic meter   
					isn't empty. Don't waste it. It can be used for a lot of wierd stuff.   
					FIRE ROD:   
					You find this weapon in the 3rd dungeon of the Dark World. It was a   
					great   
					weapon in Link's Awakening where it didn't use up any magic power. In   
					this game, a bit of magic is used up with each use of the magic rod, so   
					don't overuse it. It's used for lighting torches. I wouldn't waste it   
					on   
					enemies if I were you.   
					ICE ROD:   
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				This item is found in a cave east of Lake Hylia (if I remember   
					correctly). Like the fire rod, it uses up some magic power. It turns   
					enemis to ice when you use it on them. Here's a neat trick: Freeze an   
					enemy with the ice rod, then smash him with the hammer. You'll get a   
					magic jar!   
					BOMBOS:   
					This is one of the three "magical medallions" in the game. When you use   
					this one, the magic of the medallion sets off explosive forces around   
					you that engulfs the enemies in flames. It uses up a LOT of your magic   
					power, so I rarely use this for anything except for seeing the cool   
					effects :)   
					ETHER:   
					This is the second magical medallion. You'll need this to open up the   
					entrance to the swamp dungeon in the Dark World. When you use it, all   
					the enemies on screen are turned to ice in a spectacular light show. Of   
					course, such an amazing display of power doesn't come for free. That's   
					right, it sucks away at your magic meter.   
					QUAKE:   
					The third of the magical megallions. It is used to damage all the   
					enemies on screen by seting off an momentus earthquake (duh, it's   
					called   
					"quake"). It's also required to open up the turtle rock dungeon. Does   
					it   
					use up your magic power? Hell yes.   
					LAMP:   
					This is the first item you should get in the game...it's in the chest   
					in   
					your house as soon as you begin! This will be very useful for lighting   
					torches in dark rooms to light them up. Warning, it does use up a small   
					bit of your magic power. The firerod also lights torches, but the lamp   
					can do it with much less magic used.   
					MAGIC HAMMER:   
					This is quite a powerful weapon, but you need to be close to the enemy   
					when you use it. It's mainly used for smashing pegs and those cute   
					"digletts" in the palace of darkness. The turtle-like enemies must be   
					flipped over with the hammer so you can attack their soft underbelly.   
					SHOVEL/FLUTE:   
					In the Dark World, go to the grove of trees west of your house and talk   
					to the wierd-looking guy that now sits on the stump. Get the shovel   
					from   
					him and go back to the same grove of trees in the Light World. Dig in   
					the top-left part where some flowers are to get the flute. Return to   
					the   
					Dark World and play it to him. Tada! He's a tree! Now play it in front   
					of the weather vane in the village (Light World). Now you can use this   
					bird to transport you to any of eight different locations (only in the   
					Light World!).   
					BUG-CATCHING NET:   
					You get this from the sick boy in Kakariko Village. It can be used to   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				catch bees and fairies and store them in your bottles. Curiously, it   
					can   
					also be used to deflect the energy balls in the battle with Agahnim.   
					BOOK OF MUDORA:   
					This book is on top of a high shelf in the library. Ram into the shelf   
					with the pegasus boots to knock it down to the floor. This book is used   
					to translate ancient Hylian writings so you can read them. Just use the   
					book when you're standing in front of the sign.   
					MAGIC BOTTLE:   
					Bottles are used for storing things like bees, fairies, and magic   
					potions. To drink a potion or use a fairy/bee, equip the bottle and   
					press Y. I always keep the bottles full of the blue potion. Here's   
					where   
					to find the four magic bottles...   
					1 - In Kakariko Village (light world), buy it from a man for 100   
					rupees.   
					2 - In Kakariko Village (light world), enter the long house from   
					the back entrance and open the chest.   
					3 - Get it for free from a man living under a bridge south-east of   
					Hyrule Castle in the light world.   
					4 - Get the chest from the smithy shop in the Dark World, then go   
					to   
					the desert in the Light World. Show it to the man beside the   
					sign and he'll open it for you.   
					CANE OF SOMARIA:   
					This is a red cane with the power to miraculously create blocks. Pretty   
					useless for most of the game, except for a few dungeons at the end. You   
					can use it to hold down a switch or to create platforms in the Turtle   
					Rock dungeon. It uses a little magic power.   
					CANE OF BYRNA:   
					This cane is colored blue and it surrounds you with a shield of light   
					when you use it. While this light is around you, you're invincible!   
					This   
					would be a great item if it didn't suck away your magic power so   
					furiously. I don't think you need to use this item at all during the   
					game.   
					MAGIC CAPE:   
					The magic cape makes Link invisible (but you can still see the shadow).   
					In addition to being invisible, you are also unharmed from all enemy   
					attacks...including spikes! It does use a lot of magic though.   
					MAGIC MIRROR:   
					This important item is used to transport from the Dark World to the   
					Light World...which you be doing a lot of in this game. It does NOT   
					bring you from the Light World to the Dark World. If you're in a   
					dungeon   
					you can use this to transport yourself back to the entrance.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<<<<<< EQUIPMENT >>>>>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				SWORD:   
					This is Link's weapon of choice. Use it with the B button. Hold B to   
					charge up the sword then release to do a spin attack. There are 4   
					different levels of sword. The first one comes from your uncle. The   
					second one, the Master Sword, is from the Lost Woods after you get all   
					three pendants. The third one, the Tempered Sword, is from the Smithys   
					in the Dark World. The final one, the Golden Sword, comes from the fat   
					fairy in the Dark World.   
					SHIELD:   
					The shield is equipped automatically and is also used automatically   
					when   
					something is about to hit you. The first sword is from your uncle. The   
					second one (the Red Shield) is from the fairy behind the waterfall and   
					can protect you from fireballs. The third one (the Mirror Shield) is   
					found in Turtle Rock and can deflect lasers.   
					CLOTHING:   
					Your clothing serves as your armor. The better your clothing, the   
					better   
					your defence is. Link starts out with the standard green cloths, then   
					he gets a stylish blue suit from the Ice Palace, and finally a lovely   
					red costume from Ganon's Tower. The Blue Mail cuts damage by 25%, and   
					the Red Mail cuts damage by 50%. So if you normally lose one heart from   
					an enemy attack while wearing the Green Tunic, you will only lose a   
					half   
					heart with the Red Mail.   
					PEGASUS BOOTS:   
					The Pegasus Boots, aside from speeding up long walks, can be used to   
					ram   
					down some cracks walls. It's also great for attacking enemies and   
					shaking rupees out of trees. Sahasrahla gives it to you after you show   
					him the pendant of courage.   
					POWER GLOVE:   
					The power glove is used to pick up big rocks and other heavy objects.   
					The first one is found in the desert palace. There's also a stronger   
					version of the power glove called "Titan's Mitt". It can be found in   
					the   
					Blind's Hideout dungeon.   
					FLIPPERS:   
					The flippers allow you to swim in deep water. Get them from Zora at   
					Zora's Waterfall. It's a bargain at only 500 rupees! This is one of the   
					few times you'll actually use those rupees anyway, so go ahead and fork   
					it over to him.   
					MOON PEARL:   
					The Moon Pearl is an extremely important item. It prevents you from   
					turning into a rabbit when you go to the Dark World. Weird, I know.   
					What   
					will those crazy Japanese think of next? As a bunny, you cannot use   
					your   
					sword or any items at all besides the magic mirror. The Moon Pearl is   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				found in the Tower of Hera.   
					wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww   
					<<<<<<<<<<<<<<<<<<<<<<< OTHER ITEMS >>>>>>>>>>>>>>>>>>>>>   
					mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm   
					RUPEES:   
					This is the currency of Hyrule. It's used to buy things at every store.   
					You can get rupees by defeating enemies, looking in grasses and pots,   
					or winning in mini-games. You'll rarely use them in the game, besides   
					the 500 rupees for the flippers. Different colored rupees have   
					different   
					values...   
					green rupee = 1   
					blue rupee = 5   
					red rupee = 20   
					MAGIC JARS:   
					These things sometimes come out of enemies when you defeat them, and   
					can   
					also be found in jars. A smal jar restores a small bit of your magic,   
					and a big one fills up the whole meter. Here's a neat trick: Freeze an   
					enemy with the ice rod, then smash him with a hammer. A magic jar comes   
					out!   
					HEARTS:   
					This is the measure of Link's energy. When you run out, you're dead.   
					Extra hearts can be found in pots, bushes, and enemies when you defeat   
					them. Link loses hearts when he's hurt by an enemy.   
					PIECES OF HEART:   
					These things can be found all over Hyrule in secret places, some more   
					secret than others. After collecting 4 pieces of heart, Link gains a   
					whole extra heart container. There are 24 heart pieces in all in the   
					game.   
					HEART CONTAINERS:   
					A heart container increases Link's maximum capacity of hearts. Just   
					like   
					in other RPG's when the HP increases as you gain more levels. Four   
					pieces of heart equal one heart container. Whole heart containers come   
					out of major bosses when they're defeated.   
					COMPASS:   
					This item is used together with the map in dungeons. When you have the   
					compass, the map shows your location and the location of the dungeon   
					boss. There's a compass in every dungeon.   
					MAP:   
					There's also a map in every dungeon. When you have it, press the X   
					button to look at it. It shows the different rooms of the dungeon (on   
					all floors) and your current position.   
					KEYS:   
					There are some locked doors in dungeons that require a key for you to   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				pass through. Your answer: Use a small key! There are also bigger doors   
					that require the big key (a.k.a. boss key). These doors usually lead to   
					the boss.   
					PENDANTS:   
					There are three pendants for you to find in the Light World: The   
					Pendant   
					of Courage, the Pendant of Power, and the Pendant of Wisdom. When these   
					three combine, the seal guarding the master sword is broken and you can   
					get it.   
					CRYSTALS:   
					Agahnim has sealed the seven delicious maidens, including Princess   
					Zelda, in crystals hidden deep within the dungeons of the Dark World.   
					Your goal in the Dark World is to get these sevel crystals. Then their   
					power can combine to break the seal guarding Ganon's Tower.   
					,----------------------------------------------------------------------   
					. 
					| 8) SECRETS   
					| 
					'----------------------------------------------------------------------   
					' 
					This is a special section of the guide. Here you'll find a list of   
					things to do in the game that do not give you any rewards, or affect   
					the   
					outcome of the game. It's here to make you appreciate the game more.   
					- I guess this isn't really a secret since so many people know about   
					it... In Kakariko Village there are some chickens. How can you resist?   
					Slash away with the sword! After about 30 hits, the chicken's family   
					will fly in to get revenge! Be careful with this trick, the chickens   
					CAN   
					peck you to death!   
					- In the south-west part of Kakariko Village, there's a small hut with   
					no doors and absolutely no way to get inside...or is there? Place a   
					bomb   
					in the center of the wall to blow open an entrance. Inside there's a   
					bunch of pots with bombs and arrows inside. This is a useful place to   
					stock up on supplies.   
					- Here's a neat trick to do whenever you're running low on magic power:   
					Use the ice rod to freeze an enemy, then use the magic hammer on it to   
					smash it to pieces. Tada! The result is a magic jar to refill your   
					magic   
					meter.   
					- In Kakariko Village, there's a man that runs away from you really   
					fast   
					whenever you try to get close to him. If you have the pegasus boots,   
					you   
					can chase after him and actually catch him. He'll say that you must be   
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				really fast to kidnap Zelda, and he gives you a mildly helpfup tip...   
					- The running man (above) gives you this tip. All around Hyrule, you   
					can   
					bash into trees witht he Pegasus Boots to make small goodies fall out   
					like rupees, hearts, and sometimes even a fairy.   
					- South of your house is a "swampy grassy place", and there's a small   
					structure there. Go inside. Push aside the blocks and go on to the next   
					room. Pull the right switch to release the water, then go outside.   
					There's a fish out of water! Do the honorable thing: Pick up the fish,   
					go one screen up and throw him back into the deep water. He'll give you   
					a red rupee as a reward.   
					- In the "swampy grassy place", there's a rabbit that hops in and out   
					of   
					the grass. At least, I *think* it's a rabbit. Anyway... when he jumps   
					out of the grass, cut the grass underneath him. He'll get stuck. Touch   
					him and he will say, "All right! Take it, theif!". What the hell? He   
					gives a fairie, ruppee, heart, bombs, arrows, magic jars, and other   
					random items.   
					- You can often find "red bubbly enemies" bouncing around in dungeons.   
					These annoying bitches can be deadly! But there is a way to use them to   
					your advantage. Sprinkle some magic powder on it and POOF! It's a   
					fairy!   
					- You know how you need to deflect Agahnim's attacks with the Master   
					Sword? There's another weapon that does the job just as effectivly: The   
					bug catching net! You can use the bug catching net in the battles with   
					Agahnim!   
					- In the center of Lake Hylia there's an island with a cave inside. In   
					the cave, there is a pond that you can throw rupees in. For every 100   
					rupees that you throw in, a big fairy will appear and give you a choice   
					of increasing your maximum capacity of bombs or arrows. Arrow capacity   
					can be increased from 30 to 70, and bomb capacity from 10 to 50! The   
					total cost of upgrades is well over 1000 rupees!   
					- Trivia: In the game's ending credits, a slow ballad of the classic   
					Zelda theme begins to play when sound composer Koji Kondo's name   
					appears. Sweet.   
					,----------------------------------------------------------------------   
					. 
					| 9) CREDITS & INFO   
					| 
					'----------------------------------------------------------------------   
					' 
					Special thanks to...   
					- Nintendo for making this game and never letting me down   
					- gamefaqs.com for posting all my FAQs. This is my 11th so far.   
					
					Download from Www.Somanuals.com. All Manuals Search And Download.   
				NOTE TO WEBMASTERS:   
					You may freely place this document on non-profit websites without   
					explicit permission from the author as long as (1) it is not modified   
					at   
					all and (2) I recieve full credit. Take note that any future   
					updates will be sent only to gamefaqs.com.   
					REGARDING FEEDBACK:   
					Before coming to me with questions, please make sure that it's not   
					already answered in this guide. And make sure you're looking at the   
					most   
					
					feedback goes to [email protected].   
					For news about the progress of my FAQs, and announcements of future   
					
					Copyright (c) Michael Gonzalez 2004   
					***********************************************************************   
					This guide has been licensed for use on zeldasages.com and the above listed   
					entities if any. Reproduction or use on another website without permission of   
					the author *not zeldasages, the original writer* is considered illegal.   
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